{
  "name": "Chapter 1",
  "img": "modules/mb-pfsw-kingmaker/assets/art/chapter1.webp",
  "caption": "Chapter 1: The Swordlord's Feast",
  "sort": 1,
  "description": "",
  "actors": [
    {
      "folder": "Pw5e5DAWveLAHs5u",
      "name": "Amiri",
      "type": "npc",
      "_id": "0l0DUDuY9gEVJ8GZ",
      "img": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/companions/amiri.Avatar.webp",
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "unShakeBonus": 0,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "sides": 10,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            },
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 6
          },
          "toughness": {
            "value": 0,
            "armor": 0,
            "modifier": 0
          },
          "parry": {
            "value": 0,
            "modifier": 0,
            "shield": 0
          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "<p>Wiry and strong human woman.</p>",
          "notes": "",
          "goals": "",
          "biography": {
            "value": "<p>The gruff barbarian woman has little time for talk when she could be doing something, preferably something violent or at least active.</p>"
          },
          "species": {
            "name": ""
          },
          "currency": 0,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "wounds": {
          "value": 0,
          "max": 3,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "bennies": {
          "value": 3,
          "max": 3
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {
          "languages": {
            "label": "Languages",
            "dtype": "String",
            "hasMaxValue": false,
            "value": "Taldane, Goblin, Hallit"
          }
        },
        "wildcard": true
      },
      "prototypeToken": {
        "name": "Amiri",
        "displayName": 30,
        "actorLink": true,
        "appendNumber": true,
        "prependAdjective": false,
        "texture": {
          "src": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/companions/amiri.Token.webp",
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": 1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "light": {
          "alpha": 0.5,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "attenuation": 0.5,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "type": null,
            "speed": 5,
            "intensity": 5,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "color": null
        },
        "sight": {
          "enabled": false,
          "range": 0,
          "angle": 360,
          "visionMode": "basic",
          "color": null,
          "attenuation": 0.1,
          "brightness": 0,
          "saturation": 0,
          "contrast": 0
        },
        "detectionModes": [],
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          }
        },
        "randomImg": false
      },
      "items": [
        {
          "_id": "JWf9XLR285y48Rip",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "athletics"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063181,
            "modifiedTime": 1693282900793,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "mYKmNq45BMpJMenj",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "common-knowledge"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063181,
            "modifiedTime": 1693282900793,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "PVNr7FXLJJybyz8j",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "fighting"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063182,
            "modifiedTime": 1693282900793,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "VrfuCmiXGLEfuEsd",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character&rsquo;s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "intimidation"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "name": "Intimidation",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063183,
            "modifiedTime": 1693282900793,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "yV6ZaAGkyRzfqIsF",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "notice"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063184,
            "modifiedTime": 1693282900793,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "s79zgCkYKpwF7HLM",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t mind control. It can change someone&rsquo;s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it&rsquo;s an unopposed roll. If the target is resistant, it&rsquo;s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever&rsquo;s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target&rsquo;s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren&rsquo;t generally possible in the same encounter&mdash; it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won&rsquo;t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target&rsquo;s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening&rsquo;s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "persuasion"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063184,
            "modifiedTime": 1693282900793,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "PMFr4GV7ZeM0mTNI",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Riding allows a hero to mount, control, and ride any beast or beast-drawn vehicle. This includes horses, camels, dragons, wagons, chariots, and the like. See the rules for <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Mounted Combat}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "riding"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.BLH2VIcsFHvTaUkE"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Riding.webp",
          "name": "Riding",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063181,
            "modifiedTime": 1693282900793,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "FSxlWg3Do4R8VQRu",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "shooting"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.QPtEUFh0EV5AKBKd"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting.webp",
          "name": "Shooting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063183,
            "modifiedTime": 1693282900793,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "lOhMtPWaMf5oB08i",
          "system": {
            "description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "stealth"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz"
            }
          },
          "folder": null,
          "img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063182,
            "modifiedTime": 1693282900793,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "K6dCFn4U2uFhYhL1",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Survival allows a character to find food, water, or shelter in hostile environments. It can also be used to navigate wilderness environments, figure out which plants are good to eat and which aren&rsquo;t, and so on.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} Survival roll provides enough food and water for one person for one day; or five people with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.</p>\n<p>More detailed information on <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hunger}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Thirst}</strong> can be found under <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards}</strong>.</p>\n<p><strong>Tracking:</strong> Survival can also be used to detect and follow tracks. Each roll generally covers following the tracks for one mile, but the GM should adjust this as needed for specific circumstances. A character moves at half@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} and cannot run while tracking a foe.</p>\n<p>The Game Master should assign a bonus or penalty based on the target, environment, and time. Tracking a large group that recently passed through a snow-covered area might grant a bonus of +4, while following a single person over rocks and streams after more than a day incurs a &minus;4 penalty.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "survival"
          },
          "effects": [],
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              "id": "temp_hfrmt4z6yyk",
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              "system": "swade",
              "systemVersion": "0.19.5",
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            },
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Survival.webp",
          "name": "Survival",
          "sort": 0,
          "type": "skill",
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        },
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          "effects": [],
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              "color": "#000000",
              "id": "temp_r40vnkqn4k",
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            },
            "core": {
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            },
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          "folder": null,
          "img": "icons/weapons/swords/greatsword-crossguard-steel.webp",
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          "system": {
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            "additionalStats": {},
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            "weight": 6,
            "price": 35,
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              "modifier": 0
            },
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            },
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            "mods": 1,
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                  "modifier": "+1",
                  "macroActor": "default"
                }
              },
              "trait": "Fighting",
              "traitMod": ""
            },
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            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
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              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Melee Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d8",
            "range": "",
            "rof": 1,
            "ap": 1,
            "parry": 0,
            "minStr": "d8",
            "shots": 0,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "full",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "bastard-sword"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689027056193,
            "modifiedTime": 1689631475266,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Li8CrVEqJDkEYOE8",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_kcatxbpaacj",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.U11tQCtMfwXcJiaj"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "icons/weapons/bows/shortbow-recurve-red.webp",
          "name": "Short Bow",
          "sort": 0,
          "type": "weapon",
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 2,
            "price": 30,
            "equippable": false,
            "equipStatus": 1,
            "isArcaneDevice": false,
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              "modifier": 0
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              "value": null
            },
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            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Shooting",
              "traitMod": ""
            },
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            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Ranged Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "2d6",
            "range": "12/24/48",
            "rof": 1,
            "ap": 0,
            "parry": 0,
            "minStr": "d6",
            "shots": 1,
            "currentShots": 1,
            "ammo": "Arrows",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "short-bow"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689027056241,
            "modifiedTime": 1689631754804,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
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          "_id": "QaNtmdL5DbvBONqR",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_m5n2ph3hu3g",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons Ammunition"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.xxeoPWRdPvBJsRsR"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "icons/weapons/ammunition/arrows-barbed-white.webp",
          "name": "Arrows",
          "sort": 0,
          "type": "gear",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Arrows for all types of bows. 20 arrows per 3 lbs.</p>\n</div>",
            "notes": "20 arrows",
            "additionalStats": {},
            "quantity": 20,
            "weight": 0.15,
            "price": 1,
            "equippable": true,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "category": "Ranged Weapons Ammunition",
            "grants": [],
            "grantOn": 1,
            "isAmmo": true,
            "source": "swpf-core-rules",
            "swid": "arrows"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282900846,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "u0J9HVxVnb5RXrrh",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_kcatxbpaacj",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons"
            },
            "core": {
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            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "icons/weapons/axes/axe-broad-white.webp",
          "name": "Axe, Hand",
          "sort": 0,
          "type": "weapon",
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 3,
            "price": 6,
            "equippable": false,
            "equipStatus": 1,
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            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
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            "mods": 1,
            "actions": {
              "dmgMod": "",
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                  "type": "trait",
                  "override": "Athletics",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              },
              "trait": "",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Melee Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d6",
            "range": "3/6/12",
            "rof": 1,
            "ap": 0,
            "parry": 0,
            "minStr": "d6",
            "shots": 0,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "axe-hand"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282900793,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
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          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_skcm57f2o5",
              "path": "Gear#/CF_SEP/Armor"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.ueRifGjgTokWBsCb"
            }
          },
          "folder": null,
          "img": "icons/equipment/chest/vest-leather-brown.webp",
          "name": "Studded Leather Tunic",
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            "notes": "",
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            "weight": 11,
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              "modifier": 0
            },
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              "trait": "",
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            },
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            "bonusDamageDice": 1,
            "category": "Armor",
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            "minStr": "d6",
            "armor": 2,
            "toughness": 0,
            "isNaturalArmor": false,
            "isHeavyArmor": false,
            "locations": {
              "head": false,
              "torso": true,
              "arms": false,
              "legs": false
            },
            "source": "swpf-core-rules",
            "swid": "studded-leather-tunic"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
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            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689027056289,
            "modifiedTime": 1689631836936,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
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          "effects": [],
          "flags": {
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              "color": "#000000",
              "id": "temp_skcm57f2o5",
              "path": "Gear#/CF_SEP/Armor"
            },
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              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.6kJmtoXI65oRZaNi"
            }
          },
          "folder": null,
          "img": "icons/equipment/leg/pants-leather-tasset-brown.webp",
          "name": "Studded Leather Leggings",
          "sort": 0,
          "type": "armor",
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 8,
            "price": 20,
            "equippable": false,
            "equipStatus": 3,
            "isArcaneDevice": false,
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              "modifier": 0
            },
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              "additional": {},
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              "traitMod": ""
            },
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            "bonusDamageDice": 1,
            "category": "Armor",
            "grants": [],
            "grantOn": 1,
            "minStr": "d6",
            "armor": 2,
            "toughness": 0,
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            "isHeavyArmor": false,
            "locations": {
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              "arms": false,
              "legs": true
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            "swid": "studded-leather-leggings"
          },
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            "default": 0,
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            "coreVersion": "11.305",
            "createdTime": 1689027056198,
            "modifiedTime": 1689631830695,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
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          "effects": [],
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            },
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            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Brute",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Brutes focus on core strength and fitness over coordination and flexibility. They treat Athletics as linked to Strength instead of Agility for purposes of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01advancement000]{ Advancement}. The character may also resist @Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics} @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Tests} with Strength if he chooses.</p>\n<p>Finally, Brutes increase the Short Range of any thrown item by +1. Double that for the adjusted Medium Range, and double again for Long Range. If a thrown item&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Range} is 3/6/12, for example, a Brute&rsquo;s Range is 4/8/16.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Background Edges",
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                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
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                "label": "Strength d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Vigor d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
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            "source": "swpf-core-rules",
            "swid": "brute"
          },
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            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
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            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282900793,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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                  "mode": 2,
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                }
              ],
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                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {},
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "name": "Barbarian",
              "tint": null,
              "transfer": true,
              "description": "",
              "origin": null,
              "statuses": []
            },
            {
              "_id": "aMfuNnHb23VXGqhg",
              "changes": [
                {
                  "key": "system.wounds.ignored",
                  "mode": 2,
                  "value": "2",
                  "priority": null
                },
                {
                  "key": "system.fatigue.value",
                  "mode": 5,
                  "value": "0",
                  "priority": null
                },
                {
                  "key": "system.attributes.strength.die.sides",
                  "mode": 2,
                  "value": "2",
                  "priority": null
                }
              ],
              "disabled": true,
              "duration": {
                "startTime": null,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {
                "swade": {
                  "favorite": true,
                  "expiration": null,
                  "loseTurnOnHold": false
                }
              },
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "name": "Enraged",
              "tint": null,
              "transfer": true,
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "flags": {
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-edges.Item.TjR4gwORZ7E82Wqr"
            },
            "swade": {
              "hasGranted": [
                "2SktrzqmDTqrmFaC",
                "9udvtx3dUtLRw2Va",
                "l6i1kPwkWc6IJsZE"
              ]
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Barbarian",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>For some, there is only rage. In the ways of their people, in the fury of their passion, in the howl of battle, these brutal souls swear by the creed of conflict. Battle possessed, these savage warriors disdain the life of the professional guard or soldier. They seek to fight for the sake of the act itself.</p>\n<p>Known as barbarians, these warmongers know little of tactics, preparation, or the rules of warfare. For them, only the moment exists. They embrace the possibility that the next battle might hold their death. Within the barbarian&rsquo;s heart beats the primal spirit of struggle. Those who face their rage, beware.</p>\n<ul>\n<li><span class=\"list-heading\">Armor Restriction</span> <strong>(Medium):</strong> A barbarian&rsquo;s fighting style requires great freedom of movement. They subtract 4 from Agility and Agility-based skill rolls when wearing heavy armor or using a heavy shield.</li>\n<li><span class=\"list-heading\">Fast:</span> Barbarians are fast and durable runners. They increase their base Pace by +2. This doesn&rsquo;t affect their running die, but does stack with Edges like Fleet-Footed or ancestral modifiers.</li>\n<li><span class=\"list-heading\">Rage:</span> Barbarians can call upon inner reserves of strength and ferocity in desperate circumstances. As a limited free action, a barbarian may &ldquo;rage&rdquo; voluntarily. If she&rsquo;s Shaken or Wounded, she must make a Smarts roll or rage whether she wants to or not.<br />Rage lasts five rounds. After the barbarian&rsquo;s fifth turn raging, she takes a level of Fatigue that can only be recovered with an hour&rsquo;s rest (generally no walking, riding, etc). <br />An @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Exhausted} barbarian who rages is @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitated} afterward. See p@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{here} for more on Fatigue.<br />While raging, a barbarian gains the following abilities:\n<ul>\n<li><strong>Fury:</strong> Her Strength increases a die type (ignoring her usual maximum) and every attack must be a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wild Attack}</strong>. She can&rsquo;t use any skill or ability that requires more than a few seconds of concentration (GM&rsquo;s call).</li>\n<li><strong>Enraged:</strong> She ignores two points of Wound penalties and all Fatigue penalties (this stacks with any other abilities that reduce those penalties).</li>\n<li><strong>Reckless Abandon:</strong> If a barbarian rolls a Critical Failure on an attack roll while raging, she hits a random target within range of her attack (<em>not</em> the intended target), friend or foe. If there are no applicable targets, she injures herself and suffers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Bumps &amp; Bruises}.</li>\n</ul>\n</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Barbarian",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              }
            ],
            "grants": [
              {
                "name": "Armor Restriction (Medium)",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-hindrances.Item.wWWRIz9nB4pESi14",
                "mutation": {}
              },
              {
                "name": "Fast",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.8dqv3HAvauJ7PlfL",
                "mutation": {}
              },
              {
                "name": "Rage",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.UebxuCBW5nBC5dMC",
                "mutation": {}
              }
            ],
            "source": "swpf-core-rules",
            "swid": "barbarian"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1693283410235,
            "modifiedTime": 1693283410235,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "2SktrzqmDTqrmFaC",
          "effects": [],
          "flags": {},
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Armor Restriction (Barbarian)",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"barbarian-armor-restriction\"><span class=\"list-heading\">Armor Restriction</span> <strong>(Medium):</strong> A barbarian’s fighting style requires great freedom of movement. They subtract 4 from Agility and Agility-based skill rolls when wearing heavy armor or using a heavy shield.</span></div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "armor-restriction-barbarian"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282900793,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "9udvtx3dUtLRw2Va",
          "effects": [],
          "flags": {},
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Fast",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"barbarian-fast\"><span class=\"list-heading\">Fast:</span> Barbarians are fast and durable runners. They increase their base Pace by +2. This doesn’t affect their running die, but does stack with Edges like Fleet-Footed or ancestral modifiers.</span></div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Barbarian",
            "isArcaneBackground": true,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "fast"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282900793,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "l6i1kPwkWc6IJsZE",
          "effects": [],
          "flags": {},
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Rage",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"barbarian-rage\">\n<li><span class=\"list-heading\">Rage:</span> Barbarians can call upon inner reserves of strength and ferocity in desperate circumstances. As a limited free action, a barbarian may “rage” voluntarily. If she’s Shaken or Wounded, she must make a Smarts roll or rage whether she wants to or not.<br/>Rage lasts five rounds. After the barbarian’s fifth turn raging, she takes a level of Fatigue that can only be recovered with an hour’s rest (generally no walking, riding, etc). <br/>An @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Exhausted} barbarian who rages is @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitated} afterward. See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{here} for more on Fatigue.</li>\n</span></div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Barbarian",
            "isArcaneBackground": true,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "rage"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282900793,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "xl7nfqbfT3JczaO0",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.uegVcsiQy9MO2NU4"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Bloodthirsty",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Your hero never takes prisoners unless under the direct supervision of a superior. This cold-blooded ruthlessness causes enemies to respond in kind, which often costs vital information, creates constant enemies, and may get the hero (and companions) in trouble with superiors or the authorities.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": true,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "bloodthirsty"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282900793,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "5bZQsG7zhWpt1gFz",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.u8qpImKHd19jXXiu"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Death Wish",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Having a death wish doesn&rsquo;t mean an adventurer is suicidal &mdash; he might just think his life is worth less than some noble but clearly deadly goal.</p>\n<p>Those with a Death Wish don&rsquo;t throw their lives away for no reason, but when there&rsquo;s a chance to complete a goal they do anything &mdash; and take any risk &mdash; to achieve it.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "death-wish"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282900793,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "pnsLaeli7STMXGF6",
          "effects": [
            {
              "_id": "kr3OHKuJh7RCZdTR",
              "changes": [
                {
                  "key": "system.details.wealth.die",
                  "mode": 2,
                  "value": "-2",
                  "priority": null
                }
              ],
              "disabled": false,
              "duration": {
                "startTime": null,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {},
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "name": "Poverty",
              "tint": null,
              "transfer": true,
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.mNjWBgjuwM7pX0nL"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Poverty",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>It&rsquo;s said fools and their money are soon parted. Your hero is one of them. The character starts with half the usual starting funds and just can&rsquo;t seem to hang on to funds acquired after play begins. In general, the character halves the total funds every game week.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "poverty"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282900793,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "om4CHDs0kE6Nyk24",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_rwu1x7vfmnk",
              "path": "Special Abilities#/CF_SEP/Types"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.mZrhKSK2TGXaImvi"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/ability.svg",
          "name": "Humanoid (Type)",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Biped creatures, with a human-like head, torso and limbs. Humanoids usually possess language and form cultures.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "",
            "swid": "humanoid-type"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054434,
            "modifiedTime": 1693282900793,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "cPF80OGK6sDIJEWL",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vsazjptinwd",
              "path": "Ancestries"
            },
            "singleSource": {
              "embeddedInjections": []
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.QvAbanNTyuAtDYUa"
            },
            "swade": {
              "hasGranted": [
                "95BUiswfoMcOwdm1"
              ]
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/art/24-humna-halfling.webp",
          "name": "Human",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Humans possess exceptional drive and ambition. They demonstrate a great capacity to endure hardships, as well as a penchant for expanding their territories. Humanity is often characterized by its tumultuousness and diversity; cultures range from small, nomadic tribes to peaceful agrarian villages and vast cosmopolitan (even decadent) cities and kingdoms.</p>\n<p>The physical characteristics of humans are as varied as the world&rsquo;s climes. From dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features.</p>\n<p><strong>Language</strong><strong>s:</strong> Common.</p>\n<p><strong>Age Range:</strong> Adult 17, old age 53, max age 70-110</p>\n<p><strong>Human Males:</strong> Height 5'-6'6 and weight 130-220 (Average 5'9\" , 175 lb).</p>\n<p><strong>Human Females:</strong> Height 4'7\"-6'1\" and weight 95-185 (Average 5'4\", 140 lb).</p>\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Ancestries",
            "subtype": "ancestry",
            "grantsPowers": false,
            "grants": [
              {
                "name": "Adaptability",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.MKUWK4c65RoTPaNf",
                "mutation": {}
              }
            ],
            "source": "swpf-core-rules",
            "swid": "human"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282900793,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "95BUiswfoMcOwdm1",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Adaptability",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Special Abilities",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "adaptability"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282900793,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [],
      "sort": 800000,
      "ownership": {
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "flags": {
        "sfc": {
          "platCount": 0,
          "goldCount": 0,
          "silverCount": 0,
          "copperCount": 0
        },
        "swade": {
          "auras": {
            "aura1": {
              "enabled": false,
              "walls": false,
              "radius": 5,
              "color": "#cc28bf",
              "alpha": 0.25,
              "visibleTo": []
            },
            "aura2": {
              "enabled": false,
              "walls": false,
              "radius": 5,
              "color": "#cc28bf",
              "alpha": 0.25,
              "visibleTo": []
            }
          }
        }
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1693283410235,
        "modifiedTime": 1706158368085,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "folder": "Pw5e5DAWveLAHs5u",
      "name": "Ekundayo",
      "type": "npc",
      "_id": "gQCtjXd0Atc3Ejio",
      "img": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/companions/ekundayo.Avatar.webp",
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "unShakeBonus": 0
          },
          "strength": {
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 6
          },
          "toughness": {
            "value": 0,
            "armor": 0,
            "modifier": 0
          },
          "parry": {
            "value": 0,
            "shield": 0,
            "modifier": 0
          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "<p>This man is an obviously capable human woodsman.</p>",
          "notes": "",
          "goals": "",
          "biography": {
            "value": "<p>Rarely speaks, and when he does he's direct and to the point.</p>"
          },
          "species": {
            "name": ""
          },
          "currency": 0,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "wounds": {
          "value": 0,
          "max": 3,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "bennies": {
          "value": 3,
          "max": 3
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {
          "languages": {
            "label": "Languages",
            "dtype": "String",
            "hasMaxValue": false,
            "value": "Taldane,Jotun,Hallit,Sylvan"
          }
        },
        "wildcard": true
      },
      "prototypeToken": {
        "name": "Ekundayo",
        "displayName": 20,
        "actorLink": true,
        "appendNumber": true,
        "prependAdjective": false,
        "texture": {
          "src": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/companions/ekundayo.Token.webp",
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": 1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "light": {
          "alpha": 0.5,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "attenuation": 0.5,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "type": null,
            "speed": 5,
            "intensity": 5,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "color": null
        },
        "sight": {
          "enabled": true,
          "range": 0,
          "angle": 360,
          "visionMode": "basic",
          "color": null,
          "attenuation": 0.1,
          "brightness": 0,
          "saturation": 0,
          "contrast": 0
        },
        "detectionModes": [],
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          },
          "token-variants": {
            "randomImgDefault": "",
            "disableHUDButton": false
          },
          "Rideable": {
            "issetRideableFlag": false,
            "MaxRiderFlag": 1,
            "CustomRidingheightFlag": null,
            "UseRidingHeightFlag": true,
            "RiderPositioningFlag": "RowPlacement",
            "TokenFormFlag": "TokenFormCircle",
            "InsideMovementFlag": false,
            "SpawnRidersFlag": "",
            "canbeGrappledFlag": true,
            "CanbePilotedFlag": false
          }
        },
        "randomImg": false
      },
      "items": [
        {
          "_id": "noPmHuRqOFdATejZ",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vsazjptinwd",
              "path": "Ancestries"
            },
            "singleSource": {
              "embeddedInjections": []
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.QvAbanNTyuAtDYUa"
            },
            "swade": {
              "hasGranted": [
                "hWiRJpFnnPnvtviO"
              ]
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/art/24-humna-halfling.webp",
          "name": "Human",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Humans possess exceptional drive and ambition. They demonstrate a great capacity to endure hardships, as well as a penchant for expanding their territories. Humanity is often characterized by its tumultuousness and diversity; cultures range from small, nomadic tribes to peaceful agrarian villages and vast cosmopolitan (even decadent) cities and kingdoms.</p>\n<p>The physical characteristics of humans are as varied as the world’s climes. From dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features.</p>\n<p><strong>Language</strong><strong>s:</strong> Common.</p>\n<p><strong>Age Range:</strong> Adult 17, old age 53, max age 70-110</p>\n<p><strong>Human Males:</strong> Height 5'-6'6 and weight 130-220 (Average 5'9\" , 175 lb).</p>\n<p><strong>Human Females:</strong> Height 4'7\"-6'1\" and weight 95-185 (Average 5'4\", 140 lb).</p>\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "ancestry",
            "category": "Ancestries",
            "source": "swpf-core-rules",
            "grants": [
              {
                "name": "Adaptability",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.MKUWK4c65RoTPaNf",
                "mutation": {}
              }
            ],
            "swid": "human"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.311",
            "createdTime": 1696391756153,
            "modifiedTime": 1696391756202,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "hWiRJpFnnPnvtviO",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Adaptability",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "grants": [],
            "swid": "adaptability"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.311",
            "createdTime": 1696391756187,
            "modifiedTime": 1696391756187,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "zYSVFyLyzXIeUbWm",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-edges.Item.JM6c2VoZCBZVvwB7"
            },
            "swade": {
              "hasGranted": [
                "wRysOlo3PmvCs9lB",
                "wtbINOPab928cqAR",
                "QUWDSYxegxFHF7X1",
                "pgQqSy7vOfv6BEuD"
              ]
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Ranger",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>For those who relish the thrill of the hunt, there are only predators and prey. From scouts, to trackers, or bounty hunters, all rangers share the predator’s perspective. They value skill with weapons. They excel at stalking even the most elusive game. They train relentlessly to defeat a wide range of quarries.</p>\n<p>Knowledgeable, patient, and skilled hunters, rangers pursue man, beast, and monster alike. While some track dangerous creatures to protect the frontier, others pursue more cunning game— even fugitives— into and through the dangerous wilds.</p>\n<ul>\n<li><span class=\"list-heading\">Armor Restriction</span> <strong>(Medium):</strong> Rangers are agile and mobile fighters and scouts. They subtract 4 from Agility and Agility-based skill rolls when wearing heavy armor or using a heavy shield.</li>\n<li><span class=\"list-heading\">Favored Enemy:</span> Rangers study their foes, learning their ways, how to find them, and how to defeat them. Choose a type of enemy from the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore08bestia.JournalEntryPage.08bestiary000000]{Bestiary}. The ranger gets one free reroll when failing to track (Survival) or attack (Athletics (throwing), Fighting, Shooting) that type of being.</li>\n<li><span class=\"list-heading\">Favored terrain:</span> Choose a terrain type (Arctic, Desert, Forest, Jungle, Plains, Hills/Mountains, Rivers/Seas, Swamp, Urban, or Underground). The ranger draws an additional Action Card for initiative when in his Favored Terrain. (This has no effect on the number of cards a Ranger can use, so a Level Headed character can still choose which card to use, while a Hesitant character must still take the worst card.)</li>\n<li><span class=\"list-heading\">Wilderness Stride:</span> Rangers pass through rough terrain such as dense forest, rocky hills, or desert sands with ease. They ignore movement penalties for <strong>Difficult Ground</strong> (see @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Movement}).</li>\n</ul>\n</div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Athletics",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Fighting or Shooting d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Survival d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "category": "Ranger",
            "source": "swpf-core-rules",
            "grants": [
              {
                "name": "Favored Enemy",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.5Of9SZShsZ1mtQEP",
                "mutation": {}
              },
              {
                "name": "Favored Terrain",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.5gIuVIdkMFpgzsIx",
                "mutation": {}
              },
              {
                "name": "Armor Restriction (Medium)",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-hindrances.Item.rjmuGmze6L0ta2Ha",
                "mutation": {}
              },
              {
                "name": "Wilderness Stride",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.dzzN1MHHfXflTIOK",
                "mutation": {}
              }
            ],
            "swid": "ranger"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.311",
            "createdTime": 1696391824774,
            "modifiedTime": 1696391824846,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "wRysOlo3PmvCs9lB",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.27n7bg2ZrlkyyGYS"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Favored Enemy (Humanoid)",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"ranger-favored-enemy\"><span class=\"list-heading\">Favored Enemy:</span> Rangers study their foes, learning their ways, how to find them, and how to defeat them. Choose a type of enemy from the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore08bestia.JournalEntryPage.08bestiary000000]{Bestiary}. The ranger gets one free reroll when failing to track (Survival) or attack (Athletics (throwing), Fighting, Shooting) that type of being.</span></div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Athletics",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Fighting or Shooting d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Survival d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "category": "Ranger",
            "source": "swpf-core-rules",
            "grants": [],
            "swid": "favored-enemy-humanoid"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.311",
            "createdTime": 1696391824824,
            "modifiedTime": 1696392749949,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "wtbINOPab928cqAR",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.27n7bg2ZrlkyyGYS"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Favored Terrain (Hills/Mountains)",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"ranger-favored-terrain\"><span class=\"list-heading\">Favored terrain:</span> Choose a terrain type (Arctic, Desert, Forest, Jungle, Plains, Hills/Mountains, Rivers/Seas, Swamp, Urban, or Underground). The ranger draws an additional Action Card for initiative when in his Favored Terrain. (This has no effect on the number of cards a Ranger can use, so a Level Headed character can still choose which card to use, while a Hesitant character must still take the worst card.)  </span></div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Athletics",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Fighting or Shooting d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Survival d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "category": "Ranger",
            "source": "swpf-core-rules",
            "grants": [],
            "swid": "favored-terrain-hillsmountains"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.311",
            "createdTime": 1696391824824,
            "modifiedTime": 1696392770501,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "QUWDSYxegxFHF7X1",
          "effects": [],
          "flags": {},
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Armor Restriction (Ranger)",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"ranger-armor-restriction\"><span class=\"list-heading\">Armor Restriction</span> <strong>(Medium):</strong> Rangers are agile and mobile fighters and scouts. They subtract 4 from Agility and Agility-based skill rolls when wearing heavy armor or using a heavy shield.</span></div>",
            "favorite": false,
            "major": false,
            "notes": "",
            "source": "swpf-core-rules",
            "grants": [],
            "swid": "armor-restriction-ranger"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.311",
            "createdTime": 1696391824824,
            "modifiedTime": 1696391824824,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "pgQqSy7vOfv6BEuD",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.27n7bg2ZrlkyyGYS"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Wilderness Stride",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"ranger-wilderness-stride\"><span class=\"list-heading\">Wilderness Stride:</span> Rangers pass through rough terrain such as dense forest, rocky hills, or desert sands with ease. They ignore movement penalties for <strong>Difficult Ground</strong> (see @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Movement}).</span></div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Athletics",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Fighting or Shooting d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Survival d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "category": "Ranger",
            "source": "swpf-core-rules",
            "grants": [],
            "swid": "wilderness-stride"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.311",
            "createdTime": 1696391824824,
            "modifiedTime": 1696391824824,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "TzTfS3VogZXYI0cO",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.I7XFI1uVE9xqx8gu"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Driven",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>(MINOR OR MAJOR)</p>\n<p>A @Compendium[swpf-core-rules.swpf-hindrances.Vow]{vow} is a commitment to others — driven characters want something for themselves. It may be to protect the realm, prove you’re the best knucklebones player in the kingdom, or the best equestrian on Golarion.</p>\n<p>The Minor version shapes the character and influences decisions but either happens rarely or is fairly harmless. As a Major Hindrance it’s an overriding desire that comes up frequently or causes peril for the hero and companions.</p>\n</div>",
            "favorite": false,
            "major": true,
            "notes": "",
            "source": "swpf-core-rules",
            "grants": [],
            "swid": "driven"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.311",
            "createdTime": 1696392070786,
            "modifiedTime": 1696392180615,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "uEf3uxVmGYhP4EXD",
          "name": "Loner",
          "type": "hindrance",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "system": {
            "source": "SWPF Advanced Players Guide",
            "description": "<article class=\"swpf-core\"><h3>Loner (Major)</h3>\n<p>\n Raised by pirates, bandits, or other troublemakers unwilling to stick out their necks for you, you are accustomed to\n operating on your own. The presence of allies can easily become a distraction, and you do your best to keep them out\n of your space.\n </p>\n<p>This character does not benefit from Gang Up bonuses.</p></article>",
            "notes": "",
            "additionalStats": {},
            "major": true,
            "favorite": false,
            "grants": [],
            "swid": "loner"
          },
          "effects": [],
          "sort": 0,
          "flags": {
            "singleSource": {
              "version": "2.0.0-alpha",
              "module": "swpf-apg"
            },
            "core": {
              "sourceId": "Compendium.swpf-apg.swpf-apg-hindrances.Item.yO0CMOpnABIaQEsq"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.311",
            "createdTime": 1696392315406,
            "modifiedTime": 1696392315427,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "j1TPqEQZvRlOt8pd",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual’s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": true,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "athletics"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.311",
            "createdTime": 1696392362914,
            "modifiedTime": 1696392463025,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "DXLIrYFhTqFRWgEB",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": true,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "common-knowledge"
          },
          "effects": [],
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              "path": "Skills"
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              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.311",
            "createdTime": 1696392368215,
            "modifiedTime": 1696392468502,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "dZO7oBoHOjPHAoan",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero’s general awareness and alertness. It’s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information— the character hears movement in the forest, smells distant smoke, or senses someone isn’t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": true,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "notice"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.311",
            "createdTime": 1696392371759,
            "modifiedTime": 1696392485935,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "w7exMERey0kU5Lfj",
          "system": {
            "additionalStats": {},
            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t mind control. It can change someone’s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it’s an unopposed roll. If the target is resistant, it’s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever’s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target’s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren’t generally possible in the same encounter— it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won’t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target’s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening’s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": true,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "persuasion"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
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              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.311",
            "createdTime": 1696392375115,
            "modifiedTime": 1696392375115,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "SGEHm0O2wANVR0Fz",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Stealth is the ability to hide and move quietly. A simple @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} on a Stealth roll means the character avoids detection if enemies aren’t particularly alert. If the character fails the roll, the enemy realizes something is amiss and begins actively searching for whatever roused them.</p>\n<p>Once foes are alerted and active, Stealth is opposed by @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} (a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{group roll} if there are many foes).</p>\n<p>The GM should apply any circumstantial penalties to Notice rolls for darkness, cover, noise, distractions, and any difference in the target’s Scale (just like when attacking, see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Scale}</strong>). Sneaking through dry leaves might subtract 2 from the Stealth roll, for example, while spotting someone in the dark uses the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} penalty. Don’t apply the same modifier to both rolls, however. If Stealth is at −2 for the leaves, don’t give Notice a +2 for them as well.</p>\n<p><strong>Attacking from Stealth:</strong> Sneaking up close enough to make a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee} attack <em>always</em> requires an opposed Stealth roll versus the target’s Notice, whether the guard is actively looking for trouble or not.</p>\n<p>If @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful}, the attacker is considered on @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Hold} and the victim is <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Vulnerable}</strong> to him (but not others) until the attacker’s turn ends (not the defender’s in this case). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the attacker has <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{The Drop}</strong> instead.</p>\n<p>Before the attacker strikes, the defender and any other beings on his side must check for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Surprise}. The attacker may come off Hold and resolve his strike; then the rest of the round progresses normally.</p>\n<p><strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Movement}:</strong> In combat, characters roll Stealth each turn as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of their move or any action the GM thinks might draw attention.</p>\n<p>Out of combat, the distance moved depends entirely on the situation. The GM might want a roll every minute if the group is sneaking around the perimeter of a defensive position, or every few miles if they’re trying to quietly walk through a dark forest without alerting the creatures that live there.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": true,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "stealth"
          },
          "effects": [],
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              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Stealth.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.311",
            "createdTime": 1696392379325,
            "modifiedTime": 1696392599342,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "phIDEZc0C0OuuhOT",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it’s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "fighting"
          },
          "effects": [],
          "flags": {
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              "path": "Skills"
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              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.311",
            "createdTime": 1696392404205,
            "modifiedTime": 1696475140290,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "N8AhzD08Ya1OMDFL",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Survival allows a character to find food, water, or shelter in hostile environments. It can also be used to navigate wilderness environments, figure out which plants are good to eat and which aren’t, and so on.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} Survival roll provides enough food and water for one person for one day; or five people with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.</p>\n<p>More detailed information on <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hunger}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Thirst}</strong> can be found under <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards}</strong>.</p>\n<p><strong>Tracking:</strong> Survival can also be used to detect and follow tracks. Each roll generally covers following the tracks for one mile, but the GM should adjust this as needed for specific circumstances. A character moves at half@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} and cannot run while tracking a foe.</p>\n<p>The Game Master should assign a bonus or penalty based on the target, environment, and time. Tracking a large group that recently passed through a snow-covered area might grant a bonus of +4, while following a single person over rocks and streams after more than a day incurs a −4 penalty.</p>\n</div>",
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              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "survival"
          },
          "effects": [],
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Survival.webp",
          "name": "Survival",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.311",
            "createdTime": 1696392422406,
            "modifiedTime": 1696392552029,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "19akQYZzRgM5tvBW",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 8
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "shooting"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.QPtEUFh0EV5AKBKd"
            },
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              "system": "swade",
              "systemVersion": "0.19.5",
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            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting.webp",
          "name": "Shooting",
          "sort": 0,
          "type": "skill",
          "ownership": {
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            "default": 0,
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          },
          "_stats": {
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            "systemVersion": "3.1.4",
            "coreVersion": "11.311",
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            "modifiedTime": 1696392452255,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
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          "_id": "CBvKIiycbcfVu5dr",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
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              "sides": 6
            },
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            "notes": "",
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              "sides": 6
            },
            "source": "",
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          },
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          "type": "weapon",
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            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "Athletics",
              "traitMod": ""
            },
            "additionalStats": {},
            "ammo": "",
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            "isVehicular": false,
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            "notes": "SBT",
            "parry": 0,
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            "range": "3/6/12",
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            "shots": 0,
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          "img": "icons/sundries/survival/bedroll-tan.webp",
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          "type": "gear",
          "system": {
            "category": "Adventuring Gear",
            "actions": {
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              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
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          },
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            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "arcaneSkillDie": {
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              "sides": 4
            },
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            "equippable": true,
            "favorite": false,
            "isArcaneDevice": false,
            "isVehicular": false,
            "mods": 1,
            "notes": "Halves the effective weight of contents.",
            "powerPoints": {},
            "price": 2,
            "quantity": 1,
            "weight": 2,
            "source": "swpf-core-rules",
            "equipStatus": 3,
            "grants": [],
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          "type": "gear",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Trade_v1.webp",
          "system": {
            "source": "SWPF Advanced Players Guide",
            "description": "<article class=\"swpf-core\">Alchemical Items</article>",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 0.5,
            "price": 10,
            "equippable": true,
            "equipStatus": 3,
            "isVehicular": false,
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            "favorite": false,
            "category": "Tools and Kits",
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              "modifier": 0
            },
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              "traitMod": "",
              "dmgMod": "",
              "additional": {}
            },
            "swid": "compass"
          },
          "effects": [],
          "sort": 0,
          "flags": {
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              "module": "swpf-apg"
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          "folder": null,
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/art/tokens/SWPF-F.webp",
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          "type": "gear",
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            "actions": {
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              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
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            },
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        },
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          "name": "Trail Ration",
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            },
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              "traitMod": ""
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            "price": 75,
            "quantity": 1,
            "range": "15/30/60",
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            "source": "swpf-core-rules",
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              "traitMod": ""
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            },
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          "_stats": {
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        },
        {
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              "modifier": 0
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            },
            "source": "",
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          "img": "icons/equipment/leg/pants-leather-tasset-brown.webp",
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          "type": "armor",
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            "category": "Armor",
            "actions": {
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              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
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            },
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            },
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              "traitMod": ""
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            },
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                "value": 0,
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        },
        "details": {
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          },
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        },
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            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Background Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Spirit d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "charismatic"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901539,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "arC9gFFqofJ9X71X",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_skcm57f2o5",
              "path": "Gear#/CF_SEP/Armor"
            },
            "core": {
              "sourceId": "Item.JJ7lswpN9lMSaI8j"
            }
          },
          "folder": "4i26sHD7EO1lRbD2",
          "img": "icons/equipment/chest/breastplate-layered-steel-black.webp",
          "name": "Heavy Breastplate (Aegis, Fortification)",
          "sort": 0,
          "type": "armor",
          "system": {
            "description": "<div class=\"swpf-core\"><h2>Enchantment Notes</h2><ul>\n        <li><b>Aegis</b> <b style=\"color:red;\">(1)</b>: Armor only. Increases the protective bonus of the armor by +1. (Price: 3,000 gp. Craft: Protection, 1,500 gp.)</li>\n      \n        <li><b>Fortification</b> <b style=\"color:red;\">(2)</b>: Armor only. Fortified armor is more likely to turn away a lethal blow. The wearer gains a free reroll on Soak rolls. (Price: 5,000 gp. Craft: Boost Trait, 2,500 gp.)</li>\n      </ul><p><b>Total Quality:</b> <b style=\"color:red;\">3</b></p><p><b>Total Enchantment Cost:</b> <b style=\"color:red;\">8000</b></p></div><div class=\"swpf-core\">\n    <h2>Craft Notes</h2>\n    <p>Armor and shields reduce the Minimum Strength requirement by one die type, to a minimum of d4.</p>          \n    <p>Shields cost an extra 300 gp, while armor costs an extra 150 gp per piece.</p>          \n    </div>",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 30,
            "price": 8650,
            "equippable": false,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "category": "Armor",
            "grants": [],
            "grantOn": 1,
            "minStr": "d8",
            "armor": 5,
            "toughness": 0,
            "isNaturalArmor": false,
            "isHeavyArmor": false,
            "locations": {
              "head": false,
              "torso": true,
              "arms": false,
              "legs": false
            },
            "source": "swpf-core-rules",
            "swid": "heavy-breastplate-aegis-fortification"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 2,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": 1691543140545,
            "modifiedTime": 1691543202638,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "VGSFU7VfDF8OLOTL",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_r40vnkqn4k",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons"
            },
            "core": {
              "sourceId": "Item.QvPG9aVv93HRGobi"
            },
            "swade": {
              "hasGranted": [
                "1G987IH76S1gnlNi"
              ]
            }
          },
          "folder": "4i26sHD7EO1lRbD2",
          "img": "icons/weapons/swords/sword-guard-bronze.webp",
          "name": "Sword, Long (Accurate, Vicious, Dueling)",
          "sort": 0,
          "type": "weapon",
          "system": {
            "description": "<div class=\"swpf-core\"><h2>Enchantment Notes</h2><ul>\n        <li><b>Accurate</b> <b style=\"color:red;\">(1)</b>: The weapon grants the user +1 in the skill required to use it (Fighting, Shooting, or Athletics). (Price: 4,000 gp. Craft: Boost trait, 2,000 gp.)</li>\n      \n        <li><b>Vicious</b> <b style=\"color:red;\">(2)</b>: Melee weapon only. If the wielder hits with a raise his damage increases by +4 (in addition to any bonus damage), but he must make a Vigor roll or be Shaken. (Price: 5,000 gp. Craft: Smite, 2,500 gp.)</li>\n      \n        <li><b>Dueling</b> <b style=\"color:red;\">(2)</b>: 1-handed Melee Only. While drawn, a dueling weapon grants the character the Quick Edge. The bearer also gets a free reroll when attempting a called shot on a held item. (Cost: 14,000 gp. Craft: Boost trait.)</li>\n      </ul><p><b>Total Quality:</b> <b style=\"color:red;\">5</b></p><p><b>Total Enchantment Cost:</b> <b style=\"color:red;\">23000</b></p></div><div class=\"swpf-core\">\n    <h2>Craft Notes</h2>\n    <p>+1 AP. Masterwork melee and ranged weapons add 300 gp to the cost.</p>          \n    </div>",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 4,
            "price": 23315,
            "equippable": false,
            "equipStatus": 4,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {
                "DoCJXXIg": {
                  "name": "Vicious Damage (+4 on raise)",
                  "type": "damage",
                  "isHeavyWeapon": false,
                  "modifier": "+4",
                  "macroActor": "default"
                },
                "sJr8w2PH": {
                  "name": "Vicious Reaction (Vigor or be Shaken)",
                  "type": "trait",
                  "override": "Vigor",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              },
              "trait": "Fighting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Melee Weapons",
            "grants": [
              {
                "name": "Quick",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.do6UBlZREwNrJX5K",
                "mutation": {}
              }
            ],
            "grantOn": 2,
            "damage": "@str+d8",
            "range": "",
            "rof": 1,
            "ap": 1,
            "parry": 0,
            "minStr": "d8",
            "shots": 0,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "sword-long-accurate-vicious-dueling"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 2,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": 1691543321635,
            "modifiedTime": 1691543485871,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "1G987IH76S1gnlNi",
          "effects": [
            {
              "_id": "78gs4HLtIfTgeyd2",
              "changes": [
                {
                  "key": "system.initiative.hasQuick",
                  "mode": 5,
                  "value": "True",
                  "priority": null
                }
              ],
              "disabled": false,
              "duration": {
                "startTime": null,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {},
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "name": "Quick",
              "tint": null,
              "transfer": true,
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.XHguf9iQ3N9yHN4Z"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Quick",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Quick characters have lightning-fast reflexes and a cool head. Whenever you are dealt an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Action Card} of Five or lower, you may discard it and draw again until you get a card higher than Five.</p>\n<p><span class=\"fontstyle0\">@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01makingcharac00]{Characters} with both the @Compendium[swpf-core-rules.swpf-edges.Level Headed]{Level Headed} and Quick Edges first draw their additional card and choose which to take. If that card is a Five or less, the Quick Edge may be used to draw a replacement until it&rsquo;s Six or higher.</span></p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Background Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Agility d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "quick"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901539,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Kzdx0F1rA7L3fidS",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "athletics"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": 1691543539293,
            "modifiedTime": 1691543542792,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "udTXAcKojEqcNIHq",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Battle is an individual&rsquo;s command of strategy and tactics. It can be used for general military knowledge and is critical when commanding troops in <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04massbattles000]{Mass Battles}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "battle"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.5qCBzu6mQw2d6EYr"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Battle.webp",
          "name": "Battle",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": 1691543549715,
            "modifiedTime": 1691543554511,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "ZSKhBRyf9gWjbcSA",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "common-knowledge"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
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            "exportSource": {
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              "system": "swade",
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            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": 1691543558775,
            "modifiedTime": 1691543562577,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "3MqovaFHlSkqFgMH",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "fighting"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": 1691543568359,
            "modifiedTime": 1691543572996,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "MxiZoOHr0YfhhfD3",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character&rsquo;s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "intimidation"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "name": "Intimidation",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": 1691543579485,
            "modifiedTime": 1691543582430,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "4snbof9RzsXpzRqL",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "notice"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": 1691543589948,
            "modifiedTime": 1691543592559,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "8OPzAIshxRotk6cc",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t mind control. It can change someone&rsquo;s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it&rsquo;s an unopposed roll. If the target is resistant, it&rsquo;s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever&rsquo;s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target&rsquo;s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren&rsquo;t generally possible in the same encounter&mdash; it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won&rsquo;t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target&rsquo;s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening&rsquo;s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "persuasion"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": 1691543598089,
            "modifiedTime": 1691543601431,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "AB2TaHvdEHPANbQ3",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "shooting"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.QPtEUFh0EV5AKBKd"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting.webp",
          "name": "Shooting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": 1691543607763,
            "modifiedTime": 1691543611485,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "eJeeqAlyB2OSpKeS",
          "system": {
            "description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "stealth"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz"
            }
          },
          "folder": null,
          "img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1691543616332,
            "modifiedTime": 1693282901539,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "vtI3kzp7LwOpFOqz",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.1qgPyuagmvWDVoHR"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Overconfident",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>There&rsquo;s nothing out there your hero can&rsquo;t defeat. At least that&rsquo;s what she thinks. She believes she can do most anything and never wants to retreat from a challenge. She's not suicidal, but certainly takes on more than common sense dictates.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": true,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "overconfident"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901539,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "G7Je2umUOOI3VWRT",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Item.jnrXPgA7BAdOiWoy"
            },
            "swade": {
              "hasGranted": [
                "qhYTXrf4Or96MZDs"
              ]
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Fighter",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war.</p>\n<p>Lords of the battlefield, fighters are a disparate lot. Some train with many weapons; some prefer just one. Whatever their tactics, fighters excel at combat. They protect their own and defeat their enemies, rarely shying away from battle. They often lead the charge, a role they relish even if they don&rsquo;t insist on it.</p>\n<p>These skilled warriors turn hunks of metal into arms capable of taming kingdoms, slaughtering monsters, and rousing the hearts of armies. Woe to those who dare stand against them.</p>\n<ul>\n<li><span class=\"list-heading\">Martial Flexibility:</span> Once per encounter, as a limited free action, a fighter can choose to gain the benefits of a single Combat Edge. He must meet all of the Edge&rsquo;s Requirements, and the benefits of the chosen Edge end after five rounds.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Fighter",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Strength d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Athletics",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Fighting or Shooting d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [
              {
                "name": "Martial Flexibility",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.zqY13PZvaqs8OHTq",
                "mutation": {}
              }
            ],
            "source": "swpf-core-rules",
            "swid": "fighter"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901539,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "qhYTXrf4Or96MZDs",
          "effects": [],
          "flags": {},
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Martial Flexibility",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"fighting-martial-flexibility\"></span></div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Fighter",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Strength d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Athletics",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Fighting or Shooting d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "martial-flexibility"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901539,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "ZCd7kRFAzoj2XxPs",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-edges.Item.IB7zPSEwHKk5TqBz"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Duelist",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Duelists represent the pinnacle of elegant swordplay, parrying blows and countering their opponent&rsquo;s actions with expert ripostes.</p>\n<p><strong>Surgical Strike:</strong> A duelist makes surgical strikes with one-handed piercing weapons with a Min Str of d6 or less, adding +2 to her damage total.</p>\n<p><strong>Parry:</strong> If the duelist hasn&rsquo;t acted this turn, she may declare the Defend maneuver after an opponent declares a Fighting attack against her but before he rolls. She discards her current Action Card and her Parry bonus is +6 instead of +4 that turn.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Prestige Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 1,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Agility d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Fighting d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "duelist"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901539,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [],
      "sort": 700000,
      "ownership": {
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "flags": {
        "sfc": {
          "platCount": 0,
          "goldCount": 0,
          "silverCount": 0,
          "copperCount": 0
        }
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1691542590162,
        "modifiedTime": 1705882752351,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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    },
    {
      "folder": "Pw5e5DAWveLAHs5u",
      "name": "Harrim",
      "type": "npc",
      "_id": "gAg1iaIdygAW51Kn",
      "img": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/companions/harrim.Avatar.webp",
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "unShakeBonus": 0,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "sides": 10,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            },
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 6
          },
          "toughness": {
            "value": 0,
            "armor": 0,
            "modifier": 0
          },
          "parry": {
            "value": 0,
            "modifier": 0,
            "shield": 0
          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "<p>Gruff dwarf who displays a holy symbol of a skull face on the face of the moon.</p>",
          "notes": "",
          "goals": "",
          "biography": {
            "value": "<p>Harrim follows Groetus, and will talk about it to anyone who will listen. He's constantly convinced nothing matters because everything is destined for dust and destruction anyway.</p>"
          },
          "species": {
            "name": ""
          },
          "currency": 0,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 10,
            "max": 10
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "wounds": {
          "value": 0,
          "max": 3,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "bennies": {
          "value": 3,
          "max": 2
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {
          "languages": {
            "label": "Languages",
            "dtype": "String",
            "hasMaxValue": false,
            "value": "Taldane, Dwarven, Jotun, Hallit"
          }
        },
        "wildcard": true
      },
      "prototypeToken": {
        "name": "Harrim",
        "displayName": 30,
        "actorLink": true,
        "appendNumber": true,
        "prependAdjective": false,
        "texture": {
          "src": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/companions/harrim.Token.webp",
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": 1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "light": {
          "alpha": 0.5,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "attenuation": 0.5,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "type": null,
            "speed": 5,
            "intensity": 5,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "color": null
        },
        "sight": {
          "enabled": true,
          "range": 10,
          "angle": 360,
          "visionMode": "darkvision",
          "color": null,
          "attenuation": 0.1,
          "brightness": 0.75,
          "saturation": 0,
          "contrast": 0
        },
        "detectionModes": [],
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          },
          "token-variants": {
            "randomImgDefault": "",
            "disableHUDButton": false
          },
          "Rideable": {
            "issetRideableFlag": false,
            "MaxRiderFlag": 1,
            "CustomRidingheightFlag": null,
            "UseRidingHeightFlag": true,
            "RidersScaleFlag": 1,
            "RiderPositioningFlag": "RowPlacement",
            "TokenFormFlag": "TokenFormCircle",
            "InsideMovementFlag": false,
            "SpawnRidersFlag": "",
            "canbeGrappledFlag": true,
            "CanbePilotedFlag": false
          }
        },
        "randomImg": false
      },
      "items": [
        {
          "_id": "8H5p31q51OZK5H1H",
          "effects": [],
          "flags": {
            "cf": {
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
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          "sort": 0,
          "type": "ability",
          "system": {
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            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Special Abilities",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "swpf-core-rules",
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          "_stats": {
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            "createdTime": null,
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              "flags": {
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Iron Constitution",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Iron constitution:</span> Dwarves add +1 when resisting @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{poison}. They also add +1 when resisting or recovering from powers or abilities that state they work like a power.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Special Abilities",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "iron-constitution"
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            "7ntJSLixH2Phv2jV": 3,
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            "Aqnn9hCDQPbyTWiq": 3
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            "coreVersion": "11.308",
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            "modifiedTime": 1693282901686,
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        {
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          "effects": [],
          "flags": {
            "cf": {
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              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Reduced Pace",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Reduced Pace: </span>Decrease the character&rsquo;s Pace by 1 and reduce the running die by one die type.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Special Abilities",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "reduced-pace"
          },
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            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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            "coreVersion": "11.308",
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Tough",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Tough:</span> Gnomes are surprisingly hardy despite their size and strength. They start with a d6 in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Vigor} instead of a d4. This increases maximum Vigor to d12+1.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Special Abilities",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "tough"
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            "Aqnn9hCDQPbyTWiq": 3
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              "_id": "IpIlEE9O8h9aiMdz",
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              },
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              },
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "tint": null,
              "transfer": true,
              "name": "Tough",
              "description": "",
              "origin": null,
              "statuses": []
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          ],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vsazjptinwd",
              "path": "Ancestries"
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            "swade": {
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                [
                  "B4nFmajJJM8uiGZc",
                  {
                    "_id": "GdSfrenR1lzcsCPO",
                    "effects": [],
                    "flags": {
                      "cf": {
                        "color": "#9f1c1d",
                        "id": "temp_68279cewnbs",
                        "path": "Special Abilities"
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                    },
                    "folder": null,
                    "img": "systems/swade/assets/icons/ability.svg",
                    "name": "Darkvision",
                    "permission": {
                      "7ntJSLixH2Phv2jV": 3,
                      "default": 0
                    },
                    "sort": 0,
                    "type": "ability",
                    "system": {
                      "additionalStats": {},
                      "description": "<div class=\"swpf-core\">\n<p>Some creatures on Golarion possess the extraordinary ability to see without a light source. Creatures with this ability ignore penalties for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} up to 10&Prime; (20 yards).</p>\n</div>",
                      "favorite": false,
                      "grantsPowers": false,
                      "notes": "",
                      "subtype": "special",
                      "category": "Special Abilities",
                      "source": "swpf-core-rules"
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                  }
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                [
                  "5xDzJbjm8uWBjQGv",
                  {
                    "_id": "KY4qcIEvui3RZ2AL",
                    "effects": [],
                    "flags": {
                      "cf": {
                        "color": "#9f1c1d",
                        "id": "temp_68279cewnbs",
                        "path": "Special Abilities"
                      }
                    },
                    "folder": null,
                    "img": "systems/swade/assets/icons/ability.svg",
                    "name": "Stone Cunning",
                    "permission": {
                      "7ntJSLixH2Phv2jV": 3,
                      "default": 0
                    },
                    "sort": 0,
                    "type": "ability",
                    "system": {
                      "additionalStats": {},
                      "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Stonecunning:</span> Dwarves grow up in halls and caverns of worked stone, and get a @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} roll at +2 as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} within 10 feet of unusual stonework such as traps and hidden doors. Success means they know something is off, and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} gives them more specific information such as how to trigger the trap or open the door.</li>\n</ul>\n</div>",
                      "favorite": false,
                      "grantsPowers": false,
                      "notes": "",
                      "subtype": "special",
                      "category": "Special Abilities",
                      "source": "swpf-core-rules"
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                  }
                ],
                [
                  "APtvZat6fWSq1mkJ",
                  {
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                    "effects": [],
                    "flags": {
                      "cf": {
                        "color": "#9f1c1d",
                        "id": "temp_68279cewnbs",
                        "path": "Special Abilities"
                      }
                    },
                    "folder": null,
                    "img": "systems/swade/assets/icons/ability.svg",
                    "name": "Iron Constitution",
                    "permission": {
                      "7ntJSLixH2Phv2jV": 3,
                      "default": 0
                    },
                    "sort": 0,
                    "type": "ability",
                    "system": {
                      "additionalStats": {},
                      "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Iron constitution:</span> Dwarves add +1 when resisting @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{poison}. They also add +1 when resisting or recovering from powers or abilities that state they work like a power.</li>\n</ul>\n</div>",
                      "favorite": false,
                      "grantsPowers": false,
                      "notes": "",
                      "subtype": "special",
                      "category": "Special Abilities",
                      "source": "swpf-core-rules"
                    }
                  }
                ],
                [
                  "nLRmtab9IJMUwKdd",
                  {
                    "_id": "IWgDGfWV6Tu2UV6o",
                    "effects": [],
                    "flags": {
                      "cf": {
                        "color": "#9f1c1d",
                        "id": "temp_68279cewnbs",
                        "path": "Special Abilities"
                      }
                    },
                    "folder": null,
                    "img": "systems/swade/assets/icons/ability.svg",
                    "name": "Reduced Pace",
                    "permission": {
                      "7ntJSLixH2Phv2jV": 3,
                      "default": 0
                    },
                    "sort": 0,
                    "type": "ability",
                    "system": {
                      "additionalStats": {},
                      "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Reduced Pace: </span>Decrease the character&rsquo;s Pace by 1 and reduce the running die by one die type.</li>\n</ul>\n</div>",
                      "favorite": false,
                      "grantsPowers": false,
                      "notes": "",
                      "subtype": "special",
                      "category": "Special Abilities",
                      "source": "swpf-core-rules"
                    }
                  }
                ],
                [
                  "0Y9HIQ5xRBNgnS0P",
                  {
                    "_id": "PzsN2X8TLJdxhaNE",
                    "effects": [],
                    "flags": {
                      "cf": {
                        "color": "#9f1c1d",
                        "id": "temp_68279cewnbs",
                        "path": "Special Abilities"
                      }
                    },
                    "folder": null,
                    "img": "systems/swade/assets/icons/ability.svg",
                    "name": "Tough",
                    "permission": {
                      "7ntJSLixH2Phv2jV": 3,
                      "default": 0
                    },
                    "sort": 0,
                    "type": "ability",
                    "system": {
                      "additionalStats": {},
                      "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Tough:</span> Gnomes are surprisingly hardy despite their size and strength. They start with a d6 in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Vigor} instead of a d4. This increases maximum Vigor to d12+1.</li>\n</ul>\n</div>",
                      "favorite": false,
                      "grantsPowers": false,
                      "notes": "",
                      "subtype": "special",
                      "category": "Special Abilities",
                      "source": "swpf-core-rules"
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                  }
                ]
              ],
              "hasGranted": []
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.tXPOU84WwCD6YVZn"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/art/20-dwarf.webp",
          "name": "Dwarf",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Dwarves are a stern and hardy folk, ensconced in cities carved from the hearts of mountains. A proud, warlike people, dwarves remain determined to repel the depredations of their ancestral enemies. They tolerate &ldquo;frail&rdquo; peoples, @Compendium[swpf-core-rules.swpf-abilities.Elf]{(elves}, @Compendium[swpf-core-rules.swpf-abilities.Gnome]{gnomes} and @Compendium[swpf-core-rules.swpf-abilities.Halfling]{halflings}) while they often bond with @Compendium[swpf-core-rules.swpf-abilities.Human]{humans}, whose industrious nature comes closest to dwarven ideals.</p>\n<p>Short and stocky, dwarves stand a foot or two shorter than most humans. Male and female dwarves pride themselves on the length of their hair. Men often decorate their beards with clasps and intricate braids. A clean shaven male dwarf is a sure sign of madness.</p>\n<p><strong>Languages:</strong> Common and Dwarven.</p>\n<p><strong>Age Range:</strong> Adult 45, old age 188, max age 250-450.</p>\n<p><strong>Dwarf Males:</strong> Height 3'11-4'5 and weight 164-206 (Average 4'2\" , 185 lbs).</p>\n<p><strong>Dwarf Females:</strong> Height: 3'9\"-4'3\" and weight 134-176 (Average 4'0\", 165 lbs).</p>\n<ul>\n<li><span class=\"list-heading\">Darkvision: </span> Dwarven eyes are accustomed to the dark of the underearth. Dwarves ignore penalties for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} up to 10&rdquo; (20 yards).</li>\n<li><span class=\"list-heading\">Iron constitution:</span> Dwarves add +1 when resisting @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{poison}. They also add +1 when resisting or recovering from powers or abilities that state they work like a power.</li>\n<li><span class=\"list-heading\">Reduced Pace:</span> Decrease the character&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} by 1 and reduce the running die by one die type.</li>\n<li><span class=\"list-heading\">Stonecunning:</span> Dwarves grow up in halls and caverns of worked stone, and get a @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} roll at +2 as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} within 10 feet of unusual stonework such as traps and hidden doors. Success means they know something is off, and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} gives them more specific information such as how to trigger the trap or open the door.</li>\n<li><span class=\"list-heading\">Tough:</span> Stout and tough, Dwarves start with a d6 in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Vigor} instead of a d4. This increases maximum Vigor to d12+1. They treat their @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} as one die type higher when determining <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Encumbrance}</strong> and Minimum Strength to use armor and equipment without penalty (but not weapons). This ability stacks with the @Compendium[swpf-core-rules.swpf-edges.Brawny]{Brawny} Edge if the dwarf has it.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Ancestries",
            "subtype": "ancestry",
            "grantsPowers": false,
            "grants": [
              {
                "name": "Darkvision",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.GdSfrenR1lzcsCPO",
                "mutation": {}
              },
              {
                "name": "Stone Cutting",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.KY4qcIEvui3RZ2AL",
                "mutation": {}
              },
              {
                "name": "Iron Constitution",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.1AWnYwgdCnytLzlI",
                "mutation": {}
              },
              {
                "name": "Reduced Pace",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.IWgDGfWV6Tu2UV6o",
                "mutation": {}
              },
              {
                "name": "Tough",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.PzsN2X8TLJdxhaNE",
                "mutation": {
                  "system": {
                    "description": "<article class=\"swpf-core\">Stout and tough, Dwarves start with a d6 in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Vigor} instead of a d4. This increases maximum Vigor to d12+1.  They treat their @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} as one die type higher when determining <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Encumbrance}</strong> and Minimum Strength to use armor and equipment without penalty (but not weapons). This ability stacks with the @Compendium[swpf-core-rules.swpf-edges.Brawny]{Brawny} Edge if the dwarf has it.</article>"
                  }
                }
              }
            ],
            "source": "swpf-core-rules",
            "swid": "dwarf"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901686,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "YSO0HhfCtyPx2clN",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "athletics"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063181,
            "modifiedTime": 1693282901686,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "1XdWn3chTtBOFiXl",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "common-knowledge"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063181,
            "modifiedTime": 1693282901686,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "HtqMt0gNHUtqSh7F",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>@Compendium[swpf-core-rules.swpf-edges.Cleric]{Clerics} and @Compendium[swpf-core-rules.swpf-edges.Druid]{druids} use Faith as the arcane skill required for their <strong>@Compendium[swpf-core-rules.swpf-edges.Arcane Background (Miracles)]{Arcane Backgrounds}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "faith"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.OeCACLFCthGF13GR"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Faith.webp",
          "name": "Faith",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063182,
            "modifiedTime": 1693282901686,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "6b1oalCKUZTv6UrM",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "fighting"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063182,
            "modifiedTime": 1693282901686,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "TXMeAeAj0ARHsXBA",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character&rsquo;s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "intimidation"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "name": "Intimidation",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063183,
            "modifiedTime": 1693282901686,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "J037k67A1eXAxsWZ",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "notice"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063184,
            "modifiedTime": 1693282901686,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "kEVpXywsl4VOBcwR",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_yrtdml2zqol",
              "path": "Deities and Domains"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.JC5xWWUg7Si27fr0"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Death",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Aspects:</span> Birth, fate, prophecy, repose</li>\n<li><span class=\"list-heading\">Deities:</span> Norgorber, Pharasma, Urgathoa, Zon-Kuthon.</li>\n<li><span class=\"list-heading\">Available Powers:</span> <em>@Compendium[swpf-core-rules.swpf-powers.Blind]{Blind}, @Compendium[swpf-core-rules.swpf-powers.Bolt]{bolt}, @Compendium[swpf-core-rules.swpf-powers.Curse]{curse}, @Compendium[swpf-core-rules.swpf-powers.Damage Field]{damage field}, @Compendium[swpf-core-rules.swpf-powers.Drain Power Points]{drain power points}, @Compendium[swpf-core-rules.swpf-powers.Fear]{fear}, @Compendium[swpf-core-rules.swpf-powers.Mind Wipe]{Mind Wipe}, @Compendium[swpf-core-rules.swpf-powers.Planar Binding]{planar binding}, @Compendium[swpf-core-rules.swpf-powers.Protection]{protection}, @Compendium[swpf-core-rules.swpf-powers.Zombie]{zombie}</em><em> </em>.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Deities and Domains",
            "subtype": "special",
            "grantsPowers": true,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "death"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901686,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "t8Q9i5h3Seuz370p",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.u8qpImKHd19jXXiu"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Death Wish",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Having a death wish doesn&rsquo;t mean an adventurer is suicidal &mdash; he might just think his life is worth less than some noble but clearly deadly goal.</p>\n<p>Those with a Death Wish don&rsquo;t throw their lives away for no reason, but when there&rsquo;s a chance to complete a goal they do anything &mdash; and take any risk &mdash; to achieve it.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "death-wish"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901686,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "d9X7ieXJuzUYygYS",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.I7XFI1uVE9xqx8gu"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Driven",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>(MINOR OR MAJOR)</p>\n<p>A @Compendium[swpf-core-rules.swpf-hindrances.Vow]{vow} is a commitment to others &mdash; driven characters want something for themselves. It may be to protect the realm, prove you&rsquo;re the best knucklebones player in the kingdom, or the best equestrian on Golarion.</p>\n<p>The Minor version shapes the character and influences decisions but either happens rarely or is fairly harmless. As a Major Hindrance it&rsquo;s an overriding desire that comes up frequently or causes peril for the hero and companions.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "driven"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901686,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Loyal",
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>This stalwart defender risks her life for friends without hesitation. Some Loyal heroes may not <em>act</em> very nice, but are the first to come to their friends’ rescue when they’re threatened.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "loyal"
          },
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.eXB8VvAYn88eXalc"
            },
            "swade": {
              "hasGranted": []
            },
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            }
          },
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "_id": "JerpbTWrRA0p3aIw",
          "effects": [],
          "ownership": {
            "default": 0,
            "XGltUb0dWlJLkvbE": 3,
            "Aqnn9hCDQPbyTWiq": 3,
            "7ntJSLixH2Phv2jV": 3
          },
          "folder": null,
          "sort": 0,
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901686,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "yYss74dyDb4BMrXc",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.pdv7W2JX8IiVuqZT"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/hindrance.svg",
          "name": "Vow (Cleric of Groteus)",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>(MINOR OR MAJOR)</p>\n<p>The character has sworn an oath to someone or something they believe in.</p>\n<p>The danger in fulfilling the Vow and how often it might occur determines the level of the Hindrance. A Minor Vow might be to serve an order with a broad mandate that rarely conflicts with the party&rsquo;s goals.</p>\n<p>A Major Vow makes long-term and frequent demands on the servant&rsquo;s time and results in great risks to his life.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "vow-cleric-of-groteus"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689027062293,
            "modifiedTime": 1689720773991,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "R3SKZmYsr0IhC3Z7",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Item.jnrXPgA7BAdOiWoy"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Cleric",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>In faith and the miracles of the divine, many find a greater purpose. Called to serve powers beyond most mortal understanding, all priests provide for the spiritual needs of their people. More than mere preachers, clerics serve as emissaries of their gods.</p>\n<p>While clerics of different faiths share similar abilities, they are as different from one another as the divinities they serve. Some offer healing and redemption, others judge law and truth, and still others spread conflict and corruption.</p>\n<ul>\n<li><span class=\"list-heading\">Arcane Background</span> <strong>(Cleric):</strong> Clerics use @Compendium[swpf-core-rules.swpf-skills.Faith]{Faith} as their arcane skill. On taking this Edge, a character gains 10 Power Points and must choose a Domain for the deity she serves from the list below. All clerics start with the <em>@Compendium[swpf-core-rules.swpf-powers.Healing]{healing}</em> power and two other powers from their available powers.</li>\n<li><span class=\"list-heading\">Available Powers:</span> Clerics have access to powers from the list below plus the powers listed for their chosen Domain: <em>@Compendium[swpf-core-rules.swpf-powers.Banish]{banish}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Boost/Lower Trait]{boost/lower trait}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Conjure Item]{conjure item}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Darksight]{darksight}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Dispel]{dispel}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Divination]{divination}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Empathy]{empathy}</em><em>, @Compendium[swpf-core-rules.swpf-powers.Healing]{healing}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Light / Darkness]{light/darkness}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Relief]{relief}, @Compendium[swpf-core-rules.swpf-powers.Resurrection]{resurrection}, @Compendium[swpf-core-rules.swpf-powers.Sanctuary]{sanctuary}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Slumber]{slumber}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Smite]{smite}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Sound/Silence]{sound/silence}</em>.</li>\n<li><span class=\"list-heading\">Channel Energy:</span> Clerics can cast the <em>@Compendium[swpf-core-rules.swpf-powers.Healing]{healing}</em> power at a Range of Spirit rather than Touch. Their <em>healing</em> power also has the Additional Recipients Power Modifier, allowing them to heal nearby allies at the cost of one extra Power Point each.</li>\n<li><span class=\"list-heading\">Vow</span> <strong>(Major):</strong> Clerics have a major vow to serve their deity. Those who wish to draw energy from divine sources must uphold the principles of their Domain. <br />If the cleric violates their deity's trust (GM's call) the cleric subtracts 2 from Faith rolls for a week. Truly sacrilegious acts might rob her of her powers entirely until she atones in some way.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Cleric",
            "isArcaneBackground": true,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Spirit d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Occult d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [
              {
                "name": "Arcane Background (Cleric)",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.p7TCAX21DafUL42u",
                "mutation": {}
              },
              {
                "name": "Channel Energy",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.07gp5GaM6PkYqJ3i",
                "mutation": {}
              },
              {
                "name": "Vow (Major)",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-hindrances.Item.l8ZqBOpmhRWB5tD7",
                "mutation": {}
              }
            ],
            "source": "swpf-core-rules",
            "swid": "cleric"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901686,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "6etZQW5t9AVUuPlE",
          "system": {
            "description": "<div class=\"swpf-core\"> <p></p><h3>Blind</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Blind]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 2</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> Instant</p>\n<p><strong>School:</strong> Necromancy</p>\n<p>\n<strong>Trappings:</strong> Bright flash of light, sand in eyes, confusion.\n  </p>\n<p>\n    Those affected by this malicious power suffer blurred vision or\n    near-complete ­<em>blindness</em> with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.\n  </p>\n<p>\n    Success means the victim suffers a −2 penalty to all actions involving\n    sight, or −4 with a raise.\n  </p>\n<p>\n    The victim automatically tries to shake off the effect with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Vigor} roll as\n    a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of his following turns. @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} removes 2 points of penalties, and a raise removes the effect entirely.\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Area of Effect (+2/+3):</span> For +2 points the power affects everyone\n      in a Medium Blast Template. For +3 points the area of effect is increased\n      to a Large Blast Template. See area effect attacks @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{here}.\n    </li>\n<li>\n<span class=\"list-heading\">Strong (+1</span>): The\n      Vigor roll to shake off the effect is made at −2.\n    </li>\n</ul><p></p> </div>",
            "notes": "",
            "additionalStats": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Faith",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "rank": "Novice",
            "pp": 2,
            "damage": "",
            "range": "Sm",
            "duration": "Instant",
            "trapping": "Bright flash of light, sand in eyes, confusion",
            "arcane": "",
            "ap": 0,
            "innate": false,
            "modifiers": [],
            "source": "",
            "swid": "blind"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.amAOF7jdeILwEYJo"
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/power.svg",
          "name": "Blind",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027062492,
            "modifiedTime": 1693282901686,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Kb3pBZ0oxFcxWJtN",
          "system": {
            "description": "<div class=\"swpf-core\"> <p></p><h3>Fear</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Fear]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 2</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> Instant</p>\n<p><strong>School:</strong> Necromancy</p>\n<p><strong>Trappings:</strong> Eldritch energy, cold chills.</p>\n<p>\n    This power causes overwhelming dread and horror. The target makes a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04fear0000000000]{Fear}\n    check. @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Extras} who fail are Panicked and Wild Cards roll on the\n    <strong>@Compendium[swpf-core-rules.swpf-tables.Fear]{Fear Table}</strong>. If the power is cast with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the Fear\n    roll is at −2 and Wild Cards add +2 to <strong>Fear Table</strong> results.\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Area of Effect (+2/+3):</span> For +2 points the power affects everyone\n      in a Small or Medium Blast Template (caster's choice). For +3 points\n      the area of effect is increased to a Large Blast Template.\n    </li>\n</ul>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">GREATER FEAR (+2):</span> Fear rolls are made at−2, or −4 if cast\n      with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.\n    </li>\n</ul><p></p> </div>",
            "notes": "",
            "additionalStats": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Faith",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "rank": "Novice",
            "pp": 2,
            "damage": "",
            "range": "Sm",
            "duration": "Instant",
            "trapping": "Eldritch energy, cold chills",
            "arcane": "",
            "ap": 0,
            "innate": false,
            "modifiers": [],
            "source": "",
            "swid": "fear"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.0kDGRsQ4SHyweFRc"
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/power.svg",
          "name": "Fear",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027062493,
            "modifiedTime": 1693282901686,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "3TFUpGgPXV3A1OiV",
          "system": {
            "description": "<div class=\"swpf-core\"> <p><h3>Healing</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Healing]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 3</p>\n<p><strong>Range:</strong> Touch</p>\n<p><strong>Duration:</strong> Instant</p>\n<p><strong>School:</strong> Conjuration</p>\n<p>\n<strong>Trappings:</strong> Laying on hands, touching the victim with a holy\n    symbol, prayer.\n  </p>\n<p>\n<em>Healing</em> removes @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wounds} less than an hour old. A success removes one\n    Wound, and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} removes two. The power may be cast additional times to\n    remove additional Wounds within that hour and as long as the healer has\n    enough @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points}.\n  </p>\n<p>\n    For Extras, the GM must first determine if the ally is still alive (see\n    <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03healing0000000]{Aftermath}</strong>). If so, a successful arcane skill roll\n    returns the ally to action (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Shaken} if it matters.)\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Greater Healing (+10):</span> <em>Greater</em> <em>healing</em> can\n        restore any Wound, including those more than an hour old.\n      </li>\n<li>\n<span class=\"list-heading\">Crippling Injuries (+15):</span> The power can heal a permanent Crippling\n        Injury (see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitation}</strong>). This requires an\n        hour of preparation and only one casting is permitted per injury. If it\n        fails, this caster cannot <em>heal</em> that particular injury (but\n        someone else may try). If successful, the subject is Exhausted for 24\n        hours.\n      </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">MASS HEALING (+2/+3):</span> For +2 @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points},\n        <em>healing</em> affects all allies within a Medium Blast Template\n        centered on the caster (or a Large Blast Template for +3). See Area Effect Attacks @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{here}.\n      </li>\n<li>\n<span class=\"list-heading\">Neutralize Poison or Disease (+1):</span> A successful <em>healing</em> roll\n        negates any @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{poison} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{disease}. If the poison or disease has a bonus or\n        penalty associated with it, the modifier applies to the arcane skill roll\n        as well.\n      </li>\n</ul></p> </div>",
            "notes": "",
            "additionalStats": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Faith",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "rank": "Novice",
            "pp": 3,
            "damage": "",
            "range": "Touch",
            "duration": "Instant",
            "trapping": "Laying on hands, touching the victim with a holy symbol, prayer",
            "arcane": "",
            "ap": 0,
            "innate": false,
            "modifiers": [],
            "source": "",
            "swid": "healing"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.zgwNl9UmTEM1zarP"
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/power.svg",
          "name": "Healing",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689027062505,
            "modifiedTime": 1689720877764,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "TNML1Ge0YlEOBpyq",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_r40vnkqn4k",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.YS86kIYxK0qYtuQ1"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "icons/weapons/maces/flail-spiked-grey.webp",
          "name": "Flail (Heavy)",
          "sort": 0,
          "type": "weapon",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Ignores shield bonus,&nbsp; @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{two hands}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 10,
            "price": 15,
            "equippable": false,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Fighting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Melee Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d8",
            "range": "",
            "rof": 1,
            "ap": 3,
            "parry": 0,
            "minStr": "d8",
            "shots": 0,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "flail-heavy"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901769,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "jRN10qLL4OkQRBzX",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_skcm57f2o5",
              "path": "Gear#/CF_SEP/Armor"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.AYZK7emnH2izIh3F"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "icons/equipment/chest/breastplate-layered-leather-studded-brown.webp",
          "name": "Medium Shirt",
          "sort": 0,
          "type": "armor",
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 22,
            "price": 100,
            "equippable": false,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "category": "Armor",
            "grants": [],
            "grantOn": 1,
            "minStr": "d8",
            "armor": 3,
            "toughness": 0,
            "isNaturalArmor": false,
            "isHeavyArmor": false,
            "locations": {
              "head": false,
              "torso": true,
              "arms": true,
              "legs": false
            },
            "source": "swpf-core-rules",
            "swid": "medium-shirt"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901775,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Aau4R5N8Jhf8II83",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_skcm57f2o5",
              "path": "Gear#/CF_SEP/Armor"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.MHdcnHN8cfGFcUuh"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "icons/equipment/leg/tasset-fur-studded-leather.webp",
          "name": "Medium Leggings",
          "sort": 0,
          "type": "armor",
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 10,
            "price": 100,
            "equippable": false,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "category": "Armor",
            "grants": [],
            "grantOn": 1,
            "minStr": "d8",
            "armor": 3,
            "toughness": 0,
            "isNaturalArmor": false,
            "isHeavyArmor": false,
            "locations": {
              "head": false,
              "torso": false,
              "arms": false,
              "legs": true
            },
            "source": "swpf-core-rules",
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                    "system": {
                      "additionalStats": {},
                      "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Slender:</span> Slight of build and less robust than others, elves suffer &minus;1 Toughness and &ndash;1 to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Vigor} rolls.</li>\n</ul>\n</div>",
                      "favorite": false,
                      "grantsPowers": false,
                      "notes": "",
                      "subtype": "special",
                      "category": "Special Abilities",
                      "source": "swpf-core-rules"
                    }
                  }
                ],
                [
                  "fUmAWmXAgUK1riFI",
                  {
                    "_id": "PTSKIf2FpfRaykOX",
                    "effects": [],
                    "flags": {
                      "cf": {
                        "color": "#9f1c1d",
                        "id": "temp_68279cewnbs",
                        "path": "Special Abilities"
                      }
                    },
                    "folder": null,
                    "img": "systems/swade/assets/icons/ability.svg",
                    "name": "Keen Senses",
                    "permission": {
                      "7ntJSLixH2Phv2jV": 3,
                      "default": 0
                    },
                    "sort": 0,
                    "type": "ability",
                    "system": {
                      "additionalStats": {},
                      "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Keen Senses:</span> Gnomes start with a d6 in @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} instead of a d4. This increases their maximum Notice to d12+1.</li>\n</ul>\n</div>",
                      "favorite": false,
                      "grantsPowers": false,
                      "notes": "",
                      "subtype": "special",
                      "category": "Special Abilities",
                      "source": "swpf-core-rules"
                    }
                  }
                ],
                [
                  "aBR13iXhjZj1cnYa",
                  {
                    "_id": "FsGYxKRMIubzZQMo",
                    "effects": [],
                    "flags": {
                      "cf": {
                        "color": "#9f1c1d",
                        "id": "temp_68279cewnbs",
                        "path": "Special Abilities"
                      }
                    },
                    "folder": null,
                    "img": "systems/swade/assets/icons/ability.svg",
                    "name": "Elven Magic",
                    "permission": {
                      "7ntJSLixH2Phv2jV": 3,
                      "default": 0
                    },
                    "sort": 0,
                    "type": "ability",
                    "system": {
                      "additionalStats": {},
                      "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Elven Magic:</span> Half-elves have an inherent connection to arcane energies. They get a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{reroll} when rolling to resist enemy powers.</li>\n</ul>\n</div>",
                      "favorite": false,
                      "grantsPowers": false,
                      "notes": "",
                      "subtype": "special",
                      "category": "Special Abilities",
                      "source": "swpf-core-rules"
                    }
                  }
                ],
                [
                  "kIB2JVUpKEpPtmvu",
                  {
                    "_id": "2a1y8s3aEoW8NKAQ",
                    "effects": [],
                    "flags": {
                      "cf": {
                        "color": "#9f1c1d",
                        "id": "temp_68279cewnbs",
                        "path": "Special Abilities"
                      }
                    },
                    "folder": null,
                    "img": "systems/swade/assets/icons/ability.svg",
                    "name": "Intelligence",
                    "permission": {
                      "7ntJSLixH2Phv2jV": 3,
                      "default": 0
                    },
                    "sort": 0,
                    "type": "ability",
                    "system": {
                      "additionalStats": {},
                      "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Intelligence: </span>Elves are highly intelligent and long-lived. They start with a d6 in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Smarts} instead of a d4. This increases maximum Smarts to d12+1.</li>\n</ul>\n</div>",
                      "favorite": false,
                      "grantsPowers": false,
                      "notes": "",
                      "subtype": "special",
                      "category": "Special Abilities",
                      "source": "swpf-core-rules"
                    }
                  }
                ],
                [
                  "tnFxLYbX3LWf37WW",
                  {
                    "_id": "bEid1S6pd5qdFn9F",
                    "effects": [],
                    "flags": {
                      "cf": {
                        "color": "#9f1c1d",
                        "id": "temp_68279cewnbs",
                        "path": "Special Abilities"
                      }
                    },
                    "folder": null,
                    "img": "systems/swade/assets/icons/ability.svg",
                    "name": "Agile",
                    "permission": {
                      "7ntJSLixH2Phv2jV": 3,
                      "default": 0
                    },
                    "sort": 0,
                    "type": "ability",
                    "system": {
                      "additionalStats": {},
                      "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Agile:</span> Elves are graceful and agile. They start with a d6 in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility} instead of a d4. This increases maximum Agility to d12+1.</li>\n</ul>\n</div>",
                      "favorite": false,
                      "grantsPowers": false,
                      "notes": "",
                      "subtype": "special",
                      "category": "Special Abilities",
                      "source": "swpf-core-rules"
                    }
                  }
                ]
              ],
              "hasGranted": []
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.Yp6iCWw4GRUUceYd"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/art/21-Elf.webp",
          "name": "Elf",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>The long-lived elves are children of the natural world, superficially similar to fey creatures and yet distinct in important ways. Elves value their privacy and traditions. Although they are often slow to make friends, once an outsider is accepted as a comrade, such alliances can last for generations. Elves distrust @Compendium[swpf-core-rules.swpf-abilities.Half-Orc]{half-orcs} and display a fascination with @Compendium[swpf-core-rules.swpf-abilities.Human]{humans}, while remaining mostly indifferent to other peoples.</p>\n<p>Elves are tall, thin souls with pointed ears and deep-set eyes of various colors. Whether they hail from the deep forests or hidden valleys, elves are born more graceful than humans, though somewhat slighter. Elves are known for their patience and affinity for magic.</p>\n<p><strong>Languages:</strong> Common and Elven.</p>\n<p><strong>Age Range:</strong> Adult 115, old age, 263, max age 350-750.</p>\n<p><strong>Elf Males:</strong> Height 5'6-6'8 and weight 116-158 (Average 6'1\" , 127 lbs).</p>\n<p><strong>Elf Females:</strong> Height 5'6\"-6'4\" and weight 96-126 (Average 6'1\", 117 lbs).</p>\n<ul>\n<li><span class=\"list-heading\">Agile:</span> Elves are graceful and agile. They start with a d6 in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility} instead of a d4. This increases maximum Agility to d12+1.</li>\n<li><span class=\"list-heading\">Elven Magic:</span> Elves have an inherent connection to arcane energies. Elves get a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{reroll} when rolling to resist enemy powers.</li>\n<li><span class=\"list-heading\">Intelligence: </span>Elves are highly intelligent and long-lived. They start with a d6 in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Smarts} instead of a d4. This increases maximum Smarts to d12+1.</li>\n<li><span class=\"list-heading\">Keen Senses:</span> Elves start with a d6 in @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} instead of a d4. This increases their maximum Notice to d12+1.</li>\n<li><span class=\"list-heading\">Low Light Vision: </span>Elven eyes amplify light. Others often claim they can see stars in the elves&rsquo; eyes. They ignore penalties for Dim and Dark @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination}.</li>\n<li><span class=\"list-heading\">Slender:</span> Slight of build and less robust than others, elves suffer &minus;1 Toughness and &ndash;1 to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Vigor} rolls.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Ancestries",
            "subtype": "ancestry",
            "grantsPowers": false,
            "grants": [
              {
                "name": "Low Light Vision",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.yRTwki5jjXdHOSu4",
                "mutation": {}
              },
              {
                "name": "Slender",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.WQHdhkRSnLazujIf",
                "mutation": {}
              },
              {
                "name": "Keen Senses",
                "img": "Compendium.swpf-core-rules.swpf-abilities.Item.PTSKIf2FpfRaykOX",
                "mutation": {
                  "sytem": {
                    "description": "<article class=\"swpf-core\"><p>Keen Senses:</span> Elves start with a d6 in @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} instead of a d4.  This increases their maximum Notice to d12+1.</</p></article>"
                  }
                },
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.WQHdhkRSnLazujIf"
              },
              {
                "name": "Elven Magic",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.FsGYxKRMIubzZQMo",
                "mutation": {}
              },
              {
                "name": "Intelligence",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.2a1y8s3aEoW8NKAQ",
                "mutation": {}
              },
              {
                "name": "Agile",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.bEid1S6pd5qdFn9F",
                "mutation": {}
              }
            ],
            "source": "swpf-core-rules",
            "swid": "elf"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902252,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "2Ys64sRLltqcDBi0",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "athletics"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063181,
            "modifiedTime": 1693282902252,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "SIke11BRjq0BkIhv",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "common-knowledge"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063181,
            "modifiedTime": 1693282902252,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "KoxzSFNmJ7HpGxFG",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "fighting"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063182,
            "modifiedTime": 1693282902252,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "1GanH1jqEQbfvAcc",
          "system": {
            "description": "<div class=\"swpf-core\"> <p></p><h3>Healing</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Healing]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 3</p>\n<p><strong>Range:</strong> Touch</p>\n<p><strong>Duration:</strong> Instant</p>\n<p><strong>School:</strong> Conjuration</p>\n<p>\n<strong>Trappings:</strong> Laying on hands, touching the victim with a holy\n    symbol, prayer.\n  </p>\n<p>\n<em>Healing</em> removes @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wounds} less than an hour old. A success removes one\n    Wound, and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} removes two. The power may be cast additional times to\n    remove additional Wounds within that hour and as long as the healer has\n    enough @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points}.\n  </p>\n<p>\n    For Extras, the GM must first determine if the ally is still alive (see\n    <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03healing0000000]{Aftermath}</strong>). If so, a successful arcane skill roll\n    returns the ally to action (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Shaken} if it matters.)\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Greater Healing (+10):</span> <em>Greater</em> <em>healing</em> can\n        restore any Wound, including those more than an hour old.\n      </li>\n<li>\n<span class=\"list-heading\">Crippling Injuries (+15):</span> The power can heal a permanent Crippling\n        Injury (see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitation}</strong>). This requires an\n        hour of preparation and only one casting is permitted per injury. If it\n        fails, this caster cannot <em>heal</em> that particular injury (but\n        someone else may try). If successful, the subject is Exhausted for 24\n        hours.\n      </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">MASS HEALING (+2/+3):</span> For +2 @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points},\n        <em>healing</em> affects all allies within a Medium Blast Template\n        centered on the caster (or a Large Blast Template for +3). See Area Effect Attacks @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{here}.\n      </li>\n<li>\n<span class=\"list-heading\">Neutralize Poison or Disease (+1):</span> A successful <em>healing</em> roll\n        negates any @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{poison} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{disease}. If the poison or disease has a bonus or\n        penalty associated with it, the modifier applies to the arcane skill roll\n        as well.\n      </li>\n</ul><p></p> </div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "healing"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.49VFjpuhm6cGX1hA"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Healing",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063180,
            "modifiedTime": 1693282902252,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "vmq4YbmRIphtGURi",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character&rsquo;s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "intimidation"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "name": "Intimidation",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063183,
            "modifiedTime": 1693282902252,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "r9Pog8Ov5dyTgv4Z",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "notice"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063184,
            "modifiedTime": 1693282902252,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "lem9FsADLTTe7Eo6",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t mind control. It can change someone&rsquo;s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it&rsquo;s an unopposed roll. If the target is resistant, it&rsquo;s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever&rsquo;s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target&rsquo;s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren&rsquo;t generally possible in the same encounter&mdash; it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won&rsquo;t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target&rsquo;s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening&rsquo;s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "persuasion"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063184,
            "modifiedTime": 1693282902252,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "yiSHz9tCDrk8PAYa",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "shooting"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.QPtEUFh0EV5AKBKd"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting.webp",
          "name": "Shooting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063183,
            "modifiedTime": 1693282902252,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "2cjnY4WnDoJNDi6F",
          "system": {
            "description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "stealth"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz"
            }
          },
          "folder": null,
          "img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063182,
            "modifiedTime": 1693282902252,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "DSJmguosH3hz3T6C",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Taunt attacks a person&rsquo;s pride through ridicule, cruel jests, or oneupmanship.</p>\n<p>Taunt is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Smarts}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>.</p>\n<p>Out of combat, @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} means the defender backs down, slinks away, or starts a fight. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might leave the victim cowed for the remainder of the encounter, cause them to storm out in tears, or even make a reckless attack.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the Taunt means the target is immune to this character&rsquo;s Taunts for the remainder of the encounter.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "taunt"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.VmwsM9dusYzkkLLV"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Taunt.webp",
          "name": "Taunt",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063182,
            "modifiedTime": 1693282902252,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "nw43aWCLraQO174S",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.4ue5lRCW1toPyzWO"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "First Strike",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Once per round, as long as he&rsquo;s not @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Shaken} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Stunned}, the hero gets a free Fighting attack against a foe immediately after he moves into @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reach}. (See Free Attacks @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{here}).</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Combat Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Agility d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "first-strike"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902252,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "SCK7WvKQXgtePkxl",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.BnYCof561WlKFJFY"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Sweep",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Some heroes are able to face down multiple enemies at once.</p>\n<p>As a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{limited action}, Sweep allows a character to make a single Fighting attack with a two-handed weapon and apply it against all targets in his @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reach} at a &minus;2 penalty (friends and foes alike). Resolve damage separately for each enemy that&rsquo;s hit.</p>\n<p><strong>Note:</strong> Some creatures have the Sweep Edge even though they don't have two handed weapons. In their case their size, lanky limbs, or other advantages allow them to make Sweep attacks.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Combat Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Strength d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Fighting d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "sweep"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902252,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "VKlYSlSG8btFlGSQ",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.YpLBVlqcaIEy8oYq"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Arrogant",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Arrogant heroes don&rsquo;t think they are the best &mdash; they know it. Whether it&rsquo;s swordsmanship, oration or painting, these characters flaunt their prowess every chance they get.</p>\n<p>Winning isn&rsquo;t enough for this champion. She wants to dominate opponents and prove there&rsquo;s no one better. Arrogant individuals look for the greatest threat in battle, taking on lesser minions only because they&rsquo;re in the way.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": true,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "arrogant"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902252,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "8LV6u7vKvae9CzCG",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.PEvzfcOWbwstmhTy"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Ruthless",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>(MINOR OR MAJOR)</p>\n<p>These fanatics will do most anything to accomplish their goals. As a Major Hindrance, Ruthless characters are willing to harm anyone who gets in the way. As a Minor Hindrance, these heroes stop short of true harm to anyone except those who directly oppose them.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "ruthless"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902252,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "s9wHPzd43kE4kb6L",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_skcm57f2o5",
              "path": "Gear#/CF_SEP/Armor"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.AYZK7emnH2izIh3F"
            }
          },
          "folder": null,
          "img": "icons/equipment/chest/breastplate-layered-leather-studded-brown.webp",
          "name": "Chain Shirt",
          "sort": 0,
          "type": "armor",
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 22,
            "price": 100,
            "equippable": false,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "category": "Armor",
            "grants": [],
            "grantOn": 1,
            "minStr": "d8",
            "armor": 3,
            "toughness": 0,
            "isNaturalArmor": false,
            "isHeavyArmor": false,
            "locations": {
              "head": false,
              "torso": true,
              "arms": true,
              "legs": false
            },
            "source": "swpf-core-rules",
            "swid": "chain-shirt"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689027056205,
            "modifiedTime": 1689657622705,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "MttZKTjZIWzAh3HZ",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_skcm57f2o5",
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          "name": "Chain Leggings",
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            "weight": 10,
            "price": 100,
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            "isHeavyArmor": false,
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              "torso": false,
              "arms": false,
              "legs": true
            },
            "source": "swpf-core-rules",
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            "coreVersion": "11.305",
            "createdTime": 1689027056227,
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              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons"
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          "folder": null,
          "img": "icons/weapons/sickles/scythe-bone-jagged.webp",
          "name": "Scythe",
          "sort": 0,
          "type": "weapon",
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            "notes": "two hands",
            "additionalStats": {},
            "quantity": 1,
            "weight": 10,
            "price": 18,
            "equippable": false,
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            },
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            "actions": {
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              "additional": {},
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              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
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            "templates": {
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              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Melee Weapons",
            "grants": [],
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            "damage": "@str+d6",
            "range": "",
            "rof": 1,
            "ap": 0,
            "parry": 0,
            "minStr": "d6",
            "shots": 0,
            "currentShots": 0,
            "ammo": "",
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            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "scythe"
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              "id": "temp_mk0p8vchccq",
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          "img": "icons/tools/laboratory/vials-blue-pink.webp",
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            "description": "<div class=\"swpf-core\">\n<p><strong><em>Notes:</em></strong> Rudimentary medical equipment including salves and dressings. &nbsp;(-1 healing w/o) @Compendium[swpf-core-rules.swpf-gear.Healer&rsquo;s Kit]{Healer&rsquo;s kit}.</p>\n</div>",
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            "additionalStats": {},
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            "weight": 1,
            "price": 50,
            "equippable": true,
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              "traitMod": ""
            },
            "favorite": false,
            "category": "Tools and Kits",
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            "isAmmo": false,
            "source": "swpf-core-rules",
            "swid": "healers-kit-1-healing-wo"
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            "swade": {
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
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            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
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          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
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                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
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            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
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            "subtype": "special",
            "category": "Special Abilities Types",
            "source": "swpf-core-rules",
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            "subtype": "special",
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            "source": "",
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            "additionalStats": {},
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            "equippable": false,
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            },
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          "flags": {
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              "type": "plat",
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          },
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Sure-Footed",
          "sort": 0,
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            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Sure-Footed:</span> Naturally graceful, halflings start with a d6 in @Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics} instead of a d4. This increases maximum Athletics to d12+1.</li>\n</ul>\n<div>&nbsp;</div>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Special Abilities",
            "subtype": "special",
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          "_stats": {
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            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902502,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "RoVrzR9k8KWRP1j3",
          "effects": [
            {
              "_id": "85EgmcJqNoJHtEKc",
              "changes": [
                {
                  "key": "system.bennies.max",
                  "mode": 2,
                  "value": "1",
                  "priority": null
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              ],
              "disabled": false,
              "duration": {
                "startTime": null,
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              "flags": {
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                  "loseTurnOnHold": false
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              },
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "tint": null,
              "transfer": true,
              "name": "Luck",
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.p00apKW5V2grVRw2"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Luck",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>The adventurer seems to be blessed by fate, karma, the gods, or whatever external forces he believes in (or believe in him!).</p>\n<p>He draws one extra Benny at the beginning of each game session, allowing him to succeed at important tasks more often than most, and survive incredible dangers.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Background Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
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                "combinator": "and"
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            "grants": [],
            "source": "swpf-core-rules",
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          "ownership": {
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            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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          "_stats": {
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            "coreVersion": "11.308",
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              "tint": null,
              "name": "Agile",
              "description": "",
              "origin": null,
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              "statuses": []
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            {
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              "changes": [
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                  "mode": 2,
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              "flags": {},
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "tint": null,
              "transfer": true,
              "name": "Small",
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            {
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              "flags": {
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              "changes": [
                {
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                  "mode": 2,
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                },
                {
                  "key": "system.stats.speed.runningDie",
                  "mode": 2,
                  "value": "-2",
                  "priority": null
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              ],
              "transfer": true,
              "name": "Reduced Pace",
              "_id": "9M9j4dF2VtZGjDbM",
              "disabled": false,
              "description": "",
              "origin": null,
              "statuses": []
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          ],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vsazjptinwd",
              "path": "Ancestries"
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                  "lAbzlJQiXIhr9ZJt",
                  {
                    "_id": "bEid1S6pd5qdFn9F",
                    "effects": [],
                    "flags": {
                      "cf": {
                        "color": "#9f1c1d",
                        "id": "temp_68279cewnbs",
                        "path": "Special Abilities"
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                    },
                    "folder": null,
                    "img": "systems/swade/assets/icons/ability.svg",
                    "name": "Agile",
                    "permission": {
                      "7ntJSLixH2Phv2jV": 3,
                      "default": 0
                    },
                    "sort": 0,
                    "type": "ability",
                    "system": {
                      "additionalStats": {},
                      "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Agile:</span> Elves are graceful and agile. They start with a d6 in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility} instead of a d4. This increases maximum Agility to d12+1.</li>\n</ul>\n</div>",
                      "favorite": false,
                      "grantsPowers": false,
                      "notes": "",
                      "subtype": "special",
                      "category": "Special Abilities",
                      "source": "swpf-core-rules"
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                  }
                ],
                [
                  "ILGU9eJxnONX34cD",
                  {
                    "_id": "IWgDGfWV6Tu2UV6o",
                    "effects": [],
                    "flags": {
                      "cf": {
                        "color": "#9f1c1d",
                        "id": "temp_68279cewnbs",
                        "path": "Special Abilities"
                      }
                    },
                    "folder": null,
                    "img": "systems/swade/assets/icons/ability.svg",
                    "name": "Reduced Pace",
                    "permission": {
                      "7ntJSLixH2Phv2jV": 3,
                      "default": 0
                    },
                    "sort": 0,
                    "type": "ability",
                    "system": {
                      "additionalStats": {},
                      "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Reduced Pace: </span>Decrease the character&rsquo;s Pace by 1 and reduce the running die by one die type.</li>\n</ul>\n</div>",
                      "favorite": false,
                      "grantsPowers": false,
                      "notes": "",
                      "subtype": "special",
                      "category": "Special Abilities",
                      "source": "swpf-core-rules"
                    }
                  }
                ],
                [
                  "Lqt94Mli0C97lvQA",
                  {
                    "_id": "PTSKIf2FpfRaykOX",
                    "effects": [],
                    "flags": {
                      "cf": {
                        "color": "#9f1c1d",
                        "id": "temp_68279cewnbs",
                        "path": "Special Abilities"
                      }
                    },
                    "folder": null,
                    "img": "systems/swade/assets/icons/ability.svg",
                    "name": "Keen Senses",
                    "permission": {
                      "7ntJSLixH2Phv2jV": 3,
                      "default": 0
                    },
                    "sort": 0,
                    "type": "ability",
                    "system": {
                      "additionalStats": {},
                      "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Keen Senses:</span> Gnomes start with a d6 in @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} instead of a d4. This increases their maximum Notice to d12+1.</li>\n</ul>\n</div>",
