{
  "name": "Chapter 2.2 Greenbelt",
  "img": null,
  "caption": "",
  "sort": 0,
  "description": "",
  "actors": [
    {
      "_id": "gWhCE7nXHtRG8KQC",
      "system": {
        "additionalStats": {},
        "advances": {
          "details": "<ol class=\"savagedus-advances\"></ol>",
          "list": [],
          "mode": "expanded",
          "rank": "Bestiary",
          "value": 0
        },
        "attributes": {
          "agility": {
            "die": {
              "modifier": 0,
              "sides": 10
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "animal": true,
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "wild-die": {
              "sides": 6
            }
          },
          "spirit": {
            "die": {
              "modifier": 0,
              "sides": 12
            },
            "unShakeBonus": 0,
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "modifier": 0,
              "sides": 8
            },
            "encumbranceSteps": 0,
            "wild-die": {
              "sides": 6
            }
          },
          "vigor": {
            "die": {
              "modifier": 0,
              "sides": 10
            },
            "wild-die": {
              "sides": 6
            },
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            }
          }
        },
        "bennies": {
          "max": 0,
          "value": 2
        },
        "details": {
          "appearance": "",
          "archetype": "",
          "autoCalcParry": true,
          "autoCalcToughness": false,
          "biography": {
            "value": "<div class=\"swade-core\">\n<h3 class=\"bold\">Description:</h3>\n<p class=\"savagedus-bio\"><span class=\"fontstyle0\">A swarm is typically a mass of tiny creatures— from biting ants to stinging wasps to filthy rats. They cover an area equal to a Large, Medium, or Small Blast Template and attack everyone within it every round. When a swarm is<br />Incapacitated it’s effectively dispersed.</span></p>\n<p class=\"savagedus-bio\"><span class=\"fontstyle0\">Swarms aren’t intelligent enough to do anything but move and bite and shouldn’t take Multi-Actions, make Tests, etc</span> <br style=\"font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:normal;orphans:2;text-align:-webkit-auto;text-indent:0px;text-transform:none;white-space:normal;widows:2;word-spacing:0px;-webkit-text-size-adjust:auto;-webkit-text-stroke-width:0px\" /><br /></p>\n</div>"
          },
          "conviction": {
            "active": false,
            "value": 0
          },
          "currency": 0,
          "goals": "",
          "notes": "",
          "species": {
            "name": "Swarm"
          },
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          }
        },
        "fatigue": {
          "max": 2,
          "value": 0,
          "ignored": 0
        },
        "initiative": {
          "hasHesitant": false,
          "hasImpLevelHeaded": false,
          "hasLevelHeaded": false,
          "hasQuick": false
        },
        "powerPoints": {
          "general": {
            "max": 0,
            "value": 0
          }
        },
        "stats": {
          "parry": {
            "modifier": 0,
            "value": 2,
            "shield": 0
          },
          "size": 0,
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 10
          },
          "toughness": {
            "armor": 0,
            "modifier": 0,
            "value": 7
          }
        },
        "status": {
          "isBound": false,
          "isDistracted": false,
          "isEntangled": false,
          "isShaken": false,
          "isStunned": false,
          "isVulnerable": false,
          "isIncapacitated": false
        },
        "wildcard": false,
        "wounds": {
          "ignored": 0,
          "max": 0,
          "value": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        }
      },
      "effects": [
        {
          "name": "Small Swarm",
          "_id": "IwegAKfTsRj7tKsN",
          "changes": [
            {
              "key": "flags.swade.auras.aura1.radius",
              "mode": 5,
              "value": "1",
              "priority": null
            }
          ],
          "disabled": true,
          "duration": {
            "startTime": 63448398172,
            "seconds": null,
            "combat": null,
            "rounds": null,
            "turns": null,
            "startRound": null,
            "startTurn": null
          },
          "description": "",
          "icon": "systems/swade/assets/icons/active-effect.svg",
          "origin": null,
          "transfer": false,
          "statuses": [],
          "flags": {
            "swade": {
              "expiration": null,
              "loseTurnOnHold": false,
              "favorite": true
            },
            "ActiveAuras": {
              "isAura": false,
              "aura": "None",
              "nameOverride": "",
              "radius": "",
              "alignment": "",
              "type": "",
              "customCheck": "",
              "ignoreSelf": false,
              "height": false,
              "hidden": false,
              "displayTemp": false,
              "hostile": false,
              "onlyOnce": false,
              "wallsBlock": "system",
              "wildcard": false,
              "extra": false
            }
          },
          "tint": null
        }
      ],
      "flags": {
        "cf": {
          "color": "#a41e1e",
          "id": "temp_ue8sla2qgi",
          "path": "Bestiary"
        },
        "savagedus-importer": {
          "app": "Savaged.us",
          "appVersion": "2.1.1b062703",
          "created": "2021-07-02T20:59:12.000Z",
          "importer": "Savaged.us Importer module",
          "isSyncable": false,
          "method": "API",
          "ownerUUID": "",
          "updated": "2021-07-02T20:59:27.000Z",
          "uuid": "32003812-d441-11eb-bc56-03db30ba38c8"
        },
        "sigil": {
          "completed": true
        },
        "core": {
          "sourceId": "Compendium.swpf-core-rules.swpf-actors.Actor.juwvVyO4ktQFT0fD"
        },
        "sfc": {
          "platCount": 0,
          "goldCount": 0,
          "silverCount": 0,
          "copperCount": 0
        },
        "swade": {
          "auras": {
            "aura1": {
              "enabled": true,
              "walls": true,
              "radius": 2,
              "color": "#01f3ed",
              "alpha": 0.25,
              "visibleTo": [
                -1,
                0,
                1
              ]
            },
            "aura2": {
              "enabled": false,
              "walls": false,
              "radius": 5,
              "color": "#cc28bf",
              "alpha": 0.25,
              "visibleTo": []
            }
          }
        }
      },
      "folder": "xEAG5h1lYivz6AIG",
      "img": "modules/pf2e-tokens-bestiaries/portraits/bestial/invertebrate/spider-swarm.webp",
      "items": [
        {
          "_id": "5waudp5p5g89vez1",
          "system": {
            "additionalStats": {},
            "description": "<p>No description or reference provided.</p>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              }
            ],
            "source": "",
            "swid": "none",
            "category": "",
            "grants": []
          },
          "effects": [],
          "flags": {
            "sigil": {
              "completed": true
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "-",
          "sort": 0,
          "type": "edge",
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "f0tu1ft3jtu0heaa",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Swarms inflict hundreds of tiny bites or stings every round, hitting automatically (unless @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Shaken}) and causing 2d4 damage to everyone in the template at the end of their turn. Damage is applied to the least armored location.</p>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "Swarms inflict hundreds of tiny bites or stings every round, hitting automatically (unless Shaken) and causing 2d4 damage to everyone in the template at the end of their turn. Damage is applied to the least armored location (victims in completely sealed suits are immune).",
            "subtype": "special",
            "source": "",
            "swid": "none",
            "category": "",
            "grants": []
          },
          "effects": [],
          "flags": {
            "sigil": {
              "completed": true
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Bite or Sting",
          "sort": 0,
          "type": "ability",
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "hq9cdp90wkkw067v",
          "system": {
            "additionalStats": {},
            "description": "<p>Some swarms split into two smaller swarms when @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Shaken} (GM&rsquo;s call). Reduce the Blast Template one size after a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wound}; Small swarms are destroyed.</p>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "Some swarms split into two smaller swarms when Wounded (GM's call). Reduce the Blast Template one size after a Wound; Small swarms are destroyed.",
            "subtype": "special",
            "source": "",
            "swid": "none",
            "category": "",
            "grants": []
          },
          "effects": [],
          "flags": {
            "sigil": {
              "completed": true
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Split",
          "sort": 0,
          "type": "ability",
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "yb59j8xbmli9io86",
          "system": {
            "additionalStats": {},
            "description": "<p>+2 to recover from being @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Shaken}, Parry +2. Swarms are composed of many small creatures, so cutting and piercing weapons do no real damage. Area effect attacks work normally, and a character can stomp to inflict his Strength in damage each round. Some swarms (bees, hornets, birds) may be foiled by total immersion in water.</p>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "+2 to recover from being Shaken, Parry +2. Swarms are composed of many small creatures, so cutting and piercing weapons do no real damage. Area effect weapons work normally, and a character can stomp to inflict his damage in Strength each round. Some swarms (bees, hornets, birds) may be foiled by total immersion in water.",
            "subtype": "special",
            "source": "",
            "swid": "none",
            "category": "",
            "grants": []
          },
          "effects": [],
          "flags": {
            "sigil": {
              "completed": true
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Swarm",
          "sort": 0,
          "type": "ability",
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "WKxS4Im3es4d31b4",
          "system": {
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "ammo": "",
            "ap": 0,
            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
            "bonusDamageDie": 6,
            "currentShots": 0,
            "damage": "2d4",
            "description": "<div class=\"swpf-core\">\n<p>Swarms inflict hundreds of tiny bites or stings every round, hitting automatically (unless @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Shaken}) and causing 2d4 damage to everyone in the template at the end of their turn. Damage is applied to the least armored location.</p>\n</div>",
            "equippable": true,
            "favorite": false,
            "isArcaneDevice": false,
            "isVehicular": false,
            "minStr": "",
            "mods": 1,
            "notes": "",
            "parry": 0,
            "powerPoints": {},
            "price": null,
            "quantity": 1,
            "range": "",
            "rof": 0,
            "shots": 0,
            "weight": null,
            "source": "",
            "swid": "none",
            "equipStatus": 1,
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "",
            "grants": [],
            "grantOn": 1,
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false
          },
          "effects": [],
          "flags": {
            "exportSource": {
              "coreVersion": "0.8.9",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "sigil": {
              "completed": true
            }
          },
          "folder": "A4S89kRVTzmSqPV2",
          "img": "icons/commodities/biological/mouth-toothed-purple.webp",
          "name": "Bite or Sting",
          "sort": 0,
          "type": "weapon",
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        }
      ],
      "name": "Chew Spider Swarm",
      "sort": 200000,
      "type": "npc",
      "ownership": {
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "prototypeToken": {
        "actorLink": false,
        "alpha": 1,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "displayBars": 20,
        "displayName": 30,
        "disposition": -1,
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0.5
          },
          "token-variants": {
            "randomImgDefault": "",
            "disableHUDButton": false
          },
          "core": {
            "occlusionRadius": null
          },
          "Rideable": {
            "issetRideableFlag": false,
            "MaxRiderFlag": 1,
            "CustomRidingheightFlag": null,
            "UseRidingHeightFlag": true,
            "RidersScaleFlag": 1,
            "RiderPositioningFlag": "RowPlacement",
            "TokenFormFlag": "TokenFormCircle",
            "InsideMovementFlag": false,
            "SpawnRidersFlag": "",
            "canbeGrappledFlag": true,
            "CanbePilotedFlag": false,
            "PilotedbyDefaultFlag": false
          }
        },
        "height": 1,
        "light": {
          "alpha": 0.25,
          "angle": 360,
          "animation": {
            "intensity": 5,
            "speed": 5,
            "type": null,
            "reverse": false
          },
          "bright": 0,
          "coloration": 1,
          "contrast": 0,
          "darkness": {
            "max": 1,
            "min": 0
          },
          "dim": 0,
          "luminosity": 0.5,
          "saturation": 0,
          "shadows": 0,
          "attenuation": 0.5,
          "color": null
        },
        "lockRotation": true,
        "name": "Swarm",
        "randomImg": false,
        "rotation": 0,
        "width": 1,
        "texture": {
          "src": "modules/pf2e-tokens-bestiaries/tokens/bestial/invertebrate/spider-swarm.webp",
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "sight": {
          "angle": 360,
          "enabled": true,
          "range": 0,
          "brightness": 1,
          "visionMode": "basic",
          "attenuation": 0.1,
          "saturation": 0,
          "contrast": 0,
          "color": null
        },
        "appendNumber": true,
        "prependAdjective": false,
        "detectionModes": [
          {
            "id": "basicSight",
            "range": 0,
            "enabled": true
          }
        ]
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1707960665397,
        "modifiedTime": 1707960812645,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "_id": "7NoeGqr7FAHGKFrT",
      "effects": [],
      "flags": {
        "cf": {
          "color": "#000000",
          "id": "temp_ppugqdgb0lq",
          "path": "Savage Pathfinder Bestiary#/CF_SEP/Giant Animals"
        },
        "singleSource": {
          "version": "3.0.0-item-smith",
          "module": "swpf-bestiary",
          "injectedItems": [
            {
              "ability": {
                "name": "Wall Walker",
                "module": "swpf-bestiary"
              }
            },
            {
              "ability": {
                "name": "Mindless",
                "module": "swpf-bestiary"
              }
            },
            {
              "ability": {
                "name": "Darkvision",
                "module": "swpf-bestiary"
              }
            },
            {
              "skill": {
                "name": "Stealth",
                "module": "swpf-core-rules",
                "updates": {
                  "system": {
                    "swid": "stealth",
                    "die": {
                      "sides": 8,
                      "modifier": 0
                    }
                  }
                }
              }
            },
            {
              "skill": {
                "name": "Notice",
                "module": "swpf-core-rules",
                "updates": {
                  "system": {
                    "swid": "notice",
                    "die": {
                      "sides": 8,
                      "modifier": 0
                    }
                  }
                }
              }
            },
            {
              "skill": {
                "name": "Fighting",
                "module": "swpf-core-rules",
                "updates": {
                  "system": {
                    "swid": "fighting",
                    "die": {
                      "sides": 6,
                      "modifier": 0
                    }
                  }
                }
              }
            },
            {
              "skill": {
                "name": "Athletics",
                "module": "swpf-core-rules",
                "updates": {
                  "system": {
                    "swid": "athletics",
                    "die": {
                      "sides": 10,
                      "modifier": 0
                    }
                  }
                }
              }
            }
          ],
          "newItems": [
            {
              "weapon": {
                "name": "Bite",
                "system": {
                  "damage": "@str+d4",
                  "actions": {
                    "traits": "Fighting"
                  }
                }
              }
            }
          ]
        },
        "core": {
          "sourceId": "Compendium.swpf-bestiary.swpf-bestiary.Actor.Y0F6jDziOqfvkvVV"
        },
        "sfc": {
          "platCount": 0,
          "goldCount": 0,
          "silverCount": 0,
          "copperCount": 0
        }
      },
      "folder": "xEAG5h1lYivz6AIG",
      "img": "modules/pf2e-tokens-bestiaries/portraits/bestial/invertebrate/tarantula-giant.webp",
      "items": [
        {
          "_id": "1djtrt0ic9pf9lni",
          "effects": [],
          "flags": {},
          "folder": null,
          "img": "icons/svg/item-bag.svg",
          "name": "Poison (−2)",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\"><p>A giant spider’s bite contains a Mild or Lethal poison, depending on species.</p></div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "source": "",
            "swid": "none",
            "category": "",
            "grants": []
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "ij1ledjsf78dowzu",
          "effects": [],
          "flags": {},
          "folder": null,
          "img": "icons/svg/item-bag.svg",
          "name": "Size −1",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\"><p>These spiders are dog-sized.</p></div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "source": "",
            "swid": "none",
            "category": "",
            "grants": []
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "6qfi28imo2llak7m",
          "effects": [],
          "flags": {},
          "folder": null,
          "img": "icons/svg/item-bag.svg",
          "name": "Webbing",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>The spiders can cast webs from their thorax that are the size of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Small Blast Templates}. This is an @Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics} roll with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Range} of 6&Prime;. A hit means the victim is @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Entangled, or Bound} with a raise.</p>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "source": "",
            "swid": "none",
            "category": "",
            "grants": []
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "c6n2HFlcLUT4reSq",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#8c160f",
              "id": "temp_ig2275amjwb",
              "path": "Special Abilities"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.c6n2HFlcLUT4reSq"
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/ability.svg",
          "name": "Wall Walker",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>A wall walker&rsquo;s movement rate when walking on walls is its standard @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Movement}. It may run as usual when walking on walls unless the specific creature&rsquo;s text says otherwise.</p>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "source": "",
            "swid": "none",
            "category": "",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "CBiz3OhCxaIYrR0C",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#8c160f",
              "id": "temp_ig2275amjwb",
              "path": "Special Abilities"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.CBiz3OhCxaIYrR0C"
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/ability.svg",
          "name": "Mindless",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>This creature is immune to <em>@Compendium[swpf-core-rules.swpf-powers.Puppet]{Puppet}</em>, @Compendium[swpf-core-rules.swpf-skills.Intimidation]{Intimidation}, @Compendium[swpf-core-rules.swpf-skills.Taunt]{Taunt}, and any attempts to manipulate it with any abilities that @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Tests} its @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Smarts}.</p>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "source": "",
            "swid": "none",
            "category": "",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "ncTkW9vdwu9RXkgu",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#8c160f",
              "id": "temp_ig2275amjwb",
              "path": "Special Abilities"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.ncTkW9vdwu9RXkgu"
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/ability.svg",
          "name": "Darkvision",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Some creatures on Golarion possess the extraordinary ability to see without a light source. Creatures with this ability ignore penalties for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} up to 10&Prime; (20 yards).</p>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "source": "",
            "swid": "none",
            "category": "",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "R6QDy4HLPQN2lSDz",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Stealth is the ability to hide and move quietly. A simple @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} on a Stealth roll means the character avoids detection if enemies aren&rsquo;t particularly alert. If the character fails the roll, the enemy realizes something is amiss and begins actively searching for whatever roused them.</p>\n<p>Once foes are alerted and active, Stealth is opposed by @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} (a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{group roll} if there are many foes).</p>\n<p>The GM should apply any circumstantial penalties to Notice rolls for darkness, cover, noise, distractions, and any difference in the target&rsquo;s Scale (just like when attacking, see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Scale}</strong>). Sneaking through dry leaves might subtract 2 from the Stealth roll, for example, while spotting someone in the dark uses the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} penalty. Don&rsquo;t apply the same modifier to both rolls, however. If Stealth is at &minus;2 for the leaves, don&rsquo;t give Notice a +2 for them as well.</p>\n<p><strong>Attacking from Stealth:</strong> Sneaking up close enough to make a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee} attack <em>always</em> requires an opposed Stealth roll versus the target&rsquo;s Notice, whether the guard is actively looking for trouble or not.</p>\n<p>If @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful}, the attacker is considered on @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Hold} and the victim is <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Vulnerable}</strong> to him (but not others) until the attacker&rsquo;s turn ends (not the defender&rsquo;s in this case). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the attacker has <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{The Drop}</strong> instead.</p>\n<p>Before the attacker strikes, the defender and any other beings on his side must check for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Surprise}. The attacker may come off Hold and resolve his strike; then the rest of the round progresses normally.</p>\n<p><strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Movement}:</strong> In combat, characters roll Stealth each turn as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of their move or any action the GM thinks might draw attention.</p>\n<p>Out of combat, the distance moved depends entirely on the situation. The GM might want a roll every minute if the group is sneaking around the perimeter of a defensive position, or every few miles if they&rsquo;re trying to quietly walk through a dark forest without alerting the creatures that live there.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 10
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "stealth",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Stealth.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": null,
            "modifiedTime": 1706481095235,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "vCgljdLs3PT0YUox",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 8
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "Pm7QWrweS8lP5ElH",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "LTo3d0DtN7RDyfvi",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 10
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "name": "Webbing",
