fix pace based powers to work with swade 4.2
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1c4595c72f
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@ -364,7 +364,7 @@ export class PowerEffect {
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icon: 'icons/magic/control/debuff-chains-shackle-movement-red.webp',
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changes: [
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{
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key: 'system.stats.speed.value',
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key: 'system.pace',
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value: -2,
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priority: 0,
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mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
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@ -376,7 +376,7 @@ export class PowerEffect {
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icon: 'icons/skills/movement/feet-winged-sandals-tan.webp',
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changes: [
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{
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key: 'system.stats.speed.value',
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key: 'system.pace',
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value: 2,
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priority: 0,
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mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
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@ -99,23 +99,15 @@ export class SlothSpeedEffect extends PowerEffect {
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getPrimaryEffectChanges() {
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const changes = [
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{
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key: 'system.stats.speed.value',
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value: -1,
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key: 'system.pace',
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value: this.data.direction === 'Sloth' ? 0.5 : 2,
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priority: 0,
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mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
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mode: foundry.CONST.ACTIVE_EFFECT_MODES.MULTIPLY,
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},
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];
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return [...super.getPrimaryEffectChanges(), ...changes];
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}
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async primaryDocForTarget(doc, target) {
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const newDoc = await super.primaryDocForTarget(doc, target);
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const modValue = this.data.direction === 'Sloth' ? -0.5 : 1;
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const idx = newDoc.changes.length - 1;
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newDoc.changes[idx].value = Math.ceil(target.actor.system.stats.speed.value * modValue);
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return newDoc;
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}
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get effectName() {
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let name = `${this.data.raise ? 'major' : 'minor'} ${this.data.direction}`;
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const parts = [];
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