                      "favorite": false,
                      "grantsPowers": false,
                      "notes": "",
                      "subtype": "special",
                      "category": "Special Abilities",
                      "source": "swpf-core-rules"
                    }
                  }
                ],
                [
                  "H1Li39K7zMOc3Spk",
                  {
                    "_id": "oNz3cjoXEWzvhPR4",
                    "effects": [],
                    "flags": {
                      "cf": {
                        "color": "#9f1c1d",
                        "id": "temp_68279cewnbs",
                        "path": "Special Abilities"
                      }
                    },
                    "folder": null,
                    "img": "systems/swade/assets/icons/ability.svg",
                    "name": "Lucky",
                    "permission": {
                      "7ntJSLixH2Phv2jV": 3,
                      "default": 0
                    },
                    "sort": 0,
                    "type": "ability",
                    "system": {
                      "additionalStats": {},
                      "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Lucky: </span>Halflings have a knack for surviving. They gain the @Compendium[swpf-core-rules.swpf-edges.Luck]{Luck} Edge. Even halfling @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Extras} gain this ability!</li>\n</ul>\n</div>",
                      "favorite": false,
                      "grantsPowers": false,
                      "grants": [
                        {
                          "name": "Luck",
                          "uuid": "Compendium.swpf-core-rules.swpf-edges.aiZdEMsD2xRcZxFU"
                        }
                      ],
                      "notes": "",
                      "subtype": "special",
                      "category": "Special Abilities",
                      "source": "swpf-core-rules"
                    }
                  }
                ],
                [
                  "6gMNhW2eAkyK7Gcb",
                  {
                    "_id": "ZlcOW4Pg0yn6ShjJ",
                    "effects": [],
                    "flags": {
                      "cf": {
                        "color": "#9f1c1d",
                        "id": "temp_68279cewnbs",
                        "path": "Special Abilities"
                      }
                    },
                    "folder": null,
                    "img": "systems/swade/assets/icons/ability.svg",
                    "name": "Size -1",
                    "permission": {
                      "7ntJSLixH2Phv2jV": 3,
                      "default": 0
                    },
                    "sort": 0,
                    "type": "ability",
                    "system": {
                      "additionalStats": {},
                      "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Size &minus;1:</span> Halflings reduce their @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Size} and Toughness by 1.</li>\n</ul>\n</div>",
                      "favorite": false,
                      "grantsPowers": false,
                      "notes": "",
                      "subtype": "special",
                      "category": "Special Abilities",
                      "source": "swpf-core-rules"
                    }
                  }
                ],
                [
                  "DIbgQOj1iiqHtKAc",
                  {
                    "_id": "KD7s6Dw9VMiEHCfl",
                    "effects": [],
                    "flags": {
                      "cf": {
                        "color": "#9f1c1d",
                        "id": "temp_68279cewnbs",
                        "path": "Special Abilities"
                      }
                    },
                    "folder": null,
                    "img": "systems/swade/assets/icons/ability.svg",
                    "name": "Sure-Footed",
                    "permission": {
                      "7ntJSLixH2Phv2jV": 3,
                      "default": 0
                    },
                    "sort": 0,
                    "type": "ability",
                    "system": {
                      "additionalStats": {},
                      "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Sure-Footed:</span> Naturally graceful, halflings start with a d6 in @Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics} instead of a d4. This increases maximum Athletics to d12+1.</li>\n</ul>\n<div>&nbsp;</div>\n</div>",
                      "favorite": false,
                      "grantsPowers": false,
                      "notes": "",
                      "subtype": "special",
                      "category": "Special Abilities",
                      "source": "swpf-core-rules"
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/art/24-humna-halfling.webp",
          "name": "Halfling",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Halflings are small, nimble people with fuzzy brown or black hair on their heads and feet. Their cheerful optimism (or wily cunning) gives them a &ldquo;never say die&rdquo; attitude that makes them a match for creatures twice their size. Halflings see no reason to invite trouble and tend to live in their own close-knit communities far off the beaten path. They possess a strong sense of humor, curiosity, and bravado&mdash; qualities which lead some halflings to lives of adventure.</p>\n<p>Halflings prefer to walk barefoot, leading to the bottoms of their feet being roughly calloused.</p>\n<p><strong>Languages:</strong> Common and Halfling.</p>\n<p><strong>Age Range:</strong> Adult 22, old age 75, max age100-200.</p>\n<p><strong>Halfling Males:</strong> Height 2'10-3'4 and weight 32-38 (Average 3'1\" , 35 lbs).</p>\n<p><strong>Halfling Females:</strong> Height 2'8\"-3'2\" and weight 27-33 (Average 2'11\", 30 lbs).</p>\n<ul>\n<li><span class=\"list-heading\">Agile:</span> Halflings are graceful and agile. They start with a d6 in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility} instead of a d4. This increases maximum Agility to d12+1.</li>\n<li><span class=\"list-heading\">Keen Senses:</span> Keen senses allow halflings to catch details others might miss. They start with a d6 in @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} instead of a d4. This increases maximum Notice to d12+1.</li>\n<li><span class=\"list-heading\">Lucky: </span>Halflings have a knack for surviving. They gain the @Compendium[swpf-core-rules.swpf-edges.Luck]{Luck} Edge. Even halfling @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Extras} gain this ability!</li>\n<li><span class=\"list-heading\">Reduced Pace:</span> Decrease @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} by 1 and reduce the running die by one die type.</li>\n<li><span class=\"list-heading\">Size &minus;1:</span> Halflings reduce their @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Size} and Toughness by 1.</li>\n<li><span class=\"list-heading\">Sure-Footed:</span> Naturally graceful, halflings start with a d6 in @Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics} instead of a d4. This increases maximum Athletics to d12+1.</li>\n</ul>\n<div>&nbsp;</div>\n</div>",
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            "additionalStats": {},
            "favorite": false,
            "category": "Ancestries",
            "subtype": "ancestry",
            "grantsPowers": false,
            "grants": [
              {
                "name": "Agile",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
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                "mutation": {
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                    "description": "<div class=\"swpf-core\">Halflings are graceful and agile. They start with a d6 in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility} instead of a d4. This increases maximum Agility to d12+1.</div>"
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              {
                "name": "Reduced Pace",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.qp4H1LcN9oepa6uL",
                "mutation": {}
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              {
                "name": "Keen Sense",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.PTSKIf2FpfRaykOX",
                "mutation": {
                  "system": {
                    "description": "<div class=\"swpf-core\">Keen senses allow halflings to catch details others might miss. They start with a d6 in @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} instead of a d4. This increases maximum Notice to d12+1.</div>"
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              },
              {
                "name": "Lucky",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.oNz3cjoXEWzvhPR4",
                "mutation": {}
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              {
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                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.ZlcOW4Pg0yn6ShjJ",
                "mutation": {}
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              {
                "name": "Sure Footed",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.KD7s6Dw9VMiEHCfl",
                "mutation": {}
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            "source": "swpf-core-rules",
            "swid": "halfling"
          },
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            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
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        {
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          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Academics reflects knowledge of the arts, history, archaeology, religion, and similar fields, or the ability to find that information. If an explorer wants to research when the Imperial Calendar began or cite a line from <em>Azvadeva Pujila</em>, or use his linguistic expertise to decipher a dead language, this is the skill to have.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
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            },
            "source": "",
            "swid": "academics"
          },
          "effects": [],
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              "path": "Skills"
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Academics.webp",
          "name": "Academics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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          "_stats": {
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            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063180,
            "modifiedTime": 1693282902502,
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        },
        {
          "_id": "yAvigr3zlpWnyWaC",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
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            },
            "source": "",
            "swid": "athletics"
          },
          "effects": [],
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              "path": "Skills"
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
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          "_id": "wkZiZVgLLwFsSrpz",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "common-knowledge"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063181,
            "modifiedTime": 1693282902502,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "RRUEYLwkOmHRJdTe",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "fighting"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063182,
            "modifiedTime": 1693282902502,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "22PNy2iKiB7C9hJ3",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "notice"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063184,
            "modifiedTime": 1693282902502,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "SrU8HCDNF4uBCnEb",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Occult reflects knowledge and experience of magical and supernatural events, processes, items, and creatures.</p>\n<p>It can be used to decipher glyphs, recall information about Golarion's monsters, recall cures for supernatural maladies like lycanthropy or vampirism, and so on.</p>\n<p>Finding information in a library, a wizard&rsquo;s lair, or in an old dusty tome uses the Academics skill. If the investigator&rsquo;s Occult skill is higher, she may use that instead. See <strong>@Compendium[swpf-core-rules.swpf-skills.Academics]{Academics}</strong>.</p>\n<p>Some esoteric information will be familiar to people with certain skills. If the situation warrants (and with the GM's permission), you may substitute @Compendium[swpf-core-rules.swpf-skills.Faith]{Faith} or @Compendium[swpf-core-rules.swpf-skills.Spellcasting]{Spellcasting} in place of Occult.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "occult"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.E9QtMj05gmelGnA0"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Occult.webp",
          "name": "Occult",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063181,
            "modifiedTime": 1693282902502,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "HKHgIPxsXWxWOFPe",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>A good entertainer can lift spirits, rally a crowd to action, or simply earn a few coins from the locals. Specifics depend on the situation, setting, and how well the character is known in the area.</p>\n<p>Performance covers singing, acting, playing an instrument, or similar tasks that require an audience to appreciate. It is also the arcane skill used by bards.</p>\n<p><strong>Raising Funds:</strong> The amount of money a character can raise by performing is extremely subjective, but as a general rule a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} performance earns 50 gp &times; the character's Rank (Novice 1, Seasoned 2, 3 for Veteran, 4 for Heroic, and 5 for Legendary). A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} doubles the amount earned.</p>\n<p>If the performer has built up a solid reputation in the area or the venue is particularly large, the GM should increase the base gp value appropriately.</p>\n<p><strong>Deception:</strong> Performance can be used instead of @Compendium[swpf-core-rules.swpf-skills.Persuasion]{Persuasion} if the character is attempting to deceive, bluff, or disguise herself and the GM agrees it makes sense in the context of the situation.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "performance"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.eJTv9QMGW7G52szZ"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Performance.webp",
          "name": "Performance",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063183,
            "modifiedTime": 1693282902502,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "ZzUQ5HgaGxV8tfKB",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t mind control. It can change someone&rsquo;s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it&rsquo;s an unopposed roll. If the target is resistant, it&rsquo;s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever&rsquo;s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target&rsquo;s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren&rsquo;t generally possible in the same encounter&mdash; it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won&rsquo;t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target&rsquo;s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening&rsquo;s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "persuasion"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063184,
            "modifiedTime": 1693282902502,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "oYth53icvrzX5p1h",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "shooting"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.QPtEUFh0EV5AKBKd"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting.webp",
          "name": "Shooting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063183,
            "modifiedTime": 1693282902502,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "gwfJdgOocXtk2MRF",
          "system": {
            "description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "stealth"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz"
            }
          },
          "folder": null,
          "img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063182,
            "modifiedTime": 1693282902502,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "agajDhbz7sXc25ja",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Lockpicking, safecracking, picking pockets, sleight of hand, setting and disabling traps, and similar acts of misdirection, sabotage, subterfuge, and manipulation are called Thievery.</p>\n<p>If used to pick a lock, crack a safe, disable a trap, or perform a simple unopposed action, @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} opens or disables the device, and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} does it in less time, without tripping alarms, or whatever else the GM feels is appropriate.</p>\n<p>Sleight of hand, hiding or planting an item, or picking a pocket require a simple success. If foes are actively watching the character, Thievery is @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed} by @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice}.</p>\n<p>The Game Master should assign penalties for particularly difficult circumstances. Picking a heavy padlock might have a &minus;4 penalty, while hiding a dagger in bulky winter clothing might grant a +2 bonus. Failure typically means the character is spotted or it takes too much time (after which the character can try again). A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} typically sets off the trap, alerts the victim, or jams the device so that it must be opened or interacted with in a different way.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "thievery"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Xbrg4jnhjNw7Av0G"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Thievery.webp",
          "name": "Thievery",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063183,
            "modifiedTime": 1693282902502,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "s3yYLrSNLypwZ63O",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_kcatxbpaacj",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.Bl3cpZAhHsHjJIq5"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "icons/weapons/crossbows/crossbow-loaded-black.webp",
          "name": "Crossbow (Hand)",
          "sort": 0,
          "type": "weapon",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p><em><strong>Notes:</strong></em> @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reload} 1. A one-handed, pistol-like crossbow.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 2,
            "price": 20,
            "equippable": false,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Shooting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Ranged Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "2d4",
            "range": "5/10/20",
            "rof": 1,
            "ap": 0,
            "parry": 0,
            "minStr": "d4",
            "shots": 1,
            "currentShots": 1,
            "ammo": "Bolts",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "crossbow-hand"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902502,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "894KHPZeMaNFvJzh",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_r40vnkqn4k",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.8qQhrWuk4DlxNO7s"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "icons/weapons/daggers/dagger-curved-blue.webp",
          "name": "Dagger/Knife",
          "sort": 0,
          "type": "weapon",
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 1,
            "price": 2,
            "equippable": false,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {
                "i0p2yyq13q87vlpp": {
                  "name": "Athletics",
                  "type": "trait",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              },
              "trait": "Fighting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Melee Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d4",
            "range": "",
            "rof": 1,
            "ap": 0,
            "parry": 0,
            "minStr": "d4",
            "shots": 0,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "daggerknife"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902502,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "bQ5YkHw16MWqYL6H",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_r40vnkqn4k",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.m3nyIwzMvwJxpVyq"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/art/tokens/SWPF-R.webp",
          "name": "Rapier",
          "sort": 0,
          "type": "weapon",
          "system": {
            "description": "<div class=\"swpf-core\">@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Parry} +1</div>",
            "notes": "Parry +1",
            "additionalStats": {},
            "quantity": 1,
            "weight": 2,
            "price": 20,
            "equippable": false,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Fighting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Melee Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d4",
            "range": "",
            "rof": 1,
            "ap": 0,
            "parry": 1,
            "minStr": "d4",
            "shots": 0,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "rapier"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902502,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "1RydTEPsKDFPDjqJ",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.GULnKHGQlhgqZ7Hn"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Curious",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>It killed the cat, and it might kill your hero as well. Curious characters stick their nose in others' business and always want to know what&rsquo;s behind a potential mystery or secret.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": true,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "curious"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902502,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "OiiE0wy0bsHuxTJ9",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.eXB8VvAYn88eXalc"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Loyal",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>This stalwart defender risks her life for friends without hesitation. Some Loyal heroes may not <em>act</em> very nice, but are the first to come to their friends&rsquo; rescue when they&rsquo;re threatened.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "loyal"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902502,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Gfzer7024T92pBy0",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.ZVNdwXTGHkuCtvdD"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Mild Mannered",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Your milquetoast just isn&rsquo;t threatening. Maybe the hero is a little doughy around the middle, has a kind face, or a soft voice. Whatever the issue, the character subtracts 2 when making @Compendium[swpf-core-rules.swpf-skills.Intimidation]{Intimidation} rolls.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "mild-mannered"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902502,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "4L2rxK3ht22vGNLa",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Item.jnrXPgA7BAdOiWoy"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Bard",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>The bards of Golarion bring epic tales of heroism and tragedy to the people. Many are renowned far and wide for their talents, but few realize how crucial they are to parties of brave adventurers. They bolster their allies in dire circumstances, beguile their enemies, and often battle evil with a sword in one hand and a lute in the other.</p>\n<p>Bards cast spells by singing, reciting poetry, or reciting epic tales. They are usually erudite individuals, traveling the land to learn bawdy songs, great histories, and epic legends.</p>\n<p>Allies must be able to hear the bard to benefit from his various abilities.</p>\n<ul>\n<li><span class=\"list-heading\">Arcane Background</span> <strong>(Bard):</strong> Bards use @Compendium[swpf-core-rules.swpf-skills.Performance]{Performance} as their arcane skill. They have 3 starting powers and 10 Power Points.<br /><strong>Available Powers:</strong> <em>@Compendium[swpf-core-rules.swpf-powers.Arcane Protection]{Arcane protection}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Banish]{banish}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Barrier]{barrier}</em>,@Compendium[swpf-core-rules.swpf-powers.Beast Friend]{beast friend},<em> @Compendium[swpf-core-rules.swpf-powers.Boost/Lower Trait]{boost/lower trait}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Confusion]{confusion}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Deflection]{deflection}, @Compendium[swpf-core-rules.swpf-powers.Detect/Conceal Arcana]{detect/conceal arcana}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Conjure Item]{conjure item}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Dispel]{dispel}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Divination]{divination}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Drain Power Points]{drain power points}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Empathy]{empathy}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Fear]{fear}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Healing]{healing}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Illusion]{illusion}, @Compendium[swpf-core-rules.swpf-powers.Mind Link]{mind link}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Mind Reading]{mind reading}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Object Reading]{object reading}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Puppet]{puppet}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Sloth/Speed]{sloth/speed}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Slumber]{slumber}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Sound/Silence]{sound/silence}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Speak Language]{speak language}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Stun]{stun}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Summon Ally]{summon ally}, @Compendium[swpf-core-rules.swpf-powers.Teleport]{teleport}, @Compendium[swpf-core-rules.swpf-powers.Warrior's Gift]{warrior's gift}</em>.</li>\n<li><span class=\"list-heading\">Armor Interference</span> <strong>(Light):</strong> Bulky armor interferes with a bard&rsquo;s grace and dexterity. They subtract 4 from their Performance rolls and from their Agility and Agility-based skill rolls if using medium or heavy armor or shields.</li>\n<li><span class=\"list-heading\">Sharp Tongued:</span> Bards may use Performance as @Compendium[swpf-core-rules.swpf-skills.Taunt]{Taunt} to Test a foe. They may also ignore the Repetition advice given under @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Tests}, as long as they recite different verses, stanzas, lyrics, etc. Bards may also substitute Performance for Taunt to meet Edge Requirements.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Bard",
            "isArcaneBackground": true,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Spirit d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Common Knowledge d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [
              {
                "name": "Armor Interference (Light)",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-hindrances.Item.qo42Xg9s9xKsLYwl",
                "mutation": {}
              },
              {
                "name": "Arcane Background (Bard)",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.no4ip1DFMIkjQnyg",
                "mutation": {}
              },
              {
                "name": "Sharp Tounged",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.PaT8riMKww7ome27",
                "mutation": {}
              }
            ],
            "source": "swpf-core-rules",
            "swid": "bard"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902502,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "AzEusDEX1snob677",
          "effects": [
            {
              "icon": "systems/swade/assets/icons/active-effect.svg",
              "duration": {
                "rounds": null,
                "startTime": 63430819327,
                "seconds": null,
                "combat": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {
                "swade": {
                  "expiration": null,
                  "loseTurnOnHold": false
                }
              },
              "changes": [
                {
                  "key": "@Skill{Academics}[system.die.modifier]",
                  "mode": 2,
                  "value": "+2",
                  "priority": null
                }
              ],
              "transfer": true,
              "name": "Scholar",
              "_id": "fe1iJZ3OFnTo3STr",
              "disabled": false,
              "description": "",
              "origin": null,
              "statuses": [],
              "tint": null
            }
          ],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.zjR4L8SI1ERUPgMj"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Scholar",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Learned professors, devoted students, and amateur enthusiasts spend great amounts of time and energy studying particular subjects. They become experts in these fields, and rarely fail to answer questions in their particular area of expertise.</p>\n<p>Pick any one of the following skills: @Compendium[swpf-core-rules.swpf-skills.Academics]{Academics}, Battle, @Compendium[swpf-core-rules.swpf-skills.Occult]{Occult}, @Compendium[swpf-core-rules.swpf-skills.Science]{Science}, or a Smarts-based &ldquo;knowledge&rdquo;-type skill allowed in your game, and add +2 to the total whenever they&rsquo;re used.</p>\n<p>This Edge may be taken more than once if applied to different skills.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Professional Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Research d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "scholar"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1693283603802,
            "modifiedTime": 1693283629287,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "dm16nB3FbzRdFGqh",
          "system": {
            "description": "<div class=\"swpf-core\"> <p></p><h3>Boost/Lower Trait</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Boost/Lower Trait]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 2</p>\n<p><strong>Range:</strong> Smarts</p>\n<p>\n<strong>Duration:</strong> 5 (<em>boost</em>);<em> </em>Instant\n    (<em>lower</em>)\n  </p>\n<p><strong>School:</strong> Transmutation (boost); Necromancy</p>\n<p><strong>Trappings:</strong> Physical change, glowing aura, potions.</p>\n<p>\n    This power allows a character to increase or decrease a target’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traits00000000]{Trait}\n    (attribute or skill).\n  </p>\n<p>\n<em>Boosting</em> an ally’s Trait increases the selected Trait one die type,\n    or two with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.\n  </p>\n<p>\n<em>Lowering</em> an enemy’s Trait has a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{Duration} of Instant and lowers the\n    selected attribute or skill a die type with @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success}, or two with a raise (to\n    a minimum of d4). A victim automatically tries to shake off the effect with\n    a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit} roll as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of his following turns. Success improves the effect one die type, and a raise removes the effect entirely.\n  </p>\n<p>\n    Additional castings don’t stack on a single Trait (take the highest), but\n    may affect <em>different</em> Traits.\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Additional Recipients (+1):</span> The power may affect more than one target\n      for 1 additional Power Point each.\n    </li>\n</ul>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">GREATER BOOST/LOWER TRAIT (+2):</span> With success, the selected Trait gains a\n      free reroll once per round, or once per action with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}. For\n      <em>lower Trait </em>the target applies a −2 penalty to the affected\n      Trait’s rolls.\n    </li>\n</ul>\n<ul>\n<li>\n<span class=\"list-heading\">Strong (+1</span>):\n      <em>Lower Trait </em>only. The Spirit roll to shake off the effect is made\n      at −2.\n    </li>\n</ul><p></p> </div>",
            "notes": "",
            "additionalStats": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": true,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "rank": "Novice",
            "pp": 2,
            "damage": "",
            "range": "Sm",
            "duration": "5 (boost); Instant (lower)",
            "trapping": "Physical change, glowing aura, potions",
            "arcane": "",
            "ap": 0,
            "innate": false,
            "modifiers": [],
            "swid": "boostlower-trait",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.F3Ilvu10MXERIGdo"
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/power.svg",
          "name": "Boost/Lower Trait",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027062503,
            "modifiedTime": 1693282902502,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "ILBMEHQRMhzhJUnH",
          "system": {
            "description": "<div class=\"swpf-core\"> <p></p><h3>Fear</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Fear]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 2</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> Instant</p>\n<p><strong>School:</strong> Necromancy</p>\n<p><strong>Trappings:</strong> Eldritch energy, cold chills.</p>\n<p>\n    This power causes overwhelming dread and horror. The target makes a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04fear0000000000]{Fear}\n    check. @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Extras} who fail are Panicked and Wild Cards roll on the\n    <strong>@Compendium[swpf-core-rules.swpf-tables.Fear]{Fear Table}</strong>. If the power is cast with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the Fear\n    roll is at −2 and Wild Cards add +2 to <strong>Fear Table</strong> results.\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Area of Effect (+2/+3):</span> For +2 points the power affects everyone\n      in a Small or Medium Blast Template (caster's choice). For +3 points\n      the area of effect is increased to a Large Blast Template.\n    </li>\n</ul>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">GREATER FEAR (+2):</span> Fear rolls are made at−2, or −4 if cast\n      with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.\n    </li>\n</ul><p></p> </div>",
            "notes": "",
            "additionalStats": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": true,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "rank": "Novice",
            "pp": 2,
            "damage": "",
            "range": "Sm",
            "duration": "Instant",
            "trapping": "Eldritch energy, cold chills",
            "arcane": "",
            "ap": 0,
            "innate": false,
            "modifiers": [],
            "swid": "fear",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.0kDGRsQ4SHyweFRc"
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/power.svg",
          "name": "Fear",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027062493,
            "modifiedTime": 1693282902502,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Z1L7aTefi210DAf1",
          "system": {
            "description": "<div class=\"swpf-core\"> <p></p><h3>Illusion</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Illusion]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 3</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> 5</p>\n<p><strong>School:</strong> Illusion</p>\n<p>\n<strong>Trappings:</strong> Magical spells, holograms, “ethereal\n    materializers.”\n  </p>\n<p>\n    One of the greatest powers is the ability to create something from nothing—\n    even if it’s not real!\n  </p>\n<p>\n<em>Illusion</em> can be used to create a visual scene or replica of most\n    anything the caster can imagine, but it is silent, intangible, and incapable\n    of affecting the real world. For example, illusionary weapons pass through\n    foes, one cannot sit in an illusionary chair, and an illusionary dog has no\n    audible bark.\n  </p>\n<p>\n    Those who contact an <em>illusion</em> or doubt it’s real make a Smarts roll\n    as a free action (at −2 if the power was activated with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}). If\n    successful, that individual is no longer subject to this casting.\n  </p>\n<p>\n    The GM should make group rolls for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Extras} as they point out the\n    <em>illusion’s</em> inconsistencies to each other.\n  </p>\n<p>\n    The volume of the <em>illusion</em> must fit within a sphere the size of a\n    Medium Blast Template (4″ or eight yards in diameter).\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Area of Effect (+1):</span> The illusion’s area of effect is\n      increased to the size of a Large Blast Template.\n    </li>\n</ul>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">DEADLY ILLUSION (+3):</span> The illusion may attack or otherwise\n      cause harm. As a limited action, the caster may use the illusion to\n      “attack” an individual. This is an opposed roll of the caster’s arcane\n      skill versus the target’s Smarts (at −2 if the power was activated with a\n      @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}).<br />If the caster wins, the target is @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Shaken} (this cannot cause\n      @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitation}). With a raise, the target suffers a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wound} (this can cause\n      Incapacitation). The caster may attack additional foes as @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Multi-Actions}.\n      She may not use other combat maneuvers, such as @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Called Shots} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wild Attacks} (though it may look that way!)\n    </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">Duration (+2):</span> The Duration is measured in minutes.\n    </li>\n</ul>\n<ul>\n<li>\n<span class=\"list-heading\">MOBILITY (+1/+2):</span> For +1 Power Point, the illusion can move\n      (and fly) at a Pace of 12, or 24 for +2 Power Points. This is a limited\n      free action.\n    </li>\n<li>\n<span class=\"list-heading\">Sound (+1</span>): The\n      power generates sound appropriate to the <em>illusion</em>. Illusionary\n      allies may talk, illusionary crows caw, and so on. It may not mask or mute\n      existing sound, however.\n    </li>\n<li>\n<span class=\"list-heading\">Strong (+2):</span> Smarts rolls to disbelieve the\n      <em>illusion</em> are made at −2.\n    </li>\n</ul><p></p> </div>",
            "notes": "",
            "additionalStats": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": true,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "rank": "Novice",
            "pp": 3,
            "damage": "",
            "range": "Sm",
            "duration": "5",
            "trapping": "Magical spells, holograms, \"ethereal materializers\"",
            "arcane": "",
            "ap": 0,
            "innate": false,
            "modifiers": [],
            "swid": "illusion",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.BGlz8Vg11zLpoglz"
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/power.svg",
          "name": "Illusion",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027062494,
            "modifiedTime": 1693282902502,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Sharp Tongued",
          "type": "action",
          "system": {
            "description": "<p>Use Performance as Taunt to @UUID[Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00#test]{Test} a foe and ignore Repetition.</p>",
            "notes": "",
            "additionalStats": {},
            "actions": {
              "dmgMod": "",
              "additional": {
                "zL7udfeh": {
                  "name": "Resist Taunt",
                  "type": "resist",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              },
              "trait": "Performance",
              "traitMod": ""
            },
            "favorite": true,
            "category": "",
            "source": "",
            "swid": "sharp-tongued",
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            }
          },
          "_id": "Hd6jFbmABpJ9bxH7",
          "img": "icons/skills/trades/music-singing-voice-blue.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {},
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689740071118,
            "modifiedTime": 1689740611829,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [],
      "sort": 400000,
      "ownership": {
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "flags": {
        "sfc": {
          "platCount": 0,
          "goldCount": 0,
          "silverCount": 0,
          "copperCount": 0
        }
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1693283603802,
        "modifiedTime": 1706240875488,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "folder": "Pw5e5DAWveLAHs5u",
      "name": "Maegar Varn",
      "type": "npc",
      "_id": "Roeovc7zTT1I1qSm",
      "img": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/brevoy/maegar_varn.Avatar.webp",
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "unShakeBonus": 0,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            },
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 6
          },
          "toughness": {
            "value": 0,
            "armor": 0,
            "modifier": 0
          },
          "parry": {
            "value": 0,
            "modifier": 0,
            "shield": 0
          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "<p>This man is human and of aristocratic bearing. He seems friendly, though preoccupied.</p>",
          "notes": "",
          "goals": "",
          "biography": {
            "value": ""
          },
          "species": {
            "name": ""
          },
          "currency": 0,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "wounds": {
          "value": 0,
          "max": 3,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": [
            {
              "id": "OIr5CN7Q",
              "type": 0,
              "sort": 1,
              "planned": false,
              "notes": "<p>Formation Fighter</p>",
              "rank": 0
            },
            {
              "id": "f6gZ7sNV",
              "type": 0,
              "sort": 2,
              "planned": false,
              "notes": "<p>Command</p>",
              "rank": 0
            },
            {
              "id": "Jz7MHT4R",
              "type": 0,
              "sort": 3,
              "planned": false,
              "notes": "<p>First Strike</p>",
              "rank": 0
            },
            {
              "id": "Ao6ESwJ1",
              "type": 0,
              "sort": 4,
              "planned": false,
              "notes": "<p>Duelist</p>",
              "rank": 0
            },
            {
              "id": "o9NHdWk8",
              "type": 0,
              "sort": 5,
              "planned": false,
              "notes": "<p>Trademark Weapon</p>",
              "rank": 0
            },
            {
              "id": "SJDBS03N",
              "type": 0,
              "sort": 6,
              "planned": false,
              "notes": "<p>Frenzy</p>",
              "rank": 0
            },
            {
              "id": "b42gW4tG",
              "type": 0,
              "sort": 7,
              "planned": false,
              "notes": "<p>Dodge</p>",
              "rank": 0
            }
          ]
        },
        "bennies": {
          "value": 3,
          "max": 2
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {},
        "wildcard": true
      },
      "prototypeToken": {
        "name": "Maegar Varn",
        "displayName": 20,
        "actorLink": true,
        "appendNumber": true,
        "prependAdjective": false,
        "texture": {
          "src": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/brevoy/maegar_varn.Token.webp",
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": 1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "light": {
          "alpha": 0.5,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "attenuation": 0.5,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "type": null,
            "speed": 5,
            "intensity": 5,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "color": null
        },
        "sight": {
          "enabled": false,
          "range": 0,
          "angle": 360,
          "visionMode": "basic",
          "color": null,
          "attenuation": 0.1,
          "brightness": 0,
          "saturation": 0,
          "contrast": 0
        },
        "detectionModes": [],
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          }
        },
        "randomImg": false
      },
      "items": [
        {
          "_id": "bOMGbHOK2wPoAzGD",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Academics reflects knowledge of the arts, history, archaeology, religion, and similar fields, or the ability to find that information. If an explorer wants to research when the Imperial Calendar began or cite a line from <em>Azvadeva Pujila</em>, or use his linguistic expertise to decipher a dead language, this is the skill to have.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "academics"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.8U9t2KO76MmbdsV9"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Academics.webp",
          "name": "Academics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063180,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "WFn30X4pGiY9LTPh",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "athletics"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063181,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "l10ruKpOtr5kOWZf",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Battle is an individual&rsquo;s command of strategy and tactics. It can be used for general military knowledge and is critical when commanding troops in <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04massbattles000]{Mass Battles}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "battle"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.5qCBzu6mQw2d6EYr"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Battle.webp",
          "name": "Battle",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063180,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "HTNFbjWe89G1Kq38",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "common-knowledge"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063181,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "aNk8ZVeGmZ8EOLxZ",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "fighting"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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              "system": "swade",
              "systemVersion": "0.19.5",
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            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063182,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "YwvFi1KSeCVDD3tE",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "notice"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063184,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Ah8h7WNSJgNCWcLw",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Occult reflects knowledge and experience of magical and supernatural events, processes, items, and creatures.</p>\n<p>It can be used to decipher glyphs, recall information about Golarion's monsters, recall cures for supernatural maladies like lycanthropy or vampirism, and so on.</p>\n<p>Finding information in a library, a wizard&rsquo;s lair, or in an old dusty tome uses the Academics skill. If the investigator&rsquo;s Occult skill is higher, she may use that instead. See <strong>@Compendium[swpf-core-rules.swpf-skills.Academics]{Academics}</strong>.</p>\n<p>Some esoteric information will be familiar to people with certain skills. If the situation warrants (and with the GM's permission), you may substitute @Compendium[swpf-core-rules.swpf-skills.Faith]{Faith} or @Compendium[swpf-core-rules.swpf-skills.Spellcasting]{Spellcasting} in place of Occult.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "occult"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.E9QtMj05gmelGnA0"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Occult.webp",
          "name": "Occult",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063181,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "KsRxXL8IxYE8XYKS",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t mind control. It can change someone&rsquo;s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it&rsquo;s an unopposed roll. If the target is resistant, it&rsquo;s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever&rsquo;s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target&rsquo;s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren&rsquo;t generally possible in the same encounter&mdash; it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won&rsquo;t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target&rsquo;s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening&rsquo;s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "persuasion"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063184,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "DQyh5b18OnPsbAzc",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "shooting"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.QPtEUFh0EV5AKBKd"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting.webp",
          "name": "Shooting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063183,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "lgQRUA7pOvj1XOmm",
          "system": {
            "description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "stealth"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz"
            }
          },
          "folder": null,
          "img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063182,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "pw1eOaYbsRrD7yK0",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Survival allows a character to find food, water, or shelter in hostile environments. It can also be used to navigate wilderness environments, figure out which plants are good to eat and which aren&rsquo;t, and so on.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} Survival roll provides enough food and water for one person for one day; or five people with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.</p>\n<p>More detailed information on <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hunger}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Thirst}</strong> can be found under <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards}</strong>.</p>\n<p><strong>Tracking:</strong> Survival can also be used to detect and follow tracks. Each roll generally covers following the tracks for one mile, but the GM should adjust this as needed for specific circumstances. A character moves at half@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} and cannot run while tracking a foe.</p>\n<p>The Game Master should assign a bonus or penalty based on the target, environment, and time. Tracking a large group that recently passed through a snow-covered area might grant a bonus of +4, while following a single person over rocks and streams after more than a day incurs a &minus;4 penalty.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "survival"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.3yP7KUJW9kyTVSEb"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Survival.webp",
          "name": "Survival",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063180,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "SOnZ4dTYJ20BriE9",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Lockpicking, safecracking, picking pockets, sleight of hand, setting and disabling traps, and similar acts of misdirection, sabotage, subterfuge, and manipulation are called Thievery.</p>\n<p>If used to pick a lock, crack a safe, disable a trap, or perform a simple unopposed action, @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} opens or disables the device, and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} does it in less time, without tripping alarms, or whatever else the GM feels is appropriate.</p>\n<p>Sleight of hand, hiding or planting an item, or picking a pocket require a simple success. If foes are actively watching the character, Thievery is @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed} by @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice}.</p>\n<p>The Game Master should assign penalties for particularly difficult circumstances. Picking a heavy padlock might have a &minus;4 penalty, while hiding a dagger in bulky winter clothing might grant a +2 bonus. Failure typically means the character is spotted or it takes too much time (after which the character can try again). A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} typically sets off the trap, alerts the victim, or jams the device so that it must be opened or interacted with in a different way.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "thievery"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Xbrg4jnhjNw7Av0G"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Thievery.webp",
          "name": "Thievery",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063183,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "vRrhj3cdI1UcRnfj",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_rwu1x7vfmnk",
              "path": "Special Abilities#/CF_SEP/Types"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.mZrhKSK2TGXaImvi"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/ability.svg",
          "name": "Humanoid (Type)",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Biped creatures, with a human-like head, torso and limbs. Humanoids usually possess language and form cultures.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "",
            "swid": "humanoid-type"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054434,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "C6o5xXIwwsFCLdNP",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Adaptability",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Special Abilities",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "adaptability"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "88w1SHksMuLduLQw",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vsazjptinwd",
              "path": "Ancestries"
            },
            "singleSource": {
              "embeddedInjections": []
            },
            "swade": {
              "embeddedAbilities": [
                [
                  "FXHj17Tb9nNF6OmD",
                  {
                    "_id": "MKUWK4c65RoTPaNf",
                    "effects": [],
                    "flags": {
                      "cf": {
                        "color": "#9f1c1d",
                        "id": "temp_68279cewnbs",
                        "path": "Special Abilities"
                      }
                    },
                    "folder": null,
                    "img": "systems/swade/assets/icons/ability.svg",
                    "name": "Adaptability",
                    "permission": {
                      "7ntJSLixH2Phv2jV": 3,
                      "default": 0
                    },
                    "sort": 0,
                    "type": "ability",
                    "system": {
                      "additionalStats": {},
                      "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
                      "favorite": false,
                      "grantsPowers": false,
                      "notes": "",
                      "subtype": "special",
                      "category": "Special Abilities",
                      "source": "swpf-core-rules"
                    }
                  }
                ]
              ],
              "hasGranted": []
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.QvAbanNTyuAtDYUa"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/art/24-humna-halfling.webp",
          "name": "Human",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Humans possess exceptional drive and ambition. They demonstrate a great capacity to endure hardships, as well as a penchant for expanding their territories. Humanity is often characterized by its tumultuousness and diversity; cultures range from small, nomadic tribes to peaceful agrarian villages and vast cosmopolitan (even decadent) cities and kingdoms.</p>\n<p>The physical characteristics of humans are as varied as the world&rsquo;s climes. From dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features.</p>\n<p><strong>Language</strong><strong>s:</strong> Common.</p>\n<p><strong>Age Range:</strong> Adult 17, old age 53, max age 70-110</p>\n<p><strong>Human Males:</strong> Height 5'-6'6 and weight 130-220 (Average 5'9\" , 175 lb).</p>\n<p><strong>Human Females:</strong> Height 4'7\"-6'1\" and weight 95-185 (Average 5'4\", 140 lb).</p>\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Ancestries",
            "subtype": "ancestry",
            "grantsPowers": false,
            "grants": [
              {
                "name": "Adaptability",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.MKUWK4c65RoTPaNf",
                "mutation": {}
              }
            ],
            "source": "swpf-core-rules",
            "swid": "human"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
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            "createdTime": null,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Driven (establish my own stake)",
          "type": "hindrance",
          "system": {
            "description": "See SWADE p.24",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": false,
            "grants": [],
            "source": "",
            "swid": "driven-establish-my-own-stake"
          },
          "flags": {
            "core": {
              "sourceId": "Compendium.swade.hindrances.Item.I2fywaBASbCCh5Xm"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "img": "systems/swade/assets/icons/hindrance.svg",
          "_id": "yDoLrp8LQHVtyiCL",
          "effects": [],
          "ownership": {
            "default": 0,
            "XGltUb0dWlJLkvbE": 3,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "folder": null,
          "sort": 0,
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689027041772,
            "modifiedTime": 1689712648690,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "90uy3Fm6rOeRj59H",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.4JdAnlJCRZvMbpnE"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Impulsive",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>These daredevils almost always leap before they look. They rarely think things through before taking action, avoid complicated plans, and are at the head of any charge.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": true,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "impulsive"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "amYVOqINN2kxopZj",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.eXB8VvAYn88eXalc"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Loyal",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>This stalwart defender risks her life for friends without hesitation. Some Loyal heroes may not <em>act</em> very nice, but are the first to come to their friends&rsquo; rescue when they&rsquo;re threatened.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "loyal"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "3qkp3wqrnhLasnoI",
          "effects": [
            {
              "icon": "icons/environment/settlement/castle.webp",
              "duration": {
                "rounds": null,
                "startTime": 63430819327,
                "seconds": null,
                "combat": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {
                "swade": {
                  "expiration": null,
                  "favorite": true
                }
              },
              "changes": [
                {
                  "key": "@Skill{Persuasion}[system.die.modifier]",
                  "mode": 2,
                  "value": "+1",
                  "priority": null
                },
                {
                  "key": "@Skill{Common Knowledge}[system.die.modifier]",
                  "mode": 2,
                  "value": "+1",
                  "priority": null
                }
              ],
              "transfer": true,
              "name": "Aristocrat",
              "_id": "zPjikdh4eeuH1BDR",
              "disabled": true,
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.LfuvGWP182zntXbd"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Aristocrat",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>This individual was born into privilege or came into it later in life. She may or may not have money,&nbsp;but she still walks in the elite social circles of&nbsp;the world.</p>\n<p>Aristocrats add +2 to @Compendium[swpf-core-rules.swpf-skills.Persuasion]{Persuasion} when <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> with the local elite, nobles, or other aristocrats. They also add +2 to @Compendium[swpf-core-rules.swpf-skills.Common Knowledge]{Common Knowledge} rolls made to know the etiquette of the upper class, recognize family trees or heraldry, or recall gossip concerning others of their station.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Background Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "aristocrat"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "04ynC5OidP9NhsAK",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.dyvT3rgFdOvNN2vZ"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Command",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Command is the basic ability to give clear instructions and support to allies in the thick of battle. Extras in Command Range add +1 to their Spirit or Vigor rolls when attempting to recover from being Shaken or Stunned, respectively.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Leadership Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Smarts d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "command"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "W4Gl9XbpcjMUvjRT",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.9jMwSbUFO7eLQpHN"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Dodge",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>The hero can anticipate attacks or move erratically under fire. Unless the victim of a surprise attack is taken completely unaware, Dodge subtracts 2 from all @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{ranged attacks} made against him. Dodge does <em>not</em> stack with actual @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{cover}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Combat Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 1,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Agility d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "dodge"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Hw8chYeXpkP5dNpt",
          "effects": [
            {
              "icon": "systems/swade/assets/icons/active-effect.svg",
              "duration": {
                "rounds": null,
                "startTime": 63430819327,
                "seconds": null,
                "combat": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {
                "swade": {
                  "expiration": null,
                  "favorite": true
                }
              },
              "changes": [
                {
                  "key": "system.stats.globalMods.damage",
                  "mode": 2,
                  "value": "+2",
                  "priority": null
                }
              ],
              "transfer": true,
              "name": "Surgical Strike",
              "_id": "DvefF3aXoZ7h7sHF",
              "disabled": false,
              "description": "",
              "origin": null,
              "statuses": []
            },
            {
              "icon": "icons/skills/melee/swords-parry-block-blue.webp",
              "duration": {
                "rounds": 1,
                "startTime": 63430819327,
                "seconds": null,
                "combat": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {
                "swade": {
                  "expiration": 0,
                  "favorite": true
                }
              },
              "changes": [
                {
                  "key": "system.stats.parry.value",
                  "mode": 2,
                  "value": "+6",
                  "priority": null
                }
              ],
              "transfer": true,
              "name": "Duelist's Parry",
              "_id": "ACbJbh3FHeAyDtlH",
              "disabled": true,
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "flags": {
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-edges.Item.IB7zPSEwHKk5TqBz"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Duelist",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Duelists represent the pinnacle of elegant swordplay, parrying blows and countering their opponent&rsquo;s actions with expert ripostes.</p>\n<p><strong>Surgical Strike:</strong> A duelist makes surgical strikes with one-handed piercing weapons with a Min Str of d6 or less, adding +2 to her damage total.</p>\n<p><strong>Parry:</strong> If the duelist hasn&rsquo;t acted this turn, she may declare the Defend maneuver after an opponent declares a Fighting attack against her but before he rolls. She discards her current Action Card and her Parry bonus is +6 instead of +4 that turn.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Prestige Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 1,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Agility d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Fighting d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "duelist"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "c3zRk7ArGbK1dxYz",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Item.jnrXPgA7BAdOiWoy"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Fighter",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war.</p>\n<p>Lords of the battlefield, fighters are a disparate lot. Some train with many weapons; some prefer just one. Whatever their tactics, fighters excel at combat. They protect their own and defeat their enemies, rarely shying away from battle. They often lead the charge, a role they relish even if they don&rsquo;t insist on it.</p>\n<p>These skilled warriors turn hunks of metal into arms capable of taming kingdoms, slaughtering monsters, and rousing the hearts of armies. Woe to those who dare stand against them.</p>\n<ul>\n<li><span class=\"list-heading\">Martial Flexibility:</span> Once per encounter, as a limited free action, a fighter can choose to gain the benefits of a single Combat Edge. He must meet all of the Edge&rsquo;s Requirements, and the benefits of the chosen Edge end after five rounds.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Fighter",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Strength d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Athletics",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Fighting or Shooting d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [
              {
                "name": "Martial Flexibility",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.zqY13PZvaqs8OHTq",
                "mutation": {}
              }
            ],
            "source": "swpf-core-rules",
            "swid": "fighter"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "HDXyA6mioizFZTjs",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.4ue5lRCW1toPyzWO"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "First Strike",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Once per round, as long as he&rsquo;s not @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Shaken} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Stunned}, the hero gets a free Fighting attack against a foe immediately after he moves into @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reach}. (See Free Attacks @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{here}).</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Combat Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Agility d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "first-strike"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Gwuf5QTjK5r0oUtP",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-edges.Item.MWfB8oi7DO1yiEAy"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Formation Fighter",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>The character has trained to fight alongside others, overwhelming their common foe with synchronized strikes and blows. She increases the Gang Up bonus by an additional +1 for herself and her allies. The maximum Gang Up bonus is still +4 no matter how many Formation Fighters stand together.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Combat Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "formation-fighter"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "yIPQJ57U5ixwgquZ",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.DugtMFQnsmkUnQiv"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Frenzy",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>A character with Frenzy rolls a second Fighting die with any one of his standard Fighting attacks for the turn (extra dice from Frenzy cannot be added to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{limited actions}). The extra die may be allocated to the same or different targets as he sees fit. Resolve each separately.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Combat Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 1,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Fighting d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "frenzy"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Ik77wlUjhx0YQu7n",
          "effects": [
            {
              "icon": "systems/swade/assets/icons/active-effect.svg",
              "duration": {
                "rounds": null,
                "startTime": 63430819327,
                "seconds": null,
                "combat": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {
                "swade": {
                  "expiration": null,
                  "loseTurnOnHold": false
                }
              },
              "changes": [
                {
                  "key": "@Weapon{Masterwork Rapier}[system.trademark]",
                  "mode": 5,
                  "value": "1",
                  "priority": null
                }
              ],
              "transfer": true,
              "name": "Trademark Weapon",
              "_id": "WiVrC6EHFkcMHT8B",
              "disabled": false,
              "description": "",
              "origin": null,
              "statuses": [],
              "tint": null
            }
          ],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.QHBtO0jmIzfl8TDE"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/edge.svg",
          "name": "Trademark Weapon (Rapier)",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>The hero knows one unique weapon (Excalibur, Old Betsy, Sting) like the back of his hand. When using it, he adds +1 to his @Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics} (throwing), @Compendium[swpf-core-rules.swpf-skills.Fighting]{Fighting}, or @Compendium[swpf-core-rules.swpf-skills.Shooting]{Shooting} rolls, and +1 to Parry when readied (even if it&rsquo;s a ranged weapon).</p>\n<p>A fighter can take this Edge multiple times, applying it to a different weapon each time. If a Trademark Weapon is lost, he can replace it but the benefits don&rsquo;t kick in for a few days (however long the GM feels is dramatically appropriate).</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Combat Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "skill with chosen weapon of d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "trademark-weapon-rapier"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689027061427,
            "modifiedTime": 1689713618923,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "H4e3nlDFlO8hirSW",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_r40vnkqn4k",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons"
            },
            "core": {
              "sourceId": "Item.q2qWoWO8YlfLuay9"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": "M5GwN9Ma67nue8Da",
          "img": "icons/weapons/swords/sword-jeweled-red.webp",
          "name": "Masterwork Rapier",
          "sort": 0,
          "type": "weapon",
          "system": {
            "description": "<div class=\"swpf-core\">\n    <h2>Craft Notes</h2>\n    <p>+1 AP. Masterwork melee and ranged weapons add 300 gp to the cost.</p>          \n    </div><div class=\"swpf-core\">@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Parry} +1</div>",
            "notes": "Parry +1",
            "additionalStats": {},
            "quantity": 1,
            "weight": 2,
            "price": 320,
            "equippable": false,
            "equipStatus": 4,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {
                "iNHIG1Ed": {
                  "name": "Frenzy",
                  "type": "trait",
                  "dice": 2,
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              },
              "trait": "Fighting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": true,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Melee Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d4",
            "range": "",
            "rof": 1,
            "ap": 1,
            "parry": 2,
            "minStr": "d4",
            "shots": 0,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "masterwork-rapier"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 2,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689027056276,
            "modifiedTime": 1689713731412,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "0w2g57ulYqAgPUSh",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_kcatxbpaacj",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.Bl3cpZAhHsHjJIq5"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "icons/weapons/crossbows/crossbow-loaded-black.webp",
          "name": "Crossbow (Hand)",
          "sort": 0,
          "type": "weapon",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p><em><strong>Notes:</strong></em> @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reload} 1. A one-handed, pistol-like crossbow.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 2,
            "price": 20,
            "equippable": false,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Shooting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Ranged Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "2d4",
            "range": "5/10/20",
            "rof": 1,
            "ap": 0,
            "parry": 0,
            "minStr": "d4",
            "shots": 1,
            "currentShots": 1,
            "ammo": "Bolts",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "crossbow-hand"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902614,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "CKlB9yhDosXwZt67",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_m5n2ph3hu3g",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons Ammunition"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.ZyToF5s7UgvCpEVX"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "icons/weapons/ammunition/arrows-bodkin-yellow-red.webp",
          "name": "Bolts",
          "sort": 0,
          "type": "gear",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Bolts for all types of crossbows. A \"case\" of five can be purchased for repeating crossbows for +10 gp, weighing 1 lb.</p>\n</div>",
            "notes": "10 bolts",
            "additionalStats": {},
            "quantity": 20,
            "weight": 0.2,
            "price": 1,
            "equippable": true,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "category": "Ranged Weapons Ammunition",
            "grants": [],
            "grantOn": 1,
            "isAmmo": true,
            "source": "swpf-core-rules",
            "swid": "bolts"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902653,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "irLDWcUV7FBBuAJ9",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_skcm57f2o5",
              "path": "Gear#/CF_SEP/Armor"
            },
            "core": {
              "sourceId": "Item.2vUiquqM0wuTdkt4"
            }
          },
          "folder": "M5GwN9Ma67nue8Da",
          "img": "icons/equipment/chest/breastplate-layered-leather-studded-brown.webp",
          "name": "Masterwork Chain Shirt",
          "sort": 0,
          "type": "armor",
          "system": {
            "description": "<div class=\"swpf-core\">\n    <h2>Craft Notes</h2>\n    <p>Armor and shields reduce the Minimum Strength requirement by one die type, to a minimum of d4.</p>          \n    <p>Shields cost an extra 300 gp, while armor costs an extra 150 gp per piece.</p>          \n    </div>",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 22,
            "price": 250,
            "equippable": false,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "category": "Armor",
            "grants": [],
            "grantOn": 1,
            "minStr": "d6",
            "armor": 3,
            "toughness": 0,
            "isNaturalArmor": false,
            "isHeavyArmor": false,
            "locations": {
              "head": false,
              "torso": true,
              "arms": true,
              "legs": false
            },
            "source": "swpf-core-rules",
            "swid": "masterwork-chain-shirt"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 2,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689027056205,
            "modifiedTime": 1689713813872,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "oh9RaaXq46mNZ8ti",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_skcm57f2o5",
              "path": "Gear#/CF_SEP/Armor"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.6kJmtoXI65oRZaNi"
            }
          },
          "folder": null,
          "img": "icons/equipment/leg/pants-leather-tasset-brown.webp",
          "name": "Leather Leggings",
          "sort": 0,
          "type": "armor",
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 8,
            "price": 20,
            "equippable": false,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "category": "Armor",
            "grants": [],
            "grantOn": 1,
            "minStr": "d6",
            "armor": 2,
            "toughness": 0,
            "isNaturalArmor": false,
            "isHeavyArmor": false,
            "locations": {
              "head": false,
              "torso": false,
              "arms": false,
              "legs": true
            },
            "source": "swpf-core-rules",
            "swid": "leather-leggings"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689027056198,
            "modifiedTime": 1689713835871,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "k0MT7ceATPT04j50",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_9ic89oumty8",
              "path": "Gear#/CF_SEP/Shields"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.8kGgTXdZX7AOeier"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "icons/equipment/shield/buckler-wooden-boss-brown.webp",
          "name": "Light Shield",
          "sort": 0,
          "type": "shield",
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 4,
            "price": 5,
            "equippable": false,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "category": "Shields",
            "grants": [],
            "grantOn": 1,
            "minStr": "d6",
            "parry": 1,
            "cover": 0,
            "source": "swpf-core-rules",
            "swid": "light-shield"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902660,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        }
      ],
      "effects": [],
      "sort": 300000,
      "ownership": {
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "flags": {
        "sfc": {
          "platCount": 0,
          "goldCount": 0,
          "silverCount": 0,
          "copperCount": 0
        }
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1689027061427,
        "modifiedTime": 1705883318049,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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    {
      "folder": "Pw5e5DAWveLAHs5u",
      "name": "Tartuccio",
      "type": "npc",
      "_id": "ZkVZjaksEzVnbZCk",
      "img": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/brevoy/tartuccio.Avatar.webp",
      "system": {
        "attributes": {
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              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
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          },
          "smarts": {
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "unShakeBonus": 0,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
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            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            },
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
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          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
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            "value": 6
          },
          "toughness": {
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            "modifier": 0
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          "parry": {
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          },
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        },
        "details": {
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          "autoCalcParry": true,
          "archetype": "",
          "appearance": "<p>An arrogant, purple-haired gnome.</p>",
          "notes": "",
          "goals": "",
          "biography": {
            "value": ""
          },
          "species": {
            "name": ""
          },
          "currency": 0,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
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        },
        "powerPoints": {
          "general": {
            "value": 21,
            "max": 21
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "wounds": {
          "value": 0,
          "max": 3,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
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          "rank": "Novice",
          "details": "",
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            {
              "id": "TdATXGpi",
              "type": 0,
              "sort": 1,
              "planned": false,
              "notes": "<p>Power Points</p>",
              "rank": 0
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            {
              "id": "Uc97U1QT",
              "type": 3,
              "sort": 2,
              "planned": false,
              "notes": "<p>Agility</p>",
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            {
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              "type": 2,
              "sort": 3,
              "planned": false,
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        },
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          "max": 2
        },
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          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
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            "dtype": "String",
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        "displayName": 20,
        "actorLink": true,
        "appendNumber": true,
        "prependAdjective": false,
        "texture": {
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          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
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        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
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          "coloration": 1,
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          "range": 25,
          "angle": 360,
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          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
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          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
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            "subtype": "special",
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                    "effects": [],
                    "flags": {
                      "cf": {
                        "color": "#9f1c1d",
                        "id": "temp_68279cewnbs",
                        "path": "Special Abilities"
                      }
                    },
                    "folder": null,
                    "img": "systems/swade/assets/icons/ability.svg",
                    "name": "Gnome Magic",
                    "permission": {
                      "7ntJSLixH2Phv2jV": 3,
                      "default": 0
                    },
                    "sort": 0,
                    "type": "ability",
                    "system": {
                      "additionalStats": {},
                      "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">GNOME MAGIC:</span> Gnomes can cast @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05cantrips000000]{cantrips} as if they knew each of the following powers:<em>@Compendium[swpf-core-rules.swpf-powers.Light / Darkness]{light}, @Compendium[swpf-core-rules.swpf-powers.Sound/Silence]{sound}, @Compendium[swpf-core-rules.swpf-powers.Telekinesis]{telekinesis},</em> and <em>@Compendium[swpf-core-rules.swpf-powers.Beast Friend]{beast friend}</em> using their @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Smarts} (or @Compendium[swpf-core-rules.swpf-skills.Spellcasting]{arcane skill} if they have one). They have 1 @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{Power Point} for activating these cantrips, regained as usual (see @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05activation0000]{here}). Gnomes with an Arcane Background or Mystic Power add their bonus Power Point to their pool but must still learn the spells if they wish to cast them normally.</li>\n</ul>\n</div>",
                      "favorite": false,
                      "grantsPowers": false,
                      "notes": "",
                      "subtype": "special",
                      "category": "Special Abilities",
                      "source": "swpf-core-rules"
                    }
                  }
                ],
                [
                  "ZoLYFbquaYIgfdmP",
                  {
                    "_id": "PTSKIf2FpfRaykOX",
                    "effects": [],
                    "flags": {
                      "cf": {
                        "color": "#9f1c1d",
                        "id": "temp_68279cewnbs",
                        "path": "Special Abilities"
                      }
                    },
                    "folder": null,
                    "img": "systems/swade/assets/icons/ability.svg",
                    "name": "Keen Senses",
                    "permission": {
                      "7ntJSLixH2Phv2jV": 3,
                      "default": 0
                    },
                    "sort": 0,
                    "type": "ability",
                    "system": {
                      "additionalStats": {},
                      "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Keen Senses:</span> Gnomes start with a d6 in @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} instead of a d4. This increases their maximum Notice to d12+1.</li>\n</ul>\n</div>",
                      "favorite": false,
                      "grantsPowers": false,
                      "notes": "",
                      "subtype": "special",
                      "category": "Special Abilities",
                      "source": "swpf-core-rules"
                    }
                  }
                ],
                [
                  "8QwQ2MZrwUEW9PnF",
                  {
                    "_id": "4pCXSQKASPgTcPnu",
                    "effects": [],
                    "flags": {
                      "cf": {
                        "color": "#000000",
                        "id": "temp_cq0q4a5e0m4",
                        "path": "Special Abilities#/CF_SEP/Types"
                      }
                    },
                    "folder": null,
                    "img": "systems/swade/assets/icons/ability.svg",
                    "name": "Obsessive",
                    "permission": {
                      "7ntJSLixH2Phv2jV": 3,
                      "default": 0
                    },
                    "sort": 0,
                    "type": "ability",
                    "system": {
                      "additionalStats": {},
                      "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Obsessive:</span> Gnomes start with a d4 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Smarts}-related skill.</li>\n</ul>\n</div>",
                      "favorite": false,
                      "grantsPowers": false,
                      "notes": "",
                      "subtype": "special",
                      "category": "Special Abilities#/CF_SEP/Types",
                      "source": "swpf-core-rules"
                    }
                  }
                ],
                [
                  "8NX0eYq4OYHJtXw8",
                  {
                    "_id": "IWgDGfWV6Tu2UV6o",
                    "effects": [],
                    "flags": {
                      "cf": {
                        "color": "#9f1c1d",
                        "id": "temp_68279cewnbs",
                        "path": "Special Abilities"
                      }
                    },
                    "folder": null,
                    "img": "systems/swade/assets/icons/ability.svg",
                    "name": "Reduced Pace",
                    "permission": {
                      "7ntJSLixH2Phv2jV": 3,
                      "default": 0
                    },
                    "sort": 0,
                    "type": "ability",
                    "system": {
                      "additionalStats": {},
                      "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Reduced Pace: </span>Decrease the character&rsquo;s Pace by 1 and reduce the running die by one die type.</li>\n</ul>\n</div>",
                      "favorite": false,
                      "grantsPowers": false,
                      "notes": "",
                      "subtype": "special",
                      "category": "Special Abilities",
                      "source": "swpf-core-rules"
                    }
                  }
                ],
                [
                  "XtbtwMm8A3HXebxp",
                  {
                    "_id": "ZlcOW4Pg0yn6ShjJ",
                    "effects": [],
                    "flags": {
                      "cf": {
                        "color": "#9f1c1d",
                        "id": "temp_68279cewnbs",
                        "path": "Special Abilities"
                      }
                    },
                    "folder": null,
                    "img": "systems/swade/assets/icons/ability.svg",
                    "name": "Size -1",
                    "permission": {
                      "7ntJSLixH2Phv2jV": 3,
                      "default": 0
                    },
                    "sort": 0,
                    "type": "ability",
                    "system": {
                      "additionalStats": {},
                      "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Size &minus;1:</span> Halflings reduce their @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Size} and Toughness by 1.</li>\n</ul>\n</div>",
                      "favorite": false,
                      "grantsPowers": false,
                      "notes": "",
                      "subtype": "special",
                      "category": "Special Abilities",
                      "source": "swpf-core-rules"
                    }
                  }
                ],
                [
                  "5Znp2QQ4v8Ce0yuJ",
                  {
                    "_id": "PzsN2X8TLJdxhaNE",
                    "effects": [],
                    "flags": {
                      "cf": {
                        "color": "#9f1c1d",
                        "id": "temp_68279cewnbs",
                        "path": "Special Abilities"
                      }
                    },
                    "folder": null,
                    "img": "systems/swade/assets/icons/ability.svg",
                    "name": "Tough",
                    "permission": {
                      "7ntJSLixH2Phv2jV": 3,
                      "default": 0
                    },
                    "sort": 0,
                    "type": "ability",
                    "system": {
                      "additionalStats": {},
                      "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Tough:</span> Gnomes are surprisingly hardy despite their size and strength. They start with a d6 in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Vigor} instead of a d4. This increases maximum Vigor to d12+1.</li>\n</ul>\n</div>",
                      "favorite": false,
                      "grantsPowers": false,
                      "notes": "",
                      "subtype": "special",
                      "category": "Special Abilities",
                      "source": "swpf-core-rules"
                    }
                  }
                ]
              ],
              "hasGranted": []
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.9EZwcCQHy0qS37QC"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/art/23-halfelf-gnome.webp",
          "name": "Gnome",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Unknown forces drove the gnomes from that realm long ago, forcing them to seek refuge in this world. Despite this, the gnomes have never completely abandoned their fey roots. They are often regarded by other peoples as strange and unpredictable; as a result, gnomes sometimes have difficulty interacting with others even though they bear no particular animosity to anyone.</p>\n<p>Gnomes are small; they rarely exceed three feet tall. Their hair tends towards vibrant colors from the fiery orange of autumn leaves to the deep purple of wildflowers. Their facial features vary, although many have large mouths and eyes. Whimsical people, gnomes are known as tricksters who prefer action to inaction.</p>\n<p><strong>Languages:</strong> Common, Gnome, and Sylvan.</p>\n<p><strong>Age Range:</strong> Adult 45, old age 150, max age 200-500.</p>\n<p><strong>Gnome Males:</strong> Height 3'2-3'8 and weight 37-43 (Average 3'5\" , 40 lbs).</p>\n<p><strong>Gnome Females:</strong> Height 3'-3'6\" and weight 32-38 (Average 3'3\", 35 lbs).</p>\n<ul>\n<li><span class=\"list-heading\">GNOME MAGIC:</span> Gnomes can cast @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05cantrips000000]{cantrips} as if they knew each of the following powers:<em>@Compendium[swpf-core-rules.swpf-powers.Light / Darkness]{light}, @Compendium[swpf-core-rules.swpf-powers.Sound/Silence]{sound}, @Compendium[swpf-core-rules.swpf-powers.Telekinesis]{telekinesis},</em> and <em>@Compendium[swpf-core-rules.swpf-powers.Beast Friend]{beast friend}</em> using their @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Smarts} (or @Compendium[swpf-core-rules.swpf-skills.Spellcasting]{arcane skill} if they have one). They have 1 @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{Power Point} for activating these cantrips, regained as usual (see @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05activation0000]{here}). Gnomes with an Arcane Background or Mystic Power add their bonus Power Point to their pool but must still learn the spells if they wish to cast them normally.</li>\n<li><span class=\"list-heading\">Keen Senses:</span> Gnomes start with a d6 in @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} instead of a d4. This increases their maximum Notice to d12+1.</li>\n<li><span class=\"list-heading\">Low Light Vision: </span>Gnome eyes amplify light. They ignore penalties for Dim and Dark @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination}.</li>\n<li><span class=\"list-heading\">Obsessive:</span> Gnomes start with a d4 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Smarts}-related skill.</li>\n<li><span class=\"list-heading\">Reduced Pace: </span>Decrease the character&rsquo;s Pace by 1 and reduce the running die by one die type.</li>\n<li><span class=\"list-heading\">Size &minus;1: </span>Averaging roughly three and a half feet tall, gnomes reduce their @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Size} and Toughness by 1.</li>\n<li><span class=\"list-heading\">Tough:</span> Gnomes are surprisingly hardy despite their size and strength. They start with a d6 in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Vigor} instead of a d4. This increases maximum Vigor to d12+1.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Ancestries",
            "subtype": "ancestry",
            "grantsPowers": true,
            "grants": [
              {
                "name": "Low Light Vision",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.yRTwki5jjXdHOSu4",
                "mutation": {}
              },
              {
                "name": "Obsessive",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.4pCXSQKASPgTcPnu",
                "mutation": {}
              },
              {
                "name": "Keen Senses",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.PTSKIf2FpfRaykOX",
                "mutation": {}
              },
              {
                "name": "Reduced Pace",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.IWgDGfWV6Tu2UV6o",
                "mutation": {}
              },
              {
                "name": "Size -1",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.ZlcOW4Pg0yn6ShjJ",
                "mutation": {}
              },
              {
                "name": "Tough",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.PzsN2X8TLJdxhaNE",
                "mutation": {}
              }
            ],
            "source": "swpf-core-rules",
            "swid": "gnome"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903111,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "QTvGdHKKGIc3J7Uu",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_rwu1x7vfmnk",
              "path": "Special Abilities#/CF_SEP/Types"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.mZrhKSK2TGXaImvi"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/ability.svg",
          "name": "Humanoid (Type)",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Biped creatures, with a human-like head, torso and limbs. Humanoids usually possess language and form cultures.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "",
            "swid": "humanoid-type"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054434,
            "modifiedTime": 1693282903111,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "tVtATbMFyXotStLu",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Item.jnrXPgA7BAdOiWoy"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Sorcerer",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Scions of magical bloodlines, pawns of fate and destiny, or simply flukes of fickle magic, sorcerers look within themselves for arcane prowess. As they tap into powers few mortals can imagine, these magic-touched souls must learn to harness the power of their birthright.</p>\n<p>While some seek to control their abilities, others give in to their magic, letting it rule their lives. Sorcerers live and breathe that which other spellcasters devote their lives to mastering. For them magic is more than a useful tool or a field of study; it is life itself.</p>\n<ul>\n<li><span class=\"list-heading\">Arcane Background</span> <strong>(Sorcerer):</strong> Sorcerers use @Compendium[swpf-core-rules.swpf-skills.Spellcasting]{Spellcasting} as their arcane skill, but it is linked to Spirit instead of Smarts (if multiclassing as a Smarts-based spellcaster, use the better of the two Attributes). On taking this Edge, the hero gains 15 Power Points and two starting powers from the list below. <br /><strong>Available Powers:</strong> <em>@Compendium[swpf-core-rules.swpf-powers.Arcane Protection]{Arcane protection}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Baleful Polymorph]{baleful polymorph}, @Compendium[swpf-core-rules.swpf-powers.Banish]{banish}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Barrier]{barrier}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Beast Friend]{beast friend}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Blast]{blast}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Blind]{blind}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Bolt]{bolt}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Boost/Lower Trait]{boost/lower trait}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Burrow]{burrow}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Burst]{burst}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Confusion]{confusion}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Conjure Item]{conjure item}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Curse]{curse}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Damage Field]{damage field}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Darksight]{darksight}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Deflection]{deflection}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Detect/Conceal Arcana]{detect/conceal arcana}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Disguise]{disguise}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Dispel]{dispel}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Divination]{divination}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Drain Power Points]{drain power points}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Elemental Manipulation]{elemental manipulation}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Empathy]{empathy}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Entangle]{entangle}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Environmental Protection]{environmental protection}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Farsight]{farsight}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Fear]{fear}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Fly]{fly}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Growth/Shrink]{growth/shrink}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Havoc]{havoc}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Illusion]{illusion}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Intangibility]{intangibility}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Invisibility]{invisibility}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Light / Darkness]{light/darkness}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Locate]{locate}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Mind Link]{mind link}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Mind Reading]{mind reading}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Mind Wipe]{Mind Wipe}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Object Reading]{object reading}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Planar Binding]{planar binding}, @Compendium[swpf-core-rules.swpf-powers.Plane Shift]{plane shift}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Protection]{protection}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Puppet]{puppet}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Scrying]{scrying}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Shape Change]{shape change}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Sloth/Speed]{sloth/speed}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Slumber]{slumber}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Smite]{smite}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Sound/Silence]{sound/silence}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Speak Language]{speak language}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Stun]{stun}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Summon Ally]{summon ally}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Telekinesis]{telekinesis}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Teleport]{teleport}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Time Stop]{time stop}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Wall Walker]{wall walker}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Warrior's Gift]{warrior's gift}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Wish]{wish}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Zombie]{zombie}</em>.</li>\n<li><span class=\"list-heading\">Armor Interference</span> <strong>(Any):</strong> Sorcery requires rapid, intricate, and unhindered somatic movements. Sorcerers subtract 4 from their Spellcasting rolls and from their Agility and Agility-based skill rolls if using light, medium, or heavy armor or shields.</li>\n<li><span class=\"list-heading\">Bloodline:</span> The sorcerer must choose a bloodline. Beneath each Bloodline description is also the additional special ability one gains when taking the Advanced Bloodline Edge.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Sorcerer",
            "isArcaneBackground": true,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Smarts d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Spirits d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [
              {
                "name": "Arcane Background (Sorcerer)",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.AX1lLX4NBTywOEcB",
                "mutation": {}
              },
              {
                "name": "Bloodline",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.UYrvx1wfDJnfzhD6",
                "mutation": {}
              },
              {
                "name": "Armor Restriction (Any)",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-hindrances.Item.IJputcaUPXSCeYYB",
                "mutation": {}
              }
            ],
            "source": "swpf-core-rules",
            "swid": "sorcerer"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903111,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "dAoEJG7Agnf7xvNu",
          "system": {
            "description": "<div class=\"swpf-core\"> <p></p><h3>Bolt</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Bolt]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 1</p>\n<p><strong>Range:</strong> Smarts ×2</p>\n<p><strong>Duration:</strong> Instant</p>\n<p><strong>School:</strong> Evocation</p>\n<p>\n<strong>Trappings:</strong> Fire, ice, light, darkness, colored bolts, a\n    stream of insects.\n  </p>\n<p>\n<em>Bolt</em> sends damaging bursts of energy, streaks of holy light, or\n    shards of matter toward one’s foes.\n  </p>\n<p>\n    There are no @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Range} penalties, but the arcane skill roll is affected by\n    @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Cover}, @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination}, and all other usual penalties.\n  </p>\n<p>The damage of the <em>bolt</em> is 2d6, or 3d6 with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.</p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Damage (+2</span>): The\n      <em>bolt</em> causes 3d6 damage (4d6 with a raise).\n    </li>\n</ul>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">Disintegrate (+2):</span> If the <em>bolt</em> @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitates} a\n      creature, it must make a Vigor roll or its body turns to dust. If the\n      target is an object, the caster rolls damage against its Hardness as usual\n      (see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Breaking Things}</strong>). If the\n      <em>bolt</em> breaks the object, it disintegrates. Disintegrate allows the\n      caster to roll bonus damage against objects and all damage dice can @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Ace}.\n      <br /><strong>Enchanted Items:</strong> The Hardness of enchanted items is\n      doubled for the purposes of being disintegrated.\n    </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">GREATER BOLT (+4):</span> The <em>bolt</em> causes 4d6 damage (5d6\n      with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}) and is considered a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Heavy Weapon}.\n    </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">Rate of Fire (+2):</span> The <em>bolt</em> attack is made at @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Rate of Fire} 2.\n    </li>\n</ul><p></p> </div>",
            "notes": "",
            "additionalStats": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Spellcasting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": true,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "rank": "Novice",
            "pp": 1,
            "damage": "2d6",
            "range": "Sm x 2",
            "duration": "Instant",
            "trapping": "Fire, ice, light, darkness, colored bolts, a stream of insects",
            "arcane": "",
            "ap": 0,
            "innate": false,
            "modifiers": [],
            "source": "",
            "swid": "bolt"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.g5HJusNJDvKUKMud"
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/power.svg",
          "name": "Bolt",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027062494,
            "modifiedTime": 1693282903111,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "7832SiH6rYI7yw6B",
          "system": {
            "description": "<div class=\"swpf-core\"> <p></p><h3>Detect/Conceal Arcana</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Detect/Conceal Arcana]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 2</p>\n<p><strong>Range:</strong> Smarts</p>\n<p>\n<strong>Duration:</strong> 5 (<em>detect</em>); one hour (<em>conceal</em>)\n  </p>\n<p>\n<strong>School:</strong> Divination (<em>detect</em>); Illusion\n    (<em>conceal</em>)\n  </p>\n<p><strong>Trappings:</strong> Waving hands, whispered words.</p>\n<p>\n<em>Detect arcana</em> allows the recipient of the power to see and\n    detect all supernatural persons, objects, or effects in sight for five\n    rounds. This includes <em>@Compendium[swpf-core-rules.swpf-powers.Invisibility]{invisible}</em> foes, enchantments on people or\n    items, and so on. With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the caster knows the type of enchantment as\n    well.\n  </p>\n<p>\n    When used on a supernatural creature, the caster learns its active powers\n    and arcane abilities. With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, \n    he knows @Compendium[swpf-core-rules.swpf-abilities.Weakness]{Weaknesses} common to that\n    creature type. This doesn’t reveal Weaknesses of unique individuals, if any.\n    Those must usually be discovered through research or trial and error.\n  </p>\n<p>\n<strong>Invisible Creatures:</strong> <em>Detect arcana</em> also allows a\n    character to ignore up to 4 points of penalties when attacking foes hidden\n    by magical@Compendium[swpf-core-rules.swpf-powers.Light / Darkness]{darkness}, \n    @Compendium[swpf-core-rules.swpf-powers.Invisibility]{invisibility}, or similar abilities (or all penalties\n    with a raise).\n  </p>\n<p>\n<em>Conceal arcana</em> obscures one being or item of Normal Scale or\n    smaller from the detect magic ability for one hour (see\n    <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000000]{Detect Magic}</strong> and the<strong>\n      @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore08bestia.JournalEntryPage.08sizetable00000]{Size Table}</strong>). For larger creatures, increase the cost by the Scale Modifier (+2\n    PPs for Large, +4 PPs for Huge, or +6 PPs for Gargantuan).\n  </p>\n<p>\n    With a success, attempts to <em>detect arcana </em>on the being or item\n    suffer a –2 penalty or –4 with a raise. If <em>detect arcana</em> fails, the\n    character cannot see through the ruse with this casting and is not aware it\n    is concealed unless presented with obvious evidence of such (for example,\n    the attack of an invisible foe).\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Additional Recipients (+1):</span> The power may affect more than one viewer\n      for <em>detect</em>, or item for <em>conceal</em>, for 1 additional @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Point} each.\n    </li>\n<li>\n<span class=\"list-heading\">Alignment Sense (+1):</span> The caster can sense the presence and\n      exact location of supernatural good or evil within range.\n      <em>Detect arcana</em> activated with Alignment Sense no longer requires\n      line of sight to locate creatures.\n    </li>\n<li>\n<span class=\"list-heading\">Area of Effect (+1/+2):</span> <em>Conceal</em> only. The power affects\n      everything in a sphere the size of a Medium Blast Template for +1 points,\n      or a Large Blast Template for +2. See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{area effect attacks}.\n    </li>\n<li>\n<span class=\"list-heading\">Identify (+1):</span> The caster can identify a magic item’s\n      powers and how they work.\n    </li>\n<li>\n<span class=\"list-heading\">Strong (+1</span>):\n      <em>Conceal</em> only. Detection rolls to see through the concealment are\n      made at −2. This stacks with the additional penalty for casting with a\n      @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.\n    </li>\n</ul><p></p> </div>",
            "notes": "",
            "additionalStats": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Spellcasting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": true,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "rank": "Novice",
            "pp": 2,
            "damage": "",
            "range": "Sm",
            "duration": "5 (detect), one hour (conceal)",
            "trapping": "Waving hands, whispered words.",
            "arcane": "",
            "ap": 0,
            "innate": false,
            "modifiers": [],
            "source": "",
            "swid": "detectconceal-arcana"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.CFrdsoiLfPHl0jsg"
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/power.svg",
          "name": "Detect/Conceal Arcana",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027062496,
            "modifiedTime": 1693282903111,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "O95PwPeqlhZqc7OG",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_797cy37vq7p",
              "path": "Bloodlines"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.MVoBU9EaStpNFKqF"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Fey (Bloodline)",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>The capricious nature of the fey runs in this sorcerer&rsquo;s family. She ignores Difficult Terrain in the wilderness and has the &ldquo;laughing touch.&rdquo; If she successfully touches a target with her hands (see @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Touch Attack}), the target is @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Distracted}.</p>\n<ul>\n<li class=\"star-icon\"><span class=\"list-heading\">Advanced Form:</span> Victims of a fey&rsquo;s spell with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{lingering} effect, such as <em>@Compendium[swpf-core-rules.swpf-powers.Blind]{blind}, @Compendium[swpf-core-rules.swpf-powers.Boost/Lower Trait]{lower trait}, @Compendium[swpf-core-rules.swpf-powers.Stun]{stun},</em> and the like, subtract 2 from any roll made to recover.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Bloodlines",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "fey-bloodline"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903111,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Unarmed",
          "type": "weapon",
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 0,
            "price": 0,
            "equippable": false,
            "equipStatus": 4,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {
                "Fwi1zVKe": {
                  "name": "Touch Attack (Laughing Touch)",
                  "type": "trait",
                  "modifier": "+2",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              },
              "trait": "Fighting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": true,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "",
            "grants": [],
            "grantOn": 1,
            "damage": "@str",
            "range": "",
            "rof": 1,
            "ap": 0,
            "parry": 0,
            "minStr": "",
            "shots": null,
            "currentShots": null,
            "ammo": "",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "",
            "swid": "unarmed"
          },
          "_id": "85o3JDRPV0qMZ8IR",
          "img": "systems/swade/assets/icons/weapon.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {},
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.306",
            "createdTime": 1689895752085,
            "modifiedTime": 1690345189598,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "ZxEJVTVeRSHQieCZ",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Academics reflects knowledge of the arts, history, archaeology, religion, and similar fields, or the ability to find that information. If an explorer wants to research when the Imperial Calendar began or cite a line from <em>Azvadeva Pujila</em>, or use his linguistic expertise to decipher a dead language, this is the skill to have.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "academics"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.8U9t2KO76MmbdsV9"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Academics.webp",
          "name": "Academics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.306",
            "createdTime": 1690348215196,
            "modifiedTime": 1690348238070,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "PKeKcYfI7nPFOKGK",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "athletics"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.306",
            "createdTime": 1690348243884,
            "modifiedTime": 1690348245590,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "la4ZPI50T5NRUdHB",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "common-knowledge"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.306",
            "createdTime": 1690348250689,
            "modifiedTime": 1690348254715,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "NqjD3nPXWazgW6cz",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "fighting"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.306",
            "createdTime": 1690348260778,
            "modifiedTime": 1690348263635,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "zrOq7BzYTFWU7iJA",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "notice"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.306",
            "createdTime": 1690348271606,
            "modifiedTime": 1690348274190,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "UWzv5fd6lFVH7zWj",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Occult reflects knowledge and experience of magical and supernatural events, processes, items, and creatures.</p>\n<p>It can be used to decipher glyphs, recall information about Golarion's monsters, recall cures for supernatural maladies like lycanthropy or vampirism, and so on.</p>\n<p>Finding information in a library, a wizard&rsquo;s lair, or in an old dusty tome uses the Academics skill. If the investigator&rsquo;s Occult skill is higher, she may use that instead. See <strong>@Compendium[swpf-core-rules.swpf-skills.Academics]{Academics}</strong>.</p>\n<p>Some esoteric information will be familiar to people with certain skills. If the situation warrants (and with the GM's permission), you may substitute @Compendium[swpf-core-rules.swpf-skills.Faith]{Faith} or @Compendium[swpf-core-rules.swpf-skills.Spellcasting]{Spellcasting} in place of Occult.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "occult"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.E9QtMj05gmelGnA0"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Occult.webp",
          "name": "Occult",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.306",
            "createdTime": 1690348279732,
            "modifiedTime": 1690348283113,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "jN3QxvtsBAU24b53",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t mind control. It can change someone&rsquo;s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it&rsquo;s an unopposed roll. If the target is resistant, it&rsquo;s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever&rsquo;s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target&rsquo;s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren&rsquo;t generally possible in the same encounter&mdash; it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won&rsquo;t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target&rsquo;s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening&rsquo;s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "persuasion"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.306",
            "createdTime": 1690348290130,
            "modifiedTime": 1690348293624,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "hjJDQOG2vhXvliyn",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "shooting"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.QPtEUFh0EV5AKBKd"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting.webp",
          "name": "Shooting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.306",
            "createdTime": 1690348339395,
            "modifiedTime": 1690348341519,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "fECXOzT6PrLN4oUI",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>@Compendium[swpf-core-rules.swpf-edges.Sorcerer]{Sorcerers} and @Compendium[swpf-core-rules.swpf-edges.Wizard]{wizards} use Spellcasting as their arcane skill when casting spells. See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{Chapter Five} for more information on magical powers.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "spellcasting"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.2RA48PWupieEsM0u"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Spellcasting.webp",
          "name": "Spellcasting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.306",
            "createdTime": 1690348350633,
            "modifiedTime": 1690348357669,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "GgNRcyzdyXfqwXLu",
          "system": {
            "description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "stealth"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz"
            }
          },
          "folder": null,
          "img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1690348364378,
            "modifiedTime": 1693282903111,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Esl4QTE6zOdsxvpd",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Lockpicking, safecracking, picking pockets, sleight of hand, setting and disabling traps, and similar acts of misdirection, sabotage, subterfuge, and manipulation are called Thievery.</p>\n<p>If used to pick a lock, crack a safe, disable a trap, or perform a simple unopposed action, @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} opens or disables the device, and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} does it in less time, without tripping alarms, or whatever else the GM feels is appropriate.</p>\n<p>Sleight of hand, hiding or planting an item, or picking a pocket require a simple success. If foes are actively watching the character, Thievery is @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed} by @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice}.</p>\n<p>The Game Master should assign penalties for particularly difficult circumstances. Picking a heavy padlock might have a &minus;4 penalty, while hiding a dagger in bulky winter clothing might grant a +2 bonus. Failure typically means the character is spotted or it takes too much time (after which the character can try again). A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} typically sets off the trap, alerts the victim, or jams the device so that it must be opened or interacted with in a different way.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "thievery"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Xbrg4jnhjNw7Av0G"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Thievery.webp",
          "name": "Thievery",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.306",
            "createdTime": 1690348373912,
            "modifiedTime": 1690348376463,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "2nKtxzRGn0Erxo9L",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.rIWvJoLH8WegsbrL"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Greedy",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>(MINOR OR MAJOR)</p>\n<p>A miser measures worth in material possessions or wealth. If a Minor Hindrance, the character argues bitterly for more than a fair share of any loot or reward the party might come across. As a Major Hindrance, he fights over anything that seems unfair, and may even kill for it.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "greedy"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903111,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "h3s3tOZLThoHR6Ap",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.1qgPyuagmvWDVoHR"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Overconfident",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>There&rsquo;s nothing out there your hero can&rsquo;t defeat. At least that&rsquo;s what she thinks. She believes she can do most anything and never wants to retreat from a challenge. She's not suicidal, but certainly takes on more than common sense dictates.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": true,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "overconfident"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903111,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "QYoLlDirk8TsPHLA",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.JebeJHO34bqMN1HK"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Secret",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>(MINOR OR MAJOR)</p>\n<p>Your hero keeps a secret to protect himself or others. As a Minor Hindrance, the secret is troublesome or embarrassing but not life-threatening.</p>\n<p>The Major version would cause severe problems if discovered. If it ever becomes public knowledge, he should trade this Hindrance for @Compendium[swpf-core-rules.swpf-hindrances.Enemy]{Enemy}, @Compendium[swpf-core-rules.swpf-hindrances.Shamed]{Shamed}, @Compendium[swpf-core-rules.swpf-hindrances.Wanted]{Wanted}, or another appropriate Hindrance approved by the GM.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "secret"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903111,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "7jhwaFlhaBtfNHg1",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.83p0QZSnEgbmCHKv"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Power Points",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Wizards, sorcerers, and other arcane types always want more power. This Edge grants them an additional 5 Power Points. Power Points may be selected more than once, but only once per Rank. It may be taken as often as desired at Legendary Rank, but each grants only 2 additional points.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Power Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Arcane Background (Any)",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "power-points"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903111,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [],
      "sort": 200000,
      "ownership": {
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "flags": {
        "sfc": {
          "platCount": 0,
          "goldCount": 0,
          "silverCount": 0,
          "copperCount": 0
        }
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1689027062607,
        "modifiedTime": 1706241225699,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "folder": "Pw5e5DAWveLAHs5u",
      "name": "Valerie",
      "type": "npc",
      "_id": "Mdofq8j9x3Tsm2uu",
      "img": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/companions/valerie.Avatar.webp",
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "unShakeBonus": 0,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            },
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 6
          },
          "toughness": {
            "value": 0,
            "armor": 0,
            "modifier": 0
          },
          "parry": {
            "value": 0,
            "modifier": 0,
            "shield": 0
          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "<p>This woman is attractive despite her efforts to downplay that beauty. She's generally armored heavily wherever she can get away with it.</p>",
          "notes": "",
          "goals": "",
          "biography": {
            "value": ""
          },
          "species": {
            "name": ""
          },
          "currency": 0,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "wounds": {
          "value": 0,
          "max": 3,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "bennies": {
          "value": 3,
          "max": 2
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {
          "languages": {
            "label": "Languages",
            "dtype": "String",
            "hasMaxValue": false,
            "value": "Taldane, Hallit, Varisian, Elven"
          }
        },
        "wildcard": true
      },
      "prototypeToken": {
        "name": "Valerie",
        "displayName": 30,
        "actorLink": true,
        "appendNumber": true,
        "prependAdjective": false,
        "texture": {
          "src": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/Valerie.webp",
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": 1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "light": {
          "alpha": 0.5,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "attenuation": 0.5,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "type": null,
            "speed": 5,
            "intensity": 5,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "color": null
        },
        "sight": {
          "enabled": true,
          "range": 25,
          "angle": 360,
          "visionMode": "basic",
          "color": null,
          "attenuation": 0.1,
          "brightness": 0,
          "saturation": 0,
          "contrast": 0
        },
        "detectionModes": [],
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          },
          "token-variants": {
            "randomImgDefault": "",
            "disableHUDButton": false
          },
          "Rideable": {
            "issetRideableFlag": false,
            "MaxRiderFlag": 1,
            "CustomRidingheightFlag": null,
            "UseRidingHeightFlag": true,
            "RidersScaleFlag": 1,
            "RiderPositioningFlag": "RowPlacement",
            "TokenFormFlag": "TokenFormCircle",
            "InsideMovementFlag": false,
            "SpawnRidersFlag": "",
            "canbeGrappledFlag": true,
            "CanbePilotedFlag": false
          }
        },
        "randomImg": false
      },
      "items": [
        {
          "_id": "GjpTFRRz88WpDPAo",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "athletics"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063181,
            "modifiedTime": 1693282903290,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "8s9UxCeyBIeD86un",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Battle is an individual&rsquo;s command of strategy and tactics. It can be used for general military knowledge and is critical when commanding troops in <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04massbattles000]{Mass Battles}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "battle"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.5qCBzu6mQw2d6EYr"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Battle.webp",
          "name": "Battle",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063180,
            "modifiedTime": 1693282903290,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "bdnJd58vLzH5kvuy",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "common-knowledge"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063181,
            "modifiedTime": 1693282903290,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "XPh4iVmoSpJyVQUz",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "fighting"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063182,
            "modifiedTime": 1693282903290,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "rv2Fyi6SgB7nq7kv",
          "system": {
            "description": "<div class=\"swpf-core\"> <p></p><h3>Healing</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Healing]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 3</p>\n<p><strong>Range:</strong> Touch</p>\n<p><strong>Duration:</strong> Instant</p>\n<p><strong>School:</strong> Conjuration</p>\n<p>\n<strong>Trappings:</strong> Laying on hands, touching the victim with a holy\n    symbol, prayer.\n  </p>\n<p>\n<em>Healing</em> removes @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wounds} less than an hour old. A success removes one\n    Wound, and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} removes two. The power may be cast additional times to\n    remove additional Wounds within that hour and as long as the healer has\n    enough @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points}.\n  </p>\n<p>\n    For Extras, the GM must first determine if the ally is still alive (see\n    <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03healing0000000]{Aftermath}</strong>). If so, a successful arcane skill roll\n    returns the ally to action (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Shaken} if it matters.)\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Greater Healing (+10):</span> <em>Greater</em> <em>healing</em> can\n        restore any Wound, including those more than an hour old.\n      </li>\n<li>\n<span class=\"list-heading\">Crippling Injuries (+15):</span> The power can heal a permanent Crippling\n        Injury (see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitation}</strong>). This requires an\n        hour of preparation and only one casting is permitted per injury. If it\n        fails, this caster cannot <em>heal</em> that particular injury (but\n        someone else may try). If successful, the subject is Exhausted for 24\n        hours.\n      </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">MASS HEALING (+2/+3):</span> For +2 @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points},\n        <em>healing</em> affects all allies within a Medium Blast Template\n        centered on the caster (or a Large Blast Template for +3). See Area Effect Attacks @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{here}.\n      </li>\n<li>\n<span class=\"list-heading\">Neutralize Poison or Disease (+1):</span> A successful <em>healing</em> roll\n        negates any @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{poison} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{disease}. If the poison or disease has a bonus or\n        penalty associated with it, the modifier applies to the arcane skill roll\n        as well.\n      </li>\n</ul><p></p> </div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "healing"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.49VFjpuhm6cGX1hA"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Healing",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063180,
            "modifiedTime": 1693282903290,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "fH9p2sDE5SLiplrD",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character&rsquo;s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "intimidation"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "name": "Intimidation",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063183,
            "modifiedTime": 1693282903290,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Dwl0URkjHMRc3Hfq",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "notice"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063184,
            "modifiedTime": 1693282903290,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "6miLmAG34FcJelr7",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t mind control. It can change someone&rsquo;s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it&rsquo;s an unopposed roll. If the target is resistant, it&rsquo;s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever&rsquo;s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target&rsquo;s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren&rsquo;t generally possible in the same encounter&mdash; it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won&rsquo;t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target&rsquo;s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening&rsquo;s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "persuasion"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063184,
            "modifiedTime": 1693282903290,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "YutLWWUYO6lAjHGc",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "shooting"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.QPtEUFh0EV5AKBKd"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting.webp",
          "name": "Shooting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063183,
            "modifiedTime": 1693282903290,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "QN0SVrWqq7yI3OJq",
          "system": {
            "description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "stealth"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz"
            }
          },
          "folder": null,
          "img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063182,
            "modifiedTime": 1693282903290,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "JlKIimOn0GyE0gcR",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Survival allows a character to find food, water, or shelter in hostile environments. It can also be used to navigate wilderness environments, figure out which plants are good to eat and which aren&rsquo;t, and so on.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} Survival roll provides enough food and water for one person for one day; or five people with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.</p>\n<p>More detailed information on <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hunger}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Thirst}</strong> can be found under <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards}</strong>.</p>\n<p><strong>Tracking:</strong> Survival can also be used to detect and follow tracks. Each roll generally covers following the tracks for one mile, but the GM should adjust this as needed for specific circumstances. A character moves at half@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} and cannot run while tracking a foe.</p>\n<p>The Game Master should assign a bonus or penalty based on the target, environment, and time. Tracking a large group that recently passed through a snow-covered area might grant a bonus of +4, while following a single person over rocks and streams after more than a day incurs a &minus;4 penalty.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "survival"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.3yP7KUJW9kyTVSEb"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Survival.webp",
          "name": "Survival",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063180,
            "modifiedTime": 1693282903290,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "3PBIIfptcDAvzvJ3",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Item.jnrXPgA7BAdOiWoy"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Fighter",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war.</p>\n<p>Lords of the battlefield, fighters are a disparate lot. Some train with many weapons; some prefer just one. Whatever their tactics, fighters excel at combat. They protect their own and defeat their enemies, rarely shying away from battle. They often lead the charge, a role they relish even if they don&rsquo;t insist on it.</p>\n<p>These skilled warriors turn hunks of metal into arms capable of taming kingdoms, slaughtering monsters, and rousing the hearts of armies. Woe to those who dare stand against them.</p>\n<ul>\n<li><span class=\"list-heading\">Martial Flexibility:</span> Once per encounter, as a limited free action, a fighter can choose to gain the benefits of a single Combat Edge. He must meet all of the Edge&rsquo;s Requirements, and the benefits of the chosen Edge end after five rounds.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Fighter",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Strength d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Athletics",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Fighting or Shooting d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [
              {
                "name": "Martial Flexibility",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.zqY13PZvaqs8OHTq",
                "mutation": {}
              }
            ],
            "source": "swpf-core-rules",
            "swid": "fighter"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903290,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "sC4It8zI9aeL8che",
          "effects": [
            {
              "icon": "systems/swade/assets/icons/active-effect.svg",
              "duration": {
                "rounds": null,
                "startTime": 63430819327,
                "seconds": null,
                "combat": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {
                "swade": {
                  "expiration": null,
                  "favorite": false
                }
              },
              "changes": [
                {
                  "key": "@Skill{Performance}[system.die.modifier]",
                  "mode": 2,
                  "value": "+1",
                  "priority": null
                },
                {
                  "key": "@Skill{Persuasion}[system.die.modifier]",
                  "mode": 2,
                  "value": "+1",
                  "priority": null
                }
              ],
              "transfer": true,
              "name": "Attractive",
              "_id": "Luq2iq7YGEyJIbhm",
              "disabled": false,
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.fZdj4N7x0el1Mq1B"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Attractive",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>It&rsquo;s no secret people are more willing to help those they find physically attractive. Your character adds +1 to @Compendium[swpf-core-rules.swpf-skills.Performance]{Performance} and @Compendium[swpf-core-rules.swpf-skills.Persuasion]{Persuasion} rolls if the target is attracted to his general type (gender, sex, species, etc.).</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Background Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Vigor d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "attractive"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903290,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "ikm79Vs5eCmBmi6H",
          "effects": [
            {
              "icon": "systems/swade/assets/icons/active-effect.svg",
              "duration": {
                "rounds": null,
                "startTime": 63430819327,
                "seconds": null,
                "combat": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {
                "swade": {
                  "expiration": null,
                  "loseTurnOnHold": false,
                  "favorite": false
                }
              },
              "changes": [
                {
                  "key": "@Skill{Performance}[system.die.modifier]",
                  "mode": 2,
                  "value": "+1",
                  "priority": null
                },
                {
                  "key": "@Skill{Persuasion}[system.die.modifier]",
                  "mode": 2,
                  "value": "+1",
                  "priority": null
                }
              ],
              "transfer": true,
              "name": "Very Attractive",
              "_id": "EQ0kGcY0X7EWMTKj",
              "disabled": false,
              "description": "",
              "origin": null,
              "statuses": [],
              "tint": null
            }
          ],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.b4WY2AZZHq9Jg0hr"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Very Attractive",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Your hero is drop-dead gorgeous. He increases his @Compendium[swpf-core-rules.swpf-skills.Performance]{Performance} and @Compendium[swpf-core-rules.swpf-skills.Persuasion]{Persuasion} bonus to +2.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Background Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Attractive",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "very-attractive"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903290,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "m3NFxGCIO5P4qFdS",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.ldTJXFnJJ2gqLqqA"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Shamed",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>(MINOR OR MAJOR)</p>\n<p>Something haunts your adventurer. Maybe the hero failed to keep a @Compendium[swpf-core-rules.swpf-hindrances.Vow]{Vow}. Maybe the character was defeated in an honorable fight and ordered the death of the foe anyway for some greater principle. Maybe the hero isn&rsquo;t actually cowardly but once ran from a battle and left others to die.</p>\n<p>As a Minor Hindrance, the shameful circumstances aren&rsquo;t generally known &mdash; it just haunts him. He might go out of his way, against all reason, not to repeat the mistake. Or he might give in to the same set of circumstances and hate himself for it.</p>\n<p>As a Major Hindrance, the ill deed is well-known &mdash; or at least known among those the hero cares about. The other player characters should be told the tale as soon as possible (preferably at character creation). If not, it should be revealed by nonplayer characters at some point, and occasionally used against the hero.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "shamed"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903290,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "9xW1kX0bFUl2vmOh",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.n7D74dbSRjPwaoue"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Code of Honor",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Honor is very important to your character. She keeps her word, doesn&rsquo;t abuse or kill prisoners, and generally tries to treat others with due respect. She may have a prescribed code of conduct in line with the mores of a particular deity, cause, or social order.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": true,
            "grants": [],
            "source": "swpf-core-rules",
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            "description": "<div class=\"swpf-core\">\n<p>Humans possess exceptional drive and ambition. They demonstrate a great capacity to endure hardships, as well as a penchant for expanding their territories. Humanity is often characterized by its tumultuousness and diversity; cultures range from small, nomadic tribes to peaceful agrarian villages and vast cosmopolitan (even decadent) cities and kingdoms.</p>\n<p>The physical characteristics of humans are as varied as the world&rsquo;s climes. From dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features.</p>\n<p><strong>Language</strong><strong>s:</strong> Common.</p>\n<p><strong>Age Range:</strong> Adult 17, old age 53, max age 70-110</p>\n<p><strong>Human Males:</strong> Height 5'-6'6 and weight 130-220 (Average 5'9\" , 175 lb).</p>\n<p><strong>Human Females:</strong> Height 4'7\"-6'1\" and weight 95-185 (Average 5'4\", 140 lb).</p>\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Ancestries",
            "subtype": "ancestry",
            "grantsPowers": false,
            "grants": [
              {
                "name": "Adaptability",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.MKUWK4c65RoTPaNf",
                "mutation": {}
              }
            ],
            "source": "swpf-core-rules",
            "swid": "human"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901833,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "B98aSDxFr7u3wN44",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Adaptability",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Special Abilities",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "adaptability"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901833,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "8AHnoYgjvU7baUM5",
          "effects": [
            {
              "_id": "0YdLBMliq2lGVkN9",
              "changes": [
                {
                  "key": "system.stats.size",
                  "mode": 2,
                  "value": "1",
                  "priority": null
                },
                {
                  "key": "system.stats.speed.value",
                  "mode": 2,
                  "value": "-1",
                  "priority": null
                },
                {
                  "key": "system.stats.speed.runningDie",
                  "mode": 2,
                  "value": "-2",
                  "priority": null
                }
              ],
              "disabled": false,
              "duration": {
                "startTime": null,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {
                "swade": {
                  "expiration": null,
                  "loseTurnOnHold": false
                }
              },
              "icon": "/icons/svg/mystery-man.svg",
              "tint": null,
              "transfer": true,
              "name": "Obese",
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.W7sBGVEV7SxVJ5LY"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Obese",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Those who carry their weight well have the @Compendium[swpf-core-rules.swpf-edges.Brawny]{Brawny} Edge. Those who don&rsquo;t might be Obese. A character cannot be both Brawny and Obese, and this Hindrance can&rsquo;t increase your @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Size} above +3.</p>\n<p>An Obese hero&rsquo;s Size (and therefore @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01makingcharac00]{Toughness}) increase by +1. Reduce @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} by 1, and decrease the running die one die type (minimum d4). @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} is considered one die type less (minimum d4) for armor and worn gear (not weapons). The hero may also have difficulty finding armor or clothing that fits or entering confined spaces &mdash; GM's call, but tight dungeon corridors, twisting caverns, and the like are all likely to cause the hero problems.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "obese"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901833,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "T1jE0YZoq8RW62jK",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Academics reflects knowledge of the arts, history, archaeology, religion, and similar fields, or the ability to find that information. If an explorer wants to research when the Imperial Calendar began or cite a line from <em>Azvadeva Pujila</em>, or use his linguistic expertise to decipher a dead language, this is the skill to have.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "academics"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.8U9t2KO76MmbdsV9"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Academics.webp",
          "name": "Academics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063180,
            "modifiedTime": 1693282901833,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "CLclNWp1Qs8NaCNf",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "athletics"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063181,
            "modifiedTime": 1693282901833,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "kwrLkO8a24j9cOif",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "common-knowledge"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063181,
            "modifiedTime": 1693282901833,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "WQLnhzKrF7n9Uykq",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "fighting"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063182,
            "modifiedTime": 1693282901833,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "yywRZ0jVg17fgXrO",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character&rsquo;s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "intimidation"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
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              "system": "swade",
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "name": "Intimidation",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063183,
            "modifiedTime": 1693282901833,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "nWrtUvYOyQVCI98B",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "notice"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
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              "system": "swade",
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063184,
            "modifiedTime": 1693282901833,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "JZ4QPbkYJKFxYmL0",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t mind control. It can change someone&rsquo;s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it&rsquo;s an unopposed roll. If the target is resistant, it&rsquo;s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever&rsquo;s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target&rsquo;s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren&rsquo;t generally possible in the same encounter&mdash; it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won&rsquo;t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target&rsquo;s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening&rsquo;s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "persuasion"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063184,
            "modifiedTime": 1693282901833,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "96FRSMbgliTSnjGZ",
          "system": {
            "description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "stealth"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz"
            }
          },
          "folder": null,
          "img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063182,
            "modifiedTime": 1693282901833,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "ugvZ60aCe02b6Ihp",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_r40vnkqn4k",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons"
            },
            "core": {
              "sourceId": "Item.q2qWoWO8YlfLuay9"
            }
          },
          "folder": "M5GwN9Ma67nue8Da",
          "img": "icons/weapons/swords/sword-jeweled-red.webp",
          "name": "Masterwork Rapier",
          "sort": 0,
          "type": "weapon",
          "system": {
            "description": "<div class=\"swpf-core\">\n    <h2>Craft Notes</h2>\n    <p>+1 AP. Masterwork melee and ranged weapons add 300 gp to the cost.</p>          \n    </div><div class=\"swpf-core\">@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Parry} +1</div>",
            "notes": "Parry +1",
            "additionalStats": {},
            "quantity": 1,
            "weight": 2,
            "price": 320,
            "equippable": false,
            "equipStatus": 4,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Fighting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Melee Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d4",
            "range": "",
            "rof": 1,
            "ap": 1,
            "parry": 1,
            "minStr": "d4",
            "shots": 0,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "full",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "masterwork-rapier"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 2,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689027056276,
            "modifiedTime": 1689223738961,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "xpctV2pGVrg6uQhW",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_skcm57f2o5",
              "path": "Gear#/CF_SEP/Armor"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.ueRifGjgTokWBsCb"
            }
          },
          "folder": null,
          "img": "icons/equipment/chest/vest-leather-brown.webp",
          "name": "Light Leather Jacket",
          "sort": 0,
          "type": "armor",
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 11,
            "price": 20,
            "equippable": false,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "category": "Armor",
            "grants": [],
            "grantOn": 1,
            "minStr": "d6",
            "armor": 2,
            "toughness": 0,
            "isNaturalArmor": false,
            "isHeavyArmor": false,
            "locations": {
              "head": false,
              "torso": true,
              "arms": true,
              "legs": false
            },
            "source": "swpf-core-rules",
            "swid": "light-leather-jacket"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689027056289,
            "modifiedTime": 1689223809268,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [],
      "sort": 500000,
      "ownership": {
        "default": 1,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "flags": {
        "core": {
          "sourceId": "Actor.gfdHZsXlxT3j04lc"
        }
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.3",
        "coreVersion": "11.315",
        "createdTime": 1689027062290,
        "modifiedTime": 1700970406095,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "_id": "Oy5GQIGOuRG72pUq",
      "name": "Ivenzi",
      "type": "npc",
      "img": "modules/swpf-bestiary/assets/art/tokens/town_city_guard_token.webp",
      "items": [
        {
          "type": "skill",
          "name": "Persuasion",
          "_id": "odg73edzjvq36uez",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t mind control. It can change someone&rsquo;s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it&rsquo;s an unopposed roll. If the target is resistant, it&rsquo;s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever&rsquo;s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target&rsquo;s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren&rsquo;t generally possible in the same encounter&mdash; it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won&rsquo;t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target&rsquo;s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening&rsquo;s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "persuasion",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902034,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Shooting",
          "_id": "8g19itsjqbghj3pd",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "shooting",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902034,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Stealth",
