add damage field
This commit is contained in:
parent
dea2fa95c4
commit
2caa2a4633
110
src/module/powers/damageField.js
Normal file
110
src/module/powers/damageField.js
Normal file
@ -0,0 +1,110 @@
|
||||
import { PowerEffect } from './basePowers.js';
|
||||
|
||||
export class DamageFieldEffect extends PowerEffect {
|
||||
get name() {
|
||||
return 'Damage Field';
|
||||
}
|
||||
|
||||
get icon() {
|
||||
return 'icons/magic/defensive/shield-barrier-blades-teal.webp';
|
||||
}
|
||||
|
||||
get duration() {
|
||||
return 5;
|
||||
}
|
||||
|
||||
get basePowerPoints() {
|
||||
return 4;
|
||||
}
|
||||
|
||||
get isTargeted() {
|
||||
return true;
|
||||
}
|
||||
|
||||
get oneTarget() {
|
||||
return true;
|
||||
}
|
||||
|
||||
get isRaisable() {
|
||||
return false;
|
||||
}
|
||||
|
||||
get modifiers() {
|
||||
const mods = super.modifiers;
|
||||
mods.push({
|
||||
type: 'checkbox',
|
||||
name: 'Area of Effect',
|
||||
value: 2,
|
||||
id: 'aoe',
|
||||
epic: false,
|
||||
effect: false,
|
||||
});
|
||||
mods.push({
|
||||
type: 'checkbox',
|
||||
name: 'Damage',
|
||||
value: 2,
|
||||
id: 'damage',
|
||||
epic: false,
|
||||
effect: false,
|
||||
});
|
||||
mods.push({
|
||||
type: 'checkbox',
|
||||
name: 'Greater Damage Field',
|
||||
value: 4,
|
||||
id: 'greater',
|
||||
epic: true,
|
||||
effect: false,
|
||||
});
|
||||
mods.push({
|
||||
type: 'checkbox',
|
||||
name: 'Mobile',
|
||||
value: 2,
|
||||
id: 'mobile',
|
||||
epic: false,
|
||||
effect: false,
|
||||
});
|
||||
return mods;
|
||||
}
|
||||
|
||||
get description() {
|
||||
let desc = super.description;
|
||||
let area = 'all adjacent creatures';
|
||||
let damage = '2d4';
|
||||
if (this.data.greater) {
|
||||
damage = '3d6 (heavy weapon)';
|
||||
} else if (this.data.damage) {
|
||||
damage = '2d6';
|
||||
}
|
||||
if (this.data.aoe) {
|
||||
area = 'all creatures within a MBT';
|
||||
}
|
||||
desc += `<p>At the end of the recipient's turn, ${area}
|
||||
automatically take ${damage} damage.`;
|
||||
if (this.data.mobile) {
|
||||
desc += `The caster may detach the damage field from the recipient and
|
||||
move it up to his Smarts die type each round, as a limited free action.`;
|
||||
}
|
||||
desc += '</p>';
|
||||
return desc;
|
||||
}
|
||||
|
||||
getPrimaryEffectChanges() {
|
||||
const base = 'flags.swade.auras.damagefield';
|
||||
const priority = 0;
|
||||
const mode = foundry.CONST.ACTIVE_EFFECT_MODES.OVERRIDE;
|
||||
const changes = [
|
||||
{ key: `${base}.enabled`, value: true, priority, mode },
|
||||
{ key: `${base}.walls`, value: true, priority, mode },
|
||||
{ key: `${base}.color`, value: '#ffcc00', priority, mode },
|
||||
{ key: `${base}.alpha`, value: 0.1, priority, mode },
|
||||
{
|
||||
key: `${base}.radius`,
|
||||
value: this.data.aoe ? 1.5 : 0.5,
|
||||
priority,
|
||||
mode,
|
||||
},
|
||||
{ key: `${base}.visibleTo`, value: [-1, 0, 1], priority, mode },
|
||||
];
|
||||
return changes;
|
||||
}
|
||||
}
|
||||
@ -13,111 +13,7 @@ import { BoostLowerTraitEffect } from './boostLowerTrait.js';
