{
  "name": "Chapter 2.1 Rostland Hinterlands",
  "img": null,
  "caption": "",
  "sort": 0,
  "description": "",
  "actors": [
    {
      "_id": "vKTIPgc4pr6iSNSC",
      "name": "Bokken",
      "type": "npc",
      "img": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/rostland_hinterlands/bokken.Avatar.webp",
      "items": [
        {
          "type": "skill",
          "name": "Athletics",
          "_id": "8kfmhffe1fmuvnlw",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901248,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Common Knowledge",
          "_id": "16u909vdutpw8qnb",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "common-knowledge",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901248,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Fighting",
          "_id": "rx4k20uydgolrg8q",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901248,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Notice",
          "_id": "ae0v4zgi69k7553x",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901248,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Persuasion",
          "_id": "2rpgv66jt8fkq20v",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t mind control. It can change someone&rsquo;s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it&rsquo;s an unopposed roll. If the target is resistant, it&rsquo;s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever&rsquo;s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target&rsquo;s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren&rsquo;t generally possible in the same encounter&mdash; it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won&rsquo;t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target&rsquo;s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening&rsquo;s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "persuasion",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901248,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Stealth",
          "_id": "iconxzlgg13jq9b9",
          "img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "stealth",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901248,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "SCCSGy4lYUg347JR",
          "name": "Dagger/Knife",
          "type": "weapon",
          "img": "icons/weapons/daggers/dagger-curved-blue.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_r40vnkqn4k",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.ZMPJjN7t4m6HiQVx"
            },
            "item-piles": {
              "item": {
                "hidden": true,
                "notForSale": true
              },
              "version": "2.8.1"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 1,
            "price": 2,
            "equippable": false,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {
                "i0p2yyq13q87vlpp": {
                  "name": "Athletics",
                  "type": "trait",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              },
              "trait": "Fighting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Melee Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d4",
            "range": "",
            "rof": 1,
            "ap": 0,
            "parry": 0,
            "minStr": "d4",
            "shots": 0,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "daggerknife"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": null,
            "modifiedTime": 1700974426625,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "pNWNppisi1CCrWYh",
          "name": "Improvised Weapon (Light)",
          "type": "weapon",
          "img": "icons/consumables/drinks/alcohol-beer-stein-wooden-metal-brown.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "core": {
              "sourceId": "Item.qEZeiXLRO6rm6fMX"
            },
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.9",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_tbk72tc8kls",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Natural/Improvised Weapons",
              "color": "#000000"
            },
            "item-piles": {
              "item": {
                "hidden": true,
                "notForSale": true
              },
              "version": "2.8.1"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<h2>Improvised Weapons</h2>\n<p>Heroes often fight with objects that aren&rsquo;t intended for use as weapons. Torches, vases, chairs, tankards, bottles, tools, and other mundane items are frequently pressed into service in combat.</p>\n<p>Characters with @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{improvised weapons} count as armed but subtract 2 from attack rolls. Range, damage and Minimum Strength are determined by type:</p>\n<ul>\n<li><strong>Light:</strong> Beer stein, fist-sized rock, dagger pommel (as a club). Range 3/6/12, Damage Str+d4, Min Str d4.</li>\n<li><strong>Medium:</strong> Hammer, pick, wooden chair. Range 2/4/8, Damage Str+d6, Min. Str d6.</li>\n<li><strong>Heavy:</strong> Head-size rock, sack of stones, log. Range 1/2/4, Damage Str+d8, Min. Str d8.</li>\n</ul>\n<p>The GM should adjust the damage and other factors as makes sense for the particular item.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{See Situational Rules for more details}</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": null,
            "price": null,
            "equippable": true,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {
                "p0sizbjx38": {
                  "name": "Athletics",
                  "type": "trait",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              },
              "trait": "Fighting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Improvised Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d4",
            "range": "3/6/12",
            "rof": 0,
            "ap": 0,
            "parry": 0,
            "minStr": "d4",
            "shots": 0,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "improvised-weapon-light"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.3",
            "coreVersion": "11.315",
            "createdTime": null,
            "modifiedTime": 1700974458490,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Alchemy",
          "type": "skill",
          "system": {
            "description": "<p>Alchemy is a new arcane skill for the Alchemist Class Edge (see page 38).</p>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "alchemy"
          },
          "_id": "H10Htdqvm35lZH4T",
          "img": "icons/skills/toxins/bottle-open-vapors-pink.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {},
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": 1691640348357,
            "modifiedTime": 1691640421633,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "00sranov47TrrzZ7",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_f2qw5uht4h",
              "path": "Magic Items#/CF_SEP/Potions"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.ZiabAqdSvyA0TLOI"
            },
            "item-piles": {
              "item": {
                "customCategory": "Potions"
              },
              "system": {
                "quantityForPrice": 1
              },
              "version": "2.8.16"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "icons/consumables/potions/bottle-bulb-corked-glowing-red.webp",
          "name": "Potion of Minor Healing",
          "sort": 0,
          "type": "consumable",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>See power: @Compendium[swpf-core-rules.swpf-powers.Healing]{Healing}</p>\n<p>Potions are alchemical concoctions enchanted with arcane energies. Drinking the potion (an action) activates the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{power} contained within immediately. Each potion can only contain one power, and each potion contains only one dose.</p>\n<p>An individual can only benefit from one potion per round. If given more than one, roll randomly to see which one takes effect&mdash;all others are wasted.</p>\n<p>A potion can be administered to an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitated} or unconscious person (as an action).</p>\n<p><strong>Craft: </strong>The crafting cost of a minor potion is equal to its @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{power&rsquo;s} Rank &times; the number of @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points} it uses; then multiply that total by 25 gp. A major potion doubles the final result (For example, a potion of minor healing without any modifiers is Novice (1) &times; 3 power point &times; 25 gp = 75 gp). A potion's market price is double their cost to craft</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "quantity": 5,
            "weight": 0,
            "price": 150,
            "category": "Potions",
            "equippable": false,
            "equipStatus": 1,
            "grants": [],
            "grantOn": 1,
            "charges": {
              "value": 1,
              "max": 1
            },
            "messageOnUse": true,
            "destroyOnEmpty": false,
            "subtype": "regular",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "source": "swpf-core-rules",
            "swid": "potion-of-minor-healing"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": null,
            "modifiedTime": 1705277037605,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "2xhn7N95m2zexs3D",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_f2qw5uht4h",
              "path": "Magic Items#/CF_SEP/Potions"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.P1wuXKLWZMuaYJ9V"
            },
            "item-piles": {
              "item": {
                "customCategory": "Potions"
              },
              "system": {
                "quantityForPrice": 1
              },
              "version": "2.8.16"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "icons/consumables/potions/bottle-round-corked-red.webp",
          "name": "Potion of Major Healing",
          "sort": 0,
          "type": "consumable",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>See power: @Compendium[swpf-core-rules.swpf-powers.Healing]{Healing}</p>\n<p>Potions are alchemical concoctions enchanted with arcane energies. Drinking the potion (an action) activates the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{power} contained within immediately. Each potion can only contain one power, and each potion contains only one dose.</p>\n<p>An individual can only benefit from one potion per round. If given more than one, roll randomly to see which one takes effect&mdash;all others are wasted.</p>\n<p>A potion can be administered to an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitated} or unconscious person (as an action).</p>\n<p><strong>Craft: </strong>The crafting cost of a minor potion is equal to its @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{power&rsquo;s} Rank &times; the number of @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points} it uses; then multiply that total by 25 gp. A major potion doubles the final result (For example, a potion of minor healing without any modifiers is Novice (1) &times; 3 power point &times; 25 gp = 75 gp). A potion's market price is double their cost to craft</p>\n</div>",
            "notes": "Restores 2 Wounds less than an hour old.",
            "additionalStats": {},
            "favorite": false,
            "quantity": 1,
            "weight": 0.1,
            "price": 300,
            "category": "Potions",
            "equippable": true,
            "equipStatus": 1,
            "grants": [],
            "grantOn": 1,
            "charges": {
              "value": 1,
              "max": 1
            },
            "messageOnUse": true,
            "destroyOnEmpty": false,
            "subtype": "regular",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "source": "swpf-core-rules",
            "swid": "potion-of-major-healing"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": null,
            "modifiedTime": 1705277016899,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "WAyXawYJl7ngg57W",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_f2qw5uht4h",
              "path": "Magic Items#/CF_SEP/Potions"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.VhGYMqeNOaVGr8NA"
            },
            "item-piles": {
              "system": {
                "quantityForPrice": 1
              },
              "item": {
                "customCategory": "Potions"
              },
              "version": "2.8.16"
            }
          },
          "folder": null,
          "img": "icons/consumables/potions/potion-tube-corked-orange.webp",
          "name": "Potion of Minor Fire Protection",
          "sort": 0,
          "type": "consumable",
          "system": {
            "description": "<div class=\"swpf-core\"><p>See power: @Compendium[swpf-core-rules.swpf-powers.Environmental Protection]{Environmental Protection} with the Environmental Resistance modifier (Fire).</p><p>Potions are alchemical concoctions enchanted with arcane energies. Drinking the potion (an action) activates the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{power} contained within immediately. Each potion can only contain one power, and each potion contains only one dose.</p><p>An individual can only benefit from one potion per round. If given more than one, roll randomly to see which one takes effect—all others are wasted.</p><p>A potion can be administered to an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitated} or unconscious person (as an action).</p><p><strong>Craft: </strong>The crafting cost of a minor potion is equal to its @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{power’s} Rank × the number of @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points} it uses; then multiply that total by 25 gp. A major potion doubles the final result (For example, a potion of minor healing without any modifiers is Novice (1) × 3 power point × 25 gp = 75 gp). A potion's market price is double their cost to craft</p></div>",
            "notes": "You can breathe, speak, survive fatal effects, and move at your normal Pace in fatal environments for one hour.",
            "additionalStats": {},
            "favorite": false,
            "quantity": 1,
            "weight": 0.1,
            "price": 150,
            "category": "Potions",
            "equippable": true,
            "equipStatus": 0,
            "grants": [],
            "grantOn": 1,
            "charges": {
              "value": 1,
              "max": 1
            },
            "messageOnUse": true,
            "destroyOnEmpty": false,
            "subtype": "regular",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "source": "swpf-core-rules",
            "swid": "potion-of-minor-fire-protection"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1691643694048,
            "modifiedTime": 1705277027891,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "pWjtYXBXNNsOK6kG",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_f2qw5uht4h",
              "path": "Magic Items#/CF_SEP/Potions"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.VhGYMqeNOaVGr8NA"
            },
            "item-piles": {
              "system": {
                "quantityForPrice": 1
              },
              "item": {
                "customCategory": "Potions"
              },
              "version": "2.8.16"
            }
          },
          "folder": null,
          "img": "icons/consumables/potions/potion-tube-corked-orange.webp",
          "name": "Potion of Minor Cold Protection",
          "sort": 0,
          "type": "consumable",
          "system": {
            "description": "<div class=\"swpf-core\"><p>See power: @Compendium[swpf-core-rules.swpf-powers.Environmental Protection]{Environmental Protection} with the Environmental Resistance modifier (Cold).</p><p>Potions are alchemical concoctions enchanted with arcane energies. Drinking the potion (an action) activates the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{power} contained within immediately. Each potion can only contain one power, and each potion contains only one dose.</p><p>An individual can only benefit from one potion per round. If given more than one, roll randomly to see which one takes effect—all others are wasted.</p><p>A potion can be administered to an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitated} or unconscious person (as an action).</p><p><strong>Craft: </strong>The crafting cost of a minor potion is equal to its @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powers00000001]{power’s} Rank × the number of @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points} it uses; then multiply that total by 25 gp. A major potion doubles the final result (For example, a potion of minor healing without any modifiers is Novice (1) × 3 power point × 25 gp = 75 gp). A potion's market price is double their cost to craft</p></div>",
            "notes": "You can breathe, speak, survive fatal effects, and move at your normal Pace in fatal environments for one hour.",
            "additionalStats": {},
            "favorite": false,
            "quantity": 1,
            "weight": 0.1,
            "price": 150,
            "category": "Potions",
            "equippable": true,
            "equipStatus": 0,
            "grants": [],
            "grantOn": 1,
            "charges": {
              "value": 1,
              "max": 1
            },
            "messageOnUse": true,
            "destroyOnEmpty": false,
            "subtype": "regular",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "source": "swpf-core-rules",
            "swid": "potion-of-minor-cold-protection"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1691643873395,
            "modifiedTime": 1705277021889,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "gear",
          "name": "Gold coins",
          "img": "icons/commodities/currency/coins-crown-stack-gold.webp",
          "flags": {
            "sfc": {
              "type": "gold",
              "countFlagName": "goldCount"
            },
            "item-piles": {
              "item": {
                "notForSale": true
              },
              "version": "2.8.16"
            }
          },
          "system": {
            "quantity": 200,
            "weight": 0.02,
            "description": "<p></p>\n<table>\n    <tbody>\n        <tr>\n            <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n        </tr>\n        <tr>\n            <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n        </tr>\n\n        <tr>\n            <td>Copper coins (cp)</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n            <td class=\"centered\">1/1000</td>\n        </tr>\n        <tr>\n            <td>Silver coins (sp)</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n        </tr>\n        <tr>\n            <td>Gold coins (gp)</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n        </tr>\n        <tr>\n            <td>Platinum coins (pp)</td>\n            <td class=\"centered\">1000/1</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n        </tr>\n    </tbody>\n</table>\n<p></p>",
            "notes": "",
            "source": "",
            "swid": "gold-coins",
            "additionalStats": {},
            "price": 0,
            "equippable": false,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "trait": "",
              "traitMod": "",
              "dmgMod": "",
              "additional": {}
            },
            "favorite": false,
            "category": "",
            "grants": [],
            "grantOn": 1,
            "isAmmo": false
          },
          "_id": "lsNt2axCHF3lxvQh",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705212857360,
            "modifiedTime": 1705212862569,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "2uPP41x8Ki0MvnZj",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_hx5wkn9drdn",
              "path": "Gear#/CF_SEP/Common Gear#/CF_SEP/Alchemical Items"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.TIy3ceRUwvewxyKu"
            },
            "item-piles": {
              "system": {
                "quantityForPrice": 1
              },
              "item": {
                "customCategory": "Alchemical",
                "notForSale": false
              },
              "version": "2.8.16"
            }
          },
          "folder": null,
          "img": "icons/consumables/potions/potion-flask-corked-capped-green.webp",
          "name": "Acid flask",
          "sort": 0,
          "type": "weapon",
          "system": {
            "category": "Alchemical Items",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "ammo": "",
            "ap": 0,
            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
            "bonusDamageDie": 6,
            "damage": "2d4",
            "description": "<div class=\"swpf-core\">\n<p><em><strong style=\"box-sizing:border-box;user-select:text\">Notes:</strong></em> Thrown like a grenade. Those within the template take 2d4 damage when hit and 2d4–2 damage at the start of their next turn unless the acid is washed off somehow.</p>\n</div>",
            "equippable": false,
            "favorite": false,
            "isArcaneDevice": false,
            "isVehicular": false,
            "minStr": "",
            "mods": 1,
            "notes": "SBT Blast. Thrown like a grenade. Those within the template take 2d4 damage when hit and 2d4–2 damage at the start of their next turn unless the acid is washed off somehow.",
            "parry": 0,
            "powerPoints": {},
            "price": 10,
            "quantity": 4,
            "range": "3/6/12",
            "rof": 1,
            "shots": 0,
            "weight": 1,
            "source": "swpf-core-rules",
            "swid": "acid-flask",
            "equipStatus": 4,
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "grants": [],
            "grantOn": 1,
            "currentShots": 0,
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209356254,
            "modifiedTime": 1705277163174,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "nHULyXNhQYDnLBxS",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_hx5wkn9drdn",
              "path": "Gear#/CF_SEP/Common Gear#/CF_SEP/Alchemical Items"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.o5QhAYfL7Hm8Qyeg"
            },
            "item-piles": {
              "system": {
                "quantityForPrice": 1
              },
              "item": {
                "customCategory": "Alchemical",
                "notForSale": false
              },
              "version": "2.8.16"
            }
          },
          "folder": null,
          "img": "icons/tools/laboratory/bowl-liquid-black.webp",
          "name": "Alchemists Fire",
          "sort": 0,
          "type": "weapon",
          "system": {
            "category": "Alchemical Items",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "Athletics",
              "traitMod": ""
            },
            "additionalStats": {},
            "ammo": "",
            "ap": 0,
            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
            "bonusDamageDie": 6,
            "damage": "2d4",
            "description": "<div class=\"swpf-core\">\n<p><em><strong>Notes:</strong></em> A sticky, flammable liquid that ignites on impact. @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Heavy Weapon}. Those within the template take 2d4 damage when hit and 2d4–2 damage at the start of their next turn unless dowsed with water. Target might catch Fire.</p>\n</div>",
            "equippable": false,
            "favorite": false,
            "isArcaneDevice": false,
            "isVehicular": false,
            "minStr": "",
            "mods": 1,
            "notes": "SBT",
            "parry": 0,
            "powerPoints": {},
            "price": 20,
            "quantity": 3,
            "range": "3/6/12",
            "rof": 1,
            "shots": 0,
            "weight": 1,
            "source": "swpf-core-rules",
            "swid": "alchemists-fire",
            "equipStatus": 4,
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "grants": [],
            "grantOn": 1,
            "currentShots": 0,
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209356287,
            "modifiedTime": 1705277146635,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "rY2kKnGz2efOBgEY",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_hx5wkn9drdn",
              "path": "Gear#/CF_SEP/Common Gear#/CF_SEP/Alchemical Items"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.URk5vcuER1RxUOqo"
            },
            "item-piles": {
              "system": {
                "quantityForPrice": 1
              },
              "item": {
                "customCategory": "Alchemical",
                "notForSale": false
              },
              "version": "2.8.16"
            }
          },
          "folder": null,
          "img": "icons/consumables/potions/potion-flask-corked-blue.webp",
          "name": "Antitoxin, Vial",
          "sort": 0,
          "type": "consumable",
          "system": {
            "category": "Alchemical Items",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p><strong>Notes: </strong>Grants a +4 bonus to resist @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{poison} for 1 hour.</p>\n</div>",
            "equippable": true,
            "favorite": false,
            "notes": "Grants a +4 bonus to resist poison for one hour.",
            "price": 50,
            "quantity": 10,
            "weight": 0.5,
            "source": "swpf-core-rules",
            "swid": "antitoxin-vial",
            "equipStatus": 3,
            "grants": [],
            "grantOn": 1,
            "charges": {
              "value": 1,
              "max": 1
            },
            "messageOnUse": true,
            "destroyOnEmpty": false,
            "subtype": "regular"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209356255,
            "modifiedTime": 1705277127176,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "YSj6ZONopYJji6b2",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_hx5wkn9drdn",
              "path": "Gear#/CF_SEP/Common Gear#/CF_SEP/Alchemical Items"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.ORDFbL5LIrhpkkKX"
            },
            "item-piles": {
              "system": {
                "quantityForPrice": 1
              },
              "item": {
                "customCategory": "Alchemical",
                "notForSale": false
              },
              "version": "2.8.16"
            }
          },
          "folder": null,
          "img": "icons/containers/bags/sack-twisted-leather-brown.webp",
          "name": "Tanglefoot Bag",
          "sort": 0,
          "type": "weapon",
          "system": {
            "category": "Alchemical Items",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "Athletics",
              "traitMod": ""
            },
            "additionalStats": {},
            "ammo": "",
            "ap": 0,
            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
            "bonusDamageDie": 6,
            "currentShots": 0,
            "damage": "",
            "description": "<div class=\"swpf-core\">\n<p><em><strong>Notes:</strong></em> A Size 3 or smaller victim hit by this small sack of sticky materials is @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Distracted} for five rounds and must make an @Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics} roll or be stuck to the ground (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Entangled}) as well.</p>\n</div>",
            "equippable": false,
            "favorite": false,
            "isArcaneDevice": false,
            "isVehicular": false,
            "minStr": "",
            "mods": 1,
            "notes": "A Size 3 or smaller victim hit by this small sack of sticky materials is Distracted for five rounds and must make an Athletics roll or be stuck to the ground (Entangled) as well.",
            "parry": 0,
            "powerPoints": {
              "max": null,
              "value": null
            },
            "price": 50,
            "quantity": 2,
            "range": "1/2/4",
            "rof": 1,
            "shots": 0,
            "weight": 4,
            "source": "swpf-core-rules",
            "swid": "tanglefoot-bag",
            "equipStatus": 4,
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "grants": [],
            "grantOn": 1,
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209356247,
            "modifiedTime": 1705277202272,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
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              "name": "Fleet-Footed",
              "tint": null,
              "transfer": true,
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.PTPwOeAxgwnjCiIv"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Fleet-Footed",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>The hero&rsquo;s Pace is increased by +2 and his running die increases one step (from d6 to d8, for example).</p>\n</div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "agility",
                "value": 6,
                "combinator": "and"
              }
            ],
            "category": "Background Edges",
            "source": "swpf-core-rules",
            "swid": "fleet-footed",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "vCgljdLs3PT0YUox",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "Pm7QWrweS8lP5ElH",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "LTo3d0DtN7RDyfvi",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 8
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        }
      ],
      "name": "Claptrap",
      "sort": 300000,
      "type": "npc",
      "system": {
        "additionalStats": {},
        "advances": {
          "details": "",
          "list": [],
          "mode": "expanded",
          "rank": "Novice",
          "value": 0
        },
        "attributes": {
          "agility": {
            "die": {
              "modifier": 0,
              "sides": 8
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "animal": true,
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "wild-die": {
              "sides": 6
            }
          },
          "spirit": {
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "unShakeBonus": 0,
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "modifier": 0,
              "sides": 12
            },
            "encumbranceSteps": 0,
            "wild-die": {
              "sides": 6
            }
          },
          "vigor": {
            "die": {
              "modifier": 0,
              "sides": 8
            },
            "wild-die": {
              "sides": 6
            },
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            }
          }
        },
        "bennies": {
          "max": 0,
          "value": 0
        },
        "details": {
          "appearance": "",
          "archetype": "",
          "autoCalcParry": false,
          "autoCalcToughness": true,
          "biography": {
            "value": "<div class=\"swpf-core\"><p>\n Riding horses compromise speed with carrying capacity. The smaller\"pony\" version is Size 1 and Strength d10.\n</p>\n<p>\n If trained for combat, increase Fighting to d6.\n</p></div>"
          },
          "conviction": {
            "active": false,
            "value": 0
          },
          "currency": 0,
          "goals": "",
          "notes": "",
          "species": {
            "name": ""
          },
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          }
        },
        "fatigue": {
          "max": 2,
          "value": 0,
          "ignored": 0
        },
        "initiative": {
          "hasHesitant": false,
          "hasImpLevelHeaded": false,
          "hasLevelHeaded": false,
          "hasQuick": false
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "stats": {
          "parry": {
            "modifier": 0,
            "value": 4,
            "shield": 0
          },
          "size": 2,
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 10
          },
          "toughness": {
            "armor": 0,
            "modifier": 0,
            "value": 8
          }
        },
        "status": {
          "isBound": false,
          "isDistracted": false,
          "isEntangled": false,
          "isShaken": false,
          "isStunned": false,
          "isVulnerable": false,
          "isIncapacitated": false
        },
        "wildcard": false,
        "wounds": {
          "ignored": 0,
          "max": 0,
          "value": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        }
      },
      "ownership": {
        "7ntJSLixH2Phv2jV": 3,
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "prototypeToken": {
        "actorLink": true,
        "alpha": 1,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "displayBars": 20,
        "displayName": 30,
        "disposition": 0,
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          },
          "token-variants": {
            "randomImgDefault": "",
            "disableHUDButton": false
          },
          "Rideable": {
            "issetRideableFlag": true,
            "MaxRiderFlag": 1,
            "CustomRidingheightFlag": null,
            "UseRidingHeightFlag": true,
            "RiderPositioningFlag": "RowPlacement",
            "TokenFormFlag": "TokenTransparency",
            "InsideMovementFlag": false,
            "SpawnRidersFlag": "",
            "canbeGrappledFlag": true,
            "CanbePilotedFlag": true
          }
        },
        "height": 1,
        "light": {
          "alpha": 0.25,
          "angle": 360,
          "animation": {
            "intensity": 5,
            "speed": 5,
            "type": null,
            "reverse": false
          },
          "bright": 0,
          "coloration": 1,
          "contrast": 0,
          "darkness": {
            "max": 1,
            "min": 0
          },
          "dim": 0,
          "luminosity": 0.5,
          "saturation": 0,
          "shadows": 0,
          "attenuation": 0.5,
          "color": null
        },
        "lockRotation": false,
        "name": "Claptrap",
        "randomImg": false,
        "rotation": 0,
        "width": 1,
        "texture": {
          "src": "assets/tokens/fa/Creatures/Beast/Riding_Horse_Large_Beast_18.webp",
          "scaleX": 1.5,
          "scaleY": 1.5,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "sight": {
          "angle": 360,
          "enabled": true,
          "range": 0,
          "brightness": 1,
          "visionMode": "basic",
          "attenuation": 0.1,
          "saturation": 0,
          "contrast": 0,
          "color": null
        },
        "appendNumber": true,
        "prependAdjective": false,
        "detectionModes": [
          {
            "id": "basicSight",
            "range": 0,
            "enabled": true
          }
        ]
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1705378710351,
        "modifiedTime": 1705380712376,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      },
      "_id": "ncGAyqBm0KVAJKCp"
    },
    {
      "folder": "b6ctcPIKp164HYVe",
      "name": "Jhod Kavken",
      "type": "npc",
      "_id": "lwXnJR3Jqr2w8sas",
      "img": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/rostland_hinterlands/jhod_kavken.Avatar.webp",
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "unShakeBonus": 0
          },
          "strength": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 6
          },
          "toughness": {
            "value": 0,
            "armor": 0,
            "modifier": 0
          },
          "parry": {
            "value": 0,
            "shield": 0,
            "modifier": 0
          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": ""
          },
          "species": {
            "name": ""
          },
          "currency": 11.52,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 15,
            "max": 15
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {},
        "bennies": {
          "value": 0,
          "max": 2
        },
        "wounds": {
          "value": 0,
          "max": 0,
          "ignored": 0
        },
        "wildcard": false
      },
      "prototypeToken": {
        "name": "Jhod Kavken",
        "displayName": 30,
        "actorLink": true,
        "appendNumber": true,
        "prependAdjective": false,
        "texture": {
          "src": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/rostland_hinterlands/jhod_kavken.Token.webp",
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": 1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "light": {
          "alpha": 0.5,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "attenuation": 0.5,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "type": null,
            "speed": 5,
            "intensity": 5,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "color": null
        },
        "sight": {
          "enabled": true,
          "range": 0,
          "angle": 360,
          "visionMode": "basic",
          "color": null,
          "attenuation": 0.1,
          "brightness": 0,
          "saturation": 0,
          "contrast": 0
        },
        "detectionModes": [
          {
            "id": "basicSight",
            "range": 0,
            "enabled": true
          }
        ],
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          },
          "token-variants": {
            "randomImgDefault": "",
            "disableHUDButton": false
          }
        },
        "randomImg": false
      },
      "items": [
        {
          "_id": "h6HmqI9HNNYFHqLE",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vsazjptinwd",
              "path": "Ancestries"
            },
            "singleSource": {
              "embeddedInjections": []
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.QvAbanNTyuAtDYUa"
            },
            "swade": {
              "hasGranted": [
                "tSam9Tuvo17KGEbl"
              ]
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/art/24-humna-halfling.webp",
          "name": "Human",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Humans possess exceptional drive and ambition. They demonstrate a great capacity to endure hardships, as well as a penchant for expanding their territories. Humanity is often characterized by its tumultuousness and diversity; cultures range from small, nomadic tribes to peaceful agrarian villages and vast cosmopolitan (even decadent) cities and kingdoms.</p>\n<p>The physical characteristics of humans are as varied as the world’s climes. From dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features.</p>\n<p><strong>Language</strong><strong>s:</strong> Common.</p>\n<p><strong>Age Range:</strong> Adult 17, old age 53, max age 70-110</p>\n<p><strong>Human Males:</strong> Height 5'-6'6 and weight 130-220 (Average 5'9\" , 175 lb).</p>\n<p><strong>Human Females:</strong> Height 4'7\"-6'1\" and weight 95-185 (Average 5'4\", 140 lb).</p>\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "ancestry",
            "category": "Ancestries",
            "source": "swpf-core-rules",
            "grants": [
              {
                "name": "Adaptability",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.MKUWK4c65RoTPaNf",
                "mutation": {}
              }
            ],
            "swid": "human"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209361559,
            "modifiedTime": 1705363377561,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "tSam9Tuvo17KGEbl",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Adaptability",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "adaptability",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209361556,
            "modifiedTime": 1705363377549,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "jZM3tYtgC2d4p3fg",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Item.jnrXPgA7BAdOiWoy"
            },
            "swade": {
              "hasGranted": [
                "ifwTTlI17hf26jVi",
                "Ljqo480P5PHdHqov",
                "go7lOB2ddERcZC1k",
                "uTycCKrPc62zpR08"
              ]
