{ "name": "World Setup", "img": "modules/mb-pfsw-kingmaker/assets/art/kingmaker-logo.webp", "caption": "World Setup", "sort": 0, "description": "

Set up the world for Kingmaker

", "actors": [ { "folder": "POksA1dYQfCinVky", "name": "Training Dummy", "type": "npc", "_id": "P5WrJaRXisFMKAnz", "img": "modules/mb-pfsw-kingmaker/assets/maps/world/campsite/campsite_training_dummy.webp", "system": { "attributes": { "agility": { "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 } }, "smarts": { "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "animal": false }, "spirit": { "unShakeBonus": 0, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 } }, "strength": { "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "encumbranceSteps": 0 }, "vigor": { "unStunBonus": 0, "soakBonus": 0, "bleedOut": { "modifier": 0, "ignoreWounds": false }, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 } } }, "stats": { "speed": { "runningDie": 6, "runningMod": 0, "value": 6 }, "toughness": { "value": 0, "armor": 0, "modifier": 0 }, "parry": { "value": 0, "modifier": 0, "shield": 0 }, "size": 0 }, "details": { "autoCalcToughness": true, "autoCalcParry": true, "archetype": "", "appearance": "", "notes": "", "goals": "", "biography": { "value": "" }, "species": { "name": "" }, "currency": 0, "wealth": { "die": 6, "modifier": 0, "wild-die": 6 }, "conviction": { "value": 0, "active": false } }, "powerPoints": { "general": { "value": 0, "max": 0 } }, "fatigue": { "value": 0, "max": 2, "ignored": 0 }, "wounds": { "value": 0, "max": 0, "ignored": 0 }, "woundsOrFatigue": { "ignored": 0 }, "advances": { "mode": "expanded", "value": 0, "rank": "Novice", "details": "", "list": [] }, "bennies": { "value": 2, "max": 2 }, "status": { "isShaken": false, "isDistracted": false, "isVulnerable": false, "isStunned": false, "isEntangled": false, "isBound": false, "isIncapacitated": false }, "initiative": { "hasHesitant": false, "hasLevelHeaded": false, "hasImpLevelHeaded": false, "hasQuick": false }, "additionalStats": {}, "wildcard": false }, "prototypeToken": { "name": "Training Dummy", "displayName": 20, "actorLink": false, "appendNumber": true, "prependAdjective": false, "texture": { "src": "modules/mb-pfsw-kingmaker/assets/maps/world/campsite/campsite_training_dummy.webp", "scaleX": 1, "scaleY": 1, "offsetX": 0, "offsetY": 0, "rotation": 0 }, "width": 1, "height": 1, "lockRotation": true, "rotation": 0, "alpha": 1, "disposition": -1, "displayBars": 20, "bar1": { "attribute": "bennies" }, "bar2": { "attribute": "powerPoints.general" }, "light": { "alpha": 0.5, "angle": 360, "bright": 0, "coloration": 1, "dim": 0, "attenuation": 0.5, "luminosity": 0.5, "saturation": 0, "contrast": 0, "shadows": 0, "animation": { "type": null, "speed": 5, "intensity": 5, "reverse": false }, "darkness": { "min": 0, "max": 1 } }, "sight": { "enabled": false, "range": 0, "angle": 360, "visionMode": "basic", "color": null, "attenuation": 0.1, "brightness": 0, "saturation": 0, "contrast": 0 }, "detectionModes": [], "flags": { "tagger": { "tags": "" } }, "randomImg": false }, "items": [], "effects": [], "sort": 0, "ownership": { "default": 0, "Aqnn9hCDQPbyTWiq": 3 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.0.6", "coreVersion": "11.307", "createdTime": 1692467146008, "modifiedTime": 1692467168440, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "folder": "POksA1dYQfCinVky", "name": "Shared Stash", "type": "character", "img": "assets/tiles/forgotten-adventures/Decor/Storage/Chests/Treasure_Chests/Treasure_Chest_Wood_Light_A1_1x1.png", "system": { "attributes": { "agility": { "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 } }, "smarts": { "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "animal": false }, "spirit": { "unShakeBonus": 0, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 } }, "strength": { "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "encumbranceSteps": 0 }, "vigor": { "unStunBonus": 0, "soakBonus": 0, "bleedOut": { "modifier": 0, "ignoreWounds": false }, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 } } }, "stats": { "speed": { "runningDie": 6, "runningMod": 0, "value": 6 }, "toughness": { "value": 0, "armor": 0, "modifier": 0 }, "parry": { "value": 0, "modifier": 0, "shield": 0 }, "size": 0 }, "details": { "autoCalcToughness": true, "autoCalcParry": true, "archetype": "", "appearance": "", "notes": "", "goals": "", "biography": { "value": "" }, "species": { "name": "" }, "currency": 0, "wealth": { "die": 6, "modifier": 0, "wild-die": 6 }, "conviction": { "value": 0, "active": false } }, "powerPoints": { "general": { "value": 0, "max": 0 } }, "fatigue": { "value": 0, "max": 2, "ignored": 0 }, "wounds": { "value": 0, "max": 3, "ignored": 0 }, "woundsOrFatigue": { "ignored": 0 }, "advances": { "mode": "expanded", "value": 0, "rank": "Novice", "details": "", "list": [] }, "bennies": { "value": 3, "max": 3 }, "status": { "isShaken": false, "isDistracted": false, "isVulnerable": false, "isStunned": false, "isEntangled": false, "isBound": false, "isIncapacitated": false }, "initiative": { "hasHesitant": false, "hasLevelHeaded": false, "hasImpLevelHeaded": false, "hasQuick": false }, "additionalStats": {}, "wildcard": true }, "prototypeToken": { "name": "Shared Stash", "displayName": 20, "actorLink": true, "appendNumber": true, "prependAdjective": false, "texture": { "src": "assets/tiles/forgotten-adventures/Decor/Storage/Chests/Treasure_Chests/Treasure_Chest_Wood_Light_A1_1x1.png", "scaleX": 1, "scaleY": 1, "offsetX": 0, "offsetY": 0, "rotation": 0, "tint": null }, "width": 1, "height": 1, "lockRotation": true, "rotation": 0, "alpha": 1, "disposition": 0, "displayBars": 20, "bar1": { "attribute": "bennies" }, "bar2": { "attribute": null }, "light": { "alpha": 0.5, "angle": 360, "bright": 0, "coloration": 1, "dim": 0, "attenuation": 0.5, "luminosity": 0.5, "saturation": 0, "contrast": 0, "shadows": 0, "animation": { "type": null, "speed": 5, "intensity": 5, "reverse": false }, "darkness": { "min": 0, "max": 1 }, "color": null }, "sight": { "enabled": false, "range": 0, "angle": 360, "visionMode": "basic", "color": null, "attenuation": 0.1, "brightness": 0, "saturation": 0, "contrast": 0 }, "detectionModes": [], "flags": { "tagger": { "tags": "" }, "wall-height": { "tokenHeight": 0 } }, "randomImg": false }, "items": [ { "_id": "FI27aduuLqjd9Ddq", "system": { "description": "
\n

Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.

\n
", "notes": "", "additionalStats": {}, "attribute": "smarts", "isCoreSkill": true, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "swid": "common-knowledge", "source": "" }, "effects": [], "flags": { "cf": { "color": "#a41e1e", "id": "temp_hfrmt4z6yyk", "path": "Skills" }, "exportSource": { "coreVersion": "0.8.8", "system": "swade", "systemVersion": "0.19.5", "world": "swade-core-rules" } }, "folder": null, "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp", "name": "Common Knowledge", "sort": 0, "type": "skill", "ownership": { "7ntJSLixH2Phv2jV": 3, "default": 0 }, "_stats": { "systemId": null, "systemVersion": null, "coreVersion": null, "createdTime": null, "modifiedTime": null, "lastModifiedBy": null } }, { "_id": "LTo3d0DtN7RDyfvi", "system": { "description": "
\n

Athletics combines an individual’s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the @Compendium[swpf-core-rules.swpf-edges.Brute]{Brute} Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.

\n
", "notes": "", "additionalStats": {}, "attribute": "agility", "isCoreSkill": true, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "swid": "athletics", "source": "" }, "effects": [], "flags": { "cf": { "color": "#a41e1e", "id": "temp_hfrmt4z6yyk", "path": "Skills" }, "exportSource": { "coreVersion": "0.8.8", "system": "swade", "systemVersion": "0.19.5", "world": "swade-core-rules" } }, "folder": null, "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp", "name": "Athletics", "sort": 0, "type": "skill", "ownership": { "7ntJSLixH2Phv2jV": 3, "default": 0 }, "_stats": { "systemId": null, "systemVersion": null, "coreVersion": null, "createdTime": null, "modifiedTime": null, "lastModifiedBy": null } }, { "_id": "R6QDy4HLPQN2lSDz", "system": { "description": "

@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}

", "notes": "", "additionalStats": {}, "attribute": "agility", "isCoreSkill": true, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "swid": "stealth", "source": "" }, "effects": [], "flags": { "cf": { "color": "#a41e1e", "id": "temp_hfrmt4z6yyk", "path": "Skills" }, "exportSource": { "coreVersion": "0.8.8", "system": "swade", "systemVersion": "0.19.5", "world": "swade-core-rules" } }, "folder": null, "img": "icons/magic/unholy/silhouette-robe-evil-power.webp", "name": "Stealth", "sort": 0, "type": "skill", "ownership": { "7ntJSLixH2Phv2jV": 3, "default": 0 }, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.308", "createdTime": null, "modifiedTime": 1693282902998, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "_id": "kqkMaTGmxUfClQEd", "system": { "description": "
\n

Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t

\n

Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t mind control. It can change someone’s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.

\n

When used to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support} allies it’s an unopposed roll. If the target is resistant, it’s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.

\n

Reaction Level: How much a person is willing to cooperate depends largely on their attitude toward whoever’s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the @Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table} (see sidebar) when having no preconceived notions.

\n

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target’s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren’t generally possible in the same encounter— it takes individuals a little time to adjust their biases.

\n

Failure means the target won’t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also reduces the target’s attitude two levels.

\n

Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.

\n

Networking: Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening’s time hobnobbing and socializing to gain favors or information. See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}.

\n
", "notes": "", "additionalStats": {}, "attribute": "spirit", "isCoreSkill": true, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "swid": "persuasion", "source": "" }, "effects": [], "flags": { "cf": { "color": "#a41e1e", "id": "temp_hfrmt4z6yyk", "path": "Skills" }, "exportSource": { "coreVersion": "0.8.8", "system": "swade", "systemVersion": "0.19.5", "world": "swade-core-rules" } }, "folder": null, "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp", "name": "Persuasion", "sort": 0, "type": "skill", "ownership": { "7ntJSLixH2Phv2jV": 3, "default": 0 }, "_stats": { "systemId": null, "systemVersion": null, "coreVersion": null, "createdTime": null, "modifiedTime": null, "lastModifiedBy": null } }, { "_id": "vCgljdLs3PT0YUox", "system": { "description": "
\n

Notice is a hero’s general awareness and alertness. It’s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.

\n

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information— the character hears movement in the forest, smells distant smoke, or senses someone isn’t being completely truthful.

\n

A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.

\n
", "notes": "", "additionalStats": {}, "attribute": "smarts", "isCoreSkill": true, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "swid": "notice", "source": "" }, "effects": [], "flags": { "cf": { "color": "#a41e1e", "id": "temp_hfrmt4z6yyk", "path": "Skills" }, "exportSource": { "coreVersion": "0.8.8", "system": "swade", "systemVersion": "0.19.5", "world": "swade-core-rules" } }, "folder": null, "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp", "name": "Notice", "sort": 0, "type": "skill", "ownership": { "7ntJSLixH2Phv2jV": 3, "default": 0 }, "_stats": { "systemId": null, "systemVersion": null, "coreVersion": null, "createdTime": null, "modifiedTime": null, "lastModifiedBy": null } }, { "name": "Unskilled Attempt", "type": "skill", "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Untrained.webp", "system": { "description": "
\n

If a character doesn't have a skill for an action he's attempting, he rolls a d4 for his skill die (and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Wild Die} if a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Wild Card}) and subtracts 2 from the total.

\n

The GM may decide certain tasks cannot be attempted unskilled, such as performing complex surgery.

\n
", "notes": "", "additionalStats": {}, "attribute": "", "isCoreSkill": false, "die": { "sides": 4, "modifier": -2 }, "wild-die": { "sides": 6 }, "swid": "unskilled-attempt", "source": "" }, "_id": "xjMXm3rrcq70pVzl", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.308", "createdTime": null, "modifiedTime": 1693282902998, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "type": "gear", "name": "Platinum coins", "img": "icons/commodities/currency/coins-assorted-mix-platinum.webp", "flags": { "sfc": { "type": "plat", "countFlagName": "platCount" }, "swade": { "hasGranted": [] } }, "system": { "quantity": null, "weight": 0.02, "description": "

\n\n \n \n \n \n \n \n \n \n \n \n \n\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
Coins & exchange value
CoinCPSPGPPP
Copper coins (cp)11/101/1001/1000
Silver coins (sp)10/111/101/100
Gold coins (gp)100/110/111/10
Platinum coins (pp)1000/1100/110/11
\n

", "notes": "", "source": "", "additionalStats": {}, "price": 0, "equippable": false, "equipStatus": 1, "isArcaneDevice": false, "arcaneSkillDie": { "sides": 4, "modifier": 0 }, "powerPoints": {}, "isVehicular": false, "mods": 1, "actions": { "trait": "", "traitMod": "", "dmgMod": "", "additional": {} }, "favorite": false, "category": "", "grants": [], "grantOn": 1, "isAmmo": false, "swid": "platinum-coins" }, "_id": "YcNZXppG8lMRTktJ", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0, "Aqnn9hCDQPbyTWiq": 3 }, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.311", "createdTime": 1696388680318, "modifiedTime": 1696388915803, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "type": "gear", "name": "Gold coins", "img": "icons/commodities/currency/coins-crown-stack-gold.webp", "flags": { "sfc": { "type": "gold", "countFlagName": "goldCount" }, "swade": { "hasGranted": [] } }, "system": { "quantity": null, "weight": 0.02, "description": "

\n\n \n \n \n \n \n \n \n \n \n \n \n\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
Coins & exchange value
CoinCPSPGPPP
Copper coins (cp)11/101/1001/1000
Silver coins (sp)10/111/101/100
Gold coins (gp)100/110/111/10
Platinum coins (pp)1000/1100/110/11
\n

", "notes": "", "source": "", "additionalStats": {}, "price": 0, "equippable": false, "equipStatus": 1, "isArcaneDevice": false, "arcaneSkillDie": { "sides": 4, "modifier": 0 }, "powerPoints": {}, "isVehicular": false, "mods": 1, "actions": { "trait": "", "traitMod": "", "dmgMod": "", "additional": {} }, "favorite": false, "category": "", "grants": [], "grantOn": 1, "isAmmo": false, "swid": "gold-coins" }, "_id": "7SVhZK46HEjeuD81", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0, "Aqnn9hCDQPbyTWiq": 3 }, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.311", "createdTime": 1696388680318, "modifiedTime": 1696388915803, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "type": "gear", "name": "Silver coins", "img": "icons/commodities/currency/coins-shield-sword-stack-silver.webp", "flags": { "sfc": { "type": "silver", "countFlagName": "silverCount" }, "swade": { "hasGranted": [] } }, "system": { "quantity": null, "weight": 0.02, "description": "

\n\n \n \n \n \n \n \n \n \n \n \n \n\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
Coins & exchange value
CoinCPSPGPPP
Copper coins (cp)11/101/1001/1000
Silver coins (sp)10/111/101/100
Gold coins (gp)100/110/111/10
Platinum coins (pp)1000/1100/110/11
\n

", "notes": "", "source": "", "additionalStats": {}, "price": 0, "equippable": false, "equipStatus": 1, "isArcaneDevice": false, "arcaneSkillDie": { "sides": 4, "modifier": 0 }, "powerPoints": {}, "isVehicular": false, "mods": 1, "actions": { "trait": "", "traitMod": "", "dmgMod": "", "additional": {} }, "favorite": false, "category": "", "grants": [], "grantOn": 1, "isAmmo": false, "swid": "silver-coins" }, "_id": "W4lQto1Us7VIp9e3", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0, "Aqnn9hCDQPbyTWiq": 3 }, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.311", "createdTime": 1696388680318, "modifiedTime": 1696388915803, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "type": "gear", "name": "Copper coins", "img": "icons/commodities/currency/coins-wheat-stack-copper.webp", "flags": { "sfc": { "type": "copper", "countFlagName": "copperCount" }, "swade": { "hasGranted": [] } }, "system": { "quantity": null, "weight": 0.02, "description": "

\n\n \n \n \n \n \n \n \n \n \n \n \n\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
Coins & exchange value
CoinCPSPGPPP
Copper coins (cp)11/101/1001/1000
Silver coins (sp)10/111/101/100
Gold coins (gp)100/110/111/10
Platinum coins (pp)1000/1100/110/11
\n

", "notes": "", "source": "", "additionalStats": {}, "price": 0, "equippable": false, "equipStatus": 1, "isArcaneDevice": false, "arcaneSkillDie": { "sides": 4, "modifier": 0 }, "powerPoints": {}, "isVehicular": false, "mods": 1, "actions": { "trait": "", "traitMod": "", "dmgMod": "", "additional": {} }, "favorite": false, "category": "", "grants": [], "grantOn": 1, "isAmmo": false, "swid": "copper-coins" }, "_id": "P8PTnsFwF17jNCNA", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0, "Aqnn9hCDQPbyTWiq": 3 }, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.311", "createdTime": 1696388680318, "modifiedTime": 1696388915803, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } } ], "effects": [], "sort": 0, "ownership": { "default": 0, "Aqnn9hCDQPbyTWiq": 3 }, "flags": { "sfc": { "platCount": null, "goldCount": null, "silverCount": null, "copperCount": null }, "item-piles": { "data": { "enabled": true, "type": "container", "splitAllEnabled": false, "closed": true, "closedImage": "assets/tiles/forgotten-adventures/Decor/Storage/Chests/Treasure_Chests/Treasure_Chest_Wood_Light_A1_1x1.png", "emptyImage": "assets/tiles/forgotten-adventures/Decor/Storage/Chests/Treasure_Chests/Treasure_Chest_Wood_Light_A1_Empty_A_1x1.png", "openedImage": "assets/tiles/forgotten-adventures/Decor/Storage/Chests/Treasure_Chests/Treasure_Chest_Wood_Light_A1_Coins_Mixed_1x1.png", "lockedImage": "assets/tiles/forgotten-adventures/Decor/Storage/Chests/Treasure_Chests/Treasure_Chest_Wood_Light_A1_1x1.png", "shareCurrenciesEnabled": false }, "version": "2.8.2", "sharing": {} } }, "_stats": { "systemId": "swade", "systemVersion": "3.2.5", "coreVersion": "11.315", "createdTime": 1690168573448, "modifiedTime": 1702936625242, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" }, "_id": "MZt49ZogP91YoJd6" }, { "folder": "POksA1dYQfCinVky", "name": "Default Chest", "type": "character", "_id": "6JfWPFJcsHC9EYWl", "img": "assets/tiles/forgotten-adventures/Decor/Storage/Chests/Treasure_Chests/Treasure_Chest_Wood_Light_A1_1x1.png", "system": { "attributes": { "agility": { "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 } }, "smarts": { "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "animal": false }, "spirit": { "unShakeBonus": 0, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 } }, "strength": { "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "encumbranceSteps": 0 }, "vigor": { "unStunBonus": 0, "soakBonus": 0, "bleedOut": { "modifier": 0, "ignoreWounds": false }, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 } } }, "stats": { "speed": { "runningDie": 6, "runningMod": 0, "value": 6 }, "toughness": { "value": 0, "armor": 0, "modifier": 0 }, "parry": { "value": 0, "modifier": 0, "shield": 0 }, "size": 0 }, "details": { "autoCalcToughness": true, "autoCalcParry": true, "archetype": "", "appearance": "", "notes": "", "goals": "", "biography": { "value": "" }, "species": { "name": "" }, "currency": 0, "wealth": { "die": 6, "modifier": 0, "wild-die": 6 }, "conviction": { "value": 0, "active": false } }, "powerPoints": { "general": { "value": 0, "max": 0 } }, "fatigue": { "value": 0, "max": 2, "ignored": 0 }, "wounds": { "value": 0, "max": 3, "ignored": 0 }, "woundsOrFatigue": { "ignored": 0 }, "advances": { "mode": "expanded", "value": 0, "rank": "Novice", "details": "", "list": [] }, "bennies": { "value": 3, "max": 3 }, "status": { "isShaken": false, "isDistracted": false, "isVulnerable": false, "isStunned": false, "isEntangled": false, "isBound": false, "isIncapacitated": false }, "initiative": { "hasHesitant": false, "hasLevelHeaded": false, "hasImpLevelHeaded": false, "hasQuick": false }, "additionalStats": {}, "wildcard": true }, "prototypeToken": { "name": "Default Chest", "displayName": 20, "actorLink": false, "appendNumber": true, "prependAdjective": false, "texture": { "src": "assets/tiles/forgotten-adventures/Decor/Storage/Chests/Treasure_Chests/Treasure_Chest_Wood_Light_A1_1x1.png", "scaleX": 1, "scaleY": 1, "offsetX": 0, "offsetY": 0, "rotation": 0, "tint": null }, "width": 1, "height": 1, "lockRotation": true, "rotation": 0, "alpha": 1, "disposition": 1, "displayBars": 20, "bar1": { "attribute": "bennies" }, "bar2": { "attribute": null }, "light": { "alpha": 0.5, "angle": 360, "bright": 0, "coloration": 1, "dim": 0, "attenuation": 0.5, "luminosity": 0.5, "saturation": 0, "contrast": 0, "shadows": 0, "animation": { "type": null, "speed": 5, "intensity": 5, "reverse": false }, "darkness": { "min": 0, "max": 1 }, "color": null }, "sight": { "enabled": false, "range": 0, "angle": 360, "visionMode": "basic", "color": null, "attenuation": 0.1, "brightness": 0, "saturation": 0, "contrast": 0 }, "detectionModes": [], "flags": { "tagger": { "tags": "" }, "wall-height": { "tokenHeight": 0 } }, "randomImg": false }, "items": [ { "_id": "FI27aduuLqjd9Ddq", "system": { "description": "
\n

Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.

\n
", "notes": "", "additionalStats": {}, "attribute": "smarts", "isCoreSkill": true, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "swid": "common-knowledge", "source": "" }, "effects": [], "flags": { "cf": { "color": "#a41e1e", "id": "temp_hfrmt4z6yyk", "path": "Skills" }, "exportSource": { "coreVersion": "0.8.8", "system": "swade", "systemVersion": "0.19.5", "world": "swade-core-rules" } }, "folder": null, "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp", "name": "Common Knowledge", "sort": 0, "type": "skill", "ownership": { "7ntJSLixH2Phv2jV": 3, "default": 0 }, "_stats": { "systemId": null, "systemVersion": null, "coreVersion": null, "createdTime": null, "modifiedTime": null, "lastModifiedBy": null } }, { "_id": "LTo3d0DtN7RDyfvi", "system": { "description": "
\n

Athletics combines an individual’s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the @Compendium[swpf-core-rules.swpf-edges.Brute]{Brute} Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.

\n
", "notes": "", "additionalStats": {}, "attribute": "agility", "isCoreSkill": true, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "swid": "athletics", "source": "" }, "effects": [], "flags": { "cf": { "color": "#a41e1e", "id": "temp_hfrmt4z6yyk", "path": "Skills" }, "exportSource": { "coreVersion": "0.8.8", "system": "swade", "systemVersion": "0.19.5", "world": "swade-core-rules" } }, "folder": null, "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp", "name": "Athletics", "sort": 0, "type": "skill", "ownership": { "7ntJSLixH2Phv2jV": 3, "default": 0 }, "_stats": { "systemId": null, "systemVersion": null, "coreVersion": null, "createdTime": null, "modifiedTime": null, "lastModifiedBy": null } }, { "_id": "R6QDy4HLPQN2lSDz", "system": { "description": "

@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}

", "notes": "", "additionalStats": {}, "attribute": "agility", "isCoreSkill": true, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "swid": "stealth", "source": "" }, "effects": [], "flags": { "cf": { "color": "#a41e1e", "id": "temp_hfrmt4z6yyk", "path": "Skills" }, "exportSource": { "coreVersion": "0.8.8", "system": "swade", "systemVersion": "0.19.5", "world": "swade-core-rules" } }, "folder": null, "img": "icons/magic/unholy/silhouette-robe-evil-power.webp", "name": "Stealth", "sort": 0, "type": "skill", "ownership": { "7ntJSLixH2Phv2jV": 3, "default": 0 }, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.308", "createdTime": null, "modifiedTime": 1693282901288, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "_id": "kqkMaTGmxUfClQEd", "system": { "description": "
\n

Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t

\n

Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t mind control. It can change someone’s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.

\n

When used to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support} allies it’s an unopposed roll. If the target is resistant, it’s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.

\n

Reaction Level: How much a person is willing to cooperate depends largely on their attitude toward whoever’s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the @Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table} (see sidebar) when having no preconceived notions.

\n

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target’s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren’t generally possible in the same encounter— it takes individuals a little time to adjust their biases.

\n

Failure means the target won’t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also reduces the target’s attitude two levels.

\n

Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.

\n

Networking: Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening’s time hobnobbing and socializing to gain favors or information. See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}.