          "type": "action",
          "system": {
            "description": "<p>The spiders can cast webs from their thorax that are the size of <a class=\"content-link\" draggable=\"true\" data-uuid=\"Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00\" data-id=\"03situationalr00\" data-type=\"JournalEntryPage\" data-pack=\"swpf-core-rules.swpf-rules\" data-tooltip=\"Text Page\">Small Blast Templates</a>. This is an <a class=\"content-link\" draggable=\"true\" data-pack=\"swpf-core-rules.swpf-skills\" data-uuid=\"Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi\" data-id=\"LTo3d0DtN7RDyfvi\">Athletics</a> roll with a <a class=\"content-link\" draggable=\"true\" data-uuid=\"Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore02gear00.JournalEntryPage.02gear0000000000\" data-id=\"02gear0000000000\" data-type=\"JournalEntryPage\" data-pack=\"swpf-core-rules.swpf-rules\" data-tooltip=\"Text Page\">Range</a> of 6″. A hit means the victim is <a class=\"content-link\" draggable=\"true\" data-uuid=\"Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00\" data-id=\"03situationalr00\" data-type=\"JournalEntryPage\" data-pack=\"swpf-core-rules.swpf-rules\" data-tooltip=\"Text Page\">Entangled, or Bound</a> with a raise.</p>",
            "notes": "",
            "source": "",
            "swid": "new-action",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "templates": {
              "cone": false,
              "stream": false,
              "small": true,
              "medium": false,
              "large": false
            },
            "actions": {
              "trait": "Athletics",
              "traitMod": "",
              "dmgMod": "",
              "additional": {}
            }
          },
          "_id": "DRRR8i6iMp3374mT",
          "img": "icons/creatures/webs/web-nest-ball-teal.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {},
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706481296382,
            "modifiedTime": 1706481415279,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Bite",
          "type": "action",
          "system": {
            "description": "<p>A trapdoor spider may bite a creature it has grappled.</p>",
            "notes": "",
            "source": "",
            "swid": "new-action",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "actions": {
              "trait": "Fighting",
              "traitMod": "",
              "dmgMod": "",
              "additional": {
                "4lKScnlK": {
                  "name": "Str+d4",
                  "type": "damage",
                  "override": "@str+d4",
                  "modifier": "",
                  "dice": null,
                  "resourcesUsed": null,
                  "macroActor": "default",
                  "isHeavyWeapon": false
                },
                "JgfTlFYC": {
                  "name": "Resist Poison (Vigor)",
                  "type": "resist",
                  "modifier": "",
                  "override": "Vigor",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                },
                "s9WBninm": {
                  "name": "Mild Poison",
                  "type": "macro",
                  "uuid": "Compendium.swade-mb-helpers.helper-macros.Macro.McmMNB2mI5xejauq",
                  "macroActor": "default",
                  "isHeavyWeapon": false,
                  "override": "",
                  "modifier": "",
                  "dice": null,
                  "resourcesUsed": null
                }
              }
            }
          },
          "_id": "czHM0DNkpBJPYrKG",
          "img": "icons/creatures/abilities/mouth-teeth-long-red.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {},
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706481470528,
            "modifiedTime": 1706481719829,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "name": "Giant Trapdoor Spider",
      "sort": 100000,
      "type": "npc",
      "system": {
        "additionalStats": {},
        "advances": {
          "details": "",
          "list": [],
          "mode": "expanded",
          "rank": "Novice",
          "value": 0
        },
        "attributes": {
          "agility": {
            "die": {
              "modifier": 0,
              "sides": 10
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "animal": true,
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "wild-die": {
              "sides": 6
            }
          },
          "spirit": {
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "unShakeBonus": 0,
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "encumbranceSteps": 0,
            "wild-die": {
              "sides": 6
            }
          },
          "vigor": {
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "wild-die": {
              "sides": 6
            },
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            }
          }
        },
        "bennies": {
          "max": 0,
          "value": 0
        },
        "details": {
          "appearance": "",
          "archetype": "",
          "autoCalcParry": false,
          "autoCalcToughness": true,
          "biography": {
            "value": "<div class=\"swpf-core\"><p>\n Giant spiders are about the size of large dogs and live in nests of 1d6+2arachnids. They frequently go hunting in packs when prey is scarce in theirhome lair.\n</p>\n<p>\n Their dens are littered with the bones and treasures of their victims, oftenproviding ripe pickings for those brave enough to venture within.\n</p></div>"
          },
          "conviction": {
            "active": false,
            "value": 0
          },
          "currency": 0,
          "goals": "",
          "notes": "",
          "species": {
            "name": ""
          },
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          }
        },
        "fatigue": {
          "max": 2,
          "value": 0,
          "ignored": 0
        },
        "initiative": {
          "hasHesitant": false,
          "hasImpLevelHeaded": false,
          "hasLevelHeaded": false,
          "hasQuick": false
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "stats": {
          "parry": {
            "modifier": 0,
            "value": 5,
            "shield": 0
          },
          "size": -1,
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 8
          },
          "toughness": {
            "armor": 0,
            "modifier": 0,
            "value": 4
          }
        },
        "status": {
          "isBound": false,
          "isDistracted": false,
          "isEntangled": false,
          "isShaken": false,
          "isStunned": false,
          "isVulnerable": false,
          "isIncapacitated": false
        },
        "wildcard": false,
        "wounds": {
          "ignored": 0,
          "max": 0,
          "value": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        }
      },
      "ownership": {
        "7ntJSLixH2Phv2jV": 3,
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "prototypeToken": {
        "actorLink": false,
        "alpha": 1,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "displayBars": 20,
        "displayName": 30,
        "disposition": -1,
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          },
          "token-variants": {
            "randomImgDefault": "",
            "disableHUDButton": false
          },
          "Rideable": {
            "issetRideableFlag": false,
            "MaxRiderFlag": 1,
            "CustomRidingheightFlag": null,
            "UseRidingHeightFlag": true,
            "RidersScaleFlag": 1,
            "RiderPositioningFlag": "RowPlacement",
            "TokenFormFlag": "TokenFormCircle",
            "InsideMovementFlag": false,
            "SpawnRidersFlag": "",
            "canbeGrappledFlag": true,
            "CanbePilotedFlag": false,
            "PilotedbyDefaultFlag": false
          }
        },
        "height": 1,
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            "type": null,
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          },
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            "max": 1,
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          "color": null
        },
        "lockRotation": true,
        "name": "Giant Spider",
        "randomImg": false,
        "rotation": 0,
        "width": 1,
        "texture": {
          "src": "modules/pf2e-tokens-bestiaries/tokens/bestial/invertebrate/tarantula-giant.webp",
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          "scaleY": 1.5,
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        },
        "sight": {
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          "enabled": true,
          "range": 0,
          "brightness": 1,
          "visionMode": "basic",
          "attenuation": 0.1,
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          "color": null
        },
        "appendNumber": true,
        "prependAdjective": false,
        "detectionModes": [
          {
            "id": "basicSight",
            "range": 0,
            "enabled": true
          }
        ]
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1706481019276,
        "modifiedTime": 1706574272783,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "folder": "QrtC0QWnsbTebl9w",
      "name": "Perlivash",
      "type": "npc",
      "_id": "zRymQsisqEsL7D4y",
      "img": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/greenbelt/perlivash.Avatar.webp",
      "system": {
        "attributes": {
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            "die": {
              "sides": 12,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
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              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "die": {
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              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "unShakeBonus": 0
          },
          "strength": {
            "die": {
              "sides": 4,
              "modifier": -2
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 6
          },
          "toughness": {
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            "armor": 0,
            "modifier": 0
          },
          "parry": {
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            "shield": 0,
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          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": "<p>Perlivash is a small, butterfly-winged dragon with shining eyes and a quick wit. He is quite fond of flying in loops, sipping wine and mead (but not beer!), and perching on the heads or hats of friendly bigginses.</p>"
          },
          "species": {
            "name": "Faerie Dragon"
          },
          "currency": 0,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 15,
            "max": 15
          },
          "Innate": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "status": {
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          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {},
        "bennies": {
          "value": 0,
          "max": 2
        },
        "wounds": {
          "value": 0,
          "max": 0,
          "ignored": 0
        },
        "wildcard": true
      },
      "prototypeToken": {
        "name": "Perlivash",
        "displayName": 30,
        "actorLink": true,
        "appendNumber": true,
        "prependAdjective": false,
        "texture": {
          "src": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/greenbelt/perlivash.Token.webp",
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": 0,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "light": {
          "alpha": 0.5,
          "angle": 360,
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          "animation": {
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            "intensity": 5,
            "reverse": false
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            "min": 0,
            "max": 1
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          "color": null
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        "sight": {
          "enabled": true,
          "range": 0,
          "angle": 360,
          "visionMode": "basic",
          "color": null,
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          "brightness": 0,
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        },
        "detectionModes": [
          {
            "id": "basicSight",
            "range": 0,
            "enabled": true
          }
        ],
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          },
          "token-variants": {
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            "disableHUDButton": false
          },
          "Rideable": {
            "issetRideableFlag": false,
            "MaxRiderFlag": 1,
            "CustomRidingheightFlag": null,
            "UseRidingHeightFlag": true,
            "RidersScaleFlag": 1,
            "RiderPositioningFlag": "RowPlacement",
            "TokenFormFlag": "TokenFormCircle",
            "InsideMovementFlag": false,
            "SpawnRidersFlag": "",
            "canbeGrappledFlag": true,
            "CanbePilotedFlag": false
          }
        },
        "randomImg": false
      },
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        {
          "_id": "bZ2MKUhoN2nN8m8w",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual’s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 10
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
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              "system": "swade",
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              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
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            "coreVersion": "11.315",
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            "modifiedTime": 1705985222239,
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        },
        {
          "_id": "LbB556n0cyLr3QSx",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "common-knowledge",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705985227633,
            "modifiedTime": 1705985227633,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "dYaUpGwA32KKsE9M",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it’s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "effects": [],
          "flags": {
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              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705985232427,
            "modifiedTime": 1705985234367,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "nkPEFDjK9JiYO3yZ",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero’s general awareness and alertness. It’s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information— the character hears movement in the forest, smells distant smoke, or senses someone isn’t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 8
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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              "system": "swade",
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705985239997,
            "modifiedTime": 1705985241992,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "qAgKk7mXrFUqlKWh",
          "system": {
            "additionalStats": {},
            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t mind control. It can change someone’s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it’s an unopposed roll. If the target is resistant, it’s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever’s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target’s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren’t generally possible in the same encounter— it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won’t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target’s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening’s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
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              "modifier": 0,
              "sides": 8
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "persuasion",
            "source": ""
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              "path": "Skills"
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
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            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
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            "coreVersion": "11.315",
            "createdTime": 1705985246563,
            "modifiedTime": 1705985250137,
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          "_id": "0UjmPryPcYEEXMPm",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>@Compendium[swpf-core-rules.swpf-edges.Sorcerer]{Sorcerers} and @Compendium[swpf-core-rules.swpf-edges.Wizard]{wizards} use Spellcasting as their arcane skill when casting spells. See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{Chapter Five} for more information on magical powers.</p>\n</div>",
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              "modifier": 0,
              "sides": 8
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            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
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            "swid": "spellcasting",
            "source": ""
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Spellcasting_v3.webp",
          "name": "Spellcasting",
          "sort": 0,
          "type": "skill",
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            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Stealth is the ability to hide and move quietly. A simple @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} on a Stealth roll means the character avoids detection if enemies aren’t particularly alert. If the character fails the roll, the enemy realizes something is amiss and begins actively searching for whatever roused them.</p>\n<p>Once foes are alerted and active, Stealth is opposed by @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} (a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{group roll} if there are many foes).</p>\n<p>The GM should apply any circumstantial penalties to Notice rolls for darkness, cover, noise, distractions, and any difference in the target’s Scale (just like when attacking, see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Scale}</strong>). Sneaking through dry leaves might subtract 2 from the Stealth roll, for example, while spotting someone in the dark uses the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} penalty. Don’t apply the same modifier to both rolls, however. If Stealth is at −2 for the leaves, don’t give Notice a +2 for them as well.</p>\n<p><strong>Attacking from Stealth:</strong> Sneaking up close enough to make a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee} attack <em>always</em> requires an opposed Stealth roll versus the target’s Notice, whether the guard is actively looking for trouble or not.</p>\n<p>If @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful}, the attacker is considered on @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Hold} and the victim is <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Vulnerable}</strong> to him (but not others) until the attacker’s turn ends (not the defender’s in this case). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the attacker has <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{The Drop}</strong> instead.</p>\n<p>Before the attacker strikes, the defender and any other beings on his side must check for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Surprise}. The attacker may come off Hold and resolve his strike; then the rest of the round progresses normally.</p>\n<p><strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Movement}:</strong> In combat, characters roll Stealth each turn as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of their move or any action the GM thinks might draw attention.</p>\n<p>Out of combat, the distance moved depends entirely on the situation. The GM might want a roll every minute if the group is sneaking around the perimeter of a defensive position, or every few miles if they’re trying to quietly walk through a dark forest without alerting the creatures that live there.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 10
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "stealth",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Stealth.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705985260093,
            "modifiedTime": 1705985263279,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "wOxkbG2aj8h9pgcC",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.DojS99YHDfEGGjV2"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Arcane Background (Magic)",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Exposure to strange energies, studies at a magical school, or gifts from divine or spiritual entities sometimes grant champions their own powers and abilities.</p>\n<p>If you want to play a bard, cleric, druid, sorcerer, or wizard based on the original Pathfinder game system's character classes, see the Class Edges further below. If you want to make your own custom mage or priest, use the rules here:</p>\n<p><strong>Arcane Background (Magic):</strong> Mages use @Compendium[swpf-core-rules.swpf-skills.Spellcasting]{Spellcasting} as their arcane skill, and have Armor Interference (Light) (meaning they subtract 4 from their Spellcasting rolls and from their agility and agility-based skill rolls if using medium or heavy armor or shields). On taking this Edge, you get three starting powers and 10 Power Points.</p>\n<p>A mage’s <strong>available powers are:</strong> <em>@Compendium[swpf-core-rules.swpf-powers.Arcane Protection]{arcane protection}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Baleful Polymorph]{baleful polymorph}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Banish]{banish}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Barrier]{barrier}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Beast Friend]{beast friend}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Blast]{blast}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Blind]{blind}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Bolt]{bolt}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Boost/Lower Trait]{boost/lower trait}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Burrow]{burrow}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Burst]{burst}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Confusion]{confusion}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Conjure Item]{conjure item}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Curse]{curse}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Damage Field]{damage field}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Darksight]{darksight}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Deflection]{deflection}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Detect/Conceal Arcana]{detect/conceal arcana}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Disguise]{disguise}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Dispel]{dispel}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Divination]{divination}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Drain Power Points]{drain power points}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Elemental Manipulation]{elemental manipulation}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Empathy]{empathy}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Entangle]{entangle}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Environmental Protection]{environmental protection}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Farsight]{farsight}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Fear]{fear}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Fly]{fly}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Growth/Shrink]{growth/shrink}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Havoc]{havoc}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Illusion]{illusion}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Intangibility]{intangibility}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Invisibility]{invisibility}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Light / Darkness]{light/darkness}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Locate]{locate}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Mind Link]{mind link}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Mind Reading]{mind reading}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Mind Wipe]{mind wipe}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Object Reading]{object reading}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Plane Shift]{plane shift}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Protection]{protection}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Puppet]{puppet}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Relief]{relief}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Scrying]{scrying}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Shape Change]{shape change}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Sloth/Speed]{sloth/speed}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Slumber]{slumber}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Smite]{smite}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Sound/Silence]{sound/silence}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Speak Language]{speak language}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Stun]{stun}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Summon Ally]{summon ally}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Telekinesis]{telekinesis}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Teleport]{teleport}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Time Stop]{time stop}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Wall Walker]{wall walker}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Warrior's Gift]{warrior's gift}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Wish]{wish}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Zombie]{zombie}.</em></p>\n</div>",
