mb-pfsw-kingmaker/packs/adventures/_source/World_Setup_AVYZezrKqXtcPw7N.json
2024-01-21 22:29:17 -06:00

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{
"name": "World Setup",
"img": "modules/mb-pfsw-kingmaker/assets/art/kingmaker-logo.webp",
"caption": "World Setup",
"sort": 0,
"description": "<p>Set up the world for Kingmaker</p>",
"actors": [
{
"folder": "POksA1dYQfCinVky",
"name": "Training Dummy",
"type": "npc",
"_id": "P5WrJaRXisFMKAnz",
"img": "modules/mb-pfsw-kingmaker/assets/maps/world/campsite/campsite_training_dummy.webp",
"system": {
"attributes": {
"agility": {
"die": {
"sides": 4,
"modifier": 0
},
"wild-die": {
"sides": 6
}
},
"smarts": {
"die": {
"sides": 4,
"modifier": 0
},
"wild-die": {
"sides": 6
},
"animal": false
},
"spirit": {
"unShakeBonus": 0,
"die": {
"sides": 4,
"modifier": 0
},
"wild-die": {
"sides": 6
}
},
"strength": {
"die": {
"sides": 4,
"modifier": 0
},
"wild-die": {
"sides": 6
},
"encumbranceSteps": 0
},
"vigor": {
"unStunBonus": 0,
"soakBonus": 0,
"bleedOut": {
"modifier": 0,
"ignoreWounds": false
},
"die": {
"sides": 4,
"modifier": 0
},
"wild-die": {
"sides": 6
}
}
},
"stats": {
"speed": {
"runningDie": 6,
"runningMod": 0,
"value": 6
},
"toughness": {
"value": 0,
"armor": 0,
"modifier": 0
},
"parry": {
"value": 0,
"modifier": 0,
"shield": 0
},
"size": 0
},
"details": {
"autoCalcToughness": true,
"autoCalcParry": true,
"archetype": "",
"appearance": "",
"notes": "",
"goals": "",
"biography": {
"value": ""
},
"species": {
"name": ""
},
"currency": 0,
"wealth": {
"die": 6,
"modifier": 0,
"wild-die": 6
},
"conviction": {
"value": 0,
"active": false
}
},
"powerPoints": {
"general": {
"value": 0,
"max": 0
}
},
"fatigue": {
"value": 0,
"max": 2,
"ignored": 0
},
"wounds": {
"value": 0,
"max": 0,
"ignored": 0
},
"woundsOrFatigue": {
"ignored": 0
},
"advances": {
"mode": "expanded",
"value": 0,
"rank": "Novice",
"details": "",
"list": []
},
"bennies": {
"value": 2,
"max": 2
},
"status": {
"isShaken": false,
"isDistracted": false,
"isVulnerable": false,
"isStunned": false,
"isEntangled": false,
"isBound": false,
"isIncapacitated": false
},
"initiative": {
"hasHesitant": false,
"hasLevelHeaded": false,
"hasImpLevelHeaded": false,
"hasQuick": false
},
"additionalStats": {},
"wildcard": false
},
"prototypeToken": {
"name": "Training Dummy",
"displayName": 20,
"actorLink": false,
"appendNumber": true,
"prependAdjective": false,
"texture": {
"src": "modules/mb-pfsw-kingmaker/assets/maps/world/campsite/campsite_training_dummy.webp",
"scaleX": 1,
"scaleY": 1,
"offsetX": 0,
"offsetY": 0,
"rotation": 0
},
"width": 1,
"height": 1,
"lockRotation": true,
"rotation": 0,
"alpha": 1,
"disposition": -1,
"displayBars": 20,
"bar1": {
"attribute": "bennies"
},
"bar2": {
"attribute": "powerPoints.general"
},
"light": {
"alpha": 0.5,
"angle": 360,
"bright": 0,
"coloration": 1,
"dim": 0,
"attenuation": 0.5,
"luminosity": 0.5,
"saturation": 0,
"contrast": 0,
"shadows": 0,
"animation": {
"type": null,
"speed": 5,
"intensity": 5,
"reverse": false
},
"darkness": {
"min": 0,
"max": 1
}
},
"sight": {
"enabled": false,
"range": 0,
"angle": 360,
"visionMode": "basic",
"color": null,
"attenuation": 0.1,
"brightness": 0,
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"flags": {
"tagger": {
"tags": ""
}
},
"randomImg": false
},
"items": [],
"effects": [],
"sort": 0,
"ownership": {
"default": 0,
"Aqnn9hCDQPbyTWiq": 3
},
"flags": {},
"_stats": {
"systemId": "swade",
"systemVersion": "3.0.6",
"coreVersion": "11.307",
"createdTime": 1692467146008,
"modifiedTime": 1692467168440,
"lastModifiedBy": "Aqnn9hCDQPbyTWiq"
}
},
{
"folder": "POksA1dYQfCinVky",
"name": "Shared Stash",
"type": "character",
"img": "assets/tiles/forgotten-adventures/Decor/Storage/Chests/Treasure_Chests/Treasure_Chest_Wood_Light_A1_1x1.png",
"system": {
"attributes": {
"agility": {
"die": {
"sides": 4,
"modifier": 0
},
"wild-die": {
"sides": 6
}
},
"smarts": {
"die": {
"sides": 4,
"modifier": 0
},
"wild-die": {
"sides": 6
},
"animal": false
},
"spirit": {
"unShakeBonus": 0,
"die": {
"sides": 4,
"modifier": 0
},
"wild-die": {
"sides": 6
}
},
"strength": {
"die": {
"sides": 4,
"modifier": 0
},
"wild-die": {
"sides": 6
},
"encumbranceSteps": 0
},
"vigor": {
"unStunBonus": 0,
"soakBonus": 0,
"bleedOut": {
"modifier": 0,
"ignoreWounds": false
},
"die": {
"sides": 4,
"modifier": 0
},
"wild-die": {
"sides": 6
}
}
},
"stats": {
"speed": {
"runningDie": 6,
"runningMod": 0,
"value": 6
},
"toughness": {
"value": 0,
"armor": 0,
"modifier": 0
},
"parry": {
"value": 0,
"modifier": 0,
"shield": 0
},
"size": 0
},
"details": {
"autoCalcToughness": true,
"autoCalcParry": true,
"archetype": "",
"appearance": "",
"notes": "",
"goals": "",
"biography": {
"value": ""
},
"species": {
"name": ""
},
"currency": 0,
"wealth": {
"die": 6,
"modifier": 0,
"wild-die": 6
},
"conviction": {
"value": 0,
"active": false
}
},
"powerPoints": {
"general": {
"value": 0,
"max": 0
}
},
"fatigue": {
"value": 0,
"max": 2,
"ignored": 0
},
"wounds": {
"value": 0,
"max": 3,
"ignored": 0
},
"woundsOrFatigue": {
"ignored": 0
},
"advances": {
"mode": "expanded",
"value": 0,
"rank": "Novice",
"details": "",
"list": []
},
"bennies": {
"value": 3,
"max": 3
},
"status": {
"isShaken": false,
"isDistracted": false,
"isVulnerable": false,
"isStunned": false,
"isEntangled": false,
"isBound": false,
"isIncapacitated": false
},
"initiative": {
"hasHesitant": false,
"hasLevelHeaded": false,
"hasImpLevelHeaded": false,
"hasQuick": false
},
"additionalStats": {},
"wildcard": true
},
"prototypeToken": {
"name": "Shared Stash",
"displayName": 20,
"actorLink": true,
"appendNumber": true,
"prependAdjective": false,
"texture": {
"src": "assets/tiles/forgotten-adventures/Decor/Storage/Chests/Treasure_Chests/Treasure_Chest_Wood_Light_A1_1x1.png",
"scaleX": 1,
"scaleY": 1,
"offsetX": 0,
"offsetY": 0,
"rotation": 0,
"tint": null
},
"width": 1,
"height": 1,
"lockRotation": true,
"rotation": 0,
"alpha": 1,
"disposition": 0,
"displayBars": 20,
"bar1": {
"attribute": "bennies"
},
"bar2": {
"attribute": null
},
"light": {
"alpha": 0.5,
"angle": 360,
"bright": 0,
"coloration": 1,
"dim": 0,
"attenuation": 0.5,
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"saturation": 0,
"contrast": 0,
"shadows": 0,
"animation": {
"type": null,
"speed": 5,
"intensity": 5,
"reverse": false
},
"darkness": {
"min": 0,
"max": 1
},
"color": null
},
"sight": {
"enabled": false,
"range": 0,
"angle": 360,
"visionMode": "basic",
"color": null,
"attenuation": 0.1,
"brightness": 0,
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"flags": {
"tagger": {
"tags": ""
},
"wall-height": {
"tokenHeight": 0
}
},
"randomImg": false
},
"items": [
{
"_id": "FI27aduuLqjd9Ddq",
"system": {
"description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
"notes": "",
"additionalStats": {},
"attribute": "smarts",
"isCoreSkill": true,
"die": {
"sides": 4,
"modifier": 0
},
"wild-die": {
"sides": 6
},
"swid": "common-knowledge",
"source": ""
},
"effects": [],
"flags": {
"cf": {
"color": "#a41e1e",
"id": "temp_hfrmt4z6yyk",
"path": "Skills"
},
"exportSource": {
"coreVersion": "0.8.8",
"system": "swade",
"systemVersion": "0.19.5",
"world": "swade-core-rules"
}
},
"folder": null,
"img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
"name": "Common Knowledge",
"sort": 0,
"type": "skill",
"ownership": {
"7ntJSLixH2Phv2jV": 3,
"default": 0
},
"_stats": {
"systemId": null,
"systemVersion": null,
"coreVersion": null,
"createdTime": null,
"modifiedTime": null,
"lastModifiedBy": null
}
},
{
"_id": "LTo3d0DtN7RDyfvi",
"system": {
"description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
"notes": "",
"additionalStats": {},
"attribute": "agility",
"isCoreSkill": true,
"die": {
"sides": 4,
"modifier": 0
},
"wild-die": {
"sides": 6
},
"swid": "athletics",
"source": ""
},
"effects": [],
"flags": {
"cf": {
"color": "#a41e1e",
"id": "temp_hfrmt4z6yyk",
"path": "Skills"
},
"exportSource": {
"coreVersion": "0.8.8",
"system": "swade",
"systemVersion": "0.19.5",
"world": "swade-core-rules"
}
},
"folder": null,
"img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
"name": "Athletics",
"sort": 0,
"type": "skill",
"ownership": {
"7ntJSLixH2Phv2jV": 3,
"default": 0
},
"_stats": {
"systemId": null,
"systemVersion": null,
"coreVersion": null,
"createdTime": null,
"modifiedTime": null,
"lastModifiedBy": null
}
},
{
"_id": "R6QDy4HLPQN2lSDz",
"system": {
"description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
"notes": "",
"additionalStats": {},
"attribute": "agility",
"isCoreSkill": true,
"die": {
"sides": 4,
"modifier": 0
},
"wild-die": {
"sides": 6
},
"swid": "stealth",
"source": ""
},
"effects": [],
"flags": {
"cf": {
"color": "#a41e1e",
"id": "temp_hfrmt4z6yyk",
"path": "Skills"
},
"exportSource": {
"coreVersion": "0.8.8",
"system": "swade",
"systemVersion": "0.19.5",
"world": "swade-core-rules"
}
},
"folder": null,
"img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
"name": "Stealth",
"sort": 0,
"type": "skill",
"ownership": {
"7ntJSLixH2Phv2jV": 3,
"default": 0
},
"_stats": {
"systemId": "swade",
"systemVersion": "3.1.4",
"coreVersion": "11.308",
"createdTime": null,
"modifiedTime": 1693282902998,
"lastModifiedBy": "Aqnn9hCDQPbyTWiq"
}
},
{
"_id": "kqkMaTGmxUfClQEd",
"system": {
"description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t mind control. It can change someone&rsquo;s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it&rsquo;s an unopposed roll. If the target is resistant, it&rsquo;s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever&rsquo;s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target&rsquo;s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren&rsquo;t generally possible in the same encounter&mdash; it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won&rsquo;t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target&rsquo;s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening&rsquo;s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
"notes": "",
"additionalStats": {},
"attribute": "spirit",
"isCoreSkill": true,
"die": {
"sides": 4,
"modifier": 0
},
"wild-die": {
"sides": 6
},
"swid": "persuasion",
"source": ""
},
"effects": [],
"flags": {
"cf": {
"color": "#a41e1e",
"id": "temp_hfrmt4z6yyk",
"path": "Skills"
},
"exportSource": {
"coreVersion": "0.8.8",
"system": "swade",
"systemVersion": "0.19.5",
"world": "swade-core-rules"
}
},
"folder": null,
"img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
"name": "Persuasion",
"sort": 0,
"type": "skill",
"ownership": {
"7ntJSLixH2Phv2jV": 3,
"default": 0
},
"_stats": {
"systemId": null,
"systemVersion": null,
"coreVersion": null,
"createdTime": null,
"modifiedTime": null,
"lastModifiedBy": null
}
},
{
"_id": "vCgljdLs3PT0YUox",
"system": {
"description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
"notes": "",
"additionalStats": {},
"attribute": "smarts",
"isCoreSkill": true,
"die": {
"sides": 4,
"modifier": 0
},
"wild-die": {
"sides": 6
},
"swid": "notice",
"source": ""
},
"effects": [],
"flags": {
"cf": {
"color": "#a41e1e",
"id": "temp_hfrmt4z6yyk",
"path": "Skills"
},
"exportSource": {
"coreVersion": "0.8.8",
"system": "swade",
"systemVersion": "0.19.5",
"world": "swade-core-rules"
}
},
"folder": null,
"img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
"name": "Notice",
"sort": 0,
"type": "skill",
"ownership": {
"7ntJSLixH2Phv2jV": 3,
"default": 0
},
"_stats": {
"systemId": null,
"systemVersion": null,
"coreVersion": null,
"createdTime": null,
"modifiedTime": null,
"lastModifiedBy": null
}
},
{
"name": "Unskilled Attempt",
"type": "skill",
"img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Untrained.webp",
"system": {
"description": "<div class=\"swpf-core\">\n<p>If a character doesn't have a skill for an action he's attempting, he rolls a d4 for his skill die (and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Wild Die} if a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Wild Card}) and subtracts 2 from the total.</p>\n<p>The GM may decide certain tasks cannot be attempted unskilled, such as performing complex surgery.</p>\n</div>",
"notes": "",
"additionalStats": {},
"attribute": "",
"isCoreSkill": false,
"die": {
"sides": 4,
"modifier": -2
},
"wild-die": {
"sides": 6
},
"swid": "unskilled-attempt",
"source": ""
},
"_id": "xjMXm3rrcq70pVzl",
"effects": [],
"folder": null,
"sort": 0,
"ownership": {
"default": 0
},
"flags": {},
"_stats": {
"systemId": "swade",
"systemVersion": "3.1.4",
"coreVersion": "11.308",
"createdTime": null,
"modifiedTime": 1693282902998,
"lastModifiedBy": "Aqnn9hCDQPbyTWiq"
}
},
{
"type": "gear",
"name": "Platinum coins",
"img": "icons/commodities/currency/coins-assorted-mix-platinum.webp",
"flags": {
"sfc": {
"type": "plat",
"countFlagName": "platCount"
},
"swade": {
"hasGranted": []
}
},
"system": {
"quantity": null,
"weight": 0.02,
"description": "<p></p>\n<table>\n <tbody>\n <tr>\n <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n </tr>\n <tr>\n <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n </tr>\n\n <tr>\n <td>Copper coins (cp)</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n <td class=\"centered\">1/100</td>\n <td class=\"centered\">1/1000</td>\n </tr>\n <tr>\n <td>Silver coins (sp)</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n <td class=\"centered\">1/100</td>\n </tr>\n <tr>\n <td>Gold coins (gp)</td>\n <td class=\"centered\">100/1</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n </tr>\n <tr>\n <td>Platinum coins (pp)</td>\n <td class=\"centered\">1000/1</td>\n <td class=\"centered\">100/1</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n </tr>\n </tbody>\n</table>\n<p></p>",
"notes": "",
"source": "",
"additionalStats": {},
"price": 0,
"equippable": false,
"equipStatus": 1,
"isArcaneDevice": false,
"arcaneSkillDie": {
"sides": 4,
"modifier": 0
},
"powerPoints": {},
"isVehicular": false,
"mods": 1,
"actions": {
"trait": "",
"traitMod": "",
"dmgMod": "",
"additional": {}
},
"favorite": false,
"category": "",
"grants": [],
"grantOn": 1,
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"description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
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"description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t mind control. It can change someone&rsquo;s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it&rsquo;s an unopposed roll. If the target is resistant, it&rsquo;s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever&rsquo;s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target&rsquo;s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren&rsquo;t generally possible in the same encounter&mdash; it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won&rsquo;t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target&rsquo;s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening&rsquo;s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
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"_id": "LTo3d0DtN7RDyfvi",
"system": {
"description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
"notes": "",
"additionalStats": {},
"attribute": "agility",
"isCoreSkill": true,
"die": {
"sides": 4,
"modifier": 0
},
"wild-die": {
"sides": 6
},
"swid": "athletics",
"source": ""
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"effects": [],
"flags": {
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"color": "#a41e1e",
"id": "temp_hfrmt4z6yyk",
"path": "Skills"
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"folder": null,
"img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
"name": "Athletics",
"sort": 0,
"type": "skill",
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"7ntJSLixH2Phv2jV": 3,
"default": 0
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"_stats": {
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},
{
"_id": "R6QDy4HLPQN2lSDz",
"system": {
"description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
"notes": "",
"additionalStats": {},
"attribute": "agility",
"isCoreSkill": true,
"die": {
"sides": 4,
"modifier": 0
},
"wild-die": {
"sides": 6
},
"swid": "stealth",
"source": ""
},
"effects": [],
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},
"folder": null,
"img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
"name": "Stealth",
"sort": 0,
"type": "skill",
"ownership": {
"7ntJSLixH2Phv2jV": 3,
"default": 0
},
"_stats": {
"systemId": "swade",
"systemVersion": "3.1.4",
"coreVersion": "11.308",
"createdTime": null,
"modifiedTime": 1693282901335,
"lastModifiedBy": "Aqnn9hCDQPbyTWiq"
}
},
{
"_id": "kqkMaTGmxUfClQEd",
"system": {
"description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t mind control. It can change someone&rsquo;s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it&rsquo;s an unopposed roll. If the target is resistant, it&rsquo;s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever&rsquo;s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target&rsquo;s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren&rsquo;t generally possible in the same encounter&mdash; it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won&rsquo;t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target&rsquo;s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening&rsquo;s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
"notes": "",
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"isCoreSkill": true,
"die": {
"sides": 4,
"modifier": 0
},
"wild-die": {
"sides": 6
},
"swid": "persuasion",
"source": ""
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"color": "#a41e1e",
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"path": "Skills"
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"name": "Persuasion",
"sort": 0,
"type": "skill",
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"_stats": {
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{
"_id": "vCgljdLs3PT0YUox",
"system": {
"description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
"notes": "",
"additionalStats": {},
"attribute": "smarts",
"isCoreSkill": true,
"die": {
"sides": 4,
"modifier": 0
},
"wild-die": {
"sides": 6
},
"swid": "notice",
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"img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
"name": "Notice",
"sort": 0,
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},
{
"name": "Unskilled Attempt",
"type": "skill",
"img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Untrained.webp",
"system": {
"description": "<div class=\"swpf-core\">\n<p>If a character doesn't have a skill for an action he's attempting, he rolls a d4 for his skill die (and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Wild Die} if a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Wild Card}) and subtracts 2 from the total.</p>\n<p>The GM may decide certain tasks cannot be attempted unskilled, such as performing complex surgery.</p>\n</div>",
"notes": "",
"additionalStats": {},
"attribute": "",
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"sides": 4,
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},
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},
"swid": "unskilled-attempt",
"source": ""
},
"_id": "jwfprhhisJaI7bjU",
"effects": [],
"folder": null,
"sort": 0,
"ownership": {
"default": 0
},
"flags": {},
"_stats": {
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"modifiedTime": 1693282901335,
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}
},
{
"type": "gear",
"name": "Platinum coins",
"img": "icons/commodities/currency/coins-assorted-mix-platinum.webp",
"flags": {
"sfc": {
"type": "plat",
"countFlagName": "platCount"
},
"swade": {
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},
"system": {
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"weight": 0.02,
"description": "<p></p>\n<table>\n <tbody>\n <tr>\n <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n </tr>\n <tr>\n <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n </tr>\n\n <tr>\n <td>Copper coins (cp)</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n <td class=\"centered\">1/100</td>\n <td class=\"centered\">1/1000</td>\n </tr>\n <tr>\n <td>Silver coins (sp)</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n <td class=\"centered\">1/100</td>\n </tr>\n <tr>\n <td>Gold coins (gp)</td>\n <td class=\"centered\">100/1</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n </tr>\n <tr>\n <td>Platinum coins (pp)</td>\n <td class=\"centered\">1000/1</td>\n <td class=\"centered\">100/1</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n </tr>\n </tbody>\n</table>\n<p></p>",
"notes": "",
"source": "",
"additionalStats": {},
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"equipStatus": 1,
"isArcaneDevice": false,
"arcaneSkillDie": {
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},
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},
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"category": "",
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"swid": "platinum-coins"
},
"_id": "QwhEDnDBNK9rVlYk",
"effects": [],
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
"Aqnn9hCDQPbyTWiq": 3
},
"_stats": {
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"createdTime": 1696388679782,
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},
{
"type": "gear",
"name": "Gold coins",
"img": "icons/commodities/currency/coins-crown-stack-gold.webp",
"flags": {
"sfc": {
"type": "gold",
"countFlagName": "goldCount"
},
"swade": {
"hasGranted": []
}
},
"system": {
"quantity": 0,
"weight": 0.02,
"description": "<p></p>\n<table>\n <tbody>\n <tr>\n <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n </tr>\n <tr>\n <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n </tr>\n\n <tr>\n <td>Copper coins (cp)</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n <td class=\"centered\">1/100</td>\n <td class=\"centered\">1/1000</td>\n </tr>\n <tr>\n <td>Silver coins (sp)</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n <td class=\"centered\">1/100</td>\n </tr>\n <tr>\n <td>Gold coins (gp)</td>\n <td class=\"centered\">100/1</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n </tr>\n <tr>\n <td>Platinum coins (pp)</td>\n <td class=\"centered\">1000/1</td>\n <td class=\"centered\">100/1</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n </tr>\n </tbody>\n</table>\n<p></p>",
"notes": "",
"source": "",
"additionalStats": {},
"price": 0,
"equippable": false,
"equipStatus": 1,
"isArcaneDevice": false,
"arcaneSkillDie": {
"sides": 4,
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},
"powerPoints": {},
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"actions": {
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},
"favorite": false,
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"swid": "gold-coins"
},
"_id": "nhefibOK91Qmf7tS",
"effects": [],
"folder": null,
"sort": 0,
"ownership": {
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"Aqnn9hCDQPbyTWiq": 3
},
"_stats": {
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},
{
"type": "gear",
"name": "Silver coins",
"img": "icons/commodities/currency/coins-shield-sword-stack-silver.webp",
"flags": {
"sfc": {
"type": "silver",
"countFlagName": "silverCount"
},
"swade": {
"hasGranted": []
}
},
"system": {
"quantity": 0,
"weight": 0.02,
"description": "<p></p>\n<table>\n <tbody>\n <tr>\n <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n </tr>\n <tr>\n <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n </tr>\n\n <tr>\n <td>Copper coins (cp)</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n <td class=\"centered\">1/100</td>\n <td class=\"centered\">1/1000</td>\n </tr>\n <tr>\n <td>Silver coins (sp)</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n <td class=\"centered\">1/100</td>\n </tr>\n <tr>\n <td>Gold coins (gp)</td>\n <td class=\"centered\">100/1</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n </tr>\n <tr>\n <td>Platinum coins (pp)</td>\n <td class=\"centered\">1000/1</td>\n <td class=\"centered\">100/1</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n </tr>\n </tbody>\n</table>\n<p></p>",
"notes": "",
"source": "",
"additionalStats": {},
"price": 0,
"equippable": false,
"equipStatus": 1,
"isArcaneDevice": false,
"arcaneSkillDie": {
"sides": 4,
"modifier": 0
},
"powerPoints": {},
"isVehicular": false,
"mods": 1,
"actions": {
"trait": "",
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"dmgMod": "",
"additional": {}
},
"favorite": false,
"category": "",
"grants": [],
"grantOn": 1,
"isAmmo": false,
"swid": "silver-coins"
},
"_id": "zazSwPPVQogneHM6",
"effects": [],
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
"Aqnn9hCDQPbyTWiq": 3
},
"_stats": {
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"createdTime": 1696388679782,
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},
{
"type": "gear",
"name": "Copper coins",
"img": "icons/commodities/currency/coins-wheat-stack-copper.webp",
"flags": {
"sfc": {
"type": "copper",
"countFlagName": "copperCount"
},
"swade": {
"hasGranted": []
}
},
"system": {
"quantity": 0,
"weight": 0.02,
"description": "<p></p>\n<table>\n <tbody>\n <tr>\n <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n </tr>\n <tr>\n <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n </tr>\n\n <tr>\n <td>Copper coins (cp)</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n <td class=\"centered\">1/100</td>\n <td class=\"centered\">1/1000</td>\n </tr>\n <tr>\n <td>Silver coins (sp)</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n <td class=\"centered\">1/100</td>\n </tr>\n <tr>\n <td>Gold coins (gp)</td>\n <td class=\"centered\">100/1</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n </tr>\n <tr>\n <td>Platinum coins (pp)</td>\n <td class=\"centered\">1000/1</td>\n <td class=\"centered\">100/1</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n </tr>\n </tbody>\n</table>\n<p></p>",
"notes": "",
"source": "",
"additionalStats": {},
"price": 0,
"equippable": false,
"equipStatus": 1,
"isArcaneDevice": false,
"arcaneSkillDie": {
"sides": 4,
"modifier": 0
},
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"mods": 1,
"actions": {
"trait": "",
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},
"favorite": false,
"category": "",
"grants": [],
"grantOn": 1,
"isAmmo": false,
"swid": "copper-coins"
},
"_id": "bV3CbKzQMjID5ySq",
"effects": [],
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
"Aqnn9hCDQPbyTWiq": 3
},
"_stats": {
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}
],
"effects": [],
"folder": "POksA1dYQfCinVky",
"sort": 100000,
"ownership": {
"default": 0,
"Aqnn9hCDQPbyTWiq": 3
},
"flags": {
"item-piles": {
"data": {
"enabled": true,
"type": "pile",
"deleteWhenEmpty": true,
"displayOne": true,
"showItemName": true,
"overrideSingleItemScale": true,
"singleItemScale": 0.75,
"shareCurrenciesEnabled": false,
"splitAllEnabled": false
},
"version": "2.8.2",
"sharing": {}
},
"sfc": {
"platCount": 0,
"goldCount": 0,
"silverCount": 0,
"copperCount": 0
}
},
"_stats": {
"systemId": "swade",
"systemVersion": "3.2.5",
"coreVersion": "11.315",
"createdTime": 1690168282478,
"modifiedTime": 1702936625242,
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}
},
{
"name": "Party",
"type": "character",
"_id": "6jKVNbbIggkDq2GF",
"img": "modules/mb-pfsw-kingmaker/assets/tokens/party-token.webp",
"system": {
"attributes": {
"agility": {
"die": {
"sides": 4,
"modifier": 0
},
"wild-die": {
"sides": 6
}
},
"smarts": {
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},
"wild-die": {
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},
"animal": false
},
"spirit": {
"unShakeBonus": 0,
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},
"wild-die": {
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}
},
"strength": {
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},
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},
"encumbranceSteps": 0
},
"vigor": {
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"ignoreWounds": false
},
"die": {
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},
"wild-die": {
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}
}
},
"stats": {
"speed": {
"runningDie": 6,
"runningMod": 0,
"value": 6
},
"toughness": {
"value": 0,
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"modifier": 0
},
"parry": {
"value": 0,
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},
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},
"details": {
"autoCalcToughness": true,
"autoCalcParry": true,
"archetype": "",
"appearance": "",
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"status": {
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},
"initiative": {
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"hasQuick": false
},
"additionalStats": {},
"wildcard": true
},
"prototypeToken": {
"name": "Party",
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"src": "modules/mb-pfsw-kingmaker/assets/tokens/party-token.webp",
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"light": {
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"angle": 360,
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"sight": {
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"range": 0.1,
"angle": 360,
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"color": null
},
"detectionModes": [],
"flags": {
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}
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},
"items": [
{
"name": "Persuasion",
"type": "skill",
"system": {
"description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isnt</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isnt mind control. It can change someones attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies its an unopposed roll. If the target is resistant, its an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the targets @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoevers talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the targets attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases arent generally possible in the same encounter— it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target wont change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the targets attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evenings time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
"notes": "",
"additionalStats": {},
"attribute": "spirit",
"isCoreSkill": true,
"die": {
"sides": 4,
"modifier": 0
},
"wild-die": {
"sides": 6
},
"swid": "persuasion",
"source": ""
},
"flags": {},
"img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
"_id": "6nZk5RtWVTtyotyQ",
"effects": [],
"ownership": {
"default": 0,
"XGltUb0dWlJLkvbE": 3
},
"folder": null,
"sort": 0,
"_stats": {
"systemId": "swade",
"systemVersion": "3.1.4",
"coreVersion": "11.308",
"createdTime": 1687552951703,
"modifiedTime": 1693282902856,
"lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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},
{
"name": "Athletics",
"type": "skill",
"system": {
"description": "<div class=\"swpf-core\">\n<p>Athletics combines an individuals coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
"notes": "",
"additionalStats": {},
"attribute": "agility",
"isCoreSkill": true,
"die": {
"sides": 4,
"modifier": 0
},
"wild-die": {
"sides": 6
},
"swid": "athletics",
"source": ""
},
"flags": {},
"img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
"_id": "J4EFfhcWWdfEyvNr",
"effects": [],
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"default": 0,
"XGltUb0dWlJLkvbE": 3
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"folder": null,
"sort": 0,
"_stats": {
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},
{
"name": "Notice",
"type": "skill",
"system": {
"description": "<div class=\"swpf-core\">\n<p>Notice is a heros general awareness and alertness. Its used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information— the character hears movement in the forest, smells distant smoke, or senses someone isnt being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
"notes": "",
"additionalStats": {},
"attribute": "smarts",
"isCoreSkill": true,
"die": {
"sides": 4,
"modifier": 0
},
"wild-die": {
"sides": 6
},
"swid": "notice",
"source": ""
},
"flags": {},
"img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
"_id": "K9DGGRz3slZrfuaM",
"effects": [],
"ownership": {
"default": 0,
"XGltUb0dWlJLkvbE": 3
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"folder": null,
"sort": 0,
"_stats": {
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},
{
"name": "Stealth",
"type": "skill",
"system": {
"description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
"notes": "",
"additionalStats": {},
"attribute": "agility",
"isCoreSkill": true,
"die": {
"sides": 4,
"modifier": 0
},
"wild-die": {
"sides": 6
},
"swid": "stealth",
"source": ""
},
"flags": {},
"img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
"_id": "SX7GnSciG0pvzcRu",
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"_stats": {
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},
{
"name": "Common Knowledge",
"type": "skill",
"system": {
"description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
"notes": "",
"additionalStats": {},
"attribute": "smarts",
"isCoreSkill": true,
"die": {
"sides": 4,
"modifier": 0
},
"wild-die": {
"sides": 6
},
"swid": "common-knowledge",
"source": ""
},
"flags": {},
"img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
"_id": "T6rr0LHgpBl1nfTa",
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"_stats": {
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},
{
"name": "Unskilled Attempt",
"type": "skill",
"img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Untrained.webp",
"system": {
"description": "<div class=\"swpf-core\">\n<p>If a character doesn't have a skill for an action he's attempting, he rolls a d4 for his skill die (and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Wild Die} if a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Wild Card}) and subtracts 2 from the total.</p>\n<p>The GM may decide certain tasks cannot be attempted unskilled, such as performing complex surgery.</p>\n</div>",
"notes": "",
"additionalStats": {},
"attribute": "",
"isCoreSkill": false,
"die": {
"sides": 4,
"modifier": -2
},
"wild-die": {
"sides": 6
},
"swid": "unskilled-attempt",
"source": ""
},
"_id": "fYR3lI0wiE8KDqW1",
"effects": [],
"folder": null,
"sort": 0,
"ownership": {
"default": 0
},
"flags": {},
"_stats": {
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"createdTime": null,
"modifiedTime": 1693282902856,
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},
{
"type": "gear",
"name": "Platinum coins",
"img": "icons/commodities/currency/coins-assorted-mix-platinum.webp",
"flags": {
"sfc": {
"type": "plat",
"countFlagName": "platCount"
},
"swade": {
"hasGranted": []
}
},
"system": {
"quantity": 0,
"weight": 0.02,
"description": "<p></p>\n<table>\n <tbody>\n <tr>\n <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n </tr>\n <tr>\n <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n </tr>\n\n <tr>\n <td>Copper coins (cp)</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n <td class=\"centered\">1/100</td>\n <td class=\"centered\">1/1000</td>\n </tr>\n <tr>\n <td>Silver coins (sp)</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n <td class=\"centered\">1/100</td>\n </tr>\n <tr>\n <td>Gold coins (gp)</td>\n <td class=\"centered\">100/1</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n </tr>\n <tr>\n <td>Platinum coins (pp)</td>\n <td class=\"centered\">1000/1</td>\n <td class=\"centered\">100/1</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n </tr>\n </tbody>\n</table>\n<p></p>",
"notes": "",
"source": "",
"additionalStats": {},
"price": 0,
"equippable": false,
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"isArcaneDevice": false,
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"modifier": 0
},
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"swid": "platinum-coins"
},
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},
{
"type": "gear",
"name": "Gold coins",
"img": "icons/commodities/currency/coins-crown-stack-gold.webp",
"flags": {
"sfc": {
"type": "gold",
"countFlagName": "goldCount"
},
"swade": {
"hasGranted": []
}
},
"system": {
"quantity": 0,
"weight": 0.02,
"description": "<p></p>\n<table>\n <tbody>\n <tr>\n <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n </tr>\n <tr>\n <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n </tr>\n\n <tr>\n <td>Copper coins (cp)</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n <td class=\"centered\">1/100</td>\n <td class=\"centered\">1/1000</td>\n </tr>\n <tr>\n <td>Silver coins (sp)</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n <td class=\"centered\">1/100</td>\n </tr>\n <tr>\n <td>Gold coins (gp)</td>\n <td class=\"centered\">100/1</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n </tr>\n <tr>\n <td>Platinum coins (pp)</td>\n <td class=\"centered\">1000/1</td>\n <td class=\"centered\">100/1</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n </tr>\n </tbody>\n</table>\n<p></p>",
"notes": "",
"source": "",
"additionalStats": {},
"price": 0,
"equippable": false,
"equipStatus": 1,
"isArcaneDevice": false,
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{
"type": "gear",
"name": "Silver coins",
"img": "icons/commodities/currency/coins-shield-sword-stack-silver.webp",
"flags": {
"sfc": {
"type": "silver",
"countFlagName": "silverCount"
},
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}
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"system": {
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"weight": 0.02,
"description": "<p></p>\n<table>\n <tbody>\n <tr>\n <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n </tr>\n <tr>\n <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n </tr>\n\n <tr>\n <td>Copper coins (cp)</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n <td class=\"centered\">1/100</td>\n <td class=\"centered\">1/1000</td>\n </tr>\n <tr>\n <td>Silver coins (sp)</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n <td class=\"centered\">1/100</td>\n </tr>\n <tr>\n <td>Gold coins (gp)</td>\n <td class=\"centered\">100/1</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n </tr>\n <tr>\n <td>Platinum coins (pp)</td>\n <td class=\"centered\">1000/1</td>\n <td class=\"centered\">100/1</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n </tr>\n </tbody>\n</table>\n<p></p>",
"notes": "",
"source": "",
"additionalStats": {},
"price": 0,
"equippable": false,
"equipStatus": 1,
"isArcaneDevice": false,
"arcaneSkillDie": {
"sides": 4,
"modifier": 0
},
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"mods": 1,
"actions": {
"trait": "",
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},
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"category": "",
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"swid": "silver-coins"
},
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{
"type": "gear",
"name": "Copper coins",
"img": "icons/commodities/currency/coins-wheat-stack-copper.webp",
"flags": {
"sfc": {
"type": "copper",
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},
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"description": "<p></p>\n<table>\n <tbody>\n <tr>\n <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n </tr>\n <tr>\n <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n </tr>\n\n <tr>\n <td>Copper coins (cp)</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n <td class=\"centered\">1/100</td>\n <td class=\"centered\">1/1000</td>\n </tr>\n <tr>\n <td>Silver coins (sp)</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n <td class=\"centered\">1/100</td>\n </tr>\n <tr>\n <td>Gold coins (gp)</td>\n <td class=\"centered\">100/1</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">1/10</td>\n </tr>\n <tr>\n <td>Platinum coins (pp)</td>\n <td class=\"centered\">1000/1</td>\n <td class=\"centered\">100/1</td>\n <td class=\"centered\">10/1</td>\n <td class=\"centered\">1</td>\n </tr>\n </tbody>\n</table>\n<p></p>",
"notes": "",
"source": "",
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"equipStatus": 1,
"isArcaneDevice": false,
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"modifier": 0
},
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"mods": 1,
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"trait": "",
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},
"favorite": false,
"category": "",
"grants": [],
"grantOn": 1,
"isAmmo": false,
"swid": "copper-coins"
},
"_id": "Y8HovSyf92p4tLM7",
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"default": 0,
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"content": "<p>The large city of Restov is the cultural center of southern @JournalEntry[TAhrTQdTpHALFVTc]{Brevoy} and the birthplace of the world-famous Aldori dueling style. Restov owes its allegiance to the Brevic crown, and its lord-mayor must bend his knee before the Dragonscale Throne like any lord, but otherwise Restov belongs to no house, making it a haven for independents like the Aldori swordlords and those who long for the old days before the region was under Brevic rule. While many of those in power in Restov have their citys best interests at heart and are individually kind-hearted, the value they put on individuality and personal freedom makes Restov as a whole less concerned with whats best for the rest of Brevoy.</p><p>Restov is a city of both refined tradition and rough-and-tumble manners, as only a colony fondly recalling and imitating its motherland can be. Its location on Brevoys southern border makes it a bustling trade center, so its relative wealth can support no small number of idle and titled nobles and merchant guilds. Citizens frequent various Aldori and Taldan dueling schools, as well as alehouses, and fight each other in street corner duels at dawn and dusk. The schools, salons, and taprooms of Restov are hotbeds of rebellious talk against the reign of King Noleski Surtova, with young firebrands in search of a leader to rally them to the cause.</p>"
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"content": "<p>The southern reach of Brevoy is Rostland. Restov is the most sizable and significant settlement in Rostland, but otherwise the landscape consists of sparsely populated farmlands. A single road runs along the countrys southern border; banditry here remains relatively light.</p>"
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"content": "<p>This spacious hall has been prepared for a great feast. Servants hustle and bustle about, while several armed soldiers—Lady Jamandis house guards—watch over the hall from their positions against the east and west walls. To the north, a fire crackles away in a large fireplace. An iron lever secured by a lock adorns the fireplaces eastern face. Two massive crystal chandeliers hang from the ceiling twenty feet above. The walls are decorated with painted murals of idyllic woodland scenes: nymphs frolicking amid waterfalls, satyrs dancing with fawns in wooded glades, and various winged fairy creatures flitting through the trees. Nine long tables are arranged around the central portion of the room, each holding plates, utensils, mugs, goblets, and full, ready-to-be-poured pitchers of ale, wine, mead, and water. The smell of roasted meat and other delicious scents fill the room, yet no food has yet been served.</p>",
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"content": "<p>This room contains five beds, a dresser, an oil lamp attached to the center of the south wall, and several potted plants. A decorative brass brazier forged to resemble a sleeping red dragon sits in one corner.</p><p></p><section class=\"secret\" id=\"secret-JM6vpOdWqeU8mQL6\"><p>Shortly after 3 a.m., the PCs are alerted to danger by the cry of the lone house guard stationed in the east foyer (area A2) as hes murdered by a trio of Black Tears cutthroats. The Black Tears spend a few rounds quietly dragging his body out of sight and doing a few quick patrols to ensure no other guards lie in wait. The PCs have about 1 minute (enough time to don light armor, but not medium or heavy armor) to prepare before three Black Tears cutthroats attempt to quietly enter the room and attack them, using Stealth to roll initiative.</p><p>If the PCs open the door to their room and step out into area A2 before the cutthroats are ready to sneak in, the PCs can roll Perception or Stealth to determine initiative; in this case, the cutthroats roll Perception for initiative. Once the fight begins, they fight to the death. During this encounter, describe the sounds of battle raging in nearby rooms as other Black Tears make short work of other invited guests.</p><ul><li><p>@Actor[7cq9SrcIJLCIhXL0]{Black Tear Cutthroat} (3)</p></li></ul></section><p></p><section id=\"secret-jMECDXeXrQvWoWrB\" class=\"secret\"><h2>Treasure</h2><p>These were low-level adventurers and, unlike the PCs, most of them didnt come to the feast fully outfitted in their adventuring gear. Nonetheless, many of these rooms still hold items of value missed by the Black Tears that the PCs can discover by succeeding at a Notice check to search the room.</p><p><strong>Area A3a (north west)</strong>: There are five corpses in this room (two male humans, two female dwarves, and a male halfling). A minor healing potion is tucked under the halflings pillow.</p><p><strong>Area A3b (north central)</strong>: There are no bodies in this room, although two of the beds are soaked with blood and a severed human hand lies in the middle of the floor. The adventurers housed here were killed in their sleep and their corpses were carried to area A6 by the ogre, Gromog. A longsword and a tanglefoot bag were kicked under one bed and went unnoticed.</p><p><strong>Area A3c (south west)</strong>: This room is currently empty, though the beds show signs of having been slept in. Amiri, Harrim, Linzi, and Valerie were assigned to this room. They were alerted by one of Lady Jamandis guards shortly after the Black Tears initiated their assault. Unused to working together, the four quickly separated and went their separate ways to the east (more information on their respective fates can be found in the descriptions of areas A6 and A12).</p><p><strong>Area A3d (south central)</strong>: This room is currently empty, but fresh bloodstains hint at recent violence. This room was used by some of the guards, whose corpses now decorate Gromogs altar in area A6.</p><p><strong>Area A3e (south east)</strong>: There are five corpses here (two female humans, a male human, a male dwarf, and a male elf). The elf wears a silver ring worth 15 gp.</p></section>",
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"content": "<p>This large hall has a polished marble floor. Several potted plants line the walls and tapestries depicting woodland hunting scenes adorn the east wall.</p><p></p><section class=\"secret\" id=\"secret-t8jYgYNcNkI1UOAQ\"><p>The moment a PC exits their guest chamber, a shuddering, grinding sound echoes through the manor. This sound is followed by a series of reverberating booms as the manors interior portcullises are all lowered, sealing off the upper floors from invaders—but also sealing the PCs into the ground floor with them!</p><p>When the PCs exit their room during or after the ambush, they automatically notice a body to the east. This was the guard who escorted the PCs to their room. He now lies dead in a pool of his own blood near one of the windows.</p><p>Areas A2a and A2b are guard posts. If any PCs chose to remain outside, the portcullis to area A2a is jammed open, allowing them into the building—once all the are inside, the portcullis should drop down alarmingly, just in time to lock everyone in. The portcullises are iron bars, Hardness 12 (see @UUID[Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00#breaking-things]{Breaking Things}).</p><p>Another portcullis bars entrance into area A2c, which houses a spiral staircase up to the manors upper floors and down to its basement. These areas are beyond the scope of this adventure, but feel free to expand on them as you see fit if you want to allow the PCs to explore further.</p><h2>Treasure</h2><p>As they tear through the manors defenses, the Black Tears dont loot the guards they slaughter, allowing the PCs to scavenge the dead bodies for supplies. Each guard wears chainmail armor and carries a longsword, dagger, and light crossbow with 1d4+6 bolts. In addition, each guard has a clearly labeled minor healing potion, but theres a chance they might have gulped it down before they were slain; there is an 80% chance any particular guard was taken down before getting a chance to gulp his healing potion.</p></section>",
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"content": "<p>This large, indoor garden resembles a tropical paradise. Lush plants and flowering vines hang from the walls, while a slow-moving stream of water cuts through the center of the room, flowing languidly from north to south through stone drains. Planters filled with colorful flowers line the stream. Two narrow wooden bridges arch over the water, allowing passage from one side to the other. Partially submerged in the stream to the north stands a life-sized marble statue depicting an armored half-elf woman holding a rose and wielding a shield.</p><section class=\"secret\" id=\"secret-vfslLTrH2XMbEarZ\"><p>Several years ago, Lady Jamandi saved the life of a well-connected Nexian wizard who was spending some time in Rostland on vacation only to be ambushed by bandits. Before she departed for her distant homeland, the grateful wizard created this magical water garden for Lady Jamandi as a token of friendship and gratitude. Though the room has no windows, the 15-foot high ceiling is enchanted to simulate the day-night cycle found in the Mwangi Expanse. Additionally, a soft breeze constantly ripples through the chamber, keeping the air circulating and clean; each afternoon, a gentle rain keeps the gardens plants healthy and lush.</p><p>The placid stream cutting through the center of the room bears a teleportation effect that causes its waters to flow in a continuous loop. When the water (or any other non-living item in it) comes into contact with the south wall, its instantly rerouted to the north wall and purified, where it continues to flow south uninterrupted. The stream is 5 feet deep, and the current is slow enough that it requires only a Athletics check to Swim. While Identifying the powerful teleportation effect requires a Occult or Nature check at -2, a successful Common Knowledge check allows a character to remember hearing the story of the garden.</p><p>The statue is of Milani, Lady Jamandis patron deity (Occult +0 or Common Knowledge -2). The statue stands atop a small stone shelf, so the water flows level with the statues knees.</p><p>Four Black Tear Cuttthroats have taken up positions on the west side of the chamber, where they wait with hand crossbows at the ready. One of the cutthroats carries a vial of lesser alchemists fire, which she throws at the PCs on the first round of combat.</p><h2>Treasure</h2><p>Anyone investigating the statues stone shelf can attempt a Notice check to notice a watertight compartment below the waterline. The stone lid of the submerged compartment slides easily into the wall to reveal several clearly labeled potions Lady Jamandi stashed here for emergencies: four minor healing potions, a barkskin potion, and a lesser potion of fire resistance. A small bronze key sits in the compartment as well—a backup key for the trunk in the @UUID[JournalEntry.mbjYUSXjbZVylHcC.JournalEntryPage.7zZSniTMl8bUjQKK]{Secondary Treasury}. (<code>@Tile[Tile.7ZimCgUbGOZkYqeY]{Activate Statue Pile})</code></p></section><p></p>",
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"name": "Library",
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"content": "<p>The manor's library is modestly-sized</p><section class=\"secret\" id=\"secret-fjdWxVAF3boqm1IC\"><p>This modest-sized library lies in ruins. Bookshelves along the east and west walls have been emptied; books lie heaped into a pile in the northeast corner. Set atop this heap are the severed arms, legs, and heads of a dozen guards and would-be heroes. A blood-spattered padded chair sits next to a shuttered window.</p></section><p></p><section id=\"secret-NRgKwO2UGsGnvolo\" class=\"secret\"><p>Lady Jamandi occasionally uses this room to read and relax when shes not practicing swordplay or attending to the business of managing her various intrigues. The room has been recently converted into an altar of gore and depravity by Gromog, an ogre mercenary.</p></section><section id=\"secret-6MSRiC55FH84cunF\" class=\"secret\"><p>The secret door connecting this room with area A7 can be discovered with a successful Notice -2 check.</p><p>Creatures: @Actor[SXJgxWws59dcTk51]{Gromog} isnt officially a member of the Black Tears. He was hired by the gang to join their assault on Lady Jamandis manor when they encountered him in the wilds north of Restov. The filthy furs he wears are lice-ridden and keep him constantly itching and scratching. Gromog was severely hurt in the assault and bears many fresh wounds, including a crossbow bolt embedded in the small of his back that hes been unable to remove. More significantly, Gromog has been blinded by his prisoner, the halfling bard Linzi.</p><p>@Actor[hTpsFjpE4RCYTAnO]{Linzi} is currently cowering behind the padded chair on the slanted northwest wall. After she slashed at the ogres eyes with a lucky strike of her longsword, shes been hiding here and hoping for a chance to bolt for the exit, but so far, the blind ogres thrashing hasnt given her the opportunity. She knows if she says anything, Gromog will know where she is, but as soon as the PCs enter, she cries out for help. At your option, if youre using the Kingmaker Companion Guide, Linzi scurries out to help in the fight; otherwise, she uses a single action each turn to cast inspire courage to bolster the PCs in the battle.</p><p>Gromogs reduced stats below represent him in his current state—blinded, wounded, and itchy from the lice. He will lose his nerve when he senses other combatants. If cornered, he fights to the death.</p></section>",
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{
"name": "Secondary Treasury",
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"content": "<p>This small, windowless room contains a large, wooden trunk secured with a formidable-looking padlock.</p><section id=\"secret-DiVm9i4Q3e6w7Evk\" class=\"secret\"><p>Lady Jamandi uses this room as a backup treasury (her primary treasury is located on the manors currently inaccessible second floor). The trunk is locked (Thievery -1 to Pick the Lock); the key from the water garden unlocks it.</p><p>The two secret doors connecting this room with the Library and the storage room are plainly obvious from within this chamber.</p></section><p></p><section id=\"secret-S8zWqKV8Yv1NgWjM\" class=\"secret\"><p>Inside the trunk are eight small cloth bags, each holding 100 gp (these presorted coins are used to pay Lady Jamandis guards and servants), two lesser healing potions, an Accruate mace, and a Damaging longsword. A small leather-bound journal at the bottom of the trunk contains the names of all Lady Jamandis servants and guards, along with the dates on which they receive their monthly pay.</p></section><p></p><section id=\"secret-0PEgAhaKRjtZb1wc\" class=\"secret\"><p>If the PCs loot this room, word reaches [[Jamandi Aldori|Lady Jamandi]] several hours after the Black Tears are defeated. She eventually questions them about it, and if the PCs admit they took the treasure and return the gold and magic items, she thanks them for their honesty. In this case, she reclaims the gold but allows them to keep any remaining potions and the magic weapons as a token of appreciation. If the PCs Lie or otherwise claim ignorance of looting her treasury, theyll need to succeed at a <strong>Persuasion -4</strong> contest vs her Spirit to make her think a Black Tears cutthroat stole the treasure and managed to escape with it. In the likely event this check fails, or if she or her servants witness the PCs using the longsword or mace, shes obviously disappointed but allows the theft of the weapons to go unpunished, demanding only the return of the gold so she can continue to pay her guards and servants. If the PCs outright refuse, Lady Jamandi grows angry, but ultimately cedes the treasure to them as a show of good faith—they were, after all, attacked while under her roof. At the GMs discretion, Lady Jamandi might try to recoup her losses later in the campaign by demanding a temporary tariff on goods once the PCs finally establish their own kingdom in the Stolen Lands, but shes more likely to just shrug and write off the loss as a cost of doing business with adventurers.</p></section>",
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"name": "Storage",
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"content": "<p>This storage room holds items necessary for running the estate, including extra oil lamps, bed linens, candles, common tools, and crates of supplies.</p><section id=\"secret-iwavjZ1aQTqKLb7W\" class=\"secret\"><p>The secret door to the secondary treasury can be discovered by succeeding at a Notice -2 check.</p><p>Any piece of common adventuring gear can be found here at the GMs discretion. Three full barrels of lamp oil can be found here as well (each barrel holds 248 pints of lamp oil). Feel free to add a few lesser healing potions into storage here if the PCs could use a bit of healing in order to keep going.</p></section>",
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"name": "Servants' Quarters",
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"content": "<p>This large room contains two rows of simple beds along the slanted southeast wall. At the foot of each bed sits a small wooden chest. A sturdy oak table and six chairs sit against the northeast wall.</p><section class=\"secret\" id=\"secret-DseR3NL5czZnNn1N\"><p>The chest lids all stand ajar and the contents—mostly clothes and personal items—lie scattered about the floor.</p></section><p></p><section id=\"secret-Tp0HAwuNVv9OpAHl\" class=\"secret\"><p>This room houses Lady Jamandis male servants. There are 14 beds here, five of which still hold the bloody corpses of servants murdered in their sleep. </p><p>Treasure: A PC who Searches the clothes and personal items scattered about the floor and succeeds at a Notice -1 check locates a thin silver necklace with a heart-shaped charm worth 10 gp inside the pocket of a pair of trousers.</p></section>",
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"name": "Cook's Quarters",
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"content": "<p>This small room is comfortably furnished with a bed, rocking chair, and small side table with three chairs.</p><section class=\"secret\" id=\"secret-WjjFTySsYtGWS8B0\"><p>An overturned wooden chest lies in the middle of the room amid a tangle of discarded clothing and personal items.</p></section><p></p><section id=\"secret-FEdCQvvLfrZQBoV4\" class=\"secret\"><p>Lady Jamandis head cook, Tirzendi, a Varisian chef who once served the former king of Korvosa, lives here. When the attack began, Tirzendi was lucky enough to escape to the Great Hall, where hes currently cowering along with many of Lady Jamandis other surviving servants (more details are included in Part 3 on page 32). </p><p>Treasure: Although the Black Tears looted most of Tirzendis valuables, Searching the clutter and succeeding at a Notice -1 check locates a small leather pouch holding 6 gp and 23 sp tucked into a shoe. If the PCs offer to return this to Tirzendi, he gratefully thanks them but offers to let them keep it as a reward.</p></section>",
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"content": "<p>This oddly shaped scullery contains two sturdy tables for prepping food, a large tin washbasin for cleaning dishes and laundering clothes, a hefty wooden bucket for hauling water, and many shelves containing goblets, plates, dishes, and eating utensils. </p><section id=\"secret-H9U6fqmHKHglMbIi\" class=\"secret\"><p>Though the fragile-looking dishes and glassware remain miraculously undamaged, many bloody corpses lay piled in the middle of the room.</p></section>",
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"content": "<p>Floor-to-ceiling shelves cover the walls of this well-stocked pantry. The shelves contain various salted meats, loaves of bread, sacks of grain and flour, and an assortment of potatoes and vegetables. Twelve barrels sit against the west wall.</p>",
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{
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"content": "<p>This room holds a few large washtubs, along with some folding screens that provide a modicum of privacy for the few chamber pots found here. A small brass oil lamp on the ceiling sheds plenty of light and fills the small room with the thick scent of cinnamon.</p>",
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"content": "<p>This wide hallway occupies the central portion of the west wing.</p><section id=\"secret-eSw00SB82euuUyIh\" class=\"secret\"><p>The hallway is filled with billowing smoke. Further ahead, on either side of the hall, several open doorways are illuminated by flickering flames.</p></section>",
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"content": "<p>Guest rooms, furnished with beds, a tables, and the manor's signature cinnamon-scented oil lamps.</p><section id=\"secret-dmv2SBgOWKD7A0D9\" class=\"secret\"><p>Each of these guest rooms is completely ablaze. The doors to each have burned to rubble, but not before the doomed adventurers sleeping within perished.</p></section>",
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{
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"content": "<p>This room has plain stone walls and a polished stone floor. At the far end of the room— atop a stone dais—stands a marble statue of an armored half-elf woman. One of her hands clutches a heavy shield, while the other is clenched into a fist over her heart.</p><section id=\"secret-UN9jCPoNLWnZEvW7\" class=\"secret\"><p>The walls and floor have become stained with smoke.</p></section>",
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"content": "<p>Padded chairs and side tables are set along the west wall and a thick burgundy carpet covers most of the floor. Oil paintings hang on the walls, and shelves contain statuettes and other small art pieces.</p><section id=\"secret-RQR2arbXlK555HKA\" class=\"secret\"><p>Drifting coils of smoke waft in the air of this finely furnished room.</p></section>",
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{
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"content": "<p>This slightly smoky room contains wooden racks holding various weapons and wooden stands designed to hold suits of armor. </p><section id=\"secret-1HcVjUWQAFDFAq3w\" class=\"secret\"><p>Many of the weapon racks and armor stands are empty, and several weapons and discarded armor pieces lie about the floor.</p></section>",
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{
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{
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"content": "<p>This large room has a floor of polished white tiles. Hanging from the walls are various trophy heads: a stag with an impressive set of antlers, a large tusked boar, a cranky-looking oversized owl, a snarling wolf, and two different reptilian monsters.</p>",
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{
"name": "Dueling Chamber",
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"content": "<p>A large recessed area sits in the floor of this enormous chamber. Racks containing practice blades and stands holding suits of padded armor line the north and south walls.</p>",
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{
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"content": "<p>This large hall has a polished marble floor. Several potted plants line the walls, and tapestries depicting the snow-capped mountains of north central Brevoy adorn the west wall.</p>",
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"content": "<p>This is a privy for the use of guests in the Main Hall.</p>"
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Venomous\",\"level\":3,\"slug\":\"snake,-venomous\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225353:148462\\\"\"},\"swarm\":{\"text\":\"Swarm\",\"level\":3,\"slug\":\"swarm\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225357:148463\\\"\"},\"town/city-guard\":{\"text\":\"Town/City Guard\",\"level\":3,\"slug\":\"town/city-guard\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225361:148464\\\"\"},\"townsfolk\":{\"text\":\"Townsfolk\",\"level\":3,\"slug\":\"townsfolk\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225365:148465\\\"\"},\"zombie,-human\":{\"text\":\"Zombie, Human\",\"level\":3,\"slug\":\"zombie,-human\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225369:148466\\\"\"},\"small-blast-template\":{\"text\":\"Small \\nBlast \\nTemplate\",\"level\":2,\"slug\":\"small-blast-template\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225373:148467\\\"\"},\"large-blast-template\":{\"text\":\"Large \\nBlast \\nTemplate\",\"level\":2,\"slug\":\"large-blast-template\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225377:148468\\\"\"},\"stream\":{\"text\":\"Stream\",\"level\":2,\"slug\":\"stream\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225381:148469\\\"\"},\"template\":{\"text\":\"Template\",\"level\":2,\"slug\":\"template\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225386:148470\\\"\"},\"medium-blast-template\":{\"text\":\"Medium \\nBlast \\nTemplate\",\"level\":2,\"slug\":\"medium-blast-template\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225390:148471\\\"\"},\"cone-template\":{\"text\":\"Cone \\nTemplate\",\"level\":2,\"slug\":\"cone-template\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225394:148472\\\"\"},\"index\":{\"text\":\"Index\",\"level\":1,\"slug\":\"index\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225398:148473\\\"\"}}"
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"content": "<h2>Ranged</h2><table border=\"1\"><tbody><tr><td>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#aim]{Aim}</td><td>Take an action, ignore up to <strong>4</strong> points of penalties on your next Shooting roll.</td></tr><tr><td>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#area-effect-attacks]{Area Effect Attacks</td><td>Roll Shooting/Athletics. Hit everyone under the template. Misses deviate the template.</td></tr><tr><td>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#cover-and-obstacles]{Cover and Obstacles}</td><td><strong>-2</strong>/<strong>-4</strong>/<strong>-6</strong>/<strong>-8</strong> for light, medium, heavy, near total cover.</td></tr><tr><td>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#evasion]{Evasion}</td><td>Target makes Agility roll at <strong>-2</strong> to avoid attack. Source must allow evasion.</td></tr><tr><td><p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000#attacks]{Ranged Attack}</p></td><td><strong>-2</strong>/<strong>-4</strong> for medium/long range</td></tr><tr><td>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#unstable-platform]{Unstable Platform}</td><td><strong>-2</strong> to Shooting or thrown-weapon Athletics.</td></tr></tbody></table><h2>Ranged &amp; Melee</h2><table style=\"width:99.1453%;height:232px\" border=\"1\"><tbody><tr style=\"height:33px\"><td style=\"width:43.8481%;height:33px\">@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#called-shots]{Called Shots}</td><td style=\"width:55.5772%;height:33px\">Usually <strong>-2</strong> (limbs) or <strong>-4</strong> (hand, head, vitals)</td></tr><tr style=\"height:50px\"><td style=\"width:43.8481%;height:50px\">@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#firing-into-melee]{Firing Into Melee}</td><td style=\"width:55.5772%;height:50px\">@Compendium[swpf-core-rules.swpf-rules.Innocent Bystandards]{Innocent Bystanders}. Each skill die that rolls 1 hits an unintended target.</td></tr><tr style=\"height:33px\"><td style=\"width:43.8481%;height:33px\">@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#illumination]{Illumination}</td><td style=\"width:55.5772%;height:33px\"><strong>-2</strong> (dim) / <strong>-4</strong> (dark) / <strong>-6</strong> (pitch dark)</td></tr><tr style=\"height:33px\"><td style=\"width:43.8481%;height:33px\">@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#off-hand-attacks]{Off-Hand Attacks}</td><td style=\"width:55.5772%;height:33px\"><strong>-2</strong> when using a one-handed weapon with your non-dominant hand. Weapons in off-hand provide no Parry bonus.</td></tr><tr style=\"height:50px\"><td style=\"width:43.8481%;height:50px\">@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#prone]{Prone}</td><td style=\"width:55.5772%;height:50px\"><strong>-2</strong> Parry, <strong>-2</strong> Fighting, <strong>-4</strong> to be hit from range 3\" (doesn't stack with cover). <strong>-4</strong> damage from AoE attacks. use 2” of Pace to crawl 1” or to stand up.</td></tr><tr style=\"height:33px\"><td style=\"width:43.8481%;height:33px\">@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#size-and-scale]{Size and Scale}</td><td style=\"width:55.5772%;height:33px\"><strong>-6</strong> to <strong>+6</strong> when attacker and defender are different scales</td></tr></tbody></table><h2>Melee</h2><table border=\"1\"><tbody><tr><td>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#defend]{Defend}</td><td><p>Use entire turn. <strong>+4</strong> to Parry.</p></td></tr><tr><td>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#ganging-up]{Ganging Up}</td><td><p><strong>+1</strong> to Fighting roll per adjacent ally. Each allied foe adjacent to target cancels one gang up bonus.</p></td></tr><tr><td>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#grappling]{Grappling}</td><td><p>Opposed roll of Athletics. Failure means the foe is @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#bound-and-entangled]{Entangled}. Raise means they are both @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#bound-and-entangled]{Bound &amp; Entangled}</p><p></p></td></tr><tr><td>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#improvised-weapons]{Improvised Weapons}</td><td><p><strong>-2</strong> to Fighting roll; stats in link</p><ul><li>@Compendium[swpf-core-rules.swpf-gear.Improvised Weapon (Light)]</li><li>@Compendium[swpf-core-rules.swpf-gear.Improvised Weapon (Medium)]</li><li>@Compendium[swpf-core-rules.swpf-gear.Improvised Weapon (Heavy)]</li></ul></td></tr><tr><td>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#mounted-combat]{Mounted Combat}</td><td><p>Charge of 6” adds <strong>+4</strong> to Parry.</p></td></tr><tr><td>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#touch-attack]{Touch Attack}</td><td><p><strong>+2</strong> to Fighting roll.</p></td></tr><tr><td>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#two-weapons]{Two Weapons}</td><td><p><strong>+1</strong> to Fighting if defender has only one weapon.</p></td></tr><tr><td>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#ranged-weapons-in-melee]{Ranged Weapons in Melee}</td><td><p>Small weapons only. Use target's Parry as the target number. Shooting at someone while in melee with another, shooter becomes @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#distracted-and-vulnerable]{Vulnerable}.</p></td></tr><tr><td>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#unarmed-defender]{Unarmed Defender}</td><td><p>Attacker adds <strong>+2</strong> to fighting w/melee weapon if defender has no weapon or shield (incl. improvised weapons).</p></td></tr><tr><td>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#wild-attack]{Wild Attack}</td><td><p><strong>+2</strong> Attack and Damage for a whole turn. Attacker is @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#distracted-and-vulnerable]{Vulnerable} until end of next turn.</p></td></tr><tr><td>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#withdrawing-from-melee]{Withdrawing From Melee}</td><td><p>All adjacent capable opponents get an immediate @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#free-attacks]{Free Attack}. Can be combined with @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#defend]{Defend}.</p></td></tr></tbody></table><h2>Other</h2><table border=\"1\"><tbody><tr><td>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#breaking-things]{Breaking Things}</td><td>See  Object Hardness table in link for required damage. Stationary objects are Parry 2, Damage rolls vs objects allow no bonus damage or Aces.</td></tr><tr><td>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#test]{Test}</td><td><p>Skill roll vs attribute roll. If they win, attacker applys @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#distracted-and-vulnerable]{Distracted or Vulnerable}<br /> to defender until end of next turn. On raise, also apply @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000#damage-effects]{Shaken}.</p></td></tr><tr><td>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#support]{Support}</td><td><p>Roll a Skill test and describe how you're helping. Success: ally gets <strong>+1</strong> (<strong>+2</strong> on raise). Critical failure: <strong>-2</strong></p><p>Max of <strong>+4</strong> from all Support results.</p></td></tr><tr><td><p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#the-drop]{The Drop}<br /><br /></p></td><td><p><strong>+4</strong> to attack and <strong>+4</strong> to damage vs. completely unaware foes.</p></td></tr></tbody></table><h2>Powers</h2><table style=\"width:99.1453%;height:49px\" border=\"1\"><tbody><tr><td style=\"width:53.6973%\"><p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05activation0000#activation]{Backlash}</p></td><td style=\"width:45.728%\">Critical failure when activating a power. Level of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#fatigue]{Fatigue} and all currently active powers instantly terminate.</td></tr><tr><td style=\"width:53.6973%\"><p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05activation0000#activation]{Maintaining Powers}</p></td><td style=\"width:45.728%\">spend <strong>1</strong> Power Point per target to extend a power by its base Duration.</td></tr><tr><td style=\"width:53.6973%\"><p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05activation0000#activation]{Recharging}</p></td><td style=\"width:45.728%\"><strong>5 </strong>Power Points per hour spent in uninterrupted rest.</td></tr><tr style=\"height:33px\"><td style=\"width:53.6973%;height:33px\"><p>@UUID[.jkasbO3R5kMuLAkS]{Power Modifiers}</p><p></p></td><td style=\"width:45.728%;height:33px\">Spend extra power points to cause additional effects or alter the power being used.</td></tr><tr style=\"height:16px\"><td style=\"width:53.6973%;height:16px\"><p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05activation0000#activation]{Shorting}</p></td><td style=\"width:45.728%;height:16px\">Cast with fewer Power Points than required. <strong>-1</strong> to arcane roll for each Power Point shorted. Any failure is a Critical Failure</td></tr></tbody></table><p> </p>",
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"content": "<h2>Shaken</h2>\n<ul>\n<li>Only take free actions, including moving and running.</li>\n<li>At start of turn, Spirit roll to recover: Failure: remains Shaken. Success: No longer shaken and acts normally.</li>\n<li>Spend a Benny at any time to become unshaken.</li>\n</ul>\n<h2>Wounds</h2>\n<table style=\"width:99.1441%\" border=\"1\">\n<thead>\n<tr>\n<th style=\"width:39.8633%\" scope=\"col\">Damage Roll</th>\n<th style=\"width:22.6283%\" scope=\"col\">Target Unshaken</th>\n<th style=\"width:36.8849%\" scope=\"col\">Target is Shaken</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<th style=\"width:39.8633%\">Failure (&lt; target Toughness)</th>\n<td style=\"width:22.6283%;text-align:center\">No Effect</td>\n<td style=\"width:36.8849%;text-align:center\">No Effect (remains Shaken)</td>\n</tr>\n<tr>\n<th style=\"width:39.8633%\">Success (0-3 over Toughness)</th>\n<td style=\"width:22.6283%;text-align:center\">Shaken</td>\n<td style=\"width:36.8849%;text-align:center\">1 Wound and Shaken</td>\n</tr>\n<tr>\n<th style=\"width:39.8633%\">1 Raise (4-7 over Toughness)</th>\n<td style=\"text-align:center\" colspan=\"2\">1 Wound and Shaken</td>\n</tr>\n<tr>\n<th style=\"width:39.8633%\">2 Raises (8-11 over Toughness)</th>\n<td style=\"text-align:center\" colspan=\"2\">2 Wounds and Shaken</td>\n</tr>\n<tr>\n<th style=\"width:39.8633%\">3+ Raises (12+ over target Toughness)</th>\n<td style=\"width:59.5132%;text-align:center\" colspan=\"2\">3 Wounds and Shaken</td>\n</tr>\n</tbody>\n</table>\n<p><strong>Soak:</strong> Before applying the wound's effects, a Wounded victim may spend a Benny to make a Vigor roll. Each success and raise negates one Wound currently being suffered. (not existing wounds). If all Wounds are negated, the victim is no longer Shaken.</p>\n<p><strong>Timing: </strong>Characters sometimes take multiple hits on the same Action Card. Resolve each damage roll separately before moving on to the next (including any Soak rolls).</p>\n<h2>Incapacitation</h2>\n<p>Incapacitated  characters  may  not  perform  actions but are still dealt Action Cards for the remainder of the encounter in case they recover or must roll for other effects such as <strong>Bleeding Out</strong>. Edges or Hindrances that affect card draws, such as Quick, Level Headed, or Hesitant are ignored when the hero is Incapacitated.</p>\n<p>If Incapacitated by damage or injury, he must make an immediate Vigor roll:</p>\n<ul>\n<li><strong>„CRITICAL FAILURE: </strong>The character dies.</li>\n<li><strong>„FAILURE:  </strong>Roll  on  the  @Compendium[swpf-core-rules.swpf-tables.Injury]{Injury Table}.  The  Injury is permanent and the character is <strong>Bleeding Out</strong>.„</li>\n<li><strong>SUCCESS:  </strong>Roll  on  the @Compendium[swpf-core-rules.swpf-tables.Injury]{Injury Table}}.  The  Injury goes away when all Wounds are healed.</li>\n<li><strong>„RAISE: </strong>Roll on the @Compendium[swpf-core-rules.swpf-tables.Injury]{Injury Table}. The Injury goes away in 24 hours, or when all Wounds are healed (whichever is sooner).</li>\n</ul>"
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"content": "<h2>In Golden Hour - Healing Skill or Spell</h2><ul><li>Healing Skill 10 minutes, -1 without a @Compendium[swpf-core-rules.swpf-gear.Healer's Kit (-1 healing w/o)]{Healer's Kit}</li><li>@Compendium[swpf-core-rules.swpf-powers.Healing]{Healing} spell is instant</li><li>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#support]{Support} possible for Healing skill (or spell) - Healing, Survival, etc</li></ul><h3>Healing roll result</h3><ul><li><strong>Critical Failure: </strong>Increase patient's wound level. Can Incapacitate</li><li><strong>Failure:</strong> this healer cannot treat these wounds</li><li><strong>Each success and Raise:</strong> remove 1 wound</li><li>Removing any wound from Incapacitated patient removes the Incapacitated condition</li></ul><h2>Bleeding Out</h2><ul><li>Healing skill or @Compendium[swpf-core-rules.swpf-powers.Healing]{Healing} spell</li><li>Support possible (Healing, Survival, etc)</li><li>Healing Skill -1 without @Compendium[swpf-core-rules.swpf-gear.Healer's Kit (-1 healing w/o)]{Healer's Kit}</li><li>Any success stabilizes the patient. Failures do not make it worse</li></ul><h2>Natural Healing</h2><p>Every 5 days, make a natural healing Vigor roll. Allies can support (Healing, Survival, etc)</p><ul><li><strong>Critical Failure:</strong> increase wound level 1. See below for incapacitation results from failed natural healing</li><li><strong>Failure: </strong>No change</li><li><strong>Each Success and Raise:</strong> remove 1 wound</li><li>Healing any 1 wound restores an Incapacitated person to consciousness and removes the Incapacitated condition</li></ul><h3>Incapacitation from failed Natural Healing</h3><p>Make a Vigor roll every 12 hours:</p><ul><li><strong>Failure: </strong>patient dies</li><li><strong>Success:</strong> roll Vigor again 12 hours later</li><li><strong>Success + Raise: </strong>stabilized and conscious, still Incapacitated.</li></ul>",
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"content": "<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{Power Modifiers}</p><p></p><table style=\"width:99.1549%;height:160px\" border=\"1\"><caption>General Power Modifier Summary</caption><thead><tr style=\"height:16px\"><th style=\"width:26.9793%;height:16px\" scope=\"col\">Modifier</th><th style=\"width:72.7367%;height:16px\" scope=\"col\">Description</th></tr></thead><tbody><tr style=\"height:16px\"><th style=\"width:26.9793%;height:16px\" scope=\"row\">Adaptable Caster (+1)</th><td style=\"width:72.7367%;height:16px\">The caster can spend one extra Power Point when activating a power to alter its Trapping. This can have important consequences if a foe has a particular resistance to the spells usual Trapping or weakness to the new one!</td></tr><tr><th style=\"width:26.9793%\" scope=\"row\">Armor Piercing (+1 to +3)</th><td style=\"width:72.7367%\">The attack is focused to defeat armor or seeks out a foes exposed areas. Each Power Point spent grants the power <strong>AP 2</strong> (see page 105), to a maximum of <strong>AP 6</strong>.</td></tr><tr><th style=\"width:26.9793%\" scope=\"row\">Fatigue (+2)</th><td style=\"width:72.7367%\">Powers that drain or tax an opponent can cause Fatigue. The modifier may be attached to any power that can cause damage or is resisted by the target. If shes affected by thepower in any way, she also suffers Fatigue. This cannot cause Incapacitation, however.</td></tr><tr><th style=\"width:26.9793%\" scope=\"row\">Glow/Shroud (+1)</th><td style=\"width:72.7367%\"><p>Glow creates soft light (casters choice of color) in a Small Blast Template centered on the target. It subtracts <strong>2</strong> from her Stealth totals and negates <strong>1</strong> point of Illumination penalties for those attacking the glowing character.</p><p>Shroud dims and slightly obscures the target so that attacks against her suffer a <strong>1</strong> penalty and she adds <strong>+1</strong> to her Stealth rolls.</p></td></tr><tr><th style=\"width:26.9793%\" scope=\"row\">Heavy Weapon (+2)</th><td style=\"width:72.7367%\"><p>The caster creates a focused blast. The attack counts as a Heavy Weapon.</p></td></tr><tr><th style=\"width:26.9793%\" scope=\"row\">Hinder/Hurry (+1)</th><td style=\"width:72.7367%\"><p>The target is slowed in some way, perhaps due to intense cold, a slippery surface, or even binding matter or energy. His base Pace is reduced by <strong>2</strong>.</p><p>A caster can Hurry the recipient instead, granting increased energy, sure footing, or more powerful muscles. His Pace is increased by <strong>2</strong>.</p><p>Effects of either modifier arent cumulative.</p></td></tr><tr><th style=\"width:26.9793%\" scope=\"row\">Lingering Damage (+2)</th><td style=\"width:72.7367%\"><p>The target is hit by fire, cold, acid, gnawing insects, or some other Trapping that continues to cause damage after the initial attack. On the victims next turn, he suffers the powers base damage minus one die type (for one additional turn only). If hit with a <strong>2d6</strong> <em>bolt</em>, for example, the victim takes <strong>2d4</strong> damage at the start of his next turn. If the base damage is already a <strong>d4</strong> die type, it is <strong>d42</strong> instead.</p></td></tr><tr><th style=\"width:26.9793%\" scope=\"row\">Range (+1/+2)</th><td style=\"width:72.7367%\"><p>Double the powers listed Range for <strong>1</strong> Power Point, or triple it for <strong>+2</strong>. This modifier may not be used on powers with a Range of Touch or the Cone Template.</p></td></tr><tr><th style=\"width:26.9793%\" scope=\"row\">Selective (+1)</th><td style=\"width:72.7367%\"><p>With intense focus, the caster can choose not to affect any or all individual targets within a powers area of effect (picking all enemies instead of allies in a blast, for example).</p></td></tr></tbody></table><p> </p>",
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"content": "<table style=\"width:99.1549%;height:178px\" border=\"1\"><thead><tr style=\"height:16px\"><th style=\"width:16.1296%;height:16px\" scope=\"col\">Status</th><th style=\"width:83.5863%;height:16px\" scope=\"col\">Effect</th></tr></thead><tbody><tr style=\"height:16px\"><th style=\"width:16.1296%;height:16px\">Distracted</th><td style=\"width:83.5863%;height:16px\">The hero subtracts 2 from all Trait rolls until the end of his next turn.</td></tr><tr style=\"height:33px\"><th style=\"width:16.1296%;height:33px\">Vulnerable</th><td style=\"width:83.5863%;height:33px\">Actions and attacks against the target are made at +2 until the end of his next turn. This doesnt stack with <strong>The Drop</strong>.</td></tr><tr style=\"height:16px\"><th style=\"width:16.1296%;height:16px\">Entangled</th><td style=\"width:83.5863%;height:16px\">The victim cant move and is <strong>Vulnerable </strong>as long as he remains Entangled.</td></tr><tr style=\"height:33px\"><th style=\"width:16.1296%;height:33px\">Bound</th><td style=\"width:83.5863%;height:33px\">The victim may not move, is <strong>Distracted </strong>and <strong>Vulnerable </strong>as long as he remains Bound, and cannot make physical actions other than trying to break free.</td></tr><tr><th style=\"width:16.1296%\">Wounded</th><td style=\"width:83.5863%\">The victim subtracts 1 from Pace and all Trait rolls for each Wound.</td></tr><tr style=\"height:16px\"><th style=\"width:16.1296%;height:16px\">Fatigued</th><td style=\"width:83.5863%;height:16px\">The victim subtracts 1 from all Trait rolls. If he takes another level of Fatigue, hes <strong>Exhausted</strong>.</td></tr><tr style=\"height:16px\"><th style=\"width:16.1296%;height:16px\">Exhausted</th><td style=\"width:83.5863%;height:16px\">The victim subtracts 2 from all Trait rolls. If he takes another level of Fatigue, hes <strong>Incapacitated</strong>.</td></tr><tr style=\"height:16px\"><th style=\"width:16.1296%;height:16px\">Stunned</th><td style=\"width:83.5863%;height:16px\"><ul><li><strong>Distracted </strong>(removed as usual at end of victim's next turn)</li><li><strong>Vulnerable</strong> (remains until a victim recovers from being stunned</li><li>fall <strong>Prone</strong></li><li>Can't move or take actions</li><li>Don't count towards Gang Up bonuses</li></ul><p><strong>Recovery:</strong> Vigor roll as a free action at start of turn</p><ul><li><strong>SUCCESS:</strong> no longer Stunned, remains Vulnerable until end of <em>next</em> turn.</li><li><strong>RAISE:</strong> no longer Stunned, remains Vulnerable until end of <em>this</em> turn.</li></ul></td></tr><tr style=\"height:16px\"><th style=\"width:16.1296%;height:16px\">Incapacitated</th><td style=\"width:83.5863%;height:16px\">The victim cannot perform actions and may be unconscious (GMs call). Dealt an Action Card but Quick, Level Headed, etc are ignored.</td></tr><tr><th style=\"width:16.1296%\">Bleeding Out</th><td style=\"width:83.5863%\"><p>The injured character is dying and must make a Vigor roll at the start of his turn. Failure means he perishes. With success he survives but must roll again next turn (or every minute if not in combat). With a raise, he stabilizes and no further rolls are required</p><p>Other characters may stop a victims bleeding by making a Healing roll. This is an action, and if successful the patient is stabilized.</p><p>The healing power can also stabilize Wounds, as can a successful “natural” healing roll by a being with regeneration of some sort.</p></td></tr><tr><th style=\"width:16.1296%\">Panicked</th><td style=\"width:83.5863%\"><p>A condition resulting from a roll on the @Compendium[swpf-core-rules.swpf-tables.Fear]{Fear Table}. See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04fear0000000000]{Fear}. The character immediately moves his full @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000#movement]{Pace} plus running die away from the danger and is @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000#damage-effects]{Shaken}.</p><p> </p><p> </p></td></tr></tbody></table>",
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"content": "<p></p><ul><li><p>@UUID[Macro.jRQp83Miwbx8HQHI]{Display Savage Pathfinder Rules Index}</p></li><li><p>@UUID[Macro.zWOFlfuUw044wxNK]{Display Advanced Players Guide Rules Index}</p></li><li><p>@PDF[PDF#Pathfinder Companion|page=1]{Pathfinder Companion}</p></li></ul>",
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"content": "<h3 data-anchor=\"dangerous-encounters\">Dangerous Encounters</h3><p>If a character fails his roll in a dangerous situation he takes a <a class=\"content-link\" draggable=\"true\" data-uuid=\"Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000\" data-id=\"03combat00000000\" data-type=\"JournalEntryPage\" data-pack=\"swpf-core-rules.swpf-rules\" data-tooltip=\"Text Page\">Wound</a> (or d4 Wounds with a <a class=\"content-link\" draggable=\"true\" data-uuid=\"Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000\" data-id=\"03rules000000000\" data-type=\"JournalEntryPage\" data-pack=\"swpf-core-rules.swpf-rules\" data-tooltip=\"Text Page\">Critical Failure</a>). If he's the driver of a vehicle, it takes a Wound (or d4 with a Critical Failure). Wounds may be <a class=\"content-link\" draggable=\"true\" data-uuid=\"Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000\" data-id=\"03combat00000000\" data-type=\"JournalEntryPage\" data-pack=\"swpf-core-rules.swpf-rules\" data-tooltip=\"Text Page\">Soaked</a> as usual.</p><p>Success means the hero emerges with only <a class=\"content-link\" draggable=\"true\" data-uuid=\"Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000\" data-id=\"04hazards0000000\" data-type=\"JournalEntryPage\" data-pack=\"swpf-core-rules.swpf-rules\" data-tooltip=\"Text Page\"><strong>Bumps and Bruises</strong></a>, and a <a class=\"content-link\" draggable=\"true\" data-uuid=\"Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000\" data-id=\"03rules000000000\" data-type=\"JournalEntryPage\" data-pack=\"swpf-core-rules.swpf-rules\" data-tooltip=\"Text Page\">raise</a> means he escapes unscathed.</p><h3 data-anchor=\"nonlethal-encounters\">Nonlethal Encounters</h3><p>If the encounter isn't physically dangerous, failure means the hero doesn't contribute to the party's overall success somehow. <a class=\"content-link\" draggable=\"true\" data-uuid=\"Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000\" data-id=\"03rules000000000\" data-type=\"JournalEntryPage\" data-pack=\"swpf-core-rules.swpf-rules\" data-tooltip=\"Text Page\">Critical Failure</a> means she suffers social stigma, loses or breaks a piece of vital equipment, is positively identified, or gets the wrong information. This likely means moving on to a second stage of the encounter as she deals with the fallout of her errors.</p><h3 data-anchor=\"success-and-failure\">Success &amp; Failure</h3><p>In general, narration and individual actions determine the success or failure of an encounter. If the smooth-talker can't learn the habits of the sentries, for example, and the GM decides this fact shuts down the operation rather than complicating it, the encounter fails. In other words, let the story tell the tale.</p><p>In a more dynamic situation such as combat, assume the group \"wins\" if there are at least as many total successes (one for each success and raise) as there are player characters. They get the information, drive off their foes, complete the mission, or avert (or escape) the crisis. <a class=\"content-link\" draggable=\"true\" data-uuid=\"Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00\" data-id=\"03situationalr00\" data-type=\"JournalEntryPage\" data-pack=\"swpf-core-rules.swpf-rules\" data-tooltip=\"Text Page\">Support</a> rolls <em>don't</em> count as successes.</p><p>If there are fewer successes than player characters, they fail. Specifics are up to the Game Master, but this might mean the party has to fall back or retreat from their foes, their prey escapes, they don't get the object or information they sought, they survive the crisis but can't save most of the bystanders, and so on.</p><p>If they can try again, the GM should \"reset\" the encounter with the new narrative so the group has to come up with a new plan. And of course, their foes are likely on to them now!</p><h3 data-anchor=\"ammo-and-power-points\">Ammo &amp; Power Points</h3><p>Use the rules for <strong>Ammo &amp; Power Points</strong> under <a class=\"content-link\" draggable=\"true\" data-uuid=\"Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04massbattles000\" data-id=\"04massbattles000\" data-type=\"JournalEntryPage\" data-pack=\"swpf-core-rules.swpf-rules\" data-tooltip=\"Text Page\"><strong>Mass Battles</strong></a> for combat encounters if desired. Otherwise the player and GM can just decide what resources were consumed in the encounter.</p>",
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"content": "<h3>Aasimar Abilities</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Subtype</th>\n <th>Grants Powers</th>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Aasimar eyes are able to pierce the darkness. They ignore penalties for Illumination up to 10” (20 yards).&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.x5timhEqd5NL0000]{Aasimar-Darkvision}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Summoning celestial light, aasimar can illuminate an area. Once per day, as a limited free action, the aasimar cast minor &lt;em&gt;light&lt;/em&gt; as an Innate Power .&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.x5timhEqd5NL0002]{Aasimar-Daylight}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n Grants Powers\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Aasimar start with a d6 in Persuasion instead of d4. This increases maximum Persuasion to d12+1.&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.x5timhEqd5NL0001]{Aasimar-Diplomatic}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;An aasimar's Type is Outsider rather than Humanoid.&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.x5timhEqd5NL0003]{Aasimar-Native Outsider}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Aasimar are strong willed and insightful. They start with a d6 in Spirit instead of a d4. This increases maximum Spirit to d12+1.&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.x5timhEqd5NL0004]{Aasimar-Spirited}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Ancestries</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Subtype</th>\n <th>Grants Powers</th>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h2&gt;Aasimar&lt;/h2&gt;\n&lt;p&gt;\n Aasimars are humans with a significant amount of celestial or other good outsider blood in their ancestry. While not\n always benevolent, aasimars are more inclined toward acts of kindness rather than evil, and they gravitate toward\n faiths or organizations associated with celestials. Aasimar heritage can lie dormant for generations, only to appear\n suddenly in the child of two apparently human parents.\n &lt;/p&gt;\n&lt;img alt src=&quot;modules/swpf-apg/assets/art/PZO_9424_Faith.webp&quot; style=&quot;shape-outside:url(&amp;quot;modules/swpf-apg/assets/art/PZO_9424_Faith.webp&amp;quot;)&quot; /&gt;\n&lt;p&gt;\n Most societies interpret aasimar births as good omens, though it must be acknowledged that some aasimars take\n advantage of the reputation of their kind, brutally subverting the expectations of others with acts of terrifying\n cruelty or abject venality. “Its always the one you least suspect” is the axiom these evil aasimars live by, and\n they often lead double lives as upstanding citizens or false heroes, keeping their corruption well hidden.\n Thankfully, these few are the exception and not the rule.\n &lt;/p&gt;\n&lt;h3&gt;Physical Description&lt;/h3&gt;\n &lt;p&gt;\n Aasimars look mostly human except for some minor physical trait that reveals their unusual heritage. Typical aasimar\n features include hair that shines like metal, jewel-toned eyes, lustrous skin color, or even glowing, golden halos.\n &lt;/p&gt;\n&lt;h3&gt;Society&lt;/h3&gt;\n&lt;p&gt;\n Aasimars cannot truly be said to have an independent society of their own. As an offshoot of humanity, they adopt\n the societal norms around them, though most find themselves drawn to those elements of society that work for the\n redress of injustice and the assuagement of suffering. This sometimes puts them on the wrong side of the law in more\n tyrannical societies, but aasimars can be careful and cunning when necessary, able to put on a dissembling guise to\n divert the attention of oppressors elsewhere.\n &lt;/p&gt;\n&lt;p&gt;\n While corrupt aasimars may be loners or establish secret societies to conceal their involvement in crime, righteous\n aasimars are often found congregating in numbers as part of good organizations, especially (though not always)\n churches and religious orders.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Relations:&lt;/strong&gt; It is unclear why the touch of the celestial is felt so much more strongly in humanity\n than in those of a different heritage, though it may be that humanitys inherent adaptability and affinity for\n change is responsible for the evolution of aasimars.\n &lt;/p&gt;\n&lt;p&gt;\n Perhaps the endemic traits of other ancestries are too deeply bred, too strongly present, and too resistant to\n change. Whatever dalliances non-humans may have had with the denizens of the upper planes, the progeny of such\n couplings are vanishingly rare and have never bred true.\n &lt;/p&gt;\n&lt;p&gt;\n Even if they generally tend toward human societies, aasimars can become comfortable in virtually any environment.\n They have an easy social grace and are disarmingly personable. They get on well with half-elves, who share a similar\n not-quite-human marginal status, though their relations are often less cordial with half-orcs, who have no patience\n for aasimars overly pretty words and faces.\n &lt;/p&gt;\n&lt;p&gt;\n Elven courtiers sometimes dismiss aasimars as unsophisticated, and criticize them for relying on natural charm to\n overcome faux pas. Perhaps of all the known ancestries, gnomes find aasimars most fascinating, and have an intense\n appreciation for their varied appearances as well as the mystique surrounding their celestial heritage.\n &lt;/p&gt;\n&lt;img alt src=&quot;modules/swpf-apg/assets/art/Aasimar_Finish2.webp&quot; style=&quot;shape-outside:url(&amp;quot;modules/swpf-apg/assets/art/Aasimar_Finish2.webp&amp;quot;)&quot; /&gt;\n&lt;p&gt;\n&lt;strong&gt;Religion:&lt;/strong&gt; For the most part, aasimars favor deities of honor, valor, protection, healing, and\n refuge, or simple and prosaic faiths of home, community, and family. Some also follow the paths of art, music, and\n lore, finding truth and wisdom in beauty and learning.\n &lt;/p&gt;\n&lt;h3&gt;Adventurers&lt;/h3&gt;\n&lt;p&gt;\n Aasimars frequently become adventurers, as they often don't quite feel at home in human society and feel the pull of\n some greater destiny.\n &lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Languages:&lt;/strong&gt; Common, Celestial.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Darkvision:&lt;/strong&gt; Aasimar eyes are able to pierce the darkness. They ignore penalties for\n &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Illumination&lt;/a&gt; up to 10” (20 yards).\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Diplomatic:&lt;/strong&gt; Aasimar start with a d6 in Persuasion instead of d4. This increases\n maximum Persuasion to d12+1.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Daylight:&lt;/strong&gt; Summoning celestial light, aasimar can illuminate an area. Once per day, as a limited\n free action, the aasimar cast minor &lt;em&gt;light&lt;/em&gt; as an Innate Power.\n &lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Native Outsider:&lt;/strong&gt; An aasimar's Type is Outsider rather than Humanoid.&lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Spirited:&lt;/strong&gt; Aasimar are strong willed and insightful. They start with a d6 in\n Spirit instead of a d4. This increases maximum Spirit to d12+1.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;h3&gt;Alternate Ancestral Abilities&lt;/h3&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Celestial Crusader:&lt;/strong&gt; Some aasimars follow their destiny to war against the powers of ultimate\n evil. These individuals gain &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.5Of9SZShsZ1mtQEP&quot;&gt;&lt;i&gt;&lt;/i&gt;Favored Enemy&lt;/a&gt; (Outsider) as per the Ranger Class Edge\n in &lt;em&gt;Pathfinder for Savage Worlds&lt;/em&gt;. This replaces Diplomatic.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Exalted Resistance:&lt;/strong&gt; An aasimar with this ability gains the &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.NihYnNOlwR2j7WaM&quot; data-id=&quot;NihYnNOlwR2j7WaM&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Arcane Resistance&lt;/a&gt; Edge\n even if she does not meet the Requirements. This replaces Spirited.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Halo:&lt;/strong&gt; Some aasimar possess the unique ability to manifest halos. These aasimar's Daylight ability\n creates a halo shaped light centered on their heads. When the halo is manifested, the aasimar gains a free reroll\n on Tests against evil creatures. This replaces Darkvision.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.x5timhEqd5NL5oVd]{Aasimar}</td>\n <td class=\"centered\">Unknown ability subtype - please file a bug</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h2&gt;Catfolk&lt;/h2&gt;\n&lt;p&gt;\n Catfolk are natural explorers who rarely tire of trailblazing, but such efforts are not limited to the search for\n distant lands. Many catfolk see personal growth and development as equally valid avenues of exploration. Catfolk are\n curious by nature, and their culture never discourages inquisitiveness, but rather fosters and encourages it.\n &lt;/p&gt;\n&lt;p&gt;\n Outsiders see them as quirky extroverts, but within catfolk tribes there is no shame attached to minor\n peculiarities, eccentricities, or foolhardiness. All but the most inwardly focused catfolk enjoy being the center of\n attention, but not at the expense of their tribe, whether its the one the catfolk are born into or the tribe they\n choose through the bonds of friendship. Catfolk tend to be both generous and loyal to their family and friends.\n &lt;/p&gt;\n&lt;h3&gt;Physical Description&lt;/h3&gt;\n&lt;p&gt;\n Catfolk are lithe and slender, standing between dwarves and humans in stature. While clearly humanoid, they possess\n many feline features, including a coat of soft fine fur, slit pupils, catlike ears, and a sleek, slender tail. Their\n fingers terminate in small, sharp, retractable claws, though they are typically not powerful enough to be used as\n weapons. Some members of the species—either by quirk of birth or from years of honing—can use them with deadly\n effect. Feline whiskers are not uncommon, and hair and eye color vary greatly.\n &lt;/p&gt;\n&lt;h3&gt;Society&lt;/h3&gt;\n&lt;p&gt;\n While self-expression is an important aspect of catfolk culture, it is mitigated by a strong sense of community and\n group effort. The pursuit of personal power never comes before the health and wellbeing of the tribe. More than one\n enemy has underestimated this seemingly gentle people only to discover much too late that their cohesion also\n provides them great strength.\n &lt;/p&gt;\n&lt;p&gt;\n Catfolk prefer to be led by their most competent members, usually a council of sub-chieftains chosen through\n consensus or election. The sub-chiefs then choose a chieftain to lead in times of danger and to mediate disputes\n among the sub-chiefs. The chieftain is the most capable member of the tribe, and is often magically talented.\n &lt;/p&gt;\n&lt;img alt src=&quot;modules/swpf-apg/assets/art/PZO1121_CatfolkNimbleGuardian.webp&quot; style=&quot;shape-outside:url(&amp;quot;modules/swpf-apg/assets/art/PZO1121_CatfolkNimbleGuardian.webp&amp;quot;)&quot; /&gt;\n&lt;p&gt;\n Catfolk who settle in more urban and civilized areas still cling to a similar tribal structure, but often see\n friends outside the tribe, even non-catfolk, as part of their extended tribe. Within adventuring groups, catfolk who\n do not consider themselves the obvious choice as chieftain often defer to the person who most resembles their\n cultural ideal of a chieftain.\n &lt;/p&gt;\n&lt;p&gt;\n &lt;strong&gt;Relations:&lt;/strong&gt; Adaptable and curious, catfolk get along with almost any ancestry that extends\n reciprocal goodwill. They acclimate easily to halflings, humans, and especially elves. Catfolk and elves share a\n passionate nature, as well as a love of music, dance, and storytelling; elven communities often mentor catfolk\n tribes, though such elves are careful not to act in a patronizing manner toward their feline friends.\n &lt;/p&gt;\n&lt;p&gt;\n Gnomes make natural companions for catfolk, as catfolk enjoy their strange and obsessive qualities. Catfolk are\n tolerant of kobolds as long as the reptilian beings respect the catfolks boundaries.\n &lt;/p&gt;\n&lt;p&gt;\n The feral nature of orcs stirs as much puzzlement as it does revulsion among catfolk, as they dont understand orcs\n savagery and propensity for self-destruction. Half-orcs, on the other hand, intrigue catfolk, especially those\n half-orcs who strive to excel beyond the deleterious and hateful nature of their savage kin.\n &lt;/p&gt;\n&lt;img alt src=&quot;modules/swpf-apg/assets/art/Catfolk_Full_Figure.webp&quot; style=&quot;shape-outside:url(&amp;quot;modules/swpf-apg/assets/art/Catfolk_Full_Figure.webp&amp;quot;)&quot; /&gt;\n&lt;p&gt;\n&lt;strong&gt;Religion:&lt;/strong&gt; The gods Desna, Cayden Cailean, and Shelyn all speak to the souls of catfolk, and many\n tribes depict the latter two as catfolk themselves. The quest for self-improvement has led many an individual to\n explore different philosophies, including the worship of Irori.\n &lt;/p&gt;\n&lt;h3&gt;Adventurers&lt;/h3&gt;\n&lt;p&gt;\n Natural born trackers, the hunter-gatherer aspect of their tribes pushes many catfolk toward occupations as rangers\n and guides, but such roles dont always speak to their love of performance art, be it song, dance, or storytelling.\n Catfolk legends also speak of a rich tradition of great sorcerers. Those catfolk who internalize their wanderlust\n often become wizards and monks. Catfolk understand that exploration and self-knowledge can lead down many roads, and\n are accepting of nearly all professions and ways of life.\n &lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Languages:&lt;/strong&gt; Common, Catfolk.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Agile:&lt;/strong&gt; Catfolk are graceful and agile. They start with a d6 in Agility instead\n of a d4. This increases maximum Agility to d12+1.\n &lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Cat's Luck:&lt;/strong&gt; Catfolk get a free reroll on failed &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Evasion&lt;/a&gt; rolls.&lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Low Light Vision:&lt;/strong&gt; Like other feline creatures, catfolk can see perfectly in low light. They\n ignore penalties for Dim and Dark &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Illumination&lt;/a&gt;.\n &lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Sprinter:&lt;/strong&gt; Catfolk increase their running die by one die type.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;h3&gt;Alternate Ancestral Abilities&lt;/h3&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Cats Claws:&lt;/strong&gt; Feral catfolk have stronger and more developed claws than other members of their\n species. Catfolk with this ability have a pair of claws that deal Str+d4 damage (see\n &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Natural Weapons&lt;/a&gt;&lt;/strong&gt;in &lt;em&gt;Pathfinder for Savage Worlds&lt;/em&gt;). This replaces Agile.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Nimble Faller:&lt;/strong&gt; Some catfolk have an amazing sense of balance and keen knowledge of their own\n center of gravity. Catfolk with this ability land on their feet even when they take damage from a fall.\n Furthermore, catfolk with this ability reduce falling damage by 1d6+1. This replaces Sprinter.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Scent:&lt;/strong&gt; These catfolk favor a keen sense of smell over sensitive sight. Catfolk with this ability\n ignore up to 4 points of penalties when attacking foes hidden by magical darkness,\n &lt;em&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.FKymxmrz9ugwfFmb&quot; data-id=&quot;FKymxmrz9ugwfFmb&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;invisibility&lt;/a&gt;&lt;/em&gt; or similar abilities. This replaces Low Light Vision.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.3gc7yYTAnxafBewv]{Catfolk}</td>\n <td class=\"centered\">Unknown ability subtype - please file a bug</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h2&gt;Dhampirs&lt;/h2&gt;\n&lt;p&gt;\n The half-living children of vampires and human females, dhampirs are progenies of tragedy. The circumstances of a\n dhampirs conception are often called into question but scarcely understood, as few mothers survive the childbirth.\n Those who do often abandon their children and refuse to speak of the matter. While some speculate dhampirs result\n when mortals couple with vampires, others claim they form when a pregnant woman suffers a vampire bite.\n &lt;/p&gt;\n&lt;p&gt;\n Some particularly zealous scholars even contest dhampirs status as a unique ancestry, instead viewing them as\n humans suffering from an unholy affliction. Indeed, this hypothesis is strengthened by dhampirs seeming inability\n to reproduce; their offspring are inevitably humans. Regardless, they live and die just like any other mortal\n creatures, despite possessing a supernatural longevity akin to that of elves.\n &lt;/p&gt;\n&lt;p&gt;\n Hardship and suffering fill a dhampirs formative years. Most grow up as orphans, and despite their exquisite\n features, they face a lifetime of prejudice, mistrust, fear, and persecution. Humans who witness the nature of a\n dhampir childs supernatural powers or sensitivity to daylight display an array of reactions ranging from awe to\n terror to outright hatred.\n &lt;/p&gt;\n&lt;p&gt;\n Eventually, a dhampir must learn to cope with these difficulties and find his place in the world. Dhampirs keep few,\n if any, close companions. Even with those they feel attached to, most dhampirs are sullen and reserved. Some fear\n the persecution heaped upon them may be transferred to their companions, whereas others worry their own bloodlust\n will one day overwhelm them and theyll inadvertently turn upon their friends.\n &lt;/p&gt;\n&lt;h3&gt;Physical Description&lt;/h3&gt;\n &lt;p&gt;\n Tall and slender and with well-defined musculature, dhampirs look like statuesque humans of unearthly beauty. Their\n hair, eye, and skin colors resemble unnerving versions of their mothers; many possess a ghastly pallor,\n particularly in the sunlight, while those with dark complexions often possess skin the color of a bruise.\n &lt;/p&gt;\n&lt;img alt src=&quot;modules/swpf-apg/assets/art/Dhampir.webp&quot; style=&quot;shape-outside:url(&amp;quot;modules/swpf-apg/assets/art/Dhampir.webp&amp;quot;)&quot; /&gt;\n&lt;p&gt;\n While many dhampirs can pass as humans, their features are inevitably more pronounced and they move with an\n unnaturally fluid grace. All dhampirs have elongated incisors. While not true fangs, these teeth are sharp enough to\n draw blood, and many suffer a desire to indulge in sanguinary delights, despite the fact that it provides no\n physical benefit.\n &lt;/p&gt;\n&lt;h3&gt;Society&lt;/h3&gt;\n&lt;p&gt;\n Dhampirs have no culture of their own, nor do they have any known lands or even communities. Often born in secret\n and abandoned at orphanages or left to die, they tend to live solitary lives. Individuals acquire the cultural\n beliefs and teachings of the regions in which they grow up, and adopt additional philosophies over the course of\n their lives. This ability to adapt to a variety of circumstances provides dhampirs with a social camouflage that\n hides them from both predators and prey.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Relations:&lt;/strong&gt; As dhampirs are scions of evil, few outsiders view them favorably. They share an\n affinity for those half-breeds whose ancestry also sets them apart from human society, particularly tieflings and\n half-orcs. Humans view them with a combination of fear and pity, though such feelings often devolve into hatred and\n violence. Others, such as dwarves, elves, and halflings, simply shun them.\n &lt;/p&gt;\n &lt;img alt src=&quot;modules/swpf-apg/assets/art/Dhampire_Final.webp&quot; style=&quot;shape-outside:url(&amp;quot;modules/swpf-apg/assets/art/Dhampire_Final.webp&amp;quot;)&quot; /&gt;\n&lt;p&gt;\n&lt;strong&gt;Religion:&lt;/strong&gt; Dhampirs who become vampire hunters tend to worship Sarenrae or Pharasma, depending on\n their moral stance. Those who have spiraled into evil and embraced their undead heritage typically worship the demon\n lord Zura the Vampire Queen or Urgathoa, goddess of the undead.\n &lt;/p&gt;\n&lt;h3&gt;Adventurers&lt;/h3&gt;\n&lt;p&gt;\n The life of an adventurer comes naturally to most dhampirs, since constant persecution condemns many to spend their\n days wandering. Regardless of their reasons, most dhampirs simply feel more at home on the road than in a\n settlement.\n &lt;/p&gt;\n&lt;p&gt;\n Almost universally, those inclined toward magic pursue the field of necromancy, though dhampir alchemists have been\n known to obsess over transforming their own bodies with potions and mutagens.\n &lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Language&lt;/strong&gt;&lt;strong&gt;s:&lt;/strong&gt; Common.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Agile:&lt;/strong&gt; Dhampirs are graceful and agile. They start with a d6 in Agility instead\n of a d4. This increases maximum Agility to d12+1.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Detect Undead:&lt;/strong&gt; As a limited action, a dhampir can sense undead within 20&quot; (40\n yards). As a limited free action, the dhampir knows the number of undead and can estimate how\n powerful each one is.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Light Sensitive:&lt;/strong&gt; Dhamphirs suffer a 1 on Trait rolls requiring sight while in\n bright light.\n &lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Night Vision:&lt;/strong&gt; Dhampirs ignore all penalties for &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Illumination&lt;/a&gt;.&lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Reduced Vitality:&lt;/strong&gt; Dhampirs suffer 1 Toughness.&lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Undead Resistance:&lt;/strong&gt; Damphirs get a free reroll to resist contracting diseases and\n are immune to Energy Drain (see &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Energy Drain&lt;/a&gt; &lt;/strong&gt;in\n &lt;em&gt;Pathfinder for Savage Worlds&lt;/em&gt;).