zombie and summonable refactoring
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5965b89b66
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@ -56,13 +56,14 @@ import { SmiteEffect } from './smite.js';
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import { SoundSilenceEffect } from './soundSilence.js';
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import { SpeakLanguageEffect } from './speakLanguage.js';
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import { StunEffect } from './stun.js';
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import { SummonAllyEffect, ZombieEffect } from './summon.js';
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import { SummonAllyEffect } from './summon.js';
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import { TelekinesisEffect } from './telekinesis.js';
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import { TeleportEffect } from './teleport.js';
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import { TimeStopEffect } from './timeStop.js';
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import { WallWalkerEffect } from './wallWalker.js';
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import { WarriorsGiftEffect } from './warriorsGift.js';
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import { WishEffect } from './wish.js';
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import { ZombieEffect } from './zombie.js';
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const PowerClasses = {
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'arcane-protection': ArcaneProtectionEffect,
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@ -1,50 +1,4 @@
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/* globals Portal */
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import { moduleName } from '../globals.js';
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import { ActorFolderEffect } from './basePowers.js';
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class BaseSummonEffect extends ActorFolderEffect {
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get name() {
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return 'Base Summon';
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}
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get actorFolderBase() {
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return 'Summonables';
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}
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get summonCount() {
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return 0;
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}
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async parseValuesPre() {}
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async parseValuesMid() {}
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async parseValuesPost() {}
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async parseValues() {
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await super.parseValues();
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await this.parseValuesPre();
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await this.parseValuesMid();
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await this.parseValuesPost();
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}
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async spawn() {
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const spawned = await new Portal()
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.addCreature(this.targetTokenDoc, { count: this.summonCount })
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.texture(this.targetTokenDoc.texture.src)
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.spawn();
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return spawned;
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}
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async apply() {
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await super.apply();
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const maintainDoc = await this.createMaintainEffect(this.data.maintId);
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maintainDoc.flags[moduleName].targetIds = this.data.spawned.map((t) => t.id);
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if (this.duration > 0) {
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await this.applyActiveEffects(this.source, [maintainDoc]);
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}
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}
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}
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import { BaseSummonEffect } from './summonSupport.js';
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class BaseAllyEffect extends BaseSummonEffect {
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get values() {
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@ -267,6 +221,10 @@ export class SummonAllyEffect extends BaseAllyEffect {
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return 'Summon Ally';
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}
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get actorFolder() {
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return `${this.actorFolderBase}/${this.name}`;
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}
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get icon() {
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return 'icons/magic/control/silhouette-hold-beam-blue.webp';
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}
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@ -443,219 +401,3 @@ export class SummonAllyEffect extends BaseAllyEffect {
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return desc;
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}
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}
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export class ZombieEffect extends BaseSummonEffect {
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get name() {
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return 'Zombie';
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}
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get icon() {
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return 'icons/magic/death/hand-dirt-undead-zombie.webp';
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}
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get modifiers() {
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const mods = super.modifiers;
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mods.push(
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{
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type: 'number',
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name: 'Additional Zombies (+1 per zombie)',
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id: 'additionalAllies',
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value: 0,
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default: 0,
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epic: false,
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effect: false,
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},
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{
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type: 'checkbox',
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name: 'Armed (+1 per zombie)',
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id: 'armed',
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value: 0,
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default: false,
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epic: false,
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effect: false,
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},
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{
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type: 'checkbox',
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name: 'Armor (+1 per zombie)',
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id: 'armor',
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default: false,
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epic: false,
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effect: true,
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icon: 'icons/equipment/chest/breastplate-leather-brown-belted.webp',
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changes: [
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{
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key: 'system.stats.toughness.armor',
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value: 2,
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priority: 0,
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mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
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},
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],
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},
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{
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type: 'checkbox',
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name: 'Skeletal (+1 per zombie)',
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value: 0,
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id: 'skeletal',
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epic: false,
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default: false,
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effect: true,
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icon: 'icons/magic/death/hand-undead-skeleton-fire-pink.webp',
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changes: [
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{
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key: 'system.attributes.agility.die.sides',