            "favorite": false,
            "isArcaneBackground": true,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              }
            ],
            "category": "Background Edges",
            "source": "swpf-core-rules",
            "swid": "arcane-background-magic",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705985287233,
            "modifiedTime": 1705985287268,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Rmw1rdC0XQQ6XZ1N",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.7PSf45taDRsv70Df"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Arcane Resistance",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Magic and the supernatural hold little sway with this individual. Whether by nature, heritage, or training the character is particularly resistant to magic and other supernatural energies.</p>\n<p>Enemy arcane abilities targeting the hero suffer a −2 penalty and magical damage is reduced by 2 as well. This includes magical bonuses granted to weapons, such as the <em>@Compendium[swpf-core-rules.swpf-powers.Smite]{smite}</em> power or the Damaging @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore06magici.JournalEntryPage.06enchantments00]{enchantment}.</p>\n</div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "spirit",
                "value": 8,
                "combinator": "and"
              }
            ],
            "category": "Background Edges",
            "source": "swpf-core-rules",
            "swid": "arcane-resistance",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705985292058,
            "modifiedTime": 1705985292078,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "VzUXUoKHNLun7dzo",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.9jMwSbUFO7eLQpHN"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Dodge",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>The hero can anticipate attacks or move erratically under fire. Unless the victim of a surprise attack is taken completely unaware, Dodge subtracts 2 from all @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{ranged attacks} made against him. Dodge does <em>not</em> stack with actual @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{cover}.</p>\n</div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 1,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "agility",
                "value": 8,
                "combinator": "and"
              }
            ],
            "category": "Combat Edges",
            "source": "swpf-core-rules",
            "swid": "dodge",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705985298778,
            "modifiedTime": 1705985298833,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "roxlpUHoSJhzETRg",
          "system": {
            "actions": {
              "additional": {
                "E4Pbzvi0": {
                  "name": "Effect",
                  "type": "macro",
                  "dice": null,
                  "resourcesUsed": null,
                  "modifier": "",
                  "override": "",
                  "uuid": "Compendium.swade-mb-helpers.helper-macros.Macro.AjuA11hQ48UJNwlH",
                  "macroActor": "self",
                  "isHeavyWeapon": false
                }
              },
              "dmgMod": "",
              "trait": "Spellcasting",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Dispel</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Dispel]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 1</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> Instant</p>\n<p><strong>School:</strong> Abjuration</p>\n<p><strong>Trappings:</strong> Waving hands, whispered words.</p>\n<p>\n<em>Dispel</em> allows a hero to negate enemy powers. It has no effect on\n    permanent enchantments or natural abilities such as a dragon’s breath or a\n    banshee’s scream. <em>Dispel</em> affects arcane devices normally (see\n    <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05arcanedevice00]{Arcane Devices}</strong>).\n  </p>\n<p>\n<em>Dispel</em> can be used on a power already in effect or to counter an\n    enemy power as it’s being used. The latter requires the countering mage to\n    be on @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Hold} and interrupt his foe’s action.\n  </p>\n<p>\n    In either case, <em>dispelling</em> an opponent’s power is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} \n    of arcane skills. A target using the Mystic Powers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edge} or \n    @Compendium[swpf-core-rules.swpf-abilities.Innate Powers]{innate powers} uses @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit} as its arcane skill.\n  </p>\n<p>\n    If the <em>dispelling</em> character wins, the targeted power ends\n    immediately (or fails if it was countered with the usual results of\n    failure). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the recipient of the <em>dispelled</em><span> </span>power is also @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Distracted}.\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">Anti-Magic Field (+8):</span> Instead of affecting a power at @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Range},\n      this modifier creates a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Medium Blast Template} centered on the recipient\n      with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{Duration} of 5. Magic items, effects, and powers have no effect\n      within the field. Summoned creatures in the field must make a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit} roll\n      each round or take a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wound}. Magically-created objects are unaffected.\n      Anti-Magic Field has no effect on deities or artifacts, and can't be\n      combined with any other modifiers.\n    </li>\n<li>\n<span class=\"list-heading\">Area of Effect (+1/+2/+3):</span> The effect covers an area: +1 @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points} uses a Small Blast Template, +2 points uses Medium, or +3 uses Large. See area effect attacks @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{here}.\n    The caster makes one arcane skill roll and chooses which power on each target is affected. Targets oppose with arcane skill. This affects all powers in the\n      target area unless the caster also uses the Selective @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{Power Modifier}.\n    </li>\n<li>\n<span class=\"list-heading\">Disenchant (+1):</span> The caster can target a magical item\n      rather than an individual or a power. This is a standard arcane skill\n      roll, not an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll}, at −2 penalty (−4 for artifacts, GM’s call). If\n      successful, all the item’s magical abilities are negated for one round, or\n      two with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.\n    </li>\n<li>\n<span class=\"list-heading\">Multiple Powers (+1):</span> If successful, the caster\n      <em>dispels</em> all the target’s currently activated powers.\n    </li>\n</ul><p></p> </div>",
            "duration": "Instant",
            "favorite": true,
            "modifiers": [],
            "notes": "",
            "pp": 1,
            "range": "Sm",
            "rank": "Novice",
            "trapping": "Waving hands, whispered words",
            "templates": {
              "large": true,
              "small": true,
              "medium": true,
              "cone": false,
              "stream": false
            },
            "swid": "dispel",
            "source": "",
            "bonusDamageDice": 1,
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.5PeswcuOZ6BLVnRT"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Dispel",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705985318594,
            "modifiedTime": 1705987863623,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "HHxiBNSCpEBVxPYa",
          "system": {
            "actions": {
              "additional": {
                "PTcNZtHJ": {
                  "name": "Smarts",
                  "type": "resist",
                  "macroActor": "default",
                  "isHeavyWeapon": false,
                  "override": "",
                  "modifier": ""
                },
                "5Rztveba": {
                  "name": "Smarts (Raise)",
                  "type": "resist",
                  "macroActor": "default",
                  "isHeavyWeapon": false,
                  "override": "",
                  "modifier": ""
                },
                "ts9LefXL": {
                  "name": "Effect",
                  "type": "macro",
                  "dice": null,
                  "resourcesUsed": null,
                  "modifier": "",
                  "override": "",
                  "uuid": "Compendium.swade-mb-helpers.helper-macros.Macro.AjuA11hQ48UJNwlH",
                  "macroActor": "self",
                  "isHeavyWeapon": false
                }
              },
              "dmgMod": "",
              "trait": "Spellcasting",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Illusion</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Illusion]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 3</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> 5</p>\n<p><strong>School:</strong> Illusion</p>\n<p>\n<strong>Trappings:</strong> Magical spells, holograms, “ethereal\n    materializers.”\n  </p>\n<p>\n    One of the greatest powers is the ability to create something from nothing—\n    even if it’s not real!\n  </p>\n<p>\n<em>Illusion</em> can be used to create a visual scene or replica of most\n    anything the caster can imagine, but it is silent, intangible, and incapable\n    of affecting the real world. For example, illusionary weapons pass through\n    foes, one cannot sit in an illusionary chair, and an illusionary dog has no\n    audible bark.\n  </p>\n<p>\n    Those who contact an <em>illusion</em> or doubt it’s real make a Smarts roll\n    as a free action (at −2 if the power was activated with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}). If\n    successful, that individual is no longer subject to this casting.\n  </p>\n<p>\n    The GM should make group rolls for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Extras} as they point out the\n    <em>illusion’s</em> inconsistencies to each other.\n  </p>\n<p>\n    The volume of the <em>illusion</em> must fit within a sphere the size of a\n    Medium Blast Template (4″ or eight yards in diameter).\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Area of Effect (+1):</span> The illusion’s area of effect is\n      increased to the size of a Large Blast Template.\n    </li>\n</ul>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">DEADLY ILLUSION (+3):</span> The illusion may attack or otherwise\n      cause harm. As a limited action, the caster may use the illusion to\n      “attack” an individual. This is an opposed roll of the caster’s arcane\n      skill versus the target’s Smarts (at −2 if the power was activated with a\n      @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}).<br />If the caster wins, the target is @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Shaken} (this cannot cause\n      @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitation}). With a raise, the target suffers a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wound} (this can cause\n      Incapacitation). The caster may attack additional foes as @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Multi-Actions}.\n      She may not use other combat maneuvers, such as @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Called Shots} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wild Attacks} (though it may look that way!)\n    </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">Duration (+2):</span> The Duration is measured in minutes.\n    </li>\n</ul>\n<ul>\n<li>\n<span class=\"list-heading\">MOBILITY (+1/+2):</span> For +1 Power Point, the illusion can move\n      (and fly) at a Pace of 12, or 24 for +2 Power Points. This is a limited\n      free action.\n    </li>\n<li>\n<span class=\"list-heading\">Sound (+1</span>): The\n      power generates sound appropriate to the <em>illusion</em>. Illusionary\n      allies may talk, illusionary crows caw, and so on. It may not mask or mute\n      existing sound, however.\n    </li>\n<li>\n<span class=\"list-heading\">Strong (+2):</span> Smarts rolls to disbelieve the\n      <em>illusion</em> are made at −2.\n    </li>\n</ul><p></p> </div>",
            "duration": "5",
            "favorite": true,
            "modifiers": [],
            "notes": "",
            "pp": 3,
            "range": "Sm",
            "rank": "Novice",
            "trapping": "Magical spells, holograms, \"ethereal materializers\"",
            "swid": "illusion",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": true,
              "large": true
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.BGlz8Vg11zLpoglz"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Illusion",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705985326754,
            "modifiedTime": 1705987864167,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "nGz1OXSqFOI9e7Hj",
          "system": {
            "actions": {
              "additional": {
                "E4Pbzvi0": {
                  "name": "Effect",
                  "type": "macro",
                  "dice": null,
                  "resourcesUsed": null,
                  "modifier": "",
                  "override": "",
                  "uuid": "Compendium.swade-mb-helpers.helper-macros.Macro.AjuA11hQ48UJNwlH",
                  "macroActor": "self",
                  "isHeavyWeapon": false
                }
              },
              "dmgMod": "",
              "trait": "Spellcasting",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Protection</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Protection]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 2</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> 5</p>\n<p><strong>School:</strong> Abjuration</p>\n<p>\n<strong>Trappings:</strong> A mystical glow, bark skin, mage armor, ethereal\n    armor.\n  </p>\n<p>\n<em>Protection</em> creates a field of energy or armor around a character,\n    giving him 2 points of Armor. With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the bonus is applied to\n    Toughness instead (and therefore immune to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Armor Piercing} modifiers).\n  </p>\n<p>\n    Whether the <em>protection</em> is visible or not depends on the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05trappings00000]{Trapping}—\n    this is entirely up to the caster.\n  </p>\n<p><em>Protection</em> stacks with all other armor, natural or worn.</p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Additional Recipients (+1):</span> The power may affect additional targets\n      at a cost of 1 @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points} each.\n    </li>\n</ul><p></p> </div>",
            "duration": "5",
            "favorite": true,
            "modifiers": [],
            "notes": "",
            "pp": 2,
            "range": "Sm",
            "rank": "Novice",
            "trapping": "A mystical glow, hardened skin, ethereal armor, a mass of nanites",
            "swid": "protection",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.DPOBFvSuvQgDWF2c"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Protection",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705985333473,
            "modifiedTime": 1705987864704,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "WLI2MAcRYK93L8CC",
          "system": {
            "actions": {
              "additional": {
                "resist": {
                  "name": "Spirit",
                  "type": "resist",
                  "override": "Spirit",
                  "macroActor": "default",
                  "isHeavyWeapon": false,
                  "modifier": ""
                },
                "resistRaise": {
                  "name": "Spirit (Raise)",
                  "type": "resist",
                  "override": "Spirit",
                  "modifier": "-2",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                },
                "Gk8BJ4bf": {
                  "name": "Effect",
                  "type": "macro",
                  "dice": null,
                  "resourcesUsed": null,
                  "modifier": "",
                  "override": "",
                  "uuid": "Compendium.swade-mb-helpers.helper-macros.Macro.AjuA11hQ48UJNwlH",
                  "macroActor": "self",
                  "isHeavyWeapon": false
                }
              },
              "dmgMod": "",
              "trait": "Spellcasting",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Slumber</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Slumber]{here}.</p>\n<p><strong>Rank:</strong> Seasoned</p>\n<p><strong>Power Points:</strong> 2</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> One hour</p>\n<p><strong>School:</strong> Enchantment</p>\n<p>\n<strong>Trappings:</strong> A lullaby, blowing powder or sand at targets.\n  </p>\n<p>\n    Those who favor stealth or want to avoid harming their foes are drawn to\n    this spell, which puts its victims into a deep and restful sleep.\n  </p>\n<p>\n    Anyone affected by <em>slumber</em> must make a Spirit roll (at −2 if the\n    caster got a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} on her arcane skill roll). Those who fail fall asleep for\n    the Duration of the spell. Very loud noises or attempts to physically wake a\n    sleeper (by shaking him, for example), grant another Spirit roll.\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Area of Effect (+2/+3):</span> For +2 points the power affects everyone\n      in a Medium Blast Template. For +3 points the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{area of effect} is increased\n      to a Large Blast Template.\n    </li>\n</ul><p></p> </div>",
            "duration": "One hour",
            "favorite": true,
            "modifiers": [],
            "notes": "",
            "pp": 2,
            "range": "Sm",
            "rank": "Seasoned",
            "trapping": "A lullaby, blowing powder or sand at targets",
            "swid": "slumber",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": true,
              "large": true
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.5TtygSBnFDGawLn8"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Slumber",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705985338195,
            "modifiedTime": 1705987865277,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "GMoCa3ifQHKHGplr",
          "effects": [
            {
              "name": "Armor",
              "icon": "systems/swade/assets/icons/ability.svg",
              "changes": [
                {
                  "key": "system.stats.toughness.armor",
                  "mode": 2,
                  "value": "+4",
                  "priority": null
                }
              ],
              "transfer": true,
              "_id": "IuqGPW6bQ6HOb3mk",
              "disabled": false,
              "duration": {
                "startTime": 63435411894,
                "seconds": null,
                "combat": "1YNWSTGVsr6emvhg",
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "description": "<p>Enchanted Skin</p>",
              "origin": null,
              "statuses": [],
              "flags": {
                "swade": {
                  "expiration": null,
                  "loseTurnOnHold": false
                },
                "ActiveAuras": {
                  "isAura": false,
                  "aura": "None",
                  "nameOverride": "",
                  "radius": "",
                  "alignment": "",
                  "type": "",
                  "customCheck": "",
                  "ignoreSelf": false,
                  "height": false,
                  "hidden": false,
                  "displayTemp": false,
                  "hostile": false,
                  "onlyOnce": false,
                  "wallsBlock": "system",
                  "wildcard": false,
                  "extra": false
                }
              },
              "tint": null
            }
          ],
          "flags": {
            "cf": {
              "color": "#8c160f",
              "id": "temp_ig2275amjwb",
              "path": "Special Abilities"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.GfPWm5Zru5TMejyO"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/ability.svg",
          "name": "Armor",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>A creature’s Armor is written in parentheses next to its total Toughness, and already added in. Thick, leathery hide generally offers 2 points of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02armor000000000]{Armor}. Creatures like a stegosaurus generally have 4 or more points of protection. Supernatural creatures may have much higher Armor values. A living statue, for example, might have 8 points of Armor or more.</p>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "source": "",
            "swid": "armor",
            "category": "",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705985602343,
            "modifiedTime": 1705985649589,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Vwo1MYgjJjiK112t",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#8c160f",
              "id": "temp_ig2275amjwb",
              "path": "Special Abilities"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.0ET90XLdyBi6pee2"
            },
            "swade": {
              "hasGranted": [
                "W4xpQELkOQ7OkdUL"
              ]
            }
          },
          "folder": "PuDIUwF7XZQHzIqM",
          "img": "systems/swade/assets/icons/ability.svg",
          "name": "Natural Weapons",
          "sort": 50000,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Creatures with natural weapons such as fangs, claws, or horns may attack with any or all of them using their @Compendium[swpf-core-rules.swpf-skills.Fighting]{Fighting} skill. Damage is stated for character races and beasts in their various descriptions.</p>\n<p>Creatures with natural weapons are always considered armed. This means they aren’t @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Unarmed Defender} and foes fighting with @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Two Weapons} gain no advantage against them. Here are additional notes for each type of attack:</p>\n<ul>\n<li><span class=\"list-heading\">BITE:</span> The creature may bite a target it has grappled (most attackers can only crush their prey, see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Grappling}</strong>).</li>\n<li><span class=\"list-heading\">CLAWS:</span> +2 to @Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics} (climbing) rolls on any rough or soft surface (not sheer steel, glass, etc.).</li>\n<li><span class=\"list-heading\">HORNS:</span> Add +4 damage at the end of one @Compendium[swpf-core-rules.swpf-skills.Fighting]{Fighting} action in which it runs, moves at least 5″(10 yards), and successfully hits with its horns.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "source": "",
            "swid": "natural-weapons",
            "category": "",
            "grants": [
              {
                "name": "Bite/Claw",
                "img": "icons/creatures/claws/claw-hooked-purple.webp",
                "uuid": "Item.Y6QuTpTqet6dplVP",
                "mutation": {}
              }
            ]
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705985711635,
            "modifiedTime": 1705985848486,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "folder": "PuDIUwF7XZQHzIqM",
          "name": "Bite/Claw",
          "type": "action",
          "_id": "W4xpQELkOQ7OkdUL",
          "img": "icons/creatures/claws/claw-hooked-purple.webp",
          "system": {
            "description": "",
            "notes": "",
            "source": "",
            "swid": "biteclaw",
            "additionalStats": {},
            "favorite": true,
            "category": "",
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "actions": {
              "trait": "Fighting",
              "traitMod": "",
              "dmgMod": "",
              "additional": {
                "lQtUTvMj": {
                  "name": "Str+d4",
                  "type": "damage",
                  "override": "@str+d4",
                  "modifier": "",
                  "dice": null,
                  "resourcesUsed": null,
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              }
            }
          },
          "effects": [],
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {},
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705985740007,
            "modifiedTime": 1705987854638,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "WUzrlXiOfX1SrKNs",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#8c160f",
              "id": "temp_ig2275amjwb",
              "path": "Special Abilities"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.PRCy82W75blc03za"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/ability.svg",
          "name": "Breath Weapons",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\"><p>A pinkish euphoric gas in a cone template. Those effected are Shaken and must make a Vigor roll or be Stunned</p><p></p><p>Most dragons and other “fire breathers” use a Cone Template for their attacks (see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Area Effect}</strong> attacks). A few specific creatures, such as blue and black dragons, use the Stream Template.</p><p>All breath attacks may be Evaded (see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Evasion}</strong>).</p><p>Unless the creature’s description says otherwise, breath attacks take the creature’s entire turn— they can’t perform @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Multi-Actions} in the same round they make a breath attack.</p></div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "source": "",
            "swid": "breath-weapons",