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Cleric",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>In faith and the miracles of the divine, many find a greater purpose. Called to serve powers beyond most mortal understanding, all priests provide for the spiritual needs of their people. More than mere preachers, clerics serve as emissaries of their gods.</p>\n<p>While clerics of different faiths share similar abilities, they are as different from one another as the divinities they serve. Some offer healing and redemption, others judge law and truth, and still others spread conflict and corruption.</p>\n<ul>\n<li><span class=\"list-heading\">Arcane Background</span> <strong>(Cleric):</strong> Clerics use @Compendium[swpf-core-rules.swpf-skills.Faith]{Faith} as their arcane skill. On taking this Edge, a character gains 10 Power Points and must choose a Domain for the deity she serves from the list below. All clerics start with the <em>@Compendium[swpf-core-rules.swpf-powers.Healing]{healing}</em> power and two other powers from their available powers.</li>\n<li><span class=\"list-heading\">Available Powers:</span> Clerics have access to powers from the list below plus the powers listed for their chosen Domain: <em>@Compendium[swpf-core-rules.swpf-powers.Banish]{banish}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Boost/Lower Trait]{boost/lower trait}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Conjure Item]{conjure item}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Darksight]{darksight}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Dispel]{dispel}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Divination]{divination}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Empathy]{empathy}</em><em>, @Compendium[swpf-core-rules.swpf-powers.Healing]{healing}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Light / Darkness]{light/darkness}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Relief]{relief}, @Compendium[swpf-core-rules.swpf-powers.Resurrection]{resurrection}, @Compendium[swpf-core-rules.swpf-powers.Sanctuary]{sanctuary}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Slumber]{slumber}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Smite]{smite}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Sound/Silence]{sound/silence}</em>.</li>\n<li><span class=\"list-heading\">Channel Energy:</span> Clerics can cast the <em>@Compendium[swpf-core-rules.swpf-powers.Healing]{healing}</em> power at a Range of Spirit rather than Touch. Their <em>healing</em> power also has the Additional Recipients Power Modifier, allowing them to heal nearby allies at the cost of one extra Power Point each.</li>\n<li><span class=\"list-heading\">Vow</span> <strong>(Major):</strong> Clerics have a major vow to serve their deity. Those who wish to draw energy from divine sources must uphold the principles of their Domain. <br />If the cleric violates their deity's trust (GM's call) the cleric subtracts 2 from Faith rolls for a week. Truly sacrilegious acts might rob her of her powers entirely until she atones in some way.</li>\n</ul>\n</div>",
            "favorite": false,
            "isArcaneBackground": true,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "spirit",
                "value": 6,
                "combinator": "and"
              },
              {
                "type": "skill",
                "label": "Occult",
                "selector": "occult",
                "value": 6,
                "combinator": "and"
              }
            ],
            "category": "Cleric",
            "source": "swpf-core-rules",
            "grants": [
              {
                "name": "Arcane Background (Cleric)",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons-abilities.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.p7TCAX21DafUL42u",
                "mutation": {}
              },
              {
                "name": "Channel Energy",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons-abilities.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.07gp5GaM6PkYqJ3i",
                "mutation": {}
              },
              {
                "name": "Vow (Major)",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-hindrances.Item.l8ZqBOpmhRWB5tD7",
                "mutation": {}
              }
            ],
            "swid": "cleric"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209359952,
            "modifiedTime": 1705363389126,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "ifwTTlI17hf26jVi",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.t9CHSlLks9nQ8lIv"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Arcane Background (Cleric)",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"cleric-arcane-background\">\n<li><span class=\"list-heading\">Arcane Background</span> <strong>(Cleric):</strong> Clerics use @Compendium[swpf-core-rules.swpf-skills.Faith]{Faith} as their arcane skill. On taking this Edge, a character gains 10 Power Points and must choose a Domain for the deity she serves from the list below. All clerics start with the <em>@Compendium[swpf-core-rules.swpf-powers.Healing]{healing}</em> power and two other powers from their available powers.</li>\n<li><span class=\"list-heading\">Available Powers:</span> Clerics have access to powers from the list below plus the powers listed  for their chosen Domain: <em>@Compendium[swpf-core-rules.swpf-powers.Banish]{banish}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Boost/Lower Trait]{boost/lower trait}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Conjure Item]{conjure item}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Darksight]{darksight}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Dispel]{dispel}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Divination]{divination}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Empathy]{empathy}</em><em>, @Compendium[swpf-core-rules.swpf-powers.Healing]{healing}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Light / Darkness]{light/darkness}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Relief]{relief}, @Compendium[swpf-core-rules.swpf-powers.Resurrection]{resurrection}, @Compendium[swpf-core-rules.swpf-powers.Sanctuary]{sanctuary}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Slumber]{slumber}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Smite]{smite}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Sound/Silence]{sound/silence}</em>. </li>\n</span></div>",
            "favorite": false,
            "notes": "",
            "category": "Cleric",
            "source": "swpf-core-rules",
            "grants": [
              {
                "name": "Healing",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-powers.Item.lCtXysz7tWzBpywq",
                "mutation": {}
              }
            ],
            "swid": "arcane-background-cleric",
            "subtype": "special",
            "grantsPowers": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209361575,
            "modifiedTime": 1705363389082,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Ljqo480P5PHdHqov",
          "effects": [],
          "flags": {},
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Channel Energy",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"cleric-channel-energy\"><span class=\"list-heading\">Channel Energy:</span> Clerics can cast the <em>@Compendium[swpf-core-rules.swpf-powers.Healing]{healing}</em> power at a Range of Spirit rather than Touch. Their <em>healing</em> power also has the Additional Recipients Power Modifier, allowing them to heal nearby allies at the cost of one extra Power Point each.</span></div>",
            "favorite": false,
            "category": "Cleric",
            "source": "swpf-core-rules",
            "swid": "channel-energy",
            "notes": "",
            "grants": [],
            "subtype": "special",
            "grantsPowers": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209361542,
            "modifiedTime": 1705363389082,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "go7lOB2ddERcZC1k",
          "effects": [],
          "flags": {},
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Vow (Major, Cleric)",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"cleric-vow\"><span class=\"list-heading\">Vow</span> <strong>(Major):</strong> Clerics have a major vow to serve their deity. Those who wish to draw energy from divine sources must uphold the principles of their Domain. <br />If the cleric violates their deity's trust  (GM's call) the cleric subtracts 2 from Faith rolls for a week. Truly sacrilegious acts might rob her of her powers entirely until she atones in some way.</span></div>",
            "favorite": false,
            "major": false,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "vow-major-cleric",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209361162,
            "modifiedTime": 1705363389082,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "uTycCKrPc62zpR08",
          "system": {
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "Faith",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Healing</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Healing]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> 3</p>\n<p><strong>Range:</strong> Touch</p>\n<p><strong>Duration:</strong> Instant</p>\n<p><strong>School:</strong> Conjuration</p>\n<p>\n<strong>Trappings:</strong> Laying on hands, touching the victim with a holy\n    symbol, prayer.\n  </p>\n<p>\n<em>Healing</em> removes @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wounds} less than an hour old. A success removes one\n    Wound, and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} removes two. The power may be cast additional times to\n    remove additional Wounds within that hour and as long as the healer has\n    enough @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points}.\n  </p>\n<p>\n    For Extras, the GM must first determine if the ally is still alive (see\n    <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03healing0000000]{Aftermath}</strong>). If so, a successful arcane skill roll\n    returns the ally to action (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Shaken} if it matters.)\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li>\n<span class=\"list-heading\">Greater Healing (+10):</span> <em>Greater</em> <em>healing</em> can\n        restore any Wound, including those more than an hour old.\n      </li>\n<li>\n<span class=\"list-heading\">Crippling Injuries (+15):</span> The power can heal a permanent Crippling\n        Injury (see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Incapacitation}</strong>). This requires an\n        hour of preparation and only one casting is permitted per injury. If it\n        fails, this caster cannot <em>heal</em> that particular injury (but\n        someone else may try). If successful, the subject is Exhausted for 24\n        hours.\n      </li>\n<li class=\"star-icon\">\n<span class=\"list-heading\">MASS HEALING (+2/+3):</span> For +2 @Compendium[swpf-core-rules.swpf-edges.Power Points]{Power Points},\n        <em>healing</em> affects all allies within a Medium Blast Template\n        centered on the caster (or a Large Blast Template for +3). See Area Effect Attacks @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{here}.\n      </li>\n<li>\n<span class=\"list-heading\">Neutralize Poison or Disease (+1):</span> A successful <em>healing</em> roll\n        negates any @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{poison} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{disease}. If the poison or disease has a bonus or\n        penalty associated with it, the modifier applies to the arcane skill roll\n        as well.\n      </li>\n</ul><p></p> </div>",
            "duration": "Instant",
            "favorite": false,
            "modifiers": [],
            "notes": "",
            "pp": 3,
            "range": "Spirit",
            "rank": "Novice",
            "trapping": "Laying on hands, touching the victim with a holy symbol, prayer",
            "swid": "healing",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.zgwNl9UmTEM1zarP"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Healing",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209361443,
            "modifiedTime": 1705363555547,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "ahCr5u3zACTu9kbm",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_yrtdml2zqol",
              "path": "Deities and Domains"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.uKy270ZEwlR4wGED"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Nature (Animal, Plant, Weather)",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Aspects:</span> Animals, plants, weather, seas</li>\n<li><span class=\"list-heading\">Deities:</span> Erastil, Gozreh, Rovagug</li>\n<li><span class=\"list-heading\">Available Powers:</span> <em>@Compendium[swpf-core-rules.swpf-powers.Baleful Polymorph]{baleful polymorph}, @Compendium[swpf-core-rules.swpf-powers.Barrier]{barrier}</em>,<em> @Compendium[swpf-core-rules.swpf-powers.Beast Friend]{Beast Friend}, @Compendium[swpf-core-rules.swpf-powers.Burst]{burst}, @Compendium[swpf-core-rules.swpf-powers.Elemental Manipulation]{elemental manipulation}, @Compendium[swpf-core-rules.swpf-powers.Entangle]{entangle}, @Compendium[swpf-core-rules.swpf-powers.Environmental Protection]{environmental protection}, protection, @Compendium[swpf-core-rules.swpf-powers.Shape Change]{shape change}, @Compendium[swpf-core-rules.swpf-powers.Summon Ally]{summon ally}, @Compendium[swpf-core-rules.swpf-powers.Wall Walker]{wall walker}</em>.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": true,
            "notes": "",
            "subtype": "special",
            "category": "Deities and Domains",
            "source": "swpf-core-rules",
            "swid": "nature-animal-plant-weather",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209361578,
            "modifiedTime": 1705363415388,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "DB0AA6bbdmieJVYQ",
          "system": {
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "Faith",
              "traitMod": ""
            },
            "additionalStats": {},
            "ap": 0,
            "arcane": "",
            "bonusDamageDie": 6,
            "damage": "",
            "description": "<div class=\"swpf-core\"> <p></p><h3>Beast Friend</h3>\n<p>See power @Compendium[swpf-core-rules.swpf-powers.Beast Friend]{here}.</p>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> Special</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> 10 minutes</p>\n<p><strong>School:</strong> Enchantment</p>\n<p>\n<strong>Trappings:</strong> The caster concentrates and gestures with his\n    hands.\n  </p>\n<p>\n    This spell allows an individual to speak with and guide the actions of\n    nature’s beasts. The cost to cast is equal to the sum of their @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Size} (minimum\n    1 per creature; see the creatures in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore08bestia.JournalEntryPage.08bestiary000000]{Bestiary} for an example). Controlling\n    five wolves (Size −1) costs 5 points, for example. Controlling a rhino (Size\n    5) also costs 5 points.\n  </p>\n<p>\n    Success means the creatures obey simple commands, like a well-trained dog.\n    They attack foes and endanger their lives for their master. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} on the\n    arcane skill roll means the beasts are more obedient. They won’t kill\n    themselves but overcome their natural fears (fire, fearful creatures, et.)\n    to follow their orders.\n  </p>\n<p>\n    Swarms can also be con­trolled. Small Swarms cost 1 point, Medium\n    Swarms cost 2, and Large Swarms cost 3.\n  </p>\n<p>\n<em>Beast</em> <em>friend</em> works only on natural creatures with animal\n    intelligence, not humanoids, and has no effect on conjured, magical, or\n    otherwise “unnatural” animals.\n  </p>\n<h3 class=\"red-label\">Modifiers</h3><p>See generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}</p>\n<ul>\n<li class=\"star-icon\">\n<span class=\"list-heading\">BESTIARIUM (+2):</span> The caster may affect magical beasts with\n      animal intelligence.\n    </li>\n<li>\n<span class=\"list-heading\">Duration (+1):</span> The base Duration increases to 30\n      minutes.\n    </li>\n<li>\n<span class=\"list-heading\">Mind Rider (+1):</span> The caster can\n      communicate and sense through any of the beasts he\n      currently has befriended.\n    </li>\n</ul>\n<div>\n<img alt=\"the iconic sorcerer, Seoni, lounging with and feeding a small lizard\" src=\"modules/swpf-core-rules/assets/art/seoni.webp\" />\n</div><p></p> </div>",
            "duration": "10 minutes",
            "favorite": false,
            "modifiers": [],
            "notes": "",
            "pp": 1,
            "range": "Sm",
            "rank": "Novice",
            "trapping": "The caster concentrates and gestures with his hands.",
            "swid": "beast-friend",
            "source": "",
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "innate": false
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vt28g3us4ss",
              "path": "Powers"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-powers.KwFsb4eDHBR7gpWG"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "name": "Beast Friend",
          "sort": 0,
          "type": "power",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209361437,
            "modifiedTime": 1705363660957,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "nJqBiGHaJjqAtrZo",
          "name": "Summon Nature's Ally",
          "type": "power",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Power_v2.webp",
          "system": {
            "description": "<article class=\"swpf-core\"><h3>Summon Nature's Ally</h3>\n<p><strong>Rank:</strong> Novice</p>\n<p><strong>Power Points:</strong> Special</p>\n<p><strong>Range:</strong> Smarts</p>\n<p><strong>Duration:</strong> 5</p>\n<p><strong>School:</strong> Conjuration</p>\n<p><strong>Trappings:</strong> A mystical creature is summoned from another plan.</p>\n<p>\n This power channels defenders of the natural world to perform tasks or attack one’s foes. From mighty elephants to\n curious pixies, such creatures are powerful friends in the right circumstances.\n </p>\n<p>\n Summoned allies are loyal to the caster (but Animals may be taken over by <em>beast friend</em> or similar\n abilities).\n </p>\n<p>\n Summoned creatures act on the caster’s Action Card. They (or their corpses) return from wherever they came from when\n the spell expires.\n </p>\n<p><span>Modifiers</span></p>\n<ul>\n<li>\n<strong>Additional allies (Varies):</strong> Additional allies of the same type may be summoned at the same time\n for half the Power Points cost of the original summons (total cost including modifiers, rounded up).\n </li>\n</ul>\n<ul>\n<li>\n<strong>Increased Trait (+1):</strong> The caster can increase a Trait one die type for one Power Point. She may\n do this for as many Traits as she likes, but only once per Trait.\n </li>\n<li>\n<strong>Mind Rider (+1):</strong> The caster can commun­icate and sense through any of the creatures summoned in\n this casting.\n </li>\n</ul>\n<section class=\"info-table-wrapper\">\n<table data-id=\"nmF5VcqPn3DGmVW2\" data-title=\"Summon Nature's Ally\">\n<colgroup>\n<col></col>\n<col></col>\n <col></col>\n</colgroup>\n<tbody>\n<tr>\n<th class=\"main-heading\" colspan=\"3\">@UUID[Compendium.swpf-apg.swpf-apg-powers.KRZwBCxkXDBbnttm]{Summon Nature's Ally} Chart</th>\n</tr>\n<tr>\n<th class=\"sub-heading\">Creature</th>\n<th class=\"sub-heading\">@UUID[Compendium.swpf-core-rules.swpf-core-rules.swpfcore01charac.JournalEntryPage.01makingcharac00#rank]{Rank}</th>\n<th class=\"sub-heading\">Cost</th>\n </tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#alligatorcrocodile]{Alligator/Crocodile}</td>\n<td class=\"centered\">S</td>\n<td class=\"centered\">6</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#auroch]{Auroch}</td>\n<td class=\"centered\">S</td>\n<td class=\"centered\">6</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#bear]{Bear}</td>\n<td class=\"centered\">S</td>\n<td class=\"centered\">7</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#bear-dire]{Bear, Dire}</td>\n<td class=\"centered\">V</td>\n<td class=\"centered\">8</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#beetle-fire]{Beetle, Fire}</td>\n<td class=\"centered\">N</td>\n<td class=\"centered\">2</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#bird-of-prey]{Bird of Prey}</td>\n<td class=\"centered\">N</td>\n <td class=\"centered\">2</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#boar]{Boar}</td>\n<td class=\"centered\">N</td>\n<td class=\"centered\">4</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#boar-dire]{Boar, Dire}</td>\n<td class=\"centered\">S</td>\n<td class=\"centered\">6</td>\n</tr>\n<tr>\n<td>Cat, large</td>\n<td class=\"centered\">N</td>\n<td class=\"centered\">5</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#dogwolf]{Dog/Wolf}</td>\n <td class=\"centered\">N</td>\n<td class=\"centered\">3</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00#elemental]{Elemental} (@UUID[Compendium.swpf-core-rules.swpf-hindrances.9QNcsj993kfPWvDd]{Small})</td>\n <td class=\"centered\">N</td>\n<td class=\"centered\">4</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00#elemental]{Elemental}</td>\n <td class=\"centered\">S</td>\n<td class=\"centered\">7</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest01design.JournalEntryPage.01designingthr00#elemental]{Elemental} (Elder)</td>\n <td class=\"centered\">V</td>\n<td class=\"centered\">10</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#elephant]{Elephant} (Common)</td>\n <td class=\"centered\">S</td>\n<td class=\"centered\">7</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#elephant]{Elephant} (Mammoth)</td>\n <td class=\"centered\">V</td>\n<td class=\"centered\">9</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#ettin]{Ettin}</td>\n<td class=\"centered\">S</td>\n<td class=\"centered\">6</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#giant]{Giant}, @UUID[Compendium.swpf-core-rules.swpf-core-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000#fire]{Fire}/Frost</td>\n <td class=\"centered\">S</td>\n<td class=\"centered\">8</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#giant]{Giant}, Hill/Stone</td>\n <td class=\"centered\">S</td>\n<td class=\"centered\">7</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#giant]{Giant}, Storm/Cloud</td>\n <td class=\"centered\">V</td>\n<td class=\"centered\">10</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#giant]{Giant} Animal (Ant)</td>\n <td class=\"centered\">N</td>\n<td class=\"centered\">4</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#giant]{Giant} Animal (Centipede)</td>\n <td class=\"centered\">S</td>\n<td class=\"centered\">8</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#giant]{Giant} Animal (Crab)</td>\n <td class=\"centered\">S</td>\n<td class=\"centered\">6</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#giant]{Giant} Animal (Mosquito)</td>\n <td class=\"centered\">N</td>\n<td class=\"centered\">2</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#giant]{Giant} Animal (Spider)</td>\n <td class=\"centered\">N</td>\n<td class=\"centered\">2</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#giant]{Giant} Animal (Stag Beetle)</td>\n<td class=\"centered\">S</td>\n<td class=\"centered\">5</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#goblin-dog]{Goblin Dog}</td>\n<td class=\"centered\">N</td>\n<td class=\"centered\">3</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#griffon]{Griffon}</td>\n <td class=\"centered\">S</td>\n<td class=\"centered\">6</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#horse-light]{Horse, Light}</td>\n <td class=\"centered\">N</td>\n<td class=\"centered\">4</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#horse-heavy]{Horse, Heavy}</td>\n <td class=\"centered\">S</td>\n<td class=\"centered\">5</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#manticore]{Manticore}</td>\n <td class=\"centered\">S</td>\n<td class=\"centered\">6</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#mephit]{Mephit}</td>\n <td class=\"centered\">N</td>\n<td class=\"centered\">3</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#owlbear]{Owlbear}</td>\n <td class=\"centered\">S</td>\n<td class=\"centered\">6</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#pixie]{Pixie}</td>\n<td class=\"centered\">S</td>\n<td class=\"centered\">6</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.dwh7U3Sf956s4X4L]{Purple Worm}</td>\n<td class=\"centered\">H</td>\n<td class=\"centered\">11</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#rat-dire]{Rat, Dire}</td>\n<td class=\"centered\">N</td>\n<td class=\"centered\">3</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#rhinoceros]{Rhinoceros}</td>\n<td class=\"centered\">S</td>\n<td class=\"centered\">7</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#roc]{Roc}</td>\n<td class=\"centered\">V</td>\n<td class=\"centered\">8</td>\n</tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#satyr]{Satyr}</td>\n<td class=\"centered\">S</td>\n<td class=\"centered\">5</td>\n </tr>\n<tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#shark]{Shark}</td>\n<td class=\"centered\">S</td>\n<td class=\"centered\">4</td>\n</tr>\n <tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#snake]{Snake}</td>\n<td class=\"centered\">N</td>\n<td class=\"centered\">3</td>\n</tr>\n<tr>\n <td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#wolf-dire]{Wolf, Dire}</td>\n<td class=\"centered\">S</td>\n<td class=\"centered\">5</td>\n</tr>\n <tr>\n<td>@UUID[Compendium.swpf-bestiary.swpf-bestiary.swpfbest02bestia.JournalEntryPage.02bestiary000000#wolverine]{Wolverine}</td>\n<td class=\"centered\">N</td>\n<td class=\"centered\">3</td>\n</tr>\n</tbody>\n</table>\n</section></article>",
            "notes": "",
            "additionalStats": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Faith",
              "traitMod": ""
            },
            "rank": "Novice",
            "pp": 0,
            "damage": "",
            "range": "Smarts",
            "duration": "5",
            "trapping": "A mystical creature is summoned from another plan.",
            "arcane": "",
            "modifiers": [],
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "ap": 0,
            "innate": false,
            "source": "SWPF Advanced Players Guide",
            "swid": "summon-natures-ally",
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false
          },
          "effects": [],
          "sort": 0,
          "flags": {
            "singleSource": {
              "version": "2.0.0-alpha",
              "module": "swpf-apg"
            },
            "core": {
              "sourceId": "Compendium.swpf-apg.swpf-apg-powers.Item.KRZwBCxkXDBbnttm"
            }
          },
          "folder": null,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1698197854462,
            "modifiedTime": 1705363639966,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "OkL5mabiJhc8svej",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.I7XFI1uVE9xqx8gu"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Driven",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>(MINOR OR MAJOR)</p>\n<p>A @Compendium[swpf-core-rules.swpf-hindrances.Vow]{vow} is a commitment to others — driven characters want something for themselves. It may be to protect the realm, prove you’re the best knucklebones player in the kingdom, or the best equestrian on Golarion.</p>\n<p>The Minor version shapes the character and influences decisions but either happens rarely or is fairly harmless. As a Major Hindrance it’s an overriding desire that comes up frequently or causes peril for the hero and companions.</p>\n</div>",
            "favorite": false,
            "major": false,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "driven",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209361157,
            "modifiedTime": 1705363731773,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "vZ3qEbi05R60splw",
          "effects": [
            {
              "_id": "7PkQuZydUHlHjNbo",
              "changes": [
                {
                  "key": "system.initiative.hasHesitant",
                  "mode": 5,
                  "value": "True",
                  "priority": null
                }
              ],
              "disabled": false,
              "duration": {
                "startTime": 63430819207,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {},
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "name": "Hesitant",
              "tint": null,
              "transfer": true,
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.aLzHhQGScJ7XzywT"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Hesitant",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Your hero hesitates in stressful situations. Draw two @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Action Cards} in @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{combat} and act on the lowest. If you draw a Joker, use it normally and ignore the Hindrance for the round (hence this being a Minor Hindrance, it actually increases your chances of drawing a Joker!)</p>\n<p>Hesitant characters cannot take the @Compendium[swpf-core-rules.swpf-edges.Quick]{Quick} or @Compendium[swpf-core-rules.swpf-edges.Level Headed]{Level Headed} Edges.</p>\n</div>",
            "favorite": false,
            "major": false,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "hesitant",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209361158,
            "modifiedTime": 1705363741124,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "S1PoqBERwKPgDZAf",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual’s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
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              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": true,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
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              "system": "swade",
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            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209362456,
            "modifiedTime": 1705363817771,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "JbqtmoHJpwdjLra4",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": true,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "common-knowledge",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
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              "world": "swade-core-rules"
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
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            "coreVersion": "11.315",
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            "modifiedTime": 1705363824678,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "utC9P3k1gReIHLvc",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero’s general awareness and alertness. It’s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information— the character hears movement in the forest, smells distant smoke, or senses someone isn’t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": true,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209362459,
            "modifiedTime": 1705363828890,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "lfXcotQHa7fp5vkG",
          "system": {
            "additionalStats": {},
            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t mind control. It can change someone’s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it’s an unopposed roll. If the target is resistant, it’s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever’s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target’s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren’t generally possible in the same encounter— it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won’t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target’s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening’s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": true,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "persuasion",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209362459,
            "modifiedTime": 1705363831719,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "YcdtOEhir9I4Kweu",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Stealth is the ability to hide and move quietly. A simple @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} on a Stealth roll means the character avoids detection if enemies aren’t particularly alert. If the character fails the roll, the enemy realizes something is amiss and begins actively searching for whatever roused them.</p>\n<p>Once foes are alerted and active, Stealth is opposed by @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} (a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{group roll} if there are many foes).</p>\n<p>The GM should apply any circumstantial penalties to Notice rolls for darkness, cover, noise, distractions, and any difference in the target’s Scale (just like when attacking, see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Scale}</strong>). Sneaking through dry leaves might subtract 2 from the Stealth roll, for example, while spotting someone in the dark uses the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} penalty. Don’t apply the same modifier to both rolls, however. If Stealth is at −2 for the leaves, don’t give Notice a +2 for them as well.</p>\n<p><strong>Attacking from Stealth:</strong> Sneaking up close enough to make a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee} attack <em>always</em> requires an opposed Stealth roll versus the target’s Notice, whether the guard is actively looking for trouble or not.</p>\n<p>If @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful}, the attacker is considered on @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Hold} and the victim is <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Vulnerable}</strong> to him (but not others) until the attacker’s turn ends (not the defender’s in this case). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the attacker has <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{The Drop}</strong> instead.</p>\n<p>Before the attacker strikes, the defender and any other beings on his side must check for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Surprise}. The attacker may come off Hold and resolve his strike; then the rest of the round progresses normally.</p>\n<p><strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Movement}:</strong> In combat, characters roll Stealth each turn as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of their move or any action the GM thinks might draw attention.</p>\n<p>Out of combat, the distance moved depends entirely on the situation. The GM might want a roll every minute if the group is sneaking around the perimeter of a defensive position, or every few miles if they’re trying to quietly walk through a dark forest without alerting the creatures that live there.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": true,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "stealth",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Stealth.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209362457,
            "modifiedTime": 1705363834514,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "DAQVNuIkDHKssaVx",
          "system": {
            "additionalStats": {},
            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>@Compendium[swpf-core-rules.swpf-edges.Cleric]{Clerics} and @Compendium[swpf-core-rules.swpf-edges.Druid]{druids} use Faith as the arcane skill required for their <strong>@Compendium[swpf-core-rules.swpf-edges.Arcane Background (Miracles)]{Arcane Backgrounds}</strong>.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 8
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "faith",
            "source": ""
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          "effects": [],
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              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.OeCACLFCthGF13GR"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Faith.webp",
          "name": "Faith",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209362456,
            "modifiedTime": 1705363840958,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "9Xpl04dkYEQBFpfW",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Academics reflects knowledge of the arts, history, archaeology, religion, and similar fields, or the ability to find that information. If an explorer wants to research when the Imperial Calendar began or cite a line from <em>Azvadeva Pujila</em>, or use his linguistic expertise to decipher a dead language, this is the skill to have.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "academics",
            "source": ""
          },
          "effects": [],
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              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
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            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Academics.webp",
          "name": "Academics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209362455,
            "modifiedTime": 1705363854339,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "77rN8Qpf8ENxkR1J",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it’s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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              "system": "swade",
              "systemVersion": "0.19.5",
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            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209362456,
            "modifiedTime": 1705363867936,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "NtpyEtLcyafuDcmX",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Survival allows a character to find food, water, or shelter in hostile environments. It can also be used to navigate wilderness environments, figure out which plants are good to eat and which aren’t, and so on.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} Survival roll provides enough food and water for one person for one day; or five people with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.</p>\n<p>More detailed information on <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hunger}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Thirst}</strong> can be found under <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards}</strong>.</p>\n<p><strong>Tracking:</strong> Survival can also be used to detect and follow tracks. Each roll generally covers following the tracks for one mile, but the GM should adjust this as needed for specific circumstances. A character moves at half@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} and cannot run while tracking a foe.</p>\n<p>The Game Master should assign a bonus or penalty based on the target, environment, and time. Tracking a large group that recently passed through a snow-covered area might grant a bonus of +4, while following a single person over rocks and streams after more than a day incurs a −4 penalty.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "survival",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.3yP7KUJW9kyTVSEb"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Survival_v2.webp",
          "name": "Survival",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209362454,
            "modifiedTime": 1705363883875,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "eyS4rHtTMiVYbMsZ",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Occult reflects knowledge and experience of magical and supernatural events, processes, items, and creatures.</p>\n<p>It can be used to decipher glyphs, recall information about Golarion's monsters, recall cures for supernatural maladies like lycanthropy or vampirism, and so on.</p>\n<p>Finding information in a library, a wizard’s lair, or in an old dusty tome uses the Academics skill. If the investigator’s Occult skill is higher, she may use that instead. See <strong>@Compendium[swpf-core-rules.swpf-skills.Academics]{Academics}</strong>.</p>\n<p>Some esoteric information will be familiar to people with certain skills. If the situation warrants (and with the GM's permission), you may substitute @Compendium[swpf-core-rules.swpf-skills.Faith]{Faith} or @Compendium[swpf-core-rules.swpf-skills.Spellcasting]{Spellcasting} in place of Occult.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 8
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "occult",
            "source": ""
          },
          "effects": [],