\n
", "notes": "", "additionalStats": {}, "attribute": "spirit", "isCoreSkill": true, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "swid": "persuasion", "source": "" }, "effects": [], "flags": { "cf": { "color": "#a41e1e", "id": "temp_hfrmt4z6yyk", "path": "Skills" }, "exportSource": { "coreVersion": "0.8.8", "system": "swade", "systemVersion": "0.19.5", "world": "swade-core-rules" } }, "folder": null, "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp", "name": "Persuasion", "sort": 0, "type": "skill", "ownership": { "7ntJSLixH2Phv2jV": 3, "default": 0 }, "_stats": { "systemId": null, "systemVersion": null, "coreVersion": null, "createdTime": null, "modifiedTime": null, "lastModifiedBy": null } }, { "_id": "vCgljdLs3PT0YUox", "system": { "description": "
\n

Notice is a hero’s general awareness and alertness. It’s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.

\n

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information— the character hears movement in the forest, smells distant smoke, or senses someone isn’t being completely truthful.

\n

A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.

\n
", "notes": "", "additionalStats": {}, "attribute": "smarts", "isCoreSkill": true, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "swid": "notice", "source": "" }, "effects": [], "flags": { "cf": { "color": "#a41e1e", "id": "temp_hfrmt4z6yyk", "path": "Skills" }, "exportSource": { "coreVersion": "0.8.8", "system": "swade", "systemVersion": "0.19.5", "world": "swade-core-rules" } }, "folder": null, "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp", "name": "Notice", "sort": 0, "type": "skill", "ownership": { "7ntJSLixH2Phv2jV": 3, "default": 0 }, "_stats": { "systemId": null, "systemVersion": null, "coreVersion": null, "createdTime": null, "modifiedTime": null, "lastModifiedBy": null } }, { "name": "Unskilled Attempt", "type": "skill", "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Untrained.webp", "system": { "description": "
\n

If a character doesn't have a skill for an action he's attempting, he rolls a d4 for his skill die (and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Wild Die} if a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Wild Card}) and subtracts 2 from the total.

\n

The GM may decide certain tasks cannot be attempted unskilled, such as performing complex surgery.

\n
", "notes": "", "additionalStats": {}, "attribute": "", "isCoreSkill": false, "die": { "sides": 4, "modifier": -2 }, "wild-die": { "sides": 6 }, "swid": "unskilled-attempt", "source": "" }, "_id": "xjMXm3rrcq70pVzl", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.308", "createdTime": null, "modifiedTime": 1693282901288, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "type": "gear", "name": "Platinum coins", "img": "icons/commodities/currency/coins-assorted-mix-platinum.webp", "flags": { "sfc": { "type": "plat", "countFlagName": "platCount" }, "swade": { "hasGranted": [] } }, "system": { "quantity": 0, "weight": 0.02, "description": "

\n\n \n \n \n \n \n \n \n \n \n \n \n\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
Coins & exchange value
CoinCPSPGPPP
Copper coins (cp)11/101/1001/1000
Silver coins (sp)10/111/101/100
Gold coins (gp)100/110/111/10
Platinum coins (pp)1000/1100/110/11
\n

", "notes": "", "source": "", "additionalStats": {}, "price": 0, "equippable": false, "equipStatus": 1, "isArcaneDevice": false, "arcaneSkillDie": { "sides": 4, "modifier": 0 }, "powerPoints": {}, "isVehicular": false, "mods": 1, "actions": { "trait": "", "traitMod": "", "dmgMod": "", "additional": {} }, "favorite": false, "category": "", "grants": [], "grantOn": 1, "isAmmo": false, "swid": "platinum-coins" }, "_id": "jtApsRv2XrINQRLW", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0, "Aqnn9hCDQPbyTWiq": 3 }, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.311", "createdTime": 1696388679423, "modifiedTime": 1696388679526, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "type": "gear", "name": "Gold coins", "img": "icons/commodities/currency/coins-crown-stack-gold.webp", "flags": { "sfc": { "type": "gold", "countFlagName": "goldCount" }, "swade": { "hasGranted": [] } }, "system": { "quantity": 0, "weight": 0.02, "description": "

\n\n \n \n \n \n \n \n \n \n \n \n \n\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
Coins & exchange value
CoinCPSPGPPP
Copper coins (cp)11/101/1001/1000
Silver coins (sp)10/111/101/100
Gold coins (gp)100/110/111/10
Platinum coins (pp)1000/1100/110/11
\n

", "notes": "", "source": "", "additionalStats": {}, "price": 0, "equippable": false, "equipStatus": 1, "isArcaneDevice": false, "arcaneSkillDie": { "sides": 4, "modifier": 0 }, "powerPoints": {}, "isVehicular": false, "mods": 1, "actions": { "trait": "", "traitMod": "", "dmgMod": "", "additional": {} }, "favorite": false, "category": "", "grants": [], "grantOn": 1, "isAmmo": false, "swid": "gold-coins" }, "_id": "HvOc7vCdVKKAtKdq", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0, "Aqnn9hCDQPbyTWiq": 3 }, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.311", "createdTime": 1696388679423, "modifiedTime": 1696388679602, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "type": "gear", "name": "Silver coins", "img": "icons/commodities/currency/coins-shield-sword-stack-silver.webp", "flags": { "sfc": { "type": "silver", "countFlagName": "silverCount" }, "swade": { "hasGranted": [] } }, "system": { "quantity": 0, "weight": 0.02, "description": "

\n\n \n \n \n \n \n \n \n \n \n \n \n\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
Coins & exchange value
CoinCPSPGPPP
Copper coins (cp)11/101/1001/1000
Silver coins (sp)10/111/101/100
Gold coins (gp)100/110/111/10
Platinum coins (pp)1000/1100/110/11
\n

", "notes": "", "source": "", "additionalStats": {}, "price": 0, "equippable": false, "equipStatus": 1, "isArcaneDevice": false, "arcaneSkillDie": { "sides": 4, "modifier": 0 }, "powerPoints": {}, "isVehicular": false, "mods": 1, "actions": { "trait": "", "traitMod": "", "dmgMod": "", "additional": {} }, "favorite": false, "category": "", "grants": [], "grantOn": 1, "isAmmo": false, "swid": "silver-coins" }, "_id": "r7m7bcUuZ6qMlkEp", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0, "Aqnn9hCDQPbyTWiq": 3 }, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.311", "createdTime": 1696388679423, "modifiedTime": 1696388679660, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "type": "gear", "name": "Copper coins", "img": "icons/commodities/currency/coins-wheat-stack-copper.webp", "flags": { "sfc": { "type": "copper", "countFlagName": "copperCount" }, "swade": { "hasGranted": [] } }, "system": { "quantity": 0, "weight": 0.02, "description": "

\n\n \n \n \n \n \n \n \n \n \n \n \n\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
Coins & exchange value
CoinCPSPGPPP
Copper coins (cp)11/101/1001/1000
Silver coins (sp)10/111/101/100
Gold coins (gp)100/110/111/10
Platinum coins (pp)1000/1100/110/11
\n

", "notes": "", "source": "", "additionalStats": {}, "price": 0, "equippable": false, "equipStatus": 1, "isArcaneDevice": false, "arcaneSkillDie": { "sides": 4, "modifier": 0 }, "powerPoints": {}, "isVehicular": false, "mods": 1, "actions": { "trait": "", "traitMod": "", "dmgMod": "", "additional": {} }, "favorite": false, "category": "", "grants": [], "grantOn": 1, "isAmmo": false, "swid": "copper-coins" }, "_id": "9GGVqBtEgpwCeeM4", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0, "Aqnn9hCDQPbyTWiq": 3 }, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.311", "createdTime": 1696388679423, "modifiedTime": 1696388679723, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } } ], "effects": [], "sort": 0, "ownership": { "default": 0, "Aqnn9hCDQPbyTWiq": 3 }, "flags": { "sfc": { "platCount": 0, "goldCount": 0, "silverCount": 0, "copperCount": 0 }, "item-piles": { "data": { "enabled": true, "type": "container", "splitAllEnabled": false, "closed": true, "closedImage": "assets/tiles/forgotten-adventures/Decor/Storage/Chests/Treasure_Chests/Treasure_Chest_Wood_Light_A1_1x1.png", "emptyImage": "assets/tiles/forgotten-adventures/Decor/Storage/Chests/Treasure_Chests/Treasure_Chest_Wood_Light_A1_Empty_A_1x1.png", "openedImage": "assets/tiles/forgotten-adventures/Decor/Storage/Chests/Treasure_Chests/Treasure_Chest_Wood_Light_A1_Coins_Mixed_1x1.png", "lockedImage": "assets/tiles/forgotten-adventures/Decor/Storage/Chests/Treasure_Chests/Treasure_Chest_Wood_Light_A1_1x1.png", "shareCurrenciesEnabled": false }, "version": "2.8.2", "sharing": {} } }, "_stats": { "systemId": "swade", "systemVersion": "3.2.5", "coreVersion": "11.315", "createdTime": 1690168573448, "modifiedTime": 1702936625242, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "Default Item Pile", "type": "character", "img": "assets/tiles/forgotten-adventures/Decor/Clutter/Adventuring_Gear/Backpacks/Backpack_Brown_A1_1x1.png", "_id": "YV3eeOCkXMcpZgWm", "system": { "attributes": { "agility": { "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 } }, "smarts": { "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "animal": false }, "spirit": { "unShakeBonus": 0, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 } }, "strength": { "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "encumbranceSteps": 0 }, "vigor": { "unStunBonus": 0, "soakBonus": 0, "bleedOut": { "modifier": 0, "ignoreWounds": false }, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 } } }, "stats": { "speed": { "runningDie": 6, "runningMod": 0, "value": 6 }, "toughness": { "value": 0, "armor": 0, "modifier": 0 }, "parry": { "value": 0, "modifier": 0, "shield": 0 }, "size": 0 }, "details": { "autoCalcToughness": true, "autoCalcParry": true, "archetype": "", "appearance": "", "notes": "", "goals": "", "biography": { "value": "" }, "species": { "name": "" }, "currency": 0, "wealth": { "die": 6, "modifier": 0, "wild-die": 6 }, "conviction": { "value": 0, "active": false } }, "powerPoints": { "general": { "value": 0, "max": 0 } }, "fatigue": { "value": 0, "max": 2, "ignored": 0 }, "wounds": { "value": 0, "max": 3, "ignored": 0 }, "woundsOrFatigue": { "ignored": 0 }, "advances": { "mode": "expanded", "value": 0, "rank": "Novice", "details": "", "list": [] }, "bennies": { "value": 3, "max": 3 }, "status": { "isShaken": false, "isDistracted": false, "isVulnerable": false, "isStunned": false, "isEntangled": false, "isBound": false, "isIncapacitated": false }, "initiative": { "hasHesitant": false, "hasLevelHeaded": false, "hasImpLevelHeaded": false, "hasQuick": false }, "additionalStats": {}, "wildcard": true }, "prototypeToken": { "name": "Item Pile", "displayName": 50, "actorLink": false, "appendNumber": true, "prependAdjective": false, "texture": { "src": "assets/tiles/forgotten-adventures/Decor/Clutter/Adventuring_Gear/Backpacks/Backpack_Brown_A1_1x1.png", "scaleX": 1, "scaleY": 1, "offsetX": 0, "offsetY": 0, "rotation": 0, "tint": null }, "width": 1, "height": 1, "lockRotation": true, "rotation": 0, "alpha": 1, "disposition": 1, "displayBars": 20, "bar1": { "attribute": null }, "bar2": { "attribute": null }, "light": { "alpha": 0.5, "angle": 360, "bright": 0, "coloration": 1, "dim": 0, "attenuation": 0.5, "luminosity": 0.5, "saturation": 0, "contrast": 0, "shadows": 0, "animation": { "type": null, "speed": 5, "intensity": 5, "reverse": false }, "darkness": { "min": 0, "max": 1 }, "color": null }, "sight": { "enabled": false, "range": 0, "angle": 360, "visionMode": "basic", "color": null, "attenuation": 0.1, "brightness": 0, "saturation": 0, "contrast": 0 }, "detectionModes": [], "flags": { "tagger": { "tags": "" }, "item-piles": { "data": { "enabled": true, "type": "pile", "distance": 1, "macro": "", "deleteWhenEmpty": true, "canInspectItems": true, "displayItemTypes": false, "description": "", "overrideItemFilters": false, "overrideCurrencies": false, "overrideSecondaryCurrencies": false, "displayOne": true, "showItemName": true, "overrideSingleItemScale": true, "singleItemScale": 0.75, "shareItemsEnabled": false, "shareCurrenciesEnabled": true, "takeAllEnabled": false, "splitAllEnabled": true, "activePlayers": false, "closed": false, "locked": false, "closedImage": "", "closedImages": [], "emptyImage": "", "emptyImages": [], "openedImage": "", "openedImages": [], "lockedImage": "", "lockedImages": [], "closeSound": "", "closeSounds": [], "openSound": "", "openSounds": [], "lockedSound": "", "lockedSounds": [], "unlockedSound": "", "unlockedSounds": [], "merchantImage": "", "infiniteQuantity": false, "infiniteCurrencies": true, "purchaseOnly": false, "hideNewItems": false, "hideItemsWithZeroCost": false, "keepZeroQuantity": false, "onlyAcceptBasePrice": true, "displayQuantity": "yes", "buyPriceModifier": 1, "sellPriceModifier": 0.5, "itemTypePriceModifiers": [], "actorPriceModifiers": [], "tablesForPopulate": [], "merchantColumns": [], "openTimes": { "enabled": false, "status": "open", "open": { "hour": 9, "minute": 0 }, "close": { "hour": 18, "minute": 0 } }, "closedDays": [], "closedHolidays": [], "refreshItemsOnOpen": false, "refreshItemsDays": [], "refreshItemsHolidays": [], "cols": 10, "rows": 5, "restrictVaultAccess": false, "vaultExpansion": false, "baseExpansionCols": 0, "baseExpansionRows": 0, "vaultAccess": [], "logVaultActions": false, "vaultLogType": "user_actor", "canStackItems": true }, "version": "2.7.5" }, "wall-height": { "tokenHeight": 0 } }, "randomImg": false }, "items": [ { "_id": "FI27aduuLqjd9Ddq", "system": { "description": "
\n

Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.

\n
", "notes": "", "additionalStats": {}, "attribute": "smarts", "isCoreSkill": true, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "swid": "common-knowledge", "source": "" }, "effects": [], "flags": { "cf": { "color": "#a41e1e", "id": "temp_hfrmt4z6yyk", "path": "Skills" }, "exportSource": { "coreVersion": "0.8.8", "system": "swade", "systemVersion": "0.19.5", "world": "swade-core-rules" } }, "folder": null, "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp", "name": "Common Knowledge", "sort": 0, "type": "skill", "ownership": { "7ntJSLixH2Phv2jV": 3, "default": 0 }, "_stats": { "systemId": null, "systemVersion": null, "coreVersion": null, "createdTime": null, "modifiedTime": null, "lastModifiedBy": null } }, { "_id": "LTo3d0DtN7RDyfvi", "system": { "description": "
\n

Athletics combines an individual’s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the @Compendium[swpf-core-rules.swpf-edges.Brute]{Brute} Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.

\n
", "notes": "", "additionalStats": {}, "attribute": "agility", "isCoreSkill": true, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "swid": "athletics", "source": "" }, "effects": [], "flags": { "cf": { "color": "#a41e1e", "id": "temp_hfrmt4z6yyk", "path": "Skills" }, "exportSource": { "coreVersion": "0.8.8", "system": "swade", "systemVersion": "0.19.5", "world": "swade-core-rules" } }, "folder": null, "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp", "name": "Athletics", "sort": 0, "type": "skill", "ownership": { "7ntJSLixH2Phv2jV": 3, "default": 0 }, "_stats": { "systemId": null, "systemVersion": null, "coreVersion": null, "createdTime": null, "modifiedTime": null, "lastModifiedBy": null } }, { "_id": "R6QDy4HLPQN2lSDz", "system": { "description": "

@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}

", "notes": "", "additionalStats": {}, "attribute": "agility", "isCoreSkill": true, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "swid": "stealth", "source": "" }, "effects": [], "flags": { "cf": { "color": "#a41e1e", "id": "temp_hfrmt4z6yyk", "path": "Skills" }, "exportSource": { "coreVersion": "0.8.8", "system": "swade", "systemVersion": "0.19.5", "world": "swade-core-rules" } }, "folder": null, "img": "icons/magic/unholy/silhouette-robe-evil-power.webp", "name": "Stealth", "sort": 0, "type": "skill", "ownership": { "7ntJSLixH2Phv2jV": 3, "default": 0 }, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.308", "createdTime": null, "modifiedTime": 1693282901335, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "_id": "kqkMaTGmxUfClQEd", "system": { "description": "
\n

Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t

\n

Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t mind control. It can change someone’s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.

\n

When used to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support} allies it’s an unopposed roll. If the target is resistant, it’s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.

\n

Reaction Level: How much a person is willing to cooperate depends largely on their attitude toward whoever’s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the @Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table} (see sidebar) when having no preconceived notions.

\n

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target’s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren’t generally possible in the same encounter— it takes individuals a little time to adjust their biases.

\n

Failure means the target won’t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also reduces the target’s attitude two levels.

\n

Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.

\n

Networking: Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening’s time hobnobbing and socializing to gain favors or information. See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}.

\n
", "notes": "", "additionalStats": {}, "attribute": "spirit", "isCoreSkill": true, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "swid": "persuasion", "source": "" }, "effects": [], "flags": { "cf": { "color": "#a41e1e", "id": "temp_hfrmt4z6yyk", "path": "Skills" }, "exportSource": { "coreVersion": "0.8.8", "system": "swade", "systemVersion": "0.19.5", "world": "swade-core-rules" } }, "folder": null, "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp", "name": "Persuasion", "sort": 0, "type": "skill", "ownership": { "7ntJSLixH2Phv2jV": 3, "default": 0 }, "_stats": { "systemId": null, "systemVersion": null, "coreVersion": null, "createdTime": null, "modifiedTime": null, "lastModifiedBy": null } }, { "_id": "vCgljdLs3PT0YUox", "system": { "description": "
\n

Notice is a hero’s general awareness and alertness. It’s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.

\n

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information— the character hears movement in the forest, smells distant smoke, or senses someone isn’t being completely truthful.

\n

A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.

\n
", "notes": "", "additionalStats": {}, "attribute": "smarts", "isCoreSkill": true, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "swid": "notice", "source": "" }, "effects": [], "flags": { "cf": { "color": "#a41e1e", "id": "temp_hfrmt4z6yyk", "path": "Skills" }, "exportSource": { "coreVersion": "0.8.8", "system": "swade", "systemVersion": "0.19.5", "world": "swade-core-rules" } }, "folder": null, "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp", "name": "Notice", "sort": 0, "type": "skill", "ownership": { "7ntJSLixH2Phv2jV": 3, "default": 0 }, "_stats": { "systemId": null, "systemVersion": null, "coreVersion": null, "createdTime": null, "modifiedTime": null, "lastModifiedBy": null } }, { "name": "Unskilled Attempt", "type": "skill", "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Untrained.webp", "system": { "description": "
\n

If a character doesn't have a skill for an action he's attempting, he rolls a d4 for his skill die (and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Wild Die} if a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Wild Card}) and subtracts 2 from the total.

\n

The GM may decide certain tasks cannot be attempted unskilled, such as performing complex surgery.

\n
", "notes": "", "additionalStats": {}, "attribute": "", "isCoreSkill": false, "die": { "sides": 4, "modifier": -2 }, "wild-die": { "sides": 6 }, "swid": "unskilled-attempt", "source": "" }, "_id": "jwfprhhisJaI7bjU", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.308", "createdTime": null, "modifiedTime": 1693282901335, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "type": "gear", "name": "Platinum coins", "img": "icons/commodities/currency/coins-assorted-mix-platinum.webp", "flags": { "sfc": { "type": "plat", "countFlagName": "platCount" }, "swade": { "hasGranted": [] } }, "system": { "quantity": 0, "weight": 0.02, "description": "

\n\n \n \n \n \n \n \n \n \n \n \n \n\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
Coins & exchange value
CoinCPSPGPPP
Copper coins (cp)11/101/1001/1000
Silver coins (sp)10/111/101/100
Gold coins (gp)100/110/111/10
Platinum coins (pp)1000/1100/110/11
\n

", "notes": "", "source": "", "additionalStats": {}, "price": 0, "equippable": false, "equipStatus": 1, "isArcaneDevice": false, "arcaneSkillDie": { "sides": 4, "modifier": 0 }, "powerPoints": {}, "isVehicular": false, "mods": 1, "actions": { "trait": "", "traitMod": "", "dmgMod": "", "additional": {} }, "favorite": false, "category": "", "grants": [], "grantOn": 1, "isAmmo": false, "swid": "platinum-coins" }, "_id": "QwhEDnDBNK9rVlYk", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0, "Aqnn9hCDQPbyTWiq": 3 }, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.311", "createdTime": 1696388679782, "modifiedTime": 1696388679890, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "type": "gear", "name": "Gold coins", "img": "icons/commodities/currency/coins-crown-stack-gold.webp", "flags": { "sfc": { "type": "gold", "countFlagName": "goldCount" }, "swade": { "hasGranted": [] } }, "system": { "quantity": 0, "weight": 0.02, "description": "

\n\n \n \n \n \n \n \n \n \n \n \n \n\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
Coins & exchange value
CoinCPSPGPPP
Copper coins (cp)11/101/1001/1000
Silver coins (sp)10/111/101/100
Gold coins (gp)100/110/111/10
Platinum coins (pp)1000/1100/110/11
\n

", "notes": "", "source": "", "additionalStats": {}, "price": 0, "equippable": false, "equipStatus": 1, "isArcaneDevice": false, "arcaneSkillDie": { "sides": 4, "modifier": 0 }, "powerPoints": {}, "isVehicular": false, "mods": 1, "actions": { "trait": "", "traitMod": "", "dmgMod": "", "additional": {} }, "favorite": false, "category": "", "grants": [], "grantOn": 1, "isAmmo": false, "swid": "gold-coins" }, "_id": "nhefibOK91Qmf7tS", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0, "Aqnn9hCDQPbyTWiq": 3 }, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.311", "createdTime": 1696388679782, "modifiedTime": 1696388679978, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "type": "gear", "name": "Silver coins", "img": "icons/commodities/currency/coins-shield-sword-stack-silver.webp", "flags": { "sfc": { "type": "silver", "countFlagName": "silverCount" }, "swade": { "hasGranted": [] } }, "system": { "quantity": 0, "weight": 0.02, "description": "

\n\n \n \n \n \n \n \n \n \n \n \n \n\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
Coins & exchange value
CoinCPSPGPPP
Copper coins (cp)11/101/1001/1000
Silver coins (sp)10/111/101/100
Gold coins (gp)100/110/111/10
Platinum coins (pp)1000/1100/110/11
\n

", "notes": "", "source": "", "additionalStats": {}, "price": 0, "equippable": false, "equipStatus": 1, "isArcaneDevice": false, "arcaneSkillDie": { "sides": 4, "modifier": 0 }, "powerPoints": {}, "isVehicular": false, "mods": 1, "actions": { "trait": "", "traitMod": "", "dmgMod": "", "additional": {} }, "favorite": false, "category": "", "grants": [], "grantOn": 1, "isAmmo": false, "swid": "silver-coins" }, "_id": "zazSwPPVQogneHM6", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0, "Aqnn9hCDQPbyTWiq": 3 }, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.311", "createdTime": 1696388679782, "modifiedTime": 1696388680059, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "type": "gear", "name": "Copper coins", "img": "icons/commodities/currency/coins-wheat-stack-copper.webp", "flags": { "sfc": { "type": "copper", "countFlagName": "copperCount" }, "swade": { "hasGranted": [] } }, "system": { "quantity": 0, "weight": 0.02, "description": "

\n\n \n \n \n \n \n \n \n \n \n \n \n\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
Coins & exchange value
CoinCPSPGPPP
Copper coins (cp)11/101/1001/1000
Silver coins (sp)10/111/101/100
Gold coins (gp)100/110/111/10
Platinum coins (pp)1000/1100/110/11
\n

", "notes": "", "source": "", "additionalStats": {}, "price": 0, "equippable": false, "equipStatus": 1, "isArcaneDevice": false, "arcaneSkillDie": { "sides": 4, "modifier": 0 }, "powerPoints": {}, "isVehicular": false, "mods": 1, "actions": { "trait": "", "traitMod": "", "dmgMod": "", "additional": {} }, "favorite": false, "category": "", "grants": [], "grantOn": 1, "isAmmo": false, "swid": "copper-coins" }, "_id": "bV3CbKzQMjID5ySq", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0, "Aqnn9hCDQPbyTWiq": 3 }, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.311", "createdTime": 1696388679782, "modifiedTime": 1696388680163, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } } ], "effects": [], "folder": "POksA1dYQfCinVky", "sort": 100000, "ownership": { "default": 0, "Aqnn9hCDQPbyTWiq": 3 }, "flags": { "item-piles": { "data": { "enabled": true, "type": "pile", "deleteWhenEmpty": true, "displayOne": true, "showItemName": true, "overrideSingleItemScale": true, "singleItemScale": 0.75, "shareCurrenciesEnabled": false, "splitAllEnabled": false }, "version": "2.8.2", "sharing": {} }, "sfc": { "platCount": 0, "goldCount": 0, "silverCount": 0, "copperCount": 0 } }, "_stats": { "systemId": "swade", "systemVersion": "3.2.5", "coreVersion": "11.315", "createdTime": 1690168282478, "modifiedTime": 1702936625242, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "Party", "type": "character", "_id": "6jKVNbbIggkDq2GF", "img": "modules/mb-pfsw-kingmaker/assets/tokens/party-token.webp", "system": { "attributes": { "agility": { "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 } }, "smarts": { "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "animal": false }, "spirit": { "unShakeBonus": 0, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 } }, "strength": { "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "encumbranceSteps": 0 }, "vigor": { "unStunBonus": 0, "soakBonus": 0, "bleedOut": { "modifier": 0, "ignoreWounds": false }, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 } } }, "stats": { "speed": { "runningDie": 6, "runningMod": 0, "value": 6 }, "toughness": { "value": 0, "armor": 0, "modifier": 0 }, "parry": { "value": 0, "modifier": 0, "shield": 0 }, "size": 0 }, "details": { "autoCalcToughness": true, "autoCalcParry": true, "archetype": "", "appearance": "", "notes": "", "goals": "", "biography": { "value": "" }, "species": { "name": "" }, "currency": 0, "wealth": { "die": 6, "modifier": 0, "wild-die": 6 }, "conviction": { "value": 0, "active": false } }, "powerPoints": { "general": { "value": 0, "max": 0 } }, "fatigue": { "value": 0, "max": 2, "ignored": 0 }, "wounds": { "value": 0, "max": 3, "ignored": 0 }, "woundsOrFatigue": { "ignored": 0 }, "advances": { "mode": "expanded", "value": 0, "rank": "Novice", "details": "", "list": [] }, "bennies": { "value": 3, "max": 3 }, "status": { "isShaken": false, "isDistracted": false, "isVulnerable": false, "isStunned": false, "isEntangled": false, "isBound": false, "isIncapacitated": false }, "initiative": { "hasHesitant": false, "hasLevelHeaded": false, "hasImpLevelHeaded": false, "hasQuick": false }, "additionalStats": {}, "wildcard": true }, "prototypeToken": { "name": "Party", "displayName": 0, "actorLink": true, "appendNumber": false, "prependAdjective": false, "texture": { "src": "modules/mb-pfsw-kingmaker/assets/tokens/party-token.webp", "scaleX": 0.5, "scaleY": 0.5, "offsetX": 0, "offsetY": 0, "rotation": 0, "tint": null }, "width": 1, "height": 1, "lockRotation": false, "rotation": 0, "alpha": 1, "disposition": 1, "displayBars": 0, "bar1": { "attribute": null }, "bar2": { "attribute": null }, "light": { "alpha": 0.5, "angle": 360, "bright": 0, "coloration": 1, "dim": 0, "attenuation": 0.5, "luminosity": 0.5, "saturation": 0, "contrast": 0, "shadows": 0, "animation": { "type": null, "speed": 5, "intensity": 5, "reverse": false }, "darkness": { "min": 0, "max": 1 }, "color": null }, "sight": { "enabled": true, "range": 0.1, "angle": 360, "visionMode": "basic", "attenuation": 0.1, "brightness": 0, "saturation": 0, "contrast": 0, "color": null }, "detectionModes": [], "flags": { "tagger": {}, "wall-height": { "tokenHeight": 0 } }, "randomImg": false }, "items": [ { "name": "Persuasion", "type": "skill", "system": { "description": "
\n

Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t

\n

Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t mind control. It can change someone’s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.