\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;h3&gt;Alternate Ancestral Abilities&lt;/h3&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Dayborn:&lt;/strong&gt; A few dhampirs are born during the day under the blessings of priests, and their blood\n has weaker ties to their undead bloodline than others. Such dhampirs are unhindered by daylight and lose Light\n Sensitivity and replace Night Vision with &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary-abilities.Item.kBgWQe1G3hR8bkTr&quot; data-id=&quot;kBgWQe1G3hR8bkTr&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-bestiary.swpf-bestiary-abilities&quot; data-tooltip=&quot;Ability Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Low Light Vision&lt;/a&gt;.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Fangs:&lt;/strong&gt; On occasion, a dhampir may inherit his fathers lengthy canines. These dhampir can make\n bite attacks dealing Str+d4 damage (See &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Natural Weapons&lt;/a&gt; &lt;/strong&gt;in\n &lt;em&gt;Pathfinder for Savage Worlds&lt;/em&gt;). This replaces Undead Resistance.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Vampiric Empathy:&lt;/strong&gt; Though dhampirs often relate poorly to humanoids, some share an affinity with\n baser creatures. These dhampirs gain the ability to communicate with bats, rats, and wolves. In addition, they get\n a free reroll on failed Persuasion rolls when dealing with these animals. This replaces Detect\n Undead.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.gt9GJWXpOmYWKjXp]{Dhampirs}</td>\n <td class=\"centered\">Unknown ability subtype - please file a bug</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Dwarves are a stern and hardy folk, ensconced in cities carved from the hearts of mountains. A proud, warlike people, dwarves remain determined to repel the depredations of their ancestral enemies. They tolerate “frail” peoples, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.Yp6iCWw4GRUUceYd&quot; data-id=&quot;Yp6iCWw4GRUUceYd&quot;&gt;&lt;i&gt;&lt;/i&gt;(elves&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.9EZwcCQHy0qS37QC&quot; data-id=&quot;9EZwcCQHy0qS37QC&quot;&gt;&lt;i&gt;&lt;/i&gt;gnomes&lt;/a&gt; and &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.WxmKCksFZ8y8pSH7&quot; data-id=&quot;WxmKCksFZ8y8pSH7&quot;&gt;&lt;i&gt;&lt;/i&gt;halflings&lt;/a&gt;) while they often bond with &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.QvAbanNTyuAtDYUa&quot; data-id=&quot;QvAbanNTyuAtDYUa&quot;&gt;&lt;i&gt;&lt;/i&gt;humans&lt;/a&gt;, whose industrious nature comes closest to dwarven ideals.&lt;/p&gt;\n&lt;p&gt;Short and stocky, dwarves stand a foot or two shorter than most humans. Male and female dwarves pride themselves on the length of their hair. Men often decorate their beards with clasps and intricate braids. A clean shaven male dwarf is a sure sign of madness.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Languages:&lt;/strong&gt; Common and Dwarven.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Age Range:&lt;/strong&gt; Adult 45, old age 188, max age 250-450.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Dwarf Males:&lt;/strong&gt; Height 3'11-4'5 and weight 164-206 (Average 4'2&quot; , 185 lbs).&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Dwarf Females:&lt;/strong&gt; Height: 3'9&quot;-4'3&quot; and weight 134-176 (Average 4'0&quot;, 165 lbs).&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Darkvision: &lt;/span&gt; Dwarven eyes are accustomed to the dark of the underearth. Dwarves ignore penalties for &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Illumination&lt;/a&gt; up to 10” (20 yards).&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Iron constitution:&lt;/span&gt; Dwarves add +1 when resisting &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;poison&lt;/a&gt;. They also add +1 when resisting or recovering from powers or abilities that state they work like a power.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Reduced Pace:&lt;/span&gt; Decrease the characters &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Pace&lt;/a&gt; by 1 and reduce the running die by one die type.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Stonecunning:&lt;/span&gt; Dwarves grow up in halls and caverns of worked stone, and get a &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox&quot; data-id=&quot;vCgljdLs3PT0YUox&quot;&gt;&lt;i&gt;&lt;/i&gt;Notice&lt;/a&gt; roll at +2 as a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;free action&lt;/a&gt; within 10 feet of unusual stonework such as traps and hidden doors. Success means they know something is off, and a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; gives them more specific information such as how to trigger the trap or open the door.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Tough:&lt;/span&gt; Stout and tough, Dwarves start with a d6 in &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Vigor&lt;/a&gt; instead of a d4. This increases maximum Vigor to d12+1. They treat their &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Strength&lt;/a&gt; as one die type higher when determining &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Encumbrance&lt;/a&gt;&lt;/strong&gt; and Minimum Strength to use armor and equipment without penalty (but not weapons). This ability stacks with the &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.Lb9TzlKKFrqIKXlB&quot; data-id=&quot;Lb9TzlKKFrqIKXlB&quot;&gt;&lt;i&gt;&lt;/i&gt;Brawny&lt;/a&gt; Edge if the dwarf has it.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.tXPOU84WwCD6YVZn]{Dwarf}</td>\n <td class=\"centered\">Unknown ability subtype - please file a bug</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The long-lived elves are children of the natural world, superficially similar to fey creatures and yet distinct in important ways. Elves value their privacy and traditions. Although they are often slow to make friends, once an outsider is accepted as a comrade, such alliances can last for generations. Elves distrust &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.HLsMd55izAR4LZId&quot; data-id=&quot;HLsMd55izAR4LZId&quot;&gt;&lt;i&gt;&lt;/i&gt;half-orcs&lt;/a&gt; and display a fascination with &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.QvAbanNTyuAtDYUa&quot; data-id=&quot;QvAbanNTyuAtDYUa&quot;&gt;&lt;i&gt;&lt;/i&gt;humans&lt;/a&gt;, while remaining mostly indifferent to other peoples.&lt;/p&gt;\n&lt;p&gt;Elves are tall, thin souls with pointed ears and deep-set eyes of various colors. Whether they hail from the deep forests or hidden valleys, elves are born more graceful than humans, though somewhat slighter. Elves are known for their patience and affinity for magic.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Languages:&lt;/strong&gt; Common and Elven.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Age Range:&lt;/strong&gt; Adult 115, old age, 263, max age 350-750.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Elf Males:&lt;/strong&gt; Height 5'6-6'8 and weight 116-158 (Average 6'1&quot; , 127 lbs).&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Elf Females:&lt;/strong&gt; Height 5'6&quot;-6'4&quot; and weight 96-126 (Average 6'1&quot;, 117 lbs).&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Agile:&lt;/span&gt; Elves are graceful and agile. They start with a d6 in &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Agility&lt;/a&gt; instead of a d4. This increases maximum Agility to d12+1.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Elven Magic:&lt;/span&gt; Elves have an inherent connection to arcane energies. Elves get a free &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;reroll&lt;/a&gt; when rolling to resist enemy powers.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Intelligence: &lt;/span&gt;Elves are highly intelligent and long-lived. They start with a d6 in &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Smarts&lt;/a&gt; instead of a d4. This increases maximum Smarts to d12+1.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Keen Senses:&lt;/span&gt; Elves start with a d6 in &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox&quot; data-id=&quot;vCgljdLs3PT0YUox&quot;&gt;&lt;i&gt;&lt;/i&gt;Notice&lt;/a&gt; instead of a d4. This increases their maximum Notice to d12+1.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Low Light Vision: &lt;/span&gt;Elven eyes amplify light. Others often claim they can see stars in the elves eyes. They ignore penalties for Dim and Dark &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Illumination&lt;/a&gt;.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Slender:&lt;/span&gt; Slight of build and less robust than others, elves suffer 1 Toughness and 1 to &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Vigor&lt;/a&gt; rolls.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.Yp6iCWw4GRUUceYd]{Elf}</td>\n <td class=\"centered\">Unknown ability subtype - please file a bug</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Unknown forces drove the gnomes from that realm long ago, forcing them to seek refuge in this world. Despite this, the gnomes have never completely abandoned their fey roots. They are often regarded by other peoples as strange and unpredictable; as a result, gnomes sometimes have difficulty interacting with others even though they bear no particular animosity to anyone.&lt;/p&gt;\n&lt;p&gt;Gnomes are small; they rarely exceed three feet tall. Their hair tends towards vibrant colors from the fiery orange of autumn leaves to the deep purple of wildflowers. Their facial features vary, although many have large mouths and eyes. Whimsical people, gnomes are known as tricksters who prefer action to inaction.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Languages:&lt;/strong&gt; Common, Gnome, and Sylvan.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Age Range:&lt;/strong&gt; Adult 45, old age 150, max age 200-500.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Gnome Males:&lt;/strong&gt; Height 3'2-3'8 and weight 37-43 (Average 3'5&quot; , 40 lbs).&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Gnome Females:&lt;/strong&gt; Height 3'-3'6&quot; and weight 32-38 (Average 3'3&quot;, 35 lbs).&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;GNOME MAGIC:&lt;/span&gt; Gnomes can cast &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05cantrips000000&quot; data-id=&quot;05cantrips000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;cantrips&lt;/a&gt; as if they knew each of the following powers:&lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.XNv3EegYZJArCgZ3&quot; data-id=&quot;XNv3EegYZJArCgZ3&quot;&gt;&lt;i&gt;&lt;/i&gt;light&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KiXr9uwOkAM54cPO&quot; data-id=&quot;KiXr9uwOkAM54cPO&quot;&gt;&lt;i&gt;&lt;/i&gt;sound&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0rMhoKSBo2KMfdFl&quot; data-id=&quot;0rMhoKSBo2KMfdFl&quot;&gt;&lt;i&gt;&lt;/i&gt;telekinesis&lt;/a&gt;,&lt;/em&gt; and &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.YqEJzH8WEdDjrzuD&quot; data-id=&quot;YqEJzH8WEdDjrzuD&quot;&gt;&lt;i&gt;&lt;/i&gt;beast friend&lt;/a&gt;&lt;/em&gt; using their &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Smarts&lt;/a&gt; (or &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.2RA48PWupieEsM0u&quot; data-id=&quot;2RA48PWupieEsM0u&quot;&gt;&lt;i&gt;&lt;/i&gt;arcane skill&lt;/a&gt; if they have one). They have 1 &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powers00000001&quot; data-id=&quot;05powers00000001&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Point&lt;/a&gt; for activating these cantrips, regained as usual (see &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05activation0000&quot; data-id=&quot;05activation0000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;). Gnomes with an Arcane Background or Mystic Power add their bonus Power Point to their pool but must still learn the spells if they wish to cast them normally.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Keen Senses:&lt;/span&gt; Gnomes start with a d6 in &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox&quot; data-id=&quot;vCgljdLs3PT0YUox&quot;&gt;&lt;i&gt;&lt;/i&gt;Notice&lt;/a&gt; instead of a d4. This increases their maximum Notice to d12+1.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Low Light Vision: &lt;/span&gt;Gnome eyes amplify light. They ignore penalties for Dim and Dark &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Illumination&lt;/a&gt;.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Obsessive:&lt;/span&gt; Gnomes start with a d4 in any one &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Smarts&lt;/a&gt;-related skill.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Reduced Pace: &lt;/span&gt;Decrease the characters Pace by 1 and reduce the running die by one die type.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Size 1: &lt;/span&gt;Averaging roughly three and a half feet tall, gnomes reduce their &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Size&lt;/a&gt; and Toughness by 1.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Tough:&lt;/span&gt; Gnomes are surprisingly hardy despite their size and strength. They start with a d6 in &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Vigor&lt;/a&gt; instead of a d4. This increases maximum Vigor to d12+1.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.9EZwcCQHy0qS37QC]{Gnome}</td>\n <td class=\"centered\">Unknown ability subtype - please file a bug</td>\n <td class=\"centered\">\n Grants Powers\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h2&gt;Goblins&lt;/h2&gt;\n&lt;p&gt;\n Its been almost 20 years since the end of the Goblinblood Wars that scorched the Chitterwood, forcing dozens of\n tribes into hiding. Now with new threats rising up, the many tribal elders have put aside their reckless ways in the\n hope of forging alliances that give them a chance at survival. While many have stayed to protect their homelands,\n others have become refugees, with some traveling to Absalom in search of a home that might offer them sanctuary in a\n world that does not trust them.\n &lt;/p&gt;\n&lt;h3&gt;Physical Description&lt;/h3&gt;\n &lt;p&gt;\n Goblins are short, ugly humanoids. Their scrawny bodies are topped with oversized and usually hairless heads with\n massive ears and beady red or occasionally yellow eyes. Goblins skin tone varies based on the surrounding\n environment; common skin tones include green, gray, and blue, though black and even pale white goblins have been\n sighted. Their voracious appetites are served well by their huge mouths filled with jagged teeth.\n &lt;/p&gt;\n&lt;h3&gt;Society&lt;/h3&gt;\n&lt;p&gt;\n Even those goblins who break from their destructive past often subtly perpetuate some of the qualities that have\n been tied to the creatures for millennia. Goblins tend to flock to strong leaders, fiercely protecting those\n companions who have protected them from physical harm or offered a sympathetic ear when they learn of the goblins\n woes. Some goblins remain deeply fascinated with fire, or fearlessly devour meals that might turn others stomachs.\n Others are endless tinkerers and view their companions trash simply as components of gadgets yet to be made.\n Occasionally, fellow adventurers find these proclivities unsettling or odd, but more often than not, goblins\n friends consider these qualities endearing.\n &lt;/p&gt;\n&lt;p&gt;\n Goblins reach adolescence by the age of three and adulthood four or five years later. In theory, goblins could live\n 50 years or more, but without anyone to protect them from each other or themselves, few live past 20 years of age.\n Goblins typically stand about 3 feet tall, with skin colors that range from green to gray to blue.\n &lt;/p&gt;\n&lt;img alt src=&quot;modules/swpf-apg/assets/art/Goblin_Full_Figure.webp&quot; style=&quot;shape-outside:url(&amp;quot;modules/swpf-apg/assets/art/Goblin_Full_Figure.webp&amp;quot;)&quot; /&gt;\n&lt;p&gt;\n&lt;strong&gt;Relations:&lt;/strong&gt; Though goblins culture has splintered radically, their reputation across the Inner Sea\n region has changed little. As such, goblins who travel to larger cities are frequently subjected to derision, and as\n a result many goblins work twice as hard at proving their worth. Those who befriend a goblin quickly learn that\n while a goblins friendship might include all manners of pranks, such fun comes from a place of true\n acceptance—something that a goblin does not give freely.\n &lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Religion:&lt;/strong&gt; Many goblin adventurers typically worship Cayden Cailean.&lt;/p&gt;\n&lt;h3&gt;Adventurers&lt;/h3&gt;\n&lt;p&gt;\n Some backgrounds make for particularly good adventurers. Goblins who come from lawless tribes may seek refuge while\n entertainers may seek a living performing for audiences around the world. Many goblins consider alchemy, since they\n love fire or life as a bard, since many goblins love songs.\n &lt;/p&gt;\n&lt;img alt src=&quot;modules/swpf-apg/assets/art/Goblin_Alchemist.webp&quot; style=&quot;shape-outside:url(&amp;quot;modules/swpf-apg/assets/art/Goblin_Alchemist.webp&amp;quot;)&quot; /&gt;\n&lt;p&gt;\n Scrappy survivors often take to the role of a rogue who darts about the shadows, though their natural charismatic\n nature also draws them to the pursuit of magical power, such as that of a sorcerer or wizard.\n &lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Languages:&lt;/strong&gt; Common, Goblin.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Agile:&lt;/strong&gt; Goblins are fast and agile. They start with a d8 in Agility instead of a\n d4. This increases maximum Agility to d12+2.\n &lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Capable Rider:&lt;/strong&gt; Goblins start with a d4 in Riding.&lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Darkvision:&lt;/strong&gt; Goblin eyes are able to pierce the darkness. They ignore penalties for\n &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Illumination&lt;/a&gt; up to 10” (20 yards).\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Outsider (Major):&lt;/strong&gt; Almost every non-goblin culture is suspicious of goblins. They subtract 2 from\n all Persuasion rolls and are often bullied by others.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;SIZE 1:&lt;/strong&gt; Averaging roughly three feet tall, goblins reduce their &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Size&lt;/a&gt; and\n Toughness by 1.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Sneaky:&lt;/strong&gt; Goblins start with a d6 in &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Stealth&lt;/a&gt; instead of a d4. This\n increases maximum Stealth to d12+1.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;h3&gt;Alternate Ancestral Abilities&lt;/h3&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Eat Anything:&lt;/strong&gt; Raised with little or no proper food, many goblins have learned to survive by\n eating whatever they happen across and can digest nearly anything without getting sick. Goblins with this ability\n get a free reroll on Survival checks to forage for food and a +2 bonus on\n Vigor checks caused by consuming toxic substances. This ancestral ability replaces Capable Rider.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Hard Head, Big Teeth:&lt;/strong&gt; Goblins are known for their balloonlike heads and enormous maws, but some\n have even more exaggeratedly large heads filled with razor-sharp teeth. Goblins with this trait gain a bite\n (Str+d4, see &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Natural Weapons&lt;/a&gt;&lt;/strong&gt;). This ancestral ability replaces Sneaky.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Over-Sized Ears:&lt;/strong&gt; While goblins ears are never dainty, these goblins have freakishly large ears\n capable of picking up even the smallest sounds. Goblins with this ancestral ability start with a d6 in\n Notice instead of a d4. This increases maximum Notice to d12+1. This replaces Capable Rider.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.yjmmEiCG4bvtsgKJ]{Goblins}</td>\n <td class=\"centered\">Unknown ability subtype - please file a bug</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Half-elves gain the grace of their namesakes, but none of their elegant frailty. Many are well-adjusted progeny of loving unions between a &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.QvAbanNTyuAtDYUa&quot; data-id=&quot;QvAbanNTyuAtDYUa&quot;&gt;&lt;i&gt;&lt;/i&gt;human&lt;/a&gt; and an &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.Yp6iCWw4GRUUceYd&quot; data-id=&quot;Yp6iCWw4GRUUceYd&quot;&gt;&lt;i&gt;&lt;/i&gt;elf&lt;/a&gt;, but some are shunned by one side of the family or the other. Others may even be mistreated. Hence, a half-elf understands loneliness, and knows that identity is less a product of ancestry than of life experience. As such, half-elves are often open to friendships and alliances with others, and less likely to rely on first impressions.&lt;/p&gt;\n&lt;p&gt;Their lifespans are closer to their human lineage than those of their elven kin. They exhibit physical characteristics from both their parents, such as pointed ears and human eyes, usually with a pleasing overall effect.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Languages:&lt;/strong&gt; Common and Elven.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Age Range:&lt;/strong&gt; Adult 22, old age 93, max age 125-185.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Half-elf Males:&lt;/strong&gt; Height 5'4-6'6 and weight 110-180 (Average 5'11&quot; , 155 lbs).&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Half-elf Females:&lt;/strong&gt; Height 5'2&quot;-6'4&quot; and weight 100-170 (Average 5'9&quot;, 135 lbs).&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Elven Magic:&lt;/span&gt; Half-elves have an inherent connection to arcane energies. They get a free &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;reroll&lt;/a&gt; when rolling to resist enemy powers.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Flexibility:&lt;/span&gt; Half-elves start with a d6 in any one &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Attribute&lt;/a&gt; instead of a d4. This does &lt;em&gt;not&lt;/em&gt; increase the attribute maximum.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Low Light Vision:&lt;/span&gt; Half-elven eyes amplify light. They ignore penalties for Dim and Dark &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Illumination&lt;/a&gt;.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.hNIJOC9JjuAz84fe]{Half-Elf}</td>\n <td class=\"centered\">Unknown ability subtype - please file a bug</td>\n <td class=\"centered\">\n Grants Powers\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Half-orcs exhibit characteristics of their orc forebears as well as the other branch of their family tree (usually human). They are rarely the result of loving unions, a fact which causes others to distrust and even fear them. Half-orcs are sometimes accepted by orcish communities, but are usually shunned by most others, including &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.QvAbanNTyuAtDYUa&quot; data-id=&quot;QvAbanNTyuAtDYUa&quot;&gt;&lt;i&gt;&lt;/i&gt;humans&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.Yp6iCWw4GRUUceYd&quot; data-id=&quot;Yp6iCWw4GRUUceYd&quot;&gt;&lt;i&gt;&lt;/i&gt;elves&lt;/a&gt;, and &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.tXPOU84WwCD6YVZn&quot; data-id=&quot;tXPOU84WwCD6YVZn&quot;&gt;&lt;i&gt;&lt;/i&gt;dwarves&lt;/a&gt;, because of longstanding enmity with their ancestors.&lt;/p&gt;\n&lt;p&gt;Some half-orcs choose to live among non-orcish peoples, turning their backs on their belligerent roots and looking to redeem themselves. Many are heroic souls trying to prove themselves.&lt;/p&gt;\n&lt;p&gt;Half-orcs stand between six and seven feet tall, with powerful builds. Their features are harsh and angular, like that of orcs. Their natural life-span is the same as humans, though it is rare when one dies of old age.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Languages:&lt;/strong&gt; Common and Orc.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Age Range:&lt;/strong&gt; Adult 15, old age 45, max age 60-80.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Half-orc Males:&lt;/strong&gt; Height 5'-6'10 and weight 164-318 (Average 5'11&quot;, 241 lbs).&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Half-orc Females:&lt;/strong&gt; Height 4'7&quot;-6'5&quot; and weight 124-278 (Average 5'6&quot;, 201 lbs).&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Darkvision:&lt;/span&gt; Half-orcs ignore penalties for &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Illumination&lt;/a&gt; up to 10” (20 yards).&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Intimidating:&lt;/span&gt; By their very nature, half-orcs inspire fear and awe. They start with a d4 in &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3&quot; data-id=&quot;bXmxqDf5UJXR5TQ3&quot;&gt;&lt;i&gt;&lt;/i&gt;Intimidation&lt;/a&gt;. This increases maximum Intimidation to d12+1.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Orc Ferocity: &lt;/span&gt;Half-orcs are as tough as old boots. They gain +1 Toughness.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Outsider (MINOR):&lt;/span&gt; Most cultures are suspicious of half-orcs, and orcish societies distrust their human sides. They subtract 2 from all &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd&quot; data-id=&quot;kqkMaTGmxUfClQEd&quot;&gt;&lt;i&gt;&lt;/i&gt;Persuasion&lt;/a&gt; rolls and are often resented or belittled by others.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Strong: &lt;/span&gt; Half-orcs possess some of the might of their orcish ancestry. They start with a d6 in &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Strength&lt;/a&gt; instead of a d4. This increases maximum Strength to d12+1.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.HLsMd55izAR4LZId]{Half-Orc}</td>\n <td class=\"centered\">Unknown ability subtype - please file a bug</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Halflings are small, nimble people with fuzzy brown or black hair on their heads and feet. Their cheerful optimism (or wily cunning) gives them a “never say die” attitude that makes them a match for creatures twice their size. Halflings see no reason to invite trouble and tend to live in their own close-knit communities far off the beaten path. They possess a strong sense of humor, curiosity, and bravado— qualities which lead some halflings to lives of adventure.&lt;/p&gt;\n&lt;p&gt;Halflings prefer to walk barefoot, leading to the bottoms of their feet being roughly calloused.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Languages:&lt;/strong&gt; Common and Halfling.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Age Range:&lt;/strong&gt; Adult 22, old age 75, max age100-200.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Halfling Males:&lt;/strong&gt; Height 2'10-3'4 and weight 32-38 (Average 3'1&quot; , 35 lbs).&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Halfling Females:&lt;/strong&gt; Height 2'8&quot;-3'2&quot; and weight 27-33 (Average 2'11&quot;, 30 lbs).&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Agile:&lt;/span&gt; Halflings are graceful and agile. They start with a d6 in &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Agility&lt;/a&gt; instead of a d4. This increases maximum Agility to d12+1.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Keen Senses:&lt;/span&gt; Keen senses allow halflings to catch details others might miss. They start with a d6 in &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox&quot; data-id=&quot;vCgljdLs3PT0YUox&quot;&gt;&lt;i&gt;&lt;/i&gt;Notice&lt;/a&gt; instead of a d4. This increases maximum Notice to d12+1.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Lucky: &lt;/span&gt;Halflings have a knack for surviving. They gain the &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.aiZdEMsD2xRcZxFU&quot; data-id=&quot;aiZdEMsD2xRcZxFU&quot;&gt;&lt;i&gt;&lt;/i&gt;Luck&lt;/a&gt; Edge. Even halfling &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Extras&lt;/a&gt; gain this ability!&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Reduced Pace:&lt;/span&gt; Decrease &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Pace&lt;/a&gt; by 1 and reduce the running die by one die type.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Size 1:&lt;/span&gt; Halflings reduce their &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Size&lt;/a&gt; and Toughness by 1.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Sure-Footed:&lt;/span&gt; Naturally graceful, halflings start with a d6 in &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; instead of a d4. This increases maximum Athletics to d12+1.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;div&gt; &lt;/div&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.WxmKCksFZ8y8pSH7]{Halfling}</td>\n <td class=\"centered\">Unknown ability subtype - please file a bug</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Humans possess exceptional drive and ambition. They demonstrate a great capacity to endure hardships, as well as a penchant for expanding their territories. Humanity is often characterized by its tumultuousness and diversity; cultures range from small, nomadic tribes to peaceful agrarian villages and vast cosmopolitan (even decadent) cities and kingdoms.&lt;/p&gt;\n&lt;p&gt;The physical characteristics of humans are as varied as the worlds climes. From dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Language&lt;/strong&gt;&lt;strong&gt;s:&lt;/strong&gt; Common.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Age Range:&lt;/strong&gt; Adult 17, old age 53, max age 70-110&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Human Males:&lt;/strong&gt; Height 5'-6'6 and weight 130-220 (Average 5'9&quot; , 175 lb).&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Human Females:&lt;/strong&gt; Height 4'7&quot;-6'1&quot; and weight 95-185 (Average 5'4&quot;, 140 lb).&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Adaptability:&lt;/span&gt; Humans start with a free &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01edges000000000&quot; data-id=&quot;01edges000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Edge&lt;/a&gt; (they must meet the requirements, as usual). They also gain a d6 in any one &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Attribute&lt;/a&gt; instead of a d4. This does &lt;em&gt;not&lt;/em&gt; increase the attribute limit.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.QvAbanNTyuAtDYUa]{Human}</td>\n <td class=\"centered\">Unknown ability subtype - please file a bug</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h2&gt;Tiefling&lt;/h2&gt;\n&lt;p&gt;\n Simultaneously more and less than mortal, tieflings are the offspring of humans and fiends. With otherworldly blood\n and traits to match, tieflings are often shunned and despised out of reactionary fear. Most tieflings never know\n their fiendish sire, as the coupling that produced their curse occurred generations earlier. The taint is\n long-lasting and persistent, often manifesting at birth or sometimes later in life, as a powerful, though often\n unwanted, boon.\n &lt;/p&gt;\n&lt;p&gt;\n Despite their fiendish appearance and netherworld origins, tieflings have a humans capacity for choosing their\n fate, and while many embrace their dark heritage and side with fiendish powers, others reject their darker\n predilections. Though the power of their blood calls nearly every tiefling to fury, destruction, and wrath, even the\n spawn of a succubus can become a saint and the grandchild of a pit fiend an unsuspecting hero.\n &lt;/p&gt;\n&lt;h3&gt;Physical Description&lt;/h3&gt;\n&lt;p&gt;\n No two tieflings look alike; the fiendish blood running through their veins manifests inconsistently, granting them\n an array of fiendish traits. One might appear as a human with small horns, a barbed tail, and oddly colored eyes,\n while another might manifest a mouth of fangs, tiny wings, and claws, and yet another might possess the perpetual\n smell of blood, foul incenses, and brimstone. Typically, these qualities hearken back in some way to the manner of\n fiend that spawned the tieflings bloodline, but even then the mixture of human and fiendish blood is rarely ruled\n by sane, mortal laws, and the vast flexibility it produces in tieflings is a thing of wonder, running the gamut from\n oddly beautiful to utterly terrible.\n &lt;/p&gt;\n&lt;h3&gt;Society&lt;/h3&gt;\n&lt;p&gt;\n Tieflings on the Material Plane rarely create their own settlements and holdings. Instead, they live on the fringes\n of the land where they were born or choose to settle. Most societies view tieflings as aberrations or curses, but in\n cultures where there are frequent interactions with summoned fiends, and especially where the worship of demons,\n devils, or other evil outsiders is legal or obligatory, tieflings might be much more populous and accepted, even\n cherished as blessings of their fiendish overlords.\n &lt;/p&gt;\n&lt;img alt src=&quot;modules/swpf-apg/assets/art/PZO9423_Saint_Tiefling.webp&quot; style=&quot;shape-outside:url(&amp;quot;modules/swpf-apg/assets/art/PZO9423_Saint_Tiefling.webp&amp;quot;)&quot; /&gt;\n&lt;p&gt;\n Tieflings seldom see another of their own kind, and so usually simply adopt the culture and mannerisms of their\n human parents. On other planes, tieflings form enclaves of their own kind. Often such enclaves are less than\n harmonious—the diversity of tiefling forms and philosophies is an inherent source of conflict between them, and\n cliques and factions constantly form in an ever-shifting hierarchy where only the most opportunistic or devious gain\n advantage. Only those of common bloodlines or those who manage to divorce their worldview from the inherently\n selfish, devious, and evil nature of their birth manage to find true acceptance, camaraderie, and common ground\n among others of their kind.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Relations:&lt;/strong&gt; Tieflings face a significant amount of prejudice from most other cultures, who view them\n as fiend-spawn, seeds of evil, monsters, and lingering curses placed upon the world. Far too often, civilized\n ancestries shun or marginalize them, while more monstrous ones simply fear and reject them unless forced or cowed\n into acceptance. But half-elves, half-orcs, and—most oddly—aasimars tend to view them as kindred spirits who are too\n often rejected or who dont fit into most societies by virtue of their birth. The widespread assumption that\n tieflings are innately evil—ill-founded though it may be—prevents many from easily fitting into most cultures on the\n Material Plane except in exceedingly cosmopolitan or planar-influenced nations.\n &lt;/p&gt;\n&lt;img alt src=&quot;modules/swpf-apg/assets/art/Tiefling_Final.webp&quot; style=&quot;shape-outside:_url(&amp;quot;modules/swpf-apg/assets/art/Tiefling_Final.webp&amp;quot;)&quot; /&gt;\n&lt;p&gt;\n&lt;strong&gt;Religion:&lt;/strong&gt; Though many assume tieflings worship devils and demons, their religious views are as\n varied as their physical forms. Individual tieflings worship all manner of deities, but they are just as likely to\n shun religion all together. Those who give in to the dark whispers that haunt the psyche of all tieflings serve all\n manner of powerful fiends.\n &lt;/p&gt;\n&lt;h3&gt;Adventurers&lt;/h3&gt;\n&lt;p&gt;\n Tieflings rarely integrate into the mortal societies they call home. Drawn to the adventuring life as a method of\n escape, they hope to make a better life for themselves, to prove their freedom from their bloods taint, or to\n punish a world that fears and rejects them.\n &lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Languages:&lt;/strong&gt; Abyssal, Common, and Infernal.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Agile:&lt;/strong&gt; Tieflings start with a d6 in Agility instead of a d4. This increases\n maximum Agility to d12+1.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Darkvision:&lt;/strong&gt; Tieflings ignore penalties for &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Illumination&lt;/a&gt;up to 10” (20 yards).\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Darkness:&lt;/strong&gt; Calling on the shadows, a tiefling can darken an area. Once per day as a limited free\n action, the tiefling can cast minor &lt;em&gt;darkness&lt;/em&gt;as an Innate Power.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Fiendish Sorcery:&lt;/strong&gt; Tiefling sorcerers with the\n Abyssal or Infernal bloodlines reduce the Rank Requirement for\n &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Advanced Bloodline&lt;/a&gt; to Veteran.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Intelligence:&lt;/strong&gt; Tieflings start with a d6 in Smarts instead of a d4. This\n increases maximum Smarts to d12+1.\n &lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Native Outsider:&lt;/strong&gt; A tiefling's Type is Outsider rather than Humanoid.&lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;OUTSIDER (MINOR):&lt;/strong&gt; Most cultures are suspicious of tieflings. They subtract 2 from all\n Persuasion rolls and are often resented or belittled by others.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;h3&gt;Alternate Ancestral Abilities&lt;/h3&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Fiendish Sprinter:&lt;/strong&gt; Some tieflings have feet that are more bestial than human. Whether their feet\n resemble those of a clawed predator or are the cloven hooves common to many of their kind, these tieflings gain\n the Fleet-Footed Edge. This replaces Intelligence.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Prehensile Tail:&lt;/strong&gt; Some tieflings have long, flexible tails that can be used to carry items. While\n they cannot wield weapons with their tails, they can use them to retrieve stowed objects carried on their persons\n as a free action. This replaces Fiendish Sorcery.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Vestigial Wings:&lt;/strong&gt; Some tieflings possess a pair of undersized, withered, or stunted wings like a\n mockery of those of their fiendish forbearer. Sometimes these wings are leathery, like those of a bat. Other times\n they are covered with a scattering of black, red, or violet feathers. Rare manifestations can take even more\n bizarre forms. These wings provide limited lift, allowing her to fly at Pace 6. She must make a\n Vigor roll at the end of every round spent flying or take &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Fatigue&lt;/a&gt;. This replaces\n Fiendish Sorcery.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.JoLonfh6PNhf5cT8]{Tiefling}</td>\n <td class=\"centered\">Unknown ability subtype - please file a bug</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Catfolk Abilities</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Subtype</th>\n <th>Grants Powers</th>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Catfolk are graceful and agile. They start with a d6 in Agility instead of a d4. This increases maximum Agility to d12+1.&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.3gc7yYTAnxaf0000]{Catfolk-Agile}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Catfolk get a free reroll on failed Evasion rolls.&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.3gc7yYTAnxaf0001]{Catfolk-Cat's Luck}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Like other feline creatures, catfolk can see perfectly in low light. They ignore penalties for Dim and Dark Illumination .&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.3gc7yYTAnxaf0002]{Catfolk-Low Light Vision}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Catfolk increase their running die by one die type.&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.3gc7yYTAnxaf0003]{Catfolk-Sprinter}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Dhampirs Abilities</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Subtype</th>\n <th>Grants Powers</th>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Dhampirs are graceful and agile. They start with a d6 in Agility instead of a d4. This increases maximum Agility to d12+1.&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.gt9GJWXpOmYW0000]{Dhampirs-Agile}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;As a limited action , a dhampir can sense undead within 20&quot; (40 yards). As a limited free action , the dhampir knows the number of undead and can estimate how powerful each one is.&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.gt9GJWXpOmYW0001]{Dhampirs-Detect Undead}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Dhamphirs suffer a 1 on Trait rolls requiring sight while in bright light.&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.gt9GJWXpOmYW0002]{Dhampirs-Light Sensitive}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Dhampirs ignore all penalties for Illumination .&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.gt9GJWXpOmYW0003]{Dhampirs-Night Vision}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Dhampirs suffer 1 Toughness .&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.gt9GJWXpOmYW0004]{Dhampirs-Reduced Vitality}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Damphirs get a free reroll to resist contracting diseases and are immune to Energy Drain (see &lt;strong&gt;Energy Drain &lt;/strong&gt; in &lt;em&gt;Pathfinder for Savage Worlds&lt;/em&gt; ).&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.gt9GJWXpOmYW0005]{Dhampirs-Undead Resistance}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Goblin Abilities</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Subtype</th>\n <th>Grants Powers</th>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Goblins are fast and agile. They start with a d8 in Agility instead of a d4. This increases maximum Agility to d12+2.&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.yjmmEiCG4bvt0000]{Goblins-Agile}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Goblins start with a d4 in Riding .&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.yjmmEiCG4bvt0001]{Goblins-Capable Rider}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Goblin eyes are able to pierce the darkness. They ignore penalties for Illumination up to 10” (20 yards).&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.yjmmEiCG4bvt0002]{Goblins-Darkvision}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Almost every non-goblin culture is suspicious of goblins. They subtract 2 from all Persuasion rolls and are often bullied by others.&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.yjmmEiCG4bvt0003]{Goblins-Outsider (Major)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Averaging roughly three feet tall, goblins reduce their Size and Toughness by 1.&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.yjmmEiCG4bvt0004]{Goblins-Size 1}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Goblins start with a d6 in Stealth instead of a d4. This increases maximum Stealth to d12+1.&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.yjmmEiCG4bvt0005]{Goblins-Sneaky}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Tiefling Abilities</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Subtype</th>\n <th>Grants Powers</th>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Tieflings start with a d6 in Agility instead of a d4. This increases maximum Agility to d12+1.&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.JoLonfh6PNhf0000]{Tiefling-Agile}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Calling on the shadows, a tiefling can darken an area. Once per day as a limited free action, the tiefling can cast minor &lt;em&gt;darkness&lt;/em&gt; as an Innate Power .&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.JoLonfh6PNhf0002]{Tiefling-Darkness}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Tieflings ignore penalties for Illumination up to 10” (20 yards).&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.JoLonfh6PNhf0001]{Tiefling-Darkvision}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Tiefling sorcerers with the Abyssal or Infernal bloodlines reduce the Rank Requirement for Advanced Bloodline to Veteran .&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.JoLonfh6PNhf0003]{Tiefling-Fiendish Sorcery}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Tieflings start with a d6 in Smarts instead of a d4. This increases maximum Smarts to d12+1.&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.JoLonfh6PNhf0004]{Tiefling-Intelligence}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;A tiefling's Type is Outsider rather than Humanoid.&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.JoLonfh6PNhf0005]{Tiefling-Native Outsider}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Most cultures are suspicious of tieflings. They subtract 2 from all Persuasion rolls and are often resented or belittled by others.&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Ancestry&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-ancestry.JoLonfh6PNhf0006]{Tiefling-Outsider (Minor)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n </tbody>\n </table>\n </div>",
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"content": "<div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Linked Attribute</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Academics reflects knowledge of the arts, history, archaeology, religion, and similar fields, or the ability to find that information. If an explorer wants to research when the Imperial Calendar began or cite a line from &lt;em&gt;Azvadeva Pujila&lt;/em&gt;, or use his linguistic expertise to decipher a dead language, this is the skill to have.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-skills.8U9t2KO76MmbdsV9]{Academics}</td>\n <td class=\"centered\">\n Sma\n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Alchemy (Smarts)&lt;/h3&gt;\n&lt;p&gt;Alchemy is a new arcane skill for the &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.N6RRQHtMqikZrbyz&quot; data-id=&quot;N6RRQHtMqikZrbyz&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Alchemist&lt;/a&gt; Class Edge.&lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-skills.kSL3I2bK1XYgM8T5]{Alchemy (Smarts)}</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Athletics combines an individuals coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.zZssJZfdRfKTHA8t&quot; data-id=&quot;zZssJZfdRfKTHA8t&quot;&gt;&lt;i&gt;&lt;/i&gt;Brute&lt;/a&gt;&lt;/strong&gt; Edge to link this skill to &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Strength&lt;/a&gt; instead of &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Agility&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-skills.LTo3d0DtN7RDyfvi]{Athletics}</td>\n <td class=\"centered\">\n Agi\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Battle is an individuals command of strategy and tactics. It can be used for general military knowledge and is critical when commanding troops in &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04massbattles000&quot; data-id=&quot;04massbattles000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Mass Battles&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-skills.5qCBzu6mQw2d6EYr]{Battle}</td>\n <td class=\"centered\">\n Sma\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Characters with this skill can handle most any boat or ship common to their setting. They also know how to handle common tasks associated with their vessel such as tying knots, rigging sails, or following currents.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-skills.tqr0sagZNvAfqIIq]{Boating}</td>\n <td class=\"centered\">\n Agi\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-skills.FI27aduuLqjd9Ddq]{Common Knowledge}</td>\n <td class=\"centered\">\n Sma\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Although rare on Golarion, Driving allows a hero to control any powered ground vehicle. Self-powered transports use &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt;, while beast-drawn conveyances use &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.BLH2VIcsFHvTaUkE&quot; data-id=&quot;BLH2VIcsFHvTaUkE&quot;&gt;&lt;i&gt;&lt;/i&gt;Riding&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;Driving rolls are typically only needed in dangerous or stressful conditions, such as &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;chases&lt;/a&gt; or when navigating dangerous roads or attempting to race through crowded city streets.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-skills.kdoUKnIeOkB0swn2]{Driving}</td>\n <td class=\"centered\">\n Agi\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.UZX9VgXc9crNahnF&quot; data-id=&quot;UZX9VgXc9crNahnF&quot;&gt;&lt;i&gt;&lt;/i&gt;Clerics&lt;/a&gt; and &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.cj1oNERsA0TFnB9s&quot; data-id=&quot;cj1oNERsA0TFnB9s&quot;&gt;&lt;i&gt;&lt;/i&gt;druids&lt;/a&gt; use Faith as the arcane skill required for their &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.77bK2pTy9k3arZ9z&quot; data-id=&quot;77bK2pTy9k3arZ9z&quot;&gt;&lt;i&gt;&lt;/i&gt;Arcane Backgrounds&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-skills.OeCACLFCthGF13GR]{Faith}</td>\n <td class=\"centered\">\n Spi\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Fighting covers all hand-to-hand (&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;melee&lt;/a&gt;) attacks, whether its with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-skills.Pm7QWrweS8lP5ElH]{Fighting}</td>\n <td class=\"centered\">\n Agi\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Gambling is common in taverns, roadside inns, the barracks of most armies, or below decks of ships at sea.&lt;/p&gt;\n&lt;p&gt;To simulate an hour of gambling without having to roll for every single toss of the dice or hand of cards, have everyone agree on the stakes, such as 10 gold coins, etc. Everyone in the game then makes a Gambling roll. The lowest total pays the highest total the difference times the stake. The next lowest pays the second highest the difference times the stake, and so on. If theres an odd man left in the middle, he breaks even.&lt;/p&gt;\n&lt;blockquote&gt;&lt;strong&gt;Example:&lt;/strong&gt; A rogue rolls highest with a 10 and the bard rolls lowest with a 4. The difference is 6, so the bard pays 6 × the stake of 10, or 60 gp.&lt;/blockquote&gt;\n&lt;p&gt;&lt;strong&gt;Cheating:&lt;/strong&gt; A character who cheats adds +2 to his roll. The GM may raise or lower this modifier depending on the particulars of the game or the method of cheating. If a cheater rolls a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Critical Failure&lt;/a&gt;, however, she's caught. The consequences depend on the circumstances and who noticed, but are usually unpleasant!&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-skills.zkNwdDxy8jQwPbT5]{Gambling}</td>\n <td class=\"centered\">\n Sma\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Healing has multiple uses, from treating Wounds to diagnosing diseases and analyzing certain kinds of forensic evidence.&lt;/p&gt;\n&lt;p&gt;See the rules on mending and treating &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wounds&lt;/a&gt;, and treatment of &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;disease&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;poison&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;Healing can also be used to analyze evidence that relates to anatomical trauma, including cause of death and approximate time, a general angle of attack, and similar matters. &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Success&lt;/a&gt; provides basic information and a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; increases the details uncovered.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-skills.49VFjpuhm6cGX1hA]{Healing}</td>\n <td class=\"centered\">\n Sma\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.&lt;/p&gt;\n&lt;p&gt;Intimidation is an &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;opposed roll&lt;/a&gt; resisted by the opponents &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Spirit&lt;/a&gt;. In combat, this is a &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Test&lt;/a&gt;&lt;/strong&gt;. Out of combat, a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;successful&lt;/a&gt; roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.&lt;/p&gt;\n&lt;p&gt;In or out of combat, a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Critical Failure&lt;/a&gt; on the roll means the target is immune to this characters Intimidation attempts for the remainder of this encounter!&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Networking:&lt;/strong&gt; Intimidation can also be used as a &quot;macro&quot; skill to simulate several hours of working the streets. See &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04networking0000&quot; data-id=&quot;04networking0000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Networking&lt;/a&gt;&lt;/strong&gt; to see how to crack some heads for favors or information.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-skills.bXmxqDf5UJXR5TQ3]{Intimidation}</td>\n <td class=\"centered\">\n Spi\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Notice is a heros general awareness and alertness. Its used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.&lt;/p&gt;\n&lt;p&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Success&lt;/a&gt; conveys basic information— the character hears movement in the forest, smells distant smoke, or senses someone isnt being completely truthful.&lt;/p&gt;\n&lt;p&gt;A &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-skills.vCgljdLs3PT0YUox]{Notice}</td>\n <td class=\"centered\">\n Sma\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Occult reflects knowledge and experience of magical and supernatural events, processes, items, and creatures.&lt;/p&gt;\n&lt;p&gt;It can be used to decipher glyphs, recall information about Golarion's monsters, recall cures for supernatural maladies like lycanthropy or vampirism, and so on.&lt;/p&gt;\n&lt;p&gt;Finding information in a library, a wizards lair, or in an old dusty tome uses the Academics skill. If the investigators Occult skill is higher, she may use that instead. See &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.8U9t2KO76MmbdsV9&quot; data-id=&quot;8U9t2KO76MmbdsV9&quot;&gt;&lt;i&gt;&lt;/i&gt;Academics&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;\n&lt;p&gt;Some esoteric information will be familiar to people with certain skills. If the situation warrants (and with the GM's permission), you may substitute &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.OeCACLFCthGF13GR&quot; data-id=&quot;OeCACLFCthGF13GR&quot;&gt;&lt;i&gt;&lt;/i&gt;Faith&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.2RA48PWupieEsM0u&quot; data-id=&quot;2RA48PWupieEsM0u&quot;&gt;&lt;i&gt;&lt;/i&gt;Spellcasting&lt;/a&gt; in place of Occult.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-skills.E9QtMj05gmelGnA0]{Occult}</td>\n <td class=\"centered\">\n Sma\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;A good entertainer can lift spirits, rally a crowd to action, or simply earn a few coins from the locals. Specifics depend on the situation, setting, and how well the character is known in the area.&lt;/p&gt;\n&lt;p&gt;Performance covers singing, acting, playing an instrument, or similar tasks that require an audience to appreciate. It is also the arcane skill used by bards.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Raising Funds:&lt;/strong&gt; The amount of money a character can raise by performing is extremely subjective, but as a general rule a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;successful&lt;/a&gt; performance earns 50 gp × the character's Rank (Novice 1, Seasoned 2, 3 for Veteran, 4 for Heroic, and 5 for Legendary). A &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; doubles the amount earned.&lt;/p&gt;\n&lt;p&gt;If the performer has built up a solid reputation in the area or the venue is particularly large, the GM should increase the base gp value appropriately.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Deception:&lt;/strong&gt; Performance can be used instead of &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd&quot; data-id=&quot;kqkMaTGmxUfClQEd&quot;&gt;&lt;i&gt;&lt;/i&gt;Persuasion&lt;/a&gt; if the character is attempting to deceive, bluff, or disguise herself and the GM agrees it makes sense in the context of the situation.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-skills.eJTv9QMGW7G52szZ]{Performance}</td>\n <td class=\"centered\">\n Spi\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isnt&lt;/p&gt;\n&lt;p&gt;Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isnt mind control. It can change someones attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.&lt;/p&gt;\n&lt;p&gt;When used to &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Support&lt;/a&gt;&lt;/strong&gt; allies its an unopposed roll. If the target is resistant, its an &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;opposed roll&lt;/a&gt; vs. the targets &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Spirit&lt;/a&gt;. The GM should modify the roll as appropriate based on roleplaying, any pertinent &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01edgesummarie00&quot; data-id=&quot;01edgesummarie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Edges&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01hindrancesum00&quot; data-id=&quot;01hindrancesum00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Hindrances&lt;/a&gt; that affect the conversation, and the circumstances.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Reaction Level:&lt;/strong&gt; How much a person is willing to cooperate depends largely on their attitude toward whoevers talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-tables&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-tables.RollTable.THWgoM1B00uzCCFu&quot; data-id=&quot;THWgoM1B00uzCCFu&quot;&gt;&lt;i&gt;&lt;/i&gt;Reaction Table&lt;/a&gt;&lt;/strong&gt; (see sidebar) when having no preconceived notions.&lt;/p&gt;\n&lt;p&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Success&lt;/a&gt; improves the targets attitude one level and a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; improves it two. Further increases arent generally possible in the same encounter— it takes individuals a little time to adjust their biases.&lt;/p&gt;\n&lt;p&gt;Failure means the target wont change his mind this encounter or until the situation changes in some important way. A &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Critical Failure&lt;/a&gt; also &lt;em&gt;reduces&lt;/em&gt; the targets attitude two levels.&lt;/p&gt;\n&lt;p&gt;Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Networking:&lt;/strong&gt; Characters can also use Persuasion as a &quot;macro skill,&quot; simulating a few hours or an evenings time hobnobbing and socializing to gain favors or information. See &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04networking0000&quot; data-id=&quot;04networking0000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Networking&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-skills.kqkMaTGmxUfClQEd]{Persuasion}</td>\n <td class=\"centered\">\n Spi\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Although rare on Golarion, Piloting allows a character to maneuver any kind of airship.&lt;/p&gt;\n&lt;p&gt;A being with the innate ability to fly (having wings, for example) uses &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; instead.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-skills.JqkDkL6S4PV83DqN]{Piloting}</td>\n <td class=\"centered\">\n Agi\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Repair is the ability to take apart and/or fix mechanical gadgets, vehicles, weapons, and other simple devices. It also covers the use of demolitions and explosives.&lt;/p&gt;\n&lt;p&gt;How long a Repair roll takes is up to the GM and the complexity of the task. &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Success&lt;/a&gt; means the item is functional. A &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; on the Repair roll halves the time required.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Tools:&lt;/strong&gt; Characters suffer a minor penalty (1 to 2) to their roll if they dont have access to basic tools, or a major penalty (3 to 4) if the device requires specialized equipment.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-skills.xK71tna6WKwrKE5r]{Repair}</td>\n <td class=\"centered\">\n Sma\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Riding allows a hero to mount, control, and ride any beast or beast-drawn vehicle. This includes horses, camels, dragons, wagons, chariots, and the like. See the rules for &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Mounted Combat&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-skills.BLH2VIcsFHvTaUkE]{Riding}</td>\n <td class=\"centered\">\n Agi\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Those with this skill have studied various disciplines from architecture to natural sciences to engineering and other &quot;hard&quot; sciences.&lt;/p&gt;\n&lt;p&gt;A &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;successful&lt;/a&gt; roll reveals basic information about a topic, and a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; grants more details.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-skills.dki0KH03ifHzHOWQ]{Science}</td>\n <td class=\"centered\">\n Sma\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt;&lt;/strong&gt;). See &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Chapter Three&lt;/a&gt; for details on ranged combat.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-skills.jDTCNQSEVm6VlkVD]{Shooting}</td>\n <td class=\"centered\">\n Agi\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.lb7PSyfchNM7UYlj&quot; data-id=&quot;lb7PSyfchNM7UYlj&quot;&gt;&lt;i&gt;&lt;/i&gt;Sorcerers&lt;/a&gt; and &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.xE5nbUvqQ0Rlb6nL&quot; data-id=&quot;xE5nbUvqQ0Rlb6nL&quot;&gt;&lt;i&gt;&lt;/i&gt;wizards&lt;/a&gt; use Spellcasting as their arcane skill when casting spells. See &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powers00000001&quot; data-id=&quot;05powers00000001&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Chapter Five&lt;/a&gt; for more information on magical powers.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-skills.2RA48PWupieEsM0u]{Spellcasting}</td>\n <td class=\"centered\">\n Sma\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Stealth is the ability to hide and move quietly. A simple &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;success&lt;/a&gt; on a Stealth roll means the character avoids detection if enemies arent particularly alert. If the character fails the roll, the enemy realizes something is amiss and begins actively searching for whatever roused them.&lt;/p&gt;\n&lt;p&gt;Once foes are alerted and active, Stealth is opposed by &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox&quot; data-id=&quot;vCgljdLs3PT0YUox&quot;&gt;&lt;i&gt;&lt;/i&gt;Notice&lt;/a&gt; (a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;group roll&lt;/a&gt; if there are many foes).&lt;/p&gt;\n&lt;p&gt;The GM should apply any circumstantial penalties to Notice rolls for darkness, cover, noise, distractions, and any difference in the targets Scale (just like when attacking, see &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Scale&lt;/a&gt;&lt;/strong&gt;). Sneaking through dry leaves might subtract 2 from the Stealth roll, for example, while spotting someone in the dark uses the &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Illumination&lt;/a&gt; penalty. Dont apply the same modifier to both rolls, however. If Stealth is at 2 for the leaves, dont give Notice a +2 for them as well.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Attacking from Stealth:&lt;/strong&gt; Sneaking up close enough to make a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;melee&lt;/a&gt; attack &lt;em&gt;always&lt;/em&gt; requires an opposed Stealth roll versus the targets Notice, whether the guard is actively looking for trouble or not.&lt;/p&gt;\n&lt;p&gt;If &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;successful&lt;/a&gt;, the attacker is considered on &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Hold&lt;/a&gt; and the victim is &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Vulnerable&lt;/a&gt;&lt;/strong&gt; to him (but not others) until the attackers turn ends (not the defenders in this case). With a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;, the attacker has &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;The Drop&lt;/a&gt;&lt;/strong&gt; instead.&lt;/p&gt;\n&lt;p&gt;Before the attacker strikes, the defender and any other beings on his side must check for &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Surprise&lt;/a&gt;. The attacker may come off Hold and resolve his strike; then the rest of the round progresses normally.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Movement&lt;/a&gt;:&lt;/strong&gt; In combat, characters roll Stealth each turn as a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;free action&lt;/a&gt; at the end of their move or any action the GM thinks might draw attention.&lt;/p&gt;\n&lt;p&gt;Out of combat, the distance moved depends entirely on the situation. The GM might want a roll every minute if the group is sneaking around the perimeter of a defensive position, or every few miles if theyre trying to quietly walk through a dark forest without alerting the creatures that live there.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</td>\n <td class=\"centered\">\n Agi\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Survival allows a character to find food, water, or shelter in hostile environments. It can also be used to navigate wilderness environments, figure out which plants are good to eat and which arent, and so on.&lt;/p&gt;\n&lt;p&gt;A &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;successful&lt;/a&gt; Survival roll provides enough food and water for one person for one day; or five people with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;More detailed information on &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Hunger&lt;/a&gt;&lt;/strong&gt; and &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Thirst&lt;/a&gt;&lt;/strong&gt; can be found under &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Hazards&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Tracking:&lt;/strong&gt; Survival can also be used to detect and follow tracks. Each roll generally covers following the tracks for one mile, but the GM should adjust this as needed for specific circumstances. A character moves at half&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Pace&lt;/a&gt; and cannot run while tracking a foe.&lt;/p&gt;\n&lt;p&gt;The Game Master should assign a bonus or penalty based on the target, environment, and time. Tracking a large group that recently passed through a snow-covered area might grant a bonus of +4, while following a single person over rocks and streams after more than a day incurs a 4 penalty.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-skills.3yP7KUJW9kyTVSEb]{Survival}</td>\n <td class=\"centered\">\n Sma\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Taunt attacks a persons pride through ridicule, cruel jests, or oneupmanship.&lt;/p&gt;\n&lt;p&gt;Taunt is an &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;opposed roll&lt;/a&gt; resisted by the opponents &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Smarts&lt;/a&gt;. In combat, this is a &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Test&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;\n&lt;p&gt;Out of combat, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;success&lt;/a&gt; means the defender backs down, slinks away, or starts a fight. A &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; might leave the victim cowed for the remainder of the encounter, cause them to storm out in tears, or even make a reckless attack.&lt;/p&gt;\n&lt;p&gt;A &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Critical Failure&lt;/a&gt; on the Taunt means the target is immune to this characters Taunts for the remainder of the encounter.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-skills.VmwsM9dusYzkkLLV]{Taunt}</td>\n <td class=\"centered\">\n Sma\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Lockpicking, safecracking, picking pockets, sleight of hand, setting and disabling traps, and similar acts of misdirection, sabotage, subterfuge, and manipulation are called Thievery.&lt;/p&gt;\n&lt;p&gt;If used to pick a lock, crack a safe, disable a trap, or perform a simple unopposed action, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;success&lt;/a&gt; opens or disables the device, and a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; does it in less time, without tripping alarms, or whatever else the GM feels is appropriate.&lt;/p&gt;\n&lt;p&gt;Sleight of hand, hiding or planting an item, or picking a pocket require a simple success. If foes are actively watching the character, Thievery is &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;opposed&lt;/a&gt; by &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox&quot; data-id=&quot;vCgljdLs3PT0YUox&quot;&gt;&lt;i&gt;&lt;/i&gt;Notice&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;The Game Master should assign penalties for particularly difficult circumstances. Picking a heavy padlock might have a 4 penalty, while hiding a dagger in bulky winter clothing might grant a +2 bonus. Failure typically means the character is spotted or it takes too much time (after which the character can try again). A &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Critical Failure&lt;/a&gt; typically sets off the trap, alerts the victim, or jams the device so that it must be opened or interacted with in a different way.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Skills&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-skills.Xbrg4jnhjNw7Av0G]{Thievery}</td>\n <td class=\"centered\">\n Agi\n </td>\n </tr>\n </tbody>\n </table>\n </div>",
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"content": "<div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th></th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Due to upbringing, lack of exposure, or pure bad luck, some individuals are &quot;all thumbs&quot; when it comes to mechanical or technological devices.&lt;/p&gt;\n&lt;p&gt;All Thumbs inflicts a 2 penalty when using mechanical or electrical devices. If the hero rolls a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Critical Failure&lt;/a&gt; while using such a device (and it doesnt already have a built-in effect), its broken. If the GM feels its appropriate, it can be fixed with a &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.xK71tna6WKwrKE5r&quot; data-id=&quot;xK71tna6WKwrKE5r&quot;&gt;&lt;i&gt;&lt;/i&gt;Repair&lt;/a&gt; roll and 1d6 hours of work.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.56s8BarOqR3PoAb2]{All Thumbs}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Ancestral Weakness (Minor/Major)&lt;/h3&gt;\n&lt;p&gt;\n Some families can trace their bloodline back far enough to find an ancestor who was from another plane. Every so\n often, a descendant is born with a strange &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;weakness&lt;/a&gt; or trait tied to this long forgotten ancestor.\n &lt;/p&gt;\n&lt;p&gt;\n Select one of the following: Fire, Cold, or Electricity. With the Minor version of this Hindrance this character\n suffers +2 &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;damage&lt;/a&gt; from attacks of this type. The Major version increases this to +4 damage.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-hindrances.1Cv7JQtZiG6TtPbE]{Ancestral Weakness (Minor/Major)}</td>\n <td class=\"centered\">\n (Major)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Anemic characters are particularly susceptible to sickness, disease, environmental effects, and some poisons. They subtract 2 from &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Vigor&lt;/a&gt; rolls made to resist &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;poison&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;disease&lt;/a&gt;, and &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Fatigue&lt;/a&gt; from environmental &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;hazards&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.qTxmTnMDviiFchYu]{Anemic}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Arrogant heroes dont think they are the best — they know it. Whether its swordsmanship, oration or painting, these characters flaunt their prowess every chance they get.&lt;/p&gt;\n&lt;p&gt;Winning isnt enough for this champion. She wants to dominate opponents and prove theres no one better. Arrogant individuals look for the greatest threat in battle, taking on lesser minions only because theyre in the way.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.f9ZHTDaTigJ9ysYC]{Arrogant}</td>\n <td class=\"centered\">\n (Major)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Your heros eyes arent what they used to be. The character suffers a 1 penalty to any &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Trait roll&lt;/a&gt; dependent on vision at a distance greater than 5&quot; (10 yards), or 2 as a Major Hindrance.&lt;/p&gt;\n&lt;p&gt;If eyeglasses are available, they negate the penalty when worn. If lost or broken during a combat (generally a 50% chance when hes &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wounded&lt;/a&gt;, falls, or suffers some other trauma), the character is &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Distracted&lt;/a&gt; (and &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Vulnerable&lt;/a&gt; if a Major Hindrance) until the end of his next turn.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.eh4uO6nidk9DNOFy]{Bad Eyes}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Your hero is a little less lucky than most, getting one less &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Benny&lt;/a&gt; per game session than normal. A character cannot have both Bad Luck and the &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.aiZdEMsD2xRcZxFU&quot; data-id=&quot;aiZdEMsD2xRcZxFU&quot;&gt;&lt;i&gt;&lt;/i&gt;Luck&lt;/a&gt; Edge.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.zvxFRbJvV5HnLEVj]{Bad Luck}</td>\n <td class=\"centered\">\n (Major)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Loose lips sink ships, the saying goes. This heros mouth could drown an armada.&lt;/p&gt;\n&lt;p&gt;These blabbermouths cant keep a secret very well. They reveal plans and give away things best kept among friends, usually at the worst possible times.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.iXdsFlcMWYvJ5x6H]{Big Mouth}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Bitter (Major)&lt;/h3&gt;\n&lt;p&gt;You have been hurt repeatedly by those you trusted, and it has become difficult for you to accept help.&lt;/p&gt;\n&lt;p&gt;\n Other people attempting to heal this character suffer a 2 penalty to their roll. This applies to\n both mundane and magical healing. This does not affect &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03healing0000000&quot;&gt;&lt;i&gt;&lt;/i&gt;natural healing&lt;/a&gt; rolls\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-hindrances.nnn3diu8TlYgEBhE]{Bitter}</td>\n <td class=\"centered\">\n (Major)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The individual is completely without sight, and suffers a 6 to all physical tasks that require vision (GMs call). On the plus side, Blind characters gain their choice of a free &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01edgesummarie00&quot; data-id=&quot;01edgesummarie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Edge&lt;/a&gt; to compensate for this particularly difficult Hindrance.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.xCjHoDrEKRWVmFBz]{Blind}</td>\n <td class=\"centered\">\n (Major)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Your hero never takes prisoners unless under the direct supervision of a superior. This cold-blooded ruthlessness causes enemies to respond in kind, which often costs vital information, creates constant enemies, and may get the hero (and companions) in trouble with superiors or the authorities.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.kZGgWUvWW0T6ocAi]{Bloodthirsty}</td>\n <td class=\"centered\">\n (Major)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;On Golarion, people who werent raised around a temperate body of water aren't likely to know how to swim. Those with this Hindrance suffer a 2 penalty to the &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; skill when swimming, and each inch moved in water costs 3″ of Pace. See &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Movement&lt;/a&gt;&lt;/strong&gt; and &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Drowning&lt;/a&gt; for more details.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.RKL1ZXh8YCiiuks6]{Can't Swim}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;These planners personify restraint and carefulness. They never make rash decisions, preferring to plot things out in detail long before any action is taken.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.4pOrwWUXOncQV5Ss]{Cautious}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Clueless heroes dont pay much attention to the world around them and cant seem to find a haystack in a small pile of needles.&lt;/p&gt;\n&lt;p&gt;The character suffers a 1 penalty to &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq&quot; data-id=&quot;FI27aduuLqjd9Ddq&quot;&gt;&lt;i&gt;&lt;/i&gt;Common Knowledge&lt;/a&gt; and &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox&quot; data-id=&quot;vCgljdLs3PT0YUox&quot;&gt;&lt;i&gt;&lt;/i&gt;Notice&lt;/a&gt; rolls.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.LkHR1qdqNBsoxI34]{Clueless}</td>\n <td class=\"centered\">\n (Major)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Your hero is uncoordinated and often stumbles over her own feet. Subtract 2 from &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; and &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz&quot; data-id=&quot;R6QDy4HLPQN2lSDz&quot;&gt;&lt;i&gt;&lt;/i&gt;Stealth&lt;/a&gt; rolls.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.R3lQVsGkp9tehTZT]{Clumsy}</td>\n <td class=\"centered\">\n (Major)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Honor is very important to your character. She keeps her word, doesnt abuse or kill prisoners, and generally tries to treat others with due respect. She may have a prescribed code of conduct in line with the mores of a particular deity, cause, or social order.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.0xgW5VU53TwJqLUl]{Code of Honor}</td>\n <td class=\"centered\">\n (Major)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;paladin-code-of-honor&quot;&gt;&lt;span&gt;Code of Honor:&lt;/span&gt; All good paladins have the Code of Honor Hindrance. They strive to keep their word, wont kill or abuse prisoners, and generally uphold the highest standards of etiquette and manners. This is in addition to their other Hindrances.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.yGPhiA1ETwf0UgAJ]{Code of Honor (Paladin)}</td>\n <td class=\"centered\">\n (Major)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Constricted (Minor)&lt;/h3&gt;\n&lt;p&gt;\n Some people can't handle the restrictive and confining nature of armor. The tight grip of leather and suffocating\n helms cause them to panic.\n &lt;/p&gt;\n&lt;p&gt;\n This character gains Armor Restriction (Medium) on one of her &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Class Edges&lt;/a&gt;.\n If she already has an Armor Restriction from another source, increase her existing Restriction (Medium is increased\n to Light and Light is increased to Any) to a max of Armor Restriction (Any).\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-hindrances.Wkv0kMxLvmfcJIPZ]{Constricted}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;It killed the cat, and it might kill your hero as well. Curious characters stick their nose in others' business and always want to know whats behind a potential mystery or secret.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.pnd8bFq8vNCnLR8I]{Curious}</td>\n <td class=\"centered\">\n (Major)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Having a death wish doesnt mean an adventurer is suicidal — he might just think his life is worth less than some noble but clearly deadly goal.&lt;/p&gt;\n&lt;p&gt;Those with a Death Wish dont throw their lives away for no reason, but when theres a chance to complete a goal they do anything — and take any risk — to achieve it.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.m4CMGbJOw4Gxt0Yg]{Death Wish}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;(MINOR OR MAJOR)&lt;/p&gt;\n&lt;p&gt;Your hero believes something considered quite strange by most others. Minor Delusions are harmless or the character generally keeps it to himself (the magistrate puts sleeping powder in the water supply, dogs can talk, were all just characters in some bizarre game, etc.).&lt;/p&gt;\n&lt;p&gt;With a Major Delusion, the hero expresses opinions on the situation frequently and it can occasionally lead to danger (all potions are deadly, armor gives me hives, zombies are my friends).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.cDMwRq1AcPEmMW8f]{Delusional}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;(MINOR OR MAJOR)&lt;/p&gt;\n&lt;p&gt;A &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-hindrances&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-hindrances.Item.XtrJhrBCuVQeTsIw&quot; data-id=&quot;XtrJhrBCuVQeTsIw&quot;&gt;&lt;i&gt;&lt;/i&gt;vow&lt;/a&gt; is a commitment to others — driven characters want something for themselves. It may be to protect the realm, prove youre the best knucklebones player in the kingdom, or the best equestrian on Golarion.&lt;/p&gt;\n&lt;p&gt;The Minor version shapes the character and influences decisions but either happens rarely or is fairly harmless. As a Major Hindrance its an overriding desire that comes up frequently or causes peril for the hero and companions.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.CsSXOQcd0RMefJb9]{Driven}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Your adventurer is getting on in years. Reduce &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Pace&lt;/a&gt; by 1 and subtract 1 from running rolls (minimum 1). Elderly characters also suffer a 1 penalty to &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Agility, Strength, and Vigor&lt;/a&gt; rolls, but not their linked skills.&lt;/p&gt;\n&lt;p&gt;On the plus side, the wisdom of years grants the hero 5 extra skill points which may be used for any skills linked to &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Smarts&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.qfNyva4jzcrLVs2f]{Elderly}</td>\n <td class=\"centered\">\n (Major)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;(MINOR OR MAJOR)&lt;/p&gt;\n&lt;p&gt;Someone out there hates the character and wants him ruined, locked away, or dead. The value of the Hindrance depends on how powerful the enemy is and how often they might show up. A Minor Enemy might be a lone warrior out for vengeance or a betrayed brotherhood thats deadly but appears rarely. A Major Enemy might represent powerful authorities, a band of ruffians, or a single very powerful and relentless rival.&lt;/p&gt;\n&lt;p&gt;If the enemy is one day defeated, the GM should gradually work in a replacement, or the hero may buy off the Hindrance by sacrificing an &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01advancement000&quot; data-id=&quot;01advancement000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Advance&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.KxNRVL29c0ciLkk3]{Enemy}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Favored Class (Minor/Major)&lt;/h3&gt;\n&lt;p&gt;\n Whenever your hero commits to something, she sees it through to the end, even to the exclusion of other studies.\n &lt;/p&gt;\n&lt;p&gt;\n A character with the Minor version selects one core Class Edge. Increase all Trait Requirements one\n die type for all other Class Edges and &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Prestige Edges&lt;/a&gt;. A character with the Major version of this\n Hindrance can only have one core Class Edge and cannot take any Prestige Edges.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-hindrances.lZrBnLwXRdWUNmvB]{Favored Class (Minor/Major)}</td>\n <td class=\"centered\">\n (Major)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;FeyTaken (Minor)&lt;/h3&gt;\n&lt;p&gt;\n As a child, you were whisked away by mischievous fey for a time. When you returned, you were ever after considered\n odd and distant. You long to return there, and find the mortal world dull and at times revolting, so you eat poorly\n and trust strange visions.\n &lt;/p&gt;\n&lt;p&gt;\n The character suffers a 2 penalty on rolls to resist disease and poison and on rolls to resist\n spells, abilities, and opposed Tests from Fey.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-hindrances.oWdjhuX9y8WO4kBM]{FeyTaken}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;(MINOR OR MAJOR)&lt;/p&gt;\n&lt;p&gt;A miser measures worth in material possessions or wealth. If a Minor Hindrance, the character argues bitterly for more than a fair share of any loot or reward the party might come across. As a Major Hindrance, he fights over anything that seems unfair, and may even kill for it.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.rAcmBnudDPwW39kL]{Greedy}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;(MINOR OR MAJOR)&lt;/p&gt;\n&lt;p&gt;Your warrior has an annoying or dangerous compulsion. A Minor Habit irritates companions but isnt dangerous. Maybe the character picks her nose, cant stop fiddling with some item, says &quot;ummm&quot; in the middle of every sentence, or chews food with her mouth open.&lt;/p&gt;\n&lt;p&gt;A Major Habit is a physical or mental addiction of some sort that is debilitating or possibly even deadly. This includes drug use, chronic drinking, or even a penchant for gambling with money stolen from allies.&lt;/p&gt;\n&lt;p&gt;An addict who doesnt get his fix must make a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Vigor&lt;/a&gt; roll every 24 hours he goes without or take a level of &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Fatigue&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;\n&lt;p&gt;Once every 24 hours, a &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.49VFjpuhm6cGX1hA&quot; data-id=&quot;49VFjpuhm6cGX1hA&quot;&gt;&lt;i&gt;&lt;/i&gt;Healing&lt;/a&gt; roll with some sort of appropriate medicine removes one level of Fatigue for four hours. After that the Fatigue returns and can only be recovered with the addicting substance.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.bgP4ew97fHliS9AK]{Habit}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;(MINOR OR MAJOR)&lt;/p&gt;\n&lt;p&gt;As a Minor Hindrance, characters who've lost some of their hearing subtract 4 from &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox&quot; data-id=&quot;vCgljdLs3PT0YUox&quot;&gt;&lt;i&gt;&lt;/i&gt;Notice&lt;/a&gt; rolls made where hearing is involved. A Major Hindrance means the character is deaf. She cannot hear and automatically fails all Notice rolls that depend on being able to detect sound.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.jkxa5oKUqsamMyWS]{Hard of Hearing}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Helpless (Minor/Major)&lt;/h3&gt;\n&lt;p&gt;\n You once stood helpless as great harm befell a loved one, and that paralysis sometimes returns when an ally is in a\n dire position.\n &lt;/p&gt;\n&lt;p&gt;\n As a Minor Hindrance, whenever this character sees an ally suffers a &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03combat00000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Wound&lt;/a&gt;, he is Distracted. As a\n Major Hindrance, the character is also Vulnerable.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-hindrances.7nIitNjMD6oras0g]{Helpless (Minor/Major)}</td>\n <td class=\"centered\">\n (Major)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;This noble soul never says no to a person in need. She doesnt have to be happy about it, but will always come to the rescue of those who cant help themselves. She's the first one to run into a burning building, usually agrees to hunt monsters for little or no pay, and is generally a pushover for a sob story.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.oyzPQ6QB7jAJBYw0]{Heroic}</td>\n <td class=\"centered\">\n (Major)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Your hero hesitates in stressful situations. Draw two &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Action Cards&lt;/a&gt; in &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;combat&lt;/a&gt; and act on the lowest. If you draw a Joker, use it normally and ignore the Hindrance for the round (hence this being a Minor Hindrance, it actually increases your chances of drawing a Joker!)&lt;/p&gt;\n&lt;p&gt;Hesitant characters cannot take the &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.do6UBlZREwNrJX5K&quot; data-id=&quot;do6UBlZREwNrJX5K&quot;&gt;&lt;i&gt;&lt;/i&gt;Quick&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.xE4CLoyKtXnwK5Gg&quot; data-id=&quot;xE4CLoyKtXnwK5Gg&quot;&gt;&lt;i&gt;&lt;/i&gt;Level Headed&lt;/a&gt; Edges.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.RD7sa4nrFx56ceN2]{Hesitant}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Your hero can't read. Perhaps he can sign his name or make his mark or recognize a single common word, but little else. He also knows very little math. He can probably figure 2 + 2 = 4, but multiplication and the like are beyond the pale.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.NxCE5Qdn28MQZKPs]{Illiterate}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;These daredevils almost always leap before they look. They rarely think things through before taking action, avoid complicated plans, and are at the head of any charge.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.08Pa6WDsrSHPNRVW]{Impulsive}</td>\n <td class=\"centered\">\n (Major)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;(MINOR OR MAJOR)&lt;/p&gt;\n&lt;p&gt;Insecurity leads to envy of others accomplishments or belongings. Such individuals complain, pout, and claim credit for others accomplishments.&lt;/p&gt;\n&lt;p&gt;As a Minor Hindrance, the characters jealousy is focused on one particular subject (such as an &quot;unrivaled&quot; skill or a romantic interest), or comes up rarely. As a Major Hindrance, the character is jealous of anyone and everyone that outshines them. He consistently bad-mouths rivals, tries to upstage them, or actively plots to discredit anyone who threatens his ego.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.xOkAslgj66RM8RYh]{Jealous}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Loner (Major)&lt;/h3&gt;\n&lt;p&gt;\n Raised by pirates, bandits, or other troublemakers unwilling to stick out their necks for you, you are accustomed to\n operating on your own. The presence of allies can easily become a distraction, and you do your best to keep them out\n of your space.\n &lt;/p&gt;\n&lt;p&gt;This character does not benefit from Gang Up bonuses.&lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-hindrances.yO0CMOpnABIaQEsq]{Loner}</td>\n <td class=\"centered\">\n (Major)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;This stalwart defender risks her life for friends without hesitation. Some Loyal heroes may not &lt;em&gt;act&lt;/em&gt; very nice, but are the first to come to their friends rescue when theyre threatened.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.VsBC9tcOito5ULH3]{Loyal}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Magical Klutz (Minor)&lt;/h3&gt;\n&lt;p&gt;\n You were born in a place with a plethora of strangely interacting magic, and magic is dangerously eager to surge\n into action around you. Because of this, you must take extra care when using magic items, so they don't malfunction\n and cause you harm.\n &lt;/p&gt;\n&lt;p&gt;\n Activating a magical items a limited action instead of an action. If the magic item\n normally required a limited action, the character cannot take a Multi-Action.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-hindrances.BsTGvKxU8TgPALFy]{Magical Klutz}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;This curmudgeon is ill-tempered and disagreeable. He has trouble doing anything kind for anyone else, must be paid for services, and doesnt accept awards or favors graciously. Besides the obvious roleplaying issues, Mean characters subtract 1 from &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd&quot; data-id=&quot;kqkMaTGmxUfClQEd&quot;&gt;&lt;i&gt;&lt;/i&gt;Persuasion&lt;/a&gt; rolls.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.xn9N6qvXQtD7HDJS]{Mean}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Meticulous (Minor)&lt;/h3&gt;\n&lt;p&gt;You plan and prepare everything in detail, and arent good at improvising when things dont go as planned.&lt;/p&gt;\n&lt;p&gt;This Pathfinder suffers 4 penalty on untrained skill rolls instead of the usual 2.&lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-hindrances.u0vIqSRLAzkRUclA]{Meticulous}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Your milquetoast just isnt threatening. Maybe the hero is a little doughy around the middle, has a kind face, or a soft voice. Whatever the issue, the character subtracts 2 when making &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3&quot; data-id=&quot;bXmxqDf5UJXR5TQ3&quot;&gt;&lt;i&gt;&lt;/i&gt;Intimidation&lt;/a&gt; rolls.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.WlQyuOSmjFM2DDkd]{Mild Mannered}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Mundane Vision (Minor)&lt;/h3&gt;\n&lt;p&gt;\n Something has caused you to lose the supernatural vision common to your ancestry. This is often caused by a curse,\n illness, or similar effect.\n &lt;/p&gt;\n&lt;p&gt;\n The character loses his low-light vision or &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore08bestia.JournalEntryPage.08specialabili00&quot;&gt;&lt;i&gt;&lt;/i&gt;darkvision&lt;/a&gt;. He must have low-light vision\n or darkvision to take this Hindrance.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-hindrances.00YNpijuVpjnfolJ]{Mundane Vision}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Due to trauma or birth, your character has lost the ability to speak. She can write messages to others when needed, use sign language, or some combination of visual communication, but can't form or pronounce words.&lt;/p&gt;\n&lt;p&gt;Vision-based communication may require a &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox&quot; data-id=&quot;vCgljdLs3PT0YUox&quot;&gt;&lt;i&gt;&lt;/i&gt;Notice&lt;/a&gt; roll to perceive correctly (&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;illumination&lt;/a&gt; and similar penalties apply).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.iz0airGmqWjZqE06]{Mute}</td>\n <td class=\"centered\">\n (Major)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Those who carry their weight well have the &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.Lb9TzlKKFrqIKXlB&quot; data-id=&quot;Lb9TzlKKFrqIKXlB&quot;&gt;&lt;i&gt;&lt;/i&gt;Brawny&lt;/a&gt; Edge. Those who dont might be Obese. A character cannot be both Brawny and Obese, and this Hindrance cant increase your &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Size&lt;/a&gt; above +3.&lt;/p&gt;\n&lt;p&gt;An Obese heros Size (and therefore &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01makingcharac00&quot; data-id=&quot;01makingcharac00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Toughness&lt;/a&gt;) increase by +1. Reduce &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Pace&lt;/a&gt; by 1, and decrease the running die one die type (minimum d4). &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Strength&lt;/a&gt; is considered one die type less (minimum d4) for armor and worn gear (not weapons). The hero may also have difficulty finding armor or clothing that fits or entering confined spaces — GM's call, but tight dungeon corridors, twisting caverns, and the like are all likely to cause the hero problems.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.9eLxZtOX1t0hBQSH]{Obese}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;(MINOR OR MAJOR)&lt;/p&gt;\n&lt;p&gt;Your hero has a responsibility he attends to on a regular basis. He might have a job, volunteer at the local temple, take care of friends or family, and so on.&lt;/p&gt;\n&lt;p&gt;The Obligation consumes about 20 hours most weeks, or 40+ for the Major version. Exactly what that entails should be discussed between the player and the Game Master.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.5MpqpKnl6COfDeZa]{Obligation}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Oblivious (Minor)&lt;/h3&gt;\n&lt;p&gt;\n Your hero has difficulty noticing the scope of area attacks. This character takes half damage when he makes a\n successful &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Evasion&lt;/a&gt; roll.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-hindrances.wpixoDvrxHuzBNju]{Oblivious}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;By birth or battle, your hero has lost an arm. Fortunately, the other arm is (now) the &quot;good&quot; one. Tasks that require two hands, such as some &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; rolls (GMs call) or using a two-handed weapon, suffer a 4 penalty.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.lLLoz03kyaOTmo3q]{One Arm}</td>\n <td class=\"centered\">\n (Major)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;This character lost an eye and has trouble with depth perception. Subtract 2 from any &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Trait roll&lt;/a&gt; dependent on vision &lt;em&gt;and&lt;/em&gt; more than 5″ (10 yards) distant.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.97EzMxdIEQhRMkkv]{One Eye}</td>\n <td class=\"centered\">\n (Major)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;(MINOR OR MAJOR)&lt;/p&gt;\n&lt;p&gt;For reasons having little or nothing to do with the characters actions or behavior, she isnt accepted in many societies on Golarion. Locals are likely to raise prices on the individual, ignore pleas for help, and generally treat her poorly.&lt;/p&gt;\n&lt;p&gt;Outsiders subtract 2 from &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd&quot; data-id=&quot;kqkMaTGmxUfClQEd&quot;&gt;&lt;i&gt;&lt;/i&gt;Persuasion&lt;/a&gt; rolls made to influence those who arent their own kind. The Major version means most locals are &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-tables&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-tables.RollTable.THWgoM1B00uzCCFu&quot; data-id=&quot;THWgoM1B00uzCCFu&quot;&gt;&lt;i&gt;&lt;/i&gt;Unfriendly&lt;/a&gt; and bullies are likely to pick fights with her.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.0cyzOW50fOK3INCg]{Outsider}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Theres nothing out there your hero cant defeat. At least thats what she thinks. She believes she can do most anything and never wants to retreat from a challenge. She's not suicidal, but certainly takes on more than common sense dictates.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.xWP8WAgy4Cno6XTE]{Overconfident}</td>\n <td class=\"centered\">\n (Major)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;(MINOR OR MAJOR)&lt;/p&gt;\n&lt;p&gt;Your hero absolutely despises violence. Minor pacifism means the hero fights only when given no other choice and never allows the killing of prisoners or other defenseless victims.&lt;/p&gt;\n&lt;p&gt;Major Pacifists wont fight living characters under &lt;em&gt;any&lt;/em&gt; circumstances. They may defend themselves, but wont do anything to permanently harm sapient, living beings. They may use &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;nonlethal methods&lt;/a&gt;, but only in self-defense or the defense of others.&lt;/p&gt;\n&lt;p&gt;Note that undeniably evil creatures, undead, demons and the like are fair game even for Major Pacifists.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.K6o4SGl70vpqtNzV]{Pacifist}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;(MINOR OR MAJOR)&lt;/p&gt;\n&lt;p&gt;Phobias are overwhelming and irrational fears that plague a heros psyche.&lt;/p&gt;\n&lt;p&gt;Whenever a character is in the presence of the phobia (GMs call, but generally sight), subtract 1 from all &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Trait rolls&lt;/a&gt; for a Minor Hindrance and 2 for a Major.&lt;/p&gt;\n&lt;p&gt;Phobias shouldnt be too obvious; everyone should be afraid of vampires, for example, so its not a phobia, its common sense. Instead, the phobia usually centers on some random element the mind associates with the event. Remember, phobias are &lt;em&gt;irrational&lt;/em&gt; fears.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.Rzjnbi0Vpj1KGxZI]{Phobia}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Its said fools and their money are soon parted. Your hero is one of them. The character starts with half the usual starting funds and just cant seem to hang on to funds acquired after play begins. In general, the character halves the total funds every game week.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.nDXrFe8DqtfNA17m]{Poverty}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;This individual has some minor foible that is usually humorous but can occasionally cause real trouble. A swashbuckler may always try to slash a mark on foes, a dwarf may brag constantly about dwarven culture, or a snobby débutante might not eat, drink, or socialize with the lower class, for example.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.lPaE32hcUOYkegCJ]{Quirk}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;(MINOR OR MAJOR)&lt;/p&gt;\n&lt;p&gt;These fanatics will do most anything to accomplish their goals. As a Major Hindrance, Ruthless characters are willing to harm anyone who gets in the way. As a Minor Hindrance, these heroes stop short of true harm to anyone except those who directly oppose them.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.71epSt7KO6Pd3g3c]{Ruthless}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;(MINOR OR MAJOR)&lt;/p&gt;\n&lt;p&gt;Your hero keeps a secret to protect himself or others. As a Minor Hindrance, the secret is troublesome or embarrassing but not life-threatening.&lt;/p&gt;\n&lt;p&gt;The Major version would cause severe problems if discovered. If it ever becomes public knowledge, he should trade this Hindrance for &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-hindrances&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-hindrances.Item.KxNRVL29c0ciLkk3&quot; data-id=&quot;KxNRVL29c0ciLkk3&quot;&gt;&lt;i&gt;&lt;/i&gt;Enemy&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-hindrances&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-hindrances.Item.sw9aisd6eSuklJjc&quot; data-id=&quot;sw9aisd6eSuklJjc&quot;&gt;&lt;i&gt;&lt;/i&gt;Shamed&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-hindrances&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-hindrances.Item.KUCMgkToEVXNpjHS&quot; data-id=&quot;KUCMgkToEVXNpjHS&quot;&gt;&lt;i&gt;&lt;/i&gt;Wanted&lt;/a&gt;, or another appropriate Hindrance approved by the GM.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.VLHJVcX9wU0cjzgj]{Secret}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;(MINOR OR MAJOR)&lt;/p&gt;\n&lt;p&gt;Something haunts your adventurer. Maybe the hero failed to keep a &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-hindrances&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-hindrances.Item.XtrJhrBCuVQeTsIw&quot; data-id=&quot;XtrJhrBCuVQeTsIw&quot;&gt;&lt;i&gt;&lt;/i&gt;Vow&lt;/a&gt;. Maybe the character was defeated in an honorable fight and ordered the death of the foe anyway for some greater principle. Maybe the hero isnt actually cowardly but once ran from a battle and left others to die.&lt;/p&gt;\n&lt;p&gt;As a Minor Hindrance, the shameful circumstances arent generally known — it just haunts him. He might go out of his way, against all reason, not to repeat the mistake. Or he might give in to the same set of circumstances and hate himself for it.&lt;/p&gt;\n&lt;p&gt;As a Major Hindrance, the ill deed is well-known — or at least known among those the hero cares about. The other player characters should be told the tale as soon as possible (preferably at character creation). If not, it should be revealed by nonplayer characters at some point, and occasionally used against the hero.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.sw9aisd6eSuklJjc]{Shamed}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Short Sighted (Minor or Major)&lt;/h3&gt;\n&lt;p&gt;\n Some adventurers see things through to the end. Pulling at every thread, they won't consider something finished\n until they've exhausted every option. This is not your hero.\n &lt;/p&gt;\n&lt;p&gt;\n A character with the Minor version of this Hindrance cannot spend &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03rules000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Conviction&lt;/a&gt; to gain an extra use of\n once per encounter, session or day abilities. The Major version of this Hindrance allows Conviction to be spent for\n additional uses of abilities but makes the Conviction die a d4.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-hindrances.L3kBaiDpAgsq0FtO]{Short Sighted (Minor or Major)}</td>\n <td class=\"centered\">\n (Major)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;(MINOR OR MAJOR)&lt;/p&gt;\n&lt;p&gt;A disability or past injury has hindered this adventurer's mobility. As a Minor Hindrance, reduce &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Pace&lt;/a&gt; by 1 and the running die one step (if already d4, reduce to d41). As a Major Hindrance, reduce the running die a step, reduce Pace by 2, and subtract 2 from &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; rolls and rolls to resist Athletics (such as &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Tests&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Grappling&lt;/a&gt;).&lt;/p&gt;\n&lt;p&gt;Slow characters may not take the &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.3ohZZqiIvMpgllSE&quot; data-id=&quot;3ohZZqiIvMpgllSE&quot;&gt;&lt;i&gt;&lt;/i&gt;Fleet-Footed&lt;/a&gt; Edge.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Prosthesis:&lt;/strong&gt; A character with the Minor version of this Hindrance may have a prosthesis. If the prosthesis is lost, he suffers the effects of the Major version of Slow.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Wheelchairs:&lt;/strong&gt; Wheelchairs are available in more enlightened areas of Golarion. Slow heroes may start with a manual wheelchair at no cost (100 gp to replace thereafter).&lt;/p&gt;\n&lt;p&gt;Wheelchairs require reasonably smooth ground to operate on and have a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Pace&lt;/a&gt; equal to half the user's &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; die (max of 3, he cannot run).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.uD9Xh5IUQF2pCYMa]{Slow}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;This adventurer is very skinny, very short, or both. &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Size&lt;/a&gt;&lt;/strong&gt; is reduced by 1, which reduces &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01makingcharac00&quot; data-id=&quot;01makingcharac00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Toughness&lt;/a&gt; as well.&lt;/p&gt;\n&lt;p&gt;A player character's Size cant be reduced below 1, but the Toughness penalty remains. A Small halfling, for example, remains Size 1 and loses a point of Toughness.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.9QNcsj993kfPWvDd]{Small}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Spooked (Minor)&lt;/h3&gt;\n&lt;p&gt;\n A traumatic experience at a young age with a spirit, undead, or other supernatural entity colors your reactions to\n such creatures.\n &lt;/p&gt;\n&lt;p&gt;\n Whenever you perceive a Fey, Outsider, or Undead within 10&quot; (20 yards) you must make a\n &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Fear&lt;/a&gt; check. If the creature innately causes Fear, you suffer an additional 2 to the Fear check. The\n character does not need to make an additional Fear check if the creature has Fear.\n &lt;/p&gt;\n&lt;p&gt;\n When a character becomes Jaded (see &lt;em&gt;Pathfinder for Savage Worlds&lt;/em&gt;) against a creature's Fear,\n it only applies to a specific Fey, Outsiders, or Undead. A character may stop being fearful of his tiefling\n companion, but still panic when he sees a vrock. This means the more supernatural creatures this character is\n exposed to, the less he will be affected.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-hindrances.gody66PnrsZwL5XG]{Spooked}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Stubborn individuals always want their way and never admit theyre wrong. Even when its painfully obvious theyve made a mistake they try to justify it with half-truths and rationalizations.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.3IPiycHKIb1rfP05]{Stubborn}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;(MINOR OR MAJOR)&lt;/p&gt;\n&lt;p&gt;Your character is suspicious of everyone. As a Minor Hindrance, this paranoia causes frequent trust issues. Suspicious characters might demand full payment before doing a task, want every agreement in writing, or believe even friends are out to get them.&lt;/p&gt;\n&lt;p&gt;As a Major Hindrance, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Support&lt;/a&gt; rolls to aid the distrustful individual are made at 2.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.gX094Lg2ABxfVgtz]{Suspicious}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Tainted Spirit (Major)&lt;/h3&gt;\n&lt;p&gt;\n As a child, a parent or other person with authority over you made a pact with a fiend, stealing some of your\n vitality as collateral.\n &lt;/p&gt;\n&lt;p&gt;\n Immediately after combat ends, this character makes a Vigor roll or suffers a level of\n &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Fatigue&lt;/a&gt;. This Fatigue lasts until the character spends 24 hours without getting into combat.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-hindrances.2xjo6CkG5eDPex86]{Tainted Spirit}</td>\n <td class=\"centered\">\n (Major)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;(MINOR OR MAJOR)&lt;/p&gt;\nPersonal attacks really get under this individuals skin. As a Minor Hindrance, subtract 2 when resisting &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.VmwsM9dusYzkkLLV&quot; data-id=&quot;VmwsM9dusYzkkLLV&quot;&gt;&lt;i&gt;&lt;/i&gt;Taunt&lt;/a&gt; attacks. As a Major, subtract 4.&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.djbpBqujKkF5TXfz]{Thin Skinned}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Not everyone has ice water in their veins. Your hero is squeamish at the sight of blood and gore and terrified of coming to harm. Subtract 2 from &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04fear0000000000&quot; data-id=&quot;04fear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Fear&lt;/a&gt; checks as well as rolls to resist &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3&quot; data-id=&quot;bXmxqDf5UJXR5TQ3&quot;&gt;&lt;i&gt;&lt;/i&gt;Intimidation&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.dxhrIZGniBsTCoiZ]{Timid}</td>\n <td class=\"centered\">\n (Major)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Your adventurer flubs cool lines (or thinks of them afterwards!), goes off on tangents when trying to talk someone into something, and generally miscommunicates most everything they say.&lt;/p&gt;\n&lt;p&gt;The hero suffers a 1 penalty to &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3&quot; data-id=&quot;bXmxqDf5UJXR5TQ3&quot;&gt;&lt;i&gt;&lt;/i&gt;Intimidation&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.eJTv9QMGW7G52szZ&quot; data-id=&quot;eJTv9QMGW7G52szZ&quot;&gt;&lt;i&gt;&lt;/i&gt;Performance&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd&quot; data-id=&quot;kqkMaTGmxUfClQEd&quot;&gt;&lt;i&gt;&lt;/i&gt;Persuasion&lt;/a&gt;, and &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.VmwsM9dusYzkkLLV&quot; data-id=&quot;VmwsM9dusYzkkLLV&quot;&gt;&lt;i&gt;&lt;/i&gt;Taunt&lt;/a&gt; rolls that involve speech.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.lrpOjK9AHT1CbmbT]{Tongue-Tied}</td>\n <td class=\"centered\">\n (Major)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;(MINOR OR MAJOR)&lt;/p&gt;\n&lt;p&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.Tj9P5DSjb4h465cr&quot; data-id=&quot;Tj9P5DSjb4h465cr&quot;&gt;&lt;i&gt;&lt;/i&gt;Attractive&lt;/a&gt; people get all the breaks. This unfortunate individual isnt one of them. The character subtracts 1 from &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd&quot; data-id=&quot;kqkMaTGmxUfClQEd&quot;&gt;&lt;i&gt;&lt;/i&gt;Persuasion&lt;/a&gt; rolls, or 2 if taken as a Major Hindrance.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.CZFof9ZZh1rGPw9c]{Ugly}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Umbral Unmasking (Minor)&lt;/h3&gt;\n&lt;p&gt;\n You cast no shadow whatsoever, or the shadow you do have is monstrous. Under normal lighted conditions, this is not\n hard to observe—but uncommon to notice.\n &lt;/p&gt;\n&lt;p&gt;\n Anyone who notices this character's shadow has a worse initial reaction to the character (see\n Persuasion in &lt;em&gt;Pathfinder for Savage Worlds&lt;/em&gt;).\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-hindrances.yOwBisaWGjDmi1Ne]{Umbral Unmasking}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;(MINOR OR MAJOR)&lt;/p&gt;\n&lt;p&gt;Payback is…well…bad news for someone, and this adventurer is going to get it.&lt;/p&gt;\n&lt;p&gt;As a Minor Hindrance, the hero usually seeks vengeance legally. The method varies by situation. Some plot and scheme for months while others demand immediate results.&lt;/p&gt;\n&lt;p&gt;Those with the Major version of this Hindrance wont let anything prevent them from a reckoning. This doesnt mean they immediately resort to violence, but their actions always escalate until total and complete satisfaction is achieved.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.prLzkvY0xmYcoUT9]{Vengeful}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;(MINOR OR MAJOR)&lt;/p&gt;\n&lt;p&gt;The character has sworn an oath to someone or something they believe in.&lt;/p&gt;\n&lt;p&gt;The danger in fulfilling the Vow and how often it might occur determines the level of the Hindrance. A Minor Vow might be to serve an order with a broad mandate that rarely conflicts with the partys goals.&lt;/p&gt;\n&lt;p&gt;A Major Vow makes long-term and frequent demands on the servants time and results in great risks to his life.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.XtrJhrBCuVQeTsIw]{Vow}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;cleric-vow&quot;&gt;&lt;span&gt;Vow&lt;/span&gt; &lt;strong&gt;(Major):&lt;/strong&gt; Clerics have a major vow to serve their deity. Those who wish to draw energy from divine sources must uphold the principles of their Domain. &lt;br /&gt;If the cleric violates their deity's trust (GM's call) the cleric subtracts 2 from Faith rolls for a week. Truly sacrilegious acts might rob her of her powers entirely until she atones in some way.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.l8ZqBOpmhRWB5tD7]{Vow (Major, Cleric)}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;druid-vow&quot;&gt;&lt;span&gt;Vow&lt;/span&gt; &lt;strong&gt;(Major):&lt;/strong&gt; Druids have a major vow to protect nature. Those drawing energy from divine sources must uphold the principles of the Nature Domain. &lt;br /&gt;If the druid violates her deity's trust (GM's call) the druid subtracts 2 from Faith rolls for a week. Truly sacrilegious acts might rob her of her powers entirely until she atones in some way.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.XnLGwAXzI6DLC1ea]{Vow (Major, Druid)}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;(MINOR OR MAJOR)&lt;/p&gt;\n&lt;p&gt;Your hero has committed some crime and will be arrested if discovered by the authorities. The level of the Hindrance depends on how serious the crime was and how active the hunters are. A hero accused of theft may have only a Minor Hindrance, as might someone wanted for more serious crimes away from the main campaign area.&lt;/p&gt;\n&lt;p&gt;Being accused of murder is a Major Hindrance in the &quot;civilized&quot; societies on Golarion if theres someone around to seek justice (or vengeance).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.KUCMgkToEVXNpjHS]{Wanted}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Warded Against Nature (Minor)&lt;/h3&gt;\n&lt;p&gt;\n Animals find your character particularly unnerving. Even the most well trained animals require coaxing to work with\n you.\n &lt;/p&gt;\n&lt;p&gt;\n Animals do not willingly approach within 10&quot; (20 yards) of you unless persuaded. In addition, the hero suffers a 2\n penalty on rolls to control animals, including Riding (see\n &lt;strong&gt;Animal Handling&lt;/strong&gt;).\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-hindrances.rYt120yFhpDqRGmH]{Warded Against Nature}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;(MINOR OR MAJOR)&lt;/p&gt;\n&lt;p&gt;The hero is 1215 years old (in human years — adjust this for other ancestries). He only has 4 points to adjust &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traits00000000&quot; data-id=&quot;01traits00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;attributes&lt;/a&gt; instead of 5, and 10 skill points instead of 12. The youth may also have legal restrictions depending on any local customs (cant drink alcohol, cant carry a weapon, and so on).&lt;/p&gt;\n&lt;p&gt;On the plus side, youths draw one extra &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Benny&lt;/a&gt; at the beginning of each game session (this stacks with other Edges such &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.aiZdEMsD2xRcZxFU&quot; data-id=&quot;aiZdEMsD2xRcZxFU&quot;&gt;&lt;i&gt;&lt;/i&gt;Luck&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.1sdAmFIpqlQGDg0v&quot; data-id=&quot;1sdAmFIpqlQGDg0v&quot;&gt;&lt;i&gt;&lt;/i&gt;Great Luck&lt;/a&gt;).&lt;/p&gt;\n&lt;p&gt;Most Young characters should also take the &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-hindrances&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-hindrances.Item.9QNcsj993kfPWvDd&quot; data-id=&quot;9QNcsj993kfPWvDd&quot;&gt;&lt;i&gt;&lt;/i&gt;Small&lt;/a&gt; Hindrance, but its not mandatory.&lt;/p&gt;\n&lt;p&gt;As a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01makingcharac00&quot; data-id=&quot;01makingcharac00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Major&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01hindrances0000&quot; data-id=&quot;01hindrances0000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Hindrance&lt;/a&gt;, the character is Very Young (8 to 11 years old), getting only 3 points for &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traits00000000&quot; data-id=&quot;01traits00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;attributes&lt;/a&gt; and 10 for skills, along with the &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.Small&quot;&gt;&lt;i&gt;&lt;/i&gt;Small&lt;/a&gt; Hindrance. Very Young heroes draw two extra &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Bennies&lt;/a&gt; at the start of each session.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Hindrances&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-hindrances.iwnULuDsdjRmHV8s]{Young}</td>\n <td class=\"centered\">\n (Minor)\n </td>\n </tr>\n </tbody>\n </table>\n </div>",
