updates and prep for macro-action style

This commit is contained in:
2023-09-04 17:47:12 -05:00
parent 6ac331e36b
commit 4adde0852b
8 changed files with 1276 additions and 723 deletions
+2
View File
@@ -1,4 +1,5 @@
import { helpers } from './helpers.js'
import { powerEffects } from './powerEffects.js'
export class api {
static registerFunctions () {
@@ -9,6 +10,7 @@ export class api {
static globals () {
globalThis.swadeMBHelpers = {
DEBUG: true,
powerEffects,
createEffectDocument: helpers.createEffectDocument,
createMutationWithEffect: helpers.createMutationWithEffect,
defaultMutationOptions: helpers.defaultMutationOptions,
+11 -11
View File
@@ -1,28 +1,29 @@
import { CONST, shim } from './shim.js'
export class helpers {
static runOnTargetOrSelectedTokens (runFunc) {
let tokens = []
const targets = Array.from(game.user.targets)
const targets = Array.from(shim.targets)
if (targets.length > 0) {
tokens = targets
} else if (canvas.tokens.controlled.length > 0) {
tokens = canvas.tokens.controlled
} else if (shim.controlled.length > 0) {
tokens = shim.controlled
}
if (tokens.length > 0) {
runFunc(tokens)
} else {
ui.notifications.error('Please select or target a token')
shim.notifications.error('Please select or target a token')
}
}
static createEffectDocument (icon, name, durationRounds, changes) {
const effectData = {
icon,
id: name,
label: name,
name,
duration: { rounds: durationRounds },
flags: {
swade: {
expiration: CONFIG.SWADE.CONST.STATUS_EFFECT_EXPIRATION.EndOfTurnPrompt,
expiration: CONST.SWADE.STATUS_EFFECT_EXPIRATION.EndOfTurnPrompt,
loseTurnOnHold: true
}
},
@@ -42,7 +43,6 @@ export class helpers {
static defaultMutationOptions (name) {
const mutateOptions = {
comparisonKeys: { ActiveEffect: 'label' },
name,
permanent: true,
description: name
@@ -56,7 +56,7 @@ export class helpers {
names.shift()
}
let name = names.shift()
let folder = game.folders.find(f => f.name === name && !f.folder)
let folder = shim.folders.find(f => f.name === name && !f.folder)
while (names.length > 0) {
name = names.shift()
folder = folder.children.find(c => c.folder.name === name)
@@ -75,8 +75,8 @@ export class helpers {
const folder = folderStack.shift()
for (const actor of folder.contents) {
if (
game.user.isGM || actor.testUserPermission(
game.user, foundry.CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER)
shim.user.isGM || actor.testUserPermission(
shim.user, CONST.FOUNDRY.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER)
) {
actors[`${prefix}${actor.name}`] = actor
}
+4
View File
@@ -1,4 +1,5 @@
import { api } from './api.js'
import { log, shim, CONST } from './shim.js'
function _checkModule (name) {
if (!game.modules.get(name)?.active && game.user.isGM) {
@@ -13,4 +14,7 @@ Hooks.on('setup', api.registerFunctions)
Hooks.on('ready', () => {
_checkModule('warpgate')
CONST.FOUNDRY = foundry.CONST
CONST.SWADE = CONFIG.SWADE.CONST
log('Initialized SWADE MB Helpers')
})
+181
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@@ -0,0 +1,181 @@
import { CONST, shim } from './shim.js'
function baseMenu (title, targets) {
const targetList = targets.map(t => t.name).join(', ')
return {
menuOptions: {
title,
defaultButton: 'Cancel',
options: {}
},
menuData: {
inputs: [
{ type: 'header', label: title },
{ type: 'info', label: `Apply ${title} to ${targetList}` },
{ type: 'header', label: 'Global Modifiers' },
{ type: 'checkbox', label: 'Glow (+1)' },
{ type: 'checkbox', label: 'Shroud (+1)' },
{ type: 'checkbox', label: 'Hinder (+1)' },
{ type: 'checkbox', label: 'Hurry (+1)' },
{ type: 'header', label: 'Power Modifiers' }
],
buttons: [
{ label: 'Apply', value: 'apply' },
{ label: 'Apply with Raise', value: 'raise' },
{ label: 'Cancel', value: 'cancel' }
]
}
}
}
class ModifierEffects {
static glow (basename, durationRounds) {
const effectDoc = shim.createEffectDocument(
'icons/magic/light/orb-shadow-blue.webp',
'Glow',
durationRounds
)
effectDoc.changes = [
{
key: '@Skill{Stealth}[system.die.modifier]',
mode: CONST.FOUNDRY.ACTIVE_EFFECT_MODES.ADD,
value: -2,
priority: 0
}
]
return effectDoc
}
static shroud (basename, durationRounds) {
const effectDoc = shim.createEffectDocument(
'icons/magic/perception/shadow-stealth-eyes-purple.webp',
'Shroud',
durationRounds
)
effectDoc.changes = [
{
key: '@Skill{Stealth}[system.die.modifier]',
mode: CONST.FOUNDRY.ACTIVE_EFFECT_MODES.ADD,
value: 1,
priority: 0
}
]
return effectDoc
}
static hinder (basename, durationRounds) {
const effectDoc = shim.createEffectDocument(
'icons/magic/control/debuff-chains-shackle-movement-red.webp',
'Hinder',
durationRounds
)
effectDoc.changes = [
{
key: 'system.stats.speed.value',
mode: CONST.FOUNDRY.ACTIVE_EFFECT_MODES.ADD,
value: -2,
priority: 0
}
]
return effectDoc
}
static hurry (basename, durationRounds) {
const effectDoc = shim.createEffectDocument(
'icons/skills/movement/feet-winged-sandals-tan.webp',
'Hurry',
durationRounds
)
effectDoc.changes = [
{
key: 'system.stats.speed.value',
mode: CONST.FOUNDRY.ACTIVE_EFFECT_MODES.ADD,
value: 2,
priority: 0
}
]
return effectDoc
}
}
function globalModifierEffects (inputs, basename, durationRounds) {
const effectDocs = []
const inputIndex = 8
if (inputs[3]) { // glow
effectDocs.push(ModifierEffects.glow(basename, durationRounds))
}
if (inputs[4]) { // shroud
effectDocs.push(ModifierEffects.shroud(basename, durationRounds))
}
if (inputs[5]) { // hinder
effectDocs.push(ModifierEffects.hinder(basename, durationRounds))
}
if (inputs[6]) { // hurry
effectDocs.push(ModifierEffects.hurry(basename, durationRounds))
}
return { effectDocs, inputIndex }
}
class PowerMenus {
static blind (token, targets) {
const { menuOptions, menuData } = baseMenu('Blind', targets)
menuData.inputs.push({
type: 'checkbox',
label: 'Strong (+1 point)',
options: false
})
return { menuOptions, menuData }
}
}
class PowerHandlers {
static async blind (token, targets, buttons, inputs) {
const raise = (buttons === 'raise')
const { effectDocs, inputIndex } = globalModifierEffects(inputs, 'Blind', 1)
const strong = !!inputs[inputIndex]
const icon = 'icons/skills/wounds/injury-eyes-blood-red.webp'
const changes = [
{
key: 'system.stats.globalMods.trait',
mode: CONST.FOUNDRY.ACTIVE_EFFECT_MODES.ADD,
value: -2,
priority: 0
}
]
effectDocs.push(
shim.createEffectDocument(
icon, `minor Blindness (Vigor ${strong ? '-2 ' : ''}ends)`, 1)
)
effectDocs[effectDocs.length - 1].changes = changes
if (raise) {
effectDocs.push(
shim.createEffectDocument(
icon, `major Blindness (Vigor ${strong ? '-2 ' : ''}ends)`, 1)
)
effectDocs[effectDocs.length - 1].changes = changes
}
for (const target of targets) {
shim.applyActiveEffects(target, effectDocs)
}
}
}
export async function powerEffects (options = {}) {
// options available
const token = 'token' in options ? options.token : []
const targets = 'targets' in options ? Array.from(options.targets) : []
const item = 'item' in options ? options.item : null
const name = 'name' in options
? options.name
: (
item !== null ? item.name : null)
const lcName = name.toLowerCase()
if (lcName in PowerMenus && lcName in PowerHandlers) {
const { menuOptions, menuData } = PowerMenus[lcName](token, targets)
const { buttons, inputs } = await shim.warpgateMenu(menuData, menuOptions)
if (buttons && buttons !== 'cancel') {
await PowerHandlers[lcName](token, targets, buttons, inputs)
}
}
}
+61
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@@ -0,0 +1,61 @@
export const CONST = {
SWADE: null,
FOUNDRY: null
}
export class shim {
static get folders () {
return game.folders
}
static get controlled () {
return canvas.tokens.controlled
}
static get targets () {
return game.user.targets
}
static get notifications () {
return ui.notifications
}
static get user () {
return game.user
}
static createEffectDocument (icon, name, durationRounds) {
return {
icon,
name,
duration: { rounds: durationRounds },
flags: {
swade: {
expiration: CONST.SWADE.STATUS_EFFECT_EXPIRATION.EndOfTurnPrompt
}
}
}
}
static async applyActiveEffects (token, effectDocuments) {
const mutation = {
embedded: { ActiveEffect: {} }
}
const mutateOptions = {
permanent: true,
description: effectDocuments[effectDocuments.length - 1]
}
for (const effectDocument of effectDocuments) {
mutation.embedded.ActiveEffect[effectDocument.name] = effectDocument
}
await warpgate.mutate(token.document, mutation, {}, mutateOptions)
}
static warpgateMenu (menuData, menuOptions) {
return warpgate.menu(menuData, menuOptions)
}
}
export function log (...args) {
console.log('SWADE MB HELPERS |', ...args)
}