            "category": "",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705985981479,
            "modifiedTime": 1705986056180,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Breath Weapon",
          "type": "action",
          "system": {
            "description": "<p>A pinkish euphoric gas in a cone template. It may be Evaded. Those effected are Shaken and must make a Vigor roll or be Stunned</p>",
            "notes": "",
            "source": "",
            "swid": "new-action",
            "additionalStats": {},
            "favorite": true,
            "category": "",
            "templates": {
              "cone": true,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "actions": {
              "trait": "",
              "traitMod": "",
              "dmgMod": "",
              "additional": {
                "L0XtU5KM": {
                  "name": "Evade (Agility)",
                  "type": "resist",
                  "modifier": "-2",
                  "override": "Agility",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                },
                "1M0mmEGu": {
                  "name": "Resist Stunned (Vigor)",
                  "type": "resist",
                  "dice": null,
                  "resourcesUsed": null,
                  "modifier": "",
                  "override": "Vigor",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              }
            }
          },
          "_id": "lGhpNrYPce5EeVAD",
          "img": "icons/magic/control/debuff-energy-hold-levitate-pink.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {},
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705986079921,
            "modifiedTime": 1705987855782,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Lufe41ySXZH8QXPF",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.GdSfrenR1lzcsCPO"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Darkvision",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Some creatures on Golarion possess the extraordinary ability to see without a light source. Creatures with this ability ignore penalties for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} up to 10″ (20 yards).</p>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "darkvision",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705986228827,
            "modifiedTime": 1705986228876,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "DZaCu3KoeWDiNDVE",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.lZVhdNhW8bG0GcVz"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Flight 6",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>The creature can fly at the listed @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace}. It uses its @Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics} to maneuver in chases or other situations.</p>\n<p>If a creature’s Pace is at least 24 and it's flying, attackers subtract 1 when making attacks against it. If it’s Pace is 48 or higher, attackers subtract 2.</p>\n</div>",
            "favorite": true,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "flight",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705986244902,
            "modifiedTime": 1705987458193,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Plb28bjPVZVeVDLP",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.1viWUnYxTVab7YNx"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Innate Powers",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Various creatures on Golarion have innate powers. These are usually magical abilities with \"spell-like\" effects or powers.</p>\n<p>Unless otherwise noted, activating an innate power is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{action} and doesn't require a roll. A minor ability \"casts\" the listed power with basic success, and a major ability casts as if with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.</p>\n<p>If an ability requires a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Trait roll} instead, it's listed after the power (and @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} causes @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Fatigue}). Those that don't require a Trait roll are simply described as minor or major, like so:</p>\n<ul>\n<li><span class=\"list-heading\">Innate Powers:</span> <em>@Compendium[swpf-core-rules.swpf-powers.Invisibility]{Invisibility} (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit})</em>, <em>@Compendium[swpf-core-rules.swpf-powers.Puppet]{minor puppet}.</em></li>\n</ul>\n<p><strong>Duration:</strong> Unless a creature's description lists a particular @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{Duration}, Innate Powers may be maintained indefinitely, but terminate instantly if the creature is @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitated} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Stunned}.</p>\n</div>",
            "favorite": false,
            "grantsPowers": true,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "innate-powers",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705986253006,
            "modifiedTime": 1705986253044,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "1bcf5OJCL2QRTolG",
          "system": {
            "actions": {
              "additional": {
                "E4Pbzvi0": {
                  "name": "Effect",
                  "type": "macro",
                  "dice": null,
                  "resourcesUsed": null,
                  "modifier": "",
                  "override": "",
                  "uuid": "Compendium.swade-mb-helpers.helper-macros.Macro.AjuA11hQ48UJNwlH",
                  "macroActor": "self",
                  "isHeavyWeapon": false
                }
              },
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "Innate",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Invisibility</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Invisibility]{here}.</p>\n<p><strong>Rank:</strong> Seasoned</p>\n<p><strong>Power Points:</strong> 5</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> 5</p>\n<p><strong>School:</strong> Illusion</p>\n<p><strong>Trappings:</strong> Powder, potion, iridescent lights.</p>\n<p>\n    With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success}, the character and his personal items are transparent except\n    for a vague blur or outline. Any action taken against him that requires\n    sight is made at −4, or −6 with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}. The same penalty applies to Notice\n    rolls to detect the unseen presence.\n  </p>\n<p>\n    Reduce the penalty by 2 if the invisible character’s position is given away,\n    such as moving in water, hit with mud or another substance that reveals her\n    form, outside in the rain, etc.\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Additional Recipients (+3):</span> The power may affect more than one target\n        for 3 additional @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points} each.\n      </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">Duration (+2):</span> @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{Duration} is measured in minutes instead\n        of rounds. If the character attempts a damage-causing attack or targets an\n        unwilling character with a power, the effect terminates immediately.\n      </li>\n</ul><p></p> </div>",
            "duration": "Sm",
            "favorite": true,
            "modifiers": [],
            "notes": "",
            "pp": 0,
            "range": "Self",
            "rank": "Seasoned",
            "trapping": "Powder, potion, iridescent lights",
            "swid": "invisibility",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": true
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.2ulSAv39yoZ7wHoH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "minor Invisibility",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705986261586,
            "modifiedTime": 1705987865878,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Ac1G3ymAzEYLBRB3",
          "effects": [
            {
              "name": "Size -3",
              "icon": "systems/swade/assets/icons/ability.svg",
              "changes": [
                {
                  "key": "system.stats.size",
                  "mode": 2,
                  "value": "-3",
                  "priority": null
                }
              ],
              "transfer": true,
              "_id": "bCbjCjVzNNumdmjM",
              "disabled": false,
              "duration": {
                "startTime": 63435411894,
                "seconds": null,
                "combat": "1YNWSTGVsr6emvhg",
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "description": "",
              "origin": null,
              "statuses": [],
              "flags": {}
            }
          ],
          "flags": {
            "cf": {
              "color": "#8c160f",
              "id": "temp_ig2275amjwb",
              "path": "Special Abilities"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.RDTeKCoXPWuo84b0"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/ability.svg",
          "name": "Size -3",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Size grants a bonus to Toughness (or penalty for small creatures) and is a <em>guide</em> to the typical @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Strength} of creatures in that general range.</p>\n<p>Size is generally based on mass, but exceptions exist for extremely large but weak creatures, small but strong beings, etc.</p>\n<p>Scale Modifiers are explained under <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Size &amp; Scale}</strong>.</p>\n<p><strong>Additional Wounds:</strong> Large creatures can take an additional @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wound}, Huge can take two, and Gargantuan three. The maximum Wound penalty is always three. This stacks with <strong>@Compendium[swpf-core-rules.swpf-abilities.Resilient/Very Resilient]{Resilient/Very Resilient}</strong>.</p>\n<p>Such creatures typically have @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reach} equal to the additional @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wounds} granted by Size.</p>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "source": "",
            "swid": "size",
            "category": "",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705986335743,
            "modifiedTime": 1705986363807,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "bhdQsaWXT0Of0kkB",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_cq0q4a5e0m4",
              "path": "Special Abilities#/CF_SEP/Types"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.dWjot9Wel1eoWCSn"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Dragon (Type)",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>The family of legendary magical reptilian creatures, usually winged.</p>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities Types",
            "source": "swpf-core-rules",
            "swid": "dragon-type",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705986467251,
            "modifiedTime": 1705986467309,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "0rNn5yDEJV2cPdaf",
          "name": "Languages",
          "type": "ability",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "system": {
            "description": "<div class=\"swpf-core\"><p><strong>Languages: </strong>Taldane, Draconic, Sylvan</p></div>",
            "notes": "",
            "additionalStats": {},
            "subtype": "special",
            "favorite": false,
            "grantsPowers": false,
            "source": "",
            "swid": "languages",
            "category": "",
            "grants": []
          },
          "effects": [],
          "sort": 0,
          "flags": {
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.mEcCbrqsk16iE9al"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705987039829,
            "modifiedTime": 1705987064705,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [],
      "sort": 0,
      "ownership": {
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "flags": {
        "sfc": {
          "platCount": 0,
          "goldCount": 0,
          "silverCount": 0,
          "copperCount": 0
        },
        "swade": {
          "auras": {
            "aura1": {
              "enabled": false,
              "walls": false,
              "radius": 5,
              "color": "#cc28bf",
              "alpha": 0.25,
              "visibleTo": []
            },
            "aura2": {
              "enabled": false,
              "walls": false,
              "radius": 5,
              "color": "#cc28bf",
              "alpha": 0.25,
              "visibleTo": []
            }
          }
        }
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1705986335743,
        "modifiedTime": 1707956946123,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "folder": "QrtC0QWnsbTebl9w",
      "name": "Tyg-Titter-Tut",
      "type": "npc",
      "_id": "a0hjEfhls1lOxoVm",
      "img": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/greenbelt/tyg_titter_tut.Avatar.webp",
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 12,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "unShakeBonus": 0
          },
          "strength": {
            "die": {
              "sides": 4,
              "modifier": -2
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 3
          },
          "toughness": {
            "value": 0,
            "armor": 0,
            "modifier": 0
          },
          "parry": {
            "value": 0,
            "shield": 0,
            "modifier": 0
          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": ""
          },
          "species": {
            "name": "Grig"
          },
          "currency": 0,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 15,
            "max": 15
          },
          "Innate": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {},
        "bennies": {
          "value": 3,
          "max": 3
        },
        "wounds": {
          "value": 0,
          "max": 3,
          "ignored": 0
        },
        "wildcard": true
      },
      "prototypeToken": {
        "name": "Tyg-Titter-Tut",
        "displayName": 30,
        "actorLink": true,
        "appendNumber": true,
        "prependAdjective": false,
        "texture": {
          "src": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/greenbelt/tyg_titter_tut.Token.webp",
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": 0,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Fey (Type)",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Supernatural creatures, usually humanoid in appearance, with connections to nature or some other fantastical realm.</p>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities Types",
            "source": "swpf-core-rules",
            "swid": "fey-type",
            "grants": []
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          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
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        },
        {
          "_id": "EPq6trMgqa7fkLZM",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual’s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "die": {
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              "sides": 10
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              "sides": 6
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            "swid": "athletics",
            "source": ""
          },
          "effects": [],
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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          "_stats": {
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            "coreVersion": "11.315",
            "createdTime": 1705986671492,
            "modifiedTime": 1705986673589,
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          "_id": "wNOsqeII5nRLe8g4",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 8
            },
            "isCoreSkill": false,
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            "swid": "common-knowledge",
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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            "coreVersion": "11.315",
            "createdTime": 1705986678963,
            "modifiedTime": 1705986680830,
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        {
          "_id": "orvRu5W85CwXaEU6",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it’s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
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            "swid": "fighting",
            "source": ""
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          "effects": [],
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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          "_stats": {
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            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705986684735,
            "modifiedTime": 1705986687012,
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          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero’s general awareness and alertness. It’s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information— the character hears movement in the forest, smells distant smoke, or senses someone isn’t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
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              "sides": 6
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            "isCoreSkill": false,
            "notes": "",
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              "sides": 6
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            "swid": "notice",
            "source": ""
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705986691169,
            "modifiedTime": 1705986693733,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "PCTd73NhhpoI8OTy",
          "system": {
            "additionalStats": {},
            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t mind control. It can change someone’s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it’s an unopposed roll. If the target is resistant, it’s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever’s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target’s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren’t generally possible in the same encounter— it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won’t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target’s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening’s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 8
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
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            "swid": "persuasion",
            "source": ""
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          "effects": [],
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705986698073,
            "modifiedTime": 1705986700705,
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        {
          "_id": "V9er8zR7SfJ6oJJQ",
          "system": {
            "additionalStats": {},
            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>A good entertainer can lift spirits, rally a crowd to action, or simply earn a few coins from the locals. Specifics depend on the situation, setting, and how well the character is known in the area.</p>\n<p>Performance covers singing, acting, playing an instrument, or similar tasks that require an audience to appreciate. It is also the arcane skill used by bards.</p>\n<p><strong>Raising Funds:</strong> The amount of money a character can raise by performing is extremely subjective, but as a general rule a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} performance earns 50 gp × the character's Rank (Novice 1, Seasoned 2, 3 for Veteran, 4 for Heroic, and 5 for Legendary). A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} doubles the amount earned.</p>\n<p>If the performer has built up a solid reputation in the area or the venue is particularly large, the GM should increase the base gp value appropriately.</p>\n<p><strong>Deception:</strong> Performance can be used instead of @Compendium[swpf-core-rules.swpf-skills.Persuasion]{Persuasion} if the character is attempting to deceive, bluff, or disguise herself and the GM agrees it makes sense in the context of the situation.</p>\n</div>",
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            "isCoreSkill": false,
            "notes": "",
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            "swid": "performance",
            "source": ""
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Performance.webp",
          "name": "Performance",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705986706263,
            "modifiedTime": 1705986710731,
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          "_id": "9TNXyZZQV5rf0kmy",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>@Compendium[swpf-core-rules.swpf-edges.Sorcerer]{Sorcerers} and @Compendium[swpf-core-rules.swpf-edges.Wizard]{wizards} use Spellcasting as their arcane skill when casting spells. See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{Chapter Five} for more information on magical powers.</p>\n</div>",
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            "source": ""
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Spellcasting_v3.webp",
          "name": "Spellcasting",
          "sort": 0,
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            "default": 0,
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            "coreVersion": "11.315",
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          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Stealth is the ability to hide and move quietly. A simple @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} on a Stealth roll means the character avoids detection if enemies aren’t particularly alert. If the character fails the roll, the enemy realizes something is amiss and begins actively searching for whatever roused them.</p>\n<p>Once foes are alerted and active, Stealth is opposed by @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} (a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{group roll} if there are many foes).</p>\n<p>The GM should apply any circumstantial penalties to Notice rolls for darkness, cover, noise, distractions, and any difference in the target’s Scale (just like when attacking, see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Scale}</strong>). Sneaking through dry leaves might subtract 2 from the Stealth roll, for example, while spotting someone in the dark uses the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} penalty. Don’t apply the same modifier to both rolls, however. If Stealth is at −2 for the leaves, don’t give Notice a +2 for them as well.</p>\n<p><strong>Attacking from Stealth:</strong> Sneaking up close enough to make a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee} attack <em>always</em> requires an opposed Stealth roll versus the target’s Notice, whether the guard is actively looking for trouble or not.</p>\n<p>If @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful}, the attacker is considered on @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Hold} and the victim is <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Vulnerable}</strong> to him (but not others) until the attacker’s turn ends (not the defender’s in this case). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the attacker has <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{The Drop}</strong> instead.</p>\n<p>Before the attacker strikes, the defender and any other beings on his side must check for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Surprise}. The attacker may come off Hold and resolve his strike; then the rest of the round progresses normally.</p>\n<p><strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Movement}:</strong> In combat, characters roll Stealth each turn as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of their move or any action the GM thinks might draw attention.</p>\n<p>Out of combat, the distance moved depends entirely on the situation. The GM might want a roll every minute if the group is sneaking around the perimeter of a defensive position, or every few miles if they’re trying to quietly walk through a dark forest without alerting the creatures that live there.</p>\n</div>",
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            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
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            "swid": "stealth",
            "source": ""
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Stealth.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705986720873,