\n

When used to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support} allies it’s an unopposed roll. If the target is resistant, it’s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.

\n

Reaction Level: How much a person is willing to cooperate depends largely on their attitude toward whoever’s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the @Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table} (see sidebar) when having no preconceived notions.

\n

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target’s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren’t generally possible in the same encounter— it takes individuals a little time to adjust their biases.

\n

Failure means the target won’t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also reduces the target’s attitude two levels.

\n

Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.

\n

Networking: Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening’s time hobnobbing and socializing to gain favors or information. See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}.

\n
", "notes": "", "additionalStats": {}, "attribute": "spirit", "isCoreSkill": true, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "swid": "persuasion", "source": "" }, "flags": {}, "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp", "_id": "6nZk5RtWVTtyotyQ", "effects": [], "ownership": { "default": 0, "XGltUb0dWlJLkvbE": 3 }, "folder": null, "sort": 0, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.308", "createdTime": 1687552951703, "modifiedTime": 1693282902856, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "Athletics", "type": "skill", "system": { "description": "
\n

Athletics combines an individual’s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the @Compendium[swpf-core-rules.swpf-edges.Brute]{Brute} Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.

\n
", "notes": "", "additionalStats": {}, "attribute": "agility", "isCoreSkill": true, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "swid": "athletics", "source": "" }, "flags": {}, "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp", "_id": "J4EFfhcWWdfEyvNr", "effects": [], "ownership": { "default": 0, "XGltUb0dWlJLkvbE": 3 }, "folder": null, "sort": 0, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.308", "createdTime": 1687552951705, "modifiedTime": 1693282902856, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "Notice", "type": "skill", "system": { "description": "
\n

Notice is a hero’s general awareness and alertness. It’s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.

\n

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information— the character hears movement in the forest, smells distant smoke, or senses someone isn’t being completely truthful.

\n

A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.

\n
", "notes": "", "additionalStats": {}, "attribute": "smarts", "isCoreSkill": true, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "swid": "notice", "source": "" }, "flags": {}, "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp", "_id": "K9DGGRz3slZrfuaM", "effects": [], "ownership": { "default": 0, "XGltUb0dWlJLkvbE": 3 }, "folder": null, "sort": 0, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.308", "createdTime": 1687552951705, "modifiedTime": 1693282902856, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "Stealth", "type": "skill", "system": { "description": "

@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}

", "notes": "", "additionalStats": {}, "attribute": "agility", "isCoreSkill": true, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "swid": "stealth", "source": "" }, "flags": {}, "img": "icons/magic/unholy/silhouette-robe-evil-power.webp", "_id": "SX7GnSciG0pvzcRu", "effects": [], "ownership": { "default": 0, "XGltUb0dWlJLkvbE": 3 }, "folder": null, "sort": 0, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.308", "createdTime": 1687552951706, "modifiedTime": 1693282902856, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "Common Knowledge", "type": "skill", "system": { "description": "
\n

Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.

\n
", "notes": "", "additionalStats": {}, "attribute": "smarts", "isCoreSkill": true, "die": { "sides": 4, "modifier": 0 }, "wild-die": { "sides": 6 }, "swid": "common-knowledge", "source": "" }, "flags": {}, "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp", "_id": "T6rr0LHgpBl1nfTa", "effects": [], "ownership": { "default": 0, "XGltUb0dWlJLkvbE": 3 }, "folder": null, "sort": 0, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.308", "createdTime": 1687552951707, "modifiedTime": 1693282902856, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "Unskilled Attempt", "type": "skill", "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Untrained.webp", "system": { "description": "
\n

If a character doesn't have a skill for an action he's attempting, he rolls a d4 for his skill die (and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Wild Die} if a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Wild Card}) and subtracts 2 from the total.

\n

The GM may decide certain tasks cannot be attempted unskilled, such as performing complex surgery.

\n
", "notes": "", "additionalStats": {}, "attribute": "", "isCoreSkill": false, "die": { "sides": 4, "modifier": -2 }, "wild-die": { "sides": 6 }, "swid": "unskilled-attempt", "source": "" }, "_id": "fYR3lI0wiE8KDqW1", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.308", "createdTime": null, "modifiedTime": 1693282902856, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "type": "gear", "name": "Platinum coins", "img": "icons/commodities/currency/coins-assorted-mix-platinum.webp", "flags": { "sfc": { "type": "plat", "countFlagName": "platCount" }, "swade": { "hasGranted": [] } }, "system": { "quantity": 0, "weight": 0.02, "description": "

\n\n \n \n \n \n \n \n \n \n \n \n \n\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
Coins & exchange value
CoinCPSPGPPP
Copper coins (cp)11/101/1001/1000
Silver coins (sp)10/111/101/100
Gold coins (gp)100/110/111/10
Platinum coins (pp)1000/1100/110/11
\n

", "notes": "", "source": "", "additionalStats": {}, "price": 0, "equippable": false, "equipStatus": 1, "isArcaneDevice": false, "arcaneSkillDie": { "sides": 4, "modifier": 0 }, "powerPoints": {}, "isVehicular": false, "mods": 1, "actions": { "trait": "", "traitMod": "", "dmgMod": "", "additional": {} }, "favorite": false, "category": "", "grants": [], "grantOn": 1, "isAmmo": false, "swid": "platinum-coins" }, "_id": "um4uZlG4ssKtG0HH", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0, "Aqnn9hCDQPbyTWiq": 3 }, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.311", "createdTime": 1696388680238, "modifiedTime": 1696388680261, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "type": "gear", "name": "Gold coins", "img": "icons/commodities/currency/coins-crown-stack-gold.webp", "flags": { "sfc": { "type": "gold", "countFlagName": "goldCount" }, "swade": { "hasGranted": [] } }, "system": { "quantity": 0, "weight": 0.02, "description": "

\n\n \n \n \n \n \n \n \n \n \n \n \n\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
Coins & exchange value
CoinCPSPGPPP
Copper coins (cp)11/101/1001/1000
Silver coins (sp)10/111/101/100
Gold coins (gp)100/110/111/10
Platinum coins (pp)1000/1100/110/11
\n

", "notes": "", "source": "", "additionalStats": {}, "price": 0, "equippable": false, "equipStatus": 1, "isArcaneDevice": false, "arcaneSkillDie": { "sides": 4, "modifier": 0 }, "powerPoints": {}, "isVehicular": false, "mods": 1, "actions": { "trait": "", "traitMod": "", "dmgMod": "", "additional": {} }, "favorite": false, "category": "", "grants": [], "grantOn": 1, "isAmmo": false, "swid": "gold-coins" }, "_id": "fmhMt3c5vcIFM4AR", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0, "Aqnn9hCDQPbyTWiq": 3 }, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.311", "createdTime": 1696388680238, "modifiedTime": 1696388680273, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "type": "gear", "name": "Silver coins", "img": "icons/commodities/currency/coins-shield-sword-stack-silver.webp", "flags": { "sfc": { "type": "silver", "countFlagName": "silverCount" }, "swade": { "hasGranted": [] } }, "system": { "quantity": 0, "weight": 0.02, "description": "

\n\n \n \n \n \n \n \n \n \n \n \n \n\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
Coins & exchange value
CoinCPSPGPPP
Copper coins (cp)11/101/1001/1000
Silver coins (sp)10/111/101/100
Gold coins (gp)100/110/111/10
Platinum coins (pp)1000/1100/110/11
\n

", "notes": "", "source": "", "additionalStats": {}, "price": 0, "equippable": false, "equipStatus": 1, "isArcaneDevice": false, "arcaneSkillDie": { "sides": 4, "modifier": 0 }, "powerPoints": {}, "isVehicular": false, "mods": 1, "actions": { "trait": "", "traitMod": "", "dmgMod": "", "additional": {} }, "favorite": false, "category": "", "grants": [], "grantOn": 1, "isAmmo": false, "swid": "silver-coins" }, "_id": "IhTPKgJhV5f8KtQO", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0, "Aqnn9hCDQPbyTWiq": 3 }, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.311", "createdTime": 1696388680238, "modifiedTime": 1696388680282, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "type": "gear", "name": "Copper coins", "img": "icons/commodities/currency/coins-wheat-stack-copper.webp", "flags": { "sfc": { "type": "copper", "countFlagName": "copperCount" }, "swade": { "hasGranted": [] } }, "system": { "quantity": 0, "weight": 0.02, "description": "

\n\n \n \n \n \n \n \n \n \n \n \n \n\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
Coins & exchange value
CoinCPSPGPPP
Copper coins (cp)11/101/1001/1000
Silver coins (sp)10/111/101/100
Gold coins (gp)100/110/111/10
Platinum coins (pp)1000/1100/110/11
\n

", "notes": "", "source": "", "additionalStats": {}, "price": 0, "equippable": false, "equipStatus": 1, "isArcaneDevice": false, "arcaneSkillDie": { "sides": 4, "modifier": 0 }, "powerPoints": {}, "isVehicular": false, "mods": 1, "actions": { "trait": "", "traitMod": "", "dmgMod": "", "additional": {} }, "favorite": false, "category": "", "grants": [], "grantOn": 1, "isAmmo": false, "swid": "copper-coins" }, "_id": "Y8HovSyf92p4tLM7", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0, "Aqnn9hCDQPbyTWiq": 3 }, "_stats": { "systemId": "swade", "systemVersion": "3.1.4", "coreVersion": "11.311", "createdTime": 1696388680238, "modifiedTime": 1696388680292, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } } ], "effects": [], "folder": "Zx4kdHBrt9gNX0bm", "sort": 100000, "ownership": { "default": 2, "Aqnn9hCDQPbyTWiq": 3 }, "flags": { "core": { "sourceId": "Actor.6jKVNbbIggkDq2GF" }, "token-variants": {}, "sfc": { "platCount": 0, "goldCount": 0, "silverCount": 0, "copperCount": 0 } }, "_stats": { "systemId": "swade", "systemVersion": "3.2.3", "coreVersion": "11.315", "createdTime": 1687553613854, "modifiedTime": 1700628992629, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } } ], "combats": [], "items": [ { "name": "Urgothoa's Blessing", "type": "edge", "_id": "7e7zNizD5Ofk7doy", "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp", "system": { "description": "

The character has pleased Urgothoa in some way and has risen after death as an undead version of their former self.

They do not age or sleep, but they still need daily rest or suffer the effects of Fatigue. The Undead special ability applies, except that they are harmed by magical healing and make natural healing rolls at -2. The healing skill applies normally. They are sensitive to light and suffer a -1 on Trait rolls in bright light. They gain Night Vision

", "notes": "", "additionalStats": {}, "favorite": false, "category": "Background", "isArcaneBackground": false, "requirements": [ { "type": "rank", "value": 0, "selector": "", "combinator": "and" }, { "type": "other", "label": "Special", "selector": "", "value": "", "combinator": "and" } ], "grants": [ { "name": "Undead (Type)", "img": "systems/swade/assets/icons/ability.svg", "uuid": "Compendium.swpf-bestiary.swpf-bestiary-abilities.Item.bUpCcGpDs4Dzwwyd", "mutation": {} }, { "name": "Undead", "img": "systems/swade/assets/icons/ability.svg", "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.3BzUgHdy4vDnZcBH", "mutation": {} } ], "source": "", "swid": "urgothoas-blessing" }, "effects": [ { "icon": "icons/magic/light/explosion-star-glow-blue.webp", "duration": { "rounds": null, "startTime": 63430819327, "seconds": null, "combat": null, "turns": null, "startRound": null, "startTurn": null }, "flags": { "swade": { "expiration": null, "loseTurnOnHold": false } }, "changes": [ { "key": "system.stats.globalMods.trait", "mode": 2, "value": "-1", "priority": null } ], "transfer": true, "name": "Light Sensitive (in bright light)", "_id": "zzfvcSywLEBcfaWY", "disabled": true, "description": "", "origin": null, "statuses": [], "tint": null } ], "folder": "NcgFoIk6dblhZSGo", "sort": 100000, "ownership": { "default": 0, "Aqnn9hCDQPbyTWiq": 3 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.2.5", "coreVersion": "11.315", "createdTime": 1689656890888, "modifiedTime": 1705881724465, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } } ], "journal": [ { "folder": "WtsR9SBCj5NhlMUX", "name": "Invitation: A call for heroes", "_id": "fgQ2N52dygrnLxMT", "pages": [ { "sort": 100000, "name": "The Invitation", "type": "text", "_id": "zoVD6GPGmO2fDyiW", "title": { "show": true, "level": 1 }, "image": {}, "text": { "format": 1, "content": "

To <your name filled in here>,

From Lady Jamandi Aldori, Master Duelist of the Aldori Academy, Councilor of Restov
and
Ioseph Sellemius, Lord Mayor of Restov

Greetings Hero,

We have an opportunity for you and others of a similar inclination to obtain great reward for, we will not lie, an equally perilous risk.

The city of Restov, being the trade center closest to the part of the River Kingdoms called \"The Stolen Lands\", wishes to secure our southern borders and those of Brevoy as a whole, with a friendly kingdom in place of absolute anarchy and lawlessness. To that end, we are proposing to fund expeditions into the Stolen Lands with the intent of bringing the rule of law to our southern neighbors.

For more details, please join us in a feast at Aldori Manor, Restov, on the evening of 23 Calistril, 4710. Plan to leave shortly thereafter on a first expedition into the Stolen Lands, should you accept our offer and charter.

Inscribed by High Priest Ezvanki Keegh, Erastil, may he bless this endeavor

(signed) Jamandi Aldori

(signed) Ioseph Sellemius

(signed under the seal of the Council of Restov)

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Nivakta’s Crossing is the southernmost village in Rostland and an alert assembly of traders, hunters, fishers, and trappers. The village itself is surrounded by a wooden palisade and is set on the northeastern bank of the Shrike River. A low bridge allows access over the river to the wilderness to the south—the southwestern side of the bridge being fortified by well-defended guard towers.

The people of Nivakta’s Crossing are sturdy, down to earth, and possess stunted senses of humor. Serious to a fault, they are slightly more suspicious of visitors from what they call “the South” than they are of those from “the North,” but they’re willing to take the coin of strangers in trade nonetheless.

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The large city of Restov is the cultural center of southern @JournalEntry[TAhrTQdTpHALFVTc]{Brevoy} and the birthplace of the world-famous Aldori dueling style. Restov owes its allegiance to the Brevic crown, and its lord-mayor must bend his knee before the Dragonscale Throne like any lord, but otherwise Restov belongs to no house, making it a haven for independents like the Aldori swordlords and those who long for the old days before the region was under Brevic rule. While many of those in power in Restov have their city’s best interests at heart and are individually kind-hearted, the value they put on individuality and personal freedom makes Restov as a whole less concerned with what’s best for the rest of Brevoy.

Restov is a city of both refined tradition and rough-and-tumble manners, as only a colony fondly recalling and imitating its motherland can be. Its location on Brevoy’s southern border makes it a bustling trade center, so its relative wealth can support no small number of idle and titled nobles and merchant guilds. Citizens frequent various Aldori and Taldan dueling schools, as well as alehouses, and fight each other in street corner duels at dawn and dusk. The schools, salons, and taprooms of Restov are hotbeds of rebellious talk against the reign of King Noleski Surtova, with young firebrands in search of a leader to rally them to the cause.

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The southern reach of Brevoy is Rostland. Restov is the most sizable and significant settlement in Rostland, but otherwise the landscape consists of sparsely populated farmlands. A single road runs along the country’s southern border; banditry here remains relatively light.

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This spacious hall has been prepared for a great feast. Servants hustle and bustle about, while several armed soldiers—Lady Jamandi’s house guards—watch over the hall from their positions against the east and west walls. To the north, a fire crackles away in a large fireplace. An iron lever secured by a lock adorns the fireplace’s eastern face. Two massive crystal chandeliers hang from the ceiling twenty feet above. The walls are decorated with painted murals of idyllic woodland scenes: nymphs frolicking amid waterfalls, satyrs dancing with fawns in wooded glades, and various winged fairy creatures flitting through the trees. Nine long tables are arranged around the central portion of the room, each holding plates, utensils, mugs, goblets, and full, ready-to-be-poured pitchers of ale, wine, mead, and water. The smell of roasted meat and other delicious scents fill the room, yet no food has yet been served.

", "format": 1 }, "_id": "yQ2mqxc3fPqfqOOd", "type": "text", "title": { "show": true, "level": 1 }, "image": {}, "video": { "controls": true, "volume": 0.5 }, "src": null, "system": {}, "sort": 100000, "ownership": { "default": -1, "Aqnn9hCDQPbyTWiq": 3 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.0.6", "coreVersion": "11.306", "createdTime": 1689223983782, "modifiedTime": 1690498719452, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "Guest Chambers", "text": { "content": "

This room contains five beds, a dresser, an oil lamp attached to the center of the south wall, and several potted plants. A decorative brass brazier forged to resemble a sleeping red dragon sits in one corner.

Shortly after 3 a.m., the PCs are alerted to danger by the cry of the lone house guard stationed in the east foyer (area A2) as he’s murdered by a trio of Black Tears cutthroats. The Black Tears spend a few rounds quietly dragging his body out of sight and doing a few quick patrols to ensure no other guards lie in wait. The PCs have about 1 minute (enough time to don light armor, but not medium or heavy armor) to prepare before three Black Tears cutthroats attempt to quietly enter the room and attack them, using Stealth to roll initiative.

If the PCs open the door to their room and step out into area A2 before the cutthroats are ready to sneak in, the PCs can roll Perception or Stealth to determine initiative; in this case, the cutthroats roll Perception for initiative. Once the fight begins, they fight to the death. During this encounter, describe the sounds of battle raging in nearby rooms as other Black Tears make short work of other invited guests.

Treasure

These were low-level adventurers and, unlike the PCs, most of them didn’t come to the feast fully outfitted in their adventuring gear. Nonetheless, many of these rooms still hold items of value missed by the Black Tears that the PCs can discover by succeeding at a Notice check to search the room.

Area A3a (north west): There are five corpses in this room (two male humans, two female dwarves, and a male halfling). A minor healing potion is tucked under the halfling’s pillow.

Area A3b (north central): There are no bodies in this room, although two of the beds are soaked with blood and a severed human hand lies in the middle of the floor. The adventurers housed here were killed in their sleep and their corpses were carried to area A6 by the ogre, Gromog. A longsword and a tanglefoot bag were kicked under one bed and went unnoticed.

Area A3c (south west): This room is currently empty, though the beds show signs of having been slept in. Amiri, Harrim, Linzi, and Valerie were assigned to this room. They were alerted by one of Lady Jamandi’s guards shortly after the Black Tears initiated their assault. Unused to working together, the four quickly separated and went their separate ways to the east (more information on their respective fates can be found in the descriptions of areas A6 and A12).

Area A3d (south central): This room is currently empty, but fresh bloodstains hint at recent violence. This room was used by some of the guards, whose corpses now decorate Gromog’s altar in area A6.

Area A3e (south east): There are five corpses here (two female humans, a male human, a male dwarf, and a male elf). The elf wears a silver ring worth 15 gp.

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This large hall has a polished marble floor. Several potted plants line the walls and tapestries depicting woodland hunting scenes adorn the east wall.

The moment a PC exits their guest chamber, a shuddering, grinding sound echoes through the manor. This sound is followed by a series of reverberating booms as the manor’s interior portcullises are all lowered, sealing off the upper floors from invaders—but also sealing the PCs into the ground floor with them!

When the PCs exit their room during or after the ambush, they automatically notice a body to the east. This was the guard who escorted the PCs to their room. He now lies dead in a pool of his own blood near one of the windows.

Areas A2a and A2b are guard posts. If any PCs chose to remain outside, the portcullis to area A2a is jammed open, allowing them into the building—once all the are inside, the portcullis should drop down alarmingly, just in time to lock everyone in. The portcullises are iron bars, Hardness 12 (see @UUID[Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00#breaking-things]{Breaking Things}).

Another portcullis bars entrance into area A2c, which houses a spiral staircase up to the manor’s upper floors and down to its basement. These areas are beyond the scope of this adventure, but feel free to expand on them as you see fit if you want to allow the PCs to explore further.

Treasure

As they tear through the manor’s defenses, the Black Tears don’t loot the guards they slaughter, allowing the PCs to scavenge the dead bodies for supplies. Each guard wears chainmail armor and carries a longsword, dagger, and light crossbow with 1d4+6 bolts. In addition, each guard has a clearly labeled minor healing potion, but there’s a chance they might have gulped it down before they were slain; there is an 80% chance any particular guard was taken down before getting a chance to gulp his healing potion.

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A portcullis has dropped down to protect this staircase.

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Portcullises have dropped to prevent anyone entering or leaving the manor from these entrances while the guards are busy.

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This large, indoor garden resembles a tropical paradise. Lush plants and flowering vines hang from the walls, while a slow-moving stream of water cuts through the center of the room, flowing languidly from north to south through stone drains. Planters filled with colorful flowers line the stream. Two narrow wooden bridges arch over the water, allowing passage from one side to the other. Partially submerged in the stream to the north stands a life-sized marble statue depicting an armored half-elf woman holding a rose and wielding a shield.

Several years ago, Lady Jamandi saved the life of a well-connected Nexian wizard who was spending some time in Rostland on vacation only to be ambushed by bandits. Before she departed for her distant homeland, the grateful wizard created this magical water garden for Lady Jamandi as a token of friendship and gratitude. Though the room has no windows, the 15-foot high ceiling is enchanted to simulate the day-night cycle found in the Mwangi Expanse. Additionally, a soft breeze constantly ripples through the chamber, keeping the air circulating and clean; each afternoon, a gentle rain keeps the garden’s plants healthy and lush.

The placid stream cutting through the center of the room bears a teleportation effect that causes its waters to flow in a continuous loop. When the water (or any other non-living item in it) comes into contact with the south wall, it’s instantly rerouted to the north wall and purified, where it continues to flow south uninterrupted. The stream is 5 feet deep, and the current is slow enough that it requires only a Athletics check to Swim. While Identifying the powerful teleportation effect requires a Occult or Nature check at -2, a successful Common Knowledge check allows a character to remember hearing the story of the garden.