          "_id": "4ejs8bulzmlook1s",
          "img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "stealth",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902034,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Survival",
          "_id": "215v3csjj0v6xjs3",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Survival.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Survival allows a character to find food, water, or shelter in hostile environments. It can also be used to navigate wilderness environments, figure out which plants are good to eat and which aren&rsquo;t, and so on.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} Survival roll provides enough food and water for one person for one day; or five people with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.</p>\n<p>More detailed information on <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hunger}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Thirst}</strong> can be found under <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards}</strong>.</p>\n<p><strong>Tracking:</strong> Survival can also be used to detect and follow tracks. Each roll generally covers following the tracks for one mile, but the GM should adjust this as needed for specific circumstances. A character moves at half@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} and cannot run while tracking a foe.</p>\n<p>The Game Master should assign a bonus or penalty based on the target, environment, and time. Tracking a large group that recently passed through a snow-covered area might grant a bonus of +4, while following a single person over rocks and streams after more than a day incurs a &minus;4 penalty.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "survival",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902034,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "1IKTUQPoKonhyZPS",
          "name": "Athletics",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.YT1daSsaFRsjGd5M"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902034,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "cG9PnK7roMQqJHC4",
          "name": "Battle",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Battle.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.WZAAOoAU5PD31M29"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Battle is an individual&rsquo;s command of strategy and tactics. It can be used for general military knowledge and is critical when commanding troops in <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04massbattles000]{Mass Battles}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "battle",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902034,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "12rlBg3GvPGil73p",
          "name": "Common Knowledge",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.h00UDfHlRNhiZL0J"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "common-knowledge",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902034,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "s9apUcdYL9j6HTWs",
          "name": "Fighting",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.huru3ZS4Lta2Yquu"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902034,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "578MA3kHEquCNVUY",
          "name": "Intimidation",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.wFBLyHBcLBkWPOoM"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character&rsquo;s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "intimidation",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902034,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "CnK1nzbLFvhmtMet",
          "name": "Notice",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.JBaUnRdi5vOfMIsE"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902034,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "bHvJQkHUG8iKk2Rs",
          "name": "Block",
          "type": "edge",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "effects": [
            {
              "_id": "ALB1n7hJ27GXoHTk",
              "changes": [
                {
                  "key": "system.stats.parry.value",
                  "mode": 2,
                  "value": "1",
                  "priority": null
                }
              ],
              "disabled": false,
              "duration": {
                "startTime": null,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "transfer": true,
              "flags": {},
              "tint": null,
              "name": "Block",
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_f0xickxj4s6",
              "path": "Edges#/CF_SEP/Combat Edges",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-edges.HBNdlqoSuo47ToyJ"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Through hard-fought experience your hero has learned to defend himself in vicious hand-to-hand combat. His Parry increases by +1 and any Gang Up bonus against him is reduced by one.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Combat Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 1,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Fighting d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "block"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902034,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "bVkerr6Kgypr6pYX",
          "name": "Command",
          "type": "edge",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_2zb7geihl4g",
              "path": "Edges#/CF_SEP/Leadership Edges",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-edges.dyvT3rgFdOvNN2vZ"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Command is the basic ability to give clear instructions and support to allies in the thick of battle. Extras in Command Range add +1 to their Spirit or Vigor rolls when attempting to recover from being Shaken or Stunned, respectively.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Leadership Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Smarts d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "command"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902034,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "cY052YWjKJm7IYiL",
          "name": "Extraction",
          "type": "edge",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_f0xickxj4s6",
              "path": "Edges#/CF_SEP/Combat Edges",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-edges.1CK70JoA0jwY1HZI"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>When a character withdraws from melee, adjacent attackers get a free @Compendium[swpf-core-rules.swpf-skills.Fighting]{Fighting} attack against him (see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Withdrawing From Melee}</strong>). This is a very dangerous proposition for most, but not your wily champion. When moving away from adjacent foes, one of them (player&rsquo;s choice), doesn&rsquo;t get his free Fighting attack.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Combat Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Agility d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "extraction"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902034,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "dRuloKPZDpZ3ZRsN",
          "name": "Fighter",
          "type": "edge",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "core": {
              "sourceId": "Item.jnrXPgA7BAdOiWoy"
            },
            "cf": {
              "id": "temp_sqdfwm1xy",
              "path": "Edges#/CF_SEP/Class Edges#/CF_SEP/Fighter",
              "color": "#000000"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war.</p>\n<p>Lords of the battlefield, fighters are a disparate lot. Some train with many weapons; some prefer just one. Whatever their tactics, fighters excel at combat. They protect their own and defeat their enemies, rarely shying away from battle. They often lead the charge, a role they relish even if they don&rsquo;t insist on it.</p>\n<p>These skilled warriors turn hunks of metal into arms capable of taming kingdoms, slaughtering monsters, and rousing the hearts of armies. Woe to those who dare stand against them.</p>\n<ul>\n<li><span class=\"list-heading\">Martial Flexibility:</span> Once per encounter, as a limited free action, a fighter can choose to gain the benefits of a single Combat Edge. He must meet all of the Edge&rsquo;s Requirements, and the benefits of the chosen Edge end after five rounds.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Fighter",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Strength d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Athletics",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Fighting or Shooting d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [
              {
                "name": "Martial Flexibility",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.zqY13PZvaqs8OHTq",
                "mutation": {}
              }
            ],
            "source": "swpf-core-rules",
            "swid": "fighter"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902034,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "w7K17QXrOFl9pgM8",
          "name": "Soldier",
          "type": "edge",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "effects": [
            {
              "_id": "ay8zfpwc2AT0nj5G",
              "changes": [
                {
                  "key": "system.attributes.strength.encumbranceSteps",
                  "mode": 2,
                  "value": "1",
                  "priority": null
                }
              ],
              "disabled": false,
              "duration": {
                "startTime": null,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {
                "swade": {
                  "expiration": null,
                  "loseTurnOnHold": false
                }
              },
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "name": "Soldier",
              "tint": null,
              "transfer": true,
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_gr98wmyhoct",
              "path": "Edges#/CF_SEP/Professional Edges",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-edges.j7gnxj7I15IpqIL3"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Professional soldiers get used to carrying heavy loads and enduring harsh conditions. After a few days getting used to their gear (GM&rsquo;s call), they treat their Strength as one die type higher when determining <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Encumbrance}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Minimum Strength}</strong> to use armor, weapons, and equipment without a penalty. (This stacks with the Brawny Edge.)</p>\n<p>They also get a free reroll on Vigor rolls made to survive environmental hazards (see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards}</strong>).</p>\n<p>This Edge has no effect on Armor Interference or Armor Restriction.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Professional Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Strength d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Vigor d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "soldier"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902034,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "pwQYAO6Zsd0uv9e5",
          "name": "Sword, Long (Masterwork)",
          "type": "weapon",
          "img": "icons/weapons/swords/sword-guard-bronze.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_ufebfq0tjxb",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.G8g7DNKGxg4qfr8K"
            }
          },
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 4,
            "price": 15,
            "equippable": false,
            "equipStatus": 4,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Fighting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d8",
            "range": "",
            "rof": 1,
            "ap": 1,
            "parry": 0,
            "minStr": "d8",
            "shots": 0,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "swid": "sword-long-masterwork",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "PUDCKym2BNhMgxef",
          "name": "Club, Light",
          "type": "weapon",
          "img": "icons/weapons/clubs/club-banded-brown.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_r40vnkqn4k",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.BHiyiBuVKurUpVvy"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 2,
            "price": 1,
            "equippable": false,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Fighting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Melee Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d4",
            "range": "",
            "rof": 1,
            "ap": 0,
            "parry": 0,
            "minStr": "d4",
            "shots": 0,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "club-light"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902065,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
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          "_id": "0gRU2G0nc1YtHmgY",
          "name": "Crossbow (Light)",
          "type": "weapon",
          "img": "icons/weapons/crossbows/crossbow-simple-purple.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
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            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.KfMY1sj8uLveBvm5"
            },
            "swade": {
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          },
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            },
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            },
            "isVehicular": false,
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            "actions": {
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              "additional": {},
              "trait": "Shooting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
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            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Ranged Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "2d6",
            "range": "10/20/40",
            "rof": 1,
            "ap": 1,
            "parry": 0,
            "minStr": "d6",
            "shots": 1,
            "currentShots": 1,
            "ammo": "Bolts",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "crossbow-light"
          },
          "ownership": {
            "default": 0,
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            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902078,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "91uiqahHZxPppw1Q",
          "name": "Chain Armor",
          "type": "armor",
          "img": "icons/equipment/leg/tasset-fur-studded-leather.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
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            "weight": 10,
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            },
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            },
            "favorite": false,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "category": "",
            "grants": [],
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            "minStr": "d8",
            "armor": 3,
            "toughness": 0,
            "isNaturalArmor": false,
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            "locations": {
              "head": false,
              "torso": true,
              "arms": true,
              "legs": true
            },
            "swid": "chain-armor",
            "source": ""
          },
          "ownership": {
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            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
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            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "Y1GPbEZefNcB10zS",
          "name": "Medium Shield",
          "type": "shield",
          "img": "icons/equipment/shield/kite-bronze-boss-brown.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_9ic89oumty8",
              "path": "Gear#/CF_SEP/Shields",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.fr4Hd8EMYBenyZ1v"
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          "system": {
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              "modifier": 0
            },
            "powerPoints": {},
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              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
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            "grants": [],
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            "parry": 2,
            "cover": -2,
            "source": "swpf-core-rules",
            "swid": "medium-shield"
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            "7ntJSLixH2Phv2jV": 3,
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Martial Flexibility",
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          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"fighting-martial-flexibility\"></span></div>",
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            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Strength d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Athletics",
                "selector": "",
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                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Fighting or Shooting d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "category": "Fighter",
            "source": "swpf-core-rules",
            "grants": [],
            "swid": "martial-flexibility"
          },
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            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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          "_stats": {
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      ],
      "effects": [],
      "folder": "7NOdgiG9MB3QAjjJ",
      "sort": 200000,
      "flags": {
        "cf": {
          "id": "temp_jdt3vu9v3w",
          "path": "Savage Pathfinder Bestiary#/CF_SEP/Town/City Guard",
          "color": "#000000"
        },
        "core": {
          "sourceId": "Compendium.swpf-bestiary.swpf-bestiary.Actor.TqYhZkXW7c9K2yq3"
        }
      },
      "system": {
        "attributes": {
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              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "unShakeBonus": 0,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
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            "soakBonus": 0,
            "bleedOut": {
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              "ignoreWounds": false
            },
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 6
          },
          "toughness": {
            "value": 9,
            "armor": 3,
            "modifier": 0
          },
          "parry": {
            "value": 2,
            "modifier": 0,
            "shield": 0
          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "<p>A large man with gray eyes, closely cropped black hair, bushy eyebrows, and a thin mustache.</p>",
          "notes": "",
          "goals": "",
          "biography": {
            "value": "<div class=\"swpf-core\"><p></p></div>"
          },
          "species": {
            "name": ""
          },
          "currency": 500,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "wounds": {
          "value": 0,
          "max": 3,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "bennies": {
          "value": 3,
          "max": 3
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {},
        "wildcard": true
      },
      "ownership": {
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "prototypeToken": {
        "name": "Captain of the guard",
        "displayName": 20,
        "actorLink": true,
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": 1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": "powerPoints.general"
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        "flags": {
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        },
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          "alpha": 0.25,
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          },
          "darkness": {
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        "texture": {
          "src": "modules/swpf-bestiary/assets/art/tokens/town_city_guard_token.webp",
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          "rotation": 0,
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        "sight": {
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        "appendNumber": true,
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      "_stats": {
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      "folder": "7NOdgiG9MB3QAjjJ",
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            },
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          },
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            },
            "die": {
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              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          }
        },
        "stats": {
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            "runningDie": 6,
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          },
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          },
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          "size": 0
        },
        "details": {
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          "autoCalcParry": true,
          "archetype": "",
          "appearance": "<p>A striking, dark-haired half-elf woman with an old dueling scar above one eye. </p>",
          "notes": "",
          "goals": "",
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          "species": {
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          },
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        },
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        },
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        "additionalStats": {
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            "dtype": "String",
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        },
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      },
      "prototypeToken": {
        "name": "Jamandi Aldori",
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        "actorLink": true,
        "appendNumber": true,
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        "height": 1,
        "lockRotation": true,
        "rotation": 0,
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          "attribute": "bennies"
        },
        "bar2": {
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        },
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          },
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        },
        "sight": {
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      "items": [
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          "_id": "zmGyJlBJTQ0NvFwg",
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              "hasGranted": []
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            "core": {
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          },
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          "system": {
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            "additionalStats": {},
            "favorite": false,
            "category": "Ancestries",
            "subtype": "ancestry",
            "grantsPowers": true,
            "grants": [
              {
                "name": "Elven Magic",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.FsGYxKRMIubzZQMo",
                "mutation": {}
              },
              {
                "name": "Flexibility",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.7md0LebbIeSzyI7q",
                "mutation": {}
              },
              {
                "name": "Low Light Vision",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.yRTwki5jjXdHOS",
                "mutation": {}
              }
            ],
            "source": "swpf-core-rules",
            "swid": "half-elf"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902360,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "ol0qagx7QtDfwnwH",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Low Light Vision ignores penalties for Dim and Dark @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} (but not Pitch Darkness).</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "",
            "swid": "low-light-vision"
          },
          "effects": [],
          "flags": {
            "swade": {
              "hasGranted": []
            },
            "cf": {
              "id": "temp_ig2275amjwb",
              "path": "Special Abilities",
              "color": "#8c160f"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.kBgWQe1G3hR8bkTr"
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/ability.svg",
          "name": "Low Light Vision",
          "sort": 0,
          "type": "ability",
          "ownership": {
            "default": 0,
            "n1UlSAlVrxvHczs2": 3,
            "Aqnn9hCDQPbyTWiq": 3,
            "7ntJSLixH2Phv2jV": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054433,
            "modifiedTime": 1693282902360,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "cR5Nb7FD03KB0c9L",
          "system": {
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Elven Magic:</span> Half-elves have an inherent connection to arcane energies. They get a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{reroll} when rolling to resist enemy powers.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Special Abilities",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "elven-magic"
          },
          "effects": [],
          "flags": {
            "swade": {
              "hasGranted": []
            },
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Elven Magic",
          "sort": 0,
          "type": "ability",
          "ownership": {
            "default": 0,
            "n1UlSAlVrxvHczs2": 3,
            "Aqnn9hCDQPbyTWiq": 3,
            "7ntJSLixH2Phv2jV": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902360,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Uu6VxKmBg26bOAFA",
          "system": {
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Flexibility:</span> Half-elves start with a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute maximum.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Special Abilities",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "flexibility"
          },
          "effects": [],
          "flags": {
            "swade": {
              "hasGranted": []
            },
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Flexibility",
          "sort": 0,
          "type": "ability",
          "ownership": {
            "default": 0,
            "n1UlSAlVrxvHczs2": 3,
            "Aqnn9hCDQPbyTWiq": 3,
            "7ntJSLixH2Phv2jV": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902360,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "WSNprV1xsgb7j0XV",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Academics reflects knowledge of the arts, history, archaeology, religion, and similar fields, or the ability to find that information. If an explorer wants to research when the Imperial Calendar began or cite a line from <em>Azvadeva Pujila</em>, or use his linguistic expertise to decipher a dead language, this is the skill to have.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "academics"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.8U9t2KO76MmbdsV9"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Academics.webp",
          "name": "Academics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063180,
            "modifiedTime": 1693282902360,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "sCPpABBQy9rVloQ6",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "athletics"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063181,
            "modifiedTime": 1693282902360,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "GUfQPQBNtqg0wiWK",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Battle is an individual&rsquo;s command of strategy and tactics. It can be used for general military knowledge and is critical when commanding troops in <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04massbattles000]{Mass Battles}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "battle"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.5qCBzu6mQw2d6EYr"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Battle.webp",
          "name": "Battle",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063180,
            "modifiedTime": 1693282902360,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "aJEpPLu8TVkk0rrj",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "common-knowledge"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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              "system": "swade",
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063181,
            "modifiedTime": 1693282902360,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "gfrFHkUTvmbLaqCU",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "fighting"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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              "system": "swade",
              "systemVersion": "0.19.5",
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            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063182,
            "modifiedTime": 1693282902360,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "rv65BOE3IdK9VPRP",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character&rsquo;s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "intimidation"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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              "system": "swade",
              "systemVersion": "0.19.5",
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            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "name": "Intimidation",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063183,
            "modifiedTime": 1693282902360,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "RMPedcZL3YEtUgPE",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "notice"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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              "system": "swade",
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063184,
            "modifiedTime": 1693282902360,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "ID0P27JWdjsPTP7t",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t mind control. It can change someone&rsquo;s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it&rsquo;s an unopposed roll. If the target is resistant, it&rsquo;s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever&rsquo;s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target&rsquo;s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren&rsquo;t generally possible in the same encounter&mdash; it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won&rsquo;t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target&rsquo;s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening&rsquo;s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "persuasion"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063184,
            "modifiedTime": 1693282902360,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "ndihFyXCazQKI1nT",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "shooting"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.QPtEUFh0EV5AKBKd"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting.webp",
          "name": "Shooting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063183,
            "modifiedTime": 1693282902360,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "lanGrBJKNt0RvXIb",
          "system": {
            "description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "stealth"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz"
            }
          },
          "folder": null,
          "img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063182,
            "modifiedTime": 1693282902360,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "3IDLauL7166bxZFh",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Survival allows a character to find food, water, or shelter in hostile environments. It can also be used to navigate wilderness environments, figure out which plants are good to eat and which aren&rsquo;t, and so on.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} Survival roll provides enough food and water for one person for one day; or five people with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.</p>\n<p>More detailed information on <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hunger}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Thirst}</strong> can be found under <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards}</strong>.</p>\n<p><strong>Tracking:</strong> Survival can also be used to detect and follow tracks. Each roll generally covers following the tracks for one mile, but the GM should adjust this as needed for specific circumstances. A character moves at half@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} and cannot run while tracking a foe.</p>\n<p>The Game Master should assign a bonus or penalty based on the target, environment, and time. Tracking a large group that recently passed through a snow-covered area might grant a bonus of +4, while following a single person over rocks and streams after more than a day incurs a &minus;4 penalty.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "survival"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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              "system": "swade",
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            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.3yP7KUJW9kyTVSEb"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Survival.webp",
          "name": "Survival",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063180,
            "modifiedTime": 1693282902360,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "ZR6PtMJvQbmFZbzo",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.n7D74dbSRjPwaoue"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Code of Honor",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Honor is very important to your character. She keeps her word, doesn&rsquo;t abuse or kill prisoners, and generally tries to treat others with due respect. She may have a prescribed code of conduct in line with the mores of a particular deity, cause, or social order.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": true,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "code-of-honor"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902360,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "FERZ7AEpt0UwQRAp",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.I7XFI1uVE9xqx8gu"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/hindrance.svg",
          "name": "Driven (Rostlandic Independence)",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>(MINOR OR MAJOR)</p>\n<p>A @Compendium[swpf-core-rules.swpf-hindrances.Vow]{vow} is a commitment to others &mdash; driven characters want something for themselves. It may be to protect the realm, prove you&rsquo;re the best knucklebones player in the kingdom, or the best equestrian on Golarion.</p>\n<p>The Minor version shapes the character and influences decisions but either happens rarely or is fairly harmless. As a Major Hindrance it&rsquo;s an overriding desire that comes up frequently or causes peril for the hero and companions.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "driven-rostlandic-independence"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689027062291,
            "modifiedTime": 1689210649655,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "cqLmVRcQkhaGN7Tv",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.bas7CsJd8UB1zMNH"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Stubborn",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Stubborn individuals always want their way and never admit they&rsquo;re wrong. Even when it&rsquo;s painfully obvious they&rsquo;ve made a mistake they try to justify it with half-truths and rationalizations.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "stubborn"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902360,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "gBPNR9gNxpAfv7Mk",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.dyvT3rgFdOvNN2vZ"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Command",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Command is the basic ability to give clear instructions and support to allies in the thick of battle. Extras in Command Range add +1 to their Spirit or Vigor rolls when attempting to recover from being Shaken or Stunned, respectively.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Leadership Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Smarts d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "command"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902360,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "7eePi2JXB8bw4QfD",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-edges.Item.IB7zPSEwHKk5TqBz"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Duelist",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Duelists represent the pinnacle of elegant swordplay, parrying blows and countering their opponent&rsquo;s actions with expert ripostes.</p>\n<p><strong>Surgical Strike:</strong> A duelist makes surgical strikes with one-handed piercing weapons with a Min Str of d6 or less, adding +2 to her damage total.</p>\n<p><strong>Parry:</strong> If the duelist hasn&rsquo;t acted this turn, she may declare the Defend maneuver after an opponent declares a Fighting attack against her but before he rolls. She discards her current Action Card and her Parry bonus is +6 instead of +4 that turn.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Prestige Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 1,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Agility d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Fighting d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "duelist"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902360,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "a9OOlRzr0BuYdSmk",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Item.jnrXPgA7BAdOiWoy"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Fighter",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war.</p>\n<p>Lords of the battlefield, fighters are a disparate lot. Some train with many weapons; some prefer just one. Whatever their tactics, fighters excel at combat. They protect their own and defeat their enemies, rarely shying away from battle. They often lead the charge, a role they relish even if they don&rsquo;t insist on it.</p>\n<p>These skilled warriors turn hunks of metal into arms capable of taming kingdoms, slaughtering monsters, and rousing the hearts of armies. Woe to those who dare stand against them.</p>\n<ul>\n<li><span class=\"list-heading\">Martial Flexibility:</span> Once per encounter, as a limited free action, a fighter can choose to gain the benefits of a single Combat Edge. He must meet all of the Edge&rsquo;s Requirements, and the benefits of the chosen Edge end after five rounds.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Fighter",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Strength d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Athletics",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Fighting or Shooting d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [
              {
                "name": "Martial Flexibility",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.zqY13PZvaqs8OHTq",
                "mutation": {}
              }
            ],
            "source": "swpf-core-rules",
            "swid": "fighter"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
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            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902360,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "jrRB26ybZHKTWyGt",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.m5kYXSHhfA26Ji4F"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Hold the Line!",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Hold the Line strengthens the will of any Extras under the hero&rsquo;s command, adding +1 to their Toughness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Leadership Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 1,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Smarts d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Command",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "hold-the-line"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902360,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "09BVLwz0vnFHzTEb",
          "effects": [
            {
              "_id": "LNM4uFrkaHghnVfA",
              "changes": [
                {
                  "key": "system.initiative.hasLevelHeaded",
                  "mode": 5,
                  "value": "True",
                  "priority": null
                }
              ],
              "disabled": false,
              "duration": {
                "startTime": null,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {},
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "tint": null,
              "transfer": true,
              "name": "Level Headed",
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.D2j0AuKKBKcyGEhS"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Level Headed",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighters who can keep their cool when everyone else is running for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{cover} make deadly combatants. A hero with this Edge draws an additional @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Action Card} in combat and chooses which to use.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Combat Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 1,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Smarts d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "level-headed"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902360,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "D4MksXW7Nt4v3m8P",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_9ic89oumty8",
              "path": "Gear#/CF_SEP/Shields"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.8kGgTXdZX7AOeier"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "icons/equipment/shield/buckler-wooden-boss-brown.webp",
          "name": "Light Shield",
          "sort": 0,
          "type": "shield",
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 4,
            "price": 5,
            "equippable": false,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "category": "Shields",
            "grants": [],
            "grantOn": 1,
            "minStr": "d6",
            "parry": 1,
            "cover": 0,
            "source": "swpf-core-rules",
            "swid": "light-shield"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902389,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "TUotN5w4nLqMIFRQ",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_skcm57f2o5",
              "path": "Gear#/CF_SEP/Armor"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.ueRifGjgTokWBsCb"
            }
          },
          "folder": null,
          "img": "icons/equipment/chest/vest-leather-brown.webp",
          "name": "Light Leather Jacket",
          "sort": 0,
          "type": "armor",
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 11,
            "price": 20,
            "equippable": false,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "category": "Armor",
            "grants": [],
            "grantOn": 1,
            "minStr": "d6",
            "armor": 2,
            "toughness": 0,
            "isNaturalArmor": false,
            "isHeavyArmor": false,
            "locations": {
              "head": false,
              "torso": true,
              "arms": true,
              "legs": false
            },
            "source": "swpf-core-rules",
            "swid": "light-leather-jacket"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689027056289,
            "modifiedTime": 1689222818040,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "4E4VOFDy4laq58UU",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_r40vnkqn4k",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons"
            },
            "core": {
              "sourceId": "Item.5hy6zcw2cbmWhVr3"
            }
          },
          "folder": "4i26sHD7EO1lRbD2",
          "img": "icons/weapons/swords/shortsword-broad-blue.webp",
          "name": "Flaming Aldori Dueling Sword",
          "sort": 0,
          "type": "weapon",
          "system": {
            "description": "<div class=\"swpf-core\"><h2>Enchantment Notes</h2><ul>\n        <li><b>Accurate</b> <b style=\"color:red;\">(1)</b>: The weapon grants the user +1 in the skill required to use it (Fighting, Shooting, or Athletics). (Price: 4,000 gp. Craft: Boost trait, 2,000 gp.)</li>\n      \n        <li><b>Damaging</b> <b style=\"color:red;\">(1)</b>: The weapon’s damage increases by +1. (Price: 3,000 gp. Craft: Smite, 1,500 gp.)</li>\n      \n        <li><b>Elemental</b> <b style=\"color:red;\">(1)</b>: The weapon causes damage with an energy Trapping—acid, cold, electricity, fire, or sonic (chosen by creator). (Price: 2,000 gp. Craft: Damaging power with the appropriate energy Trapping, 1,000 gp.)</li>\n      </ul><p><b>Total Quality:</b> <b style=\"color:red;\">3</b></p><p><b>Total Enchantment Cost:</b> <b style=\"color:red;\">9000</b></p></div><div class=\"swpf-core\">\n    <h2>Craft Notes</h2>\n    <p>+1 AP. Masterwork melee and ranged weapons add 300 gp to the cost.</p>          \n    </div>",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 2,
            "price": 9310,
            "equippable": false,
            "equipStatus": 4,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "+1",
              "additional": {
                "747SDATF": {
                  "name": "Fire Check",
                  "type": "damage",
                  "isHeavyWeapon": false,
                  "override": "1d6",
                  "macroActor": "default"
                }
              },
              "trait": "Fighting",
              "traitMod": "+1"
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": true,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Melee Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d6",
            "range": "",
            "rof": 1,
            "ap": 1,
            "parry": 0,
            "minStr": "d6",
            "shots": 0,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "flaming-aldori-dueling-sword"
          },
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.306",
            "createdTime": 1690474966981,
            "modifiedTime": 1690475109404,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [
        {
          "icon": "systems/swade/assets/icons/active-effect.svg",
          "duration": {
            "rounds": 1,
            "startTime": 63430819327,
            "seconds": null,
            "combat": null,
            "turns": null,
            "startRound": null,
            "startTurn": null
          },
          "flags": {
            "swade": {
              "expiration": 1
            }
          },
          "changes": [
            {
              "key": "system.stats.parry.value",
              "mode": 2,
              "value": "+6",
              "priority": null
            }
          ],
          "transfer": false,
          "name": "Duelist's Parry",
          "_id": "3QdkGAIrgPXaRmtu",
          "disabled": true,
          "description": "",
          "origin": null,
          "statuses": []
        },
        {
          "icon": "systems/swade/assets/icons/active-effect.svg",
          "duration": {
            "rounds": null,
            "startTime": 63430819327,
            "seconds": null,
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            "turns": null,
            "startRound": null,
            "startTurn": null
          },
          "flags": {
            "swade": {
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              "loseTurnOnHold": false
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          },
          "changes": [
            {
              "key": "system.stats.globalMods.damage",
              "mode": 2,
              "value": "+2",
              "priority": null
            }
          ],
          "transfer": false,
          "name": "Surgical Strike",
          "_id": "w7uF29UDPqfJwH2o",
          "disabled": false,
          "description": "",
          "origin": null,
          "statuses": [],
          "tint": null
        }
      ],
      "sort": 600000,
      "ownership": {
        "default": 1,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "flags": {
        "core": {
          "sheetClass": "",
          "sourceId": "Actor.pesIorG5sT5qiA6I"
        },
        "sfc": {
          "platCount": 0,
          "goldCount": 0,
          "silverCount": 0,
          "copperCount": 0
        }
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1689207423505,
        "modifiedTime": 1706474080876,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "name": "Black Tear Cutthroat",
      "type": "npc",
      "img": "modules/mb-pfsw-kingmaker/assets/tokens/generic/black_tear_cutthroat.Avatar.webp",
      "items": [
        {
          "type": "skill",
          "name": "Notice",
          "_id": "ktu2hz99xgudbmo7",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456153,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Persuasion",
          "_id": "qvprc1vj5rfob8wi",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t mind control. It can change someone&rsquo;s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it&rsquo;s an unopposed roll. If the target is resistant, it&rsquo;s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever&rsquo;s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target&rsquo;s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren&rsquo;t generally possible in the same encounter&mdash; it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won&rsquo;t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target&rsquo;s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening&rsquo;s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "persuasion"
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456153,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Shooting",
          "_id": "zgmwlft5ygektgct",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "shooting"
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456153,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Stealth",
          "_id": "mg4wo39k5rqb5c3p",
          "img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "stealth"
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901054,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "JNcNWyLRRBgFIxPd",
          "name": "Athletics",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.YT1daSsaFRsjGd5M"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456153,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "2QZYcSAHqYh0kidl",
          "name": "Common Knowledge",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.h00UDfHlRNhiZL0J"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "common-knowledge"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456153,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "8jJMXBXeNvvHSWD1",
          "name": "Fighting",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.huru3ZS4Lta2Yquu"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "fighting"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456153,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "HIJuADxctPw5GpXy",
          "name": "Intimidation",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.wFBLyHBcLBkWPOoM"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character&rsquo;s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "intimidation"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456153,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "w72zCtSIdzAwryJs",
          "name": "Crossbow (Light)",
          "type": "weapon",
          "img": "icons/weapons/crossbows/crossbow-simple-purple.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_kcatxbpaacj",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.KfMY1sj8uLveBvm5"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p><em><strong>Notes:</strong></em> @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reload} 1. Hand-drawn.</p>\n</div>",
            "notes": "Reload 1. Hand drawn",
            "additionalStats": {},
            "quantity": 1,
            "weight": 5,
            "price": 35,
            "equippable": false,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Shooting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Ranged Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "2d6",
            "range": "10/20/40",
            "rof": 1,
            "ap": 1,
            "parry": 0,
            "minStr": "d6",
            "shots": 1,
            "currentShots": 1,
            "ammo": "Bolts",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "crossbow-light"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901054,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "mSUW3yGJkSZTTU1i",
          "name": "Light Leather Armor",
          "type": "armor",
          "img": "icons/equipment/chest/vest-leather-brown.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_skcm57f2o5",
              "path": "Gear#/CF_SEP/Armor",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Item.Jz4MFxFHbnrAJ1Kc"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 11,
            "price": 20,
            "equippable": false,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "category": "Armor",
            "grants": [],
            "grantOn": 1,
            "minStr": "d6",
            "armor": 2,
            "toughness": 0,
            "isNaturalArmor": false,
            "isHeavyArmor": false,
            "locations": {
              "head": false,
              "torso": true,
              "arms": true,
              "legs": false
            },
            "source": "swpf-core-rules",
            "swid": "light-leather-armor"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689027056289,
            "modifiedTime": 1689133626758,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "P3KbczlKShhEhEws",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_rwu1x7vfmnk",
              "path": "Special Abilities#/CF_SEP/Types"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.mZrhKSK2TGXaImvi"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/ability.svg",
          "name": "Humanoid (Type)",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Biped creatures, with a human-like head, torso and limbs. Humanoids usually possess language and form cultures.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "",
            "swid": "humanoid-type"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054434,
            "modifiedTime": 1693282901054,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "lekc7vyvSdfQ8Xcj",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_m5n2ph3hu3g",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons Ammunition"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.ZyToF5s7UgvCpEVX"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "icons/weapons/ammunition/arrows-bodkin-yellow-red.webp",
          "name": "Bolts",
          "sort": 0,
          "type": "gear",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Bolts for all types of crossbows. A \"case\" of five can be purchased for repeating crossbows for +10 gp, weighing 1 lb.</p>\n</div>",
            "notes": "10 bolts",
            "additionalStats": {},
            "quantity": 10,
            "weight": 0.2,
            "price": 1,
            "equippable": true,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "category": "Ranged Weapons Ammunition",
            "grants": [],
            "grantOn": 1,
            "isAmmo": true,
            "source": "swpf-core-rules",
            "swid": "bolts"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901054,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "JUZiJyOTjWDtFtPM",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Item.jnrXPgA7BAdOiWoy"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Fighter",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war.</p>\n<p>Lords of the battlefield, fighters are a disparate lot. Some train with many weapons; some prefer just one. Whatever their tactics, fighters excel at combat. They protect their own and defeat their enemies, rarely shying away from battle. They often lead the charge, a role they relish even if they don&rsquo;t insist on it.</p>\n<p>These skilled warriors turn hunks of metal into arms capable of taming kingdoms, slaughtering monsters, and rousing the hearts of armies. Woe to those who dare stand against them.</p>\n<ul>\n<li><span class=\"list-heading\">Martial Flexibility:</span> Once per encounter, as a limited free action, a fighter can choose to gain the benefits of a single Combat Edge. He must meet all of the Edge&rsquo;s Requirements, and the benefits of the chosen Edge end after five rounds.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Fighter",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Strength d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Athletics",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Fighting or Shooting d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [
              {
                "name": "Martial Flexibility",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.zqY13PZvaqs8OHTq",
                "mutation": {}
              }
            ],
            "source": "swpf-core-rules",
            "swid": "fighter"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901054,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "QyHxkox51FP3URH7",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_r40vnkqn4k",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.8qQhrWuk4DlxNO7s"
            }
          },
          "folder": null,
          "img": "icons/weapons/daggers/dagger-curved-blue.webp",
          "name": "Dagger",
          "sort": 0,
          "type": "weapon",
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 1,
            "price": 2,
            "equippable": false,
            "equipStatus": 4,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {
                "i0p2yyq13q87vlpp": {
                  "name": "Athletics",
                  "type": "trait",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              },
              "trait": "Fighting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": true,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Melee Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d4",
            "range": "3/6/12",
            "rof": 1,
            "ap": 0,
            "parry": 0,
            "minStr": "d4",
            "shots": 0,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "full",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "dagger"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689027056202,
            "modifiedTime": 1689286690288,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "E1nYtg2yUfrHg2Pb",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.uegVcsiQy9MO2NU4"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Bloodthirsty",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Your hero never takes prisoners unless under the direct supervision of a superior. This cold-blooded ruthlessness causes enemies to respond in kind, which often costs vital information, creates constant enemies, and may get the hero (and companions) in trouble with superiors or the authorities.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": true,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "bloodthirsty"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901054,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "fQ0db9DOOttSUdGD",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Adaptability",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Special Abilities",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "adaptability"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901054,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "krpRsy6DqItGGTrJ",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vsazjptinwd",
              "path": "Ancestries"
            },
            "singleSource": {
              "embeddedInjections": []
            },
            "swade": {
              "embeddedAbilities": [
                [
                  "FXHj17Tb9nNF6OmD",
                  {
                    "_id": "MKUWK4c65RoTPaNf",
                    "effects": [],
                    "flags": {
                      "cf": {
                        "color": "#9f1c1d",
                        "id": "temp_68279cewnbs",
                        "path": "Special Abilities"
                      }
                    },
                    "folder": null,
                    "img": "systems/swade/assets/icons/ability.svg",
                    "name": "Adaptability",
                    "permission": {
                      "7ntJSLixH2Phv2jV": 3,
                      "default": 0
                    },
                    "sort": 0,
                    "type": "ability",
                    "system": {
                      "additionalStats": {},
                      "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
                      "favorite": false,
                      "grantsPowers": false,
                      "notes": "",
                      "subtype": "special",
                      "category": "Special Abilities",
                      "source": "swpf-core-rules"
                    }
                  }
                ]
              ],
              "hasGranted": []
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.QvAbanNTyuAtDYUa"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/art/24-humna-halfling.webp",
          "name": "Human",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Humans possess exceptional drive and ambition. They demonstrate a great capacity to endure hardships, as well as a penchant for expanding their territories. Humanity is often characterized by its tumultuousness and diversity; cultures range from small, nomadic tribes to peaceful agrarian villages and vast cosmopolitan (even decadent) cities and kingdoms.</p>\n<p>The physical characteristics of humans are as varied as the world&rsquo;s climes. From dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features.</p>\n<p><strong>Language</strong><strong>s:</strong> Common.</p>\n<p><strong>Age Range:</strong> Adult 17, old age 53, max age 70-110</p>\n<p><strong>Human Males:</strong> Height 5'-6'6 and weight 130-220 (Average 5'9\" , 175 lb).</p>\n<p><strong>Human Females:</strong> Height 4'7\"-6'1\" and weight 95-185 (Average 5'4\", 140 lb).</p>\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Ancestries",
            "subtype": "ancestry",
            "grantsPowers": false,
            "grants": [
              {
                "name": "Adaptability",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.MKUWK4c65RoTPaNf",
                "mutation": {}
              }
            ],
            "source": "swpf-core-rules",
            "swid": "human"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901054,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [
        {
          "icon": "systems/swade/assets/icons/active-effect.svg",
          "duration": {
            "rounds": null,
            "startTime": 63430819327,
            "seconds": null,
            "combat": null,
            "turns": null,
            "startRound": null,
            "startTurn": null
          },
          "flags": {
            "swade": {
              "expiration": null,
              "loseTurnOnHold": false
            }
          },
          "changes": [
            {
              "key": "@Skill{Survival}[system.die.modifier]",
              "mode": 2,
              "value": "+2",
              "priority": null
            },
            {
              "key": "@Skill{Stealth}[system.die.modifier]",
              "mode": 2,
              "value": "+2",
              "priority": null
            }
          ],
          "transfer": false,
          "name": "Woodsman (in wild)",
          "_id": "hICcNXNfCP4HCq59",
          "disabled": true,
          "description": "",
          "origin": null,
          "statuses": [],
          "tint": null
        }
      ],
      "folder": "1mcNpqvhiA7CzZ0z",
      "sort": 350000,
      "flags": {
        "cf": {
          "id": "temp_jdt3vu9v3w",
          "path": "Savage Pathfinder Bestiary#/CF_SEP/Town/City Guard",
          "color": "#000000"
        },
        "core": {
          "sourceId": "Compendium.swpf-bestiary.swpf-bestiary.Actor.MvFK4fIfBGSGoERT"
        }
      },
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "unShakeBonus": 0,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            },
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 6
          },
          "toughness": {
            "value": 7,
            "armor": 2,
            "modifier": 0
          },
          "parry": {
            "value": 6,
            "modifier": 0,
            "shield": 0
          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": "<div class=\"swpf-core\"><p>Originally formed through a merger of seven street gangs from New Stetven and Port Ice, the Black Tears are a criminal organization of cutthroats and thieves known to dabble in kidnapping, extortion, assassination, and the sale of illicit substances. </p><section id=\"secret-jgw9jqPOWhNT0M2u\" class=\"secret\"><p>Members are fanatically loyal and exceptionally ruthless. Each carries the group’s signature weapon (a dagger with an ebony pommel), displays a trail of three black tears tattooed under their left eye, and bears a tattooed script on their right forearm that reads “Live free or slaughter” in Draconic. </p></section></div>"
          },
          "species": {
            "name": ""
          },
          "currency": 500,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "wounds": {
          "value": 0,
          "max": 0,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "bennies": {
          "value": 4,
          "max": 3
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {
          "languages": {
            "label": "Languages",
            "dtype": "String",
            "hasMaxValue": false,
            "value": "Common, Draconic, Hallit"
          }
        },
        "wildcard": false
      },
      "ownership": {
        "default": 0,
        "7ntJSLixH2Phv2jV": 3,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "prototypeToken": {
        "name": "Black Tear",
        "displayName": 20,
        "actorLink": false,
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": -1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "flags": {
          "tagger": {
            "tags": [
              "Battle_Foe",
              "Reset_Hide"
            ]
          },
          "wall-height": {
            "tokenHeight": 0
          }
        },
        "randomImg": false,
        "light": {
          "alpha": 0.25,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "speed": 5,
            "intensity": 5,
            "type": null,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "attenuation": 0.5,
          "color": null
        },
        "texture": {
          "src": "modules/mb-pfsw-kingmaker/assets/tokens/generic/black_tear_cutthroat.Token.webp",
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "sight": {
          "angle": 360,
          "enabled": true,
          "range": 0,
          "brightness": 1,
          "visionMode": "basic",
          "attenuation": 0.1,
          "saturation": 0,
          "contrast": 0,
          "color": null
        },
        "appendNumber": true,
        "prependAdjective": false,
        "detectionModes": []
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1689027043217,
        "modifiedTime": 1705819202669,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      },
      "_id": "7cq9SrcIJLCIhXL0"
    },
    {
      "_id": "SXJgxWws59dcTk51",
      "name": "Gromog",
      "type": "npc",
      "img": "modules/pf2e-tokens-bestiaries/portraits/humanoid/giant/ogre-glutton.webp",
      "items": [
        {
          "type": "skill",
          "name": "Athletics",
          "_id": "d9n3bb8ae7a4thu9",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901450,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Common Knowledge",
          "_id": "irzehywbkildoh57",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "common-knowledge",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901450,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Fighting",
          "_id": "hrjykq2r4jdltycc",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901450,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Intimidation",
          "_id": "phv5qdtpgzoqel8c",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character&rsquo;s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "intimidation",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901450,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Notice",
          "_id": "lmzwzhcefbcj2tya",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901450,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Persuasion",
          "_id": "6lqsk02hkzikjvnj",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t mind control. It can change someone&rsquo;s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it&rsquo;s an unopposed roll. If the target is resistant, it&rsquo;s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever&rsquo;s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target&rsquo;s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren&rsquo;t generally possible in the same encounter&mdash; it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won&rsquo;t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target&rsquo;s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening&rsquo;s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "persuasion",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901450,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Stealth",
          "_id": "unnoq85uw7s6bhrc",
          "img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "stealth",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901450,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "hindrance",
          "name": "Mean",
          "_id": "9fyg6s4h1wshi7ek",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.sNgSwqh2fGyM6i14"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>This curmudgeon is ill-tempered and disagreeable. He has trouble doing anything kind for anyone else, must be paid for services, and doesn&rsquo;t accept awards or favors graciously. Besides the obvious roleplaying issues, Mean characters subtract 1 from @Compendium[swpf-core-rules.swpf-skills.Persuasion]{Persuasion} rolls.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "mean"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901450,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "edge",
          "name": "Frenzy",
          "_id": "iy5f2ay1ii7atlqc",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_f0xickxj4s6",
              "path": "Edges#/CF_SEP/Combat Edges",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-edges.DugtMFQnsmkUnQiv"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>A character with Frenzy rolls a second Fighting die with any one of his standard Fighting attacks for the turn (extra dice from Frenzy cannot be added to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{limited actions}). The extra die may be allocated to the same or different targets as he sees fit. Resolve each separately.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Combat Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 1,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Fighting d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "frenzy"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901450,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "ability",
          "name": "Ancestry (Ogre)",
          "_id": "f8w5pakzjtse1h2w",
          "img": "icons/svg/item-bag.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\"><p>Menacing, Night Vision, are Resilient, Size 2. Languages: Giant.</p></div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "swid": "ancestry-ogre",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "SZ2ctMCqQN4bfIX4",
          "name": "Light Tunic or Jacket (torso, arms)",
          "type": "armor",
          "img": "icons/equipment/chest/vest-leather-brown.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_skcm57f2o5",
              "path": "Gear#/CF_SEP/Armor",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Item.Jz4MFxFHbnrAJ1Kc"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 11,
            "price": 20,
            "equippable": false,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "category": "Armor",
            "grants": [],
            "grantOn": 1,
            "minStr": "d6",
            "armor": 2,
            "toughness": 0,
            "isNaturalArmor": false,
            "isHeavyArmor": false,
            "locations": {
              "head": false,
              "torso": true,
              "arms": true,
              "legs": false
            },
            "source": "swpf-core-rules",
            "swid": "light-tunic-or-jacket-torso-arms"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "n1UlSAlVrxvHczs2": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901480,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "GoKFAHRCGAG17lrt",
          "effects": [
            {
              "icon": "systems/swade/assets/icons/active-effect.svg",
              "duration": {
                "rounds": null,
                "startTime": 63430819327,
                "seconds": null,
                "combat": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {
                "swade": {
                  "expiration": null
                }
              },
              "changes": [
                {
                  "key": "@Skill{Intimidation}[system.die.modifier]",
                  "mode": 2,
                  "value": "+2",
                  "priority": null
                }
              ],
              "transfer": true,
              "name": "Menacing",
              "_id": "spLMwQl5XY8ONjGs",
              "disabled": false,
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.WRpK5JTq57sLcfOq"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Menacing",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Being a brutish lout isn&rsquo;t always a drawback if you know how to use it. Menacing allows a character to put her bad looks or worse attitude to good use. The goon adds +2 to her @Compendium[swpf-core-rules.swpf-skills.Intimidation]{Intimidation} rolls.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Social Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "any one of Bloodthirsty",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Mean",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Ruthless",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "or Ugly",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "menacing"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901450,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "GydUANakSkMY0VHp",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#8c160f",
              "id": "temp_ig2275amjwb",
              "path": "Special Abilities"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.BZshh3L5lIcwsst2"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/ability.svg",
          "name": "Night Vision",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Some creatures thrive in the darkest depths of the night&mdash; or in underground caverns and dungeons. Creatures with night vision ignore all @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} penalties.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "",
            "swid": "night-vision"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054425,
            "modifiedTime": 1693282901450,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "OjEjW77hSBW38b1W",
          "effects": [
            {
              "_id": "puJHovx6DucpcSff",
              "changes": [
                {
                  "key": "system.wounds.max",
                  "mode": 2,
                  "value": "1",
                  "priority": null
                }
              ],
              "disabled": false,
              "duration": {
                "startTime": null,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {},
              "icon": "systems/swade/assets/icons/ability.svg",
              "name": "Resilient",
              "tint": null,
              "transfer": true,
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "flags": {
            "cf": {
              "color": "#8c160f",
              "id": "temp_ig2275amjwb",
              "path": "Special Abilities"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.pK0E6jqkdZaFrBhD"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/ability.svg",
          "name": "Resilient",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Some creatures, such as ogres or dire versions of common animals on Golarion, are tough to put down.</p>\n<p>Resilient Extras can take one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wound} before they&rsquo;re @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitated}, Very Resilient Extras can take two. @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Wild Cards} can&rsquo;t be Resilient or Very Resilient. The abilities exist to bring select Extras a little closer to the heroes and villains who lead them.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "",
            "swid": "resilient"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054435,
            "modifiedTime": 1693282901450,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Ogre Hook",
          "type": "weapon",
          "img": "icons/tools/fishing/hook-curved-barbed-steel-white.webp",
          "system": {
            "description": "<p><strong>Rending</strong>: Anyone Shaken or Wounded by an ogre hook attack from a Size 1 or larger creature begins bleeding and must make a Vigor roll as a free action at the beginning of their next turn. Failure causes one Wound and the victim must make another Vigor roll next turn. Success means the victim doesn’t suffer a Wound, but must make a Vigor roll again next turn. A raise stops the bleeding and no further rolls are required from that attack. A successful Healing roll also stops the bleeding.</p>",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 3,
            "price": 0,
            "equippable": false,
            "equipStatus": 4,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Fighting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "",
            "grants": [
              {
                "name": "Rending",
                "img": "icons/skills/wounds/blood-spurt-spray-red.webp",
                "uuid": "Compendium.mb-pfsw-kingmaker.swpf-abilities.Item.8uCm1JhzkLtU0d6D",
                "mutation": {}
              }
            ],
            "grantOn": 2,
            "damage": "@str+d10",
            "range": "",
            "rof": 1,
            "ap": 3,
            "parry": 0,
            "minStr": "d10",
            "shots": 0,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "",
            "swid": "ogre-hook"
          },
          "effects": [],
          "folder": null,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {
            "core": {
              "sourceId": "Compendium.mb-pfsw-kingmaker.swpf-items.Item.NBx0fHMhVYkFl4Yh"
            },
            "swade": {
              "hasGranted": [
                "o9CpOLHkPvufwmOW"
              ]
            }
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1690171224569,
            "modifiedTime": 1693282901450,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          },
          "_id": "7qwwNTBwk0FosLOL",
          "sort": 0
        },
        {
          "name": "Rending",
          "type": "action",
          "img": "icons/skills/wounds/blood-spurt-spray-red.webp",
          "system": {
            "description": "<p><strong>Rending</strong>: Anyone Shaken or Wounded by a Rending attack from a Size 1 or larger creature begins bleeding and must make a Vigor roll as a free action at the beginning of their next turn. Failure causes one Wound and the victim must make another Vigor roll next turn. Success means the victim doesn’t suffer a Wound, but must make a Vigor roll again next turn. A raise stops the bleeding and no further rolls are required from that attack. A successful Healing roll also stops the bleeding.</p>",
            "notes": "",
            "additionalStats": {},
            "actions": {
              "dmgMod": "",
              "additional": {
                "vYs4EKsj": {
                  "name": "Resist Rending (Vigor)",
                  "type": "resist",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              },
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "category": "",
            "source": "",
            "swid": "rending",
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            }
          },
          "effects": [],
          "folder": null,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {
            "core": {}
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1690171610450,
            "modifiedTime": 1693282901450,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          },
          "_id": "o9CpOLHkPvufwmOW",
          "sort": 0
        },
        {
          "_id": "izUtxmuJ56Pzsoy4",
          "effects": [
            {
              "icon": "systems/swade/assets/icons/active-effect.svg",
              "duration": {
                "rounds": null,
                "startTime": 63430819327,
                "seconds": null,
                "combat": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {
                "swade": {
                  "expiration": null
                }
              },
              "changes": [
                {
                  "key": "system.stats.globalMods.trait",
                  "mode": 2,
                  "value": "-6",
                  "priority": null
                }
              ],
              "transfer": true,
              "name": "Blinded (tasks requiring vision)",
              "_id": "pWkcZFcBzHUvm6PF",
              "disabled": false,
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.Bdp2MhHB6h9iQVcO"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Blind",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>The individual is completely without sight, and suffers a &minus;6 to all physical tasks that require vision (GM&rsquo;s call). On the plus side, Blind characters gain their choice of a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edge} to compensate for this particularly difficult Hindrance.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": true,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "blind"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901450,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [
        {
          "icon": "systems/swade/assets/icons/status/status_distracted.svg",
          "duration": {
            "rounds": 1,
            "startTime": 63430819327,
            "seconds": null,
            "combat": null,
            "turns": null,
            "startRound": null,
            "startTurn": null
          },
          "changes": [
            {
              "key": "system.status.isDistracted",
              "mode": 5,
              "value": "true",
              "priority": null
            }
          ],
          "flags": {
            "swade": {
              "expiration": 2,
              "favorite": true
            }
          },
          "statuses": [
            "distracted"
          ],
          "name": "Distracted",
          "_id": "OyAeizv5BXxq9Io8",
          "disabled": false,
          "description": "",
          "origin": null,
          "transfer": false
        },
        {
          "icon": "systems/swade/assets/icons/status/status_enraged.svg",
          "duration": {
            "rounds": 10,
            "startTime": 63430819327,
            "seconds": null,
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          },
          "changes": [
            {
              "key": "system.attributes.strength.die.sides",
              "value": "2",
              "mode": 2,
              "priority": null
            },
            {
              "key": "system.stats.toughness.value",
              "value": "2",
              "mode": 2,
              "priority": null
            },
            {
              "key": "system.wounds.ignored",
              "value": "1",
              "mode": 2,
              "priority": null
            }
          ],
          "flags": {
            "swade": {
              "expiration": 3,
              "favorite": true
            }
          },
          "statuses": [
            "berserk"
          ],
          "name": "Berserk",
          "_id": "wtG1zwiO35Cb5EZn",
          "disabled": true,
          "description": "",
          "origin": null,
          "transfer": false
        }
      ],
      "folder": "1mcNpqvhiA7CzZ0z",
      "sort": 500000,
      "flags": {
        "cf": {
          "id": "temp_mcrcli2v6gg",
          "path": "Savage Pathfinder Bestiary",
          "color": "#8c160f"
        },
        "core": {
          "sourceId": "Compendium.swpf-bestiary.swpf-bestiary.Actor.lfav4xi4tRtPlaEA"
        }
      },
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "unShakeBonus": 0,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "sides": 12,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            },
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 7
          },
          "toughness": {
            "value": 10,
            "armor": 2,
            "modifier": 0
          },
          "parry": {
            "value": 6,
            "modifier": 0,
            "shield": 0
          },
          "size": 2
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": "<div class=\"swpf-core\"><p>\n Ogres are foul creatures known for their cruelty and viciousness. They havelong arms, muscular torsos, and stumpy legs that seem far too short fortheir tall frames. Their small eyes and large toothsome mouths give them anodious countenance.\n</p>\n<p>\n These tribal giantkind live in caves throughout Golarion’s mountain ranges.Ogres stand upwards of 10 feet tall and weigh roughly 650 pounds. They aremore common in untamed areas, especially in the wilds of Varisia andAvistan. Ogre tribes value strength, fertility, and hunting prowess aboveall else. Many ogre societies worship Lamashtu.\n</p></div>"
          },
          "species": {
            "name": ""
          },
          "currency": 500,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "wounds": {
          "value": 1,
          "max": 0,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "bennies": {
          "value": 4,
          "max": 3
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {},
        "wildcard": false
      },
      "ownership": {
        "default": 0,
        "7ntJSLixH2Phv2jV": 3,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "prototypeToken": {
        "name": "Gromog",
        "displayName": 30,
        "actorLink": true,
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": -1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          },
          "token-variants": {
            "randomImgDefault": "",
            "disableHUDButton": false
          }
        },
        "randomImg": false,
        "light": {
          "alpha": 0.25,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "speed": 5,
            "intensity": 5,
            "type": null,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "color": null,
          "attenuation": 0.5
        },
        "texture": {
          "src": "modules/pf2e-tokens-bestiaries/tokens/humanoid/giant/ogre-glutton.webp",
          "tint": null,
          "scaleX": 1.5,
          "scaleY": 1.5,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0
        },
        "sight": {
          "angle": 360,
          "enabled": false,
          "range": 0,
          "brightness": 1,
          "visionMode": "basic",
          "attenuation": 0.1,
          "saturation": 0,
          "contrast": 0,
          "color": null
        },
        "appendNumber": true,
        "prependAdjective": false,
        "detectionModes": []
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1690172942845,
        "modifiedTime": 1705211886165,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "name": "Jurgrindor",
      "type": "npc",
      "img": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/brevoy/jurgrindor.Avatar.webp",
      "items": [
        {
          "type": "skill",
          "name": "Athletics",
          "_id": "6sgn2m6ccunaivlm",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902395,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Common Knowledge",
          "_id": "jragwmj4c8r1gmpa",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "common-knowledge",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902395,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Fighting",
          "_id": "hetvuprv3oilg142",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902395,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Intimidation",
          "_id": "e4o1fukf9dgiw85e",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character&rsquo;s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "intimidation",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902395,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Notice",
          "_id": "6vypmcwk1zuol7my",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902395,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "edge",
          "name": "Sweep",
          "_id": "lz8u6rjzt3qhkeyu",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_f0xickxj4s6",
              "path": "Edges#/CF_SEP/Combat Edges",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-edges.BnYCof561WlKFJFY"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Some heroes are able to face down multiple enemies at once.</p>\n<p>As a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{limited action}, Sweep allows a character to make a single Fighting attack with a two-handed weapon and apply it against all targets in his @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reach} at a &minus;2 penalty (friends and foes alike). Resolve damage separately for each enemy that&rsquo;s hit.</p>\n<p><strong>Note:</strong> Some creatures have the Sweep Edge even though they don't have two handed weapons. In their case their size, lanky limbs, or other advantages allow them to make Sweep attacks.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Combat Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Strength d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Fighting d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "sweep"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902395,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "ability",
          "name": "Environmental Weakness",
          "_id": "d9l38idr2xnlytgv",
          "img": "systems/swade/assets/icons/ability.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_ig2275amjwb",
              "path": "Special Abilities",
              "color": "#8c160f"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.YUtrNmqddTQbonHW"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>The creature is susceptible to a particular type of energy or matter, such as cold, heat, electricity, cold iron, etc.</p>\n<p>The creature takes +4 damage from that source, and subtracts 4 when resisting @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards} or powers with a similar @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05trappings00000]{Trapping}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "swid": "environmental-weakness",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054431,
            "modifiedTime": 1693282902395,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "ability",
          "name": "Immunity",
          "_id": "myzki3sl00basr7i",
          "img": "systems/swade/assets/icons/ability.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_ig2275amjwb",
              "path": "Special Abilities",
              "color": "#8c160f"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.UnDJB0ebxMOrH9RQ"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Creatures born in fire aren’t affected by heat, and a horror made of pure lightning won’t suffer from a <em>@Compendium[swpf-core-rules.swpf-powers.Bolt]{bolt}</em> attack with an electrical @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05trappings00000]{Trapping}. Immunities are to specific types of attacks, such as fire, cold, electricity, and so on. Such creatures don’t have <strong>@Compendium[swpf-core-rules.swpf-abilities.Invulnerability]{Invulnerability}</strong> (see below), they just ignore damage and @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Stun} results from the specific attack types named.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "swid": "immunity",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054430,
            "modifiedTime": 1693282902395,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "ability",
          "name": "Rock Throwing",
          "_id": "didgux8k59dhz6d2",
          "img": "icons/svg/item-bag.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\"><p>Giants are exceptionally good at throwing rocks, and can even throw at Extreme Range. Damage Str+d12, Range 20/40/80, Heavy Weapon.</p></div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "swid": "rock-throwing",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "type": "ability",
          "name": "Size 4 (Large)",
          "_id": "mgm7vnb1slrw7c5u",
          "img": "icons/svg/item-bag.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\"><p>15' tall, +1 Wound. Languages: Common, Giant.</p></div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "swid": "size-4-large",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "583OvTmRKoFN8QE7",
          "name": "Rock Throw",
          "type": "weapon",
          "img": "systems/swade/assets/icons/weapon.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "core": {
              "sourceId": "Item.Wmk9yyrWsNYRWlMu"
            }
          },
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 0,
            "price": 0,
            "equippable": false,
            "equipStatus": 4,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Athletics",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": true,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d12",
            "range": "20/40/80",
            "rof": 1,
            "ap": 0,
            "parry": 0,
            "minStr": "",
            "shots": null,
            "currentShots": null,
            "ammo": "",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "swid": "rock-throw",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "n1UlSAlVrxvHczs2": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.306",
            "createdTime": null,
            "modifiedTime": 1690499879743,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "E28JYDXJc7tQTqPr",
          "name": "Icy Skin",
          "type": "armor",
          "img": "systems/swade/assets/icons/armor.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "core": {
              "sourceId": "Item.KuhLhmEg19DNaXgw"
            }
          },
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 0,
            "price": 0,
            "equippable": false,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "category": "",
            "grants": [],
            "grantOn": 1,
            "minStr": "",
            "armor": 1,
            "toughness": 0,
            "isNaturalArmor": true,
            "isHeavyArmor": false,
            "locations": {
              "head": true,
              "torso": true,
              "arms": true,
              "legs": true
            },
            "swid": "icy-skin",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "xMzUyeeukxE8zKU4": 3,
            "n1UlSAlVrxvHczs2": 3
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "name": "Fists",
          "type": "weapon",
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 0,
            "price": 0,
            "equippable": false,
            "equipStatus": 4,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Fighting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": true,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "",
            "grants": [],
            "grantOn": 1,
            "damage": "@str",
            "range": "",
            "rof": 1,
            "ap": 0,
            "parry": 0,
            "minStr": "",
            "shots": 0,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "",
            "swid": "fists"
          },
          "_id": "EVp0f0gk5b0FNp2X",
          "img": "systems/swade/assets/icons/weapon.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {},
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.306",
            "createdTime": 1690500149654,
            "modifiedTime": 1690500210942,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [
        {
          "icon": "systems/swade/assets/icons/status/status_shaken.svg",
          "duration": {
            "rounds": 1,
            "startTime": 63430819327,
            "seconds": null,
            "combat": null,
            "turns": null,
            "startRound": null,
            "startTurn": null
          },
          "changes": [
            {
              "key": "system.status.isShaken",
              "mode": 5,
              "value": "true",
              "priority": null
            }
          ],
          "flags": {
            "swade": {
              "expiration": 1,
              "loseTurnOnHold": true,
              "favorite": true
            }
          },
          "statuses": [
            "shaken"
          ],
          "name": "Shaken",
          "_id": "HmV385Zx6baJeoN4",
          "disabled": false,
          "description": "",
          "origin": null,
          "transfer": false
        }
      ],
      "folder": "1mcNpqvhiA7CzZ0z",
      "sort": 400000,
      "flags": {
        "cf": {
          "id": "temp_mk5y8u7wmcq",
          "path": "Savage Pathfinder Bestiary#/CF_SEP/Giant",
          "color": "#000000"
        },
        "core": {
          "sourceId": "Compendium.swpf-bestiary.swpf-bestiary.Actor.O1tKqWaEGkVEsIG2"
        }
      },
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "unShakeBonus": 0,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "sides": 12,
              "modifier": 2
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            },
            "die": {
              "sides": 10,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 7
          },
          "toughness": {
            "value": 15,
            "armor": 4,
            "modifier": 0
          },
          "parry": {
            "value": 6,
            "modifier": 0,
            "shield": 0
          },
          "size": 4
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": "<div class=\"swpf-core\"><p>\n These giants usually have frosty-white or icy-blue skin and long braidedhair. They are 15 feet tall and weigh almost 2,800 pounds. They dwell in thecoldest environments of Golarion, such as the northern reaches of Avistanand the Crown of the World. Their lairs typically include pets such aswinter wolves, young white dragons, and mammoths.\n</p>\n<p>\n Frost giants are feared by other humanoids because of their Battle lust andhabit of taking captives. These giants survive by hunting, foraging, andraiding for supplies and slaves. They perceive other peoples purely ascommodities.\n</p>\n<p>\n They prefer to ambush their prey, throwing heavy rocks from afar or startingan avalanche before engaging with their greataxes. Impervious to cold, somefrost giants wear nothing more than animal skins, although warriors oftendon chain shirts and decorative helmets of their own design.\n</p></div>"
          },
          "species": {
            "name": ""
          },
          "currency": 500,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "wounds": {
          "value": 1,
          "max": 1,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "bennies": {
          "value": 4,
          "max": 3
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {},
        "wildcard": false
      },
      "ownership": {
        "default": 0,
        "7ntJSLixH2Phv2jV": 3,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "prototypeToken": {
        "name": "Jurgindor",
        "displayName": 30,
        "actorLink": true,
        "width": 2,
        "height": 2,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": -1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          }
        },
        "randomImg": false,
        "light": {
          "alpha": 0.25,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "speed": 5,
            "intensity": 5,
            "type": null,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "color": null,
          "attenuation": 0.5
        },
        "texture": {
          "src": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/brevoy/jurgrindor.Token.webp",
          "tint": null,
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0
        },
        "sight": {
          "angle": 360,
          "enabled": false,
          "range": 0,
          "brightness": 1,
          "visionMode": "basic",
          "attenuation": 0.1,
          "saturation": 0,
          "contrast": 0,
          "color": null
        },
        "appendNumber": true,
        "prependAdjective": false,
        "detectionModes": []
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.3",
        "coreVersion": "11.315",
        "createdTime": 1689027043224,
        "modifiedTime": 1700970730833,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      },
      "_id": "BgCuZcKzfs5kaj4O"
    },
    {
      "folder": "1mcNpqvhiA7CzZ0z",
      "name": "Nishkiv the Knife",
      "type": "npc",
      "_id": "sLNgDnWjxrq6b8dy",
      "img": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/brevoy/niskiv_the_knife.Avatar.webp",
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "unShakeBonus": 0,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            },
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 6
          },
          "toughness": {
            "value": 0,
            "armor": 0,
            "modifier": 0
          },
          "parry": {
            "value": 0,
            "modifier": 0,
            "shield": 0
          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "<section class=\"secret\" id=\"secret-QZ9y0Ht7dOLWtZyp\"><p>Nishkiv will attempt a multi action, first using an Intimidation Test to try to make his opponent Vulnerable, before swooping in to attack and hopefully getting his Sneak Attack damage.</p></section>",
          "goals": "",
          "biography": {
            "value": "<p>Nishkiv is a tall human man, seemingly withdrawn into his dun-colored cloak. He seems to collect knives. He has 3 small teardropps tattooed under his left eye.</p>"
          },
          "species": {
            "name": ""
          },
          "currency": 0,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "wounds": {
          "value": 0,
          "max": 0,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "bennies": {
          "value": 3,
          "max": 3
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {
          "languages": {
            "label": "Languages",
            "dtype": "String",
            "hasMaxValue": false,
            "value": "Taldane, Jotun"
          }
        },
        "wildcard": true
      },
      "prototypeToken": {
        "name": "Nishkiv the Knife",
        "displayName": 20,
        "actorLink": true,
        "appendNumber": true,
        "prependAdjective": false,
        "texture": {
          "src": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/brevoy/niskiv_the_knife.Token.webp",
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": -1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "light": {
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          "angle": 360,
          "bright": 0,
          "coloration": 1,
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          "shadows": 0,
          "animation": {
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            "speed": 5,
            "intensity": 5,
            "reverse": false
          },
          "darkness": {
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            "max": 1
          },
          "color": null
        },
        "sight": {
          "enabled": false,
          "range": 0,
          "angle": 360,
          "visionMode": "basic",
          "color": null,
          "attenuation": 0.1,
          "brightness": 0,
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          "contrast": 0
        },
        "detectionModes": [],
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
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        "randomImg": false
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      "items": [
        {
          "_id": "VMnxYWPzuMKDWzPJ",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vsazjptinwd",
              "path": "Ancestries"
            },
            "singleSource": {
              "embeddedInjections": []
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.QvAbanNTyuAtDYUa"
            },
            "swade": {
              "hasGranted": [
                "VISnQrTfOj5HnOeT"
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/art/24-humna-halfling.webp",
          "name": "Human",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Humans possess exceptional drive and ambition. They demonstrate a great capacity to endure hardships, as well as a penchant for expanding their territories. Humanity is often characterized by its tumultuousness and diversity; cultures range from small, nomadic tribes to peaceful agrarian villages and vast cosmopolitan (even decadent) cities and kingdoms.</p>\n<p>The physical characteristics of humans are as varied as the world&rsquo;s climes. From dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features.</p>\n<p><strong>Language</strong><strong>s:</strong> Common.</p>\n<p><strong>Age Range:</strong> Adult 17, old age 53, max age 70-110</p>\n<p><strong>Human Males:</strong> Height 5'-6'6 and weight 130-220 (Average 5'9\" , 175 lb).</p>\n<p><strong>Human Females:</strong> Height 4'7\"-6'1\" and weight 95-185 (Average 5'4\", 140 lb).</p>\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
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            "additionalStats": {},
            "favorite": false,
            "category": "Ancestries",
            "subtype": "ancestry",
            "grantsPowers": false,
            "grants": [
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                "name": "Adaptability",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
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                "mutation": {}
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            "source": "swpf-core-rules",
            "swid": "human"
          },
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            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Adaptability",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Special Abilities",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "swpf-core-rules",
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          "effects": [],
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              "sourceId": "Item.jnrXPgA7BAdOiWoy"
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                "ieowGv6UJ2xV1Iqh"
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Rogue",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Life is an endless adventure for those who live by their wits. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. Never knowing what to expect, they tend to prepare for everything. Out of necessity, they become adept manipulators, agile acrobats, or shadowy stalkers. They are thieves and gamblers, fast talkers and diplomats, bandits and bounty hunters, or explorers and investigators.</p>\n<p>Although many rogues favor the opportunities of towns and cities, some embrace life on the road. They wander from place to place, meeting exotic people and facing fantastic danger in pursuit of endless riches. In the end, all rogues desire to shape their fates and live life on their own terms.</p>\n<ul>\n<li><span class=\"list-heading\">Armor Restriction</span> <strong>(Light):</strong> Rogues are nimble and deadly acrobats. Bulky armor interferes with their abilities, so they subtract 4 from Agility and Agility-based skill rolls when wearing medium or heavy armor, or using medium or heavy shields.</li>\n<li><span class=\"list-heading\">Sneak Attack:</span> Rogues add an additional d6 to their damage when they have the Drop on their victim, or the victim is Vulnerable. This applies to @Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics} (throwing), @Compendium[swpf-core-rules.swpf-skills.Fighting]{Fighting}, or @Compendium[swpf-core-rules.swpf-skills.Shooting]{Shooting} attacks.</li>\n</ul>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Rogue",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Agility d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Notice d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Stealth d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [
              {
                "name": "Sneak Attack",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.2VzQiHp8DvNql7Br",
                "mutation": {}
              },
              {
                "name": "Armor Restriction (Light)",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-hindrances.Item.SKIY1DTnaWhttcP0",
                "mutation": {}
              }
            ],
            "source": "swpf-core-rules",
            "swid": "rogue"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902823,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "LyjbG74HccL6rUMm",
          "effects": [
            {
              "_id": "9A0V5jpq2FCuc4NT",
              "name": "Sneak Attack",
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "changes": [
                {
                  "key": "system.stats.globalMods.damage",
                  "mode": 2,
                  "value": "1d6x",
                  "priority": null
                }
              ],
              "disabled": false,
              "duration": {
                "startTime": null,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "description": "<p><span class=\"list-heading\">Sneak Attack:</span> Rogues add an additional d6 to their damage when they have the Drop on their victim, or the victim is Vulnerable. This applies to <a class=\"content-link\" draggable=\"true\" data-pack=\"swpf-core-rules.swpf-skills\" data-uuid=\"Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi\" data-id=\"LTo3d0DtN7RDyfvi\">Athletics</a> (throwing), <a class=\"content-link\" draggable=\"true\" data-pack=\"swpf-core-rules.swpf-skills\" data-uuid=\"Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH\" data-id=\"Pm7QWrweS8lP5ElH\">Fighting</a>, or <a class=\"content-link\" draggable=\"true\" data-pack=\"swpf-core-rules.swpf-skills\" data-uuid=\"Compendium.swpf-core-rules.swpf-skills.Item.jDTCNQSEVm6VlkVD\" data-id=\"jDTCNQSEVm6VlkVD\">Shooting</a> attacks.</p>",
              "origin": null,
              "transfer": true,
              "statuses": [],
              "flags": {
                "swade": {
                  "favorite": true,
                  "expiration": null,
                  "loseTurnOnHold": false
                },
                "ActiveAuras": {
                  "isAura": false,
                  "aura": "None",
                  "nameOverride": "",
                  "radius": "",
                  "alignment": "",
                  "type": "",
                  "customCheck": "",
                  "ignoreSelf": false,
                  "height": false,
                  "hidden": false,
                  "displayTemp": false,
                  "hostile": false,
                  "onlyOnce": false,
                  "wallsBlock": "system",
                  "wildcard": false,
                  "extra": false
                }
              },
              "tint": null
            }
          ],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.27n7bg2ZrlkyyGYS"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Sneak Attack",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"rogue-sneak-attack\"><span class=\"list-heading\">Sneak Attack:</span> Rogues add an additional d6 to their damage when they have the Drop on their victim, or the victim is Vulnerable. This applies to @Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics} (throwing), @Compendium[swpf-core-rules.swpf-skills.Fighting]{Fighting}, or @Compendium[swpf-core-rules.swpf-skills.Shooting]{Shooting} attacks.</span></div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Rogue",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Agility d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Notice d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Stealth d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "sneak-attack"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": 1693284015223,
            "modifiedTime": 1700971251403,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "ieowGv6UJ2xV1Iqh",
          "effects": [],
          "flags": {},
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Armor Restriction (Rogue)",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"rogue-armor-restriction\"><span class=\"list-heading\">Armor Restriction</span> <strong>(Light):</strong> Rogues are nimble and deadly acrobats. Bulky armor interferes with their abilities, so they subtract 4 from Agility and Agility-based skill rolls when wearing medium or heavy armor, or using medium or heavy shields.</span></div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "armor-restriction-rogue"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902823,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "HueKQvxRAicqM9V2",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_r40vnkqn4k",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.8qQhrWuk4DlxNO7s"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "icons/weapons/daggers/dagger-curved-blue.webp",
          "name": "Dagger/Knife",
          "sort": 0,
          "type": "weapon",
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 6,
            "weight": 1,
            "price": 2,
            "equippable": false,
            "equipStatus": 4,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {
                "i0p2yyq13q87vlpp": {
                  "name": "Athletics",
                  "type": "trait",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              },
              "trait": "Fighting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Melee Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d4",
            "range": "",
            "rof": 1,
            "ap": 0,
            "parry": 0,
            "minStr": "d4",
            "shots": 0,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "daggerknife"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": null,
            "modifiedTime": 1700971266893,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "RB0HinKCyKNkxZML",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "athletics"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.306",
            "createdTime": 1691297001891,
            "modifiedTime": 1691297009828,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "lNt2SeQkzMISZCbs",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "common-knowledge"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.306",
            "createdTime": 1691297047104,
            "modifiedTime": 1691297050138,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "2sLbVqT2zQBpXss6",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "notice"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.306",
            "createdTime": 1691297057727,
            "modifiedTime": 1691297062390,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "FAWBLtQm9WeTe2an",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t mind control. It can change someone&rsquo;s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it&rsquo;s an unopposed roll. If the target is resistant, it&rsquo;s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever&rsquo;s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target&rsquo;s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren&rsquo;t generally possible in the same encounter&mdash; it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won&rsquo;t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target&rsquo;s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening&rsquo;s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "persuasion"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.306",
            "createdTime": 1691297074518,
            "modifiedTime": 1691297077504,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "PaPrRNPAgMaMdkMe",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Lockpicking, safecracking, picking pockets, sleight of hand, setting and disabling traps, and similar acts of misdirection, sabotage, subterfuge, and manipulation are called Thievery.</p>\n<p>If used to pick a lock, crack a safe, disable a trap, or perform a simple unopposed action, @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} opens or disables the device, and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} does it in less time, without tripping alarms, or whatever else the GM feels is appropriate.</p>\n<p>Sleight of hand, hiding or planting an item, or picking a pocket require a simple success. If foes are actively watching the character, Thievery is @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed} by @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice}.</p>\n<p>The Game Master should assign penalties for particularly difficult circumstances. Picking a heavy padlock might have a &minus;4 penalty, while hiding a dagger in bulky winter clothing might grant a +2 bonus. Failure typically means the character is spotted or it takes too much time (after which the character can try again). A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} typically sets off the trap, alerts the victim, or jams the device so that it must be opened or interacted with in a different way.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "thievery"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Xbrg4jnhjNw7Av0G"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Thievery.webp",
          "name": "Thievery",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.306",
            "createdTime": 1691297098264,
            "modifiedTime": 1691297101033,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "XKQDsw6Z8T2t5sNM",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character&rsquo;s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 8
            },
            "source": "",
            "swid": "intimidation"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "name": "Intimidation",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.306",
            "createdTime": 1691297111918,
            "modifiedTime": 1691343229448,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "kKLJhDFbX0R2SIfr",
          "system": {
            "description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "stealth"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz"
            }
          },
          "folder": null,
          "img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1691297145158,
            "modifiedTime": 1693282902823,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "I4bNVFQqxezSqvEn",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "fighting"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.306",
            "createdTime": 1691297157155,
            "modifiedTime": 1691297159690,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "ToeORiu3PwF4XcR6",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "shooting"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.QPtEUFh0EV5AKBKd"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting.webp",
          "name": "Shooting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.306",
            "createdTime": 1691297177798,
            "modifiedTime": 1691297180443,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "N1qwul9F9k6BQ0lJ",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.1CK70JoA0jwY1HZI"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Extraction",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>When a character withdraws from melee, adjacent attackers get a free @Compendium[swpf-core-rules.swpf-skills.Fighting]{Fighting} attack against him (see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Withdrawing From Melee}</strong>). This is a very dangerous proposition for most, but not your wily champion. When moving away from adjacent foes, one of them (player&rsquo;s choice), doesn&rsquo;t get his free Fighting attack.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Combat Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Agility d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "extraction"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902823,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "mIBuodX1R4LtNbRE",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_skcm57f2o5",
              "path": "Gear#/CF_SEP/Armor"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.ueRifGjgTokWBsCb"
            }
          },
          "folder": null,
          "img": "icons/equipment/chest/vest-leather-brown.webp",
          "name": "Light leather armor",
          "sort": 0,
          "type": "armor",
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 11,
            "price": 20,
            "equippable": false,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "category": "Armor",
            "grants": [],
            "grantOn": 1,
            "minStr": "d6",
            "armor": 2,
            "toughness": 0,
            "isNaturalArmor": false,
            "isHeavyArmor": false,
            "locations": {
              "head": false,
              "torso": true,
              "arms": true,
              "legs": false
            },
            "source": "swpf-core-rules",
            "swid": "light-leather-armor"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.306",
            "createdTime": 1691297417668,
            "modifiedTime": 1691297428961,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "oQXvHZC2oNJxlvLR",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.uegVcsiQy9MO2NU4"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Bloodthirsty",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Your hero never takes prisoners unless under the direct supervision of a superior. This cold-blooded ruthlessness causes enemies to respond in kind, which often costs vital information, creates constant enemies, and may get the hero (and companions) in trouble with superiors or the authorities.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": true,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "bloodthirsty"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902823,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "SBbzeob7dJDFvZub",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.sNgSwqh2fGyM6i14"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Mean",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>This curmudgeon is ill-tempered and disagreeable. He has trouble doing anything kind for anyone else, must be paid for services, and doesn&rsquo;t accept awards or favors graciously. Besides the obvious roleplaying issues, Mean characters subtract 1 from @Compendium[swpf-core-rules.swpf-skills.Persuasion]{Persuasion} rolls.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "major": false,
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "mean"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902823,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "gMLvXTbCiSf9F5rV",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_f2qw5uht4h",
              "path": "Magic Items#/CF_SEP/Potions"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.ZiabAqdSvyA0TLOI"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "icons/consumables/potions/bottle-bulb-corked-glowing-red.webp",
          "name": "Potion of Minor Healing",
          "sort": 0,
          "type": "consumable",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>See power: @Compendium[swpf-core-rules.swpf-powers.Healing]{Healing}</p>\n<p>Potions are alchemical concoctions enchanted with arcane energies. Drinking the potion (an action) activates the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{power} contained within immediately. Each potion can only contain one power, and each potion contains only one dose.</p>\n<p>An individual can only benefit from one potion per round. If given more than one, roll randomly to see which one takes effect&mdash;all others are wasted.</p>\n<p>A potion can be administered to an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitated} or unconscious person (as an action).</p>\n<p><strong>Craft: </strong>The crafting cost of a minor potion is equal to its @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{power&rsquo;s} Rank &times; the number of @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points} it uses; then multiply that total by 25 gp. A major potion doubles the final result (For example, a potion of minor healing without any modifiers is Novice (1) &times; 3 power point &times; 25 gp = 75 gp). A potion's market price is double their cost to craft</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "quantity": 1,
            "weight": 0,
            "price": 150,
            "category": "Potions",
            "equippable": false,
            "equipStatus": 1,
            "grants": [],
            "grantOn": 1,
            "charges": {
              "value": 1,
              "max": 1
            },
            "messageOnUse": true,
            "destroyOnEmpty": false,
            "subtype": "regular",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "source": "swpf-core-rules",
            "swid": "potion-of-minor-healing"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902853,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [],
      "sort": 100000,
      "ownership": {
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "flags": {
        "sfc": {
          "platCount": 0,
          "goldCount": 0,
          "silverCount": 0,
          "copperCount": 0
        }
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1693284015223,
        "modifiedTime": 1705883628324,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "name": "Thurvulf",
      "type": "npc",
      "img": "modules/pf2e-tokens-bestiaries/portraits/humanoid/giant/frost-giant.webp",
      "items": [
        {
          "type": "skill",
          "name": "Athletics",
          "_id": "6sgn2m6ccunaivlm",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903158,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Common Knowledge",
          "_id": "jragwmj4c8r1gmpa",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "common-knowledge",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903158,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Fighting",
          "_id": "hetvuprv3oilg142",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903158,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Intimidation",
          "_id": "e4o1fukf9dgiw85e",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character&rsquo;s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "intimidation",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903158,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Notice",
          "_id": "6vypmcwk1zuol7my",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903158,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "edge",
          "name": "Sweep",
          "_id": "lz8u6rjzt3qhkeyu",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_f0xickxj4s6",
              "path": "Edges#/CF_SEP/Combat Edges",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-edges.BnYCof561WlKFJFY"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Some heroes are able to face down multiple enemies at once.</p>\n<p>As a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{limited action}, Sweep allows a character to make a single Fighting attack with a two-handed weapon and apply it against all targets in his @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reach} at a &minus;2 penalty (friends and foes alike). Resolve damage separately for each enemy that&rsquo;s hit.</p>\n<p><strong>Note:</strong> Some creatures have the Sweep Edge even though they don't have two handed weapons. In their case their size, lanky limbs, or other advantages allow them to make Sweep attacks.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Combat Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Strength d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Fighting d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "sweep"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903158,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "ability",
          "name": "Environmental Weakness",
          "_id": "d9l38idr2xnlytgv",
          "img": "systems/swade/assets/icons/ability.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_ig2275amjwb",
              "path": "Special Abilities",
              "color": "#8c160f"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.YUtrNmqddTQbonHW"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>The creature is susceptible to a particular type of energy or matter, such as cold, heat, electricity, cold iron, etc.</p>\n<p>The creature takes +4 damage from that source, and subtracts 4 when resisting @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards} or powers with a similar @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05trappings00000]{Trapping}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "swid": "environmental-weakness",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054431,
            "modifiedTime": 1693282903158,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "ability",
          "name": "Immunity",
          "_id": "myzki3sl00basr7i",
          "img": "systems/swade/assets/icons/ability.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_ig2275amjwb",
              "path": "Special Abilities",
              "color": "#8c160f"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.UnDJB0ebxMOrH9RQ"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Creatures born in fire aren’t affected by heat, and a horror made of pure lightning won’t suffer from a <em>@Compendium[swpf-core-rules.swpf-powers.Bolt]{bolt}</em> attack with an electrical @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05trappings00000]{Trapping}. Immunities are to specific types of attacks, such as fire, cold, electricity, and so on. Such creatures don’t have <strong>@Compendium[swpf-core-rules.swpf-abilities.Invulnerability]{Invulnerability}</strong> (see below), they just ignore damage and @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Stun} results from the specific attack types named.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "swid": "immunity",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054430,
            "modifiedTime": 1693282903158,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "ability",
          "name": "Rock Throwing",
          "_id": "didgux8k59dhz6d2",
          "img": "icons/svg/item-bag.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\"><p>Giants are exceptionally good at throwing rocks, and can even throw at Extreme Range. Damage Str+d12, Range 20/40/80, Heavy Weapon.</p></div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "swid": "rock-throwing",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "type": "ability",
          "name": "Size 4 (Large)",
          "_id": "mgm7vnb1slrw7c5u",
          "img": "icons/svg/item-bag.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\"><p>15' tall, +1 Wound. Languages: Common, Giant.</p></div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "swid": "size-4-large",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "583OvTmRKoFN8QE7",
          "name": "Rock Throw",
          "type": "weapon",
          "img": "systems/swade/assets/icons/weapon.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "core": {
              "sourceId": "Item.Wmk9yyrWsNYRWlMu"
            }
          },
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 0,
            "price": 0,
            "equippable": false,
            "equipStatus": 4,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Athletics",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": true,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d12",
            "range": "20/40/80",
            "rof": 1,
            "ap": 0,
            "parry": 0,
            "minStr": "",
            "shots": null,
            "currentShots": null,
            "ammo": "",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "swid": "rock-throw",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "n1UlSAlVrxvHczs2": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.306",
            "createdTime": null,
            "modifiedTime": 1690499879743,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "E28JYDXJc7tQTqPr",
          "name": "Icy Skin",
          "type": "armor",
          "img": "systems/swade/assets/icons/armor.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "core": {
              "sourceId": "Item.KuhLhmEg19DNaXgw"
            }
          },
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 0,
            "price": 0,
            "equippable": false,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "category": "",
            "grants": [],
            "grantOn": 1,
            "minStr": "",
            "armor": 1,
            "toughness": 0,
            "isNaturalArmor": true,
            "isHeavyArmor": false,
            "locations": {
              "head": true,
              "torso": true,
              "arms": true,
              "legs": true
            },
            "swid": "icy-skin",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "xMzUyeeukxE8zKU4": 3,
            "n1UlSAlVrxvHczs2": 3
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "qXgYvclIkzbKCNYa",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_kcatxbpaacj",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.bAEdfmyGWD0q6Puq"
            },
            "singleSource": {
              "version": "2.0.0-alpha",
              "module": "swpf-apg",
              "fullDescription": " | Melee Weapons | "
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Weapon.webp",
          "name": "Spear",
          "sort": 0,
          "type": "weapon",
          "system": {
            "description": "<article class=\"swpf-core\"><strong><em>Notes:</em></strong> Reach 1, Brace, Parry +1 if used Two Hands</article>",
            "notes": "Reach 1, Brace, Parry +1 if used Two Hands",
            "additionalStats": {},
            "quantity": 1,
            "weight": 6,
            "price": 2,
            "equippable": true,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {
                "ygsnkevnabgejq5y": {
                  "name": "Athletics",
                  "type": "trait",
                  "override": "Athletics",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                },
                "CzXKkfuNma1b0000": {
                  "name": "Frenzy",
                  "type": "trait",
                  "dice": 2,
                  "isHeavyWeapon": false,
                  "macroActor": "default"
                }
              },
              "trait": "Fighting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Close Combat Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d6",
            "range": "",
            "rof": 1,
            "ap": 0,
            "parry": 0,
            "minStr": "d6",
            "shots": null,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "full",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "",
            "swid": "spear"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903179,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [],
      "folder": "1mcNpqvhiA7CzZ0z",
      "sort": 300000,
      "flags": {
        "cf": {
          "id": "temp_mk5y8u7wmcq",
          "path": "Savage Pathfinder Bestiary#/CF_SEP/Giant",
          "color": "#000000"
        },
        "core": {
          "sourceId": "Compendium.swpf-bestiary.swpf-bestiary.Actor.O1tKqWaEGkVEsIG2"
        }
      },
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "unShakeBonus": 0,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "sides": 12,
              "modifier": 2
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            },
            "die": {
              "sides": 10,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 7
          },
          "toughness": {
            "value": 15,
            "armor": 4,
            "modifier": 0
          },
          "parry": {
            "value": 6,
            "modifier": 0,
            "shield": 0
          },
          "size": 4
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": "<div class=\"swpf-core\"><p>\n These giants usually have frosty-white or icy-blue skin and long braidedhair. They are 15 feet tall and weigh almost 2,800 pounds. They dwell in thecoldest environments of Golarion, such as the northern reaches of Avistanand the Crown of the World. Their lairs typically include pets such aswinter wolves, young white dragons, and mammoths.\n</p>\n<p>\n Frost giants are feared by other humanoids because of their Battle lust andhabit of taking captives. These giants survive by hunting, foraging, andraiding for supplies and slaves. They perceive other peoples purely ascommodities.\n</p>\n<p>\n They prefer to ambush their prey, throwing heavy rocks from afar or startingan avalanche before engaging with their greataxes. Impervious to cold, somefrost giants wear nothing more than animal skins, although warriors oftendon chain shirts and decorative helmets of their own design.\n</p></div>"
          },
          "species": {
            "name": ""
          },
          "currency": 500,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 1,
          "max": 2,
          "ignored": 0
        },
        "wounds": {
          "value": 1,
          "max": 1,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "bennies": {
          "value": 4,
          "max": 3
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {},
        "wildcard": false
      },
      "ownership": {
        "default": 0,
        "7ntJSLixH2Phv2jV": 3,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "prototypeToken": {
        "name": "Thurvulf",
        "displayName": 30,
        "actorLink": true,
        "width": 2,
        "height": 2,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": -1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
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        "texture": {
          "src": "modules/pf2e-tokens-bestiaries/tokens/humanoid/giant/frost-giant.webp",
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        "sight": {
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          "brightness": 1,
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        },
        "appendNumber": true,
        "prependAdjective": false,
        "detectionModes": []
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
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    {
      "folder": "1mcNpqvhiA7CzZ0z",
      "name": "Volodmyra",
      "type": "npc",
      "_id": "hrZbICLceKmcVuRx",
      "img": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/brevoy/volodmyra.Avatar.webp",
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          },
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          "spirit": {
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            "wild-die": {
              "sides": 6
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            "unShakeBonus": 0
          },
          "strength": {
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            "wild-die": {
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            "encumbranceSteps": 0
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          "vigor": {
            "die": {
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              "modifier": 0
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            "wild-die": {
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            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 6
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          "toughness": {
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          "parry": {
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        "details": {
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          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": "<p>Volodmyra is a human woman, apparently in her late twenties, with wait-length auburn hair, pale blue eyes, and a crooked scar on her chin. She has three small tears tattooed under her left eye. </p>"
          },
          "species": {
            "name": ""
          },
          "currency": 0,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
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          "conviction": {
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            "active": false
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        "powerPoints": {
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            "max": 0
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        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {},
        "bennies": {
          "value": 3,
          "max": 2
        },
        "wounds": {
          "value": 0,
          "max": 3,
          "ignored": 0
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        "wildcard": true
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      "prototypeToken": {
        "name": "Volodmyra",
        "displayName": 30,
        "actorLink": true,
        "appendNumber": true,
        "prependAdjective": false,
        "texture": {
          "src": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/brevoy/volodmyra.Token.webp",
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": -1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
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        "light": {
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          "angle": 360,
          "bright": 0,
          "coloration": 1,
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          "animation": {
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          "darkness": {
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          "color": null
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        "sight": {
          "enabled": true,
          "range": 0,
          "angle": 360,
          "visionMode": "basic",
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        "detectionModes": [],
        "flags": {
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        {
          "_id": "33mSJdIu3PzpZQPm",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual’s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
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              "system": "swade",
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi"
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": 1699209362456,
            "modifiedTime": 1700971978674,
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        {
          "_id": "7bqo5NkL2kaQ1gKz",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 8
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
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            "swid": "common-knowledge",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
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              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": 1699209362455,
            "modifiedTime": 1700971988392,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "qgWgUEj17joCqR1D",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it’s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "die": {
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              "sides": 8
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
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            "swid": "fighting",
            "source": ""
          },
          "effects": [],
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              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
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            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": 1699209362456,
            "modifiedTime": 1700971999626,
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        {
          "_id": "ebp8ySV1FTQsjWLg",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero’s general awareness and alertness. It’s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information— the character hears movement in the forest, smells distant smoke, or senses someone isn’t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
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            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "effects": [],
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              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": 1699209362459,
            "modifiedTime": 1700972011524,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "l6tyx8CzgghDZzeB",
          "system": {
            "additionalStats": {},
            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t mind control. It can change someone’s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it’s an unopposed roll. If the target is resistant, it’s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever’s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target’s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren’t generally possible in the same encounter— it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won’t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target’s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening’s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
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              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "persuasion",
            "source": ""
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": 1699209362459,
            "modifiedTime": 1700972022157,
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          "_id": "OGvFPcIsuEU7YnRV",
          "system": {
            "additionalStats": {},
            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character’s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
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              "modifier": 0,
              "sides": 6
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            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
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            "swid": "intimidation",
            "source": ""
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "name": "Intimidation",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": 1699209362457,
            "modifiedTime": 1700972047006,
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          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
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            "isCoreSkill": false,
            "notes": "",
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            "swid": "shooting",
            "source": ""
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting_v2.webp",
          "name": "Shooting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": 1699209362458,
            "modifiedTime": 1700972057854,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "VKwmamW3DlZTF5Sv",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Stealth is the ability to hide and move quietly. A simple @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} on a Stealth roll means the character avoids detection if enemies aren’t particularly alert. If the character fails the roll, the enemy realizes something is amiss and begins actively searching for whatever roused them.</p>\n<p>Once foes are alerted and active, Stealth is opposed by @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} (a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{group roll} if there are many foes).</p>\n<p>The GM should apply any circumstantial penalties to Notice rolls for darkness, cover, noise, distractions, and any difference in the target’s Scale (just like when attacking, see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Scale}</strong>). Sneaking through dry leaves might subtract 2 from the Stealth roll, for example, while spotting someone in the dark uses the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} penalty. Don’t apply the same modifier to both rolls, however. If Stealth is at −2 for the leaves, don’t give Notice a +2 for them as well.</p>\n<p><strong>Attacking from Stealth:</strong> Sneaking up close enough to make a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee} attack <em>always</em> requires an opposed Stealth roll versus the target’s Notice, whether the guard is actively looking for trouble or not.</p>\n<p>If @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful}, the attacker is considered on @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Hold} and the victim is <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Vulnerable}</strong> to him (but not others) until the attacker’s turn ends (not the defender’s in this case). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the attacker has <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{The Drop}</strong> instead.</p>\n<p>Before the attacker strikes, the defender and any other beings on his side must check for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Surprise}. The attacker may come off Hold and resolve his strike; then the rest of the round progresses normally.</p>\n<p><strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Movement}:</strong> In combat, characters roll Stealth each turn as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of their move or any action the GM thinks might draw attention.</p>\n<p>Out of combat, the distance moved depends entirely on the situation. The GM might want a roll every minute if the group is sneaking around the perimeter of a defensive position, or every few miles if they’re trying to quietly walk through a dark forest without alerting the creatures that live there.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "stealth",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Stealth.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": 1699209362457,
            "modifiedTime": 1700972069428,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "jPccoMjy0k9TteFh",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Survival allows a character to find food, water, or shelter in hostile environments. It can also be used to navigate wilderness environments, figure out which plants are good to eat and which aren’t, and so on.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} Survival roll provides enough food and water for one person for one day; or five people with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.</p>\n<p>More detailed information on <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hunger}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Thirst}</strong> can be found under <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards}</strong>.</p>\n<p><strong>Tracking:</strong> Survival can also be used to detect and follow tracks. Each roll generally covers following the tracks for one mile, but the GM should adjust this as needed for specific circumstances. A character moves at half@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} and cannot run while tracking a foe.</p>\n<p>The Game Master should assign a bonus or penalty based on the target, environment, and time. Tracking a large group that recently passed through a snow-covered area might grant a bonus of +4, while following a single person over rocks and streams after more than a day incurs a −4 penalty.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 8
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "survival",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.3yP7KUJW9kyTVSEb"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Survival_v2.webp",
          "name": "Survival",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": 1699209362454,
            "modifiedTime": 1700972080414,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "R6sAMVl9UXNJhKEI",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.1qgPyuagmvWDVoHR"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Overconfident",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>There’s nothing out there your hero can’t defeat. At least that’s what she thinks. She believes she can do most anything and never wants to retreat from a challenge. She's not suicidal, but certainly takes on more than common sense dictates.</p>\n</div>",
            "favorite": false,
            "major": true,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "overconfident",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": 1699209361166,
            "modifiedTime": 1700972158143,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "UcxXIxdeXmbNMbi9",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.PEvzfcOWbwstmhTy"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Ruthless",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>(MINOR OR MAJOR)</p>\n<p>These fanatics will do most anything to accomplish their goals. As a Major Hindrance, Ruthless characters are willing to harm anyone who gets in the way. As a Minor Hindrance, these heroes stop short of true harm to anyone except those who directly oppose them.</p>\n</div>",
            "favorite": false,
            "major": false,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "ruthless",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": 1699209361156,
            "modifiedTime": 1700972163451,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "vp3VijvlTwrRoxrF",
          "effects": [
            {
              "name": "Command",
              "icon": "icons/magic/control/control-influence-crown-gold.webp",
              "changes": [
                {
                  "key": "system.attributes.spirit.unShakeBonus",
                  "mode": 2,
                  "value": "+1",
                  "priority": null
                },
                {
                  "key": "system.attributes.vigor.unStunBonus",
                  "mode": 2,
                  "value": "+1",
                  "priority": null
                }
              ],
              "transfer": true,
              "_id": "EEhVqEBnMLXltrPo",
              "disabled": false,
              "duration": {
                "startTime": 63430819327,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "description": "",
              "origin": null,
              "statuses": [],
              "flags": {
                "swade": {
                  "expiration": null,
                  "loseTurnOnHold": false
                },
                "ActiveAuras": {
                  "isAura": true,
                  "aura": "Allies",
                  "nameOverride": "Volodmyra's Command",
                  "radius": "5",
                  "alignment": "",
                  "type": "",
                  "customCheck": "",
                  "ignoreSelf": true,
                  "height": false,
                  "hidden": false,
                  "displayTemp": true,
                  "hostile": false,
                  "onlyOnce": false,
                  "wallsBlock": "system",
                  "wildcard": false,
                  "extra": true
                }
              },
              "tint": null
            }
          ],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.dyvT3rgFdOvNN2vZ"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Command",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Command is the basic ability to give clear instructions and support to allies in the thick of battle. Extras in Command Range add +1 to their Spirit or Vigor rolls when attempting to recover from being Shaken or Stunned, respectively.</p>\n</div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "smarts",
                "value": 6,
                "combinator": "and"
              }
            ],
            "category": "Leadership Edges",
            "source": "swpf-core-rules",
            "swid": "command",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": 1699209359960,
            "modifiedTime": 1700972509795,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "r1cNPKG6gCxhBPW4",
          "effects": [
            {
              "name": "Fervor",
              "icon": "icons/magic/control/control-influence-rally-purple.webp",
              "changes": [
                {
                  "key": "@Skill{Fighting}[system.die.modifier]",
                  "mode": 2,
                  "value": "+1",
                  "priority": null
                }
              ],
              "transfer": true,
              "_id": "gojg9EWgWLubNYNy",
              "disabled": false,
              "duration": {
                "startTime": 63430819327,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "description": "",
              "origin": null,
              "statuses": [],
              "flags": {
                "swade": {
                  "expiration": null,
                  "loseTurnOnHold": false
                },
                "ActiveAuras": {
                  "isAura": true,
                  "aura": "Allies",
                  "nameOverride": "Volodmyra's Fervor",
                  "radius": "5",
                  "alignment": "",
                  "type": "",
                  "customCheck": "",
                  "ignoreSelf": true,
                  "height": false,
                  "hidden": false,
                  "displayTemp": true,
                  "hostile": false,
                  "onlyOnce": false,
                  "wallsBlock": "system",
                  "wildcard": false,
                  "extra": true
                }
              },
              "tint": null
            }
          ],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.1YojkCJvf0HcVCzU"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Fervor",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>A simple phrase uttered by a great leader can sometimes have momentous results. A commander with this ability can inspire his troops to bloody fervor.</p>\n<p>Extras in range add +1 to their Fighting damage rolls.</p>\n</div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 2,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "spirit",
                "value": 8,
                "combinator": "and"
              },
              {
                "type": "edge",
                "label": "Command",
                "selector": "command",
                "value": "",
                "combinator": "and"
              }
            ],
            "category": "Leadership Edges",
            "source": "swpf-core-rules",
            "swid": "fervor",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": 1699209359958,
            "modifiedTime": 1700972488848,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "S24IQ7PeNTkAtAHW",
          "effects": [
            {
              "_id": "78gs4HLtIfTgeyd2",
              "changes": [
                {
                  "key": "system.initiative.hasQuick",