            "modifiedTime": 1705986723355,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Gy1Ak9GI8bcRrdYM",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.DojS99YHDfEGGjV2"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Arcane Background (Magic)",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Exposure to strange energies, studies at a magical school, or gifts from divine or spiritual entities sometimes grant champions their own powers and abilities.</p>\n<p>If you want to play a bard, cleric, druid, sorcerer, or wizard based on the original Pathfinder game system's character classes, see the Class Edges further below. If you want to make your own custom mage or priest, use the rules here:</p>\n<p><strong>Arcane Background (Magic):</strong> Mages use @Compendium[swpf-core-rules.swpf-skills.Spellcasting]{Spellcasting} as their arcane skill, and have Armor Interference (Light) (meaning they subtract 4 from their Spellcasting rolls and from their agility and agility-based skill rolls if using medium or heavy armor or shields). On taking this Edge, you get three starting powers and 10 Power Points.</p>\n<p>A mage’s <strong>available powers are:</strong> <em>@Compendium[swpf-core-rules.swpf-powers.Arcane Protection]{arcane protection}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Baleful Polymorph]{baleful polymorph}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Banish]{banish}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Barrier]{barrier}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Beast Friend]{beast friend}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Blast]{blast}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Blind]{blind}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Bolt]{bolt}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Boost/Lower Trait]{boost/lower trait}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Burrow]{burrow}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Burst]{burst}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Confusion]{confusion}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Conjure Item]{conjure item}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Curse]{curse}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Damage Field]{damage field}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Darksight]{darksight}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Deflection]{deflection}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Detect/Conceal Arcana]{detect/conceal arcana}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Disguise]{disguise}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Dispel]{dispel}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Divination]{divination}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Drain Power Points]{drain power points}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Elemental Manipulation]{elemental manipulation}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Empathy]{empathy}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Entangle]{entangle}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Environmental Protection]{environmental protection}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Farsight]{farsight}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Fear]{fear}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Fly]{fly}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Growth/Shrink]{growth/shrink}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Havoc]{havoc}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Illusion]{illusion}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Intangibility]{intangibility}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Invisibility]{invisibility}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Light / Darkness]{light/darkness}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Locate]{locate}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Mind Link]{mind link}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Mind Reading]{mind reading}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Mind Wipe]{mind wipe}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Object Reading]{object reading}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Plane Shift]{plane shift}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Protection]{protection}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Puppet]{puppet}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Relief]{relief}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Scrying]{scrying}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Shape Change]{shape change}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Sloth/Speed]{sloth/speed}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Slumber]{slumber}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Smite]{smite}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Sound/Silence]{sound/silence}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Speak Language]{speak language}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Stun]{stun}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Summon Ally]{summon ally}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Telekinesis]{telekinesis}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Teleport]{teleport}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Time Stop]{time stop}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Wall Walker]{wall walker}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Warrior's Gift]{warrior's gift}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Wish]{wish}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Zombie]{zombie}.</em></p>\n</div>",
            "favorite": false,
            "isArcaneBackground": true,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              }
            ],
            "category": "Background Edges",
            "source": "swpf-core-rules",
            "swid": "arcane-background-magic",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705986730204,
            "modifiedTime": 1705986730227,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "KlRQ3BWJ5t37TvXe",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.7PSf45taDRsv70Df"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Arcane Resistance",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Magic and the supernatural hold little sway with this individual. Whether by nature, heritage, or training the character is particularly resistant to magic and other supernatural energies.</p>\n<p>Enemy arcane abilities targeting the hero suffer a −2 penalty and magical damage is reduced by 2 as well. This includes magical bonuses granted to weapons, such as the <em>@Compendium[swpf-core-rules.swpf-powers.Smite]{smite}</em> power or the Damaging @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore06magici.JournalEntryPage.06enchantments00]{enchantment}.</p>\n</div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "spirit",
                "value": 8,
                "combinator": "and"
              }
            ],
            "category": "Background Edges",
            "source": "swpf-core-rules",
            "swid": "arcane-resistance",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705986731700,
            "modifiedTime": 1705986731716,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "NEXJKJj7Fu82kW1X",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.9jMwSbUFO7eLQpHN"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Dodge",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>The hero can anticipate attacks or move erratically under fire. Unless the victim of a surprise attack is taken completely unaware, Dodge subtracts 2 from all @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{ranged attacks} made against him. Dodge does <em>not</em> stack with actual @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{cover}.</p>\n</div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 1,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "agility",
                "value": 8,
                "combinator": "and"
              }
            ],
            "category": "Combat Edges",
            "source": "swpf-core-rules",
            "swid": "dodge",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705986741867,
            "modifiedTime": 1705986741924,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "CncAfNfnqldrnMaq",
          "system": {
            "actions": {
              "additional": {
                "E4Pbzvi0": {
                  "name": "Effect",
                  "type": "macro",
                  "dice": null,
                  "resourcesUsed": null,
                  "modifier": "",
                  "override": "",
                  "uuid": "Compendium.swade-mb-helpers.helper-macros.Macro.AjuA11hQ48UJNwlH",
                  "macroActor": "self",
                  "isHeavyWeapon": false
                }
              },
              "dmgMod": "",
              "trait": "Spellcasting",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Dispel</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Dispel]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 1</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> Instant</p>\n<p><strong>School:</strong> Abjuration</p>\n<p><strong>Trappings:</strong> Waving hands, whispered words.</p>\n<p>\n<em>Dispel</em> allows a hero to negate enemy powers. It has no effect on\n    permanent enchantments or natural abilities such as a dragon’s breath or a\n    banshee’s scream. <em>Dispel</em> affects arcane devices normally (see\n    <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05arcanedevice00]{Arcane Devices}</strong>).\n  </p>\n<p>\n<em>Dispel</em> can be used on a power already in effect or to counter an\n    enemy power as it’s being used. The latter requires the countering mage to\n    be on @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Hold} and interrupt his foe’s action.\n  </p>\n<p>\n    In either case, <em>dispelling</em> an opponent’s power is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} \n    of arcane skills. A target using the Mystic Powers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edge} or \n    @Compendium[swpf-core-rules.swpf-abilities.Innate Powers]{innate powers} uses @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit} as its arcane skill.\n  </p>\n<p>\n    If the <em>dispelling</em> character wins, the targeted power ends\n    immediately (or fails if it was countered with the usual results of\n    failure). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the recipient of the <em>dispelled</em><span> </span>power is also @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Distracted}.\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">Anti-Magic Field (+8):</span> Instead of affecting a power at @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Range},\n      this modifier creates a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Medium Blast Template} centered on the recipient\n      with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{Duration} of 5. Magic items, effects, and powers have no effect\n      within the field. Summoned creatures in the field must make a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit} roll\n      each round or take a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wound}. Magically-created objects are unaffected.\n      Anti-Magic Field has no effect on deities or artifacts, and can't be\n      combined with any other modifiers.\n    </li>\n<li>\n<span class=\"list-heading\">Area of Effect (+1/+2/+3):</span> The effect covers an area: +1 @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points} uses a Small Blast Template, +2 points uses Medium, or +3 uses Large. See area effect attacks @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{here}.\n    The caster makes one arcane skill roll and chooses which power on each target is affected. Targets oppose with arcane skill. This affects all powers in the\n      target area unless the caster also uses the Selective @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{Power Modifier}.\n    </li>\n<li>\n<span class=\"list-heading\">Disenchant (+1):</span> The caster can target a magical item\n      rather than an individual or a power. This is a standard arcane skill\n      roll, not an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll}, at −2 penalty (−4 for artifacts, GM’s call). If\n      successful, all the item’s magical abilities are negated for one round, or\n      two with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.\n    </li>\n<li>\n<span class=\"list-heading\">Multiple Powers (+1):</span> If successful, the caster\n      <em>dispels</em> all the target’s currently activated powers.\n    </li>\n</ul><p></p> </div>",
            "duration": "Instant",
            "favorite": true,
            "modifiers": [],
            "notes": "",
            "pp": 1,
            "range": "Sm",
            "rank": "Novice",
            "trapping": "Waving hands, whispered words",
            "templates": {
              "large": true,
              "small": true,
              "medium": true,
              "cone": false,
              "stream": false
            },
            "swid": "dispel",
            "source": "",
            "bonusDamageDice": 1,
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.5PeswcuOZ6BLVnRT"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Dispel",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705986758743,
            "modifiedTime": 1705987838085,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "PZeKLf4rn4OItkID",
          "name": "Entangle",
          "type": "power",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "system": {
            "description": "<article class=\"swpf-core\"><h3>Entangle</h3>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 2</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> Instant</p>\n<p><strong>School:</strong> Transmutation</p>\n<p><strong>Trappings:</strong> Vines, webs.</p>\n<p>\n<em>Entangle</em> restrains a target with ice, bands of energy, vines, disembodied hands, etc. If cast successfully,\n the target is Entangled (or Bound with a raise on the arcane skill roll).\n </p>\n<p>\n Victims may try to break free on their turn as detailed under Bound &amp; Entangled (see\n <em>Pathfinder for Savage Worlds</em> and @UUID[Compendium.swpf-apg.swpf-apg-rules.JournalEntry.swpfapg001savage.JournalEntryPage.01updatedrules00]{Updated Rules}, Hardness 8). Due to the nature of this power, the victim can ignore the restriction of attempting to break free once.\n </p>\n<p><span>Modifiers</span></p>\n<ul>\n<li>\n<strong>Area of Effect (+2/+3):</strong> For +2 points the power affects everyone in a Medium Blast Template. For\n +3 points the area of effect is increased to a Large Blast Template or use the Stream Template.\n </li>\n<li><strong>Damage (+2):</strong> Entangled targets take 2d4 damage at the end of their turn.</li>\n</ul>\n<ul>\n<li>\n<strong>Deadly (+4):</strong> Entangled targets take 2d6 damage at the end of their turn. Does not stack with\n Damage.\n </li>\n </ul>\n<ul>\n<li>\n<strong>Tough (+1):</strong> The entangling material is particularly resilient. Increase its Hardness to 10.\n </li>\n</ul></article>",
            "notes": "",
            "additionalStats": {},
            "actions": {
              "dmgMod": "",
              "additional": {
                "E4Pbzvi0": {
                  "name": "Effect",
                  "type": "macro",
                  "dice": null,
                  "resourcesUsed": null,
                  "modifier": "",
                  "override": "",
                  "uuid": "Compendium.swade-mb-helpers.helper-macros.Macro.AjuA11hQ48UJNwlH",
                  "macroActor": "self",
                  "isHeavyWeapon": false
                }
              },
              "trait": "Spellcasting",
              "traitMod": ""
            },
            "rank": "Novice",
            "pp": 2,
            "damage": "",
            "range": "Smarts",
            "duration": "Instant",
            "trapping": "Vines, webs.",
            "arcane": "",
            "modifiers": [],
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "ap": 0,
            "innate": false,
            "source": "SWPF Advanced Players Guide",
            "swid": "entangle",
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": true
          },
          "effects": [],
          "sort": 0,
          "flags": {
            "singleSource": {
              "version": "2.0.0-alpha",
              "module": "swpf-apg"
            },
            "core": {
              "sourceId": "Compendium.swpf-apg.swpf-apg-powers.Item.f0TruUCLfxmJMUHU"
            }
          },
          "folder": null,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705986777894,
            "modifiedTime": 1705987838563,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "9uVBgVMMTg8IU48M",
          "system": {
            "actions": {
              "additional": {
                "E4Pbzvi0": {
                  "name": "Effect",
                  "type": "macro",
                  "dice": null,
                  "resourcesUsed": null,
                  "modifier": "",
                  "override": "",
                  "uuid": "Compendium.swade-mb-helpers.helper-macros.Macro.AjuA11hQ48UJNwlH",
                  "macroActor": "self",
                  "isHeavyWeapon": false
                }
              },
              "dmgMod": "",
              "trait": "Spellcasting",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Light/Darkness</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Light / Darkness]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 2</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> 10 minutes</p>\n<p><strong>School:</strong> Evocation</p>\n<p>\n<strong>Trappings:</strong> Illusionary torch, sunlight, darkness, thick\n    fogs.\n  </p>\n<p>\n<em>Light</em> creates bright illumination in a Large Blast Template.\n    With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the light can be focused into a 5″ (10 yard) beam as well.\n  </p>\n<p>\n<em>Darkness</em> blocks illumination in an area the size of a Large\n    Blast Template, making the area Dark, or Pitch Dark with a raise (see\n    <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination}</strong>).\n  </p>\n<p>\n    If <em>light</em> and <em>darkness</em> overlap, they create a patch of Dim\n    light (−2).\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">Area Effect (+2):</span> Light only. The light expands to the\n        caster’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Smarts} in radius, with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Range} of Smarts ×2. The light is\n        sunlight and acts as natural sunlight.\n      </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">True DARKNESS (+2):</span> The darkness blocks Infravison, @Compendium[swpf-core-rules.swpf-abilities.Low Light Vision]{Low Light Vision}, and @Compendium[swpf-core-rules.swpf-abilities.Darkvision]{Darkvision}. It has no effect on magical sight such as\n        <em>@Compendium[swpf-core-rules.swpf-powers.Detect/Conceal Arcana]{detect arcana.}</em>\n</li>\n<li>\n<span class=\"list-heading\">Mobile (+1</span>): The\n        caster can move the template at a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} equal to his arcane skill die type\n        as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{limited free action} each round. He can also attach it to an inanimate\n        object when first cast if desired. It cannot be cast on a living being.\n      </li>\n</ul><p></p> </div>",
            "duration": "10 minutes",
            "favorite": true,
            "modifiers": [],
            "notes": "",
            "pp": 1,
            "range": "Sm",
            "rank": "Novice",
            "trapping": "Illusionary torch, sunlight, darkness, thick fogs",
            "swid": "light-darkness",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.WMlJC4ALv3BKwxTP"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Light",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705986781517,
            "modifiedTime": 1705987839299,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "n8XlI6ZzknS1SBrI",
          "system": {
            "actions": {
              "additional": {
                "E4Pbzvi0": {
                  "name": "Effect",
                  "type": "macro",
                  "dice": null,
                  "resourcesUsed": null,
                  "modifier": "",
                  "override": "",
                  "uuid": "Compendium.swade-mb-helpers.helper-macros.Macro.AjuA11hQ48UJNwlH",
                  "macroActor": "self",
                  "isHeavyWeapon": false
                }
              },
              "dmgMod": "",
              "trait": "Spellcasting",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Protection</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Protection]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 2</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> 5</p>\n<p><strong>School:</strong> Abjuration</p>\n<p>\n<strong>Trappings:</strong> A mystical glow, bark skin, mage armor, ethereal\n    armor.\n  </p>\n<p>\n<em>Protection</em> creates a field of energy or armor around a character,\n    giving him 2 points of Armor. With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the bonus is applied to\n    Toughness instead (and therefore immune to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Armor Piercing} modifiers).\n  </p>\n<p>\n    Whether the <em>protection</em> is visible or not depends on the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05trappings00000]{Trapping}—\n    this is entirely up to the caster.\n  </p>\n<p><em>Protection</em> stacks with all other armor, natural or worn.</p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Additional Recipients (+1):</span> The power may affect additional targets\n      at a cost of 1 @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points} each.\n    </li>\n</ul><p></p> </div>",
            "duration": "5",
            "favorite": true,
            "modifiers": [],
            "notes": "",
            "pp": 2,
            "range": "Sm",
            "rank": "Novice",
            "trapping": "A mystical glow, hardened skin, ethereal armor, a mass of nanites",
            "swid": "protection",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.DPOBFvSuvQgDWF2c"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Protection",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705986789499,
            "modifiedTime": 1705987839874,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Ofygei2ZnfiLwYa2",
          "system": {
            "actions": {
              "additional": {
                "qpI9WkuC": {
                  "name": "Sound Test",
                  "type": "resist",
                  "macroActor": "default",
                  "isHeavyWeapon": false,
                  "override": "",
                  "modifier": ""
                },
                "rSoe39Eg": {
                  "name": "Greater Sound Test",
                  "type": "resist",
                  "macroActor": "default",
                  "isHeavyWeapon": false,
                  "override": "",
                  "modifier": ""
                },
                "FgZvwie3": {
                  "name": "Targeted Silence",
                  "type": "resist",
                  "macroActor": "default",
                  "isHeavyWeapon": false,
                  "override": "",
                  "modifier": ""
                },
                "zUetXQwg": {
                  "name": "Targeted Greater Silence",
                  "type": "resist",
                  "macroActor": "default",
                  "isHeavyWeapon": false,
                  "override": "",
                  "modifier": ""
                },
                "qAAjOsTY": {
                  "name": "Effect",
                  "type": "macro",
                  "dice": null,
                  "resourcesUsed": null,
                  "modifier": "",
                  "override": "",
                  "uuid": "Compendium.swade-mb-helpers.helper-macros.Macro.AjuA11hQ48UJNwlH",
                  "macroActor": "self",
                  "isHeavyWeapon": false
                }
              },
              "dmgMod": "",
              "trait": "Spellcasting",
              "traitMod": "+1"
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Sound/silence</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Sound/Silence]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 1</p>\n<p>\n<strong>Range:</strong> Smarts ×5 (<em>sound</em>); Smarts\n    (<em>silence</em>)\n  </p>\n<p>\n<strong>Duration:</strong> Instant (<em>sound</em>); 5 (<em>silence</em>)\n  </p>\n<p><strong>School:</strong> Illusion</p>\n<p>\n<strong>Trappings:</strong> Magical effects, a brief ripple in the air, a\n    bell or chime that starts or stops ringing.\n  </p>\n<p>\n<em>Sound</em> mimics any known sound or voice, emanating from a point of\n    origin within Range at a volume up to the sound of a loud shout. If used as\n    a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}, the defender @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposes} the casting roll with @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Smarts}.\n  </p>\n<p>\n<em>Silence</em> does the opposite, muting all sound up to a loud shout\n    within a Large Blast Template. This subtracts 4 from @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} rolls made by\n    those inside the area of effect, as well as anyone trying to hear sounds\n    made from within. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} completely mutes all sound inside the template\n    (note that sound is usually required to cast spells).\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">Greater SOUND/SILENCE (+1):</span> The Smarts roll made to resist a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test} (or\n      Targeted modifier) is made at −2.\n    </li>\n<li>\n<span class=\"list-heading\">Mobile (+1</span>): The\n      caster can move the area of effect up to his arcane skill die type each\n      round.\n    </li>\n<li>\n<span class=\"list-heading\">Targeted (+0):</span> Instead of casting <em>silence</em> in an\n      area of effect, the caster may instead target individuals in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Range} for 1\n      @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Point} each. Unwilling targets resist with @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit} (at −2 if the\n      caster gets a raise).\n    </li>\n</ul><p></p> </div>",
            "duration": "Instant",
            "favorite": true,
            "modifiers": [],
            "notes": "",
            "pp": 1,
            "range": "Smarts x5",
            "rank": "Novice",
            "trapping": "Magical effects, a brief ripple in the air, a bell or chime that starts or stops ringing",
            "swid": "soundsilence",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.67M4RaroVMgF27kk"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Sound",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705986796725,
            "modifiedTime": 1705987840384,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "pcWorRX7tk0MuRpy",
          "name": "Languages",
          "type": "ability",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "system": {
            "description": "<div class=\"swpf-core\"><p><strong>Languages: </strong>Taldane, Sylvan</p></div>",
            "notes": "",
            "additionalStats": {},
            "subtype": "special",