The statue is of Milani, Lady Jamandi’s patron deity (Occult +0 or Common Knowledge -2). The statue stands atop a small stone shelf, so the water flows level with the statue’s knees.

Four Black Tear Cuttthroats have taken up positions on the west side of the chamber, where they wait with hand crossbows at the ready. One of the cutthroats carries a vial of lesser alchemist’s fire, which she throws at the PCs on the first round of combat.

Treasure

Anyone investigating the statue’s stone shelf can attempt a Notice check to notice a watertight compartment below the waterline. The stone lid of the submerged compartment slides easily into the wall to reveal several clearly labeled potions Lady Jamandi stashed here for emergencies: four minor healing potions, a barkskin potion, and a lesser potion of fire resistance. A small bronze key sits in the compartment as well—a backup key for the trunk in the @UUID[JournalEntry.mbjYUSXjbZVylHcC.JournalEntryPage.7zZSniTMl8bUjQKK]{Secondary Treasury}. (@Tile[Tile.7ZimCgUbGOZkYqeY]{Activate Statue Pile})

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This hallway goes through the central section of the east wing

The bloodied corpses of six guards and three people wearing black cloaks litter the floor of this wide hallway.

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The manor's library is modestly-sized

This modest-sized library lies in ruins. Bookshelves along the east and west walls have been emptied; books lie heaped into a pile in the northeast corner. Set atop this heap are the severed arms, legs, and heads of a dozen guards and would-be heroes. A blood-spattered padded chair sits next to a shuttered window.

Lady Jamandi occasionally uses this room to read and relax when she’s not practicing swordplay or attending to the business of managing her various intrigues. The room has been recently converted into an altar of gore and depravity by Gromog, an ogre mercenary.

The secret door connecting this room with area A7 can be discovered with a successful Notice -2 check.

Creatures: @Actor[SXJgxWws59dcTk51]{Gromog} isn’t officially a member of the Black Tears. He was hired by the gang to join their assault on Lady Jamandi’s manor when they encountered him in the wilds north of Restov. The filthy furs he wears are lice-ridden and keep him constantly itching and scratching. Gromog was severely hurt in the assault and bears many fresh wounds, including a crossbow bolt embedded in the small of his back that he’s been unable to remove. More significantly, Gromog has been blinded by his prisoner, the halfling bard Linzi.

@Actor[hTpsFjpE4RCYTAnO]{Linzi} is currently cowering behind the padded chair on the slanted northwest wall. After she slashed at the ogre’s eyes with a lucky strike of her longsword, she’s been hiding here and hoping for a chance to bolt for the exit, but so far, the blind ogre’s thrashing hasn’t given her the opportunity. She knows if she says anything, Gromog will know where she is, but as soon as the PCs enter, she cries out for help. At your option, if you’re using the Kingmaker Companion Guide, Linzi scurries out to help in the fight; otherwise, she uses a single action each turn to cast inspire courage to bolster the PCs in the battle.

Gromog’s reduced stats below represent him in his current state—blinded, wounded, and itchy from the lice. He will lose his nerve when he senses other combatants. If cornered, he fights to the death.

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This small, windowless room contains a large, wooden trunk secured with a formidable-looking padlock.

Lady Jamandi uses this room as a backup treasury (her primary treasury is located on the manor’s currently inaccessible second floor). The trunk is locked (Thievery -1 to Pick the Lock); the key from the water garden unlocks it.

The two secret doors connecting this room with the Library and the storage room are plainly obvious from within this chamber.

Inside the trunk are eight small cloth bags, each holding 100 gp (these presorted coins are used to pay Lady Jamandi’s guards and servants), two lesser healing potions, an Accruate mace, and a Damaging longsword. A small leather-bound journal at the bottom of the trunk contains the names of all Lady Jamandi’s servants and guards, along with the dates on which they receive their monthly pay.

If the PCs loot this room, word reaches [[Jamandi Aldori|Lady Jamandi]] several hours after the Black Tears are defeated. She eventually questions them about it, and if the PCs admit they took the treasure and return the gold and magic items, she thanks them for their honesty. In this case, she reclaims the gold but allows them to keep any remaining potions and the magic weapons as a token of appreciation. If the PCs Lie or otherwise claim ignorance of looting her treasury, they’ll need to succeed at a Persuasion -4 contest vs her Spirit to make her think a Black Tears cutthroat stole the treasure and managed to escape with it. In the likely event this check fails, or if she or her servants witness the PCs using the longsword or mace, she’s obviously disappointed but allows the theft of the weapons to go unpunished, demanding only the return of the gold so she can continue to pay her guards and servants. If the PCs outright refuse, Lady Jamandi grows angry, but ultimately cedes the treasure to them as a show of good faith—they were, after all, attacked while under her roof. At the GM’s discretion, Lady Jamandi might try to recoup her losses later in the campaign by demanding a temporary tariff on goods once the PCs finally establish their own kingdom in the Stolen Lands, but she’s more likely to just shrug and write off the loss as a cost of doing business with adventurers.

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This storage room holds items necessary for running the estate, including extra oil lamps, bed linens, candles, common tools, and crates of supplies.

The secret door to the secondary treasury can be discovered by succeeding at a Notice -2 check.

Any piece of common adventuring gear can be found here at the GM’s discretion. Three full barrels of lamp oil can be found here as well (each barrel holds 248 pints of lamp oil). Feel free to add a few lesser healing potions into storage here if the PCs could use a bit of healing in order to keep going.

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This large room contains two rows of simple beds along the slanted southeast wall. At the foot of each bed sits a small wooden chest. A sturdy oak table and six chairs sit against the northeast wall.

The chest lids all stand ajar and the contents—mostly clothes and personal items—lie scattered about the floor.

This room houses Lady Jamandi’s male servants. There are 14 beds here, five of which still hold the bloody corpses of servants murdered in their sleep.

Treasure: A PC who Searches the clothes and personal items scattered about the floor and succeeds at a Notice -1 check locates a thin silver necklace with a heart-shaped charm worth 10 gp inside the pocket of a pair of trousers.

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This small room is comfortably furnished with a bed, rocking chair, and small side table with three chairs.

An overturned wooden chest lies in the middle of the room amid a tangle of discarded clothing and personal items.

Lady Jamandi’s head cook, Tirzendi, a Varisian chef who once served the former king of Korvosa, lives here. When the attack began, Tirzendi was lucky enough to escape to the Great Hall, where he’s currently cowering along with many of Lady Jamandi’s other surviving servants (more details are included in Part 3 on page 32).

Treasure: Although the Black Tears looted most of Tirzendi’s valuables, Searching the clutter and succeeding at a Notice -1 check locates a small leather pouch holding 6 gp and 23 sp tucked into a shoe. If the PCs offer to return this to Tirzendi, he gratefully thanks them but offers to let them keep it as a reward.

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This oddly shaped scullery contains two sturdy tables for prepping food, a large tin washbasin for cleaning dishes and laundering clothes, a hefty wooden bucket for hauling water, and many shelves containing goblets, plates, dishes, and eating utensils.

Though the fragile-looking dishes and glassware remain miraculously undamaged, many bloody corpses lay piled in the middle of the room.

", "format": 1, "markdown": "" }, "_id": "y6is8Yp9YJ9MCJlD", "type": "text", "title": { "show": true, "level": 1 }, "image": {}, "video": { "controls": true, "volume": 0.5 }, "src": null, "system": {}, "sort": 1300000, "ownership": { "default": -1, "Aqnn9hCDQPbyTWiq": 3 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.0.6", "coreVersion": "11.306", "createdTime": 1689223983782, "modifiedTime": 1690498719452, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "Pantry", "text": { "content": "

Floor-to-ceiling shelves cover the walls of this well-stocked pantry. The shelves contain various salted meats, loaves of bread, sacks of grain and flour, and an assortment of potatoes and vegetables. Twelve barrels sit against the west wall.

", "format": 1 }, "_id": "Q9foQigBkF61cGjK", "type": "text", "title": { "show": true, "level": 1 }, "image": {}, "video": { "controls": true, "volume": 0.5 }, "src": null, "system": {}, "sort": 1400000, "ownership": { "default": -1, "Aqnn9hCDQPbyTWiq": 3 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.0.6", "coreVersion": "11.306", "createdTime": 1689223983782, "modifiedTime": 1690498719452, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "East Washroom", "text": { "content": "

This room holds a few large washtubs, along with some folding screens that provide a modicum of privacy for the few chamber pots found here. A small brass oil lamp on the ceiling sheds plenty of light and fills the small room with the thick scent of cinnamon.

", "format": 1 }, "_id": "09K0SZ7w1z7FQGqR", "type": "text", "title": { "show": true, "level": 1 }, "image": {}, "video": { "controls": true, "volume": 0.5 }, "src": null, "system": {}, "sort": 1600000, "ownership": { "default": -1, "Aqnn9hCDQPbyTWiq": 3 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.0.6", "coreVersion": "11.306", "createdTime": 1689223983782, "modifiedTime": 1690498719452, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "Central Stairs", "text": { "content": "

A portcullis bars entrance to these stairs from the Great Hall. The stairs themselves lead to the manor’s upper floors and its basement.

", "format": 1 }, "_id": "ci7r4ghuXI5MIgXa", "type": "text", "title": { "show": true, "level": 1 }, "image": {}, "video": { "controls": true, "volume": 0.5 }, "src": null, "system": {}, "sort": 1700000, "ownership": { "default": -1, "Aqnn9hCDQPbyTWiq": 3 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.0.6", "coreVersion": "11.306", "createdTime": 1689223983782, "modifiedTime": 1690498719452, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "West Privy", "text": { "content": "

This room holds a toilet. A small brass oil lamp on the ceiling provides plenty of light and fills the small room with the thick scent of cinnamon.

", "format": 1 }, "_id": "fcvGf7EANwRKY9uM", "type": "text", "title": { "show": true, "level": 1 }, "image": {}, "video": { "controls": true, "volume": 0.5 }, "src": null, "system": {}, "sort": 1800000, "ownership": { "default": -1, "Aqnn9hCDQPbyTWiq": 3 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.0.6", "coreVersion": "11.306", "createdTime": 1689223983782, "modifiedTime": 1690498719452, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "West Hallway", "text": { "content": "

This wide hallway occupies the central portion of the west wing.

The hallway is filled with billowing smoke. Further ahead, on either side of the hall, several open doorways are illuminated by flickering flames.

", "format": 1 }, "_id": "8SwkEnwKZk9l9hwe", "type": "text", "title": { "show": true, "level": 1 }, "image": {}, "video": { "controls": true, "volume": 0.5 }, "src": null, "system": {}, "sort": 1900000, "ownership": { "default": -1, "Aqnn9hCDQPbyTWiq": 3 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.0.6", "coreVersion": "11.306", "createdTime": 1689223983782, "modifiedTime": 1690498719452, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "West Guest Rooms", "text": { "content": "

Guest rooms, furnished with beds, a tables, and the manor's signature cinnamon-scented oil lamps.

Each of these guest rooms is completely ablaze. The doors to each have burned to rubble, but not before the doomed adventurers sleeping within perished.

", "format": 1 }, "_id": "bpQwQlpxADKkt9t9", "type": "text", "title": { "show": true, "level": 1 }, "image": {}, "video": { "controls": true, "volume": 0.5 }, "src": null, "system": {}, "sort": 2000000, "ownership": { "default": -1, "Aqnn9hCDQPbyTWiq": 3 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.0.6", "coreVersion": "11.306", "createdTime": 1689223983782, "modifiedTime": 1690498719452, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "Rejuvenating Shrine", "text": { "content": "

This room has plain stone walls and a polished stone floor. At the far end of the room— atop a stone dais—stands a marble statue of an armored half-elf woman. One of her hands clutches a heavy shield, while the other is clenched into a fist over her heart.

The walls and floor have become stained with smoke.

", "format": 1 }, "_id": "w0iauygahayLOlH4", "type": "text", "title": { "show": true, "level": 1 }, "image": {}, "video": { "controls": true, "volume": 0.5 }, "src": null, "system": {}, "sort": 2100000, "ownership": { "default": -1, "Aqnn9hCDQPbyTWiq": 3 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.0.6", "coreVersion": "11.306", "createdTime": 1689223983782, "modifiedTime": 1690498719452, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "Gallery", "text": { "content": "

Padded chairs and side tables are set along the west wall and a thick burgundy carpet covers most of the floor. Oil paintings hang on the walls, and shelves contain statuettes and other small art pieces.

Drifting coils of smoke waft in the air of this finely furnished room.

", "format": 1 }, "_id": "5nIwOTWmdzl5exMD", "type": "text", "title": { "show": true, "level": 1 }, "image": {}, "video": { "controls": true, "volume": 0.5 }, "src": null, "system": {}, "sort": 2200000, "ownership": { "default": -1, "Aqnn9hCDQPbyTWiq": 3 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.0.6", "coreVersion": "11.306", "createdTime": 1689223983782, "modifiedTime": 1690498719452, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "Armory", "text": { "content": "

This slightly smoky room contains wooden racks holding various weapons and wooden stands designed to hold suits of armor.

Many of the weapon racks and armor stands are empty, and several weapons and discarded armor pieces lie about the floor.

", "format": 1 }, "_id": "pbobN06GnFb5sZmV", "type": "text", "title": { "show": true, "level": 1 }, "image": {}, "video": { "controls": true, "volume": 0.5 }, "src": null, "system": {}, "sort": 2300000, "ownership": { "default": -1, "Aqnn9hCDQPbyTWiq": 3 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.0.6", "coreVersion": "11.306", "createdTime": 1689223983782, "modifiedTime": 1690498719452, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "Parlor", "text": { "content": "

This large room contains several padded chairs, a comfortable-looking pair of couches, several side tables, and a finely crafted billiards table.

", "format": 1 }, "_id": "q15OrWIa05fsDidO", "type": "text", "title": { "show": true, "level": 1 }, "image": {}, "video": { "controls": true, "volume": 0.5 }, "src": null, "system": {}, "sort": 2400000, "ownership": { "default": -1, "Aqnn9hCDQPbyTWiq": 3 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.0.6", "coreVersion": "11.306", "createdTime": 1689223983782, "modifiedTime": 1690498719452, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "Trophy Hall", "text": { "content": "

This large room has a floor of polished white tiles. Hanging from the walls are various trophy heads: a stag with an impressive set of antlers, a large tusked boar, a cranky-looking oversized owl, a snarling wolf, and two different reptilian monsters.

", "format": 1 }, "_id": "m3v2EImqnSSNqOKf", "type": "text", "title": { "show": true, "level": 1 }, "image": {}, "video": { "controls": true, "volume": 0.5 }, "src": null, "system": {}, "sort": 2500000, "ownership": { "default": -1, "Aqnn9hCDQPbyTWiq": 3 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.0.6", "coreVersion": "11.306", "createdTime": 1689223983782, "modifiedTime": 1690498719452, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "Dueling Chamber", "text": { "content": "

A large recessed area sits in the floor of this enormous chamber. Racks containing practice blades and stands holding suits of padded armor line the north and south walls.

", "format": 1 }, "_id": "bh9UPsmC9VF0vcD3", "type": "text", "title": { "show": true, "level": 1 }, "image": {}, "video": { "controls": true, "volume": 0.5 }, "src": null, "system": {}, "sort": 2600000, "ownership": { "default": -1, "Aqnn9hCDQPbyTWiq": 3 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.0.6", "coreVersion": "11.306", "createdTime": 1689223983782, "modifiedTime": 1690498719452, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "West Foyer", "text": { "content": "

This large hall has a polished marble floor. Several potted plants line the walls, and tapestries depicting the snow-capped mountains of north central Brevoy adorn the west wall.

", "format": 1 }, "_id": "h6BO6ki8IibXsprK", "type": "text", "title": { "show": true, "level": 1 }, "image": {}, "video": { "controls": true, "volume": 0.5 }, "src": null, "system": {}, "sort": 2700000, "ownership": { "default": -1, "Aqnn9hCDQPbyTWiq": 3 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.0.6", "coreVersion": "11.306", "createdTime": 1689223983782, "modifiedTime": 1690498719452, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "sort": 1650000, "name": "East Privy", "type": "text", "_id": "tzRnB9sgDNYiWpcP", "title": { "show": true, "level": 1 }, "image": {}, "text": { "format": 1, "content": "

This is a privy for the use of guests in the Main Hall.

" }, "video": { "controls": true, "volume": 0.5 }, "src": null, "system": {}, "ownership": { "default": -1, "Aqnn9hCDQPbyTWiq": 3 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.0.6", "coreVersion": "11.306", "createdTime": 1690498690087, "modifiedTime": 1690498721338, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "sort": 0, "name": "Aldori Manor", "type": "text", "_id": "zvV7fYnVPLItrKuO", "title": { "show": true, "level": 1 }, "image": {}, "text": { "format": 1, "content": "

Aldori Manor is a sprawling, two-story stone structure with well kept grounds and an architectural style that evokes old Taldane building styles, but with some northern Ulfen fretwork and decorated wood mixed in for variety.

" }, "video": { "controls": true, "volume": 0.5 }, "src": null, "system": {}, "ownership": { "default": -1, "Aqnn9hCDQPbyTWiq": 3 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.2.4", "coreVersion": "11.315", "createdTime": 1701023541523, "modifiedTime": 1701024295361, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } } ], "sort": 0, "ownership": { "default": 2, "Aqnn9hCDQPbyTWiq": 3 }, "flags": { "core": { "sourceId": "JournalEntry.mbjYUSXjbZVylHcC" } }, "_stats": { "systemId": "swade", "systemVersion": "3.2.4", "coreVersion": "11.315", "createdTime": 1689223921314, "modifiedTime": 1701024295361, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "folder": "fNo6iG6FMUYksnmj", "name": "PDF", "_id": "JZK4HVe2eb9mx9Cc", "pages": [ { "sort": 250000, "name": "Advanced Player's Guide", "type": "pdf", "_id": "RzzKBynJC3U3ww8g", "title": { "show": true, "level": 1 }, "image": {}, "text": { "format": 1 }, "video": { "controls": true, "volume": 0.5 }, "src": "assets/pdf/savage-worlds/savage-pathfinder/SWPF_Advanced_Players_Guide.pdf", "system": {}, "ownership": { "default": -1 }, "flags": { "pdf-pager": { "pageOffset": 5, "code": "SWPFAPG", "toc": "{\"rules-updates\":{\"text\":\"Rules Updates\",\"level\":1,\"slug\":\"rules-updates\",\"children\":[\"new-and-updated-rules\"],\"pdfslug\":\"\\\"SWPF_Advanced_Players_Guide.indd:.259739:147304\\\"\"},\"new-and-updated-rules\":{\"text\":\"New and Updated Rules\",\"level\":2,\"slug\":\"new-and-updated-rules\",\"children\":[\"armor-restriction-and-armor-interference\",\"villainous-conviction\",\"updated-rules\"],\"pdfslug\":\"\\\"SWPF_Advanced_Players_Guide.indd:.259743:147305\\\"\"},\"armor-restriction-and-armor-interference\":{\"text\":\"Armor Restriction and Armor Interference\",\"level\":3,\"slug\":\"armor-restriction-and-armor-interference\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Advanced_Players_Guide.indd:.259747:147306\\\"\"},\"villainous-conviction\":{\"text\":\"Villainous 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Vision\",\"level\":3,\"slug\":\"all-around-vision\",\"children\":[\"ancestry$2\",\"aquatic\",\"armor$2\",\"bash\",\"bite\",\"blindsense\",\"breath-weapons\",\"burrow$1\",\"class-abilities\",\"claws\",\"construct\",\"darkvision\",\"energy-drain\",\"elemental$1\",\"environmental-resistance\",\"environmental-weakness\",\"ethereal\",\"fear$2\",\"fearless\",\"flight\",\"gargantuan\",\"hardy\",\"horns\",\"immunity\",\"infection\",\"innate-powers\",\"invulnerability\",\"low-light-vision\",\"mindless\",\"natural-weapons$1\",\"night-vision\",\"pack-tactics\",\"paralysis\",\"poison$1\",\"pounce\",\"regeneration\",\"rending-attack\",\"resilient/very-resilient\",\"size\",\"stun$1\",\"swallow-whole\",\"swat\",\"tentacles\",\"trample\",\"undead$1\",\"unstoppable\",\"wall-walker$1\",\"weakness\"],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225077:148396\\\"\"},\"ancestry$2\":{\"text\":\"Ancestry\",\"level\":4,\"slug\":\"ancestry$2\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225081:148397\\\"\"},\"aquatic\":{\"text\":\"Aquatic\",\"level\":4,\"slug\":\"aquatic\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225085:148398\\\"\"},\"armor$2\":{\"text\":\"Armor\",\"level\":4,\"slug\":\"armor$2\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225089:148399\\\"\"},\"bash\":{\"text\":\"Bash\",\"level\":4,\"slug\":\"bash\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225094:148400\\\"\"},\"bite\":{\"text\":\"Bite\",\"level\":4,\"slug\":\"bite\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225098:148401\\\"\"},\"blindsense\":{\"text\":\"Blindsense\",\"level\":4,\"slug\":\"blindsense\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225103:148402\\\"\"},\"breath-weapons\":{\"text\":\"Breath Weapons\",\"level\":4,\"slug\":\"breath-weapons\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225108:148403\\\"\"},\"burrow$1\":{\"text\":\"Burrow\",\"level\":4,\"slug\":\"burrow$1\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225112:148404\\\"\"},\"class-abilities\":{\"text\":\"Class Abilities\",\"level\":4,\"slug\":\"class-abilities\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225116:148405\\\"\"},\"claws\":{\"text\":\"Claws\",\"level\":4,\"slug\":\"claws\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225120:148406\\\"\"},\"construct\":{\"text\":\"Construct\",\"level\":4,\"slug\":\"construct\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225124:148407\\\"\"},\"darkvision\":{\"text\":\"darkvision\",\"level\":4,\"slug\":\"darkvision\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225128:148408\\\"\"},\"energy-drain\":{\"text\":\"Energy drain\",\"level\":4,\"slug\":\"energy-drain\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225132:148409\\\"\"},\"elemental$1\":{\"text\":\"Elemental\",\"level\":4,\"slug\":\"elemental$1\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225137:148410\\\"\"},\"environmental-resistance\":{\"text\":\"Environmental Resistance\",\"level\":4,\"slug\":\"environmental-resistance\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225141:148411\\\"\"},\"environmental-weakness\":{\"text\":\"Environmental Weakness\",\"level\":4,\"slug\":\"environmental-weakness\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225145:148412\\\"\"},\"ethereal\":{\"text\":\"Ethereal\",\"level\":4,\"slug\":\"ethereal\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225149:148413\\\"\"},\"fear$2\":{\"text\":\"Fear\",\"level\":4,\"slug\":\"fear$2\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225153:148414\\\"\"},\"fearless\":{\"text\":\"Fearless\",\"level\":4,\"slug\":\"fearless\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225157:148415\\\"\"},\"flight\":{\"text\":\"Flight\",\"level\":4,\"slug\":\"flight\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225161:148416\\\"\"},\"gargantuan\":{\"text\":\"Gargantuan\",\"level\":4,\"slug\":\"gargantuan\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225165:148417\\\"\"},\"hardy\":{\"text\":\"Hardy\",\"level\":4,\"slug\":\"hardy\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225169:148418\\\"\"},\"horns\":{\"text\":\"Horns\",\"level\":4,\"slug\":\"horns\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225173:148419\\\"\"},\"immunity\":{\"text\":\"Immunity\",\"level\":4,\"slug\":\"immunity\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225178:148420\\\"\"},\"infection\":{\"text\":\"Infection\",\"level\":4,\"slug\":\"infection\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225182:148421\\\"\"},\"innate-powers\":{\"text\":\"Innate Powers\",\"level\":4,\"slug\":\"innate-powers\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225186:148422\\\"\"},\"invulnerability\":{\"text\":\"Invulnerability\",\"level\":4,\"slug\":\"invulnerability\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225190:148423\\\"\"},\"low-light-vision\":{\"text\":\"Low Light Vision\",\"level\":4,\"slug\":\"low-light-vision\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225194:148424\\\"\"},\"mindless\":{\"text\":\"Mindless\",\"level\":4,\"slug\":\"mindless\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225198:148425\\\"\"},\"natural-weapons$1\":{\"text\":\"Natural weapons\",\"level\":4,\"slug\":\"natural-weapons$1\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225202:148426\\\"\"},\"night-vision\":{\"text\":\"Night vision\",\"level\":4,\"slug\":\"night-vision\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225206:148427\\\"\"},\"pack-tactics\":{\"text\":\"Pack Tactics\",\"level\":4,\"slug\":\"pack-tactics\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225210:148428\\\"\"},\"paralysis\":{\"text\":\"Paralysis\",\"level\":4,\"slug\":\"paralysis\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225214:148429\\\"\"},\"poison$1\":{\"text\":\"Poison\",\"level\":4,\"slug\":\"poison$1\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225219:148430\\\"\"},\"pounce\":{\"text\":\"Pounce\",\"level\":4,\"slug\":\"pounce\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225223:148431\\\"\"},\"regeneration\":{\"text\":\"Regeneration\",\"level\":4,\"slug\":\"regeneration\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225228:148432\\\"\"},\"rending-attack\":{\"text\":\"Rending Attack\",\"level\":4,\"slug\":\"rending-attack\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225232:148433\\\"\"},\"resilient/very-resilient\":{\"text\":\"Resilient/Very Resilient\",\"level\":4,\"slug\":\"resilient/very-resilient\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225236:148434\\\"\"},\"size\":{\"text\":\"Size\",\"level\":4,\"slug\":\"size\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225240:148435\\\"\"},\"stun$1\":{\"text\":\"Stun\",\"level\":4,\"slug\":\"stun$1\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225244:148436\\\"\"},\"swallow-whole\":{\"text\":\"Swallow whole\",\"level\":4,\"slug\":\"swallow-whole\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225248:148437\\\"\"},\"swat\":{\"text\":\"Swat\",\"level\":4,\"slug\":\"swat\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225252:148438\\\"\"},\"tentacles\":{\"text\":\"Tentacles\",\"level\":4,\"slug\":\"tentacles\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225256:148439\\\"\"},\"trample\":{\"text\":\"Trample\",\"level\":4,\"slug\":\"trample\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225261:148440\\\"\"},\"undead$1\":{\"text\":\"Undead\",\"level\":4,\"slug\":\"undead$1\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225265:148441\\\"\"},\"unstoppable\":{\"text\":\"Unstoppable\",\"level\":4,\"slug\":\"unstoppable\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225269:148442\\\"\"},\"wall-walker$1\":{\"text\":\"Wall Walker\",\"level\":4,\"slug\":\"wall-walker$1\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225273:148443\\\"\"},\"weakness\":{\"text\":\"Weakness\",\"level\":4,\"slug\":\"weakness\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225277:148444\\\"\"},\"types\":{\"text\":\"Types\",\"level\":3,\"slug\":\"types\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225281:148445\\\"\"},\"alignment\":{\"text\":\"Alignment\",\"level\":3,\"slug\":\"alignment\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225285:148446\\\"\"},\"bestiary$1\":{\"text\":\"Bestiary\",\"level\":2,\"slug\":\"bestiary$1\",\"children\":[\"alligator/crocodile\",\"bear\",\"bird-of-prey\",\"boar\",\"cat,-large\",\"cat,-small\",\"dog/wolf\",\"horse,-light\",\"horse,-heavy\",\"lion\",\"mule\",\"shark\",\"skeleton,-human\",\"snake,-constrictor\",\"snake,-venomous\",\"swarm\",\"town/city-guard\",\"townsfolk\",\"zombie,-human\"],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225289:148447\\\"\"},\"alligator/crocodile\":{\"text\":\"Alligator/Crocodile\",\"level\":3,\"slug\":\"alligator/crocodile\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225293:148448\\\"\"},\"bear\":{\"text\":\"Bear\",\"level\":3,\"slug\":\"bear\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225297:148449\\\"\"},\"bird-of-prey\":{\"text\":\"Bird of Prey\",\"level\":3,\"slug\":\"bird-of-prey\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225302:148450\\\"\"},\"boar\":{\"text\":\"Boar\",\"level\":3,\"slug\":\"boar\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225306:148451\\\"\"},\"cat,-large\":{\"text\":\"Cat, Large\",\"level\":3,\"slug\":\"cat,-large\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225310:148452\\\"\"},\"cat,-small\":{\"text\":\"Cat, Small\",\"level\":3,\"slug\":\"cat,-small\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225314:148453\\\"\"},\"dog/wolf\":{\"text\":\"Dog/Wolf\",\"level\":3,\"slug\":\"dog/wolf\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225319:148454\\\"\"},\"horse,-light\":{\"text\":\"Horse, Light\",\"level\":3,\"slug\":\"horse,-light\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225323:148455\\\"\"},\"horse,-heavy\":{\"text\":\"Horse, Heavy\",\"level\":3,\"slug\":\"horse,-heavy\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225327:148456\\\"\"},\"lion\":{\"text\":\"Lion\",\"level\":3,\"slug\":\"lion\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225331:148457\\\"\"},\"mule\":{\"text\":\"Mule\",\"level\":3,\"slug\":\"mule\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225335:148458\\\"\"},\"shark\":{\"text\":\"Shark\",\"level\":3,\"slug\":\"shark\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225339:148459\\\"\"},\"skeleton,-human\":{\"text\":\"Skeleton, Human\",\"level\":3,\"slug\":\"skeleton,-human\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225344:148460\\\"\"},\"snake,-constrictor\":{\"text\":\"Snake, Constrictor\",\"level\":3,\"slug\":\"snake,-constrictor\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225348:148461\\\"\"},\"snake,-venomous\":{\"text\":\"Snake, Venomous\",\"level\":3,\"slug\":\"snake,-venomous\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225353:148462\\\"\"},\"swarm\":{\"text\":\"Swarm\",\"level\":3,\"slug\":\"swarm\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225357:148463\\\"\"},\"town/city-guard\":{\"text\":\"Town/City Guard\",\"level\":3,\"slug\":\"town/city-guard\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225361:148464\\\"\"},\"townsfolk\":{\"text\":\"Townsfolk\",\"level\":3,\"slug\":\"townsfolk\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225365:148465\\\"\"},\"zombie,-human\":{\"text\":\"Zombie, Human\",\"level\":3,\"slug\":\"zombie,-human\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225369:148466\\\"\"},\"small-blast-template\":{\"text\":\"Small \\nBlast \\nTemplate\",\"level\":2,\"slug\":\"small-blast-template\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225373:148467\\\"\"},\"large-blast-template\":{\"text\":\"Large \\nBlast \\nTemplate\",\"level\":2,\"slug\":\"large-blast-template\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225377:148468\\\"\"},\"stream\":{\"text\":\"Stream\",\"level\":2,\"slug\":\"stream\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225381:148469\\\"\"},\"template\":{\"text\":\"Template\",\"level\":2,\"slug\":\"template\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225386:148470\\\"\"},\"medium-blast-template\":{\"text\":\"Medium \\nBlast \\nTemplate\",\"level\":2,\"slug\":\"medium-blast-template\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225390:148471\\\"\"},\"cone-template\":{\"text\":\"Cone \\nTemplate\",\"level\":2,\"slug\":\"cone-template\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225394:148472\\\"\"},\"index\":{\"text\":\"Index\",\"level\":1,\"slug\":\"index\",\"children\":[],\"pdfslug\":\"\\\"SWPF_Pathfinder_Core.indd:.225398:148473\\\"\"}}" }, "core": { "sourceId": "JournalEntry.LFnxnXxWL4uWslVA.JournalEntryPage.cFZtshMfkWmAscQr" } }, "_stats": { "systemId": "swade", "systemVersion": "3.0.5", "coreVersion": "11.305", "createdTime": 1689885038713, "modifiedTime": 1689885117295, "lastModifiedBy": "g5E84yQWEXKWBl9L" } } ], "sort": 200000, "ownership": { "default": 2, "Aqnn9hCDQPbyTWiq": 3 }, "flags": { "exportSource": { "world": "swpf-rotr", "system": "swade", "coreVersion": "11.305", "systemVersion": "3.0.5" } }, "_stats": { "systemId": "swade", "systemVersion": "3.2.5", "coreVersion": "11.315", "createdTime": 1666915111492, "modifiedTime": 1705881164430, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "folder": "fNo6iG6FMUYksnmj", "name": "Rules Reference", "_id": "NsrnaYNKcpmrOXV7", "pages": [ { "name": "Combat Options & Situational Rules", "type": "text", "title": { "show": false, "level": 1 }, "text": { "format": 1, "content": "

