add dodge
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@ -5,6 +5,12 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## Unreleased
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### Changed
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- Added Dodge as a detected edge on a target for roll modifiers
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## [2.3.1] 2023-12-26
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### Added
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@ -47,6 +47,9 @@ export async function preTraitRollModifiers (actor, trait, roll, modifiers, opti
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if (scaleMod !== 0) {
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modifiers.push({ label: 'Scale', value: scaleMod, ignore: false })
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}
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if (target.actor.items.find(e => e.type === 'edge' && e.system.swid === 'dodge')) {
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modifiers.push({ label: 'Dodge', value: -2, ignore: true })
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}
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if (trait?.type === 'skill' && trait?.system?.swid === 'fighting') {
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const gangUpBonus = calcGangup(token, target)
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if (gangUpBonus > 0) {
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