                  "mode": 5,
                  "value": "true",
                  "priority": null
                }
              ],
              "disabled": false,
              "duration": {
                "startTime": 63430819327,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {},
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "name": "Quick",
              "tint": null,
              "transfer": true,
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.XHguf9iQ3N9yHN4Z"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Quick",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Quick characters have lightning-fast reflexes and a cool head. Whenever you are dealt an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Action Card} of Five or lower, you may discard it and draw again until you get a card higher than Five.</p>\n<p><span class=\"fontstyle0\">@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01makingcharac00]{Characters} with both the @Compendium[swpf-core-rules.swpf-edges.Level Headed]{Level Headed} and Quick Edges first draw their additional card and choose which to take. If that card is a Five or less, the Quick Edge may be used to draw a replacement until it’s Six or higher.</span></p>\n</div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "agility",
                "value": 8,
                "combinator": "and"
              }
            ],
            "category": "Background Edges",
            "source": "swpf-core-rules",
            "swid": "quick",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": 1699209359961,
            "modifiedTime": 1700972184034,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "PuHfEYPCNwD3s5uG",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.BnYCof561WlKFJFY"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Sweep",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Some heroes are able to face down multiple enemies at once.</p>\n<p>As a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{limited action}, Sweep allows a character to make a single Fighting attack with a two-handed weapon and apply it against all targets in his @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reach} at a −2 penalty (friends and foes alike). Resolve damage separately for each enemy that’s hit.</p>\n<p><strong>Note:</strong> Some creatures have the Sweep Edge even though they don't have two handed weapons. In their case their size, lanky limbs, or other advantages allow them to make Sweep attacks.</p>\n</div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "strength",
                "value": 8,
                "combinator": "and"
              },
              {
                "type": "skill",
                "label": "Fighting",
                "selector": "fighting",
                "value": 8,
                "combinator": "and"
              }
            ],
            "category": "Combat Edges",
            "source": "swpf-core-rules",
            "swid": "sweep",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": 1699209359954,
            "modifiedTime": 1700972187337,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Wfgg1Yza7OOmPuYT",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_r40vnkqn4k",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons"
            },
            "core": {
              "sourceId": "Item.d4zfgTNrL8FBFc6B"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": "4i26sHD7EO1lRbD2",
          "img": "icons/weapons/axes/axe-double-engraved-black.webp",
          "name": "Axe, Great (Accurate, Damaging)",
          "sort": 0,
          "type": "weapon",
          "system": {
            "description": "<div class=\"swpf-core\"><h2>Enchantment Notes</h2><ul>\n        <li><b>Accurate</b> <b style=\"color:red\">(1)</b>: The weapon grants the user +1 in the skill required to use it (Fighting, Shooting, or Athletics). (Price: 4,000 gp. Craft: Boost trait, 2,000 gp.)</li>\n      \n        <li><b>Damaging</b> <b style=\"color:red\">(1)</b>: The weapon’s damage increases by +1. (Price: 3,000 gp. Craft: Smite, 1,500 gp.)</li>\n      </ul><p><b>Total Quality:</b> <b style=\"color:red\">2</b></p><p><b>Total Enchantment Cost:</b> <b style=\"color:red\">7000</b></p></div><div class=\"swpf-core\">\n    <h2>Craft Notes</h2>\n    <p>+1 AP. Masterwork melee and ranged weapons add 300 gp to the cost.</p>          \n    </div><div class=\"swpf-core\">@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{AP} 3, @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Parry} –1, @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Two Hands}</div>",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 12,
            "price": 7320,
            "equippable": false,
            "equipStatus": 5,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "+1",
              "additional": {
                "suahNBhc": {
                  "name": "Sweep",
                  "type": "trait",
                  "override": "",
                  "modifier": "-2",
                  "dice": null,
                  "resourcesUsed": 0,
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              },
              "trait": "Fighting",
              "traitMod": "+1"
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Melee Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d10",
            "range": "",
            "rof": 1,
            "ap": 4,
            "parry": -1,
            "minStr": "d10",
            "shots": 0,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "axe-great-accurate-damaging"
          },
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": 1691357880606,
            "modifiedTime": 1700972928548,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "eX13ELJtm3lWDkXl",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_skcm57f2o5",
              "path": "Gear#/CF_SEP/Armor"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.AYZK7emnH2izIh3F"
            }
          },
          "folder": null,
          "img": "icons/equipment/chest/breastplate-layered-leather-studded-brown.webp",
          "name": "Chain Shirt",
          "sort": 0,
          "type": "armor",
          "system": {
            "category": "Armor",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
            "armor": 3,
            "description": "",
            "equippable": false,
            "favorite": false,
            "isArcaneDevice": false,
            "isNaturalArmor": false,
            "locations": {
              "arms": true,
              "head": false,
              "legs": false,
              "torso": true
            },
            "minStr": "d8",
            "notes": "",
            "powerPoints": {},
            "price": 100,
            "quantity": 1,
            "toughness": 0,
            "weight": 22,
            "source": "swpf-core-rules",
            "swid": "medium-shirt",
            "equipStatus": 3,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "grants": [],
            "grantOn": 1,
            "isHeavyArmor": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": 1699209356228,
            "modifiedTime": 1700972904533,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "5dMbvFaKqPWSLLIB",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_skcm57f2o5",
              "path": "Gear#/CF_SEP/Armor"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.MHdcnHN8cfGFcUuh"
            }
          },
          "folder": null,
          "img": "icons/equipment/leg/tasset-fur-studded-leather.webp",
          "name": "Medium Leggings",
          "sort": 0,
          "type": "armor",
          "system": {
            "category": "Armor",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
            "armor": 3,
            "description": "",
            "equippable": false,
            "favorite": false,
            "isArcaneDevice": false,
            "isNaturalArmor": false,
            "locations": {
              "arms": false,
              "head": false,
              "legs": true,
              "torso": false
            },
            "minStr": "d8",
            "notes": "",
            "powerPoints": {},
            "price": 100,
            "quantity": 1,
            "toughness": 0,
            "weight": 10,
            "source": "swpf-core-rules",
            "swid": "medium-leggings",
            "equipStatus": 3,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "grants": [],
            "grantOn": 1,
            "isHeavyArmor": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": 1699209356243,
            "modifiedTime": 1700972923214,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "folder": "PuDIUwF7XZQHzIqM",
          "name": "Tracker's Goggles",
          "type": "gear",
          "_id": "EjRX3rcC1e0jD6vM",
          "img": "icons/equipment/head/goggles-leather-grey.webp",
          "system": {
            "description": "<p><span id=\"ctl00_RadDrawer1_Content_MainContent_DetailedOutput\">These lenses of forest-green alchemically treated glass are bound in rough leather stitched with crude twine. While wearing these goggles, you gain a free reroll on Survival checks for Tracking.</span></p>",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 0,
            "price": 60,
            "equippable": true,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "category": "",
            "grants": [],
            "grantOn": 1,
            "isAmmo": false,
            "source": "",
            "swid": "trackers-goggles"
          },
          "effects": [],
          "sort": 200000,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {
            "core": {
              "sourceId": "Item.IACX4aIYzCrq4cXL"
            }
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": 1691359880098,
            "modifiedTime": 1700972939622,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Jade and pearl necklace",
          "type": "gear",
          "system": {
            "description": "<p>A necklace of jade beads and pearls strung simply with no additional adornment.</p>",
            "notes": "",
            "source": "",
            "swid": "new-gear",
            "additionalStats": {},
            "quantity": 1,
            "weight": 0,
            "price": 20,
            "equippable": true,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "trait": "",
              "traitMod": "",
              "dmgMod": "",
              "additional": {}
            },
            "favorite": false,
            "category": "",
            "grants": [],
            "grantOn": 1,
            "isAmmo": false
          },
          "_id": "0JgFqEHM7EhYgeth",
          "img": "icons/equipment/neck/amulet-round-engraved-green.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {
            "swade": {
              "hasGranted": []
            }
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": 1700972960426,
            "modifiedTime": 1700973196683,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Silver Ring",
          "type": "gear",
          "system": {
            "description": "<p>A silver ring engraved with 3 small teardrops</p>",
            "notes": "",
            "source": "",
            "swid": "new-gear",
            "additionalStats": {},
            "quantity": 1,
            "weight": 0,
            "price": 30,
            "equippable": true,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "trait": "",
              "traitMod": "",
              "dmgMod": "",
              "additional": {}
            },
            "favorite": false,
            "category": "",
            "grants": [],
            "grantOn": 1,
            "isAmmo": false
          },
          "_id": "cCurSHCIPVzk8hHU",
          "img": "icons/equipment/finger/ring-band-engraved-silver.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {
            "swade": {
              "hasGranted": []
            }
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": 1700973072655,
            "modifiedTime": 1700973132119,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "KMObQfZ0WUyj79X8",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vsazjptinwd",
              "path": "Ancestries"
            },
            "singleSource": {
              "embeddedInjections": []
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.QvAbanNTyuAtDYUa"
            },
            "swade": {
              "hasGranted": [
                "Q3IDFd1f9ZRGcTXM"
              ]
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/art/24-humna-halfling.webp",
          "name": "Human",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Humans possess exceptional drive and ambition. They demonstrate a great capacity to endure hardships, as well as a penchant for expanding their territories. Humanity is often characterized by its tumultuousness and diversity; cultures range from small, nomadic tribes to peaceful agrarian villages and vast cosmopolitan (even decadent) cities and kingdoms.</p>\n<p>The physical characteristics of humans are as varied as the world’s climes. From dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features.</p>\n<p><strong>Language</strong><strong>s:</strong> Common.</p>\n<p><strong>Age Range:</strong> Adult 17, old age 53, max age 70-110</p>\n<p><strong>Human Males:</strong> Height 5'-6'6 and weight 130-220 (Average 5'9\" , 175 lb).</p>\n<p><strong>Human Females:</strong> Height 4'7\"-6'1\" and weight 95-185 (Average 5'4\", 140 lb).</p>\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "ancestry",
            "category": "Ancestries",
            "source": "swpf-core-rules",
            "grants": [
              {
                "name": "Adaptability",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.MKUWK4c65RoTPaNf",
                "mutation": {}
              }
            ],
            "swid": "human"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": 1699209361559,
            "modifiedTime": 1700973243860,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Q3IDFd1f9ZRGcTXM",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Adaptability",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "adaptability",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": 1699209361556,
            "modifiedTime": 1700973243840,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [],
      "sort": 0,
      "ownership": {
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "flags": {
        "swade": {
          "auras": {
            "aura1": {
              "enabled": true,
              "walls": false,
              "radius": 5,
              "color": "#ffff80",
              "alpha": 0.05,
              "visibleTo": [
                -1
              ]
            },
            "aura2": {
              "enabled": false,
              "walls": false,
              "radius": 5,
              "color": "#cc28bf",
              "alpha": 0.25,
              "visibleTo": []
            }
          }
        }
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.3",
        "coreVersion": "11.315",
        "createdTime": 1699209359960,
        "modifiedTime": 1700973481335,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "name": "Vragnar",
      "type": "npc",
      "img": "modules/pf2e-tokens-bestiaries/portraits/humanoid/giant/frost-giant.webp",
      "items": [
        {
          "type": "skill",
          "name": "Athletics",
          "_id": "6sgn2m6ccunaivlm",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903564,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Common Knowledge",
          "_id": "jragwmj4c8r1gmpa",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "common-knowledge",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903564,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Fighting",
          "_id": "hetvuprv3oilg142",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903564,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Intimidation",
          "_id": "e4o1fukf9dgiw85e",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character&rsquo;s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "intimidation",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903564,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Notice",
          "_id": "6vypmcwk1zuol7my",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903564,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "edge",
          "name": "Sweep",
          "_id": "lz8u6rjzt3qhkeyu",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_f0xickxj4s6",
              "path": "Edges#/CF_SEP/Combat Edges",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-edges.BnYCof561WlKFJFY"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Some heroes are able to face down multiple enemies at once.</p>\n<p>As a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{limited action}, Sweep allows a character to make a single Fighting attack with a two-handed weapon and apply it against all targets in his @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reach} at a &minus;2 penalty (friends and foes alike). Resolve damage separately for each enemy that&rsquo;s hit.</p>\n<p><strong>Note:</strong> Some creatures have the Sweep Edge even though they don't have two handed weapons. In their case their size, lanky limbs, or other advantages allow them to make Sweep attacks.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Combat Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Strength d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Fighting d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "sweep"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903564,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "ability",
          "name": "Environmental Weakness",
          "_id": "d9l38idr2xnlytgv",
          "img": "systems/swade/assets/icons/ability.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_ig2275amjwb",
              "path": "Special Abilities",
              "color": "#8c160f"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.YUtrNmqddTQbonHW"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>The creature is susceptible to a particular type of energy or matter, such as cold, heat, electricity, cold iron, etc.</p>\n<p>The creature takes +4 damage from that source, and subtracts 4 when resisting @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards} or powers with a similar @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05trappings00000]{Trapping}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "swid": "environmental-weakness",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054431,
            "modifiedTime": 1693282903564,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "ability",
          "name": "Immunity",
          "_id": "myzki3sl00basr7i",
          "img": "systems/swade/assets/icons/ability.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_ig2275amjwb",
              "path": "Special Abilities",
              "color": "#8c160f"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.UnDJB0ebxMOrH9RQ"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Creatures born in fire aren’t affected by heat, and a horror made of pure lightning won’t suffer from a <em>@Compendium[swpf-core-rules.swpf-powers.Bolt]{bolt}</em> attack with an electrical @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05trappings00000]{Trapping}. Immunities are to specific types of attacks, such as fire, cold, electricity, and so on. Such creatures don’t have <strong>@Compendium[swpf-core-rules.swpf-abilities.Invulnerability]{Invulnerability}</strong> (see below), they just ignore damage and @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Stun} results from the specific attack types named.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "swid": "immunity",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054430,
            "modifiedTime": 1693282903564,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "ability",
          "name": "Rock Throwing",
          "_id": "didgux8k59dhz6d2",
          "img": "icons/svg/item-bag.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\"><p>Giants are exceptionally good at throwing rocks, and can even throw at Extreme Range. Damage Str+d12, Range 20/40/80, Heavy Weapon.</p></div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "swid": "rock-throwing",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "type": "ability",
          "name": "Size 4 (Large)",
          "_id": "mgm7vnb1slrw7c5u",
          "img": "icons/svg/item-bag.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\"><p>15' tall, +1 Wound. Languages: Common, Giant.</p></div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "swid": "size-4-large",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "583OvTmRKoFN8QE7",
          "name": "Rock Throw",
          "type": "weapon",
          "img": "systems/swade/assets/icons/weapon.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "core": {
              "sourceId": "Item.Wmk9yyrWsNYRWlMu"
            }
          },
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 0,
            "price": 0,
            "equippable": false,
            "equipStatus": 4,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Athletics",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": true,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d12",
            "range": "20/40/80",
            "rof": 1,
            "ap": 0,
            "parry": 0,
            "minStr": "",
            "shots": null,
            "currentShots": null,
            "ammo": "",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "swid": "rock-throw",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "n1UlSAlVrxvHczs2": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.306",
            "createdTime": null,
            "modifiedTime": 1690499879743,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "E28JYDXJc7tQTqPr",
          "name": "Icy Skin",
          "type": "armor",
          "img": "systems/swade/assets/icons/armor.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "core": {
              "sourceId": "Item.KuhLhmEg19DNaXgw"
            }
          },
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 0,
            "price": 0,
            "equippable": false,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "category": "",
            "grants": [],
            "grantOn": 1,
            "minStr": "",
            "armor": 1,
            "toughness": 0,
            "isNaturalArmor": true,
            "isHeavyArmor": false,
            "locations": {
              "head": true,
              "torso": true,
              "arms": true,
              "legs": true
            },
            "swid": "icy-skin",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "xMzUyeeukxE8zKU4": 3,
            "n1UlSAlVrxvHczs2": 3
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "qXgYvclIkzbKCNYa",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_kcatxbpaacj",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.bAEdfmyGWD0q6Puq"
            },
            "singleSource": {
              "version": "2.0.0-alpha",
              "module": "swpf-apg",
              "fullDescription": " | Melee Weapons | "
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Weapon.webp",
          "name": "Spear",
          "sort": 0,
          "type": "weapon",
          "system": {
            "description": "<article class=\"swpf-core\"><strong><em>Notes:</em></strong> Reach 1, Brace, Parry +1 if used Two Hands</article>",
            "notes": "Reach 1, Brace, Parry +1 if used Two Hands",
            "additionalStats": {},
            "quantity": 1,
            "weight": 6,
            "price": 2,
            "equippable": true,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {
                "ygsnkevnabgejq5y": {
                  "name": "Athletics",
                  "type": "trait",
                  "override": "Athletics",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                },
                "CzXKkfuNma1b0000": {
                  "name": "Frenzy",
                  "type": "trait",
                  "dice": 2,
                  "isHeavyWeapon": false,
                  "macroActor": "default"
                }
              },
              "trait": "Fighting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Close Combat Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d6",
            "range": "",
            "rof": 1,
            "ap": 0,
            "parry": 0,
            "minStr": "d6",
            "shots": null,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "full",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "",
            "swid": "spear"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903582,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [],
      "folder": "1mcNpqvhiA7CzZ0z",
      "sort": 200000,
      "flags": {
        "cf": {
          "id": "temp_mk5y8u7wmcq",
          "path": "Savage Pathfinder Bestiary#/CF_SEP/Giant",
          "color": "#000000"
        },
        "core": {
          "sourceId": "Compendium.swpf-bestiary.swpf-bestiary.Actor.O1tKqWaEGkVEsIG2"
        },
        "sfc": {
          "platCount": 0,
          "goldCount": 0,
          "silverCount": 0,
          "copperCount": 0
        }
      },
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "unShakeBonus": 0,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "sides": 12,
              "modifier": 2
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            },
            "die": {
              "sides": 10,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 7
          },
          "toughness": {
            "value": 15,
            "armor": 4,
            "modifier": 0
          },
          "parry": {
            "value": 6,
            "modifier": 0,
            "shield": 0
          },
          "size": 4
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": "<div class=\"swpf-core\"><p>\n These giants usually have frosty-white or icy-blue skin and long braidedhair. They are 15 feet tall and weigh almost 2,800 pounds. They dwell in thecoldest environments of Golarion, such as the northern reaches of Avistanand the Crown of the World. Their lairs typically include pets such aswinter wolves, young white dragons, and mammoths.\n</p>\n<p>\n Frost giants are feared by other humanoids because of their Battle lust andhabit of taking captives. These giants survive by hunting, foraging, andraiding for supplies and slaves. They perceive other peoples purely ascommodities.\n</p>\n<p>\n They prefer to ambush their prey, throwing heavy rocks from afar or startingan avalanche before engaging with their greataxes. Impervious to cold, somefrost giants wear nothing more than animal skins, although warriors oftendon chain shirts and decorative helmets of their own design.\n</p></div>"
          },
          "species": {
            "name": ""
          },
          "currency": 500,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 1,
          "max": 2,
          "ignored": 0
        },
        "wounds": {
          "value": 0,
          "max": 1,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "bennies": {
          "value": 4,
          "max": 3
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {},
        "wildcard": false
      },
      "ownership": {
        "default": 0,
        "7ntJSLixH2Phv2jV": 3,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "prototypeToken": {
        "name": "Vragnar",
        "displayName": 30,
        "actorLink": true,
        "width": 2,
        "height": 2,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": -1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          },
          "token-variants": {
            "randomImgDefault": "",
            "disableHUDButton": false
          }
        },
        "randomImg": false,
        "light": {
          "alpha": 0.25,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "speed": 5,
            "intensity": 5,
            "type": null,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "color": null,
          "attenuation": 0.5
        },
        "texture": {
          "src": "modules/pf2e-tokens-bestiaries/tokens/humanoid/giant/frost-giant.webp",
          "tint": null,
          "scaleX": -1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0
        },
        "sight": {
          "angle": 360,
          "enabled": false,
          "range": 0,
          "brightness": 1,
          "visionMode": "basic",
          "attenuation": 0.1,
          "saturation": 0,
          "contrast": 0,
          "color": null
        },
        "appendNumber": true,
        "prependAdjective": false,
        "detectionModes": []
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1689027043224,
        "modifiedTime": 1705884394881,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      },
      "_id": "YkQQPMhTwxina4Mk"
    },
    {
      "_id": "bnRO4d9Ja4VhJw1S",
      "name": "Regular Guard",
      "type": "npc",
      "img": "modules/swpf-bestiary/assets/art/tokens/town_city_guard_token.webp",
      "items": [
        {
          "type": "skill",
          "name": "Notice",
          "_id": "ktu2hz99xgudbmo7",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456419,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Persuasion",
          "_id": "qvprc1vj5rfob8wi",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t mind control. It can change someone&rsquo;s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it&rsquo;s an unopposed roll. If the target is resistant, it&rsquo;s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever&rsquo;s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target&rsquo;s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren&rsquo;t generally possible in the same encounter&mdash; it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won&rsquo;t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target&rsquo;s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening&rsquo;s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "persuasion",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456419,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Shooting",
          "_id": "zgmwlft5ygektgct",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "shooting",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456419,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Stealth",
          "_id": "mg4wo39k5rqb5c3p",
          "img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "stealth",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902872,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "edge",
          "name": "Soldier",
          "_id": "1qwibhzpq5mjo2hk",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "effects": [
            {
              "_id": "ay8zfpwc2AT0nj5G",
              "changes": [
                {
                  "key": "system.attributes.strength.encumbranceSteps",
                  "mode": 2,
                  "value": "1",
                  "priority": null
                }
              ],
              "disabled": false,
              "duration": {
                "startTime": null,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {
                "swade": {
                  "expiration": null,
                  "loseTurnOnHold": false
                }
              },
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "name": "Soldier",
              "tint": null,
              "transfer": true,
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_gr98wmyhoct",
              "path": "Edges#/CF_SEP/Professional Edges",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-edges.j7gnxj7I15IpqIL3"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Professional soldiers get used to carrying heavy loads and enduring harsh conditions. After a few days getting used to their gear (GM&rsquo;s call), they treat their Strength as one die type higher when determining <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Encumbrance}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Minimum Strength}</strong> to use armor, weapons, and equipment without a penalty. (This stacks with the Brawny Edge.)</p>\n<p>They also get a free reroll on Vigor rolls made to survive environmental hazards (see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards}</strong>).</p>\n<p>This Edge has no effect on Armor Interference or Armor Restriction.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Professional Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Strength d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Vigor d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "soldier"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902872,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "JNcNWyLRRBgFIxPd",
          "name": "Athletics",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.YT1daSsaFRsjGd5M"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456419,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "2QZYcSAHqYh0kidl",
          "name": "Common Knowledge",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.h00UDfHlRNhiZL0J"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "common-knowledge",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456419,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "8jJMXBXeNvvHSWD1",
          "name": "Fighting",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.huru3ZS4Lta2Yquu"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456419,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "HIJuADxctPw5GpXy",
          "name": "Intimidation",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.wFBLyHBcLBkWPOoM"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character&rsquo;s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "intimidation",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456419,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "HKUqGuZ10X9PiGuQ",
          "name": "Sword, Short",
          "type": "weapon",
          "img": "icons/weapons/swords/shortsword-broad-blue.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_r40vnkqn4k",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.sRnUbbSXE7MIedaE"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 2,
            "price": 10,
            "equippable": false,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Fighting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Melee Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d6",
            "range": "",
            "rof": 1,
            "ap": 0,
            "parry": 0,
            "minStr": "d6",
            "shots": 0,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
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        },
        {
          "_id": "mSUW3yGJkSZTTU1i",
          "name": "Light Tunic or Jacket (torso, arms)",
          "type": "armor",
          "img": "icons/equipment/chest/vest-leather-brown.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
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              "id": "temp_skcm57f2o5",
              "path": "Gear#/CF_SEP/Armor",
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            "weight": 11,
            "price": 20,
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              "modifier": 0
            },
            "powerPoints": {},
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              "traitMod": ""
            },
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            "grants": [],
            "grantOn": 1,
            "minStr": "d6",
            "armor": 2,
            "toughness": 0,
            "isNaturalArmor": false,
            "isHeavyArmor": false,
            "locations": {
              "head": false,
              "torso": true,
              "arms": true,
              "legs": false
            },
            "source": "swpf-core-rules",
            "swid": "light-tunic-or-jacket-torso-arms"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
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          }
        },
        {
          "_id": "1fED7V8Jz2DF5QuB",
          "name": "Medium Shield",
          "type": "shield",
          "img": "icons/equipment/shield/kite-bronze-boss-brown.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_9ic89oumty8",
              "path": "Gear#/CF_SEP/Shields",
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            },
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            "swade": {
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            }
          },
          "system": {
            "description": "",
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            "additionalStats": {},
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            "weight": 8,
            "price": 9,
            "equippable": false,
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            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "actions": {
              "dmgMod": "",
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              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "category": "Shields",
            "grants": [],
            "grantOn": 1,
            "minStr": "d8",
            "parry": 2,
            "cover": -2,
            "source": "swpf-core-rules",
            "swid": "medium-shield"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
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            "coreVersion": "11.308",
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            "modifiedTime": 1693282902872,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [],
      "folder": "AXeaK4MqsfVFLuHc",
      "sort": 500000,
      "flags": {
        "cf": {
          "id": "temp_jdt3vu9v3w",
          "path": "Savage Pathfinder Bestiary#/CF_SEP/Town/City Guard",
          "color": "#000000"
        },
        "core": {
          "sourceId": "Compendium.swpf-bestiary.swpf-bestiary.Actor.MvFK4fIfBGSGoERT"
        },
        "sfc": {
          "platCount": 0,
          "goldCount": 0,
          "silverCount": 0,
          "copperCount": 0
        }
      },
      "system": {
        "attributes": {
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              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
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              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
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              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
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              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
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          },
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            },
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            },
            "wild-die": {
              "sides": 6
            }
          }
        },
        "stats": {
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            "runningDie": 6,
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          },
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            "value": 7,
            "armor": 2,
            "modifier": 0
          },
          "parry": {
            "value": 6,
            "modifier": 0,
            "shield": 0
          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": "<div class=\"swpf-core\"><p>\n These are everyday regular town or city patrols.\n</p></div>"
          },
          "species": {
            "name": ""
          },
          "currency": 500,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "wounds": {
          "value": 0,
          "max": 0,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
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        },
        "bennies": {
          "value": 4,
          "max": 3
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {
          "languages": {
            "label": "Languages",
            "dtype": "String",
            "hasMaxValue": false,
            "value": "Common"
          }
        },
        "wildcard": false
      },
      "ownership": {
        "default": 0,
        "7ntJSLixH2Phv2jV": 3,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "prototypeToken": {
        "name": "Regular Guard",
        "displayName": 20,
        "actorLink": false,
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": -1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": "powerPoints.general"
        },
        "flags": {
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          }
        },
        "randomImg": false,
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          "angle": 360,
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          "animation": {
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            "intensity": 5,
            "type": null,
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          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "attenuation": 0.5
        },
        "texture": {
          "src": "modules/swpf-bestiary/assets/art/tokens/town_city_guard_token.webp",
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0
        },
        "sight": {
          "angle": 360,
          "enabled": false,
          "range": 0,
          "brightness": 1,
          "visionMode": "basic",
          "attenuation": 0.1,
          "saturation": 0,
          "contrast": 0,
          "color": null
        },
        "appendNumber": true,
        "prependAdjective": false,
        "detectionModes": []
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1689027043217,
        "modifiedTime": 1706480562075,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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    },
    {
      "_id": "DHfupAI1glaZq7u2",
      "effects": [],
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          "id": "temp_mcrcli2v6gg",
          "path": "Savage Pathfinder Bestiary"
        },
        "singleSource": {
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          "module": "swpf-bestiary",
          "injectedItems": [
            {
              "edge": {
                "name": "Fleet-Footed",
                "module": "swpf-core-rules"
              }
            },
            {
              "skill": {
                "name": "Notice",
                "module": "swpf-core-rules",
                "updates": {
                  "system": {
                    "swid": "notice",
                    "die": {
                      "sides": 6,
                      "modifier": 0
                    }
                  }
                }
              }
            },
            {
              "skill": {
                "name": "Fighting",
                "module": "swpf-core-rules",
                "updates": {
                  "system": {
                    "swid": "fighting",
                    "die": {
                      "sides": 4,
                      "modifier": 0
                    }
                  }
                }
              }
            },
            {
              "skill": {
                "name": "Athletics",
                "module": "swpf-core-rules",
                "updates": {
                  "system": {
                    "swid": "athletics",
                    "die": {
                      "sides": 8,
                      "modifier": 0
                    }
                  }
                }
              }
            }
          ]
        },
        "core": {
          "sourceId": "Compendium.swpf-bestiary.swpf-bestiary.Actor.q5Kfyx6wH9GGZfML"
        },
        "sfc": {
          "platCount": 0,
          "goldCount": 0,
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          "copperCount": 0
        }
      },
      "folder": "AXkDwgRLBW3bdeHO",
      "img": "modules/pf2e-tokens-bestiaries/portraits/bestial/mammalian/riding-horse.webp",
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        {
          "_id": "fmh3t38y4abp25vp",
          "effects": [],
          "flags": {},
          "folder": null,
          "img": "icons/svg/item-bag.svg",
          "name": "Size 2",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\"><p>Typical light horse weighs about 1,000 lbs.</p></div>",
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            "grantsPowers": false,
            "notes": "",
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            "source": "",
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            "category": "",
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          },
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          }
        },
        {
          "_id": "QgVttYJENeLEPwaM",
          "effects": [],
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              "color": "#000000",
              "id": "temp_soje8k664c",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Natural/Improvised Weapons"
            },
            "core": {
              "sourceId": "Item.qEZeiXLRO6rm6fMX"
            },
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          "img": "icons/commodities/bones/horn-curved-grey-purple.webp",
          "name": "Kick",
          "sort": 0,
          "type": "weapon",
          "system": {
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "Fighting",
              "traitMod": ""
            },
            "additionalStats": {},
            "ammo": "",
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            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
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            "damage": "@str+d4",
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            "equipStatus": 4,
            "equippable": true,
            "favorite": false,
            "isArcaneDevice": false,
            "isVehicular": false,
            "minStr": "d4",
            "mods": 1,
            "notes": "",
            "parry": 0,
            "powerPoints": {},
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            "range": "",
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            "shots": null,
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            "weight": null,
            "source": "",
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            "bonusDamageDice": 1,
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              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "",
            "grants": [],
            "grantOn": 1,
            "reloadType": "none",
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            "isHeavyWeapon": false
          },
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            "default": 0,
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          },
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          }
        },
        {
          "_id": "3ohZZqiIvMpgllSE",
          "effects": [
            {
              "_id": "FGBnl16lLjgUh4QJ",
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                },
                {
                  "key": "system.stats.speed.runningDie",
                  "mode": 2,
                  "value": "2",
                  "priority": null
                }
              ],
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                "startTime": null,
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                "startTurn": null
              },
              "flags": {},
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              "name": "Fleet-Footed",
              "tint": null,
              "transfer": true,
              "description": "",
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          ],
          "flags": {
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
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          "sort": 0,
          "type": "edge",
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            "additionalStats": {},
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            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
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                "combinator": "and"
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              {
                "type": "attribute",
                "selector": "agility",
                "value": 6,
                "combinator": "and"
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            ],
            "category": "Background Edges",
            "source": "swpf-core-rules",
            "swid": "fleet-footed",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
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        },
        {
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          "system": {
            "additionalStats": {},
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            },
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          "folder": null,
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          },
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        },
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              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "LTo3d0DtN7RDyfvi",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 8
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        }
      ],
      "name": "Riding Horse",
      "sort": 400000,
      "type": "npc",
      "system": {
        "additionalStats": {},
        "advances": {
          "details": "",
          "list": [],
          "mode": "expanded",
          "rank": "Novice",
          "value": 0
        },
        "attributes": {
          "agility": {
            "die": {
              "modifier": 0,
              "sides": 8
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "animal": true,
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "wild-die": {
              "sides": 6
            }
          },
          "spirit": {
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "unShakeBonus": 0,
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "modifier": 0,
              "sides": 12
            },
            "encumbranceSteps": 0,
            "wild-die": {
              "sides": 6
            }
          },
          "vigor": {
            "die": {
              "modifier": 0,
              "sides": 8
            },
            "wild-die": {
              "sides": 6
            },
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            }
          }
        },
        "bennies": {
          "max": 0,
          "value": 0
        },
        "details": {
          "appearance": "",
          "archetype": "",
          "autoCalcParry": false,
          "autoCalcToughness": true,
          "biography": {
            "value": "<div class=\"swpf-core\"><p>\n Riding horses compromise speed with carrying capacity. The smaller\"pony\" version is Size 1 and Strength d10.\n</p>\n<p>\n If trained for combat, increase Fighting to d6.\n</p></div>"
          },
          "conviction": {
            "active": false,
            "value": 0
          },
          "currency": 0,
          "goals": "",
          "notes": "",
          "species": {
            "name": ""
          },
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          }
        },
        "fatigue": {
          "max": 2,
          "value": 0,
          "ignored": 0
        },
        "initiative": {
          "hasHesitant": false,
          "hasImpLevelHeaded": false,
          "hasLevelHeaded": false,
          "hasQuick": false
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "stats": {
          "parry": {
            "modifier": 0,
            "value": 4,
            "shield": 0
          },
          "size": 2,
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 10
          },
          "toughness": {
            "armor": 0,
            "modifier": 0,
            "value": 8
          }
        },
        "status": {
          "isBound": false,
          "isDistracted": false,
          "isEntangled": false,
          "isShaken": false,
          "isStunned": false,
          "isVulnerable": false,
          "isIncapacitated": false
        },
        "wildcard": false,
        "wounds": {
          "ignored": 0,
          "max": 0,
          "value": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        }
      },
      "ownership": {
        "7ntJSLixH2Phv2jV": 3,
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "prototypeToken": {
        "actorLink": false,
        "alpha": 1,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "displayBars": 20,
        "displayName": 30,
        "disposition": 0,
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          },
          "token-variants": {
            "randomImgDefault": "",
            "disableHUDButton": false
          },
          "Rideable": {
            "issetRideableFlag": true,
            "MaxRiderFlag": 1,
            "CustomRidingheightFlag": null,
            "UseRidingHeightFlag": true,
            "RiderPositioningFlag": "RowPlacement",
            "TokenFormFlag": "TokenTransparency",
            "InsideMovementFlag": false,
            "SpawnRidersFlag": "",
            "canbeGrappledFlag": true,
            "CanbePilotedFlag": true
          }
        },
        "height": 1,
        "light": {
          "alpha": 0.25,
          "angle": 360,
          "animation": {
            "intensity": 5,
            "speed": 5,
            "type": null,
            "reverse": false
          },
          "bright": 0,
          "coloration": 1,
          "contrast": 0,
          "darkness": {
            "max": 1,
            "min": 0
          },
          "dim": 0,
          "luminosity": 0.5,
          "saturation": 0,
          "shadows": 0,
          "attenuation": 0.5,
          "color": null
        },
        "lockRotation": false,
        "name": "Horse",
        "randomImg": true,
        "rotation": 0,
        "width": 1,
        "texture": {
          "src": "assets/tokens/fa/Creatures/Beast/Riding_Horse_Large_Beast_*.webp",
          "scaleX": 1.5,
          "scaleY": 1.5,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "sight": {
          "angle": 360,
          "enabled": true,
          "range": 0,
          "brightness": 1,
          "visionMode": "basic",
          "attenuation": 0.1,
          "saturation": 0,
          "contrast": 0,
          "color": null
        },
        "appendNumber": true,
        "prependAdjective": false,
        "detectionModes": [
          {
            "id": "basicSight",
            "range": 0,
            "enabled": true
          }
        ]
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1705378710351,
        "modifiedTime": 1706480789829,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "_id": "MRDtIoOdGnTHBfqp",
      "name": "Mercenary",
      "type": "npc",
      "img": "assets/tokens/pathfinder/s/soldier-spearman.Avatar.webp",
      "items": [
        {
          "type": "skill",
          "name": "Athletics",
          "_id": "njv9mdd2nlql4wig",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902704,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Common Knowledge",
          "_id": "obppzz7lcdi3spnx",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "common-knowledge",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902704,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Fighting",
          "_id": "zarpvzs2sivnjz1g",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902704,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Intimidation",
          "_id": "zwgj04b9kqoj9z1r",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character&rsquo;s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "intimidation",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902704,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Notice",
          "_id": "5z1s1g25xmaa469h",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902704,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Persuasion",
          "_id": "qqj4ivzh8hglu5dz",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t mind control. It can change someone&rsquo;s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it&rsquo;s an unopposed roll. If the target is resistant, it&rsquo;s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever&rsquo;s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target&rsquo;s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren&rsquo;t generally possible in the same encounter&mdash; it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won&rsquo;t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target&rsquo;s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening&rsquo;s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "persuasion",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902704,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Shooting",
          "_id": "knnfab0j6lmyir06",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "shooting",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902704,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Stealth",
          "_id": "3ega0viq78ww250b",
          "img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "stealth",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902704,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "edge",
          "name": "Soldier",
          "_id": "gequme7nrzpvz7w9",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "effects": [
            {
              "_id": "ay8zfpwc2AT0nj5G",
              "changes": [
                {
                  "key": "system.attributes.strength.encumbranceSteps",
                  "mode": 2,
                  "value": "1",
                  "priority": null
                }
              ],
              "disabled": false,
              "duration": {
                "startTime": null,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {
                "swade": {
                  "expiration": null,
                  "loseTurnOnHold": false
                }
              },
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "name": "Soldier",
              "tint": null,
              "transfer": true,
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_gr98wmyhoct",
              "path": "Edges#/CF_SEP/Professional Edges",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-edges.j7gnxj7I15IpqIL3"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Professional soldiers get used to carrying heavy loads and enduring harsh conditions. After a few days getting used to their gear (GM&rsquo;s call), they treat their Strength as one die type higher when determining <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Encumbrance}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Minimum Strength}</strong> to use armor, weapons, and equipment without a penalty. (This stacks with the Brawny Edge.)</p>\n<p>They also get a free reroll on Vigor rolls made to survive environmental hazards (see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards}</strong>).</p>\n<p>This Edge has no effect on Armor Interference or Armor Restriction.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Professional Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Strength d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Vigor d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "soldier"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282902704,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "0IUNCA1AsXPE2ATc",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_kcatxbpaacj",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.bAEdfmyGWD0q6Puq"
            },
            "singleSource": {
              "version": "2.0.0-alpha",
              "module": "swpf-apg",
              "fullDescription": " | Melee Weapons | "
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Weapon.webp",
          "name": "Spear",
          "sort": 0,
          "type": "weapon",
          "system": {
            "description": "<article class=\"swpf-core\"><strong><em>Notes:</em></strong> Reach 1, Brace, Parry +1 if used Two Hands</article>",
            "notes": "Reach 1, Brace, Parry +1 if used Two Hands",
            "additionalStats": {},
            "quantity": 1,
            "weight": 6,
            "price": 2,
            "equippable": true,
            "equipStatus": 4,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {
                "ygsnkevnabgejq5y": {
                  "name": "Athletics",
                  "type": "trait",
                  "override": "Athletics",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                },
                "CzXKkfuNma1b0000": {
                  "name": "Frenzy",
                  "type": "trait",
                  "dice": 2,
                  "isHeavyWeapon": false,
                  "macroActor": "default"
                }
              },
              "trait": "Fighting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Close Combat Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d6",
            "range": "",
            "rof": 1,
            "ap": 0,
            "parry": 0,
            "minStr": "d6",
            "shots": null,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "full",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "",
            "swid": "spear"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": null,
            "modifiedTime": 1705283316188,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "HetPh11fvHtK08jn",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_9ic89oumty8",
              "path": "Gear#/CF_SEP/Shields"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.8kGgTXdZX7AOeier"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "icons/equipment/shield/buckler-wooden-boss-brown.webp",
          "name": "Light Shield",
          "sort": 0,
          "type": "shield",
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 4,
            "price": 5,
            "equippable": false,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "category": "Shields",
            "grants": [],
            "grantOn": 1,
            "minStr": "d6",
            "parry": 1,
            "cover": 0,
            "source": "swpf-core-rules",
            "swid": "light-shield"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": null,
            "modifiedTime": 1705283308471,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "eWAPYMD9celdJBXY",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_skcm57f2o5",
              "path": "Gear#/CF_SEP/Armor"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.AYZK7emnH2izIh3F"
            }
          },
          "folder": null,
          "img": "icons/equipment/chest/breastplate-layered-leather-studded-brown.webp",
          "name": "Scale Shirt",
          "sort": 0,
          "type": "armor",
          "system": {
            "category": "Armor",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
            "armor": 3,
            "description": "",
            "equippable": false,
            "favorite": false,
            "isArcaneDevice": false,
            "isNaturalArmor": false,
            "locations": {
              "arms": true,
              "head": false,
              "legs": false,
              "torso": true
            },
            "minStr": "d8",
            "notes": "",
            "powerPoints": {},
            "price": 100,
            "quantity": 1,
            "toughness": 0,
            "weight": 22,
            "source": "swpf-core-rules",
            "swid": "medium-shirt",
            "equipStatus": 3,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "grants": [],
            "grantOn": 1,
            "isHeavyArmor": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209356228,
            "modifiedTime": 1705283361348,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [],
      "folder": "AXeaK4MqsfVFLuHc",
      "sort": 400000,
      "flags": {
        "cf": {
          "id": "temp_8iog7o6ii7q",
          "path": "Savage Pathfinder Bestiary#/CF_SEP/Soldiers",
          "color": "#000000"
        },
        "core": {
          "sourceId": "Compendium.swpf-bestiary.swpf-bestiary.Actor.lHA3GaiQXVeQZl0V"
        },
        "sfc": {
          "platCount": 0,
          "goldCount": 0,
          "silverCount": 0,
          "copperCount": 0
        }
      },
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "unShakeBonus": 0,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            },
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 6
          },
          "toughness": {
            "value": 5,
            "armor": 0,
            "modifier": 0
          },
          "parry": {
            "value": 5,
            "modifier": 0,
            "shield": 0
          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": ""
          },
          "species": {
            "name": ""
          },
          "currency": 500,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "wounds": {
          "value": 0,
          "max": 0,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "bennies": {
          "value": 4,
          "max": 3
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {},
        "wildcard": false
      },
      "ownership": {
        "default": 0,
        "7ntJSLixH2Phv2jV": 3,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "prototypeToken": {
        "name": "Mercenary",
        "displayName": 20,
        "actorLink": false,
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": -1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          }
        },
        "randomImg": true,
        "light": {
          "alpha": 0.25,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "speed": 5,
            "intensity": 5,
            "type": null,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "color": null,
          "attenuation": 0.5
        },
        "texture": {
          "src": "assets/tokens/pathfinder/s/soldier-*.Token.webp",
          "tint": null,
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0
        },
        "sight": {
          "angle": 360,
          "enabled": false,
          "range": 0,
          "brightness": 1,
          "visionMode": "basic",
          "attenuation": 0.1,
          "saturation": 0,
          "contrast": 0,
          "color": null
        },
        "appendNumber": true,
        "prependAdjective": false,
        "detectionModes": []
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1689027043394,
        "modifiedTime": 1706480558608,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "name": "Iron Wraith",
      "type": "npc",
      "img": "modules/mb-pfsw-kingmaker/assets/tokens/generic/iron_wraith.Avatar.webp",
      "items": [
        {
          "type": "skill",
          "name": "Athletics",
          "_id": "njv9mdd2nlql4wig",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901885,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Common Knowledge",
          "_id": "obppzz7lcdi3spnx",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "common-knowledge",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901885,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Fighting",
          "_id": "zarpvzs2sivnjz1g",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901885,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Intimidation",
          "_id": "zwgj04b9kqoj9z1r",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character&rsquo;s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "intimidation",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901885,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Notice",
          "_id": "5z1s1g25xmaa469h",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901885,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Persuasion",
          "_id": "qqj4ivzh8hglu5dz",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t mind control. It can change someone&rsquo;s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it&rsquo;s an unopposed roll. If the target is resistant, it&rsquo;s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever&rsquo;s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target&rsquo;s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren&rsquo;t generally possible in the same encounter&mdash; it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won&rsquo;t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target&rsquo;s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening&rsquo;s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "persuasion",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901885,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Shooting",
          "_id": "knnfab0j6lmyir06",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "shooting",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901885,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Stealth",
          "_id": "3ega0viq78ww250b",
          "img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "stealth",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901885,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "edge",
          "name": "Soldier",
          "_id": "gequme7nrzpvz7w9",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "effects": [
            {
              "_id": "ay8zfpwc2AT0nj5G",
              "changes": [
                {
                  "key": "system.attributes.strength.encumbranceSteps",
                  "mode": 2,
                  "value": "1",
                  "priority": null
                }
              ],
              "disabled": false,
              "duration": {
                "startTime": null,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {
                "swade": {
                  "expiration": null,
                  "loseTurnOnHold": false
                }
              },
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "name": "Soldier",
              "tint": null,
              "transfer": true,
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_gr98wmyhoct",
              "path": "Edges#/CF_SEP/Professional Edges",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-edges.j7gnxj7I15IpqIL3"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Professional soldiers get used to carrying heavy loads and enduring harsh conditions. After a few days getting used to their gear (GM&rsquo;s call), they treat their Strength as one die type higher when determining <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Encumbrance}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Minimum Strength}</strong> to use armor, weapons, and equipment without a penalty. (This stacks with the Brawny Edge.)</p>\n<p>They also get a free reroll on Vigor rolls made to survive environmental hazards (see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards}</strong>).</p>\n<p>This Edge has no effect on Armor Interference or Armor Restriction.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Professional Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Strength d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Vigor d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "soldier"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901885,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "0IUNCA1AsXPE2ATc",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_kcatxbpaacj",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.bAEdfmyGWD0q6Puq"
            },
            "singleSource": {
              "version": "2.0.0-alpha",
              "module": "swpf-apg",
              "fullDescription": " | Melee Weapons | "
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Weapon.webp",
          "name": "Spear",
          "sort": 0,
          "type": "weapon",
          "system": {
            "description": "<article class=\"swpf-core\"><strong><em>Notes:</em></strong> Reach 1, Brace, Parry +1 if used Two Hands</article>",
            "notes": "Reach 1, Brace, Parry +1 if used Two Hands",
            "additionalStats": {},
            "quantity": 1,
            "weight": 6,
            "price": 2,
            "equippable": true,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {
                "ygsnkevnabgejq5y": {
                  "name": "Athletics",
                  "type": "trait",
                  "override": "Athletics",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                },
                "CzXKkfuNma1b0000": {
                  "name": "Frenzy",
                  "type": "trait",
                  "dice": 2,
                  "isHeavyWeapon": false,
                  "macroActor": "default"
                }
              },
              "trait": "Fighting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Close Combat Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d6",
            "range": "",
            "rof": 1,
            "ap": 0,
            "parry": 0,
            "minStr": "d6",
            "shots": null,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "full",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "",
            "swid": "spear"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901934,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "HetPh11fvHtK08jn",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_9ic89oumty8",
              "path": "Gear#/CF_SEP/Shields"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.8kGgTXdZX7AOeier"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "icons/equipment/shield/buckler-wooden-boss-brown.webp",
          "name": "Light Shield",
          "sort": 0,
          "type": "shield",
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 4,
            "price": 5,
            "equippable": false,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "category": "Shields",
            "grants": [],
            "grantOn": 1,
            "minStr": "d6",
            "parry": 1,
            "cover": 0,
            "source": "swpf-core-rules",
            "swid": "light-shield"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901939,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [],
      "folder": "AXeaK4MqsfVFLuHc",
      "sort": 300000,
      "flags": {
        "cf": {
          "id": "temp_8iog7o6ii7q",
          "path": "Savage Pathfinder Bestiary#/CF_SEP/Soldiers",
          "color": "#000000"
        },
        "core": {
          "sourceId": "Compendium.swpf-bestiary.swpf-bestiary.Actor.lHA3GaiQXVeQZl0V"
        }
      },
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "unShakeBonus": 0,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            },
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 6
          },
          "toughness": {
            "value": 5,
            "armor": 0,
            "modifier": 0
          },
          "parry": {
            "value": 5,
            "modifier": 0,
            "shield": 0
          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": ""
          },
          "species": {
            "name": ""
          },
          "currency": 500,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "wounds": {
          "value": 0,
          "max": 0,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "bennies": {
          "value": 4,
          "max": 3
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {},
        "wildcard": false
      },
      "ownership": {
        "default": 0,
        "7ntJSLixH2Phv2jV": 3,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "prototypeToken": {
        "name": "Iron Wraith",
        "displayName": 20,
        "actorLink": false,
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": -1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          }
        },
        "randomImg": false,
        "light": {
          "alpha": 0.25,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "speed": 5,
            "intensity": 5,
            "type": null,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "color": null,
          "attenuation": 0.5
        },
        "texture": {
          "src": "modules/mb-pfsw-kingmaker/assets/tokens/generic/iron_wraith.Token.webp",
          "tint": null,
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0
        },
        "sight": {
          "angle": 360,
          "enabled": true,
          "range": 0,
          "brightness": 1,
          "visionMode": "basic",
          "attenuation": 0.1,
          "saturation": 0,
          "contrast": 0,
          "color": null
        },
        "appendNumber": true,
        "prependAdjective": false,
        "detectionModes": []
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1689027043394,
        "modifiedTime": 1706480556604,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      },
      "_id": "7hKnV49tXzzggbfE"
    },
    {
      "folder": "Pw5e5DAWveLAHs5u",
      "name": "Jubilost Narthropple",
      "type": "npc",
      "_id": "WLZNCVfYt6KrS64d",
      "img": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/companions/jubilost_narthropple.Avatar.webp",
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "unShakeBonus": 0
          },
          "strength": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 6
          },
          "toughness": {
            "value": 0,
            "armor": 0,
            "modifier": 0
          },
          "parry": {
            "value": 0,
            "shield": 0,
            "modifier": 0
          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "<p>A busy, fussy gnome who nevertheless has a slight chemical smell about him.</p>",
          "notes": "",
          "goals": "",
          "biography": {
            "value": ""
          },
          "species": {
            "name": ""
          },
          "currency": 0,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          },
          "Alchemy": {
            "value": 10,
            "max": 10
          },
          "Cantrip": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {
          "languages": {
            "label": "Languages",
            "dtype": "String",
            "hasMaxValue": false,
            "value": "Taldane,Draconic,Gnomish,Hallit"
          }
        },
        "bennies": {
          "value": 3,
          "max": 3
        },
        "wounds": {
          "value": 0,
          "max": 3,
          "ignored": 0
        },
        "wildcard": true
      },
      "prototypeToken": {
        "name": "Jubilost Narthropple",
        "displayName": 30,
        "actorLink": true,
        "appendNumber": true,
        "prependAdjective": false,
        "texture": {
          "src": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/companions/jubilost_narthropple.Token.webp",
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": 1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "light": {
          "alpha": 0.5,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "attenuation": 0.5,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "type": null,
            "speed": 5,
            "intensity": 5,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "color": null
        },
        "sight": {
          "enabled": true,
          "range": 25,
          "angle": 360,
          "visionMode": "lowlight",
          "color": null,
          "attenuation": 0.1,
          "brightness": -0.2,
          "saturation": -0.5,
          "contrast": 0
        },
        "detectionModes": [
          {
            "id": "basicSight",
            "range": 0,
            "enabled": true
          }
        ],
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          },
          "token-variants": {
            "randomImgDefault": "",
            "disableHUDButton": false
          },
          "Rideable": {
            "issetRideableFlag": false,
            "MaxRiderFlag": 1,
            "CustomRidingheightFlag": null,
            "UseRidingHeightFlag": true,
            "RidersScaleFlag": 1,
            "RiderPositioningFlag": "RowPlacement",
            "TokenFormFlag": "TokenFormCircle",
            "InsideMovementFlag": false,
            "SpawnRidersFlag": "",
            "canbeGrappledFlag": true,
            "CanbePilotedFlag": false
          }
        },
        "randomImg": false
      },
      "items": [
        {
          "_id": "UbLEVER2TgcgV2yI",
          "effects": [
            {
              "_id": "52g8A8ZEBy0x4GiO",
              "changes": [
                {
                  "key": "system.stats.speed.value",
                  "mode": 2,
                  "value": "-1",
                  "priority": null
                }
              ],
              "disabled": false,
              "duration": {
                "startTime": 63435411894,
                "seconds": null,
                "combat": null,
                "rounds": null,
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                "startRound": 0,
                "startTurn": 0
              },
              "flags": {},
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "name": "Reduced Pace",
              "tint": null,
              "transfer": true,
              "description": "",
              "origin": null,
              "statuses": []
            },
            {
              "_id": "nuRyG9u9kaj3UEOh",
              "changes": [
                {
                  "key": "system.attributes.vigor.die.sides",
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              "disabled": false,
              "duration": {
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                "startRound": 0,
                "startTurn": 0
              },
              "flags": {},
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "name": "Tough",
              "tint": null,
              "transfer": true,
              "description": "",
              "origin": null,
              "statuses": []
            },
            {
              "_id": "fokPRe8c8PZDrMbp",
              "changes": [
                {
                  "key": "system.stats.size",
                  "mode": 2,
                  "value": "-1",
                  "priority": null
                }
              ],
              "disabled": false,
              "duration": {
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              },
              "flags": {},
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "name": "Size -1",
              "tint": null,
              "transfer": true,
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vsazjptinwd",
              "path": "Ancestries"
            },
            "singleSource": {
              "embeddedInjections": []
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.9EZwcCQHy0qS37QC"
            },
            "swade": {
              "hasGranted": [
                "lOc2fSJJWuaBffx6",
                "caNlDCdPP7pYEKxC",
                "ebqsh00AhP8xa5iP",
                "cmqOmTrKVDbOku6r",
                "ialuzOCa4A26QQBc",
                "LahXtaJYqx9kKukH"
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            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/art/23-halfelf-gnome.webp",
          "name": "Gnome",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Unknown forces drove the gnomes from that realm long ago, forcing them to seek refuge in this world. Despite this, the gnomes have never completely abandoned their fey roots. They are often regarded by other peoples as strange and unpredictable; as a result, gnomes sometimes have difficulty interacting with others even though they bear no particular animosity to anyone.</p>\n<p>Gnomes are small; they rarely exceed three feet tall. Their hair tends towards vibrant colors from the fiery orange of autumn leaves to the deep purple of wildflowers. Their facial features vary, although many have large mouths and eyes. Whimsical people, gnomes are known as tricksters who prefer action to inaction.</p>\n<p><strong>Languages:</strong> Common, Gnome, and Sylvan.</p>\n<p><strong>Age Range:</strong> Adult 45, old age 150, max age 200-500.</p>\n<p><strong>Gnome Males:</strong> Height 3'2-3'8 and weight 37-43 (Average 3'5\" , 40 lbs).</p>\n<p><strong>Gnome Females:</strong> Height 3'-3'6\" and weight 32-38 (Average 3'3\", 35 lbs).</p>\n<ul>\n<li><span class=\"list-heading\">GNOME MAGIC:</span> Gnomes can cast @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05cantrips000000]{cantrips} as if they knew each of the following powers:<em>@Compendium[swpf-core-rules.swpf-powers.Light / Darkness]{light}, @Compendium[swpf-core-rules.swpf-powers.Sound/Silence]{sound}, @Compendium[swpf-core-rules.swpf-powers.Telekinesis]{telekinesis},</em> and <em>@Compendium[swpf-core-rules.swpf-powers.Beast Friend]{beast friend}</em> using their @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Smarts} (or @Compendium[swpf-core-rules.swpf-skills.Spellcasting]{arcane skill} if they have one). They have 1 @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{Power Point} for activating these cantrips, regained as usual (see @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05activation0000]{here}). Gnomes with an Arcane Background or Mystic Power add their bonus Power Point to their pool but must still learn the spells if they wish to cast them normally.</li>\n<li><span class=\"list-heading\">Keen Senses:</span> Gnomes start with a d6 in @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} instead of a d4. This increases their maximum Notice to d12+1.</li>\n<li><span class=\"list-heading\">Low Light Vision: </span>Gnome eyes amplify light. They ignore penalties for Dim and Dark @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination}.</li>\n<li><span class=\"list-heading\">Obsessive:</span> Gnomes start with a d4 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Smarts}-related skill.</li>\n<li><span class=\"list-heading\">Reduced Pace: </span>Decrease the character’s Pace by 1 and reduce the running die by one die type.</li>\n<li><span class=\"list-heading\">Size −1: </span>Averaging roughly three and a half feet tall, gnomes reduce their @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Size} and Toughness by 1.</li>\n<li><span class=\"list-heading\">Tough:</span> Gnomes are surprisingly hardy despite their size and strength. They start with a d6 in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Vigor} instead of a d4. This increases maximum Vigor to d12+1.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": true,
            "notes": "",
            "subtype": "ancestry",
            "category": "Ancestries",
            "source": "swpf-core-rules",
            "grants": [
              {
                "name": "Low Light Vision",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.yRTwki5jjXdHOSu4",
                "mutation": {}
              },
              {
                "name": "Obsessive",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.4pCXSQKASPgTcPnu",
                "mutation": {}
              },
              {
                "name": "Keen Senses",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.PTSKIf2FpfRaykOX",
                "mutation": {}
              },
              {
                "name": "Reduced Pace",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.IWgDGfWV6Tu2UV6o",
                "mutation": {}
              },
              {
                "name": "Size -1",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.ZlcOW4Pg0yn6ShjJ",
                "mutation": {}
              },
              {
                "name": "Tough",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.PzsN2X8TLJdxhaNE",
                "mutation": {}
              }
            ],
            "swid": "gnome"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706155948740,
            "modifiedTime": 1706155948863,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "lOc2fSJJWuaBffx6",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Low Light Vision",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Low Light Vision ignores penalties for Dim and Dark @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} (but not Pitch Darkness).</p>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "low-light-vision",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706155948803,
            "modifiedTime": 1706155948803,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "caNlDCdPP7pYEKxC",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_cq0q4a5e0m4",
              "path": "Special Abilities#/CF_SEP/Types"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Obsessive",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Obsessive:</span> Gnomes start with a d4 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Smarts}-related skill.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities Types",
            "source": "swpf-core-rules",
            "swid": "obsessive",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706155948803,
            "modifiedTime": 1706155948803,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "ebqsh00AhP8xa5iP",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Keen Senses",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Keen Senses:</span> Gnomes start with a d6 in @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} instead of a d4. This increases their maximum Notice to d12+1.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "keen-senses",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706155948803,
            "modifiedTime": 1706155948803,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "cmqOmTrKVDbOku6r",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Reduced Pace",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Reduced Pace: </span>Decrease the character’s Pace by 1 and reduce the running die by one die type.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "reduced-pace",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706155948803,
            "modifiedTime": 1706155948803,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "ialuzOCa4A26QQBc",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Size -1",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Size −1:</span> Halflings reduce their @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Size} and Toughness by 1.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "size-minus-1",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706155948803,
            "modifiedTime": 1706155948803,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "LahXtaJYqx9kKukH",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Tough",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Tough:</span> Gnomes are surprisingly hardy despite their size and strength. They start with a d6 in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Vigor} instead of a d4. This increases maximum Vigor to d12+1.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "tough",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706155948803,
            "modifiedTime": 1706155948803,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "K90NKnjfx6kErxgj",
          "system": {
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "Alchemy",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "Cantrip",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Light/Darkness</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Light / Darkness]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 2</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> 10 minutes</p>\n<p><strong>School:</strong> Evocation</p>\n<p>\n<strong>Trappings:</strong> Illusionary torch, sunlight, darkness, thick\n    fogs.\n  </p>\n<p>\n<em>Light</em> creates bright illumination in a Large Blast Template.\n    With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the light can be focused into a 5″ (10 yard) beam as well.\n  </p>\n<p>\n<em>Darkness</em> blocks illumination in an area the size of a Large\n    Blast Template, making the area Dark, or Pitch Dark with a raise (see\n    <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination}</strong>).\n  </p>\n<p>\n    If <em>light</em> and <em>darkness</em> overlap, they create a patch of Dim\n    light (−2).\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">Area Effect (+2):</span> Light only. The light expands to the\n        caster’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Smarts} in radius, with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Range} of Smarts ×2. The light is\n        sunlight and acts as natural sunlight.\n      </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">True DARKNESS (+2):</span> The darkness blocks Infravison, @Compendium[swpf-core-rules.swpf-abilities.Low Light Vision]{Low Light Vision}, and @Compendium[swpf-core-rules.swpf-abilities.Darkvision]{Darkvision}. It has no effect on magical sight such as\n        <em>@Compendium[swpf-core-rules.swpf-powers.Detect/Conceal Arcana]{detect arcana.}</em>\n</li>\n<li>\n<span class=\"list-heading\">Mobile (+1</span>): The\n        caster can move the template at a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} equal to his arcane skill die type\n        as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{limited free action} each round. He can also attach it to an inanimate\n        object when first cast if desired. It cannot be cast on a living being.\n      </li>\n</ul><p></p> </div>",
            "duration": "10 minutes",
            "favorite": false,
            "modifiers": [],
            "notes": "",
            "pp": 0,
            "range": "Sm",
            "rank": "Novice",
            "trapping": "Illusionary torch, sunlight, darkness, thick fogs",
            "swid": "light-darkness",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.WMlJC4ALv3BKwxTP"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Light (Gnome Cantrip)",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706155997664,
            "modifiedTime": 1706156960866,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "sU6wmjtUOlrQJUDo",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Academics reflects knowledge of the arts, history, archaeology, religion, and similar fields, or the ability to find that information. If an explorer wants to research when the Imperial Calendar began or cite a line from <em>Azvadeva Pujila</em>, or use his linguistic expertise to decipher a dead language, this is the skill to have.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "academics",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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              "system": "swade",
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              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.8U9t2KO76MmbdsV9"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Academics.webp",
          "name": "Academics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156074774,
            "modifiedTime": 1706156079328,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "DKjuHqDIGp7iMzmS",
          "name": "Alchemy",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Science.webp",
          "system": {
            "source": "SWPF Advanced Players Guide",
            "description": "<article class=\"swpf-core\"><h3>Alchemy (Smarts)</h3>\n<p>Alchemy is a new arcane skill for the @UUID[Compendium.swpf-apg.swpf-apg-edges.N6RRQHtMqikZrbyz]{Alchemist} Class Edge.</p></article>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "alchemy-smarts"
          },
          "effects": [],
          "sort": 0,
          "flags": {
            "singleSource": {
              "version": "2.0.0-alpha",
              "module": "swpf-apg"
            },
            "core": {
              "sourceId": "Compendium.swpf-apg.swpf-apg-skills.Item.kSL3I2bK1XYgM8T5"
            }
          },
          "folder": null,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156081882,
            "modifiedTime": 1706156091961,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "1pk5tBcxd5ovIujR",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual’s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156099833,
            "modifiedTime": 1706156101899,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "eHnWI2HwOtDll01t",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 8
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "common-knowledge",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
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              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156105537,
            "modifiedTime": 1706156107786,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "ATXxkqrXqgqAwytw",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it’s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156112419,
            "modifiedTime": 1706156112419,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "axunczWh3XOiERoa",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero’s general awareness and alertness. It’s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information— the character hears movement in the forest, smells distant smoke, or senses someone isn’t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156120822,
            "modifiedTime": 1706156120822,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "buj7BYUdZ6ikRsRJ",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Occult reflects knowledge and experience of magical and supernatural events, processes, items, and creatures.</p>\n<p>It can be used to decipher glyphs, recall information about Golarion's monsters, recall cures for supernatural maladies like lycanthropy or vampirism, and so on.</p>\n<p>Finding information in a library, a wizard’s lair, or in an old dusty tome uses the Academics skill. If the investigator’s Occult skill is higher, she may use that instead. See <strong>@Compendium[swpf-core-rules.swpf-skills.Academics]{Academics}</strong>.</p>\n<p>Some esoteric information will be familiar to people with certain skills. If the situation warrants (and with the GM's permission), you may substitute @Compendium[swpf-core-rules.swpf-skills.Faith]{Faith} or @Compendium[swpf-core-rules.swpf-skills.Spellcasting]{Spellcasting} in place of Occult.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "occult",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.E9QtMj05gmelGnA0"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Occult.webp",
          "name": "Occult",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156125330,
            "modifiedTime": 1706156125330,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "SNHFYjZXmqrDdPIz",
          "system": {
            "additionalStats": {},
            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t mind control. It can change someone’s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it’s an unopposed roll. If the target is resistant, it’s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever’s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target’s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren’t generally possible in the same encounter— it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won’t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target’s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening’s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "persuasion",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
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              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd"
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156130563,
            "modifiedTime": 1706156133233,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "jRrv8cwUMGTFSyn7",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "shooting",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.QPtEUFh0EV5AKBKd"
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting_v2.webp",
          "name": "Shooting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156138393,
            "modifiedTime": 1706156138393,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "gOViC86siCfaKZsO",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Stealth is the ability to hide and move quietly. A simple @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} on a Stealth roll means the character avoids detection if enemies aren’t particularly alert. If the character fails the roll, the enemy realizes something is amiss and begins actively searching for whatever roused them.</p>\n<p>Once foes are alerted and active, Stealth is opposed by @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} (a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{group roll} if there are many foes).</p>\n<p>The GM should apply any circumstantial penalties to Notice rolls for darkness, cover, noise, distractions, and any difference in the target’s Scale (just like when attacking, see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Scale}</strong>). Sneaking through dry leaves might subtract 2 from the Stealth roll, for example, while spotting someone in the dark uses the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} penalty. Don’t apply the same modifier to both rolls, however. If Stealth is at −2 for the leaves, don’t give Notice a +2 for them as well.</p>\n<p><strong>Attacking from Stealth:</strong> Sneaking up close enough to make a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee} attack <em>always</em> requires an opposed Stealth roll versus the target’s Notice, whether the guard is actively looking for trouble or not.</p>\n<p>If @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful}, the attacker is considered on @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Hold} and the victim is <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Vulnerable}</strong> to him (but not others) until the attacker’s turn ends (not the defender’s in this case). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the attacker has <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{The Drop}</strong> instead.</p>\n<p>Before the attacker strikes, the defender and any other beings on his side must check for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Surprise}. The attacker may come off Hold and resolve his strike; then the rest of the round progresses normally.</p>\n<p><strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Movement}:</strong> In combat, characters roll Stealth each turn as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of their move or any action the GM thinks might draw attention.</p>\n<p>Out of combat, the distance moved depends entirely on the situation. The GM might want a roll every minute if the group is sneaking around the perimeter of a defensive position, or every few miles if they’re trying to quietly walk through a dark forest without alerting the creatures that live there.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "stealth",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Stealth.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156143634,
            "modifiedTime": 1706156143634,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "qUiq45XSuH0a7PE7",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Survival allows a character to find food, water, or shelter in hostile environments. It can also be used to navigate wilderness environments, figure out which plants are good to eat and which aren’t, and so on.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} Survival roll provides enough food and water for one person for one day; or five people with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.</p>\n<p>More detailed information on <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hunger}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Thirst}</strong> can be found under <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards}</strong>.</p>\n<p><strong>Tracking:</strong> Survival can also be used to detect and follow tracks. Each roll generally covers following the tracks for one mile, but the GM should adjust this as needed for specific circumstances. A character moves at half@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} and cannot run while tracking a foe.</p>\n<p>The Game Master should assign a bonus or penalty based on the target, environment, and time. Tracking a large group that recently passed through a snow-covered area might grant a bonus of +4, while following a single person over rocks and streams after more than a day incurs a −4 penalty.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "survival",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.3yP7KUJW9kyTVSEb"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Survival_v2.webp",
          "name": "Survival",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156148081,
            "modifiedTime": 1706156149720,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "HpNATbGYNkqWSsIR",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.GULnKHGQlhgqZ7Hn"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Curious",
          "sort": 200000,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>It killed the cat, and it might kill your hero as well. Curious characters stick their nose in others' business and always want to know what’s behind a potential mystery or secret.</p>\n</div>",
            "favorite": false,
            "major": true,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "curious",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156159715,
            "modifiedTime": 1706156166506,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "l3QH0lWnM2pWwMWx",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.YpLBVlqcaIEy8oYq"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Arrogant",
          "sort": 100000,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Arrogant heroes don’t think they are the best — they know it. Whether it’s swordsmanship, oration or painting, these characters flaunt their prowess every chance they get.</p>\n<p>Winning isn’t enough for this champion. She wants to dominate opponents and prove there’s no one better. Arrogant individuals look for the greatest threat in battle, taking on lesser minions only because they’re in the way.</p>\n</div>",
            "favorite": false,
            "major": true,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "arrogant",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156162836,
            "modifiedTime": 1706156165028,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "QlHXParVROtHcMWA",
          "name": "Alchemist",
          "type": "edge",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "system": {
            "source": "SWPF Advanced Players Guide",
            "description": "<article class=\"swpf-core\"><h1 class=\"yellow-banner\">Alchemist</h1>\n<p><strong class=\"red-label\">Requirements:</strong> Novice, Smarts d6+</p>\n<p>\n Whether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic,\n the alchemist is often regarded as being just as unstable, unpredictable, and dangerous as the concoctions he brews.\n While some creators of alchemical items content themselves with sedentary lives as merchants, providing tindertwigs\n and smokesticks, the true alchemist answers a deeper calling.\n </p>\n<p>\n Rather than casting spells like a sorcerer or wizard, an alchemist captures arcane essences within strange liquids\n and extracts, infusing mysterious concoctions with spell-like abilities, combustible energy, and transformative\n mutagens.\n </p>\n<ul>\n<li>\n<strong>Arcane Background (Alchemist):</strong> Alchemists use Alchemy as their arcane skill.\n This gives them 10 @UUID[Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000#power-points]{Power Points} and two powers from the list below.\n </li>\n <li>\n  <strong class=\"red-label\">Available Powers:</strong>\n  <em>\n    @UUID[Compendium.swpf-core-rules.swpf-powers.0idlYkwVS0ox5btN]{Arcane protection},\n    @UUID[Compendium.swpf-core-rules.swpf-powers.hBfpNdcd1WBsszu3]{boost/lower Trait},\n    @UUID[Compendium.swpf-core-rules.swpf-powers.mHx31ZsAeFzQiVna]{burst},\n    @UUID[Compendium.swpf-core-rules.swpf-powers.7uPe9UrDU7avRRmL]{damage field},\n    @UUID[Compendium.swpf-core-rules.swpf-powers.Xwk91RGswrLY8VEZ]{darksight},\n    @UUID[Compendium.swpf-core-rules.swpf-powers.p0sK0KYfyvGFNLNt]{deflection},\n    @UUID[Compendium.swpf-core-rules.swpf-powers.KPejvIAnrnVWjOJV]{detect/conceal arcana},\n    @UUID[Compendium.swpf-core-rules.swpf-powers.irmNaxaCJs7C0KY6]{disguise},\n    @UUID[Compendium.swpf-core-rules.swpf-powers.1RNsGDWnX19ZfXp8]{environmental protection},\n    @UUID[Compendium.swpf-core-rules.swpf-powers.qvAor1bNtWiDOZ6c]{fly},\n    @UUID[Compendium.swpf-core-rules.swpf-powers.4vBy88UUWVWcznLK]{growth/shrink},\n    @UUID[Compendium.swpf-core-rules.swpf-powers.lCtXysz7tWzBpywq]{healing},\n    @UUID[Compendium.swpf-core-rules.swpf-powers.FKymxmrz9ugwfFmb]{invisibility},\n    @UUID[Compendium.swpf-core-rules.swpf-powers.AgUCaU5zt9HObJ1b]{intangibility},\n    @UUID[Compendium.swpf-apg.swpf-apg-powers.HvGB72GvUWgdKHXL]{magic jar},\n    @UUID[Compendium.swpf-core-rules.swpf-powers.4yGOUiND8lW5cKly]{protection},\n    @UUID[Compendium.swpf-core-rules.swpf-powers.ofPZhobIeHJ6CU8W]{relief},\n    @UUID[Compendium.swpf-core-rules.swpf-powers.rB1U38hCiB7tkD1e]{shape change},\n    @UUID[Compendium.swpf-core-rules.swpf-powers.Vilul4sEQ3JkkzhS]{speak language},\n    @UUID[Compendium.swpf-core-rules.swpf-powers.GeDnFT7We5cDDrJd]{speed},\n    @UUID[Compendium.swpf-core-rules.swpf-powers.YTQsKKTbppDSFgBx]{wall walker},\n    @UUID[Compendium.swpf-core-rules.swpf-powers.ZRf0VSWGqP4uRVZl]{warrior's gift}.\n  </em>\n  </li>\n\n<li>\n<span data-embed-id=\"alchemist-armor-interference\"><strong>Armor Interference (Light):</strong> While wearing medium or heavy armor or using medium or heavy shields,\n the character's Alchemy rolls suffer a −4 penalty. The hero cannot use other abilities granted by\n this Edge or any Edge that has this Edge as a Requirement.</span>\n</li>\n<li>\n<span data-embed-id=\"alchemist-alchemical-identification\"><strong>Alchemical Identification:</strong> An alchemist can use Alchemy to identify a potion as\n if using <em>detect arcana</em>.</span>\n</li>\n<li>\n<strong>Bombs and Mutagens:</strong> Alchemists may create bombs and mutagens with their chemicals\n and reagents.\n </li>\n<li>\n<span data-embed-id=\"alchemist-extracts\">\n<strong>Extracts:</strong> Potions are permanent magic items such as those listed in the Magic Items chapter of\n <em>Pathfinder for Savage Worlds</em>. Extracts are temporary concoctions imbued with powers and use the creator's\n Alchemy skill. They behave like spells, and can be dispelled by effects like\n <em>@UUID[Compendium.swpf-core-rules.swpf-powers.0PbrXBw7ycXb8yPk]{dispel}</em>.</span>\n</li>\n</ul>\n<p>\n Extracts are prepared \" off camera,\" requiring an hour's time, the alchemist's formulae book, and an\n @UUID[Compendium.swpf-apg.swpf-apg-gear.rJQzeMSY1H0v0017]{alchemist's kit}. The alchemist doesn't spend any @UUID[Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000#power-points]{Power Points} until he activates the\n power. Without his formulae book, he may cast as usual but cannot refresh his \"supplies\" (his Power Points do not\n recharge).\n </p>\n<p>\n All of the alchemist's powers except @UUID[Compendium.swpf-core-rules.swpf-powers.mHx31ZsAeFzQiVna]{burst} and damage field with a Range greater\n than Touch must take the Touch Limitation (since extracts must be consumed or applied to be used). The Power Point\n cost is reduced as usual. The templates for @UUID[Compendium.swpf-core-rules.swpf-powers.mHx31ZsAeFzQiVna]{burst} and @UUID[Compendium.swpf-core-rules.swpf-powers.7uPe9UrDU7avRRmL]{damage field} (with the Area\n of Effect modifiers) emanate from the character who imbibed the extract, but the alchemist still makes the arcane\n skill roll.\n </p></article>",
            "notes": "",
            "additionalStats": {},
            "isArcaneBackground": true,
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "smarts",
                "value": 6,
                "combinator": "and"
              }
            ],
            "category": "Alchemist",
            "grants": [
              {
                "name": "Armor Interference",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-apg.swpf-apg-abilities.Item.6WELiPzai6UBYRzR",
                "mutation": {}
              },
              {
                "name": "Alchemical Identification",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-apg.swpf-apg-abilities.Item.YpXmNiKS7R8gMMLu",
                "mutation": {}
              },
              {
                "name": "Extracts",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-apg.swpf-apg-abilities.Item.YpXmNiKS7R8gOPLu",
                "mutation": {}
              },
              {
                "name": "Alchemist Bombs",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-apg.swpf-apg-abilities.Item.BQQlPcngtHQRDEJv",
                "mutation": {}
              },
              {
                "name": "Mutagens",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-apg.swpf-apg-abilities.Item.AZQlPcngtHQRDEJv",
                "mutation": {}
              },
              {
                "name": "Bombs",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-apg.swpf-apg-powers.Item.V9iuXDUm9897SH2w",
                "mutation": {}
              }
            ],
            "swid": "alchemist",
            "favorite": false
          },
          "effects": [],
          "sort": 0,
          "flags": {
            "singleSource": {
              "version": "2.0.0-alpha",
              "module": "swpf-apg"
            },
            "core": {
              "sourceId": "Compendium.swpf-apg.swpf-apg-edges.Item.N6RRQHtMqikZrbyz"
            },
            "swade": {
              "hasGranted": [
                "dDOOWI52esM49ESX",
                "INkTkbIZhPNbmLPG",
                "1k7cAijYhJGUohJK",
                "yUtvsBJLpJW7FOe7",
                "PLU8uX4KEBXGSMS8",
                "i4THTaLxvCj1wBgi"
              ]
            }
          },
          "folder": null,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156173936,
            "modifiedTime": 1706156174075,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "dDOOWI52esM49ESX",
          "name": "Armor Interference",
          "type": "ability",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "system": {
            "source": "SWPF Advanced Players Guide",
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"alchemist-armor-interference\"><strong>Armor Interference (Light):</strong> While wearing medium or heavy armor or using medium or heavy shields,\n      the character's Alchemy rolls suffer a −4 penalty. The hero cannot use other abilities granted by\n      this Edge or any Edge that has this Edge as a Requirement.</span></div>",
            "notes": "",
            "additionalStats": {},
            "subtype": "special",
            "favorite": false,
            "grantsPowers": false,
            "category": "Alchemist Abilities",
            "swid": "armor-interference",
            "grants": []
          },
          "effects": [],
          "sort": 0,
          "flags": {},
          "folder": null,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156174044,
            "modifiedTime": 1706156174044,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "INkTkbIZhPNbmLPG",
          "name": "Alchemical Identification",
          "type": "ability",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "system": {
            "source": "SWPF Advanced Players Guide",
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"alchemist-alchemical-identification\"><strong>Alchemical Identification:</strong> An alchemist can use Alchemy to identify a potion as\n      if using <em>detect arcana</em>.</span></div>",
            "notes": "",
            "additionalStats": {},
            "subtype": "special",
            "favorite": false,
            "grantsPowers": false,
            "category": "Alchemist Abilities",
            "swid": "alchemical-identification",
            "grants": []
          },
          "effects": [],
          "sort": 0,
          "flags": {},
          "folder": null,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156174044,
            "modifiedTime": 1706156174044,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "1k7cAijYhJGUohJK",
          "name": "Extracts",
          "type": "ability",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "system": {
            "source": "SWPF Advanced Players Guide",
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"alchemist-extracts\">\n<strong>Extracts:</strong> Potions are permanent magic items such as those listed in the Magic Items chapter of\n      <em>Pathfinder for Savage Worlds</em>. Extracts are temporary concoctions imbued with powers and use the creator's\n      Alchemy skill. They behave like spells, and can be dispelled by effects like\n      <em>@UUID[Compendium.swpf-core-rules.swpf-powers.0PbrXBw7ycXb8yPk]{dispel}</em>.</span></div>",
            "notes": "",
            "additionalStats": {},
            "subtype": "special",
            "favorite": false,
            "grantsPowers": false,
            "category": "Alchemist Abilities",
            "swid": "extracts",
            "grants": []
          },
          "effects": [],
          "sort": 0,
          "flags": {},
          "folder": null,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156174044,
            "modifiedTime": 1706156174044,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "yUtvsBJLpJW7FOe7",
          "name": "Bombs",
          "type": "ability",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "system": {
            "source": "SWPF Advanced Players Guide",
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"alchemist-bombs\">\n<h2>Bombs</h2>\n<p>\n  Alchemists can swiftly mix jars and vials of volatile chemicals from their alchemist's kits and turn them into hasty\n  explosives.\n</p>\n<p>\n  Creating an alchemist's bomb and throwing it is a limited action that costs two Power Points and uses the\n  Alchemy skill. Alchemical bombs have a Range of 10\" (20 yards) and cause 2d6 @UUID[Compendium.swpf-core-rules.swpf-core-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000#damage]{Damage} in\n  a Small Blast Template. The alchemist can spend +1 Power Point to increase the damage to\n  3d6 and +1 Power Point to change his bomb to a Medium Blast Template.\n</p>\n<p>\n  An alchemist's bombs are an extension of their own personal magic and must be used instantly—they cannot be stored or\n  given to others. They aren't powers, and can't use the Selective Power Modifier (although they can use\n  other Power Modifiers, such as Lingering Damage)—allies must beware getting caught in the splash zone!\n</p>\n<p>\n  A Critical Failure when creating a bomb means the alchemist has run out of volatile chemicals and\n  cannot use this ability again until he refreshes his supplies (in a shop, a few hours gathering ingredients and a\n  Survival roll, etc.).\n</p>\n</span></div>",
            "notes": "",
            "additionalStats": {},
            "subtype": "special",
            "favorite": false,
            "grantsPowers": false,
            "category": "Alchemist Abilities",
            "swid": "bombs",
            "grants": []
          },
          "effects": [],
          "sort": 0,
          "flags": {},
          "folder": null,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156174044,
            "modifiedTime": 1706156174044,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "PLU8uX4KEBXGSMS8",
          "name": "Mutagens",
          "type": "ability",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "system": {
            "source": "SWPF Advanced Players Guide",
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"alchemist-mutagens\">\n<h3>Mutagens</h3>\n<p>Mutagens alter the alchemist's form, increasing his physique for one hour at the cost of mental impairment.</p>\n<p>\n  Brewing a mutagen costs an hour's work and two @UUID[Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000#power-points]{Power Points}ut no arcane skill roll. The Power Points\n  are stored and don't replenish until the mutagen is consumed or destroyed. An alchemist may only have one active\n  mutagen in existence at a time.\n</p>\n<p>\n  Choose one of the three options below when the mutagen is created. Drinking it (an action) has the\n  listed effect and also hardens the imbiber's skin, increasing Toughness by +1.\n</p>\n<ul>\n <li>\n<strong>Strength:</strong> +2 to Strength and melee damage rolls but −2 on\n    Academics, Common Knowledge, Occult, Repair,\n    Science, and arcane skill rolls.\n  </li>\n<li>\n<strong>Agility:</strong> Opponents subtract 1 when making direct attacks against the alchemist. The alchemist\n    subtracts 2 from Healing, Notice, Survival, and\n    Taunt rolls.\n  </li>\n<li>\n<strong>Vigor:</strong> +2 to Vigor rolls but −2 to Battle,\n    Gambling, Performance, and Persuasion rolls.\n  </li>\n</ul>\n</span></div>",
            "notes": "",
            "additionalStats": {},
            "subtype": "special",
            "favorite": false,
            "grantsPowers": false,
            "category": "Alchemist Abilities",
            "swid": "mutagens",
            "grants": []
          },
          "effects": [],
          "sort": 0,
          "flags": {},
          "folder": null,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156174044,
            "modifiedTime": 1706156174044,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "i4THTaLxvCj1wBgi",
          "name": "Alchemist Bomb",
          "type": "power",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "system": {
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"alchemist-bombs\">\n<h2>Bombs</h2>\n<p>\n  Alchemists can swiftly mix jars and vials of volatile chemicals from their alchemist's kits and turn them into hasty\n  explosives.\n</p>\n<p>\n  Creating an alchemist's bomb and throwing it is a limited action that costs two Power Points and uses the\n  Alchemy skill. Alchemical bombs have a Range of 10\" (20 yards) and cause 2d6 @UUID[Compendium.swpf-core-rules.swpf-core-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000#damage]{Damage}\nin\n  a Small Blast Template. The alchemist can spend +1 Power Point to increase the damage to\n  3d6 and +1 Power Point to change his bomb to a Medium Blast Template.\n</p>\n<p>\n  An alchemist's bombs are an extension of their own personal magic and must be used instantly—they cannot be stored or\n  given to others. They aren't powers, and can't use the Selective Power Modifier (although they can use\n  other Power Modifiers, such as Lingering Damage)—allies must beware getting caught in the splash zone!\n</p>\n<p>\n  A Critical Failure when creating a bomb means the alchemist has run out of volatile chemicals and\n  cannot use this ability again until he refreshes his supplies (in a shop, a few hours gathering ingredients and a\n  Survival roll, etc.).\n</p>\n</span></div>",
            "notes": "",
            "source": "SWPF Advanced Players Guide",
            "additionalStats": {},
            "actions": {
              "trait": "Alchemy",
              "traitMod": "",
              "dmgMod": "",
              "additional": {
                "CBrm30Fu": {
                  "name": "Increased Damage",
                  "type": "damage",
                  "dice": null,
                  "resourcesUsed": null,
                  "modifier": "",
                  "override": "3d6",
                  "isHeavyWeapon": false,
                  "macroActor": "default"
                }
              }
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": true,
              "medium": true,
              "large": false
            },
            "rank": "",
            "pp": 2,
            "damage": "2d6",
            "range": "10\"",
            "duration": "Instant",
            "trapping": "Alchemists can swiftly mix jars and vials of volatile chemicals from their alchemist's kits and turn them into hasty explosives.",
            "arcane": "Alchemy",
            "ap": 0,
            "innate": false,
            "modifiers": [],
            "swid": "alchemist-bomb"
          },
          "effects": [],
          "folder": null,
          "flags": {
            "core": {},
            "exportSource": {
              "world": "dev",
              "system": "swade",
              "coreVersion": "11.308",
              "systemVersion": "3.1.4"
            }
          },
          "_stats": {
            "systemId": "swade",
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            "coreVersion": "11.315",
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          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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        },
        {
          "_id": "SWyUB1ODg5dOX6pe",
          "effects": [
            {
              "name": "Scholar",
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
              "changes": [
                {
                  "key": "@Skill{Academics}[system.die.modifier]",
                  "mode": 2,
                  "value": "+2",
                  "priority": null
                }
              ],
              "transfer": true,
              "_id": "FvlJmay9UuiRY3GQ",
              "disabled": false,
              "duration": {
                "startTime": 63435411894,
                "seconds": null,
                "combat": "1YNWSTGVsr6emvhg",
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "description": "",
              "origin": null,
              "statuses": [],
              "flags": {}
            }
          ],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.zjR4L8SI1ERUPgMj"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Scholar",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Learned professors, devoted students, and amateur enthusiasts spend great amounts of time and energy studying particular subjects. They become experts in these fields, and rarely fail to answer questions in their particular area of expertise.</p>\n<p>Pick any one of the following skills: @Compendium[swpf-core-rules.swpf-skills.Academics]{Academics}, Battle, @Compendium[swpf-core-rules.swpf-skills.Occult]{Occult}, @Compendium[swpf-core-rules.swpf-skills.Science]{Science}, or a Smarts-based “knowledge”-type skill allowed in your game, and add +2 to the total whenever they’re used.</p>\n<p>This Edge may be taken more than once if applied to different skills.</p>\n</div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
              {
                "type": "skill",
                "label": "Research",
                "selector": "research",
                "value": 8,
                "combinator": "and"
              }
            ],
            "category": "Professional Edges",
            "source": "swpf-core-rules",
            "swid": "scholar",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156451218,
            "modifiedTime": 1706156533418,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "vtBOVmLQ36vx7NS5",
          "system": {
            "actions": {
              "additional": {
                "qpI9WkuC": {
                  "name": "Sound Test",
                  "type": "resist",
                  "macroActor": "default",
                  "isHeavyWeapon": false,
                  "override": "",
                  "modifier": ""
                },
                "rSoe39Eg": {
                  "name": "Greater Sound Test",
                  "type": "resist",
                  "macroActor": "default",
                  "isHeavyWeapon": false,
                  "override": "",
                  "modifier": ""
                },
                "FgZvwie3": {
                  "name": "Targeted Silence",
                  "type": "resist",
                  "macroActor": "default",
                  "isHeavyWeapon": false,
                  "override": "",
                  "modifier": ""
                },
                "zUetXQwg": {
                  "name": "Targeted Greater Silence",
                  "type": "resist",
                  "macroActor": "default",
                  "isHeavyWeapon": false,
                  "override": "",
                  "modifier": ""
                }
              },
              "dmgMod": "",
              "trait": "Alchemy",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "Cantrip",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Sound/silence</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Sound/Silence]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 1</p>\n<p>\n<strong>Range:</strong> Smarts ×5 (<em>sound</em>); Smarts\n    (<em>silence</em>)\n  </p>\n<p>\n<strong>Duration:</strong> Instant (<em>sound</em>); 5 (<em>silence</em>)\n  </p>\n<p><strong>School:</strong> Illusion</p>\n<p>\n<strong>Trappings:</strong> Magical effects, a brief ripple in the air, a\n    bell or chime that starts or stops ringing.\n  </p>\n<p>\n<em>Sound</em> mimics any known sound or voice, emanating from a point of\n    origin within Range at a volume up to the sound of a loud shout. If used as\n    a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}, the defender @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposes} the casting roll with @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Smarts}.\n  </p>\n<p>\n<em>Silence</em> does the opposite, muting all sound up to a loud shout\n    within a Large Blast Template. This subtracts 4 from @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} rolls made by\n    those inside the area of effect, as well as anyone trying to hear sounds\n    made from within. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} completely mutes all sound inside the template\n    (note that sound is usually required to cast spells).\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">Greater SOUND/SILENCE (+1):</span> The Smarts roll made to resist a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test} (or\n      Targeted modifier) is made at −2.\n    </li>\n<li>\n<span class=\"list-heading\">Mobile (+1</span>): The\n      caster can move the area of effect up to his arcane skill die type each\n      round.\n    </li>\n<li>\n<span class=\"list-heading\">Targeted (+0):</span> Instead of casting <em>silence</em> in an\n      area of effect, the caster may instead target individuals in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Range} for 1\n      @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Point} each. Unwilling targets resist with @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit} (at −2 if the\n      caster gets a raise).\n    </li>\n</ul><p></p> </div>",
            "duration": "Instant (Sound); 5 (Silence)",
            "favorite": false,
            "modifiers": [],
            "notes": "",
            "pp": 0,
            "range": "Smarts x5 (Sound); Smarts (Silence)",
            "rank": "Novice",
            "trapping": "Magical effects, a brief ripple in the air, a bell or chime that starts or stops ringing",
            "swid": "soundsilence",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.67M4RaroVMgF27kk"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Sound (Gnome Cantrip)",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156740385,
            "modifiedTime": 1706156969462,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "3eEhbQR0nTdaNjIb",
          "name": "Telekinesis (Gnome Cantrip)",
          "type": "power",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "system": {
            "description": "<article class=\"swpf-core\"><h3>Telekinesis</h3>\n<p><strong>Rank:</strong> Seasoned</p>\n<p><strong>Power Points:</strong> 5</p>\n<p><strong>Range:</strong> Smarts x2</p>\n<p><strong>Duration:</strong> 5</p>\n<p><strong>School:</strong> Transmutation</p>\n<p><strong>Trappings:</strong> A wave of the hand, magic wand, steely gaze.</p>\n<p>\n<em>Telekinesis</em> is the ability to move objects or creatures (including oneself) with arcane will. It has a\n Strength of d10, or d12 with a raise. On activation, the caster may immediately perform one of the “uses” below.\n Subsequent uses are actions and use the arcane skill (but are not activation rolls and therefore not subject to\n Backlash from Critical Failures).\n </p>\n<p>\n Unwilling beings targeted by <em>telekinesis</em> resist the caster’s arcane skill with an opposed Spirit roll when\n first targeted, and at the start of each of their turns thereafter until they’re released. Successful resistance\n does not mean the spell fails–the caster may try again on his next turn.\n </p>\n<p><strong>Uses:</strong></p>\n<ul>\n<li><strong>Bash:</strong> The target may be bashed into the floor, ceiling, or walls for Str+d6 damage.</li>\n<li>\n<strong>Change Targets:</strong> The caster may release a victim or tool as a free action. Picking up a new weapon\n is a free action. Selecting a new unwilling target is an action and is resisted as above.\n </li>\n <li>\n<strong>Manipulate:</strong> The caster may use tools or wield a weapon, using the caster’s arcane skill. (This\n doesn’t alter the caster’s Parry if wielding a weapon if his arcane skill is different from his Fighting skill.)\n </li>\n<li><strong>Move:</strong> The target or tool may be moved up to the caster’s Smarts as a limited free action.</li>\n</ul>\n<p><span>Modifiers</span></p>\n<ul>\n<li>\n <strong>Power (+3):</strong> The Strength of <em>telekinesis</em> is d12, or d12+2 with a raise. Bashing victims\n inflicts Str+d6 damage. Objects weighing 500 pounds or more are treated as Heavy Weapons.\n </li>\n</ul></article>",
            "notes": "",
            "additionalStats": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Alchemy",
              "traitMod": ""
            },
            "rank": "Seasoned",
            "pp": 0,
            "damage": "",
            "range": "Smarts x2",
            "duration": "5",
            "trapping": "A wave of the hand, magic wand, steely gaze.",
            "arcane": "Cantrip",
            "modifiers": [],
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "ap": 0,
            "innate": false,
            "source": "SWPF Advanced Players Guide",
            "swid": "telekinesis",
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false
          },
          "effects": [],
          "sort": 0,
          "flags": {
            "singleSource": {
              "version": "2.0.0-alpha",
              "module": "swpf-apg"
            },
            "core": {
              "sourceId": "Compendium.swpf-apg.swpf-apg-powers.Item.2nS3R2m4S09BohqA"
            }
          },
          "folder": null,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156747326,
            "modifiedTime": 1706156952445,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "cfsKKLvROcJxbggJ",
          "system": {
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "Alchemy",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "Cantrip",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Beast Friend</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Beast Friend]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> Special</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> 10 minutes</p>\n<p><strong>School:</strong> Enchantment</p>\n<p>\n<strong>Trappings:</strong> The caster concentrates and gestures with his\n    hands.\n  </p>\n<p>\n    This spell allows an individual to speak with and guide the actions of\n    nature’s beasts. The cost to cast is equal to the sum of their @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Size} (minimum\n    1 per creature; see the creatures in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore08bestia.JournalEntryPage.08bestiary000000]{Bestiary} for an example). Controlling\n    five wolves (Size −1) costs 5 points, for example. Controlling a rhino (Size\n    5) also costs 5 points.\n  </p>\n<p>\n    Success means the creatures obey simple commands, like a well-trained dog.\n    They attack foes and endanger their lives for their master. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} on the\n    arcane skill roll means the beasts are more obedient. They won’t kill\n    themselves but overcome their natural fears (fire, fearful creatures, et.)\n    to follow their orders.\n  </p>\n<p>\n    Swarms can also be con­trolled. Small Swarms cost 1 point, Medium\n    Swarms cost 2, and Large Swarms cost 3.\n  </p>\n<p>\n<em>Beast</em> <em>friend</em> works only on natural creatures with animal\n    intelligence, not humanoids, and has no effect on conjured, magical, or\n    otherwise “unnatural” animals.\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">BESTIARIUM (+2):</span> The caster may affect magical beasts with\n      animal intelligence.\n    </li>\n<li>\n<span class=\"list-heading\">Duration (+1):</span> The base Duration increases to 30\n      minutes.\n    </li>\n<li>\n<span class=\"list-heading\">Mind Rider (+1):</span> The caster can\n      communicate and sense through any of the beasts he\n      currently has befriended.\n    </li>\n</ul>\n<div>\n<img alt=\"the iconic sorcerer, Seoni, lounging with and feeding a small lizard\" src=\"modules/swpf-core-rules/assets/art/seoni.webp\" />\n</div><p></p> </div>",
            "duration": "10 minutes",
            "favorite": false,
            "modifiers": [],
            "notes": "",
            "pp": 0,
            "range": "Sm",
            "rank": "Novice",
            "trapping": "The caster concentrates and gestures with his hands.",
            "swid": "beast-friend",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.KwFsb4eDHBR7gpWG"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Beast Friend (Gnome Cantrip)",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156757054,
            "modifiedTime": 1706156976964,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "0mUq8W6o23D4ddte",
          "name": "Feather Fall (Cantrip)",
          "type": "power",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "system": {
            "description": "<article class=\"swpf-core\"><h3>Feather Fall</h3>\n<p><strong>Power Points:</strong> 0</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> 5</p>\n<p><strong>Trappings:</strong> A small whirlwind</p>\n<p>\n The affected target falls slowly. Feather fall instantly changes the rate at which the targets fall to a mere 60\n feet per round, and the subjects take no damage upon landing while the spell is in effect. When the spell Duration\n expires, a normal rate of falling resumes.\n </p></article>",
            "notes": "",
            "additionalStats": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Alchemy",
              "traitMod": ""
            },
            "rank": "Novice",
            "pp": 0,
            "damage": "",
            "range": "Smarts",
            "duration": "5",
            "trapping": "A small whirlwind",
            "arcane": "Cantrip",
            "modifiers": [],
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "ap": 0,
            "innate": false,
            "source": "SWPF Advanced Players Guide",
            "swid": "feather-fall",
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false
          },
          "effects": [],
          "sort": 0,
          "flags": {
            "singleSource": {
              "version": "2.0.0-alpha",
              "module": "swpf-apg"
            },
            "core": {
              "sourceId": "Compendium.swpf-apg.swpf-apg-powers.Item.QGD6L5FI43HEiVc4"
            }
          },
          "folder": null,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156785983,
            "modifiedTime": 1706156906768,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "zK4ojxKOjAMVD5Sl",
          "name": "Stabilize (Cantrip)",
          "type": "power",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "system": {
            "description": "<article class=\"swpf-core\"><h3>Stabilize</h3>\n<p><strong>Power Points:</strong> 0</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> Instant</p>\n<p><strong>Trappings:</strong> A glow emanates from the injury.</p>\n<p>\n Upon casting this spell, you target a living creature that is Bleeding Out. That creature gains a +2 bonus to his\n next Vigor roll to stop Bleeding Out.\n </p></article>",
            "notes": "",
            "additionalStats": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Alchemy",
              "traitMod": ""
            },
            "rank": "Novice",
            "pp": 0,
            "damage": "",
            "range": "Smarts",
            "duration": "Instant",
            "trapping": "A glow emanates from the injury.",
            "arcane": "Cantrip",
            "modifiers": [],
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "ap": 0,
            "innate": false,
            "source": "SWPF Advanced Players Guide",
            "swid": "stabilize",
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false
          },
          "effects": [],
          "sort": 0,
          "flags": {
            "singleSource": {
              "version": "2.0.0-alpha",
              "module": "swpf-apg"
            },
            "core": {
              "sourceId": "Compendium.swpf-apg.swpf-apg-powers.Item.gV9nFI4jR5zHlfLn"
            }
          },
          "folder": null,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156795566,
            "modifiedTime": 1706156924599,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "DrpSLKyHnnUvMDO8",
          "system": {
            "actions": {
              "additional": {
                "N9fOvgP6": {
                  "name": "Damage (3d6)",
                  "type": "damage",
                  "override": "3d6",
                  "macroActor": "default",
                  "isHeavyWeapon": false,
                  "modifier": ""
                },
                "Of4rn6H0": {
                  "name": "Greater Burst (4d6)",
                  "type": "damage",
                  "isHeavyWeapon": true,
                  "override": "4d6",
                  "macroActor": "default",
                  "modifier": ""
                }
              },
              "dmgMod": "",
              "trait": "Alchemy",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "Alchemy",
            "bonusDamageDie": 6,
            "damage": "2d6",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Burst</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Burst]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 2</p>\n<p><strong>Range:</strong> Cone or Stream Template</p>\n<p><strong>Duration:</strong> Instant</p>\n<p><strong>School:</strong> Evocation</p>\n<p>\n<strong>Trappings:</strong> A shower of flames, light, or other matter or\n    energy.\n  </p>\n<p>\n<em>Burst</em> produces a large fan of energy that bathes its targets in\n    red-hot fire, a cone of cold, or other damaging matter or energy.\n  </p>\n<p>\n    Success creates a Cone or Stream Template starting at the caster and\n    extending outward (see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Area Effect Attacks}</strong>).\n    Everything within suffers 2d6 damage (or 3d6 with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}).\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Damage (+2</span>): The\n      <em>burst</em> causes 3d6 damage, or 4d6 with a raise.\n    </li>\n</ul>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">GREATER BURST (+4):</span> The <em>burst</em> causes 4d6 damage (5d6\n      with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}) and is considered a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Heavy Weapon}.\n    </li>\n</ul><p></p> </div>",
            "duration": "Instant",
            "favorite": false,
            "modifiers": [],
            "notes": "",
            "pp": 2,
            "range": "Cone Template",
            "rank": "Novice",
            "trapping": "A shower of flames, light or other matter of energy.",
            "templates": {
              "cone": true,
              "stream": true,
              "small": false,
              "medium": false,
              "large": false
            },
            "swid": "burst",
            "source": "",
            "bonusDamageDice": 1,
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.Zm8DuEdA3lpEa3vT"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Burst",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706156987735,
            "modifiedTime": 1706157001036,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "8bpAI6pR3UKPkdEP",
          "system": {
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "Alchemy",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "Alchemy",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Speak Language</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Speak Language]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 1</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> 10 minutes</p>\n<p><strong>School:</strong> Divination</p>\n<p><strong>Trappings:</strong> Words, pictures, hand motions.</p>\n<p>\n    This power allows a character to speak, read, and write a sapient language\n    other than his own. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} on the arcane skill roll allows the user to\n    appropriately use and understand slang and dialect as well.\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Additional Recipients (+1):</span> The power may affect more than one target\n      for 1 additional @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points} each.\n    </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">Greater Speak Language (+2):</span> The recipient can speak, read, and write\n      all sapient languages at once.\n    </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">MASS UNDERSTANDING (+5):</span> The recipient causes characters within\n    @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Smarts} ×2 of him to understand one another, regardless of language.\n    </li>\n</ul><p></p> </div>",
            "duration": "10 minutes",
            "favorite": false,
            "modifiers": [],
            "notes": "",
            "pp": 1,
            "range": "Sm",
            "rank": "Novice",
            "trapping": "Words, pictures, hand motions",
            "swid": "speak-language",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.0aVbX43GJ0uQZVHS"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Speak Language",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706157020628,
            "modifiedTime": 1706157033812,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Mutagen",
          "type": "action",
          "system": {
            "description": "<p>Mutagens alter the alchemist's form, increasing his physique for one hour at the cost of mental impairment.</p><p>Brewing a mutagen costs an hour's work and two Power Points but no arcane skill roll. The Power Points are stored and don't replenish until the mutagen is consumed or destroyed. An alchemist may only have one active mutagen in existence at a time.</p><p>Choose one of the three options below when the mutagen is created. Drinking it (an action) has the listed effect and also hardens the imbiber's skin, increasing Toughness by +1.</p><ul><li><p><strong>Strength</strong>: +2 to Strength and melee damage rolls but −2 on Academics, Common Knowledge, Occult, Repair, Science, and arcane skill rolls.</p></li><li><p><strong>Agility:</strong> Opponents subtract 1 when making direct attacks against the alchemist. The alchemist subtracts 2 from Healing, Notice, Survival, and Taunt rolls.</p></li><li><p><strong>Vigor</strong>: +2 to Vigor rolls but −2 to Battle, Gambling, Performance, and Persuasion rolls.</p></li></ul>",
            "notes": "",
            "source": "",
            "swid": "new-action",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "actions": {
              "trait": "",
              "traitMod": "",
              "dmgMod": "",
              "additional": {}
            }
          },
          "_id": "NqDNeHnHZ5U4eP36",
          "img": "icons/skills/toxins/bottle-open-vapors-pink.webp",
          "effects": [
            {
              "name": "Strength Mutagen",
              "icon": "icons/skills/toxins/bottle-open-vapors-pink.webp",
              "changes": [
                {
                  "key": "system.attributes.strength.die.modifier",
                  "mode": 2,
                  "value": "+2",
                  "priority": null
                },
                {
                  "key": "@Skill{Academics}[system.die.modifier]",
                  "mode": 2,
                  "value": "-2",
                  "priority": null
                },
                {
                  "key": "@Skill{Common Knowledge}[system.die.modifier]",
                  "mode": 2,
                  "value": "-2",
                  "priority": null
                },
                {
                  "key": "@Skill{Occult}[system.die.modifier]",
                  "mode": 2,
                  "value": "-2",
                  "priority": null
                },
                {
                  "key": "@Skill{Repair}[system.die.modifier]",
                  "mode": 2,
                  "value": "-2",
                  "priority": null
                },
                {
                  "key": "@Skill{Science}[system.die.modifier]",
                  "mode": 2,
                  "value": "-2",
                  "priority": null
                },
                {
                  "key": "@Skill{Alchemy}[system.die.modifier]",
                  "mode": 2,
                  "value": "-2",
                  "priority": null
                },
                {
                  "key": "@Skill{Spellcasting}[system.die.modifier]",
                  "mode": 2,
                  "value": "-2",
                  "priority": null
                },
                {
                  "key": "@Skill{Performance}[system.die.modifier]",
                  "mode": 2,
                  "value": "-2",
                  "priority": null
                },
                {
                  "key": "@Skill{Faith}[system.die.modifier]",
                  "mode": 2,
                  "value": "-2",
                  "priority": null
                }
              ],
              "transfer": true,
              "_id": "wA6fOE9ZpM4ulyhg",
              "disabled": true,
              "duration": {
                "startTime": 63435411894,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "description": "<p><span style=\"font-family:'??', '??', '??', '??', '??', ui-sans-serif, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Inter, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', 'Microsoft YaHei Light', sans-serif\">+2 to Strength and melee damage rolls but −2 on Academics, Common Knowledge, Occult, Repair, Science, and arcane skill rolls.</span></p>",
              "origin": null,
              "statuses": [],
              "flags": {
                "swade": {
                  "expiration": null,
                  "loseTurnOnHold": false
                },
                "ActiveAuras": {
                  "isAura": false,
                  "aura": "None",
                  "nameOverride": "",
                  "radius": "",
                  "alignment": "",
                  "type": "",
                  "customCheck": "",
                  "ignoreSelf": false,
                  "height": false,
                  "hidden": false,
                  "displayTemp": false,
                  "hostile": false,
                  "onlyOnce": false,
                  "wallsBlock": "system",
                  "wildcard": false,
                  "extra": false
                }
              },
              "tint": null
            },
            {
              "name": "Agility Mutagen",
              "icon": "icons/skills/toxins/bottle-open-vapors-pink.webp",
              "changes": [
                {
                  "key": "@Skill{Healing}[system.die.modifier]",
                  "mode": 2,
                  "value": "-2",
                  "priority": null
                },
                {
                  "key": "@Skill{Notice}[system.die.modifier]",
                  "mode": 2,
                  "value": "-2",
                  "priority": null
                },
                {
                  "key": "@Skill{Survival}[system.die.modifier]",
                  "mode": 2,
                  "value": "-2",
                  "priority": null
                },
                {
                  "key": "@Skill{Taunt}[system.die.modifier]",
                  "mode": 2,
                  "value": "-2",
                  "priority": null
                }
              ],
              "transfer": true,
              "_id": "Fy6u8Vda0sL3cvUM",
              "disabled": true,
              "duration": {
                "startTime": 63435411894,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "description": "<p><span style=\"font-family:'??', '??', '??', '??', '??', ui-sans-serif, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Inter, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', 'Microsoft YaHei Light', sans-serif\">Opponents subtract 1 when making direct attacks against the alchemist. The alchemist subtracts 2 from Healing, Notice, Survival, and Taunt rolls.</span></p>",
              "origin": null,
              "statuses": [],
              "flags": {
                "swade": {
                  "expiration": null,
                  "loseTurnOnHold": false
                },
                "ActiveAuras": {
                  "isAura": false,
                  "aura": "None",
                  "nameOverride": "",
                  "radius": "",
                  "alignment": "",
                  "type": "",
                  "customCheck": "",
                  "ignoreSelf": false,
                  "height": false,
                  "hidden": false,
                  "displayTemp": false,
                  "hostile": false,
                  "onlyOnce": false,
                  "wallsBlock": "system",
                  "wildcard": false,
                  "extra": false
                }
              },
              "tint": null
            },
            {
              "name": "Vigor Mutagen",
              "icon": "icons/skills/toxins/bottle-open-vapors-pink.webp",
              "changes": [
                {
                  "key": "system.attributes.vigor.die.modifier",
                  "mode": 2,
                  "value": "+2",
                  "priority": null
                },
                {
                  "key": "@Skill{Battle}[system.die.modifier]",
                  "mode": 2,
                  "value": "-2",
                  "priority": null
                },
                {
                  "key": "@Skill{Gambling}[system.die.modifier]",
                  "mode": 2,
                  "value": "-2",
                  "priority": null
                },
                {
                  "key": "@Skill{Performance}[system.die.modifier]",
                  "mode": 2,
                  "value": "-2",
                  "priority": null
                },
                {
                  "key": "@Skill{Persuasion}[system.die.modifier]",
                  "mode": 2,
                  "value": "-2",
                  "priority": null
                }
              ],
              "transfer": true,
              "_id": "nwbi7xVcNK8Q6O0S",
              "disabled": true,
              "duration": {
                "startTime": 63435411894,
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                "turns": null,
                "startRound": null,
                "startTurn": null
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              "trait": "",
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            "shots": 1,
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            },
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              "trait": "Fighting",
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            "description": "",
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            "isArcaneDevice": false,
            "isNaturalArmor": false,
            "locations": {
              "arms": true,
              "head": false,
              "legs": false,
              "torso": true
            },
            "minStr": "d6",
            "notes": "",
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            "toughness": 0,
            "weight": 11,
            "source": "swpf-core-rules",
            "swid": "light-tunic-or-jacket-torso-arms",
            "equipStatus": 3,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "grants": [],
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            "isHeavyArmor": false
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            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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          "folder": null,
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          "type": "consumable",
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              "trait": "",
              "traitMod": ""
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          "img": "icons/sundries/lights/lantern-steel.webp",
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          "type": "gear",
          "system": {
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              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
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            },
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            "favorite": false,
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            "mods": 1,
            "notes": "",
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            "price": 7,
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          "copperCount": 0
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            },
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            "wild-die": {
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            },
            "encumbranceSteps": 0
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          "vigor": {
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        },
        "stats": {
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            "runningMod": 0,
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          "toughness": {
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            "modifier": 0
          },
          "parry": {
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            "shield": 0,
            "modifier": 0
          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "<p>A tiefling who seems somehow shrunk in on herself, constantly wary.</p>",
          "notes": "",
          "goals": "",
          "biography": {
            "value": ""
          },
          "species": {
            "name": ""
          },
          "currency": 0,
          "wealth": {
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            "modifier": 0,
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          "conviction": {
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        "woundsOrFatigue": {
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        },
        "advances": {
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        "appendNumber": true,
        "prependAdjective": false,
        "texture": {