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"content": "<h3>Alchemist</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Advanced Discovery&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Veteran, Alchemist&lt;/p&gt;\n&lt;p&gt;\n The alchemist makes a great advance in his knowledge of science and chemistry. He can choose an\n Advanced Discovery. This Edge may be taken once per Rank.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.bijCSv5juldS4Zcp]{Advanced Discovery}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h1&gt;Alchemist&lt;/h1&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Novice, Smarts d6+&lt;/p&gt;\n&lt;p&gt;\n Whether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic,\n the alchemist is often regarded as being just as unstable, unpredictable, and dangerous as the concoctions he brews.\n While some creators of alchemical items content themselves with sedentary lives as merchants, providing tindertwigs\n and smokesticks, the true alchemist answers a deeper calling.\n &lt;/p&gt;\n&lt;p&gt;\n Rather than casting spells like a sorcerer or wizard, an alchemist captures arcane essences within strange liquids\n and extracts, infusing mysterious concoctions with spell-like abilities, combustible energy, and transformative\n mutagens.\n &lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Arcane Background (Alchemist):&lt;/strong&gt; Alchemists use Alchemy as their arcane skill.\n This gives them 10 &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Points&lt;/a&gt; and two powers from the list below.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;p&gt;\n&lt;strong&gt;Available Powers:&lt;/strong&gt;\n&lt;em&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0idlYkwVS0ox5btN&quot; data-id=&quot;0idlYkwVS0ox5btN&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Arcane protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.hBfpNdcd1WBsszu3&quot; data-id=&quot;hBfpNdcd1WBsszu3&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;boost/lower Trait&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.mHx31ZsAeFzQiVna&quot; data-id=&quot;mHx31ZsAeFzQiVna&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;burst&lt;/a&gt;,\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7uPe9UrDU7avRRmL&quot; data-id=&quot;7uPe9UrDU7avRRmL&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;damage field&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Xwk91RGswrLY8VEZ&quot; data-id=&quot;Xwk91RGswrLY8VEZ&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;darksight&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.p0sK0KYfyvGFNLNt&quot; data-id=&quot;p0sK0KYfyvGFNLNt&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;deflection&lt;/a&gt;,\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KPejvIAnrnVWjOJV&quot; data-id=&quot;KPejvIAnrnVWjOJV&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;detect/conceal arcana&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.irmNaxaCJs7C0KY6&quot; data-id=&quot;irmNaxaCJs7C0KY6&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;disguise&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1RNsGDWnX19ZfXp8&quot; data-id=&quot;1RNsGDWnX19ZfXp8&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;environmental protection&lt;/a&gt;,\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.qvAor1bNtWiDOZ6c&quot; data-id=&quot;qvAor1bNtWiDOZ6c&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;fly&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4vBy88UUWVWcznLK&quot; data-id=&quot;4vBy88UUWVWcznLK&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;growth/shrink&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.lCtXysz7tWzBpywq&quot; data-id=&quot;lCtXysz7tWzBpywq&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;healing&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.FKymxmrz9ugwfFmb&quot; data-id=&quot;FKymxmrz9ugwfFmb&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;invisibility&lt;/a&gt;,\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.AgUCaU5zt9HObJ1b&quot; data-id=&quot;AgUCaU5zt9HObJ1b&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;intangibility&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-powers.Item.HvGB72GvUWgdKHXL&quot; data-id=&quot;HvGB72GvUWgdKHXL&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;magic jar&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4yGOUiND8lW5cKly&quot; data-id=&quot;4yGOUiND8lW5cKly&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ofPZhobIeHJ6CU8W&quot; data-id=&quot;ofPZhobIeHJ6CU8W&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;relief&lt;/a&gt;,\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.rB1U38hCiB7tkD1e&quot; data-id=&quot;rB1U38hCiB7tkD1e&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;shape change&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Vilul4sEQ3JkkzhS&quot; data-id=&quot;Vilul4sEQ3JkkzhS&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;speak language&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.GeDnFT7We5cDDrJd&quot; data-id=&quot;GeDnFT7We5cDDrJd&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;speed&lt;/a&gt;,\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.YTQsKKTbppDSFgBx&quot; data-id=&quot;YTQsKKTbppDSFgBx&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;wall walker&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ZRf0VSWGqP4uRVZl&quot; data-id=&quot;ZRf0VSWGqP4uRVZl&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;warrior's gift&lt;/a&gt;.&lt;/em&gt;\n&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span data-embed-id=&quot;alchemist-armor-interference&quot;&gt;&lt;strong&gt;Armor Interference (Light):&lt;/strong&gt; While wearing medium or heavy armor or using medium or heavy shields,\n the character's Alchemy rolls suffer a 4 penalty. The hero cannot use other abilities granted by\n this Edge or any Edge that has this Edge as a Requirement.&lt;/span&gt;\n&lt;/li&gt;\n&lt;li&gt;\n&lt;span data-embed-id=&quot;alchemist-alchemical-identification&quot;&gt;&lt;strong&gt;Alchemical Identification:&lt;/strong&gt; An alchemist can use Alchemy to identify a potion as\n if using &lt;em&gt;detect arcana&lt;/em&gt;.&lt;/span&gt;\n&lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Bombs and Mutagens:&lt;/strong&gt; Alchemists may create bombs and mutagens with their chemicals\n and reagents.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span data-embed-id=&quot;alchemist-extracts&quot;&gt;\n&lt;strong&gt;Extracts:&lt;/strong&gt; Potions are permanent magic items such as those listed in the Magic Items chapter of\n &lt;em&gt;Pathfinder for Savage Worlds&lt;/em&gt;. Extracts are temporary concoctions imbued with powers and use the creator's\n Alchemy skill. They behave like spells, and can be dispelled by effects like\n &lt;em&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0PbrXBw7ycXb8yPk&quot; data-id=&quot;0PbrXBw7ycXb8yPk&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;dispel&lt;/a&gt;&lt;/em&gt;.&lt;/span&gt;\n&lt;/li&gt;\n&lt;/ul&gt;\n&lt;p&gt;\n Extracts are prepared &quot; off camera,&quot; requiring an hour's time, the alchemist's formulae book, and an\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-gear.Item.rJQzeMSY1H0v0017&quot; data-id=&quot;rJQzeMSY1H0v0017&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-gear&quot; data-tooltip=&quot;Gear Item&quot;&gt;&lt;i&gt;&lt;/i&gt;alchemist's kit&lt;/a&gt;. The alchemist doesn't spend any &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Points&lt;/a&gt; until he activates the\n power. Without his formulae book, he may cast as usual but cannot refresh his &quot;supplies&quot; (his Power Points do not\n recharge).\n &lt;/p&gt;\n&lt;p&gt;\n All of the alchemist's powers except &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.mHx31ZsAeFzQiVna&quot; data-id=&quot;mHx31ZsAeFzQiVna&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;burst&lt;/a&gt; and damage field with a Range greater\n than Touch must take the Touch Limitation (since extracts must be consumed or applied to be used). The Power Point\n cost is reduced as usual. The templates for &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.mHx31ZsAeFzQiVna&quot; data-id=&quot;mHx31ZsAeFzQiVna&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;burst&lt;/a&gt; and &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7uPe9UrDU7avRRmL&quot; data-id=&quot;7uPe9UrDU7avRRmL&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;damage field&lt;/a&gt; (with the Area\n of Effect modifiers) emanate from the character who imbibed the extract, but the alchemist still makes the arcane\n skill roll.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.N6RRQHtMqikZrbyz]{Alchemist}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Discovery&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, Alchemist&lt;/p&gt;\n&lt;p&gt;\n The alchemist makes an incredible revelation. Select one Discovery. This Edge may be taken once per\n Rank.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.rN5ZMOifBLLSc9Is]{Discovery}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Grand Discovery&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Heroic, Alchemist&lt;/p&gt;\n&lt;p&gt;\n The alchemist makes a Grand Discovery, choosing any one of the abilities listed. The promise of a\n Grand Discovery is the life-long goal of most alchemist's dangerous experiments and hard work.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.lzrkpfmV8uuOabFU]{Grand Discovery}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Barbarian</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;For some, there is only rage. In the ways of their people, in the fury of their passion, in the howl of battle, these brutal souls swear by the creed of conflict. Battle possessed, these savage warriors disdain the life of the professional guard or soldier. They seek to fight for the sake of the act itself.&lt;/p&gt;\n&lt;p&gt;Known as barbarians, these warmongers know little of tactics, preparation, or the rules of warfare. For them, only the moment exists. They embrace the possibility that the next battle might hold their death. Within the barbarians heart beats the primal spirit of struggle. Those who face their rage, beware.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Armor Restriction&lt;/span&gt; &lt;strong&gt;(Medium):&lt;/strong&gt; A barbarians fighting style requires great freedom of movement. They subtract 4 from Agility and Agility-based skill rolls when wearing heavy armor or using a heavy shield.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Fast:&lt;/span&gt; Barbarians are fast and durable runners. They increase their base Pace by +2. This doesnt affect their running die, but does stack with Edges like Fleet-Footed or ancestral modifiers.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Rage:&lt;/span&gt; Barbarians can call upon inner reserves of strength and ferocity in desperate circumstances. As a limited free action, a barbarian may “rage” voluntarily. If shes Shaken or Wounded, she must make a Smarts roll or rage whether she wants to or not.&lt;br /&gt;Rage lasts five rounds. After the barbarians fifth turn raging, she takes a level of Fatigue that can only be recovered with an hours rest (generally no walking, riding, etc). &lt;br /&gt;An &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Exhausted&lt;/a&gt; barbarian who rages is &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Incapacitated&lt;/a&gt; afterward. See p&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt; for more on Fatigue.&lt;br /&gt;While raging, a barbarian gains the following abilities:\n&lt;ul&gt;\n&lt;li&gt;&lt;strong&gt;Fury:&lt;/strong&gt; Her Strength increases a die type (ignoring her usual maximum) and every attack must be a &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wild Attack&lt;/a&gt;&lt;/strong&gt;. She cant use any skill or ability that requires more than a few seconds of concentration (GMs call).&lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Enraged:&lt;/strong&gt; She ignores two points of Wound penalties and all Fatigue penalties (this stacks with any other abilities that reduce those penalties).&lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Reckless Abandon:&lt;/strong&gt; If a barbarian rolls a Critical Failure on an attack roll while raging, she hits a random target within range of her attack (&lt;em&gt;not&lt;/em&gt; the intended target), friend or foe. If there are no applicable targets, she injures herself and suffers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Bumps &amp;amp; Bruises&lt;/a&gt;.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.TjR4gwORZ7E82Wqr]{Barbarian}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The fearsome and baleful gaze of the wild barbarian unsettles all but the stoutest souls.&lt;/p&gt;\n&lt;p&gt;When the barbarians Action Card is a Jack or higher, she may make an &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3&quot; data-id=&quot;bXmxqDf5UJXR5TQ3&quot;&gt;&lt;i&gt;&lt;/i&gt;Intimidation&lt;/a&gt; roll as a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;limited free action&lt;/a&gt;. She also ignores the usual advice on Repetition (see &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Tests&lt;/a&gt;). She may issue threats and insults if she wants, but her terrible glare is often enough to send shivers down her foes' spines.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.W5Xg7UXA9OqjOVIC]{Intimidating Glare}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The barbarian's savage &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wild Attacks&lt;/a&gt; cause +4 damage instead of +2.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.fQEdL8nNm8zuc78G]{Powerful Blow}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The barbarians rage knows no bounds! Her Strength increases two die types when raging instead of just one. This can exceed the characters ancestral limit.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.AxPZzlzwdrdLQ9iM]{Strength Surge}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Bard</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;bard-arcane&quot;&gt;&lt;span&gt;Arcane Background&lt;/span&gt; &lt;strong&gt;(Bard):&lt;/strong&gt; Bards use &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.eJTv9QMGW7G52szZ&quot; data-id=&quot;eJTv9QMGW7G52szZ&quot;&gt;&lt;i&gt;&lt;/i&gt;Performance&lt;/a&gt; as their arcane skill. They have 3 starting powers and 10 Power Points.&lt;br /&gt;&lt;strong&gt;Available Powers:&lt;/strong&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0idlYkwVS0ox5btN&quot; data-id=&quot;0idlYkwVS0ox5btN&quot;&gt;&lt;i&gt;&lt;/i&gt;Arcane protection&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.59SKKF183AmYJyMc&quot; data-id=&quot;59SKKF183AmYJyMc&quot;&gt;&lt;i&gt;&lt;/i&gt;banish&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KtyaDc2feWMhtcmr&quot; data-id=&quot;KtyaDc2feWMhtcmr&quot;&gt;&lt;i&gt;&lt;/i&gt;barrier&lt;/a&gt;&lt;/em&gt;,&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.YqEJzH8WEdDjrzuD&quot; data-id=&quot;YqEJzH8WEdDjrzuD&quot;&gt;&lt;i&gt;&lt;/i&gt;beast friend&lt;/a&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.hBfpNdcd1WBsszu3&quot; data-id=&quot;hBfpNdcd1WBsszu3&quot;&gt;&lt;i&gt;&lt;/i&gt;boost/lower trait&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.NcavHBzJumgMHxM7&quot; data-id=&quot;NcavHBzJumgMHxM7&quot;&gt;&lt;i&gt;&lt;/i&gt;confusion&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.p0sK0KYfyvGFNLNt&quot; data-id=&quot;p0sK0KYfyvGFNLNt&quot;&gt;&lt;i&gt;&lt;/i&gt;deflection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KPejvIAnrnVWjOJV&quot; data-id=&quot;KPejvIAnrnVWjOJV&quot;&gt;&lt;i&gt;&lt;/i&gt;detect/conceal arcana&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.fW7ZJaIJMw6cILLw&quot; data-id=&quot;fW7ZJaIJMw6cILLw&quot;&gt;&lt;i&gt;&lt;/i&gt;conjure item&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0PbrXBw7ycXb8yPk&quot; data-id=&quot;0PbrXBw7ycXb8yPk&quot;&gt;&lt;i&gt;&lt;/i&gt;dispel&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0fbWt1PbGMGae5wP&quot; data-id=&quot;0fbWt1PbGMGae5wP&quot;&gt;&lt;i&gt;&lt;/i&gt;divination&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.IdCcc8NcVsxmNAYw&quot; data-id=&quot;IdCcc8NcVsxmNAYw&quot;&gt;&lt;i&gt;&lt;/i&gt;drain power points&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.qKv1y9ELrvW56EP0&quot; data-id=&quot;qKv1y9ELrvW56EP0&quot;&gt;&lt;i&gt;&lt;/i&gt;empathy&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7n5Iu772YhO19ln5&quot; data-id=&quot;7n5Iu772YhO19ln5&quot;&gt;&lt;i&gt;&lt;/i&gt;fear&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.lCtXysz7tWzBpywq&quot; data-id=&quot;lCtXysz7tWzBpywq&quot;&gt;&lt;i&gt;&lt;/i&gt;healing&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9RmnVIvfWTFL4mh3&quot; data-id=&quot;9RmnVIvfWTFL4mh3&quot;&gt;&lt;i&gt;&lt;/i&gt;illusion&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.VKgGqAT6sy2UPpNd&quot; data-id=&quot;VKgGqAT6sy2UPpNd&quot;&gt;&lt;i&gt;&lt;/i&gt;mind link&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.h4vsBgH7WeLf5JRv&quot; data-id=&quot;h4vsBgH7WeLf5JRv&quot;&gt;&lt;i&gt;&lt;/i&gt;mind reading&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.bsfQ7zB0yJS5tiTl&quot; data-id=&quot;bsfQ7zB0yJS5tiTl&quot;&gt;&lt;i&gt;&lt;/i&gt;object reading&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.PnGRHCnAZMrXtPp6&quot; data-id=&quot;PnGRHCnAZMrXtPp6&quot;&gt;&lt;i&gt;&lt;/i&gt;puppet&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.GeDnFT7We5cDDrJd&quot; data-id=&quot;GeDnFT7We5cDDrJd&quot;&gt;&lt;i&gt;&lt;/i&gt;sloth/speed&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.uu29DfNqynLCMkRF&quot; data-id=&quot;uu29DfNqynLCMkRF&quot;&gt;&lt;i&gt;&lt;/i&gt;slumber&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KiXr9uwOkAM54cPO&quot; data-id=&quot;KiXr9uwOkAM54cPO&quot;&gt;&lt;i&gt;&lt;/i&gt;sound/silence&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Vilul4sEQ3JkkzhS&quot; data-id=&quot;Vilul4sEQ3JkkzhS&quot;&gt;&lt;i&gt;&lt;/i&gt;speak language&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.6WW1SCU9VTNc4nfQ&quot; data-id=&quot;6WW1SCU9VTNc4nfQ&quot;&gt;&lt;i&gt;&lt;/i&gt;stun&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.dfVQxlq53n2Vog2T&quot; data-id=&quot;dfVQxlq53n2Vog2T&quot;&gt;&lt;i&gt;&lt;/i&gt;summon ally&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.rCtRQs14MatHpHLs&quot; data-id=&quot;rCtRQs14MatHpHLs&quot;&gt;&lt;i&gt;&lt;/i&gt;teleport&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ZRf0VSWGqP4uRVZl&quot; data-id=&quot;ZRf0VSWGqP4uRVZl&quot;&gt;&lt;i&gt;&lt;/i&gt;warrior's gift&lt;/a&gt;&lt;/em&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.no4ip1DFMIkjQnyg]{Arcane Background (Bard)}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The bards of Golarion bring epic tales of heroism and tragedy to the people. Many are renowned far and wide for their talents, but few realize how crucial they are to parties of brave adventurers. They bolster their allies in dire circumstances, beguile their enemies, and often battle evil with a sword in one hand and a lute in the other.&lt;/p&gt;\n&lt;p&gt;Bards cast spells by singing, reciting poetry, or reciting epic tales. They are usually erudite individuals, traveling the land to learn bawdy songs, great histories, and epic legends.&lt;/p&gt;\n&lt;p&gt;Allies must be able to hear the bard to benefit from his various abilities.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Arcane Background&lt;/span&gt; &lt;strong&gt;(Bard):&lt;/strong&gt; Bards use &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.eJTv9QMGW7G52szZ&quot; data-id=&quot;eJTv9QMGW7G52szZ&quot;&gt;&lt;i&gt;&lt;/i&gt;Performance&lt;/a&gt; as their arcane skill. They have 3 starting powers and 10 Power Points.&lt;br /&gt;&lt;strong&gt;Available Powers:&lt;/strong&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0idlYkwVS0ox5btN&quot; data-id=&quot;0idlYkwVS0ox5btN&quot;&gt;&lt;i&gt;&lt;/i&gt;Arcane protection&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.59SKKF183AmYJyMc&quot; data-id=&quot;59SKKF183AmYJyMc&quot;&gt;&lt;i&gt;&lt;/i&gt;banish&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KtyaDc2feWMhtcmr&quot; data-id=&quot;KtyaDc2feWMhtcmr&quot;&gt;&lt;i&gt;&lt;/i&gt;barrier&lt;/a&gt;&lt;/em&gt;,&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.YqEJzH8WEdDjrzuD&quot; data-id=&quot;YqEJzH8WEdDjrzuD&quot;&gt;&lt;i&gt;&lt;/i&gt;beast friend&lt;/a&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.hBfpNdcd1WBsszu3&quot; data-id=&quot;hBfpNdcd1WBsszu3&quot;&gt;&lt;i&gt;&lt;/i&gt;boost/lower trait&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.NcavHBzJumgMHxM7&quot; data-id=&quot;NcavHBzJumgMHxM7&quot;&gt;&lt;i&gt;&lt;/i&gt;confusion&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.p0sK0KYfyvGFNLNt&quot; data-id=&quot;p0sK0KYfyvGFNLNt&quot;&gt;&lt;i&gt;&lt;/i&gt;deflection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KPejvIAnrnVWjOJV&quot; data-id=&quot;KPejvIAnrnVWjOJV&quot;&gt;&lt;i&gt;&lt;/i&gt;detect/conceal arcana&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.fW7ZJaIJMw6cILLw&quot; data-id=&quot;fW7ZJaIJMw6cILLw&quot;&gt;&lt;i&gt;&lt;/i&gt;conjure item&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0PbrXBw7ycXb8yPk&quot; data-id=&quot;0PbrXBw7ycXb8yPk&quot;&gt;&lt;i&gt;&lt;/i&gt;dispel&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0fbWt1PbGMGae5wP&quot; data-id=&quot;0fbWt1PbGMGae5wP&quot;&gt;&lt;i&gt;&lt;/i&gt;divination&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.IdCcc8NcVsxmNAYw&quot; data-id=&quot;IdCcc8NcVsxmNAYw&quot;&gt;&lt;i&gt;&lt;/i&gt;drain power points&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.qKv1y9ELrvW56EP0&quot; data-id=&quot;qKv1y9ELrvW56EP0&quot;&gt;&lt;i&gt;&lt;/i&gt;empathy&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7n5Iu772YhO19ln5&quot; data-id=&quot;7n5Iu772YhO19ln5&quot;&gt;&lt;i&gt;&lt;/i&gt;fear&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.lCtXysz7tWzBpywq&quot; data-id=&quot;lCtXysz7tWzBpywq&quot;&gt;&lt;i&gt;&lt;/i&gt;healing&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9RmnVIvfWTFL4mh3&quot; data-id=&quot;9RmnVIvfWTFL4mh3&quot;&gt;&lt;i&gt;&lt;/i&gt;illusion&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.VKgGqAT6sy2UPpNd&quot; data-id=&quot;VKgGqAT6sy2UPpNd&quot;&gt;&lt;i&gt;&lt;/i&gt;mind link&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.h4vsBgH7WeLf5JRv&quot; data-id=&quot;h4vsBgH7WeLf5JRv&quot;&gt;&lt;i&gt;&lt;/i&gt;mind reading&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.bsfQ7zB0yJS5tiTl&quot; data-id=&quot;bsfQ7zB0yJS5tiTl&quot;&gt;&lt;i&gt;&lt;/i&gt;object reading&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.PnGRHCnAZMrXtPp6&quot; data-id=&quot;PnGRHCnAZMrXtPp6&quot;&gt;&lt;i&gt;&lt;/i&gt;puppet&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.GeDnFT7We5cDDrJd&quot; data-id=&quot;GeDnFT7We5cDDrJd&quot;&gt;&lt;i&gt;&lt;/i&gt;sloth/speed&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.uu29DfNqynLCMkRF&quot; data-id=&quot;uu29DfNqynLCMkRF&quot;&gt;&lt;i&gt;&lt;/i&gt;slumber&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KiXr9uwOkAM54cPO&quot; data-id=&quot;KiXr9uwOkAM54cPO&quot;&gt;&lt;i&gt;&lt;/i&gt;sound/silence&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Vilul4sEQ3JkkzhS&quot; data-id=&quot;Vilul4sEQ3JkkzhS&quot;&gt;&lt;i&gt;&lt;/i&gt;speak language&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.6WW1SCU9VTNc4nfQ&quot; data-id=&quot;6WW1SCU9VTNc4nfQ&quot;&gt;&lt;i&gt;&lt;/i&gt;stun&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.dfVQxlq53n2Vog2T&quot; data-id=&quot;dfVQxlq53n2Vog2T&quot;&gt;&lt;i&gt;&lt;/i&gt;summon ally&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.rCtRQs14MatHpHLs&quot; data-id=&quot;rCtRQs14MatHpHLs&quot;&gt;&lt;i&gt;&lt;/i&gt;teleport&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ZRf0VSWGqP4uRVZl&quot; data-id=&quot;ZRf0VSWGqP4uRVZl&quot;&gt;&lt;i&gt;&lt;/i&gt;warrior's gift&lt;/a&gt;&lt;/em&gt;.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Armor Interference&lt;/span&gt; &lt;strong&gt;(Light):&lt;/strong&gt; Bulky armor interferes with a bards grace and dexterity. They subtract 4 from their Performance rolls and from their Agility and Agility-based skill rolls if using medium or heavy armor or shields.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Sharp Tongued:&lt;/span&gt; Bards may use Performance as &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.VmwsM9dusYzkkLLV&quot; data-id=&quot;VmwsM9dusYzkkLLV&quot;&gt;&lt;i&gt;&lt;/i&gt;Taunt&lt;/a&gt; to Test a foe. They may also ignore the Repetition advice given under &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Tests&lt;/a&gt;, as long as they recite different verses, stanzas, lyrics, etc. Bards may also substitute Performance for Taunt to meet Edge Requirements.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.iTpDFqwlIe3sHqpZ]{Bard}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The bard and all allies within 5” (10 yards) get a free reroll when opposing enemy spell effects or attempting to recover from them. This includes rolls to recover from any magical effect as &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1ADFXsMDSllGFkm0&quot; data-id=&quot;1ADFXsMDSllGFkm0&quot;&gt;&lt;i&gt;&lt;/i&gt;blind&lt;/a&gt;&lt;/em&gt;,&lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.hBfpNdcd1WBsszu3&quot; data-id=&quot;hBfpNdcd1WBsszu3&quot;&gt;&lt;i&gt;&lt;/i&gt;lower trait&lt;/a&gt;, &lt;/em&gt;or&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.6WW1SCU9VTNc4nfQ&quot; data-id=&quot;6WW1SCU9VTNc4nfQ&quot;&gt;&lt;i&gt;&lt;/i&gt;stun&lt;/a&gt;. &lt;/em&gt;Countersong doesnt help targets resist or recover from natural effects.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.iZJ05YqEpnFoxrks]{Countersong}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;This baleful song builds dread in the bards foes. At his discretion, any enemy who spends a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Benny&lt;/a&gt; to &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Soak&lt;/a&gt; or reroll a Trait or damage roll within 10” (20 yards) and line of sight of the bard subtracts 2 from the final total.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.PZZwSPTrTp4GO86W]{Dirge of Doom}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Bards inspire their comrades with epic tales of valor and bravery. Once during any combat encounter (GMs call), the bard can spend a Benny to gain five Inspiration tokens. This is a limited free action.&lt;/p&gt;\n&lt;p&gt;For the remainder of the encounter, the bard may give these tokens to anyone within a Range of Smarts except himself. This may be done at any time (as long as the bard is conscious). The recipient must use the token immediately— it cannot be saved.&lt;/p&gt;\n&lt;p&gt;Each Inspiration token allows a character to reroll a Trait or damage roll. A Trait or damage roll may only benefit from a single Inspiration Token, even if there are multiple bards present. Further rerolls require spending a Benny or a special ability.&lt;/p&gt;\n&lt;p&gt;Inspiration tokens arent Bennies, dont trigger Edges that use Bennies (such as Elan), and cant be used as such in any other way such as drawing new Action Cards or Soaking Wounds.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.S78uW28U5vdyQTWc]{Inspire Heroics}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Cavalier</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Banner&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, Cavalier&lt;/p&gt;\n&lt;p&gt;\n The cavaliers banner becomes a symbol of inspiration to his allies and companions. As long as the warriors banner\n is clearly visible (either held or planted in the ground), all allies within 10&quot; (20 yards) get a free reroll on\n Fear checks and may reroll their running die once per turn.\n &lt;/p&gt;\n&lt;p&gt;\n As a limited action, the cavalier can wave his banner, removing Distractedand\n Vulnerableconditions from all allies in Range.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.lJDlby5f4oFhx1iq]{Banner}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h1&gt;Cavalier&lt;/h1&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Novice, Agility d6+, Fighting d6+, Riding d6+&lt;/p&gt;\n&lt;p&gt;\n While many warriors spend their time honing their martial skills, others dedicate themselves to a cause. These\n &quot;cavaliers&quot; swear themselves to a purpose, serving it above all else.\n &lt;/p&gt;\n&lt;p&gt;\n They travel about on horseback, championing their causes and charging headlong across battlefields with the symbol\n of their order trailing on long, fluttering banners.\n &lt;/p&gt;\n&lt;p&gt;\n The cavaliers true power comes from the conviction of his ideals, the oaths he swears, and the challenges he makes\n to those who stand in his way.\n &lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Cavalier Mount:&lt;/strong&gt; The cavalier has a special bond with his mount that transcends\n that of a normal horseman. See here for how the cavalier's mount works.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span data-embed-id=&quot;cavalier-challenge&quot;&gt;\n &lt;strong&gt;Challenge:&lt;/strong&gt; As a limited action, a cavalier can issue a challenge to an opponent\n he can see and is within 24&quot; (48 yards). The challenge remains in effect until the target is defeated, the\n cavalier is Incapacitated, or the combat ends, and he may never challenge more than one enemy at a time. The\n effects of the challenge can be found under each of the Cavalier Orders.\n &lt;/span&gt;\n&lt;/li&gt;\n&lt;li&gt;\n&lt;span data-embed-id=&quot;cavalier-mighty-charge&quot;&gt;\n&lt;strong&gt;Mighty Charge:&lt;/strong&gt; The cavalier increases his melee weapon's damage die one die\n type on a turn in which he moves towards an enemy while mounted.\n &lt;/span&gt;\n&lt;/li&gt;\n&lt;li&gt;\n&lt;span data-embed-id=&quot;cavalier-order&quot;&gt;\n&lt;strong&gt;Order:&lt;/strong&gt; A cavalier must pledge himself to an order of like-minded individuals.\n This gives him a Minor Vow to serve the order that doesn't grant additional Hindrance points. If a cavalier\n violates his order's edicts (GM's call), he loses the benefits of all Cavalier Edges for 24 hours.\n &lt;/span&gt;&lt;/li&gt;\n&lt;/ul&gt;\n&lt;p&gt;\n The list of orders, their edicts, and the benefits they grant are listed\n here.\n &lt;/p&gt;\n&lt;p&gt;\n A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. Members\n of these orders are not necessarily bound together, but some organizations are comprised of cavaliers who all belong\n to one specific order.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.ed7rW2KrBcDk9Aob]{Cavalier}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Demanding Challenge&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Heroic, Cavalier&lt;/p&gt;\n&lt;p&gt;\n As long as the cavalier is within 5&quot; (10 yards) of the foe he challenged, he may spend a Benny immediately after the\n challenged opponent spends one to negate its effect.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.MJDIhxeAvvDKDNan]{Demanding Challenge}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Order Ability&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Veteran, Cavalier&lt;/p&gt;\n&lt;p&gt;\n The cavalier's dedication to his order grants him additional strength in combat. He gains the order ability\n associated with his chosen order (see Cavalier Orders ).\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.YGRQzG131PuBUq84]{Order Ability}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Supreme Charge&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Wild Card, Legendary, at least two Cavalier Edges&lt;/p&gt;\n&lt;p&gt;Once per encounter, when the cavalier makes a charge while mounted, he doubles the damage if using a lance.&lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.iewyxyecnJ2yI3uw]{Supreme Charge}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Cleric</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;In faith and the miracles of the divine, many find a greater purpose. Called to serve powers beyond most mortal understanding, all priests provide for the spiritual needs of their people. More than mere preachers, clerics serve as emissaries of their gods.&lt;/p&gt;\n&lt;p&gt;While clerics of different faiths share similar abilities, they are as different from one another as the divinities they serve. Some offer healing and redemption, others judge law and truth, and still others spread conflict and corruption.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Arcane Background&lt;/span&gt; &lt;strong&gt;(Cleric):&lt;/strong&gt; Clerics use &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.OeCACLFCthGF13GR&quot; data-id=&quot;OeCACLFCthGF13GR&quot;&gt;&lt;i&gt;&lt;/i&gt;Faith&lt;/a&gt; as their arcane skill. On taking this Edge, a character gains 10 Power Points and must choose a Domain for the deity she serves from the list below. All clerics start with the &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.lCtXysz7tWzBpywq&quot; data-id=&quot;lCtXysz7tWzBpywq&quot;&gt;&lt;i&gt;&lt;/i&gt;healing&lt;/a&gt;&lt;/em&gt; power and two other powers from their available powers.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Available Powers:&lt;/span&gt; Clerics have access to powers from the list below plus the powers listed for their chosen Domain: &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.59SKKF183AmYJyMc&quot; data-id=&quot;59SKKF183AmYJyMc&quot;&gt;&lt;i&gt;&lt;/i&gt;banish&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.hBfpNdcd1WBsszu3&quot; data-id=&quot;hBfpNdcd1WBsszu3&quot;&gt;&lt;i&gt;&lt;/i&gt;boost/lower trait&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.fW7ZJaIJMw6cILLw&quot; data-id=&quot;fW7ZJaIJMw6cILLw&quot;&gt;&lt;i&gt;&lt;/i&gt;conjure item&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Xwk91RGswrLY8VEZ&quot; data-id=&quot;Xwk91RGswrLY8VEZ&quot;&gt;&lt;i&gt;&lt;/i&gt;darksight&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0PbrXBw7ycXb8yPk&quot; data-id=&quot;0PbrXBw7ycXb8yPk&quot;&gt;&lt;i&gt;&lt;/i&gt;dispel&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0fbWt1PbGMGae5wP&quot; data-id=&quot;0fbWt1PbGMGae5wP&quot;&gt;&lt;i&gt;&lt;/i&gt;divination&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.qKv1y9ELrvW56EP0&quot; data-id=&quot;qKv1y9ELrvW56EP0&quot;&gt;&lt;i&gt;&lt;/i&gt;empathy&lt;/a&gt;&lt;/em&gt;&lt;em&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.lCtXysz7tWzBpywq&quot; data-id=&quot;lCtXysz7tWzBpywq&quot;&gt;&lt;i&gt;&lt;/i&gt;healing&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.XNv3EegYZJArCgZ3&quot; data-id=&quot;XNv3EegYZJArCgZ3&quot;&gt;&lt;i&gt;&lt;/i&gt;light/darkness&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ofPZhobIeHJ6CU8W&quot; data-id=&quot;ofPZhobIeHJ6CU8W&quot;&gt;&lt;i&gt;&lt;/i&gt;relief&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ZyoaVwDZ3SpU81Nf&quot; data-id=&quot;ZyoaVwDZ3SpU81Nf&quot;&gt;&lt;i&gt;&lt;/i&gt;resurrection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.sZehAgoPVPZE2mEC&quot; data-id=&quot;sZehAgoPVPZE2mEC&quot;&gt;&lt;i&gt;&lt;/i&gt;sanctuary&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.uu29DfNqynLCMkRF&quot; data-id=&quot;uu29DfNqynLCMkRF&quot;&gt;&lt;i&gt;&lt;/i&gt;slumber&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.LiY5yCQkOOKz9T2L&quot; data-id=&quot;LiY5yCQkOOKz9T2L&quot;&gt;&lt;i&gt;&lt;/i&gt;smite&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KiXr9uwOkAM54cPO&quot; data-id=&quot;KiXr9uwOkAM54cPO&quot;&gt;&lt;i&gt;&lt;/i&gt;sound/silence&lt;/a&gt;&lt;/em&gt;.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Channel Energy:&lt;/span&gt; Clerics can cast the &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.lCtXysz7tWzBpywq&quot; data-id=&quot;lCtXysz7tWzBpywq&quot;&gt;&lt;i&gt;&lt;/i&gt;healing&lt;/a&gt;&lt;/em&gt; power at a Range of Spirit rather than Touch. Their &lt;em&gt;healing&lt;/em&gt; power also has the Additional Recipients Power Modifier, allowing them to heal nearby allies at the cost of one extra Power Point each.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Vow&lt;/span&gt; &lt;strong&gt;(Major):&lt;/strong&gt; Clerics have a major vow to serve their deity. Those who wish to draw energy from divine sources must uphold the principles of their Domain. &lt;br /&gt;If the cleric violates their deity's trust (GM's call) the cleric subtracts 2 from Faith rolls for a week. Truly sacrilegious acts might rob her of her powers entirely until she atones in some way.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.UZX9VgXc9crNahnF]{Cleric}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;As an action, the cleric spends 2 Power Points to channel positive energy in a Medium Blast Template centered on herself. Every undead creature within the template must make a Spirit roll or take a Wound (this may be Soaked as usual).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.4EEoGc3hSGFUbqiO]{Destroy Undead}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Deities reward their clerics with additional power and energy to power their miracles. A cleric who takes this Edge gains access to all her powers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Epic Power Modifiers&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.1CswTHjGzvWLCE3g]{Divine Mastery (Cleric)}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The cleric has great familiarity with some of her core powers and can cast them quickly and easily. As a limited free action she may ignore up to two points of &lt;em&gt;any&lt;/em&gt; penalties (Multi-Action, Wounds, Fatigue, etc.) when casting &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.lCtXysz7tWzBpywq&quot; data-id=&quot;lCtXysz7tWzBpywq&quot;&gt;&lt;i&gt;&lt;/i&gt;healing&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.sZehAgoPVPZE2mEC&quot; data-id=&quot;sZehAgoPVPZE2mEC&quot;&gt;&lt;i&gt;&lt;/i&gt;sanctuary&lt;/a&gt;,&lt;/em&gt;&lt;em&gt; &lt;/em&gt;or&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.LiY5yCQkOOKz9T2L&quot; data-id=&quot;LiY5yCQkOOKz9T2L&quot;&gt;&lt;i&gt;&lt;/i&gt;smite&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;\n&lt;p&gt;This Edge doesnt give her those powers— they must be taken separately.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.ilhW88ZZ0sTpvf7P]{Favored Powers (Cleric)}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Druid</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;druid-arcane-background&quot;&gt;&lt;span&gt;Arcane Background&lt;/span&gt; &lt;strong&gt;(Druid):&lt;/strong&gt; Druids use &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.OeCACLFCthGF13GR&quot; data-id=&quot;OeCACLFCthGF13GR&quot;&gt;&lt;i&gt;&lt;/i&gt;Faith&lt;/a&gt; as their arcane skill. On taking this Edge, the hero gains 3 starting powers and 10 Power Points.&lt;br /&gt;&lt;strong&gt;Available Powers:&lt;/strong&gt; Druids choose spells from the cleric's available powers and under the Nature Domain. &lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.8DkKrXhydgiieSME]{Arcane Background (Druid)}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Nature rewards its defenders with additional power and energy. A druid who takes this Edge gains access to all her powers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Epic Power Modifiers&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.f8vGecStxglZnaoF]{Divine Mastery (Druid)}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;In the purity and beauty of nature lingers a power beyond the marvels of civilization. These primal magics are guarded by servants of balance known as druids. Allies to beasts and manipulators of nature, these protectors shield their lands from all who threaten them.&lt;/p&gt;\n&lt;p&gt;Rewarded for their devotion with incredible powers, druids gain unparalleled shape-shifting abilities, the companionship of mighty beasts, and the power to call upon natures wrath. The mightiest temper powers akin to storms, earthquakes, and volcanoes with wisdom long forgotten by civilization.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Arcane Background&lt;/span&gt; &lt;strong&gt;(Druid):&lt;/strong&gt; Druids use &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.OeCACLFCthGF13GR&quot; data-id=&quot;OeCACLFCthGF13GR&quot;&gt;&lt;i&gt;&lt;/i&gt;Faith&lt;/a&gt; as their arcane skill. On taking this Edge, the hero gains 3 starting powers and 10 Power Points.&lt;br /&gt;&lt;strong&gt;Available Powers:&lt;/strong&gt; Druids choose spells from the cleric's available powers and under the Nature Domain.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Armor Interference&lt;/span&gt; &lt;strong&gt;(Light):&lt;/strong&gt; Bulky armor interferes with a druids ability to sense and commune with nature. They subtract 4 from their Faith rolls and from their Agility and Agility-based skill rolls if using medium or heavy armor or shields. Druids cannot use metal armor at all.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Nature Bond:&lt;/span&gt; A druid may attune herself to nature or a special animal companion. See &lt;strong&gt;Nature Bond,&lt;/strong&gt; below.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Nature Sense:&lt;/span&gt; Druids commune with nature and its spirits. Survival is linked to Spirit rather than Smarts.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Secret Language:&lt;/span&gt; All druids know the secret language known as druidic.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Vow&lt;/span&gt; &lt;strong&gt;(Major):&lt;/strong&gt; Druids have a major vow to protect nature. Those drawing energy from divine sources must uphold the principles of the Nature Domain. &lt;br /&gt;If the druid violates her deity's trust (GM's call) the druid subtracts 2 from Faith rolls for a week. Truly sacrilegious acts might rob her of her powers entirely until she atones in some way.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Wilderness Stride:&lt;/span&gt; Druids pass through terrain such as dense forest, rocky hills, or desert sands with ease. They ignore penalties for Difficult Ground (see &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Movement&lt;/a&gt;).&lt;/li&gt;\n&lt;/ul&gt;\n&lt;h3&gt;Nature Bond&lt;/h3&gt;\n&lt;p&gt;The bonds druids form with nature are deep and powerful. Choose one of these abilities:&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Attuned:&lt;/strong&gt; The druid gets one free reroll anytime she fails a Faith roll to activate a spell.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Beast Master:&lt;/strong&gt; The druid gains the &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.ArudmAk5VIxnWF9d&quot; data-id=&quot;ArudmAk5VIxnWF9d&quot;&gt;&lt;i&gt;&lt;/i&gt;Beast Master&lt;/a&gt; Edge, gaining an animal companion. This companion is a Wild Card.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.cj1oNERsA0TFnB9s]{Druid}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The druid has great familiarity with some of her core powers and can cast them quickly and easily. As a limited free action, she may ignore up to two points of &lt;em&gt;any&lt;/em&gt; penalties (Multi-Action, Wounds, Fatigue, etc.) when casting &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9cvf5pEQaD26Kwhj&quot; data-id=&quot;9cvf5pEQaD26Kwhj&quot;&gt;&lt;i&gt;&lt;/i&gt;Entangle&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.LiY5yCQkOOKz9T2L&quot; data-id=&quot;LiY5yCQkOOKz9T2L&quot;&gt;&lt;i&gt;&lt;/i&gt;smite&lt;/a&gt;, or &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4yGOUiND8lW5cKly&quot; data-id=&quot;4yGOUiND8lW5cKly&quot;&gt;&lt;i&gt;&lt;/i&gt;protection&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;\n&lt;p&gt;This Edge doesnt give her those powers— they must be taken separately.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.9Z5ql6VPBgbJCgm4]{Favored Powers (Druid)}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The druid gains the &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.rB1U38hCiB7tkD1e&quot; data-id=&quot;rB1U38hCiB7tkD1e&quot;&gt;&lt;i&gt;&lt;/i&gt;shape change&lt;/a&gt;&lt;/em&gt; spell, if she doesnt already have it. The Duration is one hour for her, and she casts as if she were one Rank higher than her actual Rank on the &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.rB1U38hCiB7tkD1e&quot; data-id=&quot;rB1U38hCiB7tkD1e&quot;&gt;&lt;i&gt;&lt;/i&gt;shape change&lt;/a&gt;&lt;/strong&gt; table.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.lU4azRXYZUTAuWsD]{Wild Shape}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Fighter</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The fighter adds +1 to the damage of all successful &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; (throwing), &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt;, or &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.jDTCNQSEVm6VlkVD&quot; data-id=&quot;jDTCNQSEVm6VlkVD&quot;&gt;&lt;i&gt;&lt;/i&gt;Shooting&lt;/a&gt; rolls.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.FF45wONE3MJ6forF]{Deadly Blow}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war.&lt;/p&gt;\n&lt;p&gt;Lords of the battlefield, fighters are a disparate lot. Some train with many weapons; some prefer just one. Whatever their tactics, fighters excel at combat. They protect their own and defeat their enemies, rarely shying away from battle. They often lead the charge, a role they relish even if they dont insist on it.&lt;/p&gt;\n&lt;p&gt;These skilled warriors turn hunks of metal into arms capable of taming kingdoms, slaughtering monsters, and rousing the hearts of armies. Woe to those who dare stand against them.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Martial Flexibility:&lt;/span&gt; Once per encounter, as a limited free action, a fighter can choose to gain the benefits of a single Combat Edge. He must meet all of the Edges Requirements, and the benefits of the chosen Edge end after five rounds.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.Zc4tWS8yq8dzdwve]{Fighter}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The fighter gains the benefits of two Combat Edges (subject to the usual restrictions of Martial Flexibility). He may choose both Combat Edges at the same time, or choose the second Edge as a separate limited free action in a subsequent turn.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.K8F0ohrbeArjZLx9]{Martial Flexibility (Improved)}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;The fighter gets a free reroll on any failed &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; (throwing), &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt;, or &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.jDTCNQSEVm6VlkVD&quot; data-id=&quot;jDTCNQSEVm6VlkVD&quot;&gt;&lt;i&gt;&lt;/i&gt;Shooting&lt;/a&gt; roll.&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.p25QTlDwWtr4uaRz]{Martial Prowess}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Inquisitor</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Bane&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, Inquisitor&lt;/p&gt;\n&lt;p&gt;\n Once per encounter, as a limited free action, an inquisitor may imbue her weapon with righteous judgment. As long as\n it remains in her hands, it has the bane enchantment for five rounds (+2 AP, increases damage die one type; see\n &lt;strong&gt;Magic Items&lt;/strong&gt; in &lt;em&gt;Pathfinder for Savage Worlds&lt;/em&gt;).\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.IiOUKflq3QdpcwF6]{Bane}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Brand&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, Inquisitor&lt;/p&gt;\n&lt;p&gt;\n As a limited action, the character touches a target's flesh and marks it with a magical brand. The brand can be\n hidden by clothing but cannot be removed except by the inquisitor or holy person of the same faith. When within 6&quot;\n (12 yards) of a visible symbol of the faith, it glows with the light of a torch and causes the bearer to be\n Distracted.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.4bJGafcqtHanX0Fq]{Brand}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Exploit Weakness&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Heroic, Inquisitor&lt;/p&gt;\n&lt;p&gt;\n The inquisitor learns to exploit an enemy's flaws, treating her attacks as if they were the proper type to trigger a\n being's Environmental Weakness, if any.\n &lt;/p&gt;\n&lt;p&gt;\n If the target has Fast Regeneration and takes at least one Wound from the inquisitor, it cannot regenerate for the\n remainder of this encounter.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.2Al6aiNLdYyEgqj8]{Exploit Weakness}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h1&gt;Inquisitor&lt;/h1&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Novice, Athletics or Fighting or Shooting d6+, Occult d4+&lt;/p&gt;\n &lt;p&gt;\n Grim and determined, inquisitors root out enemies of the faith, using trickery and guile when righteousness and\n purity are not enough. They are above many of the normal rules and conventions of the churches they serve. They\n answer directly to their deity and their own sense of justice alone, and are willing to take extreme measures to\n meet their desperate goals.\n &lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n &lt;span data-embed-id=&quot;inquisitor-armor-restriction&quot;&gt;\n&lt;strong&gt;Armor Restriction (Medium):&lt;/strong&gt; While wearing heavy armor or using heavy shields,\n the hero cannot use any abilities granted by this Edge or any Edge that has this Edge as a Requirement.\n &lt;/span&gt;\n&lt;/li&gt;\n&lt;li&gt;\n&lt;span data-embed-id=&quot;inquistitor-judgement&quot;&gt;\n&lt;strong&gt;Judgment:&lt;/strong&gt; Once per encounter as a free action, the inquisitor can pronounce\n judgment on an enemy to gain five Judgment Tokens. A single token may be spent to add +2 to a Trait or damage roll\n she makes against the judged, or 2 to one of the foe's Trait or damage rolls. Judgment Tokens may be spent after\n the roll, and remain in effect if the original total is rerolled.\n &lt;/span&gt;\n&lt;/li&gt;\n&lt;li&gt;\n&lt;span data-embed-id=&quot;inquisitor-monster-lore&quot;&gt;\n&lt;strong&gt;Monster Lore:&lt;/strong&gt; Inquisitors get a free reroll on skill rolls when attempting to\n identify a being's abilities or weaknesses.\n &lt;/span&gt;\n&lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.zJ7R2oDllV4wgxyK]{Inquisitor}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Mystic Powers (Inquisitor)&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Veteran, Inquisitor&lt;/p&gt;\n&lt;p&gt;\n The inquisitor may cast one of the following spells as a limited free action: &lt;em&gt;boost Trait &lt;/em&gt;(Intimidation,\n Notice, and Survival only), &lt;em&gt;darksight&lt;/em&gt;, &lt;em&gt;detect/conceal arcana&lt;/em&gt;, and\n &lt;em&gt;dispel. Boost Trait, darksight, &lt;/em&gt;and&lt;em&gt; detect arcana&lt;/em&gt; are self only, but the inquisitor gains no\n benefit from the Limitation.\n &lt;/p&gt;\n&lt;p&gt;\n She has 10 dedicated Power Points, which work as described under the Mystic Powers (Monk) Edge in\n &lt;em&gt;Pathfinder for Savage Worlds&lt;/em&gt;.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.tCmFNdatZxBImkfh]{Mystic Powers (Inquisitor)}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;True Judgment&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Wild Card, Legendary, at least two Inquisitor Edges&lt;/p&gt;\n&lt;p&gt;\n The judge may call divine wrath down upon the condemned. An inquisitor may declare True Judgment on someone she's\n judged as a limited free action. If she spends a Judgment Token on an attack that causes at least one Wound, he must\n make a Vigor roll or perish.\n &lt;/p&gt;\n&lt;p&gt;\n After the attack is resolved, she can choose a new opponent to be the target of her remaining judgment. This does\n not grant her additional Judgment Tokens.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.8lvJoyBDrh9XmI9W]{True Judgment}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Monk</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The monk further nurtures and refines his ki. He adds the following spells to his Mystic Powers Edge: &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.hBfpNdcd1WBsszu3&quot; data-id=&quot;hBfpNdcd1WBsszu3&quot;&gt;&lt;i&gt;&lt;/i&gt;Boost Trait&lt;/a&gt; (Strength), &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4yGOUiND8lW5cKly&quot; data-id=&quot;4yGOUiND8lW5cKly&quot;&gt;&lt;i&gt;&lt;/i&gt;protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.YTQsKKTbppDSFgBx&quot; data-id=&quot;YTQsKKTbppDSFgBx&quot;&gt;&lt;i&gt;&lt;/i&gt;wall walker&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ZRf0VSWGqP4uRVZl&quot; data-id=&quot;ZRf0VSWGqP4uRVZl&quot;&gt;&lt;i&gt;&lt;/i&gt;warrior's gift&lt;/a&gt;&lt;/em&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.bh1tm3DdZlahHsYF]{Great Ki}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;For the truly exemplary, martial prowess transcends the battlefield— it is a lifestyle, a doctrine, a state of mind. Such warrior-artists search out methods of battle beyond swords and shields, finding weapons within themselves as lethal as any blade.&lt;/p&gt;\n&lt;p&gt;These monks adhere to ancient philosophies and strict martial disciplines. They elevate their bodies to become weapons of war. Monks tread a path of discipline and balance— in mind, breath, and body.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Armor Restriction&lt;/span&gt; &lt;strong&gt;(Any):&lt;/strong&gt; Monks must be completely unhindered to perform their complex maneuvers. They subtract 4 from Agility and Agility-based skill rolls if using light, medium, or heavy armor or shields.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Martial Discipline:&lt;/span&gt; Monks hone their bodies to perfection, gaining an additional +1 Toughness if wearing no armor.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Mobility:&lt;/span&gt; Quick and nimble, monks increase their running die by one die type.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;STUNNING FIST:&lt;/span&gt; When a monk hits a target with an Unarmed Strike and scores a raise, he may make the foe Distracted or Vulnerable. This occurs even if the victim takes no damage or Soaks it (the states are applied after the victim attempts to Soak).&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Unarmed Strike:&lt;/span&gt; Monks gain +1 to Fighting attacks when attacking unarmed and AP +2. They cause Str+d4 damage with their hands, feet, or other &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Natural Weapons&lt;/a&gt;&lt;/strong&gt; (if they have such appendages). &lt;br /&gt;If the monk already has a Strength damage die from Claws (available to some ancestries), or the Brawler Edge, increase the damage a die type for each.&lt;br /&gt;Monks can apply the Trademark Weapon Edge to their unarmed attacks. &lt;br /&gt;Monks always count as armed. Some use regular weapons in their off-hand, but abilities that refer to their Unarmed Strike apply only to unarmed attacks as defined above.&lt;br /&gt;On a raise the monk rolls a d10 for his bonus damage.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.E9gzqHWV1dKN8efS]{Monk}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;As a limited free action, the monk can invoke one of the following &quot;ki&quot; powers: &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.hBfpNdcd1WBsszu3&quot; data-id=&quot;hBfpNdcd1WBsszu3&quot;&gt;&lt;i&gt;&lt;/i&gt;boost trait&lt;/a&gt; &lt;/em&gt;(Agility, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt;, Fighting, and &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz&quot; data-id=&quot;R6QDy4HLPQN2lSDz&quot;&gt;&lt;i&gt;&lt;/i&gt;Stealth&lt;/a&gt; only), &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.p0sK0KYfyvGFNLNt&quot; data-id=&quot;p0sK0KYfyvGFNLNt&quot;&gt;&lt;i&gt;&lt;/i&gt;deflection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.LiY5yCQkOOKz9T2L&quot; data-id=&quot;LiY5yCQkOOKz9T2L&quot;&gt;&lt;i&gt;&lt;/i&gt;smite&lt;/a&gt;,&lt;/em&gt; and &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.GeDnFT7We5cDDrJd&quot; data-id=&quot;GeDnFT7We5cDDrJd&quot;&gt;&lt;i&gt;&lt;/i&gt;speed&lt;/a&gt;&lt;/em&gt;. All are self only, but the monk gains no benefit from the &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05trappings00000&quot; data-id=&quot;05trappings00000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Limitation&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;The monk has 10 dedicated Power Points that &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05activation0000&quot; data-id=&quot;05activation0000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;recharge&lt;/a&gt; normally. He automatically activates the power with success for its regular cost, or with a raise for an additional 2 Power Points. He may use applicable Power Modifiers if desired (at the usual cost). See &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powers00000000&quot; data-id=&quot;05powers00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Powers&lt;/a&gt; for more information on specific spells.&lt;/p&gt;\n&lt;p&gt;Mystic Powers doesnt grant access to Edges that require an Arcane Background. If the monk also has an Arcane Background, none of its Edges or abilities can be used with Mystic Powers (and vice-versa).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.XgvLIcycVmeR2Bv8]{Mystic Powers (Monk)}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The monk may spend 2 Power Points to make a Soak roll. This does not count as spending a Benny.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.97EiCEYSKbevcJat]{Wholeness of Body}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>New Class Edges</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.Jf2N0zinnI9sY9dP&quot; data-id=&quot;Jf2N0zinnI9sY9dP&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Aura of Justice&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Paladin&lt;/a&gt;&lt;/p&gt;\n &lt;p&gt;\n As a limited free action the paladin can expend two uses of her Smite Evil ability to grant a single use of the\n ability to all allies within 5&quot; (10 yards). &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore04theadv.JournalEntryPage.04allies00000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Allies&lt;/a&gt; must use their &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.MsY93aryHkMWiYmW&quot;&gt;&lt;i&gt;&lt;/i&gt;Smite Evil&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-abilities.0&quot;&gt;&lt;i&gt;&lt;/i&gt;ability&lt;/a&gt; on their next turn or lose\n the gift.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.Jf2N0zinnI9sY9dP]{Aura of Justice}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.LJIftNKFeXH4u8zL&quot; data-id=&quot;LJIftNKFeXH4u8zL&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Cockatrice Strike&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Monk&lt;/a&gt;, Spirit d8+, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt; d8+&lt;/p&gt;\n&lt;p&gt;With a single strike, the solemn warrior transmutes flesh to stone.&lt;/p&gt;\n&lt;p&gt;\n As a limited action, the monk can make a single unarmed strike against a Vulnerable, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Stunned&lt;/a&gt;, Bound, or\n Incapacitated foe. If the target is &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03combat00000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt; or Wounded, he is petrified immediately (see &lt;em&gt;curse&lt;/em&gt; in\n &lt;em&gt;Pathfinder for Savage Worlds&lt;/em&gt;) unless he makes a Vigor roll (at 2 with a raise). The monk can end this\n effect at will. It automatically ends if the monk is Incapacitated.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.LJIftNKFeXH4u8zL]{Cockatrice Strike}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.YDJo5IDTVtJjrDy6&quot; data-id=&quot;YDJo5IDTVtJjrDy6&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Crossblooded&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-hindrances.Item.oyzPQ6QB7jAJBYw0&quot; data-id=&quot;oyzPQ6QB7jAJBYw0&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-hindrances&quot; data-tooltip=&quot;Hindrance Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Heroic&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Sorcerer&lt;/a&gt;&lt;/p&gt;\n&lt;p&gt;\n A crossblooded bloodline combines the powers of two distinct heritages. In most cases, sorcerers with this\n bloodline are the offspring of two sorcerers from different ancestries, but occasionally a crossblooded sorcerer\n arises from the conjunction of other, stranger powers.\n &lt;/p&gt;\n&lt;p&gt;\n The sorcerer can select a new bloodline and gains its benefits. In addition, she can take the &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Advanced Bloodline&lt;/a&gt;\n Edge an additional time.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.YDJo5IDTVtJjrDy6]{Crossblooded}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.tIzbvPFyol2wPxuC&quot; data-id=&quot;tIzbvPFyol2wPxuC&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Disruptive Rage&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Veteran, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Barbarian&lt;/a&gt;, Spirit d8+, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.E9QtMj05gmelGnA0&quot; data-id=&quot;E9QtMj05gmelGnA0&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Occult&lt;/a&gt; d6+&lt;/p&gt;\n&lt;p&gt;\n Superstitious barbarians hone their martial prowess against spellcasters. This rampaging mage-killer gets a free\n attack against any enemy who casts a spell or miracle within her &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Reach&lt;/a&gt;.\n &lt;/p&gt;\n &lt;p&gt;\n &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore06magici.JournalEntryPage.06usingmagicit00&quot;&gt;&lt;i&gt;&lt;/i&gt;Magic items&lt;/a&gt; don't normally trigger this &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-abilities.0&quot;&gt;&lt;i&gt;&lt;/i&gt;ability&lt;/a&gt; unless they allow the user to cast a spell, miracle, or power of\n some sort.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.tIzbvPFyol2wPxuC]{Disruptive Rage}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.SsniX2RTArp85g2k&quot; data-id=&quot;SsniX2RTArp85g2k&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Extra Domain&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Arcane&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Background&lt;/a&gt; (Miracles) or &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Cleric&lt;/a&gt;&lt;/p&gt;\n &lt;p&gt;\n This cleric's deity smiles down upon her, granting divine strength. Select one additional domain listed under the\n character's deity. The cleric gains access to all powers on the list in addition to those in her starting domain.\n She also gains one power from the new domain (but must meet the new power's &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore06magici.JournalEntryPage.06craftingmagi00&quot;&gt;&lt;i&gt;&lt;/i&gt;Requirements&lt;/a&gt; as usual).\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.SsniX2RTArp85g2k]{Extra Domain}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Favored &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore05powers.JournalEntryPage.05powers00000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Powers&lt;/a&gt; (Choose One)&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Sorcerer&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Wizard&lt;/a&gt;&lt;/p&gt;\n &lt;p&gt;\n The spellcaster has great familiarity with certain powers and can cast them quickly and easily. As a limited free\n action, he may ignore up to 2 points of any penalties (Multi-Action, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03combat00000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Wounds&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Fatigue&lt;/a&gt;, etc.) when casting any one\n of the spell sets below. This Edge may be taken multiple times, choosing a different set each time. This Edge\n doesnt give him those powers— they must be taken separately.\n &lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Abjurer:&lt;/strong&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore05powers.JournalEntryPage.05powers00000001&quot;&gt;&lt;i&gt;&lt;/i&gt;Banish&lt;/a&gt;&lt;/em&gt;, &lt;em&gt;environmental protection, &lt;/em&gt;or&lt;em&gt;\n protection&lt;/em&gt;.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Conjurer:&lt;/strong&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore05powers.JournalEntryPage.05powers00000001&quot;&gt;&lt;i&gt;&lt;/i&gt;Barrier&lt;/a&gt;&lt;/em&gt;, &lt;em&gt;create pit, &lt;/em&gt;or&lt;em&gt; summon ally&lt;/em&gt;.\n &lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Diviner:&lt;/strong&gt; &lt;em&gt;Detect arcana&lt;/em&gt;, &lt;em&gt;locate, &lt;/em&gt;or&lt;em&gt; scrying&lt;/em&gt;.&lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Enchanter:&lt;/strong&gt; &lt;em&gt;Beast friend&lt;/em&gt;, &lt;em&gt;empathy, &lt;/em&gt;or&lt;em&gt; mind wipe&lt;/em&gt;.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Evoker:&lt;/strong&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore05powers.JournalEntryPage.05powers00000001&quot;&gt;&lt;i&gt;&lt;/i&gt;Blast&lt;/a&gt; &lt;/em&gt;or&lt;em&gt; burst&lt;/em&gt; (choose one)&lt;em&gt;, havoc, &lt;/em&gt;or&lt;em&gt;\n stun&lt;/em&gt;.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Illusionist:&lt;/strong&gt; &lt;em&gt;Conceal arcana&lt;/em&gt;, &lt;em&gt;illusion, &lt;/em&gt;or&lt;em&gt;\n invisibility&lt;/em&gt;.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Necromancer:&lt;/strong&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore05powers.JournalEntryPage.05powers00000001&quot;&gt;&lt;i&gt;&lt;/i&gt;Blind&lt;/a&gt;&lt;/em&gt;, &lt;em&gt;drain &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Points&lt;/a&gt;, &lt;/em&gt;or&lt;em&gt; fear&lt;/em&gt;.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Transmuter:&lt;/strong&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Elemental&lt;/a&gt; manipulation&lt;/em&gt;, &lt;em&gt;shape change, &lt;/em&gt;or&lt;em&gt;\n telekinesis&lt;/em&gt;.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.Fc6vyyJQzilYFgfD]{Favored Powers (Choose One)}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.cdXNSbHCNHHg7DUw&quot; data-id=&quot;cdXNSbHCNHHg7DUw&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Hunter's Bond&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Ranger&lt;/a&gt;&lt;/p&gt;\n &lt;p&gt;\n The ranger forms a bond with his hunting companions. Once per encounter as a limited free action, the hunter\n grants his Favored Enemy benefit against a single target of the appropriate type to all allies within 5&quot; (10\n yards) who can see or hear him.\n &lt;/p&gt;\n&lt;p&gt;This lasts for five rounds, and does not stack with any &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.5Of9SZShsZ1mtQEP&quot;&gt;&lt;i&gt;&lt;/i&gt;Favored Enemy&lt;/a&gt; bonuses possessed by his allies.&lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.cdXNSbHCNHHg7DUw]{Hunter's Bond}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.C4GvRcQSQ5vNypPY&quot; data-id=&quot;C4GvRcQSQ5vNypPY&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Inspire Greatness&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Veteran, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Bard&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Inspire Heroics&lt;/a&gt;&lt;/p&gt;\n&lt;p&gt;The bard gains an additional three Inspiration Tokens when he uses &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Inspire Heroics&lt;/a&gt;.&lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.C4GvRcQSQ5vNypPY]{Inspire Greatness}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Mystic &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore05powers.JournalEntryPage.05powers00000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Powers&lt;/a&gt; (&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Rogue&lt;/a&gt;)&lt;/h3&gt;\n &lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Rogue&lt;/a&gt;&lt;/p&gt;\n&lt;p&gt;\n As a limited free action the rogue can cast one of the following spells: &lt;em&gt;boost Trait &lt;/em&gt;(&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz&quot; data-id=&quot;R6QDy4HLPQN2lSDz&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Stealth&lt;/a&gt;,\n and &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Xbrg4jnhjNw7Av0G&quot; data-id=&quot;Xbrg4jnhjNw7Av0G&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Thievery&lt;/a&gt; only), &lt;em&gt;darksight&lt;/em&gt;, &lt;em&gt;sound/silence&lt;/em&gt;, and &lt;em&gt;wall walker.&lt;/em&gt; All powers except\n &lt;em&gt;sound&lt;/em&gt; are self only, but the rogue gains no benefit from the Limitation.\n &lt;/p&gt;\n&lt;p&gt;\n The scoundrel has 10 dedicated &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Points&lt;/a&gt; that recharge normally. She automatically activates the power with\n success for its regular cost, or with a raise for an additional two &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Points&lt;/a&gt;. She may use applicable Power\n &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore05powers.JournalEntryPage.05powers00000001&quot;&gt;&lt;i&gt;&lt;/i&gt;Modifiers&lt;/a&gt; if desired at the usual cost. See &lt;em&gt;Pathfinder for Savage Worlds&lt;/em&gt; for more information on specific\n spells.\n &lt;/p&gt;\n&lt;p&gt;\n Mystic &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore05powers.JournalEntryPage.05powers00000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Powers&lt;/a&gt; doesnt grant access to &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Edges&lt;/a&gt; requiring an &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Arcane&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Background&lt;/a&gt;. If the rogue also has an &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Arcane&lt;/a&gt;\n &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Background&lt;/a&gt;, none of its &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Edges&lt;/a&gt; and abilities can be used with Mystic &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore05powers.JournalEntryPage.05powers00000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Powers&lt;/a&gt; (and vice-versa).\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.VCsPf7I5Iur9UwdG]{Mystic Powers (Rogue)}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.X3rbfj2ng5Q5uOxv&quot; data-id=&quot;X3rbfj2ng5Q5uOxv&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Quivering Palm&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-hindrances.Item.oyzPQ6QB7jAJBYw0&quot; data-id=&quot;oyzPQ6QB7jAJBYw0&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-hindrances&quot; data-tooltip=&quot;Hindrance Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Heroic&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Monk&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt; d10+&lt;/p&gt;\n&lt;p&gt;\n The monk can send deadly vibrations through the body of a creature that can turn fatal if the monk so desires.\n Once per day, the monk can use &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.X3rbfj2ng5Q5uOxv&quot; data-id=&quot;X3rbfj2ng5Q5uOxv&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Quivering Palm&lt;/a&gt; after hitting a target with an unarmed attack. Oozes, constructs,\n undead, and creatures without biological organs cannot be affected by &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.X3rbfj2ng5Q5uOxv&quot; data-id=&quot;X3rbfj2ng5Q5uOxv&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Quivering Palm&lt;/a&gt;.\n &lt;/p&gt;\n&lt;p&gt;\n Anyone struck by the blow may be slain by the monk up to one week later. The monk need not see his target, he\n merely wills his demise (a free action). Unless the victim makes a Vigor roll (apply any penalties from a Called\n Shot on the attack to the Vigor roll), he immediately begins Bleeding Out.\n &lt;/p&gt;\n&lt;img alt src=&quot;modules/swpf-apg/assets/art/4.webp&quot; /&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.X3rbfj2ng5Q5uOxv]{Quivering Palm}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.jnz0gozbCiAVTuWF&quot; data-id=&quot;jnz0gozbCiAVTuWF&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Timeless Body&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Druid&lt;/a&gt;, Vigor d8+&lt;/p&gt;\n&lt;p&gt;\n The druid no longer physically ages, though she still dies of old age when her time is up. Due to the supernatural\n nature of her body, she is also immune to all poisons and diseases.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.jnz0gozbCiAVTuWF]{Timeless Body}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.MjjlUbCsE8r7UZ3L&quot; data-id=&quot;MjjlUbCsE8r7UZ3L&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Weapon Specialization&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighter&lt;/a&gt;&lt;/p&gt;\n &lt;p&gt;\n The hero is a master at one type of weapon (such as longswords, composite bows, or daggers). When using a weapon\n he is specialized in, the fighter gets a free reroll on damage rolls if he fails to at least Shake his target\n (before Soak rolls are made). A character can take this Edge multiple times, but he must choose a different type\n of weapon each time the Edge is taken.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.MjjlUbCsE8r7UZ3L]{Weapon Specialization}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Oracle</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Divine Mastery&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Veteran, Oracle&lt;/p&gt;\n&lt;p&gt;\n The oracle unlocks the enigmas of her divine power through devotion and intense suffering. She gains access to all\n her powers Epic Power Modifiers.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.94qSSVRRH36fzpQY]{Divine Mastery}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Greater Revelation&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Heroic, Oracle&lt;/p&gt;\n&lt;p&gt;The oracle gains the Greater Revelation associated with her Mystery.&lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.JeNQyGgx8moShECC]{Greater Revelation}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h1&gt;Oracle&lt;/h1&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Novice, Spirit d6+&lt;/p&gt;\n&lt;p&gt;\n None of a god's agents are more mysterious than the oracle. These vessels are granted power without their choice,\n selected by providence to wield powers they don't fully understand.\n &lt;/p&gt;\n&lt;p&gt;\n Unlike a cleric, who draws her energies through devotion to a deity, oracles garner strength and power from many\n sources, including multiple patron deities who support their ideals. Oracles serve them all, venerating all the gods\n that grant her power and give her purpose.\n &lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Arcane Background (Oracle):&lt;/strong&gt; Oracles use Faith as their arcane skill. They have\n 15 Power Points and choose two powers from the list below.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;p&gt;\n&lt;strong&gt;Available Powers:&lt;/strong&gt; &lt;em&gt;Banish&lt;/em&gt;,&lt;em&gt; barrier, beast friend, boost/lower Trait&lt;/em&gt;,&lt;em&gt;\n burrow, burst, conjure item&lt;/em&gt;, &lt;em&gt;create pit&lt;/em&gt;,&lt;em&gt; damage field, darksight&lt;/em&gt;,&lt;em&gt; deflection, detect/conceal arcana, dispel&lt;/em&gt;,&lt;em&gt;\n divination&lt;/em&gt;, &lt;em&gt;elemental manipulation&lt;/em&gt;,&lt;em&gt;\n empathy, environmental protection, fear, havoc, healing, light/darkness, relief, resurrection, sanctuary&lt;/em&gt;, &lt;em&gt;shape change&lt;/em&gt;,&lt;em&gt; slumber&lt;/em&gt;,&lt;em&gt; smite&lt;/em&gt;,&lt;em&gt;\n sound/silence. speak language, stun, summon ally, summon monster, summon planar ally, zombie&lt;/em&gt;.\n &lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span data-embed-id=&quot;oracle-armor-interference&quot;&gt;\n&lt;strong&gt;Armor Interference (Medium):&lt;/strong&gt; Oracles require rapid, intricate, and unhindered\n somatic movements. While wearing heavy armor or using heavy shields, the character's Faith rolls suffer a 4\n penalty. The hero cannot use other abilities granted by this Edge or any Edge that has this Edge as a Requirement.\n &lt;/span&gt;\n&lt;/li&gt;\n&lt;li&gt;\n&lt;span data-embed-id=&quot;oracle-curse&quot;&gt;\n&lt;strong&gt;Curse:&lt;/strong&gt; The oracle gains her divine power at the cost of a terrible Curse chosen\n from the here. Such is the lot of these enigmatic seers.\n &lt;/span&gt;\n&lt;/li&gt;\n&lt;li&gt;\n&lt;span data-embed-id=&quot;oracle-mystery&quot;&gt;\n&lt;strong&gt;Mystery:&lt;/strong&gt; The oracle selects one Mystery from the list on here.\n This grants her two of the &quot;Available Powers&quot; listed in addition to those she may already have,\n regardless of her Rank or the power's.\n &lt;/span&gt;\n&lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.tahb5Tuy7NOJ3e6T]{Oracle}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Revelation&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, Oracle&lt;/p&gt;\n&lt;p&gt;As a limited free action, the oracle can cast one of the powers she knows from her Mystery.&lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.f4SwqV0BlzJhFx4G]{Revelation}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Paladin</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;As an action, a paladin can grant “Mercy” to any character within a Range equal to her Spirit. Mercy removes one of the following: &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Distracted, Vulnerable&lt;/a&gt;, or &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.hjRDSemso0i3W07s]{Mercy}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The paladin forms a divine bond with a mount she currently owns. This is usually a horse or pony, but may be any mount approved by the GM of Size 3 or less. On forming the bond, the mount gains two advances (Traits or appropriate Edges, GM's call), and is Resilient. It may be summoned as a limited action, arriving at the start of the next round and acting on the paladin's Action Card if in combat.&lt;/p&gt;\n&lt;p&gt;If the mount perishes, the paladin may acquire and bond with another, but may only ever have one bonded mount at a time.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.YyL1HsEOFBuKepRf]{Mount}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;As a limited free action the paladin can invoke one of the following miracles: &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.hBfpNdcd1WBsszu3&quot; data-id=&quot;hBfpNdcd1WBsszu3&quot;&gt;&lt;i&gt;&lt;/i&gt;Boost Trait&lt;/a&gt;&lt;/em&gt;(&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt;, Strength, and Vigor only), &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.lCtXysz7tWzBpywq&quot; data-id=&quot;lCtXysz7tWzBpywq&quot;&gt;&lt;i&gt;&lt;/i&gt;healing&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ofPZhobIeHJ6CU8W&quot; data-id=&quot;ofPZhobIeHJ6CU8W&quot;&gt;&lt;i&gt;&lt;/i&gt;relief&lt;/a&gt;, &lt;/em&gt;and&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.LiY5yCQkOOKz9T2L&quot; data-id=&quot;LiY5yCQkOOKz9T2L&quot;&gt;&lt;i&gt;&lt;/i&gt;smite&lt;/a&gt;.&lt;/em&gt; &lt;em&gt;Boost trait &lt;/em&gt;and &lt;em&gt;smite}&lt;/em&gt; are self only, but the paladin gains no benefit from the &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05trappings00000&quot; data-id=&quot;05trappings00000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Limitation&lt;/a&gt;).&lt;/p&gt;\n&lt;p&gt;The paladin has 10 dedicated Power Points that &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05activation0000&quot; data-id=&quot;05activation0000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;recharge&lt;/a&gt; normally. She automatically activates the power with success for its regular cost, or with a raise for an additional 2 Power Points. She may use applicable Power Modifiers if desired (at the usual cost). See &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powers00000000&quot; data-id=&quot;05powers00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Powers&lt;/a&gt; for more information on specific spells.&lt;/p&gt;\n&lt;p&gt;Mystic Powers doesnt grant access to Edges that require an Arcane Background. If the paladin also has an Arcane Background, none of its Edges or abilities can be used with Mystic Powers (and vice-versa).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.Y56SSesI6eeXndsW]{Mystic Powers (Paladin)}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Through a worthy few shines the power of the divine. Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders, and lawbringers, paladins seek not just to spread righteous justice but to embody the teachings of the virtuous deities they serve. In pursuit of their lofty goals, they adhere to ironclad laws of morality and discipline.&lt;/p&gt;\n&lt;p&gt;As a reward for their service, these holy champions are blessed with boons to aid them in their quests. They gain abilities to battle evil opponents, heal allies, and inspire the faithful. Their conviction leads them into conflict with the very souls they would save. Paladins weather endless challenges of faith and temptation. They risk their lives to do right and ensure justice.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Aura of Courage:&lt;/span&gt; As long as the paladin is conscious, all allies within 10” (20 yards) add +1 to their Fear checks.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Code of Honor:&lt;/span&gt; All good paladins have the Code of Honor Hindrance. They strive to keep their word, wont kill or abuse prisoners, and generally uphold the highest standards of etiquette and manners. This is in addition to their other Hindrances.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Detect Evil:&lt;/span&gt; As an action, the Paladin can concentrate on any one object or individual within Smarts range to determine whether its Evil in nature. See the Cleric section for deities and their alignments.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Smite Evil:&lt;/span&gt; As a free action, a paladin can choose an enemy. If that enemy is evil, she gets a free reroll on any failed &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; (throwing), &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt;, or &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.jDTCNQSEVm6VlkVD&quot; data-id=&quot;jDTCNQSEVm6VlkVD&quot;&gt;&lt;i&gt;&lt;/i&gt;Shooting&lt;/a&gt; rolls against that target for the remainder of the encounter. She may use this ability once per Rank per encounter.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.3u3ahAUnnEErP89B]{Paladin}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Prestige Edges</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;An arcane archer uses magical energies to amplify his arrows or bolts. He may automatically grant one &quot;quality&quot; into any arrow he fires (designated per shot).&lt;/p&gt;\n&lt;p&gt;The first two qualities an archer learns are:&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Enhance:&lt;/strong&gt; The archer's arrow adds +1 to Shooting and damage.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trapping:&lt;/strong&gt; The arrow has an environmental Trapping such as fire, cold, darkness, etc.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.kAbKtVHhaZia9cWK]{Arcane Archer}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The archer gains two new qualities:&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Phase Arrow:&lt;/strong&gt; Once per encounter, the archer may fire an arrow directly through any non-magical barriers, ignoring penalties for Cover or Concealment.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Hail of Arrows:&lt;/strong&gt; Once per encounter, the archer may enchant an arrow so it splits into many when fired, raining down in a Large Blast Template. Everyone inside the template is subject to the attack roll— roll damage separately.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.KsFmYjC0Rv8cI1Sw]{Arcane Archer II}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The archer gains two new qualities:&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Imbue:&lt;/strong&gt; Once per turn, the archer can imbue any area effect power into an arrow, &quot;casting&quot; the spell with &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.jDTCNQSEVm6VlkVD&quot; data-id=&quot;jDTCNQSEVm6VlkVD&quot;&gt;&lt;i&gt;&lt;/i&gt;Shooting&lt;/a&gt; and using his bow's Range in place of the power's Range. The spell's area of effect is centered where the arrow lands, even if it must normally be centered on the caster. If the arrow misses, the spell fails. Imbued spells can't be Shorted or use the Range modifier.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Death Arrow:&lt;/strong&gt; Once per day, the archer can fire a fearsome arrow thrumming with deadly energy. A target Shaken or Wounded by the arrow must make a Vigor roll or die! Death arrows have no effect on constructs or undead.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.PKPuXwoK8YANWYgW]{Arcane Archer III}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;These prodigious thieves blend subtle aspects of the arcane with the cunning of sleight of hand and misdirection.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Ranged Legerdemain:&lt;/strong&gt; The trickster can use his Thievery at a Range of 5” (10 yards) or less at a 2 penalty. Any object manipulated at range must weigh less than 5 pounds.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Impromptu Attack:&lt;/strong&gt; Once per encounter, the trickster may use her Sneak Attack ability even if a foe isnt Vulnerable or subject to the Drop.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.cXJ3n4NfICDRQa50]{Arcane Trickster}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;&lt;strong&gt;Invisible Thief:&lt;/strong&gt; Once per day, as a free action, the character may cast &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.FKymxmrz9ugwfFmb&quot; data-id=&quot;FKymxmrz9ugwfFmb&quot;&gt;&lt;i&gt;&lt;/i&gt;invisibility&lt;/a&gt;&lt;/em&gt; for a base cost of 1 Power Point. No arcane skill roll is required, and it's cast as if with a raise. The trickster may use other Power Modifiers or maintain the spell with her own Power Points as usual.&lt;/p&gt;\n&lt;p&gt;This Edge doesn't grant the trickster the &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.FKymxmrz9ugwfFmb&quot; data-id=&quot;FKymxmrz9ugwfFmb&quot;&gt;&lt;i&gt;&lt;/i&gt;invisibility&lt;/a&gt;&lt;/em&gt; spell; she must have it on her own.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.hyH5K4LqYhNyonM4]{Arcane Trickster II}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;&lt;strong&gt;Surprise Spells:&lt;/strong&gt; The tricksters attack spells benefit from her Sneak Attack ability.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.3RhFNKoKsXJoM4Qv]{Arcane Trickster III}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Those with this Edge are adept at infiltration and cold, efficient murder. They consider themselves artisans, and their medium is death.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Death Attack:&lt;/strong&gt; If the assassin strikes a living victim with the Drop and causes at least one Wound (after any Soaking), the foe must make a Vigor roll or die.&lt;/p&gt;\n&lt;p&gt;If the assassin Incapacitates or slays a victim he had the Drop on, the victim drops quietly and without a sound. It may even be a few moments before those nearby &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox&quot; data-id=&quot;vCgljdLs3PT0YUox&quot;&gt;&lt;i&gt;&lt;/i&gt;Notice&lt;/a&gt; the situation, depending on the circumstances.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.pOpk5ykTUISkc9dZ]{Assassin}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;&lt;strong&gt;Hide in Plain Sight:&lt;/strong&gt; The assassin may magically hide in plain sight. Treat this as &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.FKymxmrz9ugwfFmb&quot; data-id=&quot;FKymxmrz9ugwfFmb&quot;&gt;&lt;i&gt;&lt;/i&gt;invisibility&lt;/a&gt;&lt;/em&gt; (4), as long as the assassin doesnt move or make noise.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Resistance to Poison:&lt;/strong&gt; The assassin adds +4 to rolls made to resist poison.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.jS89Y6qawUCtmlpC]{Assassin II}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;&lt;strong&gt;Angel of Death:&lt;/strong&gt; The slayer gains the mystical ability to charge her attack with lethal death energy. If she chooses to do so, a victim slain by her hand crumbles to dust and cannot be resurrected. She may do this no more than once per day.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Swift Death:&lt;/strong&gt; Once per day, as a free action, an assassin gains the Drop over a foe of her choice, even if the target is completely aware of her presence.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.nkJT2wjKSNQBLyAp]{Assassin III}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.8q5d8ogGkhRJwuft&quot; data-id=&quot;8q5d8ogGkhRJwuft&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Battle Herald&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;\n&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.ed7rW2KrBcDk9Aob&quot; data-id=&quot;ed7rW2KrBcDk9Aob&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Cavalier&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Paladin&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Command&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd&quot; data-id=&quot;kqkMaTGmxUfClQEd&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Persuasion&lt;/a&gt; d6+,\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3&quot; data-id=&quot;bXmxqDf5UJXR5TQ3&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Intimidation&lt;/a&gt; d4+.\n &lt;/p&gt;\n&lt;p&gt;\n In every army there are leaders who surpass the average cold-hearted mercenary, battle-scarred veteran, or wizened\n drill instructor. &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore04theadv.JournalEntryPage.04massbattles000&quot;&gt;&lt;i&gt;&lt;/i&gt;Battle&lt;/a&gt; heralds are skilled warriors who have honed the art of leadership to a keen edge.\n &lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Inspiring Command:&lt;/strong&gt; The leader uses her keen tactical acumen and decisive\n judgment to lead others to victory. Once per encounter as a limited free action, she may provide allies within\n her &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Command&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Range&lt;/a&gt; one of the following abilities for five rounds:\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;p&gt;&lt;strong&gt;Toughness:&lt;/strong&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore04theadv.JournalEntryPage.04allies00000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Allies&lt;/a&gt; gain +2 Toughness.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Reveille:&lt;/strong&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore04theadv.JournalEntryPage.04allies00000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Allies&lt;/a&gt; ignore 1 point of &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Fatigue&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03combat00000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Wound&lt;/a&gt; penalty.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Sound the Charge:&lt;/strong&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore04theadv.JournalEntryPage.04allies00000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Allies&lt;/a&gt; deal +2 damage on &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt; attacks.&lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.8q5d8ogGkhRJwuft]{Battle Herald}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.wI1ont8ovRM7D2KV&quot; data-id=&quot;wI1ont8ovRM7D2KV&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Battle Herald II&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Veteran, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.8q5d8ogGkhRJwuft&quot; data-id=&quot;8q5d8ogGkhRJwuft&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Battle Herald&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Voice of Authority:&lt;/strong&gt; As a limited action, the herald may grant all allies in\n her &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Command&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Range&lt;/a&gt; one of her &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Combat Edges&lt;/a&gt; for five rounds. &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore04theadv.JournalEntryPage.04allies00000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Allies&lt;/a&gt; do not need to meet the Edge's &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore06magici.JournalEntryPage.06craftingmagi00&quot;&gt;&lt;i&gt;&lt;/i&gt;Requirements&lt;/a&gt;.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.wI1ont8ovRM7D2KV]{Battle Herald II}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.gta2i5nfMm0diH5t&quot; data-id=&quot;gta2i5nfMm0diH5t&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Battle Herald III&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-hindrances.Item.oyzPQ6QB7jAJBYw0&quot; data-id=&quot;oyzPQ6QB7jAJBYw0&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-hindrances&quot; data-tooltip=&quot;Hindrance Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Heroic&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.wI1ont8ovRM7D2KV&quot; data-id=&quot;wI1ont8ovRM7D2KV&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Battle Herald II&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Last Stand:&lt;/strong&gt; Once per encounter, as an action, the battle herald can inspire\n her allies in her &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Command&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Range&lt;/a&gt; to continue fighting even when all hope is lost.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;p&gt;All allies can immediately make a natural healing roll ignoring 1 point of &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03combat00000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Wound&lt;/a&gt; penalties.&lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.gta2i5nfMm0diH5t]{Battle Herald III}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Spellcasters who embrace their draconic heritage and learn to channel their abilities become fearsome warriors. They possess not only the repertoire of an accomplished sorcerer, but also the ability to unleash the furious power of dragons upon their foes.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Breath Attack:&lt;/strong&gt; Once per encounter, as a limited action the dragon disciple may make a breath attack in a Cone Template. The attack causes 3d6 damage and may be Evaded.&lt;/p&gt;\n&lt;p&gt;The attack has one of the following effects, based on the type of dragon the character descends from: fire (victims may catch fire, see &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Hazards&lt;/a&gt;), acid (lingering damage, see &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Modifiers&lt;/a&gt;), electricity (+2 damage to those in metal armor), or cold (victim is &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Hindered&lt;/a&gt; until the end of his next turn, see &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Modifiers&lt;/a&gt;).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.T6N33BA0603BToeJ]{Dragon Disciple}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;&lt;strong&gt;Wings:&lt;/strong&gt; The dragon disciples body becomes more scaly, his eyes more feral, and he may even grow small horns. Eventually, scaly wings sprout from his back, granting him &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.lZVhdNhW8bG0GcVz&quot; data-id=&quot;lZVhdNhW8bG0GcVz&quot;&gt;&lt;i&gt;&lt;/i&gt;Flight&lt;/a&gt; (Pace 8).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.2mqsrcusl1YBWqgL]{Dragon Disciple II}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The disciples transformation is now complete— this permanently changes her Type to Dragon.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Dragon Form:&lt;/strong&gt; Twice per day as a limited action, the dragon disciple may take the form of a dragon of her bloodline. This makes her Size 3, Strength d12, and Vigor d10. She has Armor 4, and her Bite/Claw attack is Str+d8, AP 2. Her wings grow to accommodate her form.&lt;/p&gt;\n&lt;p&gt;If she doesn't already have it, her dragon form also grants her environmental resistance common to her draconic heritage (electricity for blue, fire for red, etc.)&lt;/p&gt;\n&lt;p&gt;Her clothing, gear, and magic items meld into her form and provide no benefits. She can remain in this form for up to five minutes, and extend the Duration another five minutes by taking a level of Fatigue.&lt;/p&gt;\n&lt;p&gt;She may still speak and cast spells in dragon form.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.lOL19FwSPdDMWdgn]{Dragon Disciple III}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Duelists represent the pinnacle of elegant swordplay, parrying blows and countering their opponents actions with expert ripostes.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Surgical Strike:&lt;/strong&gt; A duelist makes surgical strikes with one-handed piercing weapons with a Min Str of d6 or less, adding +2 to her damage total.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Parry:&lt;/strong&gt; If the duelist hasnt acted this turn, she may declare the Defend maneuver after an opponent declares a Fighting attack against her but before he rolls. She discards her current Action Card and her Parry bonus is +6 instead of +4 that turn.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.IB7zPSEwHKk5TqBz]{Duelist}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;&lt;strong&gt;Crippling Strike:&lt;/strong&gt; A foe Shaken or Wounded by the duelist reduces his Pace by 2 until healed. No foe can be subject to more than one crippling strike, and cant be reduced below a Pace of 1.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.pDhsDVgqyP6GRN7R]{Duelist II}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;&lt;strong&gt;Deflect Arrows:&lt;/strong&gt; The duelist can now deflect arrows, bolts, and thrown weapons. Enemies subtract 2 from &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; (throwing) or &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.jDTCNQSEVm6VlkVD&quot; data-id=&quot;jDTCNQSEVm6VlkVD&quot;&gt;&lt;i&gt;&lt;/i&gt;Shooting&lt;/a&gt; rolls to hit him. This stacks with Dodge and similar abilities, and is ignored if the duelist is surprised, Bound, unaware of the attack, or cant generally parry the projectiles.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.ZhhTrIq8jcdyNIGk]{Duelist III}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Elite warriors who train in both the martial and arcane arts learn how to take extra advantage of their prowess in both. These versatile heroes, the Eldritch Knights, are usually characters who studied both the martial and arcane arts.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Eldritch Recharge:&lt;/strong&gt; Anytime the knight gets a raise on a damaging attack roll (&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; (throwing), Fighting, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.jDTCNQSEVm6VlkVD&quot; data-id=&quot;jDTCNQSEVm6VlkVD&quot;&gt;&lt;i&gt;&lt;/i&gt;Shooting&lt;/a&gt;, or arcane skill), he regains a Power Point.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.rp77KJE7Ee7ymFrM]{Eldritch Knight}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;&lt;strong&gt;Eldritch Strike:&lt;/strong&gt; The knight can spend two Power Points after making an attack roll to increase its total by +2.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.5He2snRNZ5R53OL4]{Eldritch Knight II}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;&lt;strong&gt;Eldritch Strike (Imp):&lt;/strong&gt; The knight can spend two Power Points after making a successful attack roll to increase that attack's damage by +2.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.HeQeE2EcvVABSq8B]{Eldritch Knight III}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.Y51nOZNGRwrprFcc&quot; data-id=&quot;Y51nOZNGRwrprFcc&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Holy Vindicator&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;\n&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.07gp5GaM6PkYqJ3i&quot;&gt;&lt;i&gt;&lt;/i&gt;Channel Energy&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-abilities.0&quot;&gt;&lt;i&gt;&lt;/i&gt;ability&lt;/a&gt; (such as in the &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Cleric&lt;/a&gt; Class\n Edge), &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.E9QtMj05gmelGnA0&quot; data-id=&quot;E9QtMj05gmelGnA0&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Occult&lt;/a&gt; d6+\n &lt;/p&gt;\n&lt;p&gt;\n Within many faiths are orders of militants who put their lives and immortal souls on the line for their beliefs.\n With sufficient training, they may become paragons of battle and living conduits of divine power, willing to\n sacrifice their bodies if it brings glory to their deity or judgment upon enemies of their faith.\n &lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Stigmata:&lt;/strong&gt; A vindicator is marked by scarified wounds appropriate to his\n deity. He may cause the wounds to bleed for five rounds as a limited free action.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;p&gt;\n While the stigmata bleed, the vindicator adds +2 to all healing rolls (mundane and magical). Once the stigmata\n end, the holy vindicator suffers a level of &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Fatigue&lt;/a&gt;.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.Y51nOZNGRwrprFcc]{Holy Vindicator}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.IK6jEkIlMUyYAsdg&quot; data-id=&quot;IK6jEkIlMUyYAsdg&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Holy Vindicator II&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.Y51nOZNGRwrprFcc&quot; data-id=&quot;Y51nOZNGRwrprFcc&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Holy Vindicator&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Bloodfire:&lt;/strong&gt; The vindicator's stigmata allow him to add his Spirit die to\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt; damage rolls while bleeding. Additionally, he may now use his Spirit when checking for a weapon's Min\n Str, allowing him to wield greater burdens in the service of his religion even while his stigmata are not\n active.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.IK6jEkIlMUyYAsdg]{Holy Vindicator II}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.ml1NDGSUU8zRbXxn&quot; data-id=&quot;ml1NDGSUU8zRbXxn&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Holy Vindicator III&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Veteran, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.IK6jEkIlMUyYAsdg&quot; data-id=&quot;IK6jEkIlMUyYAsdg&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Holy Vindicator II&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Bloodrain:&lt;/strong&gt; The vindicator surges with sacred energy while bleeding. Doing so\n activates a minor &lt;em&gt;damage field&lt;/em&gt; in a Medium &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore05powers.JournalEntryPage.05powers00000001&quot;&gt;&lt;i&gt;&lt;/i&gt;Blast&lt;/a&gt; Template centered on the hero with the Selective Power\n &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03combat00000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Modifier&lt;/a&gt;. Any enemies in the template lose the &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Hardy&lt;/a&gt; special &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-abilities.0&quot;&gt;&lt;i&gt;&lt;/i&gt;ability&lt;/a&gt;.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.ml1NDGSUU8zRbXxn]{Holy Vindicator III}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.LgKTQu6G4RjqNMRG&quot; data-id=&quot;LgKTQu6G4RjqNMRG&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Horizon Walker&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.3yP7KUJW9kyTVSEb&quot; data-id=&quot;3yP7KUJW9kyTVSEb&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Survival&lt;/a&gt; d6+&lt;/p&gt;\n&lt;p&gt;\n Horizon walkers are masters of travel, always seeking to find safe paths through inhospitable terrain. They are\n comfortable in places others speak of only in hushed whispers, and can venture forth onto untrod paths to guide\n the less-traveled through such hazardous lands.\n &lt;/p&gt;\n&lt;p&gt;\n A horizon walker gains the &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.5gIuVIdkMFpgzsIx&quot;&gt;&lt;i&gt;&lt;/i&gt;Favored Terrain&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-abilities.0&quot;&gt;&lt;i&gt;&lt;/i&gt;ability&lt;/a&gt; (see the &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Ranger&lt;/a&gt; Class Edge). Additionally, the character can\n select the new terrains from those listed under Terrain Dominance.\n &lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Terrain Mastery:&lt;/strong&gt; When within a horizon walker's &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.5gIuVIdkMFpgzsIx&quot;&gt;&lt;i&gt;&lt;/i&gt;Favored Terrain&lt;/a&gt;, he may, as a\n limited free action, grant all allies who can see and hear him and are within 5&quot; (10 yards) a free reroll on\n their next Athletics, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox&quot; data-id=&quot;vCgljdLs3PT0YUox&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Notice&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz&quot; data-id=&quot;R6QDy4HLPQN2lSDz&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Stealth&lt;/a&gt;, or &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.3yP7KUJW9kyTVSEb&quot; data-id=&quot;3yP7KUJW9kyTVSEb&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Survival&lt;/a&gt; check.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.LgKTQu6G4RjqNMRG]{Horizon Walker}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.QGiEyGNmzbijLoWv&quot; data-id=&quot;QGiEyGNmzbijLoWv&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Horizon Walker II&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Veteran, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.LgKTQu6G4RjqNMRG&quot; data-id=&quot;LgKTQu6G4RjqNMRG&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Horizon Walker&lt;/a&gt;&lt;/p&gt;\n&lt;p&gt;\n A horizon walker learns total dominance over the terrain he has already selected for &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.5gIuVIdkMFpgzsIx&quot;&gt;&lt;i&gt;&lt;/i&gt;Favored Terrain&lt;/a&gt;. Terrain\n dominance grants additional abilities for each of the character's Favored Terrains, detailed below.\n &lt;/p&gt;\n&lt;img alt src=&quot;modules/swpf-apg/assets/art/CH6_Horizon_Walker.webp&quot; /&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Terrain Dominance:&lt;/strong&gt; The horizon walker gains the following benefits depending\n on his &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.5gIuVIdkMFpgzsIx&quot;&gt;&lt;i&gt;&lt;/i&gt;Favored Terrain&lt;/a&gt; (whether he's in that terrain type or not).\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;p&gt;&lt;strong&gt;Arctic:&lt;/strong&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Environmental Resistance&lt;/a&gt; (&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Cold&lt;/a&gt;).&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Astral Plane:&lt;/strong&gt; Increases flying Pace by +6 (but doesn't grant flight).&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Desert:&lt;/strong&gt; Ignore 1 point of &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Fatigue&lt;/a&gt; penalty.&lt;/p&gt;\n &lt;p&gt;&lt;strong&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Ethereal&lt;/a&gt; Plane:&lt;/strong&gt; Ignore the &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Illumination&lt;/a&gt; penalty from fog and mist.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Forest:&lt;/strong&gt; Free reroll on failed &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz&quot; data-id=&quot;R6QDy4HLPQN2lSDz&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Stealth&lt;/a&gt; checks.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Jungle:&lt;/strong&gt; The horizon walker is not Distractedwhile Bound.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Mountain:&lt;/strong&gt; The horizon walker gains the &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Wall Walker&lt;/a&gt; special &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-abilities.0&quot;&gt;&lt;i&gt;&lt;/i&gt;ability&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.8On9oyzJ7lA34ve8&quot; data-id=&quot;8On9oyzJ7lA34ve8&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Master Chymist&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Plains:&lt;/strong&gt; This character treats his &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Strength&lt;/a&gt; as one die type higher when determining &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Encumbrance&lt;/a&gt;\n and &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Minimum Strength&lt;/a&gt; &lt;/strong&gt;to use armor, weapons, and equipment.\n &lt;/p&gt;\n &lt;p&gt;&lt;strong&gt;Plane of Air:&lt;/strong&gt; +1 on attack rolls against flying creatures.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Plane of Earth:&lt;/strong&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Armor&lt;/a&gt; +2.