fix glow/shroud macros with optional mutation for lighting
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58e2b033ae
commit
30b489e397
@ -8,24 +8,28 @@ async function main (tokens) {
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default: 'cancel',
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default: 'cancel',
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buttons: [
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buttons: [
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{ label: 'OK', value: 'ok' },
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{ label: 'OK', value: 'ok' },
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{ label: 'Mutate token lighting', value: 'mutate' },
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{ label: 'Cancel', value: 'cancel' }
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{ label: 'Cancel', value: 'cancel' }
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]
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]
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}
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}
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const choice = await warpgate.buttonDialog(dialogOptions)
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const choice = await warpgate.buttonDialog(dialogOptions)
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if (choice === 'ok') {
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if (choice === 'ok' || choice === 'mutate') {
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await createEffect(tokens)
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await createEffect(tokens, choice)
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}
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}
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}
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}
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async function createEffect (tokens) {
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async function createEffect (tokens, choice) {
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const icon = 'icons/magic/light/explosion-star-blue-large.webp'
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const icon = 'icons/magic/light/explosion-star-blue-large.webp'
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const effectName = 'Glow'
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const effectName = 'Glow'
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for (const token of tokens) {
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for (const token of tokens) {
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const mutate = swadeMBHelpers.createMutationWithEffect(icon, effectName, 5, [])
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const mutate = swadeMBHelpers.createMutationWithEffect(icon, effectName, 5, [])
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const mutateOptions = swadeMBHelpers.defaultMutationOptions(effectName)
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const mutateOptions = swadeMBHelpers.defaultMutationOptions(effectName)
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mutate.token = {
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await warpgate.mutate(token.document, mutate, {}, mutateOptions)
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if (choice === 'mutate') {
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const mutate2 = {
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token: {
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light: {
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light: {
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alpha: 0.5,
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alpha: 0.5,
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angle: 360,
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angle: 360,
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@ -46,6 +50,9 @@ async function createEffect (tokens) {
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shadows: 0
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shadows: 0
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}
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}
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}
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}
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await warpgate.mutate(token.document, mutate, {}, mutateOptions)
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}
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mutateOptions.permanent = false
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await warpgate.mutate(token.document, mutate2, {}, mutateOptions)
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}
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}
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}
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}
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}
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@ -8,24 +8,28 @@ async function main (tokens) {
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default: 'cancel',
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default: 'cancel',
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buttons: [
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buttons: [
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{ label: 'OK', value: 'ok' },
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{ label: 'OK', value: 'ok' },
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{ label: 'Mutate token lighting', value: 'mutate' },
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{ label: 'Cancel', value: 'cancel' }
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{ label: 'Cancel', value: 'cancel' }
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]
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]
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}
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}
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const choice = await warpgate.buttonDialog(dialogOptions)
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const choice = await warpgate.buttonDialog(dialogOptions)
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if (choice === 'ok') {
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if (choice === 'ok' || choice === 'mutate') {
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await createEffect(tokens)
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await createEffect(tokens, choice)
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}
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}
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}
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}
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async function createEffect (tokens) {
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async function createEffect (tokens, choice) {
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const icon = 'icons/magic/perception/silhouette-stealth-shadow.webp'
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const icon = 'icons/magic/perception/silhouette-stealth-shadow.webp'
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const effectName = 'Shroud'
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const effectName = 'Shroud'
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for (const token of tokens) {
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for (const token of tokens) {
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const mutate = swadeMBHelpers.createMutationWithEffect(icon, effectName, 5, [])
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const mutate = swadeMBHelpers.createMutationWithEffect(icon, effectName, 5, [])
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const mutateOptions = swadeMBHelpers.defaultMutationOptions(effectName)
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const mutateOptions = swadeMBHelpers.defaultMutationOptions(effectName)
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mutate.token = {
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await warpgate.mutate(token.document, mutate, {}, mutateOptions)
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if (choice === 'mutate') {
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const mutate2 = {
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token: {
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light: {
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light: {
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alpha: 0.5,
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alpha: 0.5,
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angle: 360,
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angle: 360,
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@ -46,6 +50,9 @@ async function createEffect (tokens) {
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shadows: 0.25
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shadows: 0.25
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}
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}
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}
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}
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await warpgate.mutate(token.document, mutate, {}, mutateOptions)
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}
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mutateOptions.permanent = false
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await warpgate.mutate(token.document, mutate2, {}, mutateOptions)
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}
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}
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}
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}
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}
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