Ranged

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#aim]{Aim}Take an action, ignore up to 4 points of penalties on your next Shooting roll.
@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#area-effect-attacks]{Area Effect AttacksRoll Shooting/Athletics. Hit everyone under the template. Misses deviate the template.
@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#cover-and-obstacles]{Cover and Obstacles}-2/-4/-6/-8 for light, medium, heavy, near total cover.
@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#evasion]{Evasion}Target makes Agility roll at -2 to avoid attack. Source must allow evasion.

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000#attacks]{Ranged Attack}

-2/-4 for medium/long range
@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#unstable-platform]{Unstable Platform}-2 to Shooting or thrown-weapon Athletics.

Ranged & Melee

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#called-shots]{Called Shots}Usually -2 (limbs) or -4 (hand, head, vitals)
@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#firing-into-melee]{Firing Into Melee}@Compendium[swpf-core-rules.swpf-rules.Innocent Bystandards]{Innocent Bystanders}. Each skill die that rolls 1 hits an unintended target.
@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#illumination]{Illumination}-2 (dim) / -4 (dark) / -6 (pitch dark)
@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#off-hand-attacks]{Off-Hand Attacks}-2 when using a one-handed weapon with your non-dominant hand. Weapons in off-hand provide no Parry bonus.
@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#prone]{Prone}-2 Parry, -2 Fighting, -4 to be hit from range 3\" (doesn't stack with cover). -4 damage from AoE attacks. use 2” of Pace to crawl 1” or to stand up.
@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#size-and-scale]{Size and Scale}-6 to +6 when attacker and defender are different scales

Melee

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#defend]{Defend}

Use entire turn. +4 to Parry.

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#ganging-up]{Ganging Up}

+1 to Fighting roll per adjacent ally. Each allied foe adjacent to target cancels one gang up bonus.

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#grappling]{Grappling}

Opposed roll of Athletics. Failure means the foe is @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#bound-and-entangled]{Entangled}. Raise means they are both @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#bound-and-entangled]{Bound & Entangled}

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#improvised-weapons]{Improvised Weapons}

-2 to Fighting roll; stats in link

  • @Compendium[swpf-core-rules.swpf-gear.Improvised Weapon (Light)]
  • @Compendium[swpf-core-rules.swpf-gear.Improvised Weapon (Medium)]
  • @Compendium[swpf-core-rules.swpf-gear.Improvised Weapon (Heavy)]
@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#mounted-combat]{Mounted Combat}

Charge of 6” adds +4 to Parry.

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#touch-attack]{Touch Attack}

+2 to Fighting roll.

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#two-weapons]{Two Weapons}

+1 to Fighting if defender has only one weapon.

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#ranged-weapons-in-melee]{Ranged Weapons in Melee}

Small weapons only. Use target's Parry as the target number. Shooting at someone while in melee with another, shooter becomes @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#distracted-and-vulnerable]{Vulnerable}.

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#unarmed-defender]{Unarmed Defender}

Attacker adds +2 to fighting w/melee weapon if defender has no weapon or shield (incl. improvised weapons).

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#wild-attack]{Wild Attack}

+2 Attack and Damage for a whole turn. Attacker is @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#distracted-and-vulnerable]{Vulnerable} until end of next turn.

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#withdrawing-from-melee]{Withdrawing From Melee}

All adjacent capable opponents get an immediate @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#free-attacks]{Free Attack}. Can be combined with @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#defend]{Defend}.

Other

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#breaking-things]{Breaking Things}See  Object Hardness table in link for required damage. Stationary objects are Parry 2, Damage rolls vs objects allow no bonus damage or Aces.
@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#test]{Test}

Skill roll vs attribute roll. If they win, attacker applys @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#distracted-and-vulnerable]{Distracted or Vulnerable}
 to defender until end of next turn. On raise, also apply @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000#damage-effects]{Shaken}.

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#support]{Support}

Roll a Skill test and describe how you're helping. Success: ally gets +1 (+2 on raise). Critical failure: -2

Max of +4 from all Support results.

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#the-drop]{The Drop}

+4 to attack and +4 to damage vs. completely unaware foes.

Powers

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05activation0000#activation]{Backlash}

Critical failure when activating a power. Level of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#fatigue]{Fatigue} and all currently active powers instantly terminate.

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05activation0000#activation]{Maintaining Powers}

spend 1 Power Point per target to extend a power by its base Duration.

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05activation0000#activation]{Recharging}

5 Power Points per hour spent in uninterrupted rest.

@UUID[.jkasbO3R5kMuLAkS]{Power Modifiers}

Spend extra power points to cause additional effects or alter the power being used.

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05activation0000#activation]{Shorting}

Cast with fewer Power Points than required. -1 to arcane roll for each Power Point shorted. Any failure is a Critical Failure

 

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Shaken

\n\n

Wounds

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Damage RollTarget UnshakenTarget is Shaken
Failure (< target Toughness)No EffectNo Effect (remains Shaken)
Success (0-3 over Toughness)Shaken1 Wound and Shaken
1 Raise (4-7 over Toughness)1 Wound and Shaken
2 Raises (8-11 over Toughness)2 Wounds and Shaken
3+ Raises (12+ over target Toughness)3 Wounds and Shaken
\n

Soak: Before applying the wound's effects, a Wounded victim may spend a Benny to make a Vigor roll. Each success and raise negates one Wound currently being suffered. (not existing wounds). If all Wounds are negated, the victim is no longer Shaken.

\n

Timing: Characters sometimes take multiple hits on the same Action Card. Resolve each damage roll separately before moving on to the next (including any Soak rolls).

\n

Incapacitation

\n

Incapacitated  characters  may  not  perform  actions but are still dealt Action Cards for the remainder of the encounter in case they recover or must roll for other effects such as Bleeding Out. Edges or Hindrances that affect card draws, such as Quick, Level Headed, or Hesitant are ignored when the hero is Incapacitated.

\n

If Incapacitated by damage or injury, he must make an immediate Vigor roll:

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In Golden Hour - Healing Skill or Spell

Healing roll result

Bleeding Out

Natural Healing

Every 5 days, make a natural healing Vigor roll. Allies can support (Healing, Survival, etc)

Incapacitation from failed Natural Healing

Make a Vigor roll every 12 hours:

", "markdown": "" }, "_id": "sZgxhQvSm5xauhw7", "image": {}, "video": { "controls": true, "volume": 0.5 }, "src": null, "system": {}, "sort": 400000, "ownership": { "default": -1 }, "flags": { "core": { "sourceId": "JournalEntry.IO2ciLfLxHvxU2RI.JournalEntryPage.sZgxhQvSm5xauhw7" } }, "_stats": { "systemId": null, "systemVersion": null, "coreVersion": null, "createdTime": null, "modifiedTime": null, "lastModifiedBy": null } }, { "name": "Power Modifiers", "type": "text", "title": { "show": false, "level": 1 }, "text": { "format": 1, "content": "

@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{Power Modifiers}

General Power Modifier Summary
ModifierDescription
Adaptable Caster (+1)The caster can spend one extra Power Point when activating a power to alter its Trapping. This can have important consequences if a foe has a particular resistance to the spell’s usual Trapping or weakness to the new one!
Armor Piercing (+1 to +3)The attack is focused to defeat armor or seeks out a foe’s exposed areas. Each Power Point spent grants the power AP 2 (see page 105), to a maximum of AP 6.
Fatigue (+2)Powers that drain or tax an opponent can cause Fatigue. The modifier may be attached to any power that can cause damage or is resisted by the target. If she’s affected by thepower in any way, she also suffers Fatigue. This cannot cause Incapacitation, however.
Glow/Shroud (+1)

Glow creates soft light (caster’s choice of color) in a Small Blast Template centered on the target. It subtracts 2 from her Stealth totals and negates 1 point of Illumination penalties for those attacking the glowing character.

Shroud dims and slightly obscures the target so that attacks against her suffer a −1 penalty and she adds +1 to her Stealth rolls.

Heavy Weapon (+2)

The caster creates a focused blast. The attack counts as a Heavy Weapon.

Hinder/Hurry (+1)

The target is slowed in some way, perhaps due to intense cold, a slippery surface, or even binding matter or energy. His base Pace is reduced by 2.

A caster can Hurry the recipient instead, granting increased energy, sure footing, or more powerful muscles. His Pace is increased by 2.

Effects of either modifier aren’t cumulative.

Lingering Damage (+2)

The target is hit by fire, cold, acid, gnawing insects, or some other Trapping that continues to cause damage after the initial attack. On the victim’s next turn, he suffers the power’s base damage minus one die type (for one additional turn only). If hit with a 2d6 bolt, for example, the victim takes 2d4 damage at the start of his next turn. If the base damage is already a d4 die type, it is d4–2 instead.

Range (+1/+2)

Double the power’s listed Range for 1 Power Point, or triple it for +2. This modifier may not be used on powers with a Range of Touch or the Cone Template.

Selective (+1)

With intense focus, the caster can choose not to affect any or all individual targets within a power’s area of effect (picking all enemies instead of allies in a blast, for example).

 

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StatusEffect
DistractedThe hero subtracts 2 from all Trait rolls until the end of his next turn.
VulnerableActions and attacks against the target are made at +2 until the end of his next turn. This doesn’t stack with The Drop.
EntangledThe victim can’t move and is Vulnerable as long as he remains Entangled.
BoundThe victim may not move, is Distracted and Vulnerable as long as he remains Bound, and cannot make physical actions other than trying to break free.
WoundedThe victim subtracts 1 from Pace and all Trait rolls for each Wound.
FatiguedThe victim subtracts 1 from all Trait rolls. If he takes another level of Fatigue, he’s Exhausted.
ExhaustedThe victim subtracts 2 from all Trait rolls. If he takes another level of Fatigue, he’s Incapacitated.
Stunned
  • Distracted (removed as usual at end of victim's next turn)
  • Vulnerable (remains until a victim recovers from being stunned
  • fall Prone
  • Can't move or take actions
  • Don't count towards Gang Up bonuses

Recovery: Vigor roll as a free action at start of turn

  • SUCCESS: no longer Stunned, remains Vulnerable until end of next turn.
  • RAISE: no longer Stunned, remains Vulnerable until end of this turn.
IncapacitatedThe victim cannot perform actions and may be unconscious (GM’s call). Dealt an Action Card but Quick, Level Headed, etc are ignored.
Bleeding Out

The injured character is dying and must make a Vigor roll at the start of his turn. Failure means he perishes. With success he survives but must roll again next turn (or every minute if not in combat). With a raise, he stabilizes and no further rolls are required

Other characters may stop a victim’s bleeding by making a Healing roll. This is an action, and if successful the patient is stabilized.

The healing power can also stabilize Wounds, as can a successful “natural” healing roll by a being with regeneration of some sort.

Panicked

A condition resulting from a roll on the @Compendium[swpf-core-rules.swpf-tables.Fear]{Fear Table}. See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04fear0000000000]{Fear}. The character immediately moves his full @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000#movement]{Pace} plus running die away from the danger and is @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000#damage-effects]{Shaken}.

 

 

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Dangerous Encounters

If a character fails his roll in a dangerous situation he takes a Wound (or d4 Wounds with a Critical Failure). If he's the driver of a vehicle, it takes a Wound (or d4 with a Critical Failure). Wounds may be Soaked as usual.

Success means the hero emerges with only Bumps and Bruises, and a raise means he escapes unscathed.

Nonlethal Encounters

If the encounter isn't physically dangerous, failure means the hero doesn't contribute to the party's overall success somehow. Critical Failure means she suffers social stigma, loses or breaks a piece of vital equipment, is positively identified, or gets the wrong information. This likely means moving on to a second stage of the encounter as she deals with the fallout of her errors.

Success & Failure

In general, narration and individual actions determine the success or failure of an encounter. If the smooth-talker can't learn the habits of the sentries, for example, and the GM decides this fact shuts down the operation rather than complicating it, the encounter fails. In other words, let the story tell the tale.

In a more dynamic situation such as combat, assume the group \"wins\" if there are at least as many total successes (one for each success and raise) as there are player characters. They get the information, drive off their foes, complete the mission, or avert (or escape) the crisis. Support rolls don't count as successes.

If there are fewer successes than player characters, they fail. Specifics are up to the Game Master, but this might mean the party has to fall back or retreat from their foes, their prey escapes, they don't get the object or information they sought, they survive the crisis but can't save most of the bystanders, and so on.

If they can try again, the GM should \"reset\" the encounter with the new narrative so the group has to come up with a new plan. And of course, their foes are likely on to them now!

Ammo & Power Points

Use the rules for Ammo & Power Points under Mass Battles for combat encounters if desired. Otherwise the player and GM can just decide what resources were consumed in the encounter.

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Aasimar Abilities

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameSubtypeGrants Powers
@Compendium[swpf-apg.swpf-apg-ancestry.x5timhEqd5NL0000]{Aasimar-Darkvision}Special Abilities\n– \n
@Compendium[swpf-apg.swpf-apg-ancestry.x5timhEqd5NL0002]{Aasimar-Daylight}Special Abilities\n Grants Powers\n \n
@Compendium[swpf-apg.swpf-apg-ancestry.x5timhEqd5NL0001]{Aasimar-Diplomatic}Special Abilities\n– \n
@Compendium[swpf-apg.swpf-apg-ancestry.x5timhEqd5NL0003]{Aasimar-Native Outsider}Special Abilities\n– \n
@Compendium[swpf-apg.swpf-apg-ancestry.x5timhEqd5NL0004]{Aasimar-Spirited}Special Abilities\n– \n
\n
\n

Ancestries

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameSubtypeGrants Powers
@Compendium[swpf-apg.swpf-apg-ancestry.x5timhEqd5NL5oVd]{Aasimar}Unknown ability subtype - please file a bug\n– \n
@Compendium[swpf-apg.swpf-apg-ancestry.gt9GJWXpOmYWKjXp]{Dhampirs}Unknown ability subtype - please file a bug\n– \n
@Compendium[swpf-core-rules.swpf-abilities.9EZwcCQHy0qS37QC]{Gnome}Unknown ability subtype - please file a bug\n Grants Powers\n \n
@Compendium[swpf-apg.swpf-apg-ancestry.yjmmEiCG4bvtsgKJ]{Goblins}Unknown ability subtype - please file a bug\n– \n
@Compendium[swpf-core-rules.swpf-abilities.hNIJOC9JjuAz84fe]{Half-Elf}Unknown ability subtype - please file a bug\n Grants Powers\n \n
@Compendium[swpf-core-rules.swpf-abilities.HLsMd55izAR4LZId]{Half-Orc}Unknown ability subtype - please file a bug\n– \n
@Compendium[swpf-core-rules.swpf-abilities.WxmKCksFZ8y8pSH7]{Halfling}Unknown ability subtype - please file a bug\n– \n
@Compendium[swpf-core-rules.swpf-abilities.QvAbanNTyuAtDYUa]{Human}Unknown ability subtype - please file a bug\n– \n
@Compendium[swpf-apg.swpf-apg-ancestry.JoLonfh6PNhf5cT8]{Tiefling}Unknown ability subtype - please file a bug\n– \n
\n
\n

Catfolk Abilities

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameSubtypeGrants Powers
@Compendium[swpf-apg.swpf-apg-ancestry.3gc7yYTAnxaf0000]{Catfolk-Agile}Special Abilities\n– \n
@Compendium[swpf-apg.swpf-apg-ancestry.3gc7yYTAnxaf0001]{Catfolk-Cat's Luck}Special Abilities\n– \n
@Compendium[swpf-apg.swpf-apg-ancestry.3gc7yYTAnxaf0002]{Catfolk-Low Light Vision}Special Abilities\n– \n
@Compendium[swpf-apg.swpf-apg-ancestry.3gc7yYTAnxaf0003]{Catfolk-Sprinter}Special Abilities\n– \n
\n
\n

Dhampirs Abilities

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameSubtypeGrants Powers
@Compendium[swpf-apg.swpf-apg-ancestry.gt9GJWXpOmYW0000]{Dhampirs-Agile}Special Abilities\n– \n
@Compendium[swpf-apg.swpf-apg-ancestry.gt9GJWXpOmYW0001]{Dhampirs-Detect Undead}Special Abilities\n– \n
@Compendium[swpf-apg.swpf-apg-ancestry.gt9GJWXpOmYW0002]{Dhampirs-Light Sensitive}Special Abilities\n– \n
@Compendium[swpf-apg.swpf-apg-ancestry.gt9GJWXpOmYW0003]{Dhampirs-Night Vision}Special Abilities\n– \n
@Compendium[swpf-apg.swpf-apg-ancestry.gt9GJWXpOmYW0004]{Dhampirs-Reduced Vitality}Special Abilities\n– \n
@Compendium[swpf-apg.swpf-apg-ancestry.gt9GJWXpOmYW0005]{Dhampirs-Undead Resistance}Special Abilities\n– \n
\n
\n

Goblin Abilities

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameSubtypeGrants Powers
@Compendium[swpf-apg.swpf-apg-ancestry.yjmmEiCG4bvt0000]{Goblins-Agile}Special Abilities\n– \n
@Compendium[swpf-apg.swpf-apg-ancestry.yjmmEiCG4bvt0001]{Goblins-Capable Rider}Special Abilities\n– \n
@Compendium[swpf-apg.swpf-apg-ancestry.yjmmEiCG4bvt0002]{Goblins-Darkvision}Special Abilities\n– \n
@Compendium[swpf-apg.swpf-apg-ancestry.yjmmEiCG4bvt0003]{Goblins-Outsider (Major)}Special Abilities\n– \n
@Compendium[swpf-apg.swpf-apg-ancestry.yjmmEiCG4bvt0004]{Goblins-Size −1}Special Abilities\n– \n
@Compendium[swpf-apg.swpf-apg-ancestry.yjmmEiCG4bvt0005]{Goblins-Sneaky}Special Abilities\n– \n
\n
\n