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Plane of Fire:&lt;/strong&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Environmental Resistance&lt;/a&gt; (&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Fire&lt;/a&gt;).&lt;/p&gt;\n &lt;p&gt;\n&lt;strong&gt;Plane, aligned:&lt;/strong&gt; If the horizon walker selects a plane with an alignment trait, he can choose to\n detect that alignment at a &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Range&lt;/a&gt; of Smarts as a free action.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Rivers and seas/Plane of Water:&lt;/strong&gt; The character gains &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Aquatic&lt;/a&gt; at his normal walking Pace. If\n already &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Aquatic&lt;/a&gt;, Pace increases by +6 while swimming.\n &lt;/p&gt;\n &lt;p&gt;&lt;strong&gt;Swamp:&lt;/strong&gt; Free reroll on failed &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox&quot; data-id=&quot;vCgljdLs3PT0YUox&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Notice&lt;/a&gt; rolls.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Underground:&lt;/strong&gt; The character gains &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Darkvision&lt;/a&gt;, or &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary-abilities.Item.BZshh3L5lIcwsst2&quot; data-id=&quot;BZshh3L5lIcwsst2&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-bestiary.swpf-bestiary-abilities&quot; data-tooltip=&quot;Ability Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Night Vision&lt;/a&gt; if he already has &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Darkvision&lt;/a&gt;.&lt;/p&gt;\n &lt;p&gt;&lt;strong&gt;Urban:&lt;/strong&gt; Free reroll on failed &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd&quot; data-id=&quot;kqkMaTGmxUfClQEd&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Persuasion&lt;/a&gt; rolls.&lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.QGiEyGNmzbijLoWv]{Horizon Walker II}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;A gatherer of secrets and arcane lore, this character values the acquisition of intellectual insights above all else. Often obsessed by the written word, the loremaster knows better than any that knowledge is power.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Lore:&lt;/strong&gt; She gets a free reroll when making Academics, Common Knowledge, Occult, or &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.dki0KH03ifHzHOWQ&quot; data-id=&quot;dki0KH03ifHzHOWQ&quot;&gt;&lt;i&gt;&lt;/i&gt;Science&lt;/a&gt; rolls.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.SydKf3mhxL8WVFgA]{Loremaster}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The loremaster gains special insight into those shes traveled and adventured with.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Secret:&lt;/strong&gt; With the Game Masters consent, she may take one ability from any core Class Edge she doesnt already have. She might take the druids Wilderness Stride ability, for example, the rogues Sneak Attack, or a clerics ability to Channel Energy.&lt;/p&gt;\n&lt;p&gt;This doesnt confer any other Traits, Edges, or rules required to use the ability.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.CEv4MEb3MLg8jg06]{Loremaster II}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;&lt;strong&gt;Greater Lore:&lt;/strong&gt; The loremaster learns two new powers from any of those available in the campaign. This may not be useful if a power depends on mechanics the loremaster cant make use of, but she can still learn the spell if she likes.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.OMeueDKH10keszsH]{Loremaster III}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.8On9oyzJ7lA34ve8&quot; data-id=&quot;8On9oyzJ7lA34ve8&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Master Chymist&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.N6RRQHtMqikZrbyz&quot; data-id=&quot;N6RRQHtMqikZrbyz&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Alchemist&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Mutagenic Form:&lt;/strong&gt;_A master chymists mutagenic form is a dramatically different\n alter ego caused by the mutagenic potions she has consumed over the course of her career. The form shares\n memories and basic goals with the chymists normal personality but goes about meeting those goals in a different\n manner.\n &lt;/li&gt;\n&lt;li&gt;&lt;/li&gt;\n&lt;/ul&gt;\n&lt;p&gt;\n The mutagenic form is often ugly and monstrous and may even appear to be a different species or gender than her\n normal form. Indeed, the mutagenic form often has his or her own name, and may attempt to maintain independent\n relationships and strongholds (though the alter egos limited time in existence often makes this difficult).\n &lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Mutate:&lt;/strong&gt; Once per encounter as a free action, the master chymist may take on a\n mutagenic form, gaining the effects of one of her mutagens (without expending &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Points&lt;/a&gt;). She has only one\n mutagenic form, no matter which mutagen effect she gains. Using a mutagen also forces the chymist into this\n form. Taking a mutagen or using the mutate &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-abilities.0&quot;&gt;&lt;i&gt;&lt;/i&gt;ability&lt;/a&gt; again while in her mutagenic form works normally (with the\n new modifiers, penalties, and Duration overriding the previous one). The chymist remains in her mutagenic form\n until its Duration expires or she takes another Mutagen or uses her mutate &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-abilities.0&quot;&gt;&lt;i&gt;&lt;/i&gt;ability&lt;/a&gt; again.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;p&gt;&lt;strong&gt;Night Vision:&lt;/strong&gt; The chymist gains Nightvision in her mutagenic form.&lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.8On9oyzJ7lA34ve8]{Master Chymist}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.qnsR54nyE7ZosRa1&quot; data-id=&quot;qnsR54nyE7ZosRa1&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Master Chymist II&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Veteran, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.8On9oyzJ7lA34ve8&quot; data-id=&quot;8On9oyzJ7lA34ve8&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Master Chymist&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Brutality:&lt;/strong&gt; A master chymists taste for violence leads her to strike more\n powerful blows with weapons easily mastered by her bestial mind. In her mutagenic form, the chymist's &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt;\n attacks deal +2 damage.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.qnsR54nyE7ZosRa1]{Master Chymist II}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.3aoAg8ihR7YDJxoL&quot; data-id=&quot;3aoAg8ihR7YDJxoL&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Master Chymist III&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-hindrances.Item.oyzPQ6QB7jAJBYw0&quot; data-id=&quot;oyzPQ6QB7jAJBYw0&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-hindrances&quot; data-tooltip=&quot;Hindrance Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Heroic&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.qnsR54nyE7ZosRa1&quot; data-id=&quot;qnsR54nyE7ZosRa1&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Master Chymist II&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Advanced Mutagen:&lt;/strong&gt; The mutagenic form of the master chymist continues to\n evolve and develop. She selects an advanced mutagen that changes how her form works or can only be accessed in\n her mutagenic form.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;p&gt;\n&lt;strong&gt;Furious Mutagen:&lt;/strong&gt; The damage dice for the feral mutagens bite and claw attacks increase by one\n die type and gain AP 2. The character must have the feral mutagen &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.rN5ZMOifBLLSc9Is&quot; data-id=&quot;rN5ZMOifBLLSc9Is&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Discovery&lt;/a&gt; to select this &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-abilities.0&quot;&gt;&lt;i&gt;&lt;/i&gt;ability&lt;/a&gt;.\n &lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Growth Mutagen:&lt;/strong&gt; The chymist's mutagenic form is &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Size&lt;/a&gt; +1 and increases &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Strength&lt;/a&gt; one die type.&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Restoring Change:&lt;/strong&gt; When the chymist assumes a mutagenic form or returns to her normal form, she\n may make a natural healing roll.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.3aoAg8ihR7YDJxoL]{Master Chymist III}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.lQxjdBQRtDfGn4OY&quot; data-id=&quot;lQxjdBQRtDfGn4OY&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Master Spy&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox&quot; data-id=&quot;vCgljdLs3PT0YUox&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Notice&lt;/a&gt; d6, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd&quot; data-id=&quot;kqkMaTGmxUfClQEd&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Persuasion&lt;/a&gt; d8, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.eJTv9QMGW7G52szZ&quot; data-id=&quot;eJTv9QMGW7G52szZ&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Performance&lt;/a&gt; d6&lt;/p&gt;\n&lt;p&gt;\n Unparalleled practitioners of deception, master spies rely on deceit and trickery over brawn and spells. A master\n spy is an expert at both magical and nonmagical means of evading detection, and quick-witted when it comes to\n improvisation.\n &lt;/p&gt;\n&lt;img alt src=&quot;modules/swpf-apg/assets/art/CH6_Master_Spy.webp&quot; /&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Master&lt;/a&gt; of Disguise:&lt;/strong&gt; A master spy can create a disguise in less than a minute\n if she has access to a disguise kit or some basic supplies. She reduces any penalties that might come from\n assuming the persona of a person of different gender, ancestry, age, or size by 2. Additionally, she can cast\n minor &lt;em&gt;conceal arcana&lt;/em&gt; on herself or her equipment as a limited free action. This costs no &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Points&lt;/a&gt;\n and lapses only when she decides to drop it or is sleeping or unconscious.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.lQxjdBQRtDfGn4OY]{Master Spy}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.ToV2YC8JNjCRrwjO&quot; data-id=&quot;ToV2YC8JNjCRrwjO&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Master Spy II&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.lQxjdBQRtDfGn4OY&quot; data-id=&quot;lQxjdBQRtDfGn4OY&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Master Spy&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Superficial Knowledge:&lt;/strong&gt; A master spy gives the appearance of knowing more than\n she actually does. She can ignore up to 2 points of penalties when making Smarts-based skill checks pertaining\n to her cover or assumed identity.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.ToV2YC8JNjCRrwjO]{Master Spy II}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.zKk8qu68BQEiuHnF&quot; data-id=&quot;zKk8qu68BQEiuHnF&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Master Spy III&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Veteran, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.ToV2YC8JNjCRrwjO&quot; data-id=&quot;ToV2YC8JNjCRrwjO&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Master Spy II&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Assumption:&lt;/strong&gt; As a limited action, the spy can touch a creature and copy its\n aura. A spy using this &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-abilities.0&quot;&gt;&lt;i&gt;&lt;/i&gt;ability&lt;/a&gt; cannot have her mind read and any powers used to identify or find her, fail. A\n power used to search for her assumed identity finds two different targets. For example, someone using\n &lt;em&gt;locate&lt;/em&gt; to find her would fail—they would need to locate the subject of the aura she assumed and even\n then, he would detect two targets. The assumption of an identity lasts until the master spy ends it (an action)\n or she uses the &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-abilities.0&quot;&gt;&lt;i&gt;&lt;/i&gt;ability&lt;/a&gt; on another creature.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;p&gt;This &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-abilities.0&quot;&gt;&lt;i&gt;&lt;/i&gt;ability&lt;/a&gt; is not proof against the actions of deities or similarly powerful beings (GM's call).&lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.zKk8qu68BQEiuHnF]{Master Spy III}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Mystic theurges place no boundaries on their magical abilities, whether they stem from the arcane or divine.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Combined Spells:&lt;/strong&gt; A theurge can cast two spells as a limited action. The theurge must use two different arcane skills, declare her spells and all Power Modifiers as usual, then roll a die for each (the Wild Die can replace either). If the arcane skills have the same die type use different colored dice so you know which is which.&lt;/p&gt;\n&lt;p&gt;The cost of both spells must be paid separately, and effects from Critical Failure apply normally but dont stack.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.hch4DPASI3lMFrIw]{Mystic Theurge}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;&lt;strong&gt;Spell Synergy:&lt;/strong&gt; When the theurge uses her Combined Spells ability she reduces the cost of each spell by one Power Point (to a minimum of 1).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.cSfuQyjMOU5pxBaC]{Mystic Theurge II}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;&lt;strong&gt;Spell Synthesis:&lt;/strong&gt; The character's Class Edge abilities can now be applied to all spells provided by any of her classes.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.mQ0lQcvf68Rsz5hg]{Mystic Theurge III}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.jtXgTVBEK2EFEvww&quot; data-id=&quot;jtXgTVBEK2EFEvww&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Nature Warden&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;\n&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Beast Master&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.3yP7KUJW9kyTVSEb&quot; data-id=&quot;3yP7KUJW9kyTVSEb&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Survival&lt;/a&gt; d4+, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.OeCACLFCthGF13GR&quot; data-id=&quot;OeCACLFCthGF13GR&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Faith&lt;/a&gt; d6+ or Mystic &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore05powers.JournalEntryPage.05powers00000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Powers&lt;/a&gt;\n (&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Paladin&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Ranger&lt;/a&gt;)\n &lt;/p&gt;\n&lt;p&gt;\n Nature wardens are guardians of the wild places of the world, highly skilled in negotiating their way among the\n nonhuman inhabitants of the wild. They befriend and train a beast as a companion, but nature wardens are much more\n than tamers of wild things. They are experts at navigating the harsh brutality of natures fury and making do with\n whatever tools and weapons present themselves.\n &lt;/p&gt;\n&lt;img alt src=&quot;modules/swpf-apg/assets/art/CH6_Nature_Warden.webp&quot; /&gt;\n&lt;ul&gt;\n&lt;li&gt;\n &lt;strong&gt;Survivalist:&lt;/strong&gt; The nature warden chooses a terrain type (as with the Favored\n Terrain &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-abilities.0&quot;&gt;&lt;i&gt;&lt;/i&gt;ability&lt;/a&gt;). While in this terrain, the warden has +1 &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Parry&lt;/a&gt;, gets a free reroll on &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.3yP7KUJW9kyTVSEb&quot; data-id=&quot;3yP7KUJW9kyTVSEb&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Survival&lt;/a&gt; and &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox&quot; data-id=&quot;vCgljdLs3PT0YUox&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Notice&lt;/a&gt;\n checks in this terrain, and ignores Difficult Ground and &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Hazards&lt;/a&gt; caused by natural elements. She can select\n another terrain every time she takes a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.jtXgTVBEK2EFEvww&quot; data-id=&quot;jtXgTVBEK2EFEvww&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Nature Warden&lt;/a&gt; Edge.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.jtXgTVBEK2EFEvww]{Nature Warden}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.qCpMPYws6r4MUTzm&quot; data-id=&quot;qCpMPYws6r4MUTzm&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Nature Warden II&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Veteran, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.jtXgTVBEK2EFEvww&quot; data-id=&quot;jtXgTVBEK2EFEvww&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Nature Warden&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Iron Paw:&lt;/strong&gt; The warden forms a spiritual bond with one of her companions. If\n she chooses, any power that targets her also targets her bonded companion with the exact same effects.\n Additionally, her companion deals +2 damage on attacks with its &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary-abilities.Item.0ET90XLdyBi6pee2&quot; data-id=&quot;0ET90XLdyBi6pee2&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-bestiary.swpf-bestiary-abilities&quot; data-tooltip=&quot;Ability Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Natural Weapons&lt;/a&gt;.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.qCpMPYws6r4MUTzm]{Nature Warden II}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.Fo25mUgigNxyA90v&quot; data-id=&quot;Fo25mUgigNxyA90v&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Nature Warden III&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-hindrances.Item.oyzPQ6QB7jAJBYw0&quot; data-id=&quot;oyzPQ6QB7jAJBYw0&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-hindrances&quot; data-tooltip=&quot;Hindrance Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Heroic&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.qCpMPYws6r4MUTzm&quot; data-id=&quot;qCpMPYws6r4MUTzm&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Nature Warden II&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Companion Soul:&lt;/strong&gt; The nature wardens bond with her animal companion is so\n strong it transcends distance and even death. The companion gets a free reroll on Spirit checks. Additionally,\n once per day as an action, the warden can scry on her companion, either looking at the area around it or through\n its eyes. This effect lasts for up to an hour.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;p&gt;\n Finally, if her companion dies, the warden can revive it with an eight hour ritual that has the same effect as\n minor\n &lt;em&gt;resurrection&lt;/em&gt;.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.Fo25mUgigNxyA90v]{Nature Warden III}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Brave explorers and seekers of lost or forgotten knowledge, these heroes are quintessential adventurers. They travel the world searching for esoteric truths, magical and mundane relics, and unexplored vistas.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Pathfinding:&lt;/strong&gt; The pathfinder increases the partys speed by 10% when navigating to known or mapped locations. See &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04travel00000000&quot; data-id=&quot;04travel00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Travel&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;\n&lt;p&gt;She also knows which paths are safest and where to exercise additional caution. If the Game Master is drawing for encounters and gets the Enemies result (see &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04travel00000000&quot; data-id=&quot;04travel00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Travel&lt;/a&gt;), the chronicler may make a Smarts roll at 2 to discard that card and replace it with the next card in the deck.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.AbS7wC6v2A0q0uk2]{Pathfinder Chronicler}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;&lt;strong&gt;Epic Tales:&lt;/strong&gt; The chronicler recites a moving and evocative tale. Once per session, while the party is resting, every Wild Card ally who hears the tale gains a Benny.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.8n6QFNZ9Jzq3pXOT]{Pathfinder Chronicler II}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;&lt;strong&gt;Call Down the Legends:&lt;/strong&gt; Once per game week, the chronicler can magically summon five “shades” of great Golarion heroes who have gone before. The shades assume mortal form, have the profiles in the sidebar at right, and last for one hour.&lt;/p&gt;\n&lt;aside&gt;\n&lt;h1&gt;Shades&lt;/h1&gt;\n&lt;p&gt;The shades appear as silent, somewhat formless heroes of Golarion— elves, dwarves, humans, and others. They cannot be mistaken for living beings except in the most obscured conditions. They appear from darkness and vanish into it when their time on the mortal realm expires. They are physical while here, and have only a fraction of their true selfs abilities.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Attributes:&lt;/strong&gt; Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d8&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Skills:&lt;/strong&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; d6, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt; d8, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3&quot; data-id=&quot;bXmxqDf5UJXR5TQ3&quot;&gt;&lt;i&gt;&lt;/i&gt;Intimidation&lt;/a&gt; d6, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox&quot; data-id=&quot;vCgljdLs3PT0YUox&quot;&gt;&lt;i&gt;&lt;/i&gt;Notice&lt;/a&gt; d4, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz&quot; data-id=&quot;R6QDy4HLPQN2lSDz&quot;&gt;&lt;i&gt;&lt;/i&gt;Stealth&lt;/a&gt; d6&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Pace:&lt;/strong&gt; 6; &lt;strong&gt;Parry:&lt;/strong&gt; 5; &lt;strong&gt;Toughness:&lt;/strong&gt; 8 (2)&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Hindrances:&lt;/strong&gt; —&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Edges:&lt;/strong&gt; —&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Gear:&lt;/strong&gt; Leather armor (+2), long sword (Str+d8).&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Special Abilities:&lt;/strong&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;strong&gt;Construct:&lt;/strong&gt; +2 to recover from being Shaken; dont breathe; immune to poison and disease.&lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Fearless:&lt;/strong&gt; Shades are immune to Fear and Intimidation.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/aside&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.JsLqkvtHlV63MxRH]{Pathfinder Chronicler III}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.0LjFOTGFgzAMSCuu&quot; data-id=&quot;0LjFOTGFgzAMSCuu&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Rage Prophet&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;\n&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Arcane&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Background&lt;/a&gt; (Miracles or &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.tahb5Tuy7NOJ3e6T&quot; data-id=&quot;tahb5Tuy7NOJ3e6T&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Oracle&lt;/a&gt;), the &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary-abilities.Item.zLXpnsmT1MHWQkbJ&quot; data-id=&quot;zLXpnsmT1MHWQkbJ&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-bestiary.swpf-bestiary-abilities&quot; data-tooltip=&quot;Ability Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Rage&lt;/a&gt;\n &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-abilities.0&quot;&gt;&lt;i&gt;&lt;/i&gt;ability&lt;/a&gt; (such as found in the &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Barbarian&lt;/a&gt; Class Edge), &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.E9QtMj05gmelGnA0&quot; data-id=&quot;E9QtMj05gmelGnA0&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Occult&lt;/a&gt; d4\n &lt;/p&gt;\n&lt;p&gt;\n Throughout the wilderness, there are those warriors whose powers are infused by the spirits, who see and hear into\n the world beyond and draw unthinkable reserves of power from it.\n &lt;/p&gt;\n&lt;img alt src=&quot;modules/swpf-apg/assets/art/CH6_Sachem_aka_Rage_Prophet.webp&quot; /&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary-abilities.Item.zLXpnsmT1MHWQkbJ&quot; data-id=&quot;zLXpnsmT1MHWQkbJ&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-bestiary.swpf-bestiary-abilities&quot; data-tooltip=&quot;Ability Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Rage&lt;/a&gt; Caster:&lt;/strong&gt; The character can cast spells while Raging. Additionally, while\n raging, the spellcaster is harder to resist. She adds +2 to opposed spell rolls.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.0LjFOTGFgzAMSCuu]{Rage Prophet}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.95HjgkacBkYEb5Xy&quot; data-id=&quot;95HjgkacBkYEb5Xy&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Rage Prophet II&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Veteran, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.0LjFOTGFgzAMSCuu&quot; data-id=&quot;0LjFOTGFgzAMSCuu&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Rage Prophet&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Raging Spellstrength:&lt;/strong&gt; While raging, the character may cast spells that only\n target himself as a limited free action. He could cast &lt;em&gt;deflection&lt;/em&gt; on himself, for example, but could\n not cast it (or other powers) on others with the Additional Recipients Power &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03combat00000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Modifier&lt;/a&gt;.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.95HjgkacBkYEb5Xy]{Rage Prophet II}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.1GbKcYSDAYNlOf6B&quot; data-id=&quot;1GbKcYSDAYNlOf6B&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Rage Prophet III&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-hindrances.Item.oyzPQ6QB7jAJBYw0&quot; data-id=&quot;oyzPQ6QB7jAJBYw0&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-hindrances&quot; data-tooltip=&quot;Hindrance Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Heroic&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.95HjgkacBkYEb5Xy&quot; data-id=&quot;95HjgkacBkYEb5Xy&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Rage Prophet II&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Spirit Warrior:&lt;/strong&gt; While raging, the hero adds +2 to Trait rolls against &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Fey&lt;/a&gt;,\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.1UhmVSoZvT8oHGG1&quot; data-id=&quot;1UhmVSoZvT8oHGG1&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-tooltip=&quot;Ability Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Outsider&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Undead&lt;/a&gt;, or incorporeal creatures (but not the &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-abilities.0&quot;&gt;&lt;i&gt;&lt;/i&gt;ability&lt;/a&gt; to hit them without a magic item).\n &lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.1GbKcYSDAYNlOf6B]{Rage Prophet III}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Some characters prefer the shadows, embracing the advantages of darkness to become artists of deception and surprise.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Greater Darkvision:&lt;/strong&gt; Strong connection to the plane of shadows allows the hero to see perfectly in any illumination up to 10&quot; (20 yards), including magical darkness and ignoring all penalties resulting from it.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.qg5oGoIabT3Gy5Gi]{Shadowdancer}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;&lt;strong&gt;Shadow Cloak:&lt;/strong&gt; Darkness envelops and protects its champion. She gets one free Soak attempt at 2 whenever she's Wounded in Dim or Dark Illumination. This does not count as spending a Benny.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.aTPAwDxFWmoklosL]{Shadowdancer II}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;&lt;strong&gt;Mystic Powers (Shadow Force):&lt;/strong&gt; As a limited free action the shadowdancer can cast one of the following spells: &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.owlPUmBsD36ctcOz&quot; data-id=&quot;owlPUmBsD36ctcOz&quot;&gt;&lt;i&gt;&lt;/i&gt;Blast&lt;/a&gt;&lt;/em&gt;, &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9RmnVIvfWTFL4mh3&quot; data-id=&quot;9RmnVIvfWTFL4mh3&quot;&gt;&lt;i&gt;&lt;/i&gt;illusion&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.dfVQxlq53n2Vog2T&quot; data-id=&quot;dfVQxlq53n2Vog2T&quot;&gt;&lt;i&gt;&lt;/i&gt;summon ally&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;/em&gt;or &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.rCtRQs14MatHpHLs&quot; data-id=&quot;rCtRQs14MatHpHLs&quot;&gt;&lt;i&gt;&lt;/i&gt;teleport&lt;/a&gt;&lt;/em&gt; (self only). All of these have a Shadow Trapping.&lt;/p&gt;\n&lt;p&gt;The shadowdancer has 10 dedicated Power Points that &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05activation0000&quot; data-id=&quot;05activation0000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;recharge&lt;/a&gt; normally. She automatically activates the power with success for its regular cost, or with a raise for an additional 2 Power Points. See &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powers00000000&quot; data-id=&quot;05powers00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Powers&lt;/a&gt; for more information on specific spells. She may use applicable Power Modifiers if desired (at the usual cost).&lt;/p&gt;\n&lt;p&gt;&lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.owlPUmBsD36ctcOz&quot; data-id=&quot;owlPUmBsD36ctcOz&quot;&gt;&lt;i&gt;&lt;/i&gt;Blast&lt;/a&gt;&lt;/em&gt; still requires line of sight, but otherwise automatically hits as long as any part of the target is visible and in Range.&lt;/p&gt;\n&lt;p&gt;Mystic Powers doesnt grant access to Edges requiring an Arcane Background. If the shadowdancer also has an Arcane Background, none of its Edges and abilities can be used with Mystic Powers (and vice-versa).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.kHfp9df0ywihzItr]{Shadowdancer III}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.YIJrOjHZfX8teYbp&quot; data-id=&quot;YIJrOjHZfX8teYbp&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Stalwart Defender&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;\n&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Nerves of Steel&lt;/a&gt;, may not have an &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Armor&lt;/a&gt; Restriction or\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-abilities.Item.6WELiPzai6UBYRzR&quot; data-id=&quot;6WELiPzai6UBYRzR&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-abilities&quot; data-tooltip=&quot;Ability Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Armor Interference&lt;/a&gt;\n &lt;/p&gt;\n&lt;p&gt;\n Drawn from the ranks of guards, knights, mercenaries, and thugs alike, stalwart defenders are masters of claiming\n and holding an area. This behavior is more than a tactical decision for stalwart defenders; its an obsessive,\n stubborn expression of the need to be undefeated. When such individuals set themselves in a defensive stance, they\n place their whole effort into weathering whatever foe, conflict, or threat comes their way.\n &lt;/p&gt;\n&lt;img alt src=&quot;modules/swpf-apg/assets/art/CH6_Stalwart_Defender.webp&quot; /&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Defensive Stance:&lt;/strong&gt; Once per encounter, as a limited free action, a stalwart\n defender can enter a defensive stance, a position of readiness and trance-like determination for five rounds.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;p&gt;\n While doing so, the stalwart defender gains +1 &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Parry&lt;/a&gt; and increases his &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Strength&lt;/a&gt; and Vigor one die type but reduces\n his Pace by 2 and cannot run. He cannot willingly move faster through any means (including normal movement, riding\n a mount, teleportation, or willingly allowing allies to carry him). If the stalwart defender moves faster than his\n reduced Pace, his stance ends. The stalwart defender can end his defensive stance as a free action.\n &lt;/p&gt;\n&lt;p&gt;\n If the champion enters a defensive stance while on a moving vehicle he does not control (such as a wagon or ship),\n he can maintain the stance even if the vehicle moves.\n &lt;/p&gt;\n&lt;p&gt;Ending the stance causes a level of &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Fatigue&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;\n A defensive stance requires a level of emotional calm, and may not be used by a character in a rage (such as from\n the &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Barbarian&lt;/a&gt; Edge).\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.YIJrOjHZfX8teYbp]{Stalwart Defender}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.HSJJ7mjvV4Y3CLQa&quot; data-id=&quot;HSJJ7mjvV4Y3CLQa&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Stalwart Defender II&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Veteran, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.YIJrOjHZfX8teYbp&quot; data-id=&quot;YIJrOjHZfX8teYbp&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Stalwart Defender&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Last Word:&lt;/strong&gt; Once per day, while in a defensive stance, if an attack\n Incapacitates the stalwart defender, he may make one melee attack (ignoring &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03combat00000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Wound&lt;/a&gt; penalties) against an opponent\n within &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Reach&lt;/a&gt;. He treats this attack as if he had been dealt a Joker. Once the attack is resolved, he is\n Incapacitated as usual.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.HSJJ7mjvV4Y3CLQa]{Stalwart Defender II}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.SSWy3or7ugkzDean&quot; data-id=&quot;SSWy3or7ugkzDean&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Stalwart Defender III&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-hindrances.Item.oyzPQ6QB7jAJBYw0&quot; data-id=&quot;oyzPQ6QB7jAJBYw0&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-hindrances&quot; data-tooltip=&quot;Hindrance Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Heroic&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.HSJJ7mjvV4Y3CLQa&quot; data-id=&quot;HSJJ7mjvV4Y3CLQa&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Stalwart Defender II&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Bulwark:&lt;/strong&gt; The stalwart defender becomes a master at reducing the capabilities\n of his aggressors while in his defensive stance.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;p&gt;\n While in a defensive stance, Trait rolls targeting him get no benefit from a raise other than the additional\n damage. For example, an enemy who Taunts the defender and gets a raise still causes him to become\n Distractedor Vulnerable, but does not cause him to be &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03combat00000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt;.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.SSWy3or7ugkzDean]{Stalwart Defender III}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Ranger</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Rangers have now become deadly enemies of their chosen prey. They add an additional d6 damage when making a successful &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; (throwing), &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt;, or &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.jDTCNQSEVm6VlkVD&quot; data-id=&quot;jDTCNQSEVm6VlkVD&quot;&gt;&lt;i&gt;&lt;/i&gt;Shooting&lt;/a&gt; attack against their Favored Enemy.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.z3P8q5hocwQ44n8H]{Master Hunter}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;As a limited free action the ranger can cast one of the following spells: &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.YqEJzH8WEdDjrzuD&quot; data-id=&quot;YqEJzH8WEdDjrzuD&quot;&gt;&lt;i&gt;&lt;/i&gt;Beast Friend&lt;/a&gt;,&lt;/em&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.hBfpNdcd1WBsszu3&quot; data-id=&quot;hBfpNdcd1WBsszu3&quot;&gt;&lt;i&gt;&lt;/i&gt;boost trait&lt;/a&gt; &lt;/em&gt;(&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt;, and &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.jDTCNQSEVm6VlkVD&quot; data-id=&quot;jDTCNQSEVm6VlkVD&quot;&gt;&lt;i&gt;&lt;/i&gt;Shooting&lt;/a&gt; only), &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9cvf5pEQaD26Kwhj&quot; data-id=&quot;9cvf5pEQaD26Kwhj&quot;&gt;&lt;i&gt;&lt;/i&gt;entangle&lt;/a&gt;,&lt;/em&gt; and &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ZRf0VSWGqP4uRVZl&quot; data-id=&quot;ZRf0VSWGqP4uRVZl&quot;&gt;&lt;i&gt;&lt;/i&gt;warrior's gift&lt;/a&gt;.&lt;/em&gt; &lt;em&gt;Boost Trait &lt;/em&gt;and &lt;em&gt;warriors gift&lt;/em&gt; are self only, but the ranger gains no benefit from the &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05trappings00000&quot; data-id=&quot;05trappings00000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Limitation&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;The woodsman has 10 dedicated Power Points that &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05activation0000&quot; data-id=&quot;05activation0000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;recharge&lt;/a&gt; normally. He automatically activates the power with success for its regular cost, or with a raise for an additional 2 Power Points. He may use applicable Power Modifiers if desired (at the usual cost). See &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powers00000000&quot; data-id=&quot;05powers00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Powers&lt;/a&gt; for more information on specific spells.&lt;/p&gt;\n&lt;p&gt;Mystic Powers doesnt grant access to Edges requiring an Arcane Background. If the ranger also has an Arcane Background, none of its Edges and abilities can be used with Mystic Powers (and vice-versa).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.voRvYftoz0nPKVXL]{Mystic Powers (Ranger)}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The ranger's expertise expands to include additional enemies and terrain. Choose an additional enemy and terrain type for your Favored Enemy and Favored Terrain abilities.&lt;/p&gt;\n&lt;p&gt;This Edge may be taken once per Rank.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.c24Nn0Lo8y2GT1b6]{Quarry}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;For those who relish the thrill of the hunt, there are only predators and prey. From scouts, to trackers, or bounty hunters, all rangers share the predators perspective. They value skill with weapons. They excel at stalking even the most elusive game. They train relentlessly to defeat a wide range of quarries.&lt;/p&gt;\n&lt;p&gt;Knowledgeable, patient, and skilled hunters, rangers pursue man, beast, and monster alike. While some track dangerous creatures to protect the frontier, others pursue more cunning game— even fugitives— into and through the dangerous wilds.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Armor Restriction&lt;/span&gt; &lt;strong&gt;(Medium):&lt;/strong&gt; Rangers are agile and mobile fighters and scouts. They subtract 4 from Agility and Agility-based skill rolls when wearing heavy armor or using a heavy shield.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Favored Enemy:&lt;/span&gt; Rangers study their foes, learning their ways, how to find them, and how to defeat them. Choose a type of enemy from the &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore08bestia.JournalEntryPage.08bestiary000000&quot; data-id=&quot;08bestiary000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Bestiary&lt;/a&gt;. The ranger gets one free reroll when failing to track (Survival) or attack (Athletics (throwing), Fighting, Shooting) that type of being.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Favored terrain:&lt;/span&gt; Choose a terrain type (Arctic, Desert, Forest, Jungle, Plains, Hills/Mountains, Rivers/Seas, Swamp, Urban, or Underground). The ranger draws an additional Action Card for initiative when in his Favored Terrain. (This has no effect on the number of cards a Ranger can use, so a Level Headed character can still choose which card to use, while a Hesitant character must still take the worst card.)&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Wilderness Stride:&lt;/span&gt; Rangers pass through rough terrain such as dense forest, rocky hills, or desert sands with ease. They ignore movement penalties for &lt;strong&gt;Difficult Ground&lt;/strong&gt; (see &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Movement&lt;/a&gt;).&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.JM6c2VoZCBZVvwB7]{Ranger}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Rogue</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;When a target &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Withdraws From Melee&lt;/a&gt;&lt;/strong&gt; with the rogue, she gets a free attack even if the foe has Extraction or Improved Extraction. If the foe doesnt have either of those Edges, he counts as &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Vulnerable&lt;/a&gt; to her for the free attack.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.pf9Qwkzb1bosAndq]{Opportunist}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Life is an endless adventure for those who live by their wits. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. Never knowing what to expect, they tend to prepare for everything. Out of necessity, they become adept manipulators, agile acrobats, or shadowy stalkers. They are thieves and gamblers, fast talkers and diplomats, bandits and bounty hunters, or explorers and investigators.&lt;/p&gt;\n&lt;p&gt;Although many rogues favor the opportunities of towns and cities, some embrace life on the road. They wander from place to place, meeting exotic people and facing fantastic danger in pursuit of endless riches. In the end, all rogues desire to shape their fates and live life on their own terms.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Armor Restriction&lt;/span&gt; &lt;strong&gt;(Light):&lt;/strong&gt; Rogues are nimble and deadly acrobats. Bulky armor interferes with their abilities, so they subtract 4 from Agility and Agility-based skill rolls when wearing medium or heavy armor, or using medium or heavy shields.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Sneak Attack:&lt;/span&gt; Rogues add an additional d6 to their damage when they have the Drop on their victim, or the victim is Vulnerable. This applies to &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; (throwing), &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt;, or &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.jDTCNQSEVm6VlkVD&quot; data-id=&quot;jDTCNQSEVm6VlkVD&quot;&gt;&lt;i&gt;&lt;/i&gt;Shooting&lt;/a&gt; attacks.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.UIbekNWzSlm9ZhDM]{Rogue}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Rogues are adept at spotting and defeating all but the most clever snares and traps. They get a &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox&quot; data-id=&quot;vCgljdLs3PT0YUox&quot;&gt;&lt;i&gt;&lt;/i&gt;Notice&lt;/a&gt; roll anytime a detectable trap is about to be sprung within 5” (10 yards). They must have line of sight to the trap and cant be Shaken or Stunned. This works generally like Danger Sense but applies only to mechanical and magical traps.&lt;/p&gt;\n&lt;p&gt;Traps are fully described &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;If the trap is detected and may be Evaded, the rogue and anyone she warns ignores 2 points of Evasion penalties to do so. If the trap cant normally be Evaded, anyone warned may Evade at the usual 2 penalty.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Disarming Traps: &lt;/strong&gt;Rogues with Trap Sense ignore up 2 points of &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Xbrg4jnhjNw7Av0G&quot; data-id=&quot;Xbrg4jnhjNw7Av0G&quot;&gt;&lt;i&gt;&lt;/i&gt;Thievery&lt;/a&gt; penalties when attempting to disarm traps.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.YlBPzgDWW75gNj85]{Trap Sense}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The rogue has an uncanny ability to avoid area attacks and effects. She ignores the usual 2 Agility penalty when making &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Evasion&lt;/a&gt;&lt;/strong&gt; attempts. She also gets a regular Evasion attempt against area effect attacks or effects that dont usually allow it (at the usual 2 penalty) such as &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.mHx31ZsAeFzQiVna&quot; data-id=&quot;mHx31ZsAeFzQiVna&quot;&gt;&lt;i&gt;&lt;/i&gt;burst&lt;/a&gt; &lt;/em&gt;or &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.owlPUmBsD36ctcOz&quot; data-id=&quot;owlPUmBsD36ctcOz&quot;&gt;&lt;i&gt;&lt;/i&gt;blast&lt;/a&gt;, &lt;/em&gt;or even&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.NcavHBzJumgMHxM7&quot; data-id=&quot;NcavHBzJumgMHxM7&quot;&gt;&lt;i&gt;&lt;/i&gt;confusion&lt;/a&gt; &lt;/em&gt;or similar spells cast with the Area Effect modifier.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.adRlYAK2Qi3BrSCI]{Uncanny Reflexes}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Sorcerer</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;You gain the additional ability listed for your Bloodline.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.epm0Ng4xgFlmVZmv]{Advanced Bloodline}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;sorcerer-arcane-background&quot;&gt;&lt;span&gt;Arcane Background&lt;/span&gt; &lt;strong&gt;(Sorcerer):&lt;/strong&gt; Sorcerers use &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.2RA48PWupieEsM0u&quot; data-id=&quot;2RA48PWupieEsM0u&quot;&gt;&lt;i&gt;&lt;/i&gt;Spellcasting&lt;/a&gt; as their arcane skill, but it is linked to Spirit instead of Smarts (if multiclassing as a Smarts-based spellcaster, use the better of the two Attributes). On taking this Edge, the hero gains 15 Power Points and two starting powers from the list below. &lt;br /&gt;&lt;strong&gt;Available Powers:&lt;/strong&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0idlYkwVS0ox5btN&quot; data-id=&quot;0idlYkwVS0ox5btN&quot;&gt;&lt;i&gt;&lt;/i&gt;Arcane protection&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.HDJT7esjKPx3hvZi&quot; data-id=&quot;HDJT7esjKPx3hvZi&quot;&gt;&lt;i&gt;&lt;/i&gt;baleful polymorph&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.59SKKF183AmYJyMc&quot; data-id=&quot;59SKKF183AmYJyMc&quot;&gt;&lt;i&gt;&lt;/i&gt;banish&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KtyaDc2feWMhtcmr&quot; data-id=&quot;KtyaDc2feWMhtcmr&quot;&gt;&lt;i&gt;&lt;/i&gt;barrier&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.YqEJzH8WEdDjrzuD&quot; data-id=&quot;YqEJzH8WEdDjrzuD&quot;&gt;&lt;i&gt;&lt;/i&gt;beast friend&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.owlPUmBsD36ctcOz&quot; data-id=&quot;owlPUmBsD36ctcOz&quot;&gt;&lt;i&gt;&lt;/i&gt;blast&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1ADFXsMDSllGFkm0&quot; data-id=&quot;1ADFXsMDSllGFkm0&quot;&gt;&lt;i&gt;&lt;/i&gt;blind&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9Tvla4tbJvLwlUQN&quot; data-id=&quot;9Tvla4tbJvLwlUQN&quot;&gt;&lt;i&gt;&lt;/i&gt;bolt&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.hBfpNdcd1WBsszu3&quot; data-id=&quot;hBfpNdcd1WBsszu3&quot;&gt;&lt;i&gt;&lt;/i&gt;boost/lower trait&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.jGCxdBPUHrSSrucJ&quot; data-id=&quot;jGCxdBPUHrSSrucJ&quot;&gt;&lt;i&gt;&lt;/i&gt;burrow&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.mHx31ZsAeFzQiVna&quot; data-id=&quot;mHx31ZsAeFzQiVna&quot;&gt;&lt;i&gt;&lt;/i&gt;burst&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.NcavHBzJumgMHxM7&quot; data-id=&quot;NcavHBzJumgMHxM7&quot;&gt;&lt;i&gt;&lt;/i&gt;confusion&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.fW7ZJaIJMw6cILLw&quot; data-id=&quot;fW7ZJaIJMw6cILLw&quot;&gt;&lt;i&gt;&lt;/i&gt;conjure item&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.yiT61uMZQplcuG7R&quot; data-id=&quot;yiT61uMZQplcuG7R&quot;&gt;&lt;i&gt;&lt;/i&gt;curse&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7uPe9UrDU7avRRmL&quot; data-id=&quot;7uPe9UrDU7avRRmL&quot;&gt;&lt;i&gt;&lt;/i&gt;damage field&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Xwk91RGswrLY8VEZ&quot; data-id=&quot;Xwk91RGswrLY8VEZ&quot;&gt;&lt;i&gt;&lt;/i&gt;darksight&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.p0sK0KYfyvGFNLNt&quot; data-id=&quot;p0sK0KYfyvGFNLNt&quot;&gt;&lt;i&gt;&lt;/i&gt;deflection&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KPejvIAnrnVWjOJV&quot; data-id=&quot;KPejvIAnrnVWjOJV&quot;&gt;&lt;i&gt;&lt;/i&gt;detect/conceal arcana&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.irmNaxaCJs7C0KY6&quot; data-id=&quot;irmNaxaCJs7C0KY6&quot;&gt;&lt;i&gt;&lt;/i&gt;disguise&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0PbrXBw7ycXb8yPk&quot; data-id=&quot;0PbrXBw7ycXb8yPk&quot;&gt;&lt;i&gt;&lt;/i&gt;dispel&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0fbWt1PbGMGae5wP&quot; data-id=&quot;0fbWt1PbGMGae5wP&quot;&gt;&lt;i&gt;&lt;/i&gt;divination&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.IdCcc8NcVsxmNAYw&quot; data-id=&quot;IdCcc8NcVsxmNAYw&quot;&gt;&lt;i&gt;&lt;/i&gt;drain power points&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7cxfDDvXQDGYAkkl&quot; data-id=&quot;7cxfDDvXQDGYAkkl&quot;&gt;&lt;i&gt;&lt;/i&gt;elemental manipulation&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.qKv1y9ELrvW56EP0&quot; data-id=&quot;qKv1y9ELrvW56EP0&quot;&gt;&lt;i&gt;&lt;/i&gt;empathy&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9cvf5pEQaD26Kwhj&quot; data-id=&quot;9cvf5pEQaD26Kwhj&quot;&gt;&lt;i&gt;&lt;/i&gt;entangle&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1RNsGDWnX19ZfXp8&quot; data-id=&quot;1RNsGDWnX19ZfXp8&quot;&gt;&lt;i&gt;&lt;/i&gt;environmental protection&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.BIZBekr6OTUx3jTP&quot; data-id=&quot;BIZBekr6OTUx3jTP&quot;&gt;&lt;i&gt;&lt;/i&gt;farsight&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7n5Iu772YhO19ln5&quot; data-id=&quot;7n5Iu772YhO19ln5&quot;&gt;&lt;i&gt;&lt;/i&gt;fear&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.qvAor1bNtWiDOZ6c&quot; data-id=&quot;qvAor1bNtWiDOZ6c&quot;&gt;&lt;i&gt;&lt;/i&gt;fly&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4vBy88UUWVWcznLK&quot; data-id=&quot;4vBy88UUWVWcznLK&quot;&gt;&lt;i&gt;&lt;/i&gt;growth/shrink&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.iq9pG2X5E175wn74&quot; data-id=&quot;iq9pG2X5E175wn74&quot;&gt;&lt;i&gt;&lt;/i&gt;havoc&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9RmnVIvfWTFL4mh3&quot; data-id=&quot;9RmnVIvfWTFL4mh3&quot;&gt;&lt;i&gt;&lt;/i&gt;illusion&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.AgUCaU5zt9HObJ1b&quot; data-id=&quot;AgUCaU5zt9HObJ1b&quot;&gt;&lt;i&gt;&lt;/i&gt;intangibility&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.FKymxmrz9ugwfFmb&quot; data-id=&quot;FKymxmrz9ugwfFmb&quot;&gt;&lt;i&gt;&lt;/i&gt;invisibility&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.XNv3EegYZJArCgZ3&quot; data-id=&quot;XNv3EegYZJArCgZ3&quot;&gt;&lt;i&gt;&lt;/i&gt;light/darkness&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.M5NhE8Gky4f9nH3O&quot; data-id=&quot;M5NhE8Gky4f9nH3O&quot;&gt;&lt;i&gt;&lt;/i&gt;locate&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.VKgGqAT6sy2UPpNd&quot; data-id=&quot;VKgGqAT6sy2UPpNd&quot;&gt;&lt;i&gt;&lt;/i&gt;mind link&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.h4vsBgH7WeLf5JRv&quot; data-id=&quot;h4vsBgH7WeLf5JRv&quot;&gt;&lt;i&gt;&lt;/i&gt;mind reading&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.iR1dYCOZdfKoEY2P&quot; data-id=&quot;iR1dYCOZdfKoEY2P&quot;&gt;&lt;i&gt;&lt;/i&gt;Mind Wipe&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.bsfQ7zB0yJS5tiTl&quot; data-id=&quot;bsfQ7zB0yJS5tiTl&quot;&gt;&lt;i&gt;&lt;/i&gt;object reading&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.JmLWXFtGbTXcSQeq&quot; data-id=&quot;JmLWXFtGbTXcSQeq&quot;&gt;&lt;i&gt;&lt;/i&gt;planar binding&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.OLiapYzYGkRFOz9C&quot; data-id=&quot;OLiapYzYGkRFOz9C&quot;&gt;&lt;i&gt;&lt;/i&gt;plane shift&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4yGOUiND8lW5cKly&quot; data-id=&quot;4yGOUiND8lW5cKly&quot;&gt;&lt;i&gt;&lt;/i&gt;protection&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.PnGRHCnAZMrXtPp6&quot; data-id=&quot;PnGRHCnAZMrXtPp6&quot;&gt;&lt;i&gt;&lt;/i&gt;puppet&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Nj1ev8zvoruZoAWn&quot; data-id=&quot;Nj1ev8zvoruZoAWn&quot;&gt;&lt;i&gt;&lt;/i&gt;scrying&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.rB1U38hCiB7tkD1e&quot; data-id=&quot;rB1U38hCiB7tkD1e&quot;&gt;&lt;i&gt;&lt;/i&gt;shape change&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.GeDnFT7We5cDDrJd&quot; data-id=&quot;GeDnFT7We5cDDrJd&quot;&gt;&lt;i&gt;&lt;/i&gt;sloth/speed&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.uu29DfNqynLCMkRF&quot; data-id=&quot;uu29DfNqynLCMkRF&quot;&gt;&lt;i&gt;&lt;/i&gt;slumber&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.LiY5yCQkOOKz9T2L&quot; data-id=&quot;LiY5yCQkOOKz9T2L&quot;&gt;&lt;i&gt;&lt;/i&gt;smite&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KiXr9uwOkAM54cPO&quot; data-id=&quot;KiXr9uwOkAM54cPO&quot;&gt;&lt;i&gt;&lt;/i&gt;sound/silence&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Vilul4sEQ3JkkzhS&quot; data-id=&quot;Vilul4sEQ3JkkzhS&quot;&gt;&lt;i&gt;&lt;/i&gt;speak language&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.6WW1SCU9VTNc4nfQ&quot; data-id=&quot;6WW1SCU9VTNc4nfQ&quot;&gt;&lt;i&gt;&lt;/i&gt;stun&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.dfVQxlq53n2Vog2T&quot; data-id=&quot;dfVQxlq53n2Vog2T&quot;&gt;&lt;i&gt;&lt;/i&gt;summon ally&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0rMhoKSBo2KMfdFl&quot; data-id=&quot;0rMhoKSBo2KMfdFl&quot;&gt;&lt;i&gt;&lt;/i&gt;telekinesis&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.rCtRQs14MatHpHLs&quot; data-id=&quot;rCtRQs14MatHpHLs&quot;&gt;&lt;i&gt;&lt;/i&gt;teleport&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.QJco1Wic2RGTiRlI&quot; data-id=&quot;QJco1Wic2RGTiRlI&quot;&gt;&lt;i&gt;&lt;/i&gt;time stop&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.YTQsKKTbppDSFgBx&quot; data-id=&quot;YTQsKKTbppDSFgBx&quot;&gt;&lt;i&gt;&lt;/i&gt;wall walker&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ZRf0VSWGqP4uRVZl&quot; data-id=&quot;ZRf0VSWGqP4uRVZl&quot;&gt;&lt;i&gt;&lt;/i&gt;warrior's gift&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.WK6vRIAHai5Iqj47&quot; data-id=&quot;WK6vRIAHai5Iqj47&quot;&gt;&lt;i&gt;&lt;/i&gt;wish&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.CbKilyb6ZezH2yEW&quot; data-id=&quot;CbKilyb6ZezH2yEW&quot;&gt;&lt;i&gt;&lt;/i&gt;zombie&lt;/a&gt;&lt;/em&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.AX1lLX4NBTywOEcB]{Arcane Background (Sorcerer)}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;True understanding of magical energy comes with practice and experience. Those who take this Edge gain access to all their powers Epic Power Modifiers (see &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powers00000000&quot; data-id=&quot;05powers00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Powers&lt;/a&gt;).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.b6OVRecRKFVBzdbY]{Arcane Mastery (Sorcerer)}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The sorcerer has great familiarity with certain powers and can cast them quickly and easily. As a limited free action she may ignore up to two points of &lt;em&gt;any&lt;/em&gt; penalties (Multi-Action, Wounds, Fatigue, etc.) when casting &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9Tvla4tbJvLwlUQN&quot; data-id=&quot;9Tvla4tbJvLwlUQN&quot;&gt;&lt;i&gt;&lt;/i&gt;bolt&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7cxfDDvXQDGYAkkl&quot; data-id=&quot;7cxfDDvXQDGYAkkl&quot;&gt;&lt;i&gt;&lt;/i&gt;elemental manipulation&lt;/a&gt;&lt;/em&gt;, or&lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4yGOUiND8lW5cKly&quot; data-id=&quot;4yGOUiND8lW5cKly&quot;&gt;&lt;i&gt;&lt;/i&gt;protection&lt;/a&gt;.&lt;/em&gt;.&lt;/p&gt;\n&lt;p&gt;This Edge doesnt give her those powers— they must be taken separately.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.GiBbfZakYjbxKvsJ]{Favored Powers (Sorcerer)}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Scions of magical bloodlines, pawns of fate and destiny, or simply flukes of fickle magic, sorcerers look within themselves for arcane prowess. As they tap into powers few mortals can imagine, these magic-touched souls must learn to harness the power of their birthright.&lt;/p&gt;\n&lt;p&gt;While some seek to control their abilities, others give in to their magic, letting it rule their lives. Sorcerers live and breathe that which other spellcasters devote their lives to mastering. For them magic is more than a useful tool or a field of study; it is life itself.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Arcane Background&lt;/span&gt; &lt;strong&gt;(Sorcerer):&lt;/strong&gt; Sorcerers use &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.2RA48PWupieEsM0u&quot; data-id=&quot;2RA48PWupieEsM0u&quot;&gt;&lt;i&gt;&lt;/i&gt;Spellcasting&lt;/a&gt; as their arcane skill, but it is linked to Spirit instead of Smarts (if multiclassing as a Smarts-based spellcaster, use the better of the two Attributes). On taking this Edge, the hero gains 15 Power Points and two starting powers from the list below. &lt;br /&gt;&lt;strong&gt;Available Powers:&lt;/strong&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0idlYkwVS0ox5btN&quot; data-id=&quot;0idlYkwVS0ox5btN&quot;&gt;&lt;i&gt;&lt;/i&gt;Arcane protection&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.HDJT7esjKPx3hvZi&quot; data-id=&quot;HDJT7esjKPx3hvZi&quot;&gt;&lt;i&gt;&lt;/i&gt;baleful polymorph&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.59SKKF183AmYJyMc&quot; data-id=&quot;59SKKF183AmYJyMc&quot;&gt;&lt;i&gt;&lt;/i&gt;banish&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KtyaDc2feWMhtcmr&quot; data-id=&quot;KtyaDc2feWMhtcmr&quot;&gt;&lt;i&gt;&lt;/i&gt;barrier&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.YqEJzH8WEdDjrzuD&quot; data-id=&quot;YqEJzH8WEdDjrzuD&quot;&gt;&lt;i&gt;&lt;/i&gt;beast friend&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.owlPUmBsD36ctcOz&quot; data-id=&quot;owlPUmBsD36ctcOz&quot;&gt;&lt;i&gt;&lt;/i&gt;blast&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1ADFXsMDSllGFkm0&quot; data-id=&quot;1ADFXsMDSllGFkm0&quot;&gt;&lt;i&gt;&lt;/i&gt;blind&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9Tvla4tbJvLwlUQN&quot; data-id=&quot;9Tvla4tbJvLwlUQN&quot;&gt;&lt;i&gt;&lt;/i&gt;bolt&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.hBfpNdcd1WBsszu3&quot; data-id=&quot;hBfpNdcd1WBsszu3&quot;&gt;&lt;i&gt;&lt;/i&gt;boost/lower trait&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.jGCxdBPUHrSSrucJ&quot; data-id=&quot;jGCxdBPUHrSSrucJ&quot;&gt;&lt;i&gt;&lt;/i&gt;burrow&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.mHx31ZsAeFzQiVna&quot; data-id=&quot;mHx31ZsAeFzQiVna&quot;&gt;&lt;i&gt;&lt;/i&gt;burst&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.NcavHBzJumgMHxM7&quot; data-id=&quot;NcavHBzJumgMHxM7&quot;&gt;&lt;i&gt;&lt;/i&gt;confusion&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.fW7ZJaIJMw6cILLw&quot; data-id=&quot;fW7ZJaIJMw6cILLw&quot;&gt;&lt;i&gt;&lt;/i&gt;conjure item&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.yiT61uMZQplcuG7R&quot; data-id=&quot;yiT61uMZQplcuG7R&quot;&gt;&lt;i&gt;&lt;/i&gt;curse&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7uPe9UrDU7avRRmL&quot; data-id=&quot;7uPe9UrDU7avRRmL&quot;&gt;&lt;i&gt;&lt;/i&gt;damage field&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Xwk91RGswrLY8VEZ&quot; data-id=&quot;Xwk91RGswrLY8VEZ&quot;&gt;&lt;i&gt;&lt;/i&gt;darksight&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.p0sK0KYfyvGFNLNt&quot; data-id=&quot;p0sK0KYfyvGFNLNt&quot;&gt;&lt;i&gt;&lt;/i&gt;deflection&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KPejvIAnrnVWjOJV&quot; data-id=&quot;KPejvIAnrnVWjOJV&quot;&gt;&lt;i&gt;&lt;/i&gt;detect/conceal arcana&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.irmNaxaCJs7C0KY6&quot; data-id=&quot;irmNaxaCJs7C0KY6&quot;&gt;&lt;i&gt;&lt;/i&gt;disguise&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0PbrXBw7ycXb8yPk&quot; data-id=&quot;0PbrXBw7ycXb8yPk&quot;&gt;&lt;i&gt;&lt;/i&gt;dispel&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0fbWt1PbGMGae5wP&quot; data-id=&quot;0fbWt1PbGMGae5wP&quot;&gt;&lt;i&gt;&lt;/i&gt;divination&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.IdCcc8NcVsxmNAYw&quot; data-id=&quot;IdCcc8NcVsxmNAYw&quot;&gt;&lt;i&gt;&lt;/i&gt;drain power points&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7cxfDDvXQDGYAkkl&quot; data-id=&quot;7cxfDDvXQDGYAkkl&quot;&gt;&lt;i&gt;&lt;/i&gt;elemental manipulation&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.qKv1y9ELrvW56EP0&quot; data-id=&quot;qKv1y9ELrvW56EP0&quot;&gt;&lt;i&gt;&lt;/i&gt;empathy&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9cvf5pEQaD26Kwhj&quot; data-id=&quot;9cvf5pEQaD26Kwhj&quot;&gt;&lt;i&gt;&lt;/i&gt;entangle&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1RNsGDWnX19ZfXp8&quot; data-id=&quot;1RNsGDWnX19ZfXp8&quot;&gt;&lt;i&gt;&lt;/i&gt;environmental protection&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.BIZBekr6OTUx3jTP&quot; data-id=&quot;BIZBekr6OTUx3jTP&quot;&gt;&lt;i&gt;&lt;/i&gt;farsight&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7n5Iu772YhO19ln5&quot; data-id=&quot;7n5Iu772YhO19ln5&quot;&gt;&lt;i&gt;&lt;/i&gt;fear&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.qvAor1bNtWiDOZ6c&quot; data-id=&quot;qvAor1bNtWiDOZ6c&quot;&gt;&lt;i&gt;&lt;/i&gt;fly&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4vBy88UUWVWcznLK&quot; data-id=&quot;4vBy88UUWVWcznLK&quot;&gt;&lt;i&gt;&lt;/i&gt;growth/shrink&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.iq9pG2X5E175wn74&quot; data-id=&quot;iq9pG2X5E175wn74&quot;&gt;&lt;i&gt;&lt;/i&gt;havoc&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9RmnVIvfWTFL4mh3&quot; data-id=&quot;9RmnVIvfWTFL4mh3&quot;&gt;&lt;i&gt;&lt;/i&gt;illusion&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.AgUCaU5zt9HObJ1b&quot; data-id=&quot;AgUCaU5zt9HObJ1b&quot;&gt;&lt;i&gt;&lt;/i&gt;intangibility&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.FKymxmrz9ugwfFmb&quot; data-id=&quot;FKymxmrz9ugwfFmb&quot;&gt;&lt;i&gt;&lt;/i&gt;invisibility&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.XNv3EegYZJArCgZ3&quot; data-id=&quot;XNv3EegYZJArCgZ3&quot;&gt;&lt;i&gt;&lt;/i&gt;light/darkness&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.M5NhE8Gky4f9nH3O&quot; data-id=&quot;M5NhE8Gky4f9nH3O&quot;&gt;&lt;i&gt;&lt;/i&gt;locate&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.VKgGqAT6sy2UPpNd&quot; data-id=&quot;VKgGqAT6sy2UPpNd&quot;&gt;&lt;i&gt;&lt;/i&gt;mind link&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.h4vsBgH7WeLf5JRv&quot; data-id=&quot;h4vsBgH7WeLf5JRv&quot;&gt;&lt;i&gt;&lt;/i&gt;mind reading&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.iR1dYCOZdfKoEY2P&quot; data-id=&quot;iR1dYCOZdfKoEY2P&quot;&gt;&lt;i&gt;&lt;/i&gt;Mind Wipe&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.bsfQ7zB0yJS5tiTl&quot; data-id=&quot;bsfQ7zB0yJS5tiTl&quot;&gt;&lt;i&gt;&lt;/i&gt;object reading&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.JmLWXFtGbTXcSQeq&quot; data-id=&quot;JmLWXFtGbTXcSQeq&quot;&gt;&lt;i&gt;&lt;/i&gt;planar binding&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.OLiapYzYGkRFOz9C&quot; data-id=&quot;OLiapYzYGkRFOz9C&quot;&gt;&lt;i&gt;&lt;/i&gt;plane shift&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4yGOUiND8lW5cKly&quot; data-id=&quot;4yGOUiND8lW5cKly&quot;&gt;&lt;i&gt;&lt;/i&gt;protection&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.PnGRHCnAZMrXtPp6&quot; data-id=&quot;PnGRHCnAZMrXtPp6&quot;&gt;&lt;i&gt;&lt;/i&gt;puppet&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Nj1ev8zvoruZoAWn&quot; data-id=&quot;Nj1ev8zvoruZoAWn&quot;&gt;&lt;i&gt;&lt;/i&gt;scrying&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.rB1U38hCiB7tkD1e&quot; data-id=&quot;rB1U38hCiB7tkD1e&quot;&gt;&lt;i&gt;&lt;/i&gt;shape change&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.GeDnFT7We5cDDrJd&quot; data-id=&quot;GeDnFT7We5cDDrJd&quot;&gt;&lt;i&gt;&lt;/i&gt;sloth/speed&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.uu29DfNqynLCMkRF&quot; data-id=&quot;uu29DfNqynLCMkRF&quot;&gt;&lt;i&gt;&lt;/i&gt;slumber&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.LiY5yCQkOOKz9T2L&quot; data-id=&quot;LiY5yCQkOOKz9T2L&quot;&gt;&lt;i&gt;&lt;/i&gt;smite&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KiXr9uwOkAM54cPO&quot; data-id=&quot;KiXr9uwOkAM54cPO&quot;&gt;&lt;i&gt;&lt;/i&gt;sound/silence&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Vilul4sEQ3JkkzhS&quot; data-id=&quot;Vilul4sEQ3JkkzhS&quot;&gt;&lt;i&gt;&lt;/i&gt;speak language&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.6WW1SCU9VTNc4nfQ&quot; data-id=&quot;6WW1SCU9VTNc4nfQ&quot;&gt;&lt;i&gt;&lt;/i&gt;stun&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.dfVQxlq53n2Vog2T&quot; data-id=&quot;dfVQxlq53n2Vog2T&quot;&gt;&lt;i&gt;&lt;/i&gt;summon ally&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0rMhoKSBo2KMfdFl&quot; data-id=&quot;0rMhoKSBo2KMfdFl&quot;&gt;&lt;i&gt;&lt;/i&gt;telekinesis&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.rCtRQs14MatHpHLs&quot; data-id=&quot;rCtRQs14MatHpHLs&quot;&gt;&lt;i&gt;&lt;/i&gt;teleport&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.QJco1Wic2RGTiRlI&quot; data-id=&quot;QJco1Wic2RGTiRlI&quot;&gt;&lt;i&gt;&lt;/i&gt;time stop&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.YTQsKKTbppDSFgBx&quot; data-id=&quot;YTQsKKTbppDSFgBx&quot;&gt;&lt;i&gt;&lt;/i&gt;wall walker&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ZRf0VSWGqP4uRVZl&quot; data-id=&quot;ZRf0VSWGqP4uRVZl&quot;&gt;&lt;i&gt;&lt;/i&gt;warrior's gift&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.WK6vRIAHai5Iqj47&quot; data-id=&quot;WK6vRIAHai5Iqj47&quot;&gt;&lt;i&gt;&lt;/i&gt;wish&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.CbKilyb6ZezH2yEW&quot; data-id=&quot;CbKilyb6ZezH2yEW&quot;&gt;&lt;i&gt;&lt;/i&gt;zombie&lt;/a&gt;&lt;/em&gt;.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Armor Interference&lt;/span&gt; &lt;strong&gt;(Any):&lt;/strong&gt; Sorcery requires rapid, intricate, and unhindered somatic movements. Sorcerers subtract 4 from their Spellcasting rolls and from their Agility and Agility-based skill rolls if using light, medium, or heavy armor or shields.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Bloodline:&lt;/span&gt; The sorcerer must choose a bloodline. Beneath each Bloodline description is also the additional special ability one gains when taking the Advanced Bloodline Edge.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.lb7PSyfchNM7UYlj]{Sorcerer}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Summoner</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Aspect&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Heroic, Summoner&lt;/p&gt;\n&lt;p&gt;\n The summoner may divert up to half the points from his eidolons evolution pool to add evolutions to himself\n (reducing the total number available to the eidolon). He may not select the Attribute Increase, Skill, or Edge\n evolutions, or any evolution the eidolon can't possess, and he must meet the listed Requirements.\n &lt;/p&gt;\n&lt;p&gt;The summoner may change these evolutions any time he can change the eidolons evolutions.&lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.R8l7RHzj2aw1Bmj9]{Aspect}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Extra Evolution&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Novice, Summoner&lt;/p&gt;\n&lt;p&gt;\n The summoner gains additional mastery over his eidolon. This Edge can be taken once per Rank, granting the eidolon 3\n Evolution Points (see Eidolon Evolutions).\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.pyxUt4O8pXZqvDg2]{Extra Evolution}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Life Bond&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Veteran, Summoner&lt;/p&gt;\n&lt;p&gt;\n A summoners life is linked to his eidolons. As long as the creature has at least one Wound remaining, the summoner\n may transfer any Wounds he'd take to his eidolon instead.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.QK4Zm3G0V2KMr0P4]{Life Bond}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Maker's Call&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, Summoner&lt;/p&gt;\n&lt;p&gt;As a limited free action, a summoner may call a summoned eidolon to his side.&lt;/p&gt;\n The eidolon appears as close to the summoner as possible. Additionally, the summoner and his eidolon can swap\n locations.\n &lt;p&gt;&lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.5sAbUixv4Q7aYKNT]{Maker's Call}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h1&gt;Summoner&lt;/h1&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Novice, Smarts d6+, Occult d6+&lt;/p&gt;\n&lt;p&gt;\n Summoners form bonds with powerful outsiders from the farthest reaches of the planes. This practitioner of the\n arcane arts forms a close bond with one particular outsider, known as an eidolon.\n &lt;/p&gt;\n&lt;p&gt;\n Over time, the two become linked, eventually even sharing a shard of the same soul. But this power comes with a\n price: the summoners spells are limited due to his time spent exploring the nature of his eidolon.\n &lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Arcane Background (Summoner):&lt;/strong&gt; Summoners use Spellcasting as their arcane skill.\n On taking this Edge, the hero gains 10 Power Points, &lt;em&gt;summon ally&lt;/em&gt; and one starting power from the list\n below.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;p&gt;\n&lt;strong&gt;Available Powers:&lt;/strong&gt;\n&lt;em&gt;Baleful polymorph, banish, barrier, boost/lower Trait, conjure item, create pit, deflection, detect/conceal\n arcana, disguise, dispel, divination, environmental protection, fly, growth/shrink, healing &lt;/em&gt;(summoner and eidolon only)&lt;em&gt;, invisibility, light/darkness, magic jar, planar binding, plane shift, puppet, speak language, speed/sloth,\n summon ally, summon monster, teleport, wall walker&lt;/em&gt;.\n &lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span data-embed-id=&quot;summoner-armor-interference&quot;&gt;\n &lt;strong&gt;Armor Interference (Light):&lt;/strong&gt; Summoners require rapid, intricate, and unhindered\n somatic movements. While wearing medium or heavy armor or using medium or heavy shields, the character's\n Spellcasting rolls suffer a 4 penalty. The hero can't use other abilities granted by this Edge or any Edge that\n has this Edge as a Requirement.\n &lt;/span&gt;\n&lt;/li&gt;\n&lt;li&gt;\n &lt;span data-embed-id=&quot;summoner-eidolon&quot;&gt;\n&lt;strong&gt;Eidolon:&lt;/strong&gt; The character can summon a powerful outsider known as an eidolon. The\n mage summons the creature by completing a one minute ritual, and it remains until Incapacitated or dismissed (a\n free action). An eidolon returns to its native plane if its summoner is rendered asleep, unconscious, or\n Incapacitated.\n &lt;/span&gt;&lt;/li&gt;\n&lt;/ul&gt;\n&lt;p&gt;\n When summoned, the eidolon's Wounds are unchanged from the last time it was dismissed (if slain, it returns with two\n Wounds).\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Summon ally&lt;/em&gt; (5 Power Points, no Power Modifiers allowed) may be used to conjure the eidolon faster if\n needed.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.M9kRPNImxmzDSVcp]{Summoner}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Summoner's Call&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, Summoner&lt;/p&gt;\n&lt;p&gt;\n Whenever the character summons his eidolon, he may increase his eidolon's Agility, Strength, and Vigor one die type.\n This bonus lasts for 10 minutes after the summoning ritual is complete.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.RQPaZbqqiV8dtNfD]{Summoner's Call}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Twin Eidolon&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Wild Card, Legendary, at least two Summoner Edges&lt;/p&gt;\n&lt;p&gt;\n The summoner and his eidolon share a true connection. Once per encounter as a limited action, the summoner may\n assume the shape of his servant, copying all of its evolutions, form, and abilities. His Strength, Agility, and\n Vigor change to match his eidolon, but his Smarts and Spirit remain his own.\n &lt;/p&gt;\n&lt;p&gt;\n The summoner may end the transformation as a free action. Otherwise it lasts five rounds, and may be extended it as\n if it were a power (one additional Power Point every five rounds). The summoner may choose to absorb any gear he\n carries into the new form. Items with continuous effects continue to function while absorbed. The summoner loses his\n natural attacks and all ancestral abilities (except bonus Edges, skills, and languages) in favor of his eidolons\n evolutions.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.VddPA4A0Yt7jVnup]{Twin Eidolon}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Witch</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Additional Hex&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, Witch&lt;/p&gt;\n&lt;p&gt;\n The witch may select a new hex from those listed here. This Edge can be taken once per Rank.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.UZrnjgzSbT63Jz5a]{Additional Hex}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Arcane Mastery&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Heroic, Witch&lt;/p&gt;\n&lt;p&gt;\n Through her dark patron, the witch unlocks the mysteries of her mystical powers. This gives her access to all her\n powers Epic Power Modifiers.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.08yUTEZnv6xQ2ZcD]{Arcane Mastery}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Grand Hex&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Wild Card, Legendary, at least two Witch Edges&lt;/p&gt;\n&lt;p&gt;The witch selects a Grand Hex .&lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.QQl2OuDF07VyrLwh]{Grand Hex}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Major Hex&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Veteran, Witch&lt;/p&gt;\n&lt;p&gt;The witch gains a Major Hex from the list here. This Edge can be taken once per Rank.&lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.b8wToqaRcuPnFSis]{Major Hex}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h1&gt;Witch&lt;/h1&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Novice, Smarts d6+, Occult d4+&lt;/p&gt;\n&lt;p&gt;\n Some gain power through study, some through devotion, others through blood, but some gain power from communion with\n the unknown. Generally feared and misunderstood, the witch draws her magic from a pact made with an otherworldly\n power.\n &lt;/p&gt;\n&lt;p&gt;\n Communing with that source and using her familiar as a conduit, the witch gains not only a host of spells, but a\n number of strange abilities known as hexes. As the spellcaster grows in power, she might learn about the source of\n her magic, but many remain blissfully unaware of their patrons' true identity.\n &lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Arcane Background (Witch):&lt;/strong&gt; Witches use Spellcasting as their arcane skill. They\n start with 10 Power Points and two powers chosen from the list below.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Available Powers:&lt;/strong&gt;\n &lt;em&gt;Baleful polymorph, beast friend, blind, burst, boost/lower Trait, conjure item, curse, damage field,\n detect/conceal arcana, dispel, empathy, fear, fly, healing, light/darkness, locate, magic jar, mind reading,\n plane shift, protection, puppet, relief, resurrection, scrying, slumber, speak language, stun, summon ally,\n teleport&lt;/em&gt;.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span data-embed-id=&quot;witch-armor-interference&quot;&gt;\n&lt;strong&gt;Armor Interference (Any):&lt;/strong&gt; Witches require rapid, intricate, and unhindered\n somatic movements. While wearing light, medium, or heavy armor or using light, medium, or heavy shields, the\n character's Spellcasting rolls suffer a 4 penalty. The hero cannot use other abilities granted by this Edge or\n any Edge that has this Edge as a Requirement.\n &lt;/span&gt;\n&lt;/li&gt;\n &lt;li&gt;\n&lt;span data-embed-id=&quot;witch-familiar&quot;&gt;\n&lt;strong&gt;Familiar:&lt;/strong&gt; Witches gain the service of a familiar that serve them and reveals\n secrets unknown to most mortals. The familiar uses the same rules as the Wizard Edge (see\n &lt;em&gt;Pathfinder for Savage Worlds&lt;/em&gt;) with the following exceptions.\n &lt;p&gt;\n A witchs familiar stores its mistress' spells (but not those learned from other Arcane Backgrounds), though it\n can't cast them itself. The witch must commune with her familiar every morning or lose access to her spells until\n she does so.\n &lt;/p&gt;\n&lt;p&gt;A witch may only have one familiar at a time, no matter how many Edges grant her one.&lt;/p&gt;\n&lt;/span&gt;\n&lt;/li&gt;\n&lt;li&gt;\n&lt;span data-embed-id=&quot;witch-hex&quot;&gt;&lt;/span&gt;\n&lt;strong&gt;Hex:&lt;/strong&gt; Witches have access to additional supernatural abilities called hexes.\n They gain one hex of her choice from the list here on taking this Class Edge. A witch cannot\n select an individual hex more than once.\n \n&lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.H73aMkpzQycoJ7fD]{Witch}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Wizard</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;wizard-arcane-background&quot;&gt;&lt;span&gt;Arcane Background&lt;/span&gt; &lt;strong&gt;(Wizard):&lt;/strong&gt; Wizards use &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.2RA48PWupieEsM0u&quot; data-id=&quot;2RA48PWupieEsM0u&quot;&gt;&lt;i&gt;&lt;/i&gt;Spellcasting&lt;/a&gt; as their arcane skill. A hero who takes this Edge gains 10 Power Points and three powers from the list below.&lt;br /&gt;&lt;strong&gt;Available Powers:&lt;/strong&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0idlYkwVS0ox5btN&quot; data-id=&quot;0idlYkwVS0ox5btN&quot;&gt;&lt;i&gt;&lt;/i&gt;Arcane protection&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.HDJT7esjKPx3hvZi&quot; data-id=&quot;HDJT7esjKPx3hvZi&quot;&gt;&lt;i&gt;&lt;/i&gt;baleful polymorph&lt;/a&gt;&lt;/em&gt;,&lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.59SKKF183AmYJyMc&quot; data-id=&quot;59SKKF183AmYJyMc&quot;&gt;&lt;i&gt;&lt;/i&gt;banish&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KtyaDc2feWMhtcmr&quot; data-id=&quot;KtyaDc2feWMhtcmr&quot;&gt;&lt;i&gt;&lt;/i&gt;barrier&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.YqEJzH8WEdDjrzuD&quot; data-id=&quot;YqEJzH8WEdDjrzuD&quot;&gt;&lt;i&gt;&lt;/i&gt;beast friend&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.owlPUmBsD36ctcOz&quot; data-id=&quot;owlPUmBsD36ctcOz&quot;&gt;&lt;i&gt;&lt;/i&gt;blast&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1ADFXsMDSllGFkm0&quot; data-id=&quot;1ADFXsMDSllGFkm0&quot;&gt;&lt;i&gt;&lt;/i&gt;blind&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9Tvla4tbJvLwlUQN&quot; data-id=&quot;9Tvla4tbJvLwlUQN&quot;&gt;&lt;i&gt;&lt;/i&gt;bolt&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.hBfpNdcd1WBsszu3&quot; data-id=&quot;hBfpNdcd1WBsszu3&quot;&gt;&lt;i&gt;&lt;/i&gt;boost/lower trait&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.jGCxdBPUHrSSrucJ&quot; data-id=&quot;jGCxdBPUHrSSrucJ&quot;&gt;&lt;i&gt;&lt;/i&gt;burrow&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.mHx31ZsAeFzQiVna&quot; data-id=&quot;mHx31ZsAeFzQiVna&quot;&gt;&lt;i&gt;&lt;/i&gt;burst&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.NcavHBzJumgMHxM7&quot; data-id=&quot;NcavHBzJumgMHxM7&quot;&gt;&lt;i&gt;&lt;/i&gt;confusion&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.fW7ZJaIJMw6cILLw&quot; data-id=&quot;fW7ZJaIJMw6cILLw&quot;&gt;&lt;i&gt;&lt;/i&gt;conjure item&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.yiT61uMZQplcuG7R&quot; data-id=&quot;yiT61uMZQplcuG7R&quot;&gt;&lt;i&gt;&lt;/i&gt;curse&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7uPe9UrDU7avRRmL&quot; data-id=&quot;7uPe9UrDU7avRRmL&quot;&gt;&lt;i&gt;&lt;/i&gt;damage field&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Xwk91RGswrLY8VEZ&quot; data-id=&quot;Xwk91RGswrLY8VEZ&quot;&gt;&lt;i&gt;&lt;/i&gt;darksight&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.p0sK0KYfyvGFNLNt&quot; data-id=&quot;p0sK0KYfyvGFNLNt&quot;&gt;&lt;i&gt;&lt;/i&gt;deflection&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KPejvIAnrnVWjOJV&quot; data-id=&quot;KPejvIAnrnVWjOJV&quot;&gt;&lt;i&gt;&lt;/i&gt;detect/conceal arcana&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.irmNaxaCJs7C0KY6&quot; data-id=&quot;irmNaxaCJs7C0KY6&quot;&gt;&lt;i&gt;&lt;/i&gt;disguise&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0PbrXBw7ycXb8yPk&quot; data-id=&quot;0PbrXBw7ycXb8yPk&quot;&gt;&lt;i&gt;&lt;/i&gt;dispel&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0fbWt1PbGMGae5wP&quot; data-id=&quot;0fbWt1PbGMGae5wP&quot;&gt;&lt;i&gt;&lt;/i&gt;divination&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.IdCcc8NcVsxmNAYw&quot; data-id=&quot;IdCcc8NcVsxmNAYw&quot;&gt;&lt;i&gt;&lt;/i&gt;drain power points&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7cxfDDvXQDGYAkkl&quot; data-id=&quot;7cxfDDvXQDGYAkkl&quot;&gt;&lt;i&gt;&lt;/i&gt;elemental manipulation&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.qKv1y9ELrvW56EP0&quot; data-id=&quot;qKv1y9ELrvW56EP0&quot;&gt;&lt;i&gt;&lt;/i&gt;empathy&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9cvf5pEQaD26Kwhj&quot; data-id=&quot;9cvf5pEQaD26Kwhj&quot;&gt;&lt;i&gt;&lt;/i&gt;entangle&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1RNsGDWnX19ZfXp8&quot; data-id=&quot;1RNsGDWnX19ZfXp8&quot;&gt;&lt;i&gt;&lt;/i&gt;environmental protection&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.BIZBekr6OTUx3jTP&quot; data-id=&quot;BIZBekr6OTUx3jTP&quot;&gt;&lt;i&gt;&lt;/i&gt;farsight&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7n5Iu772YhO19ln5&quot; data-id=&quot;7n5Iu772YhO19ln5&quot;&gt;&lt;i&gt;&lt;/i&gt;fear&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.qvAor1bNtWiDOZ6c&quot; data-id=&quot;qvAor1bNtWiDOZ6c&quot;&gt;&lt;i&gt;&lt;/i&gt;fly&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4vBy88UUWVWcznLK&quot; data-id=&quot;4vBy88UUWVWcznLK&quot;&gt;&lt;i&gt;&lt;/i&gt;growth/shrink&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.iq9pG2X5E175wn74&quot; data-id=&quot;iq9pG2X5E175wn74&quot;&gt;&lt;i&gt;&lt;/i&gt;havoc&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9RmnVIvfWTFL4mh3&quot; data-id=&quot;9RmnVIvfWTFL4mh3&quot;&gt;&lt;i&gt;&lt;/i&gt;illusion&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.AgUCaU5zt9HObJ1b&quot; data-id=&quot;AgUCaU5zt9HObJ1b&quot;&gt;&lt;i&gt;&lt;/i&gt;intangibility&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.FKymxmrz9ugwfFmb&quot; data-id=&quot;FKymxmrz9ugwfFmb&quot;&gt;&lt;i&gt;&lt;/i&gt;invisibility&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.XNv3EegYZJArCgZ3&quot; data-id=&quot;XNv3EegYZJArCgZ3&quot;&gt;&lt;i&gt;&lt;/i&gt;light/darkness&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.M5NhE8Gky4f9nH3O&quot; data-id=&quot;M5NhE8Gky4f9nH3O&quot;&gt;&lt;i&gt;&lt;/i&gt;locate&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.VKgGqAT6sy2UPpNd&quot; data-id=&quot;VKgGqAT6sy2UPpNd&quot;&gt;&lt;i&gt;&lt;/i&gt;mind link&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.h4vsBgH7WeLf5JRv&quot; data-id=&quot;h4vsBgH7WeLf5JRv&quot;&gt;&lt;i&gt;&lt;/i&gt;mind reading&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.iR1dYCOZdfKoEY2P&quot; data-id=&quot;iR1dYCOZdfKoEY2P&quot;&gt;&lt;i&gt;&lt;/i&gt;Mind Wipe&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.bsfQ7zB0yJS5tiTl&quot; data-id=&quot;bsfQ7zB0yJS5tiTl&quot;&gt;&lt;i&gt;&lt;/i&gt;object reading&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.JmLWXFtGbTXcSQeq&quot; data-id=&quot;JmLWXFtGbTXcSQeq&quot;&gt;&lt;i&gt;&lt;/i&gt;planar binding&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.OLiapYzYGkRFOz9C&quot; data-id=&quot;OLiapYzYGkRFOz9C&quot;&gt;&lt;i&gt;&lt;/i&gt;plane shift&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4yGOUiND8lW5cKly&quot; data-id=&quot;4yGOUiND8lW5cKly&quot;&gt;&lt;i&gt;&lt;/i&gt;protection&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.PnGRHCnAZMrXtPp6&quot; data-id=&quot;PnGRHCnAZMrXtPp6&quot;&gt;&lt;i&gt;&lt;/i&gt;puppet&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Nj1ev8zvoruZoAWn&quot; data-id=&quot;Nj1ev8zvoruZoAWn&quot;&gt;&lt;i&gt;&lt;/i&gt;scrying&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.rB1U38hCiB7tkD1e&quot; data-id=&quot;rB1U38hCiB7tkD1e&quot;&gt;&lt;i&gt;&lt;/i&gt;shape change&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.GeDnFT7We5cDDrJd&quot; data-id=&quot;GeDnFT7We5cDDrJd&quot;&gt;&lt;i&gt;&lt;/i&gt;sloth/speed&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.uu29DfNqynLCMkRF&quot; data-id=&quot;uu29DfNqynLCMkRF&quot;&gt;&lt;i&gt;&lt;/i&gt;slumber&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.LiY5yCQkOOKz9T2L&quot; data-id=&quot;LiY5yCQkOOKz9T2L&quot;&gt;&lt;i&gt;&lt;/i&gt;smite&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KiXr9uwOkAM54cPO&quot; data-id=&quot;KiXr9uwOkAM54cPO&quot;&gt;&lt;i&gt;&lt;/i&gt;sound/silence&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Vilul4sEQ3JkkzhS&quot; data-id=&quot;Vilul4sEQ3JkkzhS&quot;&gt;&lt;i&gt;&lt;/i&gt;speak language&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.6WW1SCU9VTNc4nfQ&quot; data-id=&quot;6WW1SCU9VTNc4nfQ&quot;&gt;&lt;i&gt;&lt;/i&gt;stun&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.dfVQxlq53n2Vog2T&quot; data-id=&quot;dfVQxlq53n2Vog2T&quot;&gt;&lt;i&gt;&lt;/i&gt;summon ally&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0rMhoKSBo2KMfdFl&quot; data-id=&quot;0rMhoKSBo2KMfdFl&quot;&gt;&lt;i&gt;&lt;/i&gt;telekinesis&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.rCtRQs14MatHpHLs&quot; data-id=&quot;rCtRQs14MatHpHLs&quot;&gt;&lt;i&gt;&lt;/i&gt;teleport&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.QJco1Wic2RGTiRlI&quot; data-id=&quot;QJco1Wic2RGTiRlI&quot;&gt;&lt;i&gt;&lt;/i&gt;time stop&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.YTQsKKTbppDSFgBx&quot; data-id=&quot;YTQsKKTbppDSFgBx&quot;&gt;&lt;i&gt;&lt;/i&gt;wall walker&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ZRf0VSWGqP4uRVZl&quot; data-id=&quot;ZRf0VSWGqP4uRVZl&quot;&gt;&lt;i&gt;&lt;/i&gt;warrior's gift&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.WK6vRIAHai5Iqj47&quot; data-id=&quot;WK6vRIAHai5Iqj47&quot;&gt;&lt;i&gt;&lt;/i&gt;wish&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.CbKilyb6ZezH2yEW&quot; data-id=&quot;CbKilyb6ZezH2yEW&quot;&gt;&lt;i&gt;&lt;/i&gt;zombie&lt;/a&gt;&lt;/em&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.UitGz0RQD8yNwZvH]{Arcane Background (Wizard)}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;True understanding of magical energy comes with practice and experience. Wizards who take this Edge gain access to all their powers Epic Power Modifiers (&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powers00000000&quot; data-id=&quot;05powers00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Powers&lt;/a&gt;).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.6CNOULSXoTo2Sxd3]{Arcane Mastery (Wizard)}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Great wizards gather esoteric information in their spellbooks, allowing them to harness magical powers at a whim. Assuming he has his spellbook on his person, the wizard can spend a Benny to cast any power of his Rank or lower. The power may be maintained normally but afterwards is forgotten (the wizard doesnt add it to his list of powers).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.cXfWlm2B1zU47cmN]{Eldritch Inspiration}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The wizard has great familiarity with certain powers and can cast them quickly and easily. As a limited free action, he may ignore up to two points of &lt;em&gt;any&lt;/em&gt; penalties (Multi-Action, Wounds, Fatigue, etc.) when casting &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0idlYkwVS0ox5btN&quot; data-id=&quot;0idlYkwVS0ox5btN&quot;&gt;&lt;i&gt;&lt;/i&gt;arcane protection&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.p0sK0KYfyvGFNLNt&quot; data-id=&quot;p0sK0KYfyvGFNLNt&quot;&gt;&lt;i&gt;&lt;/i&gt;deflection&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0PbrXBw7ycXb8yPk&quot; data-id=&quot;0PbrXBw7ycXb8yPk&quot;&gt;&lt;i&gt;&lt;/i&gt;dispel&lt;/a&gt;&lt;/em&gt;.&lt;/p&gt;\n&lt;p&gt;This Edge doesnt give him those powers — they must be taken separately.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.cdOH5b7TI6wEUaEh]{Favored Powers (Wizard)}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Beyond the veil of the mundane hide the secrets of absolute power. Mysteries, and wonders of arcane realms call to those with the ambition—and the intellect—to grasp true power. Such is the path of the wizard.&lt;/p&gt;\n&lt;p&gt;These magic-users research, collect, and covet esoteric knowledge. Some choose to become a master of a particular field of magic. Others embrace versatility, reveling in the unbounded wonders of all magic. In either case, wizards prove a cunning lot, capable of smiting their foes, empowering their allies, and shaping the world to their every desire.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Arcane Background (Wizard):&lt;/span&gt;Wizards use &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.2RA48PWupieEsM0u&quot; data-id=&quot;2RA48PWupieEsM0u&quot;&gt;&lt;i&gt;&lt;/i&gt;Spellcasting&lt;/a&gt; as their arcane skill. A hero who takes this &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01edgesummarie00&quot; data-id=&quot;01edgesummarie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Edge&lt;/a&gt; gains 10 &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.Power Points&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Points&lt;/a&gt; and three powers from the list below. Available Powers: &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0idlYkwVS0ox5btN&quot; data-id=&quot;0idlYkwVS0ox5btN&quot;&gt;&lt;i&gt;&lt;/i&gt;Arcane Protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.HDJT7esjKPx3hvZi&quot; data-id=&quot;HDJT7esjKPx3hvZi&quot;&gt;&lt;i&gt;&lt;/i&gt;baleful polymorph&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.59SKKF183AmYJyMc&quot; data-id=&quot;59SKKF183AmYJyMc&quot;&gt;&lt;i&gt;&lt;/i&gt;banish&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KtyaDc2feWMhtcmr&quot; data-id=&quot;KtyaDc2feWMhtcmr&quot;&gt;&lt;i&gt;&lt;/i&gt;barrier&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.YqEJzH8WEdDjrzuD&quot; data-id=&quot;YqEJzH8WEdDjrzuD&quot;&gt;&lt;i&gt;&lt;/i&gt;beast friend&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.owlPUmBsD36ctcOz&quot; data-id=&quot;owlPUmBsD36ctcOz&quot;&gt;&lt;i&gt;&lt;/i&gt;blast&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1ADFXsMDSllGFkm0&quot; data-id=&quot;1ADFXsMDSllGFkm0&quot;&gt;&lt;i&gt;&lt;/i&gt;blind&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9Tvla4tbJvLwlUQN&quot; data-id=&quot;9Tvla4tbJvLwlUQN&quot;&gt;&lt;i&gt;&lt;/i&gt;bolt&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.hBfpNdcd1WBsszu3&quot; data-id=&quot;hBfpNdcd1WBsszu3&quot;&gt;&lt;i&gt;&lt;/i&gt;boost/lower Trait&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.jGCxdBPUHrSSrucJ&quot; data-id=&quot;jGCxdBPUHrSSrucJ&quot;&gt;&lt;i&gt;&lt;/i&gt;burrow&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.mHx31ZsAeFzQiVna&quot; data-id=&quot;mHx31ZsAeFzQiVna&quot;&gt;&lt;i&gt;&lt;/i&gt;burst&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.NcavHBzJumgMHxM7&quot; data-id=&quot;NcavHBzJumgMHxM7&quot;&gt;&lt;i&gt;&lt;/i&gt;confusion&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.fW7ZJaIJMw6cILLw&quot; data-id=&quot;fW7ZJaIJMw6cILLw&quot;&gt;&lt;i&gt;&lt;/i&gt;conjure item&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.yiT61uMZQplcuG7R&quot; data-id=&quot;yiT61uMZQplcuG7R&quot;&gt;&lt;i&gt;&lt;/i&gt;curse&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7uPe9UrDU7avRRmL&quot; data-id=&quot;7uPe9UrDU7avRRmL&quot;&gt;&lt;i&gt;&lt;/i&gt;damage field&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Xwk91RGswrLY8VEZ&quot; data-id=&quot;Xwk91RGswrLY8VEZ&quot;&gt;&lt;i&gt;&lt;/i&gt;darksight&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.p0sK0KYfyvGFNLNt&quot; data-id=&quot;p0sK0KYfyvGFNLNt&quot;&gt;&lt;i&gt;&lt;/i&gt;deflection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KPejvIAnrnVWjOJV&quot; data-id=&quot;KPejvIAnrnVWjOJV&quot;&gt;&lt;i&gt;&lt;/i&gt;detect/conceal arcana&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.irmNaxaCJs7C0KY6&quot; data-id=&quot;irmNaxaCJs7C0KY6&quot;&gt;&lt;i&gt;&lt;/i&gt;disguise&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0PbrXBw7ycXb8yPk&quot; data-id=&quot;0PbrXBw7ycXb8yPk&quot;&gt;&lt;i&gt;&lt;/i&gt;dispel&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0fbWt1PbGMGae5wP&quot; data-id=&quot;0fbWt1PbGMGae5wP&quot;&gt;&lt;i&gt;&lt;/i&gt;divination&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.IdCcc8NcVsxmNAYw&quot; data-id=&quot;IdCcc8NcVsxmNAYw&quot;&gt;&lt;i&gt;&lt;/i&gt;drain Power Points&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7cxfDDvXQDGYAkkl&quot; data-id=&quot;7cxfDDvXQDGYAkkl&quot;&gt;&lt;i&gt;&lt;/i&gt;elemental manipulation&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.qKv1y9ELrvW56EP0&quot; data-id=&quot;qKv1y9ELrvW56EP0&quot;&gt;&lt;i&gt;&lt;/i&gt;empathy&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9cvf5pEQaD26Kwhj&quot; data-id=&quot;9cvf5pEQaD26Kwhj&quot;&gt;&lt;i&gt;&lt;/i&gt;entangle&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1RNsGDWnX19ZfXp8&quot; data-id=&quot;1RNsGDWnX19ZfXp8&quot;&gt;&lt;i&gt;&lt;/i&gt;environmental protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.BIZBekr6OTUx3jTP&quot; data-id=&quot;BIZBekr6OTUx3jTP&quot;&gt;&lt;i&gt;&lt;/i&gt;farsight&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7n5Iu772YhO19ln5&quot; data-id=&quot;7n5Iu772YhO19ln5&quot;&gt;&lt;i&gt;&lt;/i&gt;fear&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.qvAor1bNtWiDOZ6c&quot; data-id=&quot;qvAor1bNtWiDOZ6c&quot;&gt;&lt;i&gt;&lt;/i&gt;fly&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4vBy88UUWVWcznLK&quot; data-id=&quot;4vBy88UUWVWcznLK&quot;&gt;&lt;i&gt;&lt;/i&gt;growth/shrink&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.iq9pG2X5E175wn74&quot; data-id=&quot;iq9pG2X5E175wn74&quot;&gt;&lt;i&gt;&lt;/i&gt;havoc&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9RmnVIvfWTFL4mh3&quot; data-id=&quot;9RmnVIvfWTFL4mh3&quot;&gt;&lt;i&gt;&lt;/i&gt;illusion&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.AgUCaU5zt9HObJ1b&quot; data-id=&quot;AgUCaU5zt9HObJ1b&quot;&gt;&lt;i&gt;&lt;/i&gt;intangibility&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.FKymxmrz9ugwfFmb&quot; data-id=&quot;FKymxmrz9ugwfFmb&quot;&gt;&lt;i&gt;&lt;/i&gt;invisibility&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.XNv3EegYZJArCgZ3&quot; data-id=&quot;XNv3EegYZJArCgZ3&quot;&gt;&lt;i&gt;&lt;/i&gt;light/darkness&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.M5NhE8Gky4f9nH3O&quot; data-id=&quot;M5NhE8Gky4f9nH3O&quot;&gt;&lt;i&gt;&lt;/i&gt;locate&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.VKgGqAT6sy2UPpNd&quot; data-id=&quot;VKgGqAT6sy2UPpNd&quot;&gt;&lt;i&gt;&lt;/i&gt;mind link&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.h4vsBgH7WeLf5JRv&quot; data-id=&quot;h4vsBgH7WeLf5JRv&quot;&gt;&lt;i&gt;&lt;/i&gt;mind reading&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.iR1dYCOZdfKoEY2P&quot; data-id=&quot;iR1dYCOZdfKoEY2P&quot;&gt;&lt;i&gt;&lt;/i&gt;mind wipe&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.bsfQ7zB0yJS5tiTl&quot; data-id=&quot;bsfQ7zB0yJS5tiTl&quot;&gt;&lt;i&gt;&lt;/i&gt;object reading&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.JmLWXFtGbTXcSQeq&quot; data-id=&quot;JmLWXFtGbTXcSQeq&quot;&gt;&lt;i&gt;&lt;/i&gt;planar binding&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.OLiapYzYGkRFOz9C&quot; data-id=&quot;OLiapYzYGkRFOz9C&quot;&gt;&lt;i&gt;&lt;/i&gt;plane shift&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4yGOUiND8lW5cKly&quot; data-id=&quot;4yGOUiND8lW5cKly&quot;&gt;&lt;i&gt;&lt;/i&gt;protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.PnGRHCnAZMrXtPp6&quot; data-id=&quot;PnGRHCnAZMrXtPp6&quot;&gt;&lt;i&gt;&lt;/i&gt;puppet&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Nj1ev8zvoruZoAWn&quot; data-id=&quot;Nj1ev8zvoruZoAWn&quot;&gt;&lt;i&gt;&lt;/i&gt;scrying&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.rB1U38hCiB7tkD1e&quot; data-id=&quot;rB1U38hCiB7tkD1e&quot;&gt;&lt;i&gt;&lt;/i&gt;shape change&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.GeDnFT7We5cDDrJd&quot; data-id=&quot;GeDnFT7We5cDDrJd&quot;&gt;&lt;i&gt;&lt;/i&gt;sloth/speed&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.uu29DfNqynLCMkRF&quot; data-id=&quot;uu29DfNqynLCMkRF&quot;&gt;&lt;i&gt;&lt;/i&gt;slumber&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.LiY5yCQkOOKz9T2L&quot; data-id=&quot;LiY5yCQkOOKz9T2L&quot;&gt;&lt;i&gt;&lt;/i&gt;smite&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KiXr9uwOkAM54cPO&quot; data-id=&quot;KiXr9uwOkAM54cPO&quot;&gt;&lt;i&gt;&lt;/i&gt;sound/silence&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Vilul4sEQ3JkkzhS&quot; data-id=&quot;Vilul4sEQ3JkkzhS&quot;&gt;&lt;i&gt;&lt;/i&gt;speak language&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.6WW1SCU9VTNc4nfQ&quot; data-id=&quot;6WW1SCU9VTNc4nfQ&quot;&gt;&lt;i&gt;&lt;/i&gt;stun&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.dfVQxlq53n2Vog2T&quot; data-id=&quot;dfVQxlq53n2Vog2T&quot;&gt;&lt;i&gt;&lt;/i&gt;summon ally&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0rMhoKSBo2KMfdFl&quot; data-id=&quot;0rMhoKSBo2KMfdFl&quot;&gt;&lt;i&gt;&lt;/i&gt;telekinesis&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.rCtRQs14MatHpHLs&quot; data-id=&quot;rCtRQs14MatHpHLs&quot;&gt;&lt;i&gt;&lt;/i&gt;teleport&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.QJco1Wic2RGTiRlI&quot; data-id=&quot;QJco1Wic2RGTiRlI&quot;&gt;&lt;i&gt;&lt;/i&gt;time stop&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.YTQsKKTbppDSFgBx&quot; data-id=&quot;YTQsKKTbppDSFgBx&quot;&gt;&lt;i&gt;&lt;/i&gt;wall walker&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ZRf0VSWGqP4uRVZl&quot; data-id=&quot;ZRf0VSWGqP4uRVZl&quot;&gt;&lt;i&gt;&lt;/i&gt;warriors gift&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.WK6vRIAHai5Iqj47&quot; data-id=&quot;WK6vRIAHai5Iqj47&quot;&gt;&lt;i&gt;&lt;/i&gt;wish&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.CbKilyb6ZezH2yEW&quot; data-id=&quot;CbKilyb6ZezH2yEW&quot;&gt;&lt;i&gt;&lt;/i&gt;zombie&lt;/a&gt;&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Arcane Bond: &lt;/span&gt; Wizards form an intense magical bond with an object or creature. See &lt;strong&gt;Arcane Bond&lt;/strong&gt;, below.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Armor Interference (any):&lt;/span&gt; Like sorcerers, wizards must gesticulate in precise patterns. They subtract 4 from their &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.2RA48PWupieEsM0u&quot; data-id=&quot;2RA48PWupieEsM0u&quot;&gt;&lt;i&gt;&lt;/i&gt;Spellcasting&lt;/a&gt; rolls and from their &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Agility&lt;/a&gt; and Agility-based skill rolls if using light, medium, or heavy &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02armor000000000&quot; data-id=&quot;02armor000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;armor&lt;/a&gt; or shields.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;School: &lt;/span&gt; A wizards studies lead him down one of two paths—the “universalist” who dabbles in all the various “schools” of magic, or a “specialist” who focuses on one school at the expense of some others.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;p&gt;Specialists must choose one favored school and two opposition schools from the &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Schools of Magic&lt;/a&gt;. They gain a free &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;reroll&lt;/a&gt; on arcane skill rolls to cast spells (not activating an item) from their favored school, but spells cast from their opposition school cost one additional &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.Power Points&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Point&lt;/a&gt; and suffer a 2 penalty to the wizard's arcane skill roll. Wizards mark opposition spells in their power lists with an asterisk, like this: &lt;em&gt;banish*&lt;/em&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Spellbooks&lt;/span&gt; Wizards must keep and maintain spellbooks (see wizard class edge in &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01edges000000000&quot; data-id=&quot;01edges000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;edges&lt;/a&gt;&lt;/li&gt;\n&lt;/ul&gt;\n&lt;h2&gt;ARCANE BOND&lt;/h2&gt;\n&lt;p&gt;Wizards immerse themselves in the study of eldritch lore and arcane theories. During these long hours they form a bond with a dependable item or friendly creature (a “familiar”). Choose one of the following options for your wizard:&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Bonded Object:&lt;/span&gt; The spellcaster possesses an amulet, ring, staff, wand, or weapon that adds +1 to all his &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.2RA48PWupieEsM0u&quot; data-id=&quot;2RA48PWupieEsM0u&quot;&gt;&lt;i&gt;&lt;/i&gt;Spellcasting&lt;/a&gt; totals when worn or in hand. If the object is lost or destroyed, the mage can replace it with a new object worth at least 500 gp.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Familiar&lt;/span&gt;: The mage has a magical pet. See the familiars sidebar in the wizard class edge section &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01edges000000000&quot; data-id=&quot;01edges000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.xE5nbUvqQ0Rlb6nL]{Wizard}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>",
