cypher actor embeds complete

This commit is contained in:
2026-09-25 23:45:56 -05:00
parent d2fa2f3530
commit dd98aa5e0e
4 changed files with 141 additions and 47 deletions
+69 -2
View File
@@ -9,6 +9,17 @@ const TEMPLATE_FILES = ["actor.hbs", "actor-inline.hbs"];
const TEMPLATE_BASE = "embeds";
const TEMPLATES = normalizeTemplatePaths(TEMPLATE_FILES, TEMPLATE_BASE);
function csLocKey(name) {
return `CYPHERSYSTEM.${name[0].toUpperCase()}${name.slice(1)}`;
}
function enrich(text, options) {
return foundry.applications.ux.TextEditor.implementation.enrichHTML(
text,
options,
);
}
async function buildActorEmbedHTML(doc, content, config, options) {
// Types: community, pc, marker, npc, vehicle
// LIMITED access can see Name and Description
@@ -51,8 +62,11 @@ async function buildActorEmbedHTML(doc, content, config, options) {
const context = {
config: { ...config },
actor: doc,
basic: doc.system.basic,
pools: doc.system.pools,
actorName: config?.label ?? doc.name,
sentence: doc.system.basic,
stats: [],
pools: [],
enriched: {},
options,
viewFullDocument: doc.testUserPermission(
game.user,
@@ -61,6 +75,59 @@ async function buildActorEmbedHTML(doc, content, config, options) {
icon,
user: game.user,
};
for (const basic of ["rank", "level", "tier"]) {
const value = doc.system.basic?.[basic];
if (value !== undefined && value !== null) {
context.stats.push({
name: csLocKey(basic),
value,
});
}
}
if (!config.inline) {
context.enriched.notes = await enrich(doc.system.notes, options);
context.enriched.description = await enrich(
doc.system.description,
options,
);
if (doc.type === "pc") {
context.enriched.gmNotes = await enrich(doc.system.gmNotes, options);
}
}
for (const pool of [
"health",
"infrastructure",
"might",
"speed",
"intellect",
]) {
if (doc.system.pools?.[pool]) {
context.pools.push({
name: csLocKey(pool),
value: doc.system.pools[pool],
});
}
}
let armor = doc.system.combat?.armor;
if (armor !== undefined && armor !== null) {
const ratingTotal = armor?.ratingTotal;
if (ratingTotal !== undefined && ratingTotal != null) {
armor = ratingTotal;
}
context.stats.push({
name: csLocKey("armor"),
value: armor,
noInline: true,
});
}
let damage = doc.system.combat?.damage;
if (damage !== undefined && damage !== null) {
context.stats.push({
name: csLocKey("damage"),
value: damage,
noInline: true,
});
}
const template = config.inline
? TEMPLATES["actor-inline.hbs"]
: TEMPLATES["actor.hbs"];