Tiefling Abilities

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameSubtypeGrants Powers
@Compendium[swpf-apg.swpf-apg-ancestry.JoLonfh6PNhf0000]{Tiefling-Agile}Special Abilities\n– \n
@Compendium[swpf-apg.swpf-apg-ancestry.JoLonfh6PNhf0002]{Tiefling-Darkness}Special Abilities\n– \n
@Compendium[swpf-apg.swpf-apg-ancestry.JoLonfh6PNhf0001]{Tiefling-Darkvision}Special Abilities\n– \n
@Compendium[swpf-apg.swpf-apg-ancestry.JoLonfh6PNhf0003]{Tiefling-Fiendish Sorcery}Special Abilities\n– \n
@Compendium[swpf-apg.swpf-apg-ancestry.JoLonfh6PNhf0004]{Tiefling-Intelligence}Special Abilities\n– \n
@Compendium[swpf-apg.swpf-apg-ancestry.JoLonfh6PNhf0005]{Tiefling-Native Outsider}Special Abilities\n– \n
@Compendium[swpf-apg.swpf-apg-ancestry.JoLonfh6PNhf0006]{Tiefling-Outsider (Minor)}Special Abilities\n– \n
\n
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\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameLinked Attribute
@Compendium[swpf-core-rules.swpf-skills.8U9t2KO76MmbdsV9]{Academics}\n Sma\n
@Compendium[swpf-apg.swpf-apg-skills.kSL3I2bK1XYgM8T5]{Alchemy (Smarts)}\n \n
@Compendium[swpf-core-rules.swpf-skills.LTo3d0DtN7RDyfvi]{Athletics}\n Agi\n
@Compendium[swpf-core-rules.swpf-skills.5qCBzu6mQw2d6EYr]{Battle}\n Sma\n
@Compendium[swpf-core-rules.swpf-skills.tqr0sagZNvAfqIIq]{Boating}\n Agi\n
@Compendium[swpf-core-rules.swpf-skills.FI27aduuLqjd9Ddq]{Common Knowledge}\n Sma\n
@Compendium[swpf-core-rules.swpf-skills.kdoUKnIeOkB0swn2]{Driving}\n Agi\n
@Compendium[swpf-core-rules.swpf-skills.OeCACLFCthGF13GR]{Faith}\n Spi\n
@Compendium[swpf-core-rules.swpf-skills.Pm7QWrweS8lP5ElH]{Fighting}\n Agi\n
@Compendium[swpf-core-rules.swpf-skills.zkNwdDxy8jQwPbT5]{Gambling}\n Sma\n
@Compendium[swpf-core-rules.swpf-skills.49VFjpuhm6cGX1hA]{Healing}\n Sma\n
@Compendium[swpf-core-rules.swpf-skills.bXmxqDf5UJXR5TQ3]{Intimidation}\n Spi\n
@Compendium[swpf-core-rules.swpf-skills.E9QtMj05gmelGnA0]{Occult}\n Sma\n
@Compendium[swpf-core-rules.swpf-skills.eJTv9QMGW7G52szZ]{Performance}\n Spi\n
@Compendium[swpf-core-rules.swpf-skills.kqkMaTGmxUfClQEd]{Persuasion}\n Spi\n
@Compendium[swpf-core-rules.swpf-skills.JqkDkL6S4PV83DqN]{Piloting}\n Agi\n
@Compendium[swpf-core-rules.swpf-skills.xK71tna6WKwrKE5r]{Repair}\n Sma\n
@Compendium[swpf-core-rules.swpf-skills.BLH2VIcsFHvTaUkE]{Riding}\n Agi\n
@Compendium[swpf-core-rules.swpf-skills.dki0KH03ifHzHOWQ]{Science}\n Sma\n
@Compendium[swpf-core-rules.swpf-skills.jDTCNQSEVm6VlkVD]{Shooting}\n Agi\n
@Compendium[swpf-core-rules.swpf-skills.2RA48PWupieEsM0u]{Spellcasting}\n Sma\n
@Compendium[swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}\n Agi\n
@Compendium[swpf-core-rules.swpf-skills.3yP7KUJW9kyTVSEb]{Survival}\n Sma\n
@Compendium[swpf-core-rules.swpf-skills.VmwsM9dusYzkkLLV]{Taunt}\n Sma\n
@Compendium[swpf-core-rules.swpf-skills.Xbrg4jnhjNw7Av0G]{Thievery}\n Agi\n
\n
", "format": 1 }, "title": { "show": true, "level": 1 }, "_id": "XthP3KGPn7ONdpu8", "type": "text", "image": {}, "video": { "controls": true, "volume": 0.5 }, "src": null, "system": {}, "sort": 0, "ownership": { "default": -1, "Aqnn9hCDQPbyTWiq": 3 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.2.5", "coreVersion": "11.315", "createdTime": 1705880741518, "modifiedTime": 1705880741518, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "Hindrances", "text": { "content": "
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
Name
@Compendium[swpf-core-rules.swpf-hindrances.56s8BarOqR3PoAb2]{All Thumbs}\n (Minor)\n
@Compendium[swpf-apg.swpf-apg-hindrances.1Cv7JQtZiG6TtPbE]{Ancestral Weakness (Minor/Major)}\n (Major)\n
@Compendium[swpf-core-rules.swpf-hindrances.qTxmTnMDviiFchYu]{Anemic}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.f9ZHTDaTigJ9ysYC]{Arrogant}\n (Major)\n
@Compendium[swpf-core-rules.swpf-hindrances.eh4uO6nidk9DNOFy]{Bad Eyes}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.zvxFRbJvV5HnLEVj]{Bad Luck}\n (Major)\n
@Compendium[swpf-core-rules.swpf-hindrances.iXdsFlcMWYvJ5x6H]{Big Mouth}\n (Minor)\n
@Compendium[swpf-apg.swpf-apg-hindrances.nnn3diu8TlYgEBhE]{Bitter}\n (Major)\n
@Compendium[swpf-core-rules.swpf-hindrances.xCjHoDrEKRWVmFBz]{Blind}\n (Major)\n
@Compendium[swpf-core-rules.swpf-hindrances.kZGgWUvWW0T6ocAi]{Bloodthirsty}\n (Major)\n
@Compendium[swpf-core-rules.swpf-hindrances.RKL1ZXh8YCiiuks6]{Can't Swim}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.4pOrwWUXOncQV5Ss]{Cautious}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.LkHR1qdqNBsoxI34]{Clueless}\n (Major)\n
@Compendium[swpf-core-rules.swpf-hindrances.R3lQVsGkp9tehTZT]{Clumsy}\n (Major)\n
@Compendium[swpf-core-rules.swpf-hindrances.0xgW5VU53TwJqLUl]{Code of Honor}\n (Major)\n
@Compendium[swpf-core-rules.swpf-hindrances.yGPhiA1ETwf0UgAJ]{Code of Honor (Paladin)}\n (Major)\n
@Compendium[swpf-apg.swpf-apg-hindrances.Wkv0kMxLvmfcJIPZ]{Constricted}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.pnd8bFq8vNCnLR8I]{Curious}\n (Major)\n
@Compendium[swpf-core-rules.swpf-hindrances.m4CMGbJOw4Gxt0Yg]{Death Wish}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.cDMwRq1AcPEmMW8f]{Delusional}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.CsSXOQcd0RMefJb9]{Driven}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.qfNyva4jzcrLVs2f]{Elderly}\n (Major)\n
@Compendium[swpf-core-rules.swpf-hindrances.KxNRVL29c0ciLkk3]{Enemy}\n (Minor)\n
@Compendium[swpf-apg.swpf-apg-hindrances.lZrBnLwXRdWUNmvB]{Favored Class (Minor/Major)}\n (Major)\n
@Compendium[swpf-apg.swpf-apg-hindrances.oWdjhuX9y8WO4kBM]{Fey–Taken}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.rAcmBnudDPwW39kL]{Greedy}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.bgP4ew97fHliS9AK]{Habit}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.jkxa5oKUqsamMyWS]{Hard of Hearing}\n (Minor)\n
@Compendium[swpf-apg.swpf-apg-hindrances.7nIitNjMD6oras0g]{Helpless (Minor/Major)}\n (Major)\n
@Compendium[swpf-core-rules.swpf-hindrances.oyzPQ6QB7jAJBYw0]{Heroic}\n (Major)\n
@Compendium[swpf-core-rules.swpf-hindrances.RD7sa4nrFx56ceN2]{Hesitant}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.NxCE5Qdn28MQZKPs]{Illiterate}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.08Pa6WDsrSHPNRVW]{Impulsive}\n (Major)\n
@Compendium[swpf-core-rules.swpf-hindrances.xOkAslgj66RM8RYh]{Jealous}\n (Minor)\n
@Compendium[swpf-apg.swpf-apg-hindrances.yO0CMOpnABIaQEsq]{Loner}\n (Major)\n
@Compendium[swpf-core-rules.swpf-hindrances.VsBC9tcOito5ULH3]{Loyal}\n (Minor)\n
@Compendium[swpf-apg.swpf-apg-hindrances.BsTGvKxU8TgPALFy]{Magical Klutz}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.xn9N6qvXQtD7HDJS]{Mean}\n (Minor)\n
@Compendium[swpf-apg.swpf-apg-hindrances.u0vIqSRLAzkRUclA]{Meticulous}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.WlQyuOSmjFM2DDkd]{Mild Mannered}\n (Minor)\n
@Compendium[swpf-apg.swpf-apg-hindrances.00YNpijuVpjnfolJ]{Mundane Vision}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.iz0airGmqWjZqE06]{Mute}\n (Major)\n
@Compendium[swpf-core-rules.swpf-hindrances.9eLxZtOX1t0hBQSH]{Obese}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.5MpqpKnl6COfDeZa]{Obligation}\n (Minor)\n
@Compendium[swpf-apg.swpf-apg-hindrances.wpixoDvrxHuzBNju]{Oblivious}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.lLLoz03kyaOTmo3q]{One Arm}\n (Major)\n
@Compendium[swpf-core-rules.swpf-hindrances.97EzMxdIEQhRMkkv]{One Eye}\n (Major)\n
@Compendium[swpf-core-rules.swpf-hindrances.0cyzOW50fOK3INCg]{Outsider}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.xWP8WAgy4Cno6XTE]{Overconfident}\n (Major)\n
@Compendium[swpf-core-rules.swpf-hindrances.K6o4SGl70vpqtNzV]{Pacifist}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.Rzjnbi0Vpj1KGxZI]{Phobia}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.nDXrFe8DqtfNA17m]{Poverty}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.lPaE32hcUOYkegCJ]{Quirk}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.71epSt7KO6Pd3g3c]{Ruthless}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.VLHJVcX9wU0cjzgj]{Secret}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.sw9aisd6eSuklJjc]{Shamed}\n (Minor)\n
@Compendium[swpf-apg.swpf-apg-hindrances.L3kBaiDpAgsq0FtO]{Short Sighted (Minor or Major)}\n (Major)\n
@Compendium[swpf-core-rules.swpf-hindrances.uD9Xh5IUQF2pCYMa]{Slow}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.9QNcsj993kfPWvDd]{Small}\n (Minor)\n
@Compendium[swpf-apg.swpf-apg-hindrances.gody66PnrsZwL5XG]{Spooked}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.3IPiycHKIb1rfP05]{Stubborn}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.gX094Lg2ABxfVgtz]{Suspicious}\n (Minor)\n
@Compendium[swpf-apg.swpf-apg-hindrances.2xjo6CkG5eDPex86]{Tainted Spirit}\n (Major)\n
@Compendium[swpf-core-rules.swpf-hindrances.djbpBqujKkF5TXfz]{Thin Skinned}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.dxhrIZGniBsTCoiZ]{Timid}\n (Major)\n
@Compendium[swpf-core-rules.swpf-hindrances.lrpOjK9AHT1CbmbT]{Tongue-Tied}\n (Major)\n
@Compendium[swpf-core-rules.swpf-hindrances.CZFof9ZZh1rGPw9c]{Ugly}\n (Minor)\n
@Compendium[swpf-apg.swpf-apg-hindrances.yOwBisaWGjDmi1Ne]{Umbral Unmasking}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.prLzkvY0xmYcoUT9]{Vengeful}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.XtrJhrBCuVQeTsIw]{Vow}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.l8ZqBOpmhRWB5tD7]{Vow (Major, Cleric)}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.XnLGwAXzI6DLC1ea]{Vow (Major, Druid)}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.KUCMgkToEVXNpjHS]{Wanted}\n (Minor)\n
@Compendium[swpf-apg.swpf-apg-hindrances.rYt120yFhpDqRGmH]{Warded Against Nature}\n (Minor)\n
@Compendium[swpf-core-rules.swpf-hindrances.iwnULuDsdjRmHV8s]{Young}\n (Minor)\n
\n
", "format": 1 }, "title": { "show": true, "level": 1 }, "_id": "JeE2EmFinLj5h8QX", "type": "text", "image": {}, "video": { "controls": true, "volume": 0.5 }, "src": null, "system": {}, "sort": 0, "ownership": { "default": -1, "Aqnn9hCDQPbyTWiq": 3 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.2.5", "coreVersion": "11.315", "createdTime": 1705880741979, "modifiedTime": 1705880741979, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "Class Edges", "text": { "content": "

Alchemist

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-apg.swpf-apg-edges.bijCSv5juldS4Zcp]{Advanced Discovery}
@Compendium[swpf-apg.swpf-apg-edges.N6RRQHtMqikZrbyz]{Alchemist}
@Compendium[swpf-apg.swpf-apg-edges.rN5ZMOifBLLSc9Is]{Discovery}
@Compendium[swpf-apg.swpf-apg-edges.lzrkpfmV8uuOabFU]{Grand Discovery}
\n
\n

Barbarian

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-core-rules.swpf-edges.TjR4gwORZ7E82Wqr]{Barbarian}
@Compendium[swpf-core-rules.swpf-edges.W5Xg7UXA9OqjOVIC]{Intimidating Glare}
@Compendium[swpf-core-rules.swpf-edges.fQEdL8nNm8zuc78G]{Powerful Blow}
@Compendium[swpf-core-rules.swpf-edges.AxPZzlzwdrdLQ9iM]{Strength Surge}
\n
\n

Bard

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-core-rules.swpf-edges.no4ip1DFMIkjQnyg]{Arcane Background (Bard)}
@Compendium[swpf-core-rules.swpf-edges.iTpDFqwlIe3sHqpZ]{Bard}
@Compendium[swpf-core-rules.swpf-edges.iZJ05YqEpnFoxrks]{Countersong}
@Compendium[swpf-core-rules.swpf-edges.PZZwSPTrTp4GO86W]{Dirge of Doom}
@Compendium[swpf-core-rules.swpf-edges.S78uW28U5vdyQTWc]{Inspire Heroics}
\n
\n

Cavalier

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-apg.swpf-apg-edges.lJDlby5f4oFhx1iq]{Banner}
@Compendium[swpf-apg.swpf-apg-edges.ed7rW2KrBcDk9Aob]{Cavalier}
@Compendium[swpf-apg.swpf-apg-edges.MJDIhxeAvvDKDNan]{Demanding Challenge}
@Compendium[swpf-apg.swpf-apg-edges.YGRQzG131PuBUq84]{Order Ability}
@Compendium[swpf-apg.swpf-apg-edges.iewyxyecnJ2yI3uw]{Supreme Charge}
\n
\n

Cleric

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-core-rules.swpf-edges.UZX9VgXc9crNahnF]{Cleric}
@Compendium[swpf-core-rules.swpf-edges.4EEoGc3hSGFUbqiO]{Destroy Undead}
@Compendium[swpf-core-rules.swpf-edges.1CswTHjGzvWLCE3g]{Divine Mastery (Cleric)}
@Compendium[swpf-core-rules.swpf-edges.ilhW88ZZ0sTpvf7P]{Favored Powers (Cleric)}
\n
\n

Druid

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-core-rules.swpf-edges.8DkKrXhydgiieSME]{Arcane Background (Druid)}
@Compendium[swpf-core-rules.swpf-edges.f8vGecStxglZnaoF]{Divine Mastery (Druid)}
@Compendium[swpf-core-rules.swpf-edges.cj1oNERsA0TFnB9s]{Druid}
@Compendium[swpf-core-rules.swpf-edges.9Z5ql6VPBgbJCgm4]{Favored Powers (Druid)}
@Compendium[swpf-core-rules.swpf-edges.lU4azRXYZUTAuWsD]{Wild Shape}
\n
\n

Fighter

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-core-rules.swpf-edges.FF45wONE3MJ6forF]{Deadly Blow}
@Compendium[swpf-core-rules.swpf-edges.Zc4tWS8yq8dzdwve]{Fighter}
@Compendium[swpf-core-rules.swpf-edges.K8F0ohrbeArjZLx9]{Martial Flexibility (Improved)}
@Compendium[swpf-core-rules.swpf-edges.p25QTlDwWtr4uaRz]{Martial Prowess}
\n
\n

Inquisitor

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-apg.swpf-apg-edges.IiOUKflq3QdpcwF6]{Bane}
@Compendium[swpf-apg.swpf-apg-edges.2Al6aiNLdYyEgqj8]{Exploit Weakness}
@Compendium[swpf-apg.swpf-apg-edges.zJ7R2oDllV4wgxyK]{Inquisitor}
@Compendium[swpf-apg.swpf-apg-edges.tCmFNdatZxBImkfh]{Mystic Powers (Inquisitor)}
@Compendium[swpf-apg.swpf-apg-edges.8lvJoyBDrh9XmI9W]{True Judgment}
\n
\n

Monk

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-core-rules.swpf-edges.bh1tm3DdZlahHsYF]{Great Ki}
@Compendium[swpf-core-rules.swpf-edges.E9gzqHWV1dKN8efS]{Monk}
@Compendium[swpf-core-rules.swpf-edges.XgvLIcycVmeR2Bv8]{Mystic Powers (Monk)}
@Compendium[swpf-core-rules.swpf-edges.97EiCEYSKbevcJat]{Wholeness of Body}
\n
\n

New Class Edges

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-apg.swpf-apg-edges.Jf2N0zinnI9sY9dP]{Aura of Justice}
@Compendium[swpf-apg.swpf-apg-edges.LJIftNKFeXH4u8zL]{Cockatrice Strike}
@Compendium[swpf-apg.swpf-apg-edges.YDJo5IDTVtJjrDy6]{Crossblooded}
@Compendium[swpf-apg.swpf-apg-edges.tIzbvPFyol2wPxuC]{Disruptive Rage}
@Compendium[swpf-apg.swpf-apg-edges.SsniX2RTArp85g2k]{Extra Domain}
@Compendium[swpf-apg.swpf-apg-edges.Fc6vyyJQzilYFgfD]{Favored Powers (Choose One)}
@Compendium[swpf-apg.swpf-apg-edges.cdXNSbHCNHHg7DUw]{Hunter's Bond}
@Compendium[swpf-apg.swpf-apg-edges.C4GvRcQSQ5vNypPY]{Inspire Greatness}
@Compendium[swpf-apg.swpf-apg-edges.VCsPf7I5Iur9UwdG]{Mystic Powers (Rogue)}
@Compendium[swpf-apg.swpf-apg-edges.X3rbfj2ng5Q5uOxv]{Quivering Palm}
@Compendium[swpf-apg.swpf-apg-edges.jnz0gozbCiAVTuWF]{Timeless Body}
@Compendium[swpf-apg.swpf-apg-edges.MjjlUbCsE8r7UZ3L]{Weapon Specialization}
\n
\n

Oracle

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-apg.swpf-apg-edges.94qSSVRRH36fzpQY]{Divine Mastery}
@Compendium[swpf-apg.swpf-apg-edges.JeNQyGgx8moShECC]{Greater Revelation}
@Compendium[swpf-apg.swpf-apg-edges.tahb5Tuy7NOJ3e6T]{Oracle}
@Compendium[swpf-apg.swpf-apg-edges.f4SwqV0BlzJhFx4G]{Revelation}
\n
\n

Paladin

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-core-rules.swpf-edges.hjRDSemso0i3W07s]{Mercy}
@Compendium[swpf-core-rules.swpf-edges.YyL1HsEOFBuKepRf]{Mount}
@Compendium[swpf-core-rules.swpf-edges.Y56SSesI6eeXndsW]{Mystic Powers (Paladin)}
@Compendium[swpf-core-rules.swpf-edges.3u3ahAUnnEErP89B]{Paladin}
\n
\n

Prestige Edges

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-core-rules.swpf-edges.kAbKtVHhaZia9cWK]{Arcane Archer}
@Compendium[swpf-core-rules.swpf-edges.KsFmYjC0Rv8cI1Sw]{Arcane Archer II}
@Compendium[swpf-core-rules.swpf-edges.PKPuXwoK8YANWYgW]{Arcane Archer III}
@Compendium[swpf-core-rules.swpf-edges.cXJ3n4NfICDRQa50]{Arcane Trickster}
@Compendium[swpf-core-rules.swpf-edges.hyH5K4LqYhNyonM4]{Arcane Trickster II}
@Compendium[swpf-core-rules.swpf-edges.3RhFNKoKsXJoM4Qv]{Arcane Trickster III}
@Compendium[swpf-core-rules.swpf-edges.pOpk5ykTUISkc9dZ]{Assassin}
@Compendium[swpf-core-rules.swpf-edges.jS89Y6qawUCtmlpC]{Assassin II}
@Compendium[swpf-core-rules.swpf-edges.nkJT2wjKSNQBLyAp]{Assassin III}
@Compendium[swpf-apg.swpf-apg-edges.8q5d8ogGkhRJwuft]{Battle Herald}
@Compendium[swpf-apg.swpf-apg-edges.wI1ont8ovRM7D2KV]{Battle Herald II}
@Compendium[swpf-apg.swpf-apg-edges.gta2i5nfMm0diH5t]{Battle Herald III}
@Compendium[swpf-core-rules.swpf-edges.T6N33BA0603BToeJ]{Dragon Disciple}
@Compendium[swpf-core-rules.swpf-edges.2mqsrcusl1YBWqgL]{Dragon Disciple II}
@Compendium[swpf-core-rules.swpf-edges.lOL19FwSPdDMWdgn]{Dragon Disciple III}
@Compendium[swpf-core-rules.swpf-edges.IB7zPSEwHKk5TqBz]{Duelist}
@Compendium[swpf-core-rules.swpf-edges.pDhsDVgqyP6GRN7R]{Duelist II}
@Compendium[swpf-core-rules.swpf-edges.ZhhTrIq8jcdyNIGk]{Duelist III}
@Compendium[swpf-core-rules.swpf-edges.rp77KJE7Ee7ymFrM]{Eldritch Knight}
@Compendium[swpf-core-rules.swpf-edges.5He2snRNZ5R53OL4]{Eldritch Knight II}
@Compendium[swpf-core-rules.swpf-edges.HeQeE2EcvVABSq8B]{Eldritch Knight III}
@Compendium[swpf-apg.swpf-apg-edges.Y51nOZNGRwrprFcc]{Holy Vindicator}
@Compendium[swpf-apg.swpf-apg-edges.IK6jEkIlMUyYAsdg]{Holy Vindicator II}
@Compendium[swpf-apg.swpf-apg-edges.ml1NDGSUU8zRbXxn]{Holy Vindicator III}
@Compendium[swpf-apg.swpf-apg-edges.LgKTQu6G4RjqNMRG]{Horizon Walker}
@Compendium[swpf-apg.swpf-apg-edges.QGiEyGNmzbijLoWv]{Horizon Walker II}
@Compendium[swpf-core-rules.swpf-edges.SydKf3mhxL8WVFgA]{Loremaster}
@Compendium[swpf-core-rules.swpf-edges.CEv4MEb3MLg8jg06]{Loremaster II}
@Compendium[swpf-core-rules.swpf-edges.OMeueDKH10keszsH]{Loremaster III}
@Compendium[swpf-apg.swpf-apg-edges.8On9oyzJ7lA34ve8]{Master Chymist}
@Compendium[swpf-apg.swpf-apg-edges.qnsR54nyE7ZosRa1]{Master Chymist II}
@Compendium[swpf-apg.swpf-apg-edges.3aoAg8ihR7YDJxoL]{Master Chymist III}
@Compendium[swpf-apg.swpf-apg-edges.lQxjdBQRtDfGn4OY]{Master Spy}
@Compendium[swpf-apg.swpf-apg-edges.ToV2YC8JNjCRrwjO]{Master Spy II}
@Compendium[swpf-apg.swpf-apg-edges.zKk8qu68BQEiuHnF]{Master Spy III}
@Compendium[swpf-core-rules.swpf-edges.hch4DPASI3lMFrIw]{Mystic Theurge}
@Compendium[swpf-core-rules.swpf-edges.cSfuQyjMOU5pxBaC]{Mystic Theurge II}
@Compendium[swpf-core-rules.swpf-edges.mQ0lQcvf68Rsz5hg]{Mystic Theurge III}
@Compendium[swpf-apg.swpf-apg-edges.jtXgTVBEK2EFEvww]{Nature Warden}
@Compendium[swpf-apg.swpf-apg-edges.qCpMPYws6r4MUTzm]{Nature Warden II}
@Compendium[swpf-apg.swpf-apg-edges.Fo25mUgigNxyA90v]{Nature Warden III}
@Compendium[swpf-core-rules.swpf-edges.AbS7wC6v2A0q0uk2]{Pathfinder Chronicler}
@Compendium[swpf-core-rules.swpf-edges.8n6QFNZ9Jzq3pXOT]{Pathfinder Chronicler II}
@Compendium[swpf-core-rules.swpf-edges.JsLqkvtHlV63MxRH]{Pathfinder Chronicler III}
@Compendium[swpf-apg.swpf-apg-edges.0LjFOTGFgzAMSCuu]{Rage Prophet}
@Compendium[swpf-apg.swpf-apg-edges.95HjgkacBkYEb5Xy]{Rage Prophet II}
@Compendium[swpf-apg.swpf-apg-edges.1GbKcYSDAYNlOf6B]{Rage Prophet III}
@Compendium[swpf-core-rules.swpf-edges.qg5oGoIabT3Gy5Gi]{Shadowdancer}
@Compendium[swpf-core-rules.swpf-edges.aTPAwDxFWmoklosL]{Shadowdancer II}
@Compendium[swpf-core-rules.swpf-edges.kHfp9df0ywihzItr]{Shadowdancer III}
@Compendium[swpf-apg.swpf-apg-edges.YIJrOjHZfX8teYbp]{Stalwart Defender}
@Compendium[swpf-apg.swpf-apg-edges.HSJJ7mjvV4Y3CLQa]{Stalwart Defender II}
@Compendium[swpf-apg.swpf-apg-edges.SSWy3or7ugkzDean]{Stalwart Defender III}
\n
\n