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            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
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              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.E9QtMj05gmelGnA0"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Occult.webp",
          "name": "Occult",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209362455,
            "modifiedTime": 1705363896248,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "gear",
          "name": "Gold coins",
          "img": "icons/commodities/currency/coins-crown-stack-gold.webp",
          "flags": {
            "sfc": {
              "type": "gold",
              "countFlagName": "goldCount"
            }
          },
          "system": {
            "quantity": 10,
            "weight": 0.02,
            "description": "<p></p>\n<table>\n    <tbody>\n        <tr>\n            <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n        </tr>\n        <tr>\n            <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n        </tr>\n\n        <tr>\n            <td>Copper coins (cp)</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n            <td class=\"centered\">1/1000</td>\n        </tr>\n        <tr>\n            <td>Silver coins (sp)</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n        </tr>\n        <tr>\n            <td>Gold coins (gp)</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n        </tr>\n        <tr>\n            <td>Platinum coins (pp)</td>\n            <td class=\"centered\">1000/1</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n        </tr>\n    </tbody>\n</table>\n<p></p>",
            "notes": "",
            "source": "",
            "swid": "gold-coins",
            "additionalStats": {},
            "price": 0,
            "equippable": false,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "trait": "",
              "traitMod": "",
              "dmgMod": "",
              "additional": {}
            },
            "favorite": false,
            "category": "",
            "grants": [],
            "grantOn": 1,
            "isAmmo": false
          },
          "_id": "iSNrXcZI9qG4XPxt",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705363931170,
            "modifiedTime": 1705363931284,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
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          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {},
        "bennies": {
          "value": 0,
          "max": 2
        },
        "wounds": {
          "value": 0,
          "max": 0,
          "ignored": 0
        },
        "wildcard": false
      },
      "prototypeToken": {
        "name": "Kesten Garess",
        "displayName": 30,
        "actorLink": true,
        "appendNumber": false,
        "prependAdjective": false,
        "texture": {
          "src": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/rostland_hinterlands/kesten_garess.Token.webp",
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": 1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "light": {
          "alpha": 0.5,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "attenuation": 0.5,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "type": null,
            "speed": 5,
            "intensity": 5,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "color": null
        },
        "sight": {
          "enabled": true,
          "range": 0,
          "angle": 360,
          "visionMode": "basic",
          "color": null,
          "attenuation": 0.1,
          "brightness": 0,
          "saturation": 0,
          "contrast": 0
        },
        "detectionModes": [
          {
            "id": "basicSight",
            "range": 0,
            "enabled": true
          }
        ],
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          },
          "token-variants": {
            "randomImgDefault": "",
            "disableHUDButton": false
          }
        },
        "randomImg": false
      },
      "items": [
        {
          "_id": "vjtUCO7RyEL2HWpP",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vsazjptinwd",
              "path": "Ancestries"
            },
            "singleSource": {
              "embeddedInjections": []
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.QvAbanNTyuAtDYUa"
            },
            "swade": {
              "hasGranted": [
                "VzoVmqgSbc1DWIAb"
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            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/art/24-humna-halfling.webp",
          "name": "Human",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Humans possess exceptional drive and ambition. They demonstrate a great capacity to endure hardships, as well as a penchant for expanding their territories. Humanity is often characterized by its tumultuousness and diversity; cultures range from small, nomadic tribes to peaceful agrarian villages and vast cosmopolitan (even decadent) cities and kingdoms.</p>\n<p>The physical characteristics of humans are as varied as the world’s climes. From dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features.</p>\n<p><strong>Language</strong><strong>s:</strong> Common.</p>\n<p><strong>Age Range:</strong> Adult 17, old age 53, max age 70-110</p>\n<p><strong>Human Males:</strong> Height 5'-6'6 and weight 130-220 (Average 5'9\" , 175 lb).</p>\n<p><strong>Human Females:</strong> Height 4'7\"-6'1\" and weight 95-185 (Average 5'4\", 140 lb).</p>\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "ancestry",
            "category": "Ancestries",
            "source": "swpf-core-rules",
            "grants": [
              {
                "name": "Adaptability",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.MKUWK4c65RoTPaNf",
                "mutation": {}
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            ],
            "swid": "human"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209361559,
            "modifiedTime": 1705353929036,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        },
        {
          "_id": "VzoVmqgSbc1DWIAb",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Adaptability",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "adaptability",
            "grants": []
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          "ownership": {
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            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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          "_stats": {
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            "coreVersion": "11.315",
            "createdTime": 1699209361556,
            "modifiedTime": 1705353929021,
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        {
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          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Item.jnrXPgA7BAdOiWoy"
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Fighter",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
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            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
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                "type": "attribute",
                "selector": "strength",
                "value": 6,
                "combinator": "and"
              },
              {
                "type": "skill",
                "label": "Athletics",
                "selector": "athletics",
                "value": 6,
                "combinator": "or"
              },
              {
                "type": "skill",
                "label": "Fighting",
                "selector": "fighting",
                "value": 6,
                "combinator": "or"
              },
              {
                "type": "skill",
                "label": "Shooting",
                "selector": "shooting",
                "value": 6,
                "combinator": "or"
              }
            ],
            "category": "Fighter",
            "source": "swpf-core-rules",
            "grants": [
              {
                "name": "Martial Flexibility",
                "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
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            "modifiedTime": 1705353951494,
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          "effects": [],
          "flags": {},
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Martial Flexibility",
          "sort": 0,
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          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\"><span data-embed-id=\"fighting-martial-flexibility\"></span></div>",
            "favorite": false,
            "category": "Fighter",
            "source": "swpf-core-rules",
            "swid": "martial-flexibility",
            "notes": "",
            "grants": [],
            "subtype": "special",
            "grantsPowers": false
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          "_id": "k1eipIv3LEB04neB",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual’s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
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              "modifier": 0,
              "sides": 6
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            "isCoreSkill": true,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
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            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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            "modifiedTime": 1705354029548,
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          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
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              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": true,
            "notes": "",
            "wild-die": {
              "sides": 6
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            "swid": "common-knowledge",
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            "core": {
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            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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            "createdTime": 1699209362455,
            "modifiedTime": 1705354037707,
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          "_id": "lb1rAl2nfydONIac",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it’s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
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              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 8
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            "swid": "fighting",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
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              "path": "Skills"
            },
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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          "_stats": {
            "systemId": "swade",
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            "coreVersion": "11.315",
            "createdTime": 1699209362456,
            "modifiedTime": 1705354063344,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        {
          "_id": "q2c2095IP3u7vMA3",
          "system": {
            "additionalStats": {},
            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character’s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
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              "sides": 6
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            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "intimidation",
            "source": ""
          },
          "effects": [],
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              "path": "Skills"
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          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "name": "Intimidation",
          "sort": 0,
          "type": "skill",
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            "default": 0,
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          "_stats": {
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            "createdTime": 1699209362457,
            "modifiedTime": 1705354049850,
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          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero’s general awareness and alertness. It’s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information— the character hears movement in the forest, smells distant smoke, or senses someone isn’t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
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            "isCoreSkill": true,
            "notes": "",
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            "swid": "notice",
            "source": ""
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
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            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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            "modifiedTime": 1705354059171,
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        {
          "_id": "niUOqTecpPeAUMTL",
          "system": {
            "additionalStats": {},
            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t mind control. It can change someone’s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it’s an unopposed roll. If the target is resistant, it’s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever’s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target’s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren’t generally possible in the same encounter— it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won’t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target’s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening’s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": true,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "persuasion",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209362459,
            "modifiedTime": 1705354071253,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "KT8az15LQ8VZJlkO",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "shooting",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.QPtEUFh0EV5AKBKd"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
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              "world": "swade-core-rules"
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting_v2.webp",
          "name": "Shooting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209362458,
            "modifiedTime": 1705354082917,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "SEUl1EVhQcio2Yov",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Stealth is the ability to hide and move quietly. A simple @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} on a Stealth roll means the character avoids detection if enemies aren’t particularly alert. If the character fails the roll, the enemy realizes something is amiss and begins actively searching for whatever roused them.</p>\n<p>Once foes are alerted and active, Stealth is opposed by @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} (a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{group roll} if there are many foes).</p>\n<p>The GM should apply any circumstantial penalties to Notice rolls for darkness, cover, noise, distractions, and any difference in the target’s Scale (just like when attacking, see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Scale}</strong>). Sneaking through dry leaves might subtract 2 from the Stealth roll, for example, while spotting someone in the dark uses the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} penalty. Don’t apply the same modifier to both rolls, however. If Stealth is at −2 for the leaves, don’t give Notice a +2 for them as well.</p>\n<p><strong>Attacking from Stealth:</strong> Sneaking up close enough to make a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee} attack <em>always</em> requires an opposed Stealth roll versus the target’s Notice, whether the guard is actively looking for trouble or not.</p>\n<p>If @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful}, the attacker is considered on @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Hold} and the victim is <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Vulnerable}</strong> to him (but not others) until the attacker’s turn ends (not the defender’s in this case). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the attacker has <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{The Drop}</strong> instead.</p>\n<p>Before the attacker strikes, the defender and any other beings on his side must check for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Surprise}. The attacker may come off Hold and resolve his strike; then the rest of the round progresses normally.</p>\n<p><strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Movement}:</strong> In combat, characters roll Stealth each turn as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of their move or any action the GM thinks might draw attention.</p>\n<p>Out of combat, the distance moved depends entirely on the situation. The GM might want a roll every minute if the group is sneaking around the perimeter of a defensive position, or every few miles if they’re trying to quietly walk through a dark forest without alerting the creatures that live there.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": true,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "stealth",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Stealth.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209362457,
            "modifiedTime": 1705354088394,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Vz76z0BCbD35RWIx",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.ldTJXFnJJ2gqLqqA"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Shamed",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>(MINOR OR MAJOR)</p>\n<p>Something haunts your adventurer. Maybe the hero failed to keep a @Compendium[swpf-core-rules.swpf-hindrances.Vow]{Vow}. Maybe the character was defeated in an honorable fight and ordered the death of the foe anyway for some greater principle. Maybe the hero isn’t actually cowardly but once ran from a battle and left others to die.</p>\n<p>As a Minor Hindrance, the shameful circumstances aren’t generally known — it just haunts him. He might go out of his way, against all reason, not to repeat the mistake. Or he might give in to the same set of circumstances and hate himself for it.</p>\n<p>As a Major Hindrance, the ill deed is well-known — or at least known among those the hero cares about. The other player characters should be told the tale as soon as possible (preferably at character creation). If not, it should be revealed by nonplayer characters at some point, and occasionally used against the hero.</p>\n</div>",
            "favorite": false,
            "major": false,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "shamed",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209361165,
            "modifiedTime": 1705354178445,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "xA43fC620w0HICcq",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.u8qpImKHd19jXXiu"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Death Wish",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Having a death wish doesn’t mean an adventurer is suicidal — he might just think his life is worth less than some noble but clearly deadly goal.</p>\n<p>Those with a Death Wish don’t throw their lives away for no reason, but when there’s a chance to complete a goal they do anything — and take any risk — to achieve it.</p>\n</div>",
            "favorite": false,
            "major": true,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "death-wish",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209361163,
            "modifiedTime": 1705354735325,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "fcYzjwR2NOGzwbUH",
          "effects": [
            {
              "_id": "3tGuNcsuCKZZCoRT",
              "changes": [
                {
                  "key": "system.stats.size",
                  "mode": 2,
                  "value": "1",
                  "priority": null
                },
                {
                  "key": "system.attributes.strength.encumbranceSteps",
                  "mode": 2,
                  "value": "1",
                  "priority": null
                }
              ],
              "disabled": false,
              "duration": {
                "startTime": 63430819207,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {
                "swade": {
                  "expiration": null,
                  "loseTurnOnHold": false
                }
              },
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "name": "Brawny",
              "tint": null,
              "transfer": true,
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.LYYfJsMEFfJVmelT"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Brawny",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Your bruiser is very large or very fit. Her Size increases by +1 (and therefore Toughness by 1) and she treats her Strength as one die type higher when determining <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Encumbrance}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Minimum Strength}</strong> to use armor, weapons, and equipment without a penalty.</p>\n<p>Brawny can’t increase a character’s Size above +3, and it has no effect on Armor Interference or Armor Restriction.</p>\n</div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "strength",
                "value": 6,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "vigor",
                "value": 6,
                "combinator": "and"
              }
            ],
            "category": "Background Edges",
            "source": "swpf-core-rules",
            "swid": "brawny",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209359946,
            "modifiedTime": 1705354821292,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "gtct20E1vZ7pn5oK",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.4ue5lRCW1toPyzWO"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "First Strike",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Once per round, as long as he’s not @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Shaken} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Stunned}, the hero gets a free Fighting attack against a foe immediately after he moves into @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reach}. (See Free Attacks @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{here}).</p>\n</div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "agility",
                "value": 8,
                "combinator": "and"
              }
            ],
            "category": "Combat Edges",
            "source": "swpf-core-rules",
            "swid": "first-strike",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209359955,
            "modifiedTime": 1705354891373,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "XEid3dYEf3E38kBn",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_skcm57f2o5",
              "path": "Gear#/CF_SEP/Armor"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.DGbs5sDTleNlDp5C"
            }
          },
          "folder": null,
          "img": "icons/equipment/chest/breastplate-layered-steel-black.webp",
          "name": "Heavy Breastplate",
          "sort": 0,
          "type": "armor",
          "system": {
            "category": "Armor",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
            "armor": 4,
            "description": "",
            "equippable": false,
            "favorite": false,
            "isArcaneDevice": false,
            "isNaturalArmor": false,
            "locations": {
              "arms": false,
              "head": false,
              "legs": false,
              "torso": true
            },
            "minStr": "d10",
            "notes": "",
            "powerPoints": {},
            "price": 500,
            "quantity": 1,
            "toughness": 0,
            "weight": 30,
            "source": "swpf-core-rules",
            "swid": "heavy-breastplate",
            "equipStatus": 3,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "grants": [],
            "grantOn": 1,
            "isHeavyArmor": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209356231,
            "modifiedTime": 1705354949584,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "vbYC9G3nNSlWNbUZ",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_skcm57f2o5",
              "path": "Gear#/CF_SEP/Armor"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.VR6uLODoaXQDyHw2"
            }
          },
          "folder": null,
          "img": "icons/equipment/head/helm-barbute-engraved-steel.webp",
          "name": "Heavy Helm",
          "sort": 0,
          "type": "armor",
          "system": {
            "category": "Armor",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
            "armor": 4,
            "description": "",
            "equippable": false,
            "favorite": false,
            "isArcaneDevice": false,
            "isNaturalArmor": false,
            "locations": {
              "arms": false,
              "head": true,
              "legs": false,
              "torso": false
            },
            "minStr": "d10",
            "notes": "",
            "powerPoints": {},
            "price": 250,
            "quantity": 1,
            "toughness": 0,
            "weight": 4,
            "source": "swpf-core-rules",
            "swid": "heavy-helm",
            "equipStatus": 3,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "grants": [],
            "grantOn": 1,
            "isHeavyArmor": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209356260,
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          "img": "icons/commodities/materials/hair-tuft-gold.webp",
          "system": {
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        },
        {
          "type": "gear",
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            "sfc": {
              "type": "copper",
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          },
          "system": {
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            "description": "<div class=\"swpf-core\">\n<p>Stealth is the ability to hide and move quietly. A simple @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} on a Stealth roll means the character avoids detection if enemies aren&rsquo;t particularly alert. If the character fails the roll, the enemy realizes something is amiss and begins actively searching for whatever roused them.</p>\n<p>Once foes are alerted and active, Stealth is opposed by @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} (a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{group roll} if there are many foes).</p>\n<p>The GM should apply any circumstantial penalties to Notice rolls for darkness, cover, noise, distractions, and any difference in the target&rsquo;s Scale (just like when attacking, see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Scale}</strong>). Sneaking through dry leaves might subtract 2 from the Stealth roll, for example, while spotting someone in the dark uses the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} penalty. Don&rsquo;t apply the same modifier to both rolls, however. If Stealth is at &minus;2 for the leaves, don&rsquo;t give Notice a +2 for them as well.</p>\n<p><strong>Attacking from Stealth:</strong> Sneaking up close enough to make a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee} attack <em>always</em> requires an opposed Stealth roll versus the target&rsquo;s Notice, whether the guard is actively looking for trouble or not.</p>\n<p>If @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful}, the attacker is considered on @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Hold} and the victim is <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Vulnerable}</strong> to him (but not others) until the attacker&rsquo;s turn ends (not the defender&rsquo;s in this case). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the attacker has <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{The Drop}</strong> instead.</p>\n<p>Before the attacker strikes, the defender and any other beings on his side must check for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Surprise}. The attacker may come off Hold and resolve his strike; then the rest of the round progresses normally.</p>\n<p><strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Movement}:</strong> In combat, characters roll Stealth each turn as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of their move or any action the GM thinks might draw attention.</p>\n<p>Out of combat, the distance moved depends entirely on the situation. The GM might want a roll every minute if the group is sneaking around the perimeter of a defensive position, or every few miles if they&rsquo;re trying to quietly walk through a dark forest without alerting the creatures that live there.</p>\n</div>",
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            "additionalStats": {},
            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t mind control. It can change someone&rsquo;s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it&rsquo;s an unopposed roll. If the target is resistant, it&rsquo;s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever&rsquo;s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target&rsquo;s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren&rsquo;t generally possible in the same encounter&mdash; it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won&rsquo;t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target&rsquo;s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening&rsquo;s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "persuasion",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": null,
            "modifiedTime": 1705212296619,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "vCgljdLs3PT0YUox",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "Pm7QWrweS8lP5ElH",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "FI27aduuLqjd9Ddq",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "common-knowledge",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "LTo3d0DtN7RDyfvi",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "xwACr6nt05hiM1ws",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vsazjptinwd",
              "path": "Ancestries"
            },
            "singleSource": {
              "embeddedInjections": []
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.QvAbanNTyuAtDYUa"
            },
            "swade": {
              "hasGranted": [
                "FNVmndlwnWT2otaj"
              ]
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/art/24-humna-halfling.webp",
          "name": "Human",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Humans possess exceptional drive and ambition. They demonstrate a great capacity to endure hardships, as well as a penchant for expanding their territories. Humanity is often characterized by its tumultuousness and diversity; cultures range from small, nomadic tribes to peaceful agrarian villages and vast cosmopolitan (even decadent) cities and kingdoms.</p>\n<p>The physical characteristics of humans are as varied as the world’s climes. From dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features.</p>\n<p><strong>Language</strong><strong>s:</strong> Common.</p>\n<p><strong>Age Range:</strong> Adult 17, old age 53, max age 70-110</p>\n<p><strong>Human Males:</strong> Height 5'-6'6 and weight 130-220 (Average 5'9\" , 175 lb).</p>\n<p><strong>Human Females:</strong> Height 4'7\"-6'1\" and weight 95-185 (Average 5'4\", 140 lb).</p>\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "ancestry",
            "category": "Ancestries",
            "source": "swpf-core-rules",
            "grants": [
              {
                "name": "Adaptability",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.MKUWK4c65RoTPaNf",
                "mutation": {}
              }
            ],
            "swid": "human"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209361559,
            "modifiedTime": 1705212197143,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "FNVmndlwnWT2otaj",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Adaptability",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "adaptability",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209361556,
            "modifiedTime": 1705212197125,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "UyI9qff4LO3cXEoa",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_kcatxbpaacj",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.Bl3cpZAhHsHjJIq5"
            },
            "item-piles": {
              "item": {},
              "version": "2.8.16"
            }
          },
          "folder": null,
          "img": "icons/weapons/crossbows/crossbow-loaded-black.webp",
          "name": "Crossbow (Hand)",
          "sort": 0,
          "type": "weapon",
          "system": {
            "category": "Ranged Weapons",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "Shooting",
              "traitMod": ""
            },
            "additionalStats": {},
            "ammo": "Bolts",
            "ap": 0,
            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
            "bonusDamageDie": 6,
            "currentShots": 1,
            "damage": "2d4",
            "description": "<div class=\"swpf-core\">\n<p><em><strong>Notes:</strong></em> @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reload} 1. A one-handed, pistol-like crossbow.</p>\n</div>",
            "equippable": false,
            "favorite": false,
            "isArcaneDevice": false,
            "isVehicular": false,
            "minStr": "d4",
            "mods": 1,
            "notes": "",
            "parry": 0,
            "powerPoints": {
              "max": null,
              "value": null
            },
            "price": 20,
            "quantity": 2,
            "range": "5/10/20",
            "rof": 1,
            "shots": 1,
            "weight": 2,
            "source": "swpf-core-rules",
            "swid": "crossbow-hand",
            "equipStatus": 4,
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "grants": [],
            "grantOn": 1,
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209356228,
            "modifiedTime": 1705278708586,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "FxO2RBiQMUCNb2E9",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_m5n2ph3hu3g",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons Ammunition"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.ZyToF5s7UgvCpEVX"
            },
            "item-piles": {
              "item": {
                "infiniteQuantity": "yes",
                "customCategory": "Ammunition"
              },
              "version": "2.8.16",
              "system": {
                "quantityForPrice": 10
              }
            }
          },
          "folder": null,
          "img": "icons/weapons/ammunition/arrows-bodkin-yellow-red.webp",
          "name": "Bolts",
          "sort": 0,
          "type": "gear",
          "system": {
            "category": "Ranged Weapons Ammunition",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
            "description": "<div class=\"swpf-core\">\n<p>Bolts for all types of crossbows. A \"case\" of five can be purchased for repeating crossbows for +10 gp, weighing 1 lb.</p>\n</div>",
            "equippable": true,
            "favorite": false,
            "isArcaneDevice": false,
            "isVehicular": false,
            "isAmmo": true,
            "mods": 1,
            "notes": "10 bolts",
            "powerPoints": {},
            "price": 1,
            "quantity": 21,
            "weight": 0.2,
            "source": "swpf-core-rules",
            "swid": "bolts",
            "equipStatus": 3,
            "grants": [],
            "grantOn": 1
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209356269,
            "modifiedTime": 1705278026192,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "SiDrCOoblOazuH9E",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "shooting",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.QPtEUFh0EV5AKBKd"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting_v2.webp",
          "name": "Shooting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209362458,
            "modifiedTime": 1705212393344,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "AdQJlsn47bh6VLdN",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_2ymqwgdty0p",
              "path": "Gear#/CF_SEP/Common Gear#/CF_SEP/Adventuring Gear"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.0CFBT64bxmH46H9h"
            }
          },
          "folder": null,
          "img": "icons/sundries/lights/torch-black.webp",
          "name": "Torch (1 hour, 4\" radius)",
          "sort": 0,
          "type": "consumable",
          "system": {
            "category": "Adventuring Gear",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "description": "",
            "equippable": true,
            "favorite": false,
            "notes": "",
            "price": 0.01,
            "quantity": 1,
            "weight": 1,
            "source": "swpf-core-rules",
            "swid": "torch",
            "equipStatus": 0,
            "grants": [],
            "grantOn": 1,
            "charges": {
              "value": 1,
              "max": 1
            },
            "messageOnUse": true,
            "destroyOnEmpty": false,
            "subtype": "regular"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209356208,
            "modifiedTime": 1705276889626,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
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          "_id": "LzpEpaq1oOhZCW6s",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_2ymqwgdty0p",
              "path": "Gear#/CF_SEP/Common Gear#/CF_SEP/Adventuring Gear"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.Kwfazc8rwJQNCRYc"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/art/tokens/SWPF-C.webp",
          "name": "Caltrops",
          "sort": 0,
          "type": "gear",
          "system": {
            "category": "Adventuring Gear",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
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            "favorite": false,
            "isArcaneDevice": false,
            "isVehicular": false,
            "mods": 1,
            "notes": "1x batch covers SBT, 2x for MBT, 3x for LBT, Difficult Ground Athletics roll or Shaken, Crit Failure causes Wound.",
            "powerPoints": {
              "max": null,
              "value": null
            },
            "price": 1,
            "quantity": 1,
            "weight": 2,
            "source": "swpf-core-rules",
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            "equipStatus": 0,
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            "isAmmo": false
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          "ownership": {
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            "Aqnn9hCDQPbyTWiq": 3
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          "_stats": {
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            "systemVersion": "3.2.5",
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            "createdTime": 1699209356241,
            "modifiedTime": 1705278818466,
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          "img": "modules/swpf-core-rules/assets/art/tokens/SWPF-O.webp",
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          "folder": null,
          "img": "icons/sundries/lights/candle-unlit-tan.webp",
          "name": "Candle (1 hr, 2\" radius)",
          "sort": 0,
          "type": "gear",
          "system": {
            "category": "Adventuring Gear",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
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              "modifier": 0,
              "sides": 4
            },
            "description": "",
            "equippable": true,
            "favorite": false,