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"content": "<h3>Barbarian</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Subtype</th>\n <th>Grants Powers</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;barbarian-armor-restriction&quot;&gt;&lt;span&gt;Armor Restriction&lt;/span&gt; &lt;strong&gt;(Medium):&lt;/strong&gt; A barbarians fighting style requires great freedom of movement. They subtract 4 from Agility and Agility-based skill rolls when wearing heavy armor or using a heavy shield.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.wWWRIz9nB4pESi14]{Armor Restriction (Barbarian)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;barbarian-fast&quot;&gt;&lt;span&gt;Fast:&lt;/span&gt; Barbarians are fast and durable runners. They increase their base Pace by +2. This doesnt affect their running die, but does stack with Edges like Fleet-Footed or ancestral modifiers.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.8dqv3HAvauJ7PlfL]{Fast}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;barbarian-rage&quot;&gt;\n&lt;li&gt;&lt;span&gt;Rage:&lt;/span&gt; Barbarians can call upon inner reserves of strength and ferocity in desperate circumstances. As a limited free action, a barbarian may “rage” voluntarily. If shes Shaken or Wounded, she must make a Smarts roll or rage whether she wants to or not.&lt;br /&gt;Rage lasts five rounds. After the barbarians fifth turn raging, she takes a level of Fatigue that can only be recovered with an hours rest (generally no walking, riding, etc). &lt;br /&gt;An &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Exhausted&lt;/a&gt; barbarian who rages is &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Incapacitated&lt;/a&gt; afterward. See &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt; for more on Fatigue.&lt;/li&gt;\n&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.UebxuCBW5nBC5dMC]{Rage}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Bard</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Subtype</th>\n <th>Grants Powers</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;bard-armor-interference&quot;&gt;&lt;span&gt;Armor Interference&lt;/span&gt; &lt;strong&gt;(Light):&lt;/strong&gt; Bulky armor interferes with a bards grace and dexterity. They subtract 4 from their Performance rolls and from their Agility and Agility-based skill rolls if using medium or heavy armor or shields.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.qo42Xg9s9xKsLYwl]{Armor Interference (Bard)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;bard-sharp-tongued&quot;&gt;&lt;span&gt;Sharp Tongued:&lt;/span&gt; Bards may use Performance as &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.VmwsM9dusYzkkLLV&quot; data-id=&quot;VmwsM9dusYzkkLLV&quot;&gt;&lt;i&gt;&lt;/i&gt;Taunt&lt;/a&gt; to Test a foe. They may also ignore the Repetition advice given under &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Tests&lt;/a&gt;, as long as they recite different verses, stanzas, lyrics, etc. Bards may also substitute Performance for Taunt to meet Edge Requirements.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.PaT8riMKww7ome27]{Sharp Tongued}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Bloodlines</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Subtype</th>\n <th>Grants Powers</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;A bizarre and alien legacy taints the sorcerers blood. Her strange form increases her Toughness by +1. &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9Tvla4tbJvLwlUQN&quot; data-id=&quot;9Tvla4tbJvLwlUQN&quot;&gt;&lt;i&gt;&lt;/i&gt;Bolt&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.owlPUmBsD36ctcOz&quot; data-id=&quot;owlPUmBsD36ctcOz&quot;&gt;&lt;i&gt;&lt;/i&gt;blast&lt;/a&gt;, &lt;/em&gt;and&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.mHx31ZsAeFzQiVna&quot; data-id=&quot;mHx31ZsAeFzQiVna&quot;&gt;&lt;i&gt;&lt;/i&gt;burst&lt;/a&gt;&lt;/em&gt; spells must be cast with the Lingering Damage &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Modifier&lt;/a&gt;, but cost the sorcerer only 1 additional &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Point&lt;/a&gt; instead of 2.&lt;/p&gt;\n&lt;p&gt;Finally, her long limbs give her Reach +1. In addition to allowing the sorcerer to attack at a distance, this can be used for determining a spells Range or origin.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Advanced Form:&lt;/span&gt; The character is never &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Surprised&lt;/a&gt; and is immune to &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;the Drop&lt;/a&gt; unless &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Bound&lt;/a&gt;. Her alien form grants her another point of Toughness.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.XfRpaDMsl1nALqJS]{Aberrant (Bloodline)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Generations ago, a demon corrupted the heros heritage. She has environmental resistance to electricity, +1 Toughness, and sharp claws that cause Str+d4 damage.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Advanced Form:&lt;/span&gt; The abyssal can conjure demons to aid her. The cost for &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.dfVQxlq53n2Vog2T&quot; data-id=&quot;dfVQxlq53n2Vog2T&quot;&gt;&lt;i&gt;&lt;/i&gt;summon ally&lt;/a&gt;&lt;/em&gt; is reduced by 2 (to a minimum of 1), and the entities summoned cause &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04fear0000000000&quot; data-id=&quot;04fear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Fear&lt;/a&gt;. She also gains &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.e8qUt2YWfE3XkapG&quot; data-id=&quot;e8qUt2YWfE3XkapG&quot;&gt;&lt;i&gt;&lt;/i&gt;environmental resistance&lt;/a&gt; to cold and fire.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.NsY598bK9LMLK6Rz]{Abyssal (Bloodline)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n Grants Powers\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The sorcerer forms a magical bond with a creature or an object. Use the rules for the wizards &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.xE5nbUvqQ0Rlb6nL&quot; data-id=&quot;xE5nbUvqQ0Rlb6nL&quot;&gt;&lt;i&gt;&lt;/i&gt;Arcane Bond&lt;/a&gt;.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Advanced Form:&lt;/span&gt; The sorcerers connection to magic is incredibly strong. She gets a free &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;reroll&lt;/a&gt; on any failed &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.2RA48PWupieEsM0u&quot; data-id=&quot;2RA48PWupieEsM0u&quot;&gt;&lt;i&gt;&lt;/i&gt;Spellcasting&lt;/a&gt; roll.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.pZwD4TePILQpxcLx]{Arcane (Bloodline)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;A celestial ancestor or divine intervention of some sort blessed this heros bloodline. Her &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9Tvla4tbJvLwlUQN&quot; data-id=&quot;9Tvla4tbJvLwlUQN&quot;&gt;&lt;i&gt;&lt;/i&gt;bolt&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.owlPUmBsD36ctcOz&quot; data-id=&quot;owlPUmBsD36ctcOz&quot;&gt;&lt;i&gt;&lt;/i&gt;blast&lt;/a&gt;, &lt;/em&gt;and&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.mHx31ZsAeFzQiVna&quot; data-id=&quot;mHx31ZsAeFzQiVna&quot;&gt;&lt;i&gt;&lt;/i&gt;burst&lt;/a&gt;&lt;/em&gt; spells cause +2 damage to evil creatures (this stacks with Champion, see &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01edgesummarie00&quot; data-id=&quot;01edgesummarie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Weird Edges&lt;/a&gt;). She also gains &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.e8qUt2YWfE3XkapG&quot; data-id=&quot;e8qUt2YWfE3XkapG&quot;&gt;&lt;i&gt;&lt;/i&gt;environmental resistance&lt;/a&gt; to cold and acid.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Advanced Form:&lt;/span&gt; The celestial can extend or hide angel-like wings as a free action. While extended, she gains &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.lZVhdNhW8bG0GcVz&quot; data-id=&quot;lZVhdNhW8bG0GcVz&quot;&gt;&lt;i&gt;&lt;/i&gt;Flight&lt;/a&gt; at &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Pace&lt;/a&gt; 12.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.nLpY8YpA3PTlDAa1]{Celestial (Bloodline)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The character is destined for great things. She gains one additional &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Benny&lt;/a&gt; per session.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Advanced Form:&lt;/span&gt; The hero starts with two extra Bennies per session.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.fyhyan2DGAPgxGCz]{Destined (Bloodline)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Theres a dragon lurking somewhere in the family tree. Its scion gains claws (Str+d4), scaly skin (Armor +2), and +1 damage to powers with &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05trappings00000&quot; data-id=&quot;05trappings00000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;trappings&lt;/a&gt; suitable to her draconic bloodline.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Advanced Form:&lt;/span&gt; The sorcerers claws now add &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;AP&lt;/a&gt; +2 and she gains &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.e8qUt2YWfE3XkapG&quot; data-id=&quot;e8qUt2YWfE3XkapG&quot;&gt;&lt;i&gt;&lt;/i&gt;environmental resistance&lt;/a&gt; common to her bloodline (acid for black, fire for red, etc.).&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.WBILrDshbKYymz8X]{Draconic (Bloodline)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The mages family was touched by a powerful elemental force. Choose one of the elements listed below. Your hero gains &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.e8qUt2YWfE3XkapG&quot; data-id=&quot;e8qUt2YWfE3XkapG&quot;&gt;&lt;i&gt;&lt;/i&gt;environmental resistance&lt;/a&gt; to that element and one of the following abilities:&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;strong&gt;Air:&lt;/strong&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.lZVhdNhW8bG0GcVz&quot; data-id=&quot;lZVhdNhW8bG0GcVz&quot;&gt;&lt;i&gt;&lt;/i&gt;Flight&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Pace&lt;/a&gt; 6.&lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Earth: &lt;/strong&gt;Burrowing Pace 6 (see &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.jGCxdBPUHrSSrucJ&quot; data-id=&quot;jGCxdBPUHrSSrucJ&quot;&gt;&lt;i&gt;&lt;/i&gt;Burrow&lt;/a&gt;).&lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Fire:&lt;/strong&gt; +2 damage to damaging Powers with a fire &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05trappings00000&quot; data-id=&quot;05trappings00000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Trapping&lt;/a&gt;.&lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Water:&lt;/strong&gt; Enemies are automatically &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Hindered&lt;/a&gt; when affected by your powers.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Advanced Form:&lt;/span&gt; Once per encounter, you can unleash an elemental blast as an action. This causes 3d6 damage, uses the &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Cone Template&lt;/a&gt;, and may be &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Evaded&lt;/a&gt;.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.u0uzAVOqJbHjH7LO]{Elemental (Bloodline)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The capricious nature of the fey runs in this sorcerers family. She ignores Difficult Terrain in the wilderness and has the “laughing touch.” If she successfully touches a target with her hands (see &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Touch Attack&lt;/a&gt;), the target is &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Distracted&lt;/a&gt;.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Advanced Form:&lt;/span&gt; Victims of a feys spell with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;lingering&lt;/a&gt; effect, such as &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1ADFXsMDSllGFkm0&quot; data-id=&quot;1ADFXsMDSllGFkm0&quot;&gt;&lt;i&gt;&lt;/i&gt;blind&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.hBfpNdcd1WBsszu3&quot; data-id=&quot;hBfpNdcd1WBsszu3&quot;&gt;&lt;i&gt;&lt;/i&gt;lower trait&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.6WW1SCU9VTNc4nfQ&quot; data-id=&quot;6WW1SCU9VTNc4nfQ&quot;&gt;&lt;i&gt;&lt;/i&gt;stun&lt;/a&gt;,&lt;/em&gt; and the like, subtract 2 from any roll made to recover.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.MVoBU9EaStpNFKqF]{Fey (Bloodline)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;A relative made a deal with dark forces in the distant past. The character gains &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.e8qUt2YWfE3XkapG&quot; data-id=&quot;e8qUt2YWfE3XkapG&quot;&gt;&lt;i&gt;&lt;/i&gt;environmental resistance&lt;/a&gt; to fire, immunity to poison, and adds +1 to the damage of any attack powers with a fire &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05trappings00000&quot; data-id=&quot;05trappings00000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Trapping&lt;/a&gt;.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Advanced Form:&lt;/span&gt; The infernal grows or hides giant bat wings as a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;free action&lt;/a&gt;. Her wings grant her &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.lZVhdNhW8bG0GcVz&quot; data-id=&quot;lZVhdNhW8bG0GcVz&quot;&gt;&lt;i&gt;&lt;/i&gt;Flight&lt;/a&gt; at &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Pace&lt;/a&gt; 12.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.oHaKSt07P93FBDtF]{Infernal (Bloodline)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The taint of the grave runs through the characters bloodline. She gains &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.e8qUt2YWfE3XkapG&quot; data-id=&quot;e8qUt2YWfE3XkapG&quot;&gt;&lt;i&gt;&lt;/i&gt;environmental resistance&lt;/a&gt; to cold and a +1 to &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Soak rolls&lt;/a&gt;.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Advanced Form:&lt;/span&gt; The sorcerer is truly undead. She gains the full &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.3BzUgHdy4vDnZcBH&quot; data-id=&quot;3BzUgHdy4vDnZcBH&quot;&gt;&lt;i&gt;&lt;/i&gt;Undead&lt;/a&gt; ability and the &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-hindrances&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-hindrances.Item.0cyzOW50fOK3INCg&quot; data-id=&quot;0cyzOW50fOK3INCg&quot;&gt;&lt;i&gt;&lt;/i&gt;Outsider&lt;/a&gt; (Major) and &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-hindrances&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-hindrances.Item.CZFof9ZZh1rGPw9c&quot; data-id=&quot;CZFof9ZZh1rGPw9c&quot;&gt;&lt;i&gt;&lt;/i&gt;Ugly&lt;/a&gt; (Major) Hindrance. The heroine might actually be attractive but shes still disturbing to the living!&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.8DZoqvIlELVp8PAH]{Undead (Bloodline)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Cleric</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Subtype</th>\n <th>Grants Powers</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;cleric-arcane-background&quot;&gt;\n&lt;li&gt;&lt;span&gt;Arcane Background&lt;/span&gt; &lt;strong&gt;(Cleric):&lt;/strong&gt; Clerics use &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.OeCACLFCthGF13GR&quot; data-id=&quot;OeCACLFCthGF13GR&quot;&gt;&lt;i&gt;&lt;/i&gt;Faith&lt;/a&gt; as their arcane skill. On taking this Edge, a character gains 10 Power Points and must choose a Domain for the deity she serves from the list below. All clerics start with the &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.lCtXysz7tWzBpywq&quot; data-id=&quot;lCtXysz7tWzBpywq&quot;&gt;&lt;i&gt;&lt;/i&gt;healing&lt;/a&gt;&lt;/em&gt; power and two other powers from their available powers.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Available Powers:&lt;/span&gt; Clerics have access to powers from the list below plus the powers listed for their chosen Domain: &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.59SKKF183AmYJyMc&quot; data-id=&quot;59SKKF183AmYJyMc&quot;&gt;&lt;i&gt;&lt;/i&gt;banish&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.hBfpNdcd1WBsszu3&quot; data-id=&quot;hBfpNdcd1WBsszu3&quot;&gt;&lt;i&gt;&lt;/i&gt;boost/lower trait&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.fW7ZJaIJMw6cILLw&quot; data-id=&quot;fW7ZJaIJMw6cILLw&quot;&gt;&lt;i&gt;&lt;/i&gt;conjure item&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Xwk91RGswrLY8VEZ&quot; data-id=&quot;Xwk91RGswrLY8VEZ&quot;&gt;&lt;i&gt;&lt;/i&gt;darksight&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0PbrXBw7ycXb8yPk&quot; data-id=&quot;0PbrXBw7ycXb8yPk&quot;&gt;&lt;i&gt;&lt;/i&gt;dispel&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0fbWt1PbGMGae5wP&quot; data-id=&quot;0fbWt1PbGMGae5wP&quot;&gt;&lt;i&gt;&lt;/i&gt;divination&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.qKv1y9ELrvW56EP0&quot; data-id=&quot;qKv1y9ELrvW56EP0&quot;&gt;&lt;i&gt;&lt;/i&gt;empathy&lt;/a&gt;&lt;/em&gt;&lt;em&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.lCtXysz7tWzBpywq&quot; data-id=&quot;lCtXysz7tWzBpywq&quot;&gt;&lt;i&gt;&lt;/i&gt;healing&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.XNv3EegYZJArCgZ3&quot; data-id=&quot;XNv3EegYZJArCgZ3&quot;&gt;&lt;i&gt;&lt;/i&gt;light/darkness&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ofPZhobIeHJ6CU8W&quot; data-id=&quot;ofPZhobIeHJ6CU8W&quot;&gt;&lt;i&gt;&lt;/i&gt;relief&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ZyoaVwDZ3SpU81Nf&quot; data-id=&quot;ZyoaVwDZ3SpU81Nf&quot;&gt;&lt;i&gt;&lt;/i&gt;resurrection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.sZehAgoPVPZE2mEC&quot; data-id=&quot;sZehAgoPVPZE2mEC&quot;&gt;&lt;i&gt;&lt;/i&gt;sanctuary&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.uu29DfNqynLCMkRF&quot; data-id=&quot;uu29DfNqynLCMkRF&quot;&gt;&lt;i&gt;&lt;/i&gt;slumber&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.LiY5yCQkOOKz9T2L&quot; data-id=&quot;LiY5yCQkOOKz9T2L&quot;&gt;&lt;i&gt;&lt;/i&gt;smite&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KiXr9uwOkAM54cPO&quot; data-id=&quot;KiXr9uwOkAM54cPO&quot;&gt;&lt;i&gt;&lt;/i&gt;sound/silence&lt;/a&gt;&lt;/em&gt;. &lt;/li&gt;\n&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.p7TCAX21DafUL42u]{Arcane Background (Cleric)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;cleric-channel-energy&quot;&gt;&lt;span&gt;Channel Energy:&lt;/span&gt; Clerics can cast the &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.lCtXysz7tWzBpywq&quot; data-id=&quot;lCtXysz7tWzBpywq&quot;&gt;&lt;i&gt;&lt;/i&gt;healing&lt;/a&gt;&lt;/em&gt; power at a Range of Spirit rather than Touch. Their &lt;em&gt;healing&lt;/em&gt; power also has the Additional Recipients Power Modifier, allowing them to heal nearby allies at the cost of one extra Power Point each.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.07gp5GaM6PkYqJ3i]{Channel Energy}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Deities and Domains</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Subtype</th>\n <th>Grants Powers</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Aspects:&lt;/span&gt; Cities, towns, legacy, linage&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Deities:&lt;/span&gt; Abadar, Erastil&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Available Powers:&lt;/span&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KtyaDc2feWMhtcmr&quot; data-id=&quot;KtyaDc2feWMhtcmr&quot;&gt;&lt;i&gt;&lt;/i&gt;Barrier&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.irmNaxaCJs7C0KY6&quot; data-id=&quot;irmNaxaCJs7C0KY6&quot;&gt;&lt;i&gt;&lt;/i&gt;disguise&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1RNsGDWnX19ZfXp8&quot; data-id=&quot;1RNsGDWnX19ZfXp8&quot;&gt;&lt;i&gt;&lt;/i&gt;environmental protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.M5NhE8Gky4f9nH3O&quot; data-id=&quot;M5NhE8Gky4f9nH3O&quot;&gt;&lt;i&gt;&lt;/i&gt;locate&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.VKgGqAT6sy2UPpNd&quot; data-id=&quot;VKgGqAT6sy2UPpNd&quot;&gt;&lt;i&gt;&lt;/i&gt;mind link&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4yGOUiND8lW5cKly&quot; data-id=&quot;4yGOUiND8lW5cKly&quot;&gt;&lt;i&gt;&lt;/i&gt;protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.PnGRHCnAZMrXtPp6&quot; data-id=&quot;PnGRHCnAZMrXtPp6&quot;&gt;&lt;i&gt;&lt;/i&gt;puppet&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Vilul4sEQ3JkkzhS&quot; data-id=&quot;Vilul4sEQ3JkkzhS&quot;&gt;&lt;i&gt;&lt;/i&gt;speak language&lt;/a&gt;,&lt;/em&gt;&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.dfVQxlq53n2Vog2T&quot; data-id=&quot;dfVQxlq53n2Vog2T&quot;&gt;&lt;i&gt;&lt;/i&gt;summon ally&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ZRf0VSWGqP4uRVZl&quot; data-id=&quot;ZRf0VSWGqP4uRVZl&quot;&gt;&lt;i&gt;&lt;/i&gt;warrior's gift&lt;/a&gt;&lt;/em&gt;.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.FnmaXNhNhObUeKtv]{Civilization (Community, Nobility)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n Grants Powers\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Aspects:&lt;/span&gt; Birth, fate, prophecy, repose&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Deities:&lt;/span&gt; Norgorber, Pharasma, Urgathoa, Zon-Kuthon.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Available Powers:&lt;/span&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1ADFXsMDSllGFkm0&quot; data-id=&quot;1ADFXsMDSllGFkm0&quot;&gt;&lt;i&gt;&lt;/i&gt;Blind&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9Tvla4tbJvLwlUQN&quot; data-id=&quot;9Tvla4tbJvLwlUQN&quot;&gt;&lt;i&gt;&lt;/i&gt;bolt&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.yiT61uMZQplcuG7R&quot; data-id=&quot;yiT61uMZQplcuG7R&quot;&gt;&lt;i&gt;&lt;/i&gt;curse&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7uPe9UrDU7avRRmL&quot; data-id=&quot;7uPe9UrDU7avRRmL&quot;&gt;&lt;i&gt;&lt;/i&gt;damage field&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.IdCcc8NcVsxmNAYw&quot; data-id=&quot;IdCcc8NcVsxmNAYw&quot;&gt;&lt;i&gt;&lt;/i&gt;drain power points&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7n5Iu772YhO19ln5&quot; data-id=&quot;7n5Iu772YhO19ln5&quot;&gt;&lt;i&gt;&lt;/i&gt;fear&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.iR1dYCOZdfKoEY2P&quot; data-id=&quot;iR1dYCOZdfKoEY2P&quot;&gt;&lt;i&gt;&lt;/i&gt;Mind Wipe&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.JmLWXFtGbTXcSQeq&quot; data-id=&quot;JmLWXFtGbTXcSQeq&quot;&gt;&lt;i&gt;&lt;/i&gt;planar binding&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4yGOUiND8lW5cKly&quot; data-id=&quot;4yGOUiND8lW5cKly&quot;&gt;&lt;i&gt;&lt;/i&gt;protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.CbKilyb6ZezH2yEW&quot; data-id=&quot;CbKilyb6ZezH2yEW&quot;&gt;&lt;i&gt;&lt;/i&gt;zombie&lt;/a&gt;&lt;/em&gt;&lt;em&gt; &lt;/em&gt;.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.JC5xWWUg7Si27fr0]{Death}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n Grants Powers\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Aspects:&lt;/span&gt; Destruction, hate, madness, violence&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Deities:&lt;/span&gt; Asmodeus, Gorum, Lamashtu, Nethys, Norgorber, Rovagug, Urgathoa, Zon-Kuthon&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Available Powers:&lt;/span&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9Tvla4tbJvLwlUQN&quot; data-id=&quot;9Tvla4tbJvLwlUQN&quot;&gt;&lt;i&gt;&lt;/i&gt;Bolt&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.NcavHBzJumgMHxM7&quot; data-id=&quot;NcavHBzJumgMHxM7&quot;&gt;&lt;i&gt;&lt;/i&gt;confusion&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.yiT61uMZQplcuG7R&quot; data-id=&quot;yiT61uMZQplcuG7R&quot;&gt;&lt;i&gt;&lt;/i&gt;curse&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7uPe9UrDU7avRRmL&quot; data-id=&quot;7uPe9UrDU7avRRmL&quot;&gt;&lt;i&gt;&lt;/i&gt;damage field&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.p0sK0KYfyvGFNLNt&quot; data-id=&quot;p0sK0KYfyvGFNLNt&quot;&gt;&lt;i&gt;&lt;/i&gt;deflection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.IdCcc8NcVsxmNAYw&quot; data-id=&quot;IdCcc8NcVsxmNAYw&quot;&gt;&lt;i&gt;&lt;/i&gt;drain power points&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7n5Iu772YhO19ln5&quot; data-id=&quot;7n5Iu772YhO19ln5&quot;&gt;&lt;i&gt;&lt;/i&gt;fear&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.6WW1SCU9VTNc4nfQ&quot; data-id=&quot;6WW1SCU9VTNc4nfQ&quot;&gt;&lt;i&gt;&lt;/i&gt;stun&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.dfVQxlq53n2Vog2T&quot; data-id=&quot;dfVQxlq53n2Vog2T&quot;&gt;&lt;i&gt;&lt;/i&gt;summon ally&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.CbKilyb6ZezH2yEW&quot; data-id=&quot;CbKilyb6ZezH2yEW&quot;&gt;&lt;i&gt;&lt;/i&gt;zombie&lt;/a&gt;&lt;/em&gt;&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.aTvHb8yGaspBWlgl]{Destruction (Evil, Madness)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n Grants Powers\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Aspects:&lt;/span&gt; Air, cold, earth, fire, heat, water&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Deities:&lt;/span&gt; Abadar, Asmodeus, Gozreh, Pharasma, Sarenrae, Shelyn, Torag&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Available Powers:&lt;/span&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KtyaDc2feWMhtcmr&quot; data-id=&quot;KtyaDc2feWMhtcmr&quot;&gt;&lt;i&gt;&lt;/i&gt;Barrier&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.owlPUmBsD36ctcOz&quot; data-id=&quot;owlPUmBsD36ctcOz&quot;&gt;&lt;i&gt;&lt;/i&gt;blast&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.jGCxdBPUHrSSrucJ&quot; data-id=&quot;jGCxdBPUHrSSrucJ&quot;&gt;&lt;i&gt;&lt;/i&gt;burrow&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.mHx31ZsAeFzQiVna&quot; data-id=&quot;mHx31ZsAeFzQiVna&quot;&gt;&lt;i&gt;&lt;/i&gt;burst&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7uPe9UrDU7avRRmL&quot; data-id=&quot;7uPe9UrDU7avRRmL&quot;&gt;&lt;i&gt;&lt;/i&gt;damage field&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.p0sK0KYfyvGFNLNt&quot; data-id=&quot;p0sK0KYfyvGFNLNt&quot;&gt;&lt;i&gt;&lt;/i&gt;deflection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7cxfDDvXQDGYAkkl&quot; data-id=&quot;7cxfDDvXQDGYAkkl&quot;&gt;&lt;i&gt;&lt;/i&gt;elemental manipulation&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1RNsGDWnX19ZfXp8&quot; data-id=&quot;1RNsGDWnX19ZfXp8&quot;&gt;&lt;i&gt;&lt;/i&gt;environmental protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.iq9pG2X5E175wn74&quot; data-id=&quot;iq9pG2X5E175wn74&quot;&gt;&lt;i&gt;&lt;/i&gt;havoc&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.AgUCaU5zt9HObJ1b&quot; data-id=&quot;AgUCaU5zt9HObJ1b&quot;&gt;&lt;i&gt;&lt;/i&gt;intangibility&lt;/a&gt;&lt;/em&gt;.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.r7NXksKycLj4ynJJ]{Elemental (Air, Earth, Fire, Water)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n Grants Powers\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Aspects:&lt;/span&gt; Healing, love, mercy, peace&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Deities:&lt;/span&gt; Cayden Cailean, Desna, Erastil, Gorum, Iomedae, Irori, Pharasma, Sarenrae, Shelyn, Torag.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Available Powers:&lt;/span&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0idlYkwVS0ox5btN&quot; data-id=&quot;0idlYkwVS0ox5btN&quot;&gt;&lt;i&gt;&lt;/i&gt;arcane protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KtyaDc2feWMhtcmr&quot; data-id=&quot;KtyaDc2feWMhtcmr&quot;&gt;&lt;i&gt;&lt;/i&gt;barrier&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.YqEJzH8WEdDjrzuD&quot; data-id=&quot;YqEJzH8WEdDjrzuD&quot;&gt;&lt;i&gt;&lt;/i&gt;Beast Friend&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.mHx31ZsAeFzQiVna&quot; data-id=&quot;mHx31ZsAeFzQiVna&quot;&gt;&lt;i&gt;&lt;/i&gt;burst&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7uPe9UrDU7avRRmL&quot; data-id=&quot;7uPe9UrDU7avRRmL&quot;&gt;&lt;i&gt;&lt;/i&gt;damage field&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.p0sK0KYfyvGFNLNt&quot; data-id=&quot;p0sK0KYfyvGFNLNt&quot;&gt;&lt;i&gt;&lt;/i&gt;deflection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.qvAor1bNtWiDOZ6c&quot; data-id=&quot;qvAor1bNtWiDOZ6c&quot;&gt;&lt;i&gt;&lt;/i&gt;fly&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4vBy88UUWVWcznLK&quot; data-id=&quot;4vBy88UUWVWcznLK&quot;&gt;&lt;i&gt;&lt;/i&gt;growth/shrink&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.GeDnFT7We5cDDrJd&quot; data-id=&quot;GeDnFT7We5cDDrJd&quot;&gt;&lt;i&gt;&lt;/i&gt;sloth/speed&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.dfVQxlq53n2Vog2T&quot; data-id=&quot;dfVQxlq53n2Vog2T&quot;&gt;&lt;i&gt;&lt;/i&gt;summon ally&lt;/a&gt;&lt;/em&gt;.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.Rl79legP92IWrLmA]{Glory (Good, Healing)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n Grants Powers\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Aspects:&lt;/span&gt; Literacy, history, revealing secrets&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Deities:&lt;/span&gt; Calistria, Irori, Nethys, Norgorber, Pharasma&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Available Powers:&lt;/span&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0idlYkwVS0ox5btN&quot; data-id=&quot;0idlYkwVS0ox5btN&quot;&gt;&lt;i&gt;&lt;/i&gt;arcane protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KPejvIAnrnVWjOJV&quot; data-id=&quot;KPejvIAnrnVWjOJV&quot;&gt;&lt;i&gt;&lt;/i&gt;detect/conceal arcana&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.IdCcc8NcVsxmNAYw&quot; data-id=&quot;IdCcc8NcVsxmNAYw&quot;&gt;&lt;i&gt;&lt;/i&gt;drain power points&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.M5NhE8Gky4f9nH3O&quot; data-id=&quot;M5NhE8Gky4f9nH3O&quot;&gt;&lt;i&gt;&lt;/i&gt;locate&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.VKgGqAT6sy2UPpNd&quot; data-id=&quot;VKgGqAT6sy2UPpNd&quot;&gt;&lt;i&gt;&lt;/i&gt;mind link&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.h4vsBgH7WeLf5JRv&quot; data-id=&quot;h4vsBgH7WeLf5JRv&quot;&gt;&lt;i&gt;&lt;/i&gt;mind reading&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.bsfQ7zB0yJS5tiTl&quot; data-id=&quot;bsfQ7zB0yJS5tiTl&quot;&gt;&lt;i&gt;&lt;/i&gt;object reading&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4yGOUiND8lW5cKly&quot; data-id=&quot;4yGOUiND8lW5cKly&quot;&gt;&lt;i&gt;&lt;/i&gt;protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Nj1ev8zvoruZoAWn&quot; data-id=&quot;Nj1ev8zvoruZoAWn&quot;&gt;&lt;i&gt;&lt;/i&gt;scrying&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Vilul4sEQ3JkkzhS&quot; data-id=&quot;Vilul4sEQ3JkkzhS&quot;&gt;&lt;i&gt;&lt;/i&gt;speak language&lt;/a&gt;&lt;/em&gt;.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.yCE6hLRZF2jCbCNy]{Knowledge}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n Grants Powers\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Aspects:&lt;/span&gt; Chance, fortune, losing, winning&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Deities:&lt;/span&gt; Calistria, Desna, Shelyn&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Available Powers:&lt;/span&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1ADFXsMDSllGFkm0&quot; data-id=&quot;1ADFXsMDSllGFkm0&quot;&gt;&lt;i&gt;&lt;/i&gt;Blind&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.NcavHBzJumgMHxM7&quot; data-id=&quot;NcavHBzJumgMHxM7&quot;&gt;&lt;i&gt;&lt;/i&gt;confusion&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.yiT61uMZQplcuG7R&quot; data-id=&quot;yiT61uMZQplcuG7R&quot;&gt;&lt;i&gt;&lt;/i&gt;curse&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.p0sK0KYfyvGFNLNt&quot; data-id=&quot;p0sK0KYfyvGFNLNt&quot;&gt;&lt;i&gt;&lt;/i&gt;deflection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.irmNaxaCJs7C0KY6&quot; data-id=&quot;irmNaxaCJs7C0KY6&quot;&gt;&lt;i&gt;&lt;/i&gt;disguise&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.IdCcc8NcVsxmNAYw&quot; data-id=&quot;IdCcc8NcVsxmNAYw&quot;&gt;&lt;i&gt;&lt;/i&gt;drain power points&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9RmnVIvfWTFL4mh3&quot; data-id=&quot;9RmnVIvfWTFL4mh3&quot;&gt;&lt;i&gt;&lt;/i&gt;illusion&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.h4vsBgH7WeLf5JRv&quot; data-id=&quot;h4vsBgH7WeLf5JRv&quot;&gt;&lt;i&gt;&lt;/i&gt;mind reading&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.bsfQ7zB0yJS5tiTl&quot; data-id=&quot;bsfQ7zB0yJS5tiTl&quot;&gt;&lt;i&gt;&lt;/i&gt;object reading&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.PnGRHCnAZMrXtPp6&quot; data-id=&quot;PnGRHCnAZMrXtPp6&quot;&gt;&lt;i&gt;&lt;/i&gt;puppet&lt;/a&gt;&lt;/em&gt;.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.mdzdsgWNJnk1Nby1]{Luck}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n Grants Powers\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Aspects:&lt;/span&gt; Arcane power, reality, runes&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Deities:&lt;/span&gt; Asmodeus, Irori, Nethys, Urgathoa&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Available Powers:&lt;/span&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.owlPUmBsD36ctcOz&quot; data-id=&quot;owlPUmBsD36ctcOz&quot;&gt;&lt;i&gt;&lt;/i&gt;Blast&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KPejvIAnrnVWjOJV&quot; data-id=&quot;KPejvIAnrnVWjOJV&quot;&gt;&lt;i&gt;&lt;/i&gt;detect/conceal arcana&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7cxfDDvXQDGYAkkl&quot; data-id=&quot;7cxfDDvXQDGYAkkl&quot;&gt;&lt;i&gt;&lt;/i&gt;elemental manipulation&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1RNsGDWnX19ZfXp8&quot; data-id=&quot;1RNsGDWnX19ZfXp8&quot;&gt;&lt;i&gt;&lt;/i&gt;environmental protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.iq9pG2X5E175wn74&quot; data-id=&quot;iq9pG2X5E175wn74&quot;&gt;&lt;i&gt;&lt;/i&gt;havoc&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.JmLWXFtGbTXcSQeq&quot; data-id=&quot;JmLWXFtGbTXcSQeq&quot;&gt;&lt;i&gt;&lt;/i&gt;planar binding&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.OLiapYzYGkRFOz9C&quot; data-id=&quot;OLiapYzYGkRFOz9C&quot;&gt;&lt;i&gt;&lt;/i&gt;plane shift&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4yGOUiND8lW5cKly&quot; data-id=&quot;4yGOUiND8lW5cKly&quot;&gt;&lt;i&gt;&lt;/i&gt;protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Nj1ev8zvoruZoAWn&quot; data-id=&quot;Nj1ev8zvoruZoAWn&quot;&gt;&lt;i&gt;&lt;/i&gt;scrying&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.dfVQxlq53n2Vog2T&quot; data-id=&quot;dfVQxlq53n2Vog2T&quot;&gt;&lt;i&gt;&lt;/i&gt;summon ally&lt;/a&gt;&lt;/em&gt;.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.Dw7grvkfAwvfvb8I]{Magic (Rune)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n Grants Powers\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Aspects:&lt;/span&gt; Animals, plants, weather, seas&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Deities:&lt;/span&gt; Erastil, Gozreh, Rovagug&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Available Powers:&lt;/span&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.HDJT7esjKPx3hvZi&quot; data-id=&quot;HDJT7esjKPx3hvZi&quot;&gt;&lt;i&gt;&lt;/i&gt;baleful polymorph&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KtyaDc2feWMhtcmr&quot; data-id=&quot;KtyaDc2feWMhtcmr&quot;&gt;&lt;i&gt;&lt;/i&gt;barrier&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.YqEJzH8WEdDjrzuD&quot; data-id=&quot;YqEJzH8WEdDjrzuD&quot;&gt;&lt;i&gt;&lt;/i&gt;Beast Friend&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.mHx31ZsAeFzQiVna&quot; data-id=&quot;mHx31ZsAeFzQiVna&quot;&gt;&lt;i&gt;&lt;/i&gt;burst&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7cxfDDvXQDGYAkkl&quot; data-id=&quot;7cxfDDvXQDGYAkkl&quot;&gt;&lt;i&gt;&lt;/i&gt;elemental manipulation&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9cvf5pEQaD26Kwhj&quot; data-id=&quot;9cvf5pEQaD26Kwhj&quot;&gt;&lt;i&gt;&lt;/i&gt;entangle&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1RNsGDWnX19ZfXp8&quot; data-id=&quot;1RNsGDWnX19ZfXp8&quot;&gt;&lt;i&gt;&lt;/i&gt;environmental protection&lt;/a&gt;, protection, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.rB1U38hCiB7tkD1e&quot; data-id=&quot;rB1U38hCiB7tkD1e&quot;&gt;&lt;i&gt;&lt;/i&gt;shape change&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.dfVQxlq53n2Vog2T&quot; data-id=&quot;dfVQxlq53n2Vog2T&quot;&gt;&lt;i&gt;&lt;/i&gt;summon ally&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.YTQsKKTbppDSFgBx&quot; data-id=&quot;YTQsKKTbppDSFgBx&quot;&gt;&lt;i&gt;&lt;/i&gt;wall walker&lt;/a&gt;&lt;/em&gt;.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.uKy270ZEwlR4wGED]{Nature (Animal, Plant, Weather)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n Grants Powers\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Aspects:&lt;/span&gt; Protection, care-giving, shelter&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Deities:&lt;/span&gt; Abadar, Nethys, Shelyn, Torag&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Available Powers:&lt;/span&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0idlYkwVS0ox5btN&quot; data-id=&quot;0idlYkwVS0ox5btN&quot;&gt;&lt;i&gt;&lt;/i&gt;arcane protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KtyaDc2feWMhtcmr&quot; data-id=&quot;KtyaDc2feWMhtcmr&quot;&gt;&lt;i&gt;&lt;/i&gt;barrier&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.p0sK0KYfyvGFNLNt&quot; data-id=&quot;p0sK0KYfyvGFNLNt&quot;&gt;&lt;i&gt;&lt;/i&gt;deflection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KPejvIAnrnVWjOJV&quot; data-id=&quot;KPejvIAnrnVWjOJV&quot;&gt;&lt;i&gt;&lt;/i&gt;detect/conceal arcana&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1RNsGDWnX19ZfXp8&quot; data-id=&quot;1RNsGDWnX19ZfXp8&quot;&gt;&lt;i&gt;&lt;/i&gt;environmental protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.AgUCaU5zt9HObJ1b&quot; data-id=&quot;AgUCaU5zt9HObJ1b&quot;&gt;&lt;i&gt;&lt;/i&gt;intangibility&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.FKymxmrz9ugwfFmb&quot; data-id=&quot;FKymxmrz9ugwfFmb&quot;&gt;&lt;i&gt;&lt;/i&gt;invisibility&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.PnGRHCnAZMrXtPp6&quot; data-id=&quot;PnGRHCnAZMrXtPp6&quot;&gt;&lt;i&gt;&lt;/i&gt;puppet&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4yGOUiND8lW5cKly&quot; data-id=&quot;4yGOUiND8lW5cKly&quot;&gt;&lt;i&gt;&lt;/i&gt;protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.dfVQxlq53n2Vog2T&quot; data-id=&quot;dfVQxlq53n2Vog2T&quot;&gt;&lt;i&gt;&lt;/i&gt;summon ally&lt;/a&gt;&lt;/em&gt;.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.2LA4kstc743fA3cl]{Protection}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n Grants Powers\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Aspects:&lt;/span&gt; Brawn, champions, contest&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Deities:&lt;/span&gt; Cayden Cailean, Gorum, Irori, Lamashtu, Urgathoa&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Available Powers:&lt;/span&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0idlYkwVS0ox5btN&quot; data-id=&quot;0idlYkwVS0ox5btN&quot;&gt;&lt;i&gt;&lt;/i&gt;arcane protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.jGCxdBPUHrSSrucJ&quot; data-id=&quot;jGCxdBPUHrSSrucJ&quot;&gt;&lt;i&gt;&lt;/i&gt;burrow&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.IdCcc8NcVsxmNAYw&quot; data-id=&quot;IdCcc8NcVsxmNAYw&quot;&gt;&lt;i&gt;&lt;/i&gt;drain power points&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4vBy88UUWVWcznLK&quot; data-id=&quot;4vBy88UUWVWcznLK&quot;&gt;&lt;i&gt;&lt;/i&gt;growth/shrink&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.iq9pG2X5E175wn74&quot; data-id=&quot;iq9pG2X5E175wn74&quot;&gt;&lt;i&gt;&lt;/i&gt;havoc&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4yGOUiND8lW5cKly&quot; data-id=&quot;4yGOUiND8lW5cKly&quot;&gt;&lt;i&gt;&lt;/i&gt;protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.GeDnFT7We5cDDrJd&quot; data-id=&quot;GeDnFT7We5cDDrJd&quot;&gt;&lt;i&gt;&lt;/i&gt;sloth/speed&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.6WW1SCU9VTNc4nfQ&quot; data-id=&quot;6WW1SCU9VTNc4nfQ&quot;&gt;&lt;i&gt;&lt;/i&gt;stun&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.YTQsKKTbppDSFgBx&quot; data-id=&quot;YTQsKKTbppDSFgBx&quot;&gt;&lt;i&gt;&lt;/i&gt;wall walker&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ZRf0VSWGqP4uRVZl&quot; data-id=&quot;ZRf0VSWGqP4uRVZl&quot;&gt;&lt;i&gt;&lt;/i&gt;warrior's gift&lt;/a&gt;.&lt;/em&gt;&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.F69o9fTpBElVa38w]{Strength}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n Grants Powers\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Aspects:&lt;/span&gt; Light, radiance, warmth, life&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Deities:&lt;/span&gt; Iomedae, Sarenrae&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Available Powers:&lt;/span&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1ADFXsMDSllGFkm0&quot; data-id=&quot;1ADFXsMDSllGFkm0&quot;&gt;&lt;i&gt;&lt;/i&gt;Blind&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9Tvla4tbJvLwlUQN&quot; data-id=&quot;9Tvla4tbJvLwlUQN&quot;&gt;&lt;i&gt;&lt;/i&gt;bolt&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.NcavHBzJumgMHxM7&quot; data-id=&quot;NcavHBzJumgMHxM7&quot;&gt;&lt;i&gt;&lt;/i&gt;confusion&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7uPe9UrDU7avRRmL&quot; data-id=&quot;7uPe9UrDU7avRRmL&quot;&gt;&lt;i&gt;&lt;/i&gt;damage field&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.IdCcc8NcVsxmNAYw&quot; data-id=&quot;IdCcc8NcVsxmNAYw&quot;&gt;&lt;i&gt;&lt;/i&gt;drain power points&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1RNsGDWnX19ZfXp8&quot; data-id=&quot;1RNsGDWnX19ZfXp8&quot;&gt;&lt;i&gt;&lt;/i&gt;environmental protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.qvAor1bNtWiDOZ6c&quot; data-id=&quot;qvAor1bNtWiDOZ6c&quot;&gt;&lt;i&gt;&lt;/i&gt;fly&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9RmnVIvfWTFL4mh3&quot; data-id=&quot;9RmnVIvfWTFL4mh3&quot;&gt;&lt;i&gt;&lt;/i&gt;illusion&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4yGOUiND8lW5cKly&quot; data-id=&quot;4yGOUiND8lW5cKly&quot;&gt;&lt;i&gt;&lt;/i&gt;protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.6WW1SCU9VTNc4nfQ&quot; data-id=&quot;6WW1SCU9VTNc4nfQ&quot;&gt;&lt;i&gt;&lt;/i&gt;stun&lt;/a&gt;&lt;/em&gt;.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.jTNs0EPk1xN5NUqk]{Sun}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n Grants Powers\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Aspects:&lt;/span&gt; Freedom, liberation, wanderlust&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Deities:&lt;/span&gt; Abadar, Cayden Cailean, Desna&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Available Powers:&lt;/span&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.p0sK0KYfyvGFNLNt&quot; data-id=&quot;p0sK0KYfyvGFNLNt&quot;&gt;&lt;i&gt;&lt;/i&gt;Deflection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1RNsGDWnX19ZfXp8&quot; data-id=&quot;1RNsGDWnX19ZfXp8&quot;&gt;&lt;i&gt;&lt;/i&gt;environmental protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.qvAor1bNtWiDOZ6c&quot; data-id=&quot;qvAor1bNtWiDOZ6c&quot;&gt;&lt;i&gt;&lt;/i&gt;fly&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.AgUCaU5zt9HObJ1b&quot; data-id=&quot;AgUCaU5zt9HObJ1b&quot;&gt;&lt;i&gt;&lt;/i&gt;intangibility&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.M5NhE8Gky4f9nH3O&quot; data-id=&quot;M5NhE8Gky4f9nH3O&quot;&gt;&lt;i&gt;&lt;/i&gt;locate&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.OLiapYzYGkRFOz9C&quot; data-id=&quot;OLiapYzYGkRFOz9C&quot;&gt;&lt;i&gt;&lt;/i&gt;plane shift&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Nj1ev8zvoruZoAWn&quot; data-id=&quot;Nj1ev8zvoruZoAWn&quot;&gt;&lt;i&gt;&lt;/i&gt;scrying&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.GeDnFT7We5cDDrJd&quot; data-id=&quot;GeDnFT7We5cDDrJd&quot;&gt;&lt;i&gt;&lt;/i&gt;sloth/speed&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Vilul4sEQ3JkkzhS&quot; data-id=&quot;Vilul4sEQ3JkkzhS&quot;&gt;&lt;i&gt;&lt;/i&gt;speak language&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.rCtRQs14MatHpHLs&quot; data-id=&quot;rCtRQs14MatHpHLs&quot;&gt;&lt;i&gt;&lt;/i&gt;teleport&lt;/a&gt;&lt;/em&gt;.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.pPn8F87kXjuBMk79]{Travel}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n Grants Powers\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Aspects:&lt;/span&gt; Chance, deception, secrets, stealth&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Deities:&lt;/span&gt; Asmodeus, Calistria, Lamashtu, Norgorber&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Available Powers:&lt;/span&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1ADFXsMDSllGFkm0&quot; data-id=&quot;1ADFXsMDSllGFkm0&quot;&gt;&lt;i&gt;&lt;/i&gt;Blind&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.NcavHBzJumgMHxM7&quot; data-id=&quot;NcavHBzJumgMHxM7&quot;&gt;&lt;i&gt;&lt;/i&gt;confusion&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.p0sK0KYfyvGFNLNt&quot; data-id=&quot;p0sK0KYfyvGFNLNt&quot;&gt;&lt;i&gt;&lt;/i&gt;deflection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KPejvIAnrnVWjOJV&quot; data-id=&quot;KPejvIAnrnVWjOJV&quot;&gt;&lt;i&gt;&lt;/i&gt;detect/conceal arcana&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.irmNaxaCJs7C0KY6&quot; data-id=&quot;irmNaxaCJs7C0KY6&quot;&gt;&lt;i&gt;&lt;/i&gt;disguise&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9RmnVIvfWTFL4mh3&quot; data-id=&quot;9RmnVIvfWTFL4mh3&quot;&gt;&lt;i&gt;&lt;/i&gt;illusion&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.FKymxmrz9ugwfFmb&quot; data-id=&quot;FKymxmrz9ugwfFmb&quot;&gt;&lt;i&gt;&lt;/i&gt;invisibility&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.PnGRHCnAZMrXtPp6&quot; data-id=&quot;PnGRHCnAZMrXtPp6&quot;&gt;&lt;i&gt;&lt;/i&gt;puppet&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Vilul4sEQ3JkkzhS&quot; data-id=&quot;Vilul4sEQ3JkkzhS&quot;&gt;&lt;i&gt;&lt;/i&gt;speak language&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.QJco1Wic2RGTiRlI&quot; data-id=&quot;QJco1Wic2RGTiRlI&quot;&gt;&lt;i&gt;&lt;/i&gt;time stop&lt;/a&gt;&lt;/em&gt;.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.gMUAcmC5nfd4DRDC]{Trickery}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n Grants Powers\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Aspects:&lt;/span&gt; Battle, bravery, victory&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Deities:&lt;/span&gt; Gorum, Iomedae, Rovagug, Urgathoa&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Available Powers:&lt;/span&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KtyaDc2feWMhtcmr&quot; data-id=&quot;KtyaDc2feWMhtcmr&quot;&gt;&lt;i&gt;&lt;/i&gt;Barrier&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.owlPUmBsD36ctcOz&quot; data-id=&quot;owlPUmBsD36ctcOz&quot;&gt;&lt;i&gt;&lt;/i&gt;blast&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1ADFXsMDSllGFkm0&quot; data-id=&quot;1ADFXsMDSllGFkm0&quot;&gt;&lt;i&gt;&lt;/i&gt;blind&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.NcavHBzJumgMHxM7&quot; data-id=&quot;NcavHBzJumgMHxM7&quot;&gt;&lt;i&gt;&lt;/i&gt;confusion&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.p0sK0KYfyvGFNLNt&quot; data-id=&quot;p0sK0KYfyvGFNLNt&quot;&gt;&lt;i&gt;&lt;/i&gt;deflection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7n5Iu772YhO19ln5&quot; data-id=&quot;7n5Iu772YhO19ln5&quot;&gt;&lt;i&gt;&lt;/i&gt;fear&lt;/a&gt;, speed/sloth, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.6WW1SCU9VTNc4nfQ&quot; data-id=&quot;6WW1SCU9VTNc4nfQ&quot;&gt;&lt;i&gt;&lt;/i&gt;stun&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.dfVQxlq53n2Vog2T&quot; data-id=&quot;dfVQxlq53n2Vog2T&quot;&gt;&lt;i&gt;&lt;/i&gt;summon ally&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ZRf0VSWGqP4uRVZl&quot; data-id=&quot;ZRf0VSWGqP4uRVZl&quot;&gt;&lt;i&gt;&lt;/i&gt;warrior's gift&lt;/a&gt;&lt;/em&gt;&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.iCfTajbJEhFK5u6h]{War}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n Grants Powers\n \n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Druid</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Subtype</th>\n <th>Grants Powers</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;druid-armor-interference&quot;&gt;&lt;span&gt;Armor Interference&lt;/span&gt; &lt;strong&gt;(Light):&lt;/strong&gt; Bulky armor interferes with a druids ability to sense and commune with nature. They subtract 4 from their Faith rolls and from their Agility and Agility-based skill rolls if using medium or heavy armor or shields. Druids cannot use metal armor at all.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.cUMIajtP01GFHOMK]{Armor Interference (Druid)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;druid-nature-bond&quot;&gt;\n&lt;h3&gt;Nature Bond&lt;/h3&gt;\n&lt;p&gt;The bonds druids form with nature are deep and powerful. Choose one of these abilities:&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Attuned:&lt;/strong&gt; The druid gets one free reroll anytime she fails a Faith roll to activate a spell.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Beast Master:&lt;/strong&gt; The druid gains the Beast Master Edge, gaining an animal companion. This companion is a Wild Card.&lt;/p&gt;\n&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.3V8Q37M7xixcAr1L]{Nature Bond}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;druid-nature-sense&quot;&gt;&lt;span&gt;Nature Sense:&lt;/span&gt; Druids commune with nature and its spirits. Survival is linked to Spirit rather than Smarts. &lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.gmd1IwQptA7zCjfU]{Nature Sense}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;druid-secret-language&quot;&gt;&lt;span&gt;Secret Language:&lt;/span&gt; All druids know the secret language known as druidic.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.5suhtYguaNJH67tq]{Secret Language}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;druid-wilderness-stride&quot;&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.17ehGDdhymJIScTZ]{Wilderness Stride}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Fighter</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Subtype</th>\n <th>Grants Powers</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;fighting-martial-flexibility&quot;&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.zqY13PZvaqs8OHTq]{Martial Flexibility}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Monk</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Subtype</th>\n <th>Grants Powers</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;monk-armor-restriction&quot;&gt;&lt;span&gt;Armor Restriction&lt;/span&gt; &lt;strong&gt;(Any):&lt;/strong&gt; Monks must be completely unhindered to perform their complex maneuvers. They subtract 4 from Agility and Agility-based skill rolls if using light, medium, or heavy armor or shields.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.maMGYKnYIfR4YtI9]{Armor Restriction (Monk)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;monk-martial-discipline&quot;&gt;&lt;span&gt;Martial Discipline:&lt;/span&gt; Monks hone their bodies to perfection, gaining an additional +1 Toughness if wearing no armor.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.mkCgjPcC5w9W4iKK]{Martial Discipline}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;monk-mobility&quot;&gt;&lt;span&gt;Mobility:&lt;/span&gt; Quick and nimble, monks increase their running die by one die type.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.a47RXbusb8zW7mX7]{Mobility}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;monk-stunning-fist&quot;&gt;&lt;span&gt;STUNNING FIST:&lt;/span&gt; When a monk hits a target with an Unarmed Strike and scores a raise, he may make the foe Distracted or Vulnerable. This occurs even if the victim takes no damage or Soaks it (the states are applied after the victim attempts to Soak). &lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.tcuG00HjM4vE2Y5k]{Stunning Fist}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;monk-unarmed-strike&quot;&gt;&lt;span&gt;Unarmed Strike:&lt;/span&gt; Monks gain +1 to Fighting attacks when attacking unarmed and AP +2. They cause Str+d4 damage with their hands, feet, or other &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Natural Weapons&lt;/a&gt;&lt;/strong&gt; (if they have such appendages). &lt;br /&gt;If the monk already has a Strength damage die from Claws (available to some ancestries), or the Brawler Edge, increase the damage a die type for each.&lt;br /&gt;Monks can apply the Trademark Weapon Edge to their unarmed attacks. &lt;br /&gt;Monks always count as armed. Some use regular weapons in their off-hand, but abilities that refer to their Unarmed Strike apply only to unarmed attacks as defined above.&lt;br /&gt;On a raise the monk rolls a d10 for his bonus damage.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.B2o1m8voueuGG7cP]{Unarmed Strike}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Paladin</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Subtype</th>\n <th>Grants Powers</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;paladin-aura-of-courage&quot;&gt;&lt;span&gt;Aura of Courage:&lt;/span&gt; As long as the paladin is conscious, all allies within 10” (20 yards) add +1 to their Fear checks.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.WBKvdlVwDwRW0Wrc]{Aura of Courage}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;paladin-detect-evil&quot;&gt;&lt;span&gt;Detect Evil:&lt;/span&gt; As an action, the Paladin can concentrate on any one object or individual within Smarts range to determine whether its Evil in nature. See the Cleric section for deities and their alignments.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.LtNrnzteALGs2ufU]{Detect Evil}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;paladin-smite-evil&quot;&gt;&lt;span&gt;Smite Evil:&lt;/span&gt; As a free action, a paladin can choose an enemy. If that enemy is evil, she gets a free reroll on any failed &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; (throwing), &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt;, or &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.jDTCNQSEVm6VlkVD&quot; data-id=&quot;jDTCNQSEVm6VlkVD&quot;&gt;&lt;i&gt;&lt;/i&gt;Shooting&lt;/a&gt; rolls against that target for the remainder of the encounter. She may use this ability once per Rank per encounter.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.MsY93aryHkMWiYmW]{Smite Evil}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Ranger</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Subtype</th>\n <th>Grants Powers</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;ranger-armor-restriction&quot;&gt;&lt;span&gt;Armor Restriction&lt;/span&gt; &lt;strong&gt;(Medium):&lt;/strong&gt; Rangers are agile and mobile fighters and scouts. They subtract 4 from Agility and Agility-based skill rolls when wearing heavy armor or using a heavy shield.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.rjmuGmze6L0ta2Ha]{Armor Restriction (Ranger)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;ranger-favored-enemy&quot;&gt;&lt;span&gt;Favored Enemy:&lt;/span&gt; Rangers study their foes, learning their ways, how to find them, and how to defeat them. Choose a type of enemy from the &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore08bestia.JournalEntryPage.08bestiary000000&quot; data-id=&quot;08bestiary000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Bestiary&lt;/a&gt;. The ranger gets one free reroll when failing to track (Survival) or attack (Athletics (throwing), Fighting, Shooting) that type of being.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.5Of9SZShsZ1mtQEP]{Favored Enemy}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;ranger-favored-terrain&quot;&gt;&lt;span&gt;Favored terrain:&lt;/span&gt; Choose a terrain type (Arctic, Desert, Forest, Jungle, Plains, Hills/Mountains, Rivers/Seas, Swamp, Urban, or Underground). The ranger draws an additional Action Card for initiative when in his Favored Terrain. (This has no effect on the number of cards a Ranger can use, so a Level Headed character can still choose which card to use, while a Hesitant character must still take the worst card.) &lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.5gIuVIdkMFpgzsIx]{Favored Terrain}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;ranger-wilderness-stride&quot;&gt;&lt;span&gt;Wilderness Stride:&lt;/span&gt; Rangers pass through rough terrain such as dense forest, rocky hills, or desert sands with ease. They ignore movement penalties for &lt;strong&gt;Difficult Ground&lt;/strong&gt; (see &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Movement&lt;/a&gt;).&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.dzzN1MHHfXflTIOK]{Wilderness Stride}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Rogue</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Subtype</th>\n <th>Grants Powers</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;rogue-armor-restriction&quot;&gt;&lt;span&gt;Armor Restriction&lt;/span&gt; &lt;strong&gt;(Light):&lt;/strong&gt; Rogues are nimble and deadly acrobats. Bulky armor interferes with their abilities, so they subtract 4 from Agility and Agility-based skill rolls when wearing medium or heavy armor, or using medium or heavy shields.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.SKIY1DTnaWhttcP0]{Armor Restriction (Rogue)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;rogue-sneak-attack&quot;&gt;&lt;span&gt;Sneak Attack:&lt;/span&gt; Rogues add an additional d6 to their damage when they have the Drop on their victim, or the victim is Vulnerable. This applies to &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; (throwing), &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt;, or &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.jDTCNQSEVm6VlkVD&quot; data-id=&quot;jDTCNQSEVm6VlkVD&quot;&gt;&lt;i&gt;&lt;/i&gt;Shooting&lt;/a&gt; attacks.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.2VzQiHp8DvNql7Br]{Sneak Attack}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Schools of Magic Favored</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Subtype</th>\n <th>Grants Powers</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Specialists must choose one favored school and two opposition schools from the list &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;. They gain a free reroll on arcane skill rolls to cast spells (not activating an item) from their favored school, but spells cast from their opposition school cost one additional Power Point and suffer a 2 penalty to the wizard's arcane skill roll.&lt;br /&gt;Wizards mark opposition spells in their power lists with an asterisk, like this: &lt;em&gt;banish*&lt;/em&gt;.&lt;/p&gt;\n&lt;p&gt;This is the school of protective magic. It's used to prevent harm and suppress other spells.&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0idlYkwVS0ox5btN&quot; data-id=&quot;0idlYkwVS0ox5btN&quot;&gt;&lt;i&gt;&lt;/i&gt;Arcane protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.59SKKF183AmYJyMc&quot; data-id=&quot;59SKKF183AmYJyMc&quot;&gt;&lt;i&gt;&lt;/i&gt;banish&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7uPe9UrDU7avRRmL&quot; data-id=&quot;7uPe9UrDU7avRRmL&quot;&gt;&lt;i&gt;&lt;/i&gt;damage field&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0PbrXBw7ycXb8yPk&quot; data-id=&quot;0PbrXBw7ycXb8yPk&quot;&gt;&lt;i&gt;&lt;/i&gt;dispel&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.p0sK0KYfyvGFNLNt&quot; data-id=&quot;p0sK0KYfyvGFNLNt&quot;&gt;&lt;i&gt;&lt;/i&gt;deflection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4yGOUiND8lW5cKly&quot; data-id=&quot;4yGOUiND8lW5cKly&quot;&gt;&lt;i&gt;&lt;/i&gt;protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.sZehAgoPVPZE2mEC&quot; data-id=&quot;sZehAgoPVPZE2mEC&quot;&gt;&lt;i&gt;&lt;/i&gt;sanctuary&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;\n&lt;p&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;See Schools of Magic for more&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.FLVhhibGZUy99PDB]{Abjuration (Favored)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Specialists must choose one favored school and two opposition schools from the list &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;. They gain a free reroll on arcane skill rolls to cast spells (not activating an item) from their favored school, but spells cast from their opposition school cost one additional Power Point and suffer a 2 penalty to the wizard's arcane skill roll.&lt;br /&gt;Wizards mark opposition spells in their power lists with an asterisk, like this: &lt;em&gt;banish*&lt;/em&gt;.&lt;/p&gt;\n&lt;p&gt;This school focuses on altering reality by creating, restoring or moving objects and creatures. &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KtyaDc2feWMhtcmr&quot; data-id=&quot;KtyaDc2feWMhtcmr&quot;&gt;&lt;i&gt;&lt;/i&gt;Barrier&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.jGCxdBPUHrSSrucJ&quot; data-id=&quot;jGCxdBPUHrSSrucJ&quot;&gt;&lt;i&gt;&lt;/i&gt;burrow&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.fW7ZJaIJMw6cILLw&quot; data-id=&quot;fW7ZJaIJMw6cILLw&quot;&gt;&lt;i&gt;&lt;/i&gt;conjure item&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.lCtXysz7tWzBpywq&quot; data-id=&quot;lCtXysz7tWzBpywq&quot;&gt;&lt;i&gt;&lt;/i&gt;healing&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.JmLWXFtGbTXcSQeq&quot; data-id=&quot;JmLWXFtGbTXcSQeq&quot;&gt;&lt;i&gt;&lt;/i&gt;planar binding&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.OLiapYzYGkRFOz9C&quot; data-id=&quot;OLiapYzYGkRFOz9C&quot;&gt;&lt;i&gt;&lt;/i&gt;plane shift&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ofPZhobIeHJ6CU8W&quot; data-id=&quot;ofPZhobIeHJ6CU8W&quot;&gt;&lt;i&gt;&lt;/i&gt;relief&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ZyoaVwDZ3SpU81Nf&quot; data-id=&quot;ZyoaVwDZ3SpU81Nf&quot;&gt;&lt;i&gt;&lt;/i&gt;resurrection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.dfVQxlq53n2Vog2T&quot; data-id=&quot;dfVQxlq53n2Vog2T&quot;&gt;&lt;i&gt;&lt;/i&gt;summon ally&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.rCtRQs14MatHpHLs&quot; data-id=&quot;rCtRQs14MatHpHLs&quot;&gt;&lt;i&gt;&lt;/i&gt;teleport&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ZRf0VSWGqP4uRVZl&quot; data-id=&quot;ZRf0VSWGqP4uRVZl&quot;&gt;&lt;i&gt;&lt;/i&gt;warriors gift&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;\n&lt;p&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;See Schools of Magic for more&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.pqUVzb6E0X2XBCJE]{Conjuration (Favored)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Specialists must choose one favored school and two opposition schools from the list &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;. They gain a free reroll on arcane skill rolls to cast spells (not activating an item) from their favored school, but spells cast from their opposition school cost one additional Power Point and suffer a 2 penalty to the wizard's arcane skill roll.&lt;br /&gt;Wizards mark opposition spells in their power lists with an asterisk, like this: &lt;em&gt;banish*&lt;/em&gt;.&lt;/p&gt;\n&lt;p&gt;This school focuses on predicting the future and learning the secrets held by others. &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KPejvIAnrnVWjOJV&quot; data-id=&quot;KPejvIAnrnVWjOJV&quot;&gt;&lt;i&gt;&lt;/i&gt;Detect/conceal Arcana&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0fbWt1PbGMGae5wP&quot; data-id=&quot;0fbWt1PbGMGae5wP&quot;&gt;&lt;i&gt;&lt;/i&gt;divination&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.M5NhE8Gky4f9nH3O&quot; data-id=&quot;M5NhE8Gky4f9nH3O&quot;&gt;&lt;i&gt;&lt;/i&gt;locate&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.VKgGqAT6sy2UPpNd&quot; data-id=&quot;VKgGqAT6sy2UPpNd&quot;&gt;&lt;i&gt;&lt;/i&gt;mind link&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.h4vsBgH7WeLf5JRv&quot; data-id=&quot;h4vsBgH7WeLf5JRv&quot;&gt;&lt;i&gt;&lt;/i&gt;mind reading&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.bsfQ7zB0yJS5tiTl&quot; data-id=&quot;bsfQ7zB0yJS5tiTl&quot;&gt;&lt;i&gt;&lt;/i&gt;object reading&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Nj1ev8zvoruZoAWn&quot; data-id=&quot;Nj1ev8zvoruZoAWn&quot;&gt;&lt;i&gt;&lt;/i&gt;scrying&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Vilul4sEQ3JkkzhS&quot; data-id=&quot;Vilul4sEQ3JkkzhS&quot;&gt;&lt;i&gt;&lt;/i&gt;speak language&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;\n&lt;p&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;See Schools of Magic for more&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.WJ1FXLXurGMeeWv7]{Divination (Favored)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Specialists must choose one favored school and two opposition schools from the list &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;. They gain a free reroll on arcane skill rolls to cast spells (not activating an item) from their favored school, but spells cast from their opposition school cost one additional Power Point and suffer a 2 penalty to the wizard's arcane skill roll.&lt;br /&gt;Wizards mark opposition spells in their power lists with an asterisk, like this: &lt;em&gt;banish*&lt;/em&gt;.&lt;/p&gt;\n&lt;p&gt;This school focuses on predicting the future and learning the secrets held by others. &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KPejvIAnrnVWjOJV&quot; data-id=&quot;KPejvIAnrnVWjOJV&quot;&gt;&lt;i&gt;&lt;/i&gt;Detect/conceal Arcana&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0fbWt1PbGMGae5wP&quot; data-id=&quot;0fbWt1PbGMGae5wP&quot;&gt;&lt;i&gt;&lt;/i&gt;divination&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.M5NhE8Gky4f9nH3O&quot; data-id=&quot;M5NhE8Gky4f9nH3O&quot;&gt;&lt;i&gt;&lt;/i&gt;locate&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.VKgGqAT6sy2UPpNd&quot; data-id=&quot;VKgGqAT6sy2UPpNd&quot;&gt;&lt;i&gt;&lt;/i&gt;mind link&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.h4vsBgH7WeLf5JRv&quot; data-id=&quot;h4vsBgH7WeLf5JRv&quot;&gt;&lt;i&gt;&lt;/i&gt;mind reading&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.bsfQ7zB0yJS5tiTl&quot; data-id=&quot;bsfQ7zB0yJS5tiTl&quot;&gt;&lt;i&gt;&lt;/i&gt;object reading&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Nj1ev8zvoruZoAWn&quot; data-id=&quot;Nj1ev8zvoruZoAWn&quot;&gt;&lt;i&gt;&lt;/i&gt;scrying&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Vilul4sEQ3JkkzhS&quot; data-id=&quot;Vilul4sEQ3JkkzhS&quot;&gt;&lt;i&gt;&lt;/i&gt;speak language&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;\n&lt;p&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;See Schools of Magic for more&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.MNvFaUxvDOPRcaY4]{Enchantment (Favored)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Specialists must choose one favored school and two opposition schools from the list &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;. They gain a free reroll on arcane skill rolls to cast spells (not activating an item) from their favored school, but spells cast from their opposition school cost one additional Power Point and suffer a 2 penalty to the wizard's arcane skill roll.&lt;br /&gt;Wizards mark opposition spells in their power lists with an asterisk, like this: &lt;em&gt;banish*&lt;/em&gt;.&lt;/p&gt;\n&lt;p&gt;Evocation magic taps into the unseen source of power to produce spectacular effects. &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.owlPUmBsD36ctcOz&quot; data-id=&quot;owlPUmBsD36ctcOz&quot;&gt;&lt;i&gt;&lt;/i&gt;Blast&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9Tvla4tbJvLwlUQN&quot; data-id=&quot;9Tvla4tbJvLwlUQN&quot;&gt;&lt;i&gt;&lt;/i&gt;bolt&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.mHx31ZsAeFzQiVna&quot; data-id=&quot;mHx31ZsAeFzQiVna&quot;&gt;&lt;i&gt;&lt;/i&gt;burst&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.iq9pG2X5E175wn74&quot; data-id=&quot;iq9pG2X5E175wn74&quot;&gt;&lt;i&gt;&lt;/i&gt;havoc&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.XNv3EegYZJArCgZ3&quot; data-id=&quot;XNv3EegYZJArCgZ3&quot;&gt;&lt;i&gt;&lt;/i&gt;light/darkness&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.6WW1SCU9VTNc4nfQ&quot; data-id=&quot;6WW1SCU9VTNc4nfQ&quot;&gt;&lt;i&gt;&lt;/i&gt;stun&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;\n&lt;p&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;See Schools of Magic for more&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.m6ZZem01ySnOjpFE]{Evocation (Favored)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Specialists must choose one favored school and two opposition schools from the list &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;. They gain a free reroll on arcane skill rolls to cast spells (not activating an item) from their favored school, but spells cast from their opposition school cost one additional Power Point and suffer a 2 penalty to the wizard's arcane skill roll.&lt;br /&gt;Wizards mark opposition spells in their power lists with an asterisk, like this: &lt;em&gt;banish*&lt;/em&gt;.&lt;/p&gt;\n&lt;p&gt;This school deceives the senses or minds of others. These spells often cause people to see things that are not there, or not see things that are. &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.irmNaxaCJs7C0KY6&quot; data-id=&quot;irmNaxaCJs7C0KY6&quot;&gt;&lt;i&gt;&lt;/i&gt;Disguise&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9RmnVIvfWTFL4mh3&quot; data-id=&quot;9RmnVIvfWTFL4mh3&quot;&gt;&lt;i&gt;&lt;/i&gt;illusion&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.FKymxmrz9ugwfFmb&quot; data-id=&quot;FKymxmrz9ugwfFmb&quot;&gt;&lt;i&gt;&lt;/i&gt;invisibility&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KiXr9uwOkAM54cPO&quot; data-id=&quot;KiXr9uwOkAM54cPO&quot;&gt;&lt;i&gt;&lt;/i&gt;sound/silence&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;\n&lt;p&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Schools of Magic&lt;/a&gt;&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.dh0SIR4guHOeTOoC]{Illusion (Favored)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Specialists must choose one favored school and two opposition schools from the list &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;. They gain a free reroll on arcane skill rolls to cast spells (not activating an item) from their favored school, but spells cast from their opposition school cost one additional Power Point and suffer a 2 penalty to the wizard's arcane skill roll.&lt;br /&gt;Wizards mark opposition spells in their power lists with an asterisk, like this: &lt;em&gt;banish*&lt;/em&gt;.&lt;/p&gt;\n&lt;p&gt;This school manipulates the power of death, unlife, and the life force. &lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1ADFXsMDSllGFkm0&quot; data-id=&quot;1ADFXsMDSllGFkm0&quot;&gt;&lt;i&gt;&lt;/i&gt;Blind&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.yiT61uMZQplcuG7R&quot; data-id=&quot;yiT61uMZQplcuG7R&quot;&gt;&lt;i&gt;&lt;/i&gt;curse&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.IdCcc8NcVsxmNAYw&quot; data-id=&quot;IdCcc8NcVsxmNAYw&quot;&gt;&lt;i&gt;&lt;/i&gt;drain Power Points&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7n5Iu772YhO19ln5&quot; data-id=&quot;7n5Iu772YhO19ln5&quot;&gt;&lt;i&gt;&lt;/i&gt;fear&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.hBfpNdcd1WBsszu3&quot; data-id=&quot;hBfpNdcd1WBsszu3&quot;&gt;&lt;i&gt;&lt;/i&gt;lower Trait&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.CbKilyb6ZezH2yEW&quot; data-id=&quot;CbKilyb6ZezH2yEW&quot;&gt;&lt;i&gt;&lt;/i&gt;zombie&lt;/a&gt;. &lt;/em&gt;&lt;/p&gt;\n&lt;p&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;See Schools of Magic for more&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.Nukv4y6H0bAnRcCC]{Necromancy (Favored)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Specialists must choose one favored school and two opposition schools from the list &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;. They gain a free reroll on arcane skill rolls to cast spells (not activating an item) from their favored school, but spells cast from their opposition school cost one additional Power Point and suffer a 2 penalty to the wizard's arcane skill roll.&lt;br /&gt;Wizards mark opposition spells in their power lists with an asterisk, like this: &lt;em&gt;banish*&lt;/em&gt;.&lt;/p&gt;\n&lt;p&gt;Transmutation changes the properties of some creature, thing, or condition. &lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.hBfpNdcd1WBsszu3&quot; data-id=&quot;hBfpNdcd1WBsszu3&quot;&gt;&lt;i&gt;&lt;/i&gt;boost Trait&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Xwk91RGswrLY8VEZ&quot; data-id=&quot;Xwk91RGswrLY8VEZ&quot;&gt;&lt;i&gt;&lt;/i&gt;darksight&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7cxfDDvXQDGYAkkl&quot; data-id=&quot;7cxfDDvXQDGYAkkl&quot;&gt;&lt;i&gt;&lt;/i&gt;elemental manipulation&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9cvf5pEQaD26Kwhj&quot; data-id=&quot;9cvf5pEQaD26Kwhj&quot;&gt;&lt;i&gt;&lt;/i&gt;entangle&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1RNsGDWnX19ZfXp8&quot; data-id=&quot;1RNsGDWnX19ZfXp8&quot;&gt;&lt;i&gt;&lt;/i&gt;environmental protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.BIZBekr6OTUx3jTP&quot; data-id=&quot;BIZBekr6OTUx3jTP&quot;&gt;&lt;i&gt;&lt;/i&gt;farsight&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.qvAor1bNtWiDOZ6c&quot; data-id=&quot;qvAor1bNtWiDOZ6c&quot;&gt;&lt;i&gt;&lt;/i&gt;fly&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4vBy88UUWVWcznLK&quot; data-id=&quot;4vBy88UUWVWcznLK&quot;&gt;&lt;i&gt;&lt;/i&gt;growth/shrink&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.AgUCaU5zt9HObJ1b&quot; data-id=&quot;AgUCaU5zt9HObJ1b&quot;&gt;&lt;i&gt;&lt;/i&gt;intangibility&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.rB1U38hCiB7tkD1e&quot; data-id=&quot;rB1U38hCiB7tkD1e&quot;&gt;&lt;i&gt;&lt;/i&gt;shape change&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.GeDnFT7We5cDDrJd&quot; data-id=&quot;GeDnFT7We5cDDrJd&quot;&gt;&lt;i&gt;&lt;/i&gt;sloth/speed&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.LiY5yCQkOOKz9T2L&quot; data-id=&quot;LiY5yCQkOOKz9T2L&quot;&gt;&lt;i&gt;&lt;/i&gt;smite&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0rMhoKSBo2KMfdFl&quot; data-id=&quot;0rMhoKSBo2KMfdFl&quot;&gt;&lt;i&gt;&lt;/i&gt;telekinesis&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.QJco1Wic2RGTiRlI&quot; data-id=&quot;QJco1Wic2RGTiRlI&quot;&gt;&lt;i&gt;&lt;/i&gt;time stop&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.YTQsKKTbppDSFgBx&quot; data-id=&quot;YTQsKKTbppDSFgBx&quot;&gt;&lt;i&gt;&lt;/i&gt;wall walker&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;\n&lt;p&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;See Schools of Magic for more&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.feDZhGkafjapdT0t]{Transmutation (Favored)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Schools of Magic Opposition</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Subtype</th>\n <th>Grants Powers</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Specialists must choose one favored school and two opposition schools from the list &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;. They gain a free reroll on arcane skill rolls to cast spells (not activating an item) from their favored school, but spells cast from their opposition school cost one additional Power Point and suffer a 2 penalty to the wizard's arcane skill roll.&lt;br /&gt;Wizards mark opposition spells in their power lists with an asterisk, like this: &lt;em&gt;banish*&lt;/em&gt;.&lt;/p&gt;\n&lt;p&gt;This is the school of protective magic. It's used to prevent harm and suppress other spells.&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0idlYkwVS0ox5btN&quot; data-id=&quot;0idlYkwVS0ox5btN&quot;&gt;&lt;i&gt;&lt;/i&gt;Arcane protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.59SKKF183AmYJyMc&quot; data-id=&quot;59SKKF183AmYJyMc&quot;&gt;&lt;i&gt;&lt;/i&gt;banish&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7uPe9UrDU7avRRmL&quot; data-id=&quot;7uPe9UrDU7avRRmL&quot;&gt;&lt;i&gt;&lt;/i&gt;damage field&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0PbrXBw7ycXb8yPk&quot; data-id=&quot;0PbrXBw7ycXb8yPk&quot;&gt;&lt;i&gt;&lt;/i&gt;dispel&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.p0sK0KYfyvGFNLNt&quot; data-id=&quot;p0sK0KYfyvGFNLNt&quot;&gt;&lt;i&gt;&lt;/i&gt;deflection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4yGOUiND8lW5cKly&quot; data-id=&quot;4yGOUiND8lW5cKly&quot;&gt;&lt;i&gt;&lt;/i&gt;protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.sZehAgoPVPZE2mEC&quot; data-id=&quot;sZehAgoPVPZE2mEC&quot;&gt;&lt;i&gt;&lt;/i&gt;sanctuary&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;\n&lt;p&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;See Schools of Magic for more&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.i5n8lJtX5jYO6qYR]{Abjuration (Opposition)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Specialists must choose one favored school and two opposition schools from the list &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;. They gain a free reroll on arcane skill rolls to cast spells (not activating an item) from their favored school, but spells cast from their opposition school cost one additional Power Point and suffer a 2 penalty to the wizard's arcane skill roll.&lt;br /&gt;Wizards mark opposition spells in their power lists with an asterisk, like this: &lt;em&gt;banish*&lt;/em&gt;.&lt;/p&gt;\n&lt;p&gt;This school focuses on altering reality by creating, restoring or moving objects and creatures. &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KtyaDc2feWMhtcmr&quot; data-id=&quot;KtyaDc2feWMhtcmr&quot;&gt;&lt;i&gt;&lt;/i&gt;Barrier&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.jGCxdBPUHrSSrucJ&quot; data-id=&quot;jGCxdBPUHrSSrucJ&quot;&gt;&lt;i&gt;&lt;/i&gt;burrow&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.fW7ZJaIJMw6cILLw&quot; data-id=&quot;fW7ZJaIJMw6cILLw&quot;&gt;&lt;i&gt;&lt;/i&gt;conjure item&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.lCtXysz7tWzBpywq&quot; data-id=&quot;lCtXysz7tWzBpywq&quot;&gt;&lt;i&gt;&lt;/i&gt;healing&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.JmLWXFtGbTXcSQeq&quot; data-id=&quot;JmLWXFtGbTXcSQeq&quot;&gt;&lt;i&gt;&lt;/i&gt;planar binding&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.OLiapYzYGkRFOz9C&quot; data-id=&quot;OLiapYzYGkRFOz9C&quot;&gt;&lt;i&gt;&lt;/i&gt;plane shift&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ofPZhobIeHJ6CU8W&quot; data-id=&quot;ofPZhobIeHJ6CU8W&quot;&gt;&lt;i&gt;&lt;/i&gt;relief&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ZyoaVwDZ3SpU81Nf&quot; data-id=&quot;ZyoaVwDZ3SpU81Nf&quot;&gt;&lt;i&gt;&lt;/i&gt;resurrection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.dfVQxlq53n2Vog2T&quot; data-id=&quot;dfVQxlq53n2Vog2T&quot;&gt;&lt;i&gt;&lt;/i&gt;summon ally&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.rCtRQs14MatHpHLs&quot; data-id=&quot;rCtRQs14MatHpHLs&quot;&gt;&lt;i&gt;&lt;/i&gt;teleport&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ZRf0VSWGqP4uRVZl&quot; data-id=&quot;ZRf0VSWGqP4uRVZl&quot;&gt;&lt;i&gt;&lt;/i&gt;warriors gift&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;\n&lt;p&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;See Schools of Magic for more&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.iIeErcXDJCWy8ke5]{Conjuration (Opposition)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Specialists must choose one favored school and two opposition schools from the list &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;. They gain a free reroll on arcane skill rolls to cast spells (not activating an item) from their favored school, but spells cast from their opposition school cost one additional Power Point and suffer a 2 penalty to the wizard's arcane skill roll.&lt;br /&gt;Wizards mark opposition spells in their power lists with an asterisk, like this: &lt;em&gt;banish*&lt;/em&gt;.&lt;/p&gt;\n&lt;p&gt;This school focuses on predicting the future and learning the secrets held by others. &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KPejvIAnrnVWjOJV&quot; data-id=&quot;KPejvIAnrnVWjOJV&quot;&gt;&lt;i&gt;&lt;/i&gt;Detect/conceal Arcana&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0fbWt1PbGMGae5wP&quot; data-id=&quot;0fbWt1PbGMGae5wP&quot;&gt;&lt;i&gt;&lt;/i&gt;divination&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.M5NhE8Gky4f9nH3O&quot; data-id=&quot;M5NhE8Gky4f9nH3O&quot;&gt;&lt;i&gt;&lt;/i&gt;locate&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.VKgGqAT6sy2UPpNd&quot; data-id=&quot;VKgGqAT6sy2UPpNd&quot;&gt;&lt;i&gt;&lt;/i&gt;mind link&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.h4vsBgH7WeLf5JRv&quot; data-id=&quot;h4vsBgH7WeLf5JRv&quot;&gt;&lt;i&gt;&lt;/i&gt;mind reading&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.bsfQ7zB0yJS5tiTl&quot; data-id=&quot;bsfQ7zB0yJS5tiTl&quot;&gt;&lt;i&gt;&lt;/i&gt;object reading&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Nj1ev8zvoruZoAWn&quot; data-id=&quot;Nj1ev8zvoruZoAWn&quot;&gt;&lt;i&gt;&lt;/i&gt;scrying&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Vilul4sEQ3JkkzhS&quot; data-id=&quot;Vilul4sEQ3JkkzhS&quot;&gt;&lt;i&gt;&lt;/i&gt;speak language&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;\n&lt;p&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;See Schools of Magic for more&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.mSpJOTALo7PZ52b6]{Divination (Opposition)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Specialists must choose one favored school and two opposition schools from the list &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;. They gain a free reroll on arcane skill rolls to cast spells (not activating an item) from their favored school, but spells cast from their opposition school cost one additional Power Point and suffer a 2 penalty to the wizard's arcane skill roll.&lt;br /&gt;Wizards mark opposition spells in their power lists with an asterisk, like this: &lt;em&gt;banish*&lt;/em&gt;.&lt;/p&gt;\n&lt;p&gt;This school focuses on predicting the future and learning the secrets held by others. &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KPejvIAnrnVWjOJV&quot; data-id=&quot;KPejvIAnrnVWjOJV&quot;&gt;&lt;i&gt;&lt;/i&gt;Detect/conceal Arcana&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0fbWt1PbGMGae5wP&quot; data-id=&quot;0fbWt1PbGMGae5wP&quot;&gt;&lt;i&gt;&lt;/i&gt;divination&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.M5NhE8Gky4f9nH3O&quot; data-id=&quot;M5NhE8Gky4f9nH3O&quot;&gt;&lt;i&gt;&lt;/i&gt;locate&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.VKgGqAT6sy2UPpNd&quot; data-id=&quot;VKgGqAT6sy2UPpNd&quot;&gt;&lt;i&gt;&lt;/i&gt;mind link&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.h4vsBgH7WeLf5JRv&quot; data-id=&quot;h4vsBgH7WeLf5JRv&quot;&gt;&lt;i&gt;&lt;/i&gt;mind reading&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.bsfQ7zB0yJS5tiTl&quot; data-id=&quot;bsfQ7zB0yJS5tiTl&quot;&gt;&lt;i&gt;&lt;/i&gt;object reading&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Nj1ev8zvoruZoAWn&quot; data-id=&quot;Nj1ev8zvoruZoAWn&quot;&gt;&lt;i&gt;&lt;/i&gt;scrying&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Vilul4sEQ3JkkzhS&quot; data-id=&quot;Vilul4sEQ3JkkzhS&quot;&gt;&lt;i&gt;&lt;/i&gt;speak language&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;\n&lt;p&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;See Schools of Magic for more&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.f7L0Dqhax4DxbLnf]{Enchantment (Opposition)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Specialists must choose one favored school and two opposition schools from the list &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;. They gain a free reroll on arcane skill rolls to cast spells (not activating an item) from their favored school, but spells cast from their opposition school cost one additional Power Point and suffer a 2 penalty to the wizard's arcane skill roll.&lt;br /&gt;Wizards mark opposition spells in their power lists with an asterisk, like this: &lt;em&gt;banish*&lt;/em&gt;.&lt;/p&gt;\n&lt;p&gt;Evocation magic taps into the unseen source of power to produce spectacular effects. &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.owlPUmBsD36ctcOz&quot; data-id=&quot;owlPUmBsD36ctcOz&quot;&gt;&lt;i&gt;&lt;/i&gt;Blast&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9Tvla4tbJvLwlUQN&quot; data-id=&quot;9Tvla4tbJvLwlUQN&quot;&gt;&lt;i&gt;&lt;/i&gt;bolt&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.mHx31ZsAeFzQiVna&quot; data-id=&quot;mHx31ZsAeFzQiVna&quot;&gt;&lt;i&gt;&lt;/i&gt;burst&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.iq9pG2X5E175wn74&quot; data-id=&quot;iq9pG2X5E175wn74&quot;&gt;&lt;i&gt;&lt;/i&gt;havoc&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.XNv3EegYZJArCgZ3&quot; data-id=&quot;XNv3EegYZJArCgZ3&quot;&gt;&lt;i&gt;&lt;/i&gt;light/darkness&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.6WW1SCU9VTNc4nfQ&quot; data-id=&quot;6WW1SCU9VTNc4nfQ&quot;&gt;&lt;i&gt;&lt;/i&gt;stun&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;\n&lt;p&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;See Schools of Magic for more&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.0GT8XWJao4hPAQPQ]{Evocation (Opposition)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Specialists must choose one favored school and two opposition schools from the list &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;. They gain a free reroll on arcane skill rolls to cast spells (not activating an item) from their favored school, but spells cast from their opposition school cost one additional Power Point and suffer a 2 penalty to the wizard's arcane skill roll.&lt;br /&gt;Wizards mark opposition spells in their power lists with an asterisk, like this: &lt;em&gt;banish*&lt;/em&gt;.&lt;/p&gt;\n&lt;p&gt;This school deceives the senses or minds of others. These spells often cause people to see things that are not there, or not see things that are. &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.irmNaxaCJs7C0KY6&quot; data-id=&quot;irmNaxaCJs7C0KY6&quot;&gt;&lt;i&gt;&lt;/i&gt;Disguise&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9RmnVIvfWTFL4mh3&quot; data-id=&quot;9RmnVIvfWTFL4mh3&quot;&gt;&lt;i&gt;&lt;/i&gt;illusion&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.FKymxmrz9ugwfFmb&quot; data-id=&quot;FKymxmrz9ugwfFmb&quot;&gt;&lt;i&gt;&lt;/i&gt;invisibility&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KiXr9uwOkAM54cPO&quot; data-id=&quot;KiXr9uwOkAM54cPO&quot;&gt;&lt;i&gt;&lt;/i&gt;sound/silence&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;\n&lt;p&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Schools of Magic&lt;/a&gt;&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.WumC15opLaeTorR3]{Illusion (Opposition)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Specialists must choose one favored school and two opposition schools from the list &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;. They gain a free reroll on arcane skill rolls to cast spells (not activating an item) from their favored school, but spells cast from their opposition school cost one additional Power Point and suffer a 2 penalty to the wizard's arcane skill roll.&lt;br /&gt;Wizards mark opposition spells in their power lists with an asterisk, like this: &lt;em&gt;banish*&lt;/em&gt;.&lt;/p&gt;\n&lt;p&gt;This school manipulates the power of death, unlife, and the life force. &lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1ADFXsMDSllGFkm0&quot; data-id=&quot;1ADFXsMDSllGFkm0&quot;&gt;&lt;i&gt;&lt;/i&gt;Blind&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.yiT61uMZQplcuG7R&quot; data-id=&quot;yiT61uMZQplcuG7R&quot;&gt;&lt;i&gt;&lt;/i&gt;curse&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.IdCcc8NcVsxmNAYw&quot; data-id=&quot;IdCcc8NcVsxmNAYw&quot;&gt;&lt;i&gt;&lt;/i&gt;drain Power Points&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7n5Iu772YhO19ln5&quot; data-id=&quot;7n5Iu772YhO19ln5&quot;&gt;&lt;i&gt;&lt;/i&gt;fear&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.hBfpNdcd1WBsszu3&quot; data-id=&quot;hBfpNdcd1WBsszu3&quot;&gt;&lt;i&gt;&lt;/i&gt;lower Trait&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.CbKilyb6ZezH2yEW&quot; data-id=&quot;CbKilyb6ZezH2yEW&quot;&gt;&lt;i&gt;&lt;/i&gt;zombie&lt;/a&gt;. &lt;/em&gt;&lt;/p&gt;\n&lt;p&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;See Schools of Magic for more&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.mdHW361KrD0JMH58]{Necromancy (Opposition)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Specialists must choose one favored school and two opposition schools from the list &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;. They gain a free reroll on arcane skill rolls to cast spells (not activating an item) from their favored school, but spells cast from their opposition school cost one additional Power Point and suffer a 2 penalty to the wizard's arcane skill roll.&lt;br /&gt;Wizards mark opposition spells in their power lists with an asterisk, like this: &lt;em&gt;banish*&lt;/em&gt;.&lt;/p&gt;\n&lt;p&gt;Transmutation changes the properties of some creature, thing, or condition. &lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.hBfpNdcd1WBsszu3&quot; data-id=&quot;hBfpNdcd1WBsszu3&quot;&gt;&lt;i&gt;&lt;/i&gt;boost Trait&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Xwk91RGswrLY8VEZ&quot; data-id=&quot;Xwk91RGswrLY8VEZ&quot;&gt;&lt;i&gt;&lt;/i&gt;darksight&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7cxfDDvXQDGYAkkl&quot; data-id=&quot;7cxfDDvXQDGYAkkl&quot;&gt;&lt;i&gt;&lt;/i&gt;elemental manipulation&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9cvf5pEQaD26Kwhj&quot; data-id=&quot;9cvf5pEQaD26Kwhj&quot;&gt;&lt;i&gt;&lt;/i&gt;entangle&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1RNsGDWnX19ZfXp8&quot; data-id=&quot;1RNsGDWnX19ZfXp8&quot;&gt;&lt;i&gt;&lt;/i&gt;environmental protection&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.BIZBekr6OTUx3jTP&quot; data-id=&quot;BIZBekr6OTUx3jTP&quot;&gt;&lt;i&gt;&lt;/i&gt;farsight&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.qvAor1bNtWiDOZ6c&quot; data-id=&quot;qvAor1bNtWiDOZ6c&quot;&gt;&lt;i&gt;&lt;/i&gt;fly&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4vBy88UUWVWcznLK&quot; data-id=&quot;4vBy88UUWVWcznLK&quot;&gt;&lt;i&gt;&lt;/i&gt;growth/shrink&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.AgUCaU5zt9HObJ1b&quot; data-id=&quot;AgUCaU5zt9HObJ1b&quot;&gt;&lt;i&gt;&lt;/i&gt;intangibility&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.rB1U38hCiB7tkD1e&quot; data-id=&quot;rB1U38hCiB7tkD1e&quot;&gt;&lt;i&gt;&lt;/i&gt;shape change&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.GeDnFT7We5cDDrJd&quot; data-id=&quot;GeDnFT7We5cDDrJd&quot;&gt;&lt;i&gt;&lt;/i&gt;sloth/speed&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.LiY5yCQkOOKz9T2L&quot; data-id=&quot;LiY5yCQkOOKz9T2L&quot;&gt;&lt;i&gt;&lt;/i&gt;smite&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0rMhoKSBo2KMfdFl&quot; data-id=&quot;0rMhoKSBo2KMfdFl&quot;&gt;&lt;i&gt;&lt;/i&gt;telekinesis&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.QJco1Wic2RGTiRlI&quot; data-id=&quot;QJco1Wic2RGTiRlI&quot;&gt;&lt;i&gt;&lt;/i&gt;time stop&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.YTQsKKTbppDSFgBx&quot; data-id=&quot;YTQsKKTbppDSFgBx&quot;&gt;&lt;i&gt;&lt;/i&gt;wall walker&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;\n&lt;p&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;See Schools of Magic for more&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.GQNkpq49CokHT5d4]{Transmutation (Opposition)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Sorcerer</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Subtype</th>\n <th>Grants Powers</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;sorcerer-armor-interference&quot;&gt;&lt;span&gt;Armor Interference&lt;/span&gt; &lt;strong&gt;(Any):&lt;/strong&gt; Sorcery requires rapid, intricate, and unhindered somatic movements. Sorcerers subtract 4 from their Spellcasting rolls and from their Agility and Agility-based skill rolls if using light, medium, or heavy armor or shields.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.IJputcaUPXSCeYYB]{Armor Restriction (Sorcerer)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;sorcerer-bloodline&quot;&gt;&lt;span&gt;Bloodline:&lt;/span&gt; The sorcerer must choose a bloodline. Beneath each Bloodline description is also the additional special ability one gains when taking the Advanced Bloodline Edge.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.UYrvx1wfDJnfzhD6]{Bloodline}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Wizard</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Subtype</th>\n <th>Grants Powers</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;wizard-arcane-bond&quot;&gt;\n&lt;h3&gt;Arcane Bond&lt;/h3&gt;\n&lt;p&gt;Wizards immerse themselves in the study of eldritch lore and arcane theories. During these long hours they form a bond with a dependable item or friendly creature (a “familiar”). Choose one of the following options for your wizard:&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Bonded Object:&lt;/span&gt; The spellcaster possesses an amulet, ring, staff, wand, or weapon that adds +1 to all his Spellcasting totals when worn or in hand. If the object is lost or destroyed, the mage can replace it with a new object worth at least 500 gp.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Familiar:&lt;/span&gt; The mage has a magical pet. See the sidebar below.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.Eo0ZOAOWeQJsnoqP]{Arcane Bond}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;wizard-school&quot;&gt;&lt;span&gt;School:&lt;/span&gt; A wizards studies lead him down one of two paths— the “universalist” who dabbles in all the various “schools” of magic, or a “specialist” who focuses on one school at the expense of some others.&lt;br /&gt;Specialists must choose one favored school and two opposition schools from the list &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05schoolsofmag00&quot; data-id=&quot;05schoolsofmag00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;. They gain a free reroll on arcane skill rolls to cast spells (not activating an item) from their favored school, but spells cast from their opposition school cost one additional Power Point and suffer a 2 penalty to the wizard's arcane skill roll.&lt;br /&gt;Wizards mark opposition spells in their power lists with an asterisk, like this: &lt;em&gt;banish*&lt;/em&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.rsCUMJSQCLPCeI93]{Arcane School}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;span data-embed-id=&quot;wizard-armor-interference&quot;&gt; &lt;span&gt;Armor Interference&lt;/span&gt; &lt;strong&gt;(Any):&lt;/strong&gt; Like sorcerers, wizards must gesticulate in precise patterns. They subtract 4 from their Spellcasting rolls and from their Agility and Agility-based skill rolls if using light, medium, or heavy armor or shields.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.w2bRA838OF4meGye]{Armor Interference (Wizard)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;p&gt;&lt;span data-embed-id=&quot;wizard-spellbooks&quot;&gt;&lt;span&gt;Spellbooks:&lt;/span&gt; Wizards must keep and maintain spellbooks.&lt;/span&gt;&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;span data-embed-id=&quot;wizard-spellbook-rules&quot;&gt;\n&lt;/span&gt;&lt;/p&gt;&lt;h3&gt;Spellbooks&lt;/h3&gt;\n&lt;p&gt;&lt;a draggable=&quot;true&quot;&gt;&lt;i&gt;&lt;/i&gt;Link to Journal Entry&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Wizard spells are strange, complex things that fade quickly from the minds of even the most accomplished casters. For this reason, each wizard maintains a spellbook with the spells hes translated and acquired. He studies them daily, transcribing their mystical patterns onto his mind.&lt;/p&gt;\n&lt;p&gt;The link to the book is far more than rote memorization— it is an arcane bond with the power and patterns within. If a wizard doesnt have access to his spellbook, he may continue to cast normally until the next sunset or sunrise (whichever comes first). After that, the magical imprint on his mind fades and he can no longer cast them.&lt;/p&gt;\n&lt;p&gt;Wizards may only carry one active spellbook at a time. The mountains of scrolls, magical notations, and research needed to prepare another cannot be carried with the wizard and must be stored safely somewhere. It takes a week of work and 500 gp to create a replacement spellbook once the wizard has access to his magical notes.&lt;/p&gt;\n&lt;p&gt;When a wizard takes the New Powers Edge, he chooses any two powers as usual. If he has found any spells (including scrolls) through exploration or purchase, and it is of his Rank or less, he may take one of those as a bonus third power at that time as well&lt;/p&gt;\n&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Ancestries &amp;amp; Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-abilities.ufQZFgl9nKpvWu6m]{Spellbooks}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n </tbody>\n </table>\n </div>",
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"content": "<h3>Background Edges</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Not much gets by this hero. Very observant and perceptive, she adds +2 to &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox&quot; data-id=&quot;vCgljdLs3PT0YUox&quot;&gt;&lt;i&gt;&lt;/i&gt;Notice&lt;/a&gt; rolls to hear, see, or otherwise sense the world around them.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.VbG8UNEMAhA9klHS]{Alertness}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Your warrior is equally deft with both hands. She ignores the &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Off-Hand&lt;/a&gt; &lt;/strong&gt;penalty.&lt;/p&gt;\n&lt;p&gt;If holding a weapon in each hand, she may stack Parry bonuses (if any) from both weapons.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.r3rY5DhPDZMr4znL]{Ambidextrous}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.LHBxyMKYue3uLy7e&quot; data-id=&quot;LHBxyMKYue3uLy7e&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Angel Wings&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-ancestry.Item.x5timhEqd5NL5oVd&quot; data-id=&quot;x5timhEqd5NL5oVd&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-ancestry&quot; data-tooltip=&quot;Ability Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Aasimar&lt;/a&gt;&lt;/p&gt;\n &lt;p&gt;\n Some aasimar have a special connection to their celestial bloodline that increases over time. This\n character grows a pair of gleaming feathered wings that grant her the Special Ability Flight:\n Pace 6.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.LHBxyMKYue3uLy7e]{Angel Wings}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Exposure to strange energies, studies at a magical school, or gifts from divine or spiritual entities sometimes grant champions their own powers and abilities.&lt;/p&gt;\n&lt;p&gt;If you want to play a bard, cleric, druid, sorcerer, or wizard based on the original Pathfinder game system's character classes, see the Class Edges further below. If you want to make your own custom mage or priest, use the rules here:&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Arcane Background (Magic):&lt;/strong&gt; Mages use &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.2RA48PWupieEsM0u&quot; data-id=&quot;2RA48PWupieEsM0u&quot;&gt;&lt;i&gt;&lt;/i&gt;Spellcasting&lt;/a&gt; as their arcane skill, and have Armor Interference (Light) (meaning they subtract 4 from their Spellcasting rolls and from their agility and agility-based skill rolls if using medium or heavy armor or shields). On taking this Edge, you get three starting powers and 10 Power Points.&lt;/p&gt;\n&lt;p&gt;A mages &lt;strong&gt;available powers are:&lt;/strong&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0idlYkwVS0ox5btN&quot; data-id=&quot;0idlYkwVS0ox5btN&quot;&gt;&lt;i&gt;&lt;/i&gt;arcane protection&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.HDJT7esjKPx3hvZi&quot; data-id=&quot;HDJT7esjKPx3hvZi&quot;&gt;&lt;i&gt;&lt;/i&gt;baleful polymorph&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.59SKKF183AmYJyMc&quot; data-id=&quot;59SKKF183AmYJyMc&quot;&gt;&lt;i&gt;&lt;/i&gt;banish&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KtyaDc2feWMhtcmr&quot; data-id=&quot;KtyaDc2feWMhtcmr&quot;&gt;&lt;i&gt;&lt;/i&gt;barrier&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.YqEJzH8WEdDjrzuD&quot; data-id=&quot;YqEJzH8WEdDjrzuD&quot;&gt;&lt;i&gt;&lt;/i&gt;beast friend&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.owlPUmBsD36ctcOz&quot; data-id=&quot;owlPUmBsD36ctcOz&quot;&gt;&lt;i&gt;&lt;/i&gt;blast&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1ADFXsMDSllGFkm0&quot; data-id=&quot;1ADFXsMDSllGFkm0&quot;&gt;&lt;i&gt;&lt;/i&gt;blind&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9Tvla4tbJvLwlUQN&quot; data-id=&quot;9Tvla4tbJvLwlUQN&quot;&gt;&lt;i&gt;&lt;/i&gt;bolt&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.hBfpNdcd1WBsszu3&quot; data-id=&quot;hBfpNdcd1WBsszu3&quot;&gt;&lt;i&gt;&lt;/i&gt;boost/lower trait&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.jGCxdBPUHrSSrucJ&quot; data-id=&quot;jGCxdBPUHrSSrucJ&quot;&gt;&lt;i&gt;&lt;/i&gt;burrow&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.mHx31ZsAeFzQiVna&quot; data-id=&quot;mHx31ZsAeFzQiVna&quot;&gt;&lt;i&gt;&lt;/i&gt;burst&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.NcavHBzJumgMHxM7&quot; data-id=&quot;NcavHBzJumgMHxM7&quot;&gt;&lt;i&gt;&lt;/i&gt;confusion&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.fW7ZJaIJMw6cILLw&quot; data-id=&quot;fW7ZJaIJMw6cILLw&quot;&gt;&lt;i&gt;&lt;/i&gt;conjure item&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.yiT61uMZQplcuG7R&quot; data-id=&quot;yiT61uMZQplcuG7R&quot;&gt;&lt;i&gt;&lt;/i&gt;curse&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7uPe9UrDU7avRRmL&quot; data-id=&quot;7uPe9UrDU7avRRmL&quot;&gt;&lt;i&gt;&lt;/i&gt;damage field&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Xwk91RGswrLY8VEZ&quot; data-id=&quot;Xwk91RGswrLY8VEZ&quot;&gt;&lt;i&gt;&lt;/i&gt;darksight&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.p0sK0KYfyvGFNLNt&quot; data-id=&quot;p0sK0KYfyvGFNLNt&quot;&gt;&lt;i&gt;&lt;/i&gt;deflection&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KPejvIAnrnVWjOJV&quot; data-id=&quot;KPejvIAnrnVWjOJV&quot;&gt;&lt;i&gt;&lt;/i&gt;detect/conceal arcana&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.irmNaxaCJs7C0KY6&quot; data-id=&quot;irmNaxaCJs7C0KY6&quot;&gt;&lt;i&gt;&lt;/i&gt;disguise&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0PbrXBw7ycXb8yPk&quot; data-id=&quot;0PbrXBw7ycXb8yPk&quot;&gt;&lt;i&gt;&lt;/i&gt;dispel&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0fbWt1PbGMGae5wP&quot; data-id=&quot;0fbWt1PbGMGae5wP&quot;&gt;&lt;i&gt;&lt;/i&gt;divination&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.IdCcc8NcVsxmNAYw&quot; data-id=&quot;IdCcc8NcVsxmNAYw&quot;&gt;&lt;i&gt;&lt;/i&gt;drain power points&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7cxfDDvXQDGYAkkl&quot; data-id=&quot;7cxfDDvXQDGYAkkl&quot;&gt;&lt;i&gt;&lt;/i&gt;elemental manipulation&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.qKv1y9ELrvW56EP0&quot; data-id=&quot;qKv1y9ELrvW56EP0&quot;&gt;&lt;i&gt;&lt;/i&gt;empathy&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9cvf5pEQaD26Kwhj&quot; data-id=&quot;9cvf5pEQaD26Kwhj&quot;&gt;&lt;i&gt;&lt;/i&gt;entangle&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1RNsGDWnX19ZfXp8&quot; data-id=&quot;1RNsGDWnX19ZfXp8&quot;&gt;&lt;i&gt;&lt;/i&gt;environmental protection&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.BIZBekr6OTUx3jTP&quot; data-id=&quot;BIZBekr6OTUx3jTP&quot;&gt;&lt;i&gt;&lt;/i&gt;farsight&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7n5Iu772YhO19ln5&quot; data-id=&quot;7n5Iu772YhO19ln5&quot;&gt;&lt;i&gt;&lt;/i&gt;fear&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.qvAor1bNtWiDOZ6c&quot; data-id=&quot;qvAor1bNtWiDOZ6c&quot;&gt;&lt;i&gt;&lt;/i&gt;fly&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4vBy88UUWVWcznLK&quot; data-id=&quot;4vBy88UUWVWcznLK&quot;&gt;&lt;i&gt;&lt;/i&gt;growth/shrink&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.iq9pG2X5E175wn74&quot; data-id=&quot;iq9pG2X5E175wn74&quot;&gt;&lt;i&gt;&lt;/i&gt;havoc&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9RmnVIvfWTFL4mh3&quot; data-id=&quot;9RmnVIvfWTFL4mh3&quot;&gt;&lt;i&gt;&lt;/i&gt;illusion&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.AgUCaU5zt9HObJ1b&quot; data-id=&quot;AgUCaU5zt9HObJ1b&quot;&gt;&lt;i&gt;&lt;/i&gt;intangibility&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.FKymxmrz9ugwfFmb&quot; data-id=&quot;FKymxmrz9ugwfFmb&quot;&gt;&lt;i&gt;&lt;/i&gt;invisibility&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.XNv3EegYZJArCgZ3&quot; data-id=&quot;XNv3EegYZJArCgZ3&quot;&gt;&lt;i&gt;&lt;/i&gt;light/darkness&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.M5NhE8Gky4f9nH3O&quot; data-id=&quot;M5NhE8Gky4f9nH3O&quot;&gt;&lt;i&gt;&lt;/i&gt;locate&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.VKgGqAT6sy2UPpNd&quot; data-id=&quot;VKgGqAT6sy2UPpNd&quot;&gt;&lt;i&gt;&lt;/i&gt;mind link&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.h4vsBgH7WeLf5JRv&quot; data-id=&quot;h4vsBgH7WeLf5JRv&quot;&gt;&lt;i&gt;&lt;/i&gt;mind reading&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.iR1dYCOZdfKoEY2P&quot; data-id=&quot;iR1dYCOZdfKoEY2P&quot;&gt;&lt;i&gt;&lt;/i&gt;mind wipe&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.bsfQ7zB0yJS5tiTl&quot; data-id=&quot;bsfQ7zB0yJS5tiTl&quot;&gt;&lt;i&gt;&lt;/i&gt;object reading&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.OLiapYzYGkRFOz9C&quot; data-id=&quot;OLiapYzYGkRFOz9C&quot;&gt;&lt;i&gt;&lt;/i&gt;plane shift&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4yGOUiND8lW5cKly&quot; data-id=&quot;4yGOUiND8lW5cKly&quot;&gt;&lt;i&gt;&lt;/i&gt;protection&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.PnGRHCnAZMrXtPp6&quot; data-id=&quot;PnGRHCnAZMrXtPp6&quot;&gt;&lt;i&gt;&lt;/i&gt;puppet&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ofPZhobIeHJ6CU8W&quot; data-id=&quot;ofPZhobIeHJ6CU8W&quot;&gt;&lt;i&gt;&lt;/i&gt;relief&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Nj1ev8zvoruZoAWn&quot; data-id=&quot;Nj1ev8zvoruZoAWn&quot;&gt;&lt;i&gt;&lt;/i&gt;scrying&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.rB1U38hCiB7tkD1e&quot; data-id=&quot;rB1U38hCiB7tkD1e&quot;&gt;&lt;i&gt;&lt;/i&gt;shape change&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.GeDnFT7We5cDDrJd&quot; data-id=&quot;GeDnFT7We5cDDrJd&quot;&gt;&lt;i&gt;&lt;/i&gt;sloth/speed&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.uu29DfNqynLCMkRF&quot; data-id=&quot;uu29DfNqynLCMkRF&quot;&gt;&lt;i&gt;&lt;/i&gt;slumber&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.LiY5yCQkOOKz9T2L&quot; data-id=&quot;LiY5yCQkOOKz9T2L&quot;&gt;&lt;i&gt;&lt;/i&gt;smite&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KiXr9uwOkAM54cPO&quot; data-id=&quot;KiXr9uwOkAM54cPO&quot;&gt;&lt;i&gt;&lt;/i&gt;sound/silence&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Vilul4sEQ3JkkzhS&quot; data-id=&quot;Vilul4sEQ3JkkzhS&quot;&gt;&lt;i&gt;&lt;/i&gt;speak language&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.6WW1SCU9VTNc4nfQ&quot; data-id=&quot;6WW1SCU9VTNc4nfQ&quot;&gt;&lt;i&gt;&lt;/i&gt;stun&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.dfVQxlq53n2Vog2T&quot; data-id=&quot;dfVQxlq53n2Vog2T&quot;&gt;&lt;i&gt;&lt;/i&gt;summon ally&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0rMhoKSBo2KMfdFl&quot; data-id=&quot;0rMhoKSBo2KMfdFl&quot;&gt;&lt;i&gt;&lt;/i&gt;telekinesis&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.rCtRQs14MatHpHLs&quot; data-id=&quot;rCtRQs14MatHpHLs&quot;&gt;&lt;i&gt;&lt;/i&gt;teleport&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.QJco1Wic2RGTiRlI&quot; data-id=&quot;QJco1Wic2RGTiRlI&quot;&gt;&lt;i&gt;&lt;/i&gt;time stop&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.YTQsKKTbppDSFgBx&quot; data-id=&quot;YTQsKKTbppDSFgBx&quot;&gt;&lt;i&gt;&lt;/i&gt;wall walker&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ZRf0VSWGqP4uRVZl&quot; data-id=&quot;ZRf0VSWGqP4uRVZl&quot;&gt;&lt;i&gt;&lt;/i&gt;warrior's gift&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.WK6vRIAHai5Iqj47&quot; data-id=&quot;WK6vRIAHai5Iqj47&quot;&gt;&lt;i&gt;&lt;/i&gt;wish&lt;/a&gt;&lt;/em&gt;,&lt;em&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.CbKilyb6ZezH2yEW&quot; data-id=&quot;CbKilyb6ZezH2yEW&quot;&gt;&lt;i&gt;&lt;/i&gt;zombie&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.8MPVbgRHMO30DSkh]{Arcane Background (Magic)}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; Priests use &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.OeCACLFCthGF13GR&quot; data-id=&quot;OeCACLFCthGF13GR&quot;&gt;&lt;i&gt;&lt;/i&gt;Faith&lt;/a&gt; as their arcane skill and must choose a Domain (see &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.UZX9VgXc9crNahnF&quot; data-id=&quot;UZX9VgXc9crNahnF&quot;&gt;&lt;i&gt;&lt;/i&gt;Cleric&lt;/a&gt;). When they take this Edge, they get 10 Power Points, any three powers listed under the cleric's available powers list or their Domain. They also gain &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-hindrances&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-hindrances.Item.XtrJhrBCuVQeTsIw&quot; data-id=&quot;XtrJhrBCuVQeTsIw&quot;&gt;&lt;i&gt;&lt;/i&gt;Vow&lt;/a&gt; (Major) to serve their deity.&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.77bK2pTy9k3arZ9z]{Arcane Background (Miracles)}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Magic and the supernatural hold little sway with this individual. Whether by nature, heritage, or training the character is particularly resistant to magic and other supernatural energies.&lt;/p&gt;\n&lt;p&gt;Enemy arcane abilities targeting the hero suffer a 2 penalty and magical damage is reduced by 2 as well. This includes magical bonuses granted to weapons, such as the &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.LiY5yCQkOOKz9T2L&quot; data-id=&quot;LiY5yCQkOOKz9T2L&quot;&gt;&lt;i&gt;&lt;/i&gt;smite&lt;/a&gt;&lt;/em&gt; power or the Damaging &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore06magici.JournalEntryPage.06enchantments00&quot; data-id=&quot;06enchantments00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;enchantment&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.NihYnNOlwR2j7WaM]{Arcane Resistance}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;This individual was born into privilege or came into it later in life. She may or may not have money, but she still walks in the elite social circles of the world.&lt;/p&gt;\n&lt;p&gt;Aristocrats add +2 to &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd&quot; data-id=&quot;kqkMaTGmxUfClQEd&quot;&gt;&lt;i&gt;&lt;/i&gt;Persuasion&lt;/a&gt; when &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04networking0000&quot; data-id=&quot;04networking0000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Networking&lt;/a&gt;&lt;/strong&gt; with the local elite, nobles, or other aristocrats. They also add +2 to &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq&quot; data-id=&quot;FI27aduuLqjd9Ddq&quot;&gt;&lt;i&gt;&lt;/i&gt;Common Knowledge&lt;/a&gt; rolls made to know the etiquette of the upper class, recognize family trees or heraldry, or recall gossip concerning others of their station.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.hleBOBJE6kxMA03J]{Aristocrat}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.0ajMlPIwLqVrgDqh&quot; data-id=&quot;0ajMlPIwLqVrgDqh&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Armor of the Pit&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Novice, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-ancestry.Item.JoLonfh6PNhf5cT8&quot; data-id=&quot;JoLonfh6PNhf5cT8&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-ancestry&quot; data-tooltip=&quot;Ability Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Tiefling&lt;/a&gt;&lt;/p&gt;\n &lt;p&gt;\n Your fiendish traits take the form of a protective scaly skin. This character gains\n &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Armor&lt;/a&gt; +2 and &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Environmental Resistance&lt;/a&gt;: &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Cold&lt;/a&gt;, electricity, or fire (pick one).\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.0ajMlPIwLqVrgDqh]{Armor of the Pit}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Its no secret people are more willing to help those they find physically attractive. Your character adds +1 to &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.eJTv9QMGW7G52szZ&quot; data-id=&quot;eJTv9QMGW7G52szZ&quot;&gt;&lt;i&gt;&lt;/i&gt;Performance&lt;/a&gt; and &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd&quot; data-id=&quot;kqkMaTGmxUfClQEd&quot;&gt;&lt;i&gt;&lt;/i&gt;Persuasion&lt;/a&gt; rolls if the target is attracted to his general type (gender, sex, species, etc.).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.Tj9P5DSjb4h465cr]{Attractive}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.zBOWZdDGBRPvfUWU&quot; data-id=&quot;zBOWZdDGBRPvfUWU&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Attuned to the Wild&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Novice, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.Yp6iCWw4GRUUceYd&quot; data-id=&quot;Yp6iCWw4GRUUceYd&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-tooltip=&quot;Ability Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Elf&lt;/a&gt;&lt;/p&gt;\n &lt;p&gt;Some elves share a connection with the wilds that revitalizes them.&lt;/p&gt;\n&lt;p&gt;\n Select one type of terrain from the &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.JM6c2VoZCBZVvwB7&quot; data-id=&quot;JM6c2VoZCBZVvwB7&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Ranger&lt;/a&gt; Class Edge. While in the selected terrain type, this\n character can make a natural healing roll every 24 hours with a +2.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.zBOWZdDGBRPvfUWU]{Attuned to the Wild}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.mV3uwCB3GrRFLLwk&quot; data-id=&quot;mV3uwCB3GrRFLLwk&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Blood Drinker&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Novice, Dhampir&lt;/p&gt;\n&lt;p&gt;The curse in your veins allows you to heal whenever you consume the blood of a mortal.&lt;/p&gt;\n&lt;p&gt;\n As a limited action the character can drink the blood of a living Humanoid to immediately make a\n natural healing roll. This is easier to accomplish when the dhampir has a bite attack.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.mV3uwCB3GrRFLLwk]{Blood Drinker}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Those with this Edge have learned to master their fear, or have dealt with so many horrors theyve become jaded. These valiant explorers add +2 to Fear checks and subtract 2 from &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-tables&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-tables.RollTable.yzWdKVPeUw2mX1Qg&quot; data-id=&quot;yzWdKVPeUw2mX1Qg&quot;&gt;&lt;i&gt;&lt;/i&gt;Fear Table&lt;/a&gt;&lt;/strong&gt; results.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.U41S05CyCpmNRLHw]{Brave}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Your bruiser is very large or very fit. Her Size increases by +1 (and therefore Toughness by 1) and she treats her Strength as one die type higher when determining &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Encumbrance&lt;/a&gt;&lt;/strong&gt; and &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Minimum Strength&lt;/a&gt;&lt;/strong&gt; to use armor, weapons, and equipment without a penalty.&lt;/p&gt;\n&lt;p&gt;Brawny cant increase a characters Size above +3, and it has no effect on Armor Interference or Armor Restriction.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.Lb9TzlKKFrqIKXlB]{Brawny}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Brutes focus on core strength and fitness over coordination and flexibility. They treat Athletics as linked to Strength instead of Agility for purposes of &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01advancement000&quot; data-id=&quot;01advancement000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt; Advancement&lt;/a&gt;. The character may also resist &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Tests&lt;/a&gt; with Strength if he chooses.&lt;/p&gt;\n&lt;p&gt;Finally, Brutes increase the Short Range of any thrown item by +1. Double that for the adjusted Medium Range, and double again for Long Range. If a thrown items &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Range&lt;/a&gt; is 3/6/12, for example, a Brutes Range is 4/8/16.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.zZssJZfdRfKTHA8t]{Brute}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Burn! Burn! Burn!&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Novice, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Goblin&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Xbrg4jnhjNw7Av0G&quot; data-id=&quot;Xbrg4jnhjNw7Av0G&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Thievery&lt;/a&gt; d6+&lt;/p&gt;\n&lt;p&gt;\n This goblin does +2 &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;damage&lt;/a&gt; with non-power fire (such as torches, bombs, and alchemist's fire).\n Additionally, add +1 to the roll to see if something catches fire.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.TxRIg1kHQxQ3I92R]{Burn! Burn! Burn!}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.xelBQ0vM4iYyVrPf&quot; data-id=&quot;xelBQ0vM4iYyVrPf&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Casual Illusionist&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Novice, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.9EZwcCQHy0qS37QC&quot; data-id=&quot;9EZwcCQHy0qS37QC&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-tooltip=&quot;Ability Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Gnome&lt;/a&gt;&lt;/p&gt;\n &lt;p&gt;\n Some gnomes can use their innate magic to create minor illusions that augment their efforts at trickery and\n deceit.\n &lt;/p&gt;\n&lt;p&gt;\n The gnome may add +1 to &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Xbrg4jnhjNw7Av0G&quot; data-id=&quot;Xbrg4jnhjNw7Av0G&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Thievery&lt;/a&gt; rolls, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd&quot; data-id=&quot;kqkMaTGmxUfClQEd&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Persuasion&lt;/a&gt; rolls or other rolls made to\n deceive someone for each Power Point spent, to a maximum of +4.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.xelBQ0vM4iYyVrPf]{Casual Illusionist}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.pLO2qvskH6Jv8gi5&quot; data-id=&quot;pLO2qvskH6Jv8gi5&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Celestial Servant&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Novice, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-ancestry.Item.x5timhEqd5NL5oVd&quot; data-id=&quot;x5timhEqd5NL5oVd&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-ancestry&quot; data-tooltip=&quot;Ability Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Aasimar&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Beast Master&lt;/a&gt; or similar &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-abilities.0&quot;&gt;&lt;i&gt;&lt;/i&gt;ability&lt;/a&gt;&lt;/p&gt;\n &lt;p&gt;Rather than being a normal animal or beast, your companion or familiar hails from the heavenly realms.&lt;/p&gt;\n&lt;p&gt;\n This character's animal companion's type becomes Magical Beast (though it still counts as an Animal for purposes\n of spells and abilities) and it gains the following abilities:\n &lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Armor&lt;/a&gt; +2 (this stacks with the companion's existing armor).&lt;/li&gt;\n&lt;li&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary-abilities.Item.BZshh3L5lIcwsst2&quot; data-id=&quot;BZshh3L5lIcwsst2&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-bestiary.swpf-bestiary-abilities&quot; data-tooltip=&quot;Ability Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Night Vision&lt;/a&gt;.&lt;/li&gt;\n&lt;li&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.MsY93aryHkMWiYmW&quot;&gt;&lt;i&gt;&lt;/i&gt;Smite Evil&lt;/a&gt; (as the &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Paladin&lt;/a&gt; Edge) using the aasimar's &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Rank&lt;/a&gt;.&lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.pLO2qvskH6Jv8gi5]{Celestial Servant}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Your hero is likable for some reason. She may be trustworthy or kind, or might just exude confidence and goodwill. You get one free reroll on &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd&quot; data-id=&quot;kqkMaTGmxUfClQEd&quot;&gt;&lt;i&gt;&lt;/i&gt;Persuasion&lt;/a&gt; rolls.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.3TEGupUWGyUX2RQh]{Charismatic}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.ObwOlc9IY5upWyYT&quot; data-id=&quot;ObwOlc9IY5upWyYT&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Claw Pounce&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Novice, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-ancestry.Item.3gc7yYTAnxafBewv&quot; data-id=&quot;3gc7yYTAnxafBewv&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-ancestry&quot; data-tooltip=&quot;Ability Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Catfolk&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Claws&lt;/a&gt;, Agility d6+, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Strength&lt;/a&gt; d6+&lt;/p&gt;\n&lt;p&gt;This character can charge and make an attack with its paws similar to that of a dire cat.&lt;/p&gt;\n&lt;p&gt;\n When this character makes a &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Wild Attack&lt;/a&gt; with its &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Natural Weapons&lt;/a&gt;, it adds +4 to its\n &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;damage&lt;/a&gt; instead of +2.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.ObwOlc9IY5upWyYT]{Claw Pounce}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.Mc3KUtH6wNFilNjv&quot; data-id=&quot;Mc3KUtH6wNFilNjv&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Deepsight&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Novice, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Darkvision&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Low Light Vision&lt;/a&gt;&lt;/p&gt;\n&lt;p&gt;Your connection to the dark has caused your senses to be especially keen.&lt;/p&gt;\n&lt;p&gt;\n The character replaces her current &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Low Light Vision&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Darkvision&lt;/a&gt; with &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary-abilities.Item.BZshh3L5lIcwsst2&quot; data-id=&quot;BZshh3L5lIcwsst2&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-bestiary.swpf-bestiary-abilities&quot; data-tooltip=&quot;Ability Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Night Vision&lt;/a&gt;.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.Mc3KUtH6wNFilNjv]{Deepsight}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Elan means energy or spirit. Those who have it rise to the occasion when the going gets toughest. When you spend a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Benny&lt;/a&gt; to reroll a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traits00000000&quot; data-id=&quot;01traits00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Trait&lt;/a&gt;, add +2 to the total. The bonus applies only when rerolling. It doesnt apply to damage rolls (since theyre not Trait rolls), nor does it apply to Soak rolls unless youre using &lt;em&gt;another&lt;/em&gt; Benny to reroll the Vigor check.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.26MMiNoz9zAyvHtP]{Elan}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Your character is a minor celebrity of some sort. She might be a popular bard in a small fiefdom, a warrior who saved the town, or a beloved wizard who entertains children.&lt;/p&gt;\n&lt;p&gt;She makes double the normal fee when performing for pay (see &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.eJTv9QMGW7G52szZ&quot; data-id=&quot;eJTv9QMGW7G52szZ&quot;&gt;&lt;i&gt;&lt;/i&gt;Performance&lt;/a&gt;&lt;/strong&gt;). She can also use her celebrity to add +1 to &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd&quot; data-id=&quot;kqkMaTGmxUfClQEd&quot;&gt;&lt;i&gt;&lt;/i&gt;Persuasion&lt;/a&gt; rolls if a target is friendly and knows who she is (a &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq&quot; data-id=&quot;FI27aduuLqjd9Ddq&quot;&gt;&lt;i&gt;&lt;/i&gt;Common Knowledge&lt;/a&gt; roll modified by how likely the individual is to know the celebrity).&lt;/p&gt;\n&lt;p&gt;The downside of Fame is that the individual is often recognized, others frequently want something from her, she may be followed by fans or admirers, or she may not be able to shirk obligations, performances, or other duties without causing trouble for herself.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.vV7UnaCMS1s2qNkv]{Fame}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Your hero is truly famous. Shes well-known in a large circle such as a city, kingdom, or a popular traveling road show. She makes 5× the normal fee when performing and adds +2 to &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd&quot; data-id=&quot;kqkMaTGmxUfClQEd&quot;&gt;&lt;i&gt;&lt;/i&gt;Persuasion&lt;/a&gt; rolls when influencing friendly individuals who know who she is.&lt;/p&gt;\n&lt;p&gt;The price is higher for the truly Famous, too, with more demands on her time, obligations, rivals, scandals, and an inability to operate in crowds without being recognized.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.rbiM9ybBTf911wPC]{Famous}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Those with this blessing add +2 to Vigor rolls for natural healing, and check every three days instead of five (see &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.49VFjpuhm6cGX1hA&quot; data-id=&quot;49VFjpuhm6cGX1hA&quot;&gt;&lt;i&gt;&lt;/i&gt;Healing&lt;/a&gt;&lt;/strong&gt;).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.ul4DVkEptEJGNSf3]{Fast Healer}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The heros Pace is increased by +2 and his running die increases one step (from d6 to d8, for example).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.3ohZZqiIvMpgllSE]{Fleet-Footed}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The player draws two extra Bennies instead of one at the start of each session.