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            "description": "<article class=\"swpf-core\"><h2>Tiefling</h2>\n<p>\n Simultaneously more and less than mortal, tieflings are the offspring of humans and fiends. With otherworldly blood\n and traits to match, tieflings are often shunned and despised out of reactionary fear. Most tieflings never know\n their fiendish sire, as the coupling that produced their curse occurred generations earlier. The taint is\n long-lasting and persistent, often manifesting at birth or sometimes later in life, as a powerful, though often\n unwanted, boon.\n </p>\n<p>\n Despite their fiendish appearance and netherworld origins, tieflings have a human’s capacity for choosing their\n fate, and while many embrace their dark heritage and side with fiendish powers, others reject their darker\n predilections. Though the power of their blood calls nearly every tiefling to fury, destruction, and wrath, even the\n spawn of a succubus can become a saint and the grandchild of a pit fiend an unsuspecting hero.\n </p>\n<h3>Physical Description</h3>\n<p>\n No two tieflings look alike; the fiendish blood running through their veins manifests inconsistently, granting them\n an array of fiendish traits. One might appear as a human with small horns, a barbed tail, and oddly colored eyes,\n while another might manifest a mouth of fangs, tiny wings, and claws, and yet another might possess the perpetual\n smell of blood, foul incenses, and brimstone. Typically, these qualities hearken back in some way to the manner of\n fiend that spawned the tiefling’s bloodline, but even then the mixture of human and fiendish blood is rarely ruled\n by sane, mortal laws, and the vast flexibility it produces in tieflings is a thing of wonder, running the gamut from\n oddly beautiful to utterly terrible.\n </p>\n<h3>Society</h3>\n<p>\n Tieflings on the Material Plane rarely create their own settlements and holdings. Instead, they live on the fringes\n of the land where they were born or choose to settle. Most societies view tieflings as aberrations or curses, but in\n cultures where there are frequent interactions with summoned fiends, and especially where the worship of demons,\n devils, or other evil outsiders is legal or obligatory, tieflings might be much more populous and accepted, even\n cherished as blessings of their fiendish overlords.\n </p>\n<img alt class=\"float-left\" src=\"modules/swpf-apg/assets/art/PZO9423_Saint_Tiefling.webp\" style=\"shape-outside:url(&quot;modules/swpf-apg/assets/art/PZO9423_Saint_Tiefling.webp&quot;)\" />\n<p>\n Tieflings seldom see another of their own kind, and so usually simply adopt the culture and mannerisms of their\n human parents. On other planes, tieflings form enclaves of their own kind. Often such enclaves are less than\n harmonious—the diversity of tiefling forms and philosophies is an inherent source of conflict between them, and\n cliques and factions constantly form in an ever-shifting hierarchy where only the most opportunistic or devious gain\n advantage. Only those of common bloodlines or those who manage to divorce their worldview from the inherently\n selfish, devious, and evil nature of their birth manage to find true acceptance, camaraderie, and common ground\n among others of their kind.\n </p>\n<p>\n<strong>Relations:</strong> Tieflings face a significant amount of prejudice from most other cultures, who view them\n as fiend-spawn, seeds of evil, monsters, and lingering curses placed upon the world. Far too often, civilized\n ancestries shun or marginalize them, while more monstrous ones simply fear and reject them unless forced or cowed\n into acceptance. But half-elves, half-orcs, and—most oddly—aasimars tend to view them as kindred spirits who are too\n often rejected or who don’t fit into most societies by virtue of their birth. The widespread assumption that\n tieflings are innately evil—ill-founded though it may be—prevents many from easily fitting into most cultures on the\n Material Plane except in exceedingly cosmopolitan or planar-influenced nations.\n </p>\n<img alt class=\"float-right\" src=\"modules/swpf-apg/assets/art/Tiefling_Final.webp\" style=\"shape-outside:_url(&quot;modules/swpf-apg/assets/art/Tiefling_Final.webp&quot;)\" />\n<p>\n<strong>Religion:</strong> Though many assume tieflings worship devils and demons, their religious views are as\n varied as their physical forms. Individual tieflings worship all manner of deities, but they are just as likely to\n shun religion all together. Those who give in to the dark whispers that haunt the psyche of all tieflings serve all\n manner of powerful fiends.\n </p>\n<h3>Adventurers</h3>\n<p>\n Tieflings rarely integrate into the mortal societies they call home. Drawn to the adventuring life as a method of\n escape, they hope to make a better life for themselves, to prove their freedom from their blood’s taint, or to\n punish a world that fears and rejects them.\n </p>\n<p><strong>Languages:</strong> Abyssal, Common, and Infernal.</p>\n<ul>\n<li>\n<strong>Agile:</strong> Tieflings start with a d6 in Agility instead of a d4. This increases\n maximum Agility to d12+1.\n </li>\n<li>\n<strong>Darkvision:</strong> Tieflings ignore penalties for @UUID[Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#illumination]{Illumination}up to 10” (20 yards).\n </li>\n<li>\n<strong>Darkness:</strong> Calling on the shadows, a tiefling can darken an area. Once per day as a limited free\n action, the tiefling can cast minor <em>darkness</em>as an Innate Power.\n </li>\n<li>\n<strong>Fiendish Sorcery:</strong> Tiefling sorcerers with the\n Abyssal or Infernal bloodlines reduce the Rank Requirement for\n @UUID[Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01edges000000000#advanced-bloodline]{Advanced Bloodline} to Veteran.\n </li>\n<li>\n<strong>Intelligence:</strong> Tieflings start with a d6 in Smarts instead of a d4. This\n increases maximum Smarts to d12+1.\n </li>\n<li><strong>Native Outsider:</strong> A tiefling's Type is Outsider rather than Humanoid.</li>\n<li>\n<strong>OUTSIDER (MINOR):</strong> Most cultures are suspicious of tieflings. They subtract 2 from all\n Persuasion rolls and are often resented or belittled by others.\n </li>\n</ul>\n<h3>Alternate Ancestral Abilities</h3>\n<ul>\n<li>\n<strong>Fiendish Sprinter:</strong> Some tieflings have feet that are more bestial than human. Whether their feet\n resemble those of a clawed predator or are the cloven hooves common to many of their kind, these tieflings gain\n the Fleet-Footed Edge. This replaces Intelligence.\n </li>\n<li>\n<strong>Prehensile Tail:</strong> Some tieflings have long, flexible tails that can be used to carry items. While\n they cannot wield weapons with their tails, they can use them to retrieve stowed objects carried on their persons\n as a free action. This replaces Fiendish Sorcery.\n </li>\n<li>\n<strong>Vestigial Wings:</strong> Some tieflings possess a pair of undersized, withered, or stunted wings like a\n mockery of those of their fiendish forbearer. Sometimes these wings are leathery, like those of a bat. Other times\n they are covered with a scattering of black, red, or violet feathers. Rare manifestations can take even more\n bizarre forms. These wings provide limited lift, allowing her to fly at Pace 6. She must make a\n Vigor roll at the end of every round spent flying or take @UUID[Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#fatigue]{Fatigue}. This replaces\n Fiendish Sorcery.\n </li>\n</ul></article>",
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            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Light/Darkness</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Light / Darkness]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 2</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> 10 minutes</p>\n<p><strong>School:</strong> Evocation</p>\n<p>\n<strong>Trappings:</strong> Illusionary torch, sunlight, darkness, thick\n    fogs.\n  </p>\n<p>\n<em>Light</em> creates bright illumination in a Large Blast Template.\n    With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the light can be focused into a 5″ (10 yard) beam as well.\n  </p>\n<p>\n<em>Darkness</em> blocks illumination in an area the size of a Large\n    Blast Template, making the area Dark, or Pitch Dark with a raise (see\n    <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination}</strong>).\n  </p>\n<p>\n    If <em>light</em> and <em>darkness</em> overlap, they create a patch of Dim\n    light (−2).\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">Area Effect (+2):</span> Light only. The light expands to the\n        caster’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Smarts} in radius, with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Range} of Smarts ×2. The light is\n        sunlight and acts as natural sunlight.\n      </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">True DARKNESS (+2):</span> The darkness blocks Infravison, @Compendium[swpf-core-rules.swpf-abilities.Low Light Vision]{Low Light Vision}, and @Compendium[swpf-core-rules.swpf-abilities.Darkvision]{Darkvision}. It has no effect on magical sight such as\n        <em>@Compendium[swpf-core-rules.swpf-powers.Detect/Conceal Arcana]{detect arcana.}</em>\n</li>\n<li>\n<span class=\"list-heading\">Mobile (+1</span>): The\n        caster can move the template at a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} equal to his arcane skill die type\n        as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{limited free action} each round. He can also attach it to an inanimate\n        object when first cast if desired. It cannot be cast on a living being.\n      </li>\n</ul><p></p> </div>",
            "duration": "10 minutes",
            "favorite": true,
            "modifiers": [],
            "notes": "",
            "pp": 0,
            "range": "Sm",
            "rank": "Novice",
            "trapping": "Illusionary torch, sunlight, darkness, thick fogs",
            "swid": "light-darkness",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": true
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.WMlJC4ALv3BKwxTP"
            }
          },
          "folder": null,
          "img": "icons/magic/unholy/barrier-shield-glowing-pink.webp",
          "name": "Darkness (Innate: Minor)",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706158918840,
            "modifiedTime": 1706160304934,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "pBQYzTiYQm9cPXhU",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Academics reflects knowledge of the arts, history, archaeology, religion, and similar fields, or the ability to find that information. If an explorer wants to research when the Imperial Calendar began or cite a line from <em>Azvadeva Pujila</em>, or use his linguistic expertise to decipher a dead language, this is the skill to have.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "academics",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.8U9t2KO76MmbdsV9"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Academics.webp",
          "name": "Academics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706158929272,
            "modifiedTime": 1706158929272,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "ycd3jjMYQmBfXf5T",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual’s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706158937888,
            "modifiedTime": 1706158937888,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "sIbCwaH4N5aedAZR",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "common-knowledge",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706158942635,
            "modifiedTime": 1706158944516,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "uEa2OyFfVQBZQr7F",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it’s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706158949001,
            "modifiedTime": 1706158949001,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "W87XosBK0ppuchC9",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Healing has multiple uses, from treating Wounds to diagnosing diseases and analyzing certain kinds of forensic evidence.</p>\n<p>See the rules on mending and treating @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wounds}, and treatment of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{disease} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{poison}.</p>\n<p>Healing can also be used to analyze evidence that relates to anatomical trauma, including cause of death and approximate time, a general angle of attack, and similar matters. @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} provides basic information and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} increases the details uncovered.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "healing",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.49VFjpuhm6cGX1hA"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Healing.webp",
          "name": "Healing",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706158954775,
            "modifiedTime": 1706158954775,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "JF3D1plLXRhMxddT",
          "system": {
            "additionalStats": {},
            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character’s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "intimidation",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "name": "Intimidation",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706158974752,
            "modifiedTime": 1706158974752,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "KyeEKyo8liq1bdLB",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero’s general awareness and alertness. It’s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information— the character hears movement in the forest, smells distant smoke, or senses someone isn’t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706159012224,
            "modifiedTime": 1706159017269,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "xRlfACeRq9y1Ccv8",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Occult reflects knowledge and experience of magical and supernatural events, processes, items, and creatures.</p>\n<p>It can be used to decipher glyphs, recall information about Golarion's monsters, recall cures for supernatural maladies like lycanthropy or vampirism, and so on.</p>\n<p>Finding information in a library, a wizard’s lair, or in an old dusty tome uses the Academics skill. If the investigator’s Occult skill is higher, she may use that instead. See <strong>@Compendium[swpf-core-rules.swpf-skills.Academics]{Academics}</strong>.</p>\n<p>Some esoteric information will be familiar to people with certain skills. If the situation warrants (and with the GM's permission), you may substitute @Compendium[swpf-core-rules.swpf-skills.Faith]{Faith} or @Compendium[swpf-core-rules.swpf-skills.Spellcasting]{Spellcasting} in place of Occult.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "occult",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.E9QtMj05gmelGnA0"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Occult.webp",
          "name": "Occult",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706159020755,
            "modifiedTime": 1706159022828,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Ehi01a9rloPY2wI9",
          "system": {
            "additionalStats": {},
            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t mind control. It can change someone’s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it’s an unopposed roll. If the target is resistant, it’s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever’s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target’s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren’t generally possible in the same encounter— it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won’t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target’s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening’s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "persuasion",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
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              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd"
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706159026473,
            "modifiedTime": 1706159026473,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
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        {
          "_id": "1CQsMv2RujPcOE8d",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "shooting",
            "source": ""
          },
          "effects": [],
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting_v2.webp",
          "name": "Shooting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706159031437,
            "modifiedTime": 1706159031437,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "NJkNDxe3mNpZllW2",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>@Compendium[swpf-core-rules.swpf-edges.Sorcerer]{Sorcerers} and @Compendium[swpf-core-rules.swpf-edges.Wizard]{wizards} use Spellcasting as their arcane skill when casting spells. See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{Chapter Five} for more information on magical powers.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 8
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "spellcasting",
            "source": ""
          },
          "effects": [],
          "flags": {
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              "color": "#a41e1e",
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              "path": "Skills"
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              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.2RA48PWupieEsM0u"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Spellcasting_v3.webp",
          "name": "Spellcasting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706159035887,
            "modifiedTime": 1706159037686,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "v4CoI2kWpNeRSZF1",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Stealth is the ability to hide and move quietly. A simple @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} on a Stealth roll means the character avoids detection if enemies aren’t particularly alert. If the character fails the roll, the enemy realizes something is amiss and begins actively searching for whatever roused them.</p>\n<p>Once foes are alerted and active, Stealth is opposed by @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} (a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{group roll} if there are many foes).</p>\n<p>The GM should apply any circumstantial penalties to Notice rolls for darkness, cover, noise, distractions, and any difference in the target’s Scale (just like when attacking, see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Scale}</strong>). Sneaking through dry leaves might subtract 2 from the Stealth roll, for example, while spotting someone in the dark uses the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} penalty. Don’t apply the same modifier to both rolls, however. If Stealth is at −2 for the leaves, don’t give Notice a +2 for them as well.</p>\n<p><strong>Attacking from Stealth:</strong> Sneaking up close enough to make a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee} attack <em>always</em> requires an opposed Stealth roll versus the target’s Notice, whether the guard is actively looking for trouble or not.</p>\n<p>If @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful}, the attacker is considered on @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Hold} and the victim is <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Vulnerable}</strong> to him (but not others) until the attacker’s turn ends (not the defender’s in this case). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the attacker has <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{The Drop}</strong> instead.</p>\n<p>Before the attacker strikes, the defender and any other beings on his side must check for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Surprise}. The attacker may come off Hold and resolve his strike; then the rest of the round progresses normally.</p>\n<p><strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Movement}:</strong> In combat, characters roll Stealth each turn as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of their move or any action the GM thinks might draw attention.</p>\n<p>Out of combat, the distance moved depends entirely on the situation. The GM might want a roll every minute if the group is sneaking around the perimeter of a defensive position, or every few miles if they’re trying to quietly walk through a dark forest without alerting the creatures that live there.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "stealth",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
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              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Stealth.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706159042943,
            "modifiedTime": 1706159044731,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "qk1Wu1sHpYarIk7C",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Taunt attacks a person’s pride through ridicule, cruel jests, or oneupmanship.</p>\n<p>Taunt is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Smarts}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>.</p>\n<p>Out of combat, @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} means the defender backs down, slinks away, or starts a fight. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might leave the victim cowed for the remainder of the encounter, cause them to storm out in tears, or even make a reckless attack.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the Taunt means the target is immune to this character’s Taunts for the remainder of the encounter.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "taunt",
            "source": ""
          },
          "effects": [],
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              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.VmwsM9dusYzkkLLV"
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Taunt.webp",
          "name": "Taunt",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
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            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706159049268,
            "modifiedTime": 1706159049268,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        {
          "_id": "zL7tOpaQU1AnKSXY",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.I7XFI1uVE9xqx8gu"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Driven (Escape the Forefather, Split beings)",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>(MINOR OR MAJOR)</p>\n<p>A @Compendium[swpf-core-rules.swpf-hindrances.Vow]{vow} is a commitment to others — driven characters want something for themselves. It may be to protect the realm, prove you’re the best knucklebones player in the kingdom, or the best equestrian on Golarion.</p>\n<p>The Minor version shapes the character and influences decisions but either happens rarely or is fairly harmless. As a Major Hindrance it’s an overriding desire that comes up frequently or causes peril for the hero and companions.</p>\n</div>",
            "favorite": false,
            "major": true,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "driven",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706159061663,
            "modifiedTime": 1706159089850,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
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          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Item.jnrXPgA7BAdOiWoy"
            },
            "swade": {
              "hasGranted": [
                "n1FAu55zpL7Ih7kK",
                "WRrFi4xGFo1YMBH9",
                "Z9ZrI1wzzxOjMN73"
              ]
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Sorcerer",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Scions of magical bloodlines, pawns of fate and destiny, or simply flukes of fickle magic, sorcerers look within themselves for arcane prowess. As they tap into powers few mortals can imagine, these magic-touched souls must learn to harness the power of their birthright.</p>\n<p>While some seek to control their abilities, others give in to their magic, letting it rule their lives. Sorcerers live and breathe that which other spellcasters devote their lives to mastering. For them magic is more than a useful tool or a field of study; it is life itself.</p>\n<ul>\n<li><span class=\"list-heading\">Arcane Background</span> <strong>(Sorcerer):</strong> Sorcerers use @Compendium[swpf-core-rules.swpf-skills.Spellcasting]{Spellcasting} as their arcane skill, but it is linked to Spirit instead of Smarts (if multiclassing as a Smarts-based spellcaster, use the better of the two Attributes). On taking this Edge, the hero gains 15 Power Points and two starting powers from the list below. <br /><strong>Available Powers:</strong> <em>@Compendium[swpf-core-rules.swpf-powers.Arcane Protection]{Arcane protection}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Baleful Polymorph]{baleful polymorph}, @Compendium[swpf-core-rules.swpf-powers.Banish]{banish}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Barrier]{barrier}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Beast Friend]{beast friend}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Blast]{blast}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Blind]{blind}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Bolt]{bolt}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Boost/Lower Trait]{boost/lower trait}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Burrow]{burrow}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Burst]{burst}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Confusion]{confusion}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Conjure Item]{conjure item}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Curse]{curse}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Damage Field]{damage field}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Darksight]{darksight}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Deflection]{deflection}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Detect/Conceal Arcana]{detect/conceal arcana}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Disguise]{disguise}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Dispel]{dispel}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Divination]{divination}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Drain Power Points]{drain power points}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Elemental Manipulation]{elemental manipulation}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Empathy]{empathy}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Entangle]{entangle}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Environmental Protection]{environmental protection}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Farsight]{farsight}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Fear]{fear}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Fly]{fly}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Growth/Shrink]{growth/shrink}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Havoc]{havoc}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Illusion]{illusion}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Intangibility]{intangibility}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Invisibility]{invisibility}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Light / Darkness]{light/darkness}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Locate]{locate}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Mind Link]{mind link}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Mind Reading]{mind reading}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Mind Wipe]{Mind Wipe}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Object Reading]{object reading}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Planar Binding]{planar binding}, @Compendium[swpf-core-rules.swpf-powers.Plane Shift]{plane shift}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Protection]{protection}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Puppet]{puppet}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Scrying]{scrying}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Shape Change]{shape change}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Sloth/Speed]{sloth/speed}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Slumber]{slumber}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Smite]{smite}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Sound/Silence]{sound/silence}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Speak Language]{speak language}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Stun]{stun}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Summon Ally]{summon ally}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Telekinesis]{telekinesis}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Teleport]{teleport}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Time Stop]{time stop}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Wall Walker]{wall walker}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Warrior's Gift]{warrior's gift}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Wish]{wish}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Zombie]{zombie}</em>.</li>\n<li><span class=\"list-heading\">Armor Interference</span> <strong>(Any):</strong> Sorcery requires rapid, intricate, and unhindered somatic movements. Sorcerers subtract 4 from their Spellcasting rolls and from their Agility and Agility-based skill rolls if using light, medium, or heavy armor or shields.</li>\n<li><span class=\"list-heading\">Bloodline:</span> The sorcerer must choose a bloodline. Beneath each Bloodline description is also the additional special ability one gains when taking the Advanced Bloodline Edge.</li>\n</ul>\n</div>",
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                "type": "skill",
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                "combinator": "and"
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            ],
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            "source": "swpf-core-rules",
            "grants": [
              {
                "name": "Arcane Background (Sorcerer)",
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                "name": "Bloodline",
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              {
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
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            "description": "<div class=\"swpf-core\"><span data-embed-id=\"sorcerer-arcane-background\"><span class=\"list-heading\">Arcane Background</span> <strong>(Sorcerer):</strong> Sorcerers use @Compendium[swpf-core-rules.swpf-skills.Spellcasting]{Spellcasting} as their arcane skill, but it is linked to Spirit instead of Smarts (if multiclassing as a Smarts-based spellcaster, use the better of the two Attributes). On taking this Edge, the hero gains 15 Power Points and two starting powers from the list below. <br /><strong>Available Powers:</strong> <em>@Compendium[swpf-core-rules.swpf-powers.Arcane Protection]{Arcane protection}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Baleful Polymorph]{baleful polymorph}, @Compendium[swpf-core-rules.swpf-powers.Banish]{banish}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Barrier]{barrier}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Beast Friend]{beast friend}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Blast]{blast}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Blind]{blind}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Bolt]{bolt}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Boost/Lower Trait]{boost/lower trait}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Burrow]{burrow}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Burst]{burst}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Confusion]{confusion}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Conjure Item]{conjure item}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Curse]{curse}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Damage Field]{damage field}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Darksight]{darksight}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Deflection]{deflection}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Detect/Conceal Arcana]{detect/conceal arcana}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Disguise]{disguise}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Dispel]{dispel}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Divination]{divination}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Drain Power Points]{drain power points}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Elemental Manipulation]{elemental manipulation}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Empathy]{empathy}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Entangle]{entangle}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Environmental Protection]{environmental protection}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Farsight]{farsight}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Fear]{fear}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Fly]{fly}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Growth/Shrink]{growth/shrink}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Havoc]{havoc}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Illusion]{illusion}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Intangibility]{intangibility}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Invisibility]{invisibility}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Light / Darkness]{light/darkness}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Locate]{locate}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Mind Link]{mind link}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Mind Reading]{mind reading}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Mind Wipe]{Mind Wipe}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Object Reading]{object reading}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Planar Binding]{planar binding}, @Compendium[swpf-core-rules.swpf-powers.Plane Shift]{plane shift}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Protection]{protection}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Puppet]{puppet}</em>,<em>  @Compendium[swpf-core-rules.swpf-powers.Scrying]{scrying}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Shape Change]{shape change}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Sloth/Speed]{sloth/speed}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Slumber]{slumber}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Smite]{smite}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Sound/Silence]{sound/silence}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Speak Language]{speak language}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Stun]{stun}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Summon Ally]{summon ally}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Telekinesis]{telekinesis}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Teleport]{teleport}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Time Stop]{time stop}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Wall Walker]{wall walker}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Warrior's Gift]{warrior's gift}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Wish]{wish}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Zombie]{zombie}</em>.</span></div>",
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            "notes": "",
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              {
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                "label": "Spirits",
                "selector": "spirits",
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            ],
            "category": "Sorcerer",
            "source": "swpf-core-rules",
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          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
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            "additionalStats": {},
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"sorcerer-bloodline\"><span class=\"list-heading\">Bloodline:</span> The sorcerer must choose a bloodline. Beneath each Bloodline description is also the additional special ability one gains when taking the Advanced Bloodline Edge.</span></div>",
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            "category": "Sorcerer",
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            "notes": "",
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            "description": "<div class=\"swpf-core\"><span data-embed-id=\"sorcerer-armor-interference\"><span class=\"list-heading\">Armor Interference</span> <strong>(Any):</strong> Sorcery requires rapid, intricate, and unhindered somatic movements. Sorcerers subtract 4 from their Spellcasting rolls and from their Agility and Agility-based skill rolls if using light, medium, or heavy armor or shields.</span></div>",
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            "notes": "",
            "category": "Sorcerer",
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            "swid": "armor-restriction-any",
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          "folder": null,
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            "description": "<div class=\"swpf-core\">\n<p>Elan means energy or spirit. Those who have it rise to the occasion when the going gets toughest. When you spend a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Benny} to reroll a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traits00000000]{Trait}, add +2 to the total. The bonus applies only when rerolling. It doesn’t apply to damage rolls (since they’re not Trait rolls), nor does it apply to Soak rolls unless you’re using <em>another</em> Benny to reroll the Vigor check.</p>\n</div>",
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            "minStr": "d4",
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            "source": "swpf-core-rules",
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          "img": "icons/weapons/staves/staff-simple.webp",
          "name": "Staff/Quarterstaff",
          "sort": 0,
          "type": "weapon",
          "system": {
            "category": "Staves",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "Fighting",
              "traitMod": ""
            },
            "additionalStats": {},
            "ammo": "",
            "ap": 0,
            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
            "bonusDamageDie": 6,
            "currentShots": 0,
            "damage": "@str+d4",
            "description": "<div class=\"swpf-core\">@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Parry} +1, @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reach} 1, @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Two Hands}</div>",
            "equippable": false,
            "favorite": false,
            "isArcaneDevice": false,
            "isVehicular": false,
            "minStr": "d4",
            "mods": 1,
            "notes": "Parry +1, Two Hands",
            "parry": 1,
            "powerPoints": {
              "max": null,
              "value": null
            },
            "price": null,
            "quantity": 1,
            "range": "2",
            "rof": 1,
            "shots": 0,
            "weight": 4,
            "source": "swpf-core-rules",
            "swid": "staffquarterstaff",
            "equipStatus": 5,
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "grants": [],
            "grantOn": 1,
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706159226716,
            "modifiedTime": 1706159230184,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Swap Kalikke/Kanerah",
          "type": "action",
          "system": {
            "description": "",
            "notes": "",
            "source": "",
            "swid": "new-action",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "actions": {
              "trait": "",
              "traitMod": "",
              "dmgMod": "",
              "additional": {
                "q9uPNFET": {
                  "name": "Swap",
                  "type": "macro",
                  "override": "",
                  "modifier": "",
                  "dice": null,
                  "resourcesUsed": null,
                  "uuid": "Macro.ioNXxhqBCuTgIHZ2",
                  "macroActor": "self",
                  "isHeavyWeapon": false
                }
              }
            }
          },
          "_id": "VTKmFd7plAxZioJ9",
          "img": "icons/magic/symbols/elements-air-earth-fire-water.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {},
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706161085516,
            "modifiedTime": 1706161749507,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "NyYuMa9p9hQpe3OB",
          "system": {
            "actions": {
              "additional": {
                "NSij8wQ7": {
                  "name": "Damage (3d6)",
                  "type": "damage",
                  "override": "3d6",
                  "macroActor": "default",
                  "isHeavyWeapon": false,
                  "modifier": ""
                },
                "okwO6m05": {
                  "name": "Greater Bolt (4d6)",
                  "type": "damage",
                  "isHeavyWeapon": true,
                  "override": "4d6",
                  "macroActor": "default",
                  "modifier": ""
                },
                "aHBIOrse": {
                  "name": "Rate of Fire",
                  "type": "trait",
                  "dice": 2,
                  "macroActor": "default",
                  "isHeavyWeapon": false,
                  "resourcesUsed": null,
                  "modifier": "",
                  "override": ""
                },
                "R5rgwtw2": {
                  "name": "Effect",
                  "type": "macro",
                  "dice": null,
                  "resourcesUsed": null,
                  "modifier": "",
                  "override": "",
                  "uuid": "Compendium.swade-mb-helpers.helper-macros.Macro.AjuA11hQ48UJNwlH",
                  "macroActor": "self",
                  "isHeavyWeapon": false
                }
              },
              "dmgMod": "",
              "trait": "Spellcasting",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "Sorcerer",
            "bonusDamageDie": 6,
            "damage": "2d6",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Bolt</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Bolt]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 1</p>\n<p><strong>Range:</strong> Smarts ×2</p>\n<p><strong>Duration:</strong> Instant</p>\n<p><strong>School:</strong> Evocation</p>\n<p>\n<strong>Trappings:</strong> Fire, ice, light, darkness, colored bolts, a\n    stream of insects.\n  </p>\n<p>\n<em>Bolt</em> sends damaging bursts of energy, streaks of holy light, or\n    shards of matter toward one’s foes.\n  </p>\n<p>\n    There are no @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Range} penalties, but the arcane skill roll is affected by\n    @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Cover}, @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination}, and all other usual penalties.\n  </p>\n<p>The damage of the <em>bolt</em> is 2d6, or 3d6 with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.</p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Damage (+2</span>): The\n      <em>bolt</em> causes 3d6 damage (4d6 with a raise).\n    </li>\n</ul>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">Disintegrate (+2):</span> If the <em>bolt</em> @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitates} a\n      creature, it must make a Vigor roll or its body turns to dust. If the\n      target is an object, the caster rolls damage against its Hardness as usual\n      (see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Breaking Things}</strong>). If the\n      <em>bolt</em> breaks the object, it disintegrates. Disintegrate allows the\n      caster to roll bonus damage against objects and all damage dice can @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Ace}.\n      <br /><strong>Enchanted Items:</strong> The Hardness of enchanted items is\n      doubled for the purposes of being disintegrated.\n    </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">GREATER BOLT (+4):</span> The <em>bolt</em> causes 4d6 damage (5d6\n      with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}) and is considered a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Heavy Weapon}.\n    </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">Rate of Fire (+2):</span> The <em>bolt</em> attack is made at @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Rate of Fire} 2.\n    </li>\n</ul><p></p> </div>",
            "duration": "Instant",
            "favorite": true,
            "modifiers": [],
            "notes": "",
            "pp": 2,
            "range": "Sm x 2",
            "rank": "Novice",
            "trapping": "Ice Spear",
            "swid": "bolt",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.g5HJusNJDvKUKMud"
            }
          },
          "folder": null,
          "img": "icons/magic/water/projectile-arrow-ice-gray-blue.webp",
          "name": "Ice Spear (Bolt+Hinder)",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706159329036,
            "modifiedTime": 1706220933249,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "b9dvYhPKjHOU6qc9",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-hindrances.Item.dxhrIZGniBsTCoiZ"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Timid",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Not everyone has ice water in their veins. Your hero is squeamish at the sight of blood and gore and terrified of coming to harm. Subtract 2 from @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04fear0000000000]{Fear} checks as well as rolls to resist @Compendium[swpf-core-rules.swpf-skills.Intimidation]{Intimidation}.</p>\n</div>",
            "favorite": false,
            "major": true,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "timid",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706159097732,
            "modifiedTime": 1706220933249,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "NZe0uVK18fLDVWb8",
          "system": {
            "actions": {
              "additional": {
                "shakeOff": {
                  "name": "Shake Off",
                  "type": "resist",
                  "override": "Spirit",
                  "macroActor": "default",
                  "isHeavyWeapon": false,
                  "modifier": ""
                },
                "effectMacro": {
                  "name": "Apply Effect",
                  "type": "macro",
                  "uuid": "Compendium.swpf-core-rules.swpf-macros.Macro.4I5qklYbBo3trunq",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              },
              "dmgMod": "",
              "trait": "Spellcasting",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "Sorcerer",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Boost/Lower Trait</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Boost/Lower Trait]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 2</p>\n<p><strong>Range:</strong> Smarts</p>\n<p>\n<strong>Duration:</strong> 5 (<em>boost</em>);<em> </em>Instant\n    (<em>lower</em>)\n  </p>\n<p><strong>School:</strong> Transmutation (boost); Necromancy</p>\n<p><strong>Trappings:</strong> Physical change, glowing aura, potions.</p>\n<p>\n    This power allows a character to increase or decrease a target’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traits00000000]{Trait}\n    (attribute or skill).\n  </p>\n<p>\n<em>Boosting</em> an ally’s Trait increases the selected Trait one die type,\n    or two with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.\n  </p>\n<p>\n<em>Lowering</em> an enemy’s Trait has a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{Duration} of Instant and lowers the\n    selected attribute or skill a die type with @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success}, or two with a raise (to\n    a minimum of d4). A victim automatically tries to shake off the effect with\n    a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit} roll as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of his following turns. Success improves the effect one die type, and a raise removes the effect entirely.\n  </p>\n<p>\n    Additional castings don’t stack on a single Trait (take the highest), but\n    may affect <em>different</em> Traits.\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Additional Recipients (+1):</span> The power may affect more than one target\n      for 1 additional Power Point each.\n    </li>\n</ul>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">GREATER BOOST/LOWER TRAIT (+2):</span> With success, the selected Trait gains a\n      free reroll once per round, or once per action with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}. For\n      <em>lower Trait </em>the target applies a −2 penalty to the affected\n      Trait’s rolls.\n    </li>\n</ul>\n<ul>\n<li>\n<span class=\"list-heading\">Strong (+1</span>):\n      <em>Lower Trait </em>only. The Spirit roll to shake off the effect is made\n      at −2.\n    </li>\n</ul><p></p> </div>",
            "duration": "5 (boost); Instant (lower)",
            "favorite": true,
            "modifiers": [],
            "notes": "",
            "pp": 1,
            "range": "Sm",
            "rank": "Novice",
            "trapping": "Watery tendrils restrict the victim",
            "swid": "boostlower-trait",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.F3Ilvu10MXERIGdo"
            }
          },
          "folder": null,
          "img": "icons/magic/water/tendrils-ice-thorns.webp",
          "name": "Watery Bonds (Lower Trait)",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706159428685,
            "modifiedTime": 1706220933249,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [],
      "sort": 0,
      "ownership": {
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "flags": {
        "sfc": {
          "platCount": 0,
          "goldCount": 0,
          "silverCount": 0,
          "copperCount": 0
        },
        "swade": {
          "auras": {
            "aura1": {
              "enabled": false,
              "walls": false,
              "radius": 5,
              "color": "#cc28bf",
              "alpha": 0.25,
              "visibleTo": []
            },
            "aura2": {
              "enabled": false,
              "walls": false,
              "radius": 5,
              "color": "#cc28bf",
              "alpha": 0.25,
              "visibleTo": []
            }
          }
        },
        "warpgate": {
          "mutate": []
        }
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1706158647276,
        "modifiedTime": 1706240860445,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "_id": "fyu7853sfhktxrvE",
      "name": "Frost Giant",
      "type": "npc",
      "img": "modules/pf2e-tokens-bestiaries/portraits/humanoid/giant/frost-giant.webp",
      "items": [
        {
          "type": "skill",
          "name": "Athletics",
          "_id": "6sgn2m6ccunaivlm",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456372,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Common Knowledge",
          "_id": "jragwmj4c8r1gmpa",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "common-knowledge",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456372,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Fighting",
          "_id": "hetvuprv3oilg142",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456372,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Intimidation",
          "_id": "e4o1fukf9dgiw85e",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character&rsquo;s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "intimidation",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456372,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Notice",
          "_id": "6vypmcwk1zuol7my",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456372,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "edge",
          "name": "Sweep",
          "_id": "lz8u6rjzt3qhkeyu",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_f0xickxj4s6",
              "path": "Edges#/CF_SEP/Combat Edges",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-edges.BnYCof561WlKFJFY"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Some heroes are able to face down multiple enemies at once.</p>\n<p>As a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{limited action}, Sweep allows a character to make a single Fighting attack with a two-handed weapon and apply it against all targets in his @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reach} at a &minus;2 penalty (friends and foes alike). Resolve damage separately for each enemy that&rsquo;s hit.</p>\n<p><strong>Note:</strong> Some creatures have the Sweep Edge even though they don't have two handed weapons. In their case their size, lanky limbs, or other advantages allow them to make Sweep attacks.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Combat Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Strength d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Fighting d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "sweep"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901414,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "ability",
          "name": "Environmental Weakness",
          "_id": "d9l38idr2xnlytgv",
          "img": "systems/swade/assets/icons/ability.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_ig2275amjwb",
              "path": "Special Abilities",
              "color": "#8c160f"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.YUtrNmqddTQbonHW"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>The creature is susceptible to a particular type of energy or matter, such as cold, heat, electricity, cold iron, etc.</p>\n<p>The creature takes +4 damage from that source, and subtracts 4 when resisting @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards} or powers with a similar @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05trappings00000]{Trapping}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "swid": "environmental-weakness",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054431,
            "modifiedTime": 1693282901414,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "ability",
          "name": "Immunity",
          "_id": "myzki3sl00basr7i",
          "img": "systems/swade/assets/icons/ability.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_ig2275amjwb",
              "path": "Special Abilities",
              "color": "#8c160f"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.UnDJB0ebxMOrH9RQ"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Creatures born in fire aren&rsquo;t affected by heat, and a horror made of pure lightning won&rsquo;t suffer from a <em>@Compendium[swpf-core-rules.swpf-powers.Bolt]{bolt}</em> attack with an electrical @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05trappings00000]{Trapping}. Immunities are to specific types of attacks, such as fire, cold, electricity, and so on. Such creatures don&rsquo;t have <strong>@Compendium[swpf-core-rules.swpf-abilities.Invulnerability]{Invulnerability}</strong> (see below), they just ignore damage and @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Stun} results from the specific attack types named.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "swid": "immunity",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054430,
            "modifiedTime": 1693282901414,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "ability",
          "name": "Rock Throwing",
          "_id": "didgux8k59dhz6d2",
          "img": "icons/svg/item-bag.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\"><p>Giants are exceptionally good at throwing rocks, and can even throw at Extreme Range. Damage Str+d12, Range 20/40/80, Heavy Weapon.</p></div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "swid": "rock-throwing",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "type": "ability",
          "name": "Size 4 (Large)",
          "_id": "mgm7vnb1slrw7c5u",
          "img": "icons/svg/item-bag.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\"><p>15' tall, +1 Wound. Languages: Common, Giant.</p></div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "swid": "size-4-large",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "583OvTmRKoFN8QE7",
          "name": "Rock Throw",
          "type": "weapon",
          "img": "systems/swade/assets/icons/weapon.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "core": {
              "sourceId": "Item.Wmk9yyrWsNYRWlMu"
            }
          },
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 0,
            "price": 0,
            "equippable": false,
            "equipStatus": 4,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Athletics",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d12",
            "range": "20/40/80",
            "rof": 1,
            "ap": 0,
            "parry": 0,
            "minStr": "",
            "shots": null,
            "currentShots": null,
            "ammo": "",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "swid": "rock-throw",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "n1UlSAlVrxvHczs2": 3
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "E28JYDXJc7tQTqPr",
          "name": "Icy Skin",
          "type": "armor",
          "img": "systems/swade/assets/icons/armor.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "core": {
              "sourceId": "Item.KuhLhmEg19DNaXgw"
            }
          },
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 0,
            "price": 0,
            "equippable": false,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "category": "",
            "grants": [],
            "grantOn": 1,
            "minStr": "",
            "armor": 1,
            "toughness": 0,
            "isNaturalArmor": true,
            "isHeavyArmor": false,
            "locations": {
              "head": true,
              "torso": true,
              "arms": true,
              "legs": true
            },
            "swid": "icy-skin",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "xMzUyeeukxE8zKU4": 3,
            "n1UlSAlVrxvHczs2": 3
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        }
      ],
      "effects": [],
      "folder": "AXeaK4MqsfVFLuHc",
      "sort": 200000,
      "flags": {
        "cf": {
          "id": "temp_mk5y8u7wmcq",
          "path": "Savage Pathfinder Bestiary#/CF_SEP/Giant",
          "color": "#000000"
        },
        "core": {
          "sourceId": "Compendium.swpf-bestiary.swpf-bestiary.Actor.O1tKqWaEGkVEsIG2"
        }
      },
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "unShakeBonus": 0,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "sides": 12,
              "modifier": 2
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            },
            "die": {
              "sides": 10,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 7
          },
          "toughness": {
            "value": 15,
            "armor": 4,
            "modifier": 0
          },
          "parry": {
            "value": 6,
            "modifier": 0,
            "shield": 0
          },
          "size": 4
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": "<div class=\"swpf-core\"><p>\n These giants usually have frosty-white or icy-blue skin and long braidedhair. They are 15 feet tall and weigh almost 2,800 pounds. They dwell in thecoldest environments of Golarion, such as the northern reaches of Avistanand the Crown of the World. Their lairs typically include pets such aswinter wolves, young white dragons, and mammoths.\n</p>\n<p>\n Frost giants are feared by other humanoids because of their Battle lust andhabit of taking captives. These giants survive by hunting, foraging, andraiding for supplies and slaves. They perceive other peoples purely ascommodities.\n</p>\n<p>\n They prefer to ambush their prey, throwing heavy rocks from afar or startingan avalanche before engaging with their greataxes. Impervious to cold, somefrost giants wear nothing more than animal skins, although warriors oftendon chain shirts and decorative helmets of their own design.\n</p></div>"
          },
          "species": {
            "name": ""
          },
          "currency": 500,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "wounds": {
          "value": 0,
          "max": 1,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "bennies": {
          "value": 4,
          "max": 3
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {},
        "wildcard": false
      },
      "ownership": {
        "default": 0,
        "7ntJSLixH2Phv2jV": 3,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "prototypeToken": {
        "name": "Frost Giant",
        "displayName": 20,
        "actorLink": false,
        "width": 2,
        "height": 2,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": -1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          },
          "token-variants": {
            "randomImgDefault": "",
            "disableHUDButton": false
          }
        },
        "randomImg": false,
        "light": {
          "alpha": 0.25,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "speed": 5,
            "intensity": 5,
            "type": null,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "color": null,
          "attenuation": 0.5
        },
        "texture": {
          "src": "modules/pf2e-tokens-bestiaries/tokens/humanoid/giant/frost-giant.webp",
          "tint": null,
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0
        },
        "sight": {
          "angle": 360,
          "enabled": false,
          "range": 0,
          "brightness": 1,
          "visionMode": "basic",
          "attenuation": 0.1,
          "saturation": 0,
          "contrast": 0,
          "color": null
        },
        "appendNumber": true,
        "prependAdjective": false,
        "detectionModes": []
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1689027043224,
        "modifiedTime": 1706480553165,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "_id": "Jh0k1UckTWOUrxWq",
      "name": "Bandit",
      "type": "npc",
      "img": "assets/tokens/pathfinder/b/bandit.Avatar.webp",
      "items": [
        {
          "type": "skill",
          "name": "Notice",
          "_id": "ktu2hz99xgudbmo7",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456025,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Persuasion",
          "_id": "qvprc1vj5rfob8wi",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t mind control. It can change someone&rsquo;s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it&rsquo;s an unopposed roll. If the target is resistant, it&rsquo;s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever&rsquo;s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target&rsquo;s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren&rsquo;t generally possible in the same encounter&mdash; it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won&rsquo;t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target&rsquo;s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening&rsquo;s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "persuasion"
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456025,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Shooting",
          "_id": "zgmwlft5ygektgct",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "shooting"
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456025,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Stealth",
          "_id": "mg4wo39k5rqb5c3p",
          "img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "stealth"
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901011,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "JNcNWyLRRBgFIxPd",
          "name": "Athletics",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.YT1daSsaFRsjGd5M"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456025,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "2QZYcSAHqYh0kidl",
          "name": "Common Knowledge",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.h00UDfHlRNhiZL0J"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "common-knowledge"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456025,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "8jJMXBXeNvvHSWD1",
          "name": "Fighting",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.huru3ZS4Lta2Yquu"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "fighting"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456025,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "HIJuADxctPw5GpXy",
          "name": "Intimidation",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.wFBLyHBcLBkWPOoM"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character&rsquo;s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "intimidation"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456025,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "HKUqGuZ10X9PiGuQ",
          "name": "Sword, Short",
          "type": "weapon",
          "img": "icons/weapons/swords/shortsword-broad-blue.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_r40vnkqn4k",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.sRnUbbSXE7MIedaE"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 2,
            "price": 10,
            "equippable": false,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Fighting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Melee Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d6",
            "range": "",
            "rof": 1,
            "ap": 0,
            "parry": 0,
            "minStr": "d6",
            "shots": 0,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "sword-short"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901011,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "w72zCtSIdzAwryJs",
          "name": "Crossbow (Light)",
          "type": "weapon",
          "img": "icons/weapons/crossbows/crossbow-simple-purple.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_kcatxbpaacj",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.KfMY1sj8uLveBvm5"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p><em><strong>Notes:</strong></em> @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reload} 1. Hand-drawn.</p>\n</div>",
            "notes": "Reload 1. Hand drawn",
            "additionalStats": {},
            "quantity": 1,
            "weight": 5,
            "price": 35,
            "equippable": false,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Shooting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Ranged Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "2d6",
            "range": "10/20/40",
            "rof": 1,
            "ap": 1,
            "parry": 0,
            "minStr": "d6",
            "shots": 1,
            "currentShots": 1,
            "ammo": "Bolts",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "crossbow-light"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901011,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "mSUW3yGJkSZTTU1i",
          "name": "Light Leather Armor",
          "type": "armor",
          "img": "icons/equipment/chest/vest-leather-brown.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_skcm57f2o5",
              "path": "Gear#/CF_SEP/Armor",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Item.Jz4MFxFHbnrAJ1Kc"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 11,
            "price": 20,
            "equippable": false,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "category": "Armor",
            "grants": [],
            "grantOn": 1,
            "minStr": "d6",
            "armor": 2,
            "toughness": 0,
            "isNaturalArmor": false,
            "isHeavyArmor": false,
            "locations": {
              "head": false,
              "torso": true,
              "arms": true,
              "legs": false
            },
            "source": "swpf-core-rules",
            "swid": "light-leather-armor"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689027056289,
            "modifiedTime": 1689133626758,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "P3KbczlKShhEhEws",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_rwu1x7vfmnk",
              "path": "Special Abilities#/CF_SEP/Types"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.mZrhKSK2TGXaImvi"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/ability.svg",
          "name": "Humanoid (Type)",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Biped creatures, with a human-like head, torso and limbs. Humanoids usually possess language and form cultures.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "",
            "swid": "humanoid-type"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054434,
            "modifiedTime": 1693282901011,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "M3Lhgl5AXWMUmIl7",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.mTY5axyUKXjsEmmx"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Woodsman",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Woodsmen are rangers, scouts, and hunters who are more at home in the wilderness than urban areas. They are skilled trackers and scouts, and know how to live off the land for months at a time.</p>\n<p>Woodsmen add +2 to Survival and @Compendium[swpf-core-rules.swpf-skills.Stealth]{Stealth} rolls made in the wild (not towns, ruins, or underground).</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Professional Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Spirit d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Survival d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "woodsman"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901011,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Survival",
          "type": "skill",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Survival allows a character to find food, water, or shelter in hostile environments. It can also be used to navigate wilderness environments, figure out which plants are good to eat and which aren&rsquo;t, and so on.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} Survival roll provides enough food and water for one person for one day; or five people with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.</p>\n<p>More detailed information on <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hunger}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Thirst}</strong> can be found under <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards}</strong>.</p>\n<p><strong>Tracking:</strong> Survival can also be used to detect and follow tracks. Each roll generally covers following the tracks for one mile, but the GM should adjust this as needed for specific circumstances. A character moves at half@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} and cannot run while tracking a foe.</p>\n<p>The Game Master should assign a bonus or penalty based on the target, environment, and time. Tracking a large group that recently passed through a snow-covered area might grant a bonus of +4, while following a single person over rocks and streams after more than a day incurs a &minus;4 penalty.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "survival"
          },
          "flags": {
            "core": {
              "sourceId": "Compendium.swade.skills.Item.f5m7kipTSZF8mQIx"
            }
          },
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Survival.webp",
          "_id": "fWrOdyovy1xOMSWm",
          "effects": [],
          "ownership": {
            "default": 0,
            "XGltUb0dWlJLkvbE": 3,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "folder": null,
          "sort": 0,
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": 1689027041183,
            "modifiedTime": 1691356456025,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "JKO9TejTZqalkJQL",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_m5n2ph3hu3g",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons Ammunition"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.ZyToF5s7UgvCpEVX"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "icons/weapons/ammunition/arrows-bodkin-yellow-red.webp",
          "name": "Bolts",
          "sort": 0,
          "type": "gear",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Bolts for all types of crossbows. A \"case\" of five can be purchased for repeating crossbows for +10 gp, weighing 1 lb.</p>\n</div>",
            "notes": "10 bolts",
            "additionalStats": {},
            "quantity": 10,
            "weight": 0.2,
            "price": 1,
            "equippable": true,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "category": "Ranged Weapons Ammunition",
            "grants": [],
            "grantOn": 1,
            "isAmmo": true,
            "source": "swpf-core-rules",
            "swid": "bolts"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901011,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [
        {
          "icon": "systems/swade/assets/icons/active-effect.svg",
          "duration": {
            "rounds": null,
            "startTime": 63430819327,
            "seconds": null,
            "combat": null,
            "turns": null,
            "startRound": null,
            "startTurn": null
          },
          "flags": {
            "swade": {
              "expiration": null,
              "loseTurnOnHold": false
            }
          },
          "changes": [
            {
              "key": "@Skill{Survival}[system.die.modifier]",
              "mode": 2,
              "value": "+2",
              "priority": null
            },
            {
              "key": "@Skill{Stealth}[system.die.modifier]",
              "mode": 2,
              "value": "+2",
              "priority": null
            }
          ],
          "transfer": false,
          "name": "Woodsman (in wild)",
          "_id": "hICcNXNfCP4HCq59",
          "disabled": false,
          "description": "",
          "origin": null,
          "statuses": [],
          "tint": null
        }
      ],
      "folder": "AXeaK4MqsfVFLuHc",
      "sort": 100000,
      "flags": {
        "cf": {
          "id": "temp_jdt3vu9v3w",
          "path": "Savage Pathfinder Bestiary#/CF_SEP/Town/City Guard",
          "color": "#000000"
        },
        "core": {
          "sourceId": "Compendium.swpf-bestiary.swpf-bestiary.Actor.MvFK4fIfBGSGoERT"
        },
        "sfc": {
          "platCount": 0,
          "goldCount": 0,
          "silverCount": 0,
          "copperCount": 0
        }
      },
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "unShakeBonus": 0,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            },
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 6
          },
          "toughness": {
            "value": 7,
            "armor": 2,
            "modifier": 0
          },
          "parry": {
            "value": 6,
            "modifier": 0,
            "shield": 0
          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": "<div class=\"swpf-core\"><p>These are everyday highwaymen or rural bandits.</p></div>"
          },
          "species": {
            "name": ""
          },
          "currency": 500,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "wounds": {
          "value": 0,
          "max": 0,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "bennies": {
          "value": 4,
          "max": 3
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {
          "languages": {
            "label": "Languages",
            "dtype": "String",
            "hasMaxValue": false,
            "value": "Common"
          }
        },
        "wildcard": false
      },
      "ownership": {
        "default": 0,
        "7ntJSLixH2Phv2jV": 3,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "prototypeToken": {
        "name": "Bandit",
        "displayName": 20,
        "actorLink": false,
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": -1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "flags": {
          "tagger": {},
          "wall-height": {
            "tokenHeight": 0
          }
        },
        "randomImg": false,
        "light": {
          "alpha": 0.25,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "speed": 5,
            "intensity": 5,
            "type": null,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "attenuation": 0.5,
          "color": null
        },
        "texture": {
          "src": "assets/tokens/pathfinder/b/bandit.Token.webp",
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "sight": {
          "angle": 360,
          "enabled": false,
          "range": 0,
          "brightness": 1,
          "visionMode": "basic",
          "attenuation": 0.1,
          "saturation": 0,
          "contrast": 0,
          "color": null
        },
        "appendNumber": true,
        "prependAdjective": false,
        "detectionModes": []
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1689027043217,
        "modifiedTime": 1706480547338,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "folder": "Pw5e5DAWveLAHs5u",
      "name": "Nok-Nok",
      "type": "npc",
      "_id": "3QUdIqPT8Rez4oeN",
      "img": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/companions/nok_nok.Avatar.webp",
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "unShakeBonus": 0
          },
          "strength": {
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 6
          },
          "toughness": {
            "value": 0,
            "armor": 0,
            "modifier": 0
          },
          "parry": {
            "value": 0,
            "shield": 0,
            "modifier": 0
          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": ""
          },
          "species": {
            "name": ""
          },
          "currency": 4.02,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "status": {
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          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
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          "isBound": false,
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        },
        "initiative": {
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          "hasImpLevelHeaded": false,
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        },
        "additionalStats": {
          "languages": {
            "label": "Languages",
            "dtype": "String",
            "hasMaxValue": false,
            "value": "Goblin, Taldane"
          }
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          "max": 3
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          "max": 3,
          "ignored": 0
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        "wildcard": true
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        "displayBars": 20,
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          "attribute": "bennies"
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      "items": [
        {
          "_id": "76MRRY63JDBGvWFs",
          "name": "Goblins",
          "type": "ability",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "system": {
            "category": "Ancestries",
            "description": "<article class=\"swpf-core\"><h2>Goblins</h2>\n<p>\n It’s been almost 20 years since the end of the Goblinblood Wars that scorched the Chitterwood, forcing dozens of\n tribes into hiding. Now with new threats rising up, the many tribal elders have put aside their reckless ways in the\n hope of forging alliances that give them a chance at survival. While many have stayed to protect their homelands,\n others have become refugees, with some traveling to Absalom in search of a home that might offer them sanctuary in a\n world that does not trust them.\n </p>\n<h3>Physical Description</h3>\n <p>\n Goblins are short, ugly humanoids. Their scrawny bodies are topped with oversized and usually hairless heads with\n massive ears and beady red or occasionally yellow eyes. Goblins’ skin tone varies based on the surrounding\n environment; common skin tones include green, gray, and blue, though black and even pale white goblins have been\n sighted. Their voracious appetites are served well by their huge mouths filled with jagged teeth.\n </p>\n<h3>Society</h3>\n<p>\n Even those goblins who break from their destructive past often subtly perpetuate some of the qualities that have\n been tied to the creatures for millennia. Goblins tend to flock to strong leaders, fiercely protecting those\n companions who have protected them from physical harm or offered a sympathetic ear when they learn of the goblins’\n woes. Some goblins remain deeply fascinated with fire, or fearlessly devour meals that might turn others’ stomachs.\n Others are endless tinkerers and view their companions’ trash simply as components of gadgets yet to be made.\n Occasionally, fellow adventurers find these proclivities unsettling or odd, but more often than not, goblins’\n friends consider these qualities endearing.\n </p>\n<p>\n Goblins reach adolescence by the age of three and adulthood four or five years later. In theory, goblins could live\n 50 years or more, but without anyone to protect them from each other or themselves, few live past 20 years of age.\n Goblins typically stand about 3 feet tall, with skin colors that range from green to gray to blue.\n </p>\n<img alt class=\"float-left\" src=\"modules/swpf-apg/assets/art/Goblin_Full_Figure.webp\" style=\"shape-outside:url(&quot;modules/swpf-apg/assets/art/Goblin_Full_Figure.webp&quot;)\" />\n<p>\n<strong>Relations:</strong> Though goblins’ culture has splintered radically, their reputation across the Inner Sea\n region has changed little. As such, goblins who travel to larger cities are frequently subjected to derision, and as\n a result many goblins work twice as hard at proving their worth. Those who befriend a goblin quickly learn that\n while a goblin’s friendship might include all manners of pranks, such fun comes from a place of true\n acceptance—something that a goblin does not give freely.\n </p>\n<p><strong>Religion:</strong> Many goblin adventurers typically worship Cayden Cailean.</p>\n<h3>Adventurers</h3>\n<p>\n Some backgrounds make for particularly good adventurers. Goblins who come from lawless tribes may seek refuge while\n entertainers may seek a living performing for audiences around the world. Many goblins consider alchemy, since they\n love fire or life as a bard, since many goblins love songs.\n </p>\n<img alt class=\"float-right\" src=\"modules/swpf-apg/assets/art/Goblin_Alchemist.webp\" style=\"shape-outside:url(&quot;modules/swpf-apg/assets/art/Goblin_Alchemist.webp&quot;)\" />\n<p>\n Scrappy survivors often take to the role of a rogue who darts about the shadows, though their natural charismatic\n nature also draws them to the pursuit of magical power, such as that of a sorcerer or wizard.\n </p>\n<p><strong>Languages:</strong> Common, Goblin.</p>\n<ul>\n<li>\n<strong>Agile:</strong> Goblins are fast and agile. They start with a d8 in Agility instead of a\n d4. This increases maximum Agility to d12+2.\n </li>\n<li><strong>Capable Rider:</strong> Goblins start with a d4 in Riding.</li>\n<li>\n<strong>Darkvision:</strong> Goblin eyes are able to pierce the darkness. They ignore penalties for\n @UUID[Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#illumination]{Illumination} up to 10” (20 yards).\n </li>\n<li>\n<strong>Outsider (Major):</strong> Almost every non-goblin culture is suspicious of goblins. They subtract 2 from\n all Persuasion rolls and are often bullied by others.\n </li>\n<li>\n<strong>SIZE −1:</strong> Averaging roughly three feet tall, goblins reduce their @UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00#size]{Size} and\n Toughness by 1.\n </li>\n<li>\n<strong>Sneaky:</strong> Goblins start with a d6 in @UUID[Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00#skills]{Stealth} instead of a d4. This\n increases maximum Stealth to d12+1.\n </li>\n</ul>\n<h3>Alternate Ancestral Abilities</h3>\n<ul>\n<li>\n<strong>Eat Anything:</strong> Raised with little or no proper food, many goblins have learned to survive by\n eating whatever they happen across and can digest nearly anything without getting sick. Goblins with this ability\n get a free reroll on Survival checks to forage for food and a +2 bonus on\n Vigor checks caused by consuming toxic substances. This ancestral ability replaces Capable Rider.\n </li>\n<li>\n<strong>Hard Head, Big Teeth:</strong> Goblins are known for their balloonlike heads and enormous maws, but some\n have even more exaggeratedly large heads filled with razor-sharp teeth. Goblins with this trait gain a bite\n (Str+d4, see <strong>@UUID[Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#natural-weapons]{Natural Weapons}</strong>). This ancestral ability replaces Sneaky.\n </li>\n<li>\n<strong>Over-Sized Ears:</strong> While goblins’ ears are never dainty, these goblins have freakishly large ears\n capable of picking up even the smallest sounds. Goblins with this ancestral ability start with a d6 in\n Notice instead of a d4. This increases maximum Notice to d12+1. This replaces Capable Rider.\n </li>\n</ul></article>",
            "notes": "",
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          "system": {
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            "description": "<article class=\"swpf-core\">Goblins are fast and agile. They start with a d8 in  Agility  instead of a       d4. This increases maximum  Agility  to d12+2.</article>",
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          "name": "Capable Rider",
          "type": "ability",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
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            "description": "<article class=\"swpf-core\">Goblins start with a d4 in  Riding .</article>",
            "notes": "",
            "additionalStats": {},
            "subtype": "special",
            "favorite": false,
            "grantsPowers": false,
            "category": "Goblin Abilities",
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          "name": "Darkvision",
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          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "system": {
            "source": "SWPF Advanced Players Guide",
            "description": "<article class=\"swpf-core\">Goblin eyes are able to pierce the darkness. They ignore penalties for        Illumination  up to 10” (20 yards).</article>",
            "notes": "",
            "additionalStats": {},
            "subtype": "special",
            "favorite": false,
            "grantsPowers": false,
            "category": "Goblin Abilities",
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          "name": "Outsider (Major)",
          "type": "ability",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "system": {
            "source": "SWPF Advanced Players Guide",
            "description": "<article class=\"swpf-core\">Almost every non-goblin culture is suspicious of goblins. They subtract 2 from       all  Persuasion  rolls and are often bullied by others.</article>",
            "notes": "",
            "additionalStats": {},
            "subtype": "special",
            "favorite": false,
            "grantsPowers": false,
            "category": "Goblin Abilities",
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              "changes": [
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          "name": "Size −1",
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          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "system": {
            "source": "SWPF Advanced Players Guide",
            "description": "<article class=\"swpf-core\">Averaging roughly three feet tall, goblins reduce their  Size  and        Toughness  by 1.</article>",
            "notes": "",
            "additionalStats": {},
            "subtype": "special",
            "favorite": false,
            "grantsPowers": false,
            "category": "Goblin Abilities",
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              "name": "Size -1",
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          "name": "Sneaky",
          "type": "ability",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "system": {
            "source": "SWPF Advanced Players Guide",
            "description": "<article class=\"swpf-core\">Goblins start with a d6 in  Stealth  instead of a d4. This       increases maximum Stealth to d12+1.</article>",
            "notes": "",
            "additionalStats": {},
            "subtype": "special",
            "favorite": false,
            "grantsPowers": false,
            "category": "Goblin Abilities",
            "grants": [
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          "system": {
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            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Riding allows a hero to mount, control, and ride any beast or beast-drawn vehicle. This includes horses, camels, dragons, wagons, chariots, and the like. See the rules for <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Mounted Combat}</strong>.</p>\n</div>",
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            "notes": "",
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          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Riding.webp",
          "name": "Riding",
          "sort": 0,
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          "system": {
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            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Stealth is the ability to hide and move quietly. A simple @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} on a Stealth roll means the character avoids detection if enemies aren’t particularly alert. If the character fails the roll, the enemy realizes something is amiss and begins actively searching for whatever roused them.</p>\n<p>Once foes are alerted and active, Stealth is opposed by @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} (a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{group roll} if there are many foes).</p>\n<p>The GM should apply any circumstantial penalties to Notice rolls for darkness, cover, noise, distractions, and any difference in the target’s Scale (just like when attacking, see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Scale}</strong>). Sneaking through dry leaves might subtract 2 from the Stealth roll, for example, while spotting someone in the dark uses the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} penalty. Don’t apply the same modifier to both rolls, however. If Stealth is at −2 for the leaves, don’t give Notice a +2 for them as well.</p>\n<p><strong>Attacking from Stealth:</strong> Sneaking up close enough to make a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee} attack <em>always</em> requires an opposed Stealth roll versus the target’s Notice, whether the guard is actively looking for trouble or not.</p>\n<p>If @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful}, the attacker is considered on @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Hold} and the victim is <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Vulnerable}</strong> to him (but not others) until the attacker’s turn ends (not the defender’s in this case). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the attacker has <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{The Drop}</strong> instead.</p>\n<p>Before the attacker strikes, the defender and any other beings on his side must check for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Surprise}. The attacker may come off Hold and resolve his strike; then the rest of the round progresses normally.</p>\n<p><strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Movement}:</strong> In combat, characters roll Stealth each turn as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of their move or any action the GM thinks might draw attention.</p>\n<p>Out of combat, the distance moved depends entirely on the situation. The GM might want a roll every minute if the group is sneaking around the perimeter of a defensive position, or every few miles if they’re trying to quietly walk through a dark forest without alerting the creatures that live there.</p>\n</div>",
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            "notes": "",
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            "swid": "stealth",
            "source": ""
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Bloodthirsty",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Your hero never takes prisoners unless under the direct supervision of a superior. This cold-blooded ruthlessness causes enemies to respond in kind, which often costs vital information, creates constant enemies, and may get the hero (and companions) in trouble with superiors or the authorities.</p>\n</div>",
            "favorite": false,
            "major": true,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "bloodthirsty",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706221126295,
            "modifiedTime": 1706221126350,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "J1BUoQNOyohlbyqQ",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.eVIppqMfGtSzHNFP"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Delusional",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>(MINOR OR MAJOR)</p>\n<p>Your hero believes something considered quite strange by most others. Minor Delusions are harmless or the character generally keeps it to himself (the magistrate puts sleeping powder in the water supply, dogs can talk, we’re all just characters in some bizarre game, etc.).</p>\n<p>With a Major Delusion, the hero expresses opinions on the situation frequently and it can occasionally lead to danger (all potions are deadly, armor gives me hives, zombies are my friends).</p>\n</div>",
            "favorite": false,
            "major": false,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "delusional",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706221148243,
            "modifiedTime": 1706221148276,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "i4NKSsk7nz6qy7SF",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.HnYuTTbYf1WbuLBI"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Illiterate",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Your hero can't read. Perhaps he can sign his name or make his mark or recognize a single common word, but little else. He also knows very little math. He can probably figure 2 + 2 = 4, but multiplication and the like are beyond the pale.</p>\n</div>",
            "favorite": false,
            "major": false,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "illiterate",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706221154229,
            "modifiedTime": 1706221154258,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        {
          "_id": "UTELkZT9PFhKjyIH",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.bas7CsJd8UB1zMNH"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Stubborn",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Stubborn individuals always want their way and never admit they’re wrong. Even when it’s painfully obvious they’ve made a mistake they try to justify it with half-truths and rationalizations.</p>\n</div>",
            "favorite": false,
            "major": false,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "stubborn",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706221170476,
            "modifiedTime": 1706221170530,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Item.jnrXPgA7BAdOiWoy"
            },
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                "CwhT6slYPrhvGYF4",
                "thzMKFLG0KqOISl1"
              ]
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Rogue",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Life is an endless adventure for those who live by their wits. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. Never knowing what to expect, they tend to prepare for everything. Out of necessity, they become adept manipulators, agile acrobats, or shadowy stalkers. They are thieves and gamblers, fast talkers and diplomats, bandits and bounty hunters, or explorers and investigators.</p>\n<p>Although many rogues favor the opportunities of towns and cities, some embrace life on the road. They wander from place to place, meeting exotic people and facing fantastic danger in pursuit of endless riches. In the end, all rogues desire to shape their fates and live life on their own terms.</p>\n<ul>\n<li><span class=\"list-heading\">Armor Restriction</span> <strong>(Light):</strong> Rogues are nimble and deadly acrobats. Bulky armor interferes with their abilities, so they subtract 4 from Agility and Agility-based skill rolls when wearing medium or heavy armor, or using medium or heavy shields.</li>\n<li><span class=\"list-heading\">Sneak Attack:</span> Rogues add an additional d6 to their damage when they have the Drop on their victim, or the victim is Vulnerable. This applies to @Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics} (throwing), @Compendium[swpf-core-rules.swpf-skills.Fighting]{Fighting}, or @Compendium[swpf-core-rules.swpf-skills.Shooting]{Shooting} attacks.</li>\n</ul>\n</div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "agility",
                "value": 6,
                "combinator": "and"
              },
              {
                "type": "skill",
                "label": "Notice",
                "selector": "notice",
                "value": 6,
                "combinator": "and"
              },
              {
                "type": "skill",
                "label": "Stealth",
                "selector": "stealth",
                "value": 6,
                "combinator": "and"
              }
            ],
            "category": "Rogue",
            "source": "swpf-core-rules",
            "grants": [
              {
                "name": "Sneak Attack",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.2VzQiHp8DvNql7Br",
                "mutation": {}
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              {
                "name": "Armor Restriction (Light)",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.SKIY1DTnaWhttcP0",
                "mutation": {}
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            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
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            "coreVersion": "11.315",
            "createdTime": 1706221195350,
            "modifiedTime": 1706221195423,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
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          "_id": "CwhT6slYPrhvGYF4",
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              "_id": "9A0V5jpq2FCuc4NT",
              "name": "Sneak Attack",
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                {
                  "key": "system.stats.globalMods.damage",
                  "mode": 2,
                  "value": "1d6x",
                  "priority": null
                }
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              "duration": {
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                "startRound": null,
                "startTurn": null
              },
              "description": "",
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            "core": {
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Sneak Attack",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"rogue-sneak-attack\"><span class=\"list-heading\">Sneak Attack:</span> Rogues add an additional d6 to their damage when they have the Drop on their victim, or the victim is Vulnerable. This applies to @Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics} (throwing), @Compendium[swpf-core-rules.swpf-skills.Fighting]{Fighting}, or @Compendium[swpf-core-rules.swpf-skills.Shooting]{Shooting} attacks.</span></div>",
            "favorite": false,
            "category": "Rogue",
            "source": "swpf-core-rules",
            "swid": "sneak-attack",
            "notes": "",
            "grants": [],
            "subtype": "special",
            "grantsPowers": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706221195403,
            "modifiedTime": 1706221256377,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        {
          "_id": "thzMKFLG0KqOISl1",
          "effects": [],
          "flags": {},
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Armor Restriction (Rogue)",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"rogue-armor-restriction\"><span class=\"list-heading\">Armor Restriction</span> <strong>(Light):</strong> Rogues are nimble and deadly acrobats. Bulky armor interferes with their abilities, so they subtract 4 from Agility and Agility-based skill rolls when wearing medium or heavy armor, or using medium or heavy shields.</span></div>",
            "favorite": false,
            "notes": "",
            "category": "Rogue",
            "source": "swpf-core-rules",
            "swid": "armor-restriction-light",
            "grants": [],
            "subtype": "special",
            "grantsPowers": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706221195403,
            "modifiedTime": 1706221195403,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        {
          "_id": "sy7nwkMry3eJrvNY",
          "effects": [
            {
              "name": "Alertness",
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
              "changes": [
                {
                  "key": "@Skill{Notice}[system.die.modifier]",
                  "mode": 2,
                  "value": "+2",
                  "priority": null
                }
              ],
              "transfer": true,
              "_id": "LE5EbzNd3P59AiFr",
              "disabled": false,
              "duration": {
                "startTime": 63435411894,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "description": "",
              "origin": null,
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              "flags": {}
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          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.WJWhWMT8RhtaJjqt"
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            "swade": {
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Alertness",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Not much gets by this hero. Very observant and perceptive, she adds +2 to @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} rolls to hear, see, or otherwise sense the world around them.</p>\n</div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
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            ],
            "category": "Background Edges",
            "source": "swpf-core-rules",
            "swid": "alertness",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706221208201,
            "modifiedTime": 1706221306906,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        {
          "_id": "nVhpuvB4UvlAXvmq",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.4ue5lRCW1toPyzWO"
            },
            "swade": {
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "First Strike",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Once per round, as long as he’s not @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Shaken} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Stunned}, the hero gets a free Fighting attack against a foe immediately after he moves into @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reach}. (See Free Attacks @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{here}).</p>\n</div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "agility",
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                "combinator": "and"
              }
            ],
            "category": "Combat Edges",
            "source": "swpf-core-rules",
            "swid": "first-strike",
            "grants": []
          },
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            "default": 0,
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            "coreVersion": "11.315",
            "createdTime": 1706221279772,
            "modifiedTime": 1706221279816,
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            {
              "_id": "78gs4HLtIfTgeyd2",
              "changes": [
                {
                  "key": "system.initiative.hasQuick",
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                  "value": "true",
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              "duration": {
                "startTime": 63435411894,
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              },
              "flags": {},
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "name": "Quick",
              "tint": null,
              "transfer": true,
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "flags": {
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              "sourceId": "Compendium.world.swpf-edges.XHguf9iQ3N9yHN4Z"
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Quick",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Quick characters have lightning-fast reflexes and a cool head. Whenever you are dealt an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Action Card} of Five or lower, you may discard it and draw again until you get a card higher than Five.</p>\n<p><span class=\"fontstyle0\">@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01makingcharac00]{Characters} with both the @Compendium[swpf-core-rules.swpf-edges.Level Headed]{Level Headed} and Quick Edges first draw their additional card and choose which to take. If that card is a Five or less, the Quick Edge may be used to draw a replacement until it’s Six or higher.</span></p>\n</div>",
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            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
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                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
              {
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                "selector": "agility",
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                "combinator": "and"
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            ],
            "category": "Background Edges",
            "source": "swpf-core-rules",
            "swid": "quick",
            "grants": []
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              "id": "temp_r40vnkqn4k",
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            },
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          "img": "icons/weapons/swords/sword-broad-crystal-paired.webp",
          "name": "Kukri",
          "sort": 0,
          "type": "weapon",
          "system": {
            "category": "Melee Weapons",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "Fighting",
              "traitMod": ""
            },
            "additionalStats": {},
            "ammo": "",
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            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
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            "currentShots": 0,
            "damage": "@str+d6",
            "description": "",
            "equippable": false,
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            "isArcaneDevice": false,
            "isVehicular": false,
            "minStr": "d6",
            "mods": 1,
            "notes": "",
            "parry": 0,
            "powerPoints": {
              "max": null,
              "value": null
            },
            "price": 10,
            "quantity": 1,
            "range": "",
            "rof": 1,
            "shots": 0,
            "weight": 2,
            "source": "swpf-core-rules",
            "swid": "sword-short",
            "equipStatus": 4,
            "bonusDamageDice": 1,
            "templates": {
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              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "grants": [],
            "grantOn": 1,
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false
          },
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        {
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          "effects": [],
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            "cf": {
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              "id": "temp_r40vnkqn4k",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons"
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          },
          "folder": null,
          "img": "icons/equipment/chest/vest-leather-brown.webp",
          "name": "Light Tunic or Jacket (torso, arms)",
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            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual’s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
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            "swid": "athletics",
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
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            "default": 0,
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          "system": {
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            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
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              "sides": 4
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
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            "default": 0,
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            "createdTime": 1706223768737,
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          "system": {
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            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it’s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
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              "sides": 8
            },
            "isCoreSkill": false,
            "notes": "",
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            "swid": "fighting",
            "source": ""
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
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            "default": 0,
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            "createdTime": 1706223773256,
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          "system": {
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            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character’s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
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            "notes": "",
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "name": "Intimidation",
          "sort": 0,
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          "system": {
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            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero’s general awareness and alertness. It’s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information— the character hears movement in the forest, smells distant smoke, or senses someone isn’t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
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            "source": ""
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          "folder": null,
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            "default": 0,
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            "description": "<div class=\"swpf-core\">\n<p>Occult reflects knowledge and experience of magical and supernatural events, processes, items, and creatures.</p>\n<p>It can be used to decipher glyphs, recall information about Golarion's monsters, recall cures for supernatural maladies like lycanthropy or vampirism, and so on.</p>\n<p>Finding information in a library, a wizard’s lair, or in an old dusty tome uses the Academics skill. If the investigator’s Occult skill is higher, she may use that instead. See <strong>@Compendium[swpf-core-rules.swpf-skills.Academics]{Academics}</strong>.</p>\n<p>Some esoteric information will be familiar to people with certain skills. If the situation warrants (and with the GM's permission), you may substitute @Compendium[swpf-core-rules.swpf-skills.Faith]{Faith} or @Compendium[swpf-core-rules.swpf-skills.Spellcasting]{Spellcasting} in place of Occult.</p>\n</div>",
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            "notes": "",
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            "swid": "occult",
            "source": ""
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Occult.webp",
          "name": "Occult",
          "sort": 0,
          "type": "skill",
          "ownership": {
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            "default": 0,
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            "createdTime": 1706223803536,
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        {
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          "system": {
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            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t mind control. It can change someone’s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it’s an unopposed roll. If the target is resistant, it’s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever’s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target’s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren’t generally possible in the same encounter— it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won’t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target’s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening’s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
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            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
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            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Stealth is the ability to hide and move quietly. A simple @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} on a Stealth roll means the character avoids detection if enemies aren’t particularly alert. If the character fails the roll, the enemy realizes something is amiss and begins actively searching for whatever roused them.</p>\n<p>Once foes are alerted and active, Stealth is opposed by @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} (a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{group roll} if there are many foes).</p>\n<p>The GM should apply any circumstantial penalties to Notice rolls for darkness, cover, noise, distractions, and any difference in the target’s Scale (just like when attacking, see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Scale}</strong>). Sneaking through dry leaves might subtract 2 from the Stealth roll, for example, while spotting someone in the dark uses the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} penalty. Don’t apply the same modifier to both rolls, however. If Stealth is at −2 for the leaves, don’t give Notice a +2 for them as well.</p>\n<p><strong>Attacking from Stealth:</strong> Sneaking up close enough to make a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee} attack <em>always</em> requires an opposed Stealth roll versus the target’s Notice, whether the guard is actively looking for trouble or not.</p>\n<p>If @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful}, the attacker is considered on @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Hold} and the victim is <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Vulnerable}</strong> to him (but not others) until the attacker’s turn ends (not the defender’s in this case). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the attacker has <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{The Drop}</strong> instead.</p>\n<p>Before the attacker strikes, the defender and any other beings on his side must check for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Surprise}. The attacker may come off Hold and resolve his strike; then the rest of the round progresses normally.</p>\n<p><strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Movement}:</strong> In combat, characters roll Stealth each turn as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of their move or any action the GM thinks might draw attention.</p>\n<p>Out of combat, the distance moved depends entirely on the situation. The GM might want a roll every minute if the group is sneaking around the perimeter of a defensive position, or every few miles if they’re trying to quietly walk through a dark forest without alerting the creatures that live there.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "stealth",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Stealth.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706223827286,
            "modifiedTime": 1706223829320,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "0HLQd45FVKv3sEmn",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Survival allows a character to find food, water, or shelter in hostile environments. It can also be used to navigate wilderness environments, figure out which plants are good to eat and which aren’t, and so on.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} Survival roll provides enough food and water for one person for one day; or five people with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.</p>\n<p>More detailed information on <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hunger}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Thirst}</strong> can be found under <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards}</strong>.</p>\n<p><strong>Tracking:</strong> Survival can also be used to detect and follow tracks. Each roll generally covers following the tracks for one mile, but the GM should adjust this as needed for specific circumstances. A character moves at half@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} and cannot run while tracking a foe.</p>\n<p>The Game Master should assign a bonus or penalty based on the target, environment, and time. Tracking a large group that recently passed through a snow-covered area might grant a bonus of +4, while following a single person over rocks and streams after more than a day incurs a −4 penalty.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "survival",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.3yP7KUJW9kyTVSEb"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Survival_v2.webp",
          "name": "Survival",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706223836188,
            "modifiedTime": 1706223838108,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        }
      ],
      "effects": [],
      "sort": 0,
      "ownership": {
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "flags": {
        "sfc": {
          "platCount": 0,
          "goldCount": 2,
          "silverCount": 17,
          "copperCount": 32
        },
        "swade": {
          "auras": {
            "aura1": {
              "enabled": false,
              "walls": false,
              "radius": 5,
              "color": "#cc28bf",
              "alpha": 0.25,
              "visibleTo": []
            },
            "aura2": {
              "enabled": false,
              "walls": false,
              "radius": 5,
              "color": "#cc28bf",
              "alpha": 0.25,
              "visibleTo": []
            }
          }
        }
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1706221208201,
        "modifiedTime": 1706240889524,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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    },
    {
      "folder": "Pw5e5DAWveLAHs5u",
      "name": "Octavia",
      "type": "npc",
      "_id": "6pU8wjnUgmttiHCy",
      "img": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/companions/octavia.Avatar.webp",
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "unShakeBonus": 0
          },
          "strength": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 6
          },
          "toughness": {
            "value": 0,
            "armor": 0,
            "modifier": 0
          },
          "parry": {
            "value": 0,
            "shield": 0,
            "modifier": 0
          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": ""
          },
          "species": {
            "name": ""
          },
          "currency": 0,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          },
          "Wizard": {
            "value": 15,
            "max": 15
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {
          "languages": {
            "label": "Languages",
            "dtype": "String",
            "hasMaxValue": false,
            "value": ""
          }
        },
        "bennies": {
          "value": 0,
          "max": 3
        },
        "wounds": {
          "value": 0,
          "max": 3,
          "ignored": 0
        },
        "wildcard": true
      },
      "prototypeToken": {
        "name": "Octavia",
        "displayName": 30,
        "actorLink": true,
        "appendNumber": true,
        "prependAdjective": false,
        "texture": {
          "src": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/companions/octavia.Token.webp",
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": 1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "light": {
          "alpha": 0.5,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "attenuation": 0.5,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "type": null,
            "speed": 5,
            "intensity": 5,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "color": null
        },
        "sight": {
          "enabled": true,
          "range": 25,
          "angle": 360,
          "visionMode": "lowlight",
          "color": null,
          "attenuation": 0.1,
          "brightness": -0.2,
          "saturation": -0.5,
          "contrast": 0
        },
        "detectionModes": [
          {
            "id": "basicSight",
            "range": 0,
            "enabled": true
          }
        ],
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          },
          "token-variants": {
            "randomImgDefault": "",
            "disableHUDButton": false
          },
          "Rideable": {
            "issetRideableFlag": false,
            "MaxRiderFlag": 1,
            "CustomRidingheightFlag": null,
            "UseRidingHeightFlag": true,
            "RidersScaleFlag": 1,
            "RiderPositioningFlag": "RowPlacement",
            "TokenFormFlag": "TokenFormCircle",
            "InsideMovementFlag": false,
            "SpawnRidersFlag": "",
            "canbeGrappledFlag": true,
            "CanbePilotedFlag": false
          }
        },
        "randomImg": false
      },
      "items": [
        {
          "_id": "ou3XchXtEyiQxPk3",
          "effects": [
            {
              "_id": "zmJ4XIKvHgLhS9sx",
              "changes": [
                {
                  "key": "system.attributes.agility.die.sides",
                  "mode": 2,
                  "value": "2",
                  "priority": null
                }
              ],
              "disabled": false,
              "duration": {
                "startTime": 63435411894,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {},
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "name": "Agile",
              "tint": null,
              "transfer": true,
              "description": "",
              "origin": null,
              "statuses": []
            },
            {
              "_id": "doFtzBelFNGJFogb",
              "changes": [
                {
                  "key": "system.attributes.smarts.die.sides",
                  "mode": 2,
                  "value": "2",
                  "priority": null
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              ],
              "disabled": false,
              "duration": {
                "startTime": 63435411894,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {},
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "name": "Intelligence",
              "tint": null,
              "transfer": true,
              "description": "",
              "origin": null,
              "statuses": []
            },
            {
              "_id": "KCLhJUGxssqaQeLV",
              "changes": [
                {
                  "key": "system.stats.toughness.value",
                  "mode": 2,
                  "value": "-1",
                  "priority": null
                },
                {
                  "key": "system.attributes.vigor.die.modifier",
                  "mode": 2,
                  "value": "-1",
                  "priority": null
                }
              ],
              "disabled": false,
              "duration": {
                "startTime": 63435411894,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {},
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "name": "Slender",
              "tint": null,
              "transfer": true,
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vsazjptinwd",
              "path": "Ancestries"
            },
            "singleSource": {
              "embeddedInjections": []
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.Yp6iCWw4GRUUceYd"
            },
            "swade": {
              "hasGranted": [
                "kXHwn0V5CW8fKb53",
                "7gXIMujYFLDkxts8",
                "tG4JwzTI3E8mOjT3",
                "0ERqyYMaXoyqtQFn",
                "RVUL8f7Xf5CrJJIP",
                "PMqUdUbUCxt8vVUd"
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            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/art/21-Elf.webp",
          "name": "Elf",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>The long-lived elves are children of the natural world, superficially similar to fey creatures and yet distinct in important ways. Elves value their privacy and traditions. Although they are often slow to make friends, once an outsider is accepted as a comrade, such alliances can last for generations. Elves distrust @Compendium[swpf-core-rules.swpf-abilities.Half-Orc]{half-orcs} and display a fascination with @Compendium[swpf-core-rules.swpf-abilities.Human]{humans}, while remaining mostly indifferent to other peoples.</p>\n<p>Elves are tall, thin souls with pointed ears and deep-set eyes of various colors. Whether they hail from the deep forests or hidden valleys, elves are born more graceful than humans, though somewhat slighter. Elves are known for their patience and affinity for magic.</p>\n<p><strong>Languages:</strong> Common and Elven.</p>\n<p><strong>Age Range:</strong> Adult 115, old age, 263, max age 350-750.</p>\n<p><strong>Elf Males:</strong> Height 5'6-6'8 and weight 116-158 (Average 6'1\" , 127 lbs).</p>\n<p><strong>Elf Females:</strong> Height 5'6\"-6'4\" and weight 96-126 (Average 6'1\", 117 lbs).</p>\n<ul>\n<li><span class=\"list-heading\">Agile:</span> Elves are graceful and agile. They start with a d6 in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility} instead of a d4. This increases maximum Agility to d12+1.</li>\n<li><span class=\"list-heading\">Elven Magic:</span> Elves have an inherent connection to arcane energies. Elves get a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{reroll} when rolling to resist enemy powers.</li>\n<li><span class=\"list-heading\">Intelligence: </span>Elves are highly intelligent and long-lived. They start with a d6 in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Smarts} instead of a d4. This increases maximum Smarts to d12+1.</li>\n<li><span class=\"list-heading\">Keen Senses:</span> Elves start with a d6 in @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} instead of a d4. This increases their maximum Notice to d12+1.</li>\n<li><span class=\"list-heading\">Low Light Vision: </span>Elven eyes amplify light. Others often claim they can see stars in the elves’ eyes. They ignore penalties for Dim and Dark @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination}.</li>\n<li><span class=\"list-heading\">Slender:</span> Slight of build and less robust than others, elves suffer −1 Toughness and –1 to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Vigor} rolls.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "ancestry",
            "category": "Ancestries",
            "source": "swpf-core-rules",
            "grants": [
              {
                "name": "Low Light Vision",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.yRTwki5jjXdHOSu4",
                "mutation": {}
              },
              {
                "name": "Slender",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.WQHdhkRSnLazujIf",
                "mutation": {}
              },
              {
                "name": "Keen Senses",
                "img": "Compendium.swpf-core-rules.swpf-abilities.Item.PTSKIf2FpfRaykOX",
                "mutation": {
                  "sytem": {
                    "description": "<article class=\"swpf-core\"><p>Keen Senses:</span> Elves start with a d6 in @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} instead of a d4.  This increases their maximum Notice to d12+1.</</p></div>"
                  }
                },
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.PTSKIf2FpfRaykOX"
              },
              {
                "name": "Elven Magic",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.FsGYxKRMIubzZQMo",
                "mutation": {}
              },
              {
                "name": "Intelligence",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.2a1y8s3aEoW8NKAQ",
                "mutation": {}
              },
              {
                "name": "Agile",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.bEid1S6pd5qdFn9F",
                "mutation": {}
              }
            ],
            "swid": "elf"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228520129,
            "modifiedTime": 1706228520237,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "kXHwn0V5CW8fKb53",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Low Light Vision",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Low Light Vision ignores penalties for Dim and Dark @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} (but not Pitch Darkness).</p>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "low-light-vision",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228520205,
            "modifiedTime": 1706228520205,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "7gXIMujYFLDkxts8",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Slender",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Slender:</span> Slight of build and less robust than others, elves suffer −1 Toughness and –1 to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Vigor} rolls.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "slender",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228520205,
            "modifiedTime": 1706228520205,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "tG4JwzTI3E8mOjT3",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Keen Senses",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Keen Senses:</span> Gnomes start with a d6 in @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} instead of a d4. This increases their maximum Notice to d12+1.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "keen-senses",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228520205,
            "modifiedTime": 1706228520205,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "0ERqyYMaXoyqtQFn",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Elven Magic",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Elven Magic:</span> Half-elves have an inherent connection to arcane energies. They get a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{reroll} when rolling to resist enemy powers.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "elven-magic",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228520205,
            "modifiedTime": 1706228520205,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "RVUL8f7Xf5CrJJIP",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Intelligence",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Intelligence: </span>Elves are highly intelligent and long-lived. They start with a d6 in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Smarts} instead of a d4. This increases maximum Smarts to d12+1.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "intelligence",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228520205,
            "modifiedTime": 1706228520205,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "PMqUdUbUCxt8vVUd",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Agile",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Agile:</span> Elves are graceful and agile. They start with a d6 in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility} instead of a d4. This increases maximum Agility to d12+1.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "agile",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228520205,
            "modifiedTime": 1706228520205,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "riLYtqCKEMhebO6R",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Academics reflects knowledge of the arts, history, archaeology, religion, and similar fields, or the ability to find that information. If an explorer wants to research when the Imperial Calendar began or cite a line from <em>Azvadeva Pujila</em>, or use his linguistic expertise to decipher a dead language, this is the skill to have.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "academics",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.8U9t2KO76MmbdsV9"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Academics.webp",
          "name": "Academics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228579772,
            "modifiedTime": 1706228583512,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "0ndAXCtgkn8Cm6K1",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual’s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
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              "system": "swade",
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228588932,
            "modifiedTime": 1706228588932,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "vOd9Y8msij8fiRZf",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "common-knowledge",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
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              "path": "Skills"
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              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228621542,
            "modifiedTime": 1706228621542,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        {
          "_id": "lds6B2LGZ3CcTJo9",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it’s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
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            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228626165,
            "modifiedTime": 1706228626165,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "PjXz01dL2x0gGXBy",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero’s general awareness and alertness. It’s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information— the character hears movement in the forest, smells distant smoke, or senses someone isn’t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 8
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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              "system": "swade",
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              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228630074,
            "modifiedTime": 1706228634058,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "OXwU2Twp1fW8dUt9",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Occult reflects knowledge and experience of magical and supernatural events, processes, items, and creatures.</p>\n<p>It can be used to decipher glyphs, recall information about Golarion's monsters, recall cures for supernatural maladies like lycanthropy or vampirism, and so on.</p>\n<p>Finding information in a library, a wizard’s lair, or in an old dusty tome uses the Academics skill. If the investigator’s Occult skill is higher, she may use that instead. See <strong>@Compendium[swpf-core-rules.swpf-skills.Academics]{Academics}</strong>.</p>\n<p>Some esoteric information will be familiar to people with certain skills. If the situation warrants (and with the GM's permission), you may substitute @Compendium[swpf-core-rules.swpf-skills.Faith]{Faith} or @Compendium[swpf-core-rules.swpf-skills.Spellcasting]{Spellcasting} in place of Occult.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "occult",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
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              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.E9QtMj05gmelGnA0"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Occult.webp",
          "name": "Occult",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228640003,
            "modifiedTime": 1706228643504,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "jLQ2LOj0EX0HAXcd",
          "system": {
            "additionalStats": {},
            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t mind control. It can change someone’s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it’s an unopposed roll. If the target is resistant, it’s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever’s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target’s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren’t generally possible in the same encounter— it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won’t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target’s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening’s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "die": {
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            "notes": "",
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            "swid": "persuasion",
            "source": ""
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228650854,
            "modifiedTime": 1706228658623,
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          "_id": "6EWVQOMAPwioWMOb",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
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            "notes": "",
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting_v2.webp",
          "name": "Shooting",
          "sort": 0,
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            "default": 0,
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            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228663933,
            "modifiedTime": 1706228663933,
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        {
          "_id": "hO0TMvtiO3tXSIR0",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>@Compendium[swpf-core-rules.swpf-edges.Sorcerer]{Sorcerers} and @Compendium[swpf-core-rules.swpf-edges.Wizard]{wizards} use Spellcasting as their arcane skill when casting spells. See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{Chapter Five} for more information on magical powers.</p>\n</div>",
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            "notes": "",
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            "swid": "spellcasting",
            "source": ""
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Spellcasting_v3.webp",
          "name": "Spellcasting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
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            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228669093,
            "modifiedTime": 1706228671230,
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        {
          "_id": "wyDIQuPgojwd2VIf",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Stealth is the ability to hide and move quietly. A simple @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} on a Stealth roll means the character avoids detection if enemies aren’t particularly alert. If the character fails the roll, the enemy realizes something is amiss and begins actively searching for whatever roused them.</p>\n<p>Once foes are alerted and active, Stealth is opposed by @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} (a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{group roll} if there are many foes).</p>\n<p>The GM should apply any circumstantial penalties to Notice rolls for darkness, cover, noise, distractions, and any difference in the target’s Scale (just like when attacking, see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Scale}</strong>). Sneaking through dry leaves might subtract 2 from the Stealth roll, for example, while spotting someone in the dark uses the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} penalty. Don’t apply the same modifier to both rolls, however. If Stealth is at −2 for the leaves, don’t give Notice a +2 for them as well.</p>\n<p><strong>Attacking from Stealth:</strong> Sneaking up close enough to make a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee} attack <em>always</em> requires an opposed Stealth roll versus the target’s Notice, whether the guard is actively looking for trouble or not.</p>\n<p>If @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful}, the attacker is considered on @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Hold} and the victim is <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Vulnerable}</strong> to him (but not others) until the attacker’s turn ends (not the defender’s in this case). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the attacker has <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{The Drop}</strong> instead.</p>\n<p>Before the attacker strikes, the defender and any other beings on his side must check for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Surprise}. The attacker may come off Hold and resolve his strike; then the rest of the round progresses normally.</p>\n<p><strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Movement}:</strong> In combat, characters roll Stealth each turn as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of their move or any action the GM thinks might draw attention.</p>\n<p>Out of combat, the distance moved depends entirely on the situation. The GM might want a roll every minute if the group is sneaking around the perimeter of a defensive position, or every few miles if they’re trying to quietly walk through a dark forest without alerting the creatures that live there.</p>\n</div>",
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              "sides": 6
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            "source": ""
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Stealth.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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          "_stats": {
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            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228675481,
            "modifiedTime": 1706228677452,
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          "_id": "iep4CtGBXTcq9rHt",
          "system": {
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            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Survival allows a character to find food, water, or shelter in hostile environments. It can also be used to navigate wilderness environments, figure out which plants are good to eat and which aren’t, and so on.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} Survival roll provides enough food and water for one person for one day; or five people with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.</p>\n<p>More detailed information on <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hunger}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Thirst}</strong> can be found under <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards}</strong>.</p>\n<p><strong>Tracking:</strong> Survival can also be used to detect and follow tracks. Each roll generally covers following the tracks for one mile, but the GM should adjust this as needed for specific circumstances. A character moves at half@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} and cannot run while tracking a foe.</p>\n<p>The Game Master should assign a bonus or penalty based on the target, environment, and time. Tracking a large group that recently passed through a snow-covered area might grant a bonus of +4, while following a single person over rocks and streams after more than a day incurs a −4 penalty.</p>\n</div>",
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              "modifier": 0,
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            "notes": "",
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              "sides": 6
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            "swid": "survival",
            "source": ""
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Survival_v2.webp",
          "name": "Survival",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
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            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228681314,
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            "description": "<div class=\"swpf-core\">\n<p>Lockpicking, safecracking, picking pockets, sleight of hand, setting and disabling traps, and similar acts of misdirection, sabotage, subterfuge, and manipulation are called Thievery.</p>\n<p>If used to pick a lock, crack a safe, disable a trap, or perform a simple unopposed action, @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} opens or disables the device, and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} does it in less time, without tripping alarms, or whatever else the GM feels is appropriate.</p>\n<p>Sleight of hand, hiding or planting an item, or picking a pocket require a simple success. If foes are actively watching the character, Thievery is @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed} by @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice}.</p>\n<p>The Game Master should assign penalties for particularly difficult circumstances. Picking a heavy padlock might have a −4 penalty, while hiding a dagger in bulky winter clothing might grant a +2 bonus. Failure typically means the character is spotted or it takes too much time (after which the character can try again). A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} typically sets off the trap, alerts the victim, or jams the device so that it must be opened or interacted with in a different way.</p>\n</div>",
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            "swid": "thievery",
            "source": ""
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          "folder": null,
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          "name": "Thievery",
          "sort": 0,
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          "ownership": {
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                "gYesjAFfsp9cQTmC",
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          "folder": null,
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          "name": "Wizard",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Beyond the veil of the mundane hide the secrets of absolute power. Mysteries, and wonders of arcane realms call to those with the ambition—and the intellect—to grasp true power. Such is the path of the wizard.</p>\n<p>These magic-users research, collect, and covet esoteric knowledge. Some choose to become a master of a particular field of magic. Others embrace versatility, reveling in the unbounded wonders of all magic. In either case, wizards prove a cunning lot, capable of smiting their foes, empowering their allies, and shaping the world to their every desire.</p>\n<ul>\n<li><span class=\"list-heading\">Arcane Background (Wizard):</span>Wizards use @Compendium[swpf-core-rules.swpf-skills.Spellcasting]{Spellcasting} as their arcane skill. A hero who takes this @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edge} gains 10 @Compendium[swpf-core-rules.swpf-abilities.Power Points]{Power Points} and three powers from the list below. Available Powers: @Compendium[swpf-core-rules.swpf-powers.Arcane Protection]{Arcane Protection}, @Compendium[swpf-core-rules.swpf-powers.Baleful Polymorph]{baleful polymorph}, @Compendium[swpf-core-rules.swpf-powers.Banish]{banish}, @Compendium[swpf-core-rules.swpf-powers.Barrier]{barrier}, @Compendium[swpf-core-rules.swpf-powers.Beast Friend]{beast friend}, @Compendium[swpf-core-rules.swpf-powers.Blast]{blast}, @Compendium[swpf-core-rules.swpf-powers.Blind]{blind}, @Compendium[swpf-core-rules.swpf-powers.Bolt]{bolt}, @Compendium[swpf-core-rules.swpf-powers.Boost/Lower Trait]{boost/lower Trait}, @Compendium[swpf-core-rules.swpf-powers.Burrow]{burrow}, @Compendium[swpf-core-rules.swpf-powers.Burst]{burst}, @Compendium[swpf-core-rules.swpf-powers.Confusion]{confusion}, @Compendium[swpf-core-rules.swpf-powers.Conjure Item]{conjure item}, @Compendium[swpf-core-rules.swpf-powers.Curse]{curse}, @Compendium[swpf-core-rules.swpf-powers.Damage Field]{damage field}, @Compendium[swpf-core-rules.swpf-powers.Darksight]{darksight}, @Compendium[swpf-core-rules.swpf-powers.Deflection]{deflection}, @Compendium[swpf-core-rules.swpf-powers.Detect/Conceal Arcana]{detect/conceal arcana}, @Compendium[swpf-core-rules.swpf-powers.Disguise]{disguise}, @Compendium[swpf-core-rules.swpf-powers.Dispel]{dispel}, @Compendium[swpf-core-rules.swpf-powers.Divination]{divination}, @Compendium[swpf-core-rules.swpf-powers.Drain Power Points]{drain Power Points}, @Compendium[swpf-core-rules.swpf-powers.Elemental Manipulation]{elemental manipulation}, @Compendium[swpf-core-rules.swpf-powers.Empathy]{empathy}, @Compendium[swpf-core-rules.swpf-powers.Entangle]{entangle}, @Compendium[swpf-core-rules.swpf-powers.Environmental Protection]{environmental protection}, @Compendium[swpf-core-rules.swpf-powers.Farsight]{farsight}, @Compendium[swpf-core-rules.swpf-powers.Fear]{fear}, @Compendium[swpf-core-rules.swpf-powers.Fly]{fly}, @Compendium[swpf-core-rules.swpf-powers.Growth/Shrink]{growth/shrink}, @Compendium[swpf-core-rules.swpf-powers.Havoc]{havoc}, @Compendium[swpf-core-rules.swpf-powers.Illusion]{illusion}, @Compendium[swpf-core-rules.swpf-powers.Intangibility]{intangibility}, @Compendium[swpf-core-rules.swpf-powers.Invisibility]{invisibility}, @Compendium[swpf-core-rules.swpf-powers.Light / Darkness]{light/darkness}, @Compendium[swpf-core-rules.swpf-powers.Locate]{locate}, @Compendium[swpf-core-rules.swpf-powers.Mind Link]{mind link}, @Compendium[swpf-core-rules.swpf-powers.Mind Reading]{mind reading}, @Compendium[swpf-core-rules.swpf-powers.Mind Wipe]{mind wipe}, @Compendium[swpf-core-rules.swpf-powers.Object Reading]{object reading}, @Compendium[swpf-core-rules.swpf-powers.Planar Binding]{planar binding}, @Compendium[swpf-core-rules.swpf-powers.Plane Shift]{plane shift}, @Compendium[swpf-core-rules.swpf-powers.Protection]{protection}, @Compendium[swpf-core-rules.swpf-powers.Puppet]{puppet}, @Compendium[swpf-core-rules.swpf-powers.Scrying]{scrying}, @Compendium[swpf-core-rules.swpf-powers.Shape Change]{shape change}, @Compendium[swpf-core-rules.swpf-powers.Sloth/Speed]{sloth/speed}, @Compendium[swpf-core-rules.swpf-powers.Slumber]{slumber}, @Compendium[swpf-core-rules.swpf-powers.Smite]{smite}, @Compendium[swpf-core-rules.swpf-powers.Sound/Silence]{sound/silence}, @Compendium[swpf-core-rules.swpf-powers.Speak Language]{speak language}, @Compendium[swpf-core-rules.swpf-powers.Stun]{stun}, @Compendium[swpf-core-rules.swpf-powers.Summon Ally]{summon ally}, @Compendium[swpf-core-rules.swpf-powers.Telekinesis]{telekinesis}, @Compendium[swpf-core-rules.swpf-powers.Teleport]{teleport}, @Compendium[swpf-core-rules.swpf-powers.Time Stop]{time stop}, @Compendium[swpf-core-rules.swpf-powers.Wall Walker]{wall walker}, @Compendium[swpf-core-rules.swpf-powers.Warrior's Gift]{warrior’s gift}, @Compendium[swpf-core-rules.swpf-powers.Wish]{wish}, @Compendium[swpf-core-rules.swpf-powers.Zombie]{zombie}</li>\n<li><span class=\"list-heading\">Arcane Bond: </span> Wizards form an intense magical bond with an object or creature. See <strong>Arcane Bond</strong>, below.</li>\n<li><span class=\"list-heading\">Armor Interference (any):</span> Like sorcerers, wizards must gesticulate in precise patterns. They subtract 4 from their @Compendium[swpf-core-rules.swpf-skills.Spellcasting]{Spellcasting} rolls and from their @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility} and Agility-based skill rolls if using light, medium, or heavy @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02armor000000000]{armor} or shields.</li>\n<li><span class=\"list-heading\">School: </span> A wizard’s studies lead him down one of two paths—the “universalist” who dabbles in all the various “schools” of magic, or a “specialist” who focuses on one school at the expense of some others.</li>\n</ul>\n<p>Specialists must choose one favored school and two opposition schools from the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05schoolsofmag00]{Schools of Magic}. They gain a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{reroll} on arcane skill rolls to cast spells (not activating an item) from their favored school, but spells cast from their opposition school cost one additional @Compendium[swpf-core-rules.swpf-abilities.Power Points]{Power Point} and suffer a −2 penalty to the wizard's arcane skill roll. Wizards mark opposition spells in their power lists with an asterisk, like this: <em>banish*</em></p>\n<ul>\n<li><span class=\"list-heading\">Spellbooks</span> Wizards must keep and maintain spellbooks (see wizard class edge in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{edges}</li>\n</ul>\n<h2>ARCANE BOND</h2>\n<p>Wizards immerse themselves in the study of eldritch lore and arcane theories. During these long hours they form a bond with a dependable item or friendly creature (a “familiar”). Choose one of the following options for your wizard:</p>\n<ul>\n<li><span class=\"list-heading\">Bonded Object:</span> The spellcaster possesses an amulet, ring, staff, wand, or weapon that adds +1 to all his @Compendium[swpf-core-rules.swpf-skills.Spellcasting]{Spellcasting} totals when worn or in hand. If the object is lost or destroyed, the mage can replace it with a new object worth at least 500 gp.</li>\n<li><span class=\"list-heading\">Familiar</span>: The mage has a magical pet. See the familiars sidebar in the wizard class edge section @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{here}.</li>\n</ul>\n</div>",
            "favorite": false,
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            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "smarts",
                "value": 6,
                "combinator": "and"
              },
              {
                "type": "skill",
                "label": "Occult",
                "selector": "occult",
                "value": 6,
                "combinator": "and"
              }
            ],
            "category": "Wizard",
            "source": "swpf-core-rules",
            "grants": [
              {
                "name": "Arcane Background (Wizard)",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.UitGz0RQD8yNwZvH",
                "mutation": {}
              },
              {
                "name": "Arcane Bond",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.Eo0ZOAOWeQJsnoqP",
                "mutation": {}
              },
              {
                "name": "Armor Interference (Any)",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.w2bRA838OF4meGye",
                "mutation": {}
              },
              {
                "name": "School",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.rsCUMJSQCLPCeI93",
                "mutation": {}
              },
              {
                "name": "Spellbooks",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.ufQZFgl9nKpvWu6m",
                "mutation": {}
              }
            ],
            "swid": "wizard-swpf"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228732492,
            "modifiedTime": 1706228732670,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "BmcHibyKWbXGGuV3",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.27n7bg2ZrlkyyGYS"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Arcane Background (Wizard)",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"wizard-arcane-background\"><span class=\"list-heading\">Arcane Background</span> <strong>(Wizard):</strong> Wizards use @Compendium[swpf-core-rules.swpf-skills.Spellcasting]{Spellcasting} as their arcane skill. A hero who takes this Edge gains 10 Power Points and three powers from the list below.<br /><strong>Available Powers:</strong> <em>@Compendium[swpf-core-rules.swpf-powers.Arcane Protection]{Arcane protection}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Baleful Polymorph]{baleful polymorph}</em>,<em>@Compendium[swpf-core-rules.swpf-powers.Banish]{banish}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Barrier]{barrier}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Beast Friend]{beast friend}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Blast]{blast}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Blind]{blind}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Bolt]{bolt}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Boost/Lower Trait]{boost/lower trait}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Burrow]{burrow}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Burst]{burst}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Confusion]{confusion}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Conjure Item]{conjure item}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Curse]{curse}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Damage Field]{damage field}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Darksight]{darksight}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Deflection]{deflection}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Detect/Conceal Arcana]{detect/conceal arcana}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Disguise]{disguise}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Dispel]{dispel}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Divination]{divination}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Drain Power Points]{drain power points}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Elemental Manipulation]{elemental manipulation}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Empathy]{empathy}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Entangle]{entangle}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Environmental Protection]{environmental protection}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Farsight]{farsight}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Fear]{fear}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Fly]{fly}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Growth/Shrink]{growth/shrink}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Havoc]{havoc}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Illusion]{illusion}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Intangibility]{intangibility}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Invisibility]{invisibility}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Light / Darkness]{light/darkness}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Locate]{locate}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Mind Link]{mind link}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Mind Reading]{mind reading}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Mind Wipe]{Mind Wipe}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Object Reading]{object reading}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Planar Binding]{planar binding}, @Compendium[swpf-core-rules.swpf-powers.Plane Shift]{plane shift}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Protection]{protection}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Puppet]{puppet}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Scrying]{scrying}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Shape Change]{shape change}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Sloth/Speed]{sloth/speed}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Slumber]{slumber}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Smite]{smite}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Sound/Silence]{sound/silence}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Speak Language]{speak language}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Stun]{stun}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Summon Ally]{summon ally}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Telekinesis]{telekinesis}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Teleport]{teleport}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Time Stop]{time stop}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Wall Walker]{wall walker}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Warrior's Gift]{warrior's gift}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Wish]{wish}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Zombie]{zombie}</em>.</span></div>",
            "favorite": false,
            "isArcaneBackground": true,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "smarts",
                "value": 6,
                "combinator": "and"
              },
              {
                "type": "skill",
                "label": "Occult",
                "selector": "occult",
                "value": 6,
                "combinator": "and"
              }
            ],
            "category": "Wizard",
            "source": "swpf-core-rules",
            "swid": "arcane-background-wizard",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228732602,
            "modifiedTime": 1706228732602,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "gYesjAFfsp9cQTmC",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.27n7bg2ZrlkyyGYS"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Arcane Bond",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"wizard-arcane-bond\">\n<h3>Arcane Bond</h3>\n<p>Wizards immerse themselves in the study of eldritch lore and arcane theories. During these long hours they form a bond with a dependable item or friendly creature (a “familiar”). Choose one of the following options for your wizard:</p>\n<ul>\n<li><span class=\"list-heading\">Bonded Object:</span> The spellcaster possesses an amulet, ring, staff, wand, or weapon that adds +1 to all his Spellcasting totals when worn or in hand. If the object is lost or destroyed, the mage can replace it with a new object worth at least 500 gp.</li>\n<li><span class=\"list-heading\">Familiar:</span> The mage has a magical pet. See the sidebar below.</li>\n</ul>\n</span></div>",