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            "isVehicular": false,
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            "quantity": 1,
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              "path": "Gear#/CF_SEP/Common Gear#/CF_SEP/Alchemical Items"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.r2pSnTtNHcVmFAzO"
            },
            "item-piles": {
              "system": {
                "quantityForPrice": 1
              },
              "item": {
                "infiniteQuantity": "no",
                "customCategory": "Alchemical",
                "notForSale": false
              },
              "version": "2.8.16"
            }
          },
          "folder": null,
          "img": "icons/consumables/potions/potion-flash-open-blue.webp",
          "name": "Holy Water",
          "sort": 0,
          "type": "weapon",
          "system": {
            "category": "Alchemical Items",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "ammo": "",
            "ap": 0,
            "arcaneSkillDie": {
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              "sides": 4
            },
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            "damage": "2d4",
            "description": "<div class=\"swpf-core\">\n<p><em><strong>Notes:</strong></em> Holy water can be thrown in a flask or splashed on an adjacent creature. Undead and certain evil creatures (GM's call) within the template take 2d4 damage when hit and 2d4–2 damage at the start of their next turn.</p>\n</div>",
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            "favorite": false,
            "isArcaneDevice": false,
            "isVehicular": false,
            "minStr": "",
            "mods": 1,
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            "parry": 0,
            "powerPoints": {},
            "price": 25,
            "quantity": 2,
            "range": "3/6/12",
            "rof": 1,
            "shots": 0,
            "weight": null,
            "source": "swpf-core-rules",
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              "stream": false,
              "small": false,
              "medium": false,
              "large": false
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            "ppReloadCost": 2,
            "trademark": 0,
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              },
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          },
          "folder": null,
          "img": "icons/commodities/wood/kindling-stick-grey.webp",
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          "sort": 0,
          "type": "weapon",
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            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
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              "sides": 4
            },
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            "damage": "",
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            "equippable": false,
            "favorite": false,
            "isArcaneDevice": false,
            "isVehicular": false,
            "minStr": "",
            "mods": 1,
            "notes": "MBT.  An alchemically treated stick that creates thick smoke (Dark illumination) in a Medium Blast Template for one minute. Dissipates in strong wind in one round.",
            "parry": 0,
            "powerPoints": {},
            "price": 20,
            "quantity": 4,
            "range": "3/6/12",
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            "shots": 0,
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              "stream": false,
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              },
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          },
          "folder": null,
          "img": "icons/weapons/staves/staff-orante-gold.webp",
          "name": "Sunrod",
          "sort": 0,
          "type": "weapon",
          "system": {
            "category": "Alchemical Items",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
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            },
            "bonusDamageDie": 6,
            "damage": "1d6",
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            "notes": "A gold-tipped iron rod that provides normal light in a 30 foot radius for six hours. It increases illumination one level for another 30' beyond that. It emits no heat, and counts as sunlight.",
            "parry": 0,
            "powerPoints": {},
            "price": 2,
            "quantity": 10,
            "range": "",
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            "shots": 0,
            "weight": 1,
            "source": "swpf-core-rules",
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            "category": "Melee Weapons",
            "actions": {
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              "trait": "Fighting",
              "traitMod": ""
            },
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            },
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            },
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            "weight": 2,
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            },
            "grants": [],
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            "reloadType": "none",
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          },
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            "category": "Melee Weapons",
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              "additional": {},
              "dmgMod": "",
              "trait": "Fighting",
              "traitMod": ""
            },
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.MHdcnHN8cfGFcUuh"
            },
            "item-piles": {
              "system": {
                "quantityForPrice": 1
              },
              "item": {
                "infiniteQuantity": "no",
                "notForSale": false
              },
              "version": "2.8.16"
            }
          },
          "folder": null,
          "img": "icons/equipment/leg/tasset-fur-studded-leather.webp",
          "name": "Heavy Leather Leggings",
          "sort": 0,
          "type": "armor",
          "system": {
            "category": "Armor",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
            "armor": 3,
            "description": "",
            "equippable": false,
            "favorite": false,
            "isArcaneDevice": false,
            "isNaturalArmor": false,
            "locations": {
              "arms": false,
              "head": false,
              "legs": true,
              "torso": false
            },
            "minStr": "d8",
            "notes": "",
            "powerPoints": {},
            "price": 100,
            "quantity": 12,
            "toughness": 0,
            "weight": 10,
            "source": "swpf-core-rules",
            "swid": "medium-leggings",
            "equipStatus": 0,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "grants": [],
            "grantOn": 1,
            "isHeavyArmor": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209356243,
            "modifiedTime": 1705278765683,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "name": "Oleg Leveton",
      "sort": 200000,
      "type": "npc",
      "system": {
        "additionalStats": {},
        "advances": {
          "details": "",
          "list": [],
          "mode": "expanded",
          "rank": "Novice",
          "value": 0
        },
        "attributes": {
          "agility": {
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "animal": false,
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "wild-die": {
              "sides": 6
            }
          },
          "spirit": {
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "unShakeBonus": 0,
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "encumbranceSteps": 0,
            "wild-die": {
              "sides": 6
            }
          },
          "vigor": {
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "wild-die": {
              "sides": 6
            },
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            }
          }
        },
        "bennies": {
          "max": 0,
          "value": 0
        },
        "details": {
          "appearance": "<p>Oleg is a grumpy, worried looking man who seems on the edge and mistrustful that life can go well.</p><p></p><p>He is married to @Actor[jlZc6i6uULGBbqN9]{Svetlana Leveton}.</p>",
          "archetype": "",
          "autoCalcParry": false,
          "autoCalcToughness": true,
          "biography": {
            "value": "<p>The son of a carpenter, Oleg Leveton grew up in a small village before heading to Restov to make his fortune, but his stubborn pride made success difficult. He refused to compromise his work or try to appear humble to curry favor with the nobility. The gentry had no qualms about cheating him, or even refusing to pay for work, leaving him sullen and angry. Despite his best efforts, the success he desired never materialized as the years passed. Afraid he was failing, he longed for a chance to make something of himself.</p>"
          },
          "conviction": {
            "active": false,
            "value": 0
          },
          "currency": 0,
          "goals": "",
          "notes": "",
          "species": {
            "name": ""
          },
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          }
        },
        "fatigue": {
          "max": 2,
          "value": 0,
          "ignored": 0
        },
        "initiative": {
          "hasHesitant": false,
          "hasImpLevelHeaded": false,
          "hasLevelHeaded": false,
          "hasQuick": false
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "stats": {
          "parry": {
            "modifier": 0,
            "value": 4,
            "shield": 0
          },
          "size": 0,
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 6
          },
          "toughness": {
            "armor": 0,
            "modifier": 0,
            "value": 5
          }
        },
        "status": {
          "isBound": false,
          "isDistracted": false,
          "isEntangled": false,
          "isShaken": false,
          "isStunned": false,
          "isVulnerable": false,
          "isIncapacitated": false
        },
        "wildcard": false,
        "wounds": {
          "ignored": 0,
          "max": 0,
          "value": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        }
      },
      "ownership": {
        "7ntJSLixH2Phv2jV": 3,
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "prototypeToken": {
        "actorLink": true,
        "alpha": 1,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "displayBars": 20,
        "displayName": 30,
        "disposition": 1,
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          },
          "token-variants": {
            "randomImgDefault": "",
            "disableHUDButton": false
          }
        },
        "height": 1,
        "light": {
          "alpha": 0.5,
          "angle": 360,
          "animation": {
            "intensity": 5,
            "speed": 5,
            "type": null,
            "reverse": false
          },
          "bright": 0,
          "coloration": 1,
          "contrast": 0,
          "darkness": {
            "max": 1,
            "min": 0
          },
          "dim": 0,
          "luminosity": 0.5,
          "saturation": 0,
          "shadows": 0,
          "attenuation": 0.5,
          "color": null
        },
        "lockRotation": true,
        "name": "Oleg",
        "randomImg": false,
        "rotation": 0,
        "width": 1,
        "texture": {
          "src": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/rostland_hinterlands/oleg_leveton.Token.webp",
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "sight": {
          "angle": 360,
          "enabled": true,
          "range": 0,
          "brightness": 0,
          "visionMode": "basic",
          "attenuation": 0.1,
          "saturation": 0,
          "contrast": 0,
          "color": null
        },
        "appendNumber": false,
        "prependAdjective": false,
        "detectionModes": []
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1705212157171,
        "modifiedTime": 1705353578404,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "_id": "jlZc6i6uULGBbqN9",
      "effects": [],
      "flags": {
        "cf": {
          "color": "#8c160f",
          "id": "temp_mcrcli2v6gg",
          "path": "Savage Pathfinder Bestiary"
        },
        "singleSource": {
          "version": "3.0.0-item-smith",
          "module": "swpf-bestiary",
          "injectedItems": [
            {
              "weapon": {
                "name": "Improvised Weapon (Light)",
                "module": "swpf-core-rules"
              }
            },
            {
              "weapon": {
                "name": "Dagger/Knife",
                "module": "swpf-core-rules"
              }
            },
            {
              "skill": {
                "name": "Stealth",
                "module": "swpf-core-rules",
                "updates": {
                  "system": {
                    "swid": "stealth",
                    "die": {
                      "sides": 6,
                      "modifier": 0
                    }
                  }
                }
              }
            },
            {
              "skill": {
                "name": "Persuasion",
                "module": "swpf-core-rules",
                "updates": {
                  "system": {
                    "swid": "persuasion",
                    "die": {
                      "sides": 4,
                      "modifier": 0
                    }
                  }
                }
              }
            },
            {
              "skill": {
                "name": "Notice",
                "module": "swpf-core-rules",
                "updates": {
                  "system": {
                    "swid": "notice",
                    "die": {
                      "sides": 6,
                      "modifier": 0
                    }
                  }
                }
              }
            },
            {
              "skill": {
                "name": "Fighting",
                "module": "swpf-core-rules",
                "updates": {
                  "system": {
                    "swid": "fighting",
                    "die": {
                      "sides": 4,
                      "modifier": 0
                    }
                  }
                }
              }
            },
            {
              "skill": {
                "name": "Common Knowledge",
                "module": "swpf-core-rules",
                "updates": {
                  "system": {
                    "swid": "common-knowledge",
                    "die": {
                      "sides": 4,
                      "modifier": 0
                    }
                  }
                }
              }
            },
            {
              "skill": {
                "name": "Athletics",
                "module": "swpf-core-rules",
                "updates": {
                  "system": {
                    "swid": "athletics",
                    "die": {
                      "sides": 4,
                      "modifier": 0
                    }
                  }
                }
              }
            }
          ]
        },
        "core": {
          "sourceId": "Compendium.swpf-bestiary.swpf-bestiary.Actor.biilZN2yghdr8Oxz"
        },
        "item-piles": {
          "data": {
            "type": "merchant",
            "infiniteQuantity": true,
            "infiniteCurrencies": false,
            "purchaseOnly": true,
            "hideNewItems": true,
            "enabled": true,
            "description": "<p>Blonde, with cheery smile for everyone. Svetlana is the more optimistic member of the Levetons.</p>"
          },
          "version": "2.8.16"
        },
        "sfc": {
          "platCount": 0,
          "goldCount": 0,
          "silverCount": 15,
          "copperCount": 24
        }
      },
      "folder": "b6ctcPIKp164HYVe",
      "img": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/rostland_hinterlands/svetlana_leveton.Avatar.webp",
      "items": [
        {
          "_id": "PatGyKeL3zELWICl",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_tbk72tc8kls",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Natural/Improvised Weapons"
            },
            "core": {
              "sourceId": "Item.qEZeiXLRO6rm6fMX"
            },
            "exportSource": {
              "coreVersion": "0.8.9",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "item-piles": {
              "item": {
                "hidden": true,
                "notForSale": true
              },
              "version": "2.8.16"
            }
          },
          "folder": null,
          "img": "icons/consumables/drinks/alcohol-beer-stein-wooden-metal-brown.webp",
          "name": "Improvised Weapon (Light)",
          "sort": 0,
          "type": "weapon",
          "system": {
            "category": "Improvised Weapons",
            "actions": {
              "additional": {
                "p0sizbjx38": {
                  "name": "Athletics",
                  "type": "trait",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              },
              "dmgMod": "",
              "trait": "Fighting",
              "traitMod": ""
            },
            "additionalStats": {},
            "ammo": "",
            "ap": 0,
            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
            "bonusDamageDie": 6,
            "damage": "@str+d4",
            "description": "<div class=\"swpf-core\">\n<h2>Improvised Weapons</h2>\n<p>Heroes often fight with objects that aren&rsquo;t intended for use as weapons. Torches, vases, chairs, tankards, bottles, tools, and other mundane items are frequently pressed into service in combat.</p>\n<p>Characters with @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{improvised weapons} count as armed but subtract 2 from attack rolls. Range, damage and Minimum Strength are determined by type:</p>\n<ul>\n<li><strong>Light:</strong> Beer stein, fist-sized rock, dagger pommel (as a club). Range 3/6/12, Damage Str+d4, Min Str d4.</li>\n<li><strong>Medium:</strong> Hammer, pick, wooden chair. Range 2/4/8, Damage Str+d6, Min. Str d6.</li>\n<li><strong>Heavy:</strong> Head-size rock, sack of stones, log. Range 1/2/4, Damage Str+d8, Min. Str d8.</li>\n</ul>\n<p>The GM should adjust the damage and other factors as makes sense for the particular item.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{See Situational Rules for more details}</p>\n</div>",
            "equippable": true,
            "favorite": false,
            "isArcaneDevice": false,
            "isVehicular": false,
            "minStr": "d4",
            "mods": 1,
            "notes": "",
            "parry": 0,
            "powerPoints": {},
            "price": null,
            "quantity": 1,
            "range": "3/6/12",
            "rof": 0,
            "shots": 0,
            "weight": null,
            "source": "swpf-core-rules",
            "swid": "improvised-weapon-light",
            "equipStatus": 1,
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "grants": [],
            "grantOn": 1,
            "currentShots": 0,
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": null,
            "modifiedTime": 1705278977244,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "8qQhrWuk4DlxNO7s",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_r40vnkqn4k",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons"
            },
            "item-piles": {
              "item": {
                "hidden": true,
                "notForSale": true
              },
              "version": "2.8.16"
            }
          },
          "folder": null,
          "img": "icons/weapons/daggers/dagger-curved-blue.webp",
          "name": "Dagger/Knife",
          "sort": 0,
          "type": "weapon",
          "system": {
            "category": "Melee Weapons",
            "actions": {
              "additional": {
                "i0p2yyq13q87vlpp": {
                  "name": "Athletics",
                  "type": "trait",
                  "macroActor": "default",
                  "isHeavyWeapon": false
                }
              },
              "dmgMod": "",
              "trait": "Fighting",
              "traitMod": ""
            },
            "additionalStats": {},
            "ammo": "",
            "ap": 0,
            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
            "bonusDamageDie": 6,
            "currentShots": 0,
            "damage": "@str+d4",
            "description": "",
            "equippable": false,
            "favorite": false,
            "isArcaneDevice": false,
            "isVehicular": false,
            "minStr": "d4",
            "mods": 1,
            "notes": "",
            "parry": 0,
            "powerPoints": {
              "max": null,
              "value": null
            },
            "price": 2,
            "quantity": 1,
            "range": "",
            "rof": 1,
            "shots": 0,
            "weight": 1,
            "source": "swpf-core-rules",
            "swid": "daggerknife",
            "equipStatus": 1,
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "grants": [],
            "grantOn": 1,
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": null,
            "modifiedTime": 1705278976684,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "R6QDy4HLPQN2lSDz",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Stealth is the ability to hide and move quietly. A simple @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} on a Stealth roll means the character avoids detection if enemies aren&rsquo;t particularly alert. If the character fails the roll, the enemy realizes something is amiss and begins actively searching for whatever roused them.</p>\n<p>Once foes are alerted and active, Stealth is opposed by @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} (a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{group roll} if there are many foes).</p>\n<p>The GM should apply any circumstantial penalties to Notice rolls for darkness, cover, noise, distractions, and any difference in the target&rsquo;s Scale (just like when attacking, see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Scale}</strong>). Sneaking through dry leaves might subtract 2 from the Stealth roll, for example, while spotting someone in the dark uses the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} penalty. Don&rsquo;t apply the same modifier to both rolls, however. If Stealth is at &minus;2 for the leaves, don&rsquo;t give Notice a +2 for them as well.</p>\n<p><strong>Attacking from Stealth:</strong> Sneaking up close enough to make a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee} attack <em>always</em> requires an opposed Stealth roll versus the target&rsquo;s Notice, whether the guard is actively looking for trouble or not.</p>\n<p>If @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful}, the attacker is considered on @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Hold} and the victim is <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Vulnerable}</strong> to him (but not others) until the attacker&rsquo;s turn ends (not the defender&rsquo;s in this case). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the attacker has <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{The Drop}</strong> instead.</p>\n<p>Before the attacker strikes, the defender and any other beings on his side must check for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Surprise}. The attacker may come off Hold and resolve his strike; then the rest of the round progresses normally.</p>\n<p><strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Movement}:</strong> In combat, characters roll Stealth each turn as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of their move or any action the GM thinks might draw attention.</p>\n<p>Out of combat, the distance moved depends entirely on the situation. The GM might want a roll every minute if the group is sneaking around the perimeter of a defensive position, or every few miles if they&rsquo;re trying to quietly walk through a dark forest without alerting the creatures that live there.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "stealth",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Stealth.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "kqkMaTGmxUfClQEd",
          "system": {
            "additionalStats": {},
            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t mind control. It can change someone&rsquo;s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it&rsquo;s an unopposed roll. If the target is resistant, it&rsquo;s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever&rsquo;s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target&rsquo;s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren&rsquo;t generally possible in the same encounter&mdash; it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won&rsquo;t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target&rsquo;s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening&rsquo;s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "persuasion",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "vCgljdLs3PT0YUox",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
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              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "Pm7QWrweS8lP5ElH",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "FI27aduuLqjd9Ddq",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "common-knowledge",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "LTo3d0DtN7RDyfvi",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "ZKuuybMAcLE3mmTH",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_w579uibhkt",
              "path": "Gear#/CF_SEP/Common Gear#/CF_SEP/Food and Drink"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.1nCPxBwxKSfGjYo8"
            },
            "item-piles": {
              "system": {
                "quantityForPrice": 1
              },
              "item": {},
              "version": "2.8.16"
            }
          },
          "folder": null,
          "img": "icons/consumables/drinks/alcohol-jug-spirits-brown.webp",
          "name": "Ale, gallon",
          "sort": 0,
          "type": "consumable",
          "system": {
            "category": "Food and Drink",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "description": "",
            "equippable": true,
            "favorite": false,
            "notes": "",
            "price": 0.2,
            "quantity": 20,
            "weight": 8,
            "source": "swpf-core-rules",
            "swid": "ale-gallon",
            "equipStatus": 3,
            "grants": [],
            "grantOn": 1,
            "charges": {
              "value": 1,
              "max": 1
            },
            "messageOnUse": true,
            "destroyOnEmpty": false,
            "subtype": "regular"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209356211,
            "modifiedTime": 1705279214933,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "4PdrUexN5ssD2d6A",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_w579uibhkt",
              "path": "Gear#/CF_SEP/Common Gear#/CF_SEP/Food and Drink"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.D3jWjF1VKSQofZGk"
            },
            "item-piles": {
              "system": {
                "quantityForPrice": 1
              },
              "item": {
                "isService": true
              },
              "version": "2.8.16"
            }
          },
          "folder": null,
          "img": "icons/consumables/drinks/alcohol-beer-mug-yellow.webp",
          "name": "Ale, mug",
          "sort": 0,
          "type": "consumable",
          "system": {
            "category": "Food and Drink",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "description": "",
            "equippable": true,
            "favorite": false,
            "notes": "",
            "price": 0.04,
            "quantity": 1,
            "weight": 1,
            "source": "swpf-core-rules",
            "swid": "ale-mug",
            "equipStatus": 3,
            "grants": [],
            "grantOn": 1,
            "charges": {
              "value": 1,
              "max": 1
            },
            "messageOnUse": true,
            "destroyOnEmpty": false,
            "subtype": "regular"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209356230,
            "modifiedTime": 1705279246791,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "4Ye8GkHo5mUWk9P0",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_w579uibhkt",
              "path": "Gear#/CF_SEP/Common Gear#/CF_SEP/Food and Drink"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.kCqwrMwNRUYxPOvD"
            }
          },
          "folder": null,
          "img": "icons/consumables/grains/bread-loaf-sliced-wheat-brown.webp",
          "name": "Bread, loaf",
          "sort": 0,
          "type": "consumable",
          "system": {
            "category": "Food and Drink",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "description": "",
            "equippable": true,
            "favorite": false,
            "notes": "",
            "price": 0.02,
            "quantity": 1,
            "weight": 0.5,
            "source": "swpf-core-rules",
            "swid": "bread-loaf",
            "equipStatus": 3,
            "grants": [],
            "grantOn": 1,
            "charges": {
              "value": 1,
              "max": 1
            },
            "messageOnUse": true,
            "destroyOnEmpty": false,
            "subtype": "regular"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209356281,
            "modifiedTime": 1705279055557,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "7kXsvYxR3cXdwTLi",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_w579uibhkt",
              "path": "Gear#/CF_SEP/Common Gear#/CF_SEP/Food and Drink"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.BduO0Dk7ipYOVFDB"
            }
          },
          "folder": null,
          "img": "icons/consumables/food/cheese-cube-orange.webp",
          "name": "Cheese, hunk",
          "sort": 0,
          "type": "consumable",
          "system": {
            "category": "Food and Drink",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "description": "",
            "equippable": true,
            "favorite": false,
            "notes": "",
            "price": 0.1,
            "quantity": 1,
            "weight": 0.5,
            "source": "swpf-core-rules",
            "swid": "cheese-hunk",
            "equipStatus": 3,
            "grants": [],
            "grantOn": 1,
            "charges": {
              "value": 1,
              "max": 1
            },
            "messageOnUse": true,
            "destroyOnEmpty": false,
            "subtype": "regular"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209356228,
            "modifiedTime": 1705279059248,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "8xDpUumN57dvO9fl",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_w579uibhkt",
              "path": "Gear#/CF_SEP/Common Gear#/CF_SEP/Food and Drink"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.vFxgAIUijvVJIDum"
            }
          },
          "folder": null,
          "img": "icons/containers/bags/coinpouch-leather-red.webp",
          "name": "Dried fruit, bag",
          "sort": 0,
          "type": "consumable",
          "system": {
            "category": "Food and Drink",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "description": "",
            "equippable": true,
            "favorite": false,
            "notes": "",
            "price": 0.5,
            "quantity": 1,
            "weight": 0.5,
            "source": "swpf-core-rules",
            "swid": "dried-fruit-bag",
            "equipStatus": 3,
            "grants": [],
            "grantOn": 1,
            "charges": {
              "value": 1,
              "max": 1
            },
            "messageOnUse": true,
            "destroyOnEmpty": false,
            "subtype": "regular"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209356295,
            "modifiedTime": 1705279064111,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "rWoFdRPBTSIgCffk",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_w579uibhkt",
              "path": "Gear#/CF_SEP/Common Gear#/CF_SEP/Food and Drink"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.DJd3kXXHfNxMgikG"
            },
            "item-piles": {
              "system": {
                "quantityForPrice": 1
              },
              "item": {
                "isService": true
              },
              "version": "2.8.16"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/art/tokens/SWPF-M.webp",
          "name": "Meal, common (per day)",
          "sort": 0,
          "type": "consumable",
          "system": {
            "category": "Food and Drink",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "description": "",
            "equippable": true,
            "favorite": false,
            "notes": "",
            "price": 0.3,
            "quantity": 1,
            "weight": 0,
            "source": "swpf-core-rules",
            "swid": "meal-common-per-day",
            "equipStatus": 3,
            "grants": [],
            "grantOn": 1,
            "charges": {
              "value": 1,
              "max": 1
            },
            "messageOnUse": true,
            "destroyOnEmpty": false,
            "subtype": "regular"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209356231,
            "modifiedTime": 1705279230638,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "1SXPUktaH78OeL0f",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_w579uibhkt",
              "path": "Gear#/CF_SEP/Common Gear#/CF_SEP/Food and Drink"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-equipment.Item.oob6kU3oHk7Dn56n"
            }
          },
          "folder": null,
          "img": "icons/consumables/food/cooked-grilled-ham-hock-glazed-brown.webp",
          "name": "Trail Ration (per day)",
          "sort": 0,
          "type": "gear",
          "system": {
            "category": "Food and Drink",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
            "description": "",
            "equippable": true,
            "favorite": false,
            "isArcaneDevice": false,
            "isVehicular": false,
            "mods": 1,
            "notes": "",
            "powerPoints": {},
            "price": 0.5,
            "quantity": 1,
            "weight": 1,
            "source": "swpf-core-rules",
            "swid": "trail-ration-per-day",
            "equipStatus": 3,
            "grants": [],
            "grantOn": 1,
            "isAmmo": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
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            "armor": 0,
            "modifier": 0
          },
          "parry": {
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          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": ""
          },
          "species": {
            "name": ""
          },
          "currency": 1.5,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
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            "value": 0,
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          }
        },
        "fatigue": {
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        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
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        },
        "initiative": {
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          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {},
        "bennies": {
          "value": 3,
          "max": 3
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        "wounds": {
          "value": 0,
          "max": 3,
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      },
      "prototypeToken": {
        "name": "Happs Bydon",
        "displayName": 30,
        "actorLink": true,
        "appendNumber": true,
        "prependAdjective": false,
        "texture": {
          "src": "modules/mb-pfsw-kingmaker/assets/tokens/npcs/rostland_hinterlands/happs_bydon.Token.webp",
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": -1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "light": {
          "alpha": 0.5,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "attenuation": 0.5,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "type": null,
            "speed": 5,
            "intensity": 5,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "color": null
        },
        "sight": {
          "enabled": true,
          "range": 10,
          "angle": 360,
          "visionMode": "basic",
          "color": null,
          "attenuation": 0.1,
          "brightness": 0,
          "saturation": 0,
          "contrast": 0
        },
        "detectionModes": [
          {
            "id": "basicSight",
            "range": 0,
            "enabled": true
          }
        ],
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          },
          "token-variants": {
            "randomImgDefault": "",
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          },
          "Rideable": {
            "issetRideableFlag": false,
            "MaxRiderFlag": 1,
            "CustomRidingheightFlag": null,
            "UseRidingHeightFlag": true,
            "RiderPositioningFlag": "RowPlacement",
            "TokenFormFlag": "TokenFormCircle",
            "InsideMovementFlag": false,
            "SpawnRidersFlag": "",
            "canbeGrappledFlag": true,
            "CanbePilotedFlag": false
          }
        },
        "randomImg": false
      },
      "items": [
        {
          "_id": "9g6uJjSxDFP7HrRD",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vsazjptinwd",
              "path": "Ancestries"
            },
            "singleSource": {
              "embeddedInjections": []
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.QvAbanNTyuAtDYUa"
            },
            "swade": {
              "hasGranted": [
                "GZxMrMjJluXYByoV"
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            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/art/24-humna-halfling.webp",
          "name": "Human",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Humans possess exceptional drive and ambition. They demonstrate a great capacity to endure hardships, as well as a penchant for expanding their territories. Humanity is often characterized by its tumultuousness and diversity; cultures range from small, nomadic tribes to peaceful agrarian villages and vast cosmopolitan (even decadent) cities and kingdoms.</p>\n<p>The physical characteristics of humans are as varied as the world’s climes. From dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features.</p>\n<p><strong>Language</strong><strong>s:</strong> Common.</p>\n<p><strong>Age Range:</strong> Adult 17, old age 53, max age 70-110</p>\n<p><strong>Human Males:</strong> Height 5'-6'6 and weight 130-220 (Average 5'9\" , 175 lb).</p>\n<p><strong>Human Females:</strong> Height 4'7\"-6'1\" and weight 95-185 (Average 5'4\", 140 lb).</p>\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "ancestry",
            "category": "Ancestries",
            "source": "swpf-core-rules",
            "grants": [
              {
                "name": "Adaptability",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.MKUWK4c65RoTPaNf",
                "mutation": {}
              }
            ],
            "swid": "human"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209361559,
            "modifiedTime": 1705817237998,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "GZxMrMjJluXYByoV",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Adaptability",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "adaptability",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209361556,
            "modifiedTime": 1705817237985,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "qgzCVlZx4H2APROo",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual’s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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          "_stats": {