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.1sdAmFIpqlQGDg0v]{Great Luck}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;As &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.NihYnNOlwR2j7WaM&quot; data-id=&quot;NihYnNOlwR2j7WaM&quot;&gt;&lt;i&gt;&lt;/i&gt;Arcane Resistance&lt;/a&gt;, but the penalty to the arcane skill roll and damage are increased to 4.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.Cp8RqByvyBEVmGP1]{Improved Arcane Resistance}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;This world-traveler has an ear for languages. Characters know a number of languages equal to half their Smarts die type automatically.&lt;/p&gt;\n&lt;p&gt;Those taking this Edge know a number of languages equal to her Smarts die type instead. See the &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traits00000000&quot; data-id=&quot;01traits00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Common Languages&lt;/a&gt;&lt;/strong&gt; table.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.tU7gDTEeJmTkFOn0]{Linguist}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The adventurer seems to be blessed by fate, karma, the gods, or whatever external forces he believes in (or believe in him!).&lt;/p&gt;\n&lt;p&gt;He draws one extra Benny at the beginning of each game session, allowing him to succeed at important tasks more often than most, and survive incredible dangers.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.aiZdEMsD2xRcZxFU]{Luck}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.TfMQGWiEhgfD230i&quot; data-id=&quot;TfMQGWiEhgfD230i&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Lucky Halfling&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Novice, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.WxmKCksFZ8y8pSH7&quot; data-id=&quot;WxmKCksFZ8y8pSH7&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-tooltip=&quot;Ability Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Halfling&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Common Bond&lt;/a&gt;&lt;/p&gt;\n&lt;p&gt;\n Some halflings are capable of extending their luck to their companions. Because of this, many adventuring groups\n consider it good luck to have a halfling counted among their ranks.\n &lt;/p&gt;\n&lt;p&gt;\n This character can spend a Benny to allow an ally to reroll a Trait or\n &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;damage&lt;/a&gt; roll with a +2. This edge does not stack with similar &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Edges&lt;/a&gt; (such as &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.26MMiNoz9zAyvHtP&quot; data-id=&quot;26MMiNoz9zAyvHtP&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Elan&lt;/a&gt;).\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.TfMQGWiEhgfD230i]{Lucky Halfling}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.1Q6NgB5bvMALageg&quot; data-id=&quot;1Q6NgB5bvMALageg&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Nimble Striker&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Novice, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-ancestry.Item.3gc7yYTAnxafBewv&quot; data-id=&quot;3gc7yYTAnxafBewv&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-ancestry&quot; data-tooltip=&quot;Ability Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Catfolk&lt;/a&gt;, Sprinter &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-abilities.0&quot;&gt;&lt;i&gt;&lt;/i&gt;ability&lt;/a&gt;, Agility d8+&lt;/p&gt;\n&lt;p&gt;You were born to charge your enemies and nobody does it better.&lt;/p&gt;\n&lt;p&gt;\n This character doesn't suffer a 2 penalty for running if he only takes a single action in the same\n turn.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.1Q6NgB5bvMALageg]{Nimble Striker}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Quick characters have lightning-fast reflexes and a cool head. Whenever you are dealt an &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Action Card&lt;/a&gt; of Five or lower, you may discard it and draw again until you get a card higher than Five.&lt;/p&gt;\n&lt;p&gt;&lt;span&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01makingcharac00&quot; data-id=&quot;01makingcharac00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Characters&lt;/a&gt; with both the &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.xE4CLoyKtXnwK5Gg&quot; data-id=&quot;xE4CLoyKtXnwK5Gg&quot;&gt;&lt;i&gt;&lt;/i&gt;Level Headed&lt;/a&gt; and Quick Edges first draw their additional card and choose which to take. If that card is a Five or less, the Quick Edge may be used to draw a replacement until its Six or higher.&lt;/span&gt;&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.do6UBlZREwNrJX5K]{Quick}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.CFx38x0eLLtVIS4J&quot; data-id=&quot;CFx38x0eLLtVIS4J&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Razor Tusk&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Novice, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.HLsMd55izAR4LZId&quot; data-id=&quot;HLsMd55izAR4LZId&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-tooltip=&quot;Ability Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Half-Orc&lt;/a&gt;&lt;/p&gt;\n &lt;p&gt;Your powerful jaws and steely teeth are deadly enough to give you a bite attack.&lt;/p&gt;\n&lt;p&gt;This character gains the bite Natural Attack, dealing Str+d6 &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;damage&lt;/a&gt;.&lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.CFx38x0eLLtVIS4J]{Razor Tusk}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.M9BGkMPJyLSDUWff&quot; data-id=&quot;M9BGkMPJyLSDUWff&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Shatterspell&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Novice, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.tXPOU84WwCD6YVZn&quot; data-id=&quot;tXPOU84WwCD6YVZn&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-tooltip=&quot;Ability Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Dwarf&lt;/a&gt;&lt;/p&gt;\n &lt;p&gt;With the blessings of your ancestors, your mighty blows shatter your enemy's magic.&lt;/p&gt;\n&lt;p&gt;\n This character can take a limited action to make a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt;\n &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Test&lt;/a&gt; against an opponent with an active power (opposed by the caster's arcane skill). With success,\n the power is dispelled (as with the &lt;em&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0PbrXBw7ycXb8yPk&quot; data-id=&quot;0PbrXBw7ycXb8yPk&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;dispel&lt;/a&gt;&lt;/em&gt; power).\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.M9BGkMPJyLSDUWff]{Shatterspell}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Your hero is drop-dead gorgeous. He increases his &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.eJTv9QMGW7G52szZ&quot; data-id=&quot;eJTv9QMGW7G52szZ&quot;&gt;&lt;i&gt;&lt;/i&gt;Performance&lt;/a&gt; and &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd&quot; data-id=&quot;kqkMaTGmxUfClQEd&quot;&gt;&lt;i&gt;&lt;/i&gt;Persuasion&lt;/a&gt; bonus to +2.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.rDTvpISYTzXJ4IuE]{Very Attractive}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Combat Edges</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.wksy0IshWefFPUat&quot; data-id=&quot;wksy0IshWefFPUat&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Armor Training&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Novice, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Armor&lt;/a&gt; Restriction (Any, Light, or Medium)&lt;/p&gt;\n&lt;p&gt;\n Through tireless training, the adventurer has mastered the use of heavier armor without reducing his physical\n capabilities. Decrease the type of armor restricted by one type (for example, Light increases to Medium).\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.wksy0IshWefFPUat]{Armor Training}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Through hard-fought experience your hero has learned to defend himself in vicious hand-to-hand combat. His Parry increases by +1 and any Gang Up bonus against him is reduced by one.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.suY2oa6ixN8zX3Lb]{Block}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;His fists hit like hammers or his talons cut like scythes. His body feels like its made of stone. Brawlers increase their Toughness by 1 and roll &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Strength&lt;/a&gt; +d4 when hitting with their fists or feet (or claws if they have them). If they already have a damage die from &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.KtXLMWpLXiRJrRKt&quot; data-id=&quot;KtXLMWpLXiRJrRKt&quot;&gt;&lt;i&gt;&lt;/i&gt;Claws&lt;/a&gt;&lt;/strong&gt;, the monks Unarmed Strike ability, etc., increase the damage die type by one instead.&lt;/p&gt;\n&lt;p&gt;The Brawler Edge doesnt make the characters fists &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.BUFgdK6F1be72K0g&quot; data-id=&quot;BUFgdK6F1be72K0g&quot;&gt;&lt;i&gt;&lt;/i&gt;Natural Weapons&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.D3nbiuCEVR27S4jg]{Brawler}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The fighter increases his Toughness an additional +1, and the damage caused with his fists or claws another die type.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.OKhGKpyMXFVNZOkt]{Bruiser}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;A few seconds to study a foes actions gives your hero a major advantage. When his Action Card is a Five or less, he ignores up to 2 points of penalties on one action that turn, which can include Multi-Action, cover, Range, and even Wound penalties.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.SU1F6wehd1UD9cWv]{Calculating}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Your warrior recovers quickly from shock and trauma. He adds +2 when rolling to recover from being Shaken or Stunned.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.P9WItokuZACIdXnr]{Combat Reflexes}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Fighters with this Edge deal instant punishment for an enemys mistakes. Once per round (if not &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Stunned&lt;/a&gt;), the character receives a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Free Attack&lt;/a&gt; against one failed Fighting attack against him. The counterattack takes place immediately(before other hits against the hero on the same &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Action Card&lt;/a&gt;, if any).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.rKaWJ88fa8uLWu24]{Counterattack}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.cLjl0tyTDdhu56R5&quot; data-id=&quot;cLjl0tyTDdhu56R5&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Covering Defense&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;\n You are skilled at protecting yourself and your allies with your shield. When this valiant champion uses the\n &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Defend&lt;/a&gt; maneuver while wielding a shield, he may provide an adjacent ally with the &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Parry&lt;/a&gt; and Cover bonus of his\n shield (in addition to himself).\n &lt;/p&gt;\n&lt;img alt src=&quot;modules/swpf-apg/assets/art/5.webp&quot; /&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.cLjl0tyTDdhu56R5]{Covering Defense}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.OEvrY8QwoIeqb7Gd&quot; data-id=&quot;OEvrY8QwoIeqb7Gd&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Crippling Attack&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-hindrances.Item.oyzPQ6QB7jAJBYw0&quot; data-id=&quot;oyzPQ6QB7jAJBYw0&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-hindrances&quot; data-tooltip=&quot;Hindrance Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Heroic&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Trademark Weapon&lt;/a&gt;&lt;/p&gt;\n&lt;p&gt;\n Whenever the hero gets a raise with his trademark weapon, the target's Pace is halved for five rounds. Against\n creatures with multiple types of movement, the character must choose which movement type to affect. Flying\n creature hit must make an &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; check to remain airborne when crippled.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.OEvrY8QwoIeqb7Gd]{Crippling Attack}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.nOG00RxK4XrM0wUa&quot; data-id=&quot;nOG00RxK4XrM0wUa&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Crossbow Mastery&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Veteran, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Rapid Reload&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.jDTCNQSEVm6VlkVD&quot; data-id=&quot;jDTCNQSEVm6VlkVD&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Shooting&lt;/a&gt; d8+&lt;/p&gt;\n&lt;p&gt;\n The time required for the Pathfinder to reload any crossbow is reduced to a limited free action. Additionally, the\n archer can use his crossbow as a heavy club.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.nOG00RxK4XrM0wUa]{Crossbow Mastery}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;When your Action Card is a Joker, double the total damage of your first successful Athletics (throwing) or Shooting roll this round.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.zgq0kUPqgUcRsGFg]{Dead Shot}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The hero can anticipate attacks or move erratically under fire. Unless the victim of a surprise attack is taken completely unaware, Dodge subtracts 2 from all &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;ranged attacks&lt;/a&gt; made against him. Dodge does &lt;em&gt;not&lt;/em&gt; stack with actual &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;cover&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.w2d3IMUYxHKZkBDj]{Dodge}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.3DHMlLyCBDgC4UmX&quot; data-id=&quot;3DHMlLyCBDgC4UmX&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Eldritch Claws&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Claws&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt; d6+&lt;/p&gt;\n&lt;p&gt;\n The warrior's claws can mimic the effects of adamantine, cold iron, silver, or magic for purposes of Weaknesses\n and Environmental Weaknesses.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.3DHMlLyCBDgC4UmX]{Eldritch Claws}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;When a character withdraws from melee, adjacent attackers get a free &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt; attack against him (see &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Withdrawing From Melee&lt;/a&gt;&lt;/strong&gt;). This is a very dangerous proposition for most, but not your wily champion. When moving away from adjacent foes, one of them (players choice), doesnt get his free Fighting attack.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.XrJ6XCKJyxUZhPhk]{Extraction}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;When performing a &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Test&lt;/a&gt;&lt;/strong&gt; with the Fighting skill, you can choose to make the foe resist with Smarts instead of Agility.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.fO89SdfWw7wu6UC2]{Feint}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.DZVhKapnv7YuBWVb&quot; data-id=&quot;DZVhKapnv7YuBWVb&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Feral Claws&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Claws&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Strength&lt;/a&gt; d6+&lt;/p&gt;\n&lt;p&gt;\n Your claw attacks do greater harm to your enemy. The claws gain +2 AP and their damage die increases one die type.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.DZVhKapnv7YuBWVb]{Feral Claws}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Once per round, as long as hes not &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Stunned&lt;/a&gt;, the hero gets a free Fighting attack against a foe immediately after he moves into &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Reach&lt;/a&gt;. (See Free Attacks &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.YiMezUejstsRXVkW]{First Strike}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The character has trained to fight alongside others, overwhelming their common foe with synchronized strikes and blows. She increases the Gang Up bonus by an additional +1 for herself and her allies. The maximum Gang Up bonus is still +4 no matter how many Formation Fighters stand together.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.MWfB8oi7DO1yiEAy]{Formation Fighter}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The character is skilled and fearless when it comes to running, jumping, swinging, or scampering up walls and obstacles, through crowded city streets, or even swinging through the rigging of a ship.&lt;/p&gt;\n&lt;p&gt;While on foot, she moves at her full Pace in such circumstances and adds +2 to Athletics rolls made to climb or negotiate obstacles as long as there are hand- or footholds she can bound on, bounce off, or swing from.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.VG1lhvwyi3v4oj12]{Free Runner}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;A character with Frenzy rolls a second Fighting die with any one of his standard Fighting attacks for the turn (extra dice from Frenzy cannot be added to &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;limited actions&lt;/a&gt;). The extra die may be allocated to the same or different targets as he sees fit. Resolve each separately.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.RmvFJohlS59hLxJb]{Frenzy}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The bigger they are, the harder they are to kill. At least for most. Your hero knows how to find the weak points in the most massive of foes.&lt;/p&gt;\n&lt;p&gt;He adds +1d6 damage when attacking creatures who are three or more Sizes larger than himself (see &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Size &amp;amp; Scale&lt;/a&gt;&lt;/strong&gt;). A human (Size 0) gets the bonus against a creature of Size 3 or greater.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.jdpbn7upUb00jNQd]{Giant Killer}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;This adventurer has more lives than a herd of cats. He may ignore his Wound penalties when making Vigor rolls to avoid &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03healing0000000&quot; data-id=&quot;03healing0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Bleeding Out&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.t9Jz41rfb9D2wXdT]{Hard To Kill}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;If your Pathfinder is ever “killed,” roll a die. On an odd result, hes dead as usual. On an even roll, hes &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Incapacitated&lt;/a&gt; but somehow escapes death. He may be captured, stripped of all his belongings, or mistakenly left for dead, but he somehow survives.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.8PUMZFC4Ax3nWogK]{Harder To Kill}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.BtEil9XPZbdmff5I&quot; data-id=&quot;BtEil9XPZbdmff5I&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Heroic Defiance&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, Vigor d8+&lt;/p&gt;\n &lt;p&gt;\n You struggle on when others would fall. Once per encounter, the valiant hero may automatically remove the Bound,\n Entangled, Distracted, or Vulnerablecondition.\n &lt;/p&gt;\n&lt;p&gt;The character may spend a Benny to remove these conditions in the same encounter afterwards.&lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.BtEil9XPZbdmff5I]{Heroic Defiance}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n &lt;p&gt;The heros Parry bonus is now +2 and the Gang Up bonus against him is reduced by 2.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.MxrOrJAmJv5IptG5]{Improved Block}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Like &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.rKaWJ88fa8uLWu24&quot; data-id=&quot;rKaWJ88fa8uLWu24&quot;&gt;&lt;i&gt;&lt;/i&gt;Counterattack&lt;/a&gt;, but the hero gets a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Free Attack&lt;/a&gt; against up to three failed attacks each round.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.VXtQsieXWae06ccS]{Improved Counterattack}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The hero adds +2 when evading &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;area effect attacks&lt;/a&gt;. See &lt;strong&gt;Evasion&lt;/strong&gt; &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.rTAflons7rjp0B7u]{Improved Dodge}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Up to three foes (players choice) dont get attacks when your warrior moves out of melee with them.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.iDRHYmmpq6inZQdJ]{Improved Extraction}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Like &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.YiMezUejstsRXVkW&quot; data-id=&quot;YiMezUejstsRXVkW&quot;&gt;&lt;i&gt;&lt;/i&gt;First Strike&lt;/a&gt; but the hero may attack up to three foes each round.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.4R1yhYiySo7HKjfS]{Improved First Strike}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The fighter rolls an extra Fighting die with up to two Fighting attacks in the same turn.&lt;/p&gt;\n&lt;p&gt;Example: A fighter attacks a giant scorpion. He has Improved Frenzy and decides to attack three times (a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Multi-Action&lt;/a&gt; at the usual penalty). He rolls the &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt; skill with an extra die for his first and second attack. The fighter doesnt get the extra die on the third Fighting roll&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.zqlAUmsjveu5Un2a]{Improved Frenzy}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;Like &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.xE4CLoyKtXnwK5Gg&quot; data-id=&quot;xE4CLoyKtXnwK5Gg&quot;&gt;&lt;i&gt;&lt;/i&gt;Level Headed&lt;/a&gt; but the hero draws two additional cards and chooses which to keep.&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.kezvMr1ttnc6fWAq]{Improved Level Headed}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The hero ignores two points of Wound penalties.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.7p8xtmzzbJRL16LZ]{Improved Nerves of Steel}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The shooter may now increase her weapons Rate of Fire by 1 twice in the same turn (via a Multi-Action).&lt;/p&gt;\n&lt;p&gt;Improved Rapid Shot can be used with &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.VtRs0xNaDIgFXNZP&quot; data-id=&quot;VtRs0xNaDIgFXNZP&quot;&gt;&lt;i&gt;&lt;/i&gt;Rapid Reload&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.Rn6CuyVUPXzYAa88]{Improved Rapid Shot}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Like &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.XGeh0rYuDxoOGkpU&quot; data-id=&quot;XGeh0rYuDxoOGkpU&quot;&gt;&lt;i&gt;&lt;/i&gt;Sweep&lt;/a&gt;, but the whirlwind of death may ignore the 2 penalty.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.Y3KyYJ4YRDkCB2U1]{Improved Sweep}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;As &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.4LWGJNrxV2alySZb&quot; data-id=&quot;4LWGJNrxV2alySZb&quot;&gt;&lt;i&gt;&lt;/i&gt;Trademark Weapon&lt;/a&gt; but the bonuses when using the weapon increase to +2.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.vJpkMdWjs2SX4KaE]{Improved Trademark Weapon}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Heroes often find themselves &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt; with pieces of equipment or furnishings not designed for combat. A brawler with this Edge has a knack for using such improvised weapons. He ignores the usual 2 penalty when wielding them. See &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt; for details on &lt;strong&gt;Improvised Weapons&lt;/strong&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.1gOsOI9v5izUt04M]{Improvisational Fighter}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The hero can shrug off even extreme blows. He adds +2 to Soak rolls and Vigor rolls to avoid &lt;strong&gt;Knockout Blows&lt;/strong&gt; (see &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;The Drop&lt;/a&gt;).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.zVoNOuMMHsKIO0JL]{Iron Jaw}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;This hero hates losing. He gets a free reroll in any opposed Test he initiates.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.XKTL02TGXzStIF88]{Killer Instinct}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Fighters who can keep their cool when everyone else is running for &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;cover&lt;/a&gt; make deadly combatants. A hero with this Edge draws an additional &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Action Card&lt;/a&gt; in combat and chooses which to use.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.xE4CLoyKtXnwK5Gg]{Level Headed}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The hero is a natural with ranged weapons. If she doesnt move in a turn and fires no more than a Rate of Fire of 1 as her first action, she may add +1 to an Athletics (throwing) or Shooting roll, or ignore up to 2 points of penalties from &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Called Shots&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Cover&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Range&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Scale&lt;/a&gt;, or &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.GeDnFT7We5cDDrJd&quot; data-id=&quot;GeDnFT7We5cDDrJd&quot;&gt;&lt;i&gt;&lt;/i&gt;Speed&lt;/a&gt;. This is a lesser version of the &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Aim&lt;/a&gt; maneuver and does not stack with it. Marksman doesnt apply to additional attacks after the first in a turn, including those fired with the Rapid Shot Edge or similar abilities.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.DJMclkgdXtW5FXPC]{Marksman}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;If your Action Card is a Joker, double the damage of your first successful Fighting attack this round.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.e0LjKvFKcU3NMddo]{Mighty Blow}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.C5LJliPL5Y3mwj6l&quot; data-id=&quot;C5LJliPL5Y3mwj6l&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Missile Shield&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Veteran&lt;/p&gt;\n&lt;p&gt;\n You are skilled at deflecting ranged attacks with your shield. The hero must be using a shield to benefit from\n this Edge. When he is hit with a ranged attack (not including spell effects or ranged Heavy &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore06magici.JournalEntryPage.06magicitems0000&quot;&gt;&lt;i&gt;&lt;/i&gt;Weapons&lt;/a&gt;), he may apply\n the shield's &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Parry&lt;/a&gt; bonus to his Toughness. The character must be aware of the attack for this Edge to take effect.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.C5LJliPL5Y3mwj6l]{Missile Shield}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.k6p4XAUS1Agd8yuB&quot; data-id=&quot;k6p4XAUS1Agd8yuB&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Mounted Shield&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;\n Your defensive tactics defend both you and your mount. When mounted, the horseman may add his shield bonuses\n (against both ranged and melee attacks) to his mount's defenses.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.k6p4XAUS1Agd8yuB]{Mounted Shield}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Your hero has learned to fight on through the most intense pain. He may ignore 1 point of Wound penalties.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.AwFzxVfj4gZcREwh]{Nerves of Steel}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;When this killer spends a Benny to reroll damage, he adds +2 to his final total.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.xU2ygUYpIZfDSU76]{No Mercy}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.AGSHKBZR5wa6NyrQ&quot; data-id=&quot;AGSHKBZR5wa6NyrQ&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Point Blank Master&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Veteran, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.jDTCNQSEVm6VlkVD&quot; data-id=&quot;jDTCNQSEVm6VlkVD&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Shooting&lt;/a&gt; d10+&lt;/p&gt;\n&lt;p&gt;\n The archer has learned to fire his ranged weapon even in close combat. He may fire any personal ranged weapon in\n melee, and uses the standard Target Number of 4 as the base rather than the opponent's &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Parry&lt;/a&gt;.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.AGSHKBZR5wa6NyrQ]{Point Blank Master}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The warrior reduces the Reload value of a ranged weapon by 1. See &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Reload&lt;/a&gt;&lt;/strong&gt;. This is most often taken for archers using crossbows with a Reload of 1 or 2. Weapons with Reload 1 may be reloaded as a free action with this Edge.&lt;/p&gt;\n&lt;p&gt;A character with this Edge may use Rapid Shot with a weapon if its Reload value has been reduced to a free action.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.VtRs0xNaDIgFXNZP]{Rapid Reload}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The shooter is practiced at taking quick and accurate shots. When shes armed with a weapon that can be &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Reloaded&lt;/a&gt; as a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;free action&lt;/a&gt;, and has enough arrows to do so, she may increase her weapons &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Rate of Fire&lt;/a&gt; by 1 for any one of her &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.jDTCNQSEVm6VlkVD&quot; data-id=&quot;jDTCNQSEVm6VlkVD&quot;&gt;&lt;i&gt;&lt;/i&gt;Shooting&lt;/a&gt; attacks that turn.&lt;/p&gt;\n&lt;p&gt;Rapid Shot may be used with &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.VtRs0xNaDIgFXNZP&quot; data-id=&quot;VtRs0xNaDIgFXNZP&quot;&gt;&lt;i&gt;&lt;/i&gt;Rapid Reload&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.NT6OEvTz2s52jASa]{Rapid Shot}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.uuvS3kG0M0keuyY2&quot; data-id=&quot;uuvS3kG0M0keuyY2&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Rending Claws&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-hindrances.Item.oyzPQ6QB7jAJBYw0&quot; data-id=&quot;oyzPQ6QB7jAJBYw0&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-hindrances&quot; data-tooltip=&quot;Hindrance Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Heroic&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.DZVhKapnv7YuBWVb&quot; data-id=&quot;DZVhKapnv7YuBWVb&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Feral Claws&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Strength&lt;/a&gt; d8+&lt;/p&gt;\n &lt;p&gt;The savage hero's claws cause &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Rending&lt;/a&gt; damage.&lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.uuvS3kG0M0keuyY2]{Rending Claws}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.vNzcKWnpBEz0TWdi&quot; data-id=&quot;vNzcKWnpBEz0TWdi&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Shadow Strike&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Veteran, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.2VzQiHp8DvNql7Br&quot;&gt;&lt;i&gt;&lt;/i&gt;Sneak Attack&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt; d6+&lt;/p&gt;\n&lt;p&gt;\n The scoundrel can use her sneak attack while in Dim, Dark, or Pitch Darkness &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Illumination&lt;/a&gt; even if her target is\n not\n Vulnerableand she does not have &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;The Drop&lt;/a&gt;.\n &lt;/p&gt;\n&lt;img alt src=&quot;modules/swpf-apg/assets/art/Cavalier_final.webp&quot; style=&quot;shape-outside:url(&amp;quot;modules/swpf-apg/assets/art/Cavalier_final.webp&amp;quot;)&quot; /&gt;\n&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.ORabxHcZ7RiUsMgA&quot; data-id=&quot;ORabxHcZ7RiUsMgA&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Touch of Serenity&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, Spirit d8+, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.B2o1m8voueuGG7cP&quot;&gt;&lt;i&gt;&lt;/i&gt;Unarmed Strike&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt; d8+&lt;/p&gt;\n&lt;p&gt;\n With a single touch you can reduce the threat of even the most savage of foes. Once per encounter, after making a\n successful &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt; attack, the warrior may forfeit damage and all other effects to cause a state of temporary\n serenity in his foe. Until the end of the character's next turn, the target cannot take any hostile actions\n (offensive spells, attacks, Tests, etc.). This also ends the target's &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary-abilities.Item.zLXpnsmT1MHWQkbJ&quot; data-id=&quot;zLXpnsmT1MHWQkbJ&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-bestiary.swpf-bestiary-abilities&quot; data-tooltip=&quot;Ability Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Rage&lt;/a&gt; if he has that &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-abilities.0&quot;&gt;&lt;i&gt;&lt;/i&gt;ability&lt;/a&gt;.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.vNzcKWnpBEz0TWdi]{Shadow Strike}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Firing from the back of a horse or moving platform is tricky business, but your adventurer has figured it out. She ignores the &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Unstable Platform&lt;/a&gt;&lt;/strong&gt; penalty.&lt;/p&gt;\n&lt;p&gt;This also helps when running, reducing the usual penalty from 2 to 1 (see &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Movement&lt;/a&gt;&lt;/strong&gt;).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.yUODOrFEErmqMwEO]{Steady Hands}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Some heroes are able to face down multiple enemies at once.&lt;/p&gt;\n&lt;p&gt;As a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;limited action&lt;/a&gt;, Sweep allows a character to make a single Fighting attack with a two-handed weapon and apply it against all targets in his &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Reach&lt;/a&gt; at a 2 penalty (friends and foes alike). Resolve damage separately for each enemy thats hit.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; Some creatures have the Sweep Edge even though they don't have two handed weapons. In their case their size, lanky limbs, or other advantages allow them to make Sweep attacks.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.XGeh0rYuDxoOGkpU]{Sweep}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;h3&gt;Touch of Serenity&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, Spirit d8+, Unarmed Strike, Fighting d8+&lt;/p&gt;\n&lt;p&gt;\n With a single touch you can reduce the threat of even the most savage of foes. Once per encounter, after making a\n successful Fighting attack, the warrior may forfeit damage and all other effects to cause a state of temporary\n serenity in his foe. Until the end of the character's next turn, the target cannot take any hostile actions\n (offensive spells, attacks, Tests, etc.). This also ends the target's Rage if he has that ability.\n &lt;/p&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.ORabxHcZ7RiUsMgA]{Touch of Serenity}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The hero knows one unique weapon (Excalibur, Old Betsy, Sting) like the back of his hand. When using it, he adds +1 to his &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; (throwing), &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt;, or &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.jDTCNQSEVm6VlkVD&quot; data-id=&quot;jDTCNQSEVm6VlkVD&quot;&gt;&lt;i&gt;&lt;/i&gt;Shooting&lt;/a&gt; rolls, and +1 to Parry when readied (even if its a ranged weapon).&lt;/p&gt;\n&lt;p&gt;A fighter can take this Edge multiple times, applying it to a different weapon each time. If a Trademark Weapon is lost, he can replace it but the benefits dont kick in for a few days (however long the GM feels is dramatically appropriate).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.4LWGJNrxV2alySZb]{Trademark Weapon}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.Dbp1WAA99VYnzam5&quot; data-id=&quot;Dbp1WAA99VYnzam5&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Tripping Strike&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt; d8+&lt;/p&gt;\n&lt;p&gt;\n The force of this brute's blows brings opponents to their knees. A target &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03combat00000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt; or Wounded by this warrior's\n attack is also knocked prone.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.Dbp1WAA99VYnzam5]{Tripping Strike}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;If a character makes an attack with one action and another from a different hand in a later action, the second attack doesnt inflict a Multi-Action penalty. The &lt;strong&gt;Off-Hand&lt;/strong&gt; penalty still applies unless hes &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.r3rY5DhPDZMr4znL&quot; data-id=&quot;r3rY5DhPDZMr4znL&quot;&gt;&lt;i&gt;&lt;/i&gt;Ambidextrous&lt;/a&gt;, however.&lt;/p&gt;\n&lt;p&gt;The character can choose to make a &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.jDTCNQSEVm6VlkVD&quot; data-id=&quot;jDTCNQSEVm6VlkVD&quot;&gt;&lt;i&gt;&lt;/i&gt;Shooting&lt;/a&gt; attack with each hand, an &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; (throwing) attack with each hand, or a combination of these, depending on the readied weapons.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.CPvldw1IDmzQyMJJ]{Two-Weapon Fighting}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.5NXFas8zAeSJM82v&quot; data-id=&quot;5NXFas8zAeSJM82v&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Under and Over&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Novice, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Size&lt;/a&gt; 1 or smaller, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; d8+&lt;/p&gt;\n&lt;p&gt;\n You can slip under your enemies' strikes to keep them off balance. If an enemy at least three Sizes larger than\n your hero misses with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt; roll, it must make an Agility roll at 2 or be Vulnerableand fall\n prone.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.5NXFas8zAeSJM82v]{Under and Over}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Leadership Edges</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Command is the basic ability to give clear instructions and support to allies in the thick of battle. Extras in Command Range add +1 to their Spirit or Vigor rolls when attempting to recover from being Shaken or Stunned, respectively.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.c9YrPsVZG9iFoxvB]{Command}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;A booming voice, effective commands, natural charisma, or simple training results in a much more effective combat element. A hero with this Edge has a Command Range of 10″ (20 yards).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.z23KeOrxn3hdwsu8]{Command Presence}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;A simple phrase uttered by a great leader can sometimes have momentous results. A commander with this ability can inspire his troops to bloody fervor.&lt;/p&gt;\n&lt;p&gt;Extras in range add +1 to their Fighting damage rolls.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.abm06sg6FHkm6yJ4]{Fervor}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Hold the Line strengthens the will of any Extras under the heros command, adding +1 to their Toughness.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.hK33h7R669CCzn1R]{Hold the Line!}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Exceptional leaders inspire those around them to great feats of valor and determination. As a limited action, the hero may roll his Battle skill to Support one type of Trait roll, and apply it to &lt;em&gt;all&lt;/em&gt; allied Extras in Command Range. A leader could Support all &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.jDTCNQSEVm6VlkVD&quot; data-id=&quot;jDTCNQSEVm6VlkVD&quot;&gt;&lt;i&gt;&lt;/i&gt;Shooting&lt;/a&gt; attacks in range, for example.&lt;/p&gt;\n&lt;p&gt;Bonuses from this Edge can't stack with others.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.EEP1vbBFrtGmAugR]{Inspire}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The Tactician now gets a total of two extra Action Cards to distribute each round.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.Aa8S9H6ry1fzyYKw]{Master Tactician}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;This leader has proven herself time and time again, gaining the respect of all those who fight by her side.&lt;/p&gt;\n&lt;p&gt;Any Leadership Edge that says it applies only to Extras now applies to Wild Cards (including the player characters) as well.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.N6s7e8aIXRBxTYlV]{Natural Leader}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The commander has a natural grasp of small unit tactics and can take advantage of rapidly changing situations.&lt;/p&gt;\n&lt;p&gt;A Tactician is dealt an extra Action Card each round of combat— kept separate from his own cards. At the start of the round, he may discard it or give it to any one allied Extra in Command Range. The player or GM controlling the receiving character can decide whether to accept and replace her current Action Card, or discard it.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Surprise:&lt;/strong&gt; Tacticians dont get their extra card if Surprised, but they can give it to an ally whos Surprised if they like!&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.wpe4buM5xeYVlILm]{Tactician}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.dLTV3cl8ODCEqAxb&quot; data-id=&quot;dLTV3cl8ODCEqAxb&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Team Up&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Veteran, Smarts d8+, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Command&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Natural Leader&lt;/a&gt;&lt;/p&gt;\n&lt;p&gt;\n This tactical master makes his allies more efficient. Once per turn, he may choose a character in &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Command&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Range&lt;/a&gt; to\n take an additional limited action or limited free action on their next turn. This doesn't increase the number of\n actions a character can take.\n &lt;/p&gt;\n&lt;img alt src=&quot;modules/swpf-apg/assets/art/6.webp&quot; /&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.dLTV3cl8ODCEqAxb]{Team Up}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Legendary Edges</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.ojzvTNAppdELRhF3&quot; data-id=&quot;ojzvTNAppdELRhF3&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Deadly Performance&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Wild Card, Legendary, at least two &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Bard&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Edges&lt;/a&gt;&lt;/p&gt;\n &lt;p&gt;The bard can use his &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.eJTv9QMGW7G52szZ&quot; data-id=&quot;eJTv9QMGW7G52szZ&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Performance&lt;/a&gt; to Incapacitate a foe from extreme joy or sorrow.&lt;/p&gt;\n&lt;p&gt;\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.ojzvTNAppdELRhF3&quot; data-id=&quot;ojzvTNAppdELRhF3&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Deadly Performance&lt;/a&gt; may only be attempted once per encounter. The target must be able to see, hear, and understand\n the bard and be within 5&quot; (10 yards).\n &lt;/p&gt;\n&lt;p&gt;\n When he decides to unleash his deadly display, he makes a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.eJTv9QMGW7G52szZ&quot; data-id=&quot;eJTv9QMGW7G52szZ&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-tooltip=&quot;Skill Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Performance&lt;/a&gt; roll opposed by the target's Spirit. If the\n victim resists, he's &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Stunned&lt;/a&gt; and is immune to any &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.ojzvTNAppdELRhF3&quot; data-id=&quot;ojzvTNAppdELRhF3&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Deadly Performance&lt;/a&gt; for the next 24 hours. If the victim loses,\n he's stricken by the last jest, unearthly song, or heart-breaking ballad and Incapacitated.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.ojzvTNAppdELRhF3]{Deadly Performance}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;As the &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.5oWOTRtwKgIn6Wij&quot; data-id=&quot;5oWOTRtwKgIn6Wij&quot;&gt;&lt;i&gt;&lt;/i&gt;Professional&lt;/a&gt; Edge, increasing the &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traits00000000&quot; data-id=&quot;01traits00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Trait&lt;/a&gt; and its limit one additional step.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.NjHwYavVSRoqtkwq]{Expert}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Each time this Edge is chosen, five followers come to fight by the heros side. If any are lost, others eventually take their place (how long is up to the GM and the circumstances).&lt;/p&gt;\n&lt;p&gt;Followers must be cared for and generally want a share of whatever loot, treasure, or other rewards the hero acquires. Otherwise, they are completely dedicated to their task. They wont throw their lives away but are willing to risk them repeatedly in his service.&lt;/p&gt;\n&lt;p&gt;Use the &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.BaN9CIWEGggF3KHy&quot; data-id=&quot;BaN9CIWEGggF3KHy&quot;&gt;&lt;i&gt;&lt;/i&gt;Soldier&lt;/a&gt;&lt;/strong&gt; profile for the followers. A hero may outfit her allies as she sees fit. Use the &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04allies00000000&quot; data-id=&quot;04allies00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Allies&lt;/a&gt;&lt;/strong&gt; rules to give them distinctive personalities if desired.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.zBglfJ3dySdmE91t]{Followers}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.TLEtUXIkxAa6q0Xa&quot; data-id=&quot;TLEtUXIkxAa6q0Xa&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Holy Champion&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Wild Card, Legendary, at least two &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Paladin&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Edges&lt;/a&gt;&lt;/p&gt;\n &lt;p&gt;The paladin becomes a conduit for the raw fury of her god. She gains +2 Toughness.&lt;/p&gt;\n&lt;p&gt;\n Whenever she uses &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.MsY93aryHkMWiYmW&quot;&gt;&lt;i&gt;&lt;/i&gt;Smite Evil&lt;/a&gt; and successfully strikes an Evil &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.1UhmVSoZvT8oHGG1&quot; data-id=&quot;1UhmVSoZvT8oHGG1&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-tooltip=&quot;Ability Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Outsider&lt;/a&gt;, she can choose to have the target be\n subject to &lt;em&gt;banish&lt;/em&gt;, using the attack roll as the arcane skill total. After the &lt;em&gt;banish&lt;/em&gt; and damage\n from the attack are resolved, the &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.MsY93aryHkMWiYmW&quot;&gt;&lt;i&gt;&lt;/i&gt;Smite Evil&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-abilities.0&quot;&gt;&lt;i&gt;&lt;/i&gt;ability&lt;/a&gt; immediately ends (even if the foe was not &lt;em&gt;banished&lt;/em&gt;).\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.TLEtUXIkxAa6q0Xa]{Holy Champion}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.0W28HqYIjXLro34x&quot; data-id=&quot;0W28HqYIjXLro34x&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Home Ground&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Wild Card, Legendary, at least two &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Druid&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Edges&lt;/a&gt;, Spirit d8+&lt;/p&gt;\n&lt;p&gt;\n The druid knows every tree, deer, blade of grass, and scuttling beetle of her home. She selects a specific area\n relevant to the campaign, such as a specific forest, valley, mountain, bay, lake, or coastline (generally a few\n dozen square miles or so).\n &lt;/p&gt;\n&lt;p&gt;\n Once per encounter, while within her &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.0W28HqYIjXLro34x&quot; data-id=&quot;0W28HqYIjXLro34x&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Home Ground&lt;/a&gt;, the druid may spend a Benny to recover &lt;em&gt;all&lt;/em&gt; her Power\n Points.\n &lt;/p&gt;\n&lt;p&gt;\n The druid also has a sense of her home, no matter how distant she may be. By concentrating for ten minutes, she\n may ask three questions about the current, observable state of her homeland.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.0W28HqYIjXLro34x]{Home Ground}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;p&gt;The characters Wild Die increases to a d10 when rolling the selected &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.NjHwYavVSRoqtkwq&quot; data-id=&quot;NjHwYavVSRoqtkwq&quot;&gt;&lt;i&gt;&lt;/i&gt;Expert&lt;/a&gt; Trait.&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.SRZsBxD0sYdqI1um]{Master}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Increase the heros &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01makingcharac00&quot; data-id=&quot;01makingcharac00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Parry&lt;/a&gt; an additional +1 and his &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt; bonus damage die is now a d10.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.m5EUtdi7DjR4U2lp]{Master of Arms}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.QzTzqY7NDsnaz82x&quot; data-id=&quot;QzTzqY7NDsnaz82x&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Master Strike&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Wild Card, Legendary, at least two &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Rogue&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Edges&lt;/a&gt;&lt;/p&gt;\n &lt;p&gt;\n The rogue is incredibly deadly when using her sneak attack. Each time an attack causes at least one &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03combat00000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Wound&lt;/a&gt;, the\n rogue may declare one of the effects below, which occurs immediately unless the victim succeeds at a Vigor roll.\n &lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;Put the victim to sleep for 1d4 hours&lt;/li&gt;\n&lt;li&gt;Paralyze the victim&lt;/li&gt;\n&lt;li&gt;Slay the victim&lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.QzTzqY7NDsnaz82x]{Master Strike}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.eHSRVyNRIyXwoEkA&quot; data-id=&quot;eHSRVyNRIyXwoEkA&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Mythic Slayer&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Wild Card, Legendary&lt;/p&gt;\n &lt;p&gt;\n The legendary hero has become the avatar of death. She ignores the &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Unstoppable&lt;/a&gt; Ability whenever her Action Card is\n a face card. Whenever she's dealt a Joker, opponents cannot make Soak rolls against her attacks!\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.eHSRVyNRIyXwoEkA]{Mythic Slayer}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.TsvbOiUMzarhaDXJ&quot; data-id=&quot;TsvbOiUMzarhaDXJ&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Perfect Body&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Wild Card, Legendary, at least two &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Monk&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Edges&lt;/a&gt;&lt;/p&gt;\n &lt;p&gt;\n The monk becomes a magical creature. He is forevermore treated as an &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.1UhmVSoZvT8oHGG1&quot; data-id=&quot;1UhmVSoZvT8oHGG1&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-tooltip=&quot;Ability Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Outsider&lt;/a&gt; rather than a Humanoid (or whatever\n the monks creature type was), can speak all languages, and gains +4 Toughness against nonmagical attacks.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.TsvbOiUMzarhaDXJ]{Perfect Body}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The character is an expert at a particular skill or attribute (his choice). This increases the &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traits00000000&quot; data-id=&quot;01traits00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Trait&lt;/a&gt; and its limit one step (a d12+1 becomes a d12+2, for example). This Edge may be selected once per Trait.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.5oWOTRtwKgIn6Wij]{Professional}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.Yh0cuOSBznTxBhsN&quot; data-id=&quot;Yh0cuOSBznTxBhsN&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Seen It Before&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Wild Card, Legendary, at least two &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Ranger&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Edges&lt;/a&gt;&lt;/p&gt;\n &lt;p&gt;\n The ranger adds +4 to Evade, resist, or recover from any of his &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.5Of9SZShsZ1mtQEP&quot;&gt;&lt;i&gt;&lt;/i&gt;Favored Enemy&lt;/a&gt;'s powers or abilities. The power\n must be able to be resisted or recovered from (such as &lt;em&gt;blind &lt;/em&gt;or &lt;em&gt;entangle&lt;/em&gt;).\n &lt;/p&gt;\n&lt;p&gt;It doesn't affect secondary effects, such as being &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03combat00000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt; by a creature's attack.&lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.Yh0cuOSBznTxBhsN]{Seen It Before}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;A character who triumphs over evil time and time again becomes an inspiration to others. Eventually, one of these young crusaders may attempt to join the hero in his epic quests.&lt;/p&gt;\n&lt;p&gt;The hero gains a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01advancement000&quot; data-id=&quot;01advancement000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Novice Rank&lt;/a&gt; sidekick. The sidekick is a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wild Card&lt;/a&gt;, starts each session with two &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Bennies&lt;/a&gt;, may &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01advancement000&quot; data-id=&quot;01advancement000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Advance&lt;/a&gt;, and has abilities that complement his mentor. The player character controls his sidekick just like any other ally, though he may occasionally cause trouble by getting captured, running into danger when hes not supposed to, and so on. The player should be prepared for his Edge to occasionally become a Hindrance!&lt;/p&gt;\n&lt;p&gt;If the sidekick dies, he isnt replaced unless the hero chooses this Edge again. Fortunately, heroes may always spend Bennies for their sidekicks as if she had the &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.ljiSWdSDr7uGEpJM&quot; data-id=&quot;ljiSWdSDr7uGEpJM&quot;&gt;&lt;i&gt;&lt;/i&gt;Common Bond&lt;/a&gt; Edge. Sidekicks must actually take that Edge to do the same for their mentors.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.4NygqxU06yThFcjZ]{Sidekick}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Your character keeps going when others fall. She can take four &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wounds&lt;/a&gt; before shes &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Incapacitated&lt;/a&gt; (her maximum Wound penalty is still 3).&lt;/p&gt;\n&lt;p&gt; &lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.Mz5oVh0h3VpyziGB]{Tough As Nails}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The hero can take up to five &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wounds&lt;/a&gt; before shes &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Incapacitated&lt;/a&gt;! Her maximum Wound penalty is still 3.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.OxZURcQq3vWvDCaW]{Tougher Than Nails}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.FI5pSIBiK3uxlmd6&quot; data-id=&quot;FI5pSIBiK3uxlmd6&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Unique Bloodline&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Wild Card, Legendary, at least two &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Sorcerer&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Edges&lt;/a&gt;&lt;/p&gt;\n &lt;p&gt;\n The sorcerers blood grows wild and strange, becoming less about her ancestors and more about her own eccentric\n personality. The sorcerer selects a bloodline she does not already have and gains its benefits and the benefits of\n its advanced bloodline.\n &lt;/p&gt;\n&lt;p&gt;\n It's possible for a sorcerer with the &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.YDJo5IDTVtJjrDy6&quot; data-id=&quot;YDJo5IDTVtJjrDy6&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Crossblooded&lt;/a&gt; Edge and &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.FI5pSIBiK3uxlmd6&quot; data-id=&quot;FI5pSIBiK3uxlmd6&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Unique Bloodline&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Edges&lt;/a&gt; to have three advanced\n bloodlines total.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.FI5pSIBiK3uxlmd6]{Unique Bloodline}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.v8gocgZ0gVkxpVGj&quot; data-id=&quot;v8gocgZ0gVkxpVGj&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Unstoppable Rage&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Wild Card, Legendary, at least two &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Barbarian&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Edges&lt;/a&gt;&lt;/p&gt;\n &lt;p&gt;\n Nothing can kill the barbarian, though not for lack of trying. While the barbarian rages, she has the &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Unstoppable&lt;/a&gt;\n &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-abilities.0&quot;&gt;&lt;i&gt;&lt;/i&gt;ability&lt;/a&gt;.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.v8gocgZ0gVkxpVGj]{Unstoppable Rage}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.nouUiJDafcJcVyuq&quot; data-id=&quot;nouUiJDafcJcVyuq&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Veteran of Endless War&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Wild Card, Legendary, at least two &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighter&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Edges&lt;/a&gt;&lt;/p&gt;\n &lt;p&gt;\n The fighter has seen more combat then an entire regiment of soldiers. Enemies gain no benefit for making a Wild\n Attack against her. However, they are still Vulnerableif they &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Wild Attack&lt;/a&gt; the fighter.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.nouUiJDafcJcVyuq]{Veteran of Endless War}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The warrior increases his &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01makingcharac00&quot; data-id=&quot;01makingcharac00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Parry&lt;/a&gt; by +1 and the bonus damage die for &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt; rolls is a d8 instead of a d6 (see &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Bonus Damage&lt;/a&gt;&lt;/strong&gt;). He must be armed to gain these benefits, but this includes the &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.Martial Artist&quot;&gt;&lt;i&gt;&lt;/i&gt;Martial Artist&lt;/a&gt; Edge, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore08bestia.JournalEntryPage.08specialabili00&quot; data-id=&quot;08specialabili00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;claws&lt;/a&gt;, or other abilities that count as weapons.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.OMDVov1pN0bRhb1R]{Weapon Master}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.7Zs4GeiXjy559E0B&quot; data-id=&quot;7Zs4GeiXjy559E0B&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Well Prepared&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Wild Card, Legendary, at least two &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Wizard&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Edges&lt;/a&gt;&lt;/p&gt;\n &lt;p&gt;\n The wizard may activate a power that can normally be cast as an action as a limited free action. This costs an\n additional Power Point, but not only allows the wizard to cast a spell each round without incurring a Multi-Action\n penalty, she may also cast it while &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03combat00000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt; or affected by some other condition that only allows free actions.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.7Zs4GeiXjy559E0B]{Well Prepared}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Power Edges</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Your Armor Interference counts as one level higher (so a character increasing their Armor Interference (Any) to (Light) could wear Light armor with no penalty).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.wbRwQxTfWU0hhxz6]{Arcane Armor}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Those who tangle with supernatural forces sometimes find ways to imbue powers into items. They may turn an ordinary blade into a magic sword, grant powerful potions to their friends, or even bless holy relics with divine grace.&lt;/p&gt;\n&lt;p&gt;Artificers can create &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05arcanedevice00&quot; data-id=&quot;05arcanedevice00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Arcane Devices&lt;/a&gt;&lt;/strong&gt; and give them to their allies. Where possible, the device reflects the forgers background. A bards Arcane Devices are works of art, such as a singing sword, a magical instrument, an epic poem, etc.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.WqZwiSrq24GV0oxP]{Artificer}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.OyCiHul14cA6Xa1T&quot; data-id=&quot;OyCiHul14cA6Xa1T&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Bouncing Spells&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Veteran, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Arcane&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Background&lt;/a&gt; (Any)&lt;/p&gt;\n&lt;p&gt;\n Whenever a character with this Edge successfully casts a power at a single target and the enemy resists it or is\n Immune to it, she may spend two &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Points&lt;/a&gt; to choose another target in &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Range&lt;/a&gt; instead. This Edge can only be used\n once per casting.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.OyCiHul14cA6Xa1T]{Bouncing Spells}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;When the character gets a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; on her arcane skill roll (or roll to activate or use an &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05arcanedevice00&quot; data-id=&quot;05arcanedevice00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;arcane device&lt;/a&gt;), she reduces its &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Point&lt;/a&gt; cost by 1. This &lt;em&gt;can&lt;/em&gt; take it to 0.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.8pOj0v9DhDrfXNpK]{Channeling}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Through training and focus, the caster is extremely efficient in channeling arcane forces. The base Duration of any non-Instant power is doubled. This includes maintaining powers as well.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.sBtZIjNiol0AMUPK]{Concentration}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.aDeo2rjEwXqPmNhJ&quot; data-id=&quot;aDeo2rjEwXqPmNhJ&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Disruptive Spells&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Arcane&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Background&lt;/a&gt; (Any)&lt;/p&gt;\n&lt;p&gt;The magical energies from your powers cling to enemies, interfering with their innate abilities.&lt;/p&gt;\n&lt;p&gt;\n Targets affected by one of this spellcaster's powers must make a successful Smarts roll to activate any of their\n &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Innate Powers&lt;/a&gt; or Mystic &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore05powers.JournalEntryPage.05powers00000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Powers&lt;/a&gt; (rather than the power activating automatically). This effect lasts until the end\n of the target's next turn.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.aDeo2rjEwXqPmNhJ]{Disruptive Spells}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Believers face grave dangers in service to their divine patrons. To survive such hardships, the forces of good (or evil) grant miracles and the ability to turn their favor into supernatural protection.&lt;/p&gt;\n&lt;p&gt;After making a Soak roll, the chosen may add +1 to the total for each Power Point spent, to a maximum of +4.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.eQ77r5FwEsfjvI5q]{Holy/Unholy Warrior}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;An arcane character may learn two new powers by choosing this Edge (which may be taken multiple times). He may choose from any powers of his Rank or lower normally available to his particular Arcane Background (see differences in &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01edges000000000&quot; data-id=&quot;01edges000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Edges&lt;/a&gt;). A character can add a new &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05trappings00000&quot; data-id=&quot;05trappings00000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Trapping&lt;/a&gt; on a power she already has instead of gaining a new one. She might add an ice Trapping to her existing fire bolt, for example, so she could switch between ice and fire Trappings freely. If a wizard takes this Edge, he may choose to learn two powers, as usual, plus a bonus third power, if he has discovered one contained in spellbooks or scrolls he has acquired. The wizard transcribes all three new powers into his spellbook and the original scrolls or spellbooks from which he gleaned his knowledge are added to his repository of notes and research in case he has to make a replacement spellbook in the future.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.udBESbsGPNcbXo5E]{New Powers}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Wizards, sorcerers, and other arcane types always want more power. This Edge grants them an additional 5 Power Points. Power Points may be selected more than once, but only once per Rank. It may be taken as often as desired at Legendary Rank, but each grants only 2 additional points.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.dBOAC3XYAL0MRF3U]{Power Points}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The character recovers 10 Power Points when his Action Card is a Joker. This may not exceed his usual limit.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.wj8iMw437WqSqnr8]{Power Surge}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Once per day, Soul Drain allows a character to take a level of Fatigue to recover up to five Power Points as a limited free action. Or she can take two levels of Fatigue (Exhaustion) to recover up to 10 Power Points. She cannot render herself &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Incapacitated&lt;/a&gt; in this way.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.QcbBX7t12GhcsekX]{Soul Drain}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Professional Edges</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Aces are pilots and drivers who have a special affinity with their vehicle. They ignore two points of penalties to any &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.tqr0sagZNvAfqIIq&quot; data-id=&quot;tqr0sagZNvAfqIIq&quot;&gt;&lt;i&gt;&lt;/i&gt;Boating&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.kdoUKnIeOkB0swn2&quot; data-id=&quot;kdoUKnIeOkB0swn2&quot;&gt;&lt;i&gt;&lt;/i&gt;Driving&lt;/a&gt;, or &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.JqkDkL6S4PV83DqN&quot; data-id=&quot;JqkDkL6S4PV83DqN&quot;&gt;&lt;i&gt;&lt;/i&gt;Piloting&lt;/a&gt; roll, and may spend Bennies to Soak damage for any vehicle they control or command, using the appropriate Boating, Driving, or Piloting skill instead of Vigor. Each success and raise negates a Wound.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.oCCnPIVWzo1IDPdU]{Ace}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The Acrobat gets one free reroll on Athletics totals that involve balance, tumbling, or grappling. It doesnt affect rolls to interrupt actions, climb, swim, or throw.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.RJtYc4UYWYIeUfHY]{Acrobat}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Whether its on the back of fast horse or other more exotic mount, this hero feels more at home in the saddle than on her own two feet.&lt;/p&gt;\n&lt;p&gt;The Edge grants the hero one free reroll on all Riding rolls and increases her mounts Pace by 2 and its running die one step.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.j3NhxhStAnjgVyau]{Born in the Saddle}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The tumbler leaps quickly about so that attacks against her are made at 1 as long as shes aware of the attack, can reasonably move about, and isnt suffering any Encumbrance or Minimum Strength penalties.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.nDpzdDYjjc69iAOP]{Combat Acrobat}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The hero is a natural with mechanical contraptions. She adds +2 to Repair rolls, and with a raise, halves the time normally required to fix something. This means if a particular Repair job says a raise repairs it in half the time, a &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.t8bLlSANXMgvOyJM&quot; data-id=&quot;t8bLlSANXMgvOyJM&quot;&gt;&lt;i&gt;&lt;/i&gt;Fix It&lt;/a&gt; can finish the job in one-quarter the time with a raise.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.t8bLlSANXMgvOyJM]{Fix It}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Investigators spend a great deal of time in vast libraries researching ancient legends, working the streets, or deducing Golarions greatest mysteries. They add +2 to Academics or &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox&quot; data-id=&quot;vCgljdLs3PT0YUox&quot;&gt;&lt;i&gt;&lt;/i&gt;Notice&lt;/a&gt; rolls made to sift through information, sift through stacks of papers, look through shelves of books for something of note, or spy obscured items from piles of junk or debris.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.qRrwFBQUoGOyP6PE]{Investigator}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Through advanced schooling, book-learning, or just amazing intuitive perception, your hero has a talent for picking up skills on the fly. Theres little she cant figure out given a little time and a dash of luck.&lt;/p&gt;\n&lt;p&gt;The character makes a Smarts roll as an action after observing or studying some subject. She gains a d4 in the relevant skill with success, or d6 with a raise. She may try again after an hour of study, trial and effort, or immersion if she fails or wants to try for a raise. This lasts until the character attempts to learn a different subject, whether shes successful or not.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.6AC9Z7FTCvUNFWzX]{Jack-Of-All-Trades}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Learned professors, devoted students, and amateur enthusiasts spend great amounts of time and energy studying particular subjects. They become experts in these fields, and rarely fail to answer questions in their particular area of expertise.&lt;/p&gt;\n&lt;p&gt;Pick any one of the following skills: &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.8U9t2KO76MmbdsV9&quot; data-id=&quot;8U9t2KO76MmbdsV9&quot;&gt;&lt;i&gt;&lt;/i&gt;Academics&lt;/a&gt;, Battle, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.E9QtMj05gmelGnA0&quot; data-id=&quot;E9QtMj05gmelGnA0&quot;&gt;&lt;i&gt;&lt;/i&gt;Occult&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.dki0KH03ifHzHOWQ&quot; data-id=&quot;dki0KH03ifHzHOWQ&quot;&gt;&lt;i&gt;&lt;/i&gt;Science&lt;/a&gt;, or a Smarts-based “knowledge”-type skill allowed in your game, and add +2 to the total whenever theyre used.&lt;/p&gt;\n&lt;p&gt;This Edge may be taken more than once if applied to different skills.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.dCNZlVpAIuwakTRo]{Scholar}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Professional soldiers get used to carrying heavy loads and enduring harsh conditions. After a few days getting used to their gear (GMs call), they treat their Strength as one die type higher when determining &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Encumbrance&lt;/a&gt;&lt;/strong&gt; and &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Minimum Strength&lt;/a&gt;&lt;/strong&gt; to use armor, weapons, and equipment without a penalty. (This stacks with the Brawny Edge.)&lt;/p&gt;\n&lt;p&gt;They also get a free reroll on Vigor rolls made to survive environmental hazards (see &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Hazards&lt;/a&gt;&lt;/strong&gt;).&lt;/p&gt;\n&lt;p&gt;This Edge has no effect on Armor Interference or Armor Restriction.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.BaN9CIWEGggF3KHy]{Soldier}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Thieves specialize in deceit, treachery, and acrobatics. They can be invaluable where traps must be detected, walls must be climbed, and locks must be picked.&lt;/p&gt;\n&lt;p&gt;Thieves know how to use the slimmest protrusions on walls and window ledges to climb the tallest of buildings, scampering through streets and back alleys like cats. They add +1 to &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; rolls made to climb in urban areas.&lt;/p&gt;\n&lt;p&gt;Thieves also know how to use the dark areas between the streetlights of cities to conceal their movements, and add +1 to Stealth rolls when in an urban environment.&lt;/p&gt;\n&lt;p&gt;Finally, these rogues are— not surprisingly— &lt;br /&gt;adept at Thievery itself, adding +1 to those rolls in all circumstances.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.h6oVhLfIV6zprEoY]{Thief}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Troubadours travel the world, learning culture, etiquette, history, and above all, legends. They add +2 to Common Knowledge rolls and may use Performance in place of Battle for Leadership Edges or Edges that require Battle.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.AeLjM3TRmpn229xk]{Troubadour}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Woodsmen are rangers, scouts, and hunters who are more at home in the wilderness than urban areas. They are skilled trackers and scouts, and know how to live off the land for months at a time.&lt;/p&gt;\n&lt;p&gt;Woodsmen add +2 to Survival and &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz&quot; data-id=&quot;R6QDy4HLPQN2lSDz&quot;&gt;&lt;i&gt;&lt;/i&gt;Stealth&lt;/a&gt; rolls made in the wild (not towns, ruins, or underground).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.pdG3pwNjH1fzmSfs]{Woodsman}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Social Edges</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Belittling or humiliating an enemy can boost your allys spirits. When this character successfully Tests a foe, he may also remove the &lt;strong&gt;Distracted &lt;/strong&gt;or&lt;strong&gt; Vulnerable&lt;/strong&gt; state (see &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;) from one of his allies.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.zYu0GNS0XevqkXFJ]{Bolster}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Selfless heroes and determined leaders know their greatest strength often comes from their companions, and are willing to give some of their own fortune, fate, or luck to support them.&lt;/p&gt;\n&lt;p&gt;A character with this Edge may freely give her Bennies to any other character she can communicate with. The player should explain what form this takes, from a quick shout of encouragement to a welcome pat on the back.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.ljiSWdSDr7uGEpJM]{Common Bond}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Your heroine is connected to people or organizations who can help her when the chips are down. It might be the city guard, a guild, a wealthy noblewoman, or even other adventurers.&lt;/p&gt;\n&lt;p&gt;Connections may be taken more than once, selecting a new faction or contact each time. Once per session, and assuming she can get in touch with them, the heroine can call on her friends for a favor.&lt;/p&gt;\n&lt;p&gt;The favor depends on the nature of the contact (GMs call), but might include a loan, gear, a few allied fighters, transportation, information, or even a professional with critical skills the party doesnt have, like a tracker or scholar.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.nu3qCIYyAU2jfmUY]{Connections}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;&lt;span&gt;Those with a cruel wit can destroy a rivals ego in a single remark or well-timed gesture.&lt;br /&gt;Your hero gets a free reroll on &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.VmwsM9dusYzkkLLV&quot; data-id=&quot;VmwsM9dusYzkkLLV&quot;&gt;&lt;i&gt;&lt;/i&gt;Taunt Tests&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.L7D2U17a4Jg8M1A7]{Humiliate}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The hero now adds his &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.3xR0SeP1OBsgyl2T&quot; data-id=&quot;3xR0SeP1OBsgyl2T&quot;&gt;&lt;i&gt;&lt;/i&gt;Strong Willed&lt;/a&gt; bonus to resist powers and negate their effects. Iron Will doesnt stack with &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.U41S05CyCpmNRLHw&quot; data-id=&quot;U41S05CyCpmNRLHw&quot;&gt;&lt;i&gt;&lt;/i&gt;Brave&lt;/a&gt;, nor does it apply to subsequent rolls resulting from powers such as being Shaken by a damaging power, fear, or the like.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.93kwnyy5ujSERHOv]{Iron Will}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Being a brutish lout isnt always a drawback if you know how to use it. Menacing allows a character to put her bad looks or worse attitude to good use. The goon adds +2 to her &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3&quot; data-id=&quot;bXmxqDf5UJXR5TQ3&quot;&gt;&lt;i&gt;&lt;/i&gt;Intimidation&lt;/a&gt; rolls.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.vaxUYGEYQjCnIxMw]{Menacing}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Clever characters can manipulate their foes, drawing enemy focus on themselves to protect their allies. Once per turn, when your hero uses Taunt for a Test and gets a raise (see &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Test&lt;/a&gt;&lt;/strong&gt;), she may Provoke the foe.&lt;/p&gt;\n&lt;p&gt;In addition to all the usual effects of the success and raise, the enemy suffers a 2 penalty to affect any other target besides the one who provoked her. This stacks with Distracted but not further instances of Provoke.&lt;/p&gt;\n&lt;p&gt;Provoke lasts until a Joker is drawn, someone else Provokes the target, or the encounter ends. Provoke may be combined with &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.5uOicyAMRXegDQqo&quot; data-id=&quot;5uOicyAMRXegDQqo&quot;&gt;&lt;i&gt;&lt;/i&gt;Rabble Rouser&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.ic8xNPrGBGI7tSeh]{Provoke}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;This instigator knows how to rile up several enemies at once. As a limited action, a character with this Edge can make a social Test with &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3&quot; data-id=&quot;bXmxqDf5UJXR5TQ3&quot;&gt;&lt;i&gt;&lt;/i&gt;Intimidation&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.VmwsM9dusYzkkLLV&quot; data-id=&quot;VmwsM9dusYzkkLLV&quot;&gt;&lt;i&gt;&lt;/i&gt;Taunt&lt;/a&gt; against all enemies in a Medium Blast Template. The targets must be able to see and hear the hero clearly. Each defender resists and is affected by the Test separately.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.5uOicyAMRXegDQqo]{Rabble-Rouser}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;People know they can depend on your hero when they need assistance. He gets a free reroll on any &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Support&lt;/a&gt; roll.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.N6G7mrQ7xjaNELQO]{Reliable}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;This verbal duelist can turn the slings and arrows of social combat right back at the unwitting fools who hurled them.&lt;/p&gt;\n&lt;p&gt;If a character with Retort gets a raise when resisting an &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3&quot; data-id=&quot;bXmxqDf5UJXR5TQ3&quot;&gt;&lt;i&gt;&lt;/i&gt;Intimidation&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.VmwsM9dusYzkkLLV&quot; data-id=&quot;VmwsM9dusYzkkLLV&quot;&gt;&lt;i&gt;&lt;/i&gt;Taunt&lt;/a&gt; Test, the &lt;em&gt;foe&lt;/em&gt; is &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Distracted&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.rfRbWqSz2Ihx6bSm]{Retort}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Streetwise characters know how to find the local black market, fence stolen goods, avoid the local law (or criminal element!), lay low when the heats on, obtain illegal weapons, find out which “boss” is hiring muscle, or similar shady activities.&lt;/p&gt;\n&lt;p&gt;Streetwise characters add +2 to &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3&quot; data-id=&quot;bXmxqDf5UJXR5TQ3&quot;&gt;&lt;i&gt;&lt;/i&gt;Intimidation&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd&quot; data-id=&quot;kqkMaTGmxUfClQEd&quot;&gt;&lt;i&gt;&lt;/i&gt;Persuasion&lt;/a&gt; rolls made to &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04networking0000&quot; data-id=&quot;04networking0000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Network&lt;/a&gt;&lt;/strong&gt; with shady or criminal elements. They also add +2 to &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq&quot; data-id=&quot;FI27aduuLqjd9Ddq&quot;&gt;&lt;i&gt;&lt;/i&gt;Common Knowledge&lt;/a&gt; rolls pertaining to the types of disreputable activities listed above.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.YiMebfmGkuZ16KCX]{Streetwise}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Self-confidence is powerful armor against those who attempt to attack this individuals will. He adds +2 to his total when resisting Tests with Smarts or Spirit.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.3xR0SeP1OBsgyl2T]{Strong Willed}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.bmVFCoK0OJYx1kSk&quot; data-id=&quot;bmVFCoK0OJYx1kSk&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Swift Support&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Seasoned, Smarts d8+&lt;/p&gt;\n &lt;p&gt;\n This stalwart champion is ready to assist his allies at a moment's notice. If the hero's Action Card is a face\n card or Joker, he may &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Support&lt;/a&gt; an ally as a limited free action.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.bmVFCoK0OJYx1kSk]{Swift Support}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;As &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.Work The Room&quot;&gt;&lt;i&gt;&lt;/i&gt;Work the Room&lt;/a&gt; but the hero now can Support another on up to two of her Support actions.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.2W87DoEcg9sheggg]{Work the Crowd}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Your heros words dont just inspire those theyre directed at— they often inspire others as well. Once per turn, you can use Work the Room to roll an additional skill die when Supporting with &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd&quot; data-id=&quot;kqkMaTGmxUfClQEd&quot;&gt;&lt;i&gt;&lt;/i&gt;Persuasion&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.eJTv9QMGW7G52szZ&quot; data-id=&quot;eJTv9QMGW7G52szZ&quot;&gt;&lt;i&gt;&lt;/i&gt;Performance&lt;/a&gt;. The additional die Supports any other ally who can see or hear your hero, and applies to their next action, whatever it may be.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.H2kXu5SWIf4hZ99G]{Work the Room}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>\n <h3>Weird Edges</h3>\n\n <div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Requirements</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Some individuals have an extraordinary bond with their animal companions. These characters may spend their own Bennies for any animals under their control, including mounts, pets, familiars, and so on.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.aqyCHhUypkemlYyz]{Beast Bond}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Animals take to your hero quickly and easily. They wont attack him unless he attacks them first or theyre enraged for some reason.&lt;/p&gt;\n&lt;p&gt;The Beast Masters “animal magnetism” is so great hes attracted a loyal animal of some sort as well. This is typically an animal of Size 0 or smaller, subject to the GMs approval.&lt;/p&gt;\n&lt;p&gt;The beast is an Extra and doesnt Advance in Rank or abilities. If a pet is dismissed or killed, the hero gains a replacement in 1d4 days.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;More Powerful Companions:&lt;/strong&gt; Beast Master may be taken more than once. Choose one of the effects below each time its chosen:&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;Gain an additional pet.&lt;/li&gt;\n&lt;li&gt;Increase one of the pets Traits one die type (only one Trait per pet).&lt;/li&gt;\n&lt;li&gt;Increase the maximum Size pet you may have by +1, to a maximum of 3.&lt;/li&gt;\n&lt;li&gt;Make one pet a Wild Card. (The hero must be of Heroic Rank).&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.ArudmAk5VIxnWF9d]{Beast Master}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Champions are holy (or unholy) men and women chosen to fight for a particular deity or religion. Most are pious souls ready and willing to lay down their lives for a greater cause, but some may have been born into the role and follow their path with some reluctance.&lt;/p&gt;\n&lt;p&gt;Champions fight the forces of darkness (or good), adding +2 damage when attacking supernaturally evil (or good if theyre evil) creatures. The bonus applies to area effect damage, ranged attacks, powers, etc.&lt;/p&gt;\n&lt;p&gt;The GM must decide which foes this bonus applies to, but generally its any evil (or good!) creature born of magic or with any supernatural abilities.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.xOp2lu8WWfsa0tyh]{Champion}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Your hero can sense when something bad is about to happen. When rolling for &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Surprise&lt;/a&gt;&lt;/strong&gt;, he adds +2 to his &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox&quot; data-id=&quot;vCgljdLs3PT0YUox&quot;&gt;&lt;i&gt;&lt;/i&gt;Notice&lt;/a&gt; roll to act in the first round. With a raise, he starts the encounter on &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Hold&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;In other situations not covered by the Surprise rules (a sniper shot, pit trap, poisoned drink, etc.), Danger Sense gives him a Notice roll at 2 (or +2 if a Notice roll is usually allowed) to detect the hazard and take appropriate action. If this was an attack and the hero makes his Notice roll, the foe doesnt get &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;The Drop&lt;/a&gt; against him.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.egYJiLhWl0cLOyvj]{Danger Sense}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.xZpqj9lLbLuvhSgn&quot; data-id=&quot;xZpqj9lLbLuvhSgn&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Duck and Cover&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;Your allies assist you in avoiding certain attacks.&lt;/p&gt;\n&lt;p&gt;\n Whenever this hero and at least one ally must make an &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Evasion&lt;/a&gt; roll (and as long as one or both don't roll a\n Critical &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore07gamema.JournalEntryPage.07enemiesanden00&quot;&gt;&lt;i&gt;&lt;/i&gt;Failure&lt;/a&gt;), both characters use the highest total rolled between them.\n &lt;/p&gt;\n&lt;p&gt;This hero must select the ally before either of them roll.&lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.xZpqj9lLbLuvhSgn]{Duck and Cover}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;A hero with this Edge gets a free reroll on all &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.49VFjpuhm6cGX1hA&quot; data-id=&quot;49VFjpuhm6cGX1hA&quot;&gt;&lt;i&gt;&lt;/i&gt;Healing&lt;/a&gt; rolls, whether natural or magical in nature.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.VgaPz0w9BpQuDW7h]{Healer}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Once per encounter the hero may find, “suddenly remember,” or dig up some much-needed piece of equipment, a quiver half-full of arrows, or some other useful device.&lt;/p&gt;\n&lt;p&gt;The Game Master decides what constitutes an encounter, and has the final word on what can and cant be found.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-edges.k66EcFC5ZneMKglW]{Scavenger}</td>\n <td class=\"long-text\"></td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-edges.Item.JTt9HrN9qftsdYwm&quot; data-id=&quot;JTt9HrN9qftsdYwm&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-edges&quot; data-tooltip=&quot;Edge Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Smash&lt;/a&gt;&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; Novice, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.HLsMd55izAR4LZId&quot; data-id=&quot;HLsMd55izAR4LZId&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-tooltip=&quot;Ability Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Half-Orc&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Strength&lt;/a&gt; d10+&lt;/p&gt;\n&lt;p&gt;\n The strongest of half-orcs are able to destroy objects that are normally beyond the capability of others. This\n character can &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Ace&lt;/a&gt; melee damage rolls when attempting to destroy inanimate objects.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Edges&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-edges.JTt9HrN9qftsdYwm]{Smash}</td>\n <td class=\"long-text\"></td>\n </tr>\n </tbody>\n </table>\n </div>",
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"name": "Powers",
"text": {
"content": "<div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Rank</th>\n <th>Power Points</th>\n <th>SWADE.Rng</th>\n <th>Duration</th>\n <th>Damage</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;span data-embed-id=&quot;alchemist-bombs&quot;&gt;\n&lt;h2&gt;Bombs&lt;/h2&gt;\n&lt;p&gt;\n Alchemists can swiftly mix jars and vials of volatile chemicals from their alchemist's kits and turn them into hasty\n explosives.\n&lt;/p&gt;\n&lt;p&gt;\n Creating an alchemist's bomb and throwing it is a limited action that costs two Power Points and uses the\n Alchemy skill. Alchemical bombs have a Range of 10&quot; (20 yards) and cause 2d6 &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Damage&lt;/a&gt;\nin\n a Small Blast Template. The alchemist can spend +1 Power Point to increase the damage to\n 3d6 and +1 Power Point to change his bomb to a Medium Blast Template.\n&lt;/p&gt;\n&lt;p&gt;\n An alchemist's bombs are an extension of their own personal magic and must be used instantly—they cannot be stored or\n given to others. They aren't powers, and can't use the Selective Power Modifier (although they can use\n other Power Modifiers, such as Lingering Damage)—allies must beware getting caught in the splash zone!\n&lt;/p&gt;\n&lt;p&gt;\n A Critical Failure when creating a bomb means the alchemist has run out of volatile chemicals and\n cannot use this ability again until he refreshes his supplies (in a shop, a few hours gathering ingredients and a\n Survival roll, etc.).\n&lt;/p&gt;\n&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-powers.V9iuXDUm9897SH2w]{Alchemist Bomb}</td>\n <td class=\"centered\"></td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">10\"</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">2d6</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Arcane Protection&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0idlYkwVS0ox5btN&quot; data-id=&quot;0idlYkwVS0ox5btN&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 1&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Abjuration&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Concentration, a dull glow around the protected\n character, a fetish.\n &lt;/p&gt;\n&lt;p&gt;\n Success with &lt;em&gt;arcane protection&lt;/em&gt; means hostile powers suffer a 2\n penalty (4 with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;) to affect this character. If the power causes\n harm, damage is also reduced a like amount.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Arcane protection&lt;/em&gt; stacks with &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.NihYnNOlwR2j7WaM&quot; data-id=&quot;NihYnNOlwR2j7WaM&quot;&gt;&lt;i&gt;&lt;/i&gt;Arcane Resistance&lt;/a&gt; should the\n recipient have both!\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Additional Recipients (+1):&lt;/span&gt; The power may affect more than one target\n for 1 additional Power Point each.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Greater ARCANE PROTECTION (+2):&lt;/span&gt; Hostile powers suffer a 4 penalty (6\n with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;).\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.0idlYkwVS0ox5btN]{Arcane Protection}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Baleful Polymorph&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.HDJT7esjKPx3hvZi&quot; data-id=&quot;HDJT7esjKPx3hvZi&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Veteran&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 3+2 per point of size change&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Transmutation&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; Cursed artifact, a bolt of energy.&lt;/p&gt;\n&lt;p&gt;\n Choose a creature with the &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.2btzXyk7EGlacjcu&quot; data-id=&quot;2btzXyk7EGlacjcu&quot;&gt;&lt;i&gt;&lt;/i&gt;Animal&lt;/a&gt; type, from \n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Size 2 to Size 3&lt;/a&gt;. \n Baleful Polymorph is an &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;opposed roll&lt;/a&gt; of the character's arcane skill versus the\n target's &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Spirit&lt;/a&gt;. With a success, the victim changes into a relatively\n harmless creature. They gain the &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Agility&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Strength&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Vigor&lt;/a&gt;, and innate\n abilities of the animal, but retain their own &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Smarts&lt;/a&gt; and Spirit.\n &lt;/p&gt;\n&lt;p&gt;\n The target must be able to survive in its current environment while in its\n new form (you cannot turn someone into a fish while on dry land). If the\n victim &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;critically fails&lt;/a&gt; the Spirit roll, they gain the Smarts of the animal\n as well, believing that they &lt;em&gt;are&lt;/em&gt; an animal until the power ends. At\n the end of each of the victim's subsequent turns, he can make a Spirit\n roll at 2 (4 if the caster got a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;) to return to his normal form.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Duration (+2):&lt;/span&gt; The power's &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Duration&lt;/a&gt; is measured in\n minutes instead of rounds.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.HDJT7esjKPx3hvZi]{Baleful Polymorph}</td>\n <td class=\"centered\">Veteran</td>\n <td class=\"centered\">3</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Banish&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.59SKKF183AmYJyMc&quot; data-id=&quot;59SKKF183AmYJyMc&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Veteran&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 3&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Abjuration&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Holy items, arcane symbols, handful of salt.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Banish&lt;/em&gt; sends entities from other planes back to their native\n dimensions. This includes ghosts, demons, elementals, and similar beings (at\n the GMs discretion).\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Banishing&lt;/em&gt; a being is an opposed roll of the casters arcane skill\n versus the targets Spirit. Success means the target is &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt;, and each\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; causes a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wound&lt;/a&gt;.\n &lt;/p&gt;\n&lt;p&gt;\n If this &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Incapacitates&lt;/a&gt; the target it returns to its native plane of\n existence. &lt;em&gt;Banished&lt;/em&gt; entities may return when the Game Master feels\n its appropriate, or even a few rounds later if the being has the ability to\n travel between planes on its own!\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Area of Effect (+1/+2/+3):&lt;/span&gt; The power affects everything in a Small,\n Medium, or Large Blast Template. See &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;area effect attacks&lt;/a&gt; here.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.59SKKF183AmYJyMc]{Banish}</td>\n <td class=\"centered\">Veteran</td>\n <td class=\"centered\">3</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Barrier&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KtyaDc2feWMhtcmr&quot; data-id=&quot;KtyaDc2feWMhtcmr&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Seasoned&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Conjuration&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; Fire, ice, thorns, bones, energy.&lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Barrier&lt;/em&gt; creates a straight wall 5″ (10 yards) long and 1″ (two\n yards) tall, of immobile material that conforms to the surface its cast\n upon. Double the length with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;.\n &lt;/p&gt;\n&lt;p&gt;\n Thickness varies depending on what the wall is made of, but is usually a few\n inches.\n &lt;/p&gt;\n&lt;p&gt;\n The wall is Hardness 10 (or 12 with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;), and may be destroyed as any\n other object (see &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Breaking Things&lt;/a&gt;&lt;/strong&gt;). Each &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wound&lt;/a&gt;\n destroys a 1&quot; (2 yard) square section of wall (piercing weapons\n can't damage the &lt;em&gt;barrier&lt;/em&gt;).\n &lt;/p&gt;\n&lt;p&gt;\n When the spell expires or the wall is broken it crumbles to dust or\n dissipates. Trap­pings are never left behind.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Damage (+0/+1):&lt;/span&gt; The barrier causes 2d4 damage to anyone\n who contacts it. If the barrier is immaterial, such as with a wall of\n fire, this modifier costs +0 instead of +1.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Deadly (+2&lt;/span&gt;): The\n barrier causes 2d6 damage.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Hardened (+1):&lt;/span&gt; The wall is Hardness 12 (or 14 with a\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;).\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Shaped (+1&lt;/span&gt;): The\n barrier forms a circle, square, or rectangle. It can't have a roof or\n floor, and can't Bind or Entangle anything within (use the\n &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9cvf5pEQaD26Kwhj&quot; data-id=&quot;9cvf5pEQaD26Kwhj&quot;&gt;&lt;i&gt;&lt;/i&gt;entangle&lt;/a&gt;&lt;/em&gt; power for that).\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Size (+1&lt;/span&gt;): The\n length and height of the &lt;em&gt;barrier&lt;/em&gt; doubles.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.KtyaDc2feWMhtcmr]{Barrier}</td>\n <td class=\"centered\">Seasoned</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Beast Friend&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.YqEJzH8WEdDjrzuD&quot; data-id=&quot;YqEJzH8WEdDjrzuD&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; Special&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 10 minutes&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Enchantment&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; The caster concentrates and gestures with his\n hands.\n &lt;/p&gt;\n&lt;p&gt;\n This spell allows an individual to speak with and guide the actions of\n natures beasts. The cost to cast is equal to the sum of their &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Size&lt;/a&gt; (minimum\n 1 per creature; see the creatures in &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore08bestia.JournalEntryPage.08bestiary000000&quot; data-id=&quot;08bestiary000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Bestiary&lt;/a&gt; for an example). Controlling\n five wolves (Size 1) costs 5 points, for example. Controlling a rhino (Size\n 5) also costs 5 points.\n &lt;/p&gt;\n&lt;p&gt;\n Success means the creatures obey simple commands, like a well-trained dog.\n They attack foes and endanger their lives for their master. A &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; on the\n arcane skill roll means the beasts are more obedient. They wont kill\n themselves but overcome their natural fears (fire, fearful creatures, et.)\n to follow their orders.\n &lt;/p&gt;\n&lt;p&gt;\n Swarms can also be con­trolled. Small Swarms cost 1 point, Medium\n Swarms cost 2, and Large Swarms cost 3.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Beast&lt;/em&gt; &lt;em&gt;friend&lt;/em&gt; works only on natural creatures with animal\n intelligence, not humanoids, and has no effect on conjured, magical, or\n otherwise “unnatural” animals.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;BESTIARIUM (+2):&lt;/span&gt; The caster may affect magical beasts with\n animal intelligence.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Duration (+1):&lt;/span&gt; The base Duration increases to 30\n minutes.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Mind Rider (+1):&lt;/span&gt; The caster can\n communicate and sense through any of the beasts he\n currently has befriended.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;div&gt;\n&lt;img alt=&quot;the iconic sorcerer, Seoni, lounging with and feeding a small lizard&quot; src=&quot;modules/swpf-core-rules/assets/art/seoni.webp&quot; /&gt;\n&lt;/div&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.YqEJzH8WEdDjrzuD]{Beast Friend}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">10 minutes</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Blast&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.owlPUmBsD36ctcOz&quot; data-id=&quot;owlPUmBsD36ctcOz&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Seasoned&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 3&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts ×2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Evocation&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Balls of fire, ice, light, darkness, colored\n bolts, swarm of insects.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Blast&lt;/em&gt; launches a ball of explosive energy or matter. The area of\n effect is a Medium Blast Template. Every target within suffers 2d6 damage,\n or 3d6 with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; (see &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Area Effect Attacks&lt;/a&gt;&lt;/strong&gt;).\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Area of Effect (+0/+1):&lt;/span&gt; The caster can make the &lt;em&gt;blast&lt;/em&gt; a\n Small Blast Template for no extra cost, or a Large Blast Template for +1.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Damage (+2&lt;/span&gt;): The\n &lt;em&gt;blast&lt;/em&gt; causes 3d6 damage (4d6 with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;).\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;GREATER BLAST (+4):&lt;/span&gt; The &lt;em&gt;blast&lt;/em&gt; causes 4d6 damage (5d6\n with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;) and is considered a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Heavy Weapon&lt;/a&gt;.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.owlPUmBsD36ctcOz]{Blast}</td>\n <td class=\"centered\">Seasoned</td>\n <td class=\"centered\">3</td>\n <td class=\"centered\">Sm x 2</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">2d6</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Blind&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1ADFXsMDSllGFkm0&quot; data-id=&quot;1ADFXsMDSllGFkm0&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Necromancy&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Bright flash of light, sand in eyes, confusion.\n &lt;/p&gt;\n&lt;p&gt;\n Those affected by this malicious power suffer blurred vision or\n near-complete ­&lt;em&gt;blindness&lt;/em&gt; with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;.\n &lt;/p&gt;\n&lt;p&gt;\n Success means the victim suffers a 2 penalty to all actions involving\n sight, or 4 with a raise.\n &lt;/p&gt;\n&lt;p&gt;\n The victim automatically tries to shake off the effect with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Vigor&lt;/a&gt; roll as\n a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;free action&lt;/a&gt; at the end of his following turns. &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Success&lt;/a&gt; removes 2 points of penalties, and a raise removes the effect entirely.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Area of Effect (+2/+3):&lt;/span&gt; For +2 points the power affects everyone\n in a Medium Blast Template. For +3 points the area of effect is increased\n to a Large Blast Template. See area effect attacks &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Strong (+1&lt;/span&gt;): The\n Vigor roll to shake off the effect is made at 2.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.1ADFXsMDSllGFkm0]{Blind}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Bolt&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9Tvla4tbJvLwlUQN&quot; data-id=&quot;9Tvla4tbJvLwlUQN&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 1&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts ×2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Evocation&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Fire, ice, light, darkness, colored bolts, a\n stream of insects.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Bolt&lt;/em&gt; sends damaging bursts of energy, streaks of holy light, or\n shards of matter toward ones foes.\n &lt;/p&gt;\n&lt;p&gt;\n There are no &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Range&lt;/a&gt; penalties, but the arcane skill roll is affected by\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Cover&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Illumination&lt;/a&gt;, and all other usual penalties.\n &lt;/p&gt;\n&lt;p&gt;The damage of the &lt;em&gt;bolt&lt;/em&gt; is 2d6, or 3d6 with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;.&lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Damage (+2&lt;/span&gt;): The\n &lt;em&gt;bolt&lt;/em&gt; causes 3d6 damage (4d6 with a raise).\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Disintegrate (+2):&lt;/span&gt; If the &lt;em&gt;bolt&lt;/em&gt; &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Incapacitates&lt;/a&gt; a\n creature, it must make a Vigor roll or its body turns to dust. If the\n target is an object, the caster rolls damage against its Hardness as usual\n (see &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Breaking Things&lt;/a&gt;&lt;/strong&gt;). If the\n &lt;em&gt;bolt&lt;/em&gt; breaks the object, it disintegrates. Disintegrate allows the\n caster to roll bonus damage against objects and all damage dice can &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Ace&lt;/a&gt;.\n &lt;br /&gt;&lt;strong&gt;Enchanted Items:&lt;/strong&gt; The Hardness of enchanted items is\n doubled for the purposes of being disintegrated.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;GREATER BOLT (+4):&lt;/span&gt; The &lt;em&gt;bolt&lt;/em&gt; causes 4d6 damage (5d6\n with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;) and is considered a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Heavy Weapon&lt;/a&gt;.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Rate of Fire (+2):&lt;/span&gt; The &lt;em&gt;bolt&lt;/em&gt; attack is made at &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Rate of Fire&lt;/a&gt; 2.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.9Tvla4tbJvLwlUQN]{Bolt}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">Sm x 2</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">2d6</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Boost/Lower Trait&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.hBfpNdcd1WBsszu3&quot; data-id=&quot;hBfpNdcd1WBsszu3&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Duration:&lt;/strong&gt; 5 (&lt;em&gt;boost&lt;/em&gt;);&lt;em&gt; &lt;/em&gt;Instant\n (&lt;em&gt;lower&lt;/em&gt;)\n &lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Transmutation (boost); Necromancy&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; Physical change, glowing aura, potions.&lt;/p&gt;\n&lt;p&gt;\n This power allows a character to increase or decrease a targets &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traits00000000&quot; data-id=&quot;01traits00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Trait&lt;/a&gt;\n (attribute or skill).\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Boosting&lt;/em&gt; an allys Trait increases the selected Trait one die type,\n or two with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Lowering&lt;/em&gt; an enemys Trait has a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Duration&lt;/a&gt; of Instant and lowers the\n selected attribute or skill a die type with &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;success&lt;/a&gt;, or two with a raise (to\n a minimum of d4). A victim automatically tries to shake off the effect with\n a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Spirit&lt;/a&gt; roll as a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;free action&lt;/a&gt; at the end of his following turns. Success improves the effect one die type, and a raise removes the effect entirely.\n &lt;/p&gt;\n&lt;p&gt;\n Additional castings dont stack on a single Trait (take the highest), but\n may affect &lt;em&gt;different&lt;/em&gt; Traits.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Additional Recipients (+1):&lt;/span&gt; The power may affect more than one target\n for 1 additional Power Point each.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;GREATER BOOST/LOWER TRAIT (+2):&lt;/span&gt; With success, the selected Trait gains a\n free reroll once per round, or once per action with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;. For\n &lt;em&gt;lower Trait &lt;/em&gt;the target applies a 2 penalty to the affected\n Traits rolls.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Strong (+1&lt;/span&gt;):\n &lt;em&gt;Lower Trait &lt;/em&gt;only. The Spirit roll to shake off the effect is made\n at 2.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.hBfpNdcd1WBsszu3]{Boost/Lower Trait}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">5 (boost); Instant (lower)</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Burrow&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.jGCxdBPUHrSSrucJ&quot; data-id=&quot;jGCxdBPUHrSSrucJ&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Conjuration&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Dissolving into the earth and appearing\n elsewhere, a body of sand.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Burrow&lt;/em&gt; allows the recipient to meld into raw earth. He can remain\n underground if he wants or &lt;em&gt;burrow&lt;/em&gt; through the ground at half his\n normal Pace (or full Pace with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;). He may not run.\n &lt;/p&gt;\n&lt;p&gt;\n A &lt;em&gt;burrowing&lt;/em&gt; character may attempt to surprise a foe by making an\n opposed &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz&quot; data-id=&quot;R6QDy4HLPQN2lSDz&quot;&gt;&lt;i&gt;&lt;/i&gt;Stealth&lt;/a&gt; versus &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox&quot; data-id=&quot;vCgljdLs3PT0YUox&quot;&gt;&lt;i&gt;&lt;/i&gt;Notice&lt;/a&gt; roll. If the burrower wins, the target is &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Vulnerable&lt;/a&gt; &lt;em&gt;to him only&lt;/em&gt;. With a raise, the burrower gets \n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;the Drop&lt;/a&gt;. Targets on &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Hold&lt;/a&gt; may attempt to interrupt the attack before it occurs.