            "favorite": false,
            "category": "Wizard",
            "source": "swpf-core-rules",
            "swid": "arcane-bond",
            "notes": "",
            "grants": [],
            "subtype": "special",
            "grantsPowers": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228732602,
            "modifiedTime": 1706228732602,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "QSrq1Btqi7x7IAAW",
          "effects": [],
          "flags": {},
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Armor Interference (Wizard)",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\"> <span data-embed-id=\"wizard-armor-interference\"> <span class=\"list-heading\">Armor Interference</span> <strong>(Any):</strong>  Like sorcerers, wizards must gesticulate in precise patterns. They subtract 4  from their Spellcasting rolls and from their Agility and Agility-based skill  rolls if using light, medium, or heavy armor or shields.</span></div>",
            "favorite": false,
            "category": "Wizard",
            "source": "swpf-core-rules",
            "swid": "armor-interference-any",
            "notes": "",
            "grants": [],
            "subtype": "special",
            "grantsPowers": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228732602,
            "modifiedTime": 1706228732602,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "UJ26sLuoEdH1MVzI",
          "effects": [],
          "flags": {},
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Arcane School (Universalist)",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"wizard-school\"><span class=\"list-heading\">School:</span> A wizard’s studies lead him down one of two paths— the “universalist” who dabbles in all the various “schools” of magic, or a “specialist” who focuses on one school at the expense of some others.<br />Specialists must choose one favored school and two opposition schools from the list @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05schoolsofmag00]{here}. They gain a free reroll on arcane skill rolls to cast spells (not activating an item) from their favored school, but spells cast from their opposition school cost one additional Power Point and suffer a −2 penalty to the wizard's arcane skill roll.<br />Wizards mark opposition spells in their power lists with an asterisk, like this: <em>banish*</em>.</span></div>",
            "favorite": false,
            "category": "Wizard",
            "source": "swpf-core-rules",
            "swid": "arcane-school",
            "notes": "",
            "grants": [],
            "subtype": "special",
            "grantsPowers": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228732602,
            "modifiedTime": 1706228775142,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "rF3PodmnOz82XtoA",
          "effects": [],
          "flags": {},
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Spellbooks",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\"><p><span data-embed-id=\"wizard-spellbooks\"><span class=\"list-heading\">Spellbooks:</span> Wizards must keep and maintain spellbooks.</span></p><p> </p><p><span data-embed-id=\"wizard-spellbook-rules\">\n</span></p><h3>Spellbooks</h3>\n<p>@Compendium[swpf-core-rules.swpf-gear.Spellbook, Wizard (blank)]{Link to Journal Entry}</p><p>Wizard spells are strange, complex things that fade quickly from the minds of even the most accomplished casters. For this reason, each wizard maintains a spellbook with the spells he’s translated and acquired. He studies them daily, transcribing their mystical patterns onto his mind.</p>\n<p>The link to the book is far more than rote memorization— it is an arcane bond with the power and patterns within. If a wizard doesn’t have access to his spellbook, he may continue to cast normally until the next sunset or sunrise (whichever comes first). After that, the magical imprint on his mind fades and he can no longer cast them.</p>\n<p>Wizards may only carry one active spellbook at a time. The mountains of scrolls, magical notations, and research needed to prepare another cannot be carried with the wizard and must be stored safely somewhere. It takes a week of work and 500 gp to create a replacement spellbook once the wizard has access to his magical notes.</p>\n<p>When a wizard takes the New Powers Edge, he chooses any two powers as usual. If he has found any spells (including scrolls) through exploration or purchase, and it is of his Rank or less, he may take one of those as a bonus third power at that time as well</p>\n<p></p><p></p><p></p></div>",
            "category": "Wizard",
            "source": "swpf-core-rules",
            "swid": "spellbooks",
            "notes": "",
            "favorite": false,
            "grants": [],
            "subtype": "special",
            "grantsPowers": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228732602,
            "modifiedTime": 1706228732602,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "ZVPo9nVDgGcgMrVZ",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.GULnKHGQlhgqZ7Hn"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Curious",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>It killed the cat, and it might kill your hero as well. Curious characters stick their nose in others' business and always want to know what’s behind a potential mystery or secret.</p>\n</div>",
            "favorite": false,
            "major": true,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "curious",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228793031,
            "modifiedTime": 1706228793060,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "WghuDxgKfRXyQH1H",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.moKfmx1Pc7qJPQRR"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Enemy - Technic League",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>(MINOR OR MAJOR)</p>\n<p>Someone out there hates the character and wants him ruined, locked away, or dead. The value of the Hindrance depends on how powerful the enemy is and how often they might show up. A Minor Enemy might be a lone warrior out for vengeance or a betrayed brotherhood that’s deadly but appears rarely. A Major Enemy might represent powerful authorities, a band of ruffians, or a single very powerful and relentless rival.</p>\n<p>If the enemy is one day defeated, the GM should gradually work in a replacement, or the hero may buy off the Hindrance by sacrificing an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01advancement000]{Advance}.</p>\n</div>",
            "favorite": false,
            "major": false,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "enemy",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228797795,
            "modifiedTime": 1706228828016,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "lwLO4uZAK2M2EzHi",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.y0lUBhYHhl2LdjZZ"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Quirk - Relentlessly Optimistic",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>This individual has some minor foible that is usually humorous but can occasionally cause real trouble. A swashbuckler may always try to slash a mark on foes, a dwarf may brag constantly about dwarven culture, or a snobby débutante might not eat, drink, or socialize with the lower class, for example.</p>\n</div>",
            "favorite": false,
            "major": false,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "quirk",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228807828,
            "modifiedTime": 1706228818803,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "MMOvyHhxQAnsr0QO",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.83p0QZSnEgbmCHKv"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Power Points",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Wizards, sorcerers, and other arcane types always want more power. This Edge grants them an additional 5 Power Points. Power Points may be selected more than once, but only once per Rank. It may be taken as often as desired at Legendary Rank, but each grants only 2 additional points.</p>\n</div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Arcane Background (Any)",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "category": "Power Edges",
            "source": "swpf-core-rules",
            "swid": "power-points",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228843302,
            "modifiedTime": 1706228843363,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "RGEE1a3q6ozxtC02",
          "system": {
            "actions": {
              "additional": {
                "resist": {
                  "type": "resist",
                  "name": "Fear Check",
                  "override": "Spirit",
                  "modifier": "",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                },
                "macro": {
                  "type": "macro",
                  "name": "Fear Roll",
                  "uuid": "Compendium.swpf-core-rules.swpf-macros.Macro.9naAQDKfM0yNGR3E",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              },
              "dmgMod": "",
              "trait": "Spellcasting",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "Wizard",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Fear</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Fear]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 2</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> Instant</p>\n<p><strong>School:</strong> Necromancy</p>\n<p><strong>Trappings:</strong> Eldritch energy, cold chills.</p>\n<p>\n    This power causes overwhelming dread and horror. The target makes a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04fear0000000000]{Fear}\n    check. @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Extras} who fail are Panicked and Wild Cards roll on the\n    <strong>@Compendium[swpf-core-rules.swpf-tables.Fear]{Fear Table}</strong>. If the power is cast with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the Fear\n    roll is at −2 and Wild Cards add +2 to <strong>Fear Table</strong> results.\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Area of Effect (+2/+3):</span> For +2 points the power affects everyone\n      in a Small or Medium Blast Template (caster's choice). For +3 points\n      the area of effect is increased to a Large Blast Template.\n    </li>\n</ul>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">GREATER FEAR (+2):</span> Fear rolls are made at−2, or −4 if cast\n      with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.\n    </li>\n</ul><p></p> </div>",
            "duration": "Instant",
            "favorite": false,
            "modifiers": [],
            "notes": "",
            "pp": 2,
            "range": "Sm",
            "rank": "Novice",
            "trapping": "Eldritch energy, cold chills",
            "swid": "fear",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.0kDGRsQ4SHyweFRc"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Fear",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228955273,
            "modifiedTime": 1706229026648,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "lnyu6HhqtegWlteb",
          "system": {
            "actions": {
              "additional": {
                "PTcNZtHJ": {
                  "name": "Smarts",
                  "type": "resist",
                  "macroActor": "default",
                  "isHeavyWeapon": false,
                  "override": "",
                  "modifier": ""
                },
                "5Rztveba": {
                  "name": "Smarts (Raise)",
                  "type": "resist",
                  "macroActor": "default",
                  "isHeavyWeapon": false,
                  "override": "",
                  "modifier": ""
                }
              },
              "dmgMod": "",
              "trait": "Spellcasting",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "Wizard",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Illusion</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Illusion]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 3</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> 5</p>\n<p><strong>School:</strong> Illusion</p>\n<p>\n<strong>Trappings:</strong> Magical spells, holograms, “ethereal\n    materializers.”\n  </p>\n<p>\n    One of the greatest powers is the ability to create something from nothing—\n    even if it’s not real!\n  </p>\n<p>\n<em>Illusion</em> can be used to create a visual scene or replica of most\n    anything the caster can imagine, but it is silent, intangible, and incapable\n    of affecting the real world. For example, illusionary weapons pass through\n    foes, one cannot sit in an illusionary chair, and an illusionary dog has no\n    audible bark.\n  </p>\n<p>\n    Those who contact an <em>illusion</em> or doubt it’s real make a Smarts roll\n    as a free action (at −2 if the power was activated with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}). If\n    successful, that individual is no longer subject to this casting.\n  </p>\n<p>\n    The GM should make group rolls for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Extras} as they point out the\n    <em>illusion’s</em> inconsistencies to each other.\n  </p>\n<p>\n    The volume of the <em>illusion</em> must fit within a sphere the size of a\n    Medium Blast Template (4″ or eight yards in diameter).\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Area of Effect (+1):</span> The illusion’s area of effect is\n      increased to the size of a Large Blast Template.\n    </li>\n</ul>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">DEADLY ILLUSION (+3):</span> The illusion may attack or otherwise\n      cause harm. As a limited action, the caster may use the illusion to\n      “attack” an individual. This is an opposed roll of the caster’s arcane\n      skill versus the target’s Smarts (at −2 if the power was activated with a\n      @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}).<br />If the caster wins, the target is @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Shaken} (this cannot cause\n      @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitation}). With a raise, the target suffers a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wound} (this can cause\n      Incapacitation). The caster may attack additional foes as @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Multi-Actions}.\n      She may not use other combat maneuvers, such as @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Called Shots} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wild Attacks} (though it may look that way!)\n    </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">Duration (+2):</span> The Duration is measured in minutes.\n    </li>\n</ul>\n<ul>\n<li>\n<span class=\"list-heading\">MOBILITY (+1/+2):</span> For +1 Power Point, the illusion can move\n      (and fly) at a Pace of 12, or 24 for +2 Power Points. This is a limited\n      free action.\n    </li>\n<li>\n<span class=\"list-heading\">Sound (+1</span>): The\n      power generates sound appropriate to the <em>illusion</em>. Illusionary\n      allies may talk, illusionary crows caw, and so on. It may not mask or mute\n      existing sound, however.\n    </li>\n<li>\n<span class=\"list-heading\">Strong (+2):</span> Smarts rolls to disbelieve the\n      <em>illusion</em> are made at −2.\n    </li>\n</ul><p></p> </div>",
            "duration": "5",
            "favorite": false,
            "modifiers": [],
            "notes": "",
            "pp": 3,
            "range": "Sm",
            "rank": "Novice",
            "trapping": "Magical spells, holograms, \"ethereal materializers\"",
            "swid": "illusion",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.BGlz8Vg11zLpoglz"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Illusion",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228959915,
            "modifiedTime": 1706229002533,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "aBp2irGgBcoiiKsX",
          "name": "Summon Monster",
          "type": "power",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "system": {
            "description": "<article class=\"swpf-core\"><h3>Summon Monster</h3>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> Special</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> 5</p>\n<p><strong>School:</strong> Conjuration</p>\n<p><strong>Trappings:</strong> conjuring extra planar creatures</p>\n<p>\n Conjuring a mindless ally or simple beast is one thing. But summoning a monster is a true display of a sorcerer’s\n power!\n </p>\n<p>\n Summoned monsters are loyal to the caster, (but Animals may be taken over by <em>beast friend</em> or similar\n abilities) understand simple commands, and act on the caster’s Action Card. Animals and elementals summoned with\n this power are fiendish or celestial in nature. Their appearance is often slightly altered to display their outsider\n nature.\n </p>\n<p>Monsters return to from whence they came when the spell expires.</p>\n<p><span>Modifiers</span></p>\n<ul>\n<li>\n<strong>Additional Monsters (Varies):</strong> Add­itional allies of the same type may be summoned at the same\n time for half the Power Points cost of the original summons (total cost including modifiers, rounded up).\n </li>\n</ul>\n<ul>\n<li>\n<strong>Increased Trait (+1):</strong> The caster increases the monster’s Trait one die type for one Power Point.\n She may do this for as many Traits as she likes, but only once per Trait.\n </li>\n<li>\n<strong>Mind Rider (+1):</strong> The caster can commun­icate and sense through any of the monsters conjured in\n this casting.\n </li>\n</ul>\n<section class=\"info-table-wrapper\">\n<table data-id=\"yeweLB0kUfWTM6zu\" data-title=\"Summon Monster Chart\">\n<colgroup>\n<col></col>\n<col></col>\n<col></col>\n</colgroup>\n<tbody>\n<tr>\n<th class=\"main-heading\" colspan=\"3\">@UUID[Compendium.swpf-apg.swpf-apg-powers.a0SCMk5mdxdxa3J3]{Summon Monster} Chart</th>\n</tr>\n<tr>\n<th class=\"sub-heading\">Creature</th>\n<th class=\"sub-heading\">@UUID[Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00#rank]{Rank}</th>\n <th class=\"sub-heading\">Cost</th>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#alligatorcrocodile]{Alligator/Crocodile}</td>\n <td class=\"centered\">S</td>\n<td class=\"centered\">6</td>\n</tr>\n<tr>\n<td>Archon, Lantern</td>\n<td class=\"centered\">N</td>\n<td class=\"centered\">5</td>\n</tr>\n<tr>\n<td>Archon, Trumpet</td>\n <td class=\"centered\">V</td>\n<td class=\"centered\">10</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#auroch]{Auroch}</td>\n <td class=\"centered\">S</td>\n<td class=\"centered\">6</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#bear]{Bear}</td>\n<td class=\"centered\">S</td>\n<td class=\"centered\">7</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#bear-dire]{Bear, Dire}</td>\n<td class=\"centered\">V</td>\n<td class=\"centered\">8</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#beetle-fire]{Beetle, Fire}</td>\n<td class=\"centered\">N</td>\n<td class=\"centered\">2</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#bird-of-prey]{Bird of Prey}</td>\n <td class=\"centered\">N</td>\n<td class=\"centered\">2</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#boar]{Boar}</td>\n<td class=\"centered\">N</td>\n<td class=\"centered\">4</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#boar-dire]{Boar, Dire}</td>\n<td class=\"centered\">S</td>\n<td class=\"centered\">6</td>\n</tr>\n<tr>\n<td>Cat, large</td>\n<td class=\"centered\">N</td>\n<td class=\"centered\">5</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#dogwolf]{Dog/Wolf}</td>\n <td class=\"centered\">N</td>\n<td class=\"centered\">3</td>\n</tr>\n<tr>\n<td>Demon, @UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#glabrezu]{Glabrezu}</td>\n <td class=\"centered\">V</td>\n<td class=\"centered\">10</td>\n</tr>\n<tr>\n<td>Demon, @UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#succubus]{Succubus}</td>\n <td class=\"centered\">S</td>\n<td class=\"centered\">6</td>\n</tr>\n<tr>\n<td>Demon, @UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#vrock]{Vrock}</td>\n <td class=\"centered\">S</td>\n<td class=\"centered\">7</td>\n</tr>\n<tr>\n<td>Devil, Bone</td>\n<td class=\"centered\">V</td>\n<td class=\"centered\">8</td>\n</tr>\n<tr>\n<td>Devil, Ice</td>\n<td class=\"centered\">V</td>\n<td class=\"centered\">8</td>\n</tr>\n<tr>\n<td>Devil, @UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#lemure]{Lemure}</td>\n<td class=\"centered\">N</td>\n<td class=\"centered\">4</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00#elemental]{Elemental} (@UUID[Compendium.swpf-core-rules.swpf-hindrances.9QNcsj993kfPWvDd]{Small})</td>\n <td class=\"centered\">N</td>\n<td class=\"centered\">4</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00#elemental]{Elemental}</td>\n <td class=\"centered\">S</td>\n<td class=\"centered\">7</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00#elemental]{Elemental} (Elder)</td>\n <td class=\"centered\">V</td>\n<td class=\"centered\">10</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#elephant]{Elephant} (Common)</td>\n <td class=\"centered\">S</td>\n<td class=\"centered\">7</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#elephant]{Elephant} (Mammoth)</td>\n <td class=\"centered\">V</td>\n<td class=\"centered\">9</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#giant]{Giant} Animal (Ant)</td>\n <td class=\"centered\">N</td>\n<td class=\"centered\">4</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#giant]{Giant} Animal (Centipede)</td>\n <td class=\"centered\">S</td>\n<td class=\"centered\">8</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#giant]{Giant} Animal (Spider)</td>\n <td class=\"centered\">N</td>\n<td class=\"centered\">2</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#goblin-dog]{Goblin Dog}</td>\n <td class=\"centered\">N</td>\n<td class=\"centered\">3</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#hell-hound]{Hell Hound}</td>\n <td class=\"centered\">S</td>\n<td class=\"centered\">6</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#horse-light]{Horse, Light}</td>\n <td class=\"centered\">N</td>\n<td class=\"centered\">4</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#horse-heavy]{Horse, Heavy}</td>\n <td class=\"centered\">S</td>\n<td class=\"centered\">5</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#kyton]{Kyton}</td>\n<td class=\"centered\">S</td>\n<td class=\"centered\">6</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#mephit]{Mephit}</td>\n<td class=\"centered\">N</td>\n<td class=\"centered\">3</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#rat-dire]{Rat, Dire}</td>\n<td class=\"centered\">N</td>\n<td class=\"centered\">3</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#rhinoceros]{Rhinoceros}</td>\n<td class=\"centered\">S</td>\n<td class=\"centered\">7</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#roc]{Roc}</td>\n<td class=\"centered\">V</td>\n<td class=\"centered\">8</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#shark]{Shark}</td>\n<td class=\"centered\">S</td>\n <td class=\"centered\">4</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#snake]{Snake}</td>\n<td class=\"centered\">N</td>\n<td class=\"centered\">3</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#wolf-dire]{Wolf, Dire}</td>\n<td class=\"centered\">S</td>\n <td class=\"centered\">5</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#wolverine]{Wolverine}</td>\n<td class=\"centered\">N</td>\n <td class=\"centered\">3</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#xill]{Xill}</td>\n<td class=\"centered\">S</td>\n<td class=\"centered\">6</td>\n</tr>\n</tbody>\n</table>\n</section></article>",
            "notes": "",
            "additionalStats": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Spellcasting",
              "traitMod": ""
            },
            "rank": "Novice",
            "pp": 0,
            "damage": "",
            "range": "Smarts",
            "duration": "5",
            "trapping": "conjuring extra planar creatures",
            "arcane": "Wizard",
            "modifiers": [],
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "ap": 0,
            "innate": false,
            "source": "SWPF Advanced Players Guide",
            "swid": "summon-monster",
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false
          },
          "effects": [],
          "sort": 0,
          "flags": {
            "singleSource": {
              "version": "2.0.0-alpha",
              "module": "swpf-apg"
            },
            "core": {
              "sourceId": "Compendium.swpf-apg.swpf-apg-powers.Item.a0SCMk5mdxdxa3J3"
            }
          },
          "folder": null,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706228968404,
            "modifiedTime": 1706229016731,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "XHpOr7X0v9Sf4ygf",
          "name": "Prestidigitation",
          "type": "power",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "system": {
            "description": "<article class=\"swpf-core\"><h3>Prestidigitation</h3>\n<p><strong>Power Points:</strong> 0</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> 1 hour</p>\n<p><strong>Trappings:</strong> A wave of the wand, sprinkling of dust, or simple magic trick.</p>\n<p>\n Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell\n enables you to perform simple magical effects for one hour. The effects are minor and have severe limitations. A\n prestidigitation can slowly lift one pound of material. It can color, clean, or soil items in a 1-foot cube each\n round. It can chill, warm, or flavor one pound of nonliving material.\n </p>\n<p>\n It cannot deal damage or affect the concentration of spellcasters. Prestidigitation can create small objects, but\n they look crude and artificial. The materials created by a prestidigitation spell are extremely fragile, and they\n cannot be used as tools, weapons, or spell components. Finally, prestidigitation lacks the power to duplicate any\n other spell effects. Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only one\n hour.\n </p></article>",
            "notes": "",
            "additionalStats": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Spellcasting",
              "traitMod": ""
            },
            "rank": "Novice",
            "pp": 0,
            "damage": "",
            "range": "Smarts",
            "duration": "1 hour",
            "trapping": "A wave of the wand, sprinkling of dust, or simple magic trick.",
            "arcane": "Wizard",
            "modifiers": [],
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "ap": 0,
            "innate": false,
            "source": "SWPF Advanced Players Guide",
            "swid": "prestidigitation",
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false
          },
          "effects": [],
          "sort": 0,
          "flags": {
            "singleSource": {
              "version": "2.0.0-alpha",
              "module": "swpf-apg"
            },
            "core": {
              "sourceId": "Compendium.swpf-apg.swpf-apg-powers.Item.7WA32JoOPI6zB3BT"
            }
          },
          "folder": null,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706229047492,
            "modifiedTime": 1706229085697,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "guG41iectHZreUGz",
          "name": "Minor Bolt",
          "type": "power",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "system": {
            "description": "<article class=\"swpf-core\"><h3>Minor Bolt</h3>\n<p><strong>Power Points:</strong> 0</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> Instant</p>\n<p><strong>Trappings:</strong> Acid splash, ray of frost, jolt of electricity.</p>\n<p>Minor bolt sends damaging bursts of energy, streaks of holy light, or shards of matter toward one’s foes.</p>\n<p>\n There are no Range penalties, but the arcane skill roll is affected by Cover, Illumination, and all other usual\n penalties.\n </p>\n<p>The damage is 2d4.</p></article>",
            "notes": "",
            "additionalStats": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Spellcasting",
              "traitMod": ""
            },
            "rank": "Novice",
            "pp": 0,
            "damage": "",
            "range": "Smarts",
            "duration": "Instant",
            "trapping": "Acid splash, ray of frost, jolt of electricity.",
            "arcane": "Wizard",
            "modifiers": [],
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "ap": 0,
            "innate": false,
            "source": "SWPF Advanced Players Guide",
            "swid": "minor-bolt",
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false
          },
          "effects": [],
          "sort": 0,
          "flags": {
            "singleSource": {
              "version": "2.0.0-alpha",
              "module": "swpf-apg"
            },
            "core": {
              "sourceId": "Compendium.swpf-apg.swpf-apg-powers.Item.ZZuTG3eeg2jCTNcH"
            }
          },
          "folder": null,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706229061576,
            "modifiedTime": 1706229074052,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [],
      "sort": 0,
      "ownership": {
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "flags": {
        "swade": {
          "auras": {
            "aura1": {
              "enabled": false,
              "walls": false,
              "radius": 5,
              "color": "#cc28bf",
              "alpha": 0.25,
              "visibleTo": []
            },
            "aura2": {
              "enabled": false,
              "walls": false,
              "radius": 5,
              "color": "#cc28bf",
              "alpha": 0.25,
              "visibleTo": []
            }
          }
        },
        "sfc": {
          "platCount": 0,
          "goldCount": 0,
          "silverCount": 0,
          "copperCount": 0
        }
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1706228495361,
        "modifiedTime": 1706240910574,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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    },
    {
      "folder": "Pw5e5DAWveLAHs5u",
      "name": "Regongar",
      "type": "npc",
      "_id": "4kr3d4bb2GZBSvZH",
      "img": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/companions/regongar.Avatar.webp",
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "unShakeBonus": 0
          },
          "strength": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 6
          },
          "toughness": {
            "value": 0,
            "armor": 0,
            "modifier": 0
          },
          "parry": {
            "value": 0,
            "shield": 0,
            "modifier": 0
          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": ""
          },
          "species": {
            "name": ""
          },
          "currency": 15.66,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          },
          "Magus": {
            "value": 10,
            "max": 10
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {
          "languages": {
            "label": "Languages",
            "dtype": "String",
            "hasMaxValue": false,
            "value": "Taldane,Orc,Hallit,Varisian"
          }
        },
        "bennies": {
          "value": 0,
          "max": 3
        },
        "wounds": {
          "value": 0,
          "max": 3,
          "ignored": 0
        },
        "wildcard": true
      },
      "prototypeToken": {
        "name": "Regongar",
        "displayName": 30,
        "actorLink": true,
        "appendNumber": true,
        "prependAdjective": false,
        "texture": {
          "src": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/companions/regongar.Token.webp",
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": 1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "light": {
          "alpha": 0.5,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "attenuation": 0.5,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "type": null,
            "speed": 5,
            "intensity": 5,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "color": null
        },
        "sight": {
          "enabled": true,
          "range": 10,
          "angle": 360,
          "visionMode": "darkvision",
          "color": null,
          "attenuation": 0.1,
          "brightness": 0.75,
          "saturation": 0,
          "contrast": 0
        },
        "detectionModes": [
          {
            "id": "basicSight",
            "range": 0,
            "enabled": true
          }
        ],
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          },
          "token-variants": {
            "randomImgDefault": "",
            "disableHUDButton": false
          },
          "Rideable": {
            "issetRideableFlag": false,
            "MaxRiderFlag": 1,
            "CustomRidingheightFlag": null,
            "UseRidingHeightFlag": true,
            "RidersScaleFlag": 1,
            "RiderPositioningFlag": "RowPlacement",
            "TokenFormFlag": "TokenFormCircle",
            "InsideMovementFlag": false,
            "SpawnRidersFlag": "",
            "canbeGrappledFlag": true,
            "CanbePilotedFlag": false
          }
        },
        "randomImg": false
      },
      "items": [
        {
          "_id": "FYS3LjuxNxGhylrZ",
          "effects": [
            {
              "_id": "TIqwKSoMlJHsADd4",
              "changes": [
                {
                  "key": "system.stats.toughness.value",
                  "mode": 2,
                  "value": "1",
                  "priority": null
                }
              ],
              "disabled": false,
              "duration": {
                "startTime": 63435411894,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {},
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "name": "Orc Ferocity",
              "tint": null,
              "transfer": true,
              "description": "",
              "origin": null,
              "statuses": []
            },
            {
              "_id": "7kjbuCRcEGVuC0tC",
              "changes": [
                {
                  "key": "system.attributes.strength.die.sides",
                  "mode": 2,
                  "value": "2",
                  "priority": null
                }
              ],
              "disabled": false,
              "duration": {
                "startTime": 63435411894,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {},
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "name": "Strong",
              "tint": null,
              "transfer": true,
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vsazjptinwd",
              "path": "Ancestries"
            },
            "swade": {
              "embeddedAbilities": [],
              "hasGranted": [
                "1pJcw18Lc5hSpwwd",
                "8EBjsfTazVZUcEoJ",
                "C0cYzpl1vnfkOp5L",
                "mLbuRiCwgNdwnR9i",
                "qugtiUctE4al3Kxy"
              ]
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.HLsMd55izAR4LZId"
            }
          },
          "img": "modules/swpf-core-rules/assets/art/23-orc.webp",
          "name": "Half-Orc",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Half-orcs exhibit characteristics of their orc forebears as well as the other branch of their family tree (usually human). They are rarely the result of loving unions, a fact which causes others to distrust and even fear them. Half-orcs are sometimes accepted by orcish communities, but are usually shunned by most others, including @Compendium[swpf-core-rules.swpf-abilities.Human]{humans}, @Compendium[swpf-core-rules.swpf-abilities.Elf]{elves}, and @Compendium[swpf-core-rules.swpf-abilities.Dwarf]{dwarves}, because of longstanding enmity with their ancestors.</p>\n<p>Some half-orcs choose to live among non-orcish peoples, turning their backs on their belligerent roots and looking to redeem themselves. Many are heroic souls trying to prove themselves.</p>\n<p>Half-orcs stand between six and seven feet tall, with powerful builds. Their features are harsh and angular, like that of orcs. Their natural life-span is the same as humans, though it is rare when one dies of old age.</p>\n<p><strong>Languages:</strong> Common and Orc.</p>\n<p><strong>Age Range:</strong> Adult 15, old age 45, max age 60-80.</p>\n<p><strong>Half-orc Males:</strong> Height 5'-6'10 and weight 164-318 (Average 5'11\", 241 lbs).</p>\n<p><strong>Half-orc Females:</strong> Height 4'7\"-6'5\" and weight 124-278 (Average 5'6\", 201 lbs).</p>\n<ul>\n<li><span class=\"list-heading\">Darkvision:</span> Half-orcs ignore penalties for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} up to 10” (20 yards).</li>\n<li><span class=\"list-heading\">Intimidating:</span> By their very nature, half-orcs inspire fear and awe. They start with a d4 in @Compendium[swpf-core-rules.swpf-skills.Intimidation]{Intimidation}. This increases maximum Intimidation to d12+1.</li>\n<li><span class=\"list-heading\">Orc Ferocity: </span>Half-orcs are as tough as old boots. They gain +1 Toughness.</li>\n<li><span class=\"list-heading\">Outsider (MINOR):</span> Most cultures are suspicious of half-orcs, and orcish societies distrust their human sides. They subtract 2 from all @Compendium[swpf-core-rules.swpf-skills.Persuasion]{Persuasion} rolls and are often resented or belittled by others.</li>\n<li><span class=\"list-heading\">Strong: </span> Half-orcs possess some of the might of their orcish ancestry. They start with a d6 in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of a d4. This increases maximum Strength to d12+1.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "ancestry",
            "category": "Ancestries",
            "source": "swpf-core-rules",
            "grants": [
              {
                "name": "Darkvision",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.GdSfrenR1lzcsCPO",
                "mutation": {}
              },
              {
                "name": "Intimidating",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.qp4H1LcN9oepa6uL",
                "mutation": {}
              },
              {
                "name": "Orc Ferocity",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.9iwvLeSKqRhaOjGb",
                "mutation": {}
              },
              {
                "name": "Outsider",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-hindrances.Item.0cyzOW50fOK3INCg",
                "mutation": {}
              },
              {
                "name": "Strong",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.qSGEZwugv4F55ReC",
                "mutation": {}
              }
            ],
            "swid": "half-orc"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "folder": null,
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706223673431,
            "modifiedTime": 1706223673518,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "1pJcw18Lc5hSpwwd",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Darkvision",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Some creatures on Golarion possess the extraordinary ability to see without a light source. Creatures with this ability ignore penalties for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} up to 10″ (20 yards).</p>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "darkvision",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706223673491,
            "modifiedTime": 1706223673491,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "8EBjsfTazVZUcEoJ",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Intimidating",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Intimidating:</span> By their very nature, half-orcs inspire fear and awe. They start with a d4 in @Compendium[swpf-core-rules.swpf-skills.Intimidation]{Intimidation}. This increases maximum Intimidation to d12+1.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "intimidating",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706223673491,
            "modifiedTime": 1706223673491,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "C0cYzpl1vnfkOp5L",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Orc Ferocity",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Orc Ferocity: </span>Half-orcs are as tough as old boots. They gain +1 Toughness.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "orc-ferocity",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706223673491,
            "modifiedTime": 1706223673491,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "mLbuRiCwgNdwnR9i",
          "effects": [
            {
              "name": "Outsider",
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
              "changes": [
                {
                  "key": "@Skill{Persuasion}[system.die.modifier]",
                  "mode": 2,
                  "value": "-2",
                  "priority": null
                }
              ],
              "transfer": true,
              "_id": "3gd7A0QNcbBaRHTE",
              "disabled": false,
              "duration": {
                "startTime": 63435411894,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "description": "",
              "origin": null,
              "statuses": [],
              "flags": {}
            }
          ],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.vYcGwoqIX50TUDiT"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Outsider",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>(MINOR OR MAJOR)</p>\n<p>For reasons having little or nothing to do with the character’s actions or behavior, she isn’t accepted in many societies on Golarion. Locals are likely to raise prices on the individual, ignore pleas for help, and generally treat her poorly.</p>\n<p>Outsiders subtract 2 from @Compendium[swpf-core-rules.swpf-skills.Persuasion]{Persuasion} rolls made to influence those who aren’t their own kind. The Major version means most locals are @Compendium[swpf-core-rules.swpf-tables.Reaction]{Unfriendly} and bullies are likely to pick fights with her.</p>\n</div>",
            "favorite": false,
            "major": false,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "outsider",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706223673491,
            "modifiedTime": 1706224051085,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "qugtiUctE4al3Kxy",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Strong",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Strong: </span> Half-orcs possess some of the might of their orcish ancestry. They start with a d6 in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of a d4. This increases maximum Strength to d12+1.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "strong",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706223673491,
            "modifiedTime": 1706223673491,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "3BzThNNqOikNmlqQ",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual’s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706223894744,
            "modifiedTime": 1706223894744,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "hu4HNsKYYmZW850v",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "common-knowledge",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706223899035,
            "modifiedTime": 1706223900787,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "BP212qgJ50kPnEbu",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it’s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 8
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706223904431,
            "modifiedTime": 1706223909714,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "w0UAKR0MWbpRAOo7",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Healing has multiple uses, from treating Wounds to diagnosing diseases and analyzing certain kinds of forensic evidence.</p>\n<p>See the rules on mending and treating @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wounds}, and treatment of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{disease} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{poison}.</p>\n<p>Healing can also be used to analyze evidence that relates to anatomical trauma, including cause of death and approximate time, a general angle of attack, and similar matters. @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} provides basic information and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} increases the details uncovered.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "healing",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.49VFjpuhm6cGX1hA"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Healing.webp",
          "name": "Healing",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706223914096,
            "modifiedTime": 1706223914096,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "PXuNlEliXEC1V6xG",
          "system": {
            "additionalStats": {},
            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character’s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "die": {
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              "sides": 6
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            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "intimidation",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
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            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "name": "Intimidation",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706223920285,
            "modifiedTime": 1706223923441,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "cVzMdOVp3vQHJyA8",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero’s general awareness and alertness. It’s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information— the character hears movement in the forest, smells distant smoke, or senses someone isn’t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
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              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "effects": [],
          "flags": {
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706223928455,
            "modifiedTime": 1706223930865,
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        },
        {
          "_id": "HCkWnKD5VtrciEN5",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Occult reflects knowledge and experience of magical and supernatural events, processes, items, and creatures.</p>\n<p>It can be used to decipher glyphs, recall information about Golarion's monsters, recall cures for supernatural maladies like lycanthropy or vampirism, and so on.</p>\n<p>Finding information in a library, a wizard’s lair, or in an old dusty tome uses the Academics skill. If the investigator’s Occult skill is higher, she may use that instead. See <strong>@Compendium[swpf-core-rules.swpf-skills.Academics]{Academics}</strong>.</p>\n<p>Some esoteric information will be familiar to people with certain skills. If the situation warrants (and with the GM's permission), you may substitute @Compendium[swpf-core-rules.swpf-skills.Faith]{Faith} or @Compendium[swpf-core-rules.swpf-skills.Spellcasting]{Spellcasting} in place of Occult.</p>\n</div>",
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              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "occult",
            "source": ""
          },
          "effects": [],
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              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.E9QtMj05gmelGnA0"
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Occult.webp",
          "name": "Occult",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706223935300,
            "modifiedTime": 1706223938384,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "KZ7hhd2bIvLKPP3M",
          "system": {
            "additionalStats": {},
            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t mind control. It can change someone’s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it’s an unopposed roll. If the target is resistant, it’s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever’s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target’s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren’t generally possible in the same encounter— it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won’t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target’s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening’s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
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              "sides": 4
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            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "persuasion",
            "source": ""
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706223945815,
            "modifiedTime": 1706223945815,
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        {
          "_id": "JhuRsacvc5m9XdIc",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
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              "sides": 6
            },
            "swid": "shooting",
            "source": ""
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          "effects": [],
          "flags": {
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              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting_v2.webp",
          "name": "Shooting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706224072363,
            "modifiedTime": 1706224072363,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "b73hEvJUgln0nI0i",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Stealth is the ability to hide and move quietly. A simple @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} on a Stealth roll means the character avoids detection if enemies aren’t particularly alert. If the character fails the roll, the enemy realizes something is amiss and begins actively searching for whatever roused them.</p>\n<p>Once foes are alerted and active, Stealth is opposed by @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} (a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{group roll} if there are many foes).</p>\n<p>The GM should apply any circumstantial penalties to Notice rolls for darkness, cover, noise, distractions, and any difference in the target’s Scale (just like when attacking, see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Scale}</strong>). Sneaking through dry leaves might subtract 2 from the Stealth roll, for example, while spotting someone in the dark uses the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} penalty. Don’t apply the same modifier to both rolls, however. If Stealth is at −2 for the leaves, don’t give Notice a +2 for them as well.</p>\n<p><strong>Attacking from Stealth:</strong> Sneaking up close enough to make a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee} attack <em>always</em> requires an opposed Stealth roll versus the target’s Notice, whether the guard is actively looking for trouble or not.</p>\n<p>If @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful}, the attacker is considered on @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Hold} and the victim is <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Vulnerable}</strong> to him (but not others) until the attacker’s turn ends (not the defender’s in this case). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the attacker has <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{The Drop}</strong> instead.</p>\n<p>Before the attacker strikes, the defender and any other beings on his side must check for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Surprise}. The attacker may come off Hold and resolve his strike; then the rest of the round progresses normally.</p>\n<p><strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Movement}:</strong> In combat, characters roll Stealth each turn as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of their move or any action the GM thinks might draw attention.</p>\n<p>Out of combat, the distance moved depends entirely on the situation. The GM might want a roll every minute if the group is sneaking around the perimeter of a defensive position, or every few miles if they’re trying to quietly walk through a dark forest without alerting the creatures that live there.</p>\n</div>",
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              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
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            "swid": "stealth",
            "source": ""
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Stealth.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706224076749,
            "modifiedTime": 1706224078848,
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        {
          "_id": "3iNTmzeeHuCIp71H",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Survival allows a character to find food, water, or shelter in hostile environments. It can also be used to navigate wilderness environments, figure out which plants are good to eat and which aren’t, and so on.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} Survival roll provides enough food and water for one person for one day; or five people with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.</p>\n<p>More detailed information on <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hunger}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Thirst}</strong> can be found under <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards}</strong>.</p>\n<p><strong>Tracking:</strong> Survival can also be used to detect and follow tracks. Each roll generally covers following the tracks for one mile, but the GM should adjust this as needed for specific circumstances. A character moves at half@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} and cannot run while tracking a foe.</p>\n<p>The Game Master should assign a bonus or penalty based on the target, environment, and time. Tracking a large group that recently passed through a snow-covered area might grant a bonus of +4, while following a single person over rocks and streams after more than a day incurs a −4 penalty.</p>\n</div>",
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            "swid": "survival",
            "source": ""
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Survival_v2.webp",
          "name": "Survival",
          "sort": 0,
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          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706224081572,
            "modifiedTime": 1706224081572,
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          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
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              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.YpLBVlqcaIEy8oYq"
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            "swade": {
              "hasGranted": []
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Arrogant",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Arrogant heroes don’t think they are the best — they know it. Whether it’s swordsmanship, oration or painting, these characters flaunt their prowess every chance they get.</p>\n<p>Winning isn’t enough for this champion. She wants to dominate opponents and prove there’s no one better. Arrogant individuals look for the greatest threat in battle, taking on lesser minions only because they’re in the way.</p>\n</div>",
            "favorite": false,
            "major": true,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "arrogant",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
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            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706224100808,
            "modifiedTime": 1706224100867,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "79EksJytHEmBooXX",
          "effects": [
            {
              "name": "Mean",
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
              "changes": [
                {
                  "key": "@Skill{Persuasion}[system.die.modifier]",
                  "mode": 2,
                  "value": "-1",
                  "priority": null
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              ],
              "transfer": true,
              "_id": "AQ0IzOxSDLryd9tP",
              "disabled": false,
              "duration": {
                "startTime": 63435411894,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
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              "origin": null,
              "statuses": [],
              "flags": {}
            }
          ],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.sNgSwqh2fGyM6i14"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Mean",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>This curmudgeon is ill-tempered and disagreeable. He has trouble doing anything kind for anyone else, must be paid for services, and doesn’t accept awards or favors graciously. Besides the obvious roleplaying issues, Mean characters subtract 1 from @Compendium[swpf-core-rules.swpf-skills.Persuasion]{Persuasion} rolls.</p>\n</div>",
            "favorite": false,
            "major": false,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "mean",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706224108293,
            "modifiedTime": 1706224166202,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "uEczoF1v1asrYy0Y",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.PEvzfcOWbwstmhTy"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Ruthless",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>(MINOR OR MAJOR)</p>\n<p>These fanatics will do most anything to accomplish their goals. As a Major Hindrance, Ruthless characters are willing to harm anyone who gets in the way. As a Minor Hindrance, these heroes stop short of true harm to anyone except those who directly oppose them.</p>\n</div>",
            "favorite": false,
            "major": false,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "ruthless",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706224114913,
            "modifiedTime": 1706224114975,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "5jHzeXJif3MwAyoH",
          "effects": [
            {
              "_id": "3tGuNcsuCKZZCoRT",
              "changes": [
                {
                  "key": "system.stats.size",
                  "mode": 2,
                  "value": "1",
                  "priority": null
                },
                {
                  "key": "system.attributes.strength.encumbranceSteps",
                  "mode": 2,
                  "value": "1",
                  "priority": null
                }
              ],
              "disabled": false,
              "duration": {
                "startTime": 63435411894,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {
                "swade": {
                  "expiration": null,
                  "loseTurnOnHold": false
                }
              },
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "name": "Brawny",
              "tint": null,
              "transfer": true,
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.LYYfJsMEFfJVmelT"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Brawny",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Your bruiser is very large or very fit. Her Size increases by +1 (and therefore Toughness by 1) and she treats her Strength as one die type higher when determining <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Encumbrance}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Minimum Strength}</strong> to use armor, weapons, and equipment without a penalty.</p>\n<p>Brawny can’t increase a character’s Size above +3, and it has no effect on Armor Interference or Armor Restriction.</p>\n</div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "strength",
                "value": 6,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "vigor",
                "value": 6,
                "combinator": "and"
              }
            ],
            "category": "Background Edges",
            "source": "swpf-core-rules",
            "swid": "brawny",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706224194491,
            "modifiedTime": 1706224194555,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "gear",
          "name": "Gold coins",
          "img": "icons/commodities/currency/coins-crown-stack-gold.webp",
          "flags": {
            "sfc": {
              "type": "gold",
              "countFlagName": "goldCount"
            }
          },
          "system": {
            "quantity": 12,
            "weight": 0.02,
            "description": "<p></p>\n<table>\n    <tbody>\n        <tr>\n            <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n        </tr>\n        <tr>\n            <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n        </tr>\n\n        <tr>\n            <td>Copper coins (cp)</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n            <td class=\"centered\">1/1000</td>\n        </tr>\n        <tr>\n            <td>Silver coins (sp)</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n        </tr>\n        <tr>\n            <td>Gold coins (gp)</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n        </tr>\n        <tr>\n            <td>Platinum coins (pp)</td>\n            <td class=\"centered\">1000/1</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n        </tr>\n    </tbody>\n</table>\n<p></p>",
            "notes": "",
            "source": "",
            "swid": "gold-coins",
            "additionalStats": {},
            "price": 0,
            "equippable": false,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "trait": "",
              "traitMod": "",
              "dmgMod": "",
              "additional": {}
            },
            "favorite": false,
            "category": "",
            "grants": [],
            "grantOn": 1,
            "isAmmo": false
          },
          "_id": "qxHimFOxagJIcPad",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706224246604,
            "modifiedTime": 1706224246701,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "gear",
          "name": "Silver coins",
          "img": "icons/commodities/currency/coins-shield-sword-stack-silver.webp",
          "flags": {
            "sfc": {
              "type": "silver",
              "countFlagName": "silverCount"
            }
          },
          "system": {
            "quantity": 35,
            "weight": 0.02,
            "description": "<p></p>\n<table>\n    <tbody>\n        <tr>\n            <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n        </tr>\n        <tr>\n            <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n        </tr>\n\n        <tr>\n            <td>Copper coins (cp)</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n            <td class=\"centered\">1/1000</td>\n        </tr>\n        <tr>\n            <td>Silver coins (sp)</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n        </tr>\n        <tr>\n            <td>Gold coins (gp)</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n        </tr>\n        <tr>\n            <td>Platinum coins (pp)</td>\n            <td class=\"centered\">1000/1</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n        </tr>\n    </tbody>\n</table>\n<p></p>",
            "notes": "",
            "source": "",
            "swid": "silver-coins",
            "additionalStats": {},
            "price": 0,
            "equippable": false,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "trait": "",
              "traitMod": "",
              "dmgMod": "",
              "additional": {}
            },
            "favorite": false,
            "category": "",
            "grants": [],
            "grantOn": 1,
            "isAmmo": false
          },
          "_id": "OH9jcUpexlxZu1a0",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706224251747,
            "modifiedTime": 1706224251890,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "gear",
          "name": "Copper coins",
          "img": "icons/commodities/currency/coins-wheat-stack-copper.webp",
          "flags": {
            "sfc": {
              "type": "copper",
              "countFlagName": "copperCount"
            }
          },
          "system": {
            "quantity": 16,
            "weight": 0.02,
            "description": "<p></p>\n<table>\n    <tbody>\n        <tr>\n            <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n        </tr>\n        <tr>\n            <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n        </tr>\n\n        <tr>\n            <td>Copper coins (cp)</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n            <td class=\"centered\">1/1000</td>\n        </tr>\n        <tr>\n            <td>Silver coins (sp)</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n        </tr>\n        <tr>\n            <td>Gold coins (gp)</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n        </tr>\n        <tr>\n            <td>Platinum coins (pp)</td>\n            <td class=\"centered\">1000/1</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n        </tr>\n    </tbody>\n</table>\n<p></p>",
            "notes": "",
            "source": "",
            "swid": "copper-coins",
            "additionalStats": {},
            "price": 0,
            "equippable": false,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "trait": "",
              "traitMod": "",
              "dmgMod": "",
              "additional": {}
            },
            "favorite": false,
            "category": "",
            "grants": [],
            "grantOn": 1,
            "isAmmo": false
          },
          "_id": "xFVoFV7RGVIjGAAa",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706224254401,
            "modifiedTime": 1706224254513,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "folder": null,
          "name": "Magus",
          "type": "edge",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "system": {
            "description": "<div><p>A magus is a martial warrior who infuses their weapons with spells. They value skill with weapons, primarily, but have learned to infuse their weapons with magic enhancements.</p></div><div><ul><li><p><strong>Armor Interference (Light)</strong>: A magus must move in precise patterns to use their magic. She cannot use any abilities granted by this Edge or any Edge that has this Edge as a requirement when wearing medium or heavy armor or using a medium or heavy shield.</p></li><li><p><strong>Magus' Weapon</strong>: The Magus may hold a melee weapon while using their Spell Strike. A weapon's Reach increases the range of a Magus's Touch-limited powers.</p></li><li><p><strong>Mystic Powers (Magus)</strong>: As a limited free action, the magus can invoke any one of the following powers. @UUID[Compendium.swpf-core-rules.swpf-powers.hBfpNdcd1WBsszu3]{Boost Trait} (Agility or Fighting only), @UUID[Compendium.swpf-core-rules.swpf-powers.p0sK0KYfyvGFNLNt]{Deflection}, or @UUID[Compendium.swpf-core-rules.swpf-powers.LiY5yCQkOOKz9T2L]{Smite}. All are self only but the magus gains no benefit from the limitation. The magus has a dedicated pool of 10 power points that recharges normally, and may activate the power at the normal cost, or with a raise for +2pp. She may use any power modifiers that are compatible with the self limitation.</p></li><li><p><strong>Martial Cantrip</strong>: The magus has studied enough magic to be able to use cantrip effects from any of the powers available to her Mystic Powers or Spell Strike. In addition, she gets access to the @UUID[Compendium.swpf-apg.swpf-apg-powers.ZZuTG3eeg2jCTNcH]{Minor Bolt} complex cantrip. She uses the better of her Common Knowledge or Academics when a roll is required for these effects, and may suffer backlash (and fatigue if out of power points) on a critical failure.</p></li><li><p><strong>Spell Strike</strong>: As a limited action the magus may infuse her touch attack (with a weapon) with the effects of one of the following powers (Range touch, but gaining no cost reduction from the limitation): @UUID[Compendium.swpf-core-rules.swpf-powers.9Tvla4tbJvLwlUQN]{Bolt}, @UUID[Compendium.swpf-core-rules.swpf-powers.IdCcc8NcVsxmNAYw]{Drain Power Points}, @UUID[Compendium.swpf-core-rules.swpf-powers.7n5Iu772YhO19ln5]{Fear}, @UUID[Compendium.swpf-core-rules.swpf-powers.uu29DfNqynLCMkRF]{Slumber}. The Fighting roll is used as the arcane skill roll for purposes of determining raise effects. The cost for these powers comes out of the magus' Mystic Powers pool. If the Fighting roll is greater than 4 the power points are spent as if the spell went off, even if the attack doesn't make it through the opponent's Parry. Otherwise a point is spent. In the case of a critical failure, the Magus suffers a level of Fatigue. The Touch attack has no damage effect other than any imparted by the spell.</p></li></ul></div>",
            "notes": "",
            "source": "",
            "swid": "magus",
            "additionalStats": {},
            "favorite": false,
            "category": "Magus",
            "grants": [
              {
                "uuid": "Compendium.swpf-apg.swpf-apg-abilities.Item.lXLOgKd43pmUFURu",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "name": "Armor Interference (Light)",
                "mutation": {}
              },
              {
                "uuid": "Compendium.mb-pfsw-kingmaker.kingmaker-abilities.Item.LFzVYlDYdfIO6Ra2",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "name": "Magus' Weapon",
                "mutation": {}
              },
              {
                "uuid": "Compendium.mb-pfsw-kingmaker.kingmaker-abilities.Item.gUEksowXPeadtNzW",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "name": "Martial Cantrip",
                "mutation": {}
              },
              {
                "uuid": "Compendium.mb-pfsw-kingmaker.kingmaker-abilities.Item.L7L8N2NeUjpHCzVo",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "name": "Mystic Powers (Magus)",
                "mutation": {}
              },
              {
                "name": "Spell Strike",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.mb-pfsw-kingmaker.kingmaker-abilities.Item.7hcnBcliZS3fdugQ",
                "mutation": {}
              }
            ],
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "combinator": "and",
                "selector": ""
              },
              {
                "type": "attribute",
                "selector": "agility",
                "value": 6,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "smarts",
                "value": 6,
                "combinator": "and"
              }
            ]
          },
          "effects": [],
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {
            "core": {
              "sourceId": "Compendium.mb-pfsw-kingmaker.kingmaker-abilities.Item.OpO9ZkFAQPezPtUV"
            },
            "swade": {
              "hasGranted": [
                "RNQtTHrYYLsBz0j9",
                "1izJN8Xc1Pl9VaDl",
                "5dWcFdFPLl4KfeiW",
                "k5XpBqLKjoBneq6K",
                "KPkfiXgzy2KlFBKy",
                "YRht9AKPRuNiqN2y",
                "okIdfKFSyUqR6cRo",
                "HJfI3VZ5VA7gvRu8",
                "q4M6vMkaDz7CrJJa",
                "ZQ7AojEJ5PaNWUSV",
                "z2y3Hm1f8XlrPuk6",
                "kAZjerHGOZ0SWB7o",
                "eQ627v7zp5ZVKNFu"
              ]
            }
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706222604605,
            "modifiedTime": 1706247062199,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          },
          "_id": "mJXZlanaGeKX1Xl7",
          "sort": 0
        },
        {
          "_id": "RNQtTHrYYLsBz0j9",
          "name": "Armor Interference (Light)",
          "type": "ability",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "system": {
            "source": "SWPF Advanced Players Guide",
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"summoner-armor-interference\">\n<strong class=\"red-label\">Armor Interference (Light):</strong> Summoners require rapid, intricate, and unhindered\n      somatic movements. While wearing medium or heavy armor or using medium or heavy shields, the character's\n      Spellcasting rolls suffer a −4 penalty. The hero can't use other abilities granted by this Edge or any Edge that\n      has this Edge as a Requirement.\n      </span></div>",
            "notes": "",
            "additionalStats": {},
            "subtype": "special",
            "favorite": false,
            "grantsPowers": false,
            "category": "Summoner Abilities",
            "swid": "armor-interference-light",
            "grants": []
          },
          "effects": [],
          "sort": 0,
          "flags": {},
          "folder": null,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706247062143,
            "modifiedTime": 1706247062143,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "folder": null,
          "name": "Magus' Weapon",
          "type": "ability",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "system": {
            "description": "<p>The Magus may hold a melee weapon while using their Spell Strike. A weapon's Reach increases the range of a Magus's Touch-limited powers.</p>",
            "notes": "",
            "source": "",
            "swid": "magus-weapon",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "grants": [],
            "subtype": "special",
            "grantsPowers": false
          },
          "effects": [],
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {
            "core": {}
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706222946734,
            "modifiedTime": 1706247062143,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          },
          "_id": "1izJN8Xc1Pl9VaDl",
          "sort": 400000
        },
        {
          "folder": null,
          "name": "Martial Cantrip",
          "type": "ability",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "system": {
            "description": "<p>The magus has studied enough magic to be able to use cantrip effects from any of the powers available to her Mystic Powers or Spell Strike. In addition, she gets access to the Minor Bolt complex cantrip. She uses the better of her Common Knowledge or Academics when a roll is required for these effects, and may suffer backlash (and fatigue if out of power points) on a critical failure.</p>",
            "notes": "",
            "source": "",
            "swid": "martial-cantrip",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "grants": [
              {
                "name": "Minor Bolt",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
                "uuid": "Compendium.swpf-apg.swpf-apg-powers.Item.ZZuTG3eeg2jCTNcH",
                "mutation": {}
              }
            ],
            "subtype": "special",
            "grantsPowers": true
          },
          "effects": [],
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {
            "core": {}
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706223156142,
            "modifiedTime": 1706247062143,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          },
          "_id": "5dWcFdFPLl4KfeiW",
          "sort": 200000
        },
        {
          "folder": null,
          "name": "Mystic Powers (Magus)",
          "type": "ability",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "system": {
            "description": "<p>As a limited free action, the magus can invoke any one of the following powers. Boost Trait (Agility or Fighting only), Deflection, or Smite. All are self only but the magus gains no benefit from the limitation. The magus has a dedicated pool of 10 power points that recharges normally, and may activate the power at the normal cost, or with a raise for +2pp. She may use any power modifiers that are compatible with the self limitation.</p>",
            "notes": "",
            "source": "",
            "swid": "mystic-powers-magus",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "grants": [
              {
                "uuid": "Compendium.swpf-core-rules.swpf-powers.Item.hBfpNdcd1WBsszu3",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
                "name": "Boost/Lower Trait",
                "mutation": {}
              },
              {
                "uuid": "Compendium.swpf-core-rules.swpf-powers.Item.p0sK0KYfyvGFNLNt",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
                "name": "Deflection",
                "mutation": {}
              },
              {
                "name": "Smite",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-powers.Item.LiY5yCQkOOKz9T2L",
                "mutation": {}
              }
            ],
            "subtype": "special",
            "grantsPowers": true
          },
          "effects": [],
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {
            "core": {}
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706223043004,
            "modifiedTime": 1706247062143,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          },
          "_id": "k5XpBqLKjoBneq6K",
          "sort": 300000
        },
        {
          "folder": null,
          "name": "Spell Strike",
          "type": "ability",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "system": {
            "description": "<p>As a limited action the magus may infuse her@UUID[Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00#touch-attack]{touch attack} (with a weapon) with the effects of one of the following powers (Range touch, but gaining no cost reduction from the limitation): Bolt, Drain Power Points, Fear, Slumber. The Fighting roll is used as the arcane skill roll for purposes of determining raise effects. The cost for these powers comes out of the magus' Mystic Powers pool. If the Fighting roll is greater than 4 the power points are spent as if the spell went off, even if the attack doesn't make it through the opponent's Parry. Otherwise a point is spent. In the case of a critical failure, the Magus suffers a level of Fatigue. The Touch attack has no damage effect other than any imparted by the spell.</p><p></p><p></p><p></p>",
            "notes": "",
            "source": "",
            "swid": "spell-strike",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "grants": [
              {
                "uuid": "Compendium.swpf-core-rules.swpf-powers.Item.9Tvla4tbJvLwlUQN",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
                "name": "Bolt",
                "mutation": {}
              },
              {
                "uuid": "Compendium.swpf-core-rules.swpf-powers.Item.IdCcc8NcVsxmNAYw",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
                "name": "Drain Power Points",
                "mutation": {}
              },
              {
                "uuid": "Compendium.swpf-core-rules.swpf-powers.Item.7n5Iu772YhO19ln5",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
                "name": "Fear",
                "mutation": {}
              },
              {
                "name": "Slumber",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-powers.Item.uu29DfNqynLCMkRF",
                "mutation": {}
              }
            ],
            "subtype": "special",
            "grantsPowers": true
          },
          "effects": [
            {
              "name": "Spell Strike Touch Attack",
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
              "changes": [
                {
                  "key": "@Skill{Fighting}[system.die.modifier]",
                  "mode": 2,
                  "value": "+2",
                  "priority": null
                }
              ],
              "transfer": true,
              "_id": "B6BcpR6uGkKrPnJw",
              "disabled": true,
              "duration": {
                "startTime": 63435411894,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "description": "",
              "origin": null,
              "statuses": [],
              "flags": {
                "swade": {
                  "favorite": true,
                  "expiration": null,
                  "loseTurnOnHold": false
                },
                "ActiveAuras": {
                  "isAura": false,
                  "aura": "None",
                  "nameOverride": "",
                  "radius": "",
                  "alignment": "",
                  "type": "",
                  "customCheck": "",
                  "ignoreSelf": false,
                  "height": false,
                  "hidden": false,
                  "displayTemp": false,
                  "hostile": false,
                  "onlyOnce": false,
                  "wallsBlock": "system",
                  "wildcard": false,
                  "extra": false
                }
              },
              "tint": null
            }
          ],
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {
            "core": {}
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706223252873,
            "modifiedTime": 1706247062143,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          },
          "_id": "KPkfiXgzy2KlFBKy",
          "sort": 100000
        },
        {
          "_id": "YRht9AKPRuNiqN2y",
          "name": "Minor Bolt",
          "type": "power",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "system": {
            "description": "<article class=\"swpf-core\"><h3>Minor Bolt</h3>\n<p><strong>Power Points:</strong> 0</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> Instant</p>\n<p><strong>Trappings:</strong> Acid splash, ray of frost, jolt of electricity.</p>\n<p>Minor bolt sends damaging bursts of energy, streaks of holy light, or shards of matter toward one’s foes.</p>\n<p>\n There are no Range penalties, but the arcane skill roll is affected by Cover, Illumination, and all other usual\n penalties.\n </p>\n<p>The damage is 2d4.</p></article>",
            "notes": "",
            "additionalStats": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Athletics",
              "traitMod": ""
            },
            "rank": "Novice",
            "pp": 0,
            "damage": "2d4",
            "range": "Smarts",
            "duration": "Instant",
            "trapping": "Acid splash, ray of frost, jolt of electricity.",
            "arcane": "Magus",
            "modifiers": [],
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "ap": 0,
            "innate": false,
            "source": "SWPF Advanced Players Guide",
            "swid": "minor-bolt",
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false
          },
          "effects": [],
          "sort": 0,
          "flags": {
            "singleSource": {
              "version": "2.0.0-alpha",
              "module": "swpf-apg"
            }
          },
          "folder": null,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706247062143,
            "modifiedTime": 1706247128636,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "okIdfKFSyUqR6cRo",
          "system": {
            "actions": {
              "additional": {
                "shakeOff": {
                  "name": "Shake Off",
                  "type": "resist",
                  "override": "Spirit",
                  "macroActor": "default",
                  "isHeavyWeapon": false,
                  "modifier": ""
                },
                "effectMacro": {
                  "name": "Apply Effect",
                  "type": "macro",
                  "uuid": "Compendium.swpf-core-rules.swpf-macros.Macro.4I5qklYbBo3trunq",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              },
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "Magus",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Boost/Lower Trait</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Boost/Lower Trait]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 2</p>\n<p><strong>Range:</strong> Smarts</p>\n<p>\n<strong>Duration:</strong> 5 (<em>boost</em>);<em> </em>Instant\n    (<em>lower</em>)\n  </p>\n<p><strong>School:</strong> Transmutation (boost); Necromancy</p>\n<p><strong>Trappings:</strong> Physical change, glowing aura, potions.</p>\n<p>\n    This power allows a character to increase or decrease a target’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traits00000000]{Trait}\n    (attribute or skill).\n  </p>\n<p>\n<em>Boosting</em> an ally’s Trait increases the selected Trait one die type,\n    or two with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.\n  </p>\n<p>\n<em>Lowering</em> an enemy’s Trait has a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{Duration} of Instant and lowers the\n    selected attribute or skill a die type with @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success}, or two with a raise (to\n    a minimum of d4). A victim automatically tries to shake off the effect with\n    a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit} roll as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of his following turns. Success improves the effect one die type, and a raise removes the effect entirely.\n  </p>\n<p>\n    Additional castings don’t stack on a single Trait (take the highest), but\n    may affect <em>different</em> Traits.\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Additional Recipients (+1):</span> The power may affect more than one target\n      for 1 additional Power Point each.\n    </li>\n</ul>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">GREATER BOOST/LOWER TRAIT (+2):</span> With success, the selected Trait gains a\n      free reroll once per round, or once per action with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}. For\n      <em>lower Trait </em>the target applies a −2 penalty to the affected\n      Trait’s rolls.\n    </li>\n</ul>\n<ul>\n<li>\n<span class=\"list-heading\">Strong (+1</span>):\n      <em>Lower Trait </em>only. The Spirit roll to shake off the effect is made\n      at −2.\n    </li>\n</ul><p></p> </div>",
            "duration": "5 (boost); Instant (lower)",
            "favorite": false,
            "modifiers": [],
            "notes": "",
            "pp": 2,
            "range": "Self",
            "rank": "Novice",
            "trapping": "Physical change, glowing aura, potions",
            "swid": "boostlower-trait",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.F3Ilvu10MXERIGdo"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Boost (Agility or Fighting)",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706247062143,
            "modifiedTime": 1706247209247,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "HJfI3VZ5VA7gvRu8",
          "system": {
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "Magus",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Deflection</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Deflection]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 2</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> 5</p>\n<p><strong>School:</strong> Abjuration</p>\n<p>\n<strong>Trappings:</strong> Mystical shield, gust of wind, phantom servant\n    that intercepts missiles.\n  </p>\n<p>\n<em>Deflection</em> powers work in a variety of ways. Some manifestations\n    actually <em>deflect</em> incoming attacks, others blur the target’s form or\n    produce illusionary effects. The end result is always the same, however— to\n    misdirect incoming melee or missile attacks from the recipient of the power.\n  </p>\n<p>\n    With success, foes must subtract 2 from either melee or ranged attacks\n    (caster’s choice). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the penalty applies to both.\n  </p>\n<p>\n    An attacker who uses a ranged weapon in melee against the recipient suffers\n    the penalty either way.\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Additional Recipients (+1):</span> The power may affect more than one target\n      for 1 additional @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Point} each.\n    </li>\n</ul><p></p> </div>",
            "duration": "5",
            "favorite": false,
            "modifiers": [],
            "notes": "",
            "pp": 3,
            "range": "Self",
            "rank": "Novice",
            "trapping": "Mystical shield, gust of wind, phantom servant that intercepts missiles",
            "swid": "deflection",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.HlcMoQpL0nk5GraP"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Deflection",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706247062143,
            "modifiedTime": 1706247224209,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "q4M6vMkaDz7CrJJa",
          "system": {
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "Magus",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Smite</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Smite]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 2</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> 5</p>\n<p><strong>School:</strong> Transmutation</p>\n<p>\n<strong>Trappings:</strong> A colored glow, runes, sigils, crackling energy,\n    barbs grow from the blade.\n  </p>\n<p>\n    This power is cast on a weapon of some sort. If it’s a ranged weapon, it\n    affects one entire magazine, 20 bolts, shells, or arrows, or one full “load”\n    of ammunition (the GM determines the exact quantity for unusual weapons).\n    While the power is in effect, the weapon’s damage is increased by +2, or +4\n    with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.\n  </p>\n<p>\n<strong>Limitations:</strong> In the case of <em>smite</em> with a\n    <span>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05trappings00000]{Personal Limitation}</span>, “Self” refers to the\n    specific weapon instead.\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Additional Recipients (+1):</span> The power may affect more than one target\n      for 1 additional Power Point each.\n    </li>\n</ul>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">GREATER SMITE (+2):</span> The weapon’s damage is increased by +4,\n      or +6 damage with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} and is considered a Heavy Weapon.\n    </li>\n</ul><p></p> </div>",
            "duration": "5",
            "favorite": false,
            "modifiers": [],
            "notes": "",
            "pp": 2,
            "range": "Self",
            "rank": "Novice",
            "trapping": "A colored glow, runes, sigils, crackling energy, barbs grow from the blade",
            "swid": "smite",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.trnibqLStQnp7hxu"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Smite",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706247062143,
            "modifiedTime": 1706247253959,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "ZQ7AojEJ5PaNWUSV",
          "system": {
            "actions": {
              "additional": {
                "NSij8wQ7": {
                  "name": "Damage (3d6)",
                  "type": "damage",
                  "override": "3d6",
                  "macroActor": "default",
                  "isHeavyWeapon": false,
                  "modifier": ""
                },
                "okwO6m05": {
                  "name": "Greater Bolt (4d6)",
                  "type": "damage",
                  "isHeavyWeapon": true,
                  "override": "4d6",
                  "macroActor": "default",
                  "modifier": ""
                },
                "aHBIOrse": {
                  "name": "Rate of Fire",
                  "type": "trait",
                  "dice": 2,
                  "macroActor": "default",
                  "isHeavyWeapon": false,
                  "override": "",
                  "modifier": "",
                  "resourcesUsed": null
                }
              },
              "dmgMod": "",
              "trait": "Fighting",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "Magus",
            "bonusDamageDie": 6,
            "damage": "2d6",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Bolt</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Bolt]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 1</p>\n<p><strong>Range:</strong> Smarts ×2</p>\n<p><strong>Duration:</strong> Instant</p>\n<p><strong>School:</strong> Evocation</p>\n<p>\n<strong>Trappings:</strong> Fire, ice, light, darkness, colored bolts, a\n    stream of insects.\n  </p>\n<p>\n<em>Bolt</em> sends damaging bursts of energy, streaks of holy light, or\n    shards of matter toward one’s foes.\n  </p>\n<p>\n    There are no @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Range} penalties, but the arcane skill roll is affected by\n    @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Cover}, @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination}, and all other usual penalties.\n  </p>\n<p>The damage of the <em>bolt</em> is 2d6, or 3d6 with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.</p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Damage (+2</span>): The\n      <em>bolt</em> causes 3d6 damage (4d6 with a raise).\n    </li>\n</ul>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">Disintegrate (+2):</span> If the <em>bolt</em> @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitates} a\n      creature, it must make a Vigor roll or its body turns to dust. If the\n      target is an object, the caster rolls damage against its Hardness as usual\n      (see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Breaking Things}</strong>). If the\n      <em>bolt</em> breaks the object, it disintegrates. Disintegrate allows the\n      caster to roll bonus damage against objects and all damage dice can @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Ace}.\n      <br /><strong>Enchanted Items:</strong> The Hardness of enchanted items is\n      doubled for the purposes of being disintegrated.\n    </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">GREATER BOLT (+4):</span> The <em>bolt</em> causes 4d6 damage (5d6\n      with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}) and is considered a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Heavy Weapon}.\n    </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">Rate of Fire (+2):</span> The <em>bolt</em> attack is made at @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Rate of Fire} 2.\n    </li>\n</ul><p></p> </div>",
            "duration": "Instant",
            "favorite": false,
            "modifiers": [],
            "notes": "",
            "pp": 1,
            "range": "Touch",
            "rank": "Novice",
            "trapping": "Fire, ice, light, darkness, colored bolts, a stream of insects",
            "swid": "bolt",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.g5HJusNJDvKUKMud"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Bolt",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706247062143,
            "modifiedTime": 1706247273595,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "z2y3Hm1f8XlrPuk6",
          "system": {
            "actions": {
              "additional": {
                "CZYpjfzQ": {
                  "name": "Oppose Drain",
                  "type": "resist",
                  "macroActor": "default",
                  "isHeavyWeapon": false,
                  "override": "",
                  "modifier": ""
                }
              },
              "dmgMod": "",
              "trait": "Fighting",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "Magus",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"><p></p><h3>Drain Power Points</h3><p>See power @Compendium[swpf-core-rules.swpf-powers.Drain Power Points]{here}.</p><p><strong>Rank:</strong> Veteran</p><p><strong>Power Points:</strong> 2</p><p><strong>Range:</strong> Smarts</p><p><strong>Duration:</strong> Instant</p><p><strong>School:</strong> Necromancy</p><p><strong>Trappings:</strong> Prayer, whispers, gestures.</p><p>Powerful mages, priests, and other arcanists can use this ability to drain magical energy from their foes. With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} they can even leech the stolen energy for themselves.</p><p>The power is opposed by the target’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}, and the caster suffers a −2 penalty to her roll if the target has a different Arcane Background than her own.</p><p>Success drains 1d6 of the rival’s @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points} (if any, and the die doesn’t @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Ace}). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the caster adds the points to her own. This <em>may</em> take her above her usual maximum! They last until used, and must be the first spent when casting.</p><p><em>Drain Power Points</em> can also be used on an arcane device (the creator still resists with her arcane skill whether she wields it or not). The device can’t lose more Power Points than it has.</p><h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p><ul><li><span class=\"list-heading\">Power (+2</span>): The caster drains 2d6 Power Points with success.</li></ul><p></p><p>Drain [[/r 1d6]] or [[/r 2d6]]</p></div>",
            "duration": "Instant",
            "favorite": false,
            "modifiers": [],
            "notes": "",
            "pp": 0,
            "range": "Sm",
            "rank": "Veteran",
            "trapping": "Prayer, whispers, gestures",
            "swid": "drain-power-points",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.90tZmTtOLUkVgHjz"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Drain Power Points",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706247062143,
            "modifiedTime": 1706247392978,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "kAZjerHGOZ0SWB7o",
          "system": {
            "actions": {
              "additional": {
                "resist": {
                  "type": "resist",
                  "name": "Fear Check",
                  "override": "Spirit",
                  "modifier": "",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                },
                "macro": {
                  "type": "macro",
                  "name": "Fear Roll",
                  "uuid": "Compendium.swpf-core-rules.swpf-macros.Macro.9naAQDKfM0yNGR3E",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              },
              "dmgMod": "",
              "trait": "Fighting",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "Magus",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Fear</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Fear]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 2</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> Instant</p>\n<p><strong>School:</strong> Necromancy</p>\n<p><strong>Trappings:</strong> Eldritch energy, cold chills.</p>\n<p>\n    This power causes overwhelming dread and horror. The target makes a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04fear0000000000]{Fear}\n    check. @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Extras} who fail are Panicked and Wild Cards roll on the\n    <strong>@Compendium[swpf-core-rules.swpf-tables.Fear]{Fear Table}</strong>. If the power is cast with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the Fear\n    roll is at −2 and Wild Cards add +2 to <strong>Fear Table</strong> results.\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Area of Effect (+2/+3):</span> For +2 points the power affects everyone\n      in a Small or Medium Blast Template (caster's choice). For +3 points\n      the area of effect is increased to a Large Blast Template.\n    </li>\n</ul>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">GREATER FEAR (+2):</span> Fear rolls are made at−2, or −4 if cast\n      with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.\n    </li>\n</ul><p></p> </div>",
            "duration": "Instant",
            "favorite": false,
            "modifiers": [],
            "notes": "",
            "pp": 2,
            "range": "Touch",
            "rank": "Novice",
            "trapping": "Eldritch energy, cold chills",
            "swid": "fear",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.0kDGRsQ4SHyweFRc"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Fear",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706247062143,
            "modifiedTime": 1706247455317,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "eQ627v7zp5ZVKNFu",
          "system": {
            "actions": {
              "additional": {
                "resist": {
                  "name": "Spirit",
                  "type": "resist",
                  "override": "Spirit",
                  "macroActor": "default",
                  "isHeavyWeapon": false,
                  "modifier": ""
                },
                "resistRaise": {
                  "name": "Spirit (Raise)",
                  "type": "resist",
                  "override": "Spirit",
                  "modifier": "-2",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              },
              "dmgMod": "",
              "trait": "Fighting",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "Magus",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Slumber</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Slumber]{here}.</p>\n<p><strong>Rank:</strong> Seasoned</p>\n<p><strong>Power Points:</strong> 2</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> One hour</p>\n<p><strong>School:</strong> Enchantment</p>\n<p>\n<strong>Trappings:</strong> A lullaby, blowing powder or sand at targets.\n  </p>\n<p>\n    Those who favor stealth or want to avoid harming their foes are drawn to\n    this spell, which puts its victims into a deep and restful sleep.\n  </p>\n<p>\n    Anyone affected by <em>slumber</em> must make a Spirit roll (at −2 if the\n    caster got a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} on her arcane skill roll). Those who fail fall asleep for\n    the Duration of the spell. Very loud noises or attempts to physically wake a\n    sleeper (by shaking him, for example), grant another Spirit roll.\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Area of Effect (+2/+3):</span> For +2 points the power affects everyone\n      in a Medium Blast Template. For +3 points the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{area of effect} is increased\n      to a Large Blast Template.\n    </li>\n</ul><p></p> </div>",
            "duration": "One hour",
            "favorite": false,
            "modifiers": [],
            "notes": "",
            "pp": 2,
            "range": "Touch",
            "rank": "Seasoned",
            "trapping": "A lullaby, blowing powder or sand at targets",
            "swid": "slumber",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.5TtygSBnFDGawLn8"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Slumber",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706247062143,
            "modifiedTime": 1706247426437,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [],
      "sort": 0,
      "ownership": {
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "flags": {
        "sfc": {
          "platCount": 0,
          "goldCount": 12,
          "silverCount": 35,
          "copperCount": 16
        },
        "swade": {
          "auras": {
            "aura1": {
              "enabled": false,
              "walls": false,
              "radius": 5,
              "color": "#cc28bf",
              "alpha": 0.25,
              "visibleTo": []
            },
            "aura2": {
              "enabled": false,
              "walls": false,
              "radius": 5,
              "color": "#cc28bf",
              "alpha": 0.25,
              "visibleTo": []
            }
          }
        }
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1706224108293,
        "modifiedTime": 1706247455317,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "folder": "Pw5e5DAWveLAHs5u",
      "name": "Tristian",
      "type": "npc",
      "_id": "zT16p5vNnzQgHAhY",
      "img": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/companions/tristian.Avatar.webp",
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "unShakeBonus": 0
          },
          "strength": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 6
          },
          "toughness": {
            "value": 0,
            "armor": 0,
            "modifier": 0
          },
          "parry": {
            "value": 0,
            "shield": 0,
            "modifier": 0
          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": ""
          },
          "species": {
            "name": ""
          },
          "currency": 0,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          },
          "Cleric": {
            "value": 10,
            "max": 10
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {},
        "bennies": {
          "value": 0,
          "max": 2
        },
        "wounds": {
          "value": 0,
          "max": 0,
          "ignored": 0
        },
        "wildcard": false
      },
      "prototypeToken": {
        "name": "Tristian",
        "displayName": 30,
        "actorLink": true,
        "appendNumber": true,
        "prependAdjective": false,
        "texture": {
          "src": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/companions/tristian.Token.webp",
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": 1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "light": {
          "alpha": 0.5,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "attenuation": 0.5,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "type": null,
            "speed": 5,
            "intensity": 5,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "color": null
        },
        "sight": {
          "enabled": true,
          "range": 10,
          "angle": 360,
          "visionMode": "darkvision",
          "color": null,
          "attenuation": 0.1,
          "brightness": 0.75,
          "saturation": 0,
          "contrast": 0
        },
        "detectionModes": [
          {
            "id": "basicSight",
            "range": 0,
            "enabled": true
          }
        ],
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          },
          "token-variants": {
            "randomImgDefault": "",
            "disableHUDButton": false
          },
          "Rideable": {
            "issetRideableFlag": false,
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          "_id": "cPbi1Q8g3kNDsqd1",
          "name": "Aasimar",
          "type": "ability",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "system": {
            "category": "Ancestries",
            "description": "<article class=\"swpf-core\"><h2>Aasimar</h2>\n<p>\n Aasimars are humans with a significant amount of celestial or other good outsider blood in their ancestry. While not\n always benevolent, aasimars are more inclined toward acts of kindness rather than evil, and they gravitate toward\n faiths or organizations associated with celestials. Aasimar heritage can lie dormant for generations, only to appear\n suddenly in the child of two apparently human parents.\n </p>\n<img alt class=\"float-left\" src=\"modules/swpf-apg/assets/art/PZO_9424_Faith.webp\" style=\"shape-outside:url(&quot;modules/swpf-apg/assets/art/PZO_9424_Faith.webp&quot;)\" />\n<p>\n Most societies interpret aasimar births as good omens, though it must be acknowledged that some aasimars take\n advantage of the reputation of their kind, brutally subverting the expectations of others with acts of terrifying\n cruelty or abject venality. “It’s always the one you least suspect” is the axiom these evil aasimars live by, and\n they often lead double lives as upstanding citizens or false heroes, keeping their corruption well hidden.\n Thankfully, these few are the exception and not the rule.\n </p>\n<h3>Physical Description</h3>\n <p>\n Aasimars look mostly human except for some minor physical trait that reveals their unusual heritage. Typical aasimar\n features include hair that shines like metal, jewel-toned eyes, lustrous skin color, or even glowing, golden halos.\n </p>\n<h3>Society</h3>\n<p>\n Aasimars cannot truly be said to have an independent society of their own. As an offshoot of humanity, they adopt\n the societal norms around them, though most find themselves drawn to those elements of society that work for the\n redress of injustice and the assuagement of suffering. This sometimes puts them on the wrong side of the law in more\n tyrannical societies, but aasimars can be careful and cunning when necessary, able to put on a dissembling guise to\n divert the attention of oppressors elsewhere.\n </p>\n<p>\n While corrupt aasimars may be loners or establish secret societies to conceal their involvement in crime, righteous\n aasimars are often found congregating in numbers as part of good organizations, especially (though not always)\n churches and religious orders.\n </p>\n<p>\n<strong>Relations:</strong> It is unclear why the touch of the celestial is felt so much more strongly in humanity\n than in those of a different heritage, though it may be that humanity’s inherent adaptability and affinity for\n change is responsible for the evolution of aasimars.\n </p>\n<p>\n Perhaps the endemic traits of other ancestries are too deeply bred, too strongly present, and too resistant to\n change. Whatever dalliances non-humans may have had with the denizens of the upper planes, the progeny of such\n couplings are vanishingly rare and have never bred true.\n </p>\n<p>\n Even if they generally tend toward human societies, aasimars can become comfortable in virtually any environment.\n They have an easy social grace and are disarmingly personable. They get on well with half-elves, who share a similar\n not-quite-human marginal status, though their relations are often less cordial with half-orcs, who have no patience\n for aasimars’ overly pretty words and faces.\n </p>\n<p>\n Elven courtiers sometimes dismiss aasimars as unsophisticated, and criticize them for relying on natural charm to\n overcome faux pas. Perhaps of all the known ancestries, gnomes find aasimars most fascinating, and have an intense\n appreciation for their varied appearances as well as the mystique surrounding their celestial heritage.\n </p>\n<img alt class=\"float-right\" src=\"modules/swpf-apg/assets/art/Aasimar_Finish2.webp\" style=\"shape-outside:url(&quot;modules/swpf-apg/assets/art/Aasimar_Finish2.webp&quot;)\" />\n<p>\n<strong>Religion:</strong> For the most part, aasimars favor deities of honor, valor, protection, healing, and\n refuge, or simple and prosaic faiths of home, community, and family. Some also follow the paths of art, music, and\n lore, finding truth and wisdom in beauty and learning.\n </p>\n<h3>Adventurers</h3>\n<p>\n Aasimars frequently become adventurers, as they often don't quite feel at home in human society and feel the pull of\n some greater destiny.\n </p>\n<p><strong>Languages:</strong> Common, Celestial.</p>\n<ul>\n<li>\n<strong>Darkvision:</strong> Aasimar eyes are able to pierce the darkness. They ignore penalties for\n @UUID[Compendium.swpf-core-rules.swpf-core-rules.swpfcore03rules0.JournalEntryPage.03situationalr00#illumination]{Illumination} up to 10” (20 yards).\n </li>\n<li>\n<strong>Diplomatic:</strong> Aasimar start with a d6 in Persuasion instead of d4. This increases\n maximum Persuasion to d12+1.\n </li>\n<li>\n<strong>Daylight:</strong> Summoning celestial light, aasimar can illuminate an area. Once per day, as a limited\n free action, the aasimar cast minor <em>light</em> as an Innate Power.\n </li>\n<li><strong>Native Outsider:</strong> An aasimar's Type is Outsider rather than Humanoid.</li>\n<li>\n<strong>Spirited:</strong> Aasimar are strong willed and insightful. They start with a d6 in\n Spirit instead of a d4. This increases maximum Spirit to d12+1.\n </li>\n</ul>\n<h3>Alternate Ancestral Abilities</h3>\n<ul>\n<li>\n<strong>Celestial Crusader:</strong> Some aasimars follow their destiny to war against the powers of ultimate\n evil. These individuals gain @UUID[Compendium.swpf-core-rules.swpf-edges.5Of9SZShsZ1mtQEP]{Favored Enemy} (Outsider) as per the Ranger Class Edge\n in <em>Pathfinder for Savage Worlds</em>. This replaces Diplomatic.\n </li>\n<li>\n<strong>Exalted Resistance:</strong> An aasimar with this ability gains the @UUID[Compendium.swpf-core-rules.swpf-edges.NihYnNOlwR2j7WaM]{Arcane Resistance} Edge\n even if she does not meet the Requirements. This replaces Spirited.\n </li>\n<li>\n<strong>Halo:</strong> Some aasimar possess the unique ability to manifest halos. These aasimar's Daylight ability\n creates a halo shaped light centered on their heads. When the halo is manifested, the aasimar gains a free reroll\n on Tests against evil creatures. This replaces Darkvision.\n </li>\n</ul></article>",
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                "name": "Darkvision",
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              {
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                "uuid": "Compendium.swpf-apg.swpf-apg-ancestry.Item.x5timhEqd5NL0002",
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                "mutation": {
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          "name": "Darkvision",
          "type": "ability",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "system": {
            "source": "SWPF Advanced Players Guide",
            "description": "<article class=\"swpf-core\">Aasimar eyes are able to pierce the darkness. They ignore penalties for        Illumination  up to 10” (20 yards).</article>",
            "notes": "",
            "additionalStats": {},
            "subtype": "special",
            "favorite": false,
            "grantsPowers": false,
            "category": "Aasimar Abilities",
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            "coreVersion": "11.315",
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          "name": "Diplomatic",
          "type": "ability",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "system": {
            "source": "SWPF Advanced Players Guide",
            "description": "<article class=\"swpf-core\">Aasimar start with a d6 in  Persuasion  instead of d4. This increases       maximum Persuasion to d12+1.</article>",
            "notes": "",
            "additionalStats": {},
            "subtype": "special",
            "favorite": false,
            "grantsPowers": false,
            "category": "Aasimar Abilities",
            "swid": "aasimar-diplomatic",
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              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "name": "Diplomatic",
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              "transfer": true,
              "description": "",
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            }
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            "origin": "Aasimar"
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          "_id": "heb6OGCyLy3cewZG",
          "name": "Daylight",
          "type": "ability",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "system": {
            "source": "SWPF Advanced Players Guide",
            "description": "<article class=\"swpf-core\">Summoning celestial light, aasimar can illuminate an area. Once per day, as a limited       free action, the aasimar cast minor  <em>light</em>  as an  Innate Power .</article>",
            "notes": "",
            "additionalStats": {},
            "subtype": "special",
            "favorite": false,
            "grantsPowers": true,
            "category": "Aasimar Abilities",
            "grants": [
              {
                "name": "Light",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-powers.Item.XNv3EegYZJArCgZ3",
                "mutation": {
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                  "system": {
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            "swid": "aasimar-daylight"
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            "origin": "Aasimar"
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            "Aqnn9hCDQPbyTWiq": 3
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            "coreVersion": "11.315",
            "createdTime": 1706237873919,
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          "_id": "2P676GO6Ab61FxGt",
          "name": "Native Outsider",
          "type": "ability",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "system": {
            "source": "SWPF Advanced Players Guide",
            "description": "<article class=\"swpf-core\">An aasimar's Type is  Outsider  rather than Humanoid.</article>",
            "notes": "",
            "additionalStats": {},
            "subtype": "special",
            "favorite": false,
            "grantsPowers": false,
            "category": "Aasimar Abilities",
            "swid": "aasimar-native-outsider",
            "grants": []
          },
          "effects": [],
          "sort": 0,
          "flags": {
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            "origin": "Aasimar"
          },
          "folder": null,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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            "coreVersion": "11.315",
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          "name": "Spirited",
          "type": "ability",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "system": {
            "source": "SWPF Advanced Players Guide",
            "description": "<article class=\"swpf-core\">Aasimar are strong willed and insightful. They start with a d6 in        Spirit  instead of a d4. This increases maximum  Spirit  to d12+1.</article>",
            "notes": "",
            "additionalStats": {},
            "subtype": "special",
            "favorite": false,
            "grantsPowers": false,
            "category": "Aasimar Abilities",
            "swid": "aasimar-spirited",
            "grants": []
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                  "mode": 2,
                  "value": "2",
                  "priority": null
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              "flags": {},
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "name": "Spirited",
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              "transfer": true,
              "description": "",
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          "sort": 0,
          "flags": {
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            "origin": "Aasimar"
          },
          "folder": null,
          "ownership": {
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            "Aqnn9hCDQPbyTWiq": 3
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            "description": "<div class=\"swpf-core\"> <p></p><h3>Light/Darkness</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Light / Darkness]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 2</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> 10 minutes</p>\n<p><strong>School:</strong> Evocation</p>\n<p>\n<strong>Trappings:</strong> Illusionary torch, sunlight, darkness, thick\n    fogs.\n  </p>\n<p>\n<em>Light</em> creates bright illumination in a Large Blast Template.\n    With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the light can be focused into a 5″ (10 yard) beam as well.\n  </p>\n<p>\n<em>Darkness</em> blocks illumination in an area the size of a Large\n    Blast Template, making the area Dark, or Pitch Dark with a raise (see\n    <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination}</strong>).\n  </p>\n<p>\n    If <em>light</em> and <em>darkness</em> overlap, they create a patch of Dim\n    light (−2).\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">Area Effect (+2):</span> Light only. The light expands to the\n        caster’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Smarts} in radius, with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Range} of Smarts ×2. The light is\n        sunlight and acts as natural sunlight.\n      </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">True DARKNESS (+2):</span> The darkness blocks Infravison, @Compendium[swpf-core-rules.swpf-abilities.Low Light Vision]{Low Light Vision}, and @Compendium[swpf-core-rules.swpf-abilities.Darkvision]{Darkvision}. It has no effect on magical sight such as\n        <em>@Compendium[swpf-core-rules.swpf-powers.Detect/Conceal Arcana]{detect arcana.}</em>\n</li>\n<li>\n<span class=\"list-heading\">Mobile (+1</span>): The\n        caster can move the template at a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} equal to his arcane skill die type\n        as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{limited free action} each round. He can also attach it to an inanimate\n        object when first cast if desired. It cannot be cast on a living being.\n      </li>\n</ul><p></p> </div>",
            "duration": "10 minutes",
            "favorite": false,
            "modifiers": [],
            "notes": "",
            "pp": 2,
            "range": "Sm",
            "rank": "Novice",
            "trapping": "Illusionary torch, sunlight, darkness, thick fogs",
            "swid": "light-darkness",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
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              "stream": false,
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              "medium": false,
              "large": false
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              "id": "temp_vt28g3us4ss",
              "path": "Powers"
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Light (Innate: Minor)",
          "sort": 0,
          "type": "power",
          "ownership": {
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            "default": 0,
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            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706237873919,
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          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual’s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "die": {
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            "notes": "",
            "wild-die": {
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            "swid": "athletics",
            "source": ""
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              "path": "Skills"
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
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            "coreVersion": "11.315",
            "createdTime": 1706238603983,
            "modifiedTime": 1706238608101,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "G2fBJNi6nzRO5FYY",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "common-knowledge",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706238614042,
            "modifiedTime": 1706238614042,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "dc8VXpPMSqcei2Ou",
          "system": {
            "additionalStats": {},
            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>@Compendium[swpf-core-rules.swpf-edges.Cleric]{Clerics} and @Compendium[swpf-core-rules.swpf-edges.Druid]{druids} use Faith as the arcane skill required for their <strong>@Compendium[swpf-core-rules.swpf-edges.Arcane Background (Miracles)]{Arcane Backgrounds}</strong>.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 8
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "faith",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.OeCACLFCthGF13GR"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Faith.webp",
          "name": "Faith",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706238621482,
            "modifiedTime": 1706238624033,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "OCIU2LKMC5T5HSdI",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it’s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706238628562,
            "modifiedTime": 1706238631526,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "RZjFTzZGDNHt90Jp",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Healing has multiple uses, from treating Wounds to diagnosing diseases and analyzing certain kinds of forensic evidence.</p>\n<p>See the rules on mending and treating @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wounds}, and treatment of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{disease} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{poison}.</p>\n<p>Healing can also be used to analyze evidence that relates to anatomical trauma, including cause of death and approximate time, a general angle of attack, and similar matters. @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} provides basic information and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} increases the details uncovered.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "healing",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
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            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.49VFjpuhm6cGX1hA"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Healing.webp",
          "name": "Healing",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706238636149,
            "modifiedTime": 1706238638834,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "XPymGn4dfeJVwgJJ",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero’s general awareness and alertness. It’s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information— the character hears movement in the forest, smells distant smoke, or senses someone isn’t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706238643107,
            "modifiedTime": 1706238646887,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "8CsA0753ZnmRqKdO",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Occult reflects knowledge and experience of magical and supernatural events, processes, items, and creatures.</p>\n<p>It can be used to decipher glyphs, recall information about Golarion's monsters, recall cures for supernatural maladies like lycanthropy or vampirism, and so on.</p>\n<p>Finding information in a library, a wizard’s lair, or in an old dusty tome uses the Academics skill. If the investigator’s Occult skill is higher, she may use that instead. See <strong>@Compendium[swpf-core-rules.swpf-skills.Academics]{Academics}</strong>.</p>\n<p>Some esoteric information will be familiar to people with certain skills. If the situation warrants (and with the GM's permission), you may substitute @Compendium[swpf-core-rules.swpf-skills.Faith]{Faith} or @Compendium[swpf-core-rules.swpf-skills.Spellcasting]{Spellcasting} in place of Occult.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "occult",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.E9QtMj05gmelGnA0"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Occult.webp",
          "name": "Occult",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706238651046,
            "modifiedTime": 1706238655098,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "nwZTJIH1LjTyGtyc",
          "system": {
            "additionalStats": {},
            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t mind control. It can change someone’s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it’s an unopposed roll. If the target is resistant, it’s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever’s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target’s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren’t generally possible in the same encounter— it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won’t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target’s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening’s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "persuasion",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706238659721,
            "modifiedTime": 1706238661537,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "rJARFKjPbm57bFgK",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "shooting",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.QPtEUFh0EV5AKBKd"
            },
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting_v2.webp",
          "name": "Shooting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706238665213,
            "modifiedTime": 1706238665213,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "mQ7Wn2OwsUI1a3iO",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Stealth is the ability to hide and move quietly. A simple @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} on a Stealth roll means the character avoids detection if enemies aren’t particularly alert. If the character fails the roll, the enemy realizes something is amiss and begins actively searching for whatever roused them.</p>\n<p>Once foes are alerted and active, Stealth is opposed by @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} (a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{group roll} if there are many foes).</p>\n<p>The GM should apply any circumstantial penalties to Notice rolls for darkness, cover, noise, distractions, and any difference in the target’s Scale (just like when attacking, see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Scale}</strong>). Sneaking through dry leaves might subtract 2 from the Stealth roll, for example, while spotting someone in the dark uses the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} penalty. Don’t apply the same modifier to both rolls, however. If Stealth is at −2 for the leaves, don’t give Notice a +2 for them as well.</p>\n<p><strong>Attacking from Stealth:</strong> Sneaking up close enough to make a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee} attack <em>always</em> requires an opposed Stealth roll versus the target’s Notice, whether the guard is actively looking for trouble or not.</p>\n<p>If @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful}, the attacker is considered on @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Hold} and the victim is <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Vulnerable}</strong> to him (but not others) until the attacker’s turn ends (not the defender’s in this case). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the attacker has <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{The Drop}</strong> instead.</p>\n<p>Before the attacker strikes, the defender and any other beings on his side must check for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Surprise}. The attacker may come off Hold and resolve his strike; then the rest of the round progresses normally.</p>\n<p><strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Movement}:</strong> In combat, characters roll Stealth each turn as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of their move or any action the GM thinks might draw attention.</p>\n<p>Out of combat, the distance moved depends entirely on the situation. The GM might want a roll every minute if the group is sneaking around the perimeter of a defensive position, or every few miles if they’re trying to quietly walk through a dark forest without alerting the creatures that live there.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "stealth",
            "source": ""
          },
          "effects": [],
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              "path": "Skills"
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              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz"
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Stealth.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706238670611,
            "modifiedTime": 1706238670611,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        {
          "_id": "Wd2IEzyzJ3VPA3Z7",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Survival allows a character to find food, water, or shelter in hostile environments. It can also be used to navigate wilderness environments, figure out which plants are good to eat and which aren’t, and so on.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} Survival roll provides enough food and water for one person for one day; or five people with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.</p>\n<p>More detailed information on <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hunger}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Thirst}</strong> can be found under <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards}</strong>.</p>\n<p><strong>Tracking:</strong> Survival can also be used to detect and follow tracks. Each roll generally covers following the tracks for one mile, but the GM should adjust this as needed for specific circumstances. A character moves at half@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} and cannot run while tracking a foe.</p>\n<p>The Game Master should assign a bonus or penalty based on the target, environment, and time. Tracking a large group that recently passed through a snow-covered area might grant a bonus of +4, while following a single person over rocks and streams after more than a day incurs a −4 penalty.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "survival",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.3yP7KUJW9kyTVSEb"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Survival_v2.webp",
          "name": "Survival",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706238675929,
            "modifiedTime": 1706238677968,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "kaqeP23N62g9T50d",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.cXK4LNE4RRfeNyx9"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Cautious",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>These planners personify restraint and carefulness. They never make rash decisions, preferring to plot things out in detail long before any action is taken.</p>\n</div>",
            "favorite": false,
            "major": false,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "cautious",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706238721419,
            "modifiedTime": 1706238721473,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "FDxjLRXKj7UN9ho7",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.I7XFI1uVE9xqx8gu"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Driven - Aid others",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>(MINOR OR MAJOR)</p>\n<p>A @Compendium[swpf-core-rules.swpf-hindrances.Vow]{vow} is a commitment to others — driven characters want something for themselves. It may be to protect the realm, prove you’re the best knucklebones player in the kingdom, or the best equestrian on Golarion.</p>\n<p>The Minor version shapes the character and influences decisions but either happens rarely or is fairly harmless. As a Major Hindrance it’s an overriding desire that comes up frequently or causes peril for the hero and companions.</p>\n</div>",
            "favorite": false,
            "major": false,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "driven",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706238731388,
            "modifiedTime": 1706238741611,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "nE7XyS7bffGpVuvb",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.ZVNdwXTGHkuCtvdD"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Mild Mannered",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Your milquetoast just isn’t threatening. Maybe the hero is a little doughy around the middle, has a kind face, or a soft voice. Whatever the issue, the character subtracts 2 when making @Compendium[swpf-core-rules.swpf-skills.Intimidation]{Intimidation} rolls.</p>\n</div>",
            "favorite": false,
            "major": false,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "mild-mannered",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706238747940,
            "modifiedTime": 1706238747968,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Nhj2AjGWJ04PJG7U",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.y0lUBhYHhl2LdjZZ"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Quirk - Unaware he's an aasimar",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>This individual has some minor foible that is usually humorous but can occasionally cause real trouble. A swashbuckler may always try to slash a mark on foes, a dwarf may brag constantly about dwarven culture, or a snobby débutante might not eat, drink, or socialize with the lower class, for example.</p>\n</div>",
            "favorite": false,
            "major": false,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "quirk",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706238754555,
            "modifiedTime": 1706238766885,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "IFadIVkXymP06dAh",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Item.jnrXPgA7BAdOiWoy"
            },
            "swade": {
              "hasGranted": [
                "3PT5WfPagJn1GSi1",
                "bv5aG0K1KSeo8pHR",
                "thJrrMyOfxiRaECq",
                "XbWbEK4gtlnbMN1y"
              ]
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Cleric",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>In faith and the miracles of the divine, many find a greater purpose. Called to serve powers beyond most mortal understanding, all priests provide for the spiritual needs of their people. More than mere preachers, clerics serve as emissaries of their gods.</p>\n<p>While clerics of different faiths share similar abilities, they are as different from one another as the divinities they serve. Some offer healing and redemption, others judge law and truth, and still others spread conflict and corruption.</p>\n<ul>\n<li><span class=\"list-heading\">Arcane Background</span> <strong>(Cleric):</strong> Clerics use @Compendium[swpf-core-rules.swpf-skills.Faith]{Faith} as their arcane skill. On taking this Edge, a character gains 10 Power Points and must choose a Domain for the deity she serves from the list below. All clerics start with the <em>@Compendium[swpf-core-rules.swpf-powers.Healing]{healing}</em> power and two other powers from their available powers.</li>\n<li><span class=\"list-heading\">Available Powers:</span> Clerics have access to powers from the list below plus the powers listed for their chosen Domain: <em>@Compendium[swpf-core-rules.swpf-powers.Banish]{banish}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Boost/Lower Trait]{boost/lower trait}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Conjure Item]{conjure item}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Darksight]{darksight}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Dispel]{dispel}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Divination]{divination}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Empathy]{empathy}</em><em>, @Compendium[swpf-core-rules.swpf-powers.Healing]{healing}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Light / Darkness]{light/darkness}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Relief]{relief}, @Compendium[swpf-core-rules.swpf-powers.Resurrection]{resurrection}, @Compendium[swpf-core-rules.swpf-powers.Sanctuary]{sanctuary}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Slumber]{slumber}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Smite]{smite}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Sound/Silence]{sound/silence}</em>.</li>\n<li><span class=\"list-heading\">Channel Energy:</span> Clerics can cast the <em>@Compendium[swpf-core-rules.swpf-powers.Healing]{healing}</em> power at a Range of Spirit rather than Touch. Their <em>healing</em> power also has the Additional Recipients Power Modifier, allowing them to heal nearby allies at the cost of one extra Power Point each.</li>\n<li><span class=\"list-heading\">Vow</span> <strong>(Major):</strong> Clerics have a major vow to serve their deity. Those who wish to draw energy from divine sources must uphold the principles of their Domain. <br />If the cleric violates their deity's trust (GM's call) the cleric subtracts 2 from Faith rolls for a week. Truly sacrilegious acts might rob her of her powers entirely until she atones in some way.</li>\n</ul>\n</div>",
            "favorite": false,
            "isArcaneBackground": true,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "spirit",
                "value": 6,
                "combinator": "and"
              },
              {
                "type": "skill",
                "label": "Occult",
                "selector": "occult",
                "value": 6,
                "combinator": "and"
              }
            ],
            "category": "Cleric",
            "source": "swpf-core-rules",
            "grants": [
              {
                "name": "Arcane Background (Cleric)",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons-abilities.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.p7TCAX21DafUL42u",
                "mutation": {}
              },
              {
                "name": "Channel Energy",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons-abilities.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.07gp5GaM6PkYqJ3i",
                "mutation": {}
              },
              {
                "name": "Vow (Major)",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-hindrances.Item.l8ZqBOpmhRWB5tD7",
                "mutation": {}
              }
            ],
            "swid": "cleric"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706238959393,
            "modifiedTime": 1706238959532,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "3PT5WfPagJn1GSi1",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.t9CHSlLks9nQ8lIv"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Arcane Background (Cleric)",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"cleric-arcane-background\">\n<p><span class=\"list-heading\">Arcane Background</span> <strong>(Cleric):</strong> Clerics use @Compendium[swpf-core-rules.swpf-skills.Faith]{Faith} as their arcane skill. On taking this Edge, a character gains 10 Power Points and must choose a Domain for the deity she serves from the list below. All clerics start with the <em>@Compendium[swpf-core-rules.swpf-powers.Healing]{healing}</em> power and two other powers from their available powers.</p>\n<p><span class=\"list-heading\">Available Powers:</span> Clerics have access to powers from the list below plus the powers listed  for their chosen Domain: <em>@Compendium[swpf-core-rules.swpf-powers.Banish]{banish}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Boost/Lower Trait]{boost/lower trait}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Conjure Item]{conjure item}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Darksight]{darksight}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Dispel]{dispel}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Divination]{divination}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Empathy]{empathy}</em><em>, @Compendium[swpf-core-rules.swpf-powers.Healing]{healing}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Light / Darkness]{light/darkness}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Relief]{relief}, @Compendium[swpf-core-rules.swpf-powers.Resurrection]{resurrection}, @Compendium[swpf-core-rules.swpf-powers.Sanctuary]{sanctuary}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Slumber]{slumber}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Smite]{smite}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Sound/Silence]{sound/silence}</em>. </p>\n</span></div>",
            "favorite": false,
            "notes": "",
            "category": "Cleric",
            "source": "swpf-core-rules",
            "grants": [
              {
                "name": "Healing",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "mutation": {
                  "system": {
                    "arcane": "Cleric",
                    "actions": {
                      "skill": "Faith"
                    }
                  }
                },
                "uuid": "Compendium.swpf-core-rules.swpf-powers.Item.lCtXysz7tWzBpywq"
              }
            ],
            "swid": "arcane-background-cleric",
            "subtype": "special",
            "grantsPowers": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706238959504,
            "modifiedTime": 1706238959504,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "bv5aG0K1KSeo8pHR",
          "effects": [],
          "flags": {},
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Channel Energy",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"cleric-channel-energy\"><span class=\"list-heading\">Channel Energy:</span> Clerics can cast the <em>@Compendium[swpf-core-rules.swpf-powers.Healing]{healing}</em> power at a Range of Spirit rather than Touch. Their <em>healing</em> power also has the Additional Recipients Power Modifier, allowing them to heal nearby allies at the cost of one extra Power Point each.</span></div>",
            "favorite": false,
            "category": "Cleric",
            "source": "swpf-core-rules",
            "swid": "channel-energy",
            "notes": "",
            "grants": [],
            "subtype": "special",
            "grantsPowers": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706238959504,
            "modifiedTime": 1706238959504,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "thJrrMyOfxiRaECq",
          "effects": [],
          "flags": {},
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Vow (Cleric)",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"cleric-vow\"><span class=\"list-heading\">Vow</span> <strong>(Major):</strong> Clerics have a major vow to serve their deity. Those who wish to draw energy from divine sources must uphold the principles of their Domain. <br />If the cleric violates their deity's trust  (GM's call) the cleric subtracts 2 from Faith rolls for a week. Truly sacrilegious acts might rob her of her powers entirely until she atones in some way.</span></div>",
            "favorite": false,
            "major": true,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "vow-major-cleric",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706238959504,
            "modifiedTime": 1706239561924,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "XbWbEK4gtlnbMN1y",
          "system": {
            "actions": {
              "additional": {
                "heal": {
                  "type": "macro",
                  "name": "Heal Selected",
                  "uuid": "Compendium.swpf-core-rules.swpf-macros.Macro.Q2jSI3bMuJZVRmnx",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              },
              "dmgMod": "",
              "trait": "Faith",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "Cleric",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Healing</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Healing]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 3</p>\n<p><strong>Range:</strong> Touch</p>\n<p><strong>Duration:</strong> Instant</p>\n<p><strong>School:</strong> Conjuration</p>\n<p>\n<strong>Trappings:</strong> Laying on hands, touching the victim with a holy\n    symbol, prayer.\n  </p>\n<p>\n<em>Healing</em> removes @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wounds} less than an hour old. A success removes one\n    Wound, and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} removes two. The power may be cast additional times to\n    remove additional Wounds within that hour and as long as the healer has\n    enough @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points}.\n  </p>\n<p>\n    For Extras, the GM must first determine if the ally is still alive (see\n    <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03healing0000000]{Aftermath}</strong>). If so, a successful arcane skill roll\n    returns the ally to action (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Shaken} if it matters.)\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Greater Healing (+10):</span> <em>Greater</em> <em>healing</em> can\n        restore any Wound, including those more than an hour old.\n      </li>\n<li>\n<span class=\"list-heading\">Crippling Injuries (+15):</span> The power can heal a permanent Crippling\n        Injury (see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitation}</strong>). This requires an\n        hour of preparation and only one casting is permitted per injury. If it\n        fails, this caster cannot <em>heal</em> that particular injury (but\n        someone else may try). If successful, the subject is Exhausted for 24\n        hours.\n      </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">MASS HEALING (+2/+3):</span> For +2 @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points},\n        <em>healing</em> affects all allies within a Medium Blast Template\n        centered on the caster (or a Large Blast Template for +3). See Area Effect Attacks @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{here}.\n      </li>\n<li>\n<span class=\"list-heading\">Neutralize Poison or Disease (+1):</span> A successful <em>healing</em> roll\n        negates any @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{poison} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{disease}. If the poison or disease has a bonus or\n        penalty associated with it, the modifier applies to the arcane skill roll\n        as well.\n      </li>\n</ul><p></p> </div>",
            "duration": "Instant",
            "favorite": false,
            "modifiers": [],
            "notes": "",
            "pp": 3,
            "range": "Touch",
            "rank": "Novice",
            "trapping": "Laying on hands, touching the victim with a holy symbol, prayer",
            "swid": "healing",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.zgwNl9UmTEM1zarP"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Healing",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706238959504,
            "modifiedTime": 1706239506488,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "qu6sCIgjpsWIpJgo",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_yrtdml2zqol",
              "path": "Deities and Domains"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.jTNs0EPk1xN5NUqk"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Sun",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Aspects:</span> Light, radiance, warmth, life</li>\n<li><span class=\"list-heading\">Deities:</span> Iomedae, Sarenrae</li>\n<li><span class=\"list-heading\">Available Powers:</span> <em>@Compendium[swpf-core-rules.swpf-powers.Blind]{Blind}, @Compendium[swpf-core-rules.swpf-powers.Bolt]{bolt}, @Compendium[swpf-core-rules.swpf-powers.Confusion]{confusion}, @Compendium[swpf-core-rules.swpf-powers.Damage Field]{damage field}, @Compendium[swpf-core-rules.swpf-powers.Drain Power Points]{drain power points}, @Compendium[swpf-core-rules.swpf-powers.Environmental Protection]{environmental protection}, @Compendium[swpf-core-rules.swpf-powers.Fly]{fly}, @Compendium[swpf-core-rules.swpf-powers.Illusion]{illusion}, @Compendium[swpf-core-rules.swpf-powers.Protection]{protection}, @Compendium[swpf-core-rules.swpf-powers.Stun]{stun}</em>.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": true,
            "notes": "",
            "subtype": "special",
            "category": "Deities and Domains",
            "source": "swpf-core-rules",
            "swid": "sun",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706238971694,
            "modifiedTime": 1706238971722,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "uyTbaZVstyuQhdXD",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.fFV91FJDGbRHBoMr"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Elan",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Elan means energy or spirit. Those who have it rise to the occasion when the going gets toughest. When you spend a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Benny} to reroll a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traits00000000]{Trait}, add +2 to the total. The bonus applies only when rerolling. It doesn’t apply to damage rolls (since they’re not Trait rolls), nor does it apply to Soak rolls unless you’re using <em>another</em> Benny to reroll the Vigor check.</p>\n</div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "spirit",
                "value": 8,
                "combinator": "and"
              }
            ],
            "category": "Background Edges",
            "source": "swpf-core-rules",
            "swid": "elan",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706239038125,
            "modifiedTime": 1706239038183,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Yvmv6KjGA0kmzoIH",
          "system": {
            "actions": {
              "additional": {
                "shakeOff": {
                  "name": "Shake Off",
                  "type": "resist",
                  "override": "Spirit",
                  "macroActor": "default",
                  "isHeavyWeapon": false,
                  "modifier": ""
                },
                "effectMacro": {
                  "name": "Apply Effect",
                  "type": "macro",
                  "uuid": "Compendium.swpf-core-rules.swpf-macros.Macro.4I5qklYbBo3trunq",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              },
              "dmgMod": "",
              "trait": "Faith",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "Cleric",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Boost/Lower Trait</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Boost/Lower Trait]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 2</p>\n<p><strong>Range:</strong> Smarts</p>\n<p>\n<strong>Duration:</strong> 5 (<em>boost</em>);<em> </em>Instant\n    (<em>lower</em>)\n  </p>\n<p><strong>School:</strong> Transmutation (boost); Necromancy</p>\n<p><strong>Trappings:</strong> Physical change, glowing aura, potions.</p>\n<p>\n    This power allows a character to increase or decrease a target’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traits00000000]{Trait}\n    (attribute or skill).\n  </p>\n<p>\n<em>Boosting</em> an ally’s Trait increases the selected Trait one die type,\n    or two with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.\n  </p>\n<p>\n<em>Lowering</em> an enemy’s Trait has a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{Duration} of Instant and lowers the\n    selected attribute or skill a die type with @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success}, or two with a raise (to\n    a minimum of d4). A victim automatically tries to shake off the effect with\n    a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit} roll as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of his following turns. Success improves the effect one die type, and a raise removes the effect entirely.\n  </p>\n<p>\n    Additional castings don’t stack on a single Trait (take the highest), but\n    may affect <em>different</em> Traits.\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Additional Recipients (+1):</span> The power may affect more than one target\n      for 1 additional Power Point each.\n    </li>\n</ul>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">GREATER BOOST/LOWER TRAIT (+2):</span> With success, the selected Trait gains a\n      free reroll once per round, or once per action with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}. For\n      <em>lower Trait </em>the target applies a −2 penalty to the affected\n      Trait’s rolls.\n    </li>\n</ul>\n<ul>\n<li>\n<span class=\"list-heading\">Strong (+1</span>):\n      <em>Lower Trait </em>only. The Spirit roll to shake off the effect is made\n      at −2.\n    </li>\n</ul><p></p> </div>",
            "duration": "5 (boost); Instant (lower)",
            "favorite": false,
            "modifiers": [],
            "notes": "",
            "pp": 2,
            "range": "Sm",
            "rank": "Novice",
            "trapping": "Physical change, glowing aura, potions",
            "swid": "boostlower-trait",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.F3Ilvu10MXERIGdo"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Boost/Lower Trait",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706239305035,
            "modifiedTime": 1706239516348,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "KVl4NPRjxBo3omFJ",
          "system": {
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "Faith",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "Cleric",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Relief</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Relief]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 1</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> Instant/One Hour</p>\n<p><strong>School:</strong> Conjuration</p>\n<p>\n<strong>Trappings:</strong> Prayer, glowing hands, sparkling spirals of\n    magic, a cool breeze.\n  </p>\n<p>\n<em>Relief</em> allows the caster to recover from a negative condition or\n    the effects of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Fatigue}.\n  </p>\n<p>\n<strong>Recover:</strong> The caster removes one of the following negative\n    conditions: @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Shaken}, @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Distracted, or Vulnerable}. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} on the arcane skill\n    roll removes two conditions. If affecting more than one target (via the\n    Additional Recipients modifier), the caster may choose which condition(s) to\n    remove for each ally.\n  </p>\n<p>\n<em>Relief</em> can’t remove negative conditions caused by ongoing effects\n    (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Bound or Entangled}, @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Stunned}, etc.) unless the source of the effect is removed.\n  </p>\n<p>\n<strong>Numb:</strong> Reduces the recipient’s total penalties from @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wounds}\n    and Fatigue by one with success, or two with a raise. An Exhausted (−2) hero\n    with three Wounds (−3), for example, reduces her total −5 penalty to −4 with\n    success, and −3 with a raise.\n  </p>\n<p>\n    This effect lasts one hour. It doesn’t actually remove the Wounds or the\n    Fatigue, it just allows the recipient to ignore the penalties. If the target\n    would be @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitated} by Wounds or Fatigue, she’s still Incapacitated as\n    usual.\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Additional Recipients (+1):</span> The power may affect more than one target\n      for 1 additional @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Point} each.\n    </li>\n<li>\n<span class=\"list-heading\">Restoration (+3):</span> The caster can restore one die type from\n      an energy draining effect with a success, two with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}. See\n      <strong>@Compendium[swpf-core-rules.swpf-abilities.Energy Drain]{Energy Drain}</strong>.\n    </li>\n<li>\n<span class=\"list-heading\">Stunned (+1</span>): If\n      using the Recover option, the caster may also affect the Stunned\n      condition. This completely removes the effects of being @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Stunned}.\n    </li>\n</ul><p></p> </div>",
            "duration": "Instant",
            "favorite": false,
            "modifiers": [],
            "notes": "",
            "pp": 1,
            "range": "Sm",
            "rank": "Novice",
            "trapping": "Prayer, Prayer, glowing hands, sparkling spirals of magic, a cool breeze.",
            "swid": "relief",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.7RRt1TRgsXOu7CTU"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Relief",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1706239313443,
            "modifiedTime": 1706239498236,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [],
      "sort": 0,
      "ownership": {
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "flags": {
        "sfc": {
          "platCount": 0,
          "goldCount": 0,
          "silverCount": 0,
          "copperCount": 0
        }
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1706236854918,
        "modifiedTime": 1706239596333,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    }
  ],
  "combats": [],
  "items": [
    {
      "name": "Small Bronze Aldori Key",
      "type": "gear",
      "img": "icons/sundries/misc/key-brass.webp",
      "_id": "l0pI5gK7bnngOWyM",
      "system": {
        "description": "<p>This is a small bronze key. It was found under a statue in Lady Jamandi's water garden.</p>",
        "notes": "",
        "additionalStats": {},
        "quantity": 1,
        "weight": 0,
        "price": 0,
        "equippable": false,
        "equipStatus": 1,
        "isArcaneDevice": false,
        "arcaneSkillDie": {
          "sides": 4,
          "modifier": 0
        },
        "powerPoints": {},
        "isVehicular": false,
        "mods": 1,
        "actions": {
          "dmgMod": "",
          "additional": {},
          "trait": "",
          "traitMod": ""
        },
        "favorite": false,
        "category": "",
        "grants": [],
        "grantOn": 1,
        "isAmmo": false,
        "source": "",
        "swid": "small-bronze-aldori-key"
      },
      "effects": [],