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            "coreVersion": "11.315",
            "createdTime": 1699209362456,
            "modifiedTime": 1705817263644,
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        },
        {
          "_id": "dIHToWMITrNPrp9z",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "common-knowledge",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
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            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209362455,
            "modifiedTime": 1705817275090,
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        {
          "_id": "HPyMikQnUTxXc6Yb",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it’s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209362456,
            "modifiedTime": 1705817291059,
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        {
          "_id": "iXtBQup2Jn8N8QRw",
          "system": {
            "additionalStats": {},
            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character’s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
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              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "intimidation",
            "source": ""
          },
          "effects": [],
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            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
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              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3"
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "name": "Intimidation",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209362457,
            "modifiedTime": 1705817305248,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        {
          "_id": "3gveBBjTcG2YSXa5",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero’s general awareness and alertness. It’s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information— the character hears movement in the forest, smells distant smoke, or senses someone isn’t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "effects": [],
          "flags": {
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              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
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              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209362459,
            "modifiedTime": 1705817320232,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "2cqbTMR7hFr5mAyh",
          "system": {
            "additionalStats": {},
            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t mind control. It can change someone’s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it’s an unopposed roll. If the target is resistant, it’s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever’s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target’s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren’t generally possible in the same encounter— it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won’t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target’s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening’s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "persuasion",
            "source": ""
          },
          "effects": [],
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            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209362459,
            "modifiedTime": 1705817327156,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "utT6uAXjY65CnwWm",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "shooting",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.QPtEUFh0EV5AKBKd"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting_v2.webp",
          "name": "Shooting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209362458,
            "modifiedTime": 1705817378441,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "qmJpt6yS1uVuMN9E",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Stealth is the ability to hide and move quietly. A simple @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} on a Stealth roll means the character avoids detection if enemies aren’t particularly alert. If the character fails the roll, the enemy realizes something is amiss and begins actively searching for whatever roused them.</p>\n<p>Once foes are alerted and active, Stealth is opposed by @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} (a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{group roll} if there are many foes).</p>\n<p>The GM should apply any circumstantial penalties to Notice rolls for darkness, cover, noise, distractions, and any difference in the target’s Scale (just like when attacking, see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Scale}</strong>). Sneaking through dry leaves might subtract 2 from the Stealth roll, for example, while spotting someone in the dark uses the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} penalty. Don’t apply the same modifier to both rolls, however. If Stealth is at −2 for the leaves, don’t give Notice a +2 for them as well.</p>\n<p><strong>Attacking from Stealth:</strong> Sneaking up close enough to make a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee} attack <em>always</em> requires an opposed Stealth roll versus the target’s Notice, whether the guard is actively looking for trouble or not.</p>\n<p>If @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful}, the attacker is considered on @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Hold} and the victim is <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Vulnerable}</strong> to him (but not others) until the attacker’s turn ends (not the defender’s in this case). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the attacker has <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{The Drop}</strong> instead.</p>\n<p>Before the attacker strikes, the defender and any other beings on his side must check for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Surprise}. The attacker may come off Hold and resolve his strike; then the rest of the round progresses normally.</p>\n<p><strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Movement}:</strong> In combat, characters roll Stealth each turn as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of their move or any action the GM thinks might draw attention.</p>\n<p>Out of combat, the distance moved depends entirely on the situation. The GM might want a roll every minute if the group is sneaking around the perimeter of a defensive position, or every few miles if they’re trying to quietly walk through a dark forest without alerting the creatures that live there.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "stealth",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
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            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Stealth.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209362457,
            "modifiedTime": 1705817390454,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "tREaWcv5Qg51w8Bb",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Survival allows a character to find food, water, or shelter in hostile environments. It can also be used to navigate wilderness environments, figure out which plants are good to eat and which aren’t, and so on.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} Survival roll provides enough food and water for one person for one day; or five people with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.</p>\n<p>More detailed information on <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hunger}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Thirst}</strong> can be found under <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards}</strong>.</p>\n<p><strong>Tracking:</strong> Survival can also be used to detect and follow tracks. Each roll generally covers following the tracks for one mile, but the GM should adjust this as needed for specific circumstances. A character moves at half@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} and cannot run while tracking a foe.</p>\n<p>The Game Master should assign a bonus or penalty based on the target, environment, and time. Tracking a large group that recently passed through a snow-covered area might grant a bonus of +4, while following a single person over rocks and streams after more than a day incurs a −4 penalty.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "survival",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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              "system": "swade",
              "systemVersion": "0.19.5",
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            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.3yP7KUJW9kyTVSEb"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Survival_v2.webp",
          "name": "Survival",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209362454,
            "modifiedTime": 1705817399793,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "ZPqKFFXnhSGWmXV5",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.1qgPyuagmvWDVoHR"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Overconfident",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>There’s nothing out there your hero can’t defeat. At least that’s what she thinks. She believes she can do most anything and never wants to retreat from a challenge. She's not suicidal, but certainly takes on more than common sense dictates.</p>\n</div>",
            "favorite": false,
            "major": true,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "overconfident",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209361166,
            "modifiedTime": 1705817413658,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "uLIhcnsAFUZ83HMS",
          "effects": [
            {
              "name": "Woodsman",
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
              "changes": [
                {
                  "key": "@Skill{Survival}[system.die.modifier]",
                  "mode": 2,
                  "value": "+2",
                  "priority": null
                },
                {
                  "key": "@Skill{Stealth}[system.die.modifier]",
                  "mode": 2,
                  "value": "+2",
                  "priority": null
                }
              ],
              "transfer": true,
              "_id": "tI3zTXch83ZxZMXx",
              "disabled": true,
              "duration": {
                "startTime": 63435409698,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "description": "",
              "origin": null,
              "statuses": [],
              "flags": {
                "swade": {
                  "favorite": true
                }
              }
            }
          ],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.mTY5axyUKXjsEmmx"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Woodsman",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Woodsmen are rangers, scouts, and hunters who are more at home in the wilderness than urban areas. They are skilled trackers and scouts, and know how to live off the land for months at a time.</p>\n<p>Woodsmen add +2 to Survival and @Compendium[swpf-core-rules.swpf-skills.Stealth]{Stealth} rolls made in the wild (not towns, ruins, or underground).</p>\n</div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "spirit",
                "value": 6,
                "combinator": "and"
              },
              {
                "type": "skill",
                "label": "Survival",
                "selector": "survival",
                "value": 8,
                "combinator": "and"
              }
            ],
            "category": "Professional Edges",
            "source": "swpf-core-rules",
            "swid": "woodsman",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209359971,
            "modifiedTime": 1705817489548,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "VMBIVic0CIltrlmD",
          "effects": [
            {
              "name": "Command",
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
              "changes": [
                {
                  "key": "system.attributes.vigor.unStunBonus",
                  "mode": 2,
                  "value": "+1",
                  "priority": null
                },
                {
                  "key": "system.attributes.spirit.unShakeBonus",
                  "mode": 2,
                  "value": "+1",
                  "priority": null
                },
                {
                  "key": "@Skill{Fighting}[system.die.modifier]",
                  "mode": 2,
                  "value": "+1",
                  "priority": null
                }
              ],
              "transfer": true,
              "_id": "anCvDJJoIrIMtFyY",
              "disabled": false,
              "duration": {
                "startTime": 63435409698,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "description": "",
              "origin": null,
              "statuses": [],
              "flags": {
                "swade": {
                  "expiration": null,
                  "loseTurnOnHold": false
                },
                "ActiveAuras": {
                  "isAura": true,
                  "aura": "Allies",
                  "nameOverride": "Happs Bydon's Leadership",
                  "radius": "5",
                  "alignment": "",
                  "type": "",
                  "customCheck": "",
                  "ignoreSelf": true,
                  "height": false,
                  "hidden": false,
                  "displayTemp": true,
                  "hostile": false,
                  "onlyOnce": false,
                  "wallsBlock": "true",
                  "wildcard": false,
                  "extra": true
                }
              },
              "tint": null
            },
            {
              "name": "Command Aura",
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
              "changes": [
                {
                  "key": "flags.swade.auras.command.enabled",
                  "mode": 5,
                  "value": "true",
                  "priority": null
                },
                {
                  "key": "flags.swade.auras.command.walls",
                  "mode": 5,
                  "value": "true",
                  "priority": null
                },
                {
                  "key": "flags.swade.auras.command.color",
                  "mode": 5,
                  "value": "#cccc00",
                  "priority": null
                },
                {
                  "key": "flags.swade.auras.command.alpha",
                  "mode": 5,
                  "value": "0.1",
                  "priority": null
                },
                {
                  "key": "flags.swade.auras.command.radius",
                  "mode": 5,
                  "value": "5",
                  "priority": null
                },
                {
                  "key": "flags.swade.auras.command.visibleTo",
                  "mode": 5,
                  "value": "-1",
                  "priority": null
                }
              ],
              "transfer": true,
              "_id": "p8hnaDzqlYSivi8x",
              "disabled": false,
              "duration": {
                "startTime": 63435409698,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "description": "",
              "origin": null,
              "statuses": [],
              "flags": {
                "swade": {
                  "expiration": null,
                  "loseTurnOnHold": false
                },
                "ActiveAuras": {
                  "isAura": false,
                  "aura": "None",
                  "nameOverride": "",
                  "radius": "",
                  "alignment": "",
                  "type": "",
                  "customCheck": "",
                  "ignoreSelf": false,
                  "height": false,
                  "hidden": false,
                  "displayTemp": false,
                  "hostile": false,
                  "onlyOnce": false,
                  "wallsBlock": "system",
                  "wildcard": false,
                  "extra": false
                }
              },
              "tint": null
            }
          ],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.dyvT3rgFdOvNN2vZ"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Command",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Command is the basic ability to give clear instructions and support to allies in the thick of battle. Extras in Command Range add +1 to their Spirit or Vigor rolls when attempting to recover from being Shaken or Stunned, respectively.</p>\n</div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "smarts",
                "value": 6,
                "combinator": "and"
              }
            ],
            "category": "Leadership Edges",
            "source": "swpf-core-rules",
            "swid": "command",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209359960,
            "modifiedTime": 1705874282407,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "SGGSKc5oBMoykc7n",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.1YojkCJvf0HcVCzU"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Fervor",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>A simple phrase uttered by a great leader can sometimes have momentous results. A commander with this ability can inspire his troops to bloody fervor.</p>\n<p>Extras in range add +1 to their Fighting damage rolls.</p>\n</div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 2,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "spirit",
                "value": 8,
                "combinator": "and"
              },
              {
                "type": "edge",
                "label": "Command",
                "selector": "command",
                "value": "",
                "combinator": "and"
              }
            ],
            "category": "Leadership Edges",
            "source": "swpf-core-rules",
            "swid": "fervor",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209359958,
            "modifiedTime": 1705817524847,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "gear",
          "name": "Silver coins",
          "img": "icons/commodities/currency/coins-shield-sword-stack-silver.webp",
          "flags": {
            "sfc": {
              "type": "silver",
              "countFlagName": "silverCount"
            }
          },
          "system": {
            "quantity": 15,
            "weight": 0.02,
            "description": "<p></p>\n<table>\n    <tbody>\n        <tr>\n            <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n        </tr>\n        <tr>\n            <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n        </tr>\n\n        <tr>\n            <td>Copper coins (cp)</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n            <td class=\"centered\">1/1000</td>\n        </tr>\n        <tr>\n            <td>Silver coins (sp)</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n        </tr>\n        <tr>\n            <td>Gold coins (gp)</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n        </tr>\n        <tr>\n            <td>Platinum coins (pp)</td>\n            <td class=\"centered\">1000/1</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n        </tr>\n    </tbody>\n</table>\n<p></p>",
            "notes": "",
            "source": "",
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          }
        },
        "sight": {
          "enabled": true,
          "range": 0,
          "angle": 360,
          "visionMode": "basic",
          "color": null,
          "attenuation": 0.1,
          "brightness": 0,
          "saturation": 0,
          "contrast": 0
        },
        "detectionModes": [
          {
            "id": "basicSight",
            "range": 0,
            "enabled": true
          }
        ],
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          }
        },
        "randomImg": false
      },
      "items": [
        {
          "_id": "3HDLesW4As3Pcbee",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_cq0q4a5e0m4",
              "path": "Special Abilities#/CF_SEP/Types"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.QlJfJ6PlMV8rjZj0"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Humanoid (Type)",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Biped creatures, with a human-like head, torso and limbs. Humanoids usually possess language and form cultures.</p>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities Types",
            "source": "swpf-core-rules",
            "swid": "humanoid-type",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705982870284,
            "modifiedTime": 1705982870312,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "7NlgtRFwniAYy8LX",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_vsazjptinwd",
              "path": "Ancestries"
            },
            "singleSource": {
              "embeddedInjections": []
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.QvAbanNTyuAtDYUa"
            },
            "swade": {
              "hasGranted": [
                "kZm6pEET5PEYzgwL"
              ]
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/art/24-humna-halfling.webp",
          "name": "Human",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Humans possess exceptional drive and ambition. They demonstrate a great capacity to endure hardships, as well as a penchant for expanding their territories. Humanity is often characterized by its tumultuousness and diversity; cultures range from small, nomadic tribes to peaceful agrarian villages and vast cosmopolitan (even decadent) cities and kingdoms.</p>\n<p>The physical characteristics of humans are as varied as the world’s climes. From dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features.</p>\n<p><strong>Language</strong><strong>s:</strong> Common.</p>\n<p><strong>Age Range:</strong> Adult 17, old age 53, max age 70-110</p>\n<p><strong>Human Males:</strong> Height 5'-6'6 and weight 130-220 (Average 5'9\" , 175 lb).</p>\n<p><strong>Human Females:</strong> Height 4'7\"-6'1\" and weight 95-185 (Average 5'4\", 140 lb).</p>\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "ancestry",
            "category": "Ancestries",
            "source": "swpf-core-rules",
            "grants": [
              {
                "name": "Adaptability",
                "img": "modules/swade-pathfinder-core/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
                "uuid": "Compendium.swpf-core-rules.swpf-abilities.Item.MKUWK4c65RoTPaNf",
                "mutation": {}
              }
            ],
            "swid": "human"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705982877642,
            "modifiedTime": 1705982877687,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "kZm6pEET5PEYzgwL",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#9f1c1d",
              "id": "temp_68279cewnbs",
              "path": "Special Abilities"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "name": "Adaptability",
          "sort": 0,
          "type": "ability",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<ul>\n<li><span class=\"list-heading\">Adaptability:</span> Humans start with a free @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edges000000000]{Edge} (they must meet the requirements, as usual). They also gain a d6 in any one @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Attribute} instead of a d4. This does <em>not</em> increase the attribute limit.</li>\n</ul>\n</div>",
            "favorite": false,
            "grantsPowers": false,
            "notes": "",
            "subtype": "special",
            "category": "Special Abilities",
            "source": "swpf-core-rules",
            "swid": "adaptability",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705982877675,
            "modifiedTime": 1705982877675,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Us4MexQmb1YDc2ch",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual’s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
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              "system": "swade",
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705982983033,
            "modifiedTime": 1705982983033,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "tfmFslC2Vg1uRact",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "common-knowledge",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
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            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.FI27aduuLqjd9Ddq"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "name": "Common Knowledge",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705982989793,
            "modifiedTime": 1705982992716,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "5Raq2JzoJ4Gem4cL",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it’s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 8
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705982997409,
            "modifiedTime": 1705982999364,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "bsMUhWr1VZx6BsBl",
          "system": {
            "additionalStats": {},
            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character’s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "intimidation",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
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              "system": "swade",
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            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "name": "Intimidation",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705983002831,
            "modifiedTime": 1705983005031,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "KCDXdUiMmmbdCX6Y",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero’s general awareness and alertness. It’s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information— the character hears movement in the forest, smells distant smoke, or senses someone isn’t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
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              "system": "swade",
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              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705983010921,
            "modifiedTime": 1705983013037,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "EIXGKuwGbvZHRyzB",
          "system": {
            "additionalStats": {},
            "attribute": "spirit",
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn’t mind control. It can change someone’s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it’s an unopposed roll. If the target is resistant, it’s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target’s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever’s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target’s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren’t generally possible in the same encounter— it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won’t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target’s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening’s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 4
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "persuasion",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
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            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.kqkMaTGmxUfClQEd"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "name": "Persuasion",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705983019050,
            "modifiedTime": 1705983019050,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "TGS0vwSZoOYAxu02",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "shooting",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.QPtEUFh0EV5AKBKd"
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          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting_v2.webp",
          "name": "Shooting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705983024693,
            "modifiedTime": 1705983028217,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "6rGW4KxCr5lbT5Jx",
          "system": {
            "additionalStats": {},
            "attribute": "agility",
            "description": "<div class=\"swpf-core\">\n<p>Stealth is the ability to hide and move quietly. A simple @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{success} on a Stealth roll means the character avoids detection if enemies aren’t particularly alert. If the character fails the roll, the enemy realizes something is amiss and begins actively searching for whatever roused them.</p>\n<p>Once foes are alerted and active, Stealth is opposed by @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} (a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{group roll} if there are many foes).</p>\n<p>The GM should apply any circumstantial penalties to Notice rolls for darkness, cover, noise, distractions, and any difference in the target’s Scale (just like when attacking, see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Scale}</strong>). Sneaking through dry leaves might subtract 2 from the Stealth roll, for example, while spotting someone in the dark uses the @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} penalty. Don’t apply the same modifier to both rolls, however. If Stealth is at −2 for the leaves, don’t give Notice a +2 for them as well.</p>\n<p><strong>Attacking from Stealth:</strong> Sneaking up close enough to make a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee} attack <em>always</em> requires an opposed Stealth roll versus the target’s Notice, whether the guard is actively looking for trouble or not.</p>\n<p>If @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful}, the attacker is considered on @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Hold} and the victim is <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Vulnerable}</strong> to him (but not others) until the attacker’s turn ends (not the defender’s in this case). With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the attacker has <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{The Drop}</strong> instead.</p>\n<p>Before the attacker strikes, the defender and any other beings on his side must check for @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Surprise}. The attacker may come off Hold and resolve his strike; then the rest of the round progresses normally.</p>\n<p><strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Movement}:</strong> In combat, characters roll Stealth each turn as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{free action} at the end of their move or any action the GM thinks might draw attention.</p>\n<p>Out of combat, the distance moved depends entirely on the situation. The GM might want a roll every minute if the group is sneaking around the perimeter of a defensive position, or every few miles if they’re trying to quietly walk through a dark forest without alerting the creatures that live there.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "stealth",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Stealth.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705983032654,
            "modifiedTime": 1705983036098,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "qzDS5wtUGBqtJMpK",
          "system": {
            "additionalStats": {},
            "attribute": "smarts",
            "description": "<div class=\"swpf-core\">\n<p>Survival allows a character to find food, water, or shelter in hostile environments. It can also be used to navigate wilderness environments, figure out which plants are good to eat and which aren’t, and so on.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} Survival roll provides enough food and water for one person for one day; or five people with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.</p>\n<p>More detailed information on <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hunger}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Thirst}</strong> can be found under <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards}</strong>.</p>\n<p><strong>Tracking:</strong> Survival can also be used to detect and follow tracks. Each roll generally covers following the tracks for one mile, but the GM should adjust this as needed for specific circumstances. A character moves at half@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} and cannot run while tracking a foe.</p>\n<p>The Game Master should assign a bonus or penalty based on the target, environment, and time. Tracking a large group that recently passed through a snow-covered area might grant a bonus of +4, while following a single person over rocks and streams after more than a day incurs a −4 penalty.</p>\n</div>",
            "die": {
              "modifier": 0,
              "sides": 6
            },
            "isCoreSkill": false,
            "notes": "",
            "wild-die": {
              "sides": 6
            },
            "swid": "survival",
            "source": ""
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.3yP7KUJW9kyTVSEb"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Survival_v2.webp",
          "name": "Survival",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705983040004,
            "modifiedTime": 1705983043038,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "i4VT237fAbF3mbKB",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_22x2gi8x8nf",
              "path": "Hindrances"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-hindrances.1qgPyuagmvWDVoHR"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Hindrance.webp",
          "name": "Overconfident",
          "sort": 0,
          "type": "hindrance",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>There’s nothing out there your hero can’t defeat. At least that’s what she thinks. She believes she can do most anything and never wants to retreat from a challenge. She's not suicidal, but certainly takes on more than common sense dictates.</p>\n</div>",
            "favorite": false,
            "major": true,
            "notes": "",
            "source": "swpf-core-rules",
            "swid": "overconfident",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705983081579,
            "modifiedTime": 1705983081636,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "QXrbJPY77j2KheVQ",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.C9hdrzRGOQcuCFPT"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Two-Weapon Fighting",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>If a character makes an attack with one action and another from a different hand in a later action, the second attack doesn’t inflict a Multi-Action penalty. The <strong>Off-Hand</strong> penalty still applies unless he’s @Compendium[swpf-core-rules.swpf-edges.Ambidextrous]{Ambidextrous}, however.</p>\n<p>The character can choose to make a @Compendium[swpf-core-rules.swpf-skills.Fighting]{Fighting} or @Compendium[swpf-core-rules.swpf-skills.Shooting]{Shooting} attack with each hand, an @Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics} (throwing) attack with each hand, or a combination of these, depending on the readied weapons.</p>\n</div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "agility",
                "value": 8,
                "combinator": "and"
              }
            ],
            "category": "Combat Edges",
            "source": "swpf-core-rules",
            "swid": "two-weapon-fighting",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705983098734,
            "modifiedTime": 1705983098784,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "VZWbkFLl11n1aJTz",
          "effects": [
            {
              "name": "Command",
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
              "changes": [
                {
                  "key": "system.attributes.vigor.unStunBonus",
                  "mode": 2,
                  "value": "+1",
                  "priority": null
                },
                {
                  "key": "system.attributes.spirit.unShakeBonus",
                  "mode": 2,
                  "value": "+1",
                  "priority": null
                }
              ],
              "transfer": true,
              "_id": "anCvDJJoIrIMtFyY",
              "disabled": false,
              "duration": {
                "startTime": 63435411894,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": 0,
                "startTurn": 0
              },
              "description": "",
              "origin": null,
              "statuses": [],
              "flags": {
                "swade": {
                  "expiration": null,
                  "loseTurnOnHold": false
                },
                "ActiveAuras": {
                  "isAura": true,
                  "aura": "Allies",
                  "nameOverride": "Happs Bydon's Leadership",
                  "radius": "5",
                  "alignment": "",
                  "type": "",
                  "customCheck": "",
                  "ignoreSelf": true,
                  "height": false,
                  "hidden": false,
                  "displayTemp": true,
                  "hostile": false,
                  "onlyOnce": false,
                  "wallsBlock": "true",
                  "wildcard": false,
                  "extra": true
                }
              },
              "tint": null
            },
            {
              "name": "Command Aura",
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
              "changes": [
                {
                  "key": "flags.swade.auras.command.enabled",
                  "mode": 5,
                  "value": "true",
                  "priority": null
                },
                {
                  "key": "flags.swade.auras.command.walls",
                  "mode": 5,
                  "value": "true",
                  "priority": null
                },
                {
                  "key": "flags.swade.auras.command.color",
                  "mode": 5,
                  "value": "#cccc00",
                  "priority": null
                },
                {
                  "key": "flags.swade.auras.command.alpha",
                  "mode": 5,
                  "value": "0.1",
                  "priority": null
                },
                {
                  "key": "flags.swade.auras.command.radius",
                  "mode": 5,
                  "value": "5",
                  "priority": null
                },
                {
                  "key": "flags.swade.auras.command.visibleTo",
                  "mode": 5,
                  "value": "-1",
                  "priority": null
                }
              ],
              "transfer": true,
              "_id": "p8hnaDzqlYSivi8x",
              "disabled": false,
              "duration": {
                "startTime": 63435411894,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": 0,
                "startTurn": 0
              },
              "description": "",
              "origin": null,
              "statuses": [],
              "flags": {
                "swade": {
                  "expiration": null,
                  "loseTurnOnHold": false
                },
                "ActiveAuras": {
                  "isAura": false,
                  "aura": "None",
                  "nameOverride": "",
                  "radius": "",
                  "alignment": "",
                  "type": "",
                  "customCheck": "",
                  "ignoreSelf": false,
                  "height": false,
                  "hidden": false,
                  "displayTemp": false,
                  "hostile": false,
                  "onlyOnce": false,
                  "wallsBlock": "system",
                  "wildcard": false,
                  "extra": false
                }
              },
              "tint": null