Ranger

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-core-rules.swpf-edges.z3P8q5hocwQ44n8H]{Master Hunter}
@Compendium[swpf-core-rules.swpf-edges.voRvYftoz0nPKVXL]{Mystic Powers (Ranger)}
@Compendium[swpf-core-rules.swpf-edges.c24Nn0Lo8y2GT1b6]{Quarry}
@Compendium[swpf-core-rules.swpf-edges.JM6c2VoZCBZVvwB7]{Ranger}
\n
\n

Rogue

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-core-rules.swpf-edges.pf9Qwkzb1bosAndq]{Opportunist}
@Compendium[swpf-core-rules.swpf-edges.UIbekNWzSlm9ZhDM]{Rogue}
@Compendium[swpf-core-rules.swpf-edges.YlBPzgDWW75gNj85]{Trap Sense}
@Compendium[swpf-core-rules.swpf-edges.adRlYAK2Qi3BrSCI]{Uncanny Reflexes}
\n
\n

Sorcerer

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-core-rules.swpf-edges.epm0Ng4xgFlmVZmv]{Advanced Bloodline}
@Compendium[swpf-core-rules.swpf-edges.AX1lLX4NBTywOEcB]{Arcane Background (Sorcerer)}
@Compendium[swpf-core-rules.swpf-edges.b6OVRecRKFVBzdbY]{Arcane Mastery (Sorcerer)}
@Compendium[swpf-core-rules.swpf-edges.GiBbfZakYjbxKvsJ]{Favored Powers (Sorcerer)}
@Compendium[swpf-core-rules.swpf-edges.lb7PSyfchNM7UYlj]{Sorcerer}
\n
\n

Summoner

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-apg.swpf-apg-edges.R8l7RHzj2aw1Bmj9]{Aspect}
@Compendium[swpf-apg.swpf-apg-edges.pyxUt4O8pXZqvDg2]{Extra Evolution}
@Compendium[swpf-apg.swpf-apg-edges.QK4Zm3G0V2KMr0P4]{Life Bond}
@Compendium[swpf-apg.swpf-apg-edges.5sAbUixv4Q7aYKNT]{Maker's Call}
@Compendium[swpf-apg.swpf-apg-edges.M9kRPNImxmzDSVcp]{Summoner}
@Compendium[swpf-apg.swpf-apg-edges.RQPaZbqqiV8dtNfD]{Summoner's Call}
@Compendium[swpf-apg.swpf-apg-edges.VddPA4A0Yt7jVnup]{Twin Eidolon}
\n
\n

Witch

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-apg.swpf-apg-edges.UZrnjgzSbT63Jz5a]{Additional Hex}
@Compendium[swpf-apg.swpf-apg-edges.08yUTEZnv6xQ2ZcD]{Arcane Mastery}
@Compendium[swpf-apg.swpf-apg-edges.QQl2OuDF07VyrLwh]{Grand Hex}
@Compendium[swpf-apg.swpf-apg-edges.b8wToqaRcuPnFSis]{Major Hex}
@Compendium[swpf-apg.swpf-apg-edges.H73aMkpzQycoJ7fD]{Witch}
\n
\n

Wizard

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-core-rules.swpf-edges.UitGz0RQD8yNwZvH]{Arcane Background (Wizard)}
@Compendium[swpf-core-rules.swpf-edges.6CNOULSXoTo2Sxd3]{Arcane Mastery (Wizard)}
@Compendium[swpf-core-rules.swpf-edges.cXfWlm2B1zU47cmN]{Eldritch Inspiration}
@Compendium[swpf-core-rules.swpf-edges.cdOH5b7TI6wEUaEh]{Favored Powers (Wizard)}
@Compendium[swpf-core-rules.swpf-edges.xE5nbUvqQ0Rlb6nL]{Wizard}
\n
", "format": 1 }, "title": { "show": true, "level": 1 }, "_id": "0wUYo934rrIsrgCC", "type": "text", "image": {}, "video": { "controls": true, "volume": 0.5 }, "src": null, "system": {}, "sort": 0, "ownership": { "default": -1, "Aqnn9hCDQPbyTWiq": 3 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.2.5", "coreVersion": "11.315", "createdTime": 1705880745782, "modifiedTime": 1705880745782, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "Class Abilities", "text": { "content": "

Barbarian

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameSubtypeGrants Powers
@Compendium[swpf-core-rules.swpf-abilities.wWWRIz9nB4pESi14]{Armor Restriction (Barbarian)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.8dqv3HAvauJ7PlfL]{Fast}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.UebxuCBW5nBC5dMC]{Rage}Special Abilities\n– \n
\n
\n

Bard

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameSubtypeGrants Powers
@Compendium[swpf-core-rules.swpf-abilities.qo42Xg9s9xKsLYwl]{Armor Interference (Bard)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.PaT8riMKww7ome27]{Sharp Tongued}Special Abilities\n– \n
\n
\n

Bloodlines

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameSubtypeGrants Powers
@Compendium[swpf-core-rules.swpf-abilities.XfRpaDMsl1nALqJS]{Aberrant (Bloodline)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.NsY598bK9LMLK6Rz]{Abyssal (Bloodline)}Special Abilities\n Grants Powers\n \n
@Compendium[swpf-core-rules.swpf-abilities.pZwD4TePILQpxcLx]{Arcane (Bloodline)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.nLpY8YpA3PTlDAa1]{Celestial (Bloodline)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.fyhyan2DGAPgxGCz]{Destined (Bloodline)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.WBILrDshbKYymz8X]{Draconic (Bloodline)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.u0uzAVOqJbHjH7LO]{Elemental (Bloodline)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.MVoBU9EaStpNFKqF]{Fey (Bloodline)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.oHaKSt07P93FBDtF]{Infernal (Bloodline)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.8DZoqvIlELVp8PAH]{Undead (Bloodline)}Special Abilities\n– \n
\n
\n

Cleric

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameSubtypeGrants Powers
@Compendium[swpf-core-rules.swpf-abilities.p7TCAX21DafUL42u]{Arcane Background (Cleric)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.07gp5GaM6PkYqJ3i]{Channel Energy}Special Abilities\n– \n
\n
\n

Deities and Domains

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameSubtypeGrants Powers
@Compendium[swpf-core-rules.swpf-abilities.FnmaXNhNhObUeKtv]{Civilization (Community, Nobility)}Special Abilities\n Grants Powers\n \n
@Compendium[swpf-core-rules.swpf-abilities.JC5xWWUg7Si27fr0]{Death}Special Abilities\n Grants Powers\n \n
@Compendium[swpf-core-rules.swpf-abilities.aTvHb8yGaspBWlgl]{Destruction (Evil, Madness)}Special Abilities\n Grants Powers\n \n
@Compendium[swpf-core-rules.swpf-abilities.r7NXksKycLj4ynJJ]{Elemental (Air, Earth, Fire, Water)}Special Abilities\n Grants Powers\n \n
@Compendium[swpf-core-rules.swpf-abilities.Rl79legP92IWrLmA]{Glory (Good, Healing)}Special Abilities\n Grants Powers\n \n
@Compendium[swpf-core-rules.swpf-abilities.yCE6hLRZF2jCbCNy]{Knowledge}Special Abilities\n Grants Powers\n \n
@Compendium[swpf-core-rules.swpf-abilities.mdzdsgWNJnk1Nby1]{Luck}Special Abilities\n Grants Powers\n \n
@Compendium[swpf-core-rules.swpf-abilities.Dw7grvkfAwvfvb8I]{Magic (Rune)}Special Abilities\n Grants Powers\n \n
@Compendium[swpf-core-rules.swpf-abilities.uKy270ZEwlR4wGED]{Nature (Animal, Plant, Weather)}Special Abilities\n Grants Powers\n \n
@Compendium[swpf-core-rules.swpf-abilities.2LA4kstc743fA3cl]{Protection}Special Abilities\n Grants Powers\n \n
@Compendium[swpf-core-rules.swpf-abilities.F69o9fTpBElVa38w]{Strength}Special Abilities\n Grants Powers\n \n
@Compendium[swpf-core-rules.swpf-abilities.jTNs0EPk1xN5NUqk]{Sun}Special Abilities\n Grants Powers\n \n
@Compendium[swpf-core-rules.swpf-abilities.pPn8F87kXjuBMk79]{Travel}Special Abilities\n Grants Powers\n \n
@Compendium[swpf-core-rules.swpf-abilities.gMUAcmC5nfd4DRDC]{Trickery}Special Abilities\n Grants Powers\n \n
@Compendium[swpf-core-rules.swpf-abilities.iCfTajbJEhFK5u6h]{War}Special Abilities\n Grants Powers\n \n
\n
\n

Druid

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameSubtypeGrants Powers
@Compendium[swpf-core-rules.swpf-abilities.cUMIajtP01GFHOMK]{Armor Interference (Druid)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.3V8Q37M7xixcAr1L]{Nature Bond}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.gmd1IwQptA7zCjfU]{Nature Sense}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.5suhtYguaNJH67tq]{Secret Language}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.17ehGDdhymJIScTZ]{Wilderness Stride}Special Abilities\n– \n
\n
\n

Fighter

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameSubtypeGrants Powers
@Compendium[swpf-core-rules.swpf-abilities.zqY13PZvaqs8OHTq]{Martial Flexibility}Special Abilities\n– \n
\n
\n

Monk

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameSubtypeGrants Powers
@Compendium[swpf-core-rules.swpf-abilities.maMGYKnYIfR4YtI9]{Armor Restriction (Monk)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.mkCgjPcC5w9W4iKK]{Martial Discipline}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.a47RXbusb8zW7mX7]{Mobility}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.tcuG00HjM4vE2Y5k]{Stunning Fist}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.B2o1m8voueuGG7cP]{Unarmed Strike}Special Abilities\n– \n
\n
\n

Paladin

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameSubtypeGrants Powers
@Compendium[swpf-core-rules.swpf-abilities.WBKvdlVwDwRW0Wrc]{Aura of Courage}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.LtNrnzteALGs2ufU]{Detect Evil}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.MsY93aryHkMWiYmW]{Smite Evil}Special Abilities\n– \n
\n
\n

Ranger

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameSubtypeGrants Powers
@Compendium[swpf-core-rules.swpf-abilities.rjmuGmze6L0ta2Ha]{Armor Restriction (Ranger)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.5Of9SZShsZ1mtQEP]{Favored Enemy}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.5gIuVIdkMFpgzsIx]{Favored Terrain}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.dzzN1MHHfXflTIOK]{Wilderness Stride}Special Abilities\n– \n
\n
\n

Rogue

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameSubtypeGrants Powers
@Compendium[swpf-core-rules.swpf-abilities.SKIY1DTnaWhttcP0]{Armor Restriction (Rogue)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.2VzQiHp8DvNql7Br]{Sneak Attack}Special Abilities\n– \n
\n
\n

Schools of Magic Favored

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameSubtypeGrants Powers
@Compendium[swpf-core-rules.swpf-abilities.FLVhhibGZUy99PDB]{Abjuration (Favored)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.pqUVzb6E0X2XBCJE]{Conjuration (Favored)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.WJ1FXLXurGMeeWv7]{Divination (Favored)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.MNvFaUxvDOPRcaY4]{Enchantment (Favored)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.m6ZZem01ySnOjpFE]{Evocation (Favored)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.dh0SIR4guHOeTOoC]{Illusion (Favored)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.Nukv4y6H0bAnRcCC]{Necromancy (Favored)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.feDZhGkafjapdT0t]{Transmutation (Favored)}Special Abilities\n– \n
\n
\n

Schools of Magic Opposition

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameSubtypeGrants Powers
@Compendium[swpf-core-rules.swpf-abilities.i5n8lJtX5jYO6qYR]{Abjuration (Opposition)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.iIeErcXDJCWy8ke5]{Conjuration (Opposition)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.mSpJOTALo7PZ52b6]{Divination (Opposition)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.f7L0Dqhax4DxbLnf]{Enchantment (Opposition)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.0GT8XWJao4hPAQPQ]{Evocation (Opposition)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.WumC15opLaeTorR3]{Illusion (Opposition)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.mdHW361KrD0JMH58]{Necromancy (Opposition)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.GQNkpq49CokHT5d4]{Transmutation (Opposition)}Special Abilities\n– \n
\n
\n

Sorcerer

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameSubtypeGrants Powers
@Compendium[swpf-core-rules.swpf-abilities.IJputcaUPXSCeYYB]{Armor Restriction (Sorcerer)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.UYrvx1wfDJnfzhD6]{Bloodline}Special Abilities\n– \n
\n
\n

Wizard

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameSubtypeGrants Powers
@Compendium[swpf-core-rules.swpf-abilities.Eo0ZOAOWeQJsnoqP]{Arcane Bond}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.rsCUMJSQCLPCeI93]{Arcane School}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.w2bRA838OF4meGye]{Armor Interference (Wizard)}Special Abilities\n– \n
@Compendium[swpf-core-rules.swpf-abilities.ufQZFgl9nKpvWu6m]{Spellbooks}Special Abilities\n– \n
\n
", "format": 1 }, "title": { "show": true, "level": 1 }, "_id": "1UfPJHyngjfRV8kv", "type": "text", "image": {}, "video": { "controls": true, "volume": 0.5 }, "src": null, "system": {}, "sort": 0, "ownership": { "default": -1, "Aqnn9hCDQPbyTWiq": 3 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.2.5", "coreVersion": "11.315", "createdTime": 1705880745949, "modifiedTime": 1705880745949, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "Edges", "text": { "content": "

Background Edges

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-core-rules.swpf-edges.VbG8UNEMAhA9klHS]{Alertness}
@Compendium[swpf-core-rules.swpf-edges.r3rY5DhPDZMr4znL]{Ambidextrous}
@Compendium[swpf-apg.swpf-apg-edges.LHBxyMKYue3uLy7e]{Angel Wings}
@Compendium[swpf-core-rules.swpf-edges.8MPVbgRHMO30DSkh]{Arcane Background (Magic)}
@Compendium[swpf-core-rules.swpf-edges.77bK2pTy9k3arZ9z]{Arcane Background (Miracles)}
@Compendium[swpf-core-rules.swpf-edges.NihYnNOlwR2j7WaM]{Arcane Resistance}
@Compendium[swpf-core-rules.swpf-edges.hleBOBJE6kxMA03J]{Aristocrat}
@Compendium[swpf-apg.swpf-apg-edges.0ajMlPIwLqVrgDqh]{Armor of the Pit}
@Compendium[swpf-core-rules.swpf-edges.Tj9P5DSjb4h465cr]{Attractive}
@Compendium[swpf-apg.swpf-apg-edges.zBOWZdDGBRPvfUWU]{Attuned to the Wild}
@Compendium[swpf-apg.swpf-apg-edges.mV3uwCB3GrRFLLwk]{Blood Drinker}
@Compendium[swpf-core-rules.swpf-edges.U41S05CyCpmNRLHw]{Brave}
@Compendium[swpf-core-rules.swpf-edges.Lb9TzlKKFrqIKXlB]{Brawny}
@Compendium[swpf-core-rules.swpf-edges.zZssJZfdRfKTHA8t]{Brute}
@Compendium[swpf-apg.swpf-apg-edges.TxRIg1kHQxQ3I92R]{Burn! Burn! Burn!}
@Compendium[swpf-apg.swpf-apg-edges.xelBQ0vM4iYyVrPf]{Casual Illusionist}
@Compendium[swpf-apg.swpf-apg-edges.pLO2qvskH6Jv8gi5]{Celestial Servant}
@Compendium[swpf-core-rules.swpf-edges.3TEGupUWGyUX2RQh]{Charismatic}
@Compendium[swpf-apg.swpf-apg-edges.ObwOlc9IY5upWyYT]{Claw Pounce}
@Compendium[swpf-apg.swpf-apg-edges.Mc3KUtH6wNFilNjv]{Deepsight}
@Compendium[swpf-core-rules.swpf-edges.26MMiNoz9zAyvHtP]{Elan}
@Compendium[swpf-core-rules.swpf-edges.vV7UnaCMS1s2qNkv]{Fame}
@Compendium[swpf-core-rules.swpf-edges.rbiM9ybBTf911wPC]{Famous}
@Compendium[swpf-core-rules.swpf-edges.ul4DVkEptEJGNSf3]{Fast Healer}
@Compendium[swpf-core-rules.swpf-edges.3ohZZqiIvMpgllSE]{Fleet-Footed}
@Compendium[swpf-core-rules.swpf-edges.1sdAmFIpqlQGDg0v]{Great Luck}
@Compendium[swpf-core-rules.swpf-edges.Cp8RqByvyBEVmGP1]{Improved Arcane Resistance}
@Compendium[swpf-core-rules.swpf-edges.tU7gDTEeJmTkFOn0]{Linguist}
@Compendium[swpf-core-rules.swpf-edges.aiZdEMsD2xRcZxFU]{Luck}
@Compendium[swpf-apg.swpf-apg-edges.TfMQGWiEhgfD230i]{Lucky Halfling}
@Compendium[swpf-apg.swpf-apg-edges.1Q6NgB5bvMALageg]{Nimble Striker}
@Compendium[swpf-core-rules.swpf-edges.do6UBlZREwNrJX5K]{Quick}
@Compendium[swpf-apg.swpf-apg-edges.CFx38x0eLLtVIS4J]{Razor Tusk}
@Compendium[swpf-apg.swpf-apg-edges.M9BGkMPJyLSDUWff]{Shatterspell}
@Compendium[swpf-core-rules.swpf-edges.rDTvpISYTzXJ4IuE]{Very Attractive}
\n
\n

Combat Edges

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-apg.swpf-apg-edges.wksy0IshWefFPUat]{Armor Training}
@Compendium[swpf-core-rules.swpf-edges.suY2oa6ixN8zX3Lb]{Block}
@Compendium[swpf-core-rules.swpf-edges.D3nbiuCEVR27S4jg]{Brawler}
@Compendium[swpf-core-rules.swpf-edges.OKhGKpyMXFVNZOkt]{Bruiser}
@Compendium[swpf-core-rules.swpf-edges.SU1F6wehd1UD9cWv]{Calculating}
@Compendium[swpf-core-rules.swpf-edges.P9WItokuZACIdXnr]{Combat Reflexes}
@Compendium[swpf-core-rules.swpf-edges.rKaWJ88fa8uLWu24]{Counterattack}
@Compendium[swpf-apg.swpf-apg-edges.cLjl0tyTDdhu56R5]{Covering Defense}
@Compendium[swpf-apg.swpf-apg-edges.OEvrY8QwoIeqb7Gd]{Crippling Attack}
@Compendium[swpf-apg.swpf-apg-edges.nOG00RxK4XrM0wUa]{Crossbow Mastery}
@Compendium[swpf-core-rules.swpf-edges.zgq0kUPqgUcRsGFg]{Dead Shot}
@Compendium[swpf-core-rules.swpf-edges.w2d3IMUYxHKZkBDj]{Dodge}
@Compendium[swpf-apg.swpf-apg-edges.3DHMlLyCBDgC4UmX]{Eldritch Claws}
@Compendium[swpf-core-rules.swpf-edges.XrJ6XCKJyxUZhPhk]{Extraction}
@Compendium[swpf-core-rules.swpf-edges.fO89SdfWw7wu6UC2]{Feint}
@Compendium[swpf-apg.swpf-apg-edges.DZVhKapnv7YuBWVb]{Feral Claws}
@Compendium[swpf-core-rules.swpf-edges.YiMezUejstsRXVkW]{First Strike}
@Compendium[swpf-core-rules.swpf-edges.MWfB8oi7DO1yiEAy]{Formation Fighter}
@Compendium[swpf-core-rules.swpf-edges.VG1lhvwyi3v4oj12]{Free Runner}
@Compendium[swpf-core-rules.swpf-edges.RmvFJohlS59hLxJb]{Frenzy}
@Compendium[swpf-core-rules.swpf-edges.jdpbn7upUb00jNQd]{Giant Killer}
@Compendium[swpf-core-rules.swpf-edges.t9Jz41rfb9D2wXdT]{Hard To Kill}
@Compendium[swpf-core-rules.swpf-edges.8PUMZFC4Ax3nWogK]{Harder To Kill}
@Compendium[swpf-apg.swpf-apg-edges.BtEil9XPZbdmff5I]{Heroic Defiance}
@Compendium[swpf-core-rules.swpf-edges.MxrOrJAmJv5IptG5]{Improved Block}
@Compendium[swpf-core-rules.swpf-edges.VXtQsieXWae06ccS]{Improved Counterattack}
@Compendium[swpf-core-rules.swpf-edges.rTAflons7rjp0B7u]{Improved Dodge}
@Compendium[swpf-core-rules.swpf-edges.iDRHYmmpq6inZQdJ]{Improved Extraction}
@Compendium[swpf-core-rules.swpf-edges.4R1yhYiySo7HKjfS]{Improved First Strike}
@Compendium[swpf-core-rules.swpf-edges.zqlAUmsjveu5Un2a]{Improved Frenzy}
@Compendium[swpf-core-rules.swpf-edges.kezvMr1ttnc6fWAq]{Improved Level Headed}
@Compendium[swpf-core-rules.swpf-edges.7p8xtmzzbJRL16LZ]{Improved Nerves of Steel}
@Compendium[swpf-core-rules.swpf-edges.Rn6CuyVUPXzYAa88]{Improved Rapid Shot}
@Compendium[swpf-core-rules.swpf-edges.Y3KyYJ4YRDkCB2U1]{Improved Sweep}
@Compendium[swpf-core-rules.swpf-edges.vJpkMdWjs2SX4KaE]{Improved Trademark Weapon}
@Compendium[swpf-core-rules.swpf-edges.1gOsOI9v5izUt04M]{Improvisational Fighter}
@Compendium[swpf-core-rules.swpf-edges.zVoNOuMMHsKIO0JL]{Iron Jaw}
@Compendium[swpf-core-rules.swpf-edges.XKTL02TGXzStIF88]{Killer Instinct}
@Compendium[swpf-core-rules.swpf-edges.xE4CLoyKtXnwK5Gg]{Level Headed}
@Compendium[swpf-core-rules.swpf-edges.DJMclkgdXtW5FXPC]{Marksman}
@Compendium[swpf-core-rules.swpf-edges.e0LjKvFKcU3NMddo]{Mighty Blow}
@Compendium[swpf-apg.swpf-apg-edges.C5LJliPL5Y3mwj6l]{Missile Shield}
@Compendium[swpf-apg.swpf-apg-edges.k6p4XAUS1Agd8yuB]{Mounted Shield}
@Compendium[swpf-core-rules.swpf-edges.AwFzxVfj4gZcREwh]{Nerves of Steel}
@Compendium[swpf-core-rules.swpf-edges.xU2ygUYpIZfDSU76]{No Mercy}
@Compendium[swpf-apg.swpf-apg-edges.AGSHKBZR5wa6NyrQ]{Point Blank Master}
@Compendium[swpf-core-rules.swpf-edges.VtRs0xNaDIgFXNZP]{Rapid Reload}
@Compendium[swpf-core-rules.swpf-edges.NT6OEvTz2s52jASa]{Rapid Shot}
@Compendium[swpf-apg.swpf-apg-edges.uuvS3kG0M0keuyY2]{Rending Claws}
@Compendium[swpf-apg.swpf-apg-edges.vNzcKWnpBEz0TWdi]{Shadow Strike}
@Compendium[swpf-core-rules.swpf-edges.yUODOrFEErmqMwEO]{Steady Hands}
@Compendium[swpf-core-rules.swpf-edges.XGeh0rYuDxoOGkpU]{Sweep}
@Compendium[swpf-apg.swpf-apg-edges.ORabxHcZ7RiUsMgA]{Touch of Serenity}
@Compendium[swpf-core-rules.swpf-edges.4LWGJNrxV2alySZb]{Trademark Weapon}
@Compendium[swpf-apg.swpf-apg-edges.Dbp1WAA99VYnzam5]{Tripping Strike}
@Compendium[swpf-core-rules.swpf-edges.CPvldw1IDmzQyMJJ]{Two-Weapon Fighting}
@Compendium[swpf-apg.swpf-apg-edges.5NXFas8zAeSJM82v]{Under and Over}
\n
\n