      "folder": "2I4kQAJFwc5exRHi",
      "sort": 100000,
      "ownership": {
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "flags": {
        "archon": {
          "source": {
            "name": "Key to Aldori Secondary Treasury",
            "type": "gear",
            "img": "icons/sundries/misc/key-brass.webp",
            "system": {
              "description": "<p>This is a small bronze key. It is an emergency copy of the key to Lady Jamandi's secondary treasury.</p>",
              "notes": "",
              "additionalStats": {},
              "quantity": 1,
              "weight": 0,
              "price": 0,
              "equippable": false,
              "equipStatus": 1,
              "isArcaneDevice": false,
              "arcaneSkillDie": {
                "sides": 4,
                "modifier": 0
              },
              "powerPoints": {},
              "isVehicular": false,
              "mods": 1,
              "actions": {
                "skill": "",
                "skillMod": "",
                "dmgMod": "",
                "additional": {}
              },
              "favorite": false,
              "category": "",
              "grants": [],
              "grantOn": 1,
              "isAmmo": false,
              "source": ""
            },
            "effects": [],
            "flags": {}
          },
          "uuid": "Item.NF8QfZrJy75EocA3"
        }
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.3",
        "coreVersion": "11.315",
        "createdTime": 1690259724309,
        "modifiedTime": 1700628992965,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "name": "Urgothoa's Blessing",
      "type": "edge",
      "_id": "7e7zNizD5Ofk7doy",
      "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
      "system": {
        "description": "<p>The character has pleased <strong>Urgothoa</strong> in some way and has risen after death as an undead version of their former self. This is not always a voluntary honor.</p><p>They do not age or sleep, but they still need daily \"sleep\" or suffer the effects of Fatigue. The Undead special ability applies. They gain an Environmental Weakness to divine energy such that</p><p></p>",
        "notes": "",
        "additionalStats": {},
        "favorite": false,
        "category": "Background",
        "isArcaneBackground": false,
        "requirements": [
          {
            "type": "rank",
            "value": 0,
            "selector": "",
            "combinator": "and"
          },
          {
            "type": "other",
            "label": "Special",
            "selector": "",
            "value": "",
            "combinator": "and"
          }
        ],
        "grants": [
          {
            "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.3BzUgHdy4vDnZcBH",
            "img": "systems/swade/assets/icons/ability.svg",
            "name": "Undead",
            "mutation": {}
          },
          {
            "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.EGIyWLOTA3SbjrCE",
            "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
            "name": "Undead (Type)",
            "mutation": {}
          },
          {
            "name": "Environmental Weakness (Divine)",
            "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
            "uuid": "Compendium.mb-pfsw-kingmaker.kingmaker-abilities.Item.WXVUylMnRJiKtU8O",
            "mutation": {}
          }
        ],
        "source": "",
        "swid": "urgothoas-blessing"
      },
      "effects": [
        {
          "icon": "icons/magic/light/explosion-star-glow-blue.webp",
          "duration": {
            "rounds": null,
            "startTime": 63430819327,
            "seconds": null,
            "combat": null,
            "turns": null,
            "startRound": null,
            "startTurn": null
          },
          "flags": {
            "swade": {
              "expiration": null,
              "loseTurnOnHold": false
            }
          },
          "changes": [
            {
              "key": "system.stats.globalMods.trait",
              "mode": 2,
              "value": "-1",
              "priority": null
            }
          ],
          "transfer": true,
          "name": "Light Sensitive (in bright light)",
          "_id": "zzfvcSywLEBcfaWY",
          "disabled": true,
          "description": "",
          "origin": null,
          "statuses": [],
          "tint": null
        }
      ],
      "folder": "NcgFoIk6dblhZSGo",
      "sort": 100000,
      "ownership": {
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "flags": {
        "core": {
          "sheetClass": "swade.SWPFItemSheet"
        }
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1689656890888,
        "modifiedTime": 1706246891490,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "_id": "uv5wG137mN9b3Lnu",
      "effects": [],
      "flags": {
        "cf": {
          "color": "#a41e1e",
          "id": "temp_22x2gi8x8nf",
          "path": "Hindrances"
        },
        "core": {
          "sourceId": "Compendium.swpf-core-rules.swpf-hindrances.Item.dxhrIZGniBsTCoiZ"
        },
        "swade": {
          "hasGranted": []
        }
      },
      "folder": "DZ8fpCXt31rlOWvK",
      "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
      "name": "Timid",
      "sort": 100000,
      "type": "hindrance",
      "system": {
        "additionalStats": {},
        "description": "<div class=\"swpf-core\">\n<p>Not everyone has ice water in their veins. Your hero is squeamish at the sight of blood and gore and terrified of coming to harm. Subtract 2 from @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04fear0000000000]{Fear} checks as well as rolls to resist @Compendium[swpf-core-rules.swpf-skills.Intimidation]{Intimidation}.</p>\n</div>",
        "favorite": false,
        "major": true,
        "notes": "",
        "source": "swpf-core-rules",
        "swid": "timid",
        "grants": []
      },
      "ownership": {
        "7ntJSLixH2Phv2jV": 3,
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1706159097732,
        "modifiedTime": 1706160631691,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "_id": "xfF5xW3QZD2cP9H4",
      "system": {
        "actions": {
          "additional": {
            "NSij8wQ7": {
              "name": "Damage (3d6)",
              "type": "damage",
              "override": "3d6",
              "macroActor": "default",
              "isHeavyWeapon": false,
              "modifier": ""
            },
            "okwO6m05": {
              "name": "Greater Bolt (4d6)",
              "type": "damage",
              "isHeavyWeapon": true,
              "override": "4d6",
              "macroActor": "default",
              "modifier": ""
            },
            "aHBIOrse": {
              "name": "Rate of Fire",
              "type": "trait",
              "dice": 2,
              "macroActor": "default",
              "isHeavyWeapon": false,
              "resourcesUsed": null,
              "modifier": "",
              "override": ""
            },
            "R5rgwtw2": {
              "name": "Effect",
              "type": "macro",
              "dice": null,
              "resourcesUsed": null,
              "modifier": "",
              "override": "",
              "uuid": "Compendium.swade-mb-helpers.helper-macros.Macro.AjuA11hQ48UJNwlH",
              "macroActor": "self",
              "isHeavyWeapon": false
            }
          },
          "dmgMod": "",
          "trait": "Spellcasting",
          "traitMod": ""
        },
        "additionalStats": {},
        "ap": 0,
        "arcane": "Sorcerer",
        "bonusDamageDie": 6,
        "damage": "2d6",
        "description": "<div class=\"swpf-core\"> <p></p><h3>Bolt</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Bolt]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 1</p>\n<p><strong>Range:</strong> Smarts ×2</p>\n<p><strong>Duration:</strong> Instant</p>\n<p><strong>School:</strong> Evocation</p>\n<p>\n<strong>Trappings:</strong> Fire, ice, light, darkness, colored bolts, a\n    stream of insects.\n  </p>\n<p>\n<em>Bolt</em> sends damaging bursts of energy, streaks of holy light, or\n    shards of matter toward one’s foes.\n  </p>\n<p>\n    There are no @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Range} penalties, but the arcane skill roll is affected by\n    @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Cover}, @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination}, and all other usual penalties.\n  </p>\n<p>The damage of the <em>bolt</em> is 2d6, or 3d6 with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.</p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Damage (+2</span>): The\n      <em>bolt</em> causes 3d6 damage (4d6 with a raise).\n    </li>\n</ul>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">Disintegrate (+2):</span> If the <em>bolt</em> @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitates} a\n      creature, it must make a Vigor roll or its body turns to dust. If the\n      target is an object, the caster rolls damage against its Hardness as usual\n      (see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Breaking Things}</strong>). If the\n      <em>bolt</em> breaks the object, it disintegrates. Disintegrate allows the\n      caster to roll bonus damage against objects and all damage dice can @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Ace}.\n      <br /><strong>Enchanted Items:</strong> The Hardness of enchanted items is\n      doubled for the purposes of being disintegrated.\n    </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">GREATER BOLT (+4):</span> The <em>bolt</em> causes 4d6 damage (5d6\n      with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}) and is considered a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Heavy Weapon}.\n    </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">Rate of Fire (+2):</span> The <em>bolt</em> attack is made at @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Rate of Fire} 2.\n    </li>\n</ul><p></p> </div>",
        "duration": "Instant",
        "favorite": true,
        "modifiers": [],
        "notes": "",
        "pp": 2,
        "range": "Sm x 2",
        "rank": "Novice",
        "trapping": "Ice Spear",
        "swid": "bolt",
        "source": "",
        "bonusDamageDice": 1,
        "templates": {
          "cone": false,
          "stream": false,
          "small": false,
          "medium": false,
          "large": false
        },
        "innate": false
      },
      "effects": [],
      "flags": {
        "cf": {
          "color": "#a41e1e",
          "id": "temp_vt28g3us4ss",
          "path": "Powers"
        },
        "core": {
          "sourceId": "Compendium.world.swpf-powers.g5HJusNJDvKUKMud"
        }
      },
      "folder": "DZ8fpCXt31rlOWvK",
      "img": "icons/magic/water/projectile-arrow-ice-gray-blue.webp",
      "name": "Ice Spear (Bolt+Hinder)",
      "sort": 200000,
      "type": "power",
      "ownership": {
        "7ntJSLixH2Phv2jV": 3,
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1706159329036,
        "modifiedTime": 1706160637534,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "_id": "zZyjheerqnkFgChi",
      "system": {
        "actions": {
          "additional": {
            "shakeOff": {
              "name": "Shake Off",
              "type": "resist",
              "override": "Spirit",
              "macroActor": "default",
              "isHeavyWeapon": false,
              "modifier": ""
            },
            "effectMacro": {
              "name": "Apply Effect",
              "type": "macro",
              "uuid": "Compendium.swpf-core-rules.swpf-macros.Macro.4I5qklYbBo3trunq",
              "macroActor": "default",
              "isHeavyWeapon": false
            }
          },
          "dmgMod": "",
          "trait": "Spellcasting",
          "traitMod": ""
        },
        "additionalStats": {},
        "ap": 0,
        "arcane": "Sorcerer",
        "bonusDamageDie": 6,
        "damage": "",
        "description": "<div class=\"swpf-core\"> <p></p><h3>Boost/Lower Trait</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Boost/Lower Trait]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 2</p>\n<p><strong>Range:</strong> Smarts</p>\n<p>\n<strong>Duration:</strong> 5 (<em>boost</em>);<em> </em>Instant\n    (<em>lower</em>)\n  </p>\n<p><strong>School:</strong> Transmutation (boost); Necromancy</p>\n<p><strong>Trappings:</strong> Physical change, glowing aura, potions.</p>\n<p>\n    This power allows a character to increase or decrease a target’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traits00000000]{Trait}\n    (attribute or skill).\n  </p>\n<p>\n<em>Boosting</em> an ally’s Trait increases the selected Trait one die type,\n    or two with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.\n  </p>\n<p>\n<em>Lowering</em> an enemy’s Trait has a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{Duration} of Instant and lowers the\n    selected attribute or skill a die type with @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success}, or two with a raise (to\n    a minimum of d4). A victim automatically tries to shake off the effect with\n    a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit} roll as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of his following turns. Success improves the effect one die type, and a raise removes the effect entirely.\n  </p>\n<p>\n    Additional castings don’t stack on a single Trait (take the highest), but\n    may affect <em>different</em> Traits.\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Additional Recipients (+1):</span> The power may affect more than one target\n      for 1 additional Power Point each.\n    </li>\n</ul>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">GREATER BOOST/LOWER TRAIT (+2):</span> With success, the selected Trait gains a\n      free reroll once per round, or once per action with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}. For\n      <em>lower Trait </em>the target applies a −2 penalty to the affected\n      Trait’s rolls.\n    </li>\n</ul>\n<ul>\n<li>\n<span class=\"list-heading\">Strong (+1</span>):\n      <em>Lower Trait </em>only. The Spirit roll to shake off the effect is made\n      at −2.\n    </li>\n</ul><p></p> </div>",
        "duration": "5 (boost); Instant (lower)",
        "favorite": true,
        "modifiers": [],
        "notes": "",
        "pp": 1,
        "range": "Sm",
        "rank": "Novice",
        "trapping": "Watery tendrils restrict the victim",
        "swid": "boostlower-trait",
        "source": "",
        "bonusDamageDice": 1,
        "templates": {
          "cone": false,
          "stream": false,
          "small": false,
          "medium": false,
          "large": false
        },
        "innate": false
      },
      "effects": [],
      "flags": {
        "cf": {
          "color": "#a41e1e",
          "id": "temp_vt28g3us4ss",
          "path": "Powers"
        },
        "core": {
          "sourceId": "Compendium.world.swpf-powers.F3Ilvu10MXERIGdo"
        }
      },
      "folder": "DZ8fpCXt31rlOWvK",
      "img": "icons/magic/water/tendrils-ice-thorns.webp",
      "name": "Watery Bonds (Lower Trait)",
      "sort": 300000,
      "type": "power",
      "ownership": {
        "7ntJSLixH2Phv2jV": 3,
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1706159428685,
        "modifiedTime": 1706160639867,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "_id": "q2Ieiqb9UgT3HpOs",
      "effects": [],
      "flags": {
        "cf": {
          "color": "#a41e1e",
          "id": "temp_22x2gi8x8nf",
          "path": "Hindrances"
        },
        "core": {
          "sourceId": "Compendium.world.swpf-hindrances.4JdAnlJCRZvMbpnE"
        },
        "swade": {
          "hasGranted": []
        }
      },
      "folder": "3BMcXalX6Gw40w0A",
      "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
      "name": "Impulsive",
      "sort": 100000,
      "type": "hindrance",
      "system": {
        "additionalStats": {},
        "description": "<div class=\"swpf-core\">\n<p>These daredevils almost always leap before they look. They rarely think things through before taking action, avoid complicated plans, and are at the head of any charge.</p>\n</div>",
        "favorite": false,
        "major": true,
        "notes": "",
        "source": "swpf-core-rules",
        "swid": "impulsive",
        "grants": []
      },
      "ownership": {
        "7ntJSLixH2Phv2jV": 3,
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1706160319735,
        "modifiedTime": 1706160650248,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "_id": "lbkpCWEjuMQ57S6v",
      "system": {
        "actions": {
          "additional": {
            "NSij8wQ7": {
              "name": "Damage (3d6)",
              "type": "damage",
              "override": "3d6",
              "macroActor": "default",
              "isHeavyWeapon": false,
              "modifier": ""
            },
            "okwO6m05": {
              "name": "Greater Bolt (4d6)",
              "type": "damage",
              "isHeavyWeapon": true,
              "override": "4d6",
              "macroActor": "default",
              "modifier": ""
            },
            "aHBIOrse": {
              "name": "Rate of Fire",
              "type": "trait",
              "dice": 2,
              "macroActor": "default",
              "isHeavyWeapon": false,
              "resourcesUsed": null,
              "modifier": "",
              "override": ""
            }
          },
          "dmgMod": "",
          "trait": "Spellcasting",
          "traitMod": ""
        },
        "additionalStats": {},
        "ap": 0,
        "arcane": "Sorcerer",
        "bonusDamageDie": 6,
        "damage": "2d6",
        "description": "<div class=\"swpf-core\"> <p></p><h3>Bolt</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Bolt]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 1</p>\n<p><strong>Range:</strong> Smarts ×2</p>\n<p><strong>Duration:</strong> Instant</p>\n<p><strong>School:</strong> Evocation</p>\n<p>\n<strong>Trappings:</strong> Fire, ice, light, darkness, colored bolts, a\n    stream of insects.\n  </p>\n<p>\n<em>Bolt</em> sends damaging bursts of energy, streaks of holy light, or\n    shards of matter toward one’s foes.\n  </p>\n<p>\n    There are no @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Range} penalties, but the arcane skill roll is affected by\n    @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Cover}, @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination}, and all other usual penalties.\n  </p>\n<p>The damage of the <em>bolt</em> is 2d6, or 3d6 with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.</p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Damage (+2</span>): The\n      <em>bolt</em> causes 3d6 damage (4d6 with a raise).\n    </li>\n</ul>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">Disintegrate (+2):</span> If the <em>bolt</em> @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitates} a\n      creature, it must make a Vigor roll or its body turns to dust. If the\n      target is an object, the caster rolls damage against its Hardness as usual\n      (see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Breaking Things}</strong>). If the\n      <em>bolt</em> breaks the object, it disintegrates. Disintegrate allows the\n      caster to roll bonus damage against objects and all damage dice can @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Ace}.\n      <br /><strong>Enchanted Items:</strong> The Hardness of enchanted items is\n      doubled for the purposes of being disintegrated.\n    </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">GREATER BOLT (+4):</span> The <em>bolt</em> causes 4d6 damage (5d6\n      with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}) and is considered a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Heavy Weapon}.\n    </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">Rate of Fire (+2):</span> The <em>bolt</em> attack is made at @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Rate of Fire} 2.\n    </li>\n</ul><p></p> </div>",
        "duration": "Instant",
        "favorite": true,
        "modifiers": [],
        "notes": "",
        "pp": 3,
        "range": "Sm x 2",
        "rank": "Novice",
        "trapping": "Jet of flame",
        "swid": "bolt",
        "source": "",
        "bonusDamageDice": 1,
        "templates": {
          "cone": false,
          "stream": false,
          "small": false,
          "medium": false,
          "large": false
        },
        "innate": false
      },
      "effects": [],
      "flags": {
        "cf": {
          "color": "#a41e1e",
          "id": "temp_vt28g3us4ss",
          "path": "Powers"
        },
        "core": {
          "sourceId": "Compendium.world.swpf-powers.g5HJusNJDvKUKMud"
        }
      },
      "folder": "3BMcXalX6Gw40w0A",
      "img": "icons/magic/fire/blast-jet-stream-splash.webp",
      "name": "Flame Jet (Bolt+Damage)",
      "sort": 200000,
      "type": "power",
      "ownership": {
        "7ntJSLixH2Phv2jV": 3,
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1706159329036,
        "modifiedTime": 1706160657109,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "_id": "jBxF2YvpJoBAThvb",
      "system": {
        "actions": {
          "additional": {
            "N9fOvgP6": {
              "name": "Damage (3d6)",
              "type": "damage",
              "override": "3d6",
              "macroActor": "default",
              "isHeavyWeapon": false,
              "modifier": ""
            },
            "Of4rn6H0": {
              "name": "Greater Burst (4d6)",
              "type": "damage",
              "isHeavyWeapon": true,
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              "macroActor": "default",
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          "dmgMod": "",
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          "traitMod": ""
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        "description": "<div class=\"swpf-core\"> <p></p><h3>Burst</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Burst]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 2</p>\n<p><strong>Range:</strong> Cone or Stream Template</p>\n<p><strong>Duration:</strong> Instant</p>\n<p><strong>School:</strong> Evocation</p>\n<p>\n<strong>Trappings:</strong> A shower of flames, light, or other matter or\n    energy.\n  </p>\n<p>\n<em>Burst</em> produces a large fan of energy that bathes its targets in\n    red-hot fire, a cone of cold, or other damaging matter or energy.\n  </p>\n<p>\n    Success creates a Cone or Stream Template starting at the caster and\n    extending outward (see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Area Effect Attacks}</strong>).\n    Everything within suffers 2d6 damage (or 3d6 with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}).\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Damage (+2</span>): The\n      <em>burst</em> causes 3d6 damage, or 4d6 with a raise.\n    </li>\n</ul>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">GREATER BURST (+4):</span> The <em>burst</em> causes 4d6 damage (5d6\n      with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}) and is considered a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Heavy Weapon}.\n    </li>\n</ul><p></p> </div>",
        "duration": "Instant",
        "favorite": true,
        "modifiers": [],
        "notes": "",
        "pp": 4,
        "range": "Cone Template",
        "rank": "Novice",
        "trapping": "A shower of flames, light or other matter of energy.",
        "templates": {
          "cone": true,
          "stream": true,
          "small": false,
          "medium": false,
          "large": false
        },
        "swid": "burst",
        "source": "",
        "bonusDamageDice": 1,
        "innate": false
      },
      "effects": [],
      "flags": {
        "cf": {
          "color": "#a41e1e",
          "id": "temp_vt28g3us4ss",
          "path": "Powers"
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        "core": {
          "sourceId": "Compendium.world.swpf-powers.Zm8DuEdA3lpEa3vT"
        }
      },
      "folder": "3BMcXalX6Gw40w0A",
      "img": "icons/magic/fire/projectile-wave-yellow.webp",
      "name": "Burning Hands (Burst+Damage)",
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      "folder": "zzLWsYCiGnwpgBNb",
      "name": "Aldori Manor",
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        {
          "name": "Great Hall",
          "text": {
            "content": "<p>This spacious hall has been prepared for a great feast. Servants hustle and bustle about, while several armed soldiers—Lady Jamandi’s house guards—watch over the hall from their positions against the east and west walls. To the north, a fire crackles away in a large fireplace. An iron lever secured by a lock adorns the fireplace’s eastern face. Two massive crystal chandeliers hang from the ceiling twenty feet above. The walls are decorated with painted murals of idyllic woodland scenes: nymphs frolicking amid waterfalls, satyrs dancing with fawns in wooded glades, and various winged fairy creatures flitting through the trees. Nine long tables are arranged around the central portion of the room, each holding plates, utensils, mugs, goblets, and full, ready-to-be-poured pitchers of ale, wine, mead, and water. The smell of roasted meat and other delicious scents fill the room, yet no food has yet been served.</p>",
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        {
          "name": "Guest Chambers",
          "text": {
            "content": "<p>This room contains five beds, a dresser, an oil lamp attached to the center of the south wall, and several potted plants. A decorative brass brazier forged to resemble a sleeping red dragon sits in one corner.</p><p></p><section class=\"secret\" id=\"secret-JM6vpOdWqeU8mQL6\"><p>Shortly after 3 a.m., the PCs are alerted to danger by the cry of the lone house guard stationed in the east foyer (area A2) as he’s murdered by a trio of Black Tears cutthroats. The Black Tears spend a few rounds quietly dragging his body out of sight and doing a few quick patrols to ensure no other guards lie in wait. The PCs have about 1 minute (enough time to don light armor, but not medium or heavy armor) to prepare before three Black Tears cutthroats attempt to quietly enter the room and attack them, using Stealth to roll initiative.</p><p>If the PCs open the door to their room and step out into area A2 before the cutthroats are ready to sneak in, the PCs can roll Perception or Stealth to determine initiative; in this case, the cutthroats roll Perception for initiative. Once the fight begins, they fight to the death. During this encounter, describe the sounds of battle raging in nearby rooms as other Black Tears make short work of other invited guests.</p><ul><li><p>@Actor[7cq9SrcIJLCIhXL0]{Black Tear Cutthroat} (3)</p></li></ul></section><p></p><section id=\"secret-jMECDXeXrQvWoWrB\" class=\"secret\"><h2>Treasure</h2><p>These were low-level adventurers and, unlike the PCs, most of them didn’t come to the feast fully outfitted in their adventuring gear. Nonetheless, many of these rooms still hold items of value missed by the Black Tears that the PCs can discover by succeeding at a Notice check to search the room.</p><p><strong>Area A3a (north west)</strong>: There are five corpses in this room (two male humans, two female dwarves, and a male halfling). A minor healing potion is tucked under the halfling’s pillow.</p><p><strong>Area A3b (north central)</strong>: There are no bodies in this room, although two of the beds are soaked with blood and a severed human hand lies in the middle of the floor. The adventurers housed here were killed in their sleep and their corpses were carried to area A6 by the ogre, Gromog. A longsword and a tanglefoot bag were kicked under one bed and went unnoticed.</p><p><strong>Area A3c (south west)</strong>: This room is currently empty, though the beds show signs of having been slept in. Amiri, Harrim, Linzi, and Valerie were assigned to this room. They were alerted by one of Lady Jamandi’s guards shortly after the Black Tears initiated their assault. Unused to working together, the four quickly separated and went their separate ways to the east (more information on their respective fates can be found in the descriptions of areas A6 and A12).</p><p><strong>Area A3d (south central)</strong>: This room is currently empty, but fresh bloodstains hint at recent violence. This room was used by some of the guards, whose corpses now decorate Gromog’s altar in area A6.</p><p><strong>Area A3e (south east)</strong>: There are five corpses here (two female humans, a male human, a male dwarf, and a male elf). The elf wears a silver ring worth 15 gp.</p></section>",
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        },
        {
          "name": "East Foyer",
          "text": {
            "content": "<p>This large hall has a polished marble floor. Several potted plants line the walls and tapestries depicting woodland hunting scenes adorn the east wall.</p><p></p><section class=\"secret\" id=\"secret-t8jYgYNcNkI1UOAQ\"><p>The moment a PC exits their guest chamber, a shuddering, grinding sound echoes through the manor. This sound is followed by a series of reverberating booms as the manor’s interior portcullises are all lowered, sealing off the upper floors from invaders—but also sealing the PCs into the ground floor with them!</p><p>When the PCs exit their room during or after the ambush, they automatically notice a body to the east. This was the guard who escorted the PCs to their room. He now lies dead in a pool of his own blood near one of the windows.</p><p>Areas A2a and A2b are guard posts. If any PCs chose to remain outside, the portcullis to area A2a is jammed open, allowing them into the building—once all the are inside, the portcullis should drop down alarmingly, just in time to lock everyone in. The portcullises are iron bars, Hardness 12 (see @UUID[Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00#breaking-things]{Breaking Things}).</p><p>Another portcullis bars entrance into area A2c, which houses a spiral staircase up to the manor’s upper floors and down to its basement. These areas are beyond the scope of this adventure, but feel free to expand on them as you see fit if you want to allow the PCs to explore further.</p><h2>Treasure</h2><p>As they tear through the manor’s defenses, the Black Tears don’t loot the guards they slaughter, allowing the PCs to scavenge the dead bodies for supplies. Each guard wears chainmail armor and carries a longsword, dagger, and light crossbow with 1d4+6 bolts. In addition, each guard has a clearly labeled minor healing potion, but there’s a chance they might have gulped it down before they were slain; there is an 80% chance any particular guard was taken down before getting a chance to gulp his healing potion.</p></section>",
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        {
          "name": "East Stairs",
          "text": {
            "content": "<p>A portcullis has dropped down to protect this staircase.</p>",
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        {
          "name": "East Doors",
          "text": {
            "content": "<p>Portcullises have dropped to prevent anyone entering or leaving the manor from these entrances while the guards are busy.</p>",
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          "_id": "GqAJe15UQimG71BZ",
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        {
          "name": "Water Garden",
          "text": {
            "content": "<p>This large, indoor garden resembles a tropical paradise. Lush plants and flowering vines hang from the walls, while a slow-moving stream of water cuts through the center of the room, flowing languidly from north to south through stone drains. Planters filled with colorful flowers line the stream. Two narrow wooden bridges arch over the water, allowing passage from one side to the other. Partially submerged in the stream to the north stands a life-sized marble statue depicting an armored half-elf woman holding a rose and wielding a shield.</p><section class=\"secret\" id=\"secret-vfslLTrH2XMbEarZ\"><p>Several years ago, Lady Jamandi saved the life of a well-connected Nexian wizard who was spending some time in Rostland on vacation only to be ambushed by bandits. Before she departed for her distant homeland, the grateful wizard created this magical water garden for Lady Jamandi as a token of friendship and gratitude. Though the room has no windows, the 15-foot high ceiling is enchanted to simulate the day-night cycle found in the Mwangi Expanse. Additionally, a soft breeze constantly ripples through the chamber, keeping the air circulating and clean; each afternoon, a gentle rain keeps the garden’s plants healthy and lush.</p><p>The placid stream cutting through the center of the room bears a teleportation effect that causes its waters to flow in a continuous loop. When the water (or any other non-living item in it) comes into contact with the south wall, it’s instantly rerouted to the north wall and purified, where it continues to flow south uninterrupted. The stream is 5 feet deep, and the current is slow enough that it requires only a Athletics check to Swim. While Identifying the powerful teleportation effect requires a Occult or Nature check at -2, a successful Common Knowledge check allows a character to remember hearing the story of the garden.</p><p>The statue is of Milani, Lady Jamandi’s patron deity (Occult +0 or Common Knowledge -2). The statue stands atop a small stone shelf, so the water flows level with the statue’s knees.</p><p>Four Black Tear Cuttthroats have taken up positions on the west side of the chamber, where they wait with hand crossbows at the ready. One of the cutthroats carries a vial of lesser alchemist’s fire, which she throws at the PCs on the first round of combat.</p><h2>Treasure</h2><p>Anyone investigating the statue’s stone shelf can attempt a Notice check to notice a watertight compartment below the waterline. The stone lid of the submerged compartment slides easily into the wall to reveal several clearly labeled potions Lady Jamandi stashed here for emergencies: four minor healing potions, a barkskin potion, and a lesser potion of fire resistance. A small bronze key sits in the compartment as well—a backup key for the trunk in the @UUID[JournalEntry.mbjYUSXjbZVylHcC.JournalEntryPage.7zZSniTMl8bUjQKK]{Secondary Treasury}. (<code>@Tile[Tile.7ZimCgUbGOZkYqeY]{Activate Statue Pile})</code></p></section><p></p>",
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          "name": "East Hallway",
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            "content": "<p>This hallway goes through the central section of the east wing</p><section id=\"secret-CUC10LLtG7lCszjL\" class=\"secret\"><p>The bloodied corpses of six guards and three people wearing black cloaks litter the floor of this wide hallway.</p></section>",
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        {
          "name": "Library",
          "text": {
            "content": "<p>The manor's library is modestly-sized</p><section class=\"secret\" id=\"secret-fjdWxVAF3boqm1IC\"><p>This modest-sized library lies in ruins. Bookshelves along the east and west walls have been emptied; books lie heaped into a pile in the northeast corner. Set atop this heap are the severed arms, legs, and heads of a dozen guards and would-be heroes. A blood-spattered padded chair sits next to a shuttered window.</p></section><p></p><section id=\"secret-NRgKwO2UGsGnvolo\" class=\"secret\"><p>Lady Jamandi occasionally uses this room to read and relax when she’s not practicing swordplay or attending to the business of managing her various intrigues. The room has been recently converted into an altar of gore and depravity by Gromog, an ogre mercenary.</p></section><section id=\"secret-6MSRiC55FH84cunF\" class=\"secret\"><p>The secret door connecting this room with area A7 can be discovered with a successful Notice -2 check.</p><p>Creatures: @Actor[SXJgxWws59dcTk51]{Gromog} isn’t officially a member of the Black Tears. He was hired by the gang to join their assault on Lady Jamandi’s manor when they encountered him in the wilds north of Restov. The filthy furs he wears are lice-ridden and keep him constantly itching and scratching. Gromog was severely hurt in the assault and bears many fresh wounds, including a crossbow bolt embedded in the small of his back that he’s been unable to remove. More significantly, Gromog has been blinded by his prisoner, the halfling bard Linzi.</p><p>@Actor[hTpsFjpE4RCYTAnO]{Linzi} is currently cowering behind the padded chair on the slanted northwest wall. After she slashed at the ogre’s eyes with a lucky strike of her longsword, she’s been hiding here and hoping for a chance to bolt for the exit, but so far, the blind ogre’s thrashing hasn’t given her the opportunity. She knows if she says anything, Gromog will know where she is, but as soon as the PCs enter, she cries out for help. At your option, if you’re using the Kingmaker Companion Guide, Linzi scurries out to help in the fight; otherwise, she uses a single action each turn to cast inspire courage to bolster the PCs in the battle.</p><p>Gromog’s reduced stats below represent him in his current state—blinded, wounded, and itchy from the lice. He will lose his nerve when he senses other combatants. If cornered, he fights to the death.</p></section>",
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        {
          "name": "Secondary Treasury",
          "text": {
            "content": "<p>This small, windowless room contains a large, wooden trunk secured with a formidable-looking padlock.</p><section id=\"secret-DiVm9i4Q3e6w7Evk\" class=\"secret\"><p>Lady Jamandi uses this room as a backup treasury (her primary treasury is located on the manor’s currently inaccessible second floor). The trunk is locked (Thievery -1 to Pick the Lock); the key from the water garden unlocks it.</p><p>The two secret doors connecting this room with the Library and the storage room are plainly obvious from within this chamber.</p></section><p></p><section id=\"secret-S8zWqKV8Yv1NgWjM\" class=\"secret\"><p>Inside the trunk are eight small cloth bags, each holding 100 gp (these presorted coins are used to pay Lady Jamandi’s guards and servants), two lesser healing potions, an Accruate mace, and a Damaging longsword. A small leather-bound journal at the bottom of the trunk contains the names of all Lady Jamandi’s servants and guards, along with the dates on which they receive their monthly pay.</p></section><p></p><section id=\"secret-0PEgAhaKRjtZb1wc\" class=\"secret\"><p>If the PCs loot this room, word reaches [[Jamandi Aldori|Lady Jamandi]] several hours after the Black Tears are defeated. She eventually questions them about it, and if the PCs admit they took the treasure and return the gold and magic items, she thanks them for their honesty. In this case, she reclaims the gold but allows them to keep any remaining potions and the magic weapons as a token of appreciation. If the PCs Lie or otherwise claim ignorance of looting her treasury, they’ll need to succeed at a <strong>Persuasion -4</strong> contest vs her Spirit to make her think a Black Tears cutthroat stole the treasure and managed to escape with it. In the likely event this check fails, or if she or her servants witness the PCs using the longsword or mace, she’s obviously disappointed but allows the theft of the weapons to go unpunished, demanding only the return of the gold so she can continue to pay her guards and servants. If the PCs outright refuse, Lady Jamandi grows angry, but ultimately cedes the treasure to them as a show of good faith—they were, after all, attacked while under her roof. At the GM’s discretion, Lady Jamandi might try to recoup her losses later in the campaign by demanding a temporary tariff on goods once the PCs finally establish their own kingdom in the Stolen Lands, but she’s more likely to just shrug and write off the loss as a cost of doing business with adventurers.</p></section>",
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        {
          "name": "Storage",
          "text": {
            "content": "<p>This storage room holds items necessary for running the estate, including extra oil lamps, bed linens, candles, common tools, and crates of supplies.</p><section id=\"secret-iwavjZ1aQTqKLb7W\" class=\"secret\"><p>The secret door to the secondary treasury can be discovered by succeeding at a Notice -2 check.</p><p>Any piece of common adventuring gear can be found here at the GM’s discretion. Three full barrels of lamp oil can be found here as well (each barrel holds 248 pints of lamp oil). Feel free to add a few lesser healing potions into storage here if the PCs could use a bit of healing in order to keep going.</p></section>",
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        },
        {
          "name": "Servants' Quarters",
          "text": {
            "content": "<p>This large room contains two rows of simple beds along the slanted southeast wall. At the foot of each bed sits a small wooden chest. A sturdy oak table and six chairs sit against the northeast wall.</p><section class=\"secret\" id=\"secret-DseR3NL5czZnNn1N\"><p>The chest lids all stand ajar and the contents—mostly clothes and personal items—lie scattered about the floor.</p></section><p></p><section id=\"secret-Tp0HAwuNVv9OpAHl\" class=\"secret\"><p>This room houses Lady Jamandi’s male servants. There are 14 beds here, five of which still hold the bloody corpses of servants murdered in their sleep. </p><p>Treasure: A PC who Searches the clothes and personal items scattered about the floor and succeeds at a Notice -1 check locates a thin silver necklace with a heart-shaped charm worth 10 gp inside the pocket of a pair of trousers.</p></section>",
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        {
          "name": "Cook's Quarters",
          "text": {
            "content": "<p>This small room is comfortably furnished with a bed, rocking chair, and small side table with three chairs.</p><section class=\"secret\" id=\"secret-WjjFTySsYtGWS8B0\"><p>An overturned wooden chest lies in the middle of the room amid a tangle of discarded clothing and personal items.</p></section><p></p><section id=\"secret-FEdCQvvLfrZQBoV4\" class=\"secret\"><p>Lady Jamandi’s head cook, Tirzendi, a Varisian chef who once served the former king of Korvosa, lives here. When the attack began, Tirzendi was lucky enough to escape to the Great Hall, where he’s currently cowering along with many of Lady Jamandi’s other surviving servants (more details are included in Part 3 on page 32). </p><p>Treasure: Although the Black Tears looted most of Tirzendi’s valuables, Searching the clutter and succeeding at a Notice -1 check locates a small leather pouch holding 6 gp and 23 sp tucked into a shoe. If the PCs offer to return this to Tirzendi, he gratefully thanks them but offers to let them keep it as a reward.</p></section>",
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        {
          "name": "Scullery",
          "text": {
            "content": "<p>This oddly shaped scullery contains two sturdy tables for prepping food, a large tin washbasin for cleaning dishes and laundering clothes, a hefty wooden bucket for hauling water, and many shelves containing goblets, plates, dishes, and eating utensils. </p><section id=\"secret-H9U6fqmHKHglMbIi\" class=\"secret\"><p>Though the fragile-looking dishes and glassware remain miraculously undamaged, many bloody corpses lay piled in the middle of the room.</p></section>",
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          "name": "Pantry",
          "text": {
            "content": "<p>Floor-to-ceiling shelves cover the walls of this well-stocked pantry. The shelves contain various salted meats, loaves of bread, sacks of grain and flour, and an assortment of potatoes and vegetables. Twelve barrels sit against the west wall.</p>",
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        {
          "name": "East Washroom",
          "text": {
            "content": "<p>This room holds a few large washtubs, along with some folding screens that provide a modicum of privacy for the few chamber pots found here. A small brass oil lamp on the ceiling sheds plenty of light and fills the small room with the thick scent of cinnamon.</p>",
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        {
          "name": "Central Stairs",
          "text": {
            "content": "<p>A portcullis bars entrance to these stairs from the Great Hall. The stairs themselves lead to the manor’s upper floors and its basement.</p>",
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        },
        {
          "name": "West Privy",
          "text": {
            "content": "<p>This room holds a toilet. A small brass oil lamp on the ceiling provides plenty of light and fills the small room with the thick scent of cinnamon.</p>",
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        },
        {
          "name": "West Hallway",
          "text": {
            "content": "<p>This wide hallway occupies the central portion of the west wing.</p><section id=\"secret-eSw00SB82euuUyIh\" class=\"secret\"><p>The hallway is filled with billowing smoke. Further ahead, on either side of the hall, several open doorways are illuminated by flickering flames.</p></section>",
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        },
        {
          "name": "West Guest Rooms",
          "text": {
            "content": "<p>Guest rooms, furnished with beds, a tables, and the manor's signature cinnamon-scented oil lamps.</p><section id=\"secret-dmv2SBgOWKD7A0D9\" class=\"secret\"><p>Each of these guest rooms is completely ablaze. The doors to each have burned to rubble, but not before the doomed adventurers sleeping within perished.</p></section>",
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        },
        {
          "name": "Rejuvenating Shrine",
          "text": {
            "content": "<p>This room has plain stone walls and a polished stone floor. At the far end of the room— atop a stone dais—stands a marble statue of an armored half-elf woman. One of her hands clutches a heavy shield, while the other is clenched into a fist over her heart.</p><section id=\"secret-UN9jCPoNLWnZEvW7\" class=\"secret\"><p>The walls and floor have become stained with smoke.</p></section>",
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        {
          "name": "Gallery",
          "text": {
            "content": "<p>Padded chairs and side tables are set along the west wall and a thick burgundy carpet covers most of the floor. Oil paintings hang on the walls, and shelves contain statuettes and other small art pieces.</p><section id=\"secret-RQR2arbXlK555HKA\" class=\"secret\"><p>Drifting coils of smoke waft in the air of this finely furnished room.</p></section>",
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        },
        {
          "name": "Armory",
          "text": {
            "content": "<p>This slightly smoky room contains wooden racks holding various weapons and wooden stands designed to hold suits of armor. </p><section id=\"secret-1HcVjUWQAFDFAq3w\" class=\"secret\"><p>Many of the weapon racks and armor stands are empty, and several weapons and discarded armor pieces lie about the floor.</p></section>",
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        {
          "name": "Parlor",
          "text": {
            "content": "<p>This large room contains several padded chairs, a comfortable-looking pair of couches, several side tables, and a finely crafted billiards table.</p>",
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        {
          "name": "Trophy Hall",
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            "content": "<p>This large room has a floor of polished white tiles. Hanging from the walls are various trophy heads: a stag with an impressive set of antlers, a large tusked boar, a cranky-looking oversized owl, a snarling wolf, and two different reptilian monsters.</p>",
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        },
        {
          "name": "Dueling Chamber",
          "text": {
            "content": "<p>A large recessed area sits in the floor of this enormous chamber. Racks containing practice blades and stands holding suits of padded armor line the north and south walls.</p>",
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        {
          "name": "West Foyer",
          "text": {
            "content": "<p>This large hall has a polished marble floor. Several potted plants line the walls, and tapestries depicting the snow-capped mountains of north central Brevoy adorn the west wall.</p>",
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            "content": "<p>This is a privy for the use of guests in the Main Hall.</p>"
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          "sort": 0,
          "name": "Aldori Manor",
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          "text": {
            "format": 1,
            "content": "<p>Aldori Manor is a sprawling, two-story stone structure with well kept grounds and an architectural style that evokes old Taldane building styles, but with some northern Ulfen fretwork and decorated wood mixed in for variety.</p><section class=\"secret\" id=\"secret-Ye3pZ2hgpVYI1OsQ\"><ul><li><p>@Tile[Tile.PYjRbJJ8qjRKzLe1]{Reset Scene} \\ @Tile[Tile.lC37eMtcS23Nu3w2]{Token Starting Positions}</p></li><li><p>@Tile[Tile.nq6VOra2kGjGimRO]{Setup raid} \\ @Tile[Tile.NHcAlz6RyV8HTPe9]{Raid starting positions}</p></li><li><p>@Tile[Tile.Ynh891bpPmY5sAdm]{Dispel Outside Fog}</p></li><li><p>@Tile[Tile.k5CiCo6zKSzLISpw]{Toggle Treasury Lock}</p></li><li><p>@Tile[Tile.7ZimCgUbGOZkYqeY]{Activate Statue}</p></li></ul></section>"
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    {
      "folder": "zzLWsYCiGnwpgBNb",
      "name": "Restov",
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          "name": "Restov",
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            "format": 1,
            "content": "<p>The large city of Restov is the cultural center of southern @JournalEntry[TAhrTQdTpHALFVTc]{Brevoy} and the birthplace of the world-famous Aldori dueling style. Restov owes its allegiance to the Brevic crown, and its lord-mayor must bend his knee before the Dragonscale Throne like any lord, but otherwise Restov belongs to no house, making it a haven for independents like the Aldori swordlords and those who long for the old days before the region was under Brevic rule. While many of those in power in Restov have their city’s best interests at heart and are individually kind-hearted, the value they put on individuality and personal freedom makes Restov as a whole less concerned with what’s best for the rest of Brevoy.</p><p>Restov is a city of both refined tradition and rough-and-tumble manners, as only a colony fondly recalling and imitating its motherland can be. Its location on Brevoy’s southern border makes it a bustling trade center, so its relative wealth can support no small number of idle and titled nobles and merchant guilds. Citizens frequent various Aldori and Taldan dueling schools, as well as alehouses, and fight each other in street corner duels at dawn and dusk. The schools, salons, and taprooms of Restov are hotbeds of rebellious talk against the reign of King Noleski Surtova, with young firebrands in search of a leader to rally them to the cause.</p>"
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            "content": "<p>The southern reach of Brevoy is Rostland. Restov is the most sizable and significant settlement in Rostland, but otherwise the landscape consists of sparsely populated farmlands. A single road runs along the country’s southern border; banditry here remains relatively light.</p><p>Brevoy is a relatively young nation, having only existed since 4499 AR. The history of Brevoy before this time is the history of two often-warring nations: Issia and Rostland. The coming of Choral the Conqueror changed all this.</p><p>After securing the defeat and surrender of the two nations, Choral christened his family @UUID[JournalEntry.8vrkz4REJ0LH8afe.JournalEntryPage.utNhdbH5JsxtwvzP]{House Rogarvia}. Choral only ruled his new land for a decade before disappearing, leaving his descendants to rule, and using the threat of the conqueror's return and his fearsome dragon allies to maintain their power. The dragons seemingly disappeared after Brevoy's creation, but they returned once to lay siege to Skywatch, an observatory-cum-fortress held by those still loyal to Rostland.</p><p>The Rogarvians' rule ended with the mysterious disappearance of every member of House Rogarvia in 4699 AR (an event known as the Vanishing), leaving Brevoy's noble families to pick up the pieces and fall back into their centuries-old disagreements. Eventually @UUID[JournalEntry.8vrkz4REJ0LH8afe.JournalEntryPage.Uq5mAWrbyYafaO6J]{House Surtova} gained the upper hand and Noleski Surtova rules fragile Brevoy today.</p><p>In the south, especially near Restov, the @JournalEntry[VZbCgcxZBARkYw9Q]{Aldori Swordlords} maintain a strong presence, with several dueling schools providing an outlet for hotheaded nobles and would-be heroes alike.</p>"
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            "content": "<p>To <em>&lt;your name filled in here&gt;</em>,</p><p>From <strong>Lady Jamandi Aldori</strong>, Master Duelist of the Aldori Academy, Councilor of Restov<br />and <br /><strong>Ioseph Sellemius</strong>, Lord Mayor of Restov</p><p>Greetings Hero,</p><p>We have an opportunity for you and others of a similar inclination to obtain great reward for, we will not lie, an equally perilous risk.</p><p>The city of Restov, being the trade center closest to the part of the River Kingdoms called \"The Stolen Lands\", wishes to secure our southern borders and those of Brevoy as a whole, with a friendly kingdom in place of absolute anarchy and lawlessness. To that end, we are proposing to fund expeditions into the Stolen Lands with the intent of bringing the rule of law to our southern neighbors.</p><p>For more details, please join us in a feast at Aldori Manor, Restov, on the evening of 23 Calistril, 4710. Plan to leave shortly thereafter on a first expedition into the Stolen Lands, should you accept our offer and charter.</p><p>Inscribed by High Priest Ezvanki Keegh, Erastil, may he bless this endeavor</p><p><em>(signed)</em> Jamandi Aldori</p><p><em>(signed)</em> Ioseph Sellemius</p><p><em>(signed under the seal of the Council of Restov)</em></p>"
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            "content": "<p>The <strong>Aldori Swordlords</strong> arose when famed swordsman Baron Sirian Aldori agreed to train a select group of pupils in his dueling techniques. They ruled Rostland for generations, each as prickly and impulsive as the order's founder. They are known for their mastery of the Aldori dueling sword. Though they are considered some of the finest swordfighters in the Inner Sea region, they are also obsessed with personal standing and honor.</p>",
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            "content": "<p>An Aldori swordlord is a swordfighter practised in the art of dueling who has been taught in the ways of the Aldori school of swordplay established by Baron Aldori. This style is perfect for duels or flashy combat, but can also be used for practical fighting as well. Most of the swordlords are prideful and determined to be the best, leading them to challenge themselves at every opportunity.</p>",
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            "content": "<p>Those who wish to become a swordlord must take the last name of Aldori, swear to the Aldori swordpact, and demonstrate skill at swordplay by winning a duel using only a sword in the presence of an Aldori swordlord or experienced exile.</p>",
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            "content": "<p>Originally formed through a merger of seven street gangs from New Stetven and Port Ice, the Black Tears are a criminal organization of cutthroats and thieves known to dabble in kidnapping, extortion, assassination, and the sale of illicit substances. Members are fanatically loyal and exceptionally ruthless. Each carries the group’s signature weapon (a dagger with an ebony pommel), displays a trail of three black tears tattooed under their left eye, and bears a tattooed script on their right forearm that reads “Live free or slaughter” in Draconic.</p>"
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            "content": "<p>Pitax is a country far to the southwest of Brevoy, ruled by Castruccio Irovetti. The capital city (also called Pitax) boasts numerous public art projects, much of it, quite frankly, is more gaudy than quality. </p><p>Pitax is known to be an absolute autocracy, where the whims of King Irovetti are the only constant.</p>"
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            "content": "<p>Numeria (pronounced new-MARE-ee-uh) is a barren, harsh land inhabited by tribes of savage barbarians and corrupted by the strange energies emitted by skymetals and other technological relics that fell throughout the land during the Age of Darkness.</p><p></p>"
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            "content": "<p>Nivakta’s Crossing is the southernmost village in Rostland and an alert assembly of traders, hunters, fishers, and trappers. The village itself is surrounded by a wooden palisade and is set on the northeastern bank of the Shrike River. A low bridge allows access over the river to the wilderness to the south—the southwestern side of the bridge being fortified by well-defended guard towers.</p><p>The people of Nivakta’s Crossing are sturdy, down to earth, and possess stunted senses of humor. Serious to a fault, they are slightly more suspicious of visitors from what they call “the South” than they are of those from “the North,” but they’re willing to take the coin of strangers in trade nonetheless.</p>"
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          "name": "House Garess",
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            "content": "<p>House Garess is based in the western part of Brevoy, in the foothills of the Golushkin Mountains. It is led by Lord Howlan Garess, who is a widower. His adoptive heir is Toval Golka, a dwarf and son of the clan-chief of the Golka dwarves' holding. Howlan's own son disappeared in the Vanishing along with all the Golka dwarves, deep inside dwarven hold of Golushkin within the Golushkin Mountains.</p><p>House Garess' crest is that of a snow-capped mountain peak in gray set against a dark blue field. There is a silvery crescent moon in the upper right corner, and there is a black hammer across the base of the peak. The Houses' motto is \"Strong as the Mountains.\"</p><p>House Garess had a good relationship with the Golka dwarves until the dwarves vanished. Members of the house worked the metal that the dwarves mined.</p><p>The House has built several strongholds, Highdelve and Grayhaven, in the Golushkin Mountains.</p>"
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            "content": "<p>The Khavortorov family (motto: We Won't Be Saddled) are a hot-tempered family that has produced knights for many generations. They are trying to better establish themselves as a great house of Brevoy now that their lieges, the Rogarvias, have disappeared. Their crest is a white dragon with a helmet embedded in its chest. Many of the Khavortorov's are experts with the Aldori dueling sword.</p>"
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            "content": "<p>House Lebeda is a noble family of the Avistani nation of Brevoy. Its central holdings are located southwest of Lake Reykal in Rostland, controlling the plains and significant portions of the lake's shipping. They are considered to be the Brevic noble family that epitomizes Rostland, having significant Taldan blood, an appreciation for fine things, and a love of sword fighting.</p><h2>Castle</h2><p>Their ancestral fortress, Silverhall, overlooks Lake Reykal and controls the shipping on the lake, and their business of being brokers and merchants linking the north and south of Brevoy has made them rich.</p><h2>Leadership</h2><p>House Lebeda is currently led by Lord Lander Lebeda, who recently took over from his mother, Dame Sarrona Lebeda who ruled it as regent until Lander came of age. Her oldest child, Elanna, is the house's representative in New Stetven.</p><h2>Heraldry</h2><p>The family's crest is a swan on water with the sun on the horizon. Depending on how the house fares, the people say the sun is either rising or setting; currently most people say the sun is rising. The family motto is \"Success through Grace.\"</p><p></p>"
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            "content": "<p>House Lodovka is a noble family of Brevoy with their headquarters on Acuben Isle on the Lake of Mists and Veils. They have traditionally been a power on the lake. Led by Lord Kozek Lodovka, both their fleet size and influence along the lake continue to increase. The fleet primarily catches fish and freshwater crabs.</p><p>The house's crest includes a green crab climbing out of the water towards a gray tower/keep. Their motto is \"The Waters, Our Fields\".</p>"
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            "content": "<p>House Medvyed is a noble house of Brevoy that holds authority over the eastern lands that border and contain the Icerime Peaks and Gronzi Forest. They have maintained the traditions of worshiping nature, the \"Old Way\". Lord Gurev Medyed heads the Stoneclimb-based house.</p><p>The people of the area raise mountain goats and sheep. They hunt in the forest and farm what little good land is on the edges of their concerns. Religion in this area tends to be more centralized on Erastil, but rumors of hidden shrines to Lamashtu do exist.</p><p>The house crest is a black bear with black antlers above its head in front of a red field. Their motto is \"Endurance Overcomes All.\"</p>"
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                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.0.5",
                  "coreVersion": "11.306",
                  "createdTime": 1690169076126,
                  "modifiedTime": 1690169076126,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "Ns7qgY0MgxBwXHTY",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_m5n2ph3hu3g",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons Ammunition"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.ZyToF5s7UgvCpEVX"
                  }
                },
                "folder": null,
                "img": "icons/weapons/ammunition/arrows-bodkin-yellow-red.webp",
                "name": "Bolts",
                "sort": 0,
                "type": "gear",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Bolts for all types of crossbows. A \"case\" of five can be purchased for repeating crossbows for +10 gp, weighing 1 lb.</p>\n</div>",
                  "notes": "10 bolts",
                  "additionalStats": {},
                  "quantity": 10,
                  "weight": 0.2,
                  "price": 1,
                  "equippable": true,
                  "equipStatus": 3,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "",
                    "traitMod": ""
                  },
                  "favorite": false,
                  "category": "Ranged Weapons Ammunition",
                  "grants": [],
                  "grantOn": 1,
                  "isAmmo": true,
                  "source": "swpf-core-rules",
                  "swid": "bolts"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.0.5",
                  "coreVersion": "11.306",
                  "createdTime": 1690169127493,
                  "modifiedTime": 1690169161931,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "Q3ZUV9Sga4itLoyI",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_f2qw5uht4h",
                    "path": "Magic Items#/CF_SEP/Potions"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.ZiabAqdSvyA0TLOI"
                  }
                },
                "folder": null,
                "img": "icons/consumables/potions/bottle-bulb-corked-glowing-red.webp",
                "name": "Potion of Minor Healing",
                "sort": 0,
                "type": "consumable",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>See power: @Compendium[swpf-core-rules.swpf-powers.Healing]{Healing}</p>\n<p>Potions are alchemical concoctions enchanted with arcane energies. Drinking the potion (an action) activates the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{power} contained within immediately. Each potion can only contain one power, and each potion contains only one dose.</p>\n<p>An individual can only benefit from one potion per round. If given more than one, roll randomly to see which one takes effect&mdash;all others are wasted.</p>\n<p>A potion can be administered to an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitated} or unconscious person (as an action).</p>\n<p><strong>Craft: </strong>The crafting cost of a minor potion is equal to its @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{power&rsquo;s} Rank &times; the number of @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points} it uses; then multiply that total by 25 gp. A major potion doubles the final result (For example, a potion of minor healing without any modifiers is Novice (1) &times; 3 power point &times; 25 gp = 75 gp). A potion's market price is double their cost to craft</p>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "quantity": 1,
                  "weight": 0,
                  "price": 150,
                  "category": "Potions",
                  "equippable": false,
                  "equipStatus": 3,
                  "grants": [],
                  "grantOn": 1,
                  "charges": {
                    "value": 1,
                    "max": 1
                  },
                  "messageOnUse": true,
                  "destroyOnEmpty": false,
                  "subtype": "regular",
                  "actions": {
                    "additional": {},
                    "dmgMod": "",
                    "trait": "",
                    "traitMod": ""
                  },
                  "source": "swpf-core-rules",
                  "swid": "potion-of-minor-healing"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.0.5",
                  "coreVersion": "11.306",
                  "createdTime": 1690169174804,
                  "modifiedTime": 1690169174804,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "type": "edge",
                "name": "Soldier",
                "_id": "1qwibhzpq5mjo2hk",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "effects": [
                  {
                    "_id": "ay8zfpwc2AT0nj5G",
                    "changes": [
                      {
                        "key": "system.attributes.strength.encumbranceSteps",
                        "mode": 2,
                        "value": "1",
                        "priority": null
                      }
                    ],
                    "disabled": false,
                    "duration": {
                      "startTime": null,
                      "seconds": null,
                      "combat": null,
                      "rounds": null,
                      "turns": null,
                      "startRound": null,
                      "startTurn": null
                    },
                    "flags": {
                      "swade": {
                        "expiration": null,
                        "loseTurnOnHold": false
                      }
                    },
                    "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
                    "name": "Soldier",
                    "tint": null,
                    "transfer": true,
                    "description": "",
                    "origin": null,
                    "statuses": []
                  }
                ],
                "folder": null,
                "sort": 0,
                "flags": {
                  "cf": {
                    "id": "temp_gr98wmyhoct",
                    "path": "Edges#/CF_SEP/Professional Edges",
                    "color": "#000000"
                  },
                  "core": {
                    "sourceId": "Compendium.world.swpf-edges.j7gnxj7I15IpqIL3"
                  }
                },
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Professional soldiers get used to carrying heavy loads and enduring harsh conditions. After a few days getting used to their gear (GM&rsquo;s call), they treat their Strength as one die type higher when determining <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Encumbrance}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Minimum Strength}</strong> to use armor, weapons, and equipment without a penalty. (This stacks with the Brawny Edge.)</p>\n<p>They also get a free reroll on Vigor rolls made to survive environmental hazards (see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards}</strong>).</p>\n<p>This Edge has no effect on Armor Interference or Armor Restriction.</p>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "Professional Edges",
                  "isArcaneBackground": false,
                  "requirements": [
                    {
                      "type": "rank",
                      "value": 0,
                      "selector": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Strength d6+",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Vigor d6+",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    }
                  ],
                  "grants": [],
                  "source": "swpf-core-rules",
                  "swid": "soldier"
                },
                "ownership": {
                  "default": 0,
                  "7ntJSLixH2Phv2jV": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282902872,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "w72zCtSIdzAwryJs",
                "name": "Crossbow (Light)",
                "type": "weapon",
                "img": "icons/weapons/crossbows/crossbow-simple-purple.webp",
                "effects": [],
                "folder": null,
                "sort": 0,
                "flags": {
                  "cf": {
                    "id": "temp_kcatxbpaacj",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons",
                    "color": "#000000"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-gear.KfMY1sj8uLveBvm5"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p><em><strong>Notes:</strong></em> @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reload} 1. Hand-drawn.</p>\n</div>",
                  "notes": "Reload 1. Hand drawn",
                  "additionalStats": {},
                  "quantity": 1,
                  "weight": 5,
                  "price": 35,
                  "equippable": false,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {
                    "max": null,
                    "value": null
                  },
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "Shooting",
                    "traitMod": ""
                  },
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "favorite": false,
                  "templates": {
                    "cone": false,
                    "stream": false,
                    "small": false,
                    "medium": false,
                    "large": false
                  },
                  "category": "Ranged Weapons",
                  "grants": [],
                  "grantOn": 1,
                  "damage": "2d6",
                  "range": "10/20/40",
                  "rof": 1,
                  "ap": 1,
                  "parry": 0,
                  "minStr": "d6",
                  "shots": 1,
                  "currentShots": 1,
                  "ammo": "Bolts",
                  "reloadType": "none",
                  "ppReloadCost": 2,
                  "trademark": 0,
                  "isHeavyWeapon": false,
                  "source": "swpf-core-rules",
                  "swid": "crossbow-light"
                },
                "ownership": {
                  "default": 0,
                  "7ntJSLixH2Phv2jV": 3,
                  "xMzUyeeukxE8zKU4": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282902872,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              }
            ],
            "effects": [],
            "flags": {},
            "name": null,
            "type": null,
            "img": null,
            "ownership": null
          },
          "elevation": 0,
          "effects": []
        },
        {
          "name": "Potion of Minor Healing",
          "displayName": 50,
          "actorLink": false,
          "appendNumber": true,
          "prependAdjective": false,
          "texture": {
            "src": "icons/consumables/potions/bottle-bulb-corked-glowing-red.webp",
            "scaleX": 0.75,
            "scaleY": 0.75,
            "offsetX": 0,
            "offsetY": 0,
            "rotation": 0,
            "tint": null
          },
          "width": 1,
          "height": 1,
          "lockRotation": true,
          "rotation": 0,
          "alpha": 1,
          "disposition": 1,
          "displayBars": 20,
          "bar1": {
            "attribute": null
          },
          "bar2": {
            "attribute": "powerPoints.general"
          },
          "light": {
            "alpha": 0.5,
            "angle": 360,
            "bright": 0,
            "coloration": 1,
            "dim": 0,
            "attenuation": 0.5,
            "luminosity": 0.5,
            "saturation": 0,
            "contrast": 0,
            "shadows": 0,
            "animation": {
              "type": null,
              "speed": 5,
              "intensity": 5,
              "reverse": false
            },
            "darkness": {
              "min": 0,
              "max": 1
            },
            "color": null
          },
          "sight": {
            "enabled": false,
            "range": 0,
            "angle": 360,
            "visionMode": "basic",
            "color": null,
            "attenuation": 0.1,
            "brightness": 0,
            "saturation": 0,
            "contrast": 0
          },
          "detectionModes": [],
          "flags": {
            "tagger": {
              "tags": ""
            },
            "item-piles": {
              "data": {
                "enabled": true,
                "type": "pile",
                "deleteWhenEmpty": true,
                "displayOne": true,
                "showItemName": true,
                "overrideSingleItemScale": true,
                "singleItemScale": 0.75
              },
              "version": "2.8.2"
            }
          },
          "actorId": "YV3eeOCkXMcpZgWm",
          "x": 6900,
          "y": 300,
          "elevation": 0,
          "delta": {
            "_id": "yMrr0NT7oWLhdWAB",
            "system": {},
            "items": [
              {
                "_id": "x2SNMX3kpO79NEsk",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_f2qw5uht4h",
                    "path": "Magic Items#/CF_SEP/Potions"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.ZiabAqdSvyA0TLOI"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "icons/consumables/potions/bottle-bulb-corked-glowing-red.webp",
                "name": "Potion of Minor Healing",
                "sort": 0,
                "type": "consumable",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>See power: @Compendium[swpf-core-rules.swpf-powers.Healing]{Healing}</p>\n<p>Potions are alchemical concoctions enchanted with arcane energies. Drinking the potion (an action) activates the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{power} contained within immediately. Each potion can only contain one power, and each potion contains only one dose.</p>\n<p>An individual can only benefit from one potion per round. If given more than one, roll randomly to see which one takes effect&mdash;all others are wasted.</p>\n<p>A potion can be administered to an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitated} or unconscious person (as an action).</p>\n<p><strong>Craft: </strong>The crafting cost of a minor potion is equal to its @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{power&rsquo;s} Rank &times; the number of @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points} it uses; then multiply that total by 25 gp. A major potion doubles the final result (For example, a potion of minor healing without any modifiers is Novice (1) &times; 3 power point &times; 25 gp = 75 gp). A potion's market price is double their cost to craft</p>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "quantity": 1,
                  "weight": 0,
                  "price": 150,
                  "category": "Potions",
                  "equippable": false,
                  "equipStatus": 1,
                  "grants": [],
                  "grantOn": 1,
                  "charges": {
                    "value": 1,
                    "max": 1
                  },
                  "messageOnUse": true,
                  "destroyOnEmpty": false,
                  "subtype": "regular",
                  "actions": {
                    "additional": {},
                    "dmgMod": "",
                    "trait": "",
                    "traitMod": ""
                  },
                  "source": "swpf-core-rules",
                  "swid": "potion-of-minor-healing"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.0.5",
                  "coreVersion": "11.306",
                  "createdTime": 1690174897620,
                  "modifiedTime": 1690174897630,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "type": "gear",
                "name": "Platinum coins",
                "img": "icons/commodities/currency/coins-assorted-mix-platinum.webp",
                "flags": {
                  "sfc": {
                    "type": "plat",
                    "countFlagName": "platCount"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "system": {
                  "quantity": 0,
                  "weight": 0.02,
                  "description": "<p></p>\n<table>\n    <tbody>\n        <tr>\n            <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n        </tr>\n        <tr>\n            <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n        </tr>\n\n        <tr>\n            <td>Copper coins (cp)</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n            <td class=\"centered\">1/1000</td>\n        </tr>\n        <tr>\n            <td>Silver coins (sp)</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n        </tr>\n        <tr>\n            <td>Gold coins (gp)</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n        </tr>\n        <tr>\n            <td>Platinum coins (pp)</td>\n            <td class=\"centered\">1000/1</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n        </tr>\n    </tbody>\n</table>\n<p></p>",
                  "notes": "",
                  "source": "",
                  "additionalStats": {},
                  "price": 0,
                  "equippable": false,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "trait": "",
                    "traitMod": "",
                    "dmgMod": "",
                    "additional": {}
                  },
                  "favorite": false,
                  "category": "",
                  "grants": [],
                  "grantOn": 1,
                  "isAmmo": false,
                  "swid": "platinum-coins"
                },
                "_id": "QwhEDnDBNK9rVlYk",
                "effects": [],
                "folder": null,
                "sort": 0,
                "ownership": {
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.311",
                  "createdTime": 1696388679782,
                  "modifiedTime": 1696388679890,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "type": "gear",
                "name": "Gold coins",
                "img": "icons/commodities/currency/coins-crown-stack-gold.webp",
                "flags": {
                  "sfc": {
                    "type": "gold",
                    "countFlagName": "goldCount"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "system": {
                  "quantity": 0,
                  "weight": 0.02,
                  "description": "<p></p>\n<table>\n    <tbody>\n        <tr>\n            <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n        </tr>\n        <tr>\n            <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n        </tr>\n\n        <tr>\n            <td>Copper coins (cp)</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n            <td class=\"centered\">1/1000</td>\n        </tr>\n        <tr>\n            <td>Silver coins (sp)</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n        </tr>\n        <tr>\n            <td>Gold coins (gp)</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n        </tr>\n        <tr>\n            <td>Platinum coins (pp)</td>\n            <td class=\"centered\">1000/1</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n        </tr>\n    </tbody>\n</table>\n<p></p>",
                  "notes": "",
                  "source": "",
                  "additionalStats": {},
                  "price": 0,
                  "equippable": false,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "trait": "",
                    "traitMod": "",
                    "dmgMod": "",
                    "additional": {}
                  },
                  "favorite": false,
                  "category": "",
                  "grants": [],
                  "grantOn": 1,
                  "isAmmo": false,
                  "swid": "gold-coins"
                },
                "_id": "nhefibOK91Qmf7tS",
                "effects": [],
                "folder": null,
                "sort": 0,
                "ownership": {
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.311",
                  "createdTime": 1696388679782,
                  "modifiedTime": 1696388679978,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "type": "gear",
                "name": "Silver coins",
                "img": "icons/commodities/currency/coins-shield-sword-stack-silver.webp",
                "flags": {
                  "sfc": {
                    "type": "silver",
                    "countFlagName": "silverCount"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "system": {
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            "src": "icons/containers/bags/sack-twisted-leather-brown.webp",
            "scaleX": 0.75,
            "scaleY": 0.75,
            "offsetX": 0,
            "offsetY": 0,
            "rotation": 0,
            "tint": null
          },
          "width": 1,
          "height": 1,
          "lockRotation": true,
          "rotation": 0,
          "alpha": 1,
          "disposition": 1,
          "displayBars": 20,
          "bar1": {
            "attribute": null
          },
          "bar2": {
            "attribute": "powerPoints.general"
          },
          "light": {
            "alpha": 0.5,
            "angle": 360,
            "bright": 0,
            "coloration": 1,
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            "attenuation": 0.5,
            "luminosity": 0.5,
            "saturation": 0,
            "contrast": 0,
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            "animation": {
              "type": null,
              "speed": 5,
              "intensity": 5,
              "reverse": false
            },
            "darkness": {
              "min": 0,
              "max": 1
            },
            "color": null
          },
          "sight": {
            "enabled": false,
            "range": 0,
            "angle": 360,
            "visionMode": "basic",
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          },
          "detectionModes": [],
          "flags": {
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            },
            "item-piles": {
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                "singleItemScale": 0.75
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          "actorId": "YV3eeOCkXMcpZgWm",
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          "y": 300,
          "elevation": 0,
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                "name": "Tanglefoot Bag",
                "sort": 0,
                "type": "weapon",
                "system": {
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                  "additionalStats": {},
                  "quantity": 1,
                  "weight": 4,
                  "price": 50,
                  "equippable": false,
                  "equipStatus": 1,
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                  "bonusDamageDice": 1,
                  "favorite": false,
                  "templates": {
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                    "medium": false,
                    "large": false
                  },
                  "category": "Alchemical Items",
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                  "grantOn": 1,
                  "damage": "",
                  "range": "1/2/4",
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                  "ap": 0,
                  "parry": 0,
                  "minStr": "",
                  "shots": 0,
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                  "ammo": "",
                  "reloadType": "none",
                  "ppReloadCost": 2,
                  "trademark": 0,
                  "isHeavyWeapon": false,
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                },
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                "type": "gear",
                "name": "Platinum coins",
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                  "notes": "",
                  "source": "",
                  "additionalStats": {},
                  "price": 0,
                  "equippable": false,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
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                  "actions": {
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                    "traitMod": "",
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                    "additional": {}
                  },
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                  "category": "",
                  "grants": [],
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                  "isAmmo": false,
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                },
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                "sort": 0,
                "ownership": {
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                },
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              },
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                "type": "gear",
                "name": "Gold coins",
                "img": "icons/commodities/currency/coins-crown-stack-gold.webp",
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                    "type": "gold",
                    "countFlagName": "goldCount"
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                  "swade": {
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                  "description": "<p></p>\n<table>\n    <tbody>\n        <tr>\n            <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n        </tr>\n        <tr>\n            <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n        </tr>\n\n        <tr>\n            <td>Copper coins (cp)</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n            <td class=\"centered\">1/1000</td>\n        </tr>\n        <tr>\n            <td>Silver coins (sp)</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n        </tr>\n        <tr>\n            <td>Gold coins (gp)</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n        </tr>\n        <tr>\n            <td>Platinum coins (pp)</td>\n            <td class=\"centered\">1000/1</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n        </tr>\n    </tbody>\n</table>\n<p></p>",
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                  "source": "",
                  "additionalStats": {},
                  "price": 0,
                  "equippable": false,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "trait": "",
                    "traitMod": "",
                    "dmgMod": "",
                    "additional": {}
                  },
                  "favorite": false,
                  "category": "",
                  "grants": [],
                  "grantOn": 1,
                  "isAmmo": false,
                  "swid": "gold-coins"
                },
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                "effects": [],
                "folder": null,
                "sort": 0,
                "ownership": {
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                  "Aqnn9hCDQPbyTWiq": 3
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                  "modifiedTime": 1696388679978,
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              },
              {
                "type": "gear",
                "name": "Silver coins",
                "img": "icons/commodities/currency/coins-shield-sword-stack-silver.webp",
                "flags": {
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                    "type": "silver",
                    "countFlagName": "silverCount"
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                  "swade": {
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                  "description": "<p></p>\n<table>\n    <tbody>\n        <tr>\n            <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n        </tr>\n        <tr>\n            <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n        </tr>\n\n        <tr>\n            <td>Copper coins (cp)</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n            <td class=\"centered\">1/1000</td>\n        </tr>\n        <tr>\n            <td>Silver coins (sp)</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n        </tr>\n        <tr>\n            <td>Gold coins (gp)</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n        </tr>\n        <tr>\n            <td>Platinum coins (pp)</td>\n            <td class=\"centered\">1000/1</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n        </tr>\n    </tbody>\n</table>\n<p></p>",
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                  "source": "",
                  "additionalStats": {},
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                  "equippable": false,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
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                    "modifier": 0
                  },
                  "powerPoints": {},
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                    "traitMod": "",
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                    "additional": {}
                  },
                  "favorite": false,
                  "category": "",
                  "grants": [],
                  "grantOn": 1,
                  "isAmmo": false,
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                "type": "gear",
                "name": "Copper coins",
                "img": "icons/commodities/currency/coins-wheat-stack-copper.webp",
                "flags": {
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                    "type": "copper",
                    "countFlagName": "copperCount"
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                  "swade": {
                    "hasGranted": []
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                },
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                  "weight": 0.02,
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        },
        {
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          "actorLink": false,
          "appendNumber": true,
          "prependAdjective": false,
          "texture": {
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              "reverse": false
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                "system": {
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                  "notes": "",
                  "additionalStats": {},
                  "quantity": 1,
                  "weight": 0,
                  "price": 15,
                  "equippable": false,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
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                  "actions": {
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                    "additional": {},
                    "trait": "",
                    "traitMod": ""
                  },
                  "favorite": false,
                  "category": "",
                  "grants": [],
                  "grantOn": 1,
                  "isAmmo": false,
                  "source": "",
                  "swid": "silver-ring"
                },
                "effects": [],
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                  "Aqnn9hCDQPbyTWiq": 3
                },
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                  "core": {
                    "sourceId": "Compendium.mb-pfsw-kingmaker.kingmaker-items.Item.BmH39gNVdIpiUWza"
                  },
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                  }
                },
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                  "systemVersion": "3.0.5",
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                },
                "_id": "zidFZxCK7Jntqf4z",
                "sort": 0
              },
              {
                "type": "gear",
                "name": "Platinum coins",
                "img": "icons/commodities/currency/coins-assorted-mix-platinum.webp",
                "flags": {
                  "sfc": {
                    "type": "plat",
                    "countFlagName": "platCount"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "system": {
                  "quantity": 0,
                  "weight": 0.02,
                  "description": "<p></p>\n<table>\n    <tbody>\n        <tr>\n            <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n        </tr>\n        <tr>\n            <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n        </tr>\n\n        <tr>\n            <td>Copper coins (cp)</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n            <td class=\"centered\">1/1000</td>\n        </tr>\n        <tr>\n            <td>Silver coins (sp)</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n        </tr>\n        <tr>\n            <td>Gold coins (gp)</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n        </tr>\n        <tr>\n            <td>Platinum coins (pp)</td>\n            <td class=\"centered\">1000/1</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n        </tr>\n    </tbody>\n</table>\n<p></p>",
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                    "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.ZiabAqdSvyA0TLOI"
                  }
                },
                "folder": null,
                "img": "icons/consumables/potions/bottle-bulb-corked-glowing-red.webp",
                "name": "Potion of Minor Healing",
                "sort": 0,
                "type": "consumable",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>See power: @Compendium[swpf-core-rules.swpf-powers.Healing]{Healing}</p>\n<p>Potions are alchemical concoctions enchanted with arcane energies. Drinking the potion (an action) activates the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{power} contained within immediately. Each potion can only contain one power, and each potion contains only one dose.</p>\n<p>An individual can only benefit from one potion per round. If given more than one, roll randomly to see which one takes effect&mdash;all others are wasted.</p>\n<p>A potion can be administered to an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitated} or unconscious person (as an action).</p>\n<p><strong>Craft: </strong>The crafting cost of a minor potion is equal to its @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{power&rsquo;s} Rank &times; the number of @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points} it uses; then multiply that total by 25 gp. A major potion doubles the final result (For example, a potion of minor healing without any modifiers is Novice (1) &times; 3 power point &times; 25 gp = 75 gp). A potion's market price is double their cost to craft</p>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "quantity": 4,
                  "weight": 0,
                  "price": 150,
                  "category": "Potions",
                  "equippable": false,
                  "equipStatus": 3,
                  "grants": [],
                  "grantOn": 1,
                  "charges": {
                    "value": 1,
                    "max": 1
                  },
                  "messageOnUse": true,
                  "destroyOnEmpty": false,
                  "subtype": "regular",
                  "actions": {
                    "additional": {},
                    "dmgMod": "",
                    "trait": "",
                    "traitMod": ""
                  },
                  "source": "swpf-core-rules",
                  "swid": "potion-of-minor-healing"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.0.5",
                  "coreVersion": "11.306",
                  "createdTime": 1690169174804,
                  "modifiedTime": 1690316816628,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "w72zCtSIdzAwryJs",
                "name": "Crossbow (Light)",
                "type": "weapon",
                "img": "icons/weapons/crossbows/crossbow-simple-purple.webp",
                "effects": [],
                "folder": null,
                "sort": 0,
                "flags": {
                  "cf": {
                    "id": "temp_n4s9x6h6r4f",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons",
                    "color": "#000000"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-gear.KfMY1sj8uLveBvm5"
                  }
                },
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p><em><strong>Notes:</strong></em> @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reload} 1. Hand-drawn.</p>\n</div>",
                  "notes": "Reload 1. Hand drawn",
                  "additionalStats": {},
                  "quantity": 9,
                  "weight": 5,
                  "price": 35,
                  "equippable": false,
                  "equipStatus": 4,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "Shooting",
                    "traitMod": ""
                  },
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "favorite": false,
                  "templates": {
                    "cone": false,
                    "stream": false,
                    "small": false,
                    "medium": false,
                    "large": false
                  },
                  "category": "",
                  "grants": [],
                  "grantOn": 1,
                  "damage": "2d6",
                  "range": "10/20/40",
                  "rof": 1,
                  "ap": 1,
                  "parry": 0,
                  "minStr": "d6",
                  "shots": null,
                  "currentShots": null,
                  "ammo": "",
                  "reloadType": "full",
                  "ppReloadCost": 2,
                  "trademark": 0,
                  "isHeavyWeapon": false,
                  "swid": "crossbow-light",
                  "source": ""
                },
                "ownership": {
                  "default": 0,
                  "7ntJSLixH2Phv2jV": 3,
                  "xMzUyeeukxE8zKU4": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.0.5",
                  "coreVersion": "11.306",
                  "createdTime": null,
                  "modifiedTime": 1690316743090,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "uLeYoO9FYszbjYlW",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#1b1b1b",
                    "id": "temp_rigvvmxdu6",
                    "path": "Gear#/CF_SEP/Treasure"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.BmNZGWrqF9RTU3oT"
                  }
                },
                "folder": null,
                "img": "icons/commodities/currency/coins-shield-sword-stack-silver.webp",
                "name": "Silver",
                "sort": 0,
                "type": "gear",
                "system": {
                  "description": "",
                  "notes": "",
                  "additionalStats": {},
                  "quantity": 15,
                  "weight": 0,
                  "price": 0.1,
                  "equippable": false,
                  "equipStatus": 0,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {
                    "max": null,
                    "value": null
                  },
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "",
                    "traitMod": ""
                  },
                  "favorite": false,
                  "category": "Treasure",
                  "grants": [],
                  "grantOn": 1,
                  "isAmmo": false,
                  "source": "swpf-core-rules",
                  "swid": "silver"
                },
                "ownership": {
                  "default": 0,
                  "n1UlSAlVrxvHczs2": 3,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.3",
                  "coreVersion": "11.308",
                  "createdTime": 1691380339425,
                  "modifiedTime": 1693265110699,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "type": "edge",
                "name": "Soldier",
                "_id": "1qwibhzpq5mjo2hk",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "effects": [
                  {
                    "_id": "ay8zfpwc2AT0nj5G",
                    "changes": [
                      {
                        "key": "system.attributes.strength.encumbranceSteps",
                        "mode": 2,
                        "value": "1",
                        "priority": null
                      }
                    ],
                    "disabled": false,
                    "duration": {
                      "startTime": null,
                      "seconds": null,
                      "combat": null,
                      "rounds": null,
                      "turns": null,
                      "startRound": null,
                      "startTurn": null
                    },
                    "flags": {
                      "swade": {
                        "expiration": null,
                        "loseTurnOnHold": false
                      }
                    },
                    "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
                    "name": "Soldier",
                    "tint": null,
                    "transfer": true,
                    "description": "",
                    "origin": null,
                    "statuses": []
                  }
                ],
                "folder": null,
                "sort": 0,
                "flags": {
                  "cf": {
                    "id": "temp_gr98wmyhoct",
                    "path": "Edges#/CF_SEP/Professional Edges",
                    "color": "#000000"
                  },
                  "core": {
                    "sourceId": "Compendium.world.swpf-edges.j7gnxj7I15IpqIL3"
                  }
                },
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Professional soldiers get used to carrying heavy loads and enduring harsh conditions. After a few days getting used to their gear (GM&rsquo;s call), they treat their Strength as one die type higher when determining <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Encumbrance}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Minimum Strength}</strong> to use armor, weapons, and equipment without a penalty. (This stacks with the Brawny Edge.)</p>\n<p>They also get a free reroll on Vigor rolls made to survive environmental hazards (see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards}</strong>).</p>\n<p>This Edge has no effect on Armor Interference or Armor Restriction.</p>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "Professional Edges",
                  "isArcaneBackground": false,
                  "requirements": [
                    {
                      "type": "rank",
                      "value": 0,
                      "selector": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Strength d6+",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Vigor d6+",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    }
                  ],
                  "grants": [],
                  "source": "swpf-core-rules",
                  "swid": "soldier"
                },
                "ownership": {
                  "default": 0,
                  "7ntJSLixH2Phv2jV": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282902872,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              }
            ],
            "effects": [],
            "flags": {
              "item-piles": {
                "sharing": {}
              }
            },
            "type": null,
            "img": null,
            "ownership": null
          },
          "elevation": 0,
          "effects": [],
          "_id": "DylZVHa6zIG2IrLi"
        },
        {
          "name": "Black Tear (1)",
          "displayName": 20,
          "actorLink": false,
          "width": 1,
          "height": 1,
          "lockRotation": true,
          "rotation": 0,
          "alpha": 1,
          "disposition": -1,
          "displayBars": 20,
          "bar1": {
            "attribute": "bennies"
          },
          "bar2": {
            "attribute": null
          },
          "flags": {
            "tagger": {
              "tags": [
                "Battle_Foe",
                "Reset_Hide"
              ]
            },
            "wall-height": {
              "tokenHeight": 0
            }
          },
          "light": {
            "alpha": 0.25,
            "angle": 360,
            "bright": 0,
            "coloration": 1,
            "dim": 0,
            "luminosity": 0.5,
            "saturation": 0,
            "contrast": 0,
            "shadows": 0,
            "animation": {
              "speed": 5,
              "intensity": 5,
              "type": null,
              "reverse": false
            },
            "darkness": {
              "min": 0,
              "max": 1
            },
            "attenuation": 0.5,
            "color": null
          },
          "texture": {
            "src": "modules/mb-pfsw-kingmaker/assets/tokens/generic/black_tear_cutthroat.Token.webp",
            "scaleX": 1,
            "scaleY": 1,
            "offsetX": 0,
            "offsetY": 0,
            "rotation": 0,
            "tint": null
          },
          "sight": {
            "angle": 360,
            "enabled": true,
            "range": 0,
            "brightness": 1,
            "visionMode": "basic",
            "attenuation": 0.1,
            "saturation": 0,
            "contrast": 0,
            "color": null
          },
          "appendNumber": true,
          "prependAdjective": false,
          "detectionModes": [],
          "actorId": "7cq9SrcIJLCIhXL0",
          "x": 7500,
          "y": 800,
          "hidden": true,
          "_id": "sK7jW2noLTL3OpXP",
          "delta": {
            "_id": "973Me7QaQpNRxY6M",
            "system": {},
            "items": [
              {
                "_id": "w72zCtSIdzAwryJs",
                "name": "Crossbow (Light)",
                "type": "weapon",
                "img": "icons/weapons/crossbows/crossbow-simple-purple.webp",
                "effects": [],
                "folder": null,
                "sort": 0,
                "flags": {
                  "cf": {
                    "id": "temp_kcatxbpaacj",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons",
                    "color": "#000000"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-gear.KfMY1sj8uLveBvm5"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p><em><strong>Notes:</strong></em> @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reload} 1. Hand-drawn.</p>\n</div>",
                  "notes": "Reload 1. Hand drawn",
                  "additionalStats": {},
                  "quantity": 1,
                  "weight": 5,
                  "price": 35,
                  "equippable": false,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {
                    "max": null,
                    "value": null
                  },
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "Shooting",
                    "traitMod": ""
                  },
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "favorite": false,
                  "templates": {
                    "cone": false,
                    "stream": false,
                    "small": false,
                    "medium": false,
                    "large": false
                  },
                  "category": "Ranged Weapons",
                  "grants": [],
                  "grantOn": 1,
                  "damage": "2d6",
                  "range": "10/20/40",
                  "rof": 1,
                  "ap": 1,
                  "parry": 0,
                  "minStr": "d6",
                  "shots": 1,
                  "currentShots": 1,
                  "ammo": "Bolts",
                  "reloadType": "none",
                  "ppReloadCost": 2,
                  "trademark": 0,
                  "isHeavyWeapon": false,
                  "source": "swpf-core-rules",
                  "swid": "crossbow-light"
                },
                "ownership": {
                  "default": 0,
                  "7ntJSLixH2Phv2jV": 3,
                  "xMzUyeeukxE8zKU4": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "mSUW3yGJkSZTTU1i",
                "name": "Light Leather Armor",
                "type": "armor",
                "img": "icons/equipment/chest/vest-leather-brown.webp",
                "effects": [],
                "folder": null,
                "sort": 0,
                "flags": {
                  "cf": {
                    "id": "temp_skcm57f2o5",
                    "path": "Gear#/CF_SEP/Armor",
                    "color": "#000000"
                  },
                  "core": {
                    "sourceId": "Item.Jz4MFxFHbnrAJ1Kc"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "system": {
                  "description": "",
                  "notes": "",
                  "additionalStats": {},
                  "quantity": 1,
                  "weight": 11,
                  "price": 20,
                  "equippable": false,
                  "equipStatus": 3,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "",
                    "traitMod": ""
                  },
                  "favorite": false,
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "category": "Armor",
                  "grants": [],
                  "grantOn": 1,
                  "minStr": "d6",
                  "armor": 2,
                  "toughness": 0,
                  "isNaturalArmor": false,
                  "isHeavyArmor": false,
                  "locations": {
                    "head": false,
                    "torso": true,
                    "arms": true,
                    "legs": false
                  },
                  "source": "swpf-core-rules",
                  "swid": "light-leather-armor"
                },
                "ownership": {
                  "default": 0,
                  "7ntJSLixH2Phv2jV": 3,
                  "xMzUyeeukxE8zKU4": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.0.5",
                  "coreVersion": "11.305",
                  "createdTime": 1689027056289,
                  "modifiedTime": 1689133626758,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "P3KbczlKShhEhEws",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_rwu1x7vfmnk",
                    "path": "Special Abilities#/CF_SEP/Types"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-abilities.mZrhKSK2TGXaImvi"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "systems/swade/assets/icons/ability.svg",
                "name": "Humanoid (Type)",
                "sort": 0,
                "type": "ability",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Biped creatures, with a human-like head, torso and limbs. Humanoids usually possess language and form cultures.</p>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "",
                  "subtype": "special",
                  "grantsPowers": false,
                  "grants": [],
                  "source": "",
                  "swid": "humanoid-type"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": 1689027054434,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "lekc7vyvSdfQ8Xcj",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_m5n2ph3hu3g",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons Ammunition"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.ZyToF5s7UgvCpEVX"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "icons/weapons/ammunition/arrows-bodkin-yellow-red.webp",
                "name": "Bolts",
                "sort": 0,
                "type": "gear",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Bolts for all types of crossbows. A \"case\" of five can be purchased for repeating crossbows for +10 gp, weighing 1 lb.</p>\n</div>",
                  "notes": "10 bolts",
                  "additionalStats": {},
                  "quantity": 10,
                  "weight": 0.2,
                  "price": 1,
                  "equippable": true,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "",
                    "traitMod": ""
                  },
                  "favorite": false,
                  "category": "Ranged Weapons Ammunition",
                  "grants": [],
                  "grantOn": 1,
                  "isAmmo": true,
                  "source": "swpf-core-rules",
                  "swid": "bolts"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "JUZiJyOTjWDtFtPM",
                "effects": [],
                "flags": {
                  "core": {
                    "sourceId": "Item.jnrXPgA7BAdOiWoy"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "name": "Fighter",
                "sort": 0,
                "type": "edge",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war.</p>\n<p>Lords of the battlefield, fighters are a disparate lot. Some train with many weapons; some prefer just one. Whatever their tactics, fighters excel at combat. They protect their own and defeat their enemies, rarely shying away from battle. They often lead the charge, a role they relish even if they don&rsquo;t insist on it.</p>\n<p>These skilled warriors turn hunks of metal into arms capable of taming kingdoms, slaughtering monsters, and rousing the hearts of armies. Woe to those who dare stand against them.</p>\n<ul>\n<li><span class=\"list-heading\">Martial Flexibility:</span> Once per encounter, as a limited free action, a fighter can choose to gain the benefits of a single Combat Edge. He must meet all of the Edge&rsquo;s Requirements, and the benefits of the chosen Edge end after five rounds.</li>\n</ul>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "Fighter",
                  "isArcaneBackground": false,
                  "requirements": [
                    {
                      "type": "rank",
                      "value": 0,
                      "selector": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Strength d6+",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Athletics",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Fighting or Shooting d6+",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    }
                  ],
                  "grants": [
                    {
                      "name": "Martial Flexibility",
                      "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                      "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.zqY13PZvaqs8OHTq",
                      "mutation": {}
                    }
                  ],
                  "source": "swpf-core-rules",
                  "swid": "fighter"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "QyHxkox51FP3URH7",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_r40vnkqn4k",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.8qQhrWuk4DlxNO7s"
                  }
                },
                "folder": null,
                "img": "icons/weapons/daggers/dagger-curved-blue.webp",
                "name": "Dagger",
                "sort": 0,
                "type": "weapon",
                "system": {
                  "description": "",
                  "notes": "",
                  "additionalStats": {},
                  "quantity": 1,
                  "weight": 1,
                  "price": 2,
                  "equippable": false,
                  "equipStatus": 4,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {
                    "max": null,
                    "value": null
                  },
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {
                      "i0p2yyq13q87vlpp": {
                        "name": "Athletics",
                        "type": "trait",
                        "macroActor": "default",
                        "isHeavyWeapon": false
                      }
                    },
                    "trait": "Fighting",
                    "traitMod": ""
                  },
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "favorite": true,
                  "templates": {
                    "cone": false,
                    "stream": false,
                    "small": false,
                    "medium": false,
                    "large": false
                  },
                  "category": "Melee Weapons",
                  "grants": [],
                  "grantOn": 1,
                  "damage": "@str+d4",
                  "range": "3/6/12",
                  "rof": 1,
                  "ap": 0,
                  "parry": 0,
                  "minStr": "d4",
                  "shots": 0,
                  "currentShots": 0,
                  "ammo": "",
                  "reloadType": "full",
                  "ppReloadCost": 2,
                  "trademark": 0,
                  "isHeavyWeapon": false,
                  "source": "swpf-core-rules",
                  "swid": "dagger"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.0.5",
                  "coreVersion": "11.305",
                  "createdTime": 1689027056202,
                  "modifiedTime": 1689286690288,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "E1nYtg2yUfrHg2Pb",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#a41e1e",
                    "id": "temp_22x2gi8x8nf",
                    "path": "Hindrances"
                  },
                  "core": {
                    "sourceId": "Compendium.world.swpf-hindrances.uegVcsiQy9MO2NU4"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
                "name": "Bloodthirsty",
                "sort": 0,
                "type": "hindrance",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Your hero never takes prisoners unless under the direct supervision of a superior. This cold-blooded ruthlessness causes enemies to respond in kind, which often costs vital information, creates constant enemies, and may get the hero (and companions) in trouble with superiors or the authorities.</p>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "major": true,
                  "grants": [],
                  "source": "swpf-core-rules",
                  "swid": "bloodthirsty"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "fQ0db9DOOttSUdGD",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#9f1c1d",
                    "id": "temp_68279cewnbs",
                    "path": "Special Abilities"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "name": "Adaptability",
                "sort": 0,
                "type": "ability",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "Special Abilities",
                  "subtype": "special",
                  "grantsPowers": false,
                  "grants": [],
                  "source": "swpf-core-rules",
                  "swid": "adaptability"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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              },
              {
                "_id": "krpRsy6DqItGGTrJ",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#a41e1e",
                    "id": "temp_vsazjptinwd",
                    "path": "Ancestries"
                  },
                  "singleSource": {
                    "embeddedInjections": []
                  },
                  "swade": {
                    "embeddedAbilities": [
                      [
                        "FXHj17Tb9nNF6OmD",
                        {
                          "_id": "MKUWK4c65RoTPaNf",
                          "effects": [],
                          "flags": {
                            "cf": {
                              "color": "#9f1c1d",
                              "id": "temp_68279cewnbs",
                              "path": "Special Abilities"
                            }
                          },
                          "folder": null,
                          "img": "systems/swade/assets/icons/ability.svg",
                          "name": "Adaptability",
                          "permission": {
                            "7ntJSLixH2Phv2jV": 3,
                            "default": 0
                          },
                          "sort": 0,
                          "type": "ability",
                          "system": {
                            "additionalStats": {},
                            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
                            "favorite": false,
                            "grantsPowers": false,
                            "notes": "",
                            "subtype": "special",
                            "category": "Special Abilities",
                            "source": "swpf-core-rules"
                          }
                        }
                      ]
                    ],
                    "hasGranted": []
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.QvAbanNTyuAtDYUa"
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/art/24-humna-halfling.webp",
                "name": "Human",
                "sort": 0,
                "type": "ability",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Humans possess exceptional drive and ambition. They demonstrate a great capacity to endure hardships, as well as a penchant for expanding their territories. Humanity is often characterized by its tumultuousness and diversity; cultures range from small, nomadic tribes to peaceful agrarian villages and vast cosmopolitan (even decadent) cities and kingdoms.</p>\n<p>The physical characteristics of humans are as varied as the world&rsquo;s climes. From dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features.</p>\n<p><strong>Language</strong><strong>s:</strong> Common.</p>\n<p><strong>Age Range:</strong> Adult 17, old age 53, max age 70-110</p>\n<p><strong>Human Males:</strong> Height 5'-6'6 and weight 130-220 (Average 5'9\" , 175 lb).</p>\n<p><strong>Human Females:</strong> Height 4'7\"-6'1\" and weight 95-185 (Average 5'4\", 140 lb).</p>\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "Ancestries",
                  "subtype": "ancestry",
                  "grantsPowers": false,
                  "grants": [
                    {
                      "name": "Adaptability",
                      "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                      "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.MKUWK4c65RoTPaNf",
                      "mutation": {}
                    }
                  ],
                  "source": "swpf-core-rules",
                  "swid": "human"
                },
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                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
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                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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            ],
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              {
                "icon": "systems/swade/assets/icons/active-effect.svg",
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                  "startRound": null,
                  "startTurn": null
                },
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                    "expiration": null,
                    "loseTurnOnHold": false
                  }
                },
                "changes": [
                  {
                    "key": "@Skill{Survival}[system.die.modifier]",
                    "mode": 2,
                    "value": "+2",
                    "priority": null
                  },
                  {
                    "key": "@Skill{Stealth}[system.die.modifier]",
                    "mode": 2,
                    "value": "+2",
                    "priority": null
                  }
                ],
                "transfer": false,
                "name": "Woodsman (in wild)",
                "_id": "hICcNXNfCP4HCq59",
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                "description": "",
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                "statuses": [],
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            "flags": {},
            "name": null,
            "type": null,
            "img": null,
            "ownership": null
          },
          "elevation": 0,
          "effects": []
        },
        {
          "name": "Black Tear (2)",
          "displayName": 20,
          "actorLink": false,
          "width": 1,
          "height": 1,
          "lockRotation": true,
          "rotation": 0,
          "alpha": 1,
          "disposition": -1,
          "displayBars": 20,
          "bar1": {
            "attribute": "bennies"
          },
          "bar2": {
            "attribute": null
          },
          "flags": {
            "tagger": {
              "tags": [
                "Battle_Foe",
                "Reset_Hide"
              ]
            },
            "wall-height": {
              "tokenHeight": 0
            }
          },
          "light": {
            "alpha": 0.25,
            "angle": 360,
            "bright": 0,
            "coloration": 1,
            "dim": 0,
            "luminosity": 0.5,
            "saturation": 0,
            "contrast": 0,
            "shadows": 0,
            "animation": {
              "speed": 5,
              "intensity": 5,
              "type": null,
              "reverse": false
            },
            "darkness": {
              "min": 0,
              "max": 1
            },
            "attenuation": 0.5,
            "color": null
          },
          "texture": {
            "src": "modules/mb-pfsw-kingmaker/assets/tokens/generic/black_tear_cutthroat.Token.webp",
            "scaleX": 1,
            "scaleY": 1,
            "offsetX": 0,
            "offsetY": 0,
            "rotation": 0,
            "tint": null
          },
          "sight": {
            "angle": 360,
            "enabled": true,
            "range": 0,
            "brightness": 1,
            "visionMode": "basic",
            "attenuation": 0.1,
            "saturation": 0,
            "contrast": 0,
            "color": null
          },
          "appendNumber": true,
          "prependAdjective": false,
          "detectionModes": [],
          "actorId": "7cq9SrcIJLCIhXL0",
          "x": 8000,
          "y": 500,
          "hidden": true,
          "_id": "7FTdqMCwC8F1wZMr",
          "delta": {
            "_id": "O2PSx9tODBjWHGWn",
            "system": {},
            "items": [
              {
                "_id": "w72zCtSIdzAwryJs",
                "name": "Crossbow (Light)",
                "type": "weapon",
                "img": "icons/weapons/crossbows/crossbow-simple-purple.webp",
                "effects": [],
                "folder": null,
                "sort": 0,
                "flags": {
                  "cf": {
                    "id": "temp_kcatxbpaacj",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons",
                    "color": "#000000"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-gear.KfMY1sj8uLveBvm5"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p><em><strong>Notes:</strong></em> @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reload} 1. Hand-drawn.</p>\n</div>",
                  "notes": "Reload 1. Hand drawn",
                  "additionalStats": {},
                  "quantity": 1,
                  "weight": 5,
                  "price": 35,
                  "equippable": false,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {
                    "max": null,
                    "value": null
                  },
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "Shooting",
                    "traitMod": ""
                  },
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "favorite": false,
                  "templates": {
                    "cone": false,
                    "stream": false,
                    "small": false,
                    "medium": false,
                    "large": false
                  },
                  "category": "Ranged Weapons",
                  "grants": [],
                  "grantOn": 1,
                  "damage": "2d6",
                  "range": "10/20/40",
                  "rof": 1,
                  "ap": 1,
                  "parry": 0,
                  "minStr": "d6",
                  "shots": 1,
                  "currentShots": 1,
                  "ammo": "Bolts",
                  "reloadType": "none",
                  "ppReloadCost": 2,
                  "trademark": 0,
                  "isHeavyWeapon": false,
                  "source": "swpf-core-rules",
                  "swid": "crossbow-light"
                },
                "ownership": {
                  "default": 0,
                  "7ntJSLixH2Phv2jV": 3,
                  "xMzUyeeukxE8zKU4": 3
                },
                "_stats": {
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                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "mSUW3yGJkSZTTU1i",
                "name": "Light Leather Armor",
                "type": "armor",
                "img": "icons/equipment/chest/vest-leather-brown.webp",
                "effects": [],
                "folder": null,
                "sort": 0,
                "flags": {
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                    "id": "temp_skcm57f2o5",
                    "path": "Gear#/CF_SEP/Armor",
                    "color": "#000000"
                  },
                  "core": {
                    "sourceId": "Item.Jz4MFxFHbnrAJ1Kc"
                  },
                  "swade": {
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                },
                "system": {
                  "description": "",
                  "notes": "",
                  "additionalStats": {},
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                  "weight": 11,
                  "price": 20,
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                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
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                    "dmgMod": "",
                    "additional": {},
                    "trait": "",
                    "traitMod": ""
                  },
                  "favorite": false,
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
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                  "grants": [],
                  "grantOn": 1,
                  "minStr": "d6",
                  "armor": 2,
                  "toughness": 0,
                  "isNaturalArmor": false,
                  "isHeavyArmor": false,
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                    "head": false,
                    "torso": true,
                    "arms": true,
                    "legs": false
                  },
                  "source": "swpf-core-rules",
                  "swid": "light-leather-armor"
                },
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                  "default": 0,
                  "7ntJSLixH2Phv2jV": 3,
                  "xMzUyeeukxE8zKU4": 3
                },
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                  "systemVersion": "3.0.5",
                  "coreVersion": "11.305",
                  "createdTime": 1689027056289,
                  "modifiedTime": 1689133626758,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "P3KbczlKShhEhEws",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_rwu1x7vfmnk",
                    "path": "Special Abilities#/CF_SEP/Types"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-abilities.mZrhKSK2TGXaImvi"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "systems/swade/assets/icons/ability.svg",
                "name": "Humanoid (Type)",
                "sort": 0,
                "type": "ability",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Biped creatures, with a human-like head, torso and limbs. Humanoids usually possess language and form cultures.</p>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "",
                  "subtype": "special",
                  "grantsPowers": false,
                  "grants": [],
                  "source": "",
                  "swid": "humanoid-type"
                },
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                  "coreVersion": "11.308",
                  "createdTime": 1689027054434,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "lekc7vyvSdfQ8Xcj",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_m5n2ph3hu3g",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons Ammunition"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.ZyToF5s7UgvCpEVX"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "icons/weapons/ammunition/arrows-bodkin-yellow-red.webp",
                "name": "Bolts",
                "sort": 0,
                "type": "gear",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Bolts for all types of crossbows. A \"case\" of five can be purchased for repeating crossbows for +10 gp, weighing 1 lb.</p>\n</div>",
                  "notes": "10 bolts",
                  "additionalStats": {},
                  "quantity": 10,
                  "weight": 0.2,
                  "price": 1,
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                    "traitMod": ""
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                  "source": "swpf-core-rules",
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                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
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                "sort": 0,
                "type": "edge",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war.</p>\n<p>Lords of the battlefield, fighters are a disparate lot. Some train with many weapons; some prefer just one. Whatever their tactics, fighters excel at combat. They protect their own and defeat their enemies, rarely shying away from battle. They often lead the charge, a role they relish even if they don&rsquo;t insist on it.</p>\n<p>These skilled warriors turn hunks of metal into arms capable of taming kingdoms, slaughtering monsters, and rousing the hearts of armies. Woe to those who dare stand against them.</p>\n<ul>\n<li><span class=\"list-heading\">Martial Flexibility:</span> Once per encounter, as a limited free action, a fighter can choose to gain the benefits of a single Combat Edge. He must meet all of the Edge&rsquo;s Requirements, and the benefits of the chosen Edge end after five rounds.</li>\n</ul>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "Fighter",
                  "isArcaneBackground": false,
                  "requirements": [
                    {
                      "type": "rank",
                      "value": 0,
                      "selector": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Strength d6+",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Athletics",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Fighting or Shooting d6+",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    }
                  ],
                  "grants": [
                    {
                      "name": "Martial Flexibility",
                      "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                      "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.zqY13PZvaqs8OHTq",
                      "mutation": {}
                    }
                  ],
                  "source": "swpf-core-rules",
                  "swid": "fighter"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "QyHxkox51FP3URH7",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_r40vnkqn4k",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.8qQhrWuk4DlxNO7s"
                  }
                },
                "folder": null,
                "img": "icons/weapons/daggers/dagger-curved-blue.webp",
                "name": "Dagger",
                "sort": 0,
                "type": "weapon",
                "system": {
                  "description": "",
                  "notes": "",
                  "additionalStats": {},
                  "quantity": 1,
                  "weight": 1,
                  "price": 2,
                  "equippable": false,
                  "equipStatus": 4,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {
                    "max": null,
                    "value": null
                  },
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {
                      "i0p2yyq13q87vlpp": {
                        "name": "Athletics",
                        "type": "trait",
                        "macroActor": "default",
                        "isHeavyWeapon": false
                      }
                    },
                    "trait": "Fighting",
                    "traitMod": ""
                  },
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "favorite": true,
                  "templates": {
                    "cone": false,
                    "stream": false,
                    "small": false,
                    "medium": false,
                    "large": false
                  },
                  "category": "Melee Weapons",
                  "grants": [],
                  "grantOn": 1,
                  "damage": "@str+d4",
                  "range": "3/6/12",
                  "rof": 1,
                  "ap": 0,
                  "parry": 0,
                  "minStr": "d4",
                  "shots": 0,
                  "currentShots": 0,
                  "ammo": "",
                  "reloadType": "full",
                  "ppReloadCost": 2,
                  "trademark": 0,
                  "isHeavyWeapon": false,
                  "source": "swpf-core-rules",
                  "swid": "dagger"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.0.5",
                  "coreVersion": "11.305",
                  "createdTime": 1689027056202,
                  "modifiedTime": 1689286690288,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "E1nYtg2yUfrHg2Pb",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#a41e1e",
                    "id": "temp_22x2gi8x8nf",
                    "path": "Hindrances"
                  },
                  "core": {
                    "sourceId": "Compendium.world.swpf-hindrances.uegVcsiQy9MO2NU4"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
                "name": "Bloodthirsty",
                "sort": 0,
                "type": "hindrance",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Your hero never takes prisoners unless under the direct supervision of a superior. This cold-blooded ruthlessness causes enemies to respond in kind, which often costs vital information, creates constant enemies, and may get the hero (and companions) in trouble with superiors or the authorities.</p>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "major": true,
                  "grants": [],
                  "source": "swpf-core-rules",
                  "swid": "bloodthirsty"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "fQ0db9DOOttSUdGD",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#9f1c1d",
                    "id": "temp_68279cewnbs",
                    "path": "Special Abilities"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "name": "Adaptability",
                "sort": 0,
                "type": "ability",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "Special Abilities",
                  "subtype": "special",
                  "grantsPowers": false,
                  "grants": [],
                  "source": "swpf-core-rules",
                  "swid": "adaptability"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "krpRsy6DqItGGTrJ",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#a41e1e",
                    "id": "temp_vsazjptinwd",
                    "path": "Ancestries"
                  },
                  "singleSource": {
                    "embeddedInjections": []
                  },
                  "swade": {
                    "embeddedAbilities": [
                      [
                        "FXHj17Tb9nNF6OmD",
                        {
                          "_id": "MKUWK4c65RoTPaNf",
                          "effects": [],
                          "flags": {
                            "cf": {
                              "color": "#9f1c1d",
                              "id": "temp_68279cewnbs",
                              "path": "Special Abilities"
                            }
                          },
                          "folder": null,
                          "img": "systems/swade/assets/icons/ability.svg",
                          "name": "Adaptability",
                          "permission": {
                            "7ntJSLixH2Phv2jV": 3,
                            "default": 0
                          },
                          "sort": 0,
                          "type": "ability",
                          "system": {
                            "additionalStats": {},
                            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
                            "favorite": false,
                            "grantsPowers": false,
                            "notes": "",
                            "subtype": "special",
                            "category": "Special Abilities",
                            "source": "swpf-core-rules"
                          }
                        }
                      ]
                    ],
                    "hasGranted": []
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.QvAbanNTyuAtDYUa"
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/art/24-humna-halfling.webp",
                "name": "Human",
                "sort": 0,
                "type": "ability",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Humans possess exceptional drive and ambition. They demonstrate a great capacity to endure hardships, as well as a penchant for expanding their territories. Humanity is often characterized by its tumultuousness and diversity; cultures range from small, nomadic tribes to peaceful agrarian villages and vast cosmopolitan (even decadent) cities and kingdoms.</p>\n<p>The physical characteristics of humans are as varied as the world&rsquo;s climes. From dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features.</p>\n<p><strong>Language</strong><strong>s:</strong> Common.</p>\n<p><strong>Age Range:</strong> Adult 17, old age 53, max age 70-110</p>\n<p><strong>Human Males:</strong> Height 5'-6'6 and weight 130-220 (Average 5'9\" , 175 lb).</p>\n<p><strong>Human Females:</strong> Height 4'7\"-6'1\" and weight 95-185 (Average 5'4\", 140 lb).</p>\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "Ancestries",
                  "subtype": "ancestry",
                  "grantsPowers": false,
                  "grants": [
                    {
                      "name": "Adaptability",
                      "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                      "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.MKUWK4c65RoTPaNf",
                      "mutation": {}
                    }
                  ],
                  "source": "swpf-core-rules",
                  "swid": "human"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              }
            ],
            "effects": [
              {
                "icon": "systems/swade/assets/icons/active-effect.svg",
                "duration": {
                  "rounds": null,
                  "startTime": 63430819327,
                  "seconds": null,
                  "combat": null,
                  "turns": null,
                  "startRound": null,
                  "startTurn": null
                },
                "flags": {
                  "swade": {
                    "expiration": null,
                    "loseTurnOnHold": false
                  }
                },
                "changes": [
                  {
                    "key": "@Skill{Survival}[system.die.modifier]",
                    "mode": 2,
                    "value": "+2",
                    "priority": null
                  },
                  {
                    "key": "@Skill{Stealth}[system.die.modifier]",
                    "mode": 2,
                    "value": "+2",
                    "priority": null
                  }
                ],
                "transfer": false,
                "name": "Woodsman (in wild)",
                "_id": "hICcNXNfCP4HCq59",
                "disabled": true,
                "description": "",
                "origin": null,
                "statuses": [],
                "tint": null
              }
            ],
            "flags": {},
            "name": null,
            "type": null,
            "img": null,
            "ownership": null
          },
          "elevation": 0,
          "effects": []
        },
        {
          "name": "Black Tear (3)",
          "displayName": 20,
          "actorLink": false,
          "width": 1,
          "height": 1,
          "lockRotation": true,
          "rotation": 0,
          "alpha": 1,
          "disposition": -1,
          "displayBars": 20,
          "bar1": {
            "attribute": "bennies"
          },
          "bar2": {
            "attribute": null
          },
          "flags": {
            "tagger": {
              "tags": [
                "Battle_Foe",
                "Reset_Hide"
              ]
            },
            "wall-height": {
              "tokenHeight": 0
            }
          },
          "light": {
            "alpha": 0.25,
            "angle": 360,
            "bright": 0,
            "coloration": 1,
            "dim": 0,
            "luminosity": 0.5,
            "saturation": 0,
            "contrast": 0,
            "shadows": 0,
            "animation": {
              "speed": 5,
              "intensity": 5,
              "type": null,
              "reverse": false
            },
            "darkness": {
              "min": 0,
              "max": 1
            },
            "attenuation": 0.5,
            "color": null
          },
          "texture": {
            "src": "modules/mb-pfsw-kingmaker/assets/tokens/generic/black_tear_cutthroat.Token.webp",
            "scaleX": 1,
            "scaleY": 1,
            "offsetX": 0,
            "offsetY": 0,
            "rotation": 0,
            "tint": null
          },
          "sight": {
            "angle": 360,
            "enabled": true,
            "range": 0,
            "brightness": 1,
            "visionMode": "basic",
            "attenuation": 0.1,
            "saturation": 0,
            "contrast": 0,
            "color": null
          },
          "appendNumber": true,
          "prependAdjective": false,
          "detectionModes": [],
          "actorId": "7cq9SrcIJLCIhXL0",
          "x": 8000,
          "y": 1000,
          "hidden": true,
          "_id": "1OUHDyfgXvovN110",
          "delta": {
            "_id": "DsP1om5tXXApx8Bs",
            "system": {},
            "items": [
              {
                "_id": "w72zCtSIdzAwryJs",
                "name": "Crossbow (Light)",
                "type": "weapon",
                "img": "icons/weapons/crossbows/crossbow-simple-purple.webp",
                "effects": [],
                "folder": null,
                "sort": 0,
                "flags": {
                  "cf": {
                    "id": "temp_kcatxbpaacj",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons",
                    "color": "#000000"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-gear.KfMY1sj8uLveBvm5"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p><em><strong>Notes:</strong></em> @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reload} 1. Hand-drawn.</p>\n</div>",
                  "notes": "Reload 1. Hand drawn",
                  "additionalStats": {},
                  "quantity": 1,
                  "weight": 5,
                  "price": 35,
                  "equippable": false,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {
                    "max": null,
                    "value": null
                  },
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "Shooting",
                    "traitMod": ""
                  },
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "favorite": false,
                  "templates": {
                    "cone": false,
                    "stream": false,
                    "small": false,
                    "medium": false,
                    "large": false
                  },
                  "category": "Ranged Weapons",
                  "grants": [],
                  "grantOn": 1,
                  "damage": "2d6",
                  "range": "10/20/40",
                  "rof": 1,
                  "ap": 1,
                  "parry": 0,
                  "minStr": "d6",
                  "shots": 1,
                  "currentShots": 1,
                  "ammo": "Bolts",
                  "reloadType": "none",
                  "ppReloadCost": 2,
                  "trademark": 0,
                  "isHeavyWeapon": false,
                  "source": "swpf-core-rules",
                  "swid": "crossbow-light"
                },
                "ownership": {
                  "default": 0,
                  "7ntJSLixH2Phv2jV": 3,
                  "xMzUyeeukxE8zKU4": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "mSUW3yGJkSZTTU1i",
                "name": "Light Leather Armor",
                "type": "armor",
                "img": "icons/equipment/chest/vest-leather-brown.webp",
                "effects": [],
                "folder": null,
                "sort": 0,
                "flags": {
                  "cf": {
                    "id": "temp_skcm57f2o5",
                    "path": "Gear#/CF_SEP/Armor",
                    "color": "#000000"
                  },
                  "core": {
                    "sourceId": "Item.Jz4MFxFHbnrAJ1Kc"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "system": {
                  "description": "",
                  "notes": "",
                  "additionalStats": {},
                  "quantity": 1,
                  "weight": 11,
                  "price": 20,
                  "equippable": false,
                  "equipStatus": 3,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "",
                    "traitMod": ""
                  },
                  "favorite": false,
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "category": "Armor",
                  "grants": [],
                  "grantOn": 1,
                  "minStr": "d6",
                  "armor": 2,
                  "toughness": 0,
                  "isNaturalArmor": false,
                  "isHeavyArmor": false,
                  "locations": {
                    "head": false,
                    "torso": true,
                    "arms": true,
                    "legs": false
                  },
                  "source": "swpf-core-rules",
                  "swid": "light-leather-armor"
                },
                "ownership": {
                  "default": 0,
                  "7ntJSLixH2Phv2jV": 3,
                  "xMzUyeeukxE8zKU4": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.0.5",
                  "coreVersion": "11.305",
                  "createdTime": 1689027056289,
                  "modifiedTime": 1689133626758,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "P3KbczlKShhEhEws",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_rwu1x7vfmnk",
                    "path": "Special Abilities#/CF_SEP/Types"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-abilities.mZrhKSK2TGXaImvi"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "systems/swade/assets/icons/ability.svg",
                "name": "Humanoid (Type)",
                "sort": 0,
                "type": "ability",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Biped creatures, with a human-like head, torso and limbs. Humanoids usually possess language and form cultures.</p>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "",
                  "subtype": "special",
                  "grantsPowers": false,
                  "grants": [],
                  "source": "",
                  "swid": "humanoid-type"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": 1689027054434,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "lekc7vyvSdfQ8Xcj",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_m5n2ph3hu3g",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons Ammunition"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.ZyToF5s7UgvCpEVX"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "icons/weapons/ammunition/arrows-bodkin-yellow-red.webp",
                "name": "Bolts",
                "sort": 0,
                "type": "gear",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Bolts for all types of crossbows. A \"case\" of five can be purchased for repeating crossbows for +10 gp, weighing 1 lb.</p>\n</div>",
                  "notes": "10 bolts",
                  "additionalStats": {},
                  "quantity": 10,
                  "weight": 0.2,
                  "price": 1,
                  "equippable": true,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "",
                    "traitMod": ""
                  },
                  "favorite": false,
                  "category": "Ranged Weapons Ammunition",
                  "grants": [],
                  "grantOn": 1,
                  "isAmmo": true,
                  "source": "swpf-core-rules",
                  "swid": "bolts"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "JUZiJyOTjWDtFtPM",
                "effects": [],
                "flags": {
                  "core": {
                    "sourceId": "Item.jnrXPgA7BAdOiWoy"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "name": "Fighter",
                "sort": 0,
                "type": "edge",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war.</p>\n<p>Lords of the battlefield, fighters are a disparate lot. Some train with many weapons; some prefer just one. Whatever their tactics, fighters excel at combat. They protect their own and defeat their enemies, rarely shying away from battle. They often lead the charge, a role they relish even if they don&rsquo;t insist on it.</p>\n<p>These skilled warriors turn hunks of metal into arms capable of taming kingdoms, slaughtering monsters, and rousing the hearts of armies. Woe to those who dare stand against them.</p>\n<ul>\n<li><span class=\"list-heading\">Martial Flexibility:</span> Once per encounter, as a limited free action, a fighter can choose to gain the benefits of a single Combat Edge. He must meet all of the Edge&rsquo;s Requirements, and the benefits of the chosen Edge end after five rounds.</li>\n</ul>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "Fighter",
                  "isArcaneBackground": false,
                  "requirements": [
                    {
                      "type": "rank",
                      "value": 0,
                      "selector": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Strength d6+",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Athletics",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Fighting or Shooting d6+",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    }
                  ],
                  "grants": [
                    {
                      "name": "Martial Flexibility",
                      "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                      "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.zqY13PZvaqs8OHTq",
                      "mutation": {}
                    }
                  ],
                  "source": "swpf-core-rules",
                  "swid": "fighter"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "QyHxkox51FP3URH7",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_r40vnkqn4k",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.8qQhrWuk4DlxNO7s"
                  }
                },
                "folder": null,
                "img": "icons/weapons/daggers/dagger-curved-blue.webp",
                "name": "Dagger",
                "sort": 0,
                "type": "weapon",
                "system": {
                  "description": "",
                  "notes": "",
                  "additionalStats": {},
                  "quantity": 1,
                  "weight": 1,
                  "price": 2,
                  "equippable": false,
                  "equipStatus": 4,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {
                    "max": null,
                    "value": null
                  },
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {
                      "i0p2yyq13q87vlpp": {
                        "name": "Athletics",
                        "type": "trait",
                        "macroActor": "default",
                        "isHeavyWeapon": false
                      }
                    },
                    "trait": "Fighting",
                    "traitMod": ""
                  },
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "favorite": true,
                  "templates": {
                    "cone": false,
                    "stream": false,
                    "small": false,
                    "medium": false,
                    "large": false
                  },
                  "category": "Melee Weapons",
                  "grants": [],
                  "grantOn": 1,
                  "damage": "@str+d4",
                  "range": "3/6/12",
                  "rof": 1,
                  "ap": 0,
                  "parry": 0,
                  "minStr": "d4",
                  "shots": 0,
                  "currentShots": 0,
                  "ammo": "",
                  "reloadType": "full",
                  "ppReloadCost": 2,
                  "trademark": 0,
                  "isHeavyWeapon": false,
                  "source": "swpf-core-rules",
                  "swid": "dagger"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.0.5",
                  "coreVersion": "11.305",
                  "createdTime": 1689027056202,
                  "modifiedTime": 1689286690288,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "E1nYtg2yUfrHg2Pb",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#a41e1e",
                    "id": "temp_22x2gi8x8nf",
                    "path": "Hindrances"
                  },
                  "core": {
                    "sourceId": "Compendium.world.swpf-hindrances.uegVcsiQy9MO2NU4"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
                "name": "Bloodthirsty",
                "sort": 0,
                "type": "hindrance",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Your hero never takes prisoners unless under the direct supervision of a superior. This cold-blooded ruthlessness causes enemies to respond in kind, which often costs vital information, creates constant enemies, and may get the hero (and companions) in trouble with superiors or the authorities.</p>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "major": true,