            "favorite": false,
            "grantsPowers": false,
            "source": "",
            "swid": "languages",
            "category": "",
            "grants": []
          },
          "effects": [],
          "sort": 0,
          "flags": {
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.mEcCbrqsk16iE9al"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705987039829,
            "modifiedTime": 1705987084755,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "wZINIsgkKQj8gpz0",
          "system": {
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "Innate",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Invisibility</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Invisibility]{here}.</p>\n<p><strong>Rank:</strong> Seasoned</p>\n<p><strong>Power Points:</strong> 5</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> 5</p>\n<p><strong>School:</strong> Illusion</p>\n<p><strong>Trappings:</strong> Powder, potion, iridescent lights.</p>\n<p>\n    With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success}, the character and his personal items are transparent except\n    for a vague blur or outline. Any action taken against him that requires\n    sight is made at −4, or −6 with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}. The same penalty applies to Notice\n    rolls to detect the unseen presence.\n  </p>\n<p>\n    Reduce the penalty by 2 if the invisible character’s position is given away,\n    such as moving in water, hit with mud or another substance that reveals her\n    form, outside in the rain, etc.\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Additional Recipients (+3):</span> The power may affect more than one target\n        for 3 additional @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points} each.\n      </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">Duration (+2):</span> @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{Duration} is measured in minutes instead\n        of rounds. If the character attempts a damage-causing attack or targets an\n        unwilling character with a power, the effect terminates immediately.\n      </li>\n</ul><p></p> </div>",
            "duration": "Sm",
            "favorite": true,
            "modifiers": [],
            "notes": "",
            "pp": 0,
            "range": "Sm",
            "rank": "Seasoned",
            "trapping": "Powder, potion, iridescent lights",
            "swid": "invisibility",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": true
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.2ulSAv39yoZ7wHoH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "minor Invisibility (self only)",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705987104046,
            "modifiedTime": 1705987841705,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "QKP8wuQcdM3sZ98z",
          "effects": [
            {
              "name": "Armor +4",
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
              "changes": [
                {
                  "key": "system.stats.toughness.armor",
                  "mode": 2,
                  "value": "+4",
                  "priority": null
                }
              ],
              "transfer": true,
              "_id": "Te6OBOGRCBJVyF37",
              "disabled": false,
              "duration": {
                "startTime": 63435411894,
                "seconds": null,
                "combat": "1YNWSTGVsr6emvhg",
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "description": "",
              "origin": null,
              "statuses": [],
              "flags": {}
            }
          ],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.m3UgZzC40VLXBhDJ"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Armor +4",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>A creature’s Armor is written in parentheses next to its total Toughness, and already added in. Thick, leathery hide generally offers 2 points of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02armor000000000]{Armor}. Creatures like a stegosaurus generally have 4 or more points of protection. Supernatural creatures may have much higher Armor values. A living statue, for example, might have 8 points of Armor or more.</p>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "armor",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705987147490,
            "modifiedTime": 1705987168495,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Dissonant Note",
          "type": "ability",
          "system": {
            "description": "",
            "notes": "",
            "source": "",
            "swid": "new-ability",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "grants": [],
            "subtype": "special",
            "grantsPowers": false
          },
          "_id": "xGSPC96ee7VM1hsc",
          "img": "systems/swade/assets/icons/ability.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {
            "swade": {
              "hasGranted": []
            }
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705987176011,
            "modifiedTime": 1705987187237,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Dissonant Note",
          "type": "action",
          "system": {
            "description": "<p>A painful combination of sounds.</p>",
            "notes": "",
            "source": "",
            "swid": "new-action",
            "additionalStats": {},
            "favorite": true,
            "category": "",
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "actions": {
              "trait": "Spellcasting",
              "traitMod": "",
              "dmgMod": "",
              "additional": {
                "1HZkZcBH": {
                  "name": "Damage (d8)",
                  "type": "damage",
                  "override": "d8",
                  "modifier": "",
                  "dice": null,
                  "resourcesUsed": null,
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              }
            }
          },
          "_id": "jComDpoe7Z2E6YSO",
          "img": "icons/magic/sonic/explosion-shock-sound-wave.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {},
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705987217293,
            "modifiedTime": 1705987832955,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "5DjEwjJqyvXoK36u",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.yRTwki5jjXdHOSu4"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Low Light Vision",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Low Light Vision ignores penalties for Dim and Dark @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} (but not Pitch Darkness).</p>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "low-light-vision",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705987362897,
            "modifiedTime": 1705987362945,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "8Jq3Y8sUjnbMaOCt",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.K61X4BZUlGsicyXq"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Environmental Weakness (Cold Iron)",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>The creature is susceptible to a particular type of energy or matter, such as cold, heat, electricity, cold iron, etc.</p>\n<p>The creature takes +4 damage from that source, and subtracts 4 when resisting @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards} or powers with a similar @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05trappings00000]{Trapping}.</p>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "environmental-weakness",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705987411842,
            "modifiedTime": 1705987423026,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "x7HD34OC5DWDe0KP",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.lZVhdNhW8bG0GcVz"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Flight 12",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>The creature can fly at the listed @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace}. It uses its @Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics} to maneuver in chases or other situations.</p>\n<p>If a creature’s Pace is at least 24 and it's flying, attackers subtract 1 when making attacks against it. If it’s Pace is 48 or higher, attackers subtract 2.</p>\n</div>",
            "favorite": true,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "flight",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705987447030,
            "modifiedTime": 1705987455852,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "X35eo6mesbZG8mrZ",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.1viWUnYxTVab7YNx"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Innate Powers (minor Invisibility)",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Various creatures on Golarion have innate powers. These are usually magical abilities with \"spell-like\" effects or powers.</p>\n<p>Unless otherwise noted, activating an innate power is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{action} and doesn't require a roll. A minor ability \"casts\" the listed power with basic success, and a major ability casts as if with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.</p>\n<p>If an ability requires a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Trait roll} instead, it's listed after the power (and @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} causes @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Fatigue}). Those that don't require a Trait roll are simply described as minor or major, like so:</p>\n<ul>\n<li><span class=\"list-heading\">Innate Powers:</span> <em>@Compendium[swpf-core-rules.swpf-powers.Invisibility]{Invisibility} (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit})</em>, <em>@Compendium[swpf-core-rules.swpf-powers.Puppet]{minor puppet}.</em></li>\n</ul>\n<p><strong>Duration:</strong> Unless a creature's description lists a particular @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{Duration}, Innate Powers may be maintained indefinitely, but terminate instantly if the creature is @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitated} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Stunned}.</p>\n</div>",
            "favorite": false,
            "grantsPowers": true,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "innate-powers",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705987469990,
            "modifiedTime": 1705987481304,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "TbGkaOtVRUOFc4My",
          "effects": [
            {
              "name": "Size -3",
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
              "changes": [
                {
                  "key": "system.stats.size",
                  "mode": 2,
                  "value": "-3",
                  "priority": null
                }
              ],
              "transfer": true,
              "_id": "YLKxiHgDy08iNTuW",
              "disabled": false,
              "duration": {
                "startTime": 63435411894,
                "seconds": null,
                "combat": "1YNWSTGVsr6emvhg",
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "description": "",
              "origin": null,
              "statuses": [],
              "flags": {}
            }
          ],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.DnHvnJwE7vu3FPDg"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Size -3",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Size grants a bonus to Toughness (or penalty for small creatures) and is a <em>guide</em> to the typical @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Strength} of creatures in that general range.</p>\n<p>Size is generally based on mass, but exceptions exist for extremely large but weak creatures, small but strong beings, etc.</p>\n<p>Scale Modifiers are explained under <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Size &amp; Scale}</strong>.</p>\n<p><strong>Additional Wounds:</strong> Large creatures can take an additional @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wound}, Huge can take two, and Gargantuan three. The maximum Wound penalty is always three. This stacks with <strong>@Compendium[swpf-core-rules.swpf-abilities.Resilient/Very Resilient]{Resilient/Very Resilient}</strong>.</p>\n<p>Such creatures typically have @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reach} equal to the additional @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wounds} granted by Size.</p>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "size",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705987491162,
            "modifiedTime": 1705987508271,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Fiddle",
          "type": "ability",
          "system": {
            "description": "<p><span style=\"font-family:'??', '??', '??', '??', '??', ui-sans-serif, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Inter, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', 'Microsoft YaHei Light', sans-serif\">as a Limited Action a grig can rub its legs together to create a catchy fiddling tune that compels others within 6\" to dance about. Affected characters must win an opposed Spirit roll vs the grig's Performance. On success, the character can ignore the effect. On failure the character is slowed to half pace.</span></p>",
            "notes": "",
            "source": "",
            "swid": "new-ability",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "grants": [],
            "subtype": "special",
            "grantsPowers": false
          },
          "_id": "m7XCAMyqIRZemqQP",
          "img": "systems/swade/assets/icons/ability.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {
            "swade": {
              "hasGranted": []
            }
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705987542435,
            "modifiedTime": 1705987554747,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Fiddle",
          "type": "action",
          "system": {
            "description": "<p><span style=\"font-family:'??', '??', '??', '??', '??', ui-sans-serif, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Inter, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', 'Microsoft YaHei Light', sans-serif\">as a Limited Action a grig can rub its legs together to create a catchy fiddling tune that compels others within 6\" to dance about. Affected characters must win an opposed Spirit roll vs the grig's Performance. On success, the character can ignore the effect. On failure the character is slowed to half pace.</span></p>",
            "notes": "",
            "source": "",
            "swid": "new-action",
            "additionalStats": {},
            "favorite": true,
            "category": "",
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "actions": {
              "trait": "",
              "traitMod": "",
              "dmgMod": "",
              "additional": {
                "o9Eol9eS": {
                  "name": "Performance",
                  "type": "trait",
                  "override": "Performance",
                  "modifier": "",
                  "dice": null,
                  "resourcesUsed": null,
                  "macroActor": "default",
                  "isHeavyWeapon": false
                },
                "PUoaW301": {
                  "name": "Opposed Spirit",
                  "type": "resist",
                  "override": "Spirit",
                  "modifier": "",
                  "dice": null,
                  "resourcesUsed": null,
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              }
            }
          },
          "_id": "F9bL3gSh2QVyXhc7",
          "img": "icons/skills/trades/music-notes-sound-blue.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {},
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705987560686,
            "modifiedTime": 1705987833433,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [],
      "sort": 0,
      "ownership": {
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "flags": {
        "sfc": {
          "platCount": 0,
          "goldCount": 0,
          "silverCount": 0,
          "copperCount": 0
        },
        "swade": {
          "auras": {
            "aura1": {
              "enabled": false,
              "walls": false,
              "radius": 5,
              "color": "#cc28bf",
              "alpha": 0.25,
              "visibleTo": []
            },
            "aura2": {
              "enabled": false,
              "walls": false,
              "radius": 5,
              "color": "#cc28bf",
              "alpha": 0.25,
              "visibleTo": []
            }
          }
        }
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1705987491162,
        "modifiedTime": 1705988093900,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "folder": "QrtC0QWnsbTebl9w",
      "name": "Garuum",
      "type": "npc",
      "_id": "5FvMOGKfGHHsK1Yv",
      "img": "modules/pf2e-tokens-bestiaries/portraits/humanoid/boggard-warrior.webp",
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "unShakeBonus": 0
          },
          "strength": {
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 4
          },
          "toughness": {
            "value": 0,
            "armor": 0,
            "modifier": 0
          },
          "parry": {
            "value": 0,
            "shield": 0,
            "modifier": 0
          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": ""
          },
          "species": {
            "name": "Boggard"
          },
          "currency": 0,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {},
        "bennies": {
          "value": 0,
          "max": 2
        },
        "wounds": {
          "value": 0,
          "max": 0,
          "ignored": 0
        },
        "wildcard": true
      },
      "prototypeToken": {
        "name": "Garuum",
        "displayName": 30,
        "actorLink": true,
        "appendNumber": true,
        "prependAdjective": false,
        "texture": {
          "src": "modules/pf2e-tokens-bestiaries/tokens/humanoid/boggard-warrior.webp",
          "scaleX": 1.5,
          "scaleY": 1.5,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": -1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "light": {
          "alpha": 0.5,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "attenuation": 0.5,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "type": null,
            "speed": 5,
            "intensity": 5,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "color": null
        },
        "sight": {
          "enabled": true,
          "range": 10,
          "angle": 360,
          "visionMode": "darkvision",
          "color": null,
          "attenuation": 0.1,
          "brightness": 0.75,
          "saturation": 0,
          "contrast": 0
        },
        "detectionModes": [
          {
            "id": "basicSight",
            "range": 0,
            "enabled": true
          }
        ],
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          },
          "token-variants": {
            "randomImgDefault": "",
            "disableHUDButton": false
          },
          "core": {
            "occlusionRadius": null
          },
          "Rideable": {
            "issetRideableFlag": false,
            "MaxRiderFlag": 1,
            "CustomRidingheightFlag": null,
            "UseRidingHeightFlag": true,
            "RidersScaleFlag": 1,
            "RiderPositioningFlag": "RowPlacement",
            "TokenFormFlag": "TokenFormCircle",
            "InsideMovementFlag": false,
            "SpawnRidersFlag": "",
            "canbeGrappledFlag": true,
            "CanbePilotedFlag": false,
            "PilotedbyDefaultFlag": false
          }
        },
        "randomImg": false
      },
      "items": [
        {
          "_id": "ZzFnNvhuwKwrUXPr",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_cq0q4a5e0m4",
              "path": "Special Abilities#/CF_SEP/Types"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.QlJfJ6PlMV8rjZj0"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Humanoid (Type)",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Biped creatures, with a human-like head, torso and limbs. Humanoids usually possess language and form cultures.</p>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities Types",
            "source": "swpf-core-rules",
            "swid": "humanoid-type",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1707956897078,
            "modifiedTime": 1707956897097,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "48rC2G2sTarIpRON",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual’s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": true,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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              "system": "swade",
              "systemVersion": "0.19.5",
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1707956968341,
            "modifiedTime": 1707956968341,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "FhXXQD8AfgemIqxa",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": true,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "common-knowledge",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
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              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1707956975228,
            "modifiedTime": 1707956975228,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "oFaMTthTDa9IVdsX",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it’s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1707956979888,
            "modifiedTime": 1707956979888,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        {
          "_id": "pj1zY8KO6aLm1LGG",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero’s general awareness and alertness. It’s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information— the character hears movement in the forest, smells distant smoke, or senses someone isn’t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 8
            },
            "isCoreSkill": true,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
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              "system": "swade",
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1707956991483,
            "modifiedTime": 1707956991483,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "U6jqvu3R18HaMqz8",
          "system": {
            "additionalStats": {},
            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t mind control. It can change someone’s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it’s an unopposed roll. If the target is resistant, it’s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever’s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target’s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren’t generally possible in the same encounter— it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won’t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target’s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening’s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": true,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "persuasion",
            "source": ""
          },
          "effects": [],
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              "path": "Skills"
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1707956996629,
            "modifiedTime": 1707956996629,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "QNtvxPkIxfHE1kAm",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Stealth is the ability to hide and move quietly. A simple @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} on a Stealth roll means the character avoids detection if enemies aren’t particularly alert. If the character fails the roll, the enemy realizes something is amiss and begins actively searching for whatever roused them.</p>\n<p>Once foes are alerted and active, Stealth is opposed by @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} (a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{group roll} if there are many foes).</p>\n<p>The GM should apply any circumstantial penalties to Notice rolls for darkness, cover, noise, distractions, and any difference in the target’s Scale (just like when attacking, see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Scale}</strong>). Sneaking through dry leaves might subtract 2 from the Stealth roll, for example, while spotting someone in the dark uses the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} penalty. Don’t apply the same modifier to both rolls, however. If Stealth is at −2 for the leaves, don’t give Notice a +2 for them as well.</p>\n<p><strong>Attacking from Stealth:</strong> Sneaking up close enough to make a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee} attack <em>always</em> requires an opposed Stealth roll versus the target’s Notice, whether the guard is actively looking for trouble or not.</p>\n<p>If @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful}, the attacker is considered on @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Hold} and the victim is <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Vulnerable}</strong> to him (but not others) until the attacker’s turn ends (not the defender’s in this case). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the attacker has <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{The Drop}</strong> instead.</p>\n<p>Before the attacker strikes, the defender and any other beings on his side must check for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Surprise}. The attacker may come off Hold and resolve his strike; then the rest of the round progresses normally.</p>\n<p><strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Movement}:</strong> In combat, characters roll Stealth each turn as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of their move or any action the GM thinks might draw attention.</p>\n<p>Out of combat, the distance moved depends entirely on the situation. The GM might want a roll every minute if the group is sneaking around the perimeter of a defensive position, or every few miles if they’re trying to quietly walk through a dark forest without alerting the creatures that live there.</p>\n</div>",