\n &lt;/p&gt;\n&lt;p&gt;\n Burrowers cant usually surprise a foe once their presence is known, but can\n still burrow for protection and mobility.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Additional Recipients (+1):&lt;/span&gt; The power may affect more than one target\n for 1 additional &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Point&lt;/a&gt; each.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Power (+1&lt;/span&gt;): The\n caster can &lt;em&gt;burrow&lt;/em&gt; through stone, concrete, or similar substances.\n (Some substances, like glass, solid lead, etc., might be resistant at the\n GMs discretion.)\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;div&gt;\n&lt;img alt=&quot;a wizard casting a barrage of magic missiles at two ogres, killing one and about to strike another&quot; src=&quot;modules/swpf-core-rules/assets/art/p179_Magic_Missile.webp&quot; /&gt;\n&lt;/div&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.jGCxdBPUHrSSrucJ]{Burrow}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Burst&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.mHx31ZsAeFzQiVna&quot; data-id=&quot;mHx31ZsAeFzQiVna&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Cone or Stream Template&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Evocation&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; A shower of flames, light, or other matter or\n energy.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Burst&lt;/em&gt; produces a large fan of energy that bathes its targets in\n red-hot fire, a cone of cold, or other damaging matter or energy.\n &lt;/p&gt;\n&lt;p&gt;\n Success creates a Cone or Stream Template starting at the caster and\n extending outward (see &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Area Effect Attacks&lt;/a&gt;&lt;/strong&gt;).\n Everything within suffers 2d6 damage (or 3d6 with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;).\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Damage (+2&lt;/span&gt;): The\n &lt;em&gt;burst&lt;/em&gt; causes 3d6 damage, or 4d6 with a raise.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;GREATER BURST (+4):&lt;/span&gt; The &lt;em&gt;burst&lt;/em&gt; causes 4d6 damage (5d6\n with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;) and is considered a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Heavy Weapon&lt;/a&gt;.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.mHx31ZsAeFzQiVna]{Burst}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Cone Template</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">2d6</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Confusion&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.NcavHBzJumgMHxM7&quot; data-id=&quot;NcavHBzJumgMHxM7&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Enchantment&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Hypnotic lights, brief illusions, loud noises.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Confusion&lt;/em&gt; confounds all targets in a Medium Blast Template, making\n them either &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Distracted or Vulnerable&lt;/a&gt;, or both with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;. The same effect\n applies to all those affected. These states are removed at the end of the\n victims next turn as usual.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Area of Effect (+0/+1):&lt;/span&gt; The caster can focus the\n &lt;em&gt;confusion&lt;/em&gt; to a Small Blast Template for no extra cost, or a Large\n Blast Template for +1. See area effect attacks &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;GREATER CONFUSION (+2):&lt;/span&gt; On a success, targets are &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt; in\n addition to being Distracted or Vulnerable (or both with a raise).\n &lt;em&gt;Confusion&lt;/em&gt; is a non-damaging effect and cannot cause a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wound&lt;/a&gt; on an\n already Shaken target.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.NcavHBzJumgMHxM7]{Confusion}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">Until the end of the victim's next turn</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Conjure Item&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.fW7ZJaIJMw6cILLw&quot; data-id=&quot;fW7ZJaIJMw6cILLw&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2 per pound&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; One hour&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Conjuration&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Light that forms the items silhouette, reaching\n into a magic bag, shaping dirt or clay into the item, pulling the item from\n a drawing or painting.\n &lt;/p&gt;\n&lt;p&gt;\n The caster can create an object weighing up to one pound for every 2 Power\n Points spent. The item must be a simple, mundane object made of a common\n material (GMs call) such as a 10-foot pole, blanket, shield, etc. A &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;\n on the arcane skill roll produces an more durable version of the conjured\n item.\n &lt;/p&gt;\n&lt;p&gt;\n Conjured items appear in the hands of the caster or on the ground nearby.\n Once the &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Duration&lt;/a&gt; expires, the item fades from reality. This can cause\n issues, for example, if the conjured item holds a door open or was given as\n a gift.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Complete (+1):&lt;/span&gt; The object is a complete set, such as a\n chess set or a quiver of arrows. The set must fit under the weight limit.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Create Food and Water (Special):&lt;/span&gt; Instead of an object, every 1 &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Point&lt;/a&gt;\n creates enough food and water to sustain a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Size&lt;/a&gt; 0 humanoid for one day.\n The nourishing food is permanent (doesnt disappear after you eat it),\n though it decays and is inedible after 24 hours if not consumed. The water\n is just like clean rainwater and does not spoil.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Durable (+1 per pound):&lt;/span&gt; The objects &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Duration&lt;/a&gt; becomes “permanent”\n until dispelled. The Power Points are “invested” and unavailable until\n its destroyed, dispelled, or dismissed by the caster. The conjurer may\n dismiss the object at any time, regardless of sight, distance, or other\n factors. His Power Points then begin recharging normally.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.fW7ZJaIJMw6cILLw]{Conjure Item}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">Until dispelled</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Create Pit&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Seasoned&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Conjuration&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; Trap door, crack in the earth, dark hole.&lt;/p&gt;\n&lt;p&gt;\n The spellcaster creates an extradimensional space that connects with her reality at a single point within Range. The\n point forms as a hole the size of a Medium Blast Template and descends 4” (eight yards) into the earth. This power\n cannot use the Selective Power Modifier.\n &lt;/p&gt;\n&lt;p&gt;\n Anyone in or adjacent to the area when the spell is cast must make an Evasion roll (at 2 with a raise) or fall in\n for 2d6+2 damage.\n &lt;/p&gt;\n&lt;p&gt;When the power ends, the pit disappears and anyone inside is placed on the ground where the pit formed.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Soft Ground (+1):&lt;/strong&gt; The base of the pit is made of a soft, spongy material. Those who fall in don't\n take damage.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Spiked (+1):&lt;/strong&gt; Spikes form at the bottom of the pit, increasing damage to those who fall in by +d6.\n &lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Deep (+2):&lt;/strong&gt; The pit is twice as deep, increasing the base damage to 4d6+4.&lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-powers.H0KeKWa2z0n2CFoZ]{Create Pit}</td>\n <td class=\"centered\">Seasoned</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Smarts</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Curse&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.yiT61uMZQplcuG7R&quot; data-id=&quot;yiT61uMZQplcuG7R&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Seasoned&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Touch&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Special&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Necromancy&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; Effigy, ritualistic words, touch.&lt;/p&gt;\n&lt;p&gt;\n Some practitioners of the arcane arts heal their allies. Others inflict\n sickness upon their enemies. To use this particularly nasty spell, the\n caster makes an arcane skill roll Compendium[swpf-core-rules.swpf-rules.Opposed Rolls]{opposed} by the victims \n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Spirit&lt;/a&gt; roll.\n Failure means the victim suffers a level of &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Fatigue&lt;/a&gt; immediately and at\n sunset each day thereafter (further castings of curse have no additional\n effect).\n &lt;/p&gt;\n&lt;p&gt;\n Once the accursed becomes &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Incapacitated&lt;/a&gt;, he makes a \n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Vigor&lt;/a&gt; roll each day to avoid death.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Breaking the Curse:&lt;/strong&gt; The &lt;em&gt;curse&lt;/em&gt; can be lifted by the\n original caster at will, and ends automatically if shes slain.\n &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0PbrXBw7ycXb8yPk&quot; data-id=&quot;0PbrXBw7ycXb8yPk&quot;&gt;&lt;i&gt;&lt;/i&gt;Dispel&lt;/a&gt;&lt;/em&gt; also removes a &lt;em&gt;curse&lt;/em&gt; (at 2), though each\n individual may only try once— if failed its beyond her abilities.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Turn to Stone (+5):&lt;/span&gt; The accursed must make a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Spirit&lt;/a&gt; roll\n every round or take a level of &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Fatigue&lt;/a&gt;. When &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Incapacitated&lt;/a&gt;, the victim turns to stone (his Toughness becomes Hardness). The curse must be broken to stop the effect (see above).\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.yiT61uMZQplcuG7R]{Curse}</td>\n <td class=\"centered\">Seasoned</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">Touch</td>\n <td class=\"centered\">Special</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Damage Field&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7uPe9UrDU7avRRmL&quot; data-id=&quot;7uPe9UrDU7avRRmL&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Seasoned&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 4&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Abjuration&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; Fiery aura, spikes, electrical field.&lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Damage field&lt;/em&gt; creates a dangerous aura around the recipient\n that harms foes foolish enough to get too close.\n &lt;/p&gt;\n&lt;p&gt;\n At the end of the affected characters turn, all adjacent beings (including\n allies!) automatically take 2d4 damage.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Area of Effect (+2):&lt;/span&gt; The caster may extend the\n &lt;em&gt;damage field &lt;/em&gt;into a Medium Blast Template centered on the\n recipient, the caster is immune to her own damage field.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Damage (+2&lt;/span&gt;): The\n &lt;em&gt;damage&lt;/em&gt; &lt;em&gt;field&lt;/em&gt; causes 2d6 damage.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;GREATER DAMAGE FIELD (+4):&lt;/span&gt; The &lt;em&gt;damage field&lt;/em&gt; causes 3d6\n damage and is considered a Heavy Weapon.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Mobile (+2):&lt;/span&gt; Mobile works only with the Area of Effect\n modifier. It allows the caster to detach the &lt;em&gt;damage field&lt;/em&gt; from\n the recipient and move it up to his Smarts die type each round as a\n limited &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;free action&lt;/a&gt;.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.7uPe9UrDU7avRRmL]{Damage Field}</td>\n <td class=\"centered\">Seasoned</td>\n <td class=\"centered\">4</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">2d4</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Darksight&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Xwk91RGswrLY8VEZ&quot; data-id=&quot;Xwk91RGswrLY8VEZ&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 1&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; One hour&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Transmutation&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; Glowing eyes, dilated pupils, sonic sight.&lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Darksight&lt;/em&gt; allows a hero to see in the dark. With success, he\n ignores up to 4 points of &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;illumination&lt;/a&gt; penalties. With a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;, he ignores\n up to 6 points and can see in pitch darkness.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Additional Recipients (+1):&lt;/span&gt; The power may affect more than one target\n for 1 additional &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Point&lt;/a&gt; each.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Greater DARKSIGHT (+2):&lt;/span&gt; The recipients senses extend so far into\n the infrared and ultraviolet spectrums that he ignores all Illumination\n penalties and 4 points of penalties from &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.FKymxmrz9ugwfFmb&quot; data-id=&quot;FKymxmrz9ugwfFmb&quot;&gt;&lt;i&gt;&lt;/i&gt;invisible&lt;/a&gt;&lt;/em&gt; creatures.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.Xwk91RGswrLY8VEZ]{Darksight}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">One Hour</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Deflection&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.p0sK0KYfyvGFNLNt&quot; data-id=&quot;p0sK0KYfyvGFNLNt&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Abjuration&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Mystical shield, gust of wind, phantom servant\n that intercepts missiles.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Deflection&lt;/em&gt; powers work in a variety of ways. Some manifestations\n actually &lt;em&gt;deflect&lt;/em&gt; incoming attacks, others blur the targets form or\n produce illusionary effects. The end result is always the same, however— to\n misdirect incoming melee or missile attacks from the recipient of the power.\n &lt;/p&gt;\n&lt;p&gt;\n With success, foes must subtract 2 from either melee or ranged attacks\n (casters choice). With a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;, the penalty applies to both.\n &lt;/p&gt;\n&lt;p&gt;\n An attacker who uses a ranged weapon in melee against the recipient suffers\n the penalty either way.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Additional Recipients (+1):&lt;/span&gt; The power may affect more than one target\n for 1 additional &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Point&lt;/a&gt; each.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.p0sK0KYfyvGFNLNt]{Deflection}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">3</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;p&gt;As an action, the cleric spends 2 Power Points to channel positive energy in a Medium Blast Template centered on herself. Every undead creature within the template must make a Spirit roll or take a Wound (this may be Soaked as usual).&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.qknTnjHkBtG0Fo5E]{Destroy Undead}</td>\n <td class=\"centered\">Seasoned</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Medium Blast Template</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Detect/Conceal Arcana&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KPejvIAnrnVWjOJV&quot; data-id=&quot;KPejvIAnrnVWjOJV&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Duration:&lt;/strong&gt; 5 (&lt;em&gt;detect&lt;/em&gt;); one hour (&lt;em&gt;conceal&lt;/em&gt;)\n &lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;School:&lt;/strong&gt; Divination (&lt;em&gt;detect&lt;/em&gt;); Illusion\n (&lt;em&gt;conceal&lt;/em&gt;)\n &lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; Waving hands, whispered words.&lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Detect arcana&lt;/em&gt; allows the recipient of the power to see and\n detect all supernatural persons, objects, or effects in sight for five\n rounds. This includes &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.FKymxmrz9ugwfFmb&quot; data-id=&quot;FKymxmrz9ugwfFmb&quot;&gt;&lt;i&gt;&lt;/i&gt;invisible&lt;/a&gt;&lt;/em&gt; foes, enchantments on people or\n items, and so on. With a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;, the caster knows the type of enchantment as\n well.\n &lt;/p&gt;\n&lt;p&gt;\n When used on a supernatural creature, the caster learns its active powers\n and arcane abilities. With a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;, \n he knows &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.Z61IC90vq3DuJKEs&quot; data-id=&quot;Z61IC90vq3DuJKEs&quot;&gt;&lt;i&gt;&lt;/i&gt;Weaknesses&lt;/a&gt; common to that\n creature type. This doesnt reveal Weaknesses of unique individuals, if any.\n Those must usually be discovered through research or trial and error.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Invisible Creatures:&lt;/strong&gt; &lt;em&gt;Detect arcana&lt;/em&gt; also allows a\n character to ignore up to 4 points of penalties when attacking foes hidden\n by magical&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.XNv3EegYZJArCgZ3&quot; data-id=&quot;XNv3EegYZJArCgZ3&quot;&gt;&lt;i&gt;&lt;/i&gt;darkness&lt;/a&gt;, \n &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.FKymxmrz9ugwfFmb&quot; data-id=&quot;FKymxmrz9ugwfFmb&quot;&gt;&lt;i&gt;&lt;/i&gt;invisibility&lt;/a&gt;, or similar abilities (or all penalties\n with a raise).\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Conceal arcana&lt;/em&gt; obscures one being or item of Normal Scale or\n smaller from the detect magic ability for one hour (see\n &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powers00000000&quot; data-id=&quot;05powers00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Detect Magic&lt;/a&gt;&lt;/strong&gt; and the&lt;strong&gt;\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore08bestia.JournalEntryPage.08sizetable00000&quot; data-id=&quot;08sizetable00000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Size Table&lt;/a&gt;&lt;/strong&gt;). For larger creatures, increase the cost by the Scale Modifier (+2\n PPs for Large, +4 PPs for Huge, or +6 PPs for Gargantuan).\n &lt;/p&gt;\n&lt;p&gt;\n With a success, attempts to &lt;em&gt;detect arcana &lt;/em&gt;on the being or item\n suffer a 2 penalty or 4 with a raise. If &lt;em&gt;detect arcana&lt;/em&gt; fails, the\n character cannot see through the ruse with this casting and is not aware it\n is concealed unless presented with obvious evidence of such (for example,\n the attack of an invisible foe).\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Additional Recipients (+1):&lt;/span&gt; The power may affect more than one viewer\n for &lt;em&gt;detect&lt;/em&gt;, or item for &lt;em&gt;conceal&lt;/em&gt;, for 1 additional &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Point&lt;/a&gt; each.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Alignment Sense (+1):&lt;/span&gt; The caster can sense the presence and\n exact location of supernatural good or evil within range.\n &lt;em&gt;Detect arcana&lt;/em&gt; activated with Alignment Sense no longer requires\n line of sight to locate creatures.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Area of Effect (+1/+2):&lt;/span&gt; &lt;em&gt;Conceal&lt;/em&gt; only. The power affects\n everything in a sphere the size of a Medium Blast Template for +1 points,\n or a Large Blast Template for +2. See &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;area effect attacks&lt;/a&gt;.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Identify (+1):&lt;/span&gt; The caster can identify a magic items\n powers and how they work.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Strong (+1&lt;/span&gt;):\n &lt;em&gt;Conceal&lt;/em&gt; only. Detection rolls to see through the concealment are\n made at 2. This stacks with the additional penalty for casting with a\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.KPejvIAnrnVWjOJV]{Detect/Conceal Arcana}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">5 (detect), one hour (conceal)</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Disguise&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.irmNaxaCJs7C0KY6&quot; data-id=&quot;irmNaxaCJs7C0KY6&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Seasoned&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 10 minutes&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Illusion&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Malleable features, illusionary appearance, hair\n of new form.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Disguise&lt;/em&gt; allows the target to assume the appearance of another\n person of the same &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Size&lt;/a&gt; and shape, including clothing. It does not confer\n any abilities, however.\n &lt;/p&gt;\n&lt;p&gt;\n Those who have reason to question the imposters identity make a &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox&quot; data-id=&quot;vCgljdLs3PT0YUox&quot;&gt;&lt;i&gt;&lt;/i&gt;Notice&lt;/a&gt; roll\n at 2 to see through the &lt;em&gt;disguise&lt;/em&gt; (4 with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; on the casting\n roll). This is a free action.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Additional Recipients (+1):&lt;/span&gt; The power may affect more than one target\n for 1 additional &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Point&lt;/a&gt; each.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Size (+1&lt;/span&gt;): The\n recipient may assume the shape of someone up to two Sizes larger or\n smaller than themselves.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.irmNaxaCJs7C0KY6]{Disguise}</td>\n <td class=\"centered\">Seasoned</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">10 minutes</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Dispel&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0PbrXBw7ycXb8yPk&quot; data-id=&quot;0PbrXBw7ycXb8yPk&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 1&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Abjuration&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; Waving hands, whispered words.&lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Dispel&lt;/em&gt; allows a hero to negate enemy powers. It has no effect on\n permanent enchantments or natural abilities such as a dragons breath or a\n banshees scream. &lt;em&gt;Dispel&lt;/em&gt; affects arcane devices normally (see\n &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05arcanedevice00&quot; data-id=&quot;05arcanedevice00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Arcane Devices&lt;/a&gt;&lt;/strong&gt;).\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Dispel&lt;/em&gt; can be used on a power already in effect or to counter an\n enemy power as its being used. The latter requires the countering mage to\n be on &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Hold&lt;/a&gt; and interrupt his foes action.\n &lt;/p&gt;\n&lt;p&gt;\n In either case, &lt;em&gt;dispelling&lt;/em&gt; an opponents power is an &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;opposed roll&lt;/a&gt; \n of arcane skills. A target using the Mystic Powers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01edgesummarie00&quot; data-id=&quot;01edgesummarie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Edge&lt;/a&gt; or \n &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.1viWUnYxTVab7YNx&quot; data-id=&quot;1viWUnYxTVab7YNx&quot;&gt;&lt;i&gt;&lt;/i&gt;innate powers&lt;/a&gt; uses &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Spirit&lt;/a&gt; as its arcane skill.\n &lt;/p&gt;\n&lt;p&gt;\n If the &lt;em&gt;dispelling&lt;/em&gt; character wins, the targeted power ends\n immediately (or fails if it was countered with the usual results of\n failure). With a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;, the recipient of the &lt;em&gt;dispelled&lt;/em&gt;&lt;span&gt; &lt;/span&gt;power is also &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Distracted&lt;/a&gt;.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Anti-Magic Field (+8):&lt;/span&gt; Instead of affecting a power at &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Range&lt;/a&gt;,\n this modifier creates a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Medium Blast Template&lt;/a&gt; centered on the recipient\n with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Duration&lt;/a&gt; of 5. Magic items, effects, and powers have no effect\n within the field. Summoned creatures in the field must make a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Spirit&lt;/a&gt; roll\n each round or take a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wound&lt;/a&gt;. Magically-created objects are unaffected.\n Anti-Magic Field has no effect on deities or artifacts, and can't be\n combined with any other modifiers.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Area of Effect (+1/+2/+3):&lt;/span&gt; The effect covers an area: +1 &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Points&lt;/a&gt; uses a Small Blast Template, +2 points uses Medium, or +3 uses Large. See area effect attacks &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.\n The caster makes one arcane skill roll and chooses which power on each target is affected. Targets oppose with arcane skill. This affects all powers in the\n target area unless the caster also uses the Selective &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Modifier&lt;/a&gt;.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Disenchant (+1):&lt;/span&gt; The caster can target a magical item\n rather than an individual or a power. This is a standard arcane skill\n roll, not an &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;opposed roll&lt;/a&gt;, at 2 penalty (4 for artifacts, GMs call). If\n successful, all the items magical abilities are negated for one round, or\n two with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Multiple Powers (+1):&lt;/span&gt; If successful, the caster\n &lt;em&gt;dispels&lt;/em&gt; all the targets currently activated powers.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.0PbrXBw7ycXb8yPk]{Dispel}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Divination&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0fbWt1PbGMGae5wP&quot; data-id=&quot;0fbWt1PbGMGae5wP&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Seasoned&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Self&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; A brief conversation of about five minutes.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Divination&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; Seances, demonic interrogation.&lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Divination&lt;/em&gt; allows the caster to contact other­worldly beings\n to gain information.\n &lt;/p&gt;\n&lt;p&gt;\n Preparing the spell takes one uninterrupted minute of prayer, coaxing or\n otherwise communing with a spirit or deity. Once thats done, the caster\n makes her arcane skill roll. Success means the entity answers the\n characters questions to the best of its ability. A &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; means the spirit\n is more helpful, knowledgeable, or direct than usual (whether it wants to be\n or not).\n &lt;/p&gt;\n&lt;p&gt;\n Answers are typically vague or symbolic rather than direct— they provide\n clues and guidance rather than spoilers that ruin a mystery or adventure.\n &lt;/p&gt;\n&lt;p&gt;\n The type of entity contacted determines how it communicates. Spirits in the\n netherworld tend to know only those things pertinent to their life and\n death— and they may not even know the identity of their killer if the person\n was masked or unseen.\n &lt;/p&gt;\n&lt;p&gt;\n Likewise, nature spirits know only about their local environs, demons know\n only about the affairs theyre directly involved in, and so on. The Game\n Master must decide what the entity knows based on its background, origin,\n and personality.\n &lt;/p&gt;\n&lt;p&gt;\n Once a spirit has been conversed with it may not be contacted again for 24\n hours. The Game Master may extend this to a community of spirits in a single\n place, such as water spirits in a babbling brook or nameless spirits in a\n mass grave.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Sacred Ground:&lt;/strong&gt; Contacting a spirit on ground sacred to it\n (a deep forest for fey creatures, a temple for deities, a volcano for fire\n elementals or infernals, etc.) adds +2 to the roll.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Power (+3&lt;/span&gt;): This\n modifier works only on ground sacred to the entity the caster is\n attempting to contact— a deep forest for fey creatures, a temple for\n deities, a volcano for fire elementals or infernals, etc. The being may\n even manifest or appear in some form with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;.&lt;br /&gt;The entity not\n only answers the petitioner's questions but also offers unsolicited\n advice. Exactly what and how it's delivered depends on the entity.\n Woodland creatures may warn the caster about a dangerous area of the\n forest. A demon might gloat about a greater threat ahead, accidentally\n tipping some other entity's hand in a later encounter.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.0fbWt1PbGMGae5wP]{Divination}</td>\n <td class=\"centered\">Seasoned</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">Self</td>\n <td class=\"centered\">A brief conversation of about five minutes</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Drain Power Points&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.IdCcc8NcVsxmNAYw&quot; data-id=&quot;IdCcc8NcVsxmNAYw&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Veteran&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Necromancy&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; Prayer, whispers, gestures.&lt;/p&gt;\n&lt;p&gt;\n Powerful mages, priests, and other arcanists can use this ability to drain\n magical energy from their foes. With a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; they can even leech the stolen\n energy for themselves.\n &lt;/p&gt;\n&lt;p&gt;\n The power is opposed by the targets &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Spirit&lt;/a&gt;, and the caster suffers a 2\n penalty to her roll if the target has a different Arcane Background than her\n own.\n &lt;/p&gt;\n&lt;p&gt;\n Success drains 1d6 of the rivals &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Points&lt;/a&gt; (if any, and the die doesnt\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Ace&lt;/a&gt;). With a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;, the caster adds the points to her own. This\n &lt;em&gt;may&lt;/em&gt; take her above her usual maximum! They last until used, and\n must be the first spent when casting.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Drain Power Points&lt;/em&gt; can also be used on an arcane\n device (the creator still resists with her arcane skill whether she wields\n it or not). The device cant lose more Power Points than it has.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Power (+2&lt;/span&gt;): The\n caster drains 2d6 Power Points with success.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;p&gt;Drain &lt;a data-mode=&quot;roll&quot; data-flavor data-formula=&quot;1d6&quot;&gt;&lt;i&gt;&lt;/i&gt;1d6&lt;/a&gt; or &lt;a data-mode=&quot;roll&quot; data-flavor data-formula=&quot;2d6&quot;&gt;&lt;i&gt;&lt;/i&gt;2d6&lt;/a&gt; &lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.IdCcc8NcVsxmNAYw]{Drain Power Points}</td>\n <td class=\"centered\">Veteran</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Elemental Manipulation&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 1&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Transmutation&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; A few simple gestures.&lt;/p&gt;\n&lt;p&gt;\n This power grants basic control over the four traditional elements: air, earth, fire, and water (the elements may\n vary for other cultures).\n &lt;/p&gt;\n&lt;p&gt;Upon activation, the caster may choose one of the following effects:&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Attack:&lt;/strong&gt; The caster uses their activation roll as an attack roll, dealing 2d4 damage to a target\n (3d4 with a raise) within Range.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Move:&lt;/strong&gt; The caster may move a cubic foot of air, earth (half that in stone), fire, or water up to\n the casters Smarts in any direction as a limited action.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Push:&lt;/strong&gt; The elements buffet and move the target. The caster uses his activation roll in place of\n his Strength for a Push (see &lt;em&gt;Pathfinder for Savage Worlds&lt;/em&gt;).\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Special Effects:&lt;/strong&gt; The caster may use the elements to create an additional effect with the GMs\n approval. Some examples are using air to blow out a torch, fan a flame, or cool someone down (reroll a Fatigue\n roll in oppressive heat). The caster may use earth to cover tracks, fix breaks in stone or earthen walls, or use\n fire to conjure flame about the size of a torch or spread existing flame (see &lt;strong&gt;Fire&lt;/strong&gt; in\n &lt;em&gt;Pathfinder for Savage Worlds&lt;/em&gt;). He may use water to conjure a quart of water (not “inside” objects or\n people) or purify a gallon of water per casting.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;p&gt;\n After activation, each additional use of the effects above are an action. Roll a new arcane skill roll for Attack or\n Push (these rolls do not suffer Backlash for Critical Failures as they are not activation rolls).\n &lt;/p&gt;\n&lt;p&gt;&lt;span&gt;Modifiers&lt;/span&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n &lt;strong&gt;Power (+3):&lt;/strong&gt; The volume of air, earth, fire, or water affected is tripled, the target of Push\n suffers a 2 penalty to resist, and the damage of Attack is increased to 2d6 (3d6 on a raise).\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Weather (+5):&lt;/strong&gt; The caster can summon or dispel storms, bring a cooling rain, scorch the earth with\n a heatwave, or even bring snow to the hottest climes.\n &lt;/li&gt;\n &lt;/ul&gt;\n&lt;p&gt;\n The caster can bring or disperse rain, snow, sun, and wind in about a five-mile radius. The severity depends on the\n local environment—a harsh desert might receive gentle rain while a rain forest gets a driving downpour. The effects\n take 10 minutes to create and last an hour.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-powers.pOE7pPXoP0IQLM9o]{Elemental Manipulation}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">Smarts</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Empathy&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.qKv1y9ELrvW56EP0&quot; data-id=&quot;qKv1y9ELrvW56EP0&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 1&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Enchantment&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Concentration, a sympathetic smile, exchanging a\n pleasantry.\n &lt;/p&gt;\n&lt;p&gt;\n A successful arcane skill vs Spirit roll gives the caster insight into a\n target's basic emotions. This grants him a +1 bonus (+2 with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;)\n to all &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3&quot; data-id=&quot;bXmxqDf5UJXR5TQ3&quot;&gt;&lt;i&gt;&lt;/i&gt;Intimidation&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd&quot; data-id=&quot;kqkMaTGmxUfClQEd&quot;&gt;&lt;i&gt;&lt;/i&gt;Persuasion&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.eJTv9QMGW7G52szZ&quot; data-id=&quot;eJTv9QMGW7G52szZ&quot;&gt;&lt;i&gt;&lt;/i&gt;Performance&lt;/a&gt;, or &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.VmwsM9dusYzkkLLV&quot; data-id=&quot;VmwsM9dusYzkkLLV&quot;&gt;&lt;i&gt;&lt;/i&gt;Taunt&lt;/a&gt; rolls against the\n target for the &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Duration&lt;/a&gt; of the power. The bonus does not apply to skill\n rolls made to activate powers.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Empathy&lt;/em&gt; works on animals, adding +1 (+2 with a raise) to &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.BLH2VIcsFHvTaUkE&quot; data-id=&quot;BLH2VIcsFHvTaUkE&quot;&gt;&lt;i&gt;&lt;/i&gt;Riding&lt;/a&gt; or\n other rolls to interact with the creature.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Additional Recipients (+1):&lt;/span&gt; The power may affect more than one target\n for 1 additional &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Point&lt;/a&gt; each.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Charm (+2&lt;/span&gt;): If\n the target is Uncooperative or Neutral, a successful casting makes him\n Cooperative, or Friendly with a raise. The spell is instantly broken if\n the caster or her allies attack the victim or her allies.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;DURATION (+1):&lt;/span&gt; Duration is measured in minutes instead\n of rounds. If the character &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Critically Fails&lt;/a&gt; any of the affected skill\n rolls against the target, the effect terminates immediately.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Truth (+2&lt;/span&gt;): The\n caster knows if the target believes he's telling the truth or not.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.qKv1y9ELrvW56EP0]{Empathy}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Entangle&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Transmutation&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; Vines, webs.&lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Entangle&lt;/em&gt; restrains a target with ice, bands of energy, vines, disembodied hands, etc. If cast successfully,\n the target is Entangled (or Bound with a raise on the arcane skill roll).\n &lt;/p&gt;\n&lt;p&gt;\n Victims may try to break free on their turn as detailed under Bound &amp;amp; Entangled (see\n &lt;em&gt;Pathfinder for Savage Worlds&lt;/em&gt; and &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-rules.JournalEntry.swpfapg001savage.JournalEntryPage.01updatedrules00&quot; data-id=&quot;01updatedrules00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-apg.swpf-apg-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Updated Rules&lt;/a&gt;, Hardness 8). Due to the nature of this power, the victim can ignore the restriction of attempting to break free once.\n &lt;/p&gt;\n&lt;p&gt;&lt;span&gt;Modifiers&lt;/span&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Area of Effect (+2/+3):&lt;/strong&gt; For +2 points the power affects everyone in a Medium Blast Template. For\n +3 points the area of effect is increased to a Large Blast Template or use the Stream Template.\n &lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Damage (+2):&lt;/strong&gt; Entangled targets take 2d4 damage at the end of their turn.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Deadly (+4):&lt;/strong&gt; Entangled targets take 2d6 damage at the end of their turn. Does not stack with\n Damage.\n &lt;/li&gt;\n &lt;/ul&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Tough (+1):&lt;/strong&gt; The entangling material is particularly resilient. Increase its Hardness to 10.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-powers.f0TruUCLfxmJMUHU]{Entangle}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Smarts</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Environmental Protection&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.1RNsGDWnX19ZfXp8&quot; data-id=&quot;1RNsGDWnX19ZfXp8&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; One hour&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Abjuration&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; A mark on the forehead, potions, gills.&lt;/p&gt;\n&lt;p&gt;\n Adventurers sometimes travel beneath the waves, through planes of fire, or\n other &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;hazardous&lt;/a&gt; environments. This power protects them from crushing depths,\n scathing heat, intense cold, and even radiation.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Environmental protection&lt;/em&gt; allows the target to breathe,\n speak, and move at his normal &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Pace&lt;/a&gt; in an otherwise fatal environment. It\n protects him from intense heat, cold, radiation, pressure, and lack of\n oxygen.\n &lt;/p&gt;\n&lt;p&gt;A &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; increases the Duration to eight hours.&lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Additional Recipients (+1):&lt;/span&gt; The power may affect more than one target\n for 1 additional &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Point&lt;/a&gt; each.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Environmental Resistance (+1):&lt;/span&gt; The power now offers environmental\n resistance, reducing damage from one energy source (fire, cold,\n electricity, etc.) by 4 (6 with a raise).\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.1RNsGDWnX19ZfXp8]{Environmental Protection}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">One hour</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Farsight&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.BIZBekr6OTUx3jTP&quot; data-id=&quot;BIZBekr6OTUx3jTP&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Seasoned&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Transmutation&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Invisibly marked targets, guiding winds, eagle\n eyes.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Farsight&lt;/em&gt; allows the recipient to see in detail over great\n distances. She can read lips or fine print up to a mile distant.\n &lt;/p&gt;\n&lt;p&gt;\n With a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;, she also halves &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Range&lt;/a&gt; penalties for &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.jDTCNQSEVm6VlkVD&quot; data-id=&quot;jDTCNQSEVm6VlkVD&quot;&gt;&lt;i&gt;&lt;/i&gt;Shooting&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt;\n (throwing), or other abilities affected by Range.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Additional Recipients (+1):&lt;/span&gt; The power may affect more than one target\n for 1 additional &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Point&lt;/a&gt; each.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;GREATER FARSIGHT (+2):&lt;/span&gt; Allows the recipient to ignore all &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Range&lt;/a&gt;\n penalties, and a raise doubles sight range.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.BIZBekr6OTUx3jTP]{Farsight}</td>\n <td class=\"centered\">Seasoned</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">1 hour</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Fear&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.7n5Iu772YhO19ln5&quot; data-id=&quot;7n5Iu772YhO19ln5&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Necromancy&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; Eldritch energy, cold chills.&lt;/p&gt;\n&lt;p&gt;\n This power causes overwhelming dread and horror. The target makes a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04fear0000000000&quot; data-id=&quot;04fear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Fear&lt;/a&gt;\n check. &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Extras&lt;/a&gt; who fail are Panicked and Wild Cards roll on the\n &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-tables&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-tables.RollTable.yzWdKVPeUw2mX1Qg&quot; data-id=&quot;yzWdKVPeUw2mX1Qg&quot;&gt;&lt;i&gt;&lt;/i&gt;Fear Table&lt;/a&gt;&lt;/strong&gt;. If the power is cast with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;, the Fear\n roll is at 2 and Wild Cards add +2 to &lt;strong&gt;Fear Table&lt;/strong&gt; results.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Area of Effect (+2/+3):&lt;/span&gt; For +2 points the power affects everyone\n in a Small or Medium Blast Template (caster's choice). For +3 points\n the area of effect is increased to a Large Blast Template.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;GREATER FEAR (+2):&lt;/span&gt; Fear rolls are made at2, or 4 if cast\n with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.7n5Iu772YhO19ln5]{Fear}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Feather Fall&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 0&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; A small whirlwind&lt;/p&gt;\n&lt;p&gt;\n The affected target falls slowly. Feather fall instantly changes the rate at which the targets fall to a mere 60\n feet per round, and the subjects take no damage upon landing while the spell is in effect. When the spell Duration\n expires, a normal rate of falling resumes.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-powers.QGD6L5FI43HEiVc4]{Feather Fall}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">0</td>\n <td class=\"centered\">Smarts</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Fly&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.qvAor1bNtWiDOZ6c&quot; data-id=&quot;qvAor1bNtWiDOZ6c&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Veteran&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 3&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Transmutation&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; Gusty winds, wings, broomsticks.&lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Fly&lt;/em&gt; allows a character to soar at Pace 12, or twice that with a\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; (he may not run).\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Additional Recipients (+2):&lt;/span&gt; The power may affect more than one target\n for 2 additional &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Points&lt;/a&gt; each.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;SWIFT FLIGHT (+5):&lt;/span&gt; The base flying Pace increases to 24, or\n 48 with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.qvAor1bNtWiDOZ6c]{Fly}</td>\n <td class=\"centered\">Veteran</td>\n <td class=\"centered\">3</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Growth/Shrink&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4vBy88UUWVWcznLK&quot; data-id=&quot;4vBy88UUWVWcznLK&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Seasoned&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2 per point of Size change&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Transmutation&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; Gestures, words of power, potions.&lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Growth&lt;/em&gt; increases the recipients Size by 1 for every 2 &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Points&lt;/a&gt;\n spent. Each increase in Size grants the target a one-step increase to\n Strength and 1 point of Toughness (see &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Size&lt;/a&gt; for more on\n &lt;strong&gt;Size&lt;/strong&gt;). This does not increase &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wounds&lt;/a&gt; regardless of change\n to Scale.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Shrink&lt;/em&gt; reduces the Size of the subject one step for every 2 Power\n Points spent to a maximum of Size 2 (approximately the size of a cat). Each\n step reduced decreases &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Strength&lt;/a&gt; one die type (minimum of d4) and Toughness\n by 1 (minimum of 2).\n &lt;/p&gt;\n&lt;p&gt;\n For unwilling targets, the casters arcane skill roll is opposed by Spirit.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Duration (+2):&lt;/span&gt; The powers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Duration&lt;/a&gt; is measured in\n minutes instead of rounds.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Power (+2&lt;/span&gt;): The\n target of &lt;em&gt;shrink&lt;/em&gt; may retain her normal &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Strength&lt;/a&gt; and Toughness\n while small.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.4vBy88UUWVWcznLK]{Growth/Shrink}</td>\n <td class=\"centered\">Seasoned</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Havoc&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.iq9pG2X5E175wn74&quot; data-id=&quot;iq9pG2X5E175wn74&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Evocation&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Whirlwind, chaotic poltergeists, repulsion\n field.\n &lt;/p&gt;\n&lt;p&gt;\n This ability creates chaos and mischief for all those within its area of\n effect, hurling debris and rivals in all directions.\n &lt;/p&gt;\n&lt;p&gt;\n With success, the caster places a Medium Blast Template anywhere within\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Range&lt;/a&gt;, or a Cone Template emanating from the caster (see\n &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Area Effect Attacks&lt;/a&gt;&lt;/strong&gt;).\n &lt;/p&gt;\n&lt;p&gt;\n Anyone touched by the template is Distracted and must &lt;em&gt;then&lt;/em&gt; make a\n Strength roll (at 2 if the caster got a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;). Those who fail are hurled\n 2d6″— directly away from the caster if using the Cone Template or directly\n away from the center if using a Blast Template (the caster chooses for those\n in the dead center).\n &lt;/p&gt;\n&lt;p&gt;\n Victims who strike a hard object (such as a wall) take 2d4 damage (nonlethal\n unless its a spiked wall or other more dangerous hazard).\n &lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Airborne Targets:&lt;/strong&gt; Flying or airborne targets suffer an\n additional 2 to their Strength rolls as they have no ground to brace\n themselves on.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Area Effect (+1):&lt;/span&gt; &lt;em&gt;Havoc&lt;/em&gt; affects a Large Blast\n Template.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;GREATER HAVOC (+2):&lt;/span&gt; Targets are knocked back a total of 3d6”\n and take 2d6 damage if they strike a hard object.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;div&gt;\n&lt;img alt=&quot;a sorcerer unleashing chain lightning onto multiple monsters in a dusty ruin&quot; src=&quot;modules/swpf-core-rules/assets/art/chain-lightning.webp&quot; /&gt;\n&lt;/div&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.iq9pG2X5E175wn74]{Havoc}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Healing&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.lCtXysz7tWzBpywq&quot; data-id=&quot;lCtXysz7tWzBpywq&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 3&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Touch&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Conjuration&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Laying on hands, touching the victim with a holy\n symbol, prayer.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Healing&lt;/em&gt; removes &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wounds&lt;/a&gt; less than an hour old. A success removes one\n Wound, and a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; removes two. The power may be cast additional times to\n remove additional Wounds within that hour and as long as the healer has\n enough &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Points&lt;/a&gt;.\n &lt;/p&gt;\n&lt;p&gt;\n For Extras, the GM must first determine if the ally is still alive (see\n &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03healing0000000&quot; data-id=&quot;03healing0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Aftermath&lt;/a&gt;&lt;/strong&gt;). If so, a successful arcane skill roll\n returns the ally to action (&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt; if it matters.)\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Greater Healing (+10):&lt;/span&gt; &lt;em&gt;Greater&lt;/em&gt; &lt;em&gt;healing&lt;/em&gt; can\n restore any Wound, including those more than an hour old.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Crippling Injuries (+15):&lt;/span&gt; The power can heal a permanent Crippling\n Injury (see &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Incapacitation&lt;/a&gt;&lt;/strong&gt;). This requires an\n hour of preparation and only one casting is permitted per injury. If it\n fails, this caster cannot &lt;em&gt;heal&lt;/em&gt; that particular injury (but\n someone else may try). If successful, the subject is Exhausted for 24\n hours.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;MASS HEALING (+2/+3):&lt;/span&gt; For +2 &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Points&lt;/a&gt;,\n &lt;em&gt;healing&lt;/em&gt; affects all allies within a Medium Blast Template\n centered on the caster (or a Large Blast Template for +3). See Area Effect Attacks &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Neutralize Poison or Disease (+1):&lt;/span&gt; A successful &lt;em&gt;healing&lt;/em&gt; roll\n negates any &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;poison&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;disease&lt;/a&gt;. If the poison or disease has a bonus or\n penalty associated with it, the modifier applies to the arcane skill roll\n as well.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.lCtXysz7tWzBpywq]{Healing}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">3</td>\n <td class=\"centered\">Touch</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Illusion&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9RmnVIvfWTFL4mh3&quot; data-id=&quot;9RmnVIvfWTFL4mh3&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 3&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Illusion&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Magical spells, holograms, “ethereal\n materializers.”\n &lt;/p&gt;\n&lt;p&gt;\n One of the greatest powers is the ability to create something from nothing—\n even if its not real!\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Illusion&lt;/em&gt; can be used to create a visual scene or replica of most\n anything the caster can imagine, but it is silent, intangible, and incapable\n of affecting the real world. For example, illusionary weapons pass through\n foes, one cannot sit in an illusionary chair, and an illusionary dog has no\n audible bark.\n &lt;/p&gt;\n&lt;p&gt;\n Those who contact an &lt;em&gt;illusion&lt;/em&gt; or doubt its real make a Smarts roll\n as a free action (at 2 if the power was activated with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;). If\n successful, that individual is no longer subject to this casting.\n &lt;/p&gt;\n&lt;p&gt;\n The GM should make group rolls for &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Extras&lt;/a&gt; as they point out the\n &lt;em&gt;illusions&lt;/em&gt; inconsistencies to each other.\n &lt;/p&gt;\n&lt;p&gt;\n The volume of the &lt;em&gt;illusion&lt;/em&gt; must fit within a sphere the size of a\n Medium Blast Template (4″ or eight yards in diameter).\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Area of Effect (+1):&lt;/span&gt; The illusions area of effect is\n increased to the size of a Large Blast Template.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;DEADLY ILLUSION (+3):&lt;/span&gt; The illusion may attack or otherwise\n cause harm. As a limited action, the caster may use the illusion to\n “attack” an individual. This is an opposed roll of the casters arcane\n skill versus the targets Smarts (at 2 if the power was activated with a\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;).&lt;br /&gt;If the caster wins, the target is &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt; (this cannot cause\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Incapacitation&lt;/a&gt;). With a raise, the target suffers a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wound&lt;/a&gt; (this can cause\n Incapacitation). The caster may attack additional foes as &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Multi-Actions&lt;/a&gt;.\n She may not use other combat maneuvers, such as &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Called Shots&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wild Attacks&lt;/a&gt; (though it may look that way!)\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Duration (+2):&lt;/span&gt; The Duration is measured in minutes.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;MOBILITY (+1/+2):&lt;/span&gt; For +1 Power Point, the illusion can move\n (and fly) at a Pace of 12, or 24 for +2 Power Points. This is a limited\n free action.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Sound (+1&lt;/span&gt;): The\n power generates sound appropriate to the &lt;em&gt;illusion&lt;/em&gt;. Illusionary\n allies may talk, illusionary crows caw, and so on. It may not mask or mute\n existing sound, however.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Strong (+2):&lt;/span&gt; Smarts rolls to disbelieve the\n &lt;em&gt;illusion&lt;/em&gt; are made at 2.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.9RmnVIvfWTFL4mh3]{Illusion}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">3</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Intangibility&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.AgUCaU5zt9HObJ1b&quot; data-id=&quot;AgUCaU5zt9HObJ1b&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Veteran&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Transmutation&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Ghost form, body of shadow, gaseous\n transformation.\n &lt;/p&gt;\n&lt;p&gt;\n With a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;successful&lt;/a&gt; arcane skill roll, whoever receives this power becomes\n incorporeal. He is unable to affect the physical world, and it cannot affect\n him. He can travel through walls, and non-magical weapons pass straight\n through him. Any items carried at the time of casting are also incorporeal.\n &lt;/p&gt;\n&lt;p&gt;\n While incorporeal, the character may affect other incorporeal beings\n (including himself), and he is still susceptible to supernatural attacks,\n including powers and enchanted items. With a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; on the activation roll,\n reduce the damage from supernatural attacks by 4.\n &lt;/p&gt;\n&lt;p&gt;\n The being becomes corporeal when the power ends, but if within someone or\n something hes shunted to the nearest open space and &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Stunned&lt;/a&gt;.\n &lt;/p&gt;\n&lt;p&gt;\n If cast on an unwilling target, the victim resists with &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Spirit&lt;/a&gt;. If affected,\n he shakes off the effect with a Spirit roll as a free action at the end of\n his following turns.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Additional Recipients (+3):&lt;/span&gt; The power may affect more than one target\n for 3 additional &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Points&lt;/a&gt; each.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Duration (+3):&lt;/span&gt; &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Duration&lt;/a&gt; is measured in minutes instead\n of rounds.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.AgUCaU5zt9HObJ1b]{Intangibility}</td>\n <td class=\"centered\">Veteran</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Invisibility&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.FKymxmrz9ugwfFmb&quot; data-id=&quot;FKymxmrz9ugwfFmb&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Seasoned&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Illusion&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; Powder, potion, iridescent lights.&lt;/p&gt;\n&lt;p&gt;\n With a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;success&lt;/a&gt;, the character and his personal items are transparent except\n for a vague blur or outline. Any action taken against him that requires\n sight is made at 4, or 6 with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;. The same penalty applies to Notice\n rolls to detect the unseen presence.\n &lt;/p&gt;\n&lt;p&gt;\n Reduce the penalty by 2 if the invisible characters position is given away,\n such as moving in water, hit with mud or another substance that reveals her\n form, outside in the rain, etc.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Additional Recipients (+3):&lt;/span&gt; The power may affect more than one target\n for 3 additional &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Points&lt;/a&gt; each.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Duration (+2):&lt;/span&gt; &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Duration&lt;/a&gt; is measured in minutes instead\n of rounds. If the character attempts a damage-causing attack or targets an\n unwilling character with a power, the effect terminates immediately.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.FKymxmrz9ugwfFmb]{Invisibility}</td>\n <td class=\"centered\">Seasoned</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Light/Darkness&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.XNv3EegYZJArCgZ3&quot; data-id=&quot;XNv3EegYZJArCgZ3&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 10 minutes&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Evocation&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Illusionary torch, sunlight, darkness, thick\n fogs.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Light&lt;/em&gt; creates bright illumination in a Large Blast Template.\n With a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;, the light can be focused into a 5″ (10 yard) beam as well.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Darkness&lt;/em&gt; blocks illumination in an area the size of a Large\n Blast Template, making the area Dark, or Pitch Dark with a raise (see\n &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Illumination&lt;/a&gt;&lt;/strong&gt;).\n &lt;/p&gt;\n&lt;p&gt;\n If &lt;em&gt;light&lt;/em&gt; and &lt;em&gt;darkness&lt;/em&gt; overlap, they create a patch of Dim\n light (2).\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Area Effect (+2):&lt;/span&gt; Light only. The light expands to the\n casters &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Smarts&lt;/a&gt; in radius, with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Range&lt;/a&gt; of Smarts ×2. The light is\n sunlight and acts as natural sunlight.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;True DARKNESS (+2):&lt;/span&gt; The darkness blocks Infravison, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.yRTwki5jjXdHOSu4&quot; data-id=&quot;yRTwki5jjXdHOSu4&quot;&gt;&lt;i&gt;&lt;/i&gt;Low Light Vision&lt;/a&gt;, and &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.GdSfrenR1lzcsCPO&quot; data-id=&quot;GdSfrenR1lzcsCPO&quot;&gt;&lt;i&gt;&lt;/i&gt;Darkvision&lt;/a&gt;. It has no effect on magical sight such as\n &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KPejvIAnrnVWjOJV&quot; data-id=&quot;KPejvIAnrnVWjOJV&quot;&gt;&lt;i&gt;&lt;/i&gt;detect arcana.&lt;/a&gt;&lt;/em&gt;\n&lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Mobile (+1&lt;/span&gt;): The\n caster can move the template at a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Pace&lt;/a&gt; equal to his arcane skill die type\n as a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;limited free action&lt;/a&gt; each round. He can also attach it to an inanimate\n object when first cast if desired. It cannot be cast on a living being.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.XNv3EegYZJArCgZ3]{Light / Darkness}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">10 minutes</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Locate&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.M5NhE8Gky4f9nH3O&quot; data-id=&quot;M5NhE8Gky4f9nH3O&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 3&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Self&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 10 minutes&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Divination&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; A floating crystal over a map, message in the\n clouds, a ray of light.\n &lt;/p&gt;\n&lt;p&gt;\n Sometimes it's literally impossible to find something via mundane\n means. &lt;em&gt;Locate&lt;/em&gt; allows the caster to find these hidden things.\n &lt;/p&gt;\n&lt;p&gt;\n When casters use this power, they choose an object, creature, or location.\n If the caster has never seen the target, the roll is at 2. A success gives\n a sense of the general direction and distance of the target. A &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; also\n gives an impression of the target (e.g., the creature is asleep, the object\n is in a strongbox, the secret door is behind a bookshelf).\n &lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Running Water:&lt;/strong&gt; On Golarion, running water blocks\n &lt;em&gt;locate&lt;/em&gt; if its in the path between the caster and the target.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Find the Path (+1):&lt;/span&gt; In addition to the direction and distance\n to a person, place, or thing, the caster also has a supernatural sense of\n the best or fastest way to navigate to the targets general area.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.M5NhE8Gky4f9nH3O]{Locate}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">3</td>\n <td class=\"centered\">Self</td>\n <td class=\"centered\">10 minutes</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Lock/Unlock&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 1&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Permanent (&lt;em&gt;lock&lt;/em&gt;); Instant (&lt;em&gt;unlock&lt;/em&gt;)&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Abjuration (&lt;em&gt;lock&lt;/em&gt;); Transmutation (&lt;em&gt;unlock&lt;/em&gt;)&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; A physical key, miming opening or locking a lock.&lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Lock&lt;/em&gt; magically seals a door, window, container, envelope, drawer, box, or other closeable item. Any attempt\n to open a magically locked container, door, or portal suffers a 4 penalty. Any further attempts by a character\n automatically fail until he increases his skill, at which point he may try again. A raise when magically locking the\n container means it can only be unlocked via the &lt;em&gt;unlock&lt;/em&gt; version of this power (at the 4 penalty listed\n above) or by &lt;em&gt;dispelling&lt;/em&gt; the magical &lt;em&gt;lock&lt;/em&gt; then picking the lock as usual.\n &lt;/p&gt;\n &lt;p&gt;\n The caster may set a passphrase when the &lt;em&gt;lock&lt;/em&gt; is created; the portal opens for anyone who speaks the phrase\n and remains open until the phrase is repeated.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Unlock&lt;/em&gt; may be used in place of Repair or Thievery (but not Strength) when attempting to unlock a container,\n door, or portal. It ignores up to 4 points of penalties to the task, and with a raise disarms any traps or alarms on\n the portal as well.\n &lt;/p&gt;\n&lt;p&gt;\n Neither spell has any effect on barriers, barricades, or blockages—only distinct objects which can be opened or\n shut.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-powers.n3HWddCWkg4yqwh5]{Lock/Unlock}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">Smarts</td>\n <td class=\"centered\">Permanent (&lt;em&gt;lock&lt;/em&gt;); Instant (&lt;em&gt;unlock&lt;/em&gt;)</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Mage Hand&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 0&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 1 minute&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; A translucent floating hand&lt;/p&gt;\n&lt;p&gt;\n You point your finger at an object weighing up to 5 lbs and can lift it and move it at will from a distance. As a\n limited free action, you can propel the object as far as 3&quot; (6 yards) in any direction, though the spell ends if the\n distance between you and the object ever exceeds the spells Range.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-powers.LN8Qi3UZjx5ZfIuM]{Mage Hand}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">0</td>\n <td class=\"centered\">Smarts</td>\n <td class=\"centered\">1 minute</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Magic Jar&lt;/h3&gt;\n&lt;p&gt;\n&lt;em&gt;Magic jar&lt;/em&gt; allows a mage to transfer his soul into an enchanted vessel of some sort. He may move back and\n forth between the jar and his body, though his form appears dead and lifeless when the soul is absent.\n &lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Heroic&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5 hours&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Necromancy&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; A gem or crystal placed in a jar.&lt;/p&gt;\n&lt;p&gt;\n The mage may also attempt to possess another body from the jar (not from the body). This is an opposed roll of\n arcane skill versus the target's Spirit. If the target wins, the mage cannot attempt to possess it again this\n encounter. If the mage wins, the victim's life force is imprisoned in the magic jar. The possessor keeps his own\n Smarts, Spirit, Alignment and Edges. The body retains its Agility, Strength, Vigor, Innate Abilities, and Wounds.\n The creatures powers do not stay with the body.\n &lt;/p&gt;\n&lt;p&gt;\n While in the vessel, the mage can sense and attack any life force within 5&quot; (10 yards), though he can't determine\n the specifics of the creature—he simply knows if it's living or undead and whether or not it has a soul.\n &lt;/p&gt;\n&lt;p&gt;\n The mage can shift from a possessed host to the &lt;em&gt;magic jar&lt;/em&gt; if within range as a limited action. This returns\n the trapped soul back to its body.\n &lt;/p&gt;\n&lt;p&gt;\n If the host body is slain, the mage returns to the &lt;em&gt;magic jar&lt;/em&gt; if it's within range and the life force of the\n host departs to its final reward. If the host body is slain beyond the Range of the &lt;em&gt;magic jar,&lt;/em&gt; both the\n mage and the host perish.\n &lt;/p&gt;\n&lt;p&gt;\n If the spell ends while the mage is in the &lt;em&gt;magic jar,&lt;/em&gt; he returns to his body, or dies if the body is out of\n range or destroyed).\n &lt;/p&gt;\n&lt;p&gt;\n If the spell ends while the mage is in a host, he returns to his body (or dies if out of Range of his\n &lt;em&gt;magic jar&lt;/em&gt;), and the soul in the magic jar returns to its body (or dies if it is out of range).\n &lt;/p&gt;\n&lt;p&gt;\n Destroying the &lt;em&gt;magic jar&lt;/em&gt; ends the spell, and the spell can be &lt;em&gt;dispelled&lt;/em&gt; at either the magic jar or\n the hosts location.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-powers.HvGB72GvUWgdKHXL]{Magic Jar}</td>\n <td class=\"centered\">Heroic</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">Smarts</td>\n <td class=\"centered\">5 hours</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Mending&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 0&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; Ethereal thread patches up items.&lt;/p&gt;\n&lt;p&gt;\n With a 10 minute ritual, the caster is able to repair an item weighing up to 50 lbs that has been damaged, but not\n completely destroyed.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-powers.a2VtjoZtL6rtvPEs]{Mending}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">0</td>\n <td class=\"centered\">Smarts</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Mind Link&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.VKgGqAT6sy2UPpNd&quot; data-id=&quot;VKgGqAT6sy2UPpNd&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 1&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 30 minutes&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Divination&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; Headpieces, talismans to deities.&lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Mind link&lt;/em&gt; creates a telepathic connection between two\n individuals (which does not necessarily have to include the caster). The\n link accommodates only willing subjects and communication— thoughts that\n arent consciously transmitted arent relayed.\n &lt;/p&gt;\n&lt;p&gt;\n Once activated, the Range between all linked minds is one mile, or five with\n a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;.\n &lt;/p&gt;\n&lt;p&gt;\n If any of the linked characters suffers a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wound&lt;/a&gt;, all others must make\n a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Smarts&lt;/a&gt; roll or be &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt; (this cannot cause a Wound).\n &lt;/p&gt;\n&lt;p&gt;\n The speed of communication is that of normal speech, but with a raise\n members may communicate up to 30 seconds or so of speech on a single combat\n turn.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Additional Recipients (+1):&lt;/span&gt; The power may affect additional\n individuals for 1 additional &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Point&lt;/a&gt; each.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Broadcast (+2):&lt;/span&gt; The caster can broadcast a short\n telepathic message to every sentient mind within &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Smarts&lt;/a&gt; ×4 radius (Smarts\n ×8 with a raise). The caster can only broadcast, she doesnt receive their\n responses.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Long Distance LINK (+3):&lt;/span&gt; Casters can connect with any mind\n they're familiar with on the same plane of existence, regardless of\n distance.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.VKgGqAT6sy2UPpNd]{Mind Link}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">30 Minutes</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Mind Reading&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.h4vsBgH7WeLf5JRv&quot; data-id=&quot;h4vsBgH7WeLf5JRv&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Divination&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; Psionic invasion, soulsight.&lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Mind&lt;/em&gt; &lt;em&gt;reading&lt;/em&gt; is an opposed roll versus the targets\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Smarts&lt;/a&gt;. Success allows the character to gain one truthful answer from the\n subject. The target is aware of the mental intrusion unless the mind reader\n gets a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;. The GM may apply modifiers based on the subjects mental\n Hindrances or current state of mind.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;MIND WALK (+2):&lt;/span&gt; The caster has greater access to the\n targets mind and memories, unlocking an entire scene or chain of related\n memories (GMs call).\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.h4vsBgH7WeLf5JRv]{Mind Reading}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Mind Wipe&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.iR1dYCOZdfKoEY2P&quot; data-id=&quot;iR1dYCOZdfKoEY2P&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Veteran&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 3&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Enchantment&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; A noxious drink, parasites, touching the\n targets temples.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Mind wipe&lt;/em&gt; removes a targets memories, a terrible violation in most\n civilized societies. The power is opposed by a victims &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Smarts&lt;/a&gt; and requires\n a full minute of mental struggle. The victim must be conscious during this\n time, so if not restrained he can simply move out of &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Range&lt;/a&gt;.\n &lt;/p&gt;\n&lt;p&gt;\n If successful, the victim forgets a single event (up to about 30 minutes of\n time). A &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; removes a complex memory of several hours.\n &lt;/p&gt;\n&lt;p&gt;\n If the defender wins, the caster cannot affect him with\n &lt;em&gt;mind wipe&lt;/em&gt; for 24 hours. (Others may reattempt the power, however.)\n &lt;/p&gt;\n&lt;p&gt;\n The memory remains missing, but strong evidence that challenges its “logic”\n allows a Smarts roll at 2 to remember fragments determined by the GM.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Edit (+1):&lt;/span&gt; Instead of wiping the memory, the caster\n edits it as she sees fit.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Fast Cast (+2):&lt;/span&gt; The caster can wipe a memory as an\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;action&lt;/a&gt;.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;GREATER MIND WIPE (+2):&lt;/span&gt; The effect completely removes a single\n event, person, place, thing, etc., from the victims memory.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.iR1dYCOZdfKoEY2P]{Mind Wipe}</td>\n <td class=\"centered\">Veteran</td>\n <td class=\"centered\">3</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Minor Bolt&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 0&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; Acid splash, ray of frost, jolt of electricity.&lt;/p&gt;\n&lt;p&gt;Minor bolt sends damaging bursts of energy, streaks of holy light, or shards of matter toward ones foes.&lt;/p&gt;\n&lt;p&gt;\n There are no Range penalties, but the arcane skill roll is affected by Cover, Illumination, and all other usual\n penalties.\n &lt;/p&gt;\n&lt;p&gt;The damage is 2d4.&lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-powers.ZZuTG3eeg2jCTNcH]{Minor Bolt}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">0</td>\n <td class=\"centered\">Smarts</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Object Reading&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.bsfQ7zB0yJS5tiTl&quot; data-id=&quot;bsfQ7zB0yJS5tiTl&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Seasoned&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Touch&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Special&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Divination&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; Touching the object, glowing hands&lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Object reading&lt;/em&gt; is the ability to get visions of the past from an\n object. With a successful casting, she gains a vague impression of whatever\n information shes looking for, from the objects creation forward. A &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;\n grants her more specific information.\n &lt;/p&gt;\n&lt;p&gt;\n If the caster uses &lt;em&gt;object reading&lt;/em&gt; on a bloody knife to investigate\n a murder, for example, success might tell her the wielder was a human and\n that the attack happened at night. With a raise, she might get a glimpse of\n the killers face or some other clue that to reveal his identity.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;PROJECTION (+2):&lt;/span&gt; The caster may broadcast the vision,\n projecting it out into a space the size of a small room. Anyone present\n may see and hear the events and examine the projection from all angles.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.bsfQ7zB0yJS5tiTl]{Object Reading}</td>\n <td class=\"centered\">Seasoned</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Touch</td>\n <td class=\"centered\">Special</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Planar Binding&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.JmLWXFtGbTXcSQeq&quot; data-id=&quot;JmLWXFtGbTXcSQeq&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Veteran&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 8&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Conjuration&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; A summoning circle, an enchanted, iron casket,\n magical chains.\n &lt;/p&gt;\n&lt;p&gt;\n The caster summons a creature from another plane, trapping them in some sort\n of prison, such as a binding circle. The trap is created with chalk, salt,\n glyphs and wards, or other materials prior to the power's activation,\n and takes ten minutes to prepare.\n &lt;/p&gt;\n&lt;p&gt;\n Once the trap is prepared, the caster selects an Outsider to summon. She\n must know about the creature somehow, perhaps by previous encounter, access\n to books and scrolls, or an &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.E9QtMj05gmelGnA0&quot; data-id=&quot;E9QtMj05gmelGnA0&quot;&gt;&lt;i&gt;&lt;/i&gt;Occult&lt;/a&gt; roll with a modifier set by the Game\n Master. The caster can summon a specific entity if she knows its proper\n name.\n &lt;/p&gt;\n&lt;p&gt;\n Casting is an &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;opposed roll&lt;/a&gt; between the caster's arcane skill and the\n entity's &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Spirit&lt;/a&gt;. If the spell fails the entity knows who attempted to\n bind it. If the caster rolls a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Critical Failure&lt;/a&gt;, the creature may appear if\n it chooses to and is unbound— it may do as it wishes and its abilities\n allow.\n &lt;/p&gt;\n&lt;img alt=&quot;an imposing wizard loosing a flurry of magical frost into the air with one hand&quot; src=&quot;modules/swpf-core-rules/assets/art/ice-wizard.webp&quot; style=&quot;shape-outside:url('modules/swpf-core-rules/assets/art/ice-wizard.webp')&quot; /&gt;\n&lt;p&gt;\n If the caster wins, the creature is summoned into the trap and magically\n bound there until it agrees to perform a service for the caster or breaks\n free (see below). The &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Points&lt;/a&gt; used to bind the target are invested and\n unavailable until the creature breaks free or completes its task.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Bargaining:&lt;/strong&gt; Casters summon creatures to task them with a\n &quot;service&quot; of some sort, such as taking part in a difficult battle,\n acting as a bodyguard, or some difficult or unpleasant task. The negotiation\n can usually be handled through roleplaying (and perhaps a &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd&quot; data-id=&quot;kqkMaTGmxUfClQEd&quot;&gt;&lt;i&gt;&lt;/i&gt;Persuasion&lt;/a&gt; or\n &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3&quot; data-id=&quot;bXmxqDf5UJXR5TQ3&quot;&gt;&lt;i&gt;&lt;/i&gt;Intimidation&lt;/a&gt; roll).\n &lt;/p&gt;\n&lt;p&gt;\n Cunning creatures require more incentive. An evil being might ask for time\n to wander the earth and wreak havoc, a sacrifice, or some other\n &quot;devil's bargain&quot; proportional to the service required. A\n good or noble creature might aid the summoner without reward if the cause is\n just, or might require she perform some task for her followers or sphere of\n influence. Entities never agree to impossible or unreasonable demands.\n &lt;/p&gt;\n&lt;p&gt;\n Once the creature agrees to the terms, it must carry them out to the best of\n its ability. The caster does not have to live up to any promises she set—\n though entities might seek revenge if deceived or their kind are summoned\n too often. Casters must be wary of this, especially if the beings have a way\n back to the prime material plane!\n &lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Breaking Free:&lt;/strong&gt; If no agreement is made after 24 hours, the\n caster must renew the mystic bonds by making another opposed roll of her\n arcane skill versus the creature's &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Spirit&lt;/a&gt;. This continues every 24\n hours until an agreement is reached or the creature breaks free. The entity\n can't use any other power or ability to escape.\n &lt;/p&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.JmLWXFtGbTXcSQeq]{Planar Binding}</td>\n <td class=\"centered\">Veteran</td>\n <td class=\"centered\">8</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Plane Shift&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.OLiapYzYGkRFOz9C&quot; data-id=&quot;OLiapYzYGkRFOz9C&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Veteran&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 4&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Conjuration&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Cosmic hole in space, circle of magic runes.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Plane shift &lt;/em&gt;allows the caster to move directly to another plane of\n existence (see &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04theplanes00000&quot; data-id=&quot;04theplanes00000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;). If plane shifting to a known location, a success\n indicates the target appears within 10d10 miles of the intended location.\n With a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;, the mage appears half that distance away.\n &lt;/p&gt;\n&lt;p&gt;\n If the caster doesnt know exactly where he wants to go, he can research\n locations within that plane to target a specific city, geographic location,\n etc. Failure means he arrives at a completely random location on that plane.\n Success puts him in the general vicinity, and a raise puts him closer to the\n desired locale. This is in addition to the accuracy of the arcane skill\n roll.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Additional Recipients (+1):&lt;/span&gt; The power may affect more than one target\n for 1 additional Power Point each.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Extra-Dimensional Space (+1):&lt;/span&gt; Instead of traveling to a known plane,\n the recipient travels to a pocket dimension where hes conjured a magical\n shelter or similar structure with basic necessities, food, and water for\n up to five people. The structure remains afterward, so the mage and his\n companions may return to this space or to a new one, as desired.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Transport Foe (+2):&lt;/span&gt; The caster sends an unwilling target to\n another plane or extra-dimensional space. The being resists the casting\n with a Spirit roll. If failed, hes transported to another plane of the\n casters choice for three rounds (five rounds with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;) before\n returning (or as close as possible if the space is occupied).\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.OLiapYzYGkRFOz9C]{Plane Shift}</td>\n <td class=\"centered\">Veteran</td>\n <td class=\"centered\">4</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Prestidigitation&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 0&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 1 hour&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; A wave of the wand, sprinkling of dust, or simple magic trick.&lt;/p&gt;\n&lt;p&gt;\n Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell\n enables you to perform simple magical effects for one hour. The effects are minor and have severe limitations. A\n prestidigitation can slowly lift one pound of material. It can color, clean, or soil items in a 1-foot cube each\n round. It can chill, warm, or flavor one pound of nonliving material.\n &lt;/p&gt;\n&lt;p&gt;\n It cannot deal damage or affect the concentration of spellcasters. Prestidigitation can create small objects, but\n they look crude and artificial. The materials created by a prestidigitation spell are extremely fragile, and they\n cannot be used as tools, weapons, or spell components. Finally, prestidigitation lacks the power to duplicate any\n other spell effects. Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only one\n hour.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-powers.7WA32JoOPI6zB3BT]{Prestidigitation}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">0</td>\n <td class=\"centered\">Smarts</td>\n <td class=\"centered\">1 hour</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Protection&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.4yGOUiND8lW5cKly&quot; data-id=&quot;4yGOUiND8lW5cKly&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Abjuration&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; A mystical glow, bark skin, mage armor, ethereal\n armor.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Protection&lt;/em&gt; creates a field of energy or armor around a character,\n giving him 2 points of Armor. With a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;, the bonus is applied to\n Toughness instead (and therefore immune to &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Armor Piercing&lt;/a&gt; modifiers).\n &lt;/p&gt;\n&lt;p&gt;\n Whether the &lt;em&gt;protection&lt;/em&gt; is visible or not depends on the &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05trappings00000&quot; data-id=&quot;05trappings00000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Trapping&lt;/a&gt;—\n this is entirely up to the caster.\n &lt;/p&gt;\n&lt;p&gt;&lt;em&gt;Protection&lt;/em&gt; stacks with all other armor, natural or worn.&lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Additional Recipients (+1):&lt;/span&gt; The power may affect additional targets\n at a cost of 1 &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Points&lt;/a&gt; each.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.4yGOUiND8lW5cKly]{Protection}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Puppet&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.PnGRHCnAZMrXtPp6&quot; data-id=&quot;PnGRHCnAZMrXtPp6&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Veteran&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 3&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Enchantment&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Glowing eyes, trance-like state, a swinging\n pocket watch, voodoo dolls.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Puppet&lt;/em&gt; is an &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;opposed roll&lt;/a&gt; of the characters arcane skill versus\n the targets &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Spirit&lt;/a&gt;. With success, the victim obeys commands that dont\n directly harm himself or those he cares about. This includes inaction, as\n well, so a controlled character won't just stand idly by or leave the\n area if he knows his friends are in danger.\n &lt;/p&gt;\n&lt;p&gt;\n With a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;, the target will harm himself or others (including by\n inaction), but gets a Spirit roll as a free action. If successful, he\n doesnt carry out that particular command but remains a puppet. With a\n raise, he breaks the controllers hold and the power ends.\n &lt;/p&gt;\n&lt;p&gt;\n Commands are general, such as “attack that person” or “open that door.” The\n controller doesnt get to dictate how many actions the victim uses in a\n turn, whether or not he uses his &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.XGeh0rYuDxoOGkpU&quot; data-id=&quot;XGeh0rYuDxoOGkpU&quot;&gt;&lt;i&gt;&lt;/i&gt;Sweep&lt;/a&gt; Edge, etc.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Additional Recipients (+2):&lt;/span&gt; The caster may affect others at the cost\n of 2 &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Points&lt;/a&gt; each.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Strong (+2):&lt;/span&gt; &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Spirit&lt;/a&gt; rolls to resist commands are made\n at 2. If the caster also uses &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.VKgGqAT6sy2UPpNd&quot; data-id=&quot;VKgGqAT6sy2UPpNd&quot;&gt;&lt;i&gt;&lt;/i&gt;mind link&lt;/a&gt;&lt;/em&gt; on the target, she may\n extend her control of him to any distance, even out of her sight.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.PnGRHCnAZMrXtPp6]{Puppet}</td>\n <td class=\"centered\">Veteran</td>\n <td class=\"centered\">3</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Relief&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ofPZhobIeHJ6CU8W&quot; data-id=&quot;ofPZhobIeHJ6CU8W&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 1&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant/One Hour&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Conjuration&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Prayer, glowing hands, sparkling spirals of\n magic, a cool breeze.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Relief&lt;/em&gt; allows the caster to recover from a negative condition or\n the effects of &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Fatigue&lt;/a&gt;.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Recover:&lt;/strong&gt; The caster removes one of the following negative\n conditions: &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Distracted, or Vulnerable&lt;/a&gt;. A &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; on the arcane skill\n roll removes two conditions. If affecting more than one target (via the\n Additional Recipients modifier), the caster may choose which condition(s) to\n remove for each ally.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Relief&lt;/em&gt; cant remove negative conditions caused by ongoing effects\n (&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Bound or Entangled&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Stunned&lt;/a&gt;, etc.) unless the source of the effect is removed.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Numb:&lt;/strong&gt; Reduces the recipients total penalties from &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wounds&lt;/a&gt;\n and Fatigue by one with success, or two with a raise. An Exhausted (2) hero\n with three Wounds (3), for example, reduces her total 5 penalty to 4 with\n success, and 3 with a raise.\n &lt;/p&gt;\n&lt;p&gt;\n This effect lasts one hour. It doesnt actually remove the Wounds or the\n Fatigue, it just allows the recipient to ignore the penalties. If the target\n would be &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Incapacitated&lt;/a&gt; by Wounds or Fatigue, shes still Incapacitated as\n usual.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Additional Recipients (+1):&lt;/span&gt; The power may affect more than one target\n for 1 additional &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Point&lt;/a&gt; each.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Restoration (+3):&lt;/span&gt; The caster can restore one die type from\n an energy draining effect with a success, two with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;. See\n &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.dxEPEbjYGLBEhGdZ&quot; data-id=&quot;dxEPEbjYGLBEhGdZ&quot;&gt;&lt;i&gt;&lt;/i&gt;Energy Drain&lt;/a&gt;&lt;/strong&gt;.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Stunned (+1&lt;/span&gt;): If\n using the Recover option, the caster may also affect the Stunned\n condition. This completely removes the effects of being &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Stunned&lt;/a&gt;.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.ofPZhobIeHJ6CU8W]{Relief}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Resurrection&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ZyoaVwDZ3SpU81Nf&quot; data-id=&quot;ZyoaVwDZ3SpU81Nf&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Heroic&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 20&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Touch&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Conjuration&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Elaborate ceremonies, magical amulets, divine\n intervention\n &lt;/p&gt;\n&lt;p&gt;\n Perhaps the greatest power of all is the ability to bring someone back from\n the dead. It can restore lost loves, bring solace to the grieving, and\n topple kingdoms.\n &lt;/p&gt;\n&lt;p&gt;\n Returning the dead to life requires a reasonably complete corpse no\n more than a year old. The caster then prays, meditates, chants, or otherwise\n concentrates on mending the body and pulling the spirit back to it for four\n hours.\n &lt;/p&gt;\n&lt;p&gt;\n Once done, the healer makes a casting roll at 4. If successful, the victim\n returns to life with three &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wounds&lt;/a&gt; and is Exhausted. With a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;, she\n returns merely Exhausted.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Greater Resurrection (+10):&lt;/span&gt; The boundaries of life and death no\n longer matter. A caster can restore the dead to life regardless of how\n long the target was dead and even without a corpse. To resurrect the dead\n in this fashion requires a twelve-hour ritual and leaves the caster\n Exhausted.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Power (+5&lt;/span&gt;): The\n hero can raise a spirit dead up to a decade for +5 &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Points&lt;/a&gt;.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.ZyoaVwDZ3SpU81Nf]{Resurrection}</td>\n <td class=\"centered\">Heroic</td>\n <td class=\"centered\">20</td>\n <td class=\"centered\">Touch</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Sanctuary&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.sZehAgoPVPZE2mEC&quot; data-id=&quot;sZehAgoPVPZE2mEC&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Touch&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Enchantment&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; Words of power, holy symbol, glowing light&lt;/p&gt;\n&lt;p&gt;\n Any evil creature attempting a damaging attack that targets or affects the\n recipient must make a Spirit roll (at 2 if cast with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;). If the roll\n fails, the creature loses that action.\n &lt;/p&gt;\n&lt;p&gt;\n If anyone under the effects of &lt;em&gt;sanctuary&lt;/em&gt; attempts to harm a living\n being (evil or otherwise), he loses the benefit of\n &lt;em&gt;sanctuary&lt;/em&gt; instantly.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;AREA EFFECT (+2/+3):&lt;/span&gt; For +2 points the power affects all\n allies within a Medium Blast Template centered on the recipient. For +3\n points the area of effect is increased to a Large Blast Template. See area effect attacks &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;STRONG (+1):&lt;/span&gt; Spirit rolls by the creature are made at\n 2 (4 with a raise).\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.sZehAgoPVPZE2mEC]{Sanctuary}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Touch</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Scrying&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Nj1ev8zvoruZoAWn&quot; data-id=&quot;Nj1ev8zvoruZoAWn&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Seasoned&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 3&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Self&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Divination&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Images on a reflected surface, glowing eyes, a\n crystal ball.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Scrying&lt;/em&gt; allows the caster to secretly spy on a distant target.\n Preparing the spell takes one uninterrupted minute while the caster focuses\n on a target item, creature, or location. This makes her &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Vulnerable&lt;/a&gt; and\n unable to take any other actions. If she's &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Stunned&lt;/a&gt; during\n this time, the spell fails.\n &lt;/p&gt;\n&lt;p&gt;\n If the caster has never seen the target herself, she makes her arcane skill\n roll at 2. &lt;em&gt;Scrying&lt;/em&gt; on a target in a different plane of existence\n also imposes a 2 penalty.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Scrying&lt;/em&gt; is opposed by the subject's &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Spirit&lt;/a&gt;. If the target\n wins, he knows he's being spied on. If the caster wins, he can see and\n hear the target and the area around it but cannot move his perspective. With\n a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;, he can shift perspective and follow the target at a Pace 24.\n &lt;/p&gt;\n&lt;p&gt;\n A &lt;em&gt;scrying&lt;/em&gt; &quot;eye&quot; may be seen with\n &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KPejvIAnrnVWjOJV&quot; data-id=&quot;KPejvIAnrnVWjOJV&quot;&gt;&lt;i&gt;&lt;/i&gt;detect arcana&lt;/a&gt;&lt;/em&gt; (but not detect magic). It may also be\n &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.0PbrXBw7ycXb8yPk&quot; data-id=&quot;0PbrXBw7ycXb8yPk&quot;&gt;&lt;i&gt;&lt;/i&gt;dispelled&lt;/a&gt; &lt;/em&gt;(at 2 if suspected but not revealed).\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Group Sight (+1):&lt;/span&gt; The caster may share her perception with\n allies within a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Range&lt;/a&gt; of &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Smarts&lt;/a&gt; for the powers \n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Duration&lt;/a&gt;.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.Nj1ev8zvoruZoAWn]{Scrying}</td>\n <td class=\"centered\">Seasoned</td>\n <td class=\"centered\">3</td>\n <td class=\"centered\">Self</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Sending&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 0&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Special&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; A whisper carried on the wind.&lt;/p&gt;\n&lt;p&gt;\n With a 10 minute ritual, you contact a particular creature with which you are familiar and send a short message of\n 25 words or less to the subject. The subject recognizes you if it knows you. It can answer in like manner\n immediately. Even if the sending is received, the subject is not obligated to act upon it in any manner.\n &lt;/p&gt;\n&lt;p&gt;\n If the creature in question is not on the same plane of existence as you are, there is a 5% chance that the sending\n does not arrive.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-powers.41Hk37lBk4IFu4fv]{Sending}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">0</td>\n <td class=\"centered\">Special</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Shape Change&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.rB1U38hCiB7tkD1e&quot; data-id=&quot;rB1U38hCiB7tkD1e&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; Special&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Self&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Transmutation&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; “Morphing,” talismans, tattoos.&lt;/p&gt;\n&lt;p&gt;\n This power allows the caster to take the form\nof one of the following creature types: &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.2btzXyk7EGlacjcu&quot; data-id=&quot;2btzXyk7EGlacjcu&quot;&gt;&lt;i&gt;&lt;/i&gt;Animal&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.INpG0GbZg4KPhNZb&quot; data-id=&quot;INpG0GbZg4KPhNZb&quot;&gt;&lt;i&gt;&lt;/i&gt;Elemental&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.QlJfJ6PlMV8rjZj0&quot; data-id=&quot;QlJfJ6PlMV8rjZj0&quot;&gt;&lt;i&gt;&lt;/i&gt;Humanoid&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.YlcOUjXgYi3PdNGw&quot; data-id=&quot;YlcOUjXgYi3PdNGw&quot;&gt;&lt;i&gt;&lt;/i&gt;Plant&lt;/a&gt;. The caster can\nonly turn into the base form of the creature, not elite or alternative versions (So a Troll is\nallowed, but a Troll Brute is not). With a raise, the caster can increase the creature's Strength\nand Vigor by one die type each. The size of the new form is limited by the caster's Rank: \n &lt;/p&gt;\n&lt;p&gt;What a character can change into depends on his Rank:&lt;/p&gt;\n&lt;table&gt;\n&lt;colgroup&gt;\n&lt;col&gt;&lt;/col&gt;\n&lt;col&gt;&lt;/col&gt;\n&lt;col&gt;&lt;/col&gt;\n&lt;/colgroup&gt;\n&lt;tbody&gt;\n&lt;tr&gt;\n&lt;th colspan=&quot;3&quot;&gt;\n Shape Change\n &lt;/th&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;th&gt;\n Cost\n &lt;/th&gt;\n&lt;th&gt;\n Rank\n &lt;/th&gt;\n&lt;th&gt;\n Size\n &lt;/th&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td style=&quot;text-align:center&quot;&gt;\n&lt;p&gt;3&lt;/p&gt;\n&lt;/td&gt;\n&lt;td style=&quot;text-align:center&quot;&gt;\n&lt;p&gt;Novice&lt;/p&gt;\n&lt;/td&gt;\n&lt;td style=&quot;text-align:center&quot;&gt;\n&lt;p&gt;Size 4 to Size 1&lt;/p&gt;\n&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td style=&quot;text-align:center&quot;&gt;\n&lt;p&gt;5&lt;/p&gt;\n&lt;/td&gt;\n&lt;td style=&quot;text-align:center&quot;&gt;\n&lt;p&gt;Seasoned&lt;/p&gt;\n&lt;/td&gt;\n&lt;td style=&quot;text-align:center&quot;&gt;\n&lt;p&gt;Size 0&lt;/p&gt;\n&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td style=&quot;text-align:center&quot;&gt;\n&lt;p&gt;8&lt;/p&gt;\n&lt;/td&gt;\n&lt;td style=&quot;text-align:center&quot;&gt;\n&lt;p&gt;Veteran&lt;/p&gt;\n&lt;/td&gt;\n&lt;td style=&quot;text-align:center&quot;&gt;\n&lt;p&gt;Size 1 to 2&lt;/p&gt;\n&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td style=&quot;text-align:center&quot;&gt;\n&lt;p&gt;11&lt;/p&gt;\n&lt;/td&gt;\n&lt;td style=&quot;text-align:center&quot;&gt;\n&lt;p&gt;Heroic&lt;/p&gt;\n&lt;/td&gt;\n&lt;td style=&quot;text-align:center&quot;&gt;\n&lt;p&gt;Size 3 to 4&lt;/p&gt;\n&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td style=&quot;text-align:center&quot;&gt;\n&lt;p&gt;15&lt;/p&gt;\n&lt;/td&gt;\n&lt;td style=&quot;text-align:center&quot;&gt;\n&lt;p&gt;Legendary&lt;/p&gt;\n&lt;/td&gt;\n&lt;td style=&quot;text-align:center&quot;&gt;\n&lt;p&gt;Size 5 to 10&lt;/p&gt;\n&lt;/td&gt;\n&lt;/tr&gt;\n&lt;/tbody&gt;\n&lt;/table&gt;\n&lt;p&gt;\n Held and worn items are assumed into the\n new form and reappear when the power ends.\n While transformed, the character retains his\n Edges and Hindrances, and his Smarts, Spirit,\n and their linked skills (though he may not be\n able to use some or all of them depending on\n the form—GMs call). He gains the animals\n Agility, Strength, Vigor, and linked skills.\n His ability to use devices and communicate\n is limited to those of his new form. He can\n maintain powers and even cast new powers if\n the form permits (GM's call). Casting a power\n in the new form incurs a 2 penalty to the roll,\n modified by the difference in rank between\n the spellcaster and the rank required for his\n new form (see the Shape Change table). If the\n caster is one rank higher the penalty is 1, or\n 0 if two or more ranks higher.&lt;/p&gt;\n&lt;p&gt;\n A creature's natural abilities are conferred,\n but innate powers and Arcane Backgrounds\n aren't. A caster in the form of a copper dragon\n could fly and use its breath weapon, but not\n use its spellcasting ability.&lt;/p&gt;\n&lt;p&gt;\n Wound Effects: The caster cannot benefit\n from a creature's additional Wounds or\n Wound reduction abilities like Resilient, Very\n Resilient, or Unstoppable, or extra Wounds\n from Large or Huge Scale creatures.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Duration (+1):&lt;/span&gt; The powers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Duration&lt;/a&gt; is measured in\n minutes instead of rounds.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Transform (+2/+3):&lt;/span&gt; The power may affect a willing target at\n a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Range&lt;/a&gt; of Touch for +2 or Smarts for +3 (the Range Modifier may increase\n this further).\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;div&gt;\n&lt;img alt=&quot;a cleric in a sandy tomb, firing a beam of holy energy through a dried zombie's chest&quot; src=&quot;modules/swpf-core-rules/assets/art/p195_Searing_Light.webp&quot; /&gt;\n&lt;/div&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.rB1U38hCiB7tkD1e]{Shape Change}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">3</td>\n <td class=\"centered\">Self</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Sloth/Speed&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.GeDnFT7We5cDDrJd&quot; data-id=&quot;GeDnFT7We5cDDrJd&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Seasoned&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant (&lt;em&gt;sloth&lt;/em&gt;); 5 (&lt;em&gt;speed&lt;/em&gt;)&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Transmutation&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Slowing time, blurred motion, a slippery patch\n of oil or ice.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Sloth&lt;/em&gt; lessens celerity and coordination. It halves the targets\n total movement each round (round up). With a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;, movement is also an\n action. The target automatically attempts to shake off the effects of\n &lt;em&gt;sloth&lt;/em&gt; at the end of each of his next turns by making a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Spirit&lt;/a&gt; roll.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Speed&lt;/em&gt; doubles the targets movement (basic &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Pace&lt;/a&gt; and running). With\n a raise the character also ignores the 2 running penalty.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Additional Recipients (+1):&lt;/span&gt; &lt;em&gt;Speed&lt;/em&gt; only. The power may affect\n more than one target for 1 additional &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Point&lt;/a&gt; each.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Area of Effect (+2/+3):&lt;/span&gt; &lt;em&gt;Sloth&lt;/em&gt; only. For +2 points the\n power affects everyone in a Medium Blast Template. For +3 points the area\n of effect is increased to a Large Blast Template. See area effect attacks &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Dash (+2&lt;/span&gt;):\n &lt;em&gt;Speed&lt;/em&gt; only. The recipients running die isn't rolled— she\n gains the maximum result possible.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Quickness (+2&lt;/span&gt;):\n &lt;em&gt;Speed&lt;/em&gt; only. The characters total &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Multi-Action&lt;/a&gt; penalty each turn\n is reduced by 2 (she can do two actions at no penalty or three at 2\n each).\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Strong (+1&lt;/span&gt;):\n &lt;em&gt;Sloth&lt;/em&gt; only. The &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Spirit&lt;/a&gt; roll to shake off &lt;em&gt;sloths&lt;/em&gt; effects\n is made at 2.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.GeDnFT7We5cDDrJd]{Sloth/Speed}</td>\n <td class=\"centered\">Seasoned</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">Instant (slot); 5 (speed)</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Slumber&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.uu29DfNqynLCMkRF&quot; data-id=&quot;uu29DfNqynLCMkRF&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Seasoned&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; One hour&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Enchantment&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; A lullaby, blowing powder or sand at targets.\n &lt;/p&gt;\n&lt;p&gt;\n Those who favor stealth or want to avoid harming their foes are drawn to\n this spell, which puts its victims into a deep and restful sleep.\n &lt;/p&gt;\n&lt;p&gt;\n Anyone affected by &lt;em&gt;slumber&lt;/em&gt; must make a Spirit roll (at 2 if the\n caster got a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; on her arcane skill roll). Those who fail fall asleep for\n the Duration of the spell. Very loud noises or attempts to physically wake a\n sleeper (by shaking him, for example), grant another Spirit roll.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Area of Effect (+2/+3):&lt;/span&gt; For +2 points the power affects everyone\n in a Medium Blast Template. For +3 points the &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;area of effect&lt;/a&gt; is increased\n to a Large Blast Template.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.uu29DfNqynLCMkRF]{Slumber}</td>\n <td class=\"centered\">Seasoned</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">One hour</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Smite&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.LiY5yCQkOOKz9T2L&quot; data-id=&quot;LiY5yCQkOOKz9T2L&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Transmutation&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; A colored glow, runes, sigils, crackling energy,\n barbs grow from the blade.\n &lt;/p&gt;\n&lt;p&gt;\n This power is cast on a weapon of some sort. If its a ranged weapon, it\n affects one entire magazine, 20 bolts, shells, or arrows, or one full “load”\n of ammunition (the GM determines the exact quantity for unusual weapons).\n While the power is in effect, the weapons damage is increased by +2, or +4\n with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Limitations:&lt;/strong&gt; In the case of &lt;em&gt;smite&lt;/em&gt; with a\n &lt;span&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05trappings00000&quot; data-id=&quot;05trappings00000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Personal Limitation&lt;/a&gt;&lt;/span&gt;, “Self” refers to the\n specific weapon instead.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Additional Recipients (+1):&lt;/span&gt; The power may affect more than one target\n for 1 additional Power Point each.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;GREATER SMITE (+2):&lt;/span&gt; The weapons damage is increased by +4,\n or +6 damage with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; and is considered a Heavy Weapon.