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value: 2,
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priority: 0,
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mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
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},
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{
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key: '@Skill{Athletics}[system.die.sides]',
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value: 2,
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priority: 0,
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mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
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},
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{
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key: '@Skill{Fighting}[system.die.sides]',
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value: 2,
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priority: 0,
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mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
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},
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{
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key: '@Skill{Shooting}[system.die.sides]',
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value: 2,
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priority: 0,
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mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
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},
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],
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},
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{
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type: 'radio',
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name: 'Mind Rider',
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id: 'mindRider',
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default: 'none',
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epic: false,
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choices: { none: 'None', single: 'Single', all: 'All' },
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values: { none: 0, single: 1, all: 3 },
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effects: {
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none: null,
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single: {
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name: 'Mind Rider (single)',
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icon: 'icons/magic/control/hypnosis-mesmerism-eye.webp',
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changes: [],
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description: 'The caster can communicate and sense through the ally.',
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},
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all: {
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name: 'Mind Rider (all)',
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icon: 'icons/magic/control/hypnosis-mesmerism-eye.webp',
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changes: [],
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description: 'The caster can communicate and sense through the ally.',
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},
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},
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},
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{
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type: 'checkbox',
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name: 'Permanent',
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id: 'permanent',
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default: false,
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epic: false,
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value: 0,
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effect: true,
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icon: 'icons/magic/death/skeleton-worn-skull-tan.webp',
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changes: [],
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description: 'This zombie is permanant until dismissed.',
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},
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);
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return mods;
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}
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actorValue(actor) {
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const size = actor.system.stats.size;
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if (size <= -1) {
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return 2;
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}
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return 3 + size;
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}
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async parseValuesRaise() {
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const attrList = ['Agility', 'Smarts', 'Spirit', 'Strength', 'Vigor'];
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const skillSet = new Set();
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for (const skill of this.targetActor.items.filter((i) => i.type === 'skill')) {
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skillSet.add(skill.name);
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}
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const skillList = Array.from(skillSet);
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skillList.sort();
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const html = `<form><h2>Raise Effect - raise one trait a die type</h2>
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<p>All raised zombies will have the chosen trait raised one die type.</p>
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<div class="form-group">
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<label>Trait: <select name="trait">
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<optgroup label="Attributes">
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${attrList.map((attr) => `<option value="system.attributes.${attr.toLowerCase()}.die.sides">${attr}</option>`).join('')}
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</optgroup>
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<optgroup label="Skills">
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${skillList.map((skill) => `<option value="@Skill{${skill}}[system.die.sides]">${skill}</option>`).join('')}
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</optgroup>
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</select>
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</label>
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</div>
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</form>
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`;
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const formData = await Dialog.wait({
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title: 'Select trait for raise increase',
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content: html,
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buttons: {
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submit: {
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label: 'Submit',
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callback: (html) => {
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const formElement = html[0].querySelector('form');
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const formData = new FormDataExtended(formElement);
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return formData.object;
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},
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},
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cancel: { label: 'cancel' },
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},
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});
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const key = formData.trait;
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this.data.primaryEffectChanges.push({
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mode: CONST.ACTIVE_EFFECT_MODES.ADD,
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value: 2,
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key,
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priority: 0,
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});
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}
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async parseValuesPre() {
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await super.parseValuesPre();
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this.data.primaryEffectChanges = [];
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this.data.actorUpdates = { name: `${this.source.actor.name}'s raised ${this.targetActor.name}` };
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this.data.tokenUpdates = { name: `${this.source.name}'s raised ${this.targetActor.name}` };
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this.data.embeddedUpdates = {
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ActiveEffect: {},
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Item: {},
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};
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if (this.data.armed && this.data.actors['armed_template']) {
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const armedTemplate = this.data.actors.armed_template;
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for (const item of armedTemplate.items) {
