add power effect descriptions, blind, blast
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@ -239,9 +239,14 @@ export class PowerEffect {
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return changes
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}
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getPrimaryEffectDescription () {
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return ""
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}
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async createPrimaryEffect (maintId) {
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const doc = this.createEffectDocument(this.icon, this.effectName,
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this.getPrimaryEffectChanges())
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doc.description += this.getPrimaryEffectDescription()
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doc.flags[moduleName].maintId = maintId
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doc.duration.seconds = 594
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return doc
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@ -254,7 +259,8 @@ export class PowerEffect {
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}
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const doc = this.createEffectDocument(icon, `Maintaining ${this.name}`, [])
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doc.duration.rounds = this.duration
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doc.flags.swade.expiration = CONFIG.SWADE.CONST.STATUS_EFFECT_EXPIRATION.StartOfTurnPrompt
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doc.description += this.getPrimaryEffectDescription()
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doc.flags.swade.expiration = CONFIG.SWADE.CONST.STATUS_EFFECT_EXPIRATION.EndOfTurnPrompt
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doc.flags.swade.loseTurnOnHold = true
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doc.flags[moduleName].maintainingId = maintId
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doc.flags[moduleName].targetIds = this.targets.map(t => t.id)
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@ -269,6 +275,8 @@ export class PowerEffect {
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// eslint-disable-next-line no-unused-vars
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async primaryDocForTarget(doc, target) {
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const newDoc = deepClone(doc)
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newDoc.flags[moduleName].maintainingId = doc.flags[moduleName].maintId
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newDoc.flags[moduleName].targetIds = [target.id]
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return newDoc
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}
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@ -116,6 +116,166 @@ class BarrierEffect extends PowerEffect {
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}
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}
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class BeastFriendEffect extends PowerEffect {
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get name () { return 'Beast Friend' }
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get duration () { return (this.data.mods.has('duration') ? 30 : 10) * 6 * 60 }
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get icon () { return 'icons/magic/nature/wolf-paw-glow-large-green.webp' }
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get isTargeted () { return false }
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get isDamaging () { return true }
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get basePowerPoints () { return 2 }
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get usePrimaryEffect () { return false }
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get modifiers () {
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const mods = super.modifiers
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mods.push(
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{ name: 'Bestiarium', value: 2, id: 'bestiarium', epic: true, effect: false },
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{ name: 'Duration', value: 1, id: 'duration', epic: false, effect: false },
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{ name: 'Mind Rider', value: 1, id: 'mindrider', epic: false, effect: false },
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)
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return mods
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}
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get chatMessageEffects () {
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const list = []
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if (this.data.mods.has('bestiarium')) {
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list.push('Bestiarium, affect magical beasts with animal intelligence')
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}
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if (this.data.mods.has('mindrider')) {
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list.push('Mind rider. Can communicate and sense through any befrended beasts')
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}
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return list
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}
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}
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class BlastEffect extends PowerEffect {
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get name () { return 'Blast' }
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get icon () { return 'icons/magic/fire/explosion-fireball-large-red-orange.webp' }
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get duration () { return 0 }
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get isTargeted () { return false }
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get isDamaging () { return true }
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get basePowerPoints () { return 3 }
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get menuInputs () {
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const inputs = super.menuInputs
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inputs.push
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inputs.push({ type: 'select', label: 'Area of Effect',
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options: [
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{html: 'Small Blast Template (0)', value: 's', selected: false},
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{html: 'Medium Blast Template (0)', value: 'm', selected: true},
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{html: 'Large Blast Template (+1)', value: 'l', selected: false},
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]})
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return inputs
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}
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get modifiers () {
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const mods = super.modifiers
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mods.push(
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{ name: 'Damage', value: 2, id: 'damage', epic: false, effect: false },
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{ name: 'Greater Blast', value: 1, id: 'greater', epic: true, effect: false },
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)
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return mods
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}
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get powerPoints () {
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let total = super.powerPoints
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total += (this.data.aoe === 'l' ? 1 : 0)
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return total
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}
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async parseValues () {
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await super.parseValues()
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this.data.aoe = this.data.values.shift()
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}
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get chatMessageEffects () {
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const list = []