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              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": true,
            "notes": "",
            "wild-die": {
              "sides": 6
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            "swid": "stealth",
            "source": ""
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Stealth.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
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            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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            "systemVersion": "3.2.5",
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          "_id": "k3aOurlTSytxv2gj",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_r40vnkqn4k",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.knoXJjLpF3ZfBRnW"
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          },
          "folder": null,
          "img": "icons/weapons/clubs/club-heavy-barbed-grey.webp",
          "name": "Club, Heavy",
          "sort": 0,
          "type": "weapon",
          "system": {
            "category": "Melee Weapons",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "Fighting",
              "traitMod": ""
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            "additionalStats": {},
            "ammo": "",
            "ap": 0,
            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
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            "bonusDamageDie": 6,
            "currentShots": 0,
            "damage": "@str+d6",
            "description": "",
            "equippable": false,
            "favorite": true,
            "isArcaneDevice": false,
            "isVehicular": false,
            "minStr": "d6",
            "mods": 1,
            "notes": "",
            "parry": 0,
            "powerPoints": {
              "max": null,
              "value": null
            },
            "price": 2,
            "quantity": 1,
            "range": "",
            "rof": 1,
            "shots": 0,
            "weight": 5,
            "source": "swpf-core-rules",
            "swid": "club-heavy",
            "equipStatus": 4,
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "grants": [],
            "grantOn": 1,
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
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            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1707957054439,
            "modifiedTime": 1707957663841,
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        {
          "_id": "oUJExyPABG0DulDL",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_skcm57f2o5",
              "path": "Gear#/CF_SEP/Armor"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.AYZK7emnH2izIh3F"
            }
          },
          "folder": null,
          "img": "icons/equipment/chest/breastplate-layered-leather-studded-brown.webp",
          "name": "Medium Shirt",
          "sort": 0,
          "type": "armor",
          "system": {
            "category": "Armor",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
            "armor": 3,
            "description": "",
            "equippable": false,
            "favorite": false,
            "isArcaneDevice": false,
            "isNaturalArmor": false,
            "locations": {
              "arms": true,
              "head": false,
              "legs": false,
              "torso": true
            },
            "minStr": "d8",
            "notes": "",
            "powerPoints": {},
            "price": 100,
            "quantity": 1,
            "toughness": 0,
            "weight": 22,
            "source": "swpf-core-rules",
            "swid": "medium-shirt",
            "equipStatus": 3,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "grants": [],
            "grantOn": 1,
            "isHeavyArmor": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1707957073338,
            "modifiedTime": 1707957073338,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "uACSvNsA4QQkrRTp",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_kcatxbpaacj",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.NzIVl9vSBWic2wAp"
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          },
          "folder": null,
          "img": "icons/weapons/polearms/spear-simple-engraved.webp",
          "name": "Short Spear/Javelin",
          "sort": 0,
          "type": "weapon",
          "system": {
            "category": "Ranged Weapons",
            "actions": {
              "additional": {
                "AEYNgiab": {
                  "name": "Fighting",
                  "type": "trait",
                  "dice": null,
                  "resourcesUsed": 0,
                  "modifier": "",
                  "override": "Fighting",
                  "macroActor": "default",
                  "isHeavyWeapon": false
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              },
              "dmgMod": "",
              "trait": "Athletics",
              "traitMod": ""
            },
            "additionalStats": {},
            "ammo": "",
            "ap": 0,
            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
            "bonusDamageDie": 6,
            "damage": "@str+d6",
            "description": "",
            "equippable": false,
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            "minStr": "d6",
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            "notes": "",
            "parry": 0,
            "powerPoints": {},
            "price": 1,
            "quantity": 3,
            "range": "4/8/16",
            "rof": 1,
            "shots": 0,
            "weight": 3,
            "source": "swpf-core-rules",
            "swid": "short-spearjavelin",
            "equipStatus": 4,
            "bonusDamageDice": 1,
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            "grants": [],
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            "reloadType": "self",
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            "trademark": 0,
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Aquatic (6 swim)",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">The creature is native to the water. It is a natural swimmer and cannot drown. Its @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} in water is specified after the Aquatic ability.</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "aquatic",
            "grants": []
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            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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            "coreVersion": "11.315",
            "createdTime": 1707957168459,
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        },
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          "effects": [
            {
              "name": "Pounce",
              "icon": "modules/swpf-bestiary/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
              "changes": [
                {
                  "key": "system.stats.globalMods.damage",
                  "mode": 2,
                  "value": "+2",
                  "priority": null
                }
              ],
              "transfer": true,
              "_id": "WNCzZxaBDZKOZXc3",
              "disabled": true,
              "duration": {
                "startTime": 63448394890,
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                "startRound": null,
                "startTurn": null
              },
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          ],
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              "path": "Special Abilities"
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            "swade": {
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          "folder": null,
          "img": "modules/swpf-bestiary/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Pounce",
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          "type": "ability",
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            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Predators often pounce on their prey to best bring their mass and claws to bear. If a creature with pounce makes a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wild Attack}, it adds +4 to its damage instead of +2 to one successful @Compendium[swpf-core-rules.swpf-skills.Fighting]{Fighting} attack.</p>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
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            "swid": "pounce",
            "category": "",
            "grants": []
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            "Aqnn9hCDQPbyTWiq": 3
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            "coreVersion": "11.315",
            "createdTime": 1707957183690,
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        },
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          "name": "Swamp Stride",
          "type": "ability",
          "system": {
            "description": "<p><span style=\"font-family:'??', '??', '??', '??', '??', ui-sans-serif, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Inter, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', 'Microsoft YaHei Light', sans-serif\">A boggard ignores difficult terrain in a swamp setting. In addition, he gets a +4 to stealth rolls in a swamp</span></p>",
            "notes": "",
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            "additionalStats": {},
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          },
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              "name": "Swamp Stride",
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                  "key": "@Skill{Stealth}[system.die.modifier]",
                  "mode": 2,
                  "value": "+4",
                  "priority": null
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            },
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                  "override": "Spirit",
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              "additional": {
                "XEC2IWM0": {
                  "name": "Grapple",
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                  "modifier": "",
                  "dice": null,
                  "resourcesUsed": null,
                  "override": "Athletics",
                  "isHeavyWeapon": false,
                  "macroActor": "default"
                },
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                  "name": "Resist Grapple",
                  "type": "resist",
                  "override": "Athletics",
                  "modifier": "",
                  "isHeavyWeapon": false,
                  "macroActor": "default"
                },
                "KCvw4z5i": {
                  "name": "Crush",
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                  "modifier": "",
                  "dice": null,
                  "resourcesUsed": null,
                  "override": "Strength",
                  "isHeavyWeapon": false,
                  "macroActor": "default"
                },
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                  "modifier": "",
                  "isHeavyWeapon": false,
                  "macroActor": "default"
                },
                "t1Db4fxd": {
                  "name": "Crush",
                  "type": "damage",
                  "modifier": "",
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                  "isHeavyWeapon": false,
                  "macroActor": "default"
                }
              },
              "trait": "",
              "traitMod": ""
            },
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            "source": "Swade MB Common Actions",
            "category": "Savage Pathfinder",
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              "medium": false,
              "large": false
            },
            "swid": "grapple"
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          "flags": {
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              "config": {
                "reloadSFX": "",
                "fireSFX": "",
                "autoFireSFX": "",
                "silencedFireSFX": "",
                "silencedAutoFireSFX": "",
                "emptySFX": "",
                "isPack": false,
                "isConsumable": false,
                "isSilenced": false,
                "loadedAmmo": "",
                "_version": 1
              }
            },
            "exportSource": {
              "world": "swpf-rotr",
              "system": "swade",
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Darkvision",
          "sort": 0,
          "type": "ability",
          "system": {
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            "description": "<div class=\"swpf-core\">\n<p>Some creatures on Golarion possess the extraordinary ability to see without a light source. Creatures with this ability ignore penalties for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} up to 10″ (20 yards).</p>\n</div>",
            "favorite": false,
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            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "darkvision",
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          "goldCount": 0,
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          "copperCount": 0
        },
        "swade": {
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            "aura1": {
              "enabled": false,
              "walls": false,
              "radius": 5,
              "color": "#cc28bf",
              "alpha": 0.25,
              "visibleTo": []
            },
            "aura2": {
              "enabled": false,
              "walls": false,
              "radius": 5,
              "color": "#cc28bf",
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              "visibleTo": []
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        "core": {
          "sourceId": "Actor.5FvMOGKfGHHsK1Yv"
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    },
    {
      "folder": "QrtC0QWnsbTebl9w",
      "name": "Ubagub",
      "type": "npc",
      "_id": "pMC3YcTJizL3ylQN",
      "img": "modules/pf2e-tokens-bestiaries/portraits/bestial/amphibian/slurk.webp",
      "system": {
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          },
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            },
            "wild-die": {
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            },
            "animal": false
          },
          "spirit": {
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            },
            "wild-die": {
              "sides": 6
            },
            "unShakeBonus": 0
          },
          "strength": {
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            },
            "wild-die": {
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            },
            "encumbranceSteps": 0
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            },
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        },
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          },
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          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
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          "biography": {
            "value": ""
          },
          "species": {
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          },
          "currency": 0,
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            "wild-die": 6
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        "powerPoints": {
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        },
        "woundsOrFatigue": {
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        },
        "advances": {
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        },
        "status": {
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          "isDistracted": false,
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        },
        "initiative": {
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        },
        "additionalStats": {},
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          "max": 2
        },
        "wounds": {
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        },
        "wildcard": false
      },
      "prototypeToken": {
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        "actorLink": true,
        "appendNumber": true,
        "prependAdjective": false,
        "texture": {
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          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
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          "tint": null
        },
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": -1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
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        "bar2": {
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        },
        "light": {
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          "angle": 360,
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          "dim": 0,
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          },
          "darkness": {
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          },
          "color": null
        },
        "sight": {
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          "attenuation": 0.1,
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        },
        "detectionModes": [
          {
            "id": "basicSight",
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          }
        ],
        "flags": {
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          },
          "wall-height": {
            "tokenHeight": 1
          },
          "token-variants": {
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          },
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          },
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            "CustomRidingheightFlag": null,
            "UseRidingHeightFlag": true,
            "RidersScaleFlag": 1,
            "RiderPositioningFlag": "RowPlacement",
            "TokenFormFlag": "TokenFormCircle",
            "InsideMovementFlag": false,
            "SpawnRidersFlag": "",
            "canbeGrappledFlag": true,
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          }
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      },
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          "_id": "3flHm02Sf7HgQFFa",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
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            "die": {
              "modifier": 0,
              "sides": 8
            },
            "isCoreSkill": true,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
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          },
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
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            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1707958498937,
            "modifiedTime": 1707958498937,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "7vUdQhxQS4ax9tQ0",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it’s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1707958504240,
            "modifiedTime": 1707958504240,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "i9M3O4UBCyN8qtNI",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero’s general awareness and alertness. It’s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information— the character hears movement in the forest, smells distant smoke, or senses someone isn’t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 8
            },
            "isCoreSkill": true,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1707958523618,
            "modifiedTime": 1707958523618,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "0vHGfvvFrREThxGo",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Stealth is the ability to hide and move quietly. A simple @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} on a Stealth roll means the character avoids detection if enemies aren’t particularly alert. If the character fails the roll, the enemy realizes something is amiss and begins actively searching for whatever roused them.</p>\n<p>Once foes are alerted and active, Stealth is opposed by @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} (a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{group roll} if there are many foes).</p>\n<p>The GM should apply any circumstantial penalties to Notice rolls for darkness, cover, noise, distractions, and any difference in the target’s Scale (just like when attacking, see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Scale}</strong>). Sneaking through dry leaves might subtract 2 from the Stealth roll, for example, while spotting someone in the dark uses the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} penalty. Don’t apply the same modifier to both rolls, however. If Stealth is at −2 for the leaves, don’t give Notice a +2 for them as well.</p>\n<p><strong>Attacking from Stealth:</strong> Sneaking up close enough to make a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee} attack <em>always</em> requires an opposed Stealth roll versus the target’s Notice, whether the guard is actively looking for trouble or not.</p>\n<p>If @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful}, the attacker is considered on @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Hold} and the victim is <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Vulnerable}</strong> to him (but not others) until the attacker’s turn ends (not the defender’s in this case). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the attacker has <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{The Drop}</strong> instead.</p>\n<p>Before the attacker strikes, the defender and any other beings on his side must check for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Surprise}. The attacker may come off Hold and resolve his strike; then the rest of the round progresses normally.</p>\n<p><strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Movement}:</strong> In combat, characters roll Stealth each turn as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of their move or any action the GM thinks might draw attention.</p>\n<p>Out of combat, the distance moved depends entirely on the situation. The GM might want a roll every minute if the group is sneaking around the perimeter of a defensive position, or every few miles if they’re trying to quietly walk through a dark forest without alerting the creatures that live there.</p>\n</div>",
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              "modifier": 0,
              "sides": 8
            },
            "isCoreSkill": true,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "stealth",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Stealth.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1707958530068,
            "modifiedTime": 1707958530068,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.GdSfrenR1lzcsCPO"
            },
            "swade": {
              "hasGranted": []
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Darkvision",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Some creatures on Golarion possess the extraordinary ability to see without a light source. Creatures with this ability ignore penalties for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} up to 10″ (20 yards).</p>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "darkvision",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1707958538129,
            "modifiedTime": 1707958538288,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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          "effects": [],
          "flags": {
            "cf": {
              "color": "#8c160f",
              "id": "temp_ig2275amjwb",
              "path": "Special Abilities"
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Nk8AA0tTWU6SjD26"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-bestiary/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Hardy",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Very tough or determined creatures do not fall from lesser injuries, no matter how many they suffer. A decisive blow is needed to put one of these tenacious creatures down.</p>\n<p>If the beast is @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Shaken}, another Shaken result doesn’t cause a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wound}.</p>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "source": "",
            "swid": "hardy",
            "category": "",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1707958543696,
            "modifiedTime": 1707958543839,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "kUsdaDF0Yfciqhh4",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_tbk72tc8kls",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Natural/Improvised Weapons"
            },
            "core": {
              "sourceId": "Item.qEZeiXLRO6rm6fMX"
            },
            "exportSource": {
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              "system": "swade",
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              "world": "swade-core-rules"
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          },
          "folder": null,
          "img": "icons/commodities/bones/horn-curved-grey-purple.webp",
          "name": "Tusks",
          "sort": 0,
          "type": "weapon",
          "system": {
            "category": "Improvised Weapons",
            "actions": {
              "additional": {
                "3Hz4hXn0": {
                  "name": "Run Damage",
                  "type": "damage",
                  "dice": null,
                  "resourcesUsed": null,
                  "modifier": "+4",
                  "override": "",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              },