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const armedItemDoc = armedTemplate.getEmbeddedDocument('Item', item.id);
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this.data.embeddedUpdates.Item[item.name] = armedItemDoc;
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}
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}
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if (this.data.raise) {
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await this.parseValuesRaise();
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}
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}
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get summonCount() {
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return 1 + this.data.additionalAllies;
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}
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getPrimaryEffectChanges() {
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return [...super.getPrimaryEffectChanges(), ...this.data.primaryEffectChanges];
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}
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get spawnUpdates() {
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const updates = super.spawnUpdates;
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mergeObject(updates.actor, this.data.actorUpdates);
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mergeObject(updates.token, this.data.tokenUpdates);
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mergeObject(updates.embedded, this.data.embeddedUpdates);
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return updates;
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}
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}
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51
src/module/powers/summonSupport.js
Normal file
51
src/module/powers/summonSupport.js
Normal file
@ -0,0 +1,51 @@
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/* globals Portal */
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import { moduleName } from '../globals.js';
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import { ActorFolderEffect } from './basePowers.js';
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export class BaseSummonEffect extends ActorFolderEffect {
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get name() {
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return 'Base Summon';
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}
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get actorFolderBase() {
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return 'Summonables';
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}
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get actorFolder() {
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return `${this.actorFolderBase}/Creatures`;
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}
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get summonCount() {
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return 0;
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}
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async parseValuesPre() {}
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async parseValuesMid() {}
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async parseValuesPost() {}
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async parseValues() {
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await super.parseValues();
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await this.parseValuesPre();
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await this.parseValuesMid();
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await this.parseValuesPost();
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}
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async spawn() {
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const spawned = await new Portal()
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.addCreature(this.targetTokenDoc, { count: this.summonCount })
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.texture(this.targetTokenDoc.texture.src)
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.spawn();
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return spawned;
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}
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async apply() {
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await super.apply();
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const maintainDoc = await this.createMaintainEffect(this.data.maintId);
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maintainDoc.flags[moduleName].targetIds = this.data.spawned.map((t) => t.id);
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if (this.duration > 0) {
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await this.applyActiveEffects(this.source, [maintainDoc]);
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}
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}
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}
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262
src/module/powers/zombie.js
Normal file
262
src/module/powers/zombie.js
Normal file
@ -0,0 +1,262 @@
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import { BaseSummonEffect } from './summonSupport.js';
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export class ZombieEffect extends BaseSummonEffect {
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get name() {
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return 'Zombie';
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}
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get icon() {
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return 'icons/magic/death/hand-dirt-undead-zombie.webp';
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}
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get duration() {
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return 600;
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}
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get modifiers() {
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const mods = super.modifiers;
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mods.push(
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{
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type: 'number',
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name: 'Additional Zombies (+1 per zombie)',
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id: 'additionalAllies',
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value: 0,
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default: 0,
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epic: false,
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effect: false,
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},
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{
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type: 'checkbox',
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name: 'Armed (+1 per zombie)',
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id: 'armed',
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value: 0,
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default: false,
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epic: false,
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effect: false,
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},
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{
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type: 'checkbox',
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name: 'Armor (+1 per zombie)',
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id: 'armor',
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default: false,
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value: 0,
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epic: false,
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effect: true,
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icon: 'icons/equipment/chest/breastplate-leather-brown-belted.webp',
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changes: [
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{
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key: 'system.stats.toughness.armor',
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value: 2,
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priority: 0,
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mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
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},
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],
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},
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{
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type: 'checkbox',
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name: 'Skeletal (+1 per zombie)',
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value: 0,
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id: 'skeletal',
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epic: false,
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default: false,
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effect: true,
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icon: 'icons/magic/death/hand-undead-skeleton-fire-pink.webp',
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changes: [
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{
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key: 'system.attributes.agility.die.sides',
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value: 2,
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priority: 0,
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mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
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},
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{