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          ],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.dyvT3rgFdOvNN2vZ"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Command",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>Command is the basic ability to give clear instructions and support to allies in the thick of battle. Extras in Command Range add +1 to their Spirit or Vigor rolls when attempting to recover from being Shaken or Stunned, respectively.</p>\n</div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "smarts",
                "value": 6,
                "combinator": "and"
              }
            ],
            "category": "Leadership Edges",
            "source": "swpf-core-rules",
            "swid": "command",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1699209359960,
            "modifiedTime": 1705983144456,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "rXV1JD4FwlJ7A2PW",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.C9hdrzRGOQcuCFPT"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Two-Weapon Fighting",
          "sort": 0,
          "type": "edge",
          "system": {
            "additionalStats": {},
            "description": "<div class=\"swpf-core\">\n<p>If a character makes an attack with one action and another from a different hand in a later action, the second attack doesn’t inflict a Multi-Action penalty. The <strong>Off-Hand</strong> penalty still applies unless he’s @Compendium[swpf-core-rules.swpf-edges.Ambidextrous]{Ambidextrous}, however.</p>\n<p>The character can choose to make a @Compendium[swpf-core-rules.swpf-skills.Fighting]{Fighting} or @Compendium[swpf-core-rules.swpf-skills.Shooting]{Shooting} attack with each hand, an @Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics} (throwing) attack with each hand, or a combination of these, depending on the readied weapons.</p>\n</div>",
            "favorite": false,
            "isArcaneBackground": false,
            "notes": "",
            "requirements": [
              {
                "type": "rank",
                "selector": "",
                "value": 0,
                "combinator": "and"
              },
              {
                "type": "attribute",
                "selector": "agility",
                "value": 8,
                "combinator": "and"
              }
            ],
            "category": "Combat Edges",
            "source": "swpf-core-rules",
            "swid": "two-weapon-fighting",
            "grants": []
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705983163582,
            "modifiedTime": 1705983163601,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "gear",
          "name": "Silver coins",
          "img": "icons/commodities/currency/coins-shield-sword-stack-silver.webp",
          "flags": {
            "sfc": {
              "type": "silver",
              "countFlagName": "silverCount"
            }
          },
          "system": {
            "quantity": 15,
            "weight": 0.02,
            "description": "<p></p>\n<table>\n    <tbody>\n        <tr>\n            <th class=\"main-heading\" colspan=\"5\">Coins &amp; exchange value</th>\n        </tr>\n        <tr>\n            <th class=\"sub-heading\" style=\"text-align:left\">Coin</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">CP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">SP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">GP</th>\n            <th class=\"sub-heading\" style=\"text-align:center\">PP</th>\n        </tr>\n\n        <tr>\n            <td>Copper coins (cp)</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n            <td class=\"centered\">1/1000</td>\n        </tr>\n        <tr>\n            <td>Silver coins (sp)</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n            <td class=\"centered\">1/100</td>\n        </tr>\n        <tr>\n            <td>Gold coins (gp)</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n            <td class=\"centered\">1/10</td>\n        </tr>\n        <tr>\n            <td>Platinum coins (pp)</td>\n            <td class=\"centered\">1000/1</td>\n            <td class=\"centered\">100/1</td>\n            <td class=\"centered\">10/1</td>\n            <td class=\"centered\">1</td>\n        </tr>\n    </tbody>\n</table>\n<p></p>",
            "notes": "",
            "source": "",
            "swid": "silver-coins",
            "additionalStats": {},
            "price": 0,
            "equippable": false,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "trait": "",
              "traitMod": "",
              "dmgMod": "",
              "additional": {}
            },
            "favorite": false,
            "category": "",
            "grants": [],
            "grantOn": 1,
            "isAmmo": false
          },
          "_id": "MzBliUPfNnkjFT8F",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705983186386,
            "modifiedTime": 1705983186458,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "3PmJhbuMcokbPljT",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_kcatxbpaacj",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.MlwMgiyuDOxSMld7"
            }
          },
          "folder": null,
          "img": "icons/weapons/axes/axe-broad-white.webp",
          "name": "Axe, Hand (Main)",
          "sort": 0,
          "type": "weapon",
          "system": {
            "category": "Melee Weapons",
            "actions": {
              "additional": {
                "2ts45opnfnq80bst": {
                  "name": "Athletics",
                  "type": "trait",
                  "override": "Athletics",
                  "macroActor": "default",
                  "isHeavyWeapon": false,
                  "modifier": "",
                  "dice": null,
                  "resourcesUsed": null
                }
              },
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "ammo": "",
            "ap": 0,
            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
            "bonusDamageDie": 6,
            "damage": "@str+d6",
            "description": "",
            "equippable": false,
            "favorite": false,
            "isArcaneDevice": false,
            "isVehicular": false,
            "minStr": "d6",
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              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.MlwMgiyuDOxSMld7"
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          },
          "folder": null,
          "img": "icons/weapons/axes/axe-broad-white.webp",
          "name": "Axe, Hand (Off)",
          "sort": 0,
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            "category": "Melee Weapons",
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              "traitMod": ""
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            "bonusDamageDie": 6,
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            "description": "",
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            "minStr": "d6",
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          "folder": null,
          "img": "icons/weapons/bows/shortbow-recurve-red.webp",
          "name": "Bow (short)",
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              "dmgMod": "",
              "trait": "Shooting",
              "traitMod": ""
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            },
            "price": 30,
            "quantity": 1,
            "range": "12/24/48",
            "rof": 1,
            "shots": 1,
            "weight": 2,
            "source": "swpf-core-rules",
            "swid": "bow-short",
            "equipStatus": 4,
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "grants": [],
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            "ppReloadCost": 2,
            "trademark": 0,
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          },
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            "default": 0,
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          },
          "_stats": {
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          }
        },
        {
          "_id": "pKh8b0CHrrB0kLUZ",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_hx5wkn9drdn",
              "path": "Gear#/CF_SEP/Common Gear#/CF_SEP/Alchemical Items"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.o5QhAYfL7Hm8Qyeg"
            }
          },
          "folder": null,
          "img": "icons/tools/laboratory/bowl-liquid-black.webp",
          "name": "Alchemists Fire",
          "sort": 0,
          "type": "weapon",
          "system": {
            "category": "Alchemical Items",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "Athletics",
              "traitMod": ""
            },
            "additionalStats": {},
            "ammo": "",
            "ap": 0,
            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
            "bonusDamageDie": 6,
            "damage": "2d4",
            "description": "<div class=\"swpf-core\">\n<p><em><strong>Notes:</strong></em> A sticky, flammable liquid that ignites on impact. @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Heavy Weapon}. Those within the template take 2d4 damage when hit and 2d4–2 damage at the start of their next turn unless dowsed with water. Target might catch Fire.</p>\n</div>",
            "equippable": false,
            "favorite": false,
            "isArcaneDevice": false,
            "isVehicular": false,
            "minStr": "",
            "mods": 1,
            "notes": "SBT",
            "parry": 0,
            "powerPoints": {},
            "price": 20,
            "quantity": 2,
            "range": "3/6/12",
            "rof": 1,
            "shots": 0,
            "weight": 1,
            "source": "swpf-core-rules",
            "swid": "alchemists-fire",
            "equipStatus": 4,
            "bonusDamageDice": 1,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "grants": [],
            "grantOn": 1,
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            "reloadType": "self",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.2.5",
            "coreVersion": "11.315",
            "createdTime": 1705983265153,
            "modifiedTime": 1705983286455,
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          }
        },
        {
          "_id": "Y6iyPIIKAKEb87VA",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_skcm57f2o5",
              "path": "Gear#/CF_SEP/Armor"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.ueRifGjgTokWBsCb"
            }
          },
          "folder": null,
          "img": "icons/equipment/chest/vest-leather-brown.webp",
          "name": "Light Tunic or Jacket (torso, arms)",
          "sort": 0,
          "type": "armor",
          "system": {
            "category": "Armor",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
            "armor": 2,
            "description": "",
            "equippable": false,
            "favorite": false,
            "isArcaneDevice": false,
            "isNaturalArmor": false,
            "locations": {
              "arms": true,
              "head": false,
              "legs": false,
              "torso": true
            },
            "minStr": "d6",
            "notes": "",
            "powerPoints": {},
            "price": 20,
            "quantity": 1,
            "toughness": 0,
            "weight": 11,
            "source": "swpf-core-rules",
            "swid": "light-tunic-or-jacket-torso-arms",
            "equipStatus": 3,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "grants": [],
            "grantOn": 1,
            "isHeavyArmor": false
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
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            "createdTime": 1705983402996,
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        },
        {
          "_id": "TuJd9WkYgLrYaJmB",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_w579uibhkt",
              "path": "Gear#/CF_SEP/Common Gear#/CF_SEP/Food and Drink"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.oob6kU3oHk7Dn56n"
            }
          },
          "folder": null,
          "img": "icons/consumables/food/berries-ration-round-red.webp",
          "name": "Trail Ration (per day)",
          "sort": 0,
          "type": "gear",
          "system": {
            "category": "Food and Drink",
            "actions": {
              "additional": {},
              "dmgMod": "",
              "trait": "",
              "traitMod": ""
            },
            "additionalStats": {},
            "arcaneSkillDie": {
              "modifier": 0,
              "sides": 4
            },
            "description": "",
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            "favorite": false,
            "isArcaneDevice": false,
            "isVehicular": false,
            "mods": 1,
            "notes": "",
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            "price": 0.5,
            "quantity": 2,
            "weight": 1,
            "source": "swpf-core-rules",
            "swid": "trail-ration-per-day",
            "equipStatus": 3,
            "grants": [],
            "grantOn": 1,
            "isAmmo": false
          },
          "ownership": {
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            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
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            "createdTime": 1705983472656,
            "modifiedTime": 1705983501439,
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        },
        {
          "_id": "EBfS4SJgtjpcADum",
          "name": "Languages",
          "type": "ability",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_SpecialAbility.webp",
          "system": {
            "description": "<div class=\"swpf-core\"><p><strong>Languages: </strong>Taldane, Hallit, Varisian</p></div>",
            "notes": "",
            "additionalStats": {},
            "subtype": "special",
            "favorite": false,
            "grantsPowers": false,
            "source": "",
            "swid": "languages",
            "category": "",
            "grants": []
          },
          "effects": [],
          "sort": 0,
          "flags": {
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Item.mEcCbrqsk16iE9al"
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          "folder": null,
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        {
          "folder": "2I4kQAJFwc5exRHi",
          "name": "Silver Stag Lord Amulet",
          "type": "gear",
          "_id": "LgXJeiKCRQopn5fe",
          "img": "icons/equipment/neck/amulet-carved-runed-othila-fehu-grey.webp",
          "system": {
            "description": "<p>This trinket, made of silver, depicts a crudely stylized set of antlers and a stag's skull.</p>",
            "notes": "",
            "source": "",
            "swid": "silver-stag-lord-amulet",
            "additionalStats": {},
            "quantity": 1,
            "weight": 0,
            "price": 3,
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              "modifier": 0
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              "additional": {}
            },
            "favorite": false,
            "category": "",
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          "effects": [],
          "sort": 0,
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            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {
            "core": {
              "sourceId": "Item.muA86rIeNgNwt0uV"
            }
          },
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            "createdTime": 1706478266551,
            "modifiedTime": 1706478445189,
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      ],
      "effects": [
        {
          "name": "Two Weapons vs One",
          "icon": "icons/skills/melee/strikes-sword-scimitar.webp",
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              "mode": 2,
              "value": "+1",
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          "_id": "ovRr9ZHGlNdA2F2A",
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    },
    {
      "name": "Thorn River Bandit",
      "type": "npc",
      "img": "assets/tokens/pathfinder/t/thug-outlaw-f.Avatar.webp",
      "items": [
        {
          "type": "skill",
          "name": "Notice",
          "_id": "ktu2hz99xgudbmo7",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456025,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Persuasion",
          "_id": "qvprc1vj5rfob8wi",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Persuasion.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t mind control. It can change someone&rsquo;s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it&rsquo;s an unopposed roll. If the target is resistant, it&rsquo;s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever&rsquo;s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target&rsquo;s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren&rsquo;t generally possible in the same encounter&mdash; it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won&rsquo;t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target&rsquo;s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening&rsquo;s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "persuasion"
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456025,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Shooting",
          "_id": "zgmwlft5ygektgct",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting_v2.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "shooting"
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456025,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Stealth",
          "_id": "mg4wo39k5rqb5c3p",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Stealth.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "stealth"
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901011,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "JNcNWyLRRBgFIxPd",
          "name": "Athletics",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.YT1daSsaFRsjGd5M"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456025,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "2QZYcSAHqYh0kidl",
          "name": "Common Knowledge",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.h00UDfHlRNhiZL0J"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "common-knowledge"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456025,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "8jJMXBXeNvvHSWD1",
          "name": "Fighting",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.huru3ZS4Lta2Yquu"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "fighting"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456025,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "HIJuADxctPw5GpXy",
          "name": "Intimidation",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.wFBLyHBcLBkWPOoM"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character&rsquo;s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "intimidation"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456025,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "HKUqGuZ10X9PiGuQ",
          "name": "Sword, Short",
          "type": "weapon",
          "img": "icons/weapons/swords/shortsword-broad-blue.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_r40vnkqn4k",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.sRnUbbSXE7MIedaE"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 2,
            "price": 10,
            "equippable": false,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Fighting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Melee Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d6",
            "range": "",
            "rof": 1,
            "ap": 0,
            "parry": 0,
            "minStr": "d6",
            "shots": 0,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "sword-short"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901011,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "mSUW3yGJkSZTTU1i",
          "name": "Light Leather Armor",
          "type": "armor",
          "img": "icons/equipment/chest/vest-leather-brown.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_skcm57f2o5",
              "path": "Gear#/CF_SEP/Armor",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Item.Jz4MFxFHbnrAJ1Kc"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 11,
            "price": 20,
            "equippable": false,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "category": "Armor",
            "grants": [],
            "grantOn": 1,
            "minStr": "d6",
            "armor": 2,
            "toughness": 0,
            "isNaturalArmor": false,
            "isHeavyArmor": false,
            "locations": {
              "head": false,
              "torso": true,
              "arms": true,
              "legs": false
            },
            "source": "swpf-core-rules",
            "swid": "light-leather-armor"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689027056289,
            "modifiedTime": 1689133626758,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "P3KbczlKShhEhEws",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_rwu1x7vfmnk",
              "path": "Special Abilities#/CF_SEP/Types"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.mZrhKSK2TGXaImvi"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/ability.svg",
          "name": "Humanoid (Type)",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Biped creatures, with a human-like head, torso and limbs. Humanoids usually possess language and form cultures.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "",
            "swid": "humanoid-type"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054434,
            "modifiedTime": 1693282901011,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "M3Lhgl5AXWMUmIl7",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.mTY5axyUKXjsEmmx"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Woodsman",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Woodsmen are rangers, scouts, and hunters who are more at home in the wilderness than urban areas. They are skilled trackers and scouts, and know how to live off the land for months at a time.</p>\n<p>Woodsmen add +2 to Survival and @Compendium[swpf-core-rules.swpf-skills.Stealth]{Stealth} rolls made in the wild (not towns, ruins, or underground).</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Professional Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Spirit d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Survival d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "woodsman"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901011,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Survival",
          "type": "skill",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Survival allows a character to find food, water, or shelter in hostile environments. It can also be used to navigate wilderness environments, figure out which plants are good to eat and which aren&rsquo;t, and so on.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} Survival roll provides enough food and water for one person for one day; or five people with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.</p>\n<p>More detailed information on <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hunger}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Thirst}</strong> can be found under <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards}</strong>.</p>\n<p><strong>Tracking:</strong> Survival can also be used to detect and follow tracks. Each roll generally covers following the tracks for one mile, but the GM should adjust this as needed for specific circumstances. A character moves at half@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} and cannot run while tracking a foe.</p>\n<p>The Game Master should assign a bonus or penalty based on the target, environment, and time. Tracking a large group that recently passed through a snow-covered area might grant a bonus of +4, while following a single person over rocks and streams after more than a day incurs a &minus;4 penalty.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "survival"
          },
          "flags": {
            "core": {
              "sourceId": "Compendium.swade.skills.Item.f5m7kipTSZF8mQIx"
            }
          },
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Survival_v2.webp",
          "_id": "fWrOdyovy1xOMSWm",
          "effects": [],
          "ownership": {
            "default": 0,
            "XGltUb0dWlJLkvbE": 3,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "folder": null,
          "sort": 0,
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": 1689027041183,
            "modifiedTime": 1691356456025,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "JKO9TejTZqalkJQL",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_m5n2ph3hu3g",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons Ammunition"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.ZyToF5s7UgvCpEVX"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "icons/weapons/ammunition/arrows-bodkin-yellow-red.webp",
          "name": "Bolts",
          "sort": 0,
          "type": "gear",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Bolts for all types of crossbows. A \"case\" of five can be purchased for repeating crossbows for +10 gp, weighing 1 lb.</p>\n</div>",
            "notes": "10 bolts",
            "additionalStats": {},
            "quantity": 10,
            "weight": 0.2,
            "price": 1,
            "equippable": true,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
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          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t</p>\n<p>Persuasion is the ability to convince others to do what you want through reason, cajoling, deception, rewards, or other friendly means. Persuasion isn&rsquo;t mind control. It can change someone&rsquo;s attitude but not their goals. A bandit may let you keep a sentimental piece of jewelry with a good Persuasion roll but still takes all your other goods.</p>\n<p>When used to <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Support}</strong> allies it&rsquo;s an unopposed roll. If the target is resistant, it&rsquo;s an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} vs. the target&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. The GM should modify the roll as appropriate based on roleplaying, any pertinent @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01edgesummarie00]{Edges} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01hindrancesum00]{Hindrances} that affect the conversation, and the circumstances.</p>\n<p><strong>Reaction Level:</strong> How much a person is willing to cooperate depends largely on their attitude toward whoever&rsquo;s talking to them. The Game Master can decide how nonplayer characters feel based on the setting, or roll on the <strong>@Compendium[swpf-core-rules.swpf-tables.Reaction]{Reaction Table}</strong> (see sidebar) when having no preconceived notions.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} improves the target&rsquo;s attitude one level and a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} improves it two. Further increases aren&rsquo;t generally possible in the same encounter&mdash; it takes individuals a little time to adjust their biases.</p>\n<p>Failure means the target won&rsquo;t change his mind this encounter or until the situation changes in some important way. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} also <em>reduces</em> the target&rsquo;s attitude two levels.</p>\n<p>Only one roll should generally be allowed per interaction unless new information is revealed, a substantial reward is offered, etc.</p>\n<p><strong>Networking:</strong> Characters can also use Persuasion as a \"macro skill,\" simulating a few hours or an evening&rsquo;s time hobnobbing and socializing to gain favors or information. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong>.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "persuasion"
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456025,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Shooting",
          "_id": "zgmwlft5ygektgct",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Shooting.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Shooting covers all attempts to hit a target with a ranged weapon such as a bow or crossbow (thrown weapons use <strong>@Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics}</strong>). See @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Chapter Three} for details on ranged combat.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "shooting"
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456025,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Stealth",
          "_id": "mg4wo39k5rqb5c3p",
          "img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "stealth"
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901011,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "JNcNWyLRRBgFIxPd",
          "name": "Athletics",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.YT1daSsaFRsjGd5M"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456025,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "2QZYcSAHqYh0kidl",
          "name": "Common Knowledge",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_CommonKnowledge.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.h00UDfHlRNhiZL0J"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Characters roll Common Knowledge to know people, places, and things of their locale, including etiquette, geography, culture, current events, contacts, and customs.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "common-knowledge"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456025,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "8jJMXBXeNvvHSWD1",
          "name": "Fighting",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.huru3ZS4Lta2Yquu"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "fighting"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456025,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "HIJuADxctPw5GpXy",
          "name": "Intimidation",
          "type": "skill",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.8",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_pi6oagehuy",
              "path": "Skills",
              "color": "#a41e1e"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.wFBLyHBcLBkWPOoM"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character&rsquo;s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "intimidation"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456025,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "HKUqGuZ10X9PiGuQ",
          "name": "Sword, Short",
          "type": "weapon",
          "img": "icons/weapons/swords/shortsword-broad-blue.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_r40vnkqn4k",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Melee Weapons",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.sRnUbbSXE7MIedaE"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 2,
            "price": 10,
            "equippable": false,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Fighting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Melee Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d6",
            "range": "",
            "rof": 1,
            "ap": 0,
            "parry": 0,
            "minStr": "d6",
            "shots": 0,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "sword-short"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901011,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "w72zCtSIdzAwryJs",
          "name": "Crossbow (Light)",
          "type": "weapon",
          "img": "icons/weapons/crossbows/crossbow-simple-purple.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_kcatxbpaacj",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.KfMY1sj8uLveBvm5"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p><em><strong>Notes:</strong></em> @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Reload} 1. Hand-drawn.</p>\n</div>",
            "notes": "Reload 1. Hand drawn",
            "additionalStats": {},
            "quantity": 1,
            "weight": 5,
            "price": 35,
            "equippable": false,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {
              "max": null,
              "value": null
            },
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Shooting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "Ranged Weapons",
            "grants": [],
            "grantOn": 1,
            "damage": "2d6",
            "range": "10/20/40",
            "rof": 1,
            "ap": 1,
            "parry": 0,
            "minStr": "d6",
            "shots": 1,
            "currentShots": 1,
            "ammo": "Bolts",
            "reloadType": "none",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "swpf-core-rules",
            "swid": "crossbow-light"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901011,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "mSUW3yGJkSZTTU1i",
          "name": "Light Leather Armor",
          "type": "armor",
          "img": "icons/equipment/chest/vest-leather-brown.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_skcm57f2o5",
              "path": "Gear#/CF_SEP/Armor",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Item.Jz4MFxFHbnrAJ1Kc"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 11,
            "price": 20,
            "equippable": false,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "category": "Armor",
            "grants": [],
            "grantOn": 1,
            "minStr": "d6",
            "armor": 2,
            "toughness": 0,
            "isNaturalArmor": false,
            "isHeavyArmor": false,
            "locations": {
              "head": false,
              "torso": true,
              "arms": true,
              "legs": false
            },
            "source": "swpf-core-rules",
            "swid": "light-leather-armor"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "xMzUyeeukxE8zKU4": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689027056289,
            "modifiedTime": 1689133626758,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "P3KbczlKShhEhEws",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_rwu1x7vfmnk",
              "path": "Special Abilities#/CF_SEP/Types"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.mZrhKSK2TGXaImvi"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/ability.svg",
          "name": "Humanoid (Type)",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Biped creatures, with a human-like head, torso and limbs. Humanoids usually possess language and form cultures.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "",
            "swid": "humanoid-type"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054434,
            "modifiedTime": 1693282901011,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "M3Lhgl5AXWMUmIl7",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.mTY5axyUKXjsEmmx"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Woodsman",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Woodsmen are rangers, scouts, and hunters who are more at home in the wilderness than urban areas. They are skilled trackers and scouts, and know how to live off the land for months at a time.</p>\n<p>Woodsmen add +2 to Survival and @Compendium[swpf-core-rules.swpf-skills.Stealth]{Stealth} rolls made in the wild (not towns, ruins, or underground).</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Professional Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Spirit d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Survival d8+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "woodsman"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901011,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Survival",
          "type": "skill",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Survival allows a character to find food, water, or shelter in hostile environments. It can also be used to navigate wilderness environments, figure out which plants are good to eat and which aren&rsquo;t, and so on.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} Survival roll provides enough food and water for one person for one day; or five people with a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}.</p>\n<p>More detailed information on <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hunger}</strong> and <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Thirst}</strong> can be found under <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04hazards0000000]{Hazards}</strong>.</p>\n<p><strong>Tracking:</strong> Survival can also be used to detect and follow tracks. Each roll generally covers following the tracks for one mile, but the GM should adjust this as needed for specific circumstances. A character moves at half@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Pace} and cannot run while tracking a foe.</p>\n<p>The Game Master should assign a bonus or penalty based on the target, environment, and time. Tracking a large group that recently passed through a snow-covered area might grant a bonus of +4, while following a single person over rocks and streams after more than a day incurs a &minus;4 penalty.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "survival"
          },
          "flags": {
            "core": {
              "sourceId": "Compendium.swade.skills.Item.f5m7kipTSZF8mQIx"
            }
          },
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Survival.webp",
          "_id": "fWrOdyovy1xOMSWm",
          "effects": [],
          "ownership": {
            "default": 0,
            "XGltUb0dWlJLkvbE": 3,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "folder": null,
          "sort": 0,
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": 1689027041183,
            "modifiedTime": 1691356456025,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "JKO9TejTZqalkJQL",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_m5n2ph3hu3g",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Ranged Weapons Ammunition"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-gear.Item.ZyToF5s7UgvCpEVX"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "icons/weapons/ammunition/arrows-bodkin-yellow-red.webp",
          "name": "Bolts",
          "sort": 0,
          "type": "gear",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Bolts for all types of crossbows. A \"case\" of five can be purchased for repeating crossbows for +10 gp, weighing 1 lb.</p>\n</div>",
            "notes": "10 bolts",
            "additionalStats": {},
            "quantity": 10,
            "weight": 0.2,
            "price": 1,
            "equippable": true,
            "equipStatus": 1,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "category": "Ranged Weapons Ammunition",
            "grants": [],
            "grantOn": 1,
            "isAmmo": true,
            "source": "swpf-core-rules",
            "swid": "bolts"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901011,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [
        {
          "icon": "systems/swade/assets/icons/active-effect.svg",
          "duration": {
            "rounds": null,
            "startTime": 63430819327,
            "seconds": null,
            "combat": null,
            "turns": null,
            "startRound": null,
            "startTurn": null
          },
          "flags": {
            "swade": {
              "expiration": null,
              "loseTurnOnHold": false
            }
          },
          "changes": [
            {
              "key": "@Skill{Survival}[system.die.modifier]",
              "mode": 2,
              "value": "+2",
              "priority": null
            },
            {
              "key": "@Skill{Stealth}[system.die.modifier]",
              "mode": 2,
              "value": "+2",
              "priority": null
            }
          ],
          "transfer": false,
          "name": "Woodsman (in wild)",
          "_id": "hICcNXNfCP4HCq59",
          "disabled": false,
          "description": "",
          "origin": null,
          "statuses": [],
          "tint": null
        }
      ],
      "folder": "AXeaK4MqsfVFLuHc",
      "sort": 600000,
      "flags": {
        "cf": {
          "id": "temp_jdt3vu9v3w",
          "path": "Savage Pathfinder Bestiary#/CF_SEP/Town/City Guard",
          "color": "#000000"
        },
        "core": {
          "sourceId": "Compendium.swpf-bestiary.swpf-bestiary.Actor.MvFK4fIfBGSGoERT"