                  "grants": [],
                  "source": "swpf-core-rules",
                  "swid": "bloodthirsty"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "fQ0db9DOOttSUdGD",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#9f1c1d",
                    "id": "temp_68279cewnbs",
                    "path": "Special Abilities"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "name": "Adaptability",
                "sort": 0,
                "type": "ability",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "Special Abilities",
                  "subtype": "special",
                  "grantsPowers": false,
                  "grants": [],
                  "source": "swpf-core-rules",
                  "swid": "adaptability"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "krpRsy6DqItGGTrJ",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#a41e1e",
                    "id": "temp_vsazjptinwd",
                    "path": "Ancestries"
                  },
                  "singleSource": {
                    "embeddedInjections": []
                  },
                  "swade": {
                    "embeddedAbilities": [
                      [
                        "FXHj17Tb9nNF6OmD",
                        {
                          "_id": "MKUWK4c65RoTPaNf",
                          "effects": [],
                          "flags": {
                            "cf": {
                              "color": "#9f1c1d",
                              "id": "temp_68279cewnbs",
                              "path": "Special Abilities"
                            }
                          },
                          "folder": null,
                          "img": "systems/swade/assets/icons/ability.svg",
                          "name": "Adaptability",
                          "permission": {
                            "7ntJSLixH2Phv2jV": 3,
                            "default": 0
                          },
                          "sort": 0,
                          "type": "ability",
                          "system": {
                            "additionalStats": {},
                            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
                            "favorite": false,
                            "grantsPowers": false,
                            "notes": "",
                            "subtype": "special",
                            "category": "Special Abilities",
                            "source": "swpf-core-rules"
                          }
                        }
                      ]
                    ],
                    "hasGranted": []
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.QvAbanNTyuAtDYUa"
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/art/24-humna-halfling.webp",
                "name": "Human",
                "sort": 0,
                "type": "ability",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Humans possess exceptional drive and ambition. They demonstrate a great capacity to endure hardships, as well as a penchant for expanding their territories. Humanity is often characterized by its tumultuousness and diversity; cultures range from small, nomadic tribes to peaceful agrarian villages and vast cosmopolitan (even decadent) cities and kingdoms.</p>\n<p>The physical characteristics of humans are as varied as the world&rsquo;s climes. From dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features.</p>\n<p><strong>Language</strong><strong>s:</strong> Common.</p>\n<p><strong>Age Range:</strong> Adult 17, old age 53, max age 70-110</p>\n<p><strong>Human Males:</strong> Height 5'-6'6 and weight 130-220 (Average 5'9\" , 175 lb).</p>\n<p><strong>Human Females:</strong> Height 4'7\"-6'1\" and weight 95-185 (Average 5'4\", 140 lb).</p>\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "Ancestries",
                  "subtype": "ancestry",
                  "grantsPowers": false,
                  "grants": [
                    {
                      "name": "Adaptability",
                      "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                      "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.MKUWK4c65RoTPaNf",
                      "mutation": {}
                    }
                  ],
                  "source": "swpf-core-rules",
                  "swid": "human"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              }
            ],
            "effects": [
              {
                "icon": "systems/swade/assets/icons/active-effect.svg",
                "duration": {
                  "rounds": null,
                  "startTime": 63430819327,
                  "seconds": null,
                  "combat": null,
                  "turns": null,
                  "startRound": null,
                  "startTurn": null
                },
                "flags": {
                  "swade": {
                    "expiration": null,
                    "loseTurnOnHold": false
                  }
                },
                "changes": [
                  {
                    "key": "@Skill{Survival}[system.die.modifier]",
                    "mode": 2,
                    "value": "+2",
                    "priority": null
                  },
                  {
                    "key": "@Skill{Stealth}[system.die.modifier]",
                    "mode": 2,
                    "value": "+2",
                    "priority": null
                  }
                ],
                "transfer": false,
                "name": "Woodsman (in wild)",
                "_id": "hICcNXNfCP4HCq59",
                "disabled": true,
                "description": "",
                "origin": null,
                "statuses": [],
                "tint": null
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            ],
            "flags": {},
            "name": null,
            "type": null,
            "img": null,
            "ownership": null
          },
          "elevation": 0,
          "effects": []
        },
        {
          "name": "Black Tear (4)",
          "displayName": 20,
          "actorLink": false,
          "width": 1,
          "height": 1,
          "lockRotation": true,
          "rotation": 0,
          "alpha": 1,
          "disposition": -1,
          "displayBars": 20,
          "bar1": {
            "attribute": "bennies"
          },
          "bar2": {
            "attribute": null
          },
          "flags": {
            "tagger": {
              "tags": [
                "Battle_Foe",
                "Reset_Hide"
              ]
            },
            "wall-height": {
              "tokenHeight": 0
            },
            "Rideable": {
              "PathHistoryFlag": [
                {
                  "x": 6250,
                  "y": 550,
                  "elevation": 0
                },
                {
                  "x": 6150,
                  "y": 750,
                  "elevation": 0
                }
              ]
            }
          },
          "light": {
            "alpha": 0.25,
            "angle": 360,
            "bright": 0,
            "coloration": 1,
            "dim": 0,
            "luminosity": 0.5,
            "saturation": 0,
            "contrast": 0,
            "shadows": 0,
            "animation": {
              "speed": 5,
              "intensity": 5,
              "type": null,
              "reverse": false
            },
            "darkness": {
              "min": 0,
              "max": 1
            },
            "attenuation": 0.5,
            "color": null
          },
          "texture": {
            "src": "modules/mb-pfsw-kingmaker/assets/tokens/generic/black_tear_cutthroat.Token.webp",
            "scaleX": 1,
            "scaleY": 1,
            "offsetX": 0,
            "offsetY": 0,
            "rotation": 0,
            "tint": null
          },
          "sight": {
            "angle": 360,
            "enabled": true,
            "range": 0,
            "brightness": 1,
            "visionMode": "basic",
            "attenuation": 0.1,
            "saturation": 0,
            "contrast": 0,
            "color": null
          },
          "appendNumber": true,
          "prependAdjective": false,
          "detectionModes": [],
          "actorId": "7cq9SrcIJLCIhXL0",
          "x": 6100,
          "y": 700,
          "hidden": true,
          "_id": "WrnjikEeYhvHvQWe",
          "delta": {
            "_id": "0TVAOIF54xQIhSwn",
            "system": {},
            "items": [
              {
                "_id": "w72zCtSIdzAwryJs",
                "name": "Crossbow (Light)",
                "type": "weapon",
                "img": "icons/weapons/crossbows/crossbow-simple-purple.webp",
                "effects": [],
                "folder": null,
                "sort": 0,
                "flags": {
                  "cf": {
                    "id": "temp_kcatxbpaacj",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons",
                    "color": "#000000"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-gear.KfMY1sj8uLveBvm5"
                  },
                  "swade": {
                    "hasGranted": []
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                },
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p><em><strong>Notes:</strong></em> @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reload} 1. Hand-drawn.</p>\n</div>",
                  "notes": "Reload 1. Hand drawn",
                  "additionalStats": {},
                  "quantity": 1,
                  "weight": 5,
                  "price": 35,
                  "equippable": false,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {
                    "max": null,
                    "value": null
                  },
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "Shooting",
                    "traitMod": ""
                  },
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "favorite": false,
                  "templates": {
                    "cone": false,
                    "stream": false,
                    "small": false,
                    "medium": false,
                    "large": false
                  },
                  "category": "Ranged Weapons",
                  "grants": [],
                  "grantOn": 1,
                  "damage": "2d6",
                  "range": "10/20/40",
                  "rof": 1,
                  "ap": 1,
                  "parry": 0,
                  "minStr": "d6",
                  "shots": 1,
                  "currentShots": 1,
                  "ammo": "Bolts",
                  "reloadType": "none",
                  "ppReloadCost": 2,
                  "trademark": 0,
                  "isHeavyWeapon": false,
                  "source": "swpf-core-rules",
                  "swid": "crossbow-light"
                },
                "ownership": {
                  "default": 0,
                  "7ntJSLixH2Phv2jV": 3,
                  "xMzUyeeukxE8zKU4": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "mSUW3yGJkSZTTU1i",
                "name": "Light Leather Armor",
                "type": "armor",
                "img": "icons/equipment/chest/vest-leather-brown.webp",
                "effects": [],
                "folder": null,
                "sort": 0,
                "flags": {
                  "cf": {
                    "id": "temp_skcm57f2o5",
                    "path": "Gear#/CF_SEP/Armor",
                    "color": "#000000"
                  },
                  "core": {
                    "sourceId": "Item.Jz4MFxFHbnrAJ1Kc"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "system": {
                  "description": "",
                  "notes": "",
                  "additionalStats": {},
                  "quantity": 1,
                  "weight": 11,
                  "price": 20,
                  "equippable": false,
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                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "",
                    "traitMod": ""
                  },
                  "favorite": false,
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "category": "Armor",
                  "grants": [],
                  "grantOn": 1,
                  "minStr": "d6",
                  "armor": 2,
                  "toughness": 0,
                  "isNaturalArmor": false,
                  "isHeavyArmor": false,
                  "locations": {
                    "head": false,
                    "torso": true,
                    "arms": true,
                    "legs": false
                  },
                  "source": "swpf-core-rules",
                  "swid": "light-leather-armor"
                },
                "ownership": {
                  "default": 0,
                  "7ntJSLixH2Phv2jV": 3,
                  "xMzUyeeukxE8zKU4": 3
                },
                "_stats": {
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                  "systemVersion": "3.0.5",
                  "coreVersion": "11.305",
                  "createdTime": 1689027056289,
                  "modifiedTime": 1689133626758,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "P3KbczlKShhEhEws",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_rwu1x7vfmnk",
                    "path": "Special Abilities#/CF_SEP/Types"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-abilities.mZrhKSK2TGXaImvi"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "systems/swade/assets/icons/ability.svg",
                "name": "Humanoid (Type)",
                "sort": 0,
                "type": "ability",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Biped creatures, with a human-like head, torso and limbs. Humanoids usually possess language and form cultures.</p>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "",
                  "subtype": "special",
                  "grantsPowers": false,
                  "grants": [],
                  "source": "",
                  "swid": "humanoid-type"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": 1689027054434,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "lekc7vyvSdfQ8Xcj",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_m5n2ph3hu3g",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons Ammunition"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.ZyToF5s7UgvCpEVX"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "icons/weapons/ammunition/arrows-bodkin-yellow-red.webp",
                "name": "Bolts",
                "sort": 0,
                "type": "gear",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Bolts for all types of crossbows. A \"case\" of five can be purchased for repeating crossbows for +10 gp, weighing 1 lb.</p>\n</div>",
                  "notes": "10 bolts",
                  "additionalStats": {},
                  "quantity": 10,
                  "weight": 0.2,
                  "price": 1,
                  "equippable": true,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "",
                    "traitMod": ""
                  },
                  "favorite": false,
                  "category": "Ranged Weapons Ammunition",
                  "grants": [],
                  "grantOn": 1,
                  "isAmmo": true,
                  "source": "swpf-core-rules",
                  "swid": "bolts"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "JUZiJyOTjWDtFtPM",
                "effects": [],
                "flags": {
                  "core": {
                    "sourceId": "Item.jnrXPgA7BAdOiWoy"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "name": "Fighter",
                "sort": 0,
                "type": "edge",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war.</p>\n<p>Lords of the battlefield, fighters are a disparate lot. Some train with many weapons; some prefer just one. Whatever their tactics, fighters excel at combat. They protect their own and defeat their enemies, rarely shying away from battle. They often lead the charge, a role they relish even if they don&rsquo;t insist on it.</p>\n<p>These skilled warriors turn hunks of metal into arms capable of taming kingdoms, slaughtering monsters, and rousing the hearts of armies. Woe to those who dare stand against them.</p>\n<ul>\n<li><span class=\"list-heading\">Martial Flexibility:</span> Once per encounter, as a limited free action, a fighter can choose to gain the benefits of a single Combat Edge. He must meet all of the Edge&rsquo;s Requirements, and the benefits of the chosen Edge end after five rounds.</li>\n</ul>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "Fighter",
                  "isArcaneBackground": false,
                  "requirements": [
                    {
                      "type": "rank",
                      "value": 0,
                      "selector": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Strength d6+",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Athletics",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Fighting or Shooting d6+",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    }
                  ],
                  "grants": [
                    {
                      "name": "Martial Flexibility",
                      "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                      "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.zqY13PZvaqs8OHTq",
                      "mutation": {}
                    }
                  ],
                  "source": "swpf-core-rules",
                  "swid": "fighter"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "QyHxkox51FP3URH7",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_r40vnkqn4k",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.8qQhrWuk4DlxNO7s"
                  }
                },
                "folder": null,
                "img": "icons/weapons/daggers/dagger-curved-blue.webp",
                "name": "Dagger",
                "sort": 0,
                "type": "weapon",
                "system": {
                  "description": "",
                  "notes": "",
                  "additionalStats": {},
                  "quantity": 1,
                  "weight": 1,
                  "price": 2,
                  "equippable": false,
                  "equipStatus": 4,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {
                    "max": null,
                    "value": null
                  },
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {
                      "i0p2yyq13q87vlpp": {
                        "name": "Athletics",
                        "type": "trait",
                        "macroActor": "default",
                        "isHeavyWeapon": false
                      }
                    },
                    "trait": "Fighting",
                    "traitMod": ""
                  },
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "favorite": true,
                  "templates": {
                    "cone": false,
                    "stream": false,
                    "small": false,
                    "medium": false,
                    "large": false
                  },
                  "category": "Melee Weapons",
                  "grants": [],
                  "grantOn": 1,
                  "damage": "@str+d4",
                  "range": "3/6/12",
                  "rof": 1,
                  "ap": 0,
                  "parry": 0,
                  "minStr": "d4",
                  "shots": 0,
                  "currentShots": 0,
                  "ammo": "",
                  "reloadType": "full",
                  "ppReloadCost": 2,
                  "trademark": 0,
                  "isHeavyWeapon": false,
                  "source": "swpf-core-rules",
                  "swid": "dagger"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.0.5",
                  "coreVersion": "11.305",
                  "createdTime": 1689027056202,
                  "modifiedTime": 1689286690288,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "E1nYtg2yUfrHg2Pb",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#a41e1e",
                    "id": "temp_22x2gi8x8nf",
                    "path": "Hindrances"
                  },
                  "core": {
                    "sourceId": "Compendium.world.swpf-hindrances.uegVcsiQy9MO2NU4"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
                "name": "Bloodthirsty",
                "sort": 0,
                "type": "hindrance",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Your hero never takes prisoners unless under the direct supervision of a superior. This cold-blooded ruthlessness causes enemies to respond in kind, which often costs vital information, creates constant enemies, and may get the hero (and companions) in trouble with superiors or the authorities.</p>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "major": true,
                  "grants": [],
                  "source": "swpf-core-rules",
                  "swid": "bloodthirsty"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "fQ0db9DOOttSUdGD",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#9f1c1d",
                    "id": "temp_68279cewnbs",
                    "path": "Special Abilities"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "name": "Adaptability",
                "sort": 0,
                "type": "ability",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "Special Abilities",
                  "subtype": "special",
                  "grantsPowers": false,
                  "grants": [],
                  "source": "swpf-core-rules",
                  "swid": "adaptability"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "krpRsy6DqItGGTrJ",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#a41e1e",
                    "id": "temp_vsazjptinwd",
                    "path": "Ancestries"
                  },
                  "singleSource": {
                    "embeddedInjections": []
                  },
                  "swade": {
                    "embeddedAbilities": [
                      [
                        "FXHj17Tb9nNF6OmD",
                        {
                          "_id": "MKUWK4c65RoTPaNf",
                          "effects": [],
                          "flags": {
                            "cf": {
                              "color": "#9f1c1d",
                              "id": "temp_68279cewnbs",
                              "path": "Special Abilities"
                            }
                          },
                          "folder": null,
                          "img": "systems/swade/assets/icons/ability.svg",
                          "name": "Adaptability",
                          "permission": {
                            "7ntJSLixH2Phv2jV": 3,
                            "default": 0
                          },
                          "sort": 0,
                          "type": "ability",
                          "system": {
                            "additionalStats": {},
                            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
                            "favorite": false,
                            "grantsPowers": false,
                            "notes": "",
                            "subtype": "special",
                            "category": "Special Abilities",
                            "source": "swpf-core-rules"
                          }
                        }
                      ]
                    ],
                    "hasGranted": []
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.QvAbanNTyuAtDYUa"
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/art/24-humna-halfling.webp",
                "name": "Human",
                "sort": 0,
                "type": "ability",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Humans possess exceptional drive and ambition. They demonstrate a great capacity to endure hardships, as well as a penchant for expanding their territories. Humanity is often characterized by its tumultuousness and diversity; cultures range from small, nomadic tribes to peaceful agrarian villages and vast cosmopolitan (even decadent) cities and kingdoms.</p>\n<p>The physical characteristics of humans are as varied as the world&rsquo;s climes. From dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features.</p>\n<p><strong>Language</strong><strong>s:</strong> Common.</p>\n<p><strong>Age Range:</strong> Adult 17, old age 53, max age 70-110</p>\n<p><strong>Human Males:</strong> Height 5'-6'6 and weight 130-220 (Average 5'9\" , 175 lb).</p>\n<p><strong>Human Females:</strong> Height 4'7\"-6'1\" and weight 95-185 (Average 5'4\", 140 lb).</p>\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "Ancestries",
                  "subtype": "ancestry",
                  "grantsPowers": false,
                  "grants": [
                    {
                      "name": "Adaptability",
                      "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                      "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.MKUWK4c65RoTPaNf",
                      "mutation": {}
                    }
                  ],
                  "source": "swpf-core-rules",
                  "swid": "human"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              }
            ],
            "effects": [
              {
                "icon": "systems/swade/assets/icons/active-effect.svg",
                "duration": {
                  "rounds": null,
                  "startTime": 63430819327,
                  "seconds": null,
                  "combat": null,
                  "turns": null,
                  "startRound": null,
                  "startTurn": null
                },
                "flags": {
                  "swade": {
                    "expiration": null,
                    "loseTurnOnHold": false
                  }
                },
                "changes": [
                  {
                    "key": "@Skill{Survival}[system.die.modifier]",
                    "mode": 2,
                    "value": "+2",
                    "priority": null
                  },
                  {
                    "key": "@Skill{Stealth}[system.die.modifier]",
                    "mode": 2,
                    "value": "+2",
                    "priority": null
                  }
                ],
                "transfer": false,
                "name": "Woodsman (in wild)",
                "_id": "hICcNXNfCP4HCq59",
                "disabled": true,
                "description": "",
                "origin": null,
                "statuses": [],
                "tint": null
              }
            ],
            "flags": {},
            "name": null,
            "type": null,
            "img": null,
            "ownership": null
          },
          "elevation": 0,
          "effects": []
        },
        {
          "name": "Black Tear (5)",
          "displayName": 20,
          "actorLink": false,
          "width": 1,
          "height": 1,
          "lockRotation": true,
          "rotation": 0,
          "alpha": 1,
          "disposition": -1,
          "displayBars": 20,
          "bar1": {
            "attribute": "bennies"
          },
          "bar2": {
            "attribute": null
          },
          "flags": {
            "tagger": {
              "tags": [
                "Battle_Foe",
                "Reset_Hide"
              ]
            },
            "wall-height": {
              "tokenHeight": 0
            }
          },
          "light": {
            "alpha": 0.25,
            "angle": 360,
            "bright": 0,
            "coloration": 1,
            "dim": 0,
            "luminosity": 0.5,
            "saturation": 0,
            "contrast": 0,
            "shadows": 0,
            "animation": {
              "speed": 5,
              "intensity": 5,
              "type": null,
              "reverse": false
            },
            "darkness": {
              "min": 0,
              "max": 1
            },
            "attenuation": 0.5,
            "color": null
          },
          "texture": {
            "src": "modules/mb-pfsw-kingmaker/assets/tokens/generic/black_tear_cutthroat.Token.webp",
            "scaleX": 1,
            "scaleY": 1,
            "offsetX": 0,
            "offsetY": 0,
            "rotation": 0,
            "tint": null
          },
          "sight": {
            "angle": 360,
            "enabled": true,
            "range": 0,
            "brightness": 1,
            "visionMode": "basic",
            "attenuation": 0.1,
            "saturation": 0,
            "contrast": 0,
            "color": null
          },
          "appendNumber": true,
          "prependAdjective": false,
          "detectionModes": [],
          "actorId": "7cq9SrcIJLCIhXL0",
          "x": 6300,
          "y": 1000,
          "hidden": true,
          "_id": "CfTcyYEkE3DUqldT",
          "delta": {
            "_id": "xnYkd5CIigWxgOkm",
            "system": {},
            "items": [
              {
                "_id": "w72zCtSIdzAwryJs",
                "name": "Crossbow (Light)",
                "type": "weapon",
                "img": "icons/weapons/crossbows/crossbow-simple-purple.webp",
                "effects": [],
                "folder": null,
                "sort": 0,
                "flags": {
                  "cf": {
                    "id": "temp_kcatxbpaacj",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons",
                    "color": "#000000"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-gear.KfMY1sj8uLveBvm5"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p><em><strong>Notes:</strong></em> @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reload} 1. Hand-drawn.</p>\n</div>",
                  "notes": "Reload 1. Hand drawn",
                  "additionalStats": {},
                  "quantity": 1,
                  "weight": 5,
                  "price": 35,
                  "equippable": false,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {
                    "max": null,
                    "value": null
                  },
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "Shooting",
                    "traitMod": ""
                  },
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "favorite": false,
                  "templates": {
                    "cone": false,
                    "stream": false,
                    "small": false,
                    "medium": false,
                    "large": false
                  },
                  "category": "Ranged Weapons",
                  "grants": [],
                  "grantOn": 1,
                  "damage": "2d6",
                  "range": "10/20/40",
                  "rof": 1,
                  "ap": 1,
                  "parry": 0,
                  "minStr": "d6",
                  "shots": 1,
                  "currentShots": 1,
                  "ammo": "Bolts",
                  "reloadType": "none",
                  "ppReloadCost": 2,
                  "trademark": 0,
                  "isHeavyWeapon": false,
                  "source": "swpf-core-rules",
                  "swid": "crossbow-light"
                },
                "ownership": {
                  "default": 0,
                  "7ntJSLixH2Phv2jV": 3,
                  "xMzUyeeukxE8zKU4": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "mSUW3yGJkSZTTU1i",
                "name": "Light Leather Armor",
                "type": "armor",
                "img": "icons/equipment/chest/vest-leather-brown.webp",
                "effects": [],
                "folder": null,
                "sort": 0,
                "flags": {
                  "cf": {
                    "id": "temp_skcm57f2o5",
                    "path": "Gear#/CF_SEP/Armor",
                    "color": "#000000"
                  },
                  "core": {
                    "sourceId": "Item.Jz4MFxFHbnrAJ1Kc"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "system": {
                  "description": "",
                  "notes": "",
                  "additionalStats": {},
                  "quantity": 1,
                  "weight": 11,
                  "price": 20,
                  "equippable": false,
                  "equipStatus": 3,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "",
                    "traitMod": ""
                  },
                  "favorite": false,
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "category": "Armor",
                  "grants": [],
                  "grantOn": 1,
                  "minStr": "d6",
                  "armor": 2,
                  "toughness": 0,
                  "isNaturalArmor": false,
                  "isHeavyArmor": false,
                  "locations": {
                    "head": false,
                    "torso": true,
                    "arms": true,
                    "legs": false
                  },
                  "source": "swpf-core-rules",
                  "swid": "light-leather-armor"
                },
                "ownership": {
                  "default": 0,
                  "7ntJSLixH2Phv2jV": 3,
                  "xMzUyeeukxE8zKU4": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.0.5",
                  "coreVersion": "11.305",
                  "createdTime": 1689027056289,
                  "modifiedTime": 1689133626758,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "P3KbczlKShhEhEws",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_rwu1x7vfmnk",
                    "path": "Special Abilities#/CF_SEP/Types"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-abilities.mZrhKSK2TGXaImvi"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "systems/swade/assets/icons/ability.svg",
                "name": "Humanoid (Type)",
                "sort": 0,
                "type": "ability",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Biped creatures, with a human-like head, torso and limbs. Humanoids usually possess language and form cultures.</p>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "",
                  "subtype": "special",
                  "grantsPowers": false,
                  "grants": [],
                  "source": "",
                  "swid": "humanoid-type"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": 1689027054434,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "lekc7vyvSdfQ8Xcj",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_m5n2ph3hu3g",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons Ammunition"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.ZyToF5s7UgvCpEVX"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "icons/weapons/ammunition/arrows-bodkin-yellow-red.webp",
                "name": "Bolts",
                "sort": 0,
                "type": "gear",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Bolts for all types of crossbows. A \"case\" of five can be purchased for repeating crossbows for +10 gp, weighing 1 lb.</p>\n</div>",
                  "notes": "10 bolts",
                  "additionalStats": {},
                  "quantity": 10,
                  "weight": 0.2,
                  "price": 1,
                  "equippable": true,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "",
                    "traitMod": ""
                  },
                  "favorite": false,
                  "category": "Ranged Weapons Ammunition",
                  "grants": [],
                  "grantOn": 1,
                  "isAmmo": true,
                  "source": "swpf-core-rules",
                  "swid": "bolts"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "JUZiJyOTjWDtFtPM",
                "effects": [],
                "flags": {
                  "core": {
                    "sourceId": "Item.jnrXPgA7BAdOiWoy"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "name": "Fighter",
                "sort": 0,
                "type": "edge",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war.</p>\n<p>Lords of the battlefield, fighters are a disparate lot. Some train with many weapons; some prefer just one. Whatever their tactics, fighters excel at combat. They protect their own and defeat their enemies, rarely shying away from battle. They often lead the charge, a role they relish even if they don&rsquo;t insist on it.</p>\n<p>These skilled warriors turn hunks of metal into arms capable of taming kingdoms, slaughtering monsters, and rousing the hearts of armies. Woe to those who dare stand against them.</p>\n<ul>\n<li><span class=\"list-heading\">Martial Flexibility:</span> Once per encounter, as a limited free action, a fighter can choose to gain the benefits of a single Combat Edge. He must meet all of the Edge&rsquo;s Requirements, and the benefits of the chosen Edge end after five rounds.</li>\n</ul>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "Fighter",
                  "isArcaneBackground": false,
                  "requirements": [
                    {
                      "type": "rank",
                      "value": 0,
                      "selector": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Strength d6+",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Athletics",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Fighting or Shooting d6+",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    }
                  ],
                  "grants": [
                    {
                      "name": "Martial Flexibility",
                      "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                      "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.zqY13PZvaqs8OHTq",
                      "mutation": {}
                    }
                  ],
                  "source": "swpf-core-rules",
                  "swid": "fighter"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "QyHxkox51FP3URH7",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_r40vnkqn4k",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.8qQhrWuk4DlxNO7s"
                  }
                },
                "folder": null,
                "img": "icons/weapons/daggers/dagger-curved-blue.webp",
                "name": "Dagger",
                "sort": 0,
                "type": "weapon",
                "system": {
                  "description": "",
                  "notes": "",
                  "additionalStats": {},
                  "quantity": 1,
                  "weight": 1,
                  "price": 2,
                  "equippable": false,
                  "equipStatus": 4,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {
                    "max": null,
                    "value": null
                  },
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {
                      "i0p2yyq13q87vlpp": {
                        "name": "Athletics",
                        "type": "trait",
                        "macroActor": "default",
                        "isHeavyWeapon": false
                      }
                    },
                    "trait": "Fighting",
                    "traitMod": ""
                  },
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "favorite": true,
                  "templates": {
                    "cone": false,
                    "stream": false,
                    "small": false,
                    "medium": false,
                    "large": false
                  },
                  "category": "Melee Weapons",
                  "grants": [],
                  "grantOn": 1,
                  "damage": "@str+d4",
                  "range": "3/6/12",
                  "rof": 1,
                  "ap": 0,
                  "parry": 0,
                  "minStr": "d4",
                  "shots": 0,
                  "currentShots": 0,
                  "ammo": "",
                  "reloadType": "full",
                  "ppReloadCost": 2,
                  "trademark": 0,
                  "isHeavyWeapon": false,
                  "source": "swpf-core-rules",
                  "swid": "dagger"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.0.5",
                  "coreVersion": "11.305",
                  "createdTime": 1689027056202,
                  "modifiedTime": 1689286690288,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "E1nYtg2yUfrHg2Pb",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#a41e1e",
                    "id": "temp_22x2gi8x8nf",
                    "path": "Hindrances"
                  },
                  "core": {
                    "sourceId": "Compendium.world.swpf-hindrances.uegVcsiQy9MO2NU4"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
                "name": "Bloodthirsty",
                "sort": 0,
                "type": "hindrance",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Your hero never takes prisoners unless under the direct supervision of a superior. This cold-blooded ruthlessness causes enemies to respond in kind, which often costs vital information, creates constant enemies, and may get the hero (and companions) in trouble with superiors or the authorities.</p>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "major": true,
                  "grants": [],
                  "source": "swpf-core-rules",
                  "swid": "bloodthirsty"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "fQ0db9DOOttSUdGD",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#9f1c1d",
                    "id": "temp_68279cewnbs",
                    "path": "Special Abilities"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "name": "Adaptability",
                "sort": 0,
                "type": "ability",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "Special Abilities",
                  "subtype": "special",
                  "grantsPowers": false,
                  "grants": [],
                  "source": "swpf-core-rules",
                  "swid": "adaptability"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "krpRsy6DqItGGTrJ",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#a41e1e",
                    "id": "temp_vsazjptinwd",
                    "path": "Ancestries"
                  },
                  "singleSource": {
                    "embeddedInjections": []
                  },
                  "swade": {
                    "embeddedAbilities": [
                      [
                        "FXHj17Tb9nNF6OmD",
                        {
                          "_id": "MKUWK4c65RoTPaNf",
                          "effects": [],
                          "flags": {
                            "cf": {
                              "color": "#9f1c1d",
                              "id": "temp_68279cewnbs",
                              "path": "Special Abilities"
                            }
                          },
                          "folder": null,
                          "img": "systems/swade/assets/icons/ability.svg",
                          "name": "Adaptability",
                          "permission": {
                            "7ntJSLixH2Phv2jV": 3,
                            "default": 0
                          },
                          "sort": 0,
                          "type": "ability",
                          "system": {
                            "additionalStats": {},
                            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
                            "favorite": false,
                            "grantsPowers": false,
                            "notes": "",
                            "subtype": "special",
                            "category": "Special Abilities",
                            "source": "swpf-core-rules"
                          }
                        }
                      ]
                    ],
                    "hasGranted": []
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.QvAbanNTyuAtDYUa"
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/art/24-humna-halfling.webp",
                "name": "Human",
                "sort": 0,
                "type": "ability",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Humans possess exceptional drive and ambition. They demonstrate a great capacity to endure hardships, as well as a penchant for expanding their territories. Humanity is often characterized by its tumultuousness and diversity; cultures range from small, nomadic tribes to peaceful agrarian villages and vast cosmopolitan (even decadent) cities and kingdoms.</p>\n<p>The physical characteristics of humans are as varied as the world&rsquo;s climes. From dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features.</p>\n<p><strong>Language</strong><strong>s:</strong> Common.</p>\n<p><strong>Age Range:</strong> Adult 17, old age 53, max age 70-110</p>\n<p><strong>Human Males:</strong> Height 5'-6'6 and weight 130-220 (Average 5'9\" , 175 lb).</p>\n<p><strong>Human Females:</strong> Height 4'7\"-6'1\" and weight 95-185 (Average 5'4\", 140 lb).</p>\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "Ancestries",
                  "subtype": "ancestry",
                  "grantsPowers": false,
                  "grants": [
                    {
                      "name": "Adaptability",
                      "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                      "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.MKUWK4c65RoTPaNf",
                      "mutation": {}
                    }
                  ],
                  "source": "swpf-core-rules",
                  "swid": "human"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              }
            ],
            "effects": [
              {
                "icon": "systems/swade/assets/icons/active-effect.svg",
                "duration": {
                  "rounds": null,
                  "startTime": 63430819327,
                  "seconds": null,
                  "combat": null,
                  "turns": null,
                  "startRound": null,
                  "startTurn": null
                },
                "flags": {
                  "swade": {
                    "expiration": null,
                    "loseTurnOnHold": false
                  }
                },
                "changes": [
                  {
                    "key": "@Skill{Survival}[system.die.modifier]",
                    "mode": 2,
                    "value": "+2",
                    "priority": null
                  },
                  {
                    "key": "@Skill{Stealth}[system.die.modifier]",
                    "mode": 2,
                    "value": "+2",
                    "priority": null
                  }
                ],
                "transfer": false,
                "name": "Woodsman (in wild)",
                "_id": "hICcNXNfCP4HCq59",
                "disabled": true,
                "description": "",
                "origin": null,
                "statuses": [],
                "tint": null
              }
            ],
            "flags": {},
            "name": null,
            "type": null,
            "img": null,
            "ownership": null
          },
          "elevation": 0,
          "effects": []
        },
        {
          "name": "Black Tear (6)",
          "displayName": 20,
          "actorLink": false,
          "width": 1,
          "height": 1,
          "lockRotation": true,
          "rotation": 0,
          "alpha": 1,
          "disposition": -1,
          "displayBars": 20,
          "bar1": {
            "attribute": "bennies"
          },
          "bar2": {
            "attribute": null
          },
          "flags": {
            "tagger": {
              "tags": [
                "Battle_Foe",
                "Reset_Hide"
              ]
            },
            "wall-height": {
              "tokenHeight": 0
            }
          },
          "light": {
            "alpha": 0.25,
            "angle": 360,
            "bright": 0,
            "coloration": 1,
            "dim": 0,
            "luminosity": 0.5,
            "saturation": 0,
            "contrast": 0,
            "shadows": 0,
            "animation": {
              "speed": 5,
              "intensity": 5,
              "type": null,
              "reverse": false
            },
            "darkness": {
              "min": 0,
              "max": 1
            },
            "attenuation": 0.5,
            "color": null
          },
          "texture": {
            "src": "modules/mb-pfsw-kingmaker/assets/tokens/generic/black_tear_cutthroat.Token.webp",
            "scaleX": 1,
            "scaleY": 1,
            "offsetX": 0,
            "offsetY": 0,
            "rotation": 0,
            "tint": null
          },
          "sight": {
            "angle": 360,
            "enabled": true,
            "range": 0,
            "brightness": 1,
            "visionMode": "basic",
            "attenuation": 0.1,
            "saturation": 0,
            "contrast": 0,
            "color": null
          },
          "appendNumber": true,
          "prependAdjective": false,
          "detectionModes": [],
          "actorId": "7cq9SrcIJLCIhXL0",
          "x": 6100,
          "y": 800,
          "hidden": true,
          "_id": "6H0OCOGdjo1RINFH",
          "delta": {
            "_id": "YsteFZH5qQlQU7VS",
            "system": {},
            "items": [
              {
                "_id": "w72zCtSIdzAwryJs",
                "name": "Crossbow (Light)",
                "type": "weapon",
                "img": "icons/weapons/crossbows/crossbow-simple-purple.webp",
                "effects": [],
                "folder": null,
                "sort": 0,
                "flags": {
                  "cf": {
                    "id": "temp_kcatxbpaacj",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons",
                    "color": "#000000"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-gear.KfMY1sj8uLveBvm5"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p><em><strong>Notes:</strong></em> @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reload} 1. Hand-drawn.</p>\n</div>",
                  "notes": "Reload 1. Hand drawn",
                  "additionalStats": {},
                  "quantity": 1,
                  "weight": 5,
                  "price": 35,
                  "equippable": false,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {
                    "max": null,
                    "value": null
                  },
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "Shooting",
                    "traitMod": ""
                  },
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "favorite": false,
                  "templates": {
                    "cone": false,
                    "stream": false,
                    "small": false,
                    "medium": false,
                    "large": false
                  },
                  "category": "Ranged Weapons",
                  "grants": [],
                  "grantOn": 1,
                  "damage": "2d6",
                  "range": "10/20/40",
                  "rof": 1,
                  "ap": 1,
                  "parry": 0,
                  "minStr": "d6",
                  "shots": 1,
                  "currentShots": 1,
                  "ammo": "Bolts",
                  "reloadType": "none",
                  "ppReloadCost": 2,
                  "trademark": 0,
                  "isHeavyWeapon": false,
                  "source": "swpf-core-rules",
                  "swid": "crossbow-light"
                },
                "ownership": {
                  "default": 0,
                  "7ntJSLixH2Phv2jV": 3,
                  "xMzUyeeukxE8zKU4": 3
                },
                "_stats": {
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                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "mSUW3yGJkSZTTU1i",
                "name": "Light Leather Armor",
                "type": "armor",
                "img": "icons/equipment/chest/vest-leather-brown.webp",
                "effects": [],
                "folder": null,
                "sort": 0,
                "flags": {
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                    "id": "temp_skcm57f2o5",
                    "path": "Gear#/CF_SEP/Armor",
                    "color": "#000000"
                  },
                  "core": {
                    "sourceId": "Item.Jz4MFxFHbnrAJ1Kc"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "system": {
                  "description": "",
                  "notes": "",
                  "additionalStats": {},
                  "quantity": 1,
                  "weight": 11,
                  "price": 20,
                  "equippable": false,
                  "equipStatus": 3,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "",
                    "traitMod": ""
                  },
                  "favorite": false,
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "category": "Armor",
                  "grants": [],
                  "grantOn": 1,
                  "minStr": "d6",
                  "armor": 2,
                  "toughness": 0,
                  "isNaturalArmor": false,
                  "isHeavyArmor": false,
                  "locations": {
                    "head": false,
                    "torso": true,
                    "arms": true,
                    "legs": false
                  },
                  "source": "swpf-core-rules",
                  "swid": "light-leather-armor"
                },
                "ownership": {
                  "default": 0,
                  "7ntJSLixH2Phv2jV": 3,
                  "xMzUyeeukxE8zKU4": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.0.5",
                  "coreVersion": "11.305",
                  "createdTime": 1689027056289,
                  "modifiedTime": 1689133626758,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "P3KbczlKShhEhEws",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_rwu1x7vfmnk",
                    "path": "Special Abilities#/CF_SEP/Types"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-abilities.mZrhKSK2TGXaImvi"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "systems/swade/assets/icons/ability.svg",
                "name": "Humanoid (Type)",
                "sort": 0,
                "type": "ability",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Biped creatures, with a human-like head, torso and limbs. Humanoids usually possess language and form cultures.</p>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "",
                  "subtype": "special",
                  "grantsPowers": false,
                  "grants": [],
                  "source": "",
                  "swid": "humanoid-type"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": 1689027054434,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "lekc7vyvSdfQ8Xcj",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_m5n2ph3hu3g",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons Ammunition"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.ZyToF5s7UgvCpEVX"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "icons/weapons/ammunition/arrows-bodkin-yellow-red.webp",
                "name": "Bolts",
                "sort": 0,
                "type": "gear",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Bolts for all types of crossbows. A \"case\" of five can be purchased for repeating crossbows for +10 gp, weighing 1 lb.</p>\n</div>",
                  "notes": "10 bolts",
                  "additionalStats": {},
                  "quantity": 10,
                  "weight": 0.2,
                  "price": 1,
                  "equippable": true,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "",
                    "traitMod": ""
                  },
                  "favorite": false,
                  "category": "Ranged Weapons Ammunition",
                  "grants": [],
                  "grantOn": 1,
                  "isAmmo": true,
                  "source": "swpf-core-rules",
                  "swid": "bolts"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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              },
              {
                "_id": "JUZiJyOTjWDtFtPM",
                "effects": [],
                "flags": {
                  "core": {
                    "sourceId": "Item.jnrXPgA7BAdOiWoy"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "name": "Fighter",
                "sort": 0,
                "type": "edge",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war.</p>\n<p>Lords of the battlefield, fighters are a disparate lot. Some train with many weapons; some prefer just one. Whatever their tactics, fighters excel at combat. They protect their own and defeat their enemies, rarely shying away from battle. They often lead the charge, a role they relish even if they don&rsquo;t insist on it.</p>\n<p>These skilled warriors turn hunks of metal into arms capable of taming kingdoms, slaughtering monsters, and rousing the hearts of armies. Woe to those who dare stand against them.</p>\n<ul>\n<li><span class=\"list-heading\">Martial Flexibility:</span> Once per encounter, as a limited free action, a fighter can choose to gain the benefits of a single Combat Edge. He must meet all of the Edge&rsquo;s Requirements, and the benefits of the chosen Edge end after five rounds.</li>\n</ul>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "Fighter",
                  "isArcaneBackground": false,
                  "requirements": [
                    {
                      "type": "rank",
                      "value": 0,
                      "selector": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Strength d6+",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Athletics",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Fighting or Shooting d6+",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    }
                  ],
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                    {
                      "name": "Martial Flexibility",
                      "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                      "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.zqY13PZvaqs8OHTq",
                      "mutation": {}
                    }
                  ],
                  "source": "swpf-core-rules",
                  "swid": "fighter"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
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                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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              },
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                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_r40vnkqn4k",
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                    "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.8qQhrWuk4DlxNO7s"
                  }
                },
                "folder": null,
                "img": "icons/weapons/daggers/dagger-curved-blue.webp",
                "name": "Dagger",
                "sort": 0,
                "type": "weapon",
                "system": {
                  "description": "",
                  "notes": "",
                  "additionalStats": {},
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                  "weight": 1,
                  "price": 2,
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                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {
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                  "isVehicular": false,
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                    "dmgMod": "",
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                        "type": "trait",
                        "macroActor": "default",
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                    "traitMod": ""
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                  "bonusDamageDice": 1,
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                  "templates": {
                    "cone": false,
                    "stream": false,
                    "small": false,
                    "medium": false,
                    "large": false
                  },
                  "category": "Melee Weapons",
                  "grants": [],
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                  "damage": "@str+d4",
                  "range": "3/6/12",
                  "rof": 1,
                  "ap": 0,
                  "parry": 0,
                  "minStr": "d4",
                  "shots": 0,
                  "currentShots": 0,
                  "ammo": "",
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                  "ppReloadCost": 2,
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                  "isHeavyWeapon": false,
                  "source": "swpf-core-rules",
                  "swid": "dagger"
                },
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                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
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                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#a41e1e",
                    "id": "temp_22x2gi8x8nf",
                    "path": "Hindrances"
                  },
                  "core": {
                    "sourceId": "Compendium.world.swpf-hindrances.uegVcsiQy9MO2NU4"
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                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
                "name": "Bloodthirsty",
                "sort": 0,
                "type": "hindrance",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Your hero never takes prisoners unless under the direct supervision of a superior. This cold-blooded ruthlessness causes enemies to respond in kind, which often costs vital information, creates constant enemies, and may get the hero (and companions) in trouble with superiors or the authorities.</p>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "major": true,
                  "grants": [],
                  "source": "swpf-core-rules",
                  "swid": "bloodthirsty"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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              },
              {
                "_id": "fQ0db9DOOttSUdGD",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#9f1c1d",
                    "id": "temp_68279cewnbs",
                    "path": "Special Abilities"
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                  "swade": {
                    "hasGranted": []
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                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "name": "Adaptability",
                "sort": 0,
                "type": "ability",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "Special Abilities",
                  "subtype": "special",
                  "grantsPowers": false,
                  "grants": [],
                  "source": "swpf-core-rules",
                  "swid": "adaptability"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
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                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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              },
              {
                "_id": "krpRsy6DqItGGTrJ",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#a41e1e",
                    "id": "temp_vsazjptinwd",
                    "path": "Ancestries"
                  },
                  "singleSource": {
                    "embeddedInjections": []
                  },
                  "swade": {
                    "embeddedAbilities": [
                      [
                        "FXHj17Tb9nNF6OmD",
                        {
                          "_id": "MKUWK4c65RoTPaNf",
                          "effects": [],
                          "flags": {
                            "cf": {
                              "color": "#9f1c1d",
                              "id": "temp_68279cewnbs",
                              "path": "Special Abilities"
                            }
                          },
                          "folder": null,
                          "img": "systems/swade/assets/icons/ability.svg",
                          "name": "Adaptability",
                          "permission": {
                            "7ntJSLixH2Phv2jV": 3,
                            "default": 0
                          },
                          "sort": 0,
                          "type": "ability",
                          "system": {
                            "additionalStats": {},
                            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
                            "favorite": false,
                            "grantsPowers": false,
                            "notes": "",
                            "subtype": "special",
                            "category": "Special Abilities",
                            "source": "swpf-core-rules"
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                      ]
                    ],
                    "hasGranted": []
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                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.QvAbanNTyuAtDYUa"
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/art/24-humna-halfling.webp",
                "name": "Human",
                "sort": 0,
                "type": "ability",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Humans possess exceptional drive and ambition. They demonstrate a great capacity to endure hardships, as well as a penchant for expanding their territories. Humanity is often characterized by its tumultuousness and diversity; cultures range from small, nomadic tribes to peaceful agrarian villages and vast cosmopolitan (even decadent) cities and kingdoms.</p>\n<p>The physical characteristics of humans are as varied as the world&rsquo;s climes. From dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features.</p>\n<p><strong>Language</strong><strong>s:</strong> Common.</p>\n<p><strong>Age Range:</strong> Adult 17, old age 53, max age 70-110</p>\n<p><strong>Human Males:</strong> Height 5'-6'6 and weight 130-220 (Average 5'9\" , 175 lb).</p>\n<p><strong>Human Females:</strong> Height 4'7\"-6'1\" and weight 95-185 (Average 5'4\", 140 lb).</p>\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "Ancestries",
                  "subtype": "ancestry",
                  "grantsPowers": false,
                  "grants": [
                    {
                      "name": "Adaptability",
                      "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
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                  ],
                  "source": "swpf-core-rules",
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                },
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                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
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                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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                  "turns": null,
                  "startRound": null,
                  "startTurn": null
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                },
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                    "key": "@Skill{Survival}[system.die.modifier]",
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                  },
                  {
                    "key": "@Skill{Stealth}[system.die.modifier]",
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                ],
                "transfer": false,
                "name": "Woodsman (in wild)",
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                "description": "",
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                "statuses": [],
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        {
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          "width": 1,
          "height": 1,
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          "rotation": 0,
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          "disposition": -1,
          "displayBars": 20,
          "bar1": {
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          },
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            "attribute": null
          },
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            "tagger": {
              "tags": [
                "Battle_Foe",
                "Reset_Hide"
              ]
            },
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              "tokenHeight": 0
            }
          },
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            "angle": 360,
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            "saturation": 0,
            "contrast": 0,
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            "animation": {
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              "intensity": 5,
              "type": null,
              "reverse": false
            },
            "darkness": {
              "min": 0,
              "max": 1
            },
            "attenuation": 0.5,
            "color": null
          },
          "texture": {
            "src": "modules/mb-pfsw-kingmaker/assets/tokens/generic/black_tear_cutthroat.Token.webp",
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            "scaleY": 1,
            "offsetX": 0,
            "offsetY": 0,
            "rotation": 0,
            "tint": null
          },
          "sight": {
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            "enabled": true,
            "range": 0,
            "brightness": 1,
            "visionMode": "basic",
            "attenuation": 0.1,
            "saturation": 0,
            "contrast": 0,
            "color": null
          },
          "appendNumber": true,
          "prependAdjective": false,
          "detectionModes": [],
          "actorId": "7cq9SrcIJLCIhXL0",
          "x": 6200,
          "y": 900,
          "hidden": true,
          "_id": "T32MKPRgeXH1YfRZ",
          "delta": {
            "_id": "T868zbNxSmabLtE7",
            "system": {},
            "items": [
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                "_id": "aw85gRtElBa0n2S5",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_hx5wkn9drdn",
                    "path": "Gear#/CF_SEP/Common Gear#/CF_SEP/Alchemical Items"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.o5QhAYfL7Hm8Qyeg"
                  }
                },
                "folder": null,
                "img": "icons/tools/laboratory/bowl-liquid-black.webp",
                "name": "Alchemists Fire",
                "sort": 0,
                "type": "weapon",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p><em><strong>Notes:</strong></em>&nbsp;A sticky, flammable liquid that ignites on impact. @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Heavy Weapon}. Those within the template take 2d4 damage when hit and 2d4&ndash;2 damage at the start of their next turn unless dowsed with water. Target might catch&nbsp;Fire.</p>\n</div>",
                  "notes": "SBT",
                  "additionalStats": {},
                  "quantity": 1,
                  "weight": 1,
                  "price": 20,
                  "equippable": false,
                  "equipStatus": 4,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "Athletics",
                    "traitMod": ""
                  },
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "favorite": true,
                  "templates": {
                    "cone": false,
                    "stream": false,
                    "small": true,
                    "medium": false,
                    "large": false
                  },
                  "category": "Alchemical Items",
                  "grants": [],
                  "grantOn": 1,
                  "damage": "2d4",
                  "range": "3/6/12",
                  "rof": 1,
                  "ap": 0,
                  "parry": 0,
                  "minStr": "",
                  "shots": 0,
                  "currentShots": 0,
                  "ammo": "",
                  "reloadType": "none",
                  "ppReloadCost": 2,
                  "trademark": 0,
                  "isHeavyWeapon": false,
                  "source": "swpf-core-rules",
                  "swid": "alchemists-fire"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.0.5",
                  "coreVersion": "11.306",
                  "createdTime": 1690318161861,
                  "modifiedTime": 1690318169016,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "w72zCtSIdzAwryJs",
                "name": "Crossbow (Light)",
                "type": "weapon",
                "img": "icons/weapons/crossbows/crossbow-simple-purple.webp",
                "effects": [],
                "folder": null,
                "sort": 0,
                "flags": {
                  "cf": {
                    "id": "temp_kcatxbpaacj",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons",
                    "color": "#000000"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-gear.KfMY1sj8uLveBvm5"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p><em><strong>Notes:</strong></em> @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reload} 1. Hand-drawn.</p>\n</div>",
                  "notes": "Reload 1. Hand drawn",
                  "additionalStats": {},
                  "quantity": 1,
                  "weight": 5,
                  "price": 35,
                  "equippable": false,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {
                    "max": null,
                    "value": null
                  },
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "Shooting",
                    "traitMod": ""
                  },
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "favorite": false,
                  "templates": {
                    "cone": false,
                    "stream": false,
                    "small": false,
                    "medium": false,
                    "large": false
                  },
                  "category": "Ranged Weapons",
                  "grants": [],
                  "grantOn": 1,
                  "damage": "2d6",
                  "range": "10/20/40",
                  "rof": 1,
                  "ap": 1,
                  "parry": 0,
                  "minStr": "d6",
                  "shots": 1,
                  "currentShots": 1,
                  "ammo": "Bolts",
                  "reloadType": "none",
                  "ppReloadCost": 2,
                  "trademark": 0,
                  "isHeavyWeapon": false,
                  "source": "swpf-core-rules",
                  "swid": "crossbow-light"
                },
                "ownership": {
                  "default": 0,
                  "7ntJSLixH2Phv2jV": 3,
                  "xMzUyeeukxE8zKU4": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "mSUW3yGJkSZTTU1i",
                "name": "Light Leather Armor",
                "type": "armor",
                "img": "icons/equipment/chest/vest-leather-brown.webp",
                "effects": [],
                "folder": null,
                "sort": 0,
                "flags": {
                  "cf": {
                    "id": "temp_skcm57f2o5",
                    "path": "Gear#/CF_SEP/Armor",
                    "color": "#000000"
                  },
                  "core": {
                    "sourceId": "Item.Jz4MFxFHbnrAJ1Kc"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "system": {
                  "description": "",
                  "notes": "",
                  "additionalStats": {},
                  "quantity": 1,
                  "weight": 11,
                  "price": 20,
                  "equippable": false,
                  "equipStatus": 3,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "",
                    "traitMod": ""
                  },
                  "favorite": false,
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "category": "Armor",
                  "grants": [],
                  "grantOn": 1,
                  "minStr": "d6",
                  "armor": 2,
                  "toughness": 0,
                  "isNaturalArmor": false,
                  "isHeavyArmor": false,
                  "locations": {
                    "head": false,
                    "torso": true,
                    "arms": true,
                    "legs": false
                  },
                  "source": "swpf-core-rules",
                  "swid": "light-leather-armor"
                },
                "ownership": {
                  "default": 0,
                  "7ntJSLixH2Phv2jV": 3,
                  "xMzUyeeukxE8zKU4": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.0.5",
                  "coreVersion": "11.305",
                  "createdTime": 1689027056289,
                  "modifiedTime": 1689133626758,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "P3KbczlKShhEhEws",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_rwu1x7vfmnk",
                    "path": "Special Abilities#/CF_SEP/Types"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-abilities.mZrhKSK2TGXaImvi"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "systems/swade/assets/icons/ability.svg",
                "name": "Humanoid (Type)",
                "sort": 0,
                "type": "ability",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Biped creatures, with a human-like head, torso and limbs. Humanoids usually possess language and form cultures.</p>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "",
                  "subtype": "special",
                  "grantsPowers": false,
                  "grants": [],
                  "source": "",
                  "swid": "humanoid-type"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": 1689027054434,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "lekc7vyvSdfQ8Xcj",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_m5n2ph3hu3g",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons Ammunition"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.ZyToF5s7UgvCpEVX"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "icons/weapons/ammunition/arrows-bodkin-yellow-red.webp",
                "name": "Bolts",
                "sort": 0,
                "type": "gear",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Bolts for all types of crossbows. A \"case\" of five can be purchased for repeating crossbows for +10 gp, weighing 1 lb.</p>\n</div>",
                  "notes": "10 bolts",
                  "additionalStats": {},
                  "quantity": 10,
                  "weight": 0.2,
                  "price": 1,
                  "equippable": true,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "",
                    "traitMod": ""
                  },
                  "favorite": false,
                  "category": "Ranged Weapons Ammunition",
                  "grants": [],
                  "grantOn": 1,
                  "isAmmo": true,
                  "source": "swpf-core-rules",
                  "swid": "bolts"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "JUZiJyOTjWDtFtPM",
                "effects": [],
                "flags": {
                  "core": {
                    "sourceId": "Item.jnrXPgA7BAdOiWoy"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                "name": "Fighter",
                "sort": 0,
                "type": "edge",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war.</p>\n<p>Lords of the battlefield, fighters are a disparate lot. Some train with many weapons; some prefer just one. Whatever their tactics, fighters excel at combat. They protect their own and defeat their enemies, rarely shying away from battle. They often lead the charge, a role they relish even if they don&rsquo;t insist on it.</p>\n<p>These skilled warriors turn hunks of metal into arms capable of taming kingdoms, slaughtering monsters, and rousing the hearts of armies. Woe to those who dare stand against them.</p>\n<ul>\n<li><span class=\"list-heading\">Martial Flexibility:</span> Once per encounter, as a limited free action, a fighter can choose to gain the benefits of a single Combat Edge. He must meet all of the Edge&rsquo;s Requirements, and the benefits of the chosen Edge end after five rounds.</li>\n</ul>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "Fighter",
                  "isArcaneBackground": false,
                  "requirements": [
                    {
                      "type": "rank",
                      "value": 0,
                      "selector": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Strength d6+",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Athletics",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Fighting or Shooting d6+",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    }
                  ],
                  "grants": [
                    {
                      "name": "Martial Flexibility",
                      "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
                      "uuid": "Compendium.swpf-core-rules.swpf-edges.Item.zqY13PZvaqs8OHTq",
                      "mutation": {}
                    }
                  ],
                  "source": "swpf-core-rules",
                  "swid": "fighter"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "QyHxkox51FP3URH7",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_r40vnkqn4k",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.8qQhrWuk4DlxNO7s"
                  }
                },
                "folder": null,
                "img": "icons/weapons/daggers/dagger-curved-blue.webp",
                "name": "Dagger",
                "sort": 0,
                "type": "weapon",
                "system": {
                  "description": "",
                  "notes": "",
                  "additionalStats": {},
                  "quantity": 1,
                  "weight": 1,
                  "price": 2,
                  "equippable": false,
                  "equipStatus": 4,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {
                    "max": null,
                    "value": null
                  },
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {
                      "i0p2yyq13q87vlpp": {
                        "name": "Athletics",
                        "type": "trait",
                        "macroActor": "default",
                        "isHeavyWeapon": false
                      }
                    },
                    "trait": "Fighting",
                    "traitMod": ""
                  },
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "favorite": true,
                  "templates": {
                    "cone": false,
                    "stream": false,
                    "small": false,
                    "medium": false,
                    "large": false
                  },
                  "category": "Melee Weapons",
                  "grants": [],
                  "grantOn": 1,
                  "damage": "@str+d4",
                  "range": "3/6/12",
                  "rof": 1,
                  "ap": 0,
                  "parry": 0,
                  "minStr": "d4",
                  "shots": 0,
                  "currentShots": 0,
                  "ammo": "",
                  "reloadType": "full",
                  "ppReloadCost": 2,
                  "trademark": 0,
                  "isHeavyWeapon": false,
                  "source": "swpf-core-rules",
                  "swid": "dagger"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.0.5",
                  "coreVersion": "11.305",
                  "createdTime": 1689027056202,
                  "modifiedTime": 1689286690288,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "E1nYtg2yUfrHg2Pb",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#a41e1e",
                    "id": "temp_22x2gi8x8nf",
                    "path": "Hindrances"
                  },
                  "core": {
                    "sourceId": "Compendium.world.swpf-hindrances.uegVcsiQy9MO2NU4"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
                "name": "Bloodthirsty",
                "sort": 0,
                "type": "hindrance",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Your hero never takes prisoners unless under the direct supervision of a superior. This cold-blooded ruthlessness causes enemies to respond in kind, which often costs vital information, creates constant enemies, and may get the hero (and companions) in trouble with superiors or the authorities.</p>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "major": true,
                  "grants": [],
                  "source": "swpf-core-rules",
                  "swid": "bloodthirsty"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "fQ0db9DOOttSUdGD",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#9f1c1d",
                    "id": "temp_68279cewnbs",
                    "path": "Special Abilities"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "name": "Adaptability",
                "sort": 0,
                "type": "ability",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "Special Abilities",
                  "subtype": "special",
                  "grantsPowers": false,
                  "grants": [],
                  "source": "swpf-core-rules",
                  "swid": "adaptability"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282901054,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "krpRsy6DqItGGTrJ",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#a41e1e",
                    "id": "temp_vsazjptinwd",
                    "path": "Ancestries"
                  },
                  "singleSource": {
                    "embeddedInjections": []
                  },
                  "swade": {
                    "embeddedAbilities": [
                      [
                        "FXHj17Tb9nNF6OmD",
                        {
                          "_id": "MKUWK4c65RoTPaNf",
                          "effects": [],
                          "flags": {
                            "cf": {
                              "color": "#9f1c1d",
                              "id": "temp_68279cewnbs",
                              "path": "Special Abilities"
                            }
                          },
                          "folder": null,
                          "img": "systems/swade/assets/icons/ability.svg",
                          "name": "Adaptability",
                          "permission": {
                            "7ntJSLixH2Phv2jV": 3,
                            "default": 0
                          },
                          "sort": 0,
                          "type": "ability",
                          "system": {
                            "additionalStats": {},
                            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
                            "favorite": false,
                            "grantsPowers": false,
                            "notes": "",
                            "subtype": "special",
                            "category": "Special Abilities",
                            "source": "swpf-core-rules"
                          }
                        }
                      ]
                    ],
                    "hasGranted": []
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.QvAbanNTyuAtDYUa"
                  }
                },
                "folder": null,
                "img": "modules/swpf-core-rules/assets/art/24-humna-halfling.webp",
                "name": "Human",
                "sort": 0,
                "type": "ability",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Humans possess exceptional drive and ambition. They demonstrate a great capacity to endure hardships, as well as a penchant for expanding their territories. Humanity is often characterized by its tumultuousness and diversity; cultures range from small, nomadic tribes to peaceful agrarian villages and vast cosmopolitan (even decadent) cities and kingdoms.</p>\n<p>The physical characteristics of humans are as varied as the world&rsquo;s climes. From dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features.</p>\n<p><strong>Language</strong><strong>s:</strong> Common.</p>\n<p><strong>Age Range:</strong> Adult 17, old age 53, max age 70-110</p>\n<p><strong>Human Males:</strong> Height 5'-6'6 and weight 130-220 (Average 5'9\" , 175 lb).</p>\n<p><strong>Human Females:</strong> Height 4'7\"-6'1\" and weight 95-185 (Average 5'4\", 140 lb).</p>\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "category": "Ancestries",
                  "subtype": "ancestry",
                  "grantsPowers": false,
                  "grants": [
                    {
                      "name": "Adaptability",
                      "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                      "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.MKUWK4c65RoTPaNf",
                      "mutation": {}
                    }
                  ],
                  "source": "swpf-core-rules",
                  "swid": "human"
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                "img": "icons/weapons/swords/shortsword-broad-blue.webp",
                "effects": [],
                "folder": null,
                "sort": 0,
                "flags": {
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                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons",
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                },
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                  "additionalStats": {},
                  "quantity": 1,
                  "weight": 2,
                  "price": 10,
                  "equippable": false,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
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                    "modifier": 0
                  },
                  "powerPoints": {
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                  },
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
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                    "additional": {},
                    "trait": "Fighting",
                    "traitMod": ""
                  },
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "favorite": false,
                  "templates": {
                    "cone": false,
                    "stream": false,
                    "small": false,
                    "medium": false,
                    "large": false
                  },
                  "category": "Melee Weapons",
                  "grants": [],
                  "grantOn": 1,
                  "damage": "@str+d6",
                  "range": "",
                  "rof": 1,
                  "ap": 0,
                  "parry": 0,
                  "minStr": "d6",
                  "shots": 0,
                  "currentShots": 0,
                  "ammo": "",
                  "reloadType": "none",
                  "ppReloadCost": 2,
                  "trademark": 0,
                  "isHeavyWeapon": false,
                  "source": "swpf-core-rules",
                  "swid": "sword-short"
                },
                "ownership": {
                  "default": 0,
                  "7ntJSLixH2Phv2jV": 3,
                  "xMzUyeeukxE8zKU4": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.308",
                  "createdTime": null,
                  "modifiedTime": 1693282902872,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "w72zCtSIdzAwryJs",
                "name": "Crossbow (Light)",
                "type": "weapon",
                "img": "icons/weapons/crossbows/crossbow-simple-purple.webp",
                "effects": [],
                "folder": null,
                "sort": 0,
                "flags": {
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                    "id": "temp_kcatxbpaacj",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons",
                    "color": "#000000"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-gear.KfMY1sj8uLveBvm5"
                  },
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                  }
                },
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                  "weight": 5,
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                  "actions": {
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                    "traitMod": ""
                  },
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
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                  "templates": {
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                    "small": false,
                    "medium": false,
                    "large": false
                  },
                  "category": "Ranged Weapons",
                  "grants": [],
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                  "ap": 1,
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                  "shots": 1,
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                "type": "armor",
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                "folder": null,
                "sort": 0,
                "flags": {
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                    "path": "Gear#/CF_SEP/Armor",
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                  },
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              },
              {
                "_id": "1fED7V8Jz2DF5QuB",
                "name": "Medium Shield",
                "type": "shield",
                "img": "icons/equipment/shield/kite-bronze-boss-brown.webp",
                "effects": [],
                "folder": null,
                "sort": 0,
                "flags": {
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                    "path": "Gear#/CF_SEP/Shields",
                    "color": "#000000"
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                },
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                  },
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                  "bonusDamageDice": 1,
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                  "grants": [],
                  "grantOn": 1,
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                  "parry": 2,
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                  "source": "swpf-core-rules",
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                },
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            ],
            "effects": [
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            ],
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        },
        {
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          "width": 1,
          "height": 1,
          "lockRotation": true,
          "rotation": 0,
          "alpha": 1,
          "disposition": 1,
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          "bar1": {
            "attribute": "bennies"
          },
          "bar2": {
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          },
          "flags": {
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              "tags": [
                "Phase1_Show",
                "Reset_Hide"
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            },
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            },
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              "RiderPositioningFlag": "RowPlacement",
              "TokenFormFlag": "TokenFormCircle",
              "InsideMovementFlag": false,
              "SpawnRidersFlag": "",
              "canbeGrappledFlag": true,
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          },
          "light": {
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            },
            "darkness": {
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            },
            "attenuation": 0.5,
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          },
          "texture": {
            "src": "modules/swpf-bestiary/assets/art/tokens/town_city_guard_token.webp",
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          "sight": {
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          },
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          "_id": "2UDZJN9cYaeoUC4C",
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                    ],
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                    "path": "Edges#/CF_SEP/Professional Edges",
                    "color": "#000000"
                  },
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                },
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                  "additionalStats": {},
                  "favorite": false,
                  "category": "Professional Edges",
                  "isArcaneBackground": false,
                  "requirements": [
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                    },
                    {
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                      "label": "Strength d6+",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Vigor d6+",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
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                  "source": "swpf-core-rules",
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                "sort": 0,
                "flags": {
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                  "price": 10,
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                  },
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                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.0.6",
                  "coreVersion": "11.306",
                  "createdTime": 1690259724309,
                  "modifiedTime": 1690418805579,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "7ToR99bDbQZeqtAC",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_f2qw5uht4h",
                    "path": "Magic Items#/CF_SEP/Potions"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.8fGVcd8b1rP0jZxU"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "icons/consumables/potions/bottle-conical-corked-labeled-shell-cyan.webp",
                "name": "Potion of Minor Protection",
                "sort": 0,
                "type": "consumable",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>See power: @Compendium[swpf-core-rules.swpf-powers.Protection]{Protection}</p>\n<p>Potions are alchemical concoctions enchanted with arcane energies. Drinking the potion (an action) activates the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{power} contained within immediately. Each potion can only contain one power, and each potion contains only one dose.</p>\n<p>An individual can only benefit from one potion per round. If given more than one, roll randomly to see which one takes effect&mdash;all others are wasted.</p>\n<p>A potion can be administered to an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitated} or unconscious person (as an action).</p>\n<p><strong>Craft: </strong>The crafting cost of a minor potion is equal to its @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{power&rsquo;s} Rank &times; the number of @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points} it uses; then multiply that total by 25 gp. A major potion doubles the final result (For example, a potion of minor healing without any modifiers is Novice (1) &times; 3 power point &times; 25 gp = 75 gp). A potion's market price is double their cost to craft</p>\n</div>",
                  "notes": "Grants 2 points of Armor for 5 rounds.",
                  "additionalStats": {},
                  "favorite": false,
                  "quantity": 1,
                  "weight": 0.1,
                  "price": 100,
                  "category": "Potions",
                  "equippable": true,
                  "equipStatus": 1,
                  "grants": [],
                  "grantOn": 1,
                  "charges": {
                    "value": 1,
                    "max": 1
                  },
                  "messageOnUse": true,
                  "destroyOnEmpty": false,
                  "subtype": "regular",
                  "actions": {
                    "additional": {},
                    "dmgMod": "",
                    "trait": "",
                    "traitMod": ""
                  },
                  "source": "swpf-core-rules",
                  "swid": "potion-of-minor-protection"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.0.6",
                  "coreVersion": "11.306",
                  "createdTime": 1690418836551,
                  "modifiedTime": 1690418836573,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "JZ7FlHoWf6Jfm6pP",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_f2qw5uht4h",
                    "path": "Magic Items#/CF_SEP/Potions"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.VhGYMqeNOaVGr8NA"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "icons/consumables/potions/potion-tube-corked-orange.webp",
                "name": "Potion of Minor Fire Resistance",
                "sort": 100000,
                "type": "consumable",
                "system": {
                  "description": "<div class=\"swpf-core\"><p>See power: @Compendium[swpf-core-rules.swpf-powers.Environmental Protection]{Environmental Protection} with Environmental Resistance (Fire)</p><p>Potions are alchemical concoctions enchanted with arcane energies. Drinking the potion (an action) activates the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{power} contained within immediately. Each potion can only contain one power, and each potion contains only one dose.</p><p>An individual can only benefit from one potion per round. If given more than one, roll randomly to see which one takes effect—all others are wasted.</p><p>A potion can be administered to an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitated} or unconscious person (as an action).</p><p><strong>Craft: </strong>The crafting cost of a minor potion is equal to its @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{power’s} Rank × the number of @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points} it uses; then multiply that total by 25 gp. A major potion doubles the final result (For example, a potion of minor healing without any modifiers is Novice (1) × 3 power point × 25 gp = 75 gp). A potion's market price is double their cost to craft</p></div>",
                  "notes": "You can breathe, speak, survive fatal effects, and move at your normal Pace in fatal environments for one hour.",
                  "additionalStats": {},
                  "favorite": false,
                  "quantity": 1,
                  "weight": 0.1,
                  "price": 150,
                  "category": "Potions",
                  "equippable": true,
                  "equipStatus": 1,
                  "grants": [],
                  "grantOn": 1,
                  "charges": {
                    "value": 1,
                    "max": 1
                  },
                  "messageOnUse": true,
                  "destroyOnEmpty": false,
                  "subtype": "regular",
                  "actions": {
                    "additional": {},
                    "dmgMod": "",
                    "trait": "",
                    "traitMod": ""
                  },
                  "source": "swpf-core-rules",
                  "swid": "potion-of-minor-fire-resistance"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.0.6",
                  "coreVersion": "11.306",
                  "createdTime": 1690418867253,
                  "modifiedTime": 1690418917708,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "PTczsDMWFYQk2yK5",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_f2qw5uht4h",
                    "path": "Magic Items#/CF_SEP/Potions"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.ZiabAqdSvyA0TLOI"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "folder": null,
                "img": "icons/consumables/potions/bottle-bulb-corked-glowing-red.webp",
                "name": "Potion of Minor Healing",
                "sort": 0,
                "type": "consumable",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>See power: @Compendium[swpf-core-rules.swpf-powers.Healing]{Healing}</p>\n<p>Potions are alchemical concoctions enchanted with arcane energies. Drinking the potion (an action) activates the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{power} contained within immediately. Each potion can only contain one power, and each potion contains only one dose.</p>\n<p>An individual can only benefit from one potion per round. If given more than one, roll randomly to see which one takes effect&mdash;all others are wasted.</p>\n<p>A potion can be administered to an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitated} or unconscious person (as an action).</p>\n<p><strong>Craft: </strong>The crafting cost of a minor potion is equal to its @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{power&rsquo;s} Rank &times; the number of @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points} it uses; then multiply that total by 25 gp. A major potion doubles the final result (For example, a potion of minor healing without any modifiers is Novice (1) &times; 3 power point &times; 25 gp = 75 gp). A potion's market price is double their cost to craft</p>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "quantity": 4,
                  "weight": 0,
                  "price": 150,
                  "category": "Potions",
                  "equippable": false,
                  "equipStatus": 1,
                  "grants": [],
                  "grantOn": 1,
                  "charges": {
                    "value": 1,
                    "max": 1
                  },
                  "messageOnUse": true,
                  "destroyOnEmpty": false,
                  "subtype": "regular",
                  "actions": {
                    "additional": {},
                    "dmgMod": "",
                    "trait": "",
                    "traitMod": ""
                  },
                  "source": "swpf-core-rules",
                  "swid": "potion-of-minor-healing"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.0.6",
                  "coreVersion": "11.306",
                  "createdTime": 1690418933907,
                  "modifiedTime": 1690418941938,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "type": "gear",
                "name": "Platinum coins",
                "img": "icons/commodities/currency/coins-assorted-mix-platinum.webp",
                "flags": {
                  "sfc": {
                    "type": "plat",
                    "countFlagName": "platCount"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "system": {
                  "quantity": 0,
                  "weight": 0.02,
                  "description": "<p></p>\n<table>\n    <tbody>\n        <tr>\n            <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n        </tr>\n        <tr>\n            <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n        </tr>\n\n        <tr>\n            <td>Copper coins (cp)</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n            <td class=\"centered\">1/1000</td>\n        </tr>\n        <tr>\n            <td>Silver coins (sp)</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n        </tr>\n        <tr>\n            <td>Gold coins (gp)</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n        </tr>\n        <tr>\n            <td>Platinum coins (pp)</td>\n            <td class=\"centered\">1000/1</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n        </tr>\n    </tbody>\n</table>\n<p></p>",
                  "notes": "",
                  "source": "",
                  "additionalStats": {},
                  "price": 0,
                  "equippable": false,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "trait": "",
                    "traitMod": "",
                    "dmgMod": "",
                    "additional": {}
                  },
                  "favorite": false,
                  "category": "",
                  "grants": [],
                  "grantOn": 1,
                  "isAmmo": false,
                  "swid": "platinum-coins"
                },
                "_id": "jtApsRv2XrINQRLW",
                "effects": [],
                "folder": null,
                "sort": 0,
                "ownership": {
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.311",
                  "createdTime": 1696388679423,
                  "modifiedTime": 1696388679526,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "type": "gear",
                "name": "Gold coins",
                "img": "icons/commodities/currency/coins-crown-stack-gold.webp",
                "flags": {
                  "sfc": {
                    "type": "gold",
                    "countFlagName": "goldCount"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "system": {
                  "quantity": 0,
                  "weight": 0.02,
                  "description": "<p></p>\n<table>\n    <tbody>\n        <tr>\n            <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n        </tr>\n        <tr>\n            <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n        </tr>\n\n        <tr>\n            <td>Copper coins (cp)</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n            <td class=\"centered\">1/1000</td>\n        </tr>\n        <tr>\n            <td>Silver coins (sp)</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n        </tr>\n        <tr>\n            <td>Gold coins (gp)</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n        </tr>\n        <tr>\n            <td>Platinum coins (pp)</td>\n            <td class=\"centered\">1000/1</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n        </tr>\n    </tbody>\n</table>\n<p></p>",
                  "notes": "",
                  "source": "",
                  "additionalStats": {},
                  "price": 0,
                  "equippable": false,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "trait": "",
                    "traitMod": "",
                    "dmgMod": "",
                    "additional": {}
                  },
                  "favorite": false,
                  "category": "",
                  "grants": [],
                  "grantOn": 1,
                  "isAmmo": false,
                  "swid": "gold-coins"
                },
                "_id": "HvOc7vCdVKKAtKdq",
                "effects": [],
                "folder": null,
                "sort": 0,
                "ownership": {
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.311",
                  "createdTime": 1696388679423,
                  "modifiedTime": 1696388679602,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "type": "gear",
                "name": "Silver coins",
                "img": "icons/commodities/currency/coins-shield-sword-stack-silver.webp",
                "flags": {
                  "sfc": {
                    "type": "silver",
                    "countFlagName": "silverCount"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "system": {
                  "quantity": 0,
                  "weight": 0.02,
                  "description": "<p></p>\n<table>\n    <tbody>\n        <tr>\n            <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n        </tr>\n        <tr>\n            <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n        </tr>\n\n        <tr>\n            <td>Copper coins (cp)</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n            <td class=\"centered\">1/1000</td>\n        </tr>\n        <tr>\n            <td>Silver coins (sp)</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n        </tr>\n        <tr>\n            <td>Gold coins (gp)</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n        </tr>\n        <tr>\n            <td>Platinum coins (pp)</td>\n            <td class=\"centered\">1000/1</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n        </tr>\n    </tbody>\n</table>\n<p></p>",
                  "notes": "",
                  "source": "",
                  "additionalStats": {},
                  "price": 0,
                  "equippable": false,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "trait": "",
                    "traitMod": "",
                    "dmgMod": "",
                    "additional": {}
                  },
                  "favorite": false,
                  "category": "",
                  "grants": [],
                  "grantOn": 1,
                  "isAmmo": false,
                  "swid": "silver-coins"
                },
                "_id": "r7m7bcUuZ6qMlkEp",
                "effects": [],
                "folder": null,
                "sort": 0,
                "ownership": {
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.311",
                  "createdTime": 1696388679423,
                  "modifiedTime": 1696388679660,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "type": "gear",
                "name": "Copper coins",
                "img": "icons/commodities/currency/coins-wheat-stack-copper.webp",
                "flags": {
                  "sfc": {
                    "type": "copper",
                    "countFlagName": "copperCount"
                  },
                  "swade": {
                    "hasGranted": []
                  }
                },
                "system": {
                  "quantity": 0,
                  "weight": 0.02,
                  "description": "<p></p>\n<table>\n    <tbody>\n        <tr>\n            <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n        </tr>\n        <tr>\n            <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n        </tr>\n\n        <tr>\n            <td>Copper coins (cp)</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n            <td class=\"centered\">1/1000</td>\n        </tr>\n        <tr>\n            <td>Silver coins (sp)</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n        </tr>\n        <tr>\n            <td>Gold coins (gp)</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n        </tr>\n        <tr>\n            <td>Platinum coins (pp)</td>\n            <td class=\"centered\">1000/1</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n        </tr>\n    </tbody>\n</table>\n<p></p>",
                  "notes": "",
                  "source": "",
                  "additionalStats": {},
                  "price": 0,
                  "equippable": false,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "trait": "",
                    "traitMod": "",
                    "dmgMod": "",
                    "additional": {}
                  },
                  "favorite": false,
                  "category": "",
                  "grants": [],
                  "grantOn": 1,
                  "isAmmo": false,
                  "swid": "copper-coins"
                },
                "_id": "9GGVqBtEgpwCeeM4",
                "effects": [],
                "folder": null,
                "sort": 0,
                "ownership": {
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.1.4",
                  "coreVersion": "11.311",
                  "createdTime": 1696388679423,
                  "modifiedTime": 1696388679723,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              }
            ],
            "effects": [],
            "flags": {
              "item-piles": {}
            },
            "type": null,
            "img": null,
            "ownership": null
          },
          "elevation": 0,
          "effects": []
        },
        {
          "name": "Secondary Treasury Chest",
          "displayName": 40,
          "actorLink": false,
          "appendNumber": true,
          "prependAdjective": false,
          "texture": {
            "src": "assets/tiles/forgotten-adventures/Decor/Storage/Chests/Treasure_Chests/Treasure_Chest_Wood_Light_A1_1x1.png",
            "scaleX": 1,
            "scaleY": 1,
            "offsetX": 0,
            "offsetY": 0,
            "rotation": 0,
            "tint": null
          },
          "width": 1,
          "height": 1,
          "lockRotation": true,
          "rotation": 0,
          "alpha": 1,
          "disposition": 1,
          "displayBars": 20,
          "bar1": {
            "attribute": "bennies"
          },
          "bar2": {
            "attribute": null
          },
          "light": {
            "alpha": 0.5,
            "angle": 360,
            "bright": 0,
            "coloration": 1,
            "dim": 0,
            "attenuation": 0.5,
            "luminosity": 0.5,
            "saturation": 0,
            "contrast": 0,
            "shadows": 0,
            "animation": {
              "type": null,
              "speed": 5,
              "intensity": 5,
              "reverse": false
            },
            "darkness": {
              "min": 0,
              "max": 1
            },
            "color": null
          },
          "sight": {
            "enabled": false,
            "range": 0,
            "angle": 360,
            "visionMode": "basic",
            "color": null,
            "attenuation": 0.1,
            "brightness": 0,
            "saturation": 0,
            "contrast": 0
          },
          "detectionModes": [],
          "flags": {
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            },
            "item-piles": {
              "data": {
                "enabled": true,
                "type": "container",
                "shareCurrenciesEnabled": false,
                "splitAllEnabled": false,
                "closedImage": "assets/tiles/forgotten-adventures/Decor/Storage/Chests/Treasure_Chests/Treasure_Chest_Wood_Light_A1_1x1.png",
                "emptyImage": "assets/tiles/forgotten-adventures/Decor/Storage/Chests/Treasure_Chests/Treasure_Chest_Wood_Light_A1_Empty_A_1x1.png",
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                "lockedImage": "assets/tiles/forgotten-adventures/Decor/Storage/Chests/Treasure_Chests/Treasure_Chest_Wood_Light_A1_1x1.png",
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          "_id": "H6sfFGqF2GnPurUB",
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            "name": "Secondary Treasury Chest",
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              }
            },
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              {
                "_id": "EIWRsme4Kmz2dHfL",
                "effects": [],
                "flags": {
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                    "id": "temp_r40vnkqn4k",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons"
                  },
                  "core": {
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                  "swade": {
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                },
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                  "additionalStats": {},
                  "quantity": 1,
                  "weight": 4,
                  "price": 3315,
                  "equippable": false,
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                  "isArcaneDevice": false,
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                    "modifier": 0
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                  "powerPoints": {
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                  "mods": 1,
                  "actions": {
                    "dmgMod": "+1",
                    "additional": {},
                    "trait": "Fighting",
                    "traitMod": ""
                  },
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "favorite": false,
                  "templates": {
                    "cone": false,
                    "stream": false,
                    "small": false,
                    "medium": false,
                    "large": false
                  },
                  "category": "Melee Weapons",
                  "grants": [],
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                  "damage": "@str+d8",
                  "range": "",
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                  "ap": 1,
                  "parry": 0,
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                  "shots": 0,
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                  "reloadType": "none",
                  "ppReloadCost": 2,
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                  "isHeavyWeapon": false,
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                },
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                "effects": [],
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                    "id": "temp_r40vnkqn4k",
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                  },
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                    "sourceId": "Item.tj8gzXod2oc52DAG"
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                  "swade": {
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                },
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                "system": {
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                  "additionalStats": {},
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                  "weight": 4,
                  "price": 4305,
                  "equippable": false,
                  "equipStatus": 1,
                  "isArcaneDevice": false,
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                    "modifier": 0
                  },
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                    "value": null
                  },
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
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                    "additional": {},
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                  },
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "favorite": false,
                  "templates": {
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                    "stream": false,
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                    "medium": false,
                    "large": false
                  },
                  "category": "Melee Weapons",
                  "grants": [],
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                  "damage": "@str+d6",
                  "range": "",
                  "rof": 1,
                  "ap": 1,
                  "parry": 0,
                  "minStr": "d6",
                  "shots": 0,
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                  "ammo": "",
                  "reloadType": "none",
                  "ppReloadCost": 2,
                  "trademark": 0,
                  "isHeavyWeapon": false,
                  "source": "swpf-core-rules",
                  "swid": "mace-light-accurate"
                },
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                },
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                "_id": "d0K7dkmZ1ctpUoML",
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                "flags": {
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                  },
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                    "trait": "",
                    "traitMod": ""
                  },
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                    "countFlagName": "goldCount"
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                  "source": "",
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                "effects": [],
                "folder": null,
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                },
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                "goldCount": 800
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            },
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        },
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          "actorLink": false,
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          "prependAdjective": false,
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            "scaleY": 1,
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          "disposition": 1,
          "displayBars": 20,
          "bar1": {
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          },
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          },
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                  "description": "<div class=\"swpf-core\"><em><strong>Notes:</strong></em> Halves the effective weight of contents.</div>",
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                  "description": "<p></p>\n<table>\n    <tbody>\n        <tr>\n            <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n        </tr>\n        <tr>\n            <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n        </tr>\n\n        <tr>\n            <td>Copper coins (cp)</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n            <td class=\"centered\">1/1000</td>\n        </tr>\n        <tr>\n            <td>Silver coins (sp)</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n        </tr>\n        <tr>\n            <td>Gold coins (gp)</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n        </tr>\n        <tr>\n            <td>Platinum coins (pp)</td>\n            <td class=\"centered\">1000/1</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n        </tr>\n    </tbody>\n</table>\n<p></p>",
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                "_stats": {
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            },
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          },
          "_id": "UrY2imzI13QfrpR0",
          "effects": [],
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        },
        {
          "name": "Dueling Corpses",
          "displayName": 40,
          "actorLink": false,
          "width": 1,
          "height": 1,
          "lockRotation": true,
          "rotation": 0,
          "alpha": 1,
          "disposition": -1,
          "displayBars": 20,
          "bar1": {
            "attribute": "bennies"
          },
          "bar2": {
            "attribute": "powerPoints.general"
          },
          "flags": {
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              "tags": ""
            },
            "item-piles": {
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                "enabled": true,
                "type": "pile",
                "shareCurrenciesEnabled": false,
                "splitAllEnabled": false
              },
              "version": "2.8.2"
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          "light": {
            "alpha": 0.25,
            "angle": 360,
            "bright": 0,
            "coloration": 1,
            "dim": 0,
            "luminosity": 0.5,
            "saturation": 0,
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            "animation": {
              "speed": 5,
              "intensity": 5,
              "type": null,
              "reverse": false
            },
            "darkness": {
              "min": 0,
              "max": 1
            },
            "attenuation": 0.5,
            "color": null
          },
          "texture": {
            "src": "modules/swpf-bestiary/assets/art/tokens/town_city_guard_token.webp",
            "scaleX": 1,
            "scaleY": 1,
            "offsetX": 0,
            "offsetY": 0,
            "rotation": 0,
            "tint": null
          },
          "sight": {
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            "enabled": false,
            "range": 0,
            "brightness": 1,
            "visionMode": "basic",
            "attenuation": 0.1,
            "saturation": 0,
            "contrast": 0,
            "color": null
          },
          "appendNumber": true,
          "prependAdjective": false,
          "detectionModes": [],
          "actorId": "bnRO4d9Ja4VhJw1S",
          "x": 4900,
          "y": 0,
          "hidden": true,
          "delta": {
            "_id": "iBRLJFBAUGI22yCD",
            "name": "Dueling Chamber Corpses",
            "system": {},
            "items": [
              {
                "_id": "5FIpAAO2xIW22Aqw",
                "effects": [],
                "flags": {
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                    "color": "#000000",
                    "id": "temp_r40vnkqn4k",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.lYVy1FejTixnTj16"
                  }
                },
                "folder": null,
                "img": "icons/weapons/swords/sword-guard-bronze.webp",
                "name": "Sword, Long",
                "sort": 0,
                "type": "weapon",
                "system": {
                  "description": "",
                  "notes": "",
                  "additionalStats": {},
                  "quantity": 6,
                  "weight": 4,
                  "price": 15,
                  "equippable": false,
                  "equipStatus": 4,
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                    "modifier": 0
                  },
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                  },
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                  "mods": 1,
                  "actions": {
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                    "traitMod": ""
                  },
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
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                  "templates": {
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                    "stream": false,
                    "small": false,
                    "medium": false,
                    "large": false
                  },
                  "category": "Melee Weapons",
                  "grants": [],
                  "grantOn": 1,
                  "damage": "@str+d8",
                  "range": "",
                  "rof": 1,
                  "ap": 0,
                  "parry": 0,
                  "minStr": "d8",
                  "shots": 0,
                  "currentShots": 0,
                  "ammo": "",
                  "reloadType": "none",
                  "ppReloadCost": 2,
                  "trademark": 0,
                  "isHeavyWeapon": false,
                  "source": "swpf-core-rules",
                  "swid": "sword-long"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
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                },
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                "_tombstone": true,
                "_stats": {
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                },
                "folder": null,
                "img": "icons/weapons/daggers/dagger-curved-blue.webp",
                "name": "Dagger/Knife",
                "sort": 0,
                "type": "weapon",
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                  "additionalStats": {},
                  "quantity": 9,
                  "weight": 1,
                  "price": 2,
                  "equippable": false,
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                    "modifier": 0
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                  },
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                      "i0p2yyq13q87vlpp": {
                        "name": "Athletics",
                        "type": "trait",
                        "macroActor": "default",
                        "isHeavyWeapon": false
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                    },
                    "trait": "Fighting",
                    "traitMod": ""
                  },
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "favorite": false,
                  "templates": {
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                    "small": false,
                    "medium": false,
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                  },
                  "category": "Melee Weapons",
                  "grants": [],
                  "grantOn": 1,
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                  "ap": 0,
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                  "ammo": "",
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                  "trademark": 0,
                  "isHeavyWeapon": false,
                  "source": "swpf-core-rules",
                  "swid": "daggerknife"
                },
                "ownership": {
                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
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                "_tombstone": true,
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                  "createdTime": 1690169024829,
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                "_tombstone": true,
                "_stats": {
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                  "createdTime": 1690169033126,
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                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_skcm57f2o5",
                    "path": "Gear#/CF_SEP/Armor"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.ueRifGjgTokWBsCb"
                  }
                },
                "folder": null,
                "img": "icons/equipment/chest/vest-leather-brown.webp",
                "name": "Light Tunic or Jacket (torso, arms)",
                "sort": 0,
                "type": "armor",
                "system": {
                  "description": "",
                  "notes": "",
                  "additionalStats": {},
                  "quantity": 9,
                  "weight": 11,
                  "price": 20,
                  "equippable": false,
                  "equipStatus": 3,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "",
                    "traitMod": ""
                  },
                  "favorite": false,
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "category": "Armor",
                  "grants": [],
                  "grantOn": 1,
                  "minStr": "d6",
                  "armor": 2,
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                  "isNaturalArmor": false,
                  "isHeavyArmor": false,
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                    "arms": true,
                    "legs": false
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                  "swid": "light-tunic-or-jacket-torso-arms"
                },
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                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
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                  "systemVersion": "3.0.5",
                  "coreVersion": "11.306",
                  "createdTime": 1690169076126,
                  "modifiedTime": 1690316743090,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_m5n2ph3hu3g",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons Ammunition"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.ZyToF5s7UgvCpEVX"
                  }
                },
                "folder": null,
                "img": "icons/weapons/ammunition/arrows-bodkin-yellow-red.webp",
                "name": "Bolts",
                "sort": 0,
                "type": "gear",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Bolts for all types of crossbows. A \"case\" of five can be purchased for repeating crossbows for +10 gp, weighing 1 lb.</p>\n</div>",
                  "notes": "10 bolts",
                  "additionalStats": {},
                  "quantity": 55,
                  "weight": 0.2,
                  "price": 1,
                  "equippable": true,
                  "equipStatus": 3,
                  "isArcaneDevice": false,
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                  "powerPoints": {},
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                  "actions": {
                    "dmgMod": "",
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                    "trait": "",
                    "traitMod": ""
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                  "category": "Ranged Weapons Ammunition",
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                  "default": 0,
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                },
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                  "systemVersion": "3.0.5",
                  "coreVersion": "11.306",
                  "createdTime": 1690169127493,
                  "modifiedTime": 1690316743090,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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                    "id": "temp_f2qw5uht4h",
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                  },
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                  }
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                "system": {
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                  "weight": 0,
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                  },
                  "category": "",
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                  "damage": "2d6",
                  "range": "10/20/40",
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                  "shots": null,
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                  "ammo": "",
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                  "isHeavyWeapon": false,
                  "swid": "crossbow-light",
                  "source": ""
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                  "xMzUyeeukxE8zKU4": 3
                },
                "_stats": {
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                "_id": "55kVV8k075uWpz2P",
                "effects": [],
                "flags": {
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                    "color": "#1b1b1b",
                    "id": "temp_rigvvmxdu6",
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                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.BmNZGWrqF9RTU3oT"
                  }
                },
                "folder": null,
                "img": "icons/commodities/currency/coins-shield-sword-stack-silver.webp",
                "name": "Silver",
                "sort": 0,
                "type": "gear",
                "system": {
                  "description": "",
                  "notes": "",
                  "additionalStats": {},
                  "quantity": 55,
                  "weight": 0,
                  "price": 0.1,
                  "equippable": false,
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                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
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                  "powerPoints": {
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                  },
                  "isVehicular": false,
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                  "actions": {
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                    "traitMod": ""
                  },
                  "favorite": false,
                  "category": "Treasure",
                  "grants": [],
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                  "isAmmo": false,
                  "source": "swpf-core-rules",
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                "name": "Soldier",
                "_id": "1qwibhzpq5mjo2hk",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
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                    "changes": [
                      {
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                        "priority": null
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                    ],
                    "disabled": false,
                    "duration": {
                      "startTime": null,
                      "seconds": null,
                      "combat": null,
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                      "startRound": null,
                      "startTurn": null
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                    "flags": {
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                        "loseTurnOnHold": false
                      }
                    },
                    "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
                    "name": "Soldier",
                    "tint": null,
                    "transfer": true,
                    "description": "",
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                    "statuses": []
                  }
                ],
                "folder": null,
                "sort": 0,
                "flags": {
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                    "path": "Edges#/CF_SEP/Professional Edges",
                    "color": "#000000"
                  },
                  "core": {
                    "sourceId": "Compendium.world.swpf-edges.j7gnxj7I15IpqIL3"
                  }
                },
                "system": {
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                  "additionalStats": {},
                  "favorite": false,
                  "category": "Professional Edges",
                  "isArcaneBackground": false,
                  "requirements": [
                    {
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                      "value": 0,
                      "selector": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Strength d6+",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    },
                    {
                      "type": "other",
                      "label": "Vigor d6+",
                      "selector": "",
                      "value": "",
                      "combinator": "and"
                    }
                  ],
                  "grants": [],
                  "source": "swpf-core-rules",
                  "swid": "soldier"
                },
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                },
                "_stats": {
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                  "createdTime": null,
                  "modifiedTime": 1693282902872,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
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            ],
            "effects": [],
            "flags": {
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                "sharing": {}
              }
            },
            "type": null,
            "img": null,
            "ownership": null
          },
          "elevation": 0,
          "effects": [],
          "_id": "MYb7gD1PGDZQGoz5"
        },
        {
          "name": "West Foyer Corpses",
          "displayName": 40,
          "actorLink": false,
          "width": 1,
          "height": 1,
          "lockRotation": true,
          "rotation": 0,
          "alpha": 1,
          "disposition": -1,
          "displayBars": 20,
          "bar1": {
            "attribute": "bennies"
          },
          "bar2": {
            "attribute": "powerPoints.general"
          },
          "flags": {
            "tagger": {
              "tags": ""
            },
            "item-piles": {
              "data": {
                "enabled": true,
                "type": "pile",
                "shareCurrenciesEnabled": false,
                "splitAllEnabled": false
              },
              "version": "2.8.2"
            }
          },
          "light": {
            "alpha": 0.25,
            "angle": 360,
            "bright": 0,
            "coloration": 1,
            "dim": 0,
            "luminosity": 0.5,
            "saturation": 0,
            "contrast": 0,
            "shadows": 0,
            "animation": {
              "speed": 5,
              "intensity": 5,
              "type": null,
              "reverse": false
            },
            "darkness": {
              "min": 0,
              "max": 1
            },
            "attenuation": 0.5,
            "color": null
          },
          "texture": {
            "src": "modules/swpf-bestiary/assets/art/tokens/town_city_guard_token.webp",
            "scaleX": 1,
            "scaleY": 1,
            "offsetX": 0,
            "offsetY": 0,
            "rotation": 0,
            "tint": null
          },
          "sight": {
            "angle": 360,
            "enabled": false,
            "range": 0,
            "brightness": 1,
            "visionMode": "basic",
            "attenuation": 0.1,
            "saturation": 0,
            "contrast": 0,
            "color": null
          },
          "appendNumber": true,
          "prependAdjective": false,
          "detectionModes": [],
          "actorId": "bnRO4d9Ja4VhJw1S",
          "x": 4600,
          "y": 0,
          "hidden": true,
          "delta": {
            "_id": "iBRLJFBAUGI22yCD",
            "name": "West Foyer Corpses",
            "system": {},
            "items": [
              {
                "_id": "5FIpAAO2xIW22Aqw",
                "effects": [],
                "flags": {
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                    "id": "temp_r40vnkqn4k",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.lYVy1FejTixnTj16"
                  }
                },
                "folder": null,
                "img": "icons/weapons/swords/sword-guard-bronze.webp",
                "name": "Sword, Long",
                "sort": 0,
                "type": "weapon",
                "system": {
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                  "notes": "",
                  "additionalStats": {},
                  "quantity": 5,
                  "weight": 4,
                  "price": 15,
                  "equippable": false,
                  "equipStatus": 4,
                  "isArcaneDevice": false,
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                    "modifier": 0
                  },
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                  },
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                  "mods": 1,
                  "actions": {
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                    "trait": "Fighting",
                    "traitMod": ""
                  },
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "favorite": false,
                  "templates": {
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                    "stream": false,
                    "small": false,
                    "medium": false,
                    "large": false
                  },
                  "category": "Melee Weapons",
                  "grants": [],
                  "grantOn": 1,
                  "damage": "@str+d8",
                  "range": "",
                  "rof": 1,
                  "ap": 0,
                  "parry": 0,
                  "minStr": "d8",
                  "shots": 0,
                  "currentShots": 0,
                  "ammo": "",
                  "reloadType": "none",
                  "ppReloadCost": 2,
                  "trademark": 0,
                  "isHeavyWeapon": false,
                  "source": "swpf-core-rules",
                  "swid": "sword-long"
                },
                "ownership": {
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                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
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                  "systemVersion": "3.0.6",
                  "coreVersion": "11.307",
                  "createdTime": 1690168989799,
                  "modifiedTime": 1691381009764,
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                "_tombstone": true,
                "_stats": {
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                  "createdTime": 1690168998117,
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                "effects": [],
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                    "id": "temp_r40vnkqn4k",
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                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.8qQhrWuk4DlxNO7s"
                  }
                },
                "folder": null,
                "img": "icons/weapons/daggers/dagger-curved-blue.webp",
                "name": "Dagger/Knife",
                "sort": 0,
                "type": "weapon",
                "system": {
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                  "notes": "",
                  "additionalStats": {},
                  "quantity": 7,
                  "weight": 1,
                  "price": 2,
                  "equippable": false,
                  "equipStatus": 4,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
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                  },
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                  "actions": {
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                        "type": "trait",
                        "macroActor": "default",
                        "isHeavyWeapon": false
                      }
                    },
                    "trait": "Fighting",
                    "traitMod": ""
                  },
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                  "bonusDamageDice": 1,
                  "favorite": false,
                  "templates": {
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                    "stream": false,
                    "small": false,
                    "medium": false,
                    "large": false
                  },
                  "category": "Melee Weapons",
                  "grants": [],
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                  "damage": "@str+d4",
                  "range": "",
                  "rof": 1,
                  "ap": 0,
                  "parry": 0,
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                  "shots": 0,
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                  "ammo": "",
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                  "ppReloadCost": 2,
                  "trademark": 0,
                  "isHeavyWeapon": false,
                  "source": "swpf-core-rules",
                  "swid": "daggerknife"
                },
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                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
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                  "createdTime": 1690169009094,
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                "_tombstone": true,
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                  "createdTime": 1690169033126,
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                }
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                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_skcm57f2o5",
                    "path": "Gear#/CF_SEP/Armor"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.ueRifGjgTokWBsCb"
                  }
                },
                "folder": null,
                "img": "icons/equipment/chest/vest-leather-brown.webp",
                "name": "Light Tunic or Jacket (torso, arms)",
                "sort": 0,
                "type": "armor",
                "system": {
                  "description": "",
                  "notes": "",
                  "additionalStats": {},
                  "quantity": 7,
                  "weight": 11,
                  "price": 20,
                  "equippable": false,
                  "equipStatus": 3,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
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                    "modifier": 0
                  },
                  "powerPoints": {},
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "",
                    "traitMod": ""
                  },
                  "favorite": false,
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "category": "Armor",
                  "grants": [],
                  "grantOn": 1,
                  "minStr": "d6",
                  "armor": 2,
                  "toughness": 0,
                  "isNaturalArmor": false,
                  "isHeavyArmor": false,
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                    "torso": true,
                    "arms": true,
                    "legs": false
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                  "source": "swpf-core-rules",
                  "swid": "light-tunic-or-jacket-torso-arms"
                },
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                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
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                },
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                  "systemVersion": "3.0.6",
                  "coreVersion": "11.307",
                  "createdTime": 1690169076126,
                  "modifiedTime": 1691381009764,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "Ns7qgY0MgxBwXHTY",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_m5n2ph3hu3g",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons Ammunition"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.ZyToF5s7UgvCpEVX"
                  }
                },
                "folder": null,
                "img": "icons/weapons/ammunition/arrows-bodkin-yellow-red.webp",
                "name": "Bolts",
                "sort": 0,
                "type": "gear",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>Bolts for all types of crossbows. A \"case\" of five can be purchased for repeating crossbows for +10 gp, weighing 1 lb.</p>\n</div>",
                  "notes": "10 bolts",
                  "additionalStats": {},
                  "quantity": 62,
                  "weight": 0.2,
                  "price": 1,
                  "equippable": true,
                  "equipStatus": 3,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
                    "sides": 4,
                    "modifier": 0
                  },
                  "powerPoints": {},
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "",
                    "traitMod": ""
                  },
                  "favorite": false,
                  "category": "Ranged Weapons Ammunition",
                  "grants": [],
                  "grantOn": 1,
                  "isAmmo": true,
                  "source": "swpf-core-rules",
                  "swid": "bolts"
                },
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                  "7ntJSLixH2Phv2jV": 3,
                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
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                  "systemVersion": "3.0.6",
                  "coreVersion": "11.307",
                  "createdTime": 1690169127493,
                  "modifiedTime": 1691381009764,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "Q3ZUV9Sga4itLoyI",
                "effects": [],
                "flags": {
                  "cf": {
                    "color": "#000000",
                    "id": "temp_f2qw5uht4h",
                    "path": "Magic Items#/CF_SEP/Potions"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.ZiabAqdSvyA0TLOI"
                  }
                },
                "folder": null,
                "img": "icons/consumables/potions/bottle-bulb-corked-glowing-red.webp",
                "name": "Potion of Minor Healing",
                "sort": 0,
                "type": "consumable",
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p>See power: @Compendium[swpf-core-rules.swpf-powers.Healing]{Healing}</p>\n<p>Potions are alchemical concoctions enchanted with arcane energies. Drinking the potion (an action) activates the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{power} contained within immediately. Each potion can only contain one power, and each potion contains only one dose.</p>\n<p>An individual can only benefit from one potion per round. If given more than one, roll randomly to see which one takes effect&mdash;all others are wasted.</p>\n<p>A potion can be administered to an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitated} or unconscious person (as an action).</p>\n<p><strong>Craft: </strong>The crafting cost of a minor potion is equal to its @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{power&rsquo;s} Rank &times; the number of @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points} it uses; then multiply that total by 25 gp. A major potion doubles the final result (For example, a potion of minor healing without any modifiers is Novice (1) &times; 3 power point &times; 25 gp = 75 gp). A potion's market price is double their cost to craft</p>\n</div>",
                  "notes": "",
                  "additionalStats": {},
                  "favorite": false,
                  "quantity": 3,
                  "weight": 0,
                  "price": 150,
                  "category": "Potions",
                  "equippable": false,
                  "equipStatus": 3,
                  "grants": [],
                  "grantOn": 1,
                  "charges": {
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                    "max": 1
                  },
                  "messageOnUse": true,
                  "destroyOnEmpty": false,
                  "subtype": "regular",
                  "actions": {
                    "additional": {},
                    "dmgMod": "",
                    "trait": "",
                    "traitMod": ""
                  },
                  "source": "swpf-core-rules",
                  "swid": "potion-of-minor-healing"
                },
                "ownership": {
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                  "default": 0,
                  "Aqnn9hCDQPbyTWiq": 3
                },
                "_stats": {
                  "systemId": "swade",
                  "systemVersion": "3.0.6",
                  "coreVersion": "11.307",
                  "createdTime": 1690169174804,
                  "modifiedTime": 1691381009764,
                  "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
                }
              },
              {
                "_id": "w72zCtSIdzAwryJs",
                "name": "Crossbow (Light)",
                "type": "weapon",
                "img": "icons/weapons/crossbows/crossbow-simple-purple.webp",
                "effects": [],
                "folder": null,
                "sort": 0,
                "flags": {
                  "cf": {
                    "id": "temp_n4s9x6h6r4f",
                    "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons",
                    "color": "#000000"
                  },
                  "core": {
                    "sourceId": "Compendium.swpf-core-rules.swpf-gear.KfMY1sj8uLveBvm5"
                  }
                },
                "system": {
                  "description": "<div class=\"swpf-core\">\n<p><em><strong>Notes:</strong></em> @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reload} 1. Hand-drawn.</p>\n</div>",
                  "notes": "Reload 1. Hand drawn",
                  "additionalStats": {},
                  "quantity": 7,
                  "weight": 5,
                  "price": 35,
                  "equippable": false,
                  "equipStatus": 4,
                  "isArcaneDevice": false,
                  "arcaneSkillDie": {
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                    "modifier": 0
                  },
                  "powerPoints": {},
                  "isVehicular": false,
                  "mods": 1,
                  "actions": {
                    "dmgMod": "",
                    "additional": {},
                    "trait": "Shooting",
                    "traitMod": ""
                  },
                  "bonusDamageDie": 6,
                  "bonusDamageDice": 1,
                  "favorite": false,
                  "templates": {
                    "cone": false,
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