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key: '@Skill{Athletics}[system.die.sides]',
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value: 2,
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priority: 0,
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mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
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},
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{
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key: '@Skill{Fighting}[system.die.sides]',
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value: 2,
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priority: 0,
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mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
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},
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{
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key: '@Skill{Shooting}[system.die.sides]',
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value: 2,
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priority: 0,
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mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
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},
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],
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},
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{
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type: 'radio',
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name: 'Mind Rider',
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id: 'mindRider',
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default: 'none',
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epic: false,
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choices: { none: 'None', single: 'Single', all: 'All' },
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values: { none: 0, single: 1, all: 3 },
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effects: {
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none: null,
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single: {
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name: 'Mind Rider (single)',
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icon: 'icons/magic/control/hypnosis-mesmerism-eye.webp',
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changes: [],
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description: 'The caster can communicate and sense through the ally.',
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},
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all: {
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name: 'Mind Rider (all)',
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icon: 'icons/magic/control/hypnosis-mesmerism-eye.webp',
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changes: [],
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description: 'The caster can communicate and sense through the ally.',
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},
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},
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},
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{
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type: 'checkbox',
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name: 'Permanent',
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id: 'permanent',
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default: false,
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epic: false,
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value: 0,
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effect: true,
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icon: 'icons/magic/death/skeleton-worn-skull-tan.webp',
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changes: [],
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description: 'This zombie is permanant until dismissed.',
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},
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);
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return mods;
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}
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actorValue(actor) {
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const size = actor.system.stats.size;
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if (size <= -1) {
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return 2;
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}
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return 3 + size;
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}
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async parseValuesRaise() {
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const attrList = ['Agility', 'Smarts', 'Spirit', 'Strength', 'Vigor'];
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const skillSet = new Set();
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for (const skill of this.targetActor.items.filter((i) => i.type === 'skill')) {
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skillSet.add(skill.name);
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}
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const skillList = Array.from(skillSet);
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skillList.sort();
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const html = `<form><h2>Raise Effect - raise one trait a die type</h2>
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<p>All raised zombies will have the chosen trait raised one die type.</p>
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<div class="form-group">
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<label>Trait: <select name="trait">
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<optgroup label="Attributes">
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${attrList.map((attr) => `<option value="system.attributes.${attr.toLowerCase()}.die.sides">${attr}</option>`).join('')}
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</optgroup>
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<optgroup label="Skills">
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||||
${skillList.map((skill) => `<option value="@Skill{${skill}}[system.die.sides]">${skill}</option>`).join('')}
|
||||
</optgroup>
|
||||
</select>
|
||||
</label>
|
||||
</div>
|
||||
</form>
|
||||
`;
|
||||
const formData = await Dialog.wait({
|
||||
title: 'Select trait for raise increase',
|
||||
content: html,
|
||||
buttons: {
|
||||
submit: {
|
||||
label: 'Submit',
|
||||
callback: (html) => {
|
||||
const formElement = html[0].querySelector('form');
|
||||
const formData = new FormDataExtended(formElement);
|
||||
return formData.object;
|
||||
},
|
||||
},
|
||||
cancel: { label: 'cancel' },
|
||||
},
|
||||
});
|
||||
const key = formData.trait;
|
||||
this.data.primaryEffectChanges.push({
|
||||
mode: CONST.ACTIVE_EFFECT_MODES.ADD,
|
||||
value: 2,
|
||||
key,
|
||||
priority: 0,
|
||||
});
|
||||
}
|
||||
|
||||
async parseValuesPre() {
|
||||
await super.parseValuesPre();
|
||||
this.data.primaryEffectChanges = [];
|
||||
this.data.actorUpdates = { name: `${this.source.actor.name}'s raised ${this.targetActor.name}` };
|
||||
this.data.tokenUpdates = { name: `${this.source.name}'s raised ${this.targetActor.name}` };
|
||||
this.data.embeddedUpdates = {
|
||||
ActiveEffect: {},
|
||||
Item: {},
|
||||
};
|
||||
if (this.data.armed && this.data.actors['armed_template']) {
|
||||
const armedTemplate = this.data.actors.armed_template;
|
||||
for (const item of armedTemplate.items) {
|
||||
const armedItemDoc = armedTemplate.getEmbeddedDocument('Item', item.id);
|
||||
this.data.embeddedUpdates.Item[item.name] = armedItemDoc;
|
||||
}
|
||||
}
|
||||
if (this.data.raise) {
|
||||
await this.parseValuesRaise();
|
||||
}
|
||||
}
|
||||
|
||||
get summonCount() {
|
||||
return 1 + this.data.additionalAllies;
|
||||
}
|
||||
|
||||
getPrimaryEffectChanges() {
|
||||
return [...super.getPrimaryEffectChanges(), ...this.data.primaryEffectChanges];
|
||||
}
|
||||
|
||||
get powerPoints() {
|
||||
const basicZombieNames = ['zombie', 'human zombie', 'zombie, human'];
|
||||
let total = super.powerPoints;
|
||||
const base = this.actorValue(this.targetActor);
|
||||
let additional = basicZombieNames.includes(this.targetActor.name.toLowerCase())
|
||||
? 1
|
||||
: Math.max(1, Math.ceil(base / 2));
|
||||
total += (this.summonCount - 1) * additional;
|
||||
const mods = [this.data.armed, this.data.armor, this.data.skeletal];
|
||||
total += mods.map((v) => (v ? 1 : 0)).reduce((a, b) => a + b) * this.summonCount;
|
||||
return total;
|
||||
}
|
||||
|
||||
get spawnUpdates() {
|
||||
const updates = super.spawnUpdates;
|
||||
mergeObject(updates.actor, this.data.actorUpdates);
|
||||
mergeObject(updates.token, this.data.tokenUpdates);
|
||||
mergeObject(updates.embedded, this.data.embeddedUpdates);
|
||||
return updates;
|
||||
}
|
||||
|
||||
get description() {
|
||||
let desc = super.description;
|
||||
const summonCount = this.summonCount;
|
||||
const plural = summonCount > 1 ? 's' : '';
|
||||
desc += `<p>Summon ${summonCount} ${this.targetActor.name}${plural}.
|
||||
`;
|
||||
if (this.data.armed || this.data.armor) {
|
||||
desc += `The zombie${plural} are `;
|
||||
if (this.data.armed) {
|
||||
desc += 'armed ';
|
||||
}
|
||||
if (this.data.armed && this.data.armor) {
|
||||
desc += 'and ';
|
||||
}
|
||||
if (this.data.armor) {
|
||||
desc += 'armored ';
|
||||
}
|
||||
desc += 'with rotting but working equipment. ';
|
||||
}
|
||||
if (this.data.skeletal) {
|
||||
desc += `These particlar zombies have shed the bulk of their flesh, becoming
|
||||
stronger but more skeletal in the process.`;
|
||||
}
|
||||
desc += '</p>';
|
||||
return desc;
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user