        },
        "sfc": {
          "platCount": 0,
          "goldCount": 0,
          "silverCount": 0,
          "copperCount": 0
        }
      },
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "unShakeBonus": 0,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            },
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 6
          },
          "toughness": {
            "value": 7,
            "armor": 2,
            "modifier": 0
          },
          "parry": {
            "value": 6,
            "modifier": 0,
            "shield": 0
          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": "<div class=\"swpf-core\"><p>These are everyday highwaymen or rural bandits.</p></div>"
          },
          "species": {
            "name": ""
          },
          "currency": 500,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "wounds": {
          "value": 0,
          "max": 0,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "bennies": {
          "value": 4,
          "max": 3
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {
          "languages": {
            "label": "Languages",
            "dtype": "String",
            "hasMaxValue": false,
            "value": "Common"
          }
        },
        "wildcard": false
      },
      "ownership": {
        "default": 0,
        "7ntJSLixH2Phv2jV": 3,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "prototypeToken": {
        "name": "Bandit",
        "displayName": 20,
        "actorLink": false,
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": -1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "flags": {
          "tagger": {},
          "wall-height": {
            "tokenHeight": 0
          }
        },
        "randomImg": false,
        "light": {
          "alpha": 0.25,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "speed": 5,
            "intensity": 5,
            "type": null,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "attenuation": 0.5,
          "color": null
        },
        "texture": {
          "src": "assets/tokens/pathfinder/b/bandit.Token.webp",
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "sight": {
          "angle": 360,
          "enabled": false,
          "range": 0,
          "brightness": 1,
          "visionMode": "basic",
          "attenuation": 0.1,
          "saturation": 0,
          "contrast": 0,
          "color": null
        },
        "appendNumber": true,
        "prependAdjective": false,
        "detectionModes": []
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1689027043217,
        "modifiedTime": 1706484120182,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "folder": "AXkDwgRLBW3bdeHO",
      "name": "Thylacine, Brush",
      "type": "npc",
      "_id": "ptOcdUl6Qd7SO8MN",
      "img": "assets/tokens/pathfinder/t/thylacine_brush.Avatar.webp",
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": true
          },
          "spirit": {
            "unShakeBonus": 0,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            },
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 10,
            "runningMod": 0,
            "value": 8
          },
          "toughness": {
            "value": 0,
            "armor": 0,
            "modifier": 0
          },
          "parry": {
            "value": 0,
            "modifier": 0,
            "shield": 0
          },
          "size": -1
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": "<p>These ferociously territorial @Actor[uZ1OgXY7jqjvlhUp]{thylacines} often attack creatures without provocation, and they are prone to leaving barely eaten carcasses strewn about their territories as additional markers of their dominance.</p>"
          },
          "species": {
            "name": ""
          },
          "currency": 0,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "wounds": {
          "value": 0,
          "max": 0,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "bennies": {
          "value": 2,
          "max": 2
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {},
        "wildcard": false
      },
      "prototypeToken": {
        "name": "Brush Thylacine",
        "displayName": 30,
        "actorLink": false,
        "appendNumber": true,
        "prependAdjective": false,
        "texture": {
          "src": "assets/tokens/pathfinder/t/thylacine_brush.Token.webp",
          "scaleX": -0.8,
          "scaleY": 0.8,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": -1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "light": {
          "alpha": 0.5,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "attenuation": 0.5,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "type": null,
            "speed": 5,
            "intensity": 5,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "color": null
        },
        "sight": {
          "enabled": false,
          "range": 0,
          "angle": 360,
          "visionMode": "basic",
          "attenuation": 0.1,
          "brightness": 0,
          "saturation": 0,
          "contrast": 0,
          "color": null
        },
        "detectionModes": [],
        "flags": {
          "tagger": {},
          "wall-height": {
            "tokenHeight": 0
          },
          "token-variants": {
            "randomImgDefault": "",
            "disableHUDButton": false
          }
        },
        "randomImg": false
      },
      "items": [
        {
          "_id": "AAmDWkKe2pm4u1FC",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_rwu1x7vfmnk",
              "path": "Special Abilities#/CF_SEP/Types"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.lfmud2p2pVoRz1pA"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/ability.svg",
          "name": "Animal (Type)",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Any living vertebrate creature with no magical abilities and no innate language or culture. Smarts is relative to the animal world, as indicated by the (A) as a reminder of &ldquo;animal intelligence.&rdquo;</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "",
            "swid": "animal-type"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054434,
            "modifiedTime": 1693282903202,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "te8YxUJjdI7Ni6RL",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "athletics"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": 1689027063181,
            "modifiedTime": 1691356456652,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "X1Z9zXfoygVqDyo1",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "fighting"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": 1689027063182,
            "modifiedTime": 1691356456652,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "e7IrT6Blfuz2qmoy",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character&rsquo;s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "intimidation"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "name": "Intimidation",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": 1689027063183,
            "modifiedTime": 1691356456652,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "HEhtLQHPxvxUNLld",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 10,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "notice"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": 1689027063184,
            "modifiedTime": 1691356456652,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "AsjxLnK51bWIOBbH",
          "system": {
            "description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "stealth"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz"
            }
          },
          "folder": null,
          "img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063182,
            "modifiedTime": 1693282903202,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "amz2u9BGnn912q53",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.WJWhWMT8RhtaJjqt"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Alertness",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Not much gets by this hero. Very observant and perceptive, she adds +2 to @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} rolls to hear, see, or otherwise sense the world around them.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Background Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "alertness"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903202,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Bite",
          "type": "action",
          "system": {
            "description": "<p></p><p>@UUID[Compendium.swpf-bestiary.swpf-bestiary-abilities.Item.0ET90XLdyBi6pee2]{Natural Weapons}</p><p><span class=\"list-heading\">BITE:</span> The creature may bite a target it has grappled (most attackers can only crush their prey, see <a class=\"content-link\" draggable=\"true\" data-uuid=\"Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00\" data-id=\"03situationalr00\" data-type=\"JournalEntryPage\" data-pack=\"swpf-core-rules.swpf-rules\" data-tooltip=\"Text Page\"><strong>Grappling</strong></a>).</p>",
            "notes": "",
            "additionalStats": {},
            "actions": {
              "dmgMod": "",
              "additional": {
                "KJM74yrq": {
                  "name": "Damage",
                  "type": "damage",
                  "isHeavyWeapon": false,
                  "override": "@str+d4",
                  "macroActor": "default"
                },
                "atFYG7ou": {
                  "name": "Pounce Damage",
                  "type": "damage",
                  "isHeavyWeapon": false,
                  "modifier": "+4",
                  "override": "@str+d4",
                  "macroActor": "default"
                }
              },
              "trait": "Fighting",
              "traitMod": ""
            },
            "favorite": false,
            "category": "",
            "source": "",
            "swid": "bite",
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            }
          },
          "_id": "Kjc1VWZKGGSrdOd1",
          "img": "icons/creatures/abilities/mouth-teeth-sharp.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {},
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689134334126,
            "modifiedTime": 1689134698319,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Hunting Cry",
          "type": "action",
          "system": {
            "description": "<p><span style=\"font-family: '??', '??', '??', '??', '??', ui-sans-serif, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Inter, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', 'Microsoft YaHei Light', sans-serif\">The thylacine growls, hisses, and bares its jaws in a frightening manner, giving it a +2 on Intimidation based Tests.</span></p>",
            "notes": "",
            "additionalStats": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Intimidation",
              "traitMod": "+2"
            },
            "favorite": false,
            "category": "",
            "source": "",
            "swid": "hunting-cry",
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            }
          },
          "_id": "XdHbe14G1nMxf6K3",
          "img": "icons/creatures/mammals/wolf-howl-moon-black.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {},
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689134496858,
            "modifiedTime": 1689136224445,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "OM849UgHk3HXRyE4",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#8c160f",
              "id": "temp_ig2275amjwb",
              "path": "Special Abilities"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.elmzgkcR2KdupK1X"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/ability.svg",
          "name": "Pounce",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Predators often pounce on their prey to best bring their mass and claws to bear. If a creature with pounce makes a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wild Attack}, it adds +4 to its damage instead of +2 to one successful @Compendium[swpf-core-rules.swpf-skills.Fighting]{Fighting} attack.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "",
            "swid": "pounce"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054433,
            "modifiedTime": 1693282903202,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Speed",
          "type": "ability",
          "system": {
            "description": "<p>d10 running die</p>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "",
            "swid": "speed"
          },
          "_id": "kMratCsVm8SoAHpM",
          "img": "systems/swade/assets/icons/ability.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {
            "swade": {
              "hasGranted": []
            }
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689134840500,
            "modifiedTime": 1689134851054,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [],
      "sort": 700000,
      "ownership": {
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "flags": {
        "core": {
          "sourceId": "Actor.ptOcdUl6Qd7SO8MN"
        }
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1689133960915,
        "modifiedTime": 1706480795981,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "folder": "AXkDwgRLBW3bdeHO",
      "name": "Elk",
      "type": "npc",
      "_id": "IJ9HJIcCAtGmc7oe",
      "img": "assets/tokens/pathfinder/e/elk.Avatar.webp",
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": true
          },
          "spirit": {
            "unShakeBonus": 0,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "sides": 12,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            },
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 10
          },
          "toughness": {
            "value": 0,
            "armor": 0,
            "modifier": 0
          },
          "parry": {
            "value": 0,
            "modifier": 0,
            "shield": 0
          },
          "size": 2
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": ""
          },
          "species": {
            "name": ""
          },
          "currency": 0,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "wounds": {
          "value": 0,
          "max": 0,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "bennies": {
          "value": 2,
          "max": 2
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {},
        "wildcard": false
      },
      "prototypeToken": {
        "name": "Elk",
        "displayName": 20,
        "actorLink": false,
        "appendNumber": true,
        "prependAdjective": false,
        "texture": {
          "src": "assets/tokens/pathfinder/e/elk.Token.webp",
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": -1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "light": {
          "alpha": 0.5,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "attenuation": 0.5,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "type": null,
            "speed": 5,
            "intensity": 5,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "color": null
        },
        "sight": {
          "enabled": false,
          "range": 0,
          "angle": 360,
          "visionMode": "basic",
          "color": null,
          "attenuation": 0.1,
          "brightness": 0,
          "saturation": 0,
          "contrast": 0
        },
        "detectionModes": [],
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          }
        },
        "randomImg": false
      },
      "items": [
        {
          "_id": "AxugtAhqFH3T5b3S",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_rwu1x7vfmnk",
              "path": "Special Abilities#/CF_SEP/Types"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.lfmud2p2pVoRz1pA"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/ability.svg",
          "name": "Animal (Type)",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Any living vertebrate creature with no magical abilities and no innate language or culture. Smarts is relative to the animal world, as indicated by the (A) as a reminder of &ldquo;animal intelligence.&rdquo;</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "",
            "swid": "animal-type"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054434,
            "modifiedTime": 1693282901386,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "ztufJSwZLbqLjZQg",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "athletics"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": 1689027063181,
            "modifiedTime": 1691356456298,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "58Vo0qnGfiwKbCeC",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "fighting"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": 1689027063182,
            "modifiedTime": 1691356456298,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "DswKXg5C54O0A707",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "notice"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": 1689027063184,
            "modifiedTime": 1691356456298,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "Bzpdwl2TwP2pZ2rO",
          "effects": [
            {
              "_id": "FGBnl16lLjgUh4QJ",
              "changes": [
                {
                  "key": "system.stats.speed.value",
                  "mode": 2,
                  "value": "2",
                  "priority": null
                },
                {
                  "key": "system.stats.speed.runningDie",
                  "mode": 2,
                  "value": "2",
                  "priority": null
                }
              ],
              "disabled": false,
              "duration": {
                "startTime": null,
                "seconds": null,
                "combat": null,
                "rounds": null,
                "turns": null,
                "startRound": null,
                "startTurn": null
              },
              "flags": {
                "swade": {
                  "favorite": false
                }
              },
              "icon": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_MagicItem.webp",
              "tint": null,
              "transfer": true,
              "name": "Fleet-Footed",
              "description": "",
              "origin": null,
              "statuses": []
            }
          ],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.PTPwOeAxgwnjCiIv"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Fleet-Footed",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>The hero&rsquo;s Pace is increased by +2 and his running die increases one step (from d6 to d8, for example).</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Background Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Agility d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "fleet-footed"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901386,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Horns",
          "type": "action",
          "system": {
            "description": "<p>@Compendium[swpf-core-rules.swpf-abilities.BUFgdK6F1be72K0g]{Natural Weapons}</p><p></p><p><span class=\"list-heading\">HORNS:</span> Add +4 damage at the end of one <a class=\"content-link\" draggable=\"true\" data-pack=\"swpf-core-rules.swpf-skills\" data-uuid=\"Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH\" data-id=\"Pm7QWrweS8lP5ElH\">Fighting</a> action in which it runs, moves at least 5″(10 yards), and successfully hits with its horns.</p>",
            "notes": "",
            "additionalStats": {},
            "actions": {
              "dmgMod": "",
              "additional": {
                "wmqQcaPJ": {
                  "name": "Damage",
                  "type": "damage",
                  "isHeavyWeapon": false,
                  "override": "@str+d8",
                  "macroActor": "default"
                },
                "euR8v2cz": {
                  "name": "Running (≥ 5\") Damage",
                  "type": "damage",
                  "isHeavyWeapon": false,
                  "modifier": "+4",
                  "override": "@str+d8",
                  "macroActor": "default"
                }
              },
              "trait": "Fighting",
              "traitMod": ""
            },
            "favorite": false,
            "category": "",
            "source": "",
            "swid": "horns",
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            }
          },
          "_id": "prq6qo4JGrg5fbDk",
          "img": "icons/creatures/mammals/elk-moose-marked-green.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {},
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689135695841,
            "modifiedTime": 1689136250159,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Kick",
          "type": "action",
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "actions": {
              "dmgMod": "",
              "additional": {
                "snMfn11N": {
                  "name": "Damage",
                  "type": "damage",
                  "isHeavyWeapon": false,
                  "override": "@str+d4",
                  "macroActor": "default"
                }
              },
              "trait": "Fighting",
              "traitMod": ""
            },
            "favorite": false,
            "category": "",
            "source": "",
            "swid": "kick",
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            }
          },
          "_id": "BDnudxVcj0SWa1oT",
          "img": "icons/creatures/mammals/deer-movement-leap-green.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {},
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689135985426,
            "modifiedTime": 1689136136485,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [],
      "sort": 500000,
      "ownership": {
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "flags": {
        "core": {
          "sheetClass": "",
          "sourceId": "Actor.IJ9HJIcCAtGmc7oe"
        }
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1689027061426,
        "modifiedTime": 1706480793165,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "name": "Boar",
      "type": "npc",
      "img": "modules/pf2e-tokens-bestiaries/portraits/bestial/mammalian/boar.webp",
      "items": [
        {
          "type": "skill",
          "name": "Athletics",
          "_id": "lpheffmn9jov9kay",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456241,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Fighting",
          "_id": "jfxunc4kseg00g5i",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456241,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Notice",
          "_id": "vv6ryjipapn7q8nh",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456241,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "ability",
          "name": "Armor +1",
          "_id": "0y19svvmck8iwase",
          "img": "icons/svg/item-bag.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\"><p>Thick hide.</p></div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "swid": "armor-1",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "efbRnposCHqXDBtX",
          "name": "Low Light Vision",
          "type": "ability",
          "img": "systems/swade/assets/icons/ability.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_ig2275amjwb",
              "path": "Special Abilities",
              "color": "#8c160f"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.kBgWQe1G3hR8bkTr"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Low Light Vision ignores penalties for Dim and Dark @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} (but not Pitch Darkness).</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "swid": "low-light-vision",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "n1UlSAlVrxvHczs2": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054433,
            "modifiedTime": 1693282901195,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "WnScUAdFUjlXvBth",
          "name": "Hardy",
          "type": "ability",
          "img": "systems/swade/assets/icons/ability.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_ig2275amjwb",
              "path": "Special Abilities",
              "color": "#8c160f"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.Nk8AA0tTWU6SjD26"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Very tough or determined creatures do not fall from lesser injuries, no matter how many they suffer. A decisive blow is needed to put one of these tenacious creatures down.</p>\n<p>If the beast is @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Shaken}, another Shaken result doesn&rsquo;t cause a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wound}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "swid": "hardy",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "n1UlSAlVrxvHczs2": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054429,
            "modifiedTime": 1693282901195,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "2t3uUlYhzxhfc1qm",
          "name": "Tusks",
          "type": "weapon",
          "img": "icons/commodities/bones/horn-curved-grey-purple.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "core": {
              "sourceId": "Item.qEZeiXLRO6rm6fMX"
            },
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.9",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_soje8k664c",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Natural/Improvised Weapons",
              "color": "#000000"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\"><strong>HORNS:</strong> Add +4 @Compendium[swpf-core-rules.swpf-rules.Damage]{Damage} at the end of one @Compendium[swpf-core-rules.swpf-skills.Fighting]{Fighting} action in which it @Compendium[swpf-core-rules.swpf-rules.Movement]{Runs}, moves at least 5&Prime;(10 yards), and successfully hits with its horns.</div>",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": null,
            "price": null,
            "equippable": true,
            "equipStatus": 4,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Fighting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d4",
            "range": "",
            "rof": 0,
            "ap": 0,
            "parry": 0,
            "minStr": "d4",
            "shots": 0,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "full",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "source": "",
            "swid": "tusks"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "n1UlSAlVrxvHczs2": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": null,
            "modifiedTime": 1689203902294,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "OBdZtQG4voqKsz0X",
          "name": "Thick Hide",
          "type": "armor",
          "img": "systems/swade/assets/icons/armor.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 0,
            "price": 0,
            "equippable": false,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "category": "",
            "grants": [],
            "grantOn": 1,
            "minStr": "",
            "armor": 1,
            "toughness": 0,
            "isNaturalArmor": true,
            "isHeavyArmor": false,
            "locations": {
              "head": true,
              "torso": true,
              "arms": true,
              "legs": true
            },
            "source": "",
            "swid": "thick-hide"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": null,
            "modifiedTime": 1689204005971,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "d1LPRKCm1yrMKRcS",
          "name": "Animal (Type)",
          "type": "ability",
          "img": "systems/swade/assets/icons/ability.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_rwu1x7vfmnk",
              "path": "Special Abilities#/CF_SEP/Types",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.lfmud2p2pVoRz1pA"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Any living vertebrate creature with no magical abilities and no innate language or culture. Smarts is relative to the animal world, as indicated by the (A) as a reminder of &ldquo;animal intelligence.&rdquo;</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "swid": "animal-type",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054434,
            "modifiedTime": 1693282901195,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [],
      "flags": {
        "core": {
          "sourceId": "Actor.olCO16yasQzkTOuG"
        }
      },
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "unShakeBonus": 0,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "sides": 10,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            },
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 7
          },
          "toughness": {
            "value": 7,
            "armor": 1,
            "modifier": 0
          },
          "parry": {
            "value": 5,
            "modifier": 0,
            "shield": 0
          },
          "size": 0
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": "<div class=\"swpf-core\"><p>\n This entry covers a variety of wild scrofines. Typically, these creaturespose a danger only during their rutting season, or when defendingthemselves. Certain humanoids sometimes keep these omnivores as guards,warbeasts, or garbage disposals.\n</p></div>"
          },
          "species": {
            "name": ""
          },
          "currency": 500,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "wounds": {
          "value": 0,
          "max": 0,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "bennies": {
          "value": 4,
          "max": 3
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {},
        "wildcard": false
      },
      "ownership": {
        "default": 0,
        "7ntJSLixH2Phv2jV": 3,
        "sigil00000000005": 3,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "prototypeToken": {
        "name": "Boar",
        "displayName": 20,
        "actorLink": false,
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": -1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          },
          "token-variants": {
            "randomImgDefault": "",
            "disableHUDButton": false
          }
        },
        "randomImg": false,
        "light": {
          "alpha": 0.25,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "speed": 5,
            "intensity": 5,
            "type": null,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "attenuation": 0.5,
          "color": null
        },
        "texture": {
          "src": "modules/pf2e-tokens-bestiaries/tokens/bestial/mammalian/boar.webp",
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "sight": {
          "angle": 360,
          "enabled": false,
          "range": 0,
          "brightness": 1,
          "visionMode": "basic",
          "color": null,
          "attenuation": 0.1,
          "saturation": 0,
          "contrast": 0
        },
        "detectionModes": [],
        "appendNumber": true,
        "prependAdjective": false
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1665579111627,
        "modifiedTime": 1706480785395,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      },
      "folder": "AXkDwgRLBW3bdeHO",
      "sort": 200000,
      "_id": "Ck8rftd0eDeDulCW"
    },
    {
      "folder": "AXkDwgRLBW3bdeHO",
      "name": "Thylacine",
      "type": "npc",
      "img": "assets/tokens/pathfinder/t/thylacine.Avatar.webp",
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": true
          },
          "spirit": {
            "unShakeBonus": 0,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            },
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 10,
            "runningMod": 0,
            "value": 8
          },
          "toughness": {
            "value": 0,
            "armor": 0,
            "modifier": 0
          },
          "parry": {
            "value": 0,
            "modifier": 0,
            "shield": 0
          },
          "size": -1
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": "<p>A thylacine can be easily mistaken for a dog or jackal, but the defining stripes on their gold-hued backs and unusually wide gaping jaws negate this perception in close encounters. A thylacine is quite vocal, and uses a combination of growls, hisses, and gaping threat-yawns when threatened. An adult thylacine stands 2 feet tall at the shoulder, is 4 feet long (not counting an additional 2 feet of tail) and weighs roughly 50 pounds.The thylacine is a marsupial carnivore. This nocturnal predator typically hunts alone, only occasionally forming small packs. Because of their odd appearance, thylacines have a far harsher reputation than they probably should, playing a sort of bogeyman role in farming communities.</p>"
          },
          "species": {
            "name": ""
          },
          "currency": 0,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "wounds": {
          "value": 0,
          "max": 0,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "bennies": {
          "value": 2,
          "max": 2
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {},
        "wildcard": false
      },
      "prototypeToken": {
        "name": "Thylacine",
        "displayName": 30,
        "actorLink": false,
        "appendNumber": true,
        "prependAdjective": false,
        "texture": {
          "src": "assets/tokens/pathfinder/t/thylacine.Token.webp",
          "scaleX": 0.8,
          "scaleY": 0.8,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0,
          "tint": null
        },
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": -1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "light": {
          "alpha": 0.5,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "attenuation": 0.5,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "type": null,
            "speed": 5,
            "intensity": 5,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "color": null
        },
        "sight": {
          "enabled": false,
          "range": 0,
          "angle": 360,
          "visionMode": "basic",
          "attenuation": 0.1,
          "brightness": 0,
          "saturation": 0,
          "contrast": 0,
          "color": null
        },
        "detectionModes": [],
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          },
          "token-variants": {
            "randomImgDefault": "",
            "disableHUDButton": false
          }
        },
        "randomImg": false
      },
      "items": [
        {
          "_id": "AAmDWkKe2pm4u1FC",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_rwu1x7vfmnk",
              "path": "Special Abilities#/CF_SEP/Types"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.lfmud2p2pVoRz1pA"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/ability.svg",
          "name": "Animal (Type)",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Any living vertebrate creature with no magical abilities and no innate language or culture. Smarts is relative to the animal world, as indicated by the (A) as a reminder of &ldquo;animal intelligence.&rdquo;</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "",
            "swid": "animal-type"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054434,
            "modifiedTime": 1693282903187,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "te8YxUJjdI7Ni6RL",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "athletics"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.LTo3d0DtN7RDyfvi"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "name": "Athletics",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": 1689027063181,
            "modifiedTime": 1691356456642,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "X1Z9zXfoygVqDyo1",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "fighting"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.Pm7QWrweS8lP5ElH"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "name": "Fighting",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": 1689027063182,
            "modifiedTime": 1691356456642,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "e7IrT6Blfuz2qmoy",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character&rsquo;s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "spirit",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "intimidation"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.bXmxqDf5UJXR5TQ3"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "name": "Intimidation",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": 1689027063183,
            "modifiedTime": 1691356456642,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "HEhtLQHPxvxUNLld",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "smarts",
            "isCoreSkill": false,
            "die": {
              "sides": 10,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "notice"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.vCgljdLs3PT0YUox"
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "name": "Notice",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": 1689027063184,
            "modifiedTime": 1691356456642,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "AsjxLnK51bWIOBbH",
          "system": {
            "description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
            "notes": "",
            "additionalStats": {},
            "attribute": "agility",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "source": "",
            "swid": "stealth"
          },
          "effects": [],
          "flags": {
            "cf": {
              "color": "#a41e1e",
              "id": "temp_hfrmt4z6yyk",
              "path": "Skills"
            },
            "exportSource": {
              "coreVersion": "0.8.8",
              "system": "swade",
              "systemVersion": "0.19.5",
              "world": "swade-core-rules"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-skills.Item.R6QDy4HLPQN2lSDz"
            }
          },
          "folder": null,
          "img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
          "name": "Stealth",
          "sort": 0,
          "type": "skill",
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027063182,
            "modifiedTime": 1693282903187,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "amz2u9BGnn912q53",
          "effects": [],
          "flags": {
            "core": {
              "sourceId": "Compendium.world.swpf-edges.WJWhWMT8RhtaJjqt"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "name": "Alertness",
          "sort": 0,
          "type": "edge",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Not much gets by this hero. Very observant and perceptive, she adds +2 to @Compendium[swpf-core-rules.swpf-skills.Notice]{Notice} rolls to hear, see, or otherwise sense the world around them.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Background Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "alertness"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282903187,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Bite",
          "type": "action",
          "system": {
            "description": "<p></p><p>@UUID[Compendium.swpf-bestiary.swpf-bestiary-abilities.Item.0ET90XLdyBi6pee2]{Natural Weapons}</p><p><span class=\"list-heading\">BITE:</span> The creature may bite a target it has grappled (most attackers can only crush their prey, see <a class=\"content-link\" draggable=\"true\" data-uuid=\"Compendium.swpf-core-rules.swpf-rules.JournalEntry.swpfcore03rules0.JournalEntryPage.03situationalr00\" data-id=\"03situationalr00\" data-type=\"JournalEntryPage\" data-pack=\"swpf-core-rules.swpf-rules\" data-tooltip=\"Text Page\"><strong>Grappling</strong></a>).</p>",
            "notes": "",
            "additionalStats": {},
            "actions": {
              "dmgMod": "",
              "additional": {
                "KJM74yrq": {
                  "name": "Damage",
                  "type": "damage",
                  "isHeavyWeapon": false,
                  "override": "@str+d4",
                  "macroActor": "default"
                },
                "atFYG7ou": {
                  "name": "Pounce Damage",
                  "type": "damage",
                  "isHeavyWeapon": false,
                  "modifier": "+4",
                  "override": "@str+d4",
                  "macroActor": "default"
                }
              },
              "trait": "Fighting",
              "traitMod": ""
            },
            "favorite": false,
            "category": "",
            "source": "",