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switch (this.data.aoe) {
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case 's': list.push('SBT'); break;
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case 'm': list.push('MBT'); break;
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case 'l': list.push('LBT'); break;
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}
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if (this.data.mods.has('greater')) {
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list.push('Greater Blast: 4d6 damage')
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} else if (this.data.mods.has('damage')) {
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list.push('Damaging: 3d6 damage')
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} else {
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list.push('2d6 damage')
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}
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return list
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}
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}
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class BlindEffect extends PowerEffect {
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get name () { return 'Blind' }
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get icon () { return 'icons/skills/wounds/injury-eyes-blood-red.webp' }
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get duration () { return 0 }
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get isTargeted () { return true }
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get basePowerPoints () { return 2 }
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getPrimaryEffectChanges () {
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const changes = [
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{ key: 'system.stats.globalMods.trait', value: -2,
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priority: 0, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD } ]
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return changes
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}
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getPrimaryEffectDescription() {
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return super.getPrimaryEffectDescription() +
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`<p>${this.data.raise ? -4 : -2} penalty to all actions involving sight.</p>
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<p>Shake off attempts at end of turns with a Vigor
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${this.data.mods.has('strong') ? '-2 ' : ''}roll as a free action.
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Success removes 2 points of penalties. A raise removes the effect.</p>`
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}
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async createSecondaryEffects (maintId) {
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const docs = await super.createSecondaryEffects(maintId)
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if (this.data.raise) {
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const strong = this.data.mods.has('strong')
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const doc = this.createEffectDocument(
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this.icon, `Blinded (${strong ? 'Strong, ' : ''}Raise)`, [
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{ key: 'system.stats.globalMods.trait', value: -2,
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priority: 0, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD }
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])
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doc.duration.seconds = 594
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doc.flags[moduleName].maintId = maintId
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docs.push(doc)
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}
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return docs
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}
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get modifiers () {
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const mods = super.modifiers
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mods.push(
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{ name: 'Strong', value: 1, id: 'strong', epic: false, effect: false },
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)
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return mods
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}
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get menuInputs () {
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const inputs = super.menuInputs
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inputs.push
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inputs.push({ type: 'select', label: 'Area of Effect',
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options: [
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{html: 'None', value: 0, selected: true},
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{html: 'Medium Blast Template (+2)', value: 2, selected: false},
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{html: 'Large Blast Template (+3)', value: 3, selected: false},
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]})
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return inputs
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}
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async parseValues () {
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await super.parseValues()
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this.data.aoe = this.data.values.shift()
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}
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get powerPoints () {
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let total = super.powerPoints
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total += this.data.aoe
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return total
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}
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get effectName () {
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const strong = this.data.mods.has('strong')
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return `Blinded${strong ? ' (Strong)' : ''}`
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}
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get chatMessageEffects () {
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const list = super.chatMessageEffects
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switch (this.data.aoe) {
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case 2: list.push('MBT'); break
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case 3: list.push('LBT'); break
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}
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if (this.data.mods.has('strong')) {
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list.push('Strong')
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}
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return list
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}
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}
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class BurrowEffect extends PowerEffect {
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get name () { return 'Burrow' }
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get duration () { return 5 }
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@ -145,7 +305,10 @@ const PowerClasses = {
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"arcane-protection": ArcaneProtectionEffect,
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banish: BanishEffect,
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barrier: BarrierEffect,
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burrow: BurrowEffect
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"beast-friend": BeastFriendEffect,
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blast: BlastEffect,
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blind: BlindEffect,
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burrow: BurrowEffect,
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}
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/* ---------------------------------------------------------------- */
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