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.LiY5yCQkOOKz9T2L]{Smite}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Sound/silence&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.KiXr9uwOkAM54cPO&quot; data-id=&quot;KiXr9uwOkAM54cPO&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 1&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Range:&lt;/strong&gt; Smarts ×5 (&lt;em&gt;sound&lt;/em&gt;); Smarts\n (&lt;em&gt;silence&lt;/em&gt;)\n &lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Duration:&lt;/strong&gt; Instant (&lt;em&gt;sound&lt;/em&gt;); 5 (&lt;em&gt;silence&lt;/em&gt;)\n &lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Illusion&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Magical effects, a brief ripple in the air, a\n bell or chime that starts or stops ringing.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Sound&lt;/em&gt; mimics any known sound or voice, emanating from a point of\n origin within Range at a volume up to the sound of a loud shout. If used as\n a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Test&lt;/a&gt;, the defender &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;opposes&lt;/a&gt; the casting roll with &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Smarts&lt;/a&gt;.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Silence&lt;/em&gt; does the opposite, muting all sound up to a loud shout\n within a Large Blast Template. This subtracts 4 from &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox&quot; data-id=&quot;vCgljdLs3PT0YUox&quot;&gt;&lt;i&gt;&lt;/i&gt;Notice&lt;/a&gt; rolls made by\n those inside the area of effect, as well as anyone trying to hear sounds\n made from within. A &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; completely mutes all sound inside the template\n (note that sound is usually required to cast spells).\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Greater SOUND/SILENCE (+1):&lt;/span&gt; The Smarts roll made to resist a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Test&lt;/a&gt; (or\n Targeted modifier) is made at 2.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Mobile (+1&lt;/span&gt;): The\n caster can move the area of effect up to his arcane skill die type each\n round.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Targeted (+0):&lt;/span&gt; Instead of casting &lt;em&gt;silence&lt;/em&gt; in an\n area of effect, the caster may instead target individuals in &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Range&lt;/a&gt; for 1\n &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Point&lt;/a&gt; each. Unwilling targets resist with &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Spirit&lt;/a&gt; (at 2 if the\n caster gets a raise).\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.KiXr9uwOkAM54cPO]{Sound/Silence}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">Smarts x5 (Sound); Smarts (Silence)</td>\n <td class=\"centered\">Instant (Sound); 5 (Silence)</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Speak Language&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.Vilul4sEQ3JkkzhS&quot; data-id=&quot;Vilul4sEQ3JkkzhS&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 1&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 10 minutes&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Divination&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; Words, pictures, hand motions.&lt;/p&gt;\n&lt;p&gt;\n This power allows a character to speak, read, and write a sapient language\n other than his own. A &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; on the arcane skill roll allows the user to\n appropriately use and understand slang and dialect as well.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Additional Recipients (+1):&lt;/span&gt; The power may affect more than one target\n for 1 additional &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Points&lt;/a&gt; each.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Greater Speak Language (+2):&lt;/span&gt; The recipient can speak, read, and write\n all sapient languages at once.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;MASS UNDERSTANDING (+5):&lt;/span&gt; The recipient causes characters within\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Smarts&lt;/a&gt; ×2 of him to understand one another, regardless of language.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.Vilul4sEQ3JkkzhS]{Speak Language}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">1</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">10 minutes</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Stabilize&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 0&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; A glow emanates from the injury.&lt;/p&gt;\n&lt;p&gt;\n Upon casting this spell, you target a living creature that is Bleeding Out. That creature gains a +2 bonus to his\n next Vigor roll to stop Bleeding Out.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-powers.gV9nFI4jR5zHlfLn]{Stabilize}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">0</td>\n <td class=\"centered\">Smarts</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Stun&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.6WW1SCU9VTNc4nfQ&quot; data-id=&quot;6WW1SCU9VTNc4nfQ&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Evocation&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Bolts of energy, stun bombs, sonic booms, burst\n of blinding light.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Stun&lt;/em&gt; shocks a target with concussive force, sound, light, magical\n energy, or the like.\n &lt;/p&gt;\n&lt;p&gt;\n A successful casting means the victim must make a Vigor roll (at 2 with a\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; on the arcane skill roll) or be &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Stunned&lt;/a&gt;&lt;/strong&gt;.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Area of Effect (+2/+3):&lt;/span&gt; For +2 points the power affects everyone\n in a Medium Blast Template. For +3 points the area of effect is increased\n to a Large Blast Template. See area effect attacks &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.6WW1SCU9VTNc4nfQ]{Stun}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Summon Ally&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; Special&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Conjuration&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; Clay figure that grows into a servant, a tattoo that comes to life.&lt;/p&gt;\n&lt;p&gt;\n This power allows the character to summon a magical servant from nothing. The ally typic­ally takes the form of a\n basic humanoid of the appropriate Size but can appear differently based on the casters Trappings. It materializes\n anywhere in Range, and with a raise on the arcane skill roll, its Resilient as well.\n &lt;/p&gt;\n&lt;p&gt;\n The ally acts on its creators Action Card and follows her commands to the best of its ability. It has no\n personality, creativity, or emotions. When the power ends or the ally is Incapacitated, it fades into nothingness,\n leaving no trace behind.\n &lt;/p&gt;\n&lt;aside&gt;\n&lt;h1&gt;Summoned Allies&lt;/h1&gt;\n&lt;article data-id=&quot;tGh6Ak36F8MIslay&quot;&gt;\n&lt;h3&gt;Attendant&lt;/h3&gt;\n&lt;div&gt;&lt;strong&gt;Attributes:&lt;/strong&gt; Agility d4, Smarts d4, Spirit d4, Strength d4, Vigor d4&lt;/div&gt;\n&lt;div&gt;&lt;strong&gt;Skills:&lt;/strong&gt; Athletics d4, Fighting d4, Notice d4, Shooting d4, Stealth d6&lt;/div&gt;\n&lt;div&gt;&lt;strong&gt;Pace:&lt;/strong&gt; 6; &lt;strong&gt;Parry:&lt;/strong&gt; 4; &lt;strong&gt;Toughness:&lt;/strong&gt; 4&lt;/div&gt;\n&lt;div&gt;&lt;strong&gt;Special Abilities:&lt;/strong&gt;&lt;/div&gt;\n &lt;ul&gt;\n&lt;li&gt;&lt;strong&gt;Claws:&lt;/strong&gt; Str+d4.&lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Construct:&lt;/strong&gt; +2 to recover from being Shaken; ignore 1 point of Wound penalties; doesnt\n breathe, immune to poison and disease.\n &lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Fearless:&lt;/strong&gt; Immune to Fear and Intimidation.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/article&gt;\n&lt;article data-id=&quot;jZNMo1GHRwPn88PU&quot;&gt;\n&lt;h3&gt;Bodyguard&lt;/h3&gt;\n&lt;div&gt;&lt;strong&gt;Attributes:&lt;/strong&gt; Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d6&lt;/div&gt;\n&lt;div&gt;&lt;strong&gt;Skills:&lt;/strong&gt; Athletics d6, Fighting d8, Intimidation d6, Notice d4, Shooting d6, Stealth d4&lt;/div&gt;\n&lt;div&gt;&lt;strong&gt;Pace:&lt;/strong&gt; 6; &lt;strong&gt;Parry:&lt;/strong&gt; 6; &lt;strong&gt;Toughness:&lt;/strong&gt; 7 (2)&lt;/div&gt;\n&lt;div&gt;&lt;strong&gt;Edges:&lt;/strong&gt; First Strike&lt;/div&gt;\n&lt;div&gt;\n&lt;strong&gt;Gear:&lt;/strong&gt; Melee attack\n &lt;p&gt;(Str+d6)&lt;/p&gt;\n .\n &lt;/div&gt;\n&lt;div&gt;&lt;strong&gt;Special Abilities:&lt;/strong&gt;&lt;/div&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;strong&gt;Armor +2:&lt;/strong&gt; Hardened skin.&lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Construct:&lt;/strong&gt; See Attendant.&lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Fearless:&lt;/strong&gt; Immune to Fear and Intimidation.&lt;/li&gt;\n &lt;/ul&gt;\n&lt;/article&gt;\n&lt;/aside&gt;\n&lt;p&gt;\n The type of servant that can be sum­moned depends on the casters Rank. With the GMs approval, the player may swap\n abilities. If a hero wants an attendant in the form of a wolf, for example, the caster might exchange the Shooting\n skill for Survival so that the “animal” can track its foes.\n &lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Additional Allies (Varies):&lt;/strong&gt; Additional allies of the same type may be summoned at the same time\n for half the Power Points cost of the original summons (total cost including modifiers, rounded up).\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Combat Edge (+1):&lt;/strong&gt; The ally has a Combat Edge (it must meet the Requirements as usual). You may\n take this modifier up to three times per ally.\n &lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Flight (+2):&lt;/strong&gt; The ally can fly at its base Pace.&lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Increased Trait (+1):&lt;/strong&gt; The caster can increase a Trait one die type for one Power Point. She may\n do this for as many Traits as she likes, but only once per Trait.\n &lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Mind Rider (+1):&lt;/strong&gt; The caster can commun­icate and sense through the ally.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;section&gt;\n&lt;table data-id=&quot;FgLRynY2IKtg2X6F&quot; data-title=&quot;Summon Ally&quot;&gt;\n&lt;colgroup&gt;\n&lt;col&gt;&lt;/col&gt;\n&lt;col&gt;&lt;/col&gt;\n&lt;col&gt;&lt;/col&gt;\n&lt;/colgroup&gt;\n&lt;tbody&gt;\n&lt;tr&gt;\n&lt;th colspan=&quot;3&quot;&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-powers.Item.TFKVglEfuoO1GTb2&quot; data-id=&quot;TFKVglEfuoO1GTb2&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Summon Ally&lt;/a&gt;&lt;/th&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;th&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Rank&lt;/a&gt;&lt;/th&gt;\n&lt;th&gt;Cost&lt;/th&gt;\n &lt;th&gt;Servant&lt;/th&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;Novice&lt;/td&gt;\n&lt;td&gt;1&lt;/td&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-bestiary.Actor.tGh6Ak36F8MIslay&quot; data-id=&quot;tGh6Ak36F8MIslay&quot; data-type=&quot;Actor&quot; data-pack=&quot;swpf-apg.swpf-apg-bestiary&quot; data-tooltip=&quot;NPC Actor&quot;&gt;&lt;i&gt;&lt;/i&gt;Attendant&lt;/a&gt;&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n &lt;td&gt;Seasoned&lt;/td&gt;\n&lt;td&gt;3&lt;/td&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-bestiary.Actor.jZNMo1GHRwPn88PU&quot; data-id=&quot;jZNMo1GHRwPn88PU&quot; data-type=&quot;Actor&quot; data-pack=&quot;swpf-apg.swpf-apg-bestiary&quot; data-tooltip=&quot;NPC Actor&quot;&gt;&lt;i&gt;&lt;/i&gt;Bodyguard&lt;/a&gt;&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;Veteran&lt;/td&gt;\n&lt;td&gt;5&lt;/td&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore05powers.JournalEntryPage.05powers00000001&quot;&gt;&lt;i&gt;&lt;/i&gt;Sentinel&lt;/a&gt;&lt;/td&gt;\n &lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-hindrances.Item.oyzPQ6QB7jAJBYw0&quot; data-id=&quot;oyzPQ6QB7jAJBYw0&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-hindrances&quot; data-tooltip=&quot;Hindrance Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Heroic&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;7&lt;/td&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore05powers.JournalEntryPage.05powers00000001&quot;&gt;&lt;i&gt;&lt;/i&gt;Mirror Self&lt;/a&gt;&lt;/td&gt;\n&lt;/tr&gt;\n&lt;/tbody&gt;\n&lt;/table&gt;\n&lt;/section&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-powers.TFKVglEfuoO1GTb2]{Summon Ally}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">0</td>\n <td class=\"centered\">Smarts</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Summon Monster&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; Special&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Conjuration&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; conjuring extra planar creatures&lt;/p&gt;\n&lt;p&gt;\n Conjuring a mindless ally or simple beast is one thing. But summoning a monster is a true display of a sorcerers\n power!\n &lt;/p&gt;\n&lt;p&gt;\n Summoned monsters are loyal to the caster, (but Animals may be taken over by &lt;em&gt;beast friend&lt;/em&gt; or similar\n abilities) understand simple commands, and act on the casters Action Card. Animals and elementals summoned with\n this power are fiendish or celestial in nature. Their appearance is often slightly altered to display their outsider\n nature.\n &lt;/p&gt;\n&lt;p&gt;Monsters return to from whence they came when the spell expires.&lt;/p&gt;\n&lt;p&gt;&lt;span&gt;Modifiers&lt;/span&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Additional Monsters (Varies):&lt;/strong&gt; Add­itional allies of the same type may be summoned at the same\n time for half the Power Points cost of the original summons (total cost including modifiers, rounded up).\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Increased Trait (+1):&lt;/strong&gt; The caster increases the monsters Trait one die type for one Power Point.\n She may do this for as many Traits as she likes, but only once per Trait.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Mind Rider (+1):&lt;/strong&gt; The caster can commun­icate and sense through any of the monsters conjured in\n this casting.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;section&gt;\n&lt;table data-id=&quot;yeweLB0kUfWTM6zu&quot; data-title=&quot;Summon Monster Chart&quot;&gt;\n&lt;colgroup&gt;\n&lt;col&gt;&lt;/col&gt;\n&lt;col&gt;&lt;/col&gt;\n&lt;col&gt;&lt;/col&gt;\n&lt;/colgroup&gt;\n&lt;tbody&gt;\n&lt;tr&gt;\n&lt;th colspan=&quot;3&quot;&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-powers.Item.a0SCMk5mdxdxa3J3&quot; data-id=&quot;a0SCMk5mdxdxa3J3&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Summon Monster&lt;/a&gt; Chart&lt;/th&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;th&gt;Creature&lt;/th&gt;\n&lt;th&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Rank&lt;/a&gt;&lt;/th&gt;\n &lt;th&gt;Cost&lt;/th&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Alligator/Crocodile&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;6&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;Archon, Lantern&lt;/td&gt;\n&lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;5&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;Archon, Trumpet&lt;/td&gt;\n &lt;td&gt;V&lt;/td&gt;\n&lt;td&gt;10&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Auroch&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;6&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Bear&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;7&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Bear, Dire&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;V&lt;/td&gt;\n&lt;td&gt;8&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Beetle, Fire&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;2&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Bird of Prey&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;2&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Boar&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;4&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Boar, Dire&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;6&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;Cat, large&lt;/td&gt;\n&lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;5&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Dog/Wolf&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;3&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;Demon, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Glabrezu&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;V&lt;/td&gt;\n&lt;td&gt;10&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;Demon, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Succubus&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;6&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;Demon, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Vrock&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;7&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;Devil, Bone&lt;/td&gt;\n&lt;td&gt;V&lt;/td&gt;\n&lt;td&gt;8&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;Devil, Ice&lt;/td&gt;\n&lt;td&gt;V&lt;/td&gt;\n&lt;td&gt;8&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;Devil, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Lemure&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;4&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Elemental&lt;/a&gt; (&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-hindrances.Item.9QNcsj993kfPWvDd&quot; data-id=&quot;9QNcsj993kfPWvDd&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-hindrances&quot; data-tooltip=&quot;Hindrance Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Small&lt;/a&gt;)&lt;/td&gt;\n &lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;4&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Elemental&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;7&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Elemental&lt;/a&gt; (Elder)&lt;/td&gt;\n &lt;td&gt;V&lt;/td&gt;\n&lt;td&gt;10&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Elephant&lt;/a&gt; (Common)&lt;/td&gt;\n &lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;7&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Elephant&lt;/a&gt; (Mammoth)&lt;/td&gt;\n &lt;td&gt;V&lt;/td&gt;\n&lt;td&gt;9&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Giant&lt;/a&gt; Animal (Ant)&lt;/td&gt;\n &lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;4&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Giant&lt;/a&gt; Animal (Centipede)&lt;/td&gt;\n &lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;8&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Giant&lt;/a&gt; Animal (Spider)&lt;/td&gt;\n &lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;2&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Goblin Dog&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;3&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Hell Hound&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;6&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Horse, Light&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;4&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Horse, Heavy&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;5&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Kyton&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;6&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Mephit&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;3&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Rat, Dire&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;3&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Rhinoceros&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;7&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Roc&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;V&lt;/td&gt;\n&lt;td&gt;8&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Shark&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;S&lt;/td&gt;\n &lt;td&gt;4&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Snake&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;3&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Wolf, Dire&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;S&lt;/td&gt;\n &lt;td&gt;5&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Wolverine&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;N&lt;/td&gt;\n &lt;td&gt;3&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Xill&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;6&lt;/td&gt;\n&lt;/tr&gt;\n&lt;/tbody&gt;\n&lt;/table&gt;\n&lt;/section&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-powers.a0SCMk5mdxdxa3J3]{Summon Monster}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">0</td>\n <td class=\"centered\">Smarts</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Summon Nature's Ally&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; Special&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Conjuration&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; A mystical creature is summoned from another plan.&lt;/p&gt;\n&lt;p&gt;\n This power channels defenders of the natural world to perform tasks or attack ones foes. From mighty elephants to\n curious pixies, such creatures are powerful friends in the right circumstances.\n &lt;/p&gt;\n&lt;p&gt;\n Summoned allies are loyal to the caster (but Animals may be taken over by &lt;em&gt;beast friend&lt;/em&gt; or similar\n abilities).\n &lt;/p&gt;\n&lt;p&gt;\n Summoned creatures act on the casters Action Card. They (or their corpses) return from wherever they came from when\n the spell expires.\n &lt;/p&gt;\n&lt;p&gt;&lt;span&gt;Modifiers&lt;/span&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Additional allies (Varies):&lt;/strong&gt; Additional allies of the same type may be summoned at the same time\n for half the Power Points cost of the original summons (total cost including modifiers, rounded up).\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Increased Trait (+1):&lt;/strong&gt; The caster can increase a Trait one die type for one Power Point. She may\n do this for as many Traits as she likes, but only once per Trait.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Mind Rider (+1):&lt;/strong&gt; The caster can commun­icate and sense through any of the creatures summoned in\n this casting.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;section&gt;\n&lt;table data-id=&quot;nmF5VcqPn3DGmVW2&quot; data-title=&quot;Summon Nature's Ally&quot;&gt;\n&lt;colgroup&gt;\n&lt;col&gt;&lt;/col&gt;\n&lt;col&gt;&lt;/col&gt;\n &lt;col&gt;&lt;/col&gt;\n&lt;/colgroup&gt;\n&lt;tbody&gt;\n&lt;tr&gt;\n&lt;th colspan=&quot;3&quot;&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-powers.Item.KRZwBCxkXDBbnttm&quot; data-id=&quot;KRZwBCxkXDBbnttm&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Summon Nature's Ally&lt;/a&gt; Chart&lt;/th&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;th&gt;Creature&lt;/th&gt;\n&lt;th&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Rank&lt;/a&gt;&lt;/th&gt;\n&lt;th&gt;Cost&lt;/th&gt;\n &lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Alligator/Crocodile&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;6&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Auroch&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;6&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Bear&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;7&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Bear, Dire&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;V&lt;/td&gt;\n&lt;td&gt;8&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Beetle, Fire&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;2&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Bird of Prey&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;N&lt;/td&gt;\n &lt;td&gt;2&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Boar&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;4&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Boar, Dire&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;6&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;Cat, large&lt;/td&gt;\n&lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;5&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Dog/Wolf&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;3&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Elemental&lt;/a&gt; (&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-hindrances.Item.9QNcsj993kfPWvDd&quot; data-id=&quot;9QNcsj993kfPWvDd&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-hindrances&quot; data-tooltip=&quot;Hindrance Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Small&lt;/a&gt;)&lt;/td&gt;\n &lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;4&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Elemental&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;7&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Elemental&lt;/a&gt; (Elder)&lt;/td&gt;\n &lt;td&gt;V&lt;/td&gt;\n&lt;td&gt;10&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Elephant&lt;/a&gt; (Common)&lt;/td&gt;\n &lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;7&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Elephant&lt;/a&gt; (Mammoth)&lt;/td&gt;\n &lt;td&gt;V&lt;/td&gt;\n&lt;td&gt;9&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Ettin&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;6&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Giant&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Fire&lt;/a&gt;/Frost&lt;/td&gt;\n &lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;8&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Giant&lt;/a&gt;, Hill/Stone&lt;/td&gt;\n &lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;7&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Giant&lt;/a&gt;, Storm/Cloud&lt;/td&gt;\n &lt;td&gt;V&lt;/td&gt;\n&lt;td&gt;10&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Giant&lt;/a&gt; Animal (Ant)&lt;/td&gt;\n &lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;4&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Giant&lt;/a&gt; Animal (Centipede)&lt;/td&gt;\n &lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;8&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Giant&lt;/a&gt; Animal (Crab)&lt;/td&gt;\n &lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;6&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Giant&lt;/a&gt; Animal (Mosquito)&lt;/td&gt;\n &lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;2&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Giant&lt;/a&gt; Animal (Spider)&lt;/td&gt;\n &lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;2&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Giant&lt;/a&gt; Animal (Stag Beetle)&lt;/td&gt;\n&lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;5&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Goblin Dog&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;3&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Griffon&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;6&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Horse, Light&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;4&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Horse, Heavy&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;5&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Manticore&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;6&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Mephit&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;3&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Owlbear&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;6&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Pixie&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;6&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.Actor.dwh7U3Sf956s4X4L&quot; data-id=&quot;dwh7U3Sf956s4X4L&quot; data-type=&quot;Actor&quot; data-pack=&quot;swpf-bestiary.swpf-bestiary&quot; data-tooltip=&quot;NPC Actor&quot;&gt;&lt;i&gt;&lt;/i&gt;Purple Worm&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;H&lt;/td&gt;\n&lt;td&gt;11&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Rat, Dire&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;3&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Rhinoceros&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;7&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Roc&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;V&lt;/td&gt;\n&lt;td&gt;8&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Satyr&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;5&lt;/td&gt;\n &lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Shark&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;4&lt;/td&gt;\n&lt;/tr&gt;\n &lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Snake&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;3&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n &lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Wolf, Dire&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;5&lt;/td&gt;\n&lt;/tr&gt;\n &lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Wolverine&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;3&lt;/td&gt;\n&lt;/tr&gt;\n&lt;/tbody&gt;\n&lt;/table&gt;\n&lt;/section&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-powers.KRZwBCxkXDBbnttm]{Summon Nature's Ally}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">0</td>\n <td class=\"centered\">Smarts</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Summon Planar Ally&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; Special&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Conjuration&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; An infernal summoning circle, book of angelic names.&lt;/p&gt;\n&lt;p&gt;\n By casting this spell, you request your deity to send you an outsider. If you serve no particular deity, the spell\n is a general plea answered by a creature sharing your philosophical alignment. If you know an individual creatures\n name, you may request that individual by speaking the name during the spell (though you might get a different\n creature anyway).\n &lt;/p&gt;\n&lt;p&gt;\n The summoned outsider performs a task for the spellcaster. At the end of its task, or when the duration expires, the\n creature returns to its home plane (after reporting back to you, if appropriate and possible).\n &lt;/p&gt;\n&lt;p&gt;&lt;span&gt;Modifiers&lt;/span&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Additional Allies (Varies):&lt;/strong&gt; Additional planar allies of the same type may be summoned at the same\n time for half the Power Points cost of the original summons (total cost including modifiers, rounded up).\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;strong&gt;Increased Trait (+1):&lt;/strong&gt; The caster can increase the monsters Trait one die type for one Power\n Point. She may do this for as many Traits as she likes, but only once per Trait.\n &lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Mind Rider (+1):&lt;/strong&gt; The caster can commun­icate and sense through the outsider.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;section&gt;\n&lt;table data-id=&quot;Uz2zDTZumkK3xkZl&quot; data-title=&quot;Summon Planar Ally Chart&quot;&gt;\n&lt;colgroup&gt;\n&lt;col&gt;&lt;/col&gt;\n&lt;col&gt;&lt;/col&gt;\n&lt;col&gt;&lt;/col&gt;\n&lt;/colgroup&gt;\n&lt;tbody&gt;\n&lt;tr&gt;\n&lt;th colspan=&quot;3&quot;&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-powers.Item.s4oaXl7t8oYBkFy4&quot; data-id=&quot;s4oaXl7t8oYBkFy4&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-powers&quot; data-tooltip=&quot;Power Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Summon Planar Ally&lt;/a&gt; Chart&lt;/th&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;th&gt;Creature&lt;/th&gt;\n&lt;th&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00&quot;&gt;&lt;i&gt;&lt;/i&gt;Rank&lt;/a&gt;&lt;/th&gt;\n &lt;th&gt;Cost&lt;/th&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;Archon, Hound&lt;/td&gt;\n&lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;6&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;Archon, Lantern&lt;/td&gt;\n&lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;5&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;Archon, Trumpet&lt;/td&gt;\n&lt;td&gt;V&lt;/td&gt;\n&lt;td&gt;10&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-ancestry.Item.x5timhEqd5NL5oVd&quot; data-id=&quot;x5timhEqd5NL5oVd&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-ancestry&quot; data-tooltip=&quot;Ability Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Aasimar&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;3&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Barghest&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;5&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Barghest&lt;/a&gt;, Greater&lt;/td&gt;\n &lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;7&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;Demon, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.Actor.5NEydlMaLI2H88wH&quot; data-id=&quot;5NEydlMaLI2H88wH&quot; data-type=&quot;Actor&quot; data-pack=&quot;swpf-bestiary.swpf-bestiary&quot; data-tooltip=&quot;NPC Actor&quot;&gt;&lt;i&gt;&lt;/i&gt;Balor&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;H&lt;/td&gt;\n&lt;td&gt;12&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;Demon, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Glabrezu&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;V&lt;/td&gt;\n &lt;td&gt;10&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;Demon, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Succubus&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;6&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;Demon, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Quasit&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;4&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;Demon, Vroc&lt;/td&gt;\n&lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;7&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;Devil, Bone&lt;/td&gt;\n&lt;td&gt;V&lt;/td&gt;\n &lt;td&gt;8&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;Devil, Ice&lt;/td&gt;\n&lt;td&gt;V&lt;/td&gt;\n&lt;td&gt;8&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;Devil, &lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Lemure&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;4&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;Devil, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.Actor.kIawFvrhlgXFpFYX&quot; data-id=&quot;kIawFvrhlgXFpFYX&quot; data-type=&quot;Actor&quot; data-pack=&quot;swpf-bestiary.swpf-bestiary&quot; data-tooltip=&quot;NPC Actor&quot;&gt;&lt;i&gt;&lt;/i&gt;Pit Fiend&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;H&lt;/td&gt;\n &lt;td&gt;13&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Elemental&lt;/a&gt; (&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-hindrances.Item.9QNcsj993kfPWvDd&quot; data-id=&quot;9QNcsj993kfPWvDd&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-core-rules.swpf-hindrances&quot; data-tooltip=&quot;Hindrance Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Small&lt;/a&gt;)&lt;/td&gt;\n &lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;4&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Elemental&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;7&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00&quot;&gt;&lt;i&gt;&lt;/i&gt;Elemental&lt;/a&gt; (Elder)&lt;/td&gt;\n &lt;td&gt;V&lt;/td&gt;\n&lt;td&gt;10&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Hell Hound&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;6&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Hell Hound&lt;/a&gt;, Nessian&lt;/td&gt;\n&lt;td&gt;V&lt;/td&gt;\n&lt;td&gt;10&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Kyton&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;6&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Mephit&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;3&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.Actor.C5Pm1EZo8hlijCtP&quot; data-id=&quot;C5Pm1EZo8hlijCtP&quot; data-type=&quot;Actor&quot; data-pack=&quot;swpf-bestiary.swpf-bestiary&quot; data-tooltip=&quot;NPC Actor&quot;&gt;&lt;i&gt;&lt;/i&gt;Night Hag&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;H&lt;/td&gt;\n&lt;td&gt;9&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Nightmare&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;6&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Ogre&lt;/a&gt; Mage&lt;/td&gt;\n&lt;td&gt;V&lt;/td&gt;\n&lt;td&gt;8&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Rakshasa&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;V&lt;/td&gt;\n&lt;td&gt;7&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Shadow&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;6&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-apg.swpf-apg-ancestry.Item.JoLonfh6PNhf5cT8&quot; data-id=&quot;JoLonfh6PNhf5cT8&quot; data-type=&quot;Item&quot; data-pack=&quot;swpf-apg.swpf-apg-ancestry&quot; data-tooltip=&quot;Ability Item&quot;&gt;&lt;i&gt;&lt;/i&gt;Tiefling&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;3&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Vargouille&lt;/a&gt;&lt;/td&gt;\n &lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;4&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Xill&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;6&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;&lt;a draggable=&quot;true&quot; data-id=&quot;null&quot; data-uuid=&quot;Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000&quot;&gt;&lt;i&gt;&lt;/i&gt;Xorn&lt;/a&gt;&lt;/td&gt;\n&lt;td&gt;S&lt;/td&gt;\n&lt;td&gt;7&lt;/td&gt;\n&lt;/tr&gt;\n&lt;tr&gt;\n&lt;td&gt;Yeth Hound&lt;/td&gt;\n&lt;td&gt;N&lt;/td&gt;\n&lt;td&gt;6&lt;/td&gt;\n&lt;/tr&gt;\n&lt;/tbody&gt;\n&lt;/table&gt;\n&lt;/section&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-powers.s4oaXl7t8oYBkFy4]{Summon Planar Ally}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">0</td>\n <td class=\"centered\">Smarts</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Telekinesis&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Seasoned&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts x2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Transmutation&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; A wave of the hand, magic wand, steely gaze.&lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Telekinesis&lt;/em&gt; is the ability to move objects or creatures (including oneself) with arcane will. It has a\n Strength of d10, or d12 with a raise. On activation, the caster may immediately perform one of the “uses” below.\n Subsequent uses are actions and use the arcane skill (but are not activation rolls and therefore not subject to\n Backlash from Critical Failures).\n &lt;/p&gt;\n&lt;p&gt;\n Unwilling beings targeted by &lt;em&gt;telekinesis&lt;/em&gt; resist the casters arcane skill with an opposed Spirit roll when\n first targeted, and at the start of each of their turns thereafter until theyre released. Successful resistance\n does not mean the spell failsthe caster may try again on his next turn.\n &lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Uses:&lt;/strong&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;strong&gt;Bash:&lt;/strong&gt; The target may be bashed into the floor, ceiling, or walls for Str+d6 damage.&lt;/li&gt;\n&lt;li&gt;\n&lt;strong&gt;Change Targets:&lt;/strong&gt; The caster may release a victim or tool as a free action. Picking up a new weapon\n is a free action. Selecting a new unwilling target is an action and is resisted as above.\n &lt;/li&gt;\n &lt;li&gt;\n&lt;strong&gt;Manipulate:&lt;/strong&gt; The caster may use tools or wield a weapon, using the casters arcane skill. (This\n doesnt alter the casters Parry if wielding a weapon if his arcane skill is different from his Fighting skill.)\n &lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Move:&lt;/strong&gt; The target or tool may be moved up to the casters Smarts as a limited free action.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;p&gt;&lt;span&gt;Modifiers&lt;/span&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n &lt;strong&gt;Power (+3):&lt;/strong&gt; The Strength of &lt;em&gt;telekinesis&lt;/em&gt; is d12, or d12+2 with a raise. Bashing victims\n inflicts Str+d6 damage. Objects weighing 500 pounds or more are treated as Heavy Weapons.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-powers.2nS3R2m4S09BohqA]{Telekinesis}</td>\n <td class=\"centered\">Seasoned</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">Smarts x2</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Teleport&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.rCtRQs14MatHpHLs&quot; data-id=&quot;rCtRQs14MatHpHLs&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Seasoned&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Conjuration&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; A cloud of smoke, “phasing” out, change into a\n bolt of lightning.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Teleport&lt;/em&gt; allows a character to disappear and instantly reappear up\n to 12″ (24 yards) distant, or double that with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;.\n &lt;/p&gt;\n&lt;p&gt;\n Opponents adjacent to a character who teleports away dont get a free attack\n (see &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Withdrawing From Melee&lt;/a&gt;&lt;/strong&gt;).\n &lt;/p&gt;\n&lt;p&gt;\n If casting &lt;em&gt;teleport&lt;/em&gt; on willing subjects, the caster decides where\n they move to, not the targets.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Additional Recipients (+1):&lt;/span&gt; The power may affect more than one target\n for 1 additional Power Point each.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Gate (+5):&lt;/span&gt; Instead of teleporting, the caster opens\n a temporary portal connecting her current location and the destination.\n Creatures and objects can travel through this gate from either side for 5\n rounds.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Greater Teleport (+5):&lt;/span&gt; The character can teleport much farther.\n The caster must concentrate on her destination for at least one round,\n taking no other actions. This makes her &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Vulnerable&lt;/a&gt;; if &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Stunned&lt;/a&gt;,\n the spell fails.&lt;br /&gt;For one round of concentration, the character can\n teleport up to 100 miles. For two rounds, she can travel 1000 miles, and\n with three rounds, she can go anywhere on Golarion. &lt;br /&gt;If you've\n physically been there yourself, there is no modifier to your roll. With\n success you arrive within 2d6  x 10 feet of your target, or on\n target with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;.&lt;br /&gt;If you have a detailed map or have seen it\n through a power or device, you suffer a 2 to the roll. With success you\n arrive within 2d6 x 100 feet, or on target with a raise.&lt;br /&gt;If you have\n a crude map or a general notion of the place on a regional or world map,\n you suffer a 4. You arrive within 2d10 miles with success, or within\n 2d6 x 100 feet with a raise.&lt;br /&gt;In the absence of such information,\n teleporting is not possible.&lt;br /&gt;A &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Critical Failure&lt;/a&gt; transports the\n recipient to a random location (GMs call) on the same plane of existence.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Teleport Foe (+2):&lt;/span&gt; Foes may be targeted by a\n &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Touch&lt;/a&gt;&lt;/strong&gt; attack. This is an action, which must be\n the second part of a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Multi-Action&lt;/a&gt; if the attack is successful. The foe\n resists the casting with an opposed Spirit roll against the arcane skill\n total and is sent up to 12″ away with success and 24″ with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;. Foes\n may not be teleported into solid objects.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.rCtRQs14MatHpHLs]{Teleport}</td>\n <td class=\"centered\">Seasoned</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;&lt;h3&gt;Time Stop&lt;/h3&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Heroic&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 10&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Self&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Transmutation&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Trappings:&lt;/strong&gt; A glowing hourglass, floating ice particles, blurring.&lt;/p&gt;\n&lt;p&gt;\n Time is a constant for most, but not this spellcaster. &lt;em&gt;Time stop&lt;/em&gt; stops time for all but the caster,\n granting her 1d4+1 new turns, which she must take immediately after she finishes this one. During these turns the\n caster may act as normal on her current Action Card. With a raise, she may choose to draw a new Action Card each\n turn. &lt;em&gt;Time stop&lt;/em&gt; ends if any of the casters action affect another character or creature.\n &lt;/p&gt;&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-apg.swpf-apg-powers.Ie8SeYzM7Dro9e30]{Time Stop}</td>\n <td class=\"centered\">Heroic</td>\n <td class=\"centered\">10</td>\n <td class=\"centered\">Self</td>\n <td class=\"centered\">Instant</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Wall Walker&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.YTQsKKTbppDSFgBx&quot; data-id=&quot;YTQsKKTbppDSFgBx&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Novice&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 2&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Transmutation&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Spider-like visage, prickly hairs on hands and\n feet.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Wall walker&lt;/em&gt; allows the recipient to walk on vertical or horizontal\n surfaces. With success, she moves at half her normal Pace. With a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;, she\n may move at full Pace and even run.\n &lt;/p&gt;\n&lt;p&gt;\n If forced to make an &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; roll to climb or hang on to a surface, she\n adds +4 to the total.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Additional Recipients (+1):&lt;/span&gt; The caster may affect others at the cost\n of 1 &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Point&lt;/a&gt; each.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.YTQsKKTbppDSFgBx]{Wall Walker}</td>\n <td class=\"centered\">Novice</td>\n <td class=\"centered\">2</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Warrior's Gift&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ZRf0VSWGqP4uRVZl&quot; data-id=&quot;ZRf0VSWGqP4uRVZl&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Seasoned&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 4&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; 5&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Conjuration&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Gestures, prayer, whispered words,\n concentration.\n &lt;/p&gt;\n&lt;p&gt;\n With a successful arcane skill roll, the recipient gains the benefits\n of a single Combat Edge chosen by the caster. The caster (not the recipient)\n must have the same Rank or higher as the Edges Requirements. With a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;,\n the recipient gains the Improved version of the Edge (if there is one, and\n even if he doesnt meet the Rank Requirement).\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Additional Recipients (+1):&lt;/span&gt; The power may affect more than one target\n for 1 additional &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Point&lt;/a&gt; each.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Power (+4&lt;/span&gt;): The\n recipient gains two Combat Edges at once.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.ZRf0VSWGqP4uRVZl]{Warrior's Gift}</td>\n <td class=\"centered\">Seasoned</td>\n <td class=\"centered\">4</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">5</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;h3&gt;Wish&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.WK6vRIAHai5Iqj47&quot; data-id=&quot;WK6vRIAHai5Iqj47&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Legendary&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 20&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Universal&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; A jinn from a bottle, clicked heels, an\n incantation, a monkeys paw.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Wish&lt;/em&gt; allows a character to bend reality to his will. It is taxing\n to alter reality, however, so the caster must permanently sacrifice 3 of his\n own Power Points (after the spell is cast). A &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; on the arcane skill roll\n eliminates this cost.\n &lt;/p&gt;\n&lt;p&gt;\n A caster may wish for any one of the following effects per casting, chosen\n before the roll is made:\n &lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Activate a Power:&lt;/span&gt; &lt;em&gt;Wish&lt;/em&gt; casts any other available power, including\n modifiers, available in the campaign with a raise. If the spell is\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;opposed&lt;/a&gt;, the target rolls with a 2 penalty on top of any other modifiers.\n If the Power Points required to activate the power and modifiers are\n greater than the cost of &lt;em&gt;wish&lt;/em&gt;, the caster must pay the\n difference.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Intercession:&lt;/span&gt; The caster wishes for some form of aid, which typically\n appears after a short period of time. A party trapped in a collapsed\n dungeon might wish for escape only to be rescued by a party of dwarven\n miners. A spellcaster could wish to know the true name of a powerful demon\n and be contacted the next day by a traitorous subordinate of the creature.\n &lt;/li&gt;\n&lt;div&gt;\n&lt;img alt=&quot;a genie howling in fear as he is pulled into a cursed lamp&quot; src=&quot;modules/swpf-core-rules/assets/art/genie.webp&quot; style=&quot;shape-outside:url('modules/swpf-core-rules/assets/art/genie.webp')&quot; /&gt;\n&lt;/div&gt;\n&lt;li&gt;\n&lt;span&gt;Gain an Edge:&lt;/span&gt; The caster can gain (or grant another) a permanent &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01edges000000000&quot; data-id=&quot;01edges000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Edge&lt;/a&gt;. The\n recipient must meet the Edges Requirements and can never gain more than\n one Edge from a wish.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Wealth:&lt;/span&gt; The spellcaster wishes for up to 10,000 gp worth of goods,\n including anything from transportation to supplies to magic items. Such\n goods generally sell for a quarter of their value. The wealth doesnt\n appear from nothing but rather comes to the caster via events contrived by\n the GM.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Travel Back Through Time:&lt;/span&gt; The caster travels back in time for a short\n period: one minute outside of combat or back to the start of the current\n round in combat. Everything that happened in that period is reversed\n except for the caster's &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Points&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Bennies&lt;/a&gt;, and &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wounds&lt;/a&gt;. &lt;br /&gt;The\n GM should do her best to remember all other actors' state of things\n from the start of the round, but warping time is imperfect so don't\n worry about getting everything exactly right.&lt;br /&gt;Once reversed, only the\n caster remembers the alternate sequence of events, and that period of time\n cannot be altered again.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;See the Future:&lt;/span&gt; The caster peers into the near or far future. A look into\n the near future grants her three &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Conviction&lt;/a&gt; tokens that must be used by\n the caster or anyone she's currently in contact with (mental, verbal,\n in sight, etc.) within the next five rounds. At the end of the fifth\n round, any remaining tokens are discarded. A look into the far future\n allows the caster to ask the Game Master one question about the future and\n receive as accurate an answer as possible. Actions by the spellcaster can\n change the future, however, so this may only be the most likely path or a\n warning of future dangers.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Raise a Trait:&lt;/span&gt; &lt;em&gt;Wish&lt;/em&gt; can permanently increase a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Trait&lt;/a&gt; one die\n type. This increases the Traits limit by one die type as well. A\n recipient may never have more than one Trait raised by a wish.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Restore Fate:&lt;/span&gt; The hero and all &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wild Cards&lt;/a&gt; in &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Range&lt;/a&gt; may refill their\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Bennies&lt;/a&gt; to their usual starting maximum.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Special:&lt;/span&gt; The character may change relatively minor aspects of herself,\n others, or the world around her (if the subject of the wish doesnt want\n to be affected, its resisted with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Spirit&lt;/a&gt; roll at 2). This shouldnt\n cause any far-reaching changes to the world or history, shouldnt be\n covered by one of the abilities above, and is completely at the whim of\n the Game Master. A caster can change her gender, ancestry, languages,\n etc., but these changes do not alter time and are thus not retroactive.&lt;br /&gt;\n&lt;em&gt;Wish&lt;/em&gt; can improve someones mood (and their attitude on the &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-tables&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-tables.RollTable.THWgoM1B00uzCCFu&quot; data-id=&quot;THWgoM1B00uzCCFu&quot;&gt;&lt;i&gt;&lt;/i&gt;Reaction Table&lt;/a&gt;, if\n appropriate), but it cant permanently affect free will. It cant force a\n change of heart or make someone harm themselves.\n &lt;/li&gt;\n&lt;/ul&gt;\n&lt;div&gt;\n&lt;img alt=&quot;an armored cleric in a foggy ruin summoning an undead horde from the earth&quot; src=&quot;modules/swpf-core-rules/assets/art/evil-cleric.webp&quot; /&gt;\n&lt;/div&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.WK6vRIAHai5Iqj47]{Wish}</td>\n <td class=\"centered\">Veteran</td>\n <td class=\"centered\">20</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">One hour</td>\n <td class=\"centered\">—</td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt; &lt;p&gt;&lt;/p&gt;&lt;aside&gt;\n&lt;h1&gt;Zombie Creatures&lt;/h1&gt;\n&lt;p&gt;\n\t Animals and other creatures can also be raised with this foul ability!\n\t The cost is 2 for a creature of Size -1 or -1, 3 for Size 0, and 1 for a \n\t Small Swarm, 2 for a Medium Swarm, or 3 for a Large.\n\t&lt;/p&gt;\n&lt;p&gt;\n\t Larger creatures cost 3 + Size in Power Points. For example, and undead grizzly\n\t (Size 2) costs 5 Power Points to raise.\t\n\t&lt;/p&gt;\n&lt;p&gt;\n\t Magical or supernatural &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore08bestia.JournalEntryPage.08specialabili00&quot; data-id=&quot;08specialabili00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Special Abilities&lt;/a&gt; aren't conferred to the undead form, \n\t but those inherent to the creature are, such as &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.zqlAUmsjveu5Un2a&quot; data-id=&quot;zqlAUmsjveu5Un2a&quot;&gt;&lt;i&gt;&lt;/i&gt;Improved Frenzy&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Reach&lt;/a&gt;, a \n\t swarm's attack, etc.\n\t&lt;/p&gt;\n&lt;p&gt;\n\t Additional zombie creatures cost half their base cost if raised at once, instead of the +1 listed for Additional Zombies (round up, minimum of 1).\n\t&lt;/p&gt;\n&lt;/aside&gt;\n&lt;h3&gt;Zombie&lt;/h3&gt;\n&lt;p&gt;See power &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.CbKilyb6ZezH2yEW&quot; data-id=&quot;CbKilyb6ZezH2yEW&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Rank:&lt;/strong&gt; Veteran&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Power Points:&lt;/strong&gt; 3 (See sidebar for large creatures)&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Range:&lt;/strong&gt; Smarts&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; One hour&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;School:&lt;/strong&gt; Necromancy&lt;/p&gt;\n&lt;p&gt;\n&lt;strong&gt;Trappings:&lt;/strong&gt; Carving symbols on corpses, throwing bones,\n graveyards.\n &lt;/p&gt;\n&lt;p&gt;\n&lt;em&gt;Zombie&lt;/em&gt; grants animation and basic intelligence to the remains\n of a once-living being. The summoned horror is obedient but literal-minded\n in its duties. It isnt telepathic, and must be controlled by voice.\n &lt;/p&gt;\n&lt;p&gt;\n The being has the physical skills it had in life, but its Smarts, Spirit,\n and related skills are reset to d4. A &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; on the casting roll increases\n any one of their Traits one die type (casters choice).\n &lt;/p&gt;\n&lt;p&gt;\n See &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-actors&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-actors.Actor.Ys3j86JiDPLCajOr&quot; data-id=&quot;Ys3j86JiDPLCajOr&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt; for the standard profile of a human zombie. Corpses arent\n summoned by this ability, so there must actually be a supply of bodies in\n &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Range&lt;/a&gt; (GMs call).\n &lt;/p&gt;\n&lt;p&gt;\n An undead &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Incapacitated&lt;/a&gt; by damage cant be raised with this power again.\n &lt;/p&gt;\n&lt;h3&gt;Modifiers&lt;/h3&gt;&lt;p&gt;See generic modifiers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt;&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;\n&lt;span&gt;Additional Zombies (+1):&lt;/span&gt; A larger horde can be raised in a single\n casting by paying an additional 1 &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Point&lt;/a&gt; for each extra\n &lt;em&gt;zombie&lt;/em&gt; raised.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Armed (+1 per Zombie):&lt;/span&gt; The dead rise with a weapon common to\n their background or environment. Choose one:\n &lt;ul&gt;\n&lt;li&gt;&lt;strong&gt;Hand Weapon:&lt;/strong&gt; Str+d6.&lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Ranged Weapon:&lt;/strong&gt; Range 12/24/48, Damage 2d6.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Armor (+1 per Zombie):&lt;/span&gt; The horrors crawl from their grave\n wearing 2 points of Armor. This might be old chain mail, rusting plate,\n rotting leather, etc.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Mind Rider (+1/+3):&lt;/span&gt; The caster can communicate and\n sense through one of the undead hes conjured. If its destroyed, he may\n jump to any of the others currently under his control. For 3 points, Mind\n Rider affects all the zombies created in this summoning.\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;Permanent (0):&lt;/span&gt; The &lt;em&gt;zombie&lt;/em&gt; is given unlife until\n Incapacitated by &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wounds&lt;/a&gt;. The Power Points used to raise it are “invested”\n and unavailable until its destroyed. The necromancer may terminate his\n creations unlife at any time, regardless of sight, distance, or other\n factors. His &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.dBOAC3XYAL0MRF3U&quot; data-id=&quot;dBOAC3XYAL0MRF3U&quot;&gt;&lt;i&gt;&lt;/i&gt;Power Points&lt;/a&gt; then begin recharging normally.&lt;br /&gt;Permanent\n zombies remain animated even if their creator is slain!\n &lt;/li&gt;\n&lt;li&gt;\n&lt;span&gt;SKELETAL (+1 per Zombie):&lt;/span&gt; The corpse sloughs off the anchor of dead\n flesh and rises as a skeleton. This increases its &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Agility&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt;,\n &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt;, and &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.jDTCNQSEVm6VlkVD&quot; data-id=&quot;jDTCNQSEVm6VlkVD&quot;&gt;&lt;i&gt;&lt;/i&gt;Shooting&lt;/a&gt; dice by one die type each.\n &lt;/li&gt;\n&lt;/ul&gt;&lt;p&gt;&lt;/p&gt; &lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Powers&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-core-rules.swpf-powers.CbKilyb6ZezH2yEW]{Zombie}</td>\n <td class=\"centered\">Veteran</td>\n <td class=\"centered\">3</td>\n <td class=\"centered\">Sm</td>\n <td class=\"centered\">One hour</td>\n <td class=\"centered\">—</td>\n </tr>\n </tbody>\n </table>\n </div>",
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"content": "<div class=\"pl-summary-journals\">\n <table class=\"table summary-table\">\n <tbody>\n <tr>\n <th>Name</th>\n <th>Subtype</th>\n <th>Grants Powers</th>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Rare creatures with bizarre anatomy, strange abilities, or other alien characteristics.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.Di9NrBUvlG4i93n4]{Aberration (Type)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;A few creatures possess the remarkable ability to see in all directions, usually because of unique physical features. Creatures with All-Around Vision ignore one point of &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Gang Up&lt;/a&gt; bonuses, add +2 to &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox&quot; data-id=&quot;vCgljdLs3PT0YUox&quot;&gt;&lt;i&gt;&lt;/i&gt;Notice&lt;/a&gt; rolls made to resist attacks from &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz&quot; data-id=&quot;R6QDy4HLPQN2lSDz&quot;&gt;&lt;i&gt;&lt;/i&gt;Stealth&lt;/a&gt;, and cannot be the target of a Sneak Attack.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.pmf30f8Ykfhl2vGU]{All-Around Vision}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Many humanoids have universal features common to their ancestry. These include special &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powers00000001&quot; data-id=&quot;05powers00000001&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;abilities&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01edges000000000&quot; data-id=&quot;01edges000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Edges&lt;/a&gt;, and &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01hindrances0000&quot; data-id=&quot;01hindrances0000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Hindrances&lt;/a&gt;. Goblins have &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.GdSfrenR1lzcsCPO&quot; data-id=&quot;GdSfrenR1lzcsCPO&quot;&gt;&lt;i&gt;&lt;/i&gt;Darkvision&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.DnHvnJwE7vu3FPDg&quot; data-id=&quot;DnHvnJwE7vu3FPDg&quot;&gt;&lt;i&gt;&lt;/i&gt;Size&lt;/a&gt; 1, and &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-hindrances&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-hindrances.Item.rAcmBnudDPwW39kL&quot; data-id=&quot;rAcmBnudDPwW39kL&quot;&gt;&lt;i&gt;&lt;/i&gt;Greedy&lt;/a&gt; (Major), for example. Some non-humanoids and other creature types may also have a universal set of features— such as archons, demons, and devils— when there are different versions within a creature category.&lt;/p&gt;\n&lt;p&gt;Instead of listing each of these features separately, they are listed together in one bullet in the creatures stat block, such as “Ancestry (Goblin)” or “Archons.”&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.nqSMh2Ue90OTytbz]{Ancestry}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Any living vertebrate creature with no magical abilities and no innate language or culture. Smarts is relative to the animal world, as indicated by the (A) as a reminder of “animal intelligence.”&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.lfmud2p2pVoRz1pA]{Animal (Type)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;The creature is native to the water. It is a natural swimmer and cannot drown. Its &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Pace&lt;/a&gt; in water is specified after the Aquatic ability.&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.yyoCNGqI1Yuy10Q7]{Aquatic}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;&lt;strong&gt;Archons:&lt;/strong&gt; Ignores penalties for &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Illumination&lt;/a&gt;; +4 to resist &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;poison&lt;/a&gt;; immune to &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.Electricity&quot;&gt;&lt;i&gt;&lt;/i&gt;electricity&lt;/a&gt; and petrification, aura of menace.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.D5pkF9sfNLZ0Iy2P]{Archons}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;A creatures Armor is written in parentheses next to its total Toughness, and already added in. Thick, leathery hide generally offers 2 points of &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02armor000000000&quot; data-id=&quot;02armor000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Armor&lt;/a&gt;. Creatures like a stegosaurus generally have 4 or more points of protection. Supernatural creatures may have much higher Armor values. A living statue, for example, might have 8 points of Armor or more.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.GfPWm5Zru5TMejyO]{Armor}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;&lt;span&gt;Aura of Menace:&lt;/span&gt; Archons are surrounded by an aura of primal power they may activate as a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;free action&lt;/a&gt;. Any hostile being within 3&quot; (6 yards) must make a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Spirit roll&lt;/a&gt;. Those who fail subtract 1 from all Trait rolls for the next 24 hours, or until they successfully &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.Damage Effects&quot;&gt;&lt;i&gt;&lt;/i&gt;Shake or Wound&lt;/a&gt; the archon that caused the condition. Once a victim attempts the roll he can't be affected by the same archon's aura for another 24 hours.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.6Tko9akJGBlb5mg7]{Aura of Menace}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Larger creatures often use their bodies or body parts to pummel their opponents during combat. See the creatures statistics for any special effects.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.ZCYucEjy6xsMco5F]{Bash}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;See &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Natural Weapons&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.3Tlp1T67o9lLYtfp]{Bite}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;A creature with this ability can perceive its environment using non-visual senses. This includes a keen sense of smell, echolocation, or sensing vibrations in the ground or even in the air. These creatures ignore &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.FKymxmrz9ugwfFmb&quot; data-id=&quot;FKymxmrz9ugwfFmb&quot;&gt;&lt;i&gt;&lt;/i&gt;invisibility&lt;/a&gt;&lt;/em&gt;, &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9RmnVIvfWTFL4mh3&quot; data-id=&quot;9RmnVIvfWTFL4mh3&quot;&gt;&lt;i&gt;&lt;/i&gt;illusion&lt;/a&gt;&lt;/em&gt;, and all &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Illumination&lt;/a&gt; penalties.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.rzat7NkmWgiz9RN2]{Blindsense}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Most dragons and other “fire breathers” use a Cone Template for their attacks (see &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Area Effect&lt;/a&gt;&lt;/strong&gt; attacks). A few specific creatures, such as blue and black dragons, use the Stream Template.&lt;/p&gt;\n&lt;p&gt;All breath attacks may be Evaded (see &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Evasion&lt;/a&gt;&lt;/strong&gt;).&lt;/p&gt;\n&lt;p&gt;Unless the creatures description says otherwise, breath attacks take the creatures entire turn— they cant perform &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Multi-Actions&lt;/a&gt; in the same round they make a breath attack.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.PRCy82W75blc03za]{Breath Weapons}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;From massive worms to sand-dwelling humanoids, many creatures are able to burrow beneath the earth and move within it.&lt;/p&gt;\n&lt;p&gt;Burrowers can tunnel underground and reappear elsewhere for devastating surprise attacks against their foes. The distance a creature can burrow on its turn is written immediately after its Burrow ability.&lt;/p&gt;\n&lt;p&gt;A burrowing creature may tunnel as an action, and may erupt from the ground at any point within its burrowing &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Pace&lt;/a&gt; in the same turn. It cannot be attacked while beneath the earth unless the attacker has some special means of detecting it and penetrating the intervening dirt.&lt;/p&gt;\n&lt;p&gt;Burrowing creatures erupt from beneath their opponents and may take them by &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;surprise&lt;/a&gt;. If the target was unaware of the burrowers presence, the creature makes an &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;opposed&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz&quot; data-id=&quot;R6QDy4HLPQN2lSDz&quot;&gt;&lt;i&gt;&lt;/i&gt;Stealth&lt;/a&gt; roll versus the victims &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox&quot; data-id=&quot;vCgljdLs3PT0YUox&quot;&gt;&lt;i&gt;&lt;/i&gt;Notice&lt;/a&gt;. If the burrower wins, the target is &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Vulnerable&lt;/a&gt; &lt;em&gt;to it only&lt;/em&gt;. With a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;, the burrower gets &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;the drop&lt;/a&gt;. Targets on &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Hold&lt;/a&gt; may attempt to interrupt the attack before it occurs.&lt;/p&gt;\n&lt;p&gt;Burrowers cant usually surprise a foe once their presence is known, but can still burrow for protection and mobility.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.TxjFP7nh2D8DbRYi]{Burrow}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;When a creature has a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01edgesummarie00&quot; data-id=&quot;01edgesummarie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Class Edge&lt;/a&gt;, the specific features of the Edge are listed in a single bullet. A goblin warchanter, for example, has the Bard Class Edge, with all its features listed in a single bullet labeled “&lt;strong&gt;Class Abilities (Bard)&lt;/strong&gt;.”&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.DwHunXuphKvNzN4m]{Class Abilities}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;See &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Natural Weapons&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.y0cR9EyNeiJBkj1o]{Claws}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Golems and other animated objects are collectively called “constructs.” Some are sentient beings while others are mere automatons following the will of their masters.&lt;/p&gt;\n&lt;p&gt;Whatever their origin or material, constructs have several inherent advantages over creatures of flesh and blood.&lt;/p&gt;\n&lt;p&gt;Constructs add +2 when attempting to recover from being &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt;, ignore 1 point of Wound penalties, dont breathe or eat and are immune to &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;disease&lt;/a&gt; and &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;poison&lt;/a&gt;, dont &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03healing0000000&quot; data-id=&quot;03healing0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Bleed Out&lt;/a&gt;, and &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wounds&lt;/a&gt; are removed with &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.xK71tna6WKwrKE5r&quot; data-id=&quot;xK71tna6WKwrKE5r&quot;&gt;&lt;i&gt;&lt;/i&gt;Repair&lt;/a&gt; instead of &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.49VFjpuhm6cGX1hA&quot; data-id=&quot;49VFjpuhm6cGX1hA&quot;&gt;&lt;i&gt;&lt;/i&gt;Healing&lt;/a&gt; with no &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03healing0000000&quot; data-id=&quot;03healing0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;&quot;Golden Hour&quot;&lt;/a&gt;&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.OYbk3EWD3KW8Z8aF]{Construct}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;An artificially created object or creature.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.FJxTAVFxAF5s3e94]{Construct (Type)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;Hags sometimes form a coven, to pool their talents and gain shared magical abilities. Any three crones of any type can form a coven. When the hags are within 2” (4 yards) of each other, they gain the Coven Benefits listed below. The coven gains Arcane Background (Magic), Arcane Mastery, and access to the following powers, using Spellcasting d8: Arcane protection, baleful polymorph, curse, dispel, divination, elemental manipulation, mind wipe, puppet, resurrection, scrying, zombie. Power Points: 20&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.hagcoven12345678]{Coven}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n Grants Powers\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Some creatures on Golarion possess the extraordinary ability to see without a light source. Creatures with this ability ignore penalties for &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Illumination&lt;/a&gt; up to 10″ (20 yards).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.ncTkW9vdwu9RXkgu]{Darkvision}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Detect Evil:&lt;/span&gt; As an action, the Paladin can concentrate on any one object or individual within Smarts range to determine whether its Evil in nature. See the Cleric section for deities and their alignments.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.CJcb1qWymDCQKj22]{Detect Evil}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The family of legendary magical reptilian creatures, usually winged.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.wP9e6aSFeMxHhonB]{Dragon (Type)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Air, earth, fire, and water form the basis of the elemental realms, wherein dwell strange, unfathomable creatures.&lt;/p&gt;\n&lt;p&gt;Elementals have bodies of pure earth, water, air, or fire and are immune to damage, effects, or &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05trappings00000&quot; data-id=&quot;05trappings00000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Trapping&lt;/a&gt;s that match their native element. They also ignore additional damage from &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Called Shots&lt;/a&gt;, ignore one point of &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wound&lt;/a&gt; penalties, dont breathe or eat, are immune to &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;disease&lt;/a&gt; and &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;poison&lt;/a&gt;, and can only be healed via magic or natural &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03healing0000000&quot; data-id=&quot;03healing0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Healing&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.LJSNkl2eeZiQOE73]{Elemental}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.26fuLDuSSSJNpOKV]{Elemental Resistance}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;With a successful touch or attack, a victim must make a resistance roll (usually with &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Vigor&lt;/a&gt;) or lose a die type in the targeted attribute.&lt;/p&gt;\n&lt;p&gt;If the attack would reduce an attribute below d4, the victim is &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Incapacitated&lt;/a&gt; until healed or he recovers a lost die type (see below). If the targeted attribute was Vigor, he must make a Vigor roll at the end of his next turn or perish.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Recovery:&lt;/strong&gt; Unless slain, a victim recovers one die type every 24 hours, or if given respite with the Restoration modifier of &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.ofPZhobIeHJ6CU8W&quot; data-id=&quot;ofPZhobIeHJ6CU8W&quot;&gt;&lt;i&gt;&lt;/i&gt;relief&lt;/a&gt;&lt;/em&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.3kDqUqjodmkaUhaA]{Energy Drain}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The creature is resistant (but not immune) to a particular type of energy or matter such as cold, heat, electricity, cold iron, etc.&lt;/p&gt;\n&lt;p&gt;Damage from that source is reduced by 4, and the being adds +4 to resist matching &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Hazards&lt;/a&gt; and powers with a similar &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05trappings00000&quot; data-id=&quot;05trappings00000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Trapping&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.1Yga8XhtF3jBkxrw]{Environmental Resistance}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The creature is susceptible to a particular type of energy or matter, such as cold, heat, electricity, cold iron, etc.&lt;/p&gt;\n&lt;p&gt;The creature takes +4 damage from that source, and subtracts 4 when resisting &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Hazards&lt;/a&gt; or powers with a similar &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05trappings00000&quot; data-id=&quot;05trappings00000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Trapping&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.YUtrNmqddTQbonHW]{Environmental Weakness}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Ghosts, shadows, will-o-wisps, and similar intangible creatures have no form in the physical world (or can turn it on and off at will). They can pass through physical objects, cannot be harmed by non-magical attacks, and cannot even be seen unless they desire to be. Ethereal creatures are affected by magical items, weapons, and supernatural powers.&lt;/p&gt;\n&lt;p&gt;Unless its description says otherwise, ethereal creatures can throw objects, wield weapons, or even push terrified heroes down long, dark stairs.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.bf2Lrixtl7mODHUe]{Ethereal}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Particularly frightening monsters cause Fear checks to all who see them. Some truly terrifying monsters may inflict penalties on Fear checks as well. A creature with Fear 2, for instance, causes those who see it to make their Fear checks at 2. See the &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04fear0000000000&quot; data-id=&quot;04fear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Fear&lt;/a&gt;&lt;/strong&gt; rules for effects.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.wDx2l7YdJj1aetup]{Fear}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Mindless creatures, such as some undead, constructs, and the like, dont suffer from the weaknesses of the mortal mind. Fearless creatures are immune to &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.ioZPCQ9dAxue57Iz&quot; data-id=&quot;ioZPCQ9dAxue57Iz&quot;&gt;&lt;i&gt;&lt;/i&gt;Fear&lt;/a&gt; effects and &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3&quot; data-id=&quot;bXmxqDf5UJXR5TQ3&quot;&gt;&lt;i&gt;&lt;/i&gt;Intimidation&lt;/a&gt;. They may still be &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.VmwsM9dusYzkkLLV&quot; data-id=&quot;VmwsM9dusYzkkLLV&quot;&gt;&lt;i&gt;&lt;/i&gt;Taunted&lt;/a&gt;, however (usually because it draws their attention rather than causing emotional distress).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.n8TRZABypnkLUt6v]{Fearless}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Supernatural creatures, usually humanoid in appearance, with connections to nature or some other fantastical realm.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.0RWvdD4AXbvmyism]{Fey (Type)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The creature can fly at the listed &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Pace&lt;/a&gt;. It uses its &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; to maneuver in chases or other situations.&lt;/p&gt;\n&lt;p&gt;If a creatures Pace is at least 24 and it's flying, attackers subtract 1 when making attacks against it. If its Pace is 48 or higher, attackers subtract 2.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.DYArX60CmykJvnfx]{Flight}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Gargantuan creatures are those that are at least &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore08bestia.JournalEntryPage.08sizetable00000&quot; data-id=&quot;08sizetable00000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Size&lt;/a&gt; 12 or higher. They have Heavy Armor (not to be confused with the heavy category of personal armor), can take three additional &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wounds&lt;/a&gt;, and their attacks count as &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Heavy Weapons&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Stomp:&lt;/strong&gt; A Gargantuan creature may stomp by using an &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;area effect&lt;/a&gt; template (the size of the template is determined by the GM based on the monsters “footprint”). The attack ignores &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Scale&lt;/a&gt; modifiers and is an &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;opposed&lt;/a&gt; &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; vs &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Agility&lt;/a&gt; roll (defenders roll individually). Those who cant get out of the way are stomped for damage equal to the monsters Strength damage.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.dQ5N7fU0NvivF8Wf]{Gargantuan}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;All hags have the Ugly (Minor) hindrance, and the Special Ability &lt;strong&gt;Coven&lt;/strong&gt; (This must be added from compendium by GM when appropriate.)&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.hagcommon1234567]{Hag Common Abilities}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Very tough or determined creatures do not fall from lesser injuries, no matter how many they suffer. A decisive blow is needed to put one of these tenacious creatures down.&lt;/p&gt;\n&lt;p&gt;If the beast is &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt;, another Shaken result doesnt cause a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wound&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.Nk8AA0tTWU6SjD26]{Hardy}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;See &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Natural Weapons&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.3fWHCxLCg8MBjmP1]{Horns}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.HjUtZgpQhSpYIwFq]{Huge}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Biped creatures, with a human-like head, torso and limbs. Humanoids usually possess language and form cultures.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.mZrhKSK2TGXaImvi]{Humanoid (Type)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Creatures born in fire arent affected by heat, and a horror made of pure lightning wont suffer from a &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.9Tvla4tbJvLwlUQN&quot; data-id=&quot;9Tvla4tbJvLwlUQN&quot;&gt;&lt;i&gt;&lt;/i&gt;bolt&lt;/a&gt;&lt;/em&gt; attack with an electrical &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05trappings00000&quot; data-id=&quot;05trappings00000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Trapping&lt;/a&gt;. Immunities are to specific types of attacks, such as fire, cold, electricity, and so on. Such creatures dont have &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.46aifLuNm1zpb1YB&quot; data-id=&quot;46aifLuNm1zpb1YB&quot;&gt;&lt;i&gt;&lt;/i&gt;Invulnerability&lt;/a&gt;&lt;/strong&gt; (see below), they just ignore damage and &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Stun&lt;/a&gt; results from the specific attack types named.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.UnDJB0ebxMOrH9RQ]{Immunity}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;A vampires bite, a horrid spider-like creature that injects eggs into its victims skin, or the scratches of certain vermin might all cause Infection.&lt;/p&gt;\n&lt;p&gt;A character &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wounded&lt;/a&gt; by a creature with Infection must make a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Vigor&lt;/a&gt; roll. Modifiers to the roll are listed in the creatures description, as are the effects of failure.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.IxrsS7MReyUzT5FJ]{Infection}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;&lt;strong&gt;Infestation:&lt;/strong&gt; A swarm of poisonous spiders, which nest within the exoskeleton, constantly surround a deathweb in a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Medium Blast Template&lt;/a&gt;. Anyone starting their turn in the area must Evade or take 2d6 damage.&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.4jGbzMS4QOtWDYlb]{Infestation}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Various creatures on Golarion have innate powers. These are usually magical abilities with &quot;spell-like&quot; effects or powers.&lt;/p&gt;\n&lt;p&gt;Unless otherwise noted, activating an innate power is an &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;action&lt;/a&gt; and doesn't require a roll. A minor ability &quot;casts&quot; the listed power with basic success, and a major ability casts as if with a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt;.&lt;/p&gt;\n&lt;p&gt;If an ability requires a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Trait roll&lt;/a&gt; instead, it's listed after the power (and &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Critical Failure&lt;/a&gt; causes &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Fatigue&lt;/a&gt;). Those that don't require a Trait roll are simply described as minor or major, like so:&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Innate Powers:&lt;/span&gt; &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.FKymxmrz9ugwfFmb&quot; data-id=&quot;FKymxmrz9ugwfFmb&quot;&gt;&lt;i&gt;&lt;/i&gt;Invisibility&lt;/a&gt; (&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Spirit&lt;/a&gt;)&lt;/em&gt;, &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.PnGRHCnAZMrXtPp6&quot; data-id=&quot;PnGRHCnAZMrXtPp6&quot;&gt;&lt;i&gt;&lt;/i&gt;minor puppet&lt;/a&gt;.&lt;/em&gt;&lt;/li&gt;\n&lt;/ul&gt;\n&lt;p&gt;&lt;strong&gt;Duration:&lt;/strong&gt; Unless a creature's description lists a particular &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Duration&lt;/a&gt;, Innate Powers may be maintained indefinitely, but terminate instantly if the creature is &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Incapacitated&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Stunned&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.DApaZLs4iEfQT0Tx]{Innate Powers}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n Grants Powers\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Invulnerable creatures ignore damage as listed in their description. Unless otherwise specified, they can be &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Stunned&lt;/a&gt; but not &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wounded&lt;/a&gt; by other forms of damage. An ancient dark god given life by misguided cultists, for example, might only be vulnerable to relics of a rival deity.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.5gGJmvQRtqLcH37w]{Invulnerability}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.3LKB9q79sd8jKIfi]{Large}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Fly at Pace 18; ignore all penalties for Illumination; may attempt a natural healing roll every round unless the Wounds were caused by cold iron objects; +4 damage from cold iron weapons; major detect arcana (all Modifiers); immune to Bound &amp;amp; Entangled, cold, curse, puppet, illusion, invisibility, paralysis, poison, sloth, slumber, Stun; ignore 4 points of Scale penalties when attacking with their claws&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.linnormkind12345]{Linnorm Common Abilities}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n Grants Powers\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Low Light Vision ignores penalties for Dim and Dark &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Illumination&lt;/a&gt; (but not Pitch Darkness).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.kBgWQe1G3hR8bkTr]{Low Light Vision}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;Lycanthropy is an infectious disease with special properties and effects. All naturally born lycanthropes carry the disease and can infect others. Anyone &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wounded&lt;/a&gt; by such a creature must make a Vigor roll or contract the disease (See the Curse of Lyncanthropy sidebar on page 83 for more details)&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.mMc4D7CxAJZBELHP]{Lycanthropy}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Similar to &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.2btzXyk7EGlacjcu&quot; data-id=&quot;2btzXyk7EGlacjcu&quot;&gt;&lt;i&gt;&lt;/i&gt;Animals&lt;/a&gt;, creatures of this type possess some kind of magical or supernatural ability.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.KlKqBA2RpUBYtPvh]{Magical Beast (Type)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;This creature is immune to &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.PnGRHCnAZMrXtPp6&quot; data-id=&quot;PnGRHCnAZMrXtPp6&quot;&gt;&lt;i&gt;&lt;/i&gt;Puppet&lt;/a&gt;&lt;/em&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3&quot; data-id=&quot;bXmxqDf5UJXR5TQ3&quot;&gt;&lt;i&gt;&lt;/i&gt;Intimidation&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.VmwsM9dusYzkkLLV&quot; data-id=&quot;VmwsM9dusYzkkLLV&quot;&gt;&lt;i&gt;&lt;/i&gt;Taunt&lt;/a&gt;, and any attempts to manipulate it with any abilities that &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Tests&lt;/a&gt; its &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Smarts&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.CBiz3OhCxaIYrR0C]{Mindless}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Similar to &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.QlJfJ6PlMV8rjZj0&quot; data-id=&quot;QlJfJ6PlMV8rjZj0&quot;&gt;&lt;i&gt;&lt;/i&gt;Humanoids&lt;/a&gt;, these creatures have some monstrous features or characteristics, as well as magical or beastly abilities.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.NltEHtBXfQsEB69H]{Monstrous Humanoid (Type)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Creatures with natural weapons such as fangs, claws, or horns may attack with any or all of them using their &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt; skill. Damage is stated for character races and beasts in their various descriptions.&lt;/p&gt;\n&lt;p&gt;Creatures with natural weapons are always considered armed. This means they arent &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Unarmed Defender&lt;/a&gt; and foes fighting with &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Two Weapons&lt;/a&gt; gain no advantage against them. Here are additional notes for each type of attack:&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;BITE:&lt;/span&gt; The creature may bite a target it has grappled (most attackers can only crush their prey, see &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Grappling&lt;/a&gt;&lt;/strong&gt;).&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;CLAWS:&lt;/span&gt; +2 to &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi&quot; data-id=&quot;LTo3d0DtN7RDyfvi&quot;&gt;&lt;i&gt;&lt;/i&gt;Athletics&lt;/a&gt; (climbing) rolls on any rough or soft surface (not sheer steel, glass, etc.).&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;HORNS:&lt;/span&gt; Add +4 damage at the end of one &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt; action in which it runs, moves at least 5″(10 yards), and successfully hits with its horns.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.0ET90XLdyBi6pee2]{Natural Weapons}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Some creatures thrive in the darkest depths of the night— or in underground caverns and dungeons. Creatures with night vision ignore all &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Illumination&lt;/a&gt; penalties.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.BZshh3L5lIcwsst2]{Night Vision}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Mindless amorphous creatures, Oozes often consume resources and pose environmental hazards to other creature types.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.gWf36msFeOvjMgaE]{Ooze (Type)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Although these creatures resemble other types, their origin, or perhaps their composition, comes from beyond the Material Plane.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.WtFgDq7IbBeyViQU]{Outsider (Type)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;This creature applies its &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Gang Up&lt;/a&gt; bonus to damage rolls as well as the usual bonus to &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.r8jllTiv5lM1lvt0]{Pack Tactics}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Paralyzing poisons are covered under Poison, below. Other creatures might paralyze their victims with magic, electricity, or other sources. Victims &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wounded&lt;/a&gt; by a paralyzing effect are &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Stunned&lt;/a&gt; but can't attempt to recover for d4+1 rounds (or longer if otherwise specified).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.lBvRlFyoZcLMD2RV]{Paralysis}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Creatures composed of vegetation, different than regular plant life, which are considered objects.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.SL2tz84IY0hA1WTL]{Plant (Type)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Snakes, spiders, and other creatures inject poisonous venom via bite or scratch. To do so, the thing must cause at least a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt; result to the victim, who then makes a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Vigor&lt;/a&gt; roll modified by the strength of the poison (listed in parentheses after the creatures Poison ability). Effects of failure are described in more detail in the &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Hazards&lt;/a&gt;&lt;/strong&gt; section.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.wubfvO8tdSBzEPwj]{Poison}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Predators often pounce on their prey to best bring their mass and claws to bear. If a creature with pounce makes a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wild Attack&lt;/a&gt;, it adds +4 to its damage instead of +2 to one successful &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt; attack.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.elmzgkcR2KdupK1X]{Pounce}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;&lt;span&gt;Rage:&lt;/span&gt; Barbarians can call upon inner reserves of strength and ferocity in desperate circumstances. As a limited free action, a barbarian may “rage” voluntarily. If shes Shaken or Wounded, she must make a Smarts roll or rage whether she wants to or not.&lt;br /&gt;Rage lasts five rounds. After the barbarians fifth turn raging, she takes a level of Fatigue that can only be recovered with an hours rest (generally no walking, riding, etc). &lt;br /&gt;An &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Exhausted&lt;/a&gt; barbarian who rages is &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Incapacitated&lt;/a&gt; afterward. See &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;here&lt;/a&gt; for more on Fatigue.&lt;/p&gt;\n&lt;p&gt;While raging, a barbarian gains the following abilities:&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;strong&gt;Fury:&lt;/strong&gt; Her Strength increases a die type (ignoring her usual maximum) and every attack must be a &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wild Attack&lt;/a&gt;&lt;/strong&gt;. She cant use any skill or ability that requires more than a few seconds of concentration (GMs call).&lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Enraged:&lt;/strong&gt; She ignores two points of Wound penalties and all Fatigue penalties (this stacks with any other abilities that reduce those penalties.&lt;/li&gt;\n&lt;li&gt;&lt;strong&gt;Reckless Abandon:&lt;/strong&gt; If a barbarian rolls a Critical Failure on an attack roll while raging, she hits a random target within range of her attack (&lt;em&gt;not&lt;/em&gt; the intended target), friend or foe. If there are no applicable targets, she injures herself and suffers &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Bumps &amp;amp; Bruises&lt;/a&gt;.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.zLXpnsmT1MHWQkbJ]{Rage}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Hydras, trolls, vampires, and other legendary creatures can Regenerate their injuries.&lt;/p&gt;\n&lt;p&gt;Regeneration comes in two types: Fast and Slow.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;&lt;span&gt;Fast:&lt;/span&gt; &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wounded&lt;/a&gt; creatures make a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Vigor&lt;/a&gt; roll every round— even after theyve been &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Incapacitated&lt;/a&gt;. &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Success&lt;/a&gt; heals one Wound (or removes Incapacitated status), and a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; heals an additional Wound. Wounds caused by some types of damage, listed in the creatures description, do not regenerate but may still heal naturally. Trolls cannot regenerate Wounds caused by flame, for example.&lt;/li&gt;\n&lt;li&gt;&lt;span&gt;Slow:&lt;/span&gt; The creature makes a natural &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03healing0000000&quot; data-id=&quot;03healing0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;healing&lt;/a&gt; roll once per day.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.tOaVaLikWX6Dypj9]{Regeneration}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Some creatures have especially vicious claws or weapons. Victims &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt; or &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wounded&lt;/a&gt; by a rending attack are bleeding and must make a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Vigor&lt;/a&gt; roll as a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;free action&lt;/a&gt; at the beginning of their next turn.&lt;/p&gt;\n&lt;p&gt;Failure causes one Wound and the victim must make another Vigor roll next turn. &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Success&lt;/a&gt; means the victim doesn't suffer a Wound, but must make a Vigor roll again next turn. A &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;raise&lt;/a&gt; stops the bleeding and no further rolls are required from that attack.&lt;/p&gt;\n&lt;p&gt;A successful &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.49VFjpuhm6cGX1hA&quot; data-id=&quot;49VFjpuhm6cGX1hA&quot;&gt;&lt;i&gt;&lt;/i&gt;Healing&lt;/a&gt; roll also stops the bleeding.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.rWg1TVQeodg2wRkc]{Rending Attack}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Some creatures, such as ogres or dire versions of common animals on Golarion, are tough to put down.&lt;/p&gt;\n&lt;p&gt;Resilient Extras can take one &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wound&lt;/a&gt; before theyre &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Incapacitated&lt;/a&gt;, Very Resilient Extras can take two. &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wild Cards&lt;/a&gt; cant be Resilient or Very Resilient. The abilities exist to bring select Extras a little closer to the heroes and villains who lead them.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.pK0E6jqkdZaFrBhD]{Resilient}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Some creatures, such as ogres or dire versions of common animals on Golarion, are tough to put down.&lt;/p&gt;\n&lt;p&gt;Resilient Extras can take one &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wound&lt;/a&gt; before theyre &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Incapacitated&lt;/a&gt;, Very Resilient Extras can take two. &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wild Cards&lt;/a&gt; cant be Resilient or Very Resilient. The abilities exist to bring select Extras a little closer to the heroes and villains who lead them.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.seFfStC8Ha40yFv6]{Resilient/Very Resilient}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;The specific forms a creature can change into are listed in its description. This typically takes an action and has an indefinite &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05powermodifie00&quot; data-id=&quot;05powermodifie00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Duration&lt;/a&gt;. A creature reverts to its natural form if killed, &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Stunned&lt;/a&gt;, or &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Incapacitated&lt;/a&gt;.&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.bptMK8YV589G0BvV]{Shape Change}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Size grants a bonus to Toughness (or penalty for small creatures) and is a &lt;em&gt;guide&lt;/em&gt; to the typical &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Strength&lt;/a&gt; of creatures in that general range.&lt;/p&gt;\n&lt;p&gt;Size is generally based on mass, but exceptions exist for extremely large but weak creatures, small but strong beings, etc.&lt;/p&gt;\n&lt;p&gt;Scale Modifiers are explained under &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Size &amp;amp; Scale&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;\n&lt;p&gt;&lt;strong&gt;Additional Wounds:&lt;/strong&gt; Large creatures can take an additional &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wound&lt;/a&gt;, Huge can take two, and Gargantuan three. The maximum Wound penalty is always three. This stacks with &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.Resilient/Very Resilient&quot;&gt;&lt;i&gt;&lt;/i&gt;Resilient/Very Resilient&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;\n&lt;p&gt;Such creatures typically have &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000&quot; data-id=&quot;02gear0000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Reach&lt;/a&gt; equal to the additional &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wounds&lt;/a&gt; granted by Size.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.RDTeKCoXPWuo84b0]{Size}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;A creature with this ability often has an electrical attack, mild toxin, mind lash, or similar &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore05powers.JournalEntryPage.05trappings00000&quot; data-id=&quot;05trappings00000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Trapping&lt;/a&gt;. When it successfully hits a character (even if it causes no damage), she must make a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Vigor&lt;/a&gt; roll minus any listed penalties or be &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Stunned&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.AFG6avQGN91qKJjG]{Stun}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;article&gt;\n&lt;p&gt;The creature can summon another creature. This usually takes a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Limited Action&lt;/a&gt; and may only be performed a certain number of times per day.&lt;/p&gt;\n&lt;p&gt;The creature appears within 10&quot; (20 yards) and acts immediately on its summoner's Action Card. It remains five rounds unless otherwise noted, then returns to its original location&lt;/p&gt;\n&lt;p&gt;A summoned creature can't summon another creature, even if it has that ability.&lt;/p&gt;\n&lt;/article&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.29zzuElW9mICaKwd]{Summon}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Certain massive creatures with gigantic maws can swallow their prey whole. This usually requires a successful &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Bite&lt;/a&gt; attack. See the creatures description for details and how prey might escape this dire fate!&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.qxRLAwpfml7h8Hm4]{Swallow Whole}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The creature has learned how to deal with pesky creatures smaller than itself. It ignores up 4 points of &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Scale&lt;/a&gt; penalties when attacking with certain abilities listed in its description (and only those specific abilities).&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.CKBezZcrdwBW0T8k]{Swat}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The creature has a number of “tentacle actions” specified in its description (usually 2 or 4) it may use once per turn. All of a creature's tentacle &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;actions&lt;/a&gt; count as &lt;em&gt;one&lt;/em&gt; of its three potential actions for the turn, and must stem from the tentacle in some way— usually a &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH&quot; data-id=&quot;Pm7QWrweS8lP5ElH&quot;&gt;&lt;i&gt;&lt;/i&gt;Fighting&lt;/a&gt;, &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.jDTCNQSEVm6VlkVD&quot; data-id=&quot;jDTCNQSEVm6VlkVD&quot;&gt;&lt;i&gt;&lt;/i&gt;Shooting&lt;/a&gt;, or &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Grappling&lt;/a&gt; attack (GMs call). A giant octopus with four tentacle actions, for example, could make four attacks as one action and still have two actions left over.&lt;/p&gt;\n&lt;p&gt;If the creature is a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wild Card&lt;/a&gt;, it rolls its &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wild Die&lt;/a&gt; with each tentacle action as usual.&lt;/p&gt;\n&lt;p&gt;If the being performs other actions on its turn, such as &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-skills&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-skills.Item.VmwsM9dusYzkkLLV&quot; data-id=&quot;VmwsM9dusYzkkLLV&quot;&gt;&lt;i&gt;&lt;/i&gt;Taunting&lt;/a&gt; or casting a spell, these and the tentacle actions are affected by the &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Multi-Action&lt;/a&gt; penalty as usual.&lt;/p&gt;\n&lt;p&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Grappling&lt;/a&gt; rolls made with tentacles get a +2 bonus, and its crushing attack causes the creatures &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Strength&lt;/a&gt; in damage unless otherwise listed.&lt;/p&gt;\n&lt;p&gt;Severing a tentacle is a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Called Shot&lt;/a&gt;. If damage exceeds the creatures Toughness, the limb is severed and the monster is &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt;. If it was already &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt;, it takes a &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wound&lt;/a&gt;.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.aQs2StJ3xgqZ0rA4]{Tentacles}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Elephants, rhinoceroses, and other large creatures can trample smaller victims under foot when moving at least 5″ (10 yards) in a straight line. This usually applies only when the opponents are at least two &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore08bestia.JournalEntryPage.08sizetable00000&quot; data-id=&quot;08sizetable00000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;sizes&lt;/a&gt; smaller. See the creature's description for any special conditions or effects.&lt;/p&gt;\n&lt;p&gt;The creature makes a single attack at 2 and applies it to all victims in its movement path. Those it tramples may make an attack on it after if passes if desired (see &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Withdrawing From Melee&lt;/a&gt;&lt;/strong&gt;), unless it has &lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-edges&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-edges.Item.XrJ6XCKJyxUZhPhk&quot; data-id=&quot;XrJ6XCKJyxUZhPhk&quot;&gt;&lt;i&gt;&lt;/i&gt;Extraction&lt;/a&gt; or a similar ability.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.eWkhWIEenMK3p0U3]{Trample}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Zombies, skeletons, and similar physical horrors are particularly difficult to destroy. 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Below are the benefits of being such an abomination.&lt;/p&gt;\n&lt;ul&gt;\n&lt;li&gt;Add +2 to Toughness and &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore01charac.JournalEntryPage.01traitsummari00&quot; data-id=&quot;01traitsummari00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Spirit&lt;/a&gt; rolls to recover from being &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Shaken&lt;/a&gt;, ignore additional damage from &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Called Shots&lt;/a&gt;, ignore 1 point of &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wound&lt;/a&gt; penalties, dont breathe or eat and are immune to &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;disease&lt;/a&gt; and &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore04theadv.JournalEntryPage.04hazards0000000&quot; data-id=&quot;04hazards0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;poison&lt;/a&gt;, dont &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03healing0000000&quot; data-id=&quot;03healing0000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Bleed Out&lt;/a&gt;, ignore penalties for &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00&quot; data-id=&quot;03situationalr00&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Illumination&lt;/a&gt; up to 10″, and can only be healed with magical &lt;em&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-powers&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-powers.Item.lCtXysz7tWzBpywq&quot; data-id=&quot;lCtXysz7tWzBpywq&quot;&gt;&lt;i&gt;&lt;/i&gt;Healing&lt;/a&gt;&lt;/em&gt;.&lt;/li&gt;\n&lt;/ul&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.38CSDyWWuQR3fhGH]{Undead}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;A once-living creature reanimated by magical or supernatural force.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.bUpCcGpDs4Dzwwyd]{Undead (Type)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;The creature has strong will, magical protections, or great mass. It takes a maximum of one Wound per attack no matter how many &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wounds&lt;/a&gt; would normally be caused (after &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Soak rolls&lt;/a&gt; are made). Certain Weaknesses or magic items ignore this ability, as does an attacker acting on a Joker.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.kygc3Jd3wtulx0RH]{Unstoppable}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Living invertebrate creatures, from insects, to arachnids, and arthropods.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.tDf0g0RDaFtW5DmZ]{Vermin (Type)}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Some creatures, such as ogres or dire versions of common animals on Golarion, are tough to put down.&lt;/p&gt;\n&lt;p&gt;Resilient Extras can take one &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wound&lt;/a&gt; before theyre &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03combat00000000&quot; data-id=&quot;03combat00000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Incapacitated&lt;/a&gt;, Very Resilient Extras can take two. &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Wild Cards&lt;/a&gt; cant be Resilient or Very Resilient. The abilities exist to bring select Extras a little closer to the heroes and villains who lead them.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.YZu21vPGRq8XAyTQ]{Very Resilient}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;A wall walkers movement rate when walking on walls is its standard &lt;a draggable=&quot;true&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03rules000000000&quot; data-id=&quot;03rules000000000&quot; data-type=&quot;JournalEntryPage&quot; data-pack=&quot;swpf-core-rules.swpf-rules&quot; data-tooltip=&quot;Text Page&quot;&gt;&lt;i&gt;&lt;/i&gt;Movement&lt;/a&gt;. It may run as usual when walking on walls unless the specific creatures text says otherwise.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.c6n2HFlcLUT4reSq]{Wall Walker}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n <tr data-tooltip=\"&lt;div&gt;\n&lt;p&gt;Some creatures can only be hurt by certain substances, are debilitated by sunlight or holy symbols, or might perish immediately if affected by some holy relic, rare object, or magical item. A Weakness not covered by &lt;strong&gt;&lt;a draggable=&quot;true&quot; data-pack=&quot;swpf-core-rules.swpf-abilities&quot; data-uuid=&quot;Compendium.swpf-core-rules.swpf-abilities.Item.K61X4BZUlGsicyXq&quot; data-id=&quot;K61X4BZUlGsicyXq&quot;&gt;&lt;i&gt;&lt;/i&gt;Environmental Weakness&lt;/a&gt;&lt;/strong&gt; is listed here along with the specific rules and conditions required to trigger it.&lt;/p&gt;\n&lt;/div&gt;&lt;p&gt;&lt;i&gt;Source: Special Abilities&lt;/i&gt;&lt;/p&gt;\">\n <td>@Compendium[swpf-bestiary.swpf-bestiary-abilities.4Hd3hQnoXGHnWv5y]{Weakness}</td>\n <td class=\"centered\">Special Abilities</td>\n <td class=\"centered\">\n \n </td>\n </tr>\n </tbody>\n </table>\n </div>",
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