            "swid": "bite",
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            }
          },
          "_id": "Kjc1VWZKGGSrdOd1",
          "img": "icons/creatures/abilities/mouth-teeth-sharp.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {},
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689134334126,
            "modifiedTime": 1689134698319,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Hunting Cry",
          "type": "action",
          "system": {
            "description": "<p><span style=\"font-family: '??', '??', '??', '??', '??', ui-sans-serif, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Inter, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', 'Microsoft YaHei Light', sans-serif\">The thylacine growls, hisses, and bares its jaws in a frightening manner, giving it a +2 on Intimidation based Tests.</span></p>",
            "notes": "",
            "additionalStats": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Intimidation",
              "traitMod": "+2"
            },
            "favorite": false,
            "category": "",
            "source": "",
            "swid": "hunting-cry",
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            }
          },
          "_id": "XdHbe14G1nMxf6K3",
          "img": "icons/creatures/mammals/wolf-howl-moon-black.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {},
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689134496858,
            "modifiedTime": 1689136201319,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "OM849UgHk3HXRyE4",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#8c160f",
              "id": "temp_ig2275amjwb",
              "path": "Special Abilities"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.elmzgkcR2KdupK1X"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/ability.svg",
          "name": "Pounce",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Predators often pounce on their prey to best bring their mass and claws to bear. If a creature with pounce makes a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wild Attack}, it adds +4 to its damage instead of +2 to one successful @Compendium[swpf-core-rules.swpf-skills.Fighting]{Fighting} attack.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "",
            "swid": "pounce"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054433,
            "modifiedTime": 1693282903187,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "name": "Speed",
          "type": "ability",
          "system": {
            "description": "<p>d10 running die</p>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "",
            "swid": "speed"
          },
          "_id": "kMratCsVm8SoAHpM",
          "img": "systems/swade/assets/icons/ability.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "ownership": {
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {
            "swade": {
              "hasGranted": []
            }
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689134840500,
            "modifiedTime": 1689134851054,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [],
      "sort": 600000,
      "ownership": {
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "flags": {
        "core": {
          "sourceId": "Actor.uZ1OgXY7jqjvlhUp"
        }
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1689133960915,
        "modifiedTime": 1706480794526,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      },
      "_id": "uZ1OgXY7jqjvlhUp"
    },
    {
      "_id": "Mhu6HiGnkHoP0S8R",
      "name": "Bear",
      "type": "npc",
      "img": "modules/pf2e-tokens-bestiaries/portraits/bestial/mammalian/grizzly-bear.webp",
      "items": [
        {
          "type": "skill",
          "name": "Athletics",
          "_id": "4wanhfxa47sjiu0q",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Athletics.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Athletics combines an individual&rsquo;s coordination with learned skills such as climbing, jumping, balancing, wrestling, swimming, throwing, or catching. Characters who rely on physical power more than coordination can take the <strong>@Compendium[swpf-core-rules.swpf-edges.Brute]{Brute}</strong> Edge to link this skill to @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Strength} instead of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Agility}.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "athletics",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456115,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Fighting",
          "_id": "zm7gi6su65cv3iyi",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Fighting.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Fighting covers all hand-to-hand (@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{melee}) attacks, whether it&rsquo;s with fists, axes, swords, or martial arts. It reflects skill as well as raw power, savagery, and fearlessness.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "fighting",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456115,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Intimidation",
          "_id": "f67ts5wx4wedthzv",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Intimidation.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Intimidation is the art of frightening an opponent so that he backs down, reveals information, or flees.</p>\n<p>Intimidation is an @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{opposed roll} resisted by the opponent&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01traitsummari00]{Spirit}. In combat, this is a <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Test}</strong>. Out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{successful} roll means the foe backs down for the most part, reveals some information, or slinks away when the opportunity presents itself. A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} might mean the target backs down for the remainder of the scene, spills all the beans, or runs away as fast as possible.</p>\n<p>In or out of combat, a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Critical Failure} on the roll means the target is immune to this character&rsquo;s Intimidation attempts for the remainder of this encounter!</p>\n<p><strong>Networking:</strong> Intimidation can also be used as a \"macro\" skill to simulate several hours of working the streets. See <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore04theadv.JournalEntryPage.04networking0000]{Networking}</strong> to see how to crack some heads for favors or information.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "intimidation",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456115,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Notice",
          "_id": "wxf1c42befg8807f",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Notice.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Notice is a hero&rsquo;s general awareness and alertness. It&rsquo;s used to sense sights, sounds, tastes, and smells, spot clues, detect ambushes, spot hidden weapons on a foe, or tell if a rival is lying, frightened, happy, etc.</p>\n<p>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{Success} conveys basic information&mdash; the character hears movement in the forest, smells distant smoke, or senses someone isn&rsquo;t being completely truthful.</p>\n<p>A @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise} grants more detail, such as the direction of a sound or odor or what topic a person is avoiding or lying about.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "notice",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.0.6",
            "coreVersion": "11.307",
            "createdTime": null,
            "modifiedTime": 1691356456115,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "skill",
          "name": "Stealth",
          "_id": "1pruguvq7tt1ra6j",
          "img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<p>@UUID[Compendium.swpf-core-rules.swpf-skills.R6QDy4HLPQN2lSDz]{Stealth}</p>",
            "notes": "",
            "additionalStats": {},
            "attribute": "",
            "isCoreSkill": false,
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "swid": "stealth",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901033,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "edge",
          "name": "Brute",
          "_id": "5cee2e1xkr2ivs2z",
          "img": "modules/swpf-core-rules/assets/icons/Pathfinder_Icons_Edge.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_46gkdngiho6",
              "path": "Edges#/CF_SEP/Background Edges",
              "color": "#000000"
            },
            "core": {
              "sourceId": "Compendium.world.swpf-edges.Uo6iHEZgrx5L4Zqw"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Brutes focus on core strength and fitness over coordination and flexibility. They treat Athletics as linked to Strength instead of Agility for purposes of @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore01charac.JournalEntryPage.01advancement000]{ Advancement}. The character may also resist @Compendium[swpf-core-rules.swpf-skills.Athletics]{Athletics} @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Tests} with Strength if he chooses.</p>\n<p>Finally, Brutes increase the Short Range of any thrown item by +1. Double that for the adjusted Medium Range, and double again for Long Range. If a thrown item&rsquo;s @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore02gear00.JournalEntryPage.02gear0000000000]{Range} is 3/6/12, for example, a Brute&rsquo;s Range is 4/8/16.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "Background Edges",
            "isArcaneBackground": false,
            "requirements": [
              {
                "type": "rank",
                "value": 0,
                "selector": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Strength d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              },
              {
                "type": "other",
                "label": "Vigor d6+",
                "selector": "",
                "value": "",
                "combinator": "and"
              }
            ],
            "grants": [],
            "source": "swpf-core-rules",
            "swid": "brute"
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": null,
            "modifiedTime": 1693282901033,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "type": "ability",
          "name": "Armor +2",
          "_id": "sbnzcuvr9d79ynso",
          "img": "icons/svg/item-bag.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\"><p>Thick hide.</p></div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "swid": "armor-2",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "type": "ability",
          "name": "Grab",
          "_id": "j34ykvu5tpfjq3z8",
          "img": "icons/svg/item-bag.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>A bear may immediately make a grappling attempt (+2) as a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Free Action} if it @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Shakes} or @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03combat00000000]{Wounds} a foe with claw attack.</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "swid": "grab",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "type": "ability",
          "name": "Size 2",
          "_id": "dq3kybgeq57lak7b",
          "img": "icons/svg/item-bag.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "<div class=\"swpf-core\"><p>These creatures can stand up to 8′ tall and weigh over 1,000 pounds.</p></div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "swid": "size-2",
            "source": ""
          },
          "ownership": {
            "default": 0
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "AvQioaDnNiBC7WsL",
          "name": "Bite/Claws",
          "type": "weapon",
          "img": "icons/commodities/biological/mouth-toothed-purple.webp",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "core": {
              "sourceId": "Item.qEZeiXLRO6rm6fMX"
            },
            "exportSource": {
              "world": "swade-core-rules",
              "system": "swade",
              "coreVersion": "0.8.9",
              "systemVersion": "0.19.5"
            },
            "cf": {
              "id": "temp_soje8k664c",
              "path": "Gear#/CF_SEP/Personal Weapons#/CF_SEP/Natural/Improvised Weapons",
              "color": "#000000"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\"><strong>BITE:</strong> The creature may bite a target it&rsquo;s grappled (most attackers can only crush their prey, see <strong>@UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Grappling}</strong>).</div>",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": null,
            "price": null,
            "equippable": true,
            "equipStatus": 4,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "isVehicular": false,
            "mods": 1,
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "Fighting",
              "traitMod": ""
            },
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "favorite": false,
            "templates": {
              "cone": false,
              "stream": false,
              "small": false,
              "medium": false,
              "large": false
            },
            "category": "",
            "grants": [],
            "grantOn": 1,
            "damage": "@str+d6",
            "range": "",
            "rof": 0,
            "ap": 2,
            "parry": 0,
            "minStr": "",
            "shots": 0,
            "currentShots": 0,
            "ammo": "",
            "reloadType": "full",
            "ppReloadCost": 2,
            "trademark": 0,
            "isHeavyWeapon": false,
            "swid": "biteclaws",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "n1UlSAlVrxvHczs2": 3
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "kgZoYhjtuj2aHoiw",
          "name": "Low Light Vision",
          "type": "ability",
          "img": "systems/swade/assets/icons/ability.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {
            "cf": {
              "id": "temp_ig2275amjwb",
              "path": "Special Abilities",
              "color": "#8c160f"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.kBgWQe1G3hR8bkTr"
            }
          },
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Low Light Vision ignores penalties for Dim and Dark @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination} (but not Pitch Darkness).</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "swid": "low-light-vision",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3,
            "n1UlSAlVrxvHczs2": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054433,
            "modifiedTime": 1693282901033,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        },
        {
          "_id": "6tlKKUsocxdPYWrJ",
          "name": "Thick hide",
          "type": "armor",
          "img": "systems/swade/assets/icons/armor.svg",
          "effects": [],
          "folder": null,
          "sort": 0,
          "flags": {},
          "system": {
            "description": "",
            "notes": "",
            "additionalStats": {},
            "quantity": 1,
            "weight": 0,
            "price": 0,
            "equippable": false,
            "equipStatus": 3,
            "isArcaneDevice": false,
            "arcaneSkillDie": {
              "sides": 4,
              "modifier": 0
            },
            "powerPoints": {},
            "actions": {
              "dmgMod": "",
              "additional": {},
              "trait": "",
              "traitMod": ""
            },
            "favorite": false,
            "bonusDamageDie": 6,
            "bonusDamageDice": 1,
            "category": "",
            "grants": [],
            "grantOn": 1,
            "minStr": "",
            "armor": 2,
            "toughness": 0,
            "isNaturalArmor": true,
            "isHeavyArmor": false,
            "locations": {
              "head": true,
              "torso": true,
              "arms": true,
              "legs": true
            },
            "swid": "thick-hide",
            "source": ""
          },
          "ownership": {
            "default": 0,
            "7ntJSLixH2Phv2jV": 3
          },
          "_stats": {
            "systemId": null,
            "systemVersion": null,
            "coreVersion": null,
            "createdTime": null,
            "modifiedTime": null,
            "lastModifiedBy": null
          }
        },
        {
          "_id": "pVbu1nNGCgOSh15J",
          "effects": [],
          "flags": {
            "cf": {
              "color": "#000000",
              "id": "temp_rwu1x7vfmnk",
              "path": "Special Abilities#/CF_SEP/Types"
            },
            "core": {
              "sourceId": "Compendium.swpf-core-rules.swpf-abilities.lfmud2p2pVoRz1pA"
            },
            "swade": {
              "hasGranted": []
            }
          },
          "folder": null,
          "img": "systems/swade/assets/icons/ability.svg",
          "name": "Animal (Type)",
          "sort": 0,
          "type": "ability",
          "system": {
            "description": "<div class=\"swpf-core\">\n<p>Any living vertebrate creature with no magical abilities and no innate language or culture. Smarts is relative to the animal world, as indicated by the (A) as a reminder of &ldquo;animal intelligence.&rdquo;</p>\n</div>",
            "notes": "",
            "additionalStats": {},
            "favorite": false,
            "category": "",
            "subtype": "special",
            "grantsPowers": false,
            "grants": [],
            "source": "",
            "swid": "animal-type"
          },
          "ownership": {
            "7ntJSLixH2Phv2jV": 3,
            "default": 0,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "_stats": {
            "systemId": "swade",
            "systemVersion": "3.1.4",
            "coreVersion": "11.308",
            "createdTime": 1689027054434,
            "modifiedTime": 1693282901033,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
          }
        }
      ],
      "effects": [],
      "folder": "AXkDwgRLBW3bdeHO",
      "sort": 100000,
      "flags": {
        "cf": {
          "id": "temp_5x4an8q9otq",
          "path": "Savage Pathfinder Bestiary#/CF_SEP/Bear",
          "color": "#000000"
        },
        "core": {
          "sourceId": "Compendium.swpf-bestiary.swpf-bestiary.Actor.f8Aj6cRoiTShpcns"
        },
        "sfc": {
          "platCount": 0,
          "goldCount": 0,
          "silverCount": 0,
          "copperCount": 0
        }
      },
      "system": {
        "attributes": {
          "agility": {
            "die": {
              "sides": 6,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "smarts": {
            "die": {
              "sides": 4,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "animal": false
          },
          "spirit": {
            "unShakeBonus": 0,
            "die": {
              "sides": 8,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          },
          "strength": {
            "die": {
              "sides": 12,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            },
            "encumbranceSteps": 0
          },
          "vigor": {
            "unStunBonus": 0,
            "soakBonus": 0,
            "bleedOut": {
              "modifier": 0,
              "ignoreWounds": false
            },
            "die": {
              "sides": 10,
              "modifier": 0
            },
            "wild-die": {
              "sides": 6
            }
          }
        },
        "stats": {
          "speed": {
            "runningDie": 6,
            "runningMod": 0,
            "value": 7
          },
          "toughness": {
            "value": 11,
            "armor": 2,
            "modifier": 0
          },
          "parry": {
            "value": 6,
            "modifier": 0,
            "shield": 0
          },
          "size": 2
        },
        "details": {
          "autoCalcToughness": true,
          "autoCalcParry": true,
          "archetype": "",
          "appearance": "",
          "notes": "",
          "goals": "",
          "biography": {
            "value": "<div class=\"swpf-core\">\n<p>This entry covers large and ferocious bears such as grizzlies, black bears,and polar bears. A favored tactic of all these bears is to grapple theirprey then @Compendium[swpf-core-rules.swpf-abilities.Bite]{bite} with their deadly fangs.</p>\n</div>"
          },
          "species": {
            "name": ""
          },
          "currency": 500,
          "wealth": {
            "die": 6,
            "modifier": 0,
            "wild-die": 6
          },
          "conviction": {
            "value": 0,
            "active": false
          }
        },
        "powerPoints": {
          "general": {
            "value": 0,
            "max": 0
          }
        },
        "fatigue": {
          "value": 0,
          "max": 2,
          "ignored": 0
        },
        "wounds": {
          "value": 0,
          "max": 0,
          "ignored": 0
        },
        "woundsOrFatigue": {
          "ignored": 0
        },
        "advances": {
          "mode": "expanded",
          "value": 0,
          "rank": "Novice",
          "details": "",
          "list": []
        },
        "bennies": {
          "value": 4,
          "max": 3
        },
        "status": {
          "isShaken": false,
          "isDistracted": false,
          "isVulnerable": false,
          "isStunned": false,
          "isEntangled": false,
          "isBound": false,
          "isIncapacitated": false
        },
        "initiative": {
          "hasHesitant": false,
          "hasLevelHeaded": false,
          "hasImpLevelHeaded": false,
          "hasQuick": false
        },
        "additionalStats": {},
        "wildcard": false
      },
      "ownership": {
        "default": 0,
        "7ntJSLixH2Phv2jV": 3,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "prototypeToken": {
        "name": "Bear (1)",
        "displayName": 20,
        "actorLink": false,
        "width": 1,
        "height": 1,
        "lockRotation": true,
        "rotation": 0,
        "alpha": 1,
        "disposition": -1,
        "displayBars": 20,
        "bar1": {
          "attribute": "bennies"
        },
        "bar2": {
          "attribute": null
        },
        "flags": {
          "tagger": {
            "tags": ""
          },
          "wall-height": {
            "tokenHeight": 0
          },
          "token-variants": {}
        },
        "randomImg": false,
        "light": {
          "alpha": 0.25,
          "angle": 360,
          "bright": 0,
          "coloration": 1,
          "dim": 0,
          "luminosity": 0.5,
          "saturation": 0,
          "contrast": 0,
          "shadows": 0,
          "animation": {
            "speed": 5,
            "intensity": 5,
            "type": null,
            "reverse": false
          },
          "darkness": {
            "min": 0,
            "max": 1
          },
          "color": null,
          "attenuation": 0.5
        },
        "texture": {
          "src": "modules/pf2e-tokens-bestiaries/tokens/bestial/mammalian/grizzly-bear.webp",
          "tint": null,
          "scaleX": 1,
          "scaleY": 1,
          "offsetX": 0,
          "offsetY": 0,
          "rotation": 0
        },
        "sight": {
          "angle": 360,
          "enabled": false,
          "range": 0,
          "brightness": 1,
          "visionMode": "basic",
          "attenuation": 0.1,
          "saturation": 0,
          "contrast": 0,
          "color": null
        },
        "appendNumber": true,
        "prependAdjective": false,
        "detectionModes": []
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1689027043343,
        "modifiedTime": 1706480783880,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    }
  ],
  "combats": [],
  "items": [],
  "journal": [
    {
      "folder": "85eipypCjDJOfNNV",
      "name": "Stag Lord",
      "_id": "eUk5OupssBFqSIJP",
      "pages": [
        {
          "sort": 100000,
          "name": "The Stag Lord",
          "type": "text",
          "_id": "WMrnwDfhxmmR3UfX",
          "title": {
            "show": true,
            "level": 1
          },
          "image": {},
          "text": {
            "format": 1,
            "content": "<p>A person known only as The Stag Lord has set up a bandit stronghold somewhere in the area of the Greenbelt. </p>"
          },
          "video": {
            "controls": true,
            "volume": 0.5
          },
          "src": null,
          "system": {},
          "ownership": {
            "default": -1,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {},
          "_stats": {
            "systemId": "swade",
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            "coreVersion": "11.315",
            "createdTime": 1706483830311,
            "modifiedTime": 1706483935505,
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        }
      ],
      "sort": 0,
      "ownership": {
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
      "flags": {
        "core": {
          "sourceId": "JournalEntry.eUk5OupssBFqSIJP"
        }
      },
      "_stats": {
        "systemId": "swade",
        "systemVersion": "3.2.5",
        "coreVersion": "11.315",
        "createdTime": 1706483818302,
        "modifiedTime": 1706483818302,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "folder": "1AdTUeL8hRCHAKzB",
      "name": "Bokken's Hut",
      "_id": "FgQyNgiyKkSpxtfx",
      "pages": [
        {
          "sort": 100000,
          "name": "Bokken's Hut",
          "type": "text",
          "_id": "KPVGGwN4sdUf51hD",
          "title": {
            "show": true,
            "level": 1
          },
          "image": {},
          "text": {
            "format": 1,
            "content": "<p>This is a rude hut, enough to keep the weather off, with a minimal protective fence sufficient to keep out most wildlife.</p><section class=\"secret\" id=\"secret-XihM5E96StsUvv4H\"><p>Resources: If a settlement is built here, Bokken’s Hut grants that settlement a free Alchemy Laboratory.</p></section>",
            "markdown": ""
          },
          "video": {
            "controls": true,
            "volume": 0.5
          },
          "src": null,
          "system": {},
          "ownership": {
            "default": -1,
            "Aqnn9hCDQPbyTWiq": 3
          },
          "flags": {},
          "_stats": {
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            "coreVersion": "11.307",
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        }
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      "sort": 0,
      "ownership": {
        "default": 0,
        "Aqnn9hCDQPbyTWiq": 3
      },
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        "core": {
          "sourceId": "JournalEntry.FgQyNgiyKkSpxtfx"
        }
      },
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        "coreVersion": "11.315",
        "createdTime": 1691642411183,
        "modifiedTime": 1704158555657,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "folder": "1AdTUeL8hRCHAKzB",
      "name": "Rostland Hinterlands",
      "_id": "TxOIVrFDphXEC5SI",
      "pages": [
        {
          "sort": 100000,
          "name": "Rostland Hinterlands",
          "type": "text",
          "_id": "edHZqcYmPq5c4DJh",
          "title": {
            "show": true,
            "level": 1
          },
          "image": {},
          "text": {
            "format": 1,
            "content": "<p>This grassland wilderness sits just outside the border of Brevoy. While not technically part of the nation, its proximity to Brevoy and relative lack of valuable resources means that banditry is relatively light. South Rostland Road was built ages ago by eager engineers, but money eventually ran out, leaving the road to slowly degrade into little more than a glorified trail. To the north of @JournalEntry[WXZ15bm1V8KtjLu6]{Oleg's Trading Post}, the road eventually loops back to Brevoy on a long, winding route until it reaches the east bank of the East Sellen River about 40 miles north of Wyvernstone Bridge</p>"
          },
          "video": {
            "controls": true,
            "volume": 0.5
          },
          "src": null,
          "system": {},
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            "default": -1,
            "Aqnn9hCDQPbyTWiq": 3
          },
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          "_stats": {
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            "systemVersion": "3.0.5",
            "coreVersion": "11.305",
            "createdTime": 1689131727119,
            "modifiedTime": 1689131757693,
            "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
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        }
      ],
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      "ownership": {
        "default": 2,
        "Aqnn9hCDQPbyTWiq": 3
      },
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        "createdTime": 1689131718896,
        "modifiedTime": 1689132166414,
        "lastModifiedBy": "Aqnn9hCDQPbyTWiq"
      }
    },
    {
      "folder": "1AdTUeL8hRCHAKzB",
      "name": "Fort Serenko",
      "_id": "W6q55jbzheHxV8rF",
      "pages": [
        {
          "sort": 100000,
          "name": "Fort Serenko",
          "type": "text",
          "_id": "N9SSAYJDX5ODZZDW",
          "title": {
            "show": true,
            "level": 1
          },
          "image": {},
          "text": {
            "format": 1,
            "content": "<p>This wooden fortification has stood for years on the southern border of Brevoy, but with the growing tensions between Rostland and Issia, the soldiers and scouts stationed here have been recalled to Restov. The fort itself is empty.</p><p></p><section class=\"secret\" id=\"secret-XKe7ztVzdkGRYFEJ\"><p>An examination reveals that it was abandoned in a quick, but orderly manner. Not much is left behind, and what was left behind was secured and stored in a military fashion.</p></section><p></p><p></p><section id=\"secret-23Nm28DTPt7UVGe9\" class=\"secret\"><p><strong>Resource</strong>: The empty fort functions as a Structure terrain feature if the PCs Claim this Hex as part of their kingdom. The fort is rather small, but functions as a Barracks in a settlement established in this hex.  </p><p>The site’s proximity to Brevoy, though, brings with it an extra complication, as Rostland considers it part of their nation’s holdings. If the PCs don’t secure diplomatic relations with Rostland before attempting to incorporate Fort Serenko into one of their settlements as a Barracks, Rostland’s Negotiation DC (page 519) increases to 20, as its nobles consider the PCs’ move to be crass and a bit aggressive from a political standpoint.</p></section>"
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    {
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      "name": "Oleg's Trading Post",
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            "content": "<p>A 10-foot-high wooden palisade surrounds Oleg’s Trading Post. A watchtower—remnants from the site’s original use as a border fort—rises at each corner of the stockade, each armed with a run-down catapult. These catapults are in no condition to be fired. The single entrance into the palisade is through a 30-foot- wide wooden gate.</p><section class=\"secret\" id=\"secret-BNU0FiX4RxYCNPYf\"><p>Resources: Oleg’s Trading Post serves as a Refuge if the hex is Claimed.</p></section><p></p><section class=\"secret\" id=\"secret-ZTfPVQdDuS3bVc2i\"><p>If a settlement is built here, the Trading Post instead functions as a free General Store for the settlement.</p></section>"
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          "name": "Market Yard",
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          "title": {
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            "content": "<p>This open area is where most trade takes place. The two tables near the fire pit are used to serve food to visitors and to display small wares, or for guests in the nearby guesthouse to use.</p>"
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            "content": "<p>Oleg rents out the beds here to anyone who wishes to stay the night. His price of 5 cp per bed per night includes a rustic breakfast and a filling dinner.</p>",
            "markdown": ""
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            "content": "<p>Oleg keeps his jittery horse Claptrap here. He rents the other stalls for visitors’ steeds at a rate of 2 cp per stall per night, including a day’s worth of feed and water and a complimentary rubdown for the horse.</p>"
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            "content": "<p>This fenced area has a wooden roof to keep off most of the rain and snow—large trade goods are stored here until enough accumulate to warrant a trip to the city to sell them off. As Oleg has been forced to turn over his stock to the bandits, the pen is currently empty.</p><p></p>"
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          "name": "Middens",
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          "title": {
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            "content": "<p>Several 3-foot-deep composting pits and middens have been dug into the soil of this area.</p>"
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          "name": "Main Hall",
          "type": "text",
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          "title": {
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            "content": "<p>This squat but solid wooden building is Oleg and Svetlana’s home as well as the storeroom for the trading post. The double doors leading out to the market yard can be barred but not locked.</p>"
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            "content": "<p>This is a comfortable room with a few chairs and a table. Oleg and Svetlana generally don’t host meals here, due to the room’s small size.</p>"
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          "name": "Office",
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          "text": {
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            "content": "<p>This is where Oleg keeps his ledgers and meets with important visitors—in theory. As of yet, no one of importance has bothered to visit the trading post.</p><section id=\"secret-kT8Nyl2M9eEitxLy\" class=\"secret\"><p>A successful Notice check is enough to discover an iron key hidden behind a loose board in the wall; this key unlocks the door to the @UUID[JournalEntry.WXZ15bm1V8KtjLu6.JournalEntryPage.MlfajnfSn13V7i19]{Stockroom}.</p></section>"
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            "content": "<p>This room is used to store most of the trading post’s stock. Oleg keeps the door to the stockroom locked; the key is hidden in the office. The inventory currently consists of a suit of leather armor, a heavy wooden shield, two hand axes, five javelins, a longbow, two dozen arrows, a scythe, two spears, two minor healing potions, one lesser antidote, one lesser antiplague, six torches, two weeks of rations, a number of animal furs worth a total of 3 gp, and a chest containing 7 gp, 27 sp, and 108 cp.</p>"
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            "content": "<p>This room contains two barrels of drinking water, a half-full barrel of lantern oil, three common lamps, a dozen candles, a week’s worth of firewood, a hooded lantern, cookware, 70 feet of rope, a tent, and enough food (mostly cheese, hard bread, and dried venison) to last for 2 weeks.</p>"
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            "content": "<p>This modest room is where the Levetons sleep.</p>"
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    {
      "folder": "1AdTUeL8hRCHAKzB",
      "name": "Dead Noble",
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          "name": "Dead Noble",
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            "content": "<p>This hex contains nothing of interest until the PCs are approached by Edrist Hanvaki after they establish their kingdom. Edrist’s concerns about his vanished sibling Temin are presented on page 521 in the quest for A Missing Brother.</p><p>Once this quest is active, poor doomed Temin can be found in this hex. Any time after the quest becomes active, allow each PC who enters this hex to attempt a Notice -1 or a Survival check to note and understand the presence of buzzards wheeling in the sky. Any success allows the party to discover Temin Hanvaki’s body, sprawled dead in a shallow gulch in the foothills here. Temin had hoped to make it to Varnhold to seal a business deal with that village’s gem cutter, but in his haste to make good time, he slipped and fell into this gulch, breaking his neck in the process.</p><section id=\"secret-wALRfD0YGjsNgjid\" class=\"secret\"><p><strong>Treasure: </strong>Temin’s corpse still wears a mother-of-pearl brooch worth 10 gp; it’s this brooch that Edrist seeks. No other valuables can be found here.</p></section>"
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      "name": "Crooked Falls",
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      "pages": [
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          "name": "Crooked Falls",
          "type": "text",
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            "content": "<p>The Shrike River cascades over a series of waterfalls here, each of which drops down 10 to 30 feet. In all, there are five cascades over the course of a mile—the Crooked River tributary flows into the Shrike at approximately the midpoint of the series of waterfalls. </p><p>These cascades (and the larger Shrike Cascade to the south) make the Shrike River a poor choice for trade between Brevoy and the south, so river trade traditionally flows along the East Sellen River through Hooktongue Slough to the west—although of late, this route has been particularly dangerous.</p><section id=\"secret-3Lyah9DhTV2C6E9H\" class=\"secret\"><p>An Athletics (Climb) -2 check is required to clamber along the banks of these waterfalls.</p></section>"
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      "folder": "1AdTUeL8hRCHAKzB",
      "name": "Spider Nest",
      "_id": "JfEjQ5e6PleN9iyx",
      "pages": [
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          "sort": 100000,
          "name": "Spider Nest",
          "type": "text",
          "_id": "pgmIg0ic6N0McZdx",
          "title": {
            "show": true,
            "level": 1
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          "image": {},
          "text": {
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            "content": "<p>This spider’s lair is a 5-foot-diameter, 25-foot-deep shaft. The thick webbing along the walls makes it relatively easy Athletics (Climb) check to get up and down the shaft.</p><p><strong>Creatures</strong>: 1 @Actor[7NoeGqr7FAHGKFrT]{Giant Trapdoor Spider}</p><p>This area houses the den of a giant trapdoor spider the size of a pony. An area extending nearly 200 feet around the spider’s den is strewn with the skeletons of boars, deer, bears, and a few humans, but the spider hiding in the center, just under the web‐hinged lids to its den, is not immediately apparent.</p><p><strong>Treasure</strong>: Although the spider often cleans out the skeletons that accumulate within 20 feet of its den, it hasn’t done so for a week or so, and a few bodies still remain, including a bandit corpse dressed in leather armor and carrying a short sword and 10 sp. He also wears a silver Stag Lord amulet worth 3 gp. Of greater interest is a scrap of paper tucked in his left boot that bears a drawing of a dead, claw-shaped tree atop an otherwise barren hill, with an “X” drawn in blood next to the tree’s roots. This crude map offers a clue about the treasure hidden beneath the old tree at area GB9.</p>"
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      "name": "Thorn Ford Bandit Camp",
      "_id": "GtXbgS6NOcWTRsf1",
      "active": false,
      "navigation": false,
      "navOrder": 0,
      "navName": "Thorn River Ford",
      "background": {
        "src": "modules/mb-pfsw-kingmaker/assets/maps/greenbelt/thorn_river.webp",
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