              "dmgMod": "",
              "trait": "Fighting",
              "traitMod": ""
            },
            "additionalStats": {},
            "ammo": "",
            "ap": 0,
            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
            "bonusDamageDie": 6,
            "currentShots": 0,
            "damage": "@str+d6",
            "description": "<div class=\"swpf-core\"><strong>HORNS:</strong> Add +4 @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Damage} at the end of one @Compendium[swpf-core-rules.swpf-skills.Fighting]{Fighting} action in which it @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Runs}, moves at least 5″(10 yards), and successfully hits with its horns.</div>",
            "equippable": true,
            "favorite": false,
            "isArcaneDevice": false,
            "isVehicular": false,
            "minStr": "d4",
            "mods": 1,
            "notes": "",
            "parry": 0,
            "powerPoints": {},
            "price": null,
            "quantity": 1,
            "range": "",
            "rof": 0,
            "shots": 0,
            "weight": null,
            "source": "swpf-core-rules",
            "swid": "natural-horns",
            "equipStatus": 4,
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "grants": [],
            "grantOn": 1,
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1707958561489,
            "modifiedTime": 1707958652910,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "D9o0738dAfBjmqDT",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#8c160f",
              "id": "temp_ig2275amjwb",
              "path": "Special Abilities"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.0ET90XLdyBi6pee2"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-bestiary/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Tusks",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Creatures with natural weapons such as fangs, claws, or horns may attack with any or all of them using their @Compendium[swpf-core-rules.swpf-skills.Fighting]{Fighting} skill. Damage is stated for character races and beasts in their various descriptions.</p>\n<p>Creatures with natural weapons are always considered armed. This means they aren’t @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Unarmed Defender} and foes fighting with @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Two Weapons} gain no advantage against them. Here are additional notes for each type of attack:</p>\n<ul>\n<li><span class=\"list-heading\">BITE:</span> The creature may bite a target it has grappled (most attackers can only crush their prey, see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Grappling}</strong>).</li>\n<li><span class=\"list-heading\">CLAWS:</span> +2 to @Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics} (climbing) rolls on any rough or soft surface (not sheer steel, glass, etc.).</li>\n<li><span class=\"list-heading\">HORNS:</span> Add +4 damage at the end of one @Compendium[swpf-core-rules.swpf-skills.Fighting]{Fighting} action in which it runs, moves at least 5″(10 yards), and successfully hits with its horns.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "source": "",
            "swid": "natural-weapons",
            "category": "",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1707958592677,
            "modifiedTime": 1707958602904,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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          "_id": "iYEscuFyyeASB5C4",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.DMm9FQZoyn2s4Ky4"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Wall Walker",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>A wall walker’s movement rate when walking on walls is its standard @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Movement}. It may run as usual when walking on walls unless the specific creature’s text says otherwise.</p>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "wall-walker",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1707958676333,
            "modifiedTime": 1707958676379,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Slime Squirt",
          "type": "action",
          "system": {
            "description": "<p>Range 6. Creatures hit are Vulnerable and at -1 Pace for an hour or until 3 actions have been taken by the victim or those adjacent to remove the slime.</p>",
            "notes": "",
            "source": "",
            "swid": "new-action",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "actions": {
              "trait": "Athletics",
              "traitMod": "",
              "dmgMod": "",
              "additional": {}
            }
          },
          "_id": "fhIUqAkB8HRQjePN",
          "img": "systems/swade/assets/icons/action.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {},
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1707959143953,
            "modifiedTime": 1707959180124,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "name": "Belly Grease",
          "type": "action",
          "system": {
            "description": "",
            "notes": "",
            "source": "",
            "swid": "new-action",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "templates": {
              "cone": false,
              "stream": false,
              "small": true,
              "medium": false,
              "large": false
            },
            "actions": {
              "trait": "",
              "traitMod": "",
              "dmgMod": "",
              "additional": {
                "c8d6P4wq": {
                  "name": "Agility (or fall prone)",
                  "type": "resist",
                  "dice": null,
                  "resourcesUsed": null,
                  "modifier": "",
                  "override": "Agility",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              }
            }
          },
          "_id": "dpC0sgRcZsRxCDOi",
          "img": "systems/swade/assets/icons/action.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {},
          "_stats": {
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            "coreVersion": "11.315",
            "createdTime": 1707959198042,
            "modifiedTime": 1707959245641,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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      ],
      "effects": [
        {
          "name": "Slimed",
          "_id": "te46n19YDg6f318w",
          "changes": [
            {
              "key": "system.stats.speed.value",
              "mode": 2,
              "value": "-1",
              "priority": null
            },
            {
              "key": "system.status.isVulnerable",
              "mode": 5,
              "value": "true",
              "priority": null
            }
          ],
          "disabled": true,
          "duration": {
            "startTime": 63448396424,
            "seconds": null,
            "combat": null,
            "rounds": 360,
            "turns": null,
            "startRound": null,
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          "description": "<p>Creatures hit are vulnerable and at -1 Pace for an hour or until 3 actions have been taken by the victim or those adjacent to remove the slime</p>",
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              "expiration": 2,
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              "aura": "None",
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      "flags": {
        "sfc": {
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  "items": [
    {
      "folder": "2I4kQAJFwc5exRHi",
      "name": "Dead Bandit's Cache Drawing",
      "type": "gear",
      "_id": "PspVxuqXtsPf9cmC",
      "img": "icons/sundries/documents/document-symbol-skull-tan.webp",
      "system": {
        "description": "<p>A scrap of paper found tucked into the boot of a dead bandit. </p><p>It is a drawing of a dead, claw-shaped tree atop an otherwise barren hill, with an \"X\" drawn in blood next to the tree's roots.</p>",
        "notes": "",
        "source": "",
        "swid": "dead-thiefs-cache-drawing",
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        "favorite": false,
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      "name": "Silver Stag Lord Amulet",
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      "img": "icons/equipment/neck/amulet-carved-runed-othila-fehu-grey.webp",
      "system": {
        "description": "<p>This trinket, made of silver, depicts a crudely stylized set of antlers and a stag's skull.</p>",
        "notes": "",
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        "swid": "silver-stag-lord-amulet",
        "additionalStats": {},
        "quantity": 1,
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      "folder": "PizFCaNeZV3AKVek",
      "name": "Thorn River Crossing Camp",
      "_id": "Q5nK5nDKF7Ahg85R",
      "pages": [
        {
          "name": "Overview",
          "text": {
            "content": "<p>The Thorn River bandit camp is relatively large, and well defended by several hidden platforms in the trees. The encampment itself is about 60 feet from the Thorn’s north bank—a path winds alongside a shallow creek that leads directly up to the campsite. This path continues for another 200 feet north of the camp before turning into a standard game trail. Points of interest within the camp’s bounds are detailed below.</p>",
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        },
        {
          "name": "The Bandits",
          "text": {
            "content": "<p><strong>Creatures</strong>: A woman named Kressle leads the Thorn River bandits. A career bandit, she grew up in the River Kingdoms. Never spending more than a week in one spot when growing up, Kressle has banditry in her blood—as a child, she was already helping her parents rob travelers and rough up pilgrims for some quick cash. When her parents were killed during a botched roadside ambush, Kressle fled north from Mivon and into the Greenbelt. She made her way through the region with a bit of luck, only to be caught by the Stag Lord’s bandits. When two of them lost fingers to her hatchets, their thoughts turned from robbery to escape, and she followed the maimed and frightened bandits right up to the Stag Lord’s fort. Impressed with her skill and bravery, the Stag Lord executed the cowards who’d lost fingers and recruited Kressle on the spot. After serving at the fort for a few months, the Stag Lord sent her north to run the Thorn River bandit camp; she has enjoyed the resulting mix of freedom and responsibility.</p><ul><li><p>@Actor[TwQKfruvGNn5OQLu]{Kressle}</p></li><li><p>@Actor[nss6AmKvLxF6Lfeq]{Thorn River Bandit} x6</p></li></ul><p>Her “arrangement” with Oleg is only the latest of her initiatives enacted since her arrival in the area. Kressle and Happs live with nine other bandits in the Thorn River camp; though, during the day, only six would typically remain on site. Happs took three of them with him on his ill-fated trip to Oleg’s, leaving Kressle with six other bandits to hold the camp. If the bandits anticipate the characters’ arrival and have at least a day to prepare for the encounter, Kressle makes sure all six of her surviving minions are present and prepared to defend the camp. If not, when the characters first arrive, they encounter just four bandits, with the others having left for the day to hunt, gather firewood, and patrol. If the characters take longer than three days to reach the camp, the bandits learn what happened to Happs, and all remain in camp.</p><p>One bandit always remains stationed on the watch platform at area B2 and another at area B3; if either one perceives a threat to the camp, they use the thunderstone at their station to raise the alarm and hopefully disorient intruders, then fire arrows down at any visible threats while the remaining bandits at area B1 grab their weapons and join the fight. If the bandits expect the PCs, they post an additional bandit hidden behind the logs at area B4 and heap some of their loot atop a spike snare in the wagon at area B5 hoping to lure greedy characters into its slashing jaws.</p><p><strong>Treasure</strong>: The bandits’ spoils are hidden under mundane supplies like food, firewood, and tents beneath the platform at area B2. Their stash currently includes 9 gp, 121 sp, a pair of silver earrings worth 15 gp, a wooden music box worth 8 gp, three crates of furs and pelts worth 5 gp per crate, and 8 bottles of herbal liquor, each worth 2 gp.</p><p>The liquor was specifically requested by the Stag Lord, and a captured bandit can inform the characters that if the Stag Lord doesn’t get this shipment, he’ll likely grow more aggressive. If the PCs use the liquor as part of a ruse to enter the Stag Lord’s fort, the Stag Lord drinks an entire bottle almost immediately. The precise effects of liquor shipments on the Stag Lord are described elsewhere.</p><p>Characters looking for Svetlana’s wedding ring won’t find it here, as it was recently stolen by mitflits and spirited away to the Old Sycamore (area GB14).</p>",
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        },
        {
          "name": "Interrogations",
          "text": {
            "content": "<p>So long as Kressle remains alive, the bandits remain relatively loyal and well behaved. As soon as the PCs defeat Kressle, however, their loyalty to the Stag Lord vanishes, and they attempt to flee. Those who can’t escape quickly surrender and beg for mercy. Like an increasing number of the Stag Lord’s bandits, these thugs are dissatisfied with the rule of their master, whose grip on reality seems to be slipping into the bottom of a whiskey cask. While they continue to support their lord, they aren’t foolish enough to die for him, nor do they pass up any seemingly good opportunities. No bandit offers to help the characters before learning the hard way that they are outclassed, but characters can convince those captured alive to reveal crucial information concerning both the Stag Lord and the Greenbelt itself.</p>\n<p>Once a bandit surrenders, their responses to likely questions are as follows.</p>\n<p><strong>Who’s your boss?</strong> “Our boss is a monster of a man. Calls himself the Stag Lord. He’s a deadeye with the bow, and I saw him crush a prisoner’s hand to mush in one fist. Come to think of it, I’ve never seen him without his creepy stag helmet on—some say he ain’t got no face under it, but not me—I think that creepy helm is his face!”</p>\n<p><strong>How many bandits work for your boss?</strong> “It’s hard keeping track of who’s working for the boss, so we use a master phrase as a sort of password to get into the fort on the northeast shore of the Tuskwater.”</p>\n<p><strong>What’s the password?</strong> “Unless it’s been changed recently, the current phrase is, ‘By the bloody bones of Saint Gilmorg, who wants to know?’ And no, I have no idea who ‘Saint Gilmorg’ is.”</p>\n<p><strong>What’s with all the booze?</strong> <strong>What is the Stag Lord</strong> <strong>like?</strong> “The Stag Lord is a bloody drunk. All that booze under the platform is for him. He’s half of what he used to be, and he ain’t never been right in the head. I hear he punched a horse for spittin’ in the yard a few weeks ago. Personally, I wouldn’t care if he dropped dead tomorrow, but even drunk out of his mind, he’s still got a fair amount of fight to him.”</p>\n<p><strong>Who’s the Stag Lord’s boss? Are there any other</strong> <strong>bosses?</strong> “The Stag Lord keeps a strange old man locked up in the basement. I suspect the old guy might actually be running the show, using the Stag Lord as a puppet, you know. I got a look into the old guy’s eyes once, and it terrified me. He ain’t someone I’d want to cross.” Where’s Svetlana’s Ring? “A couple of bags of loot were stolen a while back by a group of filthy gremlins—the annoying little pests live under the old sycamore tree to the east. We were lucky that what they snatched was mostly just copper and some cheap- looking trinkets, otherwise the Stag Lord would have our skins for sure! That ring we took from the trader woman was in there, though, I’m sure of it.”</p>\n<p><strong>Will you help us fight the Stag Lord?</strong> The bandits fear the Stag Lord, and if this topic comes up, they blanch and shake their heads in fear.</p>",
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        },
        {
          "name": "B1. Clearing",
          "text": {
            "content": "<p>The bandits created this semi-permanent campsite by cutting a small clearing. Tree trunks and logs serve as chairs, all centered around a stone-lined campfire. A heap of kindling and smaller sticks lies nearby. The bandits generally prefer to sleep under the stars but, for wetter nights, they keep six folded tents stored under the platform at area B2.</p>",
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        },
        {
          "name": "B2. East Watch Post",
          "text": {
            "content": "<p>A wooden platform 20 feet off the ground gives a great view of not only the campsite but also the trail leading off to the west. A rope ladder allows access; if it has been pulled up to the platform, access from below is still possible by succeeding at an Athletics check to Climb one of the nearby trees. Tents, firewood, food, and other supplies are stored beneath a canvas tarp below this post.</p><p><strong>Treasure</strong>: The bandits keep their loot here, hidden from casual view. The platform itself is somewhat camouflaged. Anyone using it to hide gains a +1 circumstance bonus to Stealth against anyone attempting to spot them from the ground. A lesser thunderstone is kept in a small hollow of the tree for use as needed to raise alarms.</p>",
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          "name": "B3. West Watch Post",
          "text": {
            "content": "<p>This post is identical to the east watch post, save that it contains no significant supplies other than a lesser thunderstone to be used as an alarm.</p>",
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        {
          "name": "B4. The Logs",
          "text": {
            "content": "<p>Two thick logs lie positioned alongside the forest trail. Bandits sometimes use the logs as cover or roll them across the path to create obstructions. Doing so requires 3 rounds and a successful Athletics -4 or Strength -2 check.</p>",
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          "name": "B5. The Wagon",
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            "content": "<p>An old, broken-down wagon sits here. Treasure: The bandits occasionally use the wagon as part of a set-up to dupe travelers, and they keep all the components needed to quickly construct a spike snare handy here to aid in this pursuit.</p>",
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      "name": "Boggard Lair",
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          "name": "Boggard Lair",
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            "content": "<p>The ground slumps into a soggy mire, and a pair of ruined stone buildings jut from the ground. This location is presented on the Swamp Village map above.</p><h2>Notable People</h2><pre><code>\n</code></pre><p><strong>Creatures</strong>: These buildings have been claimed by a lone boggard named @Actor[5FvMOGKfGHHsK1Yv]{Garuum}and his monstrous, froglike pet, a slurk called @Actor[pMC3YcTJizL3ylQN]{Ubagub}. Garuum was once a member of the boggard settlement M’botuu to the west (area HT6) until he made a terrible mistake of believing he should be the one to rule the knot (another name for a boggard village). In order to prepare for his coup, he gathered and devoured several dozen of the knot’s sacred blue dragonflies, hoping to gain great power and skill from the insects. Alas, while the feast bolstered his self-confidence, it did nothing for his battle skills. He rode his slurk Ubagub into the center of M’botuu to declare war, whereupon he was immediately captured. M’botuu’s ruler, Sepoko, sentenced Garuum and his slurk to death after a day of humiliating punishment.</p><p>Fortunately, Garuum’s his captors forgot about him after getting drunk on bog whiskey. Later, he used a rock to smash his manacles and escape. He freed his slurk and fled eastward into the Narlmarches. Following his escape, the priest-king branded Garuum an exile and demanded that he be slain on sight should he ever return. Garuum knows his previous life is over and has made do as best he can. He moved into this ruined village and thinks of the two ruined buildings within as his empire. Garuum sleeps in a nest made of swamp reeds, soggy planks, and mud in the ruins of the smaller building’s tower. Neither he nor Ubagub react kindly to intruders, each croaking loudly to alert the other. Yet Garuum has learned from his past mistakes—now he moderates his violent impulses. He even knows several words of Common.</p><p>As soon as he sees the PCs (and assuming they don’t immediately attack him or Ubagub), Garuum holds up his hands and croaks out, “Truce! Truce!” Garuum just wants to be left alone, but his limited knowledge of Common (the only words he knows are boggard, bug, slurk, snake, truce, hungry, me, you, die, and go) might make communication difficult. Garuum is quick to interpret attempts to search his “kingdom” or simply to walk through it as offensive acts, and attacks.</p><p>If the PCs establish a line of communication with the boggard, he tells them his story and that he doesn’t want to cause problems; if the PCs leave him be, he’ll reciprocate. In fact, he’s willing to tell the characters what he knows of the nearby woods in return for them leaving him alone. He can tell them about the statue of Erastil in area NM2, the location of the [[Temple of the Elk]] at area [[Temple of the Elk|GB6]], where Tuskgutter lives at area [[Tuskgutter's Lair|GB12]], and of the tatzlwyrms living at area [[Tatzlwyrm Den|GB16]]. At your discretion, if the characters treat Garuum particularly well, he might offer to let them rest in his domain (an uncomfortable but safe place to sleep) or even accompany them on their adventures.</p><p><strong>Treasure</strong>: Garuum has gathered a small hoard of treasure. It consists of 21 gp, a chunk of iolite worth 5 gp, a deep green spinel worth 9 gp, and a shard of blue quartz worth 11 gp.</p><p>Resource: If the PCs defeat or befriend Garuum, this hex functions as a Refuge if it is Claimed. If a Settlement is built here, the buildings can be rebuilt into Houses.</p><p>Award: If the PCs befriend Garuum, award them conviction.</p>",
            "markdown": "The ground slumps into a soggy mire, and a pair of ruined stone buildings jut from the ground. This location is presented on the Swamp Village map above.\n## Notable People\n\n```dataview\nLIST summary\nFROM \"Campaigns/Kingmaker\"\nWHERE (type = \"npc\" or type = \"pc\") and contains(location, this.file.link)\nSORT file.name\n```\n\n**Creatures**: These buildings have been claimed by a lone boggard named [[Garuum]] and his monstrous, froglike pet, a slurk called [[Ubagub]]. Garuum was once a member of the boggard settlement M’botuu to the west (area HT6) until he made a terrible mistake of believing he should be the one to rule the knot (another name for a boggard village). In order to prepare for his coup, he gathered and devoured several dozen of the knot’s sacred blue dragonflies, hoping to gain great power and skill from the insects. Alas, while the feast bolstered his self-confidence, it did nothing for his battle skills. He rode his slurk [[Ubagub]] into the center of M’botuu to declare war, whereupon he was immediately captured. M’botuu’s ruler, Sepoko, sentenced Garuum and his slurk to death after a day of humiliating punishment.\n\nFortunately, Garuum’s his captors forgot about him after getting drunk on bog whiskey. Later, he used a rock to smash his manacles and escape. He freed his slurk and fled eastward into the Narlmarches. Following his escape, the priest-king branded Garuum an exile and demanded that he be slain on sight should he ever return. Garuum knows his previous life is over and has made do as best he can. He moved into this ruined village and thinks of the two ruined buildings within as his empire. Garuum sleeps in a nest made of swamp reeds, soggy planks, and mud in the ruins of the smaller building’s tower. Neither he nor Ubagub react kindly to intruders, each croaking loudly to alert the other. Yet Garuum has learned from his past mistakes—now he moderates his violent impulses. He even knows several words of Common.\n\nAs soon as he sees the PCs (and assuming they don’t immediately attack him or Ubagub), Garuum holds up his hands and croaks out, “Truce! Truce!” Garuum just wants to be left alone, but his limited knowledge of Common (the only words he knows are boggard, bug, slurk, snake, truce, hungry, me, you, die, and go) might make communication difficult. Garuum is quick to interpret attempts to search his “kingdom” or simply to walk through it as offensive acts, and attacks.\n\nIf the PCs establish a line of communication with the boggard, he tells them his story and that he doesn’t want to cause problems; if the PCs leave him be, he’ll reciprocate. In fact, he’s willing to tell the characters what he knows of the nearby woods in return for them leaving him alone. He can tell them about the statue of Erastil in area NM2, the location of the [[Temple of the Elk]] at area [[Temple of the Elk|GB6]], where Tuskgutter lives at area [[Tuskgutter's Lair|GB12]], and of the tatzlwyrms living at area [[Tatzlwyrm Den|GB16]]. At your discretion, if the characters treat Garuum particularly well, he might offer to let them rest in his domain (an uncomfortable but safe place to sleep) or even accompany them on their adventures.\n\n**Treasure**: Garuum has gathered a small hoard of treasure. It consists of 21 gp, a chunk of iolite worth 5 gp, a deep green spinel worth 9 gp, and a shard of blue quartz worth 11 gp.\n\nResource: If the PCs defeat or befriend Garuum, this hex functions as a Refuge if it is Claimed. If a Settlement is built here, the buildings can be rebuilt into Houses.\n\nAward: If the PCs befriend Garuum, award them conviction."
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