add darksight
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2caa2a4633
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69
src/module/powers/darksight.js
Normal file
69
src/module/powers/darksight.js
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@ -0,0 +1,69 @@
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import { PowerEffect } from './basePowers.js';
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export class DarksightEffect extends PowerEffect {
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get name() {
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return 'Darksight';
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}
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get icon() {
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return 'icons/magic/perception/eye-ringed-glow-angry-small-teal.webp';
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}
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get duration() {
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return 600;
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}
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get basePowerPoints() {
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return 1;
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}
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get isTargeted() {
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return true;
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}
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get hasAdditionalRecipients() {
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return true;
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}
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get additionalRecipientCost() {
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return 1;
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}
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get modifiers() {
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const mods = super.modifiers;
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mods.push({
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name: 'Greater Darksight',
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type: 'checkbox',
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value: 2,
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id: 'greater',
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epic: true,
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effect: false,
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});
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return mods;
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}
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get description() {
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let desc = super.description;
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desc += '<p>';
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if (this.data.greater) {
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desc += `Can see in all darkness, ignoring all illumination penalties and
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4 points of penalties from invisible creatures`;
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} else if (this.data.raise) {
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desc += 'Can see in Pitch Darkness and ignore up to 6 points of illumination penalties';
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} else {
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desc += 'Can see in darkness and ignore 4 points of illumination penalties';
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}
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desc += '</p>';
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return desc;
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}
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get effectName() {
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if (this.data.greater) {
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return 'Greater Darksight';
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} else if (this.data.raise) {
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return 'Major Darksight';
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} else {
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return 'Darksignt';
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}
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}
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}
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@ -14,73 +14,7 @@ import { BurstEffect } from './burst.js';
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import { ConfusionEffect } from './confusion.js';
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import { CurseEffect } from './curse.js';
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import { DamageFieldEffect } from './damageField.js';
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class DarksightEffect extends PowerEffect {
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get name() {
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return 'Darksight';
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}
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get icon() {
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return 'icons/magic/perception/eye-ringed-glow-angry-small-teal.webp';
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}
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get duration() {
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return 600;
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}
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get basePowerPoints() {
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return 1;
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}
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get isTargeted() {
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return true;
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}
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get hasAdditionalRecipients() {
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return true;
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}
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get additionalRecipientCost() {
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return 1;
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}
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get modifiers() {
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const mods = super.modifiers;
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mods.push({
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name: 'Greater Darksight',
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value: 2,
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id: 'greater',
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epic: true,
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effect: false,
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});
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return mods;
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}
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get description() {
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let desc = super.description;
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desc += '<p>';
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if (this.data.mods.has('greater')) {
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desc += `Can see in all darkness, ignoring all illumination penalties and
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4 points of penalties from invisible creatures`;
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} else if (this.data.raise) {
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desc += 'Can see in Pitch Darkness and ignore up to 6 points of illumination penalties';
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} else {
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desc += 'Can see in darkness and ignore 4 points of illumination penalties';
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}
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desc += '</p>';
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return desc;
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}
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get effectName() {
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if (this.data.mods.has('greater')) {
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return 'Greater Darksight';
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} else if (this.data.raise) {
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return 'Major Darksight';
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} else {
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return 'Darksignt';
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}
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}
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}
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import { DarksightEffect } from './darksight.js';
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class DeflectionEffect extends PowerEffect {
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get name() {
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