Leadership Edges

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-core-rules.swpf-edges.c9YrPsVZG9iFoxvB]{Command}
@Compendium[swpf-core-rules.swpf-edges.z23KeOrxn3hdwsu8]{Command Presence}
@Compendium[swpf-core-rules.swpf-edges.abm06sg6FHkm6yJ4]{Fervor}
@Compendium[swpf-core-rules.swpf-edges.hK33h7R669CCzn1R]{Hold the Line!}
@Compendium[swpf-core-rules.swpf-edges.EEP1vbBFrtGmAugR]{Inspire}
@Compendium[swpf-core-rules.swpf-edges.Aa8S9H6ry1fzyYKw]{Master Tactician}
@Compendium[swpf-core-rules.swpf-edges.N6s7e8aIXRBxTYlV]{Natural Leader}
@Compendium[swpf-core-rules.swpf-edges.wpe4buM5xeYVlILm]{Tactician}
@Compendium[swpf-apg.swpf-apg-edges.dLTV3cl8ODCEqAxb]{Team Up}
\n
\n

Legendary Edges

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-apg.swpf-apg-edges.ojzvTNAppdELRhF3]{Deadly Performance}
@Compendium[swpf-core-rules.swpf-edges.NjHwYavVSRoqtkwq]{Expert}
@Compendium[swpf-core-rules.swpf-edges.zBglfJ3dySdmE91t]{Followers}
@Compendium[swpf-apg.swpf-apg-edges.TLEtUXIkxAa6q0Xa]{Holy Champion}
@Compendium[swpf-apg.swpf-apg-edges.0W28HqYIjXLro34x]{Home Ground}
@Compendium[swpf-core-rules.swpf-edges.SRZsBxD0sYdqI1um]{Master}
@Compendium[swpf-core-rules.swpf-edges.m5EUtdi7DjR4U2lp]{Master of Arms}
@Compendium[swpf-apg.swpf-apg-edges.QzTzqY7NDsnaz82x]{Master Strike}
@Compendium[swpf-apg.swpf-apg-edges.eHSRVyNRIyXwoEkA]{Mythic Slayer}
@Compendium[swpf-apg.swpf-apg-edges.TsvbOiUMzarhaDXJ]{Perfect Body}
@Compendium[swpf-core-rules.swpf-edges.5oWOTRtwKgIn6Wij]{Professional}
@Compendium[swpf-apg.swpf-apg-edges.Yh0cuOSBznTxBhsN]{Seen It Before}
@Compendium[swpf-core-rules.swpf-edges.4NygqxU06yThFcjZ]{Sidekick}
@Compendium[swpf-core-rules.swpf-edges.Mz5oVh0h3VpyziGB]{Tough As Nails}
@Compendium[swpf-core-rules.swpf-edges.OxZURcQq3vWvDCaW]{Tougher Than Nails}
@Compendium[swpf-apg.swpf-apg-edges.FI5pSIBiK3uxlmd6]{Unique Bloodline}
@Compendium[swpf-apg.swpf-apg-edges.v8gocgZ0gVkxpVGj]{Unstoppable Rage}
@Compendium[swpf-apg.swpf-apg-edges.nouUiJDafcJcVyuq]{Veteran of Endless War}
@Compendium[swpf-core-rules.swpf-edges.OMDVov1pN0bRhb1R]{Weapon Master}
@Compendium[swpf-apg.swpf-apg-edges.7Zs4GeiXjy559E0B]{Well Prepared}
\n
\n

Power Edges

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-core-rules.swpf-edges.wbRwQxTfWU0hhxz6]{Arcane Armor}
@Compendium[swpf-core-rules.swpf-edges.WqZwiSrq24GV0oxP]{Artificer}
@Compendium[swpf-apg.swpf-apg-edges.OyCiHul14cA6Xa1T]{Bouncing Spells}
@Compendium[swpf-core-rules.swpf-edges.8pOj0v9DhDrfXNpK]{Channeling}
@Compendium[swpf-core-rules.swpf-edges.sBtZIjNiol0AMUPK]{Concentration}
@Compendium[swpf-apg.swpf-apg-edges.aDeo2rjEwXqPmNhJ]{Disruptive Spells}
@Compendium[swpf-core-rules.swpf-edges.eQ77r5FwEsfjvI5q]{Holy/Unholy Warrior}
@Compendium[swpf-core-rules.swpf-edges.udBESbsGPNcbXo5E]{New Powers}
@Compendium[swpf-core-rules.swpf-edges.dBOAC3XYAL0MRF3U]{Power Points}
@Compendium[swpf-core-rules.swpf-edges.wj8iMw437WqSqnr8]{Power Surge}
@Compendium[swpf-core-rules.swpf-edges.QcbBX7t12GhcsekX]{Soul Drain}
\n
\n

Professional Edges

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-core-rules.swpf-edges.oCCnPIVWzo1IDPdU]{Ace}
@Compendium[swpf-core-rules.swpf-edges.RJtYc4UYWYIeUfHY]{Acrobat}
@Compendium[swpf-core-rules.swpf-edges.j3NhxhStAnjgVyau]{Born in the Saddle}
@Compendium[swpf-core-rules.swpf-edges.nDpzdDYjjc69iAOP]{Combat Acrobat}
@Compendium[swpf-core-rules.swpf-edges.t8bLlSANXMgvOyJM]{Fix It}
@Compendium[swpf-core-rules.swpf-edges.qRrwFBQUoGOyP6PE]{Investigator}
@Compendium[swpf-core-rules.swpf-edges.6AC9Z7FTCvUNFWzX]{Jack-Of-All-Trades}
@Compendium[swpf-core-rules.swpf-edges.dCNZlVpAIuwakTRo]{Scholar}
@Compendium[swpf-core-rules.swpf-edges.BaN9CIWEGggF3KHy]{Soldier}
@Compendium[swpf-core-rules.swpf-edges.h6oVhLfIV6zprEoY]{Thief}
@Compendium[swpf-core-rules.swpf-edges.AeLjM3TRmpn229xk]{Troubadour}
@Compendium[swpf-core-rules.swpf-edges.pdG3pwNjH1fzmSfs]{Woodsman}
\n
\n

Social Edges

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-core-rules.swpf-edges.zYu0GNS0XevqkXFJ]{Bolster}
@Compendium[swpf-core-rules.swpf-edges.ljiSWdSDr7uGEpJM]{Common Bond}
@Compendium[swpf-core-rules.swpf-edges.nu3qCIYyAU2jfmUY]{Connections}
@Compendium[swpf-core-rules.swpf-edges.L7D2U17a4Jg8M1A7]{Humiliate}
@Compendium[swpf-core-rules.swpf-edges.93kwnyy5ujSERHOv]{Iron Will}
@Compendium[swpf-core-rules.swpf-edges.vaxUYGEYQjCnIxMw]{Menacing}
@Compendium[swpf-core-rules.swpf-edges.ic8xNPrGBGI7tSeh]{Provoke}
@Compendium[swpf-core-rules.swpf-edges.5uOicyAMRXegDQqo]{Rabble-Rouser}
@Compendium[swpf-core-rules.swpf-edges.N6G7mrQ7xjaNELQO]{Reliable}
@Compendium[swpf-core-rules.swpf-edges.rfRbWqSz2Ihx6bSm]{Retort}
@Compendium[swpf-core-rules.swpf-edges.YiMebfmGkuZ16KCX]{Streetwise}
@Compendium[swpf-core-rules.swpf-edges.3xR0SeP1OBsgyl2T]{Strong Willed}
@Compendium[swpf-apg.swpf-apg-edges.bmVFCoK0OJYx1kSk]{Swift Support}
@Compendium[swpf-core-rules.swpf-edges.2W87DoEcg9sheggg]{Work the Crowd}
@Compendium[swpf-core-rules.swpf-edges.H2kXu5SWIf4hZ99G]{Work the Room}
\n
\n

Weird Edges

\n\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRequirements
@Compendium[swpf-core-rules.swpf-edges.aqyCHhUypkemlYyz]{Beast Bond}
@Compendium[swpf-core-rules.swpf-edges.ArudmAk5VIxnWF9d]{Beast Master}
@Compendium[swpf-core-rules.swpf-edges.xOp2lu8WWfsa0tyh]{Champion}
@Compendium[swpf-core-rules.swpf-edges.egYJiLhWl0cLOyvj]{Danger Sense}
@Compendium[swpf-apg.swpf-apg-edges.xZpqj9lLbLuvhSgn]{Duck and Cover}
@Compendium[swpf-core-rules.swpf-edges.VgaPz0w9BpQuDW7h]{Healer}
@Compendium[swpf-core-rules.swpf-edges.k66EcFC5ZneMKglW]{Scavenger}
@Compendium[swpf-apg.swpf-apg-edges.JTt9HrN9qftsdYwm]{Smash}
\n
", "format": 1 }, "title": { "show": true, "level": 1 }, "_id": "y9lPUgtKmXZ8UChZ", "type": "text", "image": {}, "video": { "controls": true, "volume": 0.5 }, "src": null, "system": {}, "sort": 0, "ownership": { "default": -1, "Aqnn9hCDQPbyTWiq": 3 }, "flags": {}, "_stats": { "systemId": "swade", "systemVersion": "3.2.5", "coreVersion": "11.315", "createdTime": 1705880746733, "modifiedTime": 1705880746733, "lastModifiedBy": "Aqnn9hCDQPbyTWiq" } }, { "name": "Powers", "text": { "content": "
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameRankPower PointsSWADE.RngDurationDamage
@Compendium[swpf-apg.swpf-apg-powers.V9iuXDUm9897SH2w]{Alchemist Bomb}210\"Instant2d6
@Compendium[swpf-core-rules.swpf-powers.0idlYkwVS0ox5btN]{Arcane Protection}Novice1Sm5
@Compendium[swpf-core-rules.swpf-powers.HDJT7esjKPx3hvZi]{Baleful Polymorph}Veteran3Sm5
@Compendium[swpf-core-rules.swpf-powers.59SKKF183AmYJyMc]{Banish}Veteran3SmInstant
@Compendium[swpf-core-rules.swpf-powers.KtyaDc2feWMhtcmr]{Barrier}Seasoned2Sm5
@Compendium[swpf-core-rules.swpf-powers.YqEJzH8WEdDjrzuD]{Beast Friend}Novice1Sm10 minutes
@Compendium[swpf-core-rules.swpf-powers.owlPUmBsD36ctcOz]{Blast}Seasoned3Sm x 2Instant2d6
@Compendium[swpf-core-rules.swpf-powers.1ADFXsMDSllGFkm0]{Blind}Novice2SmInstant
@Compendium[swpf-core-rules.swpf-powers.9Tvla4tbJvLwlUQN]{Bolt}Novice1Sm x 2Instant2d6
@Compendium[swpf-core-rules.swpf-powers.hBfpNdcd1WBsszu3]{Boost/Lower Trait}Novice2Sm5 (boost); Instant (lower)
@Compendium[swpf-core-rules.swpf-powers.jGCxdBPUHrSSrucJ]{Burrow}Novice2Sm5
@Compendium[swpf-core-rules.swpf-powers.mHx31ZsAeFzQiVna]{Burst}Novice2Cone TemplateInstant2d6
@Compendium[swpf-core-rules.swpf-powers.NcavHBzJumgMHxM7]{Confusion}Novice1SmUntil the end of the victim's next turn
@Compendium[swpf-core-rules.swpf-powers.fW7ZJaIJMw6cILLw]{Conjure Item}Novice2SmUntil dispelled
@Compendium[swpf-apg.swpf-apg-powers.H0KeKWa2z0n2CFoZ]{Create Pit}Seasoned2Smarts5
@Compendium[swpf-core-rules.swpf-powers.yiT61uMZQplcuG7R]{Curse}Seasoned5TouchSpecial
@Compendium[swpf-core-rules.swpf-powers.7uPe9UrDU7avRRmL]{Damage Field}Seasoned4Sm52d4
@Compendium[swpf-core-rules.swpf-powers.Xwk91RGswrLY8VEZ]{Darksight}Novice1SmOne Hour
@Compendium[swpf-core-rules.swpf-powers.p0sK0KYfyvGFNLNt]{Deflection}Novice3Sm5
@Compendium[swpf-core-rules.swpf-powers.qknTnjHkBtG0Fo5E]{Destroy Undead}Seasoned2Medium Blast TemplateInstant
@Compendium[swpf-core-rules.swpf-powers.KPejvIAnrnVWjOJV]{Detect/Conceal Arcana}Novice2Sm5 (detect), one hour (conceal)
@Compendium[swpf-core-rules.swpf-powers.irmNaxaCJs7C0KY6]{Disguise}Seasoned2Sm10 minutes
@Compendium[swpf-core-rules.swpf-powers.0PbrXBw7ycXb8yPk]{Dispel}Novice1SmInstant
@Compendium[swpf-core-rules.swpf-powers.0fbWt1PbGMGae5wP]{Divination}Seasoned5SelfA brief conversation of about five minutes
@Compendium[swpf-core-rules.swpf-powers.IdCcc8NcVsxmNAYw]{Drain Power Points}Veteran2SmInstant
@Compendium[swpf-apg.swpf-apg-powers.pOE7pPXoP0IQLM9o]{Elemental Manipulation}Novice1Smarts5
@Compendium[swpf-core-rules.swpf-powers.qKv1y9ELrvW56EP0]{Empathy}Novice1Sm5
@Compendium[swpf-apg.swpf-apg-powers.f0TruUCLfxmJMUHU]{Entangle}Novice2SmartsInstant
@Compendium[swpf-core-rules.swpf-powers.1RNsGDWnX19ZfXp8]{Environmental Protection}Novice2SmOne hour
@Compendium[swpf-core-rules.swpf-powers.BIZBekr6OTUx3jTP]{Farsight}Seasoned2Sm1 hour
@Compendium[swpf-core-rules.swpf-powers.7n5Iu772YhO19ln5]{Fear}Novice2SmInstant
@Compendium[swpf-apg.swpf-apg-powers.QGD6L5FI43HEiVc4]{Feather Fall}Novice0Smarts5
@Compendium[swpf-core-rules.swpf-powers.qvAor1bNtWiDOZ6c]{Fly}Veteran3Sm5
@Compendium[swpf-core-rules.swpf-powers.4vBy88UUWVWcznLK]{Growth/Shrink}Seasoned2Sm5
@Compendium[swpf-core-rules.swpf-powers.iq9pG2X5E175wn74]{Havoc}Novice2SmInstant
@Compendium[swpf-core-rules.swpf-powers.lCtXysz7tWzBpywq]{Healing}Novice3TouchInstant
@Compendium[swpf-core-rules.swpf-powers.9RmnVIvfWTFL4mh3]{Illusion}Novice3Sm5
@Compendium[swpf-core-rules.swpf-powers.AgUCaU5zt9HObJ1b]{Intangibility}Veteran5Sm5
@Compendium[swpf-core-rules.swpf-powers.FKymxmrz9ugwfFmb]{Invisibility}Seasoned5SmSm
@Compendium[swpf-core-rules.swpf-powers.XNv3EegYZJArCgZ3]{Light / Darkness}Novice2Sm10 minutes
@Compendium[swpf-apg.swpf-apg-powers.n3HWddCWkg4yqwh5]{Lock/Unlock}Novice1SmartsPermanent (<em>lock</em>); Instant (<em>unlock</em>)
@Compendium[swpf-apg.swpf-apg-powers.LN8Qi3UZjx5ZfIuM]{Mage Hand}Novice0Smarts1 minute
@Compendium[swpf-apg.swpf-apg-powers.HvGB72GvUWgdKHXL]{Magic Jar}Heroic5Smarts5 hours
@Compendium[swpf-apg.swpf-apg-powers.a2VtjoZtL6rtvPEs]{Mending}Novice0SmartsInstant
@Compendium[swpf-core-rules.swpf-powers.VKgGqAT6sy2UPpNd]{Mind Link}Novice1Sm30 Minutes
@Compendium[swpf-core-rules.swpf-powers.h4vsBgH7WeLf5JRv]{Mind Reading}Novice2SmInstant
@Compendium[swpf-core-rules.swpf-powers.iR1dYCOZdfKoEY2P]{Mind Wipe}Veteran3SmInstant
@Compendium[swpf-apg.swpf-apg-powers.ZZuTG3eeg2jCTNcH]{Minor Bolt}Novice0SmartsInstant
@Compendium[swpf-core-rules.swpf-powers.bsfQ7zB0yJS5tiTl]{Object Reading}Seasoned2TouchSpecial
@Compendium[swpf-core-rules.swpf-powers.JmLWXFtGbTXcSQeq]{Planar Binding}Veteran8SmInstant
@Compendium[swpf-core-rules.swpf-powers.OLiapYzYGkRFOz9C]{Plane Shift}Veteran4SmInstant
@Compendium[swpf-apg.swpf-apg-powers.7WA32JoOPI6zB3BT]{Prestidigitation}Novice0Smarts1 hour
@Compendium[swpf-core-rules.swpf-powers.4yGOUiND8lW5cKly]{Protection}Novice2Sm5
@Compendium[swpf-core-rules.swpf-powers.PnGRHCnAZMrXtPp6]{Puppet}Veteran3Sm5
@Compendium[swpf-core-rules.swpf-powers.ofPZhobIeHJ6CU8W]{Relief}Novice1SmInstant
@Compendium[swpf-core-rules.swpf-powers.ZyoaVwDZ3SpU81Nf]{Resurrection}Heroic20TouchInstant
@Compendium[swpf-core-rules.swpf-powers.sZehAgoPVPZE2mEC]{Sanctuary}Novice2Touch5
@Compendium[swpf-core-rules.swpf-powers.Nj1ev8zvoruZoAWn]{Scrying}Seasoned3Self5
@Compendium[swpf-apg.swpf-apg-powers.41Hk37lBk4IFu4fv]{Sending}Novice0SpecialInstant
@Compendium[swpf-core-rules.swpf-powers.rB1U38hCiB7tkD1e]{Shape Change}Novice3Self5
@Compendium[swpf-core-rules.swpf-powers.GeDnFT7We5cDDrJd]{Sloth/Speed}Seasoned2SmInstant (slot); 5 (speed)
@Compendium[swpf-core-rules.swpf-powers.uu29DfNqynLCMkRF]{Slumber}Seasoned2SmOne hour
@Compendium[swpf-core-rules.swpf-powers.LiY5yCQkOOKz9T2L]{Smite}Novice2Sm5
@Compendium[swpf-core-rules.swpf-powers.KiXr9uwOkAM54cPO]{Sound/Silence}Novice1Smarts x5 (Sound); Smarts (Silence)Instant (Sound); 5 (Silence)
@Compendium[swpf-core-rules.swpf-powers.Vilul4sEQ3JkkzhS]{Speak Language}Novice1Sm10 minutes
@Compendium[swpf-apg.swpf-apg-powers.gV9nFI4jR5zHlfLn]{Stabilize}Novice0SmartsInstant
@Compendium[swpf-core-rules.swpf-powers.6WW1SCU9VTNc4nfQ]{Stun}Novice2SmInstant
@Compendium[swpf-apg.swpf-apg-powers.TFKVglEfuoO1GTb2]{Summon Ally}Novice0Smarts5
@Compendium[swpf-apg.swpf-apg-powers.a0SCMk5mdxdxa3J3]{Summon Monster}Novice0Smarts5
@Compendium[swpf-apg.swpf-apg-powers.KRZwBCxkXDBbnttm]{Summon Nature's Ally}Novice0Smarts5
@Compendium[swpf-apg.swpf-apg-powers.s4oaXl7t8oYBkFy4]{Summon Planar Ally}Novice0Smarts5
@Compendium[swpf-apg.swpf-apg-powers.2nS3R2m4S09BohqA]{Telekinesis}Seasoned5Smarts x25
@Compendium[swpf-core-rules.swpf-powers.rCtRQs14MatHpHLs]{Teleport}Seasoned2SmInstant
@Compendium[swpf-apg.swpf-apg-powers.Ie8SeYzM7Dro9e30]{Time Stop}Heroic10SelfInstant
@Compendium[swpf-core-rules.swpf-powers.YTQsKKTbppDSFgBx]{Wall Walker}Novice2Sm5
@Compendium[swpf-core-rules.swpf-powers.ZRf0VSWGqP4uRVZl]{Warrior's Gift}Seasoned4Sm5
@Compendium[swpf-core-rules.swpf-powers.WK6vRIAHai5Iqj47]{Wish}Veteran20SmOne hour
@Compendium[swpf-core-rules.swpf-powers.CbKilyb6ZezH2yEW]{Zombie}Veteran3SmOne hour
\n
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\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
NameSubtypeGrants Powers
@Compendium[swpf-bestiary.swpf-bestiary-abilities.Di9NrBUvlG4i93n4]{Aberration (Type)}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.pmf30f8Ykfhl2vGU]{All-Around Vision}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.nqSMh2Ue90OTytbz]{Ancestry}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.lfmud2p2pVoRz1pA]{Animal (Type)}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.yyoCNGqI1Yuy10Q7]{Aquatic}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.D5pkF9sfNLZ0Iy2P]{Archons}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.GfPWm5Zru5TMejyO]{Armor}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.6Tko9akJGBlb5mg7]{Aura of Menace}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.ZCYucEjy6xsMco5F]{Bash}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.3Tlp1T67o9lLYtfp]{Bite}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.rzat7NkmWgiz9RN2]{Blindsense}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.PRCy82W75blc03za]{Breath Weapons}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.TxjFP7nh2D8DbRYi]{Burrow}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.DwHunXuphKvNzN4m]{Class Abilities}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.y0cR9EyNeiJBkj1o]{Claws}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.OYbk3EWD3KW8Z8aF]{Construct}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.FJxTAVFxAF5s3e94]{Construct (Type)}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.hagcoven12345678]{Coven}Special Abilities\n Grants Powers\n \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.ncTkW9vdwu9RXkgu]{Darkvision}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.CJcb1qWymDCQKj22]{Detect Evil}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.wP9e6aSFeMxHhonB]{Dragon (Type)}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.LJSNkl2eeZiQOE73]{Elemental}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.26fuLDuSSSJNpOKV]{Elemental Resistance}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.3kDqUqjodmkaUhaA]{Energy Drain}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.1Yga8XhtF3jBkxrw]{Environmental Resistance}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.YUtrNmqddTQbonHW]{Environmental Weakness}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.bf2Lrixtl7mODHUe]{Ethereal}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.wDx2l7YdJj1aetup]{Fear}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.n8TRZABypnkLUt6v]{Fearless}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.0RWvdD4AXbvmyism]{Fey (Type)}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.DYArX60CmykJvnfx]{Flight}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.dQ5N7fU0NvivF8Wf]{Gargantuan}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.hagcommon1234567]{Hag Common Abilities}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.Nk8AA0tTWU6SjD26]{Hardy}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.3fWHCxLCg8MBjmP1]{Horns}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.HjUtZgpQhSpYIwFq]{Huge}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.mZrhKSK2TGXaImvi]{Humanoid (Type)}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.UnDJB0ebxMOrH9RQ]{Immunity}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.IxrsS7MReyUzT5FJ]{Infection}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.4jGbzMS4QOtWDYlb]{Infestation}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.DApaZLs4iEfQT0Tx]{Innate Powers}Special Abilities\n Grants Powers\n \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.5gGJmvQRtqLcH37w]{Invulnerability}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.3LKB9q79sd8jKIfi]{Large}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.linnormkind12345]{Linnorm Common Abilities}Special Abilities\n Grants Powers\n \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.kBgWQe1G3hR8bkTr]{Low Light Vision}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.mMc4D7CxAJZBELHP]{Lycanthropy}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.KlKqBA2RpUBYtPvh]{Magical Beast (Type)}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.CBiz3OhCxaIYrR0C]{Mindless}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.NltEHtBXfQsEB69H]{Monstrous Humanoid (Type)}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.0ET90XLdyBi6pee2]{Natural Weapons}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.BZshh3L5lIcwsst2]{Night Vision}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.gWf36msFeOvjMgaE]{Ooze (Type)}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.WtFgDq7IbBeyViQU]{Outsider (Type)}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.r8jllTiv5lM1lvt0]{Pack Tactics}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.lBvRlFyoZcLMD2RV]{Paralysis}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.SL2tz84IY0hA1WTL]{Plant (Type)}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.wubfvO8tdSBzEPwj]{Poison}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.elmzgkcR2KdupK1X]{Pounce}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.zLXpnsmT1MHWQkbJ]{Rage}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.tOaVaLikWX6Dypj9]{Regeneration}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.rWg1TVQeodg2wRkc]{Rending Attack}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.pK0E6jqkdZaFrBhD]{Resilient}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.seFfStC8Ha40yFv6]{Resilient/Very Resilient}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.bptMK8YV589G0BvV]{Shape Change}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.RDTeKCoXPWuo84b0]{Size}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.AFG6avQGN91qKJjG]{Stun}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.29zzuElW9mICaKwd]{Summon}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.qxRLAwpfml7h8Hm4]{Swallow Whole}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.CKBezZcrdwBW0T8k]{Swat}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.aQs2StJ3xgqZ0rA4]{Tentacles}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.eWkhWIEenMK3p0U3]{Trample}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.38CSDyWWuQR3fhGH]{Undead}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.bUpCcGpDs4Dzwwyd]{Undead (Type)}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.kygc3Jd3wtulx0RH]{Unstoppable}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.tDf0g0RDaFtW5DmZ]{Vermin (Type)}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.YZu21vPGRq8XAyTQ]{Very Resilient}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.c6n2HFlcLUT4reSq]{Wall Walker}Special Abilities\n– \n
@Compendium[swpf-bestiary.swpf-bestiary-abilities.4Hd3hQnoXGHnWv5y]{Weakness}Special Abilities\n– \n
\n
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