|
||||
import { BurstEffect } from './burst.js';
|
||||
import { ConfusionEffect } from './confusion.js';
|
||||
import { CurseEffect } from './curse.js';
|
||||
|
||||
class DamageFieldEffect extends PowerEffect {
|
||||
get name() {
|
||||
return 'Damage Field';
|
||||
}
|
||||
|
||||
get icon() {
|
||||
return 'icons/magic/defensive/shield-barrier-blades-teal.webp';
|
||||
}
|
||||
|
||||
get duration() {
|
||||
return 5;
|
||||
}
|
||||
|
||||
get basePowerPoints() {
|
||||
return 4;
|
||||
}
|
||||
|
||||
get isTargeted() {
|
||||
return true;
|
||||
}
|
||||
|
||||
get oneTarget() {
|
||||
return true;
|
||||
}
|
||||
|
||||
get isRaisable() {
|
||||
return false;
|
||||
}
|
||||
|
||||
get modifiers() {
|
||||
const mods = super.modifiers;
|
||||
mods.push({
|
||||
name: 'Area of Effect',
|
||||
value: 2,
|
||||
id: 'aoe',
|
||||
epic: false,
|
||||
effect: false,
|
||||
});
|
||||
mods.push({
|
||||
name: 'Damage',
|
||||
value: 2,
|
||||
id: 'damage',
|
||||
epic: false,
|
||||
effect: false,
|
||||
});
|
||||
mods.push({
|
||||
name: 'Greater Damage Field',
|
||||
value: 4,
|
||||
id: 'greater',
|
||||
epic: true,
|
||||
effect: false,
|
||||
});
|
||||
mods.push({
|
||||
name: 'Mobile',
|
||||
value: 2,
|
||||
id: 'mobile',
|
||||
epic: false,
|
||||
effect: false,
|
||||
});
|
||||
return mods;
|
||||
}
|
||||
|
||||
get description() {
|
||||
let desc = super.description;
|
||||
let area = 'all adjacent creatures';
|
||||
let damage = '2d4';
|
||||
if (this.data.mods.has('greater')) {
|
||||
damage = '3d6 (heavy weapon)';
|
||||
} else if (this.data.mods.has('damage')) {
|
||||
damage = '2d6';
|
||||
}
|
||||
if (this.data.mods.has('aoe')) {
|
||||
area = 'all creatures within a MBT';
|
||||
}
|
||||
desc += `<p>At the end of the recipient's turn, ${area}
|
||||
automatically take ${damage} damage.`;
|
||||
if (this.data.mods.has('mobile')) {
|
||||
desc += `The caster may detach the damage field from the recipient and
|
||||
move it up to his Smarts die type each round, as a limited free action.`;
|
||||
}
|
||||
desc += '</p>';
|
||||
return desc;
|
||||
}
|
||||
|
||||
getPrimaryEffectChanges() {
|
||||
const base = 'flags.swade.auras.damagefield';
|
||||
const priority = 0;
|
||||
const mode = foundry.CONST.ACTIVE_EFFECT_MODES.OVERRIDE;
|
||||
const changes = [
|
||||
{ key: `${base}.enabled`, value: true, priority, mode },
|
||||
{ key: `${base}.walls`, value: true, priority, mode },
|
||||
{ key: `${base}.color`, value: '#ffcc00', priority, mode },
|
||||
{ key: `${base}.alpha`, value: 0.1, priority, mode },
|
||||
{
|
||||
key: `${base}.radius`,
|
||||
value: this.data.mods.has('aoe') ? 1.5 : 0.5,
|
||||
priority,
|
||||
mode,
|
||||
},
|
||||
{ key: `${base}.visibleTo`, value: [-1, 0, 1], priority, mode },
|
||||
];
|
||||
return changes;
|
||||
}
|
||||
}
|
||||
import { DamageFieldEffect } from './damageField.js';
|
||||
|
||||
class DarksightEffect extends PowerEffect {
|
||||
get name() {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user