summon increased effect
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@ -36,7 +36,7 @@ class PowerEffect {
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}
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get durationRounds () {
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return this.baseDurationRounds()
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return this.baseDurationRounds
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}
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get baseDurationRounds () {
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@ -595,17 +595,22 @@ class SummonEffect extends PowerEffect {
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this.summonableActors = actors
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this.menuData.inputs.push({
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this.menuData.inputs = this.menuData.inputs.concat([
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{
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type: 'select',
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label: 'Creature to summon',
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options: Object.keys(actors).filter(
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k => !k.includes('_template')).sort().map(actorData)
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})
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this.menuData.inputs.push({
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}, {
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type: 'number',
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label: 'Number to spawn (+half base cost per)',
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options: 1
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})
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}, {
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type: 'checkbox',
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label: 'Add Increased Trait(s)? (+1 per trait)',
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options: false
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}
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])
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}
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async prepResult () {
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@ -615,6 +620,8 @@ class SummonEffect extends PowerEffect {
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this.actor = shim.actors.get(this.actorId)
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this.icon = this.actor.prototypeToken.texture.src
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this.protoDoc = await this.actor.getTokenDocument()
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this.increasedTrait = !!(this.inputs[this.inputIndex + 2])
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this.inputIndex += 2
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this.spawnOptions = {
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controllingActor: this.token.actor,
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duplicates: this.number,
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@ -648,7 +655,69 @@ class SummonEffect extends PowerEffect {
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}
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}
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async prepAdditional () {
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await this.prepIncreasedTrait()
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}
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async prepIncreasedTrait () {
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if (!this.increasedTrait) {
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return
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}
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const traitMenuOptions = {
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title: `${this.name} Summon Trait Increase`,
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defaultButton: 'Cancel',
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options: {}
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}
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const skillSet = new Set()
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for (const skill of this.actor.items.filter(i => i.type === 'skill')) {
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skillSet.add(skill.name)
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}
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for (const item of Object.values(this.spawnMutation.embedded.Item).filter(i => i.type === 'skill')) {
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skillSet.add(item.name)
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}
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const skillList = Array.from(skillSet)
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const attrList = ['Agility', 'Smarts', 'Spirit', 'Strength', 'Vigor']
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skillList.sort()
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const traitMenuData = {
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inputs: [
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{ type: 'header', label: 'Increase Attributes (+1 each)' }
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],
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buttons: [
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{ label: 'Apply', value: 'apply' },
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{ label: 'Increase no traits', value: 'cancel' }
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]
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}
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traitMenuData.inputs = traitMenuData.inputs.concat(
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attrList.map((x) => { return { type: 'checkbox', label: x, options: false } }))
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traitMenuData.inputs.push({ type: 'header', label: 'Increase Skills (+1 each)' })
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traitMenuData.inputs = traitMenuData.inputs.concat(
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skillList.map((x) => { return { type: 'checkbox', label: x, options: false } }))
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const { buttons, inputs } = await shim.warpgateMenu(traitMenuData, traitMenuOptions)
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if (!buttons || buttons === 'cancel') {
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return
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}
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const modKeys = []
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for (let i = 0; i < attrList.length; i++) {
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if (inputs[i + 1]) {
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modKeys.push(`system.attributes.${attrList[i].toLowerCase()}.die.sides`)
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}
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}
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for (let i = 0; i < skillList.length; i++) {
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if (inputs[i + 7]) {
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modKeys.push(`@Skill{${skillList[i]}}[system.die.sides]`)
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}
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}
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const effectDoc = shim.createEffectDocument(this.ICON, 'Increased Trait', this.durationRounds)
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effectDoc.changes = modKeys.map(key => {
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return {
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key, mode: CONST.FOUNDRY.ACTIVE_EFFECT_MODES.ADD, value: '+2', priority: 0
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}
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})
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this.spawnMutation.embedded.ActiveEffect[effectDoc.name] = effectDoc
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}
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async applyResult () {
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await this.prepAdditional()
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await shim.warpgateSpawn(this.protoDoc, this.spawnMutation, {}, this.